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Talents

Talents

4 6 8✘
8

AT T R I B U T E S
MENTAL

DISTINCTIONS
R O L E - P L AY I N G G A M E First Mate
PHYSICAL 4 6 8 ✘ Use this as a D to earn 1 PP.
Got Your Back, Sir:: If your captain
NAME
4 6✘ 8
P E R S O N A L D E TA I L S

SOCIAL fails a die roll in your presence,


Abigail Richards
step up or double your Attribute on
your next die roll.
Craft 4✘ 6 8

SKILLS
DESCRIPTION
Female Drive 4✘ 6 8 Right Here, Sir:: Spend 1 PP to
join a scene involving the
Fight 4 6 8✘ captain that you weren’t already
Fix 4 6✘ 8 in.
Fly 4✘ 6 8
BACKGROUND 4✘ 6 8
8
Focus
Red Sun System Unprincipled
Influence 4 6 8✘ Use this as a D to earn 1 PP.
Know --Purchased/Undecided-- 4 6✘ 8 Looking Out For Number One:
Labor 4✘ 6 8 Reroll all dice in a roll. On the

SIGNATURE ASSETS
Move 4 6✘ 8 reroll, all dice that roll 1s or 2s
are considered Complications.
--Unnamed-- (d8) Notice --Purchased/Undecided-- 4 6 8✘
--Unnamed-- (d6) Operate 4 6✘ 8 ✘ Curse Your Sudden, But
Inevitable Betrayal:: When you
--Unnamed-- (d6)
Perform 4✘ 6 8 betray an ally, gain 1 PP and
Shoot 4✘ 6 8 double the highest Complication
die in the ally’s roll.
Sneak 4✘ 6 8
4 6 8✘
8
Survive
Things Don’t Go Smooth
Throw 4✘ 6 8 Use this as a D to earn 1 PP.
Treat 4✘ 6 8 Tough as Nails: When you take a
Complication representing an injury or
Trick 4 6 8 ✘ physical harm, spend 1 PP to step it
back or rename it as a mental or social
Complication.
PP BIG DAMN HERO DICE
✘ Trouble Magnet: Step up one of
your Complications to reroll a
die. On your next roll, both 1s

4 6 8
and 2s count for Complications.

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