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Lands of the Nile

Credits
Authors: Timothy Ferguson, Ben McFarland, Mark Shirley Author Biographies
Development, Editing, & Project Management: David Chart
Proofreading: John Nephew Timothy Ferguson is a librarian who lives in Gold Coast,
Art Direction & Layout Assistance: Cam Banks Australia. He’d like to dedicate this book to his wife and children.
Cover Art: Christian St. Pierre He would also like to thank the other authors for stepping in
Interior Art: Brett Barkley, Jenna Fowler, Jethro Lentle, Jeff and finishing the book during a period of personal crisis. Finally,
Menges, Christian N. St. Pierre he’d like to recommend Egyptology: The Missing Millennium by
Cartography: Matt Ryan Okasha El Daly, which was of great assistance in his sections.
Layout: Joe Hanna
Ars Magica Fifth Edition Trade Dress: J. Scott Reeves Ben McFarland lives in the wilds of Upstate New York, where
Publisher’s Special Thanks: Jerry Corrick & the gang at the Source. he continues to venture into mysterious regiones in search of ad-
venture with the priceless support of his wonderful wife, Mandy,
First Round Playtesters: Jason Brennan, Justin Brennan, Elisha his family, and the excellent advice of his steadfast friend, James.
Campbell, Robert Major; Leon Bullock, Peter Ryan, Chris
Barrett; Jonathan Elcock, Lloyd Graney, Peter Hiley, Phil Mark Shirley is a computational biologist living in the north-
Jenkins, Kevin Sides; Donna Giltrap, Malcolm Harbrow, east of England. This book was a massive eye-opener for him: he
Aaron Hicks, Richard Love; Christian Rosenkjaer Andersen, was familiar with medieval Europe, but had little idea about the
Pelle Kofod; Dan Ilut, John Illingworth, Robert Brown Llwyd, cultural richness of the kingdoms of the Nile Valley in the same
Matt Ryan; Niall Christie period. He’d like to thank the usual suspects: family, ferrets, and
Second Round Playtesters: Donna Giltrap, Malcolm Harbrow, friends (these are not mutually exclusive).
Aaron Hicks, Richard Love; Helge Rager Furuseth, Ola
Hulbak, Karl Trygve Kalleberg, André Neergaard; Pelle
Kofod, Christian Rosenkjaer Andersen; Dan Ilut, John
Illingworth, Robert Brown Llwyd, August Ryan, Matt Ryan

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can also participate in discussions of Ars Magica at the official Atlas Games forums located at forum.atlas-games.com.
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Digital Version 1.0

2
Lands of the Nile

Contents
Introduction 6 Hippopotamus.....................................17
Hyena..................................................18
Traps...................................................... 42
Vis.......................................................... 44
Themes............................................ 6 Hyena of Virtue (Crocotta)..................... 18 Hooks and Boons.................................44
The Red and the Black...........................6 Mongoose............................................20 Example: The Tomb
Egypt Just Grows Marvels......................6 Monkeys..............................................21 of Queen Cleopatra.............................44
Secrets and Mysteries............................7 Ethiopian Pegasus................................21 The Garden............................................. 44
Endlessness.............................................7 Ostrich.................................................21 The Temple.............................................. 45
Geography. ..................................... 9 Serpent, Elephant-Eating.....................22 The Tomb................................................ 45
The Nile Valley......................................9 Details of Cleopatra’s Tomb..................... 46
Abyssinian Highlands............................9 Pagan Monuments (Birbah) 24
Deserts...................................................9
The Seekers’
The Magical Treasures
People............................................. 9
Copts......................................................9 Guild (Al-Majalibeen)................... 24 of the Ancient Egyptians 47
Egyptian Muslims...................................9 Gourneh: The Copts:
Nubians..................................................9 Village of the Tomb Robbers......... 24 Direct Heirs of Ancient Egypt....... 47
Ethiopians..............................................9
Clusters of Tombs. ....................... 26 Coptic Monasteries and Libraries........47
Mythic Aithiopes...................................9 Collections of Magic Items....................... 47
Other People..........................................9 The Structure of Tombs. ............... 26
Mortuary Chapel.................................26 Coptic Alchemists.................................... 47
Languages.............................................10 Learning Coptic ...................................... 47
Languages of Egypt................................. 10 Serdab..................................................27
Languages of Nubia................................ 11 Stele........................................................ 27 The Treasures of
Languages of Ethiopia............................. 11 Statues.................................................... 27 the Ancient Priesthoods. .............. 48
Other Languages..................................... 11 Sepulcher ............................................30 Books of The Lector Priests.................48
Dead Languages...................................... 11 Changes In Tomb Design Over Time.....30 Reading the Books of Ritual.................... 49
Treasures..............................................31 Troupes Not Using
Defenses........................................ 32 Realms of Power: Faerie........................... 51
Playing Egyptian Characters 12 Physical Barriers...................................32 Transitory Magic Items........................51
Pick A Religion.............................. 12 Architectural Trickery..........................32 Temporary Amulets................................. 51
Some Virtues of A Good Muslim.............. 12 Mechanical Traps.................................32 Seals....................................................... 52
Non-Muslim Puzzles.................................................33 Temporary Potions.................................. 52
Characters: The Dhimmi Flaw............ 12 Magical Defenses.................................33 Animated Statues.................................52
Slightly Disreputable Professions For Curses..................................................... 34 Statue Consecration Mystery .................. 52
Dhimmis...............................................13 Talismans................................................ 35 Intermediary Statues................................ 53
Merchants Who Deal With Ifranj........... 13 Wards.................................................... 35 Where Did All the Magical Statues Go? .... 53
Moneylenders.......................................... 13 Creatures of The Tombs................ 35 Temporary Objects From Models........54
Bootleggers.............................................. 14 Ka, Egyptian Ghosts............................35 Threatening the Gods..........................54
Quick Ghost Conversion Notes................ 35 The Writings of Those
Speech........................................... 14 Who Threatened the Gods....................... 55
Dignity................................................... 14 Quick Animated Statue Conversion Notes.....36
Direct Requests........................................ 14 Detailed Design Magical Craftwork....................... 55
The Future.............................................. 14 for Royal Pharaonic Ghosts.................36 Relationship to Learned Magic................ 55
Blood Virtues.......................................... 36 Grave Weapons....................................... 55
How to Act.................................. 14 Perpetual Amulets................................55
Powers of the Pharaoh in Life.................. 37
Shame...................................................15
The Akh................................................. 37 Color...................................................... 55
Reputations and Shame .......................... 15
Story Seeds: Famous Missing Tombs.....37 Shape...................................................... 56
Act as a Member of Your Social Class.... 15
Dress Appropriately For Your Wealth...... 15
The Tomb of Imhotep, Magic Outside The Priesthoods.... 56
probably at Saqqara............................... 37 Those Who Commanded Spirits.......56
Separation of Women
The Tomb of Marcus Antonius, Contained Spirits..................................... 56
To The Private Sphere.........................16
probably near Alexandria........................ 39 Insight and Ordeals
Haram.................................................... 16
A Note on Playing Copts.....................16 Designing Tombs and Mortuaries... 40 Suited to Hermetic Magi.......................... 56
Basic Tomb Features.............................40 A Note on True Names............................ 56
Resources.............................................40 Those Who Have
An Ethiopian Bestiary 17 Curses..................................................... 40 Read the Book of Thoth.......................56
Asp (Aspis)...........................................17 Enchanted Items
Catoblepas...........................................17 (Talismans and Wards)........................... 41
Crocodile.............................................17 Library................................................... 42
Elephant...............................................17 Specialists............................................... 42

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Lands of the Nile
Egypt 57 Darfur...................................................85
Uri......................................................... 85
Danakil Desert...................................... 114
Debarwa............................................... 115
A Note on Auras in Egypt....................... 57 ‘Ayn Farah............................................. 85 Massawa.............................................. 115
The Nile........................................ 57 Fasher..................................................... 85 Negash................................................. 115
The Seven Heads of the Nile...............57 Samna.................................................... 86 Bet Amhara.........................................115
Cairo. ........................................... 58 The Valley of Elephants.......................86 Amba Geshen........................................ 115
Coptic Cairo........................................... 58 Alodia........................................... 86 Axum................................................... 116
Fustat..................................................... 59 Atbai.....................................................87 Debre Damo.......................................... 116
The Maristans........................................ 60 Goz Regeb.............................................. 87 Istifanos Monastery.............................. 117
Mosque of Ibn Tulun............................... 60 Taflin...................................................... 87 Roha.................................................... 117
The Nilometer......................................... 60 Bayuda..................................................87 Yeha..................................................... 117
Saladin’s Citadel..................................... 64 Gilif Hills............................................... 87 Zeila..................................................... 117
Tombs of Qarafah................................... 64 Butana...................................................87 Agaw..................................................119
The Gizeh Necropolis.............................. 64 Naqa...................................................... 87 Lake Tana............................................. 119
Gezira...................................................88 The Blue Nile........................................ 119
Alexandria..................................... 65
Sennar.................................................... 88 Shewa.................................................120
Almost Magic.......................................65
Kabushia..............................................88 Asbari................................................... 120
Damietta. ...................................... 65 Masal................................................... 120
Kassala..................................................88
The Fifth Crusade................................65 Nora .................................................... 120
The Mortuary Society of Kassala........... 88
Damietta in January 1220...................... 67 The Sultanate of Dahlak....................120
Keraba..................................................89
Qus and Southern Egypt. ............. 67 El-Hobagi............................................... 89 The Sultanates of Adal,
Aydhab.................................................. 69 Meroë...................................................89 Dewaro, Hadiya, and Ifat...................121
Rural Life: The Iqtā’ System.................69 Begarawiyah.......................................... 90
Taqasi..................................................... 90
Nubia 71 Soba.....................................................90 Mythic Aithiopians 122
The Alchemists of Soba............................ 93 The Icthyophagi................................122
History.................................................71
The Empire of Kush................................. 71 The Blemmyae Tribes........................... 95 Chelonophagi........................................ 122
The Collapse of Kush.............................. 71 Blemmya Culture.................................95 Rhizophagi.........................................122
The Conversion of Nubia........................ 71 Blemmyae Characters.............................. 96 Hylophagi..........................................123
Salah ed-Din.......................................... 72 Blemmyae Territory..............................96 Cynegi................................................124
Nubian Culture....................................73 Badi........................................................ 96 Struthophagi......................................124
Warriors and the Army........................... 73 Sawakin................................................. 96 Acridophagi.......................................125
Attitudes toward the Dead....................... 73 Monsters in the Sea................................. 97 Cynamolgi.........................................125
Names.................................................... 74 The Cult of Dedun....................... 97 Megabari............................................125
Religion................................................74 Structure of the Cult............................98 The Carnivorous Bull............................ 126
Christianity............................................ 74 Adherent................................................. 98
Islam....................................................... 76
Paganism................................................ 76
Altar Priest............................................. 98
Temple Priest........................................... 99
Potential Covenant
Economy and Trade.............................76 The Undying Ones............................... 100 Sites of the Nile Region 127
Transport................................................ 77 The Magic of the Dead......................100
To Scour the Past.................................. 127
The Slave Trade...................................... 77 New Supernatural Ability: Corpse Magic....102
To Break the Rules................................. 127
Nobatia......................................... 77 To Redraw the Map.............................. 127
Ado.......................................................78 Ethiopia 103 To Build the Nile Tribunal..................... 127
The Banu al-Kanz................................78 History. ...................................... 103 Siwa Oasis. .................................. 128
Batn al-Hajar........................................78 The Axumite Empire..........................103 History...............................................128
Kalabsha...............................................79 The Conversion of Axum....................... 103 Establishing the Covenant.................128
Lost Temple of Ramses.........................79 The Fall of Axum.................................. 104 Boons & Hooks...................................128
Menarti.................................................79 The Zagwe Dynasty Potential Covenfolk...........................130
Takoa..................................................... 79 and the Current State.........................106 Companions.......................................... 130
Pakhoras...............................................79 Ethiopian Culture...............................107 Aznag ag Tannan................................. 130
Serra....................................................... 80 Appearance and Clothing...................... 108 Grogs.................................................... 131
Philae...................................................80 Cuisine.................................................. 108 Specialists and Other Covenfolk............ 131
Premnis................................................80 Polygamy ............................................ 109 Specialists............................................. 131
Sai Island..............................................80 Calendar............................................... 109 Servants................................................ 132
Makuria......................................... 81 Warriors and the Army......................... 110 Life at the Oasis.................................132
Abu Hamad..........................................81 Lowlands and Highlands....................... 110 Income and Supplies.............................. 132
The Ja’alin............................................. 81 Christianity and Judaism...................... 110 Life at Siwa Oasis................................. 132
Atbara...................................................81 The Legacy of Sheba............................. 110 The Site..............................................132
Berber...................................................81 Religion..............................................111 Environment.......................................... 132
Story Seed: The Soul Exchange............... 82 Christianity.......................................... 111 Main Structures.................................... 132
Kallama.................................................. 82 Church Structure................................... 111 Outlying Buildings............................... 132
Dju Wa’ab............................................82 Islam..................................................... 111 External Relations..............................132
Napata................................................... 83 Paganism.............................................. 112 The Sultan Al-Kalil.............................. 132
Kurru..................................................... 83 Economy and Trade...........................112 Nomadic Tribesmen............................... 133
Nuri....................................................... 83 Transport.............................................. 112 Resources...........................................133
Dongola...............................................83 Regional Wildlife.................................. 112 Income Sources...................................... 133
The Church of the Granite Columns......... 83 Kingdoms of Ethiopia.................. 112 Vis Sources........................................... 133
Galu......................................................84 Ranks and Titles.................................113 Alexander’s Camp.................................. 133
Ghazali.................................................84 Medri Bahri........................................114 Alexander’s Stele.................................... 134
Kerma...................................................85 Adulis................................................... 114 Crypts of Jabal al-Mawta.................... 134
Negila...................................................85 Bab-al-Mandab.................................... 114 Spring of the Sun................................... 134

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Lands of the Nile
Story Themes.....................................134 Main Structures.................................... 138 Companions.......................................... 143
Covenant Themes.................................. 134 Laboratories.......................................... 138 Zerezghi Senai....................................... 143
The Crusaders Come Calling................. 134 Outlying Buildings............................... 138 Grogs.................................................... 143
Trade Routes......................................... 135 External Relations..............................138 Specialists and Other Covenfolk............ 143
Ikhmindi....................................... 135 The Eparch of Nobatia.......................... 138 Teachers................................................ 143
History...............................................135 Nomadic Tribesmen............................... 138 Specialists............................................. 143
Establishing the Covenant.................135 Resources...........................................139 Site.....................................................143
Boons & Hooks...................................135 Income Sources...................................... 139 Environment.......................................... 143
Potential Covenfolk...........................137 Vis Sources........................................... 139 Laboratories.......................................... 143
Companions.......................................... 137 Abandoned Copper Mine....................... 139 Associated Properties............................. 143
Tapara.................................................. 137 Black Sandbar of the Nile...................... 140 External Relations..............................144
Grogs.................................................... 137 Temple Kiosk of Qertassi....................... 140 Sultanate of Dahlek............................... 144
Specialists and Other Covenfolk............ 137 Story Themes.....................................140 Governor of Adulis................................ 144
Specialists............................................. 137 The Bedouin Storm................................ 140 Resources...........................................144
Servants................................................ 138 Lost Tombs and Treasures...................... 141 Income Sources...................................... 144
Available Resources............................138 Adulis. ........................................ 141 Vis Sources........................................... 144
Income and Supplies.............................. 138 History...............................................141 Fire Coral Beds...................................... 144
Life at Ikhmindi..................................... 138 Establishing the Covenant.................141 Magical School of Fish......................... 144
Buildings.............................................138 Boons & Hooks...................................141 Storm Flotsam....................................... 144
Environment.......................................... 138 Potential Covenfolk...........................143 Story Themes.....................................144
Pushing the Frontiers............................. 144

List of Inserts
List of Inserts...................................................5 Heka..............................................................50 Dedun, Lord of Hosts...................................97
A Note for Troupes Tongue Magic...............................................52 The Kushitic Dead........................................97
Doing Their Own Research.......................7 Examples of Animated Models......................52 Scorpion Fish (Scorpaena)............................97
Dating Pharaonic Egypt..................................7 Playing Powerful Faeries The Initiation Process...................................98
Upper Versus Lower........................................9 Against One Another....................................53 Initiation Script for the Rank of Adherent....98
Hazards of the Desert...................................10 Unusual Amulets...........................................54 Initiation Script for the Rank of Altar Priest.....99
Varieties of Christianity................................10 The Weakest Initiation Script for the Rank of Temple Priest....100
Too Many Languages....................................11 and Commonest Ancient Magicians .......54 Initiation Script
Glossary.........................................................11 The Most Popular for the Rank of Undying One.....................101
This Is Not Real Islam...................................12 Egyptian Amulets Protected Against.......54 New Virtue: Corpse Magic.........................102
Knows People (Minor General Virtue).........13 Faeries in Boxes.............................................55 Story Seeds: The Cult of Dedun.................102
Aiding the Ashamed......................................14 Delta?............................................................58 The Dragon Ceto, The Leviathan...............105
The Gift........................................................14 Story Seed: No Papa.....................................58 The Lay of the Land....................................106
The Social Mindset.......................................14 What is a Naphtha Pot? The Lost Regio of the Great Stelae.............107
Dark Secrets?.................................................15 What is a Lighting Bomb?..........................59 Of Alexander and Pyralaoi..........................107
Hippopotamus..............................................18 Plot Hook: Ancient Works The Ethiopian Calendar and Dates.............108
Catoblepas....................................................19 Of Magic or Trickery?.............................59 The Bouda Menace.....................................109
Crocodile (Cocodryllus)...............................19 Story Seeds For the Maristans.......................60 Story Seeds: The Birthright of Solomon.....112
Elephant (Elephantus)...................................20 New Virtues: Child Story Seed: Discarded Directive.................113
Mongoose (Ichneumon)................................21 of the House and Teacher of the House......61 Bleeding Trees.............................................113
Baboon (Hamadryas).....................................22 Story Seeds for the Gizeh Plateau................62 The Voice of Saint Yared............................114
Hyena (Yena) ...............................................22 Story Seeds for Alexandria............................63 The Negusa Negast.....................................116
Ostrich, African (Struthio)............................23 Why All of the History?...............................64 Vis Site: The Mists of the Nile..................... 117
Elephant-Eating Serpent...............................23 Bezant?..........................................................64 Vis Site: The Quarry and the Stone Lion....117
Yes Really: A Guild of Adventurers ..............24 Story Seeds from the Fifth Crusade .............66 Story Seeds for Roha...................................118
Story Seeds For Treasure Hunters.................25 Story Seeds From Qus...................................68 Story Seed: The Lost Temple......................119
A Note on Tombs..........................................27 Story Seeds Near ‘Aydhab.............................68 Where is Prester John?................................120
Guardians of Graveyards...............................27 Story Seeds: Sugar Cane...............................69 Story Seed: Beyond the Sultanates..............120
Tombs, Temples, and Auras...........................31 The Farming Year..........................................70 Vis Sites: Stones and Stele..........................121
Story Hook: Following the Dead..................31 The Baqt........................................................73 Story Seeds: The Nascent Saint..................121
Carving Equipment.......................................31 Story Seed: Theft by the Dead.....................73 Mythic Aithiopians as Characters...............122
Story Seed: Ramaseum..................................31 Story Seed: Six Hundred and Eighty Nine.....74 Rhizophagus Characters.............................123
The Field of Reeds.........................................32 Slavery in a Saga ..........................................75 Icthyophagus Characters............................123
Minigame......................................................33 New Flaws for Slaves.....................................76 Hylophagus Characters...............................124
Examples.......................................................34 The Eparch of Nobatia..................................77 Struthophagus Characters...........................124
Possess Statue (Minor Power).......................35 The Sand of Pakhoras...................................79 Cynegus Characters....................................124
New Virtue: Blood of the Old Gods.............36 Tumulus Graves.............................................80 Acridophagus Characters............................125
Example Akh: Sethos ...................................37 A Fortified River............................................80 Cynamolgus Characters..............................125
Tombs As Lairs for the Cult of Dedun..........39 The Dark Heart of Abu Hamad....................82 Megabarus Characters.................................126
Example Wards..............................................40 Story Seed: The Siege of Berber...................83 Carnivorous Bull..........................................126
Example Curses.............................................41 Ancient Auras................................................83 Story Seeds..................................................130
Example Talismans........................................42 Story Seeds for Dju Wa’ab............................84 New Hook: Multiple Sites.........................131
Example Traps...............................................43 Story Seed: Thirty Centuries........................84 Aznag ag Tannan.........................................131
Means of Avoiding Traps...............................44 Nubian Pyramids...........................................84 The Zaggalah..............................................132
Use Whatever You Like ...............................47 The Tajuwa of Darfur....................................86 Gwafa..........................................................133
A Note On Hieroglyphs...............................47 Story Seed: Valley of Elephants....................86 Story Seed: Getting Slaves..........................133
Even Ancient Egyptians The Dihi........................................................86 Story Seed: New Landlords........................134
Thought Monumental Tombs Were Weird...48 Kushitic Preparation of the Dead..................88 New Hook: Fragile Vis Source....................134
Coptic Saga Arc............................................49 Kassalan Exorcists.........................................89 Story Seed: The Past of a Slave...................134
There is Always Another Temple. Artanyeszame................................................90 Tapara..........................................................136
There is Always Another Treasure................49 Artanyeszame, an Undying One...................91 Petros...........................................................136
A Note On Egyptian Alchemy......................49 Soban Alchemy.............................................94 Story Seeds..................................................139
Story Seeds: Ababdah, a Blemmya.....................................95 Zerezghi Senai............................................141
Apparently UnGifted Magicians...................50 Story Seed: Grandmother Lion.....................96 Ammanuel Alazar........................................142
Vis ................................................................50 The Prisons of the Jinn..................................96 New Hooks and Boons................................142

5
Chapter One

Introduction
“[In Egypt] there are races horrible on account
of their strange faces and monstrous appearance...it
of these are mutually exclusive, and in fact
some complement each other well.
Egypt Just
also abounds in wild beasts and serpents; and precious Grows Marvels
stones, cinnamon, and balsam are found there.”
—The Beatus Map The Red and the Black The vast number of tombs found in Egypt
is a puzzle. Muslim scholars are keenly aware
This book describes the lands of the that Herodotus, writer of the Histories, did not
Nile Valley. The River Nile is a major geo- The continent of Africa - which includes agree with the age of the world as calculated
graphical feature of Mythic Europe, divid- the lands of Egypt, Nubia, and Ethiopia - is from Scripture, and that his list of pharaohs is
ing as it does the continents of Africa (to the a battleground between two vast magical far longer than possible. They are also aware
west) and Asia (to the east), just as the Don spirits, entities so great that it is difficult to that if they look for physical evidence of the
separates Europe and Asia, and the Mediter- conceive of them as singular beings. Instead pharaohs Herodotus names, they can find it:
ranean Sea separates Europe and Africa. they are constructs of ideas that are most their tombs are where he says they are, and their
Many people think of Egypt and pic- commonly summarized as The Red and The names appear on lists written by the ancients.
ture barren deserts. However, more accu- Black. The Red, sometimes called the Hun- This contradiction is meditated upon by Sufis
rately Egypt and Nubia (and to a lesser extent ger, is the destructive force of the desert. It and Christian mystics alike, who have come up
Ethiopia) are the lands on either bank of the seeks endlessly to consume the lands on the with a variety of conclusions, most of which
River Nile. These are therefore exceptionally edges of the Great Desert that constitutes the have little bearing on the daily life of people. It
fertile lands of plenty that are surrounded by heart of Africa. It is a force of chaos inimical to is, however, considered good for every person,
deserts and wastes. Visitors are often struck mankind by its very nature and that promotes whose path on the Hajj goes through Egypt,
by the bounty of the Nile Valley: its fecund sterility and destruction. The Red has servi- to see the monuments, as they are part of the
pastures, fields, orchards and groves; its rich tors and allies among hostile creatures, spir- shared accomplishment of humanity.
tropical forests teaming with animals; and its its, faeries, and jinn. One of its chief servants It is generally believed that God put all
lush swamps, marshes, and reed beds. was a giant called The Kom, but it was slain these monuments in Egypt so that people
This book concentrates on the lands of and seeks to reconstitute itself (see Chapter 7: would look at them and become wiser. There
the Nile in the thirteenth century. There are Pakhoras). The Cult of Dedun (see Chapter are more tombs than historically possible be-
countless books available - scholarly, popular, 7) indirectly serves the Red by accumulating cause God has made the lands of the Nile as
and game-related - which provide information power through death and decay. a storehouse of wonders. By seeking out these
about the culture, customs, and religion of pre- The Black, or the Hope, is best expressed monuments and digging up their treasures
Ptolomey Egypt. That material has not been re- as the spirit of the Nile. The lands described they are not diminished in any way, for God
iterated here, but could be consulted by troupes in this book are awash with fertility and abun- will make sure there are enough for all to ap-
wanting to include elements of Ancient Egypt dance, located as they are within the strong- preciate the wonders. This is another aspect
in their game. It should also be noted that this hold of the Black. This power is beneficial to of the superabundance and fertility that is
is also Egypt from the perspective of its 13th humankind, but only by accident - the Black is characteristic of The Black.
century inhabitants, and so there are features too vast to notice the humans that thrive under Every place along the Nile has an un-
that do not agree with modern archeology. its auspices. The Black has its servants much discovered treasure. This is a belief so firmly
like the Red, including the lector priests who held by Egyptians that there is a government
served as magicians to the pharaohs. Wesir, the department which licenses a guild of treasure
human who first discovered how to become a hunters, and takes a cut of their finds (see the

Themes Daimon (see Chapter 4: The Akh), became a


powerful servant of the Black and is more com-
monly known under his Greek name of Osiris.
Guild of Seekers in Chapter 4). For decades,
during droughts, the Egyptian government
subsisted almost entirely on treasure taxes.
There are a number of saga themes that More about the Red and the Black can Treasure is everywhere, and if there is a place
run through the Valley of the Nile. None be found in Between Sand and Sea, Chapter 2. without a treasure, a faerie is likely to put one

6
Lands of the Nile
there and then help you find it, or help you
suffer in failing to do so.
well-known in the west. The Great King of
Makuria has forbidden all foreign trade, and
Endlessness
this has rendered Ethiopia Orientalis (as Euro-
peans call the land south of Egypt) a mystery. There is an endless quality to the Nile
Secrets and Mysteries The Red is a devourer of secrets, and
many mysteries are buried under the sands.
Valley, a feeling of perpetuity that can be
disquieting to those not used to it. Every day
As an agent of oblivion, some of these myster- is the same as the previous one; the weather
Egypt is frequently visited by Westerners ies no longer have answers; their explanations is largely unvarying from day to day, and
keen to trade in gold, spices, ointments and have been consumed and lost for all time. there is little change in day length with the
lectuaries, precious stones, and silks. Mer- Other mysteries never had answers; they are season. Crops grow all year round, and there
chants from various European nations have simply marvels created by God. Player charac- is no clear season of new life or harvest as
fondachi, or trading stations, in Alexandria. ters who are used to uncovering secrets might there is in more temperate climes. The only
Papal injunctions on the export of wood and find this lack of explanation frustrating, but true marker of the turning of the year is the
iron - both vital to the Saracen war efforts - that is the nature of the land. annual flooding of the Nile, and this only af-
to Egypt are largely ignored in the pursuit of Of course, not all mysteries lack or even fects Lower Egypt to any great extent.
profit. However, few westerners have both- need explanations. Egypt in particular is seen Ancient religious practices focused on
ered to leave the Lower Nile, and many have as a storehouse of ancient knowledge just another aspect of endlessness: immortality.
penetrated no further south than Cairo. Most waiting to be uncovered, and some within The elaborate ritual of death was geared
of Egypt is a mystery to them. The lands to the Order of Hermes wonder if the secrets of toward the apotheosis of the ghosts of the
the south of Egypt - the Nubian kingdoms the first magicians can be found hidden in its favored dead, granting immortality as a
of Nobatia, Makuria, and Alodia, and the tombs. Mystery and lost knowledge is great Daimon. As a consequence of these rites,
Ethiopian Empire beyond that - are even less motivation for stories. ghosts would become cleansed of the nega-
tive influences of the Red and become pow-

A Note for Troupes Doing Their Own Research


Dating
This book reflects 13th century Tomb Traps
Egyptian folklore, and deliberately in- Pharaonic Egypt
cludes some features that contradict Hundreds of books were written
modern knowledge of ancient Egypt. for medieval, Egyptian treasure hunters. In Mythic Africa, the time of the
Books that described realistic tombs were pharaohs in Egypt lasted, at most, 2070
not as popular as those that claimed to years, followed by another 302 years of
Legible Scripts provide the secret methods of disarm- Ptolemaic rule. The Earth was, according
ing intricate traps and pacifying guardian to the scholar Maimonides, created 5278
The most learned of Copts can read hi- spirits. The more exaggerated a book’s years ago (4058 BC). The flood survived
eroglyphics, because hieroglyphics are just claims, the more comprehensive it was by Noah occurred 1656 years after Cre-
another way of writing an ancient form of the seen to be, and so the more popular it ation (2402 BC). Misr, son of Ham, son
Coptic language called Demotic. In the real was. In the setting, tombs are filled with of Noah, was the first king of Egypt,
world, this is partially true: some later hiero- bizarre traps, strange creatures and logic and his sons founded many of the cit-
glyphic inscriptions are in a Coptic language. puzzles, because people in the thirteenth ies, which still bear their names. Within
In period it was believed that the oldest and century believed they were. It was a way six hundred years their civilization was
wisest Copts could freely translate the writ- of explaining why the omnipresent trea- thriving and powerful, because Joseph
ings of the ancients. This makes some of them sures had not been taken already. was sold into Egyptian slavery in 1842
great healers, oracles, and magicians since BC. Local folklore holds he was a skilled
they can read the spells encoded by ancient magician, possibly even Imhotep under
priests, while others can read the language Ancient Egyptian Magic another name, so Egyptian magic was
but pursue the will of the Divine instead. Was Relatively Weak also established at this time. The Exodus
Key hieroglyphs denoting warnings and occurred in 1610 BC, and some thinkers
curses are taught at the Seekers’ Guild (see Hermetic magic is far more offen- suggest monument building became less
Chapter 4: Tombs) by rote rather than as a sively powerful than the Biblical account prolific after the loss of the Jewish slaves.
language, and the gist of a text can be un- of Egyptian magic. There are a handful Alexander conquered Egypt in 332 BC
derstood with an Intelligence + Profession: of magicians who were stronger than the leading to the Ptolemaic Dynasty, which
Seeker stress roll against an Ease Factor re- Pharaonic magicians described in the ended in 30 BC. The Muslims completed
lated to the age and complexity of the text Bible, but they were not tomb builders. their conquest of Egypt in 641 AD. De-
(common curses are Ease Factor 6, typical The priest-magicians excelled at healing spite this, every monument which was
texts are Ease Factor 9). A botch indicates a magic and commanding spirits. found in Medieval Africa is found in
tragic misunderstanding of the content. Mythic Africa, along with many more.

7
Lands of the Nile

8
Lands of the Nile
erful allies of the Black. However, servitors
of the Red sought - and still seek - immor-
Deserts them safe from the threat of invasion in return
for a yearly payment of slaves.
tality through mastery of decrepitude and
decay within the Cult of Dedun. It is no Three deserts enclose and surround the
coincidence that Herodotus put the site of
the death and resurrection of the phoenix in
regions covered in this book. The mighty
Libyan Desert forms the western border of
Ethiopians
Heliopolis (now a suburb of Cairo). Egypt and Nubia. The Nubian Desert lies be-
tween the Upper Nile and the Red Sea. Final- The Ethiopians are related to the Nubians,
ly, the Danakil Desert separates the Nubian and share a similar appearance, although cul-

Geography Kingdom of Atbara from the Ethiopian Em-


pire. The most common terrain in all three
deserts is ergs: rolling windswept sand dunes.
turally they are quite different. They have
lived in the region since the dawn of time; the
ancestors of the current Empire traded with
The dominant feature of the region the ancient Greek city-states, with Pharaonic
covered by this book is the River Nile. Egypt, and with the Empire of Kush.
Through most of its length it flows through
desert, and there is little in the way of sig- People
nificant uplands until Ethiopia.
There are a number of different peoples
Mythic Aithiopes
found in the Nile Valley.
The Nile Valley The Mythic Aithiopes (singular Aithiops)
should not be confused with the Ethiopians,

The land is so burned and sterile that it supports


Copts although they are clearly related to them, and
to the Nubians. There are numerous tribes of
no herb and no manner of tree, except where the river Mythic Aithiopes scattered to the southeast of
Nile waters the ground when it is flood; in these parts The Copts are the aboriginal people of Nubia and east of Ethiopia, where they eke a
alone a great abundance of wheat can grow. Egypt, descended from the builders of the living from the fetid swamps and dry grasslands.
— William of Tyre pyramids. Physically, they share physiognomy The sad truth is that these people are regularly
with other Semitic races such as the Jews and raided by organized Egyptian and Nubian ex-
The Nile is generally accepted to be the Syrians, tending toward dark hair and eyes, peditions in search of slaves and livestock. The
same as the River Gihon, one of the four rivers and olive complexions, although they find pal- Aithiopes’ tribelands provide most of the slaves
of Paradise. Its source is shrouded in mystery, er skins more aesthetically pleasing, and some sold in Qus and Cairo; from there they are dis-
the subject of scholastic debate, and the goal use white pigments and bleaches to lighten tributed throughout the Ayyubid Caliphate.
of several expeditions into Ethiopia Orientalis their skin. Red hair is a sign of bad luck.
(for more on this issue, see Between Sand and Sea).
The Nile Valley is hemmed in on both Other People
sides by desert. The only habitable land is a
narrow fertile strip which floods each year
Egyptian Muslims
between June and September, depositing a In the Nubian Desert live a race of Magic
rich layer of black silt. The river is lined with Egypt was conquered by the Umayyad Humans called the Blemmyae, who have no
palm gardens and orchards, and broad fields Caliphate in 639, and the native population
beyond that. The Nile is the only source of was gradually converted to Islam over the suc-
water for much of Egypt and Nubia, where no cessive centuries. Today, the Muslim popula-
rain falls at all in many years. The flood of the tion in Egypt is a blend of converted native Upper Versus Lower
Nile is known to result from an abundance of Copts and Arab settlers from the east.
Perhaps confusing to the modern
rain in the Abyssinian Highlands.
reader used to maps oriented with north in
the upper quadrant, the terms ‘upper’ and
Nubians ‘lower’ when applied to the nations along
Abyssinian Highlands the Nile refer to to the direction of its
flow. Thus Lower Egypt is the most north-
The Nubian people are descended from erly region about the Nile Delta, Upper
Between Nubia and Ethiopia are the Ab- a tribe called the Nobatae who entered the Egypt is centered around Qus, although in
yssinian Highlands, sometimes known as the Nile Valley about the time of the collapse of ancient times Upper Egypt extended deep
Land of Havilah. This region incorporates the Empire of Kush. They are a black-skinned into Nubia. Lower Nubia is now consid-
the Semien Mountains that form the eastern Christian people who have borrowed heav- ered to start at the first cataract and end at
border of the Ethiopian Empire, and is home ily from Greek culture. The Nubians have a the third, and Upper Nubia extends south
to the island-studded Lake Tana. unique treaty with Muslim Egypt that keeps as far as the Abyssinian Highlands.

9
Lands of the Nile
heads but rather faces in their chests. The five
tribes of Blemmyae are vital to the economies Hazards of the Desert Varieties of Christianity
of both Nubia and Egypt, as only they know
Deserts present a range of hazards The Coptic Orthodox Church of Al-
the location of the gold deposits in the desert
that must be overcome if characters are to exandria is distinct from and in schism with
that made Egypt so rich in ancient times.
travel safely within them. both the Eastern Orthodox and the Roman
South of the Ethiopian Empire are sev-
The sun burns hot in the deserts, churches. It is monophysite in belief, hold-
eral sultanates inhabited by colonists from
meaning that characters need to take pre- ing that following the Incarnation, Christ
Yemen, across the Red Sea. has just one nature which is either divine
cautions against heat and sunstroke. This
includes covering their skin to avoid sun- or a synthesis of divine and human. The
burn and carrying adequate supplies of wa- opposing position (dyophysitism), held by
Languages ter to stave off dehydration. The Depriva- the Roman and Eastern Churches, is that
tion check time for lack of water is reduced Christ maintained two natures, one divine
in the deserts to 4 hours, while the sunlight and one human, after the Incarnation.
The following languages are spoken in this The Coptic Church was founded by
does +1 non-combat damage if skin is left
region. Most characters should take the ap- exposed (see ArM5, pages 180–181). Saint Mark the Evangelist in the first cen-
propriate dialect as a specialty but Educated Another (usually natural) hazard of tury after Christ. The see of Alexandria had
or well-traveled speakers will have tried hard the ergs is dry quicksands, which can swal- a strong influence on the development of
to rid themselves of their dialect and may have low a man and his mount in seconds. If a Christianity as a whole, being the birth-
standard specialties (see ArM5, page 66). character steps on one of these, he begins place of the monastic tradition, and its cat-
to sink immediately and is pulled under echetical school produced many important
Amharic (Agaw, Amhara, Tigray) within two rounds. Death from suffoca- scholars, not least Origen, who is called
Arabic (Masri, Khaliji, Maghrebi) tion follows if he is not rescued (again, “the father of theology.” At the Council of
Beja (no dialects) see ArM5, pages 180–181). A character Chalcedon in 451 the dyophysite position
Coptic (Boharic, Sahidic) who is caught in an area of dry quicksand was adopted as doctrine, and was accepted
Nubian (Alwa, Dongolawi, Kenzi, Mahasi) may make a Strength or Quickness stress by the sees of Rome, Constantinople, and
Oromigna roll against an Ease Factor of 9 in the first Antioch, but rejected by the see of Alex-
Romaic Greek (Nubian) round to leap or pull himself free before he andria. The Coptic Church thereby en-
Tamazight (Siwi) sinks a significant distance, with a botch tered into schism with the “Chalcedonian”
Tigrinya (Dahlak) indicating that his arms are trapped in congregations. They elected their own
Various tribal tongues of the Mythic the following round. Thereafter it is up patriarch of Alexandria in opposition to
Aithiopians to his companions to help him escape its the Melkite or Imperial patriarch elected
clutches, though if his arms are free he by the see of Constantinople. Naturally,
may assist in the second round, reducing the Melkite patriarch had the support of
Languages of Egypt any further Ease Factors that he may have the Byzantine governors of Egypt, and the
to roll against by 3. Thereafter he has been Coptic Church was persecuted as hereti-
pulled under and is not able to help. cal, and its followers driven underground.
Arabic is the principle tongue of Egypt, in
Characters also must be wary of brig- Upon the Muslim conquest of Egypt the
the local dialect of Masri, or Egyptian Arabic.
ands, who prey on caravans crossing the Melkite Church was driven out along with
The Maghrebi dialect is used by travelers from
deserts. They are likely to avoid a cara- the Greek rulers, and the Coptic Church
North Africa, and the Khaliji dialect is used experienced a minor renaissance. Despite
in the Arabian Peninsula. Arabic has its own van that is clearly well guarded, but this
depends on how desperate they are for gradual conversion from Christianity to Is-
script which is shared between all dialects. lam in the six centuries since the invasion,
goods to support themselves.
Coptic is the descendent of Demotic (see the Coptic people and the Coptic Church
Sandstorms and dust storms may suf-
later), and is the language of the aboriginal are still a significant presence in Egypt.
focate travelers or even strip the flesh from
Egyptians. The language has been in decline The Nubian Church is in full commu-
their bones. These may be natural, created
since the Muslim conquest of Egypt, although nion with the Coptic Church, and receives
by the magic of malevolent sorcerers, or
up until a century ago it was the spoken lan- the manifestations of elemental jinn. Some appointment to its bishoprics from Alexan-
guage of the native population outside the cap- may even be witches in disguise. dria. The Kingdom of Makuria was origi-
ital. The Boharic dialect of Coptic is the form Various other desert jinn and demons nally converted to Christianity by Melkite
spoken in Lower Egypt, the Sahidic dialect of seek to harm unwary travelers. In some cas- missionaries; while the church in Makuria
Upper Egypt having entirely died out except es they may use powers that affect the mind is now part of the Coptic hierarchy, there is
among the Nubian clergy (see later). Coptic or conjure illusions, presenting travelers still a significant Melkite minority in Makuria
uses a script derived from the Greek alphabet with visions of lush, palm-filled oases where that practices the Greek rite under authority
with the addition of letters from Demotic. they may quench their thirsts. A character from the Patriarch of Constantinople.
The Siwi dialect of Tamazight (the lan- may only realize that she has been deceived The Ethiopian Church is mono-
guage spoken by Berber tribes) is native to when she takes her first long draught of wa- physite in belief, but is not part of the
the Siwa Oasis. ter, only to find her mouth full of sand. Coptic congregation.

10
Lands of the Nile
Languages of Nubia languages; each tribe should be considered tirely unrelated to either the Ancient Egyptian
to speak a different language, although the that preceded it, or the Nubian that followed
The language of the three Nubian king- core vocabulary is similar, and someone who it. It was written using two scripts, a hiero-
doms is Nubian, descended from the language knows one language can make himself un- glyphic and an alphabetic script, although
of the ancient Nobatae. Mahasi, Dongolawi, derstood in any of the others. Slaves are dis- there are few left alive today who know either
and Alwa are the dialects spoken in Nobatia, couraged from speaking their own language, of these, even if they speak Meroitic.
Makuria, and Alodia respectively, whereas and tend to be taught Arabic by Nubian sla- Ge’ez is the forebear of Amharic. It is the
Kenzi is spoken by the Banu al Kanz. Mahasi vers in order to increase their value in Egypt. ancient language of Axum and still used in the
is on the verge of separating into a separate Ethiopian Orthodox Church’s liturgy. Ge’ez
language, and those who know this dialect Languages Penalty to both speakers and Ethiopia’s current languages are written
have a larger penalty than usual when talking Same language, different dialects –1 in a unique script of two hundred characters
to speakers of the other Nubian dialects. Nu- Mahasi and any other Nubian dialect –2 which represent syllables and compound
bian uses the Coptic alphabetic script, but ex- Oromigna and any Nubian dialect –2 sounds rather than individual letters.
tended to include sounds not used by Coptic. Amharic and Ge’ez –2
Beja and Meroitic –2
Familiarity with Masri Arabic is common in
Nobatia, which trades extensively with Egypt. Ancient Egyptian and Demotic –2 Glossary
Religious documents are mostly written Demotic and Coptic –2
any two Aithiopean languages –2 Akh: a new soul formed from the
Nubian Greek, a dialect considered barbaric fusion of the ba, ka, and khu. Akhu are
by most native Greek speakers. The indige- Daimons that dwell in the Magic Realm.
nous clergy use Greek for the liturgy as well, Ba: the traveling soul of a dead per-
Dead Languages
although the numerous Egyptian clergymen son, constantly in search of the khu.
and monks use the Sahidic dialect of Coptic. Ancient Egyptian Baqt: agreement between Muslim
Demotic Egypt and Christian Nubia that keeps
Meroitic the latter safe from attempts at conquest.
Languages of Ethiopia Ge’ez Cataract: a wide waterfall of the
Nile. These are not navigable, although
The three highland kingdoms of Ethiopia Ancient Egyptian is the language of the some can be negotiated via portage of
speak Amharic, descended from the language pyramid-builders. Over the long history of boats across land.
of the Ge’ez with a Semitic base. Agaw, Am- the Egyptian people this language gradually Domestikos: One of thirteen kings
hara, and Tigray are the dialects of the Agaw changed; these versions would be consid- who pay fealty to the megabasilikos.
and Shewa, Bet Amhara, and parts of Medri ered different dialects if enough about them Field of Reeds: a paradise within the
Bahri along the escarpment, respectively. was known. It was written using hieroglyphs Magic Realm where ka live out their days.
Tigrinya is spoken by the lowlands people and later hieratic, a cursive alphabet deriv- Ka: the ghost of a deceased person
of Medri Bahri, with a distinct dialect in the ing from them. Eventually Ancient Egyptian that travels between the mundane world
Dahlak Archipelago. The Oromigna lan- evolved into Demotic, which was used up and the Field of Reeds.
guage is a Nubian-derived language also used until Roman times. This language used the Kentake: the mother of a Kushitic king
in the southern sultanates of Ethiopia and the Demotic alphabet, derived from hieratic. or qore, who shares power with her son.
pagan tribes toward the Torrid Zone. Am- The Demotic language gave rise to Coptic, Khu: the Divine soul that flees the
haric, Tigrinya, and Oromigna are all written and is still understood by scholars today. body at the time of death.
using the Ge’ez script (see later). Meroitic is the language of Kush; it is en- Megabasilikos: ‘Great King’, overall
ruler of Makuria and Nobatia.
Khaliji Arabic (the dialect spoken in Arabia)
Mut: the ghost of a person with un-
is spoken by merchants in Medri Bahri, who trade
extensively in the Red Sea, Yemen, and through- Too Many Languages finished business, equivalent to a shade.
Qore: a Kushitic king; the term is
out the southern sultanates of Adal, Ifat, Hadiya,
In truth, Ethiopia is awash in dia- still used in Alodia.
and Dewaro. It uses the standard Arabic script.
lects, subdialects, and variants of spoken Sahir: magician who works through
languages. In the 18th century, one lin- the summoning of jinn. They are members
of the Order of Solomon; for more details
Other Languages guist noted over fifty distinct spoken lan-
guages spread across the country. Rather see The Cradle and the Crescent, Chapter 3.
than attempt to simulate this rich and Serdab: part of an Egyptian tomb
Beja, spoken by the Blemmyae, is the which the dead person’s ghost inhabits
immense diversity, which would result
only extant descendent of Meroitic (see when in the mundane world.
an excessive amount of experience points
later). The Blemmyae have no written form Ushabti: a statue carved to represent
spent on Living Languages, we have cho-
of their language, and therefore cannot a person or animal that will serve a dead
sen to consolidate the situation and use
translate the script on Kushitic monuments. person in the afterlife. Egyptian ghosts
only the most widely used languages. No
The slaves captured from the southern can possess these statues.
disrespect is intended and more dialects
regions of Nubia speak a number of different could be added if your troupe desires. Wadi: a seasonal stream or river.

11
Chapter Two

Playing Egyptian Characters


Egypt is a center of travel and trade. This
chapter assists players in designing characters
and sunrise (preferably well before sunrise),
slightly after noon, in the afternoon, after
Non-Muslim Characters:
who fit this cosmopolitan setting. sunset but before dusk, and after dusk (pref- The Dhimmi Flaw
erably before midnight). Before prayer, the
worshiper washes certain parts of the body. The Roman Empire, or the leaders of
A Muslim need not to go to a mosque to their Coptic subjects, surrendered Egypt to

Pick A pray, but many find it convenient to do so.


A mosque provides water for cleansing, and
has a niche to mark the correct direction to
the invading Muslims, and this makes its ter-
ritories different from those which were tak-
en by force. The agreement under which the
Religion pray toward. Friday is the holiest day, and
many Muslims make a particular effort to get
country was surrendered is binding not just
in mortal courts but, to a pious Muslim, be-
to the mosque at midday. fore the eyes of God. This means that non-
Of all the Muslim-ruled nations de- Giving Alms: Characters are expected to Muslims permitted to live in Egypt (who are
scribed in Ars Magica supplements, in give alms. Some rulers also collect taxes for called dhimmis in Arabic) are treated far bet-
Egypt, religion matters the least. It is still an redistribution as alms. The idea that wealth ter here than in many other places.
important part of every individual’s life, but is a reward for virtue, or conversely that the All dhimmis are theoretically Peoples of
the constraints on non-Muslims are laxest poor somehow deserve to be poor, is foreign the Book. Most Dhimmis are Coptic Chris-
in this country. The Muslims of Egypt also to Egyptian thought. Egyptians believe in tians, the descendants of the people who
have a less restrictive interpretation of their Fate instead, and Fate is not something you lived in Egypt when the Arabic invasion
faith than either the communities closer to deserve due to your actions. took place. Jews from the Maghrib (North
Mecca, or the west African dynasties. Fasting: Particularly during the month Africa west of Egypt) also make up a large
of Ramadan, a character is required to fast, contingent. The leader of a large commu-
unless a child, elderly, pregnant, ill, or travel- nity in Kairoun fled to Egypt to avoid per-
Some Virtues of A Good Muslim ing. Fasting includes not drinking water, so it secution when a dynasty with a very strict
can be difficult to adjust to the fast when it interpretation of Islam came to power in the
Islam has five key activities, referred to occurs in hotter times of the year. During the West. There are very few Zoroastrians in
as Pillars, which demonstrate the submis- evenings of Ramadan, people often break
sion of the worshiper to the will of Allah. their fasts with lavish feasts, taking turns to
Profession of Faith and Attempt to Fol- host their friends and neighbors. There are
low The Faith’s Laws: To become a Muslim, certain other dietary taboos in Islam, like This Is
a person must make the statement that there
is no God but God, and that Mohammed
pork and alcohol, which are observed with
varying degrees of stringency.
Not Real Islam
is His Prophet, in the presence of Muslims. Pilgrimage: Every Muslim, particularly Real-world Islam is too complex to
This serves a vaguely similar role in Islam to every man, should try to visit Mecca, and be described in a role-playing source-
baptism in Christianity, in that it brings the preferably also Medina, at least once in his book. This book instead contains sim-
person into the community of the religion. lifetime. A character who returns from pil- ple guidelines to allow non-Muslims to
The religious instructions given to Moham- grimage is honored with the title of Haji play characters who are superficially
med are recorded in the Qur’an. In addition (masculine) or Hajja (feminine) and many suitable for telling stories similar to tra-
to this, Muslim jurists consult a series of wear green head coverings to mark their ditional folktales. In these tales wealthy,
sayings and exemplary actions which have status. Poorer people often go on pilgrim- urban people are less stringent in their
passed down from the Prophet. ages to other places: Cairo, for example, observance than poor or rural people.
Regular Prayer: A good Muslim prays has many popular pilgrimage sites. No offense is intended by this. Players
at five specified times each day, while fac- are encouraged to learn more about Is-
ing Mecca. These times are between dawn lam, to enrich their game experience.

12
Lands of the Nile
Egypt, but a group who claim to be Sabeans, • be disruptive, by praying or ringing bells, claves in many of the coastal cities of Egypt,
and therefore People of the Book, have com- or having lavish funerals. This is not en- but they are particularly prevalent in Alex-
forced in some areas, the Coptic parts of
munities in Egypt, and practice a superficial- andria, as its residents pay fewer taxes than
Old Cairo for example, because if you
ly-similar fire religion. They are particularly even Muslims in Cairo. Trade to Christian
move there you are expected to know
noticeable in Cairo, as they venerate the Europe is common. Sicily, in particular, is a
what you are letting yourself in for.
Keeper of the Dead (what modern players major market for African goods. Players with
• create new places of worship, or re-
would call the Sphinx of Giza – a term no merchant characters may find the City and
pair current ones without permission.
Mythic African would use). Some dhimmis Many new churches are founded in Guild supplement useful.
are freed slaves from the interior of Africa. Egypt. The Islamic authorities permit
Technically these people must convert, and this because they accept that these are
there incentives to do so, but many retain not “new” places of worship, just reviv-
Moneylenders
various “pagan” religious practices. als of the places of worship which ex-
Dhimmis are allowed to remain provid- isted in various communities before the Muslims are prohibited from lending
ed they are usefully contributing to society. Muslim invasion. At its most extreme, each other money for interest, but are not
Their duties and proscriptions are reflected they have accepted that new churches prohibited from paying interest to those
in the Dhimmi Flaw, which is a Minor Gen- are replacements for churches from un- whom they owe. Christians and Jews act as
eral Flaw. Characters from Europe might use named villages which presumably ex- usurers in Egypt. Moneylenders are thought
Outsider instead. In Egypt, many of the pro- isted before the invasion, which have badly of, much like in Europe, and the peo-
hibitions are softened by custom. been swallowed by the desert. ple paying them are seen as their victims.
• publicly do things Muslims find un- A slight difference to European practice is
Dhimmis must not: sightly, like eating pork or drinking
• avoid paying the annual tax on dhim- alcohol. Except, of course, if a lot of
mis. A notable exception to this are the Muslims are doing the same thing at Knows People (Minor
dhimmis who live in Alexandria, who by
ancient agreement pay no tax beyond a
the same time, when it’s still illegal but
not enforced.
General Virtue)
small annual contribution to the poor. • ride horses or camels. In urban Egypt, This Virtue takes an Egyptian ap-
• hold offices of government. A Muslim dhimmis do ride, but dismount and proach to social usefulness. Social con-
may, however, hire a Christian to do walk their beasts past mosques and the tacts are not important for what they
the actual work of his office. A Muslim homes of powerful Muslims. This is give you directly: they are important
noble given the role of port inspector, permitted, in part, because it is seen as because they allow you to match up the
for example, may pay a Christian to a greater demonstration of deference desires of your various friends. A skilled
inspect cargoes and collect the money than simply walking. A Muslim can socialite is a middleman, who is owed
owed, on his behalf. tell he has become a major player in gratitude for bringing opportunities to
• hold ranks in the army. Mercenaries who his town when the dhimmis start dis- his friends, not someone who demands
lead their own companies on behalf of mounting before his house. favors based on friendship.
Muslim rulers are exempted from this. • react badly to expressions of contempt, Once per story or session, a charac-
• proselytize. Technically they are not by Muslims, for their low status. ter with this Virtue may ask for a bait for
even meant to try to convert each oth- a non-player character. A bait is the be-
er, but that is not enforced. ginning of a scene or short, secondary


have sex with or marry Muslim women.
carry weapons. Most people carry a
Slightly Disreputable story, outside the main story being told,
which if completed allows the character
knife, though, because it is more a tool, Professions For Dhimmis to gain aid from the nominated target.
and shopkeepers often have something For example, if the player characters are
they could use as a club handy. unable to gain the assistance of a noble-
• plot with the enemies of the ruler. Dhimmis, as people officially outside of
man, a player may demand a bait. In the
• give evidence against Muslims (even in polite society, have opportunities to make
game, this means the character uses his
self-defense). Having a Muslim who is money in professions forbidden to upper- social skills to determine the needs of
a friend, employer, or employee advo- class Muslims. the nobleman, and to hint that he may
cate on your behalf is, however, legal. know a third person with a solution. If
• wear religious symbols. Note this the troupe then plays out a brief scene
does not include the distinctive garb Merchants Who Deal With Ifranj in which the nobleman’s problem is
of monks and priests, or the distinc- sorted out, he becomes more biddable.
tive clothes of particularly tradi- International trade is seen as slightly Troupes may veto any use of these
tional Jews. In some areas, dhimmis unsavory, and some Muslims leave it to connections which spoils the tension
must wear a distinctive mark on their the dhimmis, who have the language skills and pace of the game.
clothes. This mark is often an unam- and lack of morals required to flourish in it.
biguously religious symbol. Christian and Jewish merchants form en-

13
Lands of the Nile
that some Muslims feel that it is fine to lend
money to Christians or Jews, who are basi-
cally damned anyway. This means its legal,
Speech The Future
Respect to God is demonstrated by
although tawdry, for a Muslim to lend mon- Egyptian characters speak in a more the use of the phrase “if God wills it” when
ey to another Muslim provided that there is formal way than equivalent European char- speaking about intended actions. By using
a dhimmi in the middle, soaking up the sin acters. This makes them distinctive, and this phrase, the character is signaling his ac-
for the Muslims on either side. can lead to enjoyable roleplaying. ceptance of his unalterable fate. Some people
think that curses are more easily laid on those
who boast foolishly. This is represented as a
Bootleggers Dignity +6 bonus on Hex rolls, to destroy the circum-
stance discussed, by any character who envies
Muslims are forbidden to make, transport, Maintaining the dignity of those to the speaker. A character using the protective
drink or sell alcohol, but many drink it regu- whom a character speaks is of great impor- phrase nullifies this bonus.
larly. All Christians are meant to know a priest, tance in Egyptian culture. Politeness requires
and all priests require wine for their sacramen- a certain formality, even between friends and
tal functions. Many Muslims have a Christian family members. If a character is unsure of
contact who is their supplier. Most wine is im-
ported, but some is made in Egypt. Virtually all
of it comes from Christian monasteries.
the station and situation of the person to
whom they are speaking, the honorific sidi
for a man, or lella for a woman, can be used.
How to Act
It implies higher political status, greater Egyptian culture is more formal than Eu-
wealth, being older, or being wiser. This po- ropean culture, particularly in the interactions
liteness is only required in private or formal of masters and servants. Players are encour-
settings; people in the street are surprisingly aged to portray their as characters as speaking
rude to each other given the formality of in an elaborate, and tangential, way.
conversation. Calling faeries or demons sidi
Aiding the Ashamed is dangerous, because it accords them a com-
manding status.
Characters attempting to expiate
shame may seek the aid of the magi
and their companions, to make the Direct Requests
task easier. Given that directly ask-
ing for favors may cause shame, these
The Social Mindset
A character must meet any reasonable
requests may come as suggestions Players with Egyptian characters
request made of him. To fail to do so is a
through mutual friends or redcaps. may find the following rule of thumb
disgrace both to himself, and to the per-
Examples include: useful: whenever a character is do-
A nobleman whose polo party son who embarrassed him by making the
request. To avoid this, two methods are ing anything alone, the character is
trampled people in the market needs probably being played badly. A player
help to find all of the people he in- used. Many requests are carefully worded as
opinions or suggestions. Other requests are should seriously consider whether the
jured, to make restitution. character could have bought a friend
An heiress whose father has died carried as news or gossip by an intermedi-
along, or thrown a party, or had a gos-
on a trading expedition needs to find ary. The Egyptian view of what constitutes
sip circle with other people doing the
his remains, so that he can be buried a reasonable request is broader than the Eu-
same thing. A character who bathes at
decently, and his goods distributed ropean view. Crucially it includes requests
home, or prepares food alone, is wast-
to his heirs. for information. A character asked about
ing the chance to exchange news with
A merchant whose ship has sunk is something important loses face if he can-
his or her social network.
hounded by his creditors, and asks the not answer, as does whoever asked such an The home is the center of social
magi to raise his cargo from the bot- impertinent question. life. Even major religious rituals, like
tom of the sea. circumcisions, marriages and funer-
A wealthy adulterer has convinced als, are performed in the home. All of
a Sicilian sailor to take the blame for
his wrongdoing, but needs to smuggle The Gift these rituals are marked by festivities. A
locked sanctum, where a magus hides
the sailor out of town, once he has for months, may be interpreted as a
boasted of his conquests. Although being Gifted is not,
of itself, shameful, it makes people sign that the character is doing shame-
A noble drunkard needs a doctor ful things, is insane, or is attempting to
of high standing to pronounce his ac- distrust magi. This makes it easy for
magi to develop negative Reputa- withdraw from the world to seek a form
tions due to sunstroke, not inebriation. of transcendental holiness.
Can they find a suitable expert? tions, which are shameful.

14
Lands of the Nile

Shame
In Egypt it is considered wrong to be
known a disreputable person. A person who
is disreputable reflects badly on the trust-
worthiness of his family members. A family
with a shameful member can repudiate him,
to restore the family’s good name. Banish-
ment from the family is considered a ter-
rible thing in Egyptian culture, so this is a
last resort for a flagrant abuser of the fam-
ily’s name. Egyptians are used to the idea
that people make mistakes, and then need
to publicly atone for their shamefulness.

Reputations and Shame

If a character has a negative Local Repu-


tation, the usual method of removing it is to
deliberately do contrary things, so that a rival
Reputation is formed. Once the competing
Reputation equals the undesired Reputation,
new experience gained in the second Reputa-
tion can instead be used to buy down the first

Dark Secrets? (rules for this are found on page 167 of ArM5). taneously, but these are different processes.
Female characters are often re- This culture has such a strong emphasis on Shame removal through pilgrimage is a social,
stricted by the social mores of the shame that other characters expect and accept not a supernatural, tradition.
Egyptian setting. Some female charac- that characters with a shameful Reputation will
ters pretend to be male. This may be counter it in this way. It is not seen as cynical;
represented by various Flaws, depend- attempting to reconcile with society is both
morally right and the obvious course.
Act as a Member of
ing on how serious the group thinks
discovery should be. If it will ruin the The epitome of removing shame is to go on Your Social Class
character’s life, it is a Dark Secret. If the Haj, the pilgrimage to Mecca. The Haj is,
there are regular opportunities for dis- from a game perspective, a series of scenes. Each Wealthy or educated characters must
covery, but this merely causes inconve- of these grants Reputation experience to erode reinforce their place in society by command-
nience, the Transvestite Flaw is appro- negative Reputations and grant a positive Repu- ing those with less status. Characters socialize
priate. If a player simply wants to keep tation as a Haji +1. It also provides other benefits, within their own class. If your character has an
the group together, but doesn’t want depending on the events which take place during education, or wealth, he must not do physical
the ruse to generate potential stories, the character’s travels. Shorter pilgrimages can labor. The country is full of slaves, or people
then the character may still pretend to also remove negative Reputations but because who can be employed for virtually nothing. To
be a boy, but this isn’t a Flaw. they contain fewer events, they may not provide fail to employ people is to fail one’s community.
Travel, while accompanied, is per- as much experience. This is why, in game terms,
mitted to married women, so a char- some pilgrimages are described on the basis that
acter might pretend that one of the “five (or three, or whatever) pilgrimages to here Dress Appropriately
other characters is her husband. This are equal to a pilgrimage to Mecca.” For Your Wealth
is a Dark Secret if its exposure and Beyond its social role, in mediating
the consequences are likely to draw shame, the Haj also grants religious insight. Male dress in Egypt is usually simple.
the troupe into grave difficulty. If the The Haj may be simulated using the rules Loose trousers meet the standards of mod-
troupe does not care to explore that for pilgrimages given in The Church (page 15 esty required by Islam, but to wear only
sort of story, then the ruse may still be
onward), A character can undergo both en- trousers is a symbol of poverty or menial
used, but it isn’t a Flaw.
lightenment and social rehabilitation simul- work, so other garments are added. A long,

15
Lands of the Nile
often hooded, robe and a head covering, relatives, children, wives, concubines and ser- If a shaming action does occur, although a
tough slippers and a jacket usually com- vants. Political rivalry between the women of character will be forgiven, an intermediary
plete an Egyptian man’s wardrobe. a household appears in many folktales. will still be sent to explain the mistake, so
Women in the presence of men not Men are permitted four wives, provided that the character can remove the shame on
closely related to them are required to they treat them all equally well, and can afford both by a rectifying act.
cover their bodies and arms in garments to maintain them. Men are effectively permit- Coptic priests have more influence on
loose enough to be unprovocative, but not ted as many concubines as they can afford, individuals than Muslim clerics. This is so
so loose as to make them indistinguishable although it is not pious to keep concubines. A for two reasons. Copts use membership of
from each other. They must also cover their slave-concubine who bears a Muslim’s child is their faith as a way of identifying themselves
hair. Styles of clothing vary widely, particu- automatically freed, and must be maintained, as a separate group, which gives them a so-
larly in those areas where merchants bring so offering marriage is usual. cial life and legal protection if their dhim-
contact with other civilizations. mihood is ever challenged. Christians also
Clothes are a useful way to express so- have geographically-hierarchical priest-
cial distinction. The clothing of rich people
is brighter and has finer embroidery than
A Note on Playing Copts hoods, whereas Muslim can swap mosques
and teachers more easily, particularly in the
that of the poor. Rich people have larger and large cities.
more expensive accessories. In a deliberate All of the earlier notes on playing Egyp- Although Muslims are very family-
reversal of this, characters on pilgrimage all tian characters, save those which are noted oriented, the Copts are even more so. Dif-
wear white, unadorned clothing. as specifically Muslim, are suitable for Cop- ficult, embarrassing matters are best dealt
tic characters. The following additions are with inside the community.
small cultural differences that the compan- Copts host regular festivals at the
Separation of Women ions of magi might note.
Copts are even more curious about for-
tombs of local saints, and during these
festivals, the world does not work in its
To The Private Sphere eigners than Muslims are. The more a Copt usual way. For example during the moolid
can learn about foreigners, the more likely (festival) for Sitt Dimiana, no thief can
Strict sexual segregation gives female it is that he can arrange for their needs to be successful steal anything, and any man
characters useful opportunities when gath- met by someone of his acquaintance. Copts who looks on a woman with the intent to
ering information or exploring the homes trade with outsiders more than Muslims, so harm her is wounded in his eyes or…other
of non-player characters. Women often the social circle of any given Copt is more parts. These miracles always work: there is
socialize at the baths or while performing likely to contain people who can aid, and no record of a clever sorcerer ever stealing
chores, either in their homes or on their be paid by, foreigners, than a Muslim of or raping during the festival. During the
rooftops. They are expected to exchange equal status. This benefits the Copt, as it Festival of Saint George, no person may
useful information with each other; failure makes him a man who knows people who remain possessed by evil spirits. Similarly,
to gossip is odd, and probably rude. can get things done. Such approaches are although there are stories of people being
usually made to the servants of great men, tricked into possession immediately after
companions or grogs, because great men the festival ends, there is no record of a
Haram have servants to deal with practical matters. demon managing to avoid being forced
Rude people are almost always forgiven out. This sort of guaranteed miracle is
It is forbidden (Arabic: haram) to breach by Copts. Under the dhimmi law, they need considered theologically problematic by
the privacy of the women of a house. Their to allow Muslims to berate them at will, and the Western Church, but not by Copts.
quarters are called “haram.” (The term harem, in some areas even spit on them. This train- Muslims and Christians tend to attend
and the use of the word to refer to the people ing means that if a foreigner causes them each other’s festivals, and on years where
who live in the harem, occurs after 1220 and to be shamed, they are more willing to as- the Nile’s inundation seems poor the Sul-
is Turkish.) The haram’s residents include sume that in the distant land from which tan orders combined religious processions.
all of the women of the household, such as this person comes, their actions are polite.

16
Chapter Three

An Ethiopian Bestiary
The following animals are found tating Wound. Medicine rather than Chirurgy young, but will even crawl down its throat
throughout Egypt, Nubia, and Ethiopia. is required to assist recovery from this wound. and eat it from the inside out. The croco-
These creatures are documented in the bes- dile described here is a modest fifteen feet
tiaries of Mythic Europe. Region-specific long; there are reports of specimens reach-
beasts can be found in their respective chap-
ters. Other animals native to the region can
Catoblepas ing thirty feet (Size +5) or more.

be found in Between Sand & Sea. Another no-


table animal found in this region is the lion:
statistics for a mundane lion can be found in
The catoblepas (plural catoblepones) is a
bull-sized creature that lives around the up-
Elephant
The Book of Mundane Beasts, a free supplement per reaches of the Nile Valley, in Alodia and
for Ars Magica Fifth Edition that can be Ethiopia. It is rumored that in the Slavelands An elephant’s nature is that once it falls
found on Atlas Game’s website. A magical they congregate in vast migratory herds. It has over it cannot get back up again; they lean
version of the lion is presented in Realms of a downward-hanging face on its over-sized against trees rather than lie down to sleep.
Power: Magic, page 60, along with a descrip- head; a fact for which one should be grateful, Cunning hunters in Africa chop part of the
tion of the panther or pard (page 61), who since its gaze is fatal. The creature is so slow way through an elephant’s favorite lean-
also frequents these lands. that it takes a round for it to lift its head, and ing post, so that it breaks when he uses it.
it must make eye contact to slay. The cato- Elephants are preyed upon by dragons and
blepas’s eyes are so large that it is difficult to by immense serpents that live near the Nile
Asp (Aspis) avoid its gaze, even in combat. Fortunately for
magi, the Penetration of this power is weak.
River, yet they are terrified by the sound of a
pig squealing, which can do them no harm.
The breath of the catoblepas is noxious, and it The elephant is a creature that has no de-
The asp or cobra is a fearsome serpent exhales clouds of vapor upon vegetation, mak- sire to copulate. If they wish to conceive, an el-
found throughout the lands of the Nile. It ing them horribly poisonous before consum- ephant and his mate must both eat of the same
can grow to ten feet long, and spread an ing them. Characters might first encounter mandragora root. The female remains pregnant
awe-inspiring hood from the sides of its a catoblepas while investigating why a crop for two years, and has just one baby at a time.
head. Asp venom is so potent that the snake has become toxic overnight. The scales that The elephant can live for three hundred years.
keeps its mouth wide open when moving, cover a catoblepas are impervious to metal and
and the venom steams out wilting nearby wood, making the creature difficult to kill.
vegetation. Asps are particularly vulnerable
to Enchanting Music; anyone with this Vir-
Despite its deadly abilities, the cato-
blepas is a relatively docile animal, although
Hippopotamus
tue can automatically enchant them with- disinclined to move due to the ponderous
out a roll. To avoid this, if asps see anyone weight of its head. It can barely stagger These huge creatures are a familiar
with a musical instrument they press one more than a few paces before needing rest sight to the people who dwell near the
ear to the ground and plug the other with and food; needless to say it can be a nuisance Nile. They seem docile when wallowing in
the tip of their tail. once it finds a patch of good forage. the mud at the river’s edge, but hippopota-
For the statistics of the asp, start with the muses are aggressive and territorial, and do
statistics of the adder from the free online sup- not tolerate other users of the river. They
plement Book of Mundane Beasts (or the Appen-
dix of Realms of Power: Magic), and increase Size
Crocodile reluctantly make way for any boat bigger
than themselves, but smaller vessels are
to –3 (which adds 2 to Strength and Damage, liable to be capsized by the sudden emer-
and subtracts 1 from Quickness, Initiative, The crocodile or corkendrile is a feared gence of a submerged hippopotamus. They
and Defense). Asp venom is very potent; the killer of the Nile River and its tributaries. emerge from the river at night to graze, and
Stamina roll to avoid its effects has an Ease The enemy it fears is the mongoose, who fatalities can occur if the creatures believe
Factor of 9, and failure results in an Incapaci- not only seeks out its nest to destroy its that their retreat back to the river’s safety

17
Lands of the Nile

Hippopotamus
Characteristics: Cun –1, Per 0, Pre –4, Com
–5, Str +8, Sta +3, Dex +1, Qik –4
Size: +4
Confidence Score: 1 (3)
Virtues and Flaws: Ferocity (against those
in the way); Obese, Poor Eyesight
Mundane Qualities: Aggressive, Amphib-
ious, Extra Natural Weapons, Herd
Animal, Large Teeth, Tough Hide
Personality Traits: Bad Tempered +3,
Territorial +2
Combat:
Bite: Init –4, Attack +10, Defense +4,
Damage +13
Stomp: Init –5, Attack +9, Defense 0,
Damage +11
Soak: +6
Fatigue Levels: OK, 0, –1, –3, –5, Un-
conscious
Wound Penalties: –1 (1–9), –3 (10–
18), –5 (19–27), Incapacitated
(28–36), Dead (37+)
Abilities: Awareness 3 (interlopers), Ath-
letics 4 (running), Brawl 5 (tusks),
Survival 3 (rivers), Swim 4 (rivers)
Powers:
Overrun (non magical): This effect only ap-
has been cut off. Hippopotamuses walk Hyena of Virtue (Crocotta) plies if the creature has charged into
backwards when breaking into fields to combat, exerting itself for this attack.
feast on crops in order to fool those who The Hyena of Virtue, known as the crocotta If the attack is successful, the oppo-
would track them. or kynolykos (Greek: “dog-wolf”), hails from Ethi- nent must make a Dexterity + Athlet-
opia and is believed to be the product of a hyena ics stress roll against an Ease Factor
and a lion. These spotted hyenas are larger (at equal to (Damage Total (before soak)
Hyena least Size +1), appear to shift sexes readily (as
per the Sex Shift Virtue) and are comparatively
+ hippopotamus’s Size – opponent’s
Size). If the roll fails, the opponent
much stronger and faster (Strength +4, Quick- lands on the ground a number of feet
In the thirteenth century hyenas (Ara- ness +3, and Tough Hide Quality) than their away equal to the hippotamus’s Size,
bic dhubba) are found throughout the Le- mundane cousins. Add the Improved Character- taking falling damage in the process.
vant, North Africa, Iraq, Persia, and lands istics Virtue, the Tough Virtue and the Tainted He must spend his next action regain-
beyond. These striped hyenas can be by Evil Flaw. They are also both more violent ing his feet, although the creature
trained and tamed like dogs, even to the (add the Aggressive Quality and increase their normally follows up with a trample.
extent of becoming part of a dog pack if Brawl score to 5) and less cowardly (replace Prone characters cannot parry, but
raised with hounds. Although not sacred to Cowardly with Fierce +3 Personality Trait). must use Brawl to defend themselves.
Natural Weapons: A hippopotamus’s
the ancient Egyptians, hyenas were used in Unlike their lesser cousins, the crocotta has real
weapons has the following combat
hunting desert game. Some greater African Intelligence (Int +2) and a laughing human-
characteristics: Stomp: Init –1, At-
specimens (Size +1) may be significantly like cackle with improved powers of mimicry
tack +3, Defense –1, Damage +3.
larger than the standard sized versions de- (equivalent to speaking Arabic 3) that they use
Tusks: Init 0, Attack +4, Defense +2,
tailed here and their Middle Eastern cousins to trick human prey.All crocotta possess the
Damage +5.
(also Size –1). These fell beasts are often Greater Immunity: Steel Virtue and many have Appearance: A huge pig-like animal with
ridden by jinn or witches. The hyena is also the ability to enthrall their victims as per the En- a wide mouth filled with long, peg-
a common animal form for ghul to assume. trancement Ability. Some crocotta can strike dogs like tusks. They stand about five feet
dumb if their shadow falls across them, and can at the shoulder, can be twelve feet
paralyse any creature they look at thrice. long, and weigh over 5000 pounds.
A stone found in the body of a Hyena of

18
Lands of the Nile

Catoblepas
Magic Might: 12 (Animal) –5 (15–21), Incapacitated (22–28), Paralyzing Stench, 0 points, Init –9, Corpus and
Season: Spring Dead (29+) Animal: The catoblepas exhales a foul
Characteristics: Cun –2, Per 0, Pre –4, Com Abilities: Area Lore: Home 3 (grazing), choking cloud, in the following round any
–4, Str +5, Sta +5, Dex 0, Qik –1 Athletics 3 (charging), Awareness 3 human or animal smelling this breath is
Size: +2 (hunters), Brawl 3 (horns) robbed of all bodily movement. This paral-
Virtues and Flaws: Magic Animal; Magical Powers: ysis lasts until the catoblepas ceases to huff
Monster; Greater Immunity to Wood, Gaze of Death, 2 points, Init –5, Corpus and out this cloud or moves away. It can affect
Greater Immunity to Metal; Great Animal: If the catoblepas raises its head any target within 3 paces of the beast capa-
Stamina x2, Strong-Willed; Enfeebled; and makes eye contact, those who meet ble of smelling it. ReCo(An) 25 (Base 5, +1
Depressed, Hunchback, Infamous its gaze drop dead. PeCo(An) 40 (Base Conc, +2 Scent, +1 requisite) Lesser Power
Mundane Qualities: Large Horns, Thick 30, +1 Eye, +1 Requisite) Greater Pow- (25 levels, –2 Might cost and +2 Init with
Scales, Tough Hide er (40 levels, –2 Might cost) 20 mastery points from Improved Powers)
Magic Qualities and Inferiorities: Greater Noxious Breath, 0 points, Init –7, Herbam: Any Natural Weapons: A catoplebas’s weapon
Powers; Improved Might x4, Improved plants upon which the catoblepas breathes statistics are as follows: Large Horns: Init
Powers, Improved Soak, Lesser Powers become poisonous to both humans and +2, Attack +3, Defense +2, Damage +3.
x2; Susceptible to Deprivation animals. They are streaked with black, and Vis: 3 pawns of Perdo, in eyes
Personality Traits: Melancholy +3, Pas- anyone eating them must make a Stamina Appearance: The size of a bull, the cato-
sive +2, Ponderous +2 stress roll against an Ease Factor of 9 or blepas has a huge head which it carries
Reputations: Deadly 4 (local) take a Light Wound and be violently ill for with difficulty, its eyes hanging down-
Combat: a day. Botching the roll makes this a Medi- wards and partly hidden by a shaggy
Horns: Init +1, Attack +7, Defense +5, um Wound instead. This damage is treated reddish mane that falls over its face. Its
Damage +8 with Medicine rather than Chirurgy. PeHe eyes are huge and bloodshot. Its body is
Soak: +12 15 (Base 3, +2 Voice, +2 Group) Lesser covered with overlapping black scales,
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious Power (15 levels, –3 Might cost using 5 and it has a white horse-like tail. Its
Wound Penalties: –1 (1–7), –3 (8–14), mastery points from Improved Powers) horns sweep downwards above its eyes.

Crocodile (Cocodryllus)
Characteristics: Cun +1, Per 0, Pre –2, Com successfully bitten a foe may roll in the to have Protection 5 in addition to its
–5, Str +6, Sta +2, Dex +1, Qik +1 following round. When a crocodile rolls, Virtues and Qualities.
Size: +3 it can twists away a chunk of the flesh of Appearance: Fifteen to eighteen feet long,
Confidence Score: 1 (3) its victim, doing +6 damage without an this immense beast is covered in thick
Virtues and Flaws: Great Quickness, Fe- attack roll, although the victim gets a scales that can be colored in shades of
rocity (Ambush), Improved Abilities, Soak roll ignoring Protection from armor, yellow, green, and brown; indeed, its
Tough; Enemies; Infamous since the crocodile’s teeth have already name is said to come from the yellow
Mundane Qualities: Aggressive, Ambush penetrated. More often however, the color of the crocus. However, these
Predator, Amphibious, Camouflage, death roll is not used to inflict damage. scales provide perfect camouflage both
Crushing Jaws, Thick Scales, Tough Hide Rather, it is used to drag the victim be- in the water and out.
Personality Traits: Phlegmatic +3, Patient +3 neath the surface of the water. The croco-
Reputation: Killer 4 (local) dile then uses its Amphibious Quality to A crocodile can hold its breath for half
Combat: wait for the victim to drown. If a charac- an hour if moderately active, and two hours
Bite: Init +2, Attack +10, Defense +7, Dam- ter is being drowned by a crocodile, the if inactive. Crocodiles are camouflaged when
age +12 character may attempt to break free of the in the water, and receive a +3 to all Stealth
Soak: +12 crocodile’s jaws each round. This requires rolls made when stationary or moving slowly.
Fatigue Levels: OK, 0, –1, –3, –5, Uncon- the character to overcome a successful They automatically win Initiative and receive
scious Grapple attack with a Grapple Strength a +3 to Attack totals on the first round of
Wound Penalties: –1 (1–8), –3 (9–16), –5 (17– of 10. If the character does break free, the combat if they take their victim by surprise.
24), Incapacitated (25–32), Dead (33+) crocodile is likely to bite again. A crocodile’s Crushing Jaws Quality adds +3
Abilities: Athletics 2 (short sprints and lung- Natural Weapons: A crocodile’s jaws have to damage; however, the muscles that open a
es), Awareness 3 (food), Brawl 5 (in wa- the following combat characteristics: crocodile’s jaws are quite weak and they can
ter), Hunt 4 (prey), Stealth 4 (stalking Init 0, Attack +4, Defense +1, Damage be held closed with a successful Grapple.
prey), Survival 3 (river), Swim 2 (rivers) +3. This excludes the Crushing Jaws This crocodile is more challenging
Powers: Quality (see later). Its scales are leg- than the one that first appeared in Magi of
Death Roll (non magical): A crocodile that has endarily tough, so it has been assumed Hermes, page 11.

19
Lands of the Nile
Virtue can be enriched to make a charm of pro- Mongoose until it is dead. Pliny the Elder reports that the
tection for whoever wears it on his upper arm ichneumon rolls itself in mud that then dries to
(Personal Power (Ward Against Faeries of the The mongoose, or ichneumon, is the bane a stone-like consistency, protecting it against the
Desert)) or alternatively grants ability to see the of all snakes. Egyptians encourage them to fangs of the serpent.
future (Premonition and/or Visions). In some dwell in their houses and grain stores, for they There is a type of mongoose called the en-
cultures it is the eyes of the crocotta grant similar are fearsome predators of mice and rats as well hydrus, which reserves its ferocity for crocodiles.
powers. A charm made from the genitalia and as all reptiles. Whenever they encounter an asp, It waits until the mighty creature falls asleep with
anus grants the Venus’s Blessing Virtue to the their ferocity comes to the fore, and they leap its mouth open, and then crawls inside and starts
wearer according to Persian sources. into battle against the larger creature and attack to eat the crocodile from the inside outwards.

Elephant (Elephantus)
Characteristics: Cun 0, Per +1, Pre +1, Com Size). If the roll fails, the opponent The Old Man of the Forest
–4, Str +12, Sta +3, Dex 0, Qik –3 lands on the ground a number of feet
Size: +5 away equal to the elephant’s Size, tak- Magic Might: 11 (Animal)
Confidence Score: 1 (3) ing falling damage in the process. He Season: Autumn
Virtues and Flaws: Improved Character- must spend his next action regain- Characteristics: Int +2, Per +1, Pre +1, Com
istics, Ferocity (defense of family), ing his feet, although the creature –4, Str +12, Sta +3, Dex 0, Qik –3
Tough; Fear (the squeal of a pig). normally follows up with a trample. Virtues and Flaws: Magic Animal; Improved
Qualities: Aggressive, Amphibious, Prone characters cannot parry, but Characteristics, Ferocity (defense of
Crafty, Defensive Fighter, Extra Natu- must use Brawl to defend themselves. family), Tough; Fear (the squeal of a pig).
ral Weapons, Grapple, Herd Animal/ Natural Weapons: An elephant’s weapons Magic Qualities and Inferiorities: Greater
Leader, Imposing Appearance x2, has the following combat characteris- Power; Gift of Speech, Improved Abili-
Large Horns (Tusks), Sharp Ears, tics: Stomp: Init –1, Attack +3, Defense ties x3, Improved Characteristics, Minor
Thick Skin, Tough Hide. –1, Damage +3. Tusks: Init 0, Attack Virtue (Arcane Lore), Minor Virtue (Ed-
Personality Traits: Lustful –3, Wise +2 +6, Defense +4, Damage +3. The trunk ucated), Minor Virtue (Well Traveled)
Combat: is only effective as a grapple. Abilities: Area Lore: Nubia 6 (inhabitants),
Tusks: Init –3, Attack +12, Defense +6, Appearance: The African elephant stands Area Lore: Slavelands 5 (landscape), Artes
Damage +15 up to 12 feet tall, measures 22 feet long Liberales 3 (debate), Athletics 3 (run-
Stomp: Init –3, Attack+8, Defense +2, and weighs up to 14,000 pounds. These ning), Awareness 3 (food), Brawl 5 (tusks),
Damage +15 statistics represent the more aggressive Chirurgy 5 (spear wounds), Dominion
Trunk (grapple): Init –2, Attack +5, Defense male; the female can be half the weight Lore 3 (saints), Faerie Lore 6 (legends), In-
+2, Damage n/a of the male, and has insignificant tusks fernal Lore 3 (wilderness demons), Lead-
Soak: +10 that make poor weapons. ership 5 (elephants), Living Language:
Fatigue Levels: OK, 0/0, –1, –3, –5, Un- Cynegi 5 (eavesdropping), Living Lan-
conscious Elephants have excellent hearing and guage: Nubian 3 (debate), Magic Lore 5
Wound Penalties: –1 (1–10), –3 (11–20), vibration sense through the trunk, gaining (creatures), Medicine 4 (healing diseases),
–5 (21–30), Incapacitated (31–40), a +3 on all rolls involving hearing. Philosophiae 5 (metaphysics), Profession:
Dead (41+) Female elephant: Reduce Size to +4, Apothecary 4 (healing herbs),Survival 3
Abilities: Athletics 3 (running), Aware- this takes 2 from Strength but adds 1 to (forests or plains), Swim 4 (rivers).
ness 3 (food), Brawl 5 (tusks), Leader- Quickness. Remove the Aggressive, Extra Powers:
ship* 5 (elephants), Survival 3 (forests Natural Weapons, Large Horns (Tusks), Trunk (non magical): As earlier
or plains), Swim 4 (rivers). Qualities and the Ferocity Virtue. Change Overrun (non magical): As earlier
*herd leader only to Brawl 4 (dodge), and remove the Tusk Invisibility of the Standing Elephant, 0 points,
Powers: attack. Reduce Communication to –5. Init –5, Imaginem: The elephant is in-
Trunk (non magical): The elephant’s trunk Old Man of the Forest: As elephants age, visible while he remains immobile, but
can be used to manipulate objects like they become exceptionally wise, sages on becomes visible whenever he moves.
a human hand, although tasks requir- all knowledge under the sun. Tribesmen PeIm 25 (Base 4, +2 Sun, +2 Size, +1
ing two hands suffer a –3 penalty. say that such elephants are also able to constant effect) Greater Power (25 lev-
Overrun (non magical): This effect only make themselves invisible whenever they els, –3 Might cost, +2 Init)
applies if the creature has charged wish. They develop a human-level of rea- Appearance: The Old Man of the Forest
into combat, exerting itself into this soning and become Magic Animals. The is an ancient creature; his skin is even
attack. If the attack is successful, the Old Man of the Forest should be treated as more deeply wrinkled than is normal for
opponent must make a Dexterity + an elephant except as detailed below: elephants, and hangs off his thin frame.
Athletics stress roll against an Ease His most noticeable feature is his im-
Factor equal to (Damage Total (before mense tusks, which touch the ground
soak) + elephant’s Size – opponent’s and then curl upwards at the tip.

20
Lands of the Nile

Monkeys
There are a number of different mon-
keys in the region described by this book,
of which the most prominent is the baboon.
All monkeys are group animals, and if threat-
ened fight as a trained group in order to save
themselves and each other. Only baboons
attack using such strategies, and even use
group fighting as a hunting strategy.
Monkeys always give birth to twins,
and the mother loves one (hugging it close
to her chest) and neglects the other (mak-
ing it ride on her back). However, when a
predator threatens she discards the child
she loves in order to climb to safety.

Ethiopian Pegasus
According to Pliny the Elder, one of the
monstrosities found in “Ethiopia” was the Peg-
asus Aethiopicum. This creature was perhaps
a descendent of the fabled Pegasus ridden by
the ancient hero Bellerophon. That Pegasus
was the child of Medusa and Poseidon, begot-
ten illicitly in Athena’s Libyan temple where
Medusa was a priestess, but not born until she
was beheaded by Perseus. As Perseus flew to
rescue Andromeda from the dragon Ceto (see Mongoose (Ichneumon)
Chapter 8: Ethiopia), further drops of blood
flew out of Medusa’s head, and falling onto Characteristics: Cun +1, Per 0, Pre –2, Com Natural Weapons: A mongoose’s teeth
the sand they gave rise to more pegasi. –5, Str –5, Sta +2, Dex +1, Qik +4 have the following combat character-
The Ethiopian Pegasus is a winged horse, Size: –4 istics: Init 0, Attack +3, Defense +1,
bearing a pair of long horns on its head. Apart Confidence Score: 1 (3) Damage +1.
Virtues and Flaws: Berserk, Ferocity (against Appearance: An elongated animal with
from these distinctive un-horselike features,
serpents), Immunity to Venom, Improved grizzled gray fur and a black tail tuft. It
the beast should be considered to have the
Characteristics; Reckless is about 3 ½ feet long nose to tail, and
same statistics as a courser (see The Book of
Mundane Qualities: Crafty, Pursuit weighs eight pounds.
Mundane Beasts or Realms of Power: Magic, page
Predator, Skilled Climber, Tireless
142); its horns have the following weapon
Personality Traits: Fearless +5, Curious +3 Mongooses receive a +3 bonus to all
statistics: Init +2, Atk +3, Def +2, Dam +3. Combat: rolls involving climbing. A mongoose cov-
Teeth: Init +4, Attack +8, Defense +9, ered in dried mud benefits from +5 Protec-
Damage –4 tion; it takes at least three hours for the mud
Ostrich Soak: +3 to dry, and the benefit starts to decline with
Fatigue Levels: OK, 0/0, –1/–1, –3/–3, vigorous activity, decreasing by one every
–5, Unconscious three rounds of combat.
Ostriches are common in Nubia and Wound Penalties: –1 (1), –3 (2), –5 (3), If an enhydrus manages to get inside a
Ethiopia, and a smaller variety can be found in Incapacitated (4), Dead (5+) crocodile, its opponent automatically has
North Africa, Egypt and Arabia. The statistics Abilities: Athletics 3 (chasing), Aware- a zero Defense and Soak Total against the
here reflect the larger African ostrich. Valued ness 3 (rodents), Brawl 3 (bite), Hunt mongoose’s attacks.
for their feathers, leather, and eggs, and less so 4 (snakes), Survival 3 (riverbanks)
for their meat, they roam the semi-arid plains
in great flocks but avoid the deep desert.
Ostrich hunting remains a favorite pastime

21
Lands of the Nile
of nobles.African ostriches are notorious for
their habit of hurling stones using their feet Hyena (Yena)
with great accuracy and strength. Characteristics: Cun +1, Per +2, Pre -4, Survival 3 (desert).
Ostriches have a natural inclination to Com –1, Str –1, Sta +2, Dex +1, Qik +2 Natural Weapons: The weapon statistics
hide their heads in bushes as a response to Size: –1 for a hyena’s bite are Init 0, Atk +4,
any threats. However, they can be trained Confidence Score: 0 Def +1, Dam +3. The damage bonus
against this habit, and may be ridden as Virtues and Flaws: Improved Characteris- is increased to +6 as noted due to the
mounts by lightweight riders. tics, Keen Vision, Puissant Guile; Social Crushing Jaws Quality (see below).
Handicap (unpleasant odour), Nocturnal Appearance: The striped hyena has a
Qualities: Crafty, Crushing Jaws, Keen comparatively massive torso with
Serpent, Elephant-Eating Eyesight, Large Teeth, Mimicry, Pur-
suit Predator, Thick Fur.
shortened hind legs, causing their
back to slope down. Their short
Personality Traits: Cowardly +3, Sly +2 muzzles are borne by a large head
These immense serpents live in the ravines Reputations: Treacherous 2 (local) and long thick immobile neck.
at the base of hills, and in deep caves that can Combat:
take their bulk. When it is time for them to Bite: Init +2, Attack +9, Defense +7,
feed, they congregate at rivers where elephants Damage +5* New Quality
are known to gather. Often, several serpents at- Dodge: Init +2, Attack n/a, Defense +5,
Damage n/a Crushing Jaws: This quality reflects sit-
tack the same elephant, fighting as an untrained uations in which, although the animal is not
* Includes a +3 bonus from Crushing Jaws
group; several can grapple at the same time, but particularly strong compared to humans,
Soak: +3
only one can use the Constriction power. They the muscles with which they bite down are
Fatigue Levels: OK, 0/0, -1, -3, -5, Un-
are not averse to attacking other suitable prey. tremendously powerful. The muscles which
conscious
When attacking an elephant, the serpent at- open its mouth are comparatively weak. A
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9–
tempts to lasso its victim’s legs in a knot of its tail human may hold closed the animal’s jaws
12), Incapacitated (13–16), Dead (17+)
and then suffocate it. If possible, a giant serpent Abilities: Athletics 3 (running), Aware- with a successful Grapple. This Quality
attacks from ambush. It aims to subdue its prey as ness 3 (food), Brawl 3 (bite), Guile adds +3 Damage to any bite attack.
quickly as possible. It expends a Fatigue level on 1+2 (feign dead), Hunt 4 (tracking),
its initial bite attack, and again in its next action

Baboon (Hamadryas)
Characteristics: Cun +2, Per 0, Pre –3, +3, Def +2, Dam +1 cercopithecus also has the Fast Runner and
Com 0, Str –4, Sta 0, Dex +2, Qik +1 *troop leaders only Timid Mundane Qualities (subtract 1 from
Size: –2 Appearance: A fierce monkey with a dog- Presence, increase Stealth to 4). (Patas mon-
Virtues and Flaws: Berserk, Learn Athlet- like face. They are olive brown, the keys, vervet monkeys, and similar)
ics from Mistakes; Oversensitive to males have a silvery-gray cape and Callithrix: This monkey has a long
Threats, Short Attention Span mane of longer hair. white beard on its face, a long shawl of white
Mundane Qualities: Crafty, Defensive fur over its back, and a white tuft on its tail;
Fighter, Pack Animal/Pack Leader, the callithrix is otherwise a black monkey.
Skilled Climber Monkey Varieties Unlike other monkeys, the callithrix lacks
Personality Traits: Mischievous +2, Brave +2 a thumb (represented by the Palsied Hands
Combat: The statistics given above reflect the Flaw). The callithrix is naturally found in
Bite: Init +2, Attack +9, Defense +7, Dam- hamadryas, also known as a cynocephalus the Horn of Africa, and is an occasional
age –3 or ‘dog head’. It is the most aggressive of pet among Egyptians. Adjustments: Size –3
Evasion: Init +2, Attack n/a, Defense +7, African monkeys. Other monkeys found (change Str to –6 and Qik to +3), exchange
Damage n/a throughout the region can be simulated Berserk for Perfect Balance, and Oversensi-
Soak: +1 with the following adjustments: tive for Palsied Hands. (colobus monkey)
Fatigue Levels: OK, 0, –1, –3, –5, Un- Cercopithecus: Smallest of the mon- Sphinx: A docile beast with shaggy hair
conscious keys and an incorrigible thief, the cercopi- and a long tail, the males have an impres-
Wound Penalties: –1 (1–3), –3 (4–6), –5 (7– thecus has a shaggy reddish-brown coat and sive lion-like mane and a colorful face — a
9), Incapacitated (10–12), Dead (13+) a long tail. It has white legs and underparts, a red median stripe, blue muzzle, and yellow
Abilities: Athletics 5 (climbing), Aware- cap of brighter red, and black lines from face beard. The sphinx is native to the far south,
ness 4 (predators), Brawl 3 (bite), to ear. Grey-furred versions with black faces but is occasionally found in Ethiopia and
Leadership* 5 (monkeys) Stealth 3 are found in forests close to the Torrid Zone. beyond. Adjustments: exchange Berserk for
(hiding), Survival 3 (foraging) Adjustments: Size –4 (change Str to –8 and Piercing Gaze, and Oversensitive for Non-
Natural Weapons: The weapon statistics Qik to +4), exchange Berserk for Light combatant (mandrill)
for a monkey’s bite are Init +1, Atk Touch, and Oversensitive for Carefree. The

22
Lands of the Nile
when it initiates a grapple (and constriction) by
Ostrich, African (Struthio) throwing the thick coils of its body around its
Characteristics: Cun –2, Per +2, Pre –1, Wound Penalties: –1 (1–6), –3 (7–12), –5 (13– prey. If it succeeds, it can continue to constrict
Com –2, Str +2, Sta +2, Dex +2, Qik +2 18), Incapacitated (19–24), Dead (25+) while biting its victim, gaining a bonus to its bite
Size: +1 Abilities: Athletics 3 (running), Awareness 4 Attack Total equal to its grapple strength.
Confidence Score: 0 (0) (predators), Brawl 4 (dodging), Survival
Virtues and Flaws: Improved Character- 5 (home terrain), Thrown Weapons 4
istics, Keen Vision, Perfect Balance, (stones)
Sharp Ears; Fragile Constitution Natural Weapons: The weapon statistics
Qualities: Camouflage, Defensive Fighter, for an ostrich’s kick are Init +2, Atk
Fast Runner, Hardy, Herd Animal, +2, Def +0, Dam +0. Its ability to hurl
Keen Eyesight, Thick Feathers rocks with its feet is treated as a sling,
Reputations: None but with a range increment of 15 paces.
Combat: Appearance:This large bird has a long neck
Dodge: +3, Attack na, Defense +5, Damage na and legs with huge eyes. Males are typi-
Kick (as hoof): Init +4, Attack +8, Defense cally black with white tail plumage and
+6, Damage +2 wing fringes whereas females are a more
Thrown Stone: Init –1, Attack +8, Defense discreet gray color.
+7, Damage +6
Soak: +4 An ostrich gets a +3 to all rolls in-
Fatigue Levels: OK, 0/0, –1, –3, –5, Un- volving running.
conscious

Elephant-Eating Serpent
Characteristics: Cun 0, Per –2, Pre –6, Com less. Constriction is based on the grappling (ArM5, page 181). A character may be
–6, Str +8, Sta +2, Dex +2, Qik 0 rules (see Non-Lethal Combat, ArM5, able to brace himself and avoid complete
Size: +4 page 174). As long as the serpent maintains immersion: make a Strength + Athletics
Virtues and Flaws: Great Quickness, Im- the grapple, its opponent is considered de- roll each round; Ease Factor 6 results in
proved Characteristics; Poor Eyesight prived of air (see ArM5, page 180). The only half immersion (triple damage),
Mundane Qualities: Aggressive, Ambush victim must make a Stamina check every Ease Factor 9 results in immersion of a
Predator, Camouflage, Grapple, Keen five rounds, or suffer the normal effects limb (double damage), and Ease Factor
Sense of Smell, Slippery, Tireless of deprivation. Once the serpent has suc- 12 means just a splash (normal dam-
Personality Traits: Dispassionate +3 cessfully grappled an opponent (and be- age). The serpent cannot swallow a sec-
Combat: gun constricting), on subsequent rounds ond creature until the previous one has
Bite: Init 0, Attack +10, Defense +6, Dam- it can continue constricting and still at- reached the stomach.
age +9 tack with its bite. These attacks may be Appearance: A snake over 45 feet long, with a
Grapple: Init 0, Attack +8, Defense +12*, directed at the grappled victim (in which diameter of nearly two feet at its thickest
Damage n/a case the Grapple Strength adds to the At- point. They are mostly mottled brown in
*includes +6 for the Slippery Quality tack Total), or at another opponent. The coloration, but have patches and swirls of
Soak: +3 serpent can usually only constrict a single olive green, black, and yellow.
Fatigue Levels: OK, 0/0, –1/–1, –3, –5, creature at a time.
Unconscious Swallow Whole (non-magical): The serpent These giant elephant eating snakes are
Wound Penalties: –1 (1–9), –3 (10–18), can swallow whole any creature of Size capable of swallowing creatures up to Size
–5 (19–27), Incapacitated (28–36), –1 or smaller. If the creature has not first +5, but it takes hours to accomplish this,
Dead (37+) been subdued with a Constriction attack gradually inching its articulated jaws around
Abilities: Awareness 2 (avoiding being (see above) it can struggle to escape, but the dead creature’s body. The Swallow
trodden on), Brawl 5 (grapple), Hunt it continues to be affected by constric- Whole power represents its ability to swal-
4 (elephants), Stealth 4 (among rocks), tion while swallowed. It is impossible low smaller prey items alive. The serpents
Survival 3 (ravines), Swim 3 (rivers) to breathe inside the serpent, requiring automatically win Initiative and receive a +3
Natural Weapons: The weapon statistics deprivation rolls (ArM5, page 180) even to Attack totals on the first round of combat
for the snake’s bite are Init 0, Atk +3, if the victim escapes the grapple. Three if they take their victim by surprise. They
Def +1, Dam +1. rounds after being swallowed, the victim have a +3 to all Stealth rolls when they are
Powers: reaches the stomach. The powerful ac- remaining still, and a +3 to all Perception
Constriction (non-magical): The serpent can only ids inflict +9 damage every round, com- rolls involving their sense of smell.
use this attack on a victim of Size +5 or plete immersion quadruples this to +36

23
Chapter Four

Pagan Monuments (Birbah)


Egypt is famous for its many monu-
ments, and as a local proverb avers, for ev-
ery place there is a treasure.
gest locations, both cleared out (and thus ready
for new residents) and not thoroughly looted.
Older members of the guild train younger ones
Gourneh:
in useful skills. Members of repute can recruit
teams of specialists to attempt noteworthy sites Village of the
The Seekers’
that have defeated earlier attempts at robbery.
The guild is led by an emir, appointed by the
sultan, often from among the most powerful of
Tomb Robbers
his councilors. Characters who regularly con- Many people take up tomb robbing
Guild (Al- tribute money to the royal treasury have the
ear of the emir, giving comparatively humble
outside the guild system. Poorer people, for
example, cannot usually afford the annual

Majalibeen) people access to the sultan’s inner circle. They


may also be selected as agents when the emir,
or his allies, need tasks performed.
fee before they begin prospecting. Others
simply do not wish to pay 20% of their finds
to the sultan. This supports a black market,
For centuries out of mind, brave explorers In high-fantasy sagas, the seekers have which intertwines with the legitimate trade
have been recovering riches from the monu- additional resources. Members may hire mag- to ship artifacts out of the country, often by
ments of Egypt. Many adventurers, too old ic items recovered from tombs. The guild has sale to wealthy pilgrims.
or too wealthy to risk their lives seeking new supernatural allies, or even mystical members. The finest tomb thieves come from a
plunder, encourage others to take to the trade. village called Gourneh, which is at Luxor.
They write books, which are so popular they Its residents have been looting tombs since
are available in most towns, or train apprentic- Yes Really: A Guild ancient times, when they were building
es, who always pay in advance. Even untrained them by day and emptying them at night.
men, made desperate by personal circumstanc- of Adventurers Older Gournehs train their grandchildren
es, try their hand at grave robbing; it’s often fa- in excavation, tunneling, bargaining and
tal or futile, but there’s always the chance that Medieval Egyptians had an ad- disarming traps. They are not often skilled
fate will smile. In some areas, digging for trea- venturers’ guild, with a guildhall at combat, but can usually hire mercenaries
sure is a popular sport, considered a plague by and licenses. They had a library of to face guardians. When these mercenaries
those who seek to preserve monuments. scrolls listing sites for members to die, as they often do, it’s considered a sign
Hundreds of years ago, during a time of loot, and books describing the beasts of skill to recover their corpses, and steal
drought or war, Egypt’s impoverished rulers for- and traps found within. They trained back the money already paid.
malized this industry. Every person who wishes each other, exchanged rumors about The families of Gourneh often infiltrate
to ransack tombs must belong to the Guild of local sites, and constructed parties legitimate expeditions to tombs, seeking
Seekers. Membership is purchased with an an- of specialists. Players new to Ars hire as laborers. A Gourneh summons his
nual fee and a slice of the recovered treasure. Magica, but familiar with other fan- family if the tomb’s excavation is complete
This is currently 20% of all valuables found. tasy games may find the Guildhall and it is likely to be left unattended. The
Membership has many benefits. Mem- of the Seekers a familiar environ- Gournehs consider themselves good Mus-
bers have access to the guildhall in Cairo. It ment from which to explore Mythic lims, and so they do not kill tomb guards,
has an extensive library of seeker texts, which Africa. Old hands at the game may but they may distract them from their duty,
describe methods of disabling tomb defenses, enjoy a refreshing change of pace. or drug their food. Gourneh families are
give charms to ward off curses, give rote trans- extremely loyal to each other, and to their
lations of important hieroglyphs, and describe community as a whole, and could make in-
common decoys and hiding places. This teresting allies for a group of magi wealthy
knowledge is covered by the Profession: Seeker enough to keep their minds off theft.
Ability. Other texts, covering Area Lore, sug-

24
Lands of the Nile

Story Seeds For Treasure Hunters


Since every place has a treasure, ev- Monastery or Mosque about the locations of their caches. They
ery Egyptian knows there’s gold to be had also carried away many Coptic, Greek and
near treasure hunters. The characters have found an ancient Chaldean books concerning the location of
scroll, which describes the location of a treasures. The Romans stored these books
temple which they have not seen listed in the safest place they could imagine: the
Conman anywhere else. This increases the odds cathedral of Constantinople.
that it has not been disturbed. Like many In 1204, this building was sacked by
A rich man seeks out the covenant for temples, however, this one has been built crusaders. Most of the Arabs who know
aid. A poor man of his acquaintance came over by either a monastery or a mosque. If this believe the notes were stolen by the
to him with a handful of small gold amu- the player characters approach the mod- Franks. They are sure that, eventually, the
lets. The poor man told the rich one that ern keepers of the site, either people who now possess the books will
he had uncovered a treasure, but needed try to use them. Common people might
money to purchase supplies and hire la- • they are welcomed, because the su- aid the new owners, in the hope of keep-
borers to excavate it. The rich man gave pernatural beings of the temple are ing some of the treasure. Officials want to
the poor one a great deal of money, in still occasionally troublesome, and steal the books, for the good of the realm,
exchange for half the treasure. The poor the modern inhabitants would like and to save the thief from dangers he can-
man has since disappeared. them destroyed. not comprehend.
The rich man is too embarrassed to go • they are banned from the site, and Characters using magic to make gold
to the authorities, and asks the player char- the player characters must find ways might be imagined the keepers of the sto-
acters to return his stolen money. The rich to sneak into the area, tunnel from len Roman books. This attracts great sup-
man has social status, and might make a use- neighboring buildings, or discredit port from the peasant and merchant class,
ful ally, pawn, or front man, if aided. the current keeper of the site, so that but offends noblemen.
a more malleable one replaces him.
The Destructive Jest The Treasure of Qarun
Naqeeb Al-Matalibeen (The
An enemy of the player characters has
forged an ancient document which says a
Chairman of the Matalibeen) Qarun was a wealthy man from Mo-
ses’s time. He was so rich that he built a
treasure is hidden under the covenant. Gangs The chairman of the Seekers Guild is treasure house, which was so magnificent
of people try to sneak into the covenant to dig elected by its members, subject to the ap- that he required a train of powerful slaves
in the cellars. Neighbors begin tunneling un- proval of the emir. The player characters, if just to carry its keys. God, finding the
der the buildings. Mobs form and try to storm famous adventurers, are useful allies for any pride of the man repulsive, pushed the
the gates. Random people strike the walls of candidate for the role. Although elections treasure house deep into the sands. It has
the covenant with picks as they walk past, in are generally civil, sometimes the candi- never been rediscovered.
the hopes of striking a hollow in which gold dates attempt to thin the field with assassi- This treasure is often spoken of by
lies. This particular trick has been used many nation. The members of the guild have ac- seekers. It is, from their perspective, per-
times, and is famous in the country’s ruling cess to strange poisons, ancient magic items, fect. It was buried, but not on the instruc-
class, so its difficult to work out who is re- and can use their training in trap disarma- tions of its owner. Its defenses are likely
sponsible for it. Perhaps the player characters ment to construct devices that deal death. weak compared to those protecting dead
can seek out the forger? A player character who becomes chairman kings. The location of the keys is record-
has access to all of the resources of the guild, ed somewhere in the library. Player char-
provided he can keep the emir ignorant of acters with some clue as to the location of
Government Agent his activities. A player character covenant this treasure find many young seekers ea-
that secretly rules the Guild of Adventurers ger to help, and many cynical older seek-
When digging for treasure, a govern-
is a potential saga seed. ers who chased the treasure while young.
ment agent must be present. These clerks
God repeated the trick with the treasure
are not themselves always adventurers. In
house of the pharaoh of Moses. It, simi-
this story seed, a clerk who is unpopular
with a nobleman is assigned to the char-
Roman Notes larly, has never been found, even though
its precise location is known. This may in-
acters when they visit a tomb known to It is believed by many Egyptians that dicate the presence of a Divine regio.
be dangerous. Can they keep the terrified, the Romans hid treasures before their armies
unskilled man safe while they navigate the withdrew from Egypt. They expected to
horrors of the tomb? return, retake the country, and recover
their treasures, so they took detailed notes

25
Lands of the Nile
there indefinitely. It is required to return to the
mortal world at least once a year for nourish-
ment, during which time it reminds itself who it
used to be through the offerings and inscriptions
left behind in the tomb. A ghost that does not
do this risks losing its memories and becoming
a mut, or else fading away entirely. Each tomb,
then, is a machine designed to maintain the
integrity of the ghost. Most tombs rest within
Magic auras (see insert), which facilitates the
passage to and from the Field of Reeds.
Each tomb, at its least elaborate, has two
rooms, housing three essential parts. These
are: the mortuary chapel, which is where of-
ferings to feed the ghost are left by its descen-
dants; the serdab, which is the home of the
ghost on Earth; and the sepulcher, where the
body is kept. In the simplest tombs, the serd-
ab is included in either the sepulcher or the
chapel. The chapel is designed for mortal ac-
cess, but the other two elements are defended
by barriers, wards, traps and guardians.

Mortuary Chapel
At least once a year, the ghost is required
to return to the mortal realm and partake of
mortal food, to restore its strength in the Field
of Reeds, so a small room at the front of most
tombs is set aside for this purpose. This is the
only room which is easily entered by mortals.
These are usually priests or descendants, who
bring offerings for the sustenance of the dead.
The spirit of the dead person enters this room,
after the visitors have gone, to consume the
spiritual energy of their offerings.
In later tombs, a desire for greater security
for the grave goods altered the chapel’s form.
In some tombs it is merely a niche at the entry,
with an offering table. The niche stands in front
of a symbolic door, which cannot be opened. In
others, the chapel is detached from the tomb.

Clusters of Tombs The Structure The chapel always includes a statue of


the tomb’s inhabitant. A popular depiction is
of the person, standing upright, walking out

of Tombs
Various Egyptian dynasties were bur-
ied in different places along the length of
of a false door, into the chapel. In other cha-
pels the dead person is seated in state. This is
a convenience for the ghost: when the sup-
Egypt. The exact chronology of the tombs The afterlife of the Egyptians is the Field plicants leave, it can animate that particular
is a little mystifying to even learned Egyp- of Reeds, a part of the Magic Realm where the statue, as consuming the spiritual sustenance
tians. It is considered pious to learn this his- ghosts (ka) of the Egyptian dead dwell in great it requires is easier in material form.
tory, and some of the older Coptic monks comfort. Unlike Christian people who go to In later tombs, a couple of changes oc-
may have untangled it entirely. their Heaven and dwell eternally in bliss, a ghost curred which made life easier for the descen-
that travels to the Field of Reeds cannot remain dants. A method was discovered of feeding

26
Lands of the Nile
ghosts using representations of food. Initially Serdab to the Form of Mentem. The stele takes the
these were placed as statues in the chapel, then form of a linteled door facing west. Generally
later they were represented by paintings in the the stele is merely the representation of a door;
sepulcher, where they were less likely to be dis- The second room is a private space for the the ghost walks through it in a spiritual rather
turbed by tomb robbers. A method of simpli- dead person’s spirit to inhabit. The serdab is than physical sense. In some tombs, the stelae
fying prayers to the dead was also devised. In often buried in the masonry of the tomb, with are tiny representations, because the ghost
early tombs, descendants would give sacrifices no passage of human size permitting access. It does not need to physically enter and so their
to gods on the basis that the gods would pass is filled with grave goods. These include either size does not matter. In the very early tombs,
on some portion of the sacrifice to the ancestor. real objects or representations of everything the this is instead a narrow passage, a few inches
In later tombs, stelae were placed outside the dead person needs in the afterlife. Except in early wide, punched through the western wall of the
tomb, commanding gods to provide certain, serdabs, made before this technology was devel- tomb from the serdab outward.
often exorbitant, provisions for the dead. These oped, the walls of this area are covered with de- In early tombs the stele is unadorned. In
were triggered when passers-by read them. pictions of useful things. An Egyptian ghost can slightly later tombs the name of the person ap-
manifest, as part of its ethereal form, any item pears on the stele, perhaps to prevent ghosts
found in its grave goods or depicted on its tomb using each other’s stelae to steal grave goods.
A Note on Tombs walls, provided they have not been stolen or Over time the decoration became more com-
defaced. These items can, at the ghost’s discre- plicated. Late stelae include the name and bi-
Sagas vary in their tone, so this chap- tion, affect mortals. After the idea of depiction ography of the dead person, and hints for them
ter presents a guide for the construction became popular, it was taken to extremes. Many about how to live in the afterlife. These hints
of simple, realistic tombs, and for the lab- walls show fields full of agricultural laborers, sometimes include spells, or, at least, incanta-
yrinthine necropolises of treasure seeker growing food and drink for their dead master. tions that the creatures of the Field of Reeds
manuals. Troupes may include tombs of accept as binding them to act in certain ways.
various types within a single saga. As-
sume the simpler tombs were constructed Stele
earlier, when the technologies of tomb Statues
defense were less developed, as the rest-
The serdab also contains a doorway (a stele)
ing places of less wealthy individuals, or
to Duat, the afterlife which contains the Field Egyptian ghosts in the mundane world
after Egypt had suffered a long drought.
of Reeds. The stele is a vestige, usually aligned prefer to be incarnate. While material they

Guardians of Graveyards
Some creatures guard an entire graveyard, Traditional Ward (Removal of the medal- ness 5 (intruders), Brawl 5 (knives),
not a specific tomb. Characters are less likely lions – see accompanying story hook). Hunt 5 (in graveyards)
to meet these beings than the guardians of the * Included in statistics given below. *See Realms of Power: Faerie or just use
particular tomb they are attempting to enter. Personality Traits: Hates defilers +5 equivalent Abilities.
The use of powerful magic in the graveyard Reputations: Homicidally Territorial 5 Powers:
may draw them to the entrance of the tomb (General) Chilling Howl: 4 points, Init +1, Corpus:
in which the player characters are active, to Combat*: Completely paralyses characters who
ambush the characters as they emerge. 2 knives**: Init +5, Attack +11, Defense +8, hear the creature’s war cry. Some report
Damage +12*** the cry sounds like the howl of a wolf,
Canocephalus Decapitators Bite: Init +7, Attack +8, Defense +7, Dam- others that it sounds like the mock-
age +8*** ing laughter of the hyena, others that
These are the spirits which dissuade most * If a pack of these creatures gather to defend it sounds like the chitter of a setbeast.
people from tomb robbing. Decapitators are a graveyard they fight as a trained group. (Base 5, +2 Voice, +2 Sun, +2 Group)
more active at night, and often appear in pairs. ** These knives are large enough to use Damaging Effect, 2 points, Init –2, By weapon.
the statistics for shortswords, for Causes all of the creatures weapons to be-
Faerie Might: 25 (Animal) smaller characters, but are still a Brawl- come exceptionally sharp for the next two
Characteristics: Cun +5, Per +3*, Pre 0, Com ing weapon in the hands of the huge minutes. Damage +5. (Base 5, +1 Part, +1
n/a, Str +7, Sta Tireless, Dex +2, Qik +3 guardians of graveyards. Diameter) Base is lower than Hermetic
Size: +2 *** Does not include +5 for Damaging Effect level, as per Realms of Power: Faerie page 58.
Virtues and Flaws: Greater Powers x 2 Soak: +6 (Light Egyptian armor – boots, Decapitate, 4 points, Init –2, Corpus: Cleanly
(Chilling Laugh or Howl, Damaging pectoral, greaves) removes the head of a victim struck in
Effect, Decapitate), Huge; Feast of the Wound Penalties: –1 (1–7), –3 (8–14), combat. (Base 40 (instant death) +1
Dead (recovers 2 Might when it inflicts a –5 (15–21), Incapacitated (22–28), Touch, 5 levels on cost)
Heavy Wound or greater), Hybrid Form, Dead (29+)
Improved Initiative x2 *; Incognizant, Pretenses*: Athletics 5 (chasing), Aware-

27
Lands of the Nile

Guardians of Graveyards (Cont’d)


Equipment: Knives of obsidian or alchem- The Father of Dread many magical effects end at dawn, and
ically-toughened bronze. Armor or uses cascading dawns to strip magical
clothes in the Egyptian style, jewelry. Faerie Might: 65 (Animal) defenses from its enemies. As the Sun
Vis: 5 pawns in the skull of a dog or hyena, Characteristics: Cun +3, Per +2, Pre –3, bob ups and down at the horizon, magi
found after the body disintegrates at death. Com –3, Str +26, Sta +3, Dex +2, Qik –9 must either allow their Parmae Magicae
Appearance: This is a medieval interpretation Size: +10 (75 feet tall) to fail, or spend every round performing
of seals showing the god Anubis. Imagine Virtues and Flaws: Ferocity, Huge, Immune the ritual that maintains the shield. It also
a fit warrior, with the head of a jackal and to Fire, Sovereign Ward (The Divine), means that the creature knows where
a savage expression, surrounded by the Hybrid Form, Personal Power (Extend its quarry is. This power needs to pen-
corpses of his decapitated enemies. Glamour), Time of Power (adds 10 etrate magical defenses, but the creature’s
Might while the Sun touches the hori- Might is so great that few can resist it.
Story Seed: Medallion Removal zon): Incognizant. Vis: 13, the skull of a pharaoh built into the
Personality Traits: Ferocity +5, Guardian of Father of Dread.
Many of the statues in each graveyard the dead +5 Appearance: The Father of Dread used to
have medallions around their necks. Each Reputations: Almost forgotten god 2 (scholars) act in the world by possessing the great
medallion shows one of these creatures sur- Combat: statue that guards the tombs at Giza; an
rounded by bound and decapitated victims. 2 Large Claws: Init –9, Attack +17*, Defense immense statue of a lion with the head of
Seals with the same design are also found +4*, Damage +27 a human complete with headdress. It has
on tomb doors, and other architectural Bite: Init –9, Attack +14*, Defense +1*, a less weather-worn appearance in Faer-
features. The absence of these seals almost Damage +24 ie. It also has a ceremonial beard, which
entirely prevents attack by the decapitators, * Does not include Ferocity bonus. has been lost from the mundane statue.
while skulking around at night in graveyards Soak: +8
is substantially more dangerous near these Wound Penalties*: –1 (1–21), –3 (22–32),
medallions. A character wanting to rob a –5 (33–43), Incapacitated (44–54), The Mut: The Enemies
tomb may visit the graveyard during the Dead (55+) From The West
day, when the decapitators are less active, * Adjusted for stone body and size.
and try to remove or deface these medal- Pretenses*: Athletics 5 (pouncing), Aware- The ghosts of the Ancient Egyptians dif-
lions, without the humans who watch over ness 5 (victims), Brawl 9 (claws), Hunt fer a little from those of modern Europeans.
the graveyard discovering their vandalism. (people) 5
* See Realms of Power: Faerie or just use Abilities. Magic Might: 6 (Mentem)
Powers: Characteristics: Int 0, Per +1, Pre 0, Com 0,
Great Guardian of the Tombs Str +1, Sta +1*, Dex 0, Qik +1
Chilling Howl: 4 points, Init –13, Animal:
Completely paralyzes characters who * Tireless
Each of the great Egyptian necropolises
hear the creature’s hunting roar. It Size: 0, but immaterial
has a protective spirit, which is extremely
sounds like a tremendous lion, whose Season: Summer
powerful but rarely intervenes. Magi us-
roar is so deep it rattles the bones. (Base Virtues and Flaws: Magic Spirit, Lesser
ing spells in the graveyard might draw a
5, +2 Voice, +2 Sun, +2 Group) Power (Ghost Touch), Cautious with
guardian from its sleep. The most powerful
Spirit Away: variable points, n/a, Vim: Spirit Away Profession; Magical Monster
is the guardian for Gizeh, called the Father
is a special power described in detail in Magic Qualities and Inferiorities: Greater
of Dread. This great effigy of Harmarchis,
Chapter 2 of Realms of Power: Faerie. It al- power: Possession, Lesser powers (Cause
Horus at Dawn, is called the Sphinx by
lows a creature to sweep mortals into Mastitis, Eidolon, Dream Manipulation).
Greek scholars. The statue faces the oppo-
Faerie. As characters transgress sacred Personality Traits: Vary, but include Ghost
site direction to that reported by Herodotus,
spaces, or moral boundaries, they be- +3 and Jealous of the Living of at least +2
but no-one recalls when it changed posi-
come easier to remove from the world. Combat:
tion, or why. Between the statue’s forepaws
The Father of Dread uses this power to One of
is a small Divine aura, which appeared when
draw mortals into Faerie. Its lands look Brawl: Init +1, Attack +5, Defense +6,
Mary laid the infant Christ in the shadows
much like Giza at dawn. It then hunts its Damage +3
here, as they rested. It may be this Divine
victims and eats them. Remember that or
aura which has locked the Father of Dread in
in Faerie the creature has +10 Might. Agricultural or craft tool*: Init +2, Attack +8,
place. It no longer grants predictions to the
Extend Glamour: 0 points, constant, Mentem. Defense +6, Damage +6
common person, or moves to give warnings
This creature is a God of Dawn, and * The ghost’s weapon reappears in its hand
of grave worldly events, but it has found a
when in Faerie it can cause it to be dawn whenever needed.
subtle way to continue protecting the tombs.
whenever it wishes, at which time it has Soak: +1, when material. Some soldier
The Father of Dread is not designed as a
an added 10 Might. The creature knows ghosts wear armor.
player character.

28
Lands of the Nile

Guardians of Graveyards (Cont’d)


Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– at command+, 1 intricacy), Lesser Pow- these creatures are likely faerie impostors,
15), Incapacitated (16–20), Dead (21+) er. As per Realms of Power: Magic, page but malevolence toward newborns may re-
Abilities: Brawl 6 (club) or Great Weapon 102, redesigned as a Lesser Power.) flect the value that children had in Ancient
6 (large rural implement) or Single Possession, 1 or more points, Init +3, Mentem: Egyptian society. A man without family was
Weapon 5 (spear) and Thrown weapon If this power penetrates, the victim is pos- far more likely to be forgotten, which was
3 (throwing stick – treat as a stone)), sessed by the mut and is under its direct the most permanent sort of death.
Area Lore: grave site 4 (stories about control. Any attempt to force the victim Some sorcerers used the mut to attack
the dead), Athletics 4 (running), to act contrary to her nature, or to use any their enemies. As an example, tying the hair
Awareness 4 (living things), Profes- of the host’s own magical powers requires of a victim to the hair of a dead man and
sion: varies 6 (varies), the mut to spend Might. A supernatural then both to the body of a hawk could cause
Powers: power (including spell-casting) requires nightmares, possession and insanity. The
Cause Mastitis, 2 points, Init –3, Corpus: Pre- 1 Might point per magnitude to produce. dead hawk makes this working difficult to
vents mothers from generating milk for A questionable action that is contrary to dispel using Egyptian incantations, as it is a
their babies. the nature of the host requires the mut to sign of Horus, the warrior god of light and
(ReCo 3:(cause the symptoms of a minor exceed the possessed being’s Personality goodness. The ancient spell to dismiss a mut
illness without the underlying illness. Trait roll on a stress die + Might points to the Afterlife is called The Making of an Akh,
Art and Academe, Page 57) +1 touch, +2 spent. The storyguide may give a modifier which forces the mut to the Magic Realm.
Sun. Lesser Power, Lesser Power. As per to the Personality Trait roll based on the It is odd for a banishing spell, in that, given
Realms of Power: Magic, page 102) nature of the command (see the Entrance- sufficient time, a past mut could return to his
Dream Manipulation, 1 point, Init +1, Men- ment power, ArM5, page 65, for sug- family as an akh, and aid them.
tem: Allows the mut to enter the dreams gestions). Both Might costs must be met
of a victim. The mut cannot create in- if the use of a supernatural power is also
stant changes, but can make the dream contrary to the victim’s nature. If the mut Mut Story Seeds
more ominous, and add frightening ele- is in direct control of its host’s actions, the
ments. (Based on the weaker form of the host acquires the mut’s Magic Resistance, An archmage unwilling to travel far
Envisioning power in Realms of Power: The but is also affected by wards that would from his concerns in Italy offers to pay any-
Infernal, page 32.) normally exclude the host. If the host is one who can capture a mut for him. If the
Ghost Touch, Variable cost, Init equal to (Qik acting under her own free will, then she player characters lack the ability to create
– Might spent), Terram: Moves objects does not benefit from the mut’s Magic Re- spells or item which can capture a mut, he
not held by another or fastened down. sistance, but may also walk through wards may be persuaded to lend them a mirror
For 1 point, five pounds may be moved, with impunity. (Power originally appeared which can capture ghosts. He has a theory
with each additional point doubling this in Realms of Power: Faerie, page 71.) that the Faerie and Magic realms had not
limit. If the item is hurled, the mut uses its Equipment: Clothes, grave goods separated when the mut were made, which
Thrown Weapon Ability, and damage is Vis: 2 pawns Mentem, prized possession is why they seem so faerie-like in some re-
+5 per point spent. If the mut has a Mar- Appearance: The mut appear as the spects. How can the player characters make
tial Ability, it may fight using this power. ghostly doubles of humans, translu- sure they capture a mut, and not a more re-
Determine its combat totals using its Abil- cent, but colored. cent ghost, or faerie impostor?
ities and Characteristics. Physical attacks If characters are themselves necro-
with this power must Penetrate Magic The mut are believed to be spirits un- mancers, they may notice something odd
Resistance. The power lasts until the mut able to pass on, stuck in the world due to about the mut: they are never black, like
discards the object.(Focus power, ReTe25, something done incorrectly during their in- ghosts described by Roman and Greek
Realms of Power: Magic page 102.) terment, or due to a piece of unfinished busi- sources, or white, like those now seen in
Lesser Eidolon, 3 points, Init –5, Imaginem: ness. They are thus akin to shades (Realms of Mythic Europe. House Criamon says the
Creates an immaterial, illusionary form, Power: Magic page 115). Unlike ka, the mut shift from black to white ghosts occurred
allowing the ghost to interact with do not remember who they are, nor can when the Axis Magica was moved to the
mortals. The form lasts until the spirit they travel to the Field of Reeds. Lacking Cave of Twisting Shadows, and cite as
has no further use for it. Mut appear as tombs, they are forced to wander the mun- evidence that the ghosts which predate
translucent versions of the “best” ver- dane world. They are jealous of the living, Criamon there are all black. If this is a true
sion of the person they once were. For and seek to harm them, particularly preg- explanation, then what spiritual cataclysm
men, particularly, this can make them nant women and newborn children. Mut, drained all of the color out of ghosts in
look a little unusual, as they have wise for example, can cause mastitis. They are the Classical world? Perhaps the mut of an
face filled with age, but great abdominal capable of possession, moving objects, and ancient sorcerer might know.
muscles, like a twenty year old. CrIm15 causing nightmares. Their focus on nurs-
(Base 2, +1 Touch, +2 Conc, +2 move ing mothers is rather faerie-like, so some of

29
Lands of the Nile
guides, because it is of little value to mundane
thieves. Hermetic magi, able to change shape,
or use Intellego magic, may make use of this
architectural quirk, if they notice it.

Sepulcher
The burial chamber or sepulcher stores the
body, and is for the refreshment of the travel-
ing soul (called the “ba”), much as the serdab
is for the re-invigoration of the ghost (or “ka”).
Ancient Egyptian myths claimed that the ba
regularly left the heavenly boat of the sun god
and instead visited the body to recharge itself,
perhaps as often as nightly. The body is care-
fully prepared to retain its appearance, so that
the ba can recognize it. The corpse is treated
with various alchemical techniques, bound
with talismans, and encased in coffins. On
the inside of these coffins, or the walls of the
sepulcher, are mystical words of power which
assist the ba on the arduous adventure into the
afterlife. Hermetic magic, perhaps because of
the Limit of the Soul, cannot sense the ba, or
make use of the many spells designed to allow
the ba safe passage on its nightly journeys.
According to these coffin texts, the ba
may maintain their tombs, consume offerings, shatter every statue discovered with a mallet. makes many journeys in search of the khu.
and project their presence from the grave. There’s also a treasure-seeking motive for this The khu is the spark of animating Divine
This allows the ghost to magically smite those vandalism. Many common statues are held to- presence that flees the body at death. The ba
who have wronged it. The ghost can animate gether with copper dovetail clamps which are is judged on the weight of its sins. It travels
its body, but this is incalculably precious and valuable. Some statues are hollow, and trea- through fearful places, to the abode of the So-
is sealed in the sepulcher, to avoid damage. A sures are hidden in their cavities. lar gods, and explores there, facing further ob-
ghost instead animates a statue. Family tombs may contain statues of a stacles. Some people, aided by their talismans
Egyptian ghosts find it difficult to ani- man, his wife, their servants, and sometimes and coffin texts, overcome these Mystagogic
mate statues which do not resonate with them their animals. The statues of the servants are ordeals. When the ba finds the khu, it carries
emotionally as good likenesses of their dead usually smaller than life size, because they it back to the ka and the body. The ka, ba, and
body. Many physical flaws are, therefore, car- were not, when made, intended to be ani- khu merge into a new being called an akh, and
ried by the representations. Most famously, mated in the real world. These servants are drain the body of mystical power. More infor-
the serdab statues of a courtier with the Dwarf ushabtis, literally ‘answerers’, and their job is mation on akhu is given later in this chapter.
Flaw all have the height of his living form, and to take the nobleman’s turn when he is called The body is highly prized by grave rob-
reproduce his crippled foot. Although they to labor in the Fields of Reeds. These wicked bers, because its is preserved using mummia.
may have older faces, most of the statues of little dolls can, however, be animated in the This almost magical bitumen is treasured
men have rippling abdominal muscles, like real world, and sent forth on the business of for its medicinal properties in Egyptian Al-
those of a warrior in his twenties. Women their master. They also explain why the me- chemy. This is described in more detail later.
are generally depicted as rather younger than chanical traps in tombs never seem to break
men, and they seem, with a couple of notable down through lack of maintenance. Family
exceptions, to be attractive.
Multiple statues are present so that if
pets often have statues, although they usu-
ally have fewer duplicates than the humans.
Changes In Tomb
one is damaged, the ghost has spares. Tomb Sometimes the serdab and the chapel Design Over Time
robbers often smash statues. Defacement communicate via a small tunnel, perhaps a
prevents a ghost animating a statue from am- few inches across. This is to allow incense and Over Egypt’s long history, many different
bushing the thieves, and deanimates those al- sound to travel from the chapel to the serd- structures have been used to inter the dead.
ready possessed, so it is a simple precaution to ab. This does not appear in treasure hunting The earliest graves were covered with a vast

30
Lands of the Nile
tumulus of soil or sand. This left the warlord
ordering the tomb with the difficult decision
contains a single chamber for the sepulcher,
and a niche for the serdab. This sometimes
Treasures
of whether to be buried in a town, where peo- has an exterior chapel, or a perimeter wall.
ple could keep an eye on his tomb, or far out As another alternative to building a pyra- In Mythic Europe, there are two contra-
in the desert, where fewer people would be mid, many tombs were cut into the sides of dictory sets of beliefs about tomb contents,
tempted to buy a shovel. In later tombs this limestone cliffs. This is a laborious process, so and each is attested with evidence by seekers,
tumulus was replaced with a platform (or mas- the serdab was often combined either with the allowing troupes to vary tomb contents be-
taba) of limestone blocks, containing rooms. chapel, as a sort of niche in which statues of the tween stories. The first is that tombs are filled
In the case of the pyramids, the limestone dead sat in state, or with the sepulcher. In rock with gold, jewels, and valuable medicines.
blocks which form the pyramid were jacketed cut tombs, the preferred design was to have the Other seekers suggest that this is true only
in smooth stone, so that it was difficult to find sepulcher directly below the chapel, connected of early tombs, and that later people merely
the door. In some cases the jacket was of gran- by a long shaft that could be filled with rubble. buried representations of treasures. These,
ite, so that even exploratory digging (with This design was sometimes adjusted, however, although valuable, are not worth as much as
stone and bronze tools) would take so long to suit the seam of limestone being quarried, or might be imagined by a tomb’s excavator. An
that the thief was likely to be caught, even if to avoid breaking in to adjoining tombs. early pharaoh might be buried with a throne
he knew where the entrance was. of solid gold, but his later successor might have
After the priests of Egypt found ways
to offer an afterlife to noblemen as well as Story Hook:
kings, and during periods of drought or for-
eign invasion, smaller, cheaper tombs were
Following the Dead Story Seed:
needed. There are two main types of lesser
tomb. The simplest is made of black clay
There is a secret valley, filled with Ramaseum
rock-cut tombs, which lies close to Al-
bricks, and is a small mastaba with a pyra- exandria. To hide the location of these Most Egyptian ghosts cannot posses
midion (little pyramid) on top of it, which tombs, the mortuary chapel of each was statues which are far larger than the per-
placed near the banks of the Nile. The son was in life, because they do not feel,
ghosts of the dead regularly ride to their to the ghost, like accurate representations.
Tombs, Temples, chapels, to gather supplies from among
the offerings, or to scrounge from the
Rameses II, the pharaoh of the Bible, built
some enormous images of himself to
and Auras garbage in the street if their chapels are decorate his tomb. Rameses, who was an
destroyed or unattended. Characters epitome of Pride, saw himself as a world-
Ancient tombs often have Magic au- with Second Sight may be able to follow striding colossus. He might, therefore, be
ras because of the preternatural tether that the ghosts back to their tombs, but if they able to animate the vast images that adorn
forms from their ancient use and because are spotted while doing this, the ghosts the Ramaseum. Other pharaohs, who
they tend to be built in places of natu- will attack – their spectral weapons en- share his Personality Flaw, might also be
ral beauty (Realms of Power: Magic, pages tirely solid on the Paths of the Dead. able to manifest in through huge statues.
8–10). The stele within the tomb’s serdab
is a vestige to the Magic Realm with a
level equal to the Magic aura within the
tomb. This vestige allows the tomb’s ka to Carving Equipment
travel to and from the Field of Reeds (for In a very few tombs, the most valuable proximate known representations for the ob-
more information on vestiges and travel goods left for ghosts are carving tools. These ject, which slows the ghost so that each new
to and from the Magic Realm, see Realms allow the ghost to make representations of ob- object requires five minutes. It is noted by the
of Power: Magic pages 20–24). If the mum- jects, and these representations become real, seekers that in some of the earliest tombs, the
mified corpse of the ghost is still present for the ghost’s purposes. A ghost who needs a ghost needs to make a miniature statue of the
intact in its tomb, then this acts as an Ar- chariot, for example, but was not buried with object, and this may require half an hour. In
cane Connection to the mundane world one, can simply carve a small model of a chari- many tombs, the inhabitant has a little servitor
and its home in the Field of Reeds, grant- ot, and it becomes part of his grave goods. statue who uses the carving tools on his behalf.
ing a Familiarity Bonus to the Vestige A ghost with carving tools is a difficult foe Ghosts can eat food they create with these
Travel Total of 15. Mortals wishing to use to face. Given a little time, the spirit can create tools, and it allows them to avoid the fate of
the vestige gain no such advantage. reinforcements to thwart grave robbers. For unfed spirits like the mut. These creatures trav-
Ancient temples (other than the example, simply carving a rough representa- el the roads, scrounging food which humans
mortuary chapels found in tombs) may tion of archers into a nearby wall allows the have owned, but thrown away, thereby giv-
have Faerie auras because of their asso- ghost to summon faerie reinforcements. ing them, spiritually, to the next finder. Spirits
ciation with pagan worship. Since most The carvings don’t need to be terribly ac- forced to scrounge hate to be demeaned in this
temples are long abandoned by their curate in later tombs, so the ghost can create a way, and may seek out humans to plague with
congregations, these Faerie auras are of- new object by drawing it in a single round. In ill-luck until they offer libations.
ten weak if they still exist at all. earlier tombs, the carving needs to closely ap-

31
Lands of the Nile
been buried with a wooden chair covered with his goldsmith. This extends to many personal wall or floor, behind which a sealed passage
sheets of gold leaf, since the representation items but, oddly, no actual crown of Egypt has leads to the functional rooms of the tomb.
becomes the real thing in the Field of Reeds. ever been found, in any tomb. Its appearance
Three classes of treasures are never replaced is known only from paintings and statues.
with representations, and so can dependably
be found in many tombs: writing, personal
The items which protect the body need
to be real: they can’t be representations. Gold
Mechanical Traps
possessions, and items that preserve the body. doesn’t rust, so it is used to make some of the
Mystical writings are representations coffins which contain the mummy. The tal- Ancient mechanisms are made with ex-
of greater things, such as invocations to ismans that protect the mummy are made of ceptional cunning and skill. Treasure-seeker
gods. They cannot be replaced with simpli- valuable materials and create mystical wards. manuals often discuss the cunning devices used
fied versions. When the ba needs to invoke The medicines that preserve the flesh are ex- by the ancients, and give instructions for mak-
the protection of spirits against the Great tractable and reusable. Extra medicine is often ing these machines safe. Ancient devices made
Serpents of the Hours, it needs the actual stored in tombs, presumably so that the ka of bronze and clockwork power traps that re-
words, not a picture of a scroll. Imhotep, can perform maintenance on the body. load projectiles, reset between victims, move
who invented medicine and architecture, large objects, and respond to pressure plates
took every scroll he owned to the grave, or hidden levers. These mechanisms may be
and his grave has never been found.
Favorite items are buried with their own-
ers. A nobleman who wants his favorite chariot
Defenses hidden in the walls, floors or ceilings of tombs,
or may be contained in an ark or statue in the
room where the trap lies. Destruction of the
in the Afterlife is buried with that exact chari- Tombs filled with grave goods are obvi- mechanism can cause a trap to seize in its cur-
ot, not a generic model of a chariot crafted by ously temping to thieves, and so the ancient rent position. Spells that detect metal can help
architects lavished care on the defense of pinpoint the mechanism’s location, allowing
each tomb’s contents. magi, or strong characters with mining tools,
The Field of Reeds to break through the intervening stonework.
Traps serve a different purpose in Egyptian
The Field of Reeds is located within
the Magic Realm. Described by sources
Physical Barriers tombs stories than in many other role-playing
games: they give player characters a chance to
as the ka of the Nile Delta, the Field of show how skilled and powerful they are, by
Reeds consists of numerous islands, each The simplest way of keeping non-magi- overcoming the obstacle in interesting ways.
one the paradise of a different ka. These cal thieves out of tombs is to bar their way. As an example, a maga and her retinue
kau rule as they did in life, attended by Iron was rare in ancient Egypt, so passage- are proceeding cautiously along a passage-
the servants who accompanied them ways within tombs are often barred with way in a tomb. The lead character, a grog,
into death. Each island has a stele, a rubble. In wealthier tombs, granite blocks breaks through a layer of plaster over a pit,
copy of the one in the ghost’s tomb. A bar passageways. These are so large and hard and begins to fall. Each player needs to
ghost could travel to a different island that treasure hunting manuals advise pa- frame an interesting thing for his character
and use the stele there to enter the mun-
tiently quarrying through the limestone that to do, and each rolls only for that thing.
dane world at a different tomb, but this
surrounds them. Pits, placed not as traps but The player with the grog says “I notice the
is considered a gross breach of etiquette.
simply to deter entrance, are common. Some sound of the plaster cracking and then vault
The Field of Reeds is ruled by Wesir
passages, particularly those sloping down- clear to the other side” or “I hear the sound
(the Egyptian name for Osiris), a power-
ward, were filled with a mixture of sand and and smash the tip of my sword so hard into
ful Daimon who is a powerful ally of the
Black. It was his ordeals that provided lime, then soaked with water. This mixture the wall that I can hang off it” or “I do a flip
the formula for other ka to follow, and sets into a loose cement, which is time con- backward so I can grab the solid edge of the
he is revered as the originator of this suming to break apart even with iron tools. pit, that I just stepped off onto the weak area.”
form of immortality, and possibly the The player of the companion standing
first human ever to undergo apotheosis behind the grog says “I throw myself flat on
and become a Daimon. He has made the Architectural Trickery the ground and reach out for him if he falls.
I hold him up until other people can haul us
path available to others in the hope of
recruiting more friends of the Black. in. My heavy armor should stop him pulling
Euhemerized stories of Wesir may Architects can make robbing a tomb more me into the pit with him, right?” or “I run at
have been the origin of the Osiris myth, difficult with little flourishes of design. As de- him and catch him in a tackle which sends
or else the stories of that Faerie god may scribed earlier, some tombs have jackets of stone us both sprawling to the other side of the
have instead inspired Wesir; none really which hide the entrances. Many tombs contain pit” or “I grab him and make sure I’m under
know which came first. Either way, there unfinished chambers, which are designed to him when we hit bottom, because I’m really
is a copy of the Field of Reeds in the Fa- convince the tomb robber to stop looking for tough, and he’s a weedy little guy.”
erie Realm ruled over by the god Osiris treasure in this particular place. Tombs with In each of these cases, the player suggests
and populated by faerie ka. false chambers usually have a section of false to the troupe what the appropriate roll is and

32
Lands of the Nile
if the troupe finds it plausible, the storyguide
provides an Ease Factor for the roll. Each trap
is assigned a base Ease Factor, indicating the
complexity of its construction. The storyguide
should feel free to adjust these base Ease Fac-
tors by three, six, or more points either way for
each character in turn, depending upon the dif-
ficulty of the attempted action. The table on
page 7 of Ars Magica Fifth Edition can be used
as a guide. A maga using magic to respond to
a trap must use a Fast-Cast spell; the success
of her actions is not affected by the trap’s Ease
Factor but adjudicated normally. One magus
might turn the falling grog into a bat so that he
flies free, another may fill the pit with human
hair, to provide a cushioning surface, and so on.
The actions are resolved in order of
Quickness, but with the character actually
in danger always being treated as fastest,
and the trap always going last. Quick char-
acters can therefore affect or even interfere
with the actions of slower ones. If a conflict
between character actions takes place, then
an Action Priority Roll might be appropri-
ate (each character rolls Quickness + an ap-
propriate Ability; the one with the highest
total acts first; fast-casting magi use Finesse
in this roll). Those characters affected by
the trap who failed their rolls and were not
assisted by the other characters then suffer
the consequences of the trap’s mechanism.
master boardgames. Those based on touching
the right hieroglyphs in sequence limited access
Magical Defenses
Examples of traps and their Ease Factors to literate people who knew the codeword, and
are given later in this section. a memory prompt in the form of a sign or riddle The combat magic of the ancient Egyp-
is often found somewhere before the lock. tians was poor. Moses and the finest magi of the
The most popular board game for puzzles in court of the richest of the pharaohs performed
Puzzles Egyptian tombs was called senet and is no longer
played in Mythic Africa. Treasure seekers occa-
a sort of primitive certamen, which is record-
ed in the Bible. Each performed their mostly
sionally overcome locks with blind luck, and a flashy Ritual spells, and challenged the rival to
Some tombs contain rooms which can only dedicated magus might collect these accounts copy the effects. The most powerful spell ef-
be passed by completing a puzzle. These are a and determine the rules. Alternatively, some fects created by the Egyptians are weak by the
sort of complicated locking mechanism, mixed ancient Egyptian ghosts know the game. Many standards of the spirit masters of modern Ara-
with a trap. In Ancient Egypt, the leisured class treasure hunters report backgammon-themed bia, and seem simple enough, in many cases,
was small, and the literate class even smaller. rooms, although people familiar with the history for Hermetic apprentices to replicate them.
Puzzles based on board game movements ex- of this game questions their presence. Some sug- There are rare exceptions, a scant hand-
cluded those who did not have the leisure to gest these have been placed in tombs by faeries. ful for the thousands of years of Egyptian
Puzzle rooms often force the entrant to power. In particular, their ability to create
cross the room before attempting the test. The lasting enchantments in the form of curses,
Minigame architect can plan all kinds of horrible things talismans, and wards was exceptional in some
for the thief if the test is failed. Hermetic magi cases. These were created using a lost form
If you think your troupe is interested, can subvert the traps in such rooms, for exam- of magical craftwork described in Chapter
have them play a historical game to pass ple by performing the test using Rego magic, 5, and can be studied as a source of insight
through a puzzle room. If they like com- while standing outside the entry door. by characters wishing to restore or adapt this
bat, have the player characters take a place art. It is unusual for the magical defenses of
on the board and fight the pieces they take, tombs to have been entrusted to one-use ob-
or that attempt to take them. If the player jects such as seals or temporary amulets. For
characters use magic, let them cheat. the most part, Egyptian curses, talismans, and

33
Lands of the Nile
wards should be designed using the rules for Curses “As for him who shall destroy this inscription...”
Hermetic magic items, but some might be “They that break the seal of this tomb...”
more suited to Learned Magic (in Hedge Magic Curses are a special variety of tomb en- “As for anyone who shall enter this tomb in
their impurity...”
Revised Edition) with the provisos noted in the chantments (see later). Most tombs have at
“They that disturb the rest of this pharaoh...”
next chapter regarding magical craftwork. least one curse, and some may have many multi-
Egyptian enchanters always used opulent ma- clause maledictions that promise a number of How literal these conditions should be
terials. This countered their weaker ability to horrible fates to anyone who defiles the tomb. taken is up to the storyguide: what precisely
force magic into material objects. These curses were designed and enchanted constitutes disturbing a corpse’s rest? What
by lector priests using long-forgotten magic. type of purity is required to avoid the curse?
A curse is written, usually in hieroglyphs but The excoriation is the magical part of
sometimes in Demotic, in a prominent location. the curse, describing the penalty that will
All curses have two parts: a condition and be incurred if the warning is ignored. Ex-
one or more excoriations. The condition lists amples are given later in this section.
the circumstances by which targets will incur the
curse. Typical formulae include the following:

Examples
Ka of a Tomb Robber. the thief to carry material objects in his Magic Might: 10 (Mentem)
hands (Base 3, +1 Touch, +1 Conc) Characteristics: Int 0, Per +1, Pre –1, Com
A reworking of the Rogue (ArM5 page 23). Lesser Power (10 levels, –1 Might cost) –1, Str 0, Sta +1, Dex +2, Qik +2
Strangler, 0 points, Init 0, Corpus: Allows Size: 0
Magic Might: 15 (Mentem) the thief to wrap his hands around the Virtues and Flaws: Magic Thing; Magical
Characteristics: Int 0, Per +1, Pre 0, Com neck of a victim and choke him. This Monster; Warrior, Weakness (talking
+1, Str –1, Sta 0, Dex +4, Qik +4 causes the loss of a Fatigue level. PeCo back to superiors).
Size: 0 15 (Base 10, +1 Touch) Lesser Power Magical Qualities: Improved Initiative
Virtues and Flaws: Magic Spirit, Magical (15 levels, –3 Might cost, +1 Init) x2, Improved Attack x2, Improved
Monster; Great Dexterity, Great Quick- Equipment: None of note Damage x4, Personal Powers x2
ness, Improved Characteristics (x2), Vis: 3 pawns, Mentem, hand. Personality Traits: Defend the Tomb +3,
Light Touch, Perfect Balance, Puissant Appearance: The ghost of a young tomb rob- Loyal +3, Cheeky +2, Brave +1.
Legerdemain, Puissant Stealth; Avari- ber, killed by the guardians of the dead. Combat:
cious (Major), Dark Secret; Ability Block Axe* and Large Shield: Init +1**, Attack
(Illiterate), Compulsion. After the thief’s death, the tomb’s +17**, Defense +14, Damage +12**.
Personality Traits: Avaricious +3, Defend owner humiliated him further by carving a Kick: Init –1*, Attack +8*, Defense +5,
the Tomb +3, Daring +2, Sociable +2 diminutive soapstone ushabti, and forcing Damage +11**.
Magical Qualities: Increased Damage x2, the thief to animate it. While possessing * In play the Storyguide would describe this as
Improved Powers, Lesser Powers x2, the ushabti, his statistics are: something more Egyptian, like a kopesh
Personal Powers (curved sword) and a large hide shield.
Combat: Characteristics: Str –9, Qik +8 ** Includes Increased Initiative, Attack
Fist: Init +4, Attack +7, Defense +7, Dam- Size: –4 and Damage.
age +5* Magical Qualities: Increased Damage (x2) Soak: +21 (hardened bronze statue)
* Includes +6 Increased Damage. Combat: Wound Penalties: –1 (1–5), –3 (6–10), –5 (11-
Soak: 0 Fist: Init +8, Attack +7, Defense +11, 15), Incapacitated (16–20), Dead (21+),
Wound Penalties: –1 (1–5), –3 (6–10), Damage –2* Abilities: As per ArM5, page 21. Adjust unsuit-
–5 (11–15), Incapacitated (16–20), * Includes +6 Increased Damage. able entries, like Order of Hermes Lore.
Dead (21+) Soak: +15 (soft stone) Powers:
Abilities: As per ArM5, page 23. Includes Wound Penalties: –1 (1), –3 (2), –5 (3), Possess statue, 0 points, Init 0, Terram:
Legerdemain 5 (picking pockets) and Incapacitated (4), Dead (5+) ReTe30. Personal Powers x2 (30 lev-
Stealth 5 (being quiet). els, –3 Might cost, +1 Init)
Powers: Equipment: Axe, breastplate (the Egyp-
Possess statue, 0 points, Init +3, Terram: Al- Animated Statue of tians didn’t use full scale armor)
lows the ghost to take a statue of itself a Minor Palace Guard Vis: 2 pawns, Mentem, axe.
as a body. ReTe 25. Personal Power Appearance: The ghost of an older sol-
(25 levels, –3 Might cost, +2 Init from A reworking of the Grizzled Veteran dier, possessing a statue with his face.
Improved Powers) (ArM5 page 21). The ghost remains
Thief after death, 1 point, Init 0, Terram: Allows in constant possession of the statue.

34
Lands of the Nile
Talismans case they can be resolved using the narra-
tive rules described earlier. The base Ease Creatures of
The Tombs
A talisman, in this sense, is a small magic Factor for bypassing a magical trap is equal
item which is triggered by a predicted ac- to (6 + the magnitude of its effect). Exam-
tion. For example, if a person opens a door ple talismans are provided later.
and steps through it, the talisman on the lintel
pours fire on their head. Talismans quite often Egyptian graves have many varieties of
control the gross elements rather than more Wards defender. Some are the guardians of cem-
subtle manipulations of emotions or luck. eteries, mentioned earlier in this chapter,
Ancient Egyptian people did not have gen- The most popular wards in Egypt are those or are creatures bound to the tombs by tal-
eral Magic Resistance; only creatures did. This that hide tombs from sight, or subtly nudge ismans. These creatures are usually faeries,
is reflected in the design of many talismans, people away from them. As with many other created or summoned by long-dead lector
which, if designed to affect humans, have no Egyptian talismans, these wards usually have priests and feeding still on the vitality of the
Penetration bonus. This allows even young a method of temporary deactivation. These stories that surround them. Tombs may also
Hermetic magi to ignore them, although too methods are a popular subject for books by trea- be occupied by ghosts or kau, which be-
lax an attitude can lead to the loss of grogs, sure hunters. The formula is generally that to long to the Magic Realm. Each tomb has a
companions, and valuable equipment. find a ruin, you must stand at a specified place, principal ka, the person for whom the tomb
Ancient Egyptian magicians designed perhaps at a specified time, and do a specified was built. It may also be populated by the
their talismans so that they could be tem- thing. So, “Be standing on this particular rock at ghosts of those who were buried with the
porarily deactivated. This allowed the tal- dawn, while wearing a headdress of red feathers” tomb owner, in order to guard his precious
ismans to be safely installed in tombs, as is possible. Egyptian Wards are more likely to corpse or serve him in the Field of Reeds.
the magicians were not, themselves, able to have Penetration Totals than other talismans, as
resist the powers of the talismans they cre- they are often directed against spiritual beings.
ated. Each talisman is usually rendered inert
until sunset when struck by a particular spell
The strongest wards are not so simply
avoided. The books that describe bypassing
Ka, Egyptian Ghosts
effect. A magus who takes a talisman into a these Wards are Initiation Scripts for Mystery
laboratory can discover which spell effect al- Virtues. These Virtues occasionally allow a Realms of Power: Magic contains detailed
lows passage either by trial and error, or by character access only to a single site. More com- rules to create a wide variety of magical crea-
investigation equivalent to discovering the monly, they provide a mystical advantage which tures. Rather than repeat them here, this sec-
triggers of a magical item (ArM5, page 100). could be used on many hidden sites, but neglect tion includes kits which you can use to alter
Talismans often act as traps, in which to mention this is the case. For example, some of other characters, for example those from
these scripts grant the Second Sight Virtue and ArM5, to make them suit Egyptian stories.
describe how to find and cross regio boundaries. Muslim writers in period saw the ka as
Others provide magical resistance against Egyp- a ghostly double of the body. In play, this
Possess Statue tian talismans made of a certain substance, or by means that characters encounter particular-
(Minor Power) a certain school of practitioners.
Wards can sometimes be avoided or over-
ly resilient, well-resourced, and dangerous
ghosts who have easy access to the Magic
3 points, Init Qik–3, Terram or come, much like talismans or mechanical traps. Realm, quite unlike the specters, appari-
Herbam A ward is not actively trying to harm or entrap tions, or shades of the West. Ka look slight-
This power allows a ghost to step interlopers, just repel them. There may be a ly different from medieval European ghosts:
into a statue and animate it at Range: scant few seconds to act before a ward turns they are transparent but fully colored, with
Personal; it cannot animate multiple stat- sand into glass to create a seal on the tomb, or increasing opacity as their Might increases.
ues with this power simultaneously. The else a concealing illusion may be imperfect, and
Improved Powers Magic Quality is often various tricks might reveal its presence. In such
taken to reduce Might cost to zero. Note cases, the ward should be defeated using the Quick Ghost Conversion Notes
that the physical attacks of an animated narrative rules mentioned earlier. The base Ease
statue have to Penetrate the Magic Re- Factor for such actions is (9 + the magnitude of Take a mortal character, such as a grog or
sistance of any opponents struck. effect). Example wards are provided later. companion described in ArM5.
Wooden Statue: ReHe 25 (Base 10, Give the character a Magic Might score
+2 Sun, +1 constant effect) of between 5 and 25, depending on how chal-
Stone Statue: ReTe 25 (Base 3, +2 lenging you want the encounter to be, and
Sun, +1 affect stone, +1 constant effect, how many times you want the spirit to be able
+2 intricacy) to use its powers.
Metal Statue: ReTe 30 (Base 3, +2 All Characteristics remain the same as
Sun, +2 affect metal, +1 constant effect, in life, although the character cannot fail
+2 intricacy) Fatigue rolls now.

35
Lands of the Nile
Remove all of the Virtues or Flaws based on to possess statues which are not life-sized, tics sufficiently to make it formidable enough
social role, or the character’s body. It does not but if it has occurred, adjust the Strength and for its role in the story.
matter if the Virtues and Flaws no longer bal- Quickness of the character and the derived Add vis, usually the form of the statue’s ma-
ance. Most will take on the Magical Monster combat statistics. Characters lose 2 Strength terial, equal to the Might score divided by 5.
Major Social Status Flaw, although some could and gain 1 Quickness per Size lost, or con- Al-jazari, what Hermetic magi would
be Magical Friends (a Minor Social Status Flaw). versely gain 2 Strength and lose 1 Quickness call automatons, can also be generated us-
Add the Magic Spirit Virtue. This rep- per Size gained. ing these rules. Take any monster and sim-
resents the character’s spiritual nature and Remove all of the Virtues or Flaws based ply rework its physical features. Automa-
powers, ability to sense strong spiritual on social role. Replace with the Magical tons do not have Might scores.
forces, and the eerie, magical air that makes Monster Major Social Status Flaw.
Gifted magi untrustworthy. Add the Magic Thing Virtue. This makes
All Abilities remain the same, although
many will be practically useless.
the character aware of its spiritual nature and
powers, and able to sense strong spiritual force.
Detailed Design for
Ghosts are intangible and cannot be All Abilities remain the same, although Royal Pharaonic Ghosts
harmed by material things like weapons or many will be practically useless.
fire. Against magic, its Protection and Soak The creature’s Wound levels are suitable The ghosts of Egyptian royalty differ
totals work normally. Ghosts are vulnerable for a creature of the same Size, but the crea- from each other due to the different origins
to Mentem magic. ture’s Soak is high, to simulate the difficulty and life experiences of, and death rituals
Add a Personality Trait of +3 tied to of damaging things not merely clad in armor, performed on each ghost.
some piece of mortal business, like “defend- but made of the same substances as armor.
ing the tomb.” Wood grants +9 Soak. Ceramic, soft stone, or
Many ancient Egyptian ghosts can pos- soft metal grants +15 Soak. Hard stone grants Blood Virtues
sess statues of themselves (see insert). If a +18 Soak. Hard metal grants +21 Soak. These
ghost possesses a statue, see the details later might seem high, but this is not the same as Many different families ruled Egypt
for Animated Statue. armor; statues are solid. A statue gains no Pro- over the centuries, and these had various
Few Egyptian ghosts have the ability to tection from wearing armor, unless that armor
take material form (through the Donning the is harder than the substance from which the
Corporeal Veil Power, which costs 5 points and
allows the ghost to take material form until
statue is made.
To destroy the face of a statue, forcing a
New Virtue: Blood
it releases its materiality; the ghost’s personal ghost from it, requires the attacking character of the Old Gods
equipment also becomes material). to announce that he is trying to do so, and
Add any new power you like. Base it on then inflict a Medium Wound on the statue. Major or Minor Supernatural Virtue
Hermetic spells, and assume it costs 1 tem- The damage of the statue’s weapons is re- As a Minor Virtue, this is a variety of
porary Might per 5 spell levels to use, or 1 duced by the materials from which it is made. Faerie Blood. This Virtue also grants the
Might per 10 levels for powers which only Many wooden statues are equipped with real character a Sympathy Trait of +1. As a
affect the ghost. The power has an Initia- bronze weapons. Alchemically hardened Major Virtue, this is a variety of Strong
tive of (Qik – magnitude/2). bronze is as dangerous as steel. Weapons Faerie Blood with the same benefit. A
Add vis, usually Mentem, equal to the made of stone or bronze have a –1 damage Sympathy Trait can replace the charac-
Might score divided by 5. penalty. Weapons which usually have strik- ter’s speciality on any applicable Ability
ing surfaces of metal, but are instead made of roll, but doing so always makes the roll a
gilded wood have a –2 damage penalty. stress roll. Any botches when using Sym-
Quick Animated Statue A Brawling statue has unadjusted dam- pathy Traits give the character Warping
Conversion Notes age if it is using a brawling weapon, like a
Points equal to the number of zeros. A
Sympathy Trait can be raised with expe-
gauntlet or dagger, but fists and kicks do +1
rience as if it were an Ability, and has a
Take a mortal character, like a grog or damage for wood or stone statues, and +2
maximum value equal to the character’s
companion described in ArM5. damage for metal statues.
Warping Score +1 (for the Minor Virtue)
Give the statue a Magic Might score of be- Add any new power you like. Base it on
or +2 (for the Major Virtue). At character
tween 5 and 25, depending on how challeng- Hermetic spells, and assume it costs 1 tem- creation, the player can choose a Warp-
ing you want the encounter to be, and how porary Might per 5 spell levels to use, or 1 ing Score for her character and raise the
many times you want the spirit to be able to Might per 10 levels for powers which only Sympathy Trait up to its maximum using
use its powers. A ghost possessing a statue has affect the statue. The power has an Initia- experience points acquired from her age.
the same Might as when disembodied. tive of (Qik – magnitude/2). Scions of pharaohs most often had a
All Characteristics remain the same as Many supernatural creatures have Quali- Sympathy Trait of Royalty. Other dynasties
in life, although the character cannot fail ties (which are things like Virtues, but they had links to specific gods, and had Sympa-
Fatigue rolls now. don’t balance Flaws) which improve combat thy Traits applicable to their purview (war-
It is rare for Egyptian ghosts to be able statistics. Boost the character’s combat statis- fare, scholarship, healing, and so forth).

36
Lands of the Nile
relationships with the Realms expressed in The death rituals offered to Egyptians which reflect the virtues of life, and the
their blood. The commonest story is that varied over time, and with social status. The Mysteries of a particular path through the
the Faerie god to which the dynasty was death rituals and coffin texts were of greater Egyptian underworld. Many can take an
dedicated invested the body of the pharaoh length for people with greater wealth and animal shape. All texts affirm that all akhu
while he conceived his heir, which grants status. This allows their ghosts to undergo can have children, although this might cause
the child the Blood of the Old Gods Virtue. Transformation after death (Realms of Power: their offspring to have Mythic or Magical
Anyone descended from a pharaoh who Magic page 52), which allows greater Might Blood. Akhu tend to have virtuous Person-
was not, at that time, filled with the spirit and a wider variety of powers. Tombs were ality Traits, since part of the transformation
of a Faerie god instead gained a Minor ver- occasionally stocked with vis for the very process requires being judged by Thoth, and
sion of the Virtue. The last dynasty of all, purpose of feeding Transformation. those with hearts weighed down with evil
the Ptolomies, constructed their own god are fed to the Devourer of Souls. As intend-
instead, named Serapis, who was a super- ed by Wesir, those who follow his path and
natural ally but not an ancestor. The Akh achieve the status of an akh become poten-
tial recruits for the Black, although none are
The Akh is the final stage in the spiritual forced to take up the fight against the Red.
Powers of the Pharaoh in Life development of the most powerful of the Akhu may be created using the rules for
Egyptian dead, formed from the fusion of the Magic Spirits given in Realms of Power: Magic.
A pharaoh whose rule was just by Egyp- ba, ka, and khu. The akh is a Daimon, de- Assume a Magic Might Score of 20 for noble-
tian standards kept the world in balance so that scribed in more detail in The Mysteries: Revised men who have the simplest coffin texts, up
the floods came, food was plentiful, and peo- Edition (pages 82–86). In brief, a Daimon is to 60 for the greatest pharaohs who were the
ple lived well. A pharaoh might make people an indestructible spiritual being that interacts children of gods and were personally guided
richer or poorer simply by ruling that it should with the world by projecting an Aspect into through the afterlife by a potent parent. Akhu
be so. All pharaohs were thought able to com- it. Although the Aspect may change or die, do not have or need cults of mundane wor-
mand spirits, but in many cases this was power the Daimon it embodies remains unharmed, shipers like modern apotheosized humans. In-
at one remove: the pharaoh asked his divine and, for the most part, unchanged. Aspects stead, the name of the dead person is placed at
patron to punish the spirit if it did not obey. are self-sustaining and do not require food the chapel entrance and on significant monu-
As wealthy men of great influence, many or prayer to survive. Becoming an akh can ments. The akh slowly gains power as these
pharaohs were able to fulfill Mystery quests, take centuries. Imhotep, the inventor of ar- are read. All akhu have, in the centuries since
and had access to unique sources of training. chitecture and medicine, is thought to have the last one was buried, taken this process as
Any particular pharaonic ghost might have an taken two thousand years to complete the far as possible, so they are designed as Win-
odd power based on a life experience. Some- process, but this is not typical: the greater the ter creatures. Akhu may still be summoned
times biographers like Herodotus indicate what final Magic Might, the longer it takes. Once by name, or by using relics, as described for
these powers were. For example, one of the the transformation to akh has been achieved apotheosized humans in Realms of Power: Magic.
pharaohs apparently had the ability to slow the there is no further need for a tomb to be main-
passage of time, so that those in his company tained, although some akhu enjoy the access
aged less quickly than other people, and spells
did not reach their Duration at the normal rate.
between worlds that it offers.
Each akh is unique and has powers
Story Seeds:
Famous Missing Tombs
Example Akh: Sethos There are two tombs, in particular, that Her-
metic wizards wish to find. They are arguably
Sethos was an early king of Egypt. He who looks on me learn to fear the gods.” His the first and last of the distinctive, Egyptian kind.
antagonized the warrior caste by taking life is described in Herodotus’s History.
the crop lands they had been given as per- In Mythic Europe, Sethos travels and
The Tomb of Imhotep,
sonal demesnes away from them. When his studies as suits his whim. He knows full
probably at Saqqara
kingdom was invaded, the warriors refused well that the days of Pharaonic Egypt have
to muster, so Sethos led an army of peas- passed, but he maintains the dignity and vir-
ants and shopkeepers against his enemies. tue of his former status. He often pretends Imhotep was a priest of Thoth, who
The gods favored him, and the night before to be a Coptic priest. He is a foe of those lived in the reign of Djoser, the first king
the battle a plague of mice poured silently who despoil monuments other than tombs, to have a pyramid. Imhotep himself is said
through the camp of the sleeping enemy, but prefers not to fight his enemies directly. to have invented architecture, but what this
eating their bowstrings and provisions, He is subtle, skilled at spying, absolutely means is that he developed many of the fea-
and fouling or spilling their water. Sethos convincing, has the patience of an immor- tures now common in architecture, to allow
defeated the enemy, and then had statues tal, and is able to manufacture natural-seem- such a large building to be constructed. The
of himself raised. These statues show him ing obstacles and problems for his foes. He column and lintel, for example, are based
holding a mouse, and are inscribed: “Let him is also interesting as an ally or parent. on his designs. His healers were trained

37
Lands of the Nile

Example Akh: Sethos (Cont’d)


Magic Might: 50 (Mentem) he manifests with hooked invisibly on Lord of the Red, variable points, Init –8, Aquam:
Characteristics: Int +5, Per +5, Pre +3, Com his belt Duplicates any of a range of non-ritual
+4, Str +2, Sta +1, Dex +2, Qik +2 Soak: 8 +3 (Tough) Egyptians usually do Creo or Rego spells pertaining to the
Confidence Score: 5 (5 points) not wear armor, but Sethos is immune Magic of the Red, at a cost of 1 Might
Virtues and Flaws: Magic Human; Daimon; to heat and fatigue, and likes annoying per Hermetic magnitude. The Magic of
Transformed Spirit, Wealthy, Inspira- warriors, so he wears a full set of heavy the Red affects infertile Terram, desiccat-
tional, Self-Confident, Well-Traveled armor when he feels like it. ing winds, and similar thematic things.
Magical Qualities: Focus Powers (Lord of Fatigue Levels: Supernaturally Tireless (in- Silent Motion, 0 points, constant, Imaginem: Al-
the Black* (x2), Lord of the Red (x2)), nate to Aspects) lows the character to move noiselessly.
Greater Power (Aid of the Gods), Great- Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– Costs 10 spell levels. (Base 3, +2 Sun, +1
er Virtue (Way of the Black*), Greater 15), Incapacitated (16–20), Dispelled (21+) constant, 5 extra levels spent to reduce cost)
Virtue (Not Monstrous)**, Improved Abilities: Ancient Egyptian 5 (orders), Ara- Equipment: Palace in Field of Reeds, mace,
Attack (Mace) x2, Improved Damage bic 5 (to common people), Area Lore: robes, vast amounts of money.
(Mace) x2, Improved Initiative (Mace Egypt 3 (Delta region), Artes Libera- Vis: 10 pawns Rego, in small mouse statu-
, x2), Minor Virtues (Faerie Sympathy les 3 (hieroglyphs), Athletics 3 (noble ette found implausibly within the brain.
x2, Gentle Air, Great Communication sports), Awareness 5 (names), Bargain Appearance: A middle-aged man, free of all
(x2), Great Perception (x2), Great Intel- 3 (criminals), Bow 3 (short bow), Brawl infirmities. Sethos tours the world as a hu-
ligence (x2), Improved Characteristics 3 (defensive), Carouse 3 (noblemen), man, because he finds it interesting, and
(x8), Perfect Eye for Antiquities***, Charm 5+2 (common people), Coptic to make this easier he adopts the dress
Puissant Charm, Puissant Leadership, 5 (to priests), Dominion Lore 3 (Cop- of nearby human cultures. He often pre-
Social Contacts (x2, Coptic priests, tic), Etiquette 3 (religious), Faerie Lore tends to be a priest, because he prefers to
Criminals), Tomb Regio Network****, 5 (Egyptian deities), Folk Ken 4 (Egyp- be a person of status and dislikes warriors.
Tough*****), Personal Powers (Imma- tians), Guile 5 (people who think he
teriality, Invisibility, Soundless Motion) is a priest), Infernal Lore 3 (Egyptian), The character as expressed by these
Intrigue 5 (noblemen), Leadership 5+2 statistics is an Aspect. This means that any
* The Black, in this sense, is the fertile land (commoners), Legerdemain 3 (forgery), change short of death is reversed mystically
either side of the Nile. Magic Lore 5 (Daimons), Penetration 5 within a day, and even if the character dies,
** Most Magic Humans are Monstrous, but (Animal), Profession: kingship 5 (cer- a new Aspect can be generated. Although he
Sethos isn’t because preserving his hu- emonies), Ride 3 (charioteering), Single now has Magic Human as his background,
man appearance is part of the point of Weapon 5 (Mace), Stealth 3 (burglary), Sethos was originally a priest, then a king.
the mummification ritual. This is treated Swim 2 (pretending to need to breathe). and so has many Abilities usually restricted to
as a Major Virtue. Powers: those with appropriate Virtues. The Wealthy
*** A Virtue introduced in City and Guild, Aid of the Gods, 5 points, Init –3, Animal: Creates Virtue usually makes a character wealthy
page 109. Sethos always knows the pre- a swarm of mice, under Sethos’s complete compared to the rest of his social class, and
cisely what an antiquity is, if it is genu- control. Base 15, +2 Sun, +2 Group (60 makes the character spend one season a year
ine, and how much it is worth. 000 mice), +1 control (as a Rego requisite), on his business. In this case, it just means
**** Can enter the Field of Reeds through +2 mice can become immaterial to ignore Sethos has more money than most kings,
the stele in any tomb, and depart it from barriers (as Muto Mentem Requisites) and he has no particular need to maintain his
any tomb. Can also enter the Field of Immateriality, 4 points, Init –2, Corpus: Makes business except as a sort of hobby.
Reeds through some places sacred to Sethos immaterial until sunrise or night- Sethos’s symbol is the mouse, and oc-
the Osirian Trinity. fall. Costs 40 spell levels. (Base 30, +2 Sun) casionally this Daimon has manifested itself
***** Akh, like Egyptian gods, have bones Invisibility, 1 points, Init –0, Corpus: A per- in mouse Aspect. The mouse Aspect still has
made, literally, out of iron sonal version of Veil of Invisibility as per 50 Might, but channels many more of its
Personality Traits: Akh +5, Dislikes war- ArM5 page 146. Costs 15 spell levels. Qualities into combat. It then hides within
riors +3, Curious +2 (Base 4, +2 Sun, +1 for moving image, 5 the swarm created by the Aid of the Gods
Reputations: Obscure Early King 2 (Local) extra levels spent to reduce cost) Power, and becomes a tiny, cute whirlwind
Combat: Lord of the Black, variable points, Init –8, of embarrassing death.
Mace and Shield: Init +9*, Attack +12*, De- Aquam: Duplicates any of a range of
fense +11, Damage +16 non-ritual Creo or Rego spells pertain-
Bow: Init +1, Attack +8, Defense +4, Dam- ing to the Magic of the Black, at a cost
age +8 of 1 Might per Hermetic magnitude.
* Includes +6 Improved Initiative, +4 Im- The Magic of the Black includes fresh
proved Attack and +6 Improved Dam- water, rain, the fertility of living earth,
age. Sethos generally carries the mace and thematically related things.

38
Lands of the Nile
in a temple of Thoth called the House of these aliases will yield clues to the tomb.
Life, and descriptions of this temple are the Others dispute this identification.
first accounts of a library of magical books.
Other, similar, temples followed. No House
of Life has ever been uncovered. Similarly, The Tomb of Marcus Antonius,
the tomb of Imhotep, which is mentioned probably near Alexandria
in classical sources, has not been traced.
Finding the Tomb of Imhotep would The final queen of Egypt was Cleopatra.
answer one of the great philosophical ques- Players are likely only familiar with the Ro-
tions within the Order: is modern magic man accounts of this ruler. Mythic Egyptians
more powerful than ancient magic? Some believe these were lies spread by her politi-
magi think Bonisagus was a genius who cal and military foes. Their own tales sug-
built his theory on the foundations of the gest she was a just and wise ruler, that she
magical traditions who predated the Order. held salons for the wisest men in her country
All of the Original Research the Order has and was acknowledged their peer in debates,
done, they conclude, make its magic more and that she wrote a book of alchemy which
potent than that which came before. Oth- collated much of the wisdom of her prede-
ers counter that the world in general is in a cessors, and included her own contributions
state of decline, and that there were golden to the art of medicine. Her body was stolen,
ages of magic before the current era. They and placed in her tomb, but none can find it.
point out that much original research is ac- Cleopatra had at least two tombs prepared,
tually the incorporation of artifacts of an- but none of them have ever been found. Her fi-
cient wisdom into Hermetic Theory. The nal resting place is described later in this chap-
defenses of Imhotep’s tomb and the writ- ter, but her intended tomb was far closer to Al-
ings it contains will either prove his magic exandria. Her wish was to be buried next to her
superior or inferior, ending the dispute. Roman lover Marcus Antonius, a plan which
Imhotep’s tomb has not been found. was forestalled by the Roman invasion of Egypt
Coptic magicians believe this is because he and her subsequent suicide in captivity. The
has spent considerable effort in ensuring no Romans never could find Antonius’s Tomb, de-
trace of it remains. Some Hermetic magi spite concerted searching and the assistance of
believe that Imhotep was also Asclepius and thousands of witnesses who watched his funer-
Hermes Trismegistus, and hope research into al procession, or helped construct the building.
Cleopatra’s resting places are of inter-
est to Hermetic wizards for several reasons.
Tombs As Lairs for Cleopatra’s Book is reputed to be the apex of
the alchemical arts, and no Egyptian library
the Cult of Dedun acknowledges owning a copy. Further, some
magi suggest that the fire at the Great Library
A tomb may become a significant
was used as cover to hide many books from
part of a saga containing an important
the invading Romans. This includes not only
presence of the Cult of Dedun (see later).
the books of the Great Library of Alexandria,
Temple Priests and Undying Ones use an-
a priceless treasure in themselves, but also the
cient tombs as both homes and temples to
Dedun. These tombs are the font of their 200,000 books of its rival, the Library of Per-
power, acquired during their Initiation into gamon. Antonius took these by force and gave
the rank of temple priest, and the home to them to his beloved as a wedding present.
their ghoulish court. On holy days once Cleopatra is the youngest possible Akh,
per month, adherents gather at the temple and so might not have completed the pro-
to offer worship to the god of the dead. cess. Her ka may seek Hermetic aid, removing
You may wish to detail a tomb’s resources obstacles to her ba’s spiritual journey, which
when a player character first embarks on makes her well disposed toward magi. If she is
Initiation to the rank of temple priest; al- available, she’s a remarkably skilled communi-
ternatively, an Undying One could be a cator, and this may make her a peerless teacher
villain or important ally of the player char- or Egyptian mysteries. Her death companion,
acters, and determining the game statistics Marcus Antonius, is the only Roman known
for the tomb are a useful way of knowing to have undergone Egyptian burial rituals. He
what resources he may draw upon. was familiar with the Order of Mercury while

39
Lands of the Nile
acting as governor of Italy on behalf of Julius
Cesar, and so may have some useful insights
Basic Tomb Features following centuries of neglect.
Each tomb can have up to 10 points of
into their magic. Caesarion, the son of Cleopa- Hooks, which can be used to purchase Boons.
tra and Antonius, might be the progenitor of a Tombs are typically marked with an an-
secret society centered around Egyptian rites. cient monument, pyramids being very popular • Tomb of a major monarch: base Magic
in certain eras of both Egyptian and Nubian aura of 5, and 500 build points
history. However, pyramids are not the only • Tomb of a royal consort or minor

Designing form of monument; the emperors of Kush


built rock-cut tombs into mountainsides (such
as Dju Wa’ab), their successors built massive •
monarch: base Magic aura of 4, and
250 build points
Tomb of a lesser royal or high priest:

Tombs and grave mounds, and Christian kings had im-


pressive marble palaces built in their honor. •
base Magic aura of 3, and 100 build points
Tomb of a non-royal dignitary: base

Mortuaries The sites are often further enhanced by stat- Magic aura of 3, and 50 build points
ues, temples, columns, and other monuments.
These ancient monuments form preter-
This section presents a method for de- natural tethers that cause the formation of Resources
signing ancient tombs using Boons, Hooks, a Magic aura (Realms of Power: Magic, pages
and Build Points as if it were a covenant. It is 8–10). For every century that a grave site Tombs may have the following resources.
not necessary to determine the statistics for a (which could be a series of pyramids, or a Unless stated otherwise, the costs can be found
tomb unless it is going to be an ongoing part number of individual tombs) was in use, it in Chapter 6 of Ars Magica Fifth Edition.
of a saga, although the following sections generates a tether score of 1, up to a maxi-
may still be useful for planning expeditions mum of 5. The Magic aura is equal to the
into the tombs of the ancient dead. tether score, but auras can be higher than the Curses
preternatural tether score through impres- Curses are a special variety of enchant-
sive natural features. The Magic aura is often ment created by lector priests. Most tombs
lower than the tether score might suggest if have at least one curse, and some may have
the monuments have decayed substantially many multi-clause maledictions that promise
a number of horrible fates to anyone who
defiles the tomb. These were created using
Example Wards magical craftwork described in Chapter 5.
A curse’s excoriation should be described
Several methods were used to keep triggered whenever someone tries to pass as a Hermetic enchantment within the follow-
people away from tombs. through a doorway. This ward has an Ease ing guidelines. Most curses are Range: Touch
Factor of 15 to avoid; for example, a char- and Target: Room. Each curse is triggered
acter might try to brace himself to avoid when the condition is broken. The condition
Nothing But Sky and Sand being turned around. can describe situations that could not normal-
(Base 10, +2 Voice; +10 unlimited ly be triggers of effects in Hermetic devices
Pen 0, constant effect uses per day)
Muto Imaginem 39 without further magic; for example, the trig-
R: Touch, D: Sun, T: Str ger could require the target to be ritually pure,
The structure targeted by this effect ap- A Sovereign Ward but the enchantment need not have an effect
pears to be a sand-dune in all respects. This Against Robbers that determines purity. An excoriation is also
ward has an Ease Factor of 17 to avoid; for triggered if someone tries to destroy the text
example, to spot an anomalous shadow, or Pen 0, constant effect of the curse. Once a curse has been triggered
calculate the precise position of the stars Rego Corpus 49 a number of times equal to its uses per day, the
that will reveal the temple. The structure targeted by this effect text can be safely destroyed to prevent anyone
(Base 5, +1 Touch, +2 Sun, +3 Structure; is warded against human beings. They else from being affected. Most curses are de-
+3 environmental trigger, +1 2/day) find it nigh-impossible to enter, and can- signed with just one use per day. Excoriations
not damage it from outside. The ward has may be designed with Penetration Totals in
an Ease Factor of 19 to overcome; for ex- the usual manner for enchantments, but this is
Turn the Interloper ample, a character might try to force her rare — these were intended to protect against
way through the ward, or throw a stone to mundane rather than magical intruders.
Pen 0, unlimited/day dislodge the amulet suspected of producing Some excoriations cannot be duplicated
Rego Corpus 30 the effect. with Hermetic Magic, and these should instead
Anyone triggering this effect is spun (Base 15, +1 Touch, +2 Sun, +3 Struc- be treated as the Greater or Lesser Malediction
180 degrees so that she faces in the op- ture; +3 environmental trigger, +1 2/day) Flaw. Curses of this variety have a Special Dura-
posite direction. This effect is usually
tion (which adds no magnitudes to the level):

40
Lands of the Nile
they are permanent but may be dispelled with priest write a false curse instead of a real one (see or wards. These cost two Build Points for
appropriate magic. Maledictions can be of any Hollow Promise of a Swift Death in the nearby insert). every five levels of effects. Note that any-
appropriate Technique or Form, and have a base A curse costs two Build Points for every thing left in a strong Magic aura will accrue
level of 10 for a Lesser Malediction, and level 30 five levels of effects. Warping; the aura may have faded since,
for a Greater Malediction. To add insult to in- but the enchantments remain Warped.
jury, those under a Malediction suffer Warping. Although magical traps may be designed
Not all curses are actually effective. It costs Enchanted Items as if they were Hermetic effects to get an
no Build Points to have a dire curse written on (Talismans and Wards) idea of the Build Points, Hermetic magic was
one’s tomb that has no magical force. Further- not actually used in their construction, and
more, some individuals (or their duplicitous ar- Enchantments other than curses found they need not have the same features or re-
chitects) may have saved costs by having a lector in tombs usually take the form of talismans strictions. Specifically, most talismans can be

Example Curses
The following are examples of real curses above the surface, and begin to drown. with an overwhelming dread of the tomb
found in Egyptian tombs. Levels of effects are (Base 30, +1 Touch, +2 Room) itself or the deceased occupant, and must
included here for the purposes of breaking the flee immediately from its vicinity. (Base 4,
curses, as well as determining Build Points. +1 Touch, +2 Sun, +2 Roo m)
He Shall Have No Successors
A Crocodile Shall Be Against PeCo 35; 1/day, Pen 0; R: Touch, D: I Shall Wring
Him in Water, a Snake on Land Special, T: Room: Those affected have his Neck Like a Bird
their organs of generation destroyed,
ReAn 45; 1/day, Pen 0; R: Touch, D: leaving them incapable of sexual inter- PeCo 55; 1/day, Pen 0; R: Touch, D:
Special, T: Room: This Greater Malediction course or procreation. Other interpreta- Sun, T: Room: Everyone afflicted by the
causes the afflicted to be dogged by a croco- tions of this curse could drive off appren- curse feels spectral hands crushing their
dile or a venomous snake until the curse is tices or proteges as a Lesser Malediction. throat and cutting off their air. Everyone
broken. If he spends more than one night in (Base 20, +1 Touch, +2 Room) immediately starts to choke. Use the rules
a location close to water, a large crocodile ar- for deprivation of air (ArM5, page 180) un-
rives there. If he spends more than one night til the curse is canceled or everyone is dead.
in a location far from water, a venomous He Shall Meet Death by a Disease An unaffected person can attempt a surgical
snake turns up. Apart from the manner of its that No Doctor can Diagnose intervention, making a hole further down
arrival, the creature acts as a normal member the neck allowing the character to breathe.
of its kind. If the creature is killed, another PeCo 35; 1/day, Pen 0; R: Touch, D: This requires a Dexterity + Chirurgy stress
will arrive. (Base 30, +1 Touch, +2 Room) Mom, T: Room: This curse strikes the victims roll against an Ease Factor of 9, and inflicts
with a major disease (inflicting a Disease Pen- the Mute Flaw whether it succeeds or fails. If
alty of –5). Mundane medicine cannot help the surgical intervention roll is botched, the
He Shall Be with Disease Recovery rolls; only magical aid patient dies. If a person can escape from the
Destroyed by Sekhmet is effective. (Base 20, +1 Touch, +2 Room) affected room and make a successful Depri-
vation roll, then the curse is broken. (Base
CrIg 25; 1/day, Pen 0; R: Touch, D: 30, +1 Touch, +2 Sun, +2 Room)
Mom, T: Room: The targets of this curse are He Shall Not Reach his Home,
targeted by arrows of fire, much like those nor Embrace his Children
of the goddess Sekhmet. Each afflicted indi- The Hollow Promise
vidual is automatically hit, and suffers +15 CrMe 25; 1/day, Pen 0; R: Touch, D: of a Swift Death
damage (Base 10, +1 Touch, +2 Room) Special, T: Room: This Lesser Malediction is
the equivalent of the No Sense of Direction CrVi 9; constant effect, Pen 0; R: Per,
Flaw, guaranteeing that those afflicted will D: Sun, T: Ind: This is not a curse, instead it
He Shall Capsize get lost. In the desert, this can be a death is an enchantment made to look like a dire
and Drown at Sea sentence. (Base 10, +1 Touch, +2 Room) curse to magical detection. This effect ap-
pears to be a curse of 30th level to any magi-
ReAq 45; 1/day, Pen 0; R: Touch, D: cal detection, although it can be designed
Special, T: Room: This Greater Maledic- I Shall Cast the Fear at other levels; every magnitude higher or
tion causes any boat on which the afflict- of Myself into Him lower of the base effect appears to be a spell
ed set foot to sink. Furthermore, whenev- of two magnitudes higher or lower, respec-
er they are in more than a foot’s depth of CrMe 25; 1/day, Pen 0; R: Touch, D: tively (Base 3 (taint something with magic),
water, they are unable to keep their heads Sun, T: Room: All those affected are filled +2 Sun; +3 environmental trigger, +1 2/day)

41
Lands of the Nile
bypassed or avoided; for example it is pos- Library Specialists
sible to dodge out of the way of a blast of
fire generated by a Destroying Uraeus (see Ex- Tombs rarely contain actual books, al- A Temple Priest of Dedun or an Undying
ample Talismans); whereas if this was a Her- though some might have a stash of ancient One who lives in a tomb may have altar priests
metic enchantment that would not be the scrolls carefully preserved in sealed jars that or adherents of the cult at their beck and call.
case. Similarly, the illusion created by the have withstood the ravages of time. The in- These cost build points just like any other spe-
Nothing But Sky and Sand ward (see Example side of most tombs is covered with inscrip- cialist. However, a tomb can have more unusual
Wards) might be incomplete from a certain tions, however, often painted in vibrant inhabitants, such as walking cadavers as tomb
viewpoint, or might not react appropriately colors that may have faded with time. These guardians, or the ghosts of long-dead viziers
if sprinkled with water. As mentioned earlier, texts are usually scribed in Ancient Egyptian who offer advice from beyond the grave. If
the Ease Factor to overcome a magical trap or Demotic (depending on their age) and these characters are not intended to be player
through mundane means should begin at a may use hieroglyphs or the hieratic script. characters, then they should be purchased as
base of (6+magnitude) for a talisman that The subject of these texts is often a specialists. Tomb guardians usually cost Build
imprisons or harms, and (9+magnitude) for history of the deceased, represented by an Points equal to their highest Martial Ability or
a ward that repels or obscures. Characters Area Lore or Organization Lore depending Brawl, as applicable. Ghosts can be specialists
whose Magic Resistance is equal or greater on the occupant. However, ancient priests or teachers, and cost Build Points appropriately.
than the Penetration of an enchantment may often provided their kings with spells that
overcome the challenge automatically. they would need in the next life, and so
there may be details of Magic Lore or rel- Traps
evant Supernatural Abilities.
A tomb is often built with a variety of
traps intended to guard the contents against
interlopers and robbers. A tomb may also

Example Talismans
Many talismans merely injure or entrap, tration, +10 unlimited uses) which if translated means: “Such is the fate of
but a few magical effects are famous with those who disturb the kings in their homes!.”
seekers, as they are surprisingly common. This talisman is designed to scare rather than
The Destroying Uraeus injure, and need not be defended against.
Apedemak’s Strength More sinister enchantments might in-
Creo Ignem 20 (8 Build Points) stead enslave the trapped person’s ghost
Muto (Rego) Terram 40 (16 Build Points) Pen 0, 24/day as a tomb-guardian.
Pen 0, unlimited uses per day R: Voice, D: Mom, T: Ind (Base 2, +1 Touch, +1 Conc, +1 legible
R: Per, D: Conc, T: Ind This statue of a rearing cobra spews a words and moving image, +1 requisite to per-
Animates an immense statue of a lion. The jet of fire on anyone passing in front of it ceive the face; +5 maintain concentration)
statue obeys to the best of its ability a single without intoning the name of the tomb’s re-
verbal command of whoever activated it; it has cipient. The flames engulf one person, and
since been Warped from being left in a strong inflict +10 damage. As a trap, the Destroying On Lowering the Waters
Magic aura, and now requires a Communica- Uraeus has a base Ease Factor of 10 to avoid;
tion + Leadership roll against an Ease Factor of for example, to dive out of the way. Rego Aquam 28 (12 Build Points)
9 to prevent it from carrying out the last order (Base 5, +2 Voice; +5 24/day) Pen 16, 1/day
it was given many hundreds of years ago — at- R: Touch, D: Sun, T: Ind
tack anyone who crosses the tomb’s threshold. Many tombs contain magical water which
It is dogged and nigh indestructible, but an
On The Presentation of acts as a living thing, straining to drown in-
unskilled fighter. See earlier for details of tomb
Face of Lost Companions truders. This unnatural liquid is generated by
guardians. While it can be fought as normal, a talisman, but is effectively a water elemen-
Creo (Intellego) Imaginem 15 (6 tal, as described in Realms of Power: Magic. This
as an obstacle or trap, this enchantment has a Build Points)
base Ease Factor of 14. For example, charac- talisman controls a Might 15 water elemen-
Pen 0, 1/day tal using the guideline given in Chapter 8 of
ters trying to hide or run away from the tomb R: Touch, D: Conc, T: Ind
guardian roll against this number. that book; when triggered, it commands the
This enchantment is commonly activated dormant elemental to attack. The talisman
The guideline used is based on the making following the triggering of a fatal trap. It cre-
the target statue into highly unnatural stone, has an Ease Factor of 12 if characters attempt
ates an illusion of an ochre-red version of the to avoid its effects; for example, trick the el-
with a Rego requisite to permit it to move. deceased individual’s face, coming out of a wall
(Base 5, +1 Conc, +1 affect stone, +1 emental into accepting a new command.
near to the trap. One widely-known version (Base 5, +1 Touch, +2 Sun; +8 Pen-
size, +1 requisite; +5 maintains concen- has the image shout in an ancient language, etration 16)

42
Lands of the Nile

Example Traps
More, or less, dangerous versions of A group of rocks that, in total, weigh Head Wires
any of these traps are described in treasure more than the character do +21 damage
seeker manuals. In each trap listed here, A group of rocks that, in total, weigh Build Cost: 15
an example of how it may be overcome is about the same as a character do +18 Thin wires strung across a passageway
described, but characters can easily come damage. at neck height. These are generally very
up with their own. For smaller rockfalls, a rule of thumb difficult to see (Perception + Awareness
is +1 damage per 10 pounds of rocks. against an Ease Factor of 15), and inflict
This damage may be increased, by +9 damage on anyone walking into them;
Labyrinth making the falling objects more danger- most armor does not provide its Protec-
ous than rocks (spiked metal balls, for tion against this damage. Head wires are
Build Cost 4 example) or decreased, by making the particularly dangerous when combined
The tomb contains a confusing maze falling objects softer (sand, the bones of with other traps: for example, an easily-
of branching tunnels, empty rooms, and earlier treasure hunters, the bodies of the spotted pit which must be jumped over,
identical passages. Retracing one’s steps characters left to guard the horses.) with head wires strung on the other side
is easy (Intelligence + Concentration so that the victim jumps into them. In
against an Ease Factor of 6), but takes this situation, the damage is increased to
three times as long as the time taken to Medicinal Powders +18, and this combination trap has a Build
penetrate the labyrinth. Cost of 21
Build Cost 12
The ancient Egyptians were well versed
Prison Room in alchemical and medicinal powders and Dead Drop
pastes. This trap consists of an exceptionally
Build Cost 7 finely powdered poison in a room or cor- Build Cost 18
A chamber with no other exits, often ridor sealed by a door. The movement of air A character has a chance to spot the
containing treasures or inscriptions. Upon caused by opening the door swirls the dust trigger, a slightly less-worn paving stone;
entering, there is a delay as the mechanism into the air, and the movement of the char- this requires a Perception + Awareness
engages, and characters have a chance to acters creates drafts that spread it further. roll against an Ease Factor of 12. Failure
hear the workings on a Perception + Aware- The touch of this powder sears the skin and opens a gaping hole beneath the unfortu-
ness roll against an Ease Factor of 6. If no- inflicts a disfiguring Medium Wound unless nate’s feet onto a ten pace drop to a stone
one succeeds this roll, the door drops, seal- a Stamina roll against an Ease Factor of 9 is surface (+30 damage).
ing the characters in. The door is far too successful. Other powders could inflict dif-
heavy to lift by mundane means. Needless ferent wounds, inflict Fatigue levels through
to say, any treasures are painted wood and choking or vomiting, inflict temporary Pits
inscriptions nonsensical (or taunting). blindness or paralysis, or even be highly
flammable. Build cost varies
A character who hits the ground in a
Rock Fall pit suffers falling damage (as per page 181
Projectiles of ArM5). Further, if the floor of the pit
Build Cost 9 is designed to cause extra harm, then add
Rockfall traps do impact damage, which Build cost varies the closest Weapon Damage modifier to
is described on page 181 of ArM5. The dam- If a character triggers a projectile trap, the Damage modifier is added to the fall-
age a character suffers varies with the weight and does not escape it via player char- ing damage before Soak.
of material which lands upon them. acter actions in that combat round, then For example, a character falls into a 20
A section of ceiling collapses to al- calculate Damage as (Stress die + Weapon feet deep pit lined with sharpened stakes.
low several boulders to roll out and fall Damage Modifier from page 177 of the The Damage Total is stress die + 20 (for
on those climbing the slope. Characters core rules), which the character may soak. the fall) +5 (the stakes are treated as short
jumping free should make a Quickness A character may be targeted by multiple spears). This is resisted with a roll of stress
+ Athletics – Encumbrance stress roll projectiles (roll for each projectile and die + Soak total. Storyguides wanting pits
against an Ease Factor 9, or suffer +10 add the results) or by machines which which are more dangerous may add to the
damage from a tumbling boulder. throw with astonishing force (+1 to +5 Damage as a sort of Attack advantage,
Larger rockfalls, with higher Build damage, by human Strength equivalence). reflecting the architect knowing exactly
costs, are common. Many projectiles are poisoned (See page where the character would fall.
An avalanche that covers the char- 180 in ArM5).
acter with stones does +24 Damage, and
may cause suffocation (see page 180 of
the core book for Air Deprivation rules).

43
Lands of the Nile
have magical protections, but these are
bought as Enchanted Items (see earlier).
Hooks and Boons Treasure hunters have sought high and low
for the tomb and many plundered pyramids
Most mechanical traps require manual reset- have been claimed to have belonged to the
ting; some are designed to operate just once. Most of the Hooks and Boons in Ars doomed queen. Cleopatra famously surrounded
Magica Fifth Edition (pages 72 – 74) and herself with fabulous wealth, and her court was
Build in Covenants (pages 6 – 27) are suitable for a a place of magic and wonder; these riches were
Feature Point Cost tomb, although some may require interpreta- never recovered by the conquering Romans,
Non-damaging, delay or 3 tion by the troupe. A tomb with the Wealth and are believed to have been buried with her.
scare tactics Boon is one with all its grave goods still intact; In reality, everyone has been looking in
Minor injury (maximum 6 this Boon may be Unknown if the treasure the wrong place; Cleopatra was interred, not in
+10 damage), or im- room remains undiscovered by its inhabit- a pyramid, but in a walled compound at Tapo-
prisonment ants. In Nubia, all tombs should purchase the siris Magna, an isolated bay west of Alexandria
Serious injury (maximum 9 Seclusion Boon due to the superstitious avoid- and far from any trade routes. An enchantment
+15 damage)
ance of all things to do with the dead. keeps the tomb from being discovered by the
Often fatal (at least +20 12 casual visitor (see later). There are only a hand-
damage)
ful of individuals who know of its location; one

Traps can be avoided in a number of dif-


Example: The Tomb is a jinniyya called Nahrou, whose Magic Might
protected her from the concealing enchantment.
ferent ways: spotting the pressure plate be- of Queen Cleopatra
fore triggering it; leaping out of the way of
the swinging blade; figuring out the puzzle of The tomb of the most famous of Egypt’s The Garden
which bricks to press; resisting the venomous queens, Cleopatra VII Thea Philopator, who
needle; and so on. Each character has an op- was the last pharaoh of Egypt. She believed Fifteen foot high walls enclose an opulent
portunity to react to the challenge presented herself to be a reincarnation of the goddess Isis, temple to Isis. An impressive pylon gate is the
by the trap, as discussed earlier. The ease of and lived in opulence as her court indulged her only entrance; it is decorated with images of
avoiding a trap modifies the Build Point cost. in this delusion. She raised the ire of Rome by Isis, along with cows, cats, lionesses, vultures,
allying with Marcus Antonius in opposition to and hippopotamuses, representing the Egyp-
Details Build Point Modifier Caesar’s heir Octavian Augustus. Following her tian goddesses. Within the walls is a lush gar-
legendary death by the venom of a sacred asp, den of both edible and medicinal herbs.
Simple to avoid
0 Cleopatra’s body was prepared for burial in the Dates and bananas grow in the garden
(Ease Factor 3)
same manner as her illustrious ancestors. along with smaller amounts of other fruits;
Easy to avoid
(Ease Factor 6) +1
Average to avoid
(Ease Factor 9) +3 Means of Avoiding Traps
Hard to avoid Traps, regardless of their type, impose to avoid the trap is modified by the light-
(Ease Factor 12) +6 their effects last in the combat round. All ing conditions. The Ease Factors for Aware-
Very hard to avoid characters therefore have the opportunity to ness rolls presented here assume torches and
(Ease Factor 15) +9 react to the trap, as described earlier. Some lanterns. Characters able to supply perfect
traps do not cause damage in the same round lighting conditions (such as through a spell)
they trigger: for example a room that begins decrease the Ease Factor by 3; those using a
Vis to fill with water may give the characters sev- single flame such as a candle should add 3 to
eral minutes in which to find ways of saving the Ease Factor. Characters foolish enough
In an undisturbed tomb, vis might have themselves, as the water level rises. to risk tombs in near darkness — such as
been left with other grave goods, for the de- from a distant light or open door — have a
ceased to use in the next world; this is especial- Perception Checks and Traps +6 increase to such Ease Factors.
ly true if the honored dead was a magician in A Perception + Awareness roll may allow
life. Vis is useful for an akh, since it can amelio- a character to be aware that a trap is in place Evading Traps
rate the penalty for high Might scores on Study without triggering it. This allows the char- Characters using the optional Combat
Totals for Transformation. Vis as a grave good acter multiple combat rounds in which to rules in the Lords of Men supplement may prefer
should be paid for as a vis stock if the tomb overcome the trap. For example, if the char- to use the Evasion Combat Statistic, described
subsequently becomes the home of a character. acter becomes aware that there is a crossbow on page 125, to determine if characters dodge
Tombs may also be sources of vis, par- behind a tapestry, she can take as much time attacks from traps. To do this, assume the trap’s
ticularly those that have a supernatural aura as she likes coming up with ways to prevent Attack total is stress die + Intelligence of the
of some description. Corpus is the most it hurting anyone. It also allows magi to use trap setter + Profession of the trap setter. Traps
common flavor of vis found in tombs, al- formulaic or ritual magic to disable the trap. that involve weapon-like components also
though any Art is possible. The Ease Factor for spotting a trigger add the Attack modifier of a similar weapon.

44
Lands of the Nile

these, and the insects they attract, are enough The Temple tion; the last is expert with spells of enchant-
to feed several families of mongooses that call ment and control.
the regio home. Over the centuries, Warping The temple stands opposite the entrance
has caused occasional members of these fami- across a lush garden. Its roof is supported by
lies to become Magic Animals, and these now columns carved to resemble handmaidens. The Tomb
rule the rival clans like royals. There are four different faces represented on
The pool in the center of the temple com- these statues, each one repeated many times. The underground tomb is reached
plex is the entrance to a Faerie regio of level 3. Inside, the temple walls are covered with in- through an inclined passage entered through
Once a year on the eve of the anniversary of scriptions in Koine Greek and Ancient Egyp- the temple. The first section levels off so that
Cleopatra’s death (12 August), hordes of asps tian detailing spells of midwifery and healing. it its ceiling is level with the ground; this re-
emerge from the regio entrance and spill forth Some of these inscriptions can be studied as gion is trapped with a soporific poison (see
into the temple grounds, each with a small Fa- texts on the Arts of Learned Magicians; they later). The turn in the corridor is also trapped,
erie Might. These do battle with the families of are not precisely the same Arts, and the Quali- but this pit is only triggered on the way out
mongooses which dwell within the compound. ty given is that available to a 13th century ma- (again, see later). The tomb, directly under-
The bodies that are left behind provide the gician. The temple contains two mighty stat- neath the statue of Isis in the temple above, is
temple with one of its sources of vis, but these ues of the lioness-headed goddess Sekhmet, blocked by a door sealed with a curse. Inside,
are usually consumed rapidly by the few magical bows drawn. If the name of Cleopatra is not Cleopatra’s body lies draped with a fine net
mongooses for the purpose of Transformation. intoned the statues shoot upon anyone in the made of pure gold. This is inside a painted
Anyone intending to remain here for any temple, loosing a fiery arrow each per round. wooden coffin carved to resemble the great
time might seek a permanent solution to the Four handmaidens, all dedicated priest- queen, which in turn is inside a golden sar-
annual inundation by venomous snakes; how- esses of Isis, sacrificed their lives to guard cophagus, which is itself within a stone sep-
ever, the regio can only easily be accessed on Cleopatra in the afterlife. Their ghosts haunt ulcher. The body is surrounded by the statues
that one night every year. At other times, a the temple, and their faces adorn its statues. of four goddesses, with the heads of a vulture,
Regio Sight roll against an Ease Factor of 23 Each one was a powerful sorceress in life and a lioness, a crocodile, and an asp.
is required (ArM5, page 189). What is inside retains some of this power after death. One There is a hidden entrance on the rear
the regio is left for the storyguide to develop. is skilled in spells of healing, another in life- wall of the tomb that leads to a short corridor
shriveling and destructive magic. The third has and a second door. Above this door is another
the power of transmutation and transforma- curse. Inside is uncountable wealth, the trea-

45
Lands of the Nile
sury of Ptolomaic Egypt, buried with its last Traps:
pharaoh. This wealth represents a legendary Curses: A section of the corridor is closed off by
source of income, over ten thousand Mythic Those Romans who who shall seek to disturb my two heavy stone doors. When opened, there is
Pounds worth of gold, gemstones, and ivory. rest and defame my name, they shall be inflicted by boils. a faint floral smell, and dust can be seen whirl-
This chamber is trapped, potentially burying They shall sicken and medicine will give them no succor. ing in eddies in the shafts of sunlight let in from
this fabulous wealth under tons of sand just They shall have no issue. A combination curse with above. Within moments, the pharmaceutical
after the characters get a view of it. three excoriations. It is triggered by anyone powder reaches critical levels, and everyone
speaking Latin in the burial chamber. The curse still within the room must make a Stamina roll
of boils leaves its victims hideous but causes no against an Ease Factor of 9 or collapse into un-
Details of Cleopatra’s Tomb actual harm (PeCo 20 effect; Pen 0, 1/day; Base consciousness. The amount by which the roll
5, +1 Touch, +2 Room); The sickening effect is was failed determines the number of minutes
Magic aura: 6 a Lesser Malediction equivalent to the Fragile the character is unconscious. A horde of mon-
Boons: Wealth (Resources, Major); Constitution Flaw (PeCo 25); the curse of bar- gooses swarms through the ground level holes,
Aura (Site, Minor), Edifice (Fortifications, renness is the same as that mentioned earlier and start to consume the bodies of the fallen;
Minor), Seclusion (Site, Minor) Vivid En- (PeCo 35) (32 Build Points) they are immune to the poison. The swarm ini-
vironment (Site, Minor) As for anyone who shall break this seal, I shall tially a Light Wound to each person; this is in-
Hooks: Regio (Site, Major); Crumbling cast the fear of myself into him. See earlier for de- creased in severity one step every two minutes.
(Fortifications, Minor); Guardians (Surround- tails. This curse is written on a clay seal on the (Ease Factor 9, 12 Build Points)
ings, Minor), Legendary Site (Surroundings, Mi- queen’s treasure chamber (6 Build Points) There is a covered pit trap just before the
nor), Dwindling Resources (Resources, Minor) door to the burial chamber. However, this trap is
Resources: Curses (38 Build Points). En- Enchantments: initially safe to walk on (and does not even appear
chantments (76 Build Points). Library: Inscrip- The Shrouded Oasis: The walls of the com- to be a trap), but doing so sets a mechanism into
tion detailing the later history of Roman Egypt (summa pound of Cleopatra’s tomb are enchanted with motion that releases the pin holding the pivot
on Area Lore: Egypt in Koine Greek, Level 5, a ward identical to The Shrouded Glen (ArM5, of the trap’s cover in place. This arming process
Quality 9), inscription on medicinal herbs (tractatus on page 152). Anyone researching a breakthrough takes about a minute from the point that the trap
Medicine in Demotic, Quality 10), inscription on in the enchantment of Hermetic Ritual effects is triggered. Characters returning from the burial
healing spells (tractatus on Learned Magician Form can derive insight from this enchantment. This chamber are liable to fall for the trap, especially
of Salutem in Demotic, Quality 11), inscription effect has a zero Penetration, so it is only good since they will not be expecting a trap here, hav-
on magical wards (summa on the Learned Magi- for repelling mundane treasure hunters. Non ing not encountered it on the way in. A character
cian Technique of Tueor in Demotic, Level 10, Hermetic effect (50 levels) (Ease Factor 19, 20 might hear the mechanism arming itself, requir-
Quality 7), eight inscribed formulae for pharmaceutical Build Points) ing a Perception + Awareness roll, although this
theriacs (in Demotic, 5 Build Points each, see Art Two Statues of Sekhmet (enchantment as per is very quiet and adds 3 to the base Ease Factor.
& Academe page 77), inscribed creation myth of ancient Destroying Uraeuses, earlier) (Ease Factor 10, 16 Leaping off the pit cover as it pivots requires a
Egyptians (tractatus on Faerie Lore in Demotic, Build Points) Dexterity + Athletics – Encumbrance roll, if the
Quality 7), diaries of the queen’s handmaidens written on The Djet: This twenty-foot-tall statue of the character is moving cautiously on the return
crumbling papyrus roll (three tractatus on Charm, god Osiris is made of thirty individual pieces of journey. Those fleeing from the fear curse in the
Etiquette, and Intrigue in Koine Greek of green stone that cunningly fit together. If burn- burial chamber might find this much harder to
Quality 5) (141 Build Points). Specialists: Four ing incense is placed within its hand, it will avoid. The pit is twelve feet deep and lined with
ghostly priestesses (each has the equivalent of answer one question posed by the operator. spikes; they must Soak +12 damage from the fall
one Hermetic Technique at a score of 20); five The statue will only ever answer one question and +8 damage from each of up to four spikes.
mongoose ‘monarchs’ (Leadership 5) (105 Build from each individual, and the questioner must (roll a simple die: 1 – 2 = miss all spikes; 3 – 4 =
Points). Traps (45 Build Points). Vis Sources: be personally curious about the answer — it penetrated by 1 spike; 5 – 6 = penetrated by 2
5 pawns of Animal per year (in bodies of slain will not answer a question posed on behalf of spikes; 7 – 8 = penetrated by 3 spikes; 9 – 10 =
asps), 2 pawns of Aquam per year (from pool another. Its knowledge seems unrivaled, but it penetrated by 4 spikes). (treated as two traps; one
in oasis), 3 pawns of Herbam per year (from only actually knows the answer if it is known inflicts a serious injury, the other a minor injury;
exotic fruit), 1 pawn of Ignem per year (shard to someone who is dead (this excludes all ques- Ease Factor 12, 21 Build Points)
of pottery exposed to a Destroying Uraeus), 3 tions about the future), answering randomly if The treasure chamber is booby-
pawns of Terram per year (an item worth at least it does not know the answer. The statue is cur- trapped; anyone stepping on the threshold
10 Mythic Pounds that is left within the treasure rently disassembled and scattered throughout will cause several tons of sand to flood in
chamber chamber for at least a year)(70 Build the complex and it takes a certain amount of from the roof, burying the treasure. The
Points). Vis Stocks: 10 pawns of Creo (in vari- skill to fit it back together; furthermore, one purpose of the trap is to leave the treasure
ous unguents, pastes, and medicines), 5 pawns piece is missing, and its whereabouts unknown. inaccessible and the flow of sand is fast, but
of Imaginem (in cosmetics and perfumes), 30 Instructions on its use are helpfully inscribed can be outrun by those who have not yet
pawns of Terram (golden objects in treasure — in hieroglyphs — on the statue itself. Non entered the treasure chamber. A Perception
room) (9 Build Points) Hermetic effect (100 levels) (40 Build Points) + Awareness roll is needed to spot the trig-
484 Build Points total ger. (Ease Factor 15, 12 Build Points)

46
Chapter Five

The Magical Treasures of


the Ancient Egyptians
There are so many ruins in Egypt, and gies. Most literate Copts can read Egyptian Collections of Magic Items
grave robbing so lucrative a profession, that texts written in the time of the Ptolemies,
magic items of many types are encountered which used Greek characters. Scholarly Although they do not practice spellcast-
by player characters. Even people who do Copts can read hieroglyphs, even those ing, Coptic monks have access to many pow-
not, themselves, raid the monuments must from ancient tombs. Superficially, they do erful magical items. Some of these are found
deal with the thousands of minor items surprisingly little with this knowledge. This when churches are established on older sites.
available, to those who know who to ask, at is because most scholarly Copts are monks. Others are donated to the Church by believ-
any given time in the various markets scat- ers. The churchmen are faithful and pacifistic,
tered throughout the country. but they have seen pogroms before and al-
Coptic Monasteries ways have a few tricks ready for self-defense.

and Libraries
Coptic Alchemists
The Copts: Coptic monks keep libraries of secret,
ancient knowledge. The most famous near It’s debatable whether the most studious
Direct Heirs of Cairo is Al-Quisir (on the Maqatam Moun-
tain near Tura). The monks can read and
of Coptic monks or the personal alchemists
of the sultan are the most skilled in the world.

Ancient Egypt understand ancient Egyptian spells, but they


do not, generally, practice them. Christian
prayer is simpler to learn, more powerful in
Each side claims the other is superior, citing
the thousands of books of magic to which
their theoretical rivals have access. Hermetic
Copts speak a descendant of the an- an ultimate sense, and does not endanger the magi interested in Alchemy may compare
cient Egyptian language, and Coptic priests immortal soul through prayer to false gods. the Copts to the Learned Magicians of Eu-
speak a purer form, which is used for litur- Monks have little desire to command Egyp- rope, who have access to a single, excellent
tian deities or dig up treasure. There are a book of Egyptian alchemical formulae.
few Copts who practice Egyptian magic
with the saints or the Holy Family swapped
Use Whatever in for Egyptian gods. These are Holy Magi- Learning Coptic
You Like cians (see Realms of Power: The Divine).
Non-Coptic characters wishing to learn
If you have earlier Ars Magica sup- spoken Coptic can do so easily: there are
plements, traces of many of the hedge many Copts who are happy to teach their
magician types described in them can language to outsiders. Characters do not
be found in Egyptian relics. Egypt has A Note On even need to travel to Egypt to do this:
such deep history that a roughly par- Copts can be found in many of the trad-
allel version, weaker in some aspects Hieroglyphs ing ports around the Mediterranean, and
and more potent in others, to virtually on pilgrimage in the Holy Land. Some of
every other magical tradition listed in The term “hieroglyphs,” meaning
the monks have also produced grammars
preceding Ars Magica supplements, can “sacred carvings,” is from Plutarch, is
to help Arabic speakers to understand their
be found somewhere in the ruins that Greek and is, to Egyptians, sacrilegious.
language. Characters wishing to learn how
line the Nile. Even groups like the troll- Locals call this script a variety of names,
to read hieroglyphs must seek out a skilled,
blooded magi of the frozen North seem such as The Pen of Copts, The Pen of
likely ancient, Coptic monk and convince
to have parallels. In that case, there the Temples, The Pen of Talismans,
The Pen of South Arabia, The Pen of him to take sufficient time to act as a tutor.
were similar mages among the servants
of the ancient desert spirits. Priests, and The Pen of Hermes.

47
Lands of the Nile
were not expected to, grant bountiful crops,
or make people fall in love. An Egyptian
seeking such rites would ask at the temple
of an entirely different god. Some gods pro-
vided only one single effect, and their book
of rites contains only that effect.

Even Ancient Egyptians


Thought Monumental
Tombs Were Weird
The artefacts described in this sec-
tion differ from those described in the
Tombs Chapter. The Tombs chapter as-
sumes Magic-aligned practitioners, and
this chapter describes Faerie-aligned
priests served by a caste of Magic-
aligned artisans. Artefacts designed un-
der either system should be used in a
troupe’s saga, as suits their stories.
Most Egyptian religion was based
on the worship of faeries. The Osirian

The Treasures is the generic word for workers of potent Hero Cult, although it had faeries flit-
magic. These leaders of individual temples ting about its edges and claiming indi-
were appointed by the pharaoh, who was vidual congregations as worshippers, was

of the Ancient high priest of Egypt. They were served


by a caste of artisans, who used Magical
tied to the Magic realm. The Ancient
Egyptians noticed this difference. They
thought the Osirian Cult, which created
Priesthoods powers to create amulets, medicines, other
magical items. The creations of this ser-
vant caste are the most common magical
monumental tombs, was unusual, and
exclusive. The oldest akh all claim blood
kinship to the pre-ascendant Osiris. That
In Ancient Egyptian religious magic, treasures recovered from tombs.
is, their cult is for a single family. Later
the powerful practitioners were the lector it was broadened to admit some of the
(that is, “reader”) priests who performed the wealthiest nobles and merchants.
Faerie Rites recorded in the sacred books
during religious services. Most priests had a
Books of The Common people, who did not have

limited repertoire of Faerie Rites. Egyptian Lector Priests monumental tombs, had no expectation
of becoming akh. They expected, if they
gods, in conventional services, could only were good, to toil on forever in the Field
be asked to do certain things, at certain These priests were usually Faerie Rite of Reeds as farmers. Being anything oth-
times, by people who had followed strict Wizards, who are described in more de- er than a farmer in the afterlife required
preparatory rituals. Egyptian gods did not tail in chapter 6 of Realms of Power: Faerie. enormous amounts of money for burial
perform miracles on demand for anyone Different temples specialized in various rituals which common people had no
who had the temerity to bother them. effects, but Evocation (page 122), Grant hope of earning. Most Egyptian magic
The chief lector priests were the li- (page 127), Weal (page 128), Ware (page was religious, but most Egyptian religion
brarians. They kept the books between 128), and Woe (page 130) were all popular, wasn’t about death, and so wasn’t tied to
religious services and had access to books and all priests had the Ceremony Special the Osirian Magical Hero Cult. The ar-
of Rites used more rarely, and in emergen- Ability (page 115).Egyptian society was tefacts of the Osirian cult, because they
cies. An Ancient Egyptian ghost asked polytheistic, so books of rites usually con- were put into storage in graves, have sur-
about “magicians” will assume the charac- tain only closely-related effects. The lector vived into the 13th century more often
ter means chief lector priests, as their title priests for the god of war could not, and than those of all of the other cults.

48
Lands of the Nile
Reading the Books of Ritual of purification include the shaving of all
Coptic Saga Arc body and head hair, smoke bathing, wash-
A Hermetic magus who reads this type of ing out the mouth with natron salts, draw-
Egyptian ritual is likely unable to perform it. A Egyptian magicians often specu- ing figures of the gods on the skin, dressing
character already trained in the correct Faerie late about the ultimate goals of the in new clothes made of the highest quality
Methods can use the text to create a Hermetic monks. They do not, apparently, use linen, and abstaining from intercourse for at
equivalent. Rules for this are found in Realms magical texts, so why collect them? least a day, and perhaps far longer.
of Power: Faerie (page 121). Characters with If they simply seek to keep the world The space may also need to be purified
books of Ancient Egyptian rites may need to safe from their contents, why not just with incense, figures of the gods drawn on
seek the favor of powerful Merinita magi, as burn them? The monks keep stockpiles the ground, or Nile water. Many spells re-
those best able to convert the works. of magical equipment, including ter- quire items which must be previously un-
rible weapons. Many monasteries also used, like clothes, furniture, parchments,
Most of these spells are designed to be have Nilometers, which they claim to quills, and fresh herbal ingredients, which
used with the Ceremony Supernatural Abil- use for the administering of taxes, but makes recasting failed spells inconve-
ity. If this is the case, the Ceremony must be their role in ancient religion makes nient. Others require expensive, but reus-
them suspicious, in the eyes of many.
performed exactly as described. This may able items, such as wands of ivory that are
In this saga arc, the Copts are al-
require a Communication + Leadership roll scraped across the ground to create protec-
lies of the Black, and use their magi-
against a target of 3 + 1 per required fol- tive circles, and elaborate masks, which
cal powers and items to fight the
lower. It may also involve lengthy prepara- identify the caster, or target, with a god
servants of the Red. Characters aid-
tions to create ritual purity. Common forms whose actions in a sacred story are similar
ing the Black may be given quests by
monks, rest within the protection of to the desired spell effect. Many spells need
the Dominion, seek healing, or be to be said four times in succession to work.
Wisdom From Ignorance given training. The saga concludes
(Minor Virtue) with the characters taking the rel-
ics of Saint Simon the Shoemaker to A Note On
One school of Sufis found in Egypt
is particularly interested in calligraphy,
the mountain in the heart of the Sa-
hara which is the stronghold of the
Egyptian Alchemy
and the aesthetics of the enigma. By Red. Saint Simon is famous for his
this, they mean that pondering texts The entire thrust of Hermetic Al-
miraculous moving of a mountain. chemy makes no sense to either the
which have been structured as mean- The player characters move the
ingful, but which the viewer cannot practitioners of the sultan’s court, or the
home of the Red to the depths of Coptic monks who guard the secrets of
read, can be used as a form of medi- the sea, decisively swinging the war
tation which brings enlightenment. the ancients. The Mystery of Hermetic
toward the Black. Alchemy is, at its core, about making the
They are able to use books as sources
of training provided they are unable to practitioner immortal. It takes decades
read the language they are written in. of work, but at the end of it, the char-
acter can live on as a magical being. The
The sufis use this ability to gain un-
derstanding of spiritual matters, so play-
There is Always counterpoint to this, which is obvious
ers should create Ability books normally,
and when sufis use this Virtue, switch the
Another Temple. to either of the practitioner groups, is
that sincere followers of the Divine get
Ability learned from the book to Theol- There is Always to live forever anyway. Characters who
go to Paradise or Heaven don’t need to
ogy, Organisation Lore: Sufis or similarly
uplifting subjects. A sufi using this Virtue
Another Treasure worry that Judgement is still inevitable,
may occasionally gain experience in ma- and although the details vary between
In Egypt, the number and vari- sects, everyone agrees that followers of
terially practical Abilities, but this only ety of temples is so large that, for
occurs in the context of overcoming spe- the Divine live on in the greatest pos-
a magus in 1220, it is virtually in- sible bliss. The Great Elixir is basically
cific challenges on spiritual journeys. Di- exhaustible. If a troupe desires it,
rectly applicable learning like this is con- worthless to religiously devout people.
Guaranteed Insight can be found Egyptian Alchemy is eminently
sidered a miracle by the sufi, and troupes about almost anything. Conversely,
should police this like any other miracle. practical and mechanical. It arose from
if a troupe prefers it, Egyptian magic generations of practice of magical medi-
This group is also interested in Alche- was so thoroughly incorporated into cine. The greatest cache of alchemical
my, but only in materials which alter mood Mercurian magic that there is little texts, the library of the first hospital,
and physical condition, and thus make strikingly new to be found it the ru- known as the House of Life, has never
meditation and channelling the Divine ins, but treasure doesn’t need to be been found. Alchemical medicines found
easier. The schools of mysticism in Egypt novel to be valuable. in Egyptian tombs can be designed as
(called kanqahs) are often set in grave-
single-use, Hermetic magic items.
yards, which gives them a Divine aura.

49
Lands of the Nile
This is Faerie, not Hermetic, spell cast- it means oil of lilies, that Ethiopian soil is be performed in a powerful Faerie aura. This
ing, so these steps, which a magus drawing crocodile dung and that the semen of Amun is rarely explicitly mentioned in the text,
from the disinterested Magic realm could is a type of houseleek. A character who and even when included, it is often an inac-
ignore, must be followed precisely. Once botches this reading may suffer the effects curate warning that the spell will only work
any preparation is complete, the character of a misfired spell, or may be persecuted by in a particular temple, or in the temples of a
must make a Communication + Coptic roll a faerie, claiming to serve the god slighted particular god, at a designated time. Charac-
of 3 + (1 per 5 levels of effect). Some spells by the character’s boorish invocation. ters who, for example, discover the text of
are written in a complex, symbolic lan- The most common reason for Ancient a blessing where water is consecrated in the
guage, which makes the Ease Factor higher. Egyptian spells to fail is that the writer as- temple then sprinkled on a crop might de-
A character must know, for example, that sumes that the reader will perform the rite duce that this spell requires a greater Faerie
when a spell calls for the heart of a baboon in the presence of the god. Such rites must aura than a similar rite which is performed at
a temporary altar in the field itself.
There are several other reasons for rite
failure. The mystical landscape may have
Story Seeds: Apparently UnGifted Magicians
The most powerful Faerie Wizards are Such creatures may be dark faeries, but
always Gifted. Egyptian accounts of lector
priests do not mention a social effect simi-
may be Infernal demons. If this is true,
then anyone doing the abhorrent things
Vis
lar to that caused by The Gift. Stories which in these books may be able to call up dark The Egyptians were aware that
contain the followers of dark gods do, how- beings, regardless of magical talent. heka took solid form. They thought it
ever, describe them in ways which are similar was found in rare, expensive and exotic
to the descriptions of Blatantly Gifted magi. objects. Resin, for example, was though
There might be several reasons for the ap- A Source for the Gentle Gift to contain heka that could be used
parent Gentle Giftedness of ancient priests. for preservation magic, and gold was
All the pharaonic priesthoods seem thought to be able to contain a great
to have Gently Gifted members. It’s pos- deal of heka when making amulets.
Faeries Stripped of Volition sible that the Gentle Gift was granted to Iron was very rare in early Egyptian his-
pharaonic priests by a Mystery Initiation. tory, but was good for harming demons
Some faeries perform tricks on demand, Characters who can find the ghosts of (dark faeries from the afterlife) due to
even if the person making the demand is priests, or the Initiation site, may be able its strange heka. Deformed things were
not rewarding them either with magical to self-Initiate. Houses like Jerbiton and also thought to contain heka, which
force or emotionally-charged attention. Fa- Mercere that value Gently Gifted mem- is why many tomb robbers find jars
eries so narrowly constrained by their roles bers may support the scheme. If the Gen- of pickled double-tailed lizards. They
that they are little more than machines are tle Gift becomes readily available in the throw these away because they do not
known to the Order, but they are thought saga, the troupe may consider offering a understand that they are jars of vis.
of as the weakest creatures from their realm. new Virtue to any player characters who
The Egyptians may have found a way to have already selected that Virtue.
completely strip their faerie gods of personal
volition, so that a “priest” was anyone mouth-
ing the right noises in the right robe. If this is A Caste of Servants
Heka
true, some of these volitionless faeries are still The ancient Egyptians recognized
stuck in their statues, unable to desire to flee. The true wizards may have cast magic a mystical force flowing through all
from a distance, and used mortal proxies. If things. Hermetic magi call this force
this is true, the symbols of office for these vis. The Egyptians called this sub-
Engineered Heightened proxies are magic items that allow magi to stance heka, a term they also used for
Emotional States in Priests cast spells from a distance, perhaps at less written spells. Egyptian religious mag-
than Arcane Connection range. ic differed from Hermetic magic in
If a person offers the right type of at- that it is primarily based on the Faerie,
tention in a heightened emotional state, not Magical, realm. This means that
faeries might reward him with a mystical Mystery Initiations
flourishes which amuse the faeries,
effect, regardless of his lack of magical like spellcasting at dawn and sacrific-
power. These sorts of ecstatic cults were Priests may have developed indi-
vidual powers as Virtues earned via Or- ing animals, were not optional for An-
known to, but considered uncivilized by, cient Egyptian magicians. Note that
the Egyptians. Some of the darkest magic deal. The scripts of these Ordeals may
be known to faeries, retrieved from the Egyptian artefacts are usually tied to
that they forbade, which called up the the Magic realm, created by a separate
things from beyond Duat that were in- dead, or found in ancient inscriptions.
caste subservient to the lectors.
imical to all life, was conducted this way.

50
Lands of the Nile
changed between the between the record- These are being treated as casting clean things, in the belief that this will scare
ing of the rite and the present. Spells which tablets, for those troupes who use the spirits away. Pieces of preserved dog, various
accurately and precisely foretold the future Covenants supplement. types of dung, and menstrual blood are used
were nullified by the Silencing of the Or- to keep away faeries with Ward flaws. The de-
acles. The Egyptians themselves said that mons of the underworld live backward to nor-
some of their spells no longer worked be-
cause their gods, though long-lived, could
Transitory Magic Items mal people, and have mouths in their anuses
and anuses in their faces. Honey, which is
weaken and die with age, making their sweet to the living, is bitter to them, and can
rituals void. The rubric (ceremony of per- Transitionary magic items are not actu- be used to scare them away. They are also
formance) in some spells is not written in ally enchanted at all. They are a way for repelled by garlic, the name of which sounds
detail because the priests observed purity Faerie-aligned magicians, like those de- similar to the word “harm” in ancient Coptic,
at all times, and so did not need to be told scribed in this section, to create items simi- and the similarity of individual cloves to mon-
what that entailed. Faeries interested in the lar to those available to Magically-aligned strous teeth threatens them.
role and able to complete the bargain it talisman makers. A transitory magic item
contains may simply not notice the caster, is an object which has supernatural prop-
or be nearby. erties, but only for a single use, and, in
many cases, for a particular user designated
at the moment of the item’s creation. The
Troupes Not Using two most common forms of this in Ancient The Statues Just Hold Faeries,
Realms of Power: Faerie Egypt were temporary amulets, and liquid They Are Not Enchanted
which affected the drinker.
Troupes not using the Faerie Rite rules Merinitia magi argue that the statue
could instead use the Hermetic system, un- is, of itself, not magical. Consider a typ-
der the following rules. Temporary Amulets ical magical statue of this type: a cippus
A character using Egyptian writings of Horus. When water is poured on this
does not understand the underlying powers A temporary amulet is not actually en- statue, and collected as it trickles off,
he is invoking, and so cannot change any of chanted – rather it is an object on which a it becomes a powerful medicine. From
the decisions made by the original author. spell with the Until Duration has been cast. the perspective of a Hermetic Faerie
The spell’s Range, Target, and Duration are This Duration, only available to Faerie Ma- Magus, the statue of Horus isn’t really a
therefore fixed. Once any required prepara- gicians, allows an effect to continue indefi- magic item: it’s a clever way of making
tion is complete, the character must make nitely until a condition is met. In this case, an open offer to nearby faeries.
The bargain works like this: if the
a Communication + Coptic roll against an the spell continues Until the amulet has been
faerie transforms the water into a pow-
Ease factor of 3 + (1 per 5 levels of effect). worn and discarded. Unworn amulets are of-
erful medicine (using a power with an
The speaker’s casting total is: Stamina + ten found in tombs. Some of the more skilled
Until duration) then that faerie may
closest Form + closest Technique + Aura + grave robbers can compare their contents
feed on the fear, hope and worship of
stress dice (modified by Virtues and Flaws) and inscriptions to temporary amulets previ-
the family whose member desperately
ously used, and determine their likely effect. needs healing. If the faerie has expend-
Casting total Spell Level, Result Unlike modern items with Until durations, ed so much Might it can’t make the
0 or more Spell cast, lose one Egyptian talismans do not lose their power deal, then some other faerie can and
Fatigue level. when their creator dies: this may be because so for that family, the new faerie acts
–1 to –10 Spell cast, lose 2 many are created by faeries on behalf of as the god. If no faerie wants the deal,
Fatigue levels. mortals, or are mocked up by faeries slightly then the person just gets water. When
–11 to –20 Spell cast, lose 3 before their modern discoverers arrive. he dies, people say he was shunned by
Fatigue levels. Most temporary amulets are small, Horus for some secret and dreadful sin,
–21 to –30 Spell cast. Lose 4 linen bags filled with magical ingredients, and faith in the water is maintained by
Fatigue levels and gain a then painted with mystical words. At their the survivors who have been cured.
Warping point. simplest, the spells enhanced the medicinal Although the priests creating the
–31 or less Spell not cast. Lose 5 properties of the objects within the bags, but statues often gave them cosmetic pow-
Fatigue levels. Gain temporary amulets offering protection from ers using Faerie Rites, a statues might
Warping points equal
spirits, healthy childbirth and fortune in war be completely mundane. The humans
to Magnitude. If more
are all regularly retrieved. The contents of coming to pour water over it have a
than 2 points gained,
the bags are sometimes understandable in narrative in their minds which the faer-
check for Twilight.
Hermetic terms, due to sympathetic magic. ies can read and respond to.If the nar-
Remember that an Egyptian book is a More often the contents are reflections of rative dies out, a faerie which wanted
series of related scrolls kept together; as- Egyptian beliefs, given power by faeries. to rekindle it might use its powers to
sume each scroll contains a single effect. Many temporary talismans contain un- send dreams, or make the statue talk.

51
Lands of the Nile
Seals Temporary Potions Animated Statues
Seals are a form of temporary magic Most temporary potions were made by
item. They either maintain a spell, by be- pouring either water or beer over a statue Classical authors mention that the
ing the focus of an Until Duration (that, like which housed a faerie, in the belief that Egyptians had a strange art, not recorded
Egyptian talismans, does not end at the deal magic would infuse the fluid. The most elsewhere, of bringing the statues in their
of the caster), or they act as wards. Egyptian powerful objects for this purpose were spe- temples to life, and of using the statues to
seals of this type are remarkably similar to cially-designed statues of the god Horus, create transitory magic items. To secular
Watching Wards. A spell is contained in- which are called cippuses. Each statue magi, this entails convincing a faerie to en-
side, and maintained by, a ritual cast upon provided a single effect. Other gods could ter into a statue and stay there, performing
the seal. When a precondition named at the similarly assist their followers, and different various tasks. In exchange it is fed vitality
casting of the ritual is met, the spell is cast. gods, with different spheres of divine influ- by the effect it has on the lives of the peo-
In most cases, this is the breaking of the seal, ence, provided a range of effects. ple it affects, and through their worship.
but sometimes touching, moving, or illumi- Some magicians preferred to paint Technically, the statues are not magical at
nating a seal is sufficient to trigger its effect. or carve the words into a bowl, and then all: they are just matter the faerie spirit has
Touch played an important part in seal- pour water over these words. In some in- sheathed itself in.
ing. Some Egyptian wizards carried ivory stances this is the creation of a temporary
staves with hands on the ends, to allow them potion, and bowls of this type still work
to touch things more conveniently. In some if nearby faeries understand the deal on Statue Consecration Mystery
cults, these devices were talismans, in others offer. For others it was simply a form of
a new way of extending the Touch range, and ceremonial spell casting, at Touch Range, The lectors performing this task often
in yet others, a symbolic hand for the Faerie and these bowls can’t function without a had no theoretical framework for their ac-
god, so that it did not have to leave its temple Gifted user casting a spell. tions. Those in larger temples often fol-
to touch things and manifest its powers. lowed a detailed series of written instruc-
tions. Those in smaller sects were guided by
a highly cognizant faerie, repeating steps
Tongue Magic taken by priests in the larger temples. The
method of consecration is currently lost to
Egyptian spellcasters thought that magic ciations and corrects them, so that so that humans, but could be found if a temple li-
radiated from the spoken word, and therefore botches are less likely. Being possessed by a
was, for a time, powerfully concentrated in tiny faerie may, however, have personality
the tongue. They developed odd little tech- altering effects. Examples of Animated
niques which might aid magi, if incorporated
into Hermetic theory. These tricks are de-
Models
scribed in rare texts, which a character must Saliva and Breath Ranges There are two famous examples of
journey to find. this power, known even to the story-
When heka is spoken, magic is cre-
ated, and flows through and over the tellers in the streets. A magician-prince
once made a miniature boat and crew
The Drawing of Maat tongue. This makes anything in contact
out of wax, then breathed life into
with the tongue powerfully magical.
Some priesthoods, aware of how Egyptian wizards could cast spells more them, and sailed up the Nile to fight
touchy their gods were, found a way to easily if they spat or breathed upon the an enemy. A different magician, whose
protect themselves. It involves drawing target than if they touched them. Treat wife was unfaithful, left a wax croco-
a skilled portrait of the Goddess of Truth this as equivalent to Personal range, but dile with his steward. When the stew-
on the tongue. This prevents the character without circumventing Magic resistance ard saw the wife and her lover meeting
from lying, but it also prevents the charac- as Personal spells do. This was less pow- by the lake, he threw the crocodile
ter saying false words. A faerie god weaker erful than it initially appears, because into the water, and it dragged the
than Maat, who was considered to embody people were aware of this and so shielded lover away. When questioned by the
one of the foundational principles of the themselves. Even in Mythic Europe it’s pharaoh, the magician had the lover
universe, was required to play along, and believed that saliva and breath can car- dragged back from the afterlife by his
take no offence, if the magician mispro- ry curses (because some faeries can use crocodile, then turned the crocodile
nounced words. shared fluid or breath to create Arcane back into wax. When the pharaoh had
A character able to discover how the connections).It would, however, make questioned the lover and was certain
Mystery of Maat was performed can cre- some Spontaneous Hermetic spells mark- of his guilt, he bade the magician turn
ate a little possessing faerie that sits in the edly easier. There is no record of the ma- the figure into a crocodile once again,
mind of the magus while he casts spells. gicians bottling their breath or saliva to and it dragged the lover to the Egyp-
The faerie checks his words for mispronun- delay the activation of spells. tian version of hell a second time.

52
Lands of the Nile
brary is uncovered intact. Some faeries may,
alternatively, recall it. Statues of gods made
in this way may attract the attention of de-
mons, who seek to force out and replace the
faerie, or the wrath of the Divine, which
prohibits the worship of false gods.
Some few chief lectors, beloved of the
gods and therefore privy to their secret
need for humans, created new consecration
rituals. Each ritual creates a narrative, and if
the priest convincingly performs it, so that
a faerie may feed on the emotions of the
congregation, the new statue is functional.
This requires a Communication + Folk Ken
roll against a target of 18. The texts that de-
scribe the consecration of new statues are

Playing Powerful
Faeries Against One
Another
One way to force a faerie into per-
forming a service, often used by these
magicians, is to offer an alternative
bargain to a second faerie. The best
described form of this is “If you do not
do what I say, I will turn the world up-
side down and drag the afterlife into actually choreographies for rituals which Where Did All the
the world of the living.” When this has aid the character making the Communica- Magical Statues Go?
actually occurred, an area is filled with tion roll. Performing the ritual in a temple
cthonic faeries who kill humans, or with a Faerie aura, or while miraculous Two great events destroyed many of the
drag them off to be tortured in Faerie. things are occurring due to faerie rites read active statues, leaving only those locked in
What the magician thinks he is do- by other priests, also aids the roll. tombs and lost monuments intact. The first
ing is saying to a faerie god “Do what I of these was the Roman invasion in 30
want, or I’ll let this other god do it, and BC. The Romans knew they could ban-
pay him back by letting his creatures Intermediary Statues ish these gods merely by smashing their
eat your followers.” The presence of statues, and so they destroyed as many
two powerful gods creates a weakness Some of these priests also consecrated as they could. Player characters menaced
in the world, which touches Duat and temple statues for themselves. The ghost of by a faerie god can similarly seek out and
allows easy Spiriting Away. The magi- the priest is bound to, and may animate, the deface its image. The second occurred
cian then tips the scales in favor either statue after death. In exchange for offerings in 2 AD, when Christ and his family fled
of the initial god, or of the cthonic be- from supplicants, it agrees to take prayers to Egypt to avoid the purge of Herod.
ings, by influencing nearby people. to the gods in their homes. Other servants, Some writings say that when he entered
Hermetic magi, who doubt faeries like guards and spies, might have similarly the country, there was a great shaking of
have consistent roles, suggest that in this
been honoured with statues to anchor their the earth, and all of the statues fell down
case, the magician is creating a very pow-
ghosts while in this world. and were destroyed. The veracity of these
erful narrative. They believe, however
accounts is questionable, as some statues,
that the faerie god grants or declines the
like the Father of Dread, clearly survived.
agreement based on the unspoken, or
It may be that only those statues currently
perhaps even unconsidered, desires of
the magician. The consuming, cthonic inhabited by faerie gods were destroyed.
faeries may be the initial god and his Some of the statues may simply have
court, merely shifted into the roles which been used up. Making statues move causes
the magician has, himself, given them. wear and defaces them, as they do not heal
like living things. There was also a medi-

53
Lands of the Nile
cal tradition that could pass injuries from
Unusual Amulets a person to a holy statue. Once the statue The Weakest and
Certain types of ancient amulets
was too damaged to continue to house the
god, the presence was moved to a newer Commonest Ancient
are considered particularly promising
by Hermetic researchers.
statue. After the kingdom fell and the
methods of making new statues were lost,
Magicians
many of the old statues were destroyed by The most common magicians were
healers. Ruined statues which embodied priests who served small, local spirits, and
Ib Scarab faeries often contain vis. had a role similar to that now played in
Christian Europe by the village witch or
These amulets do not act at Touch
blacksmith. These priests were not neces-
range, despite being worn. The Ib
Scarab was designed to allow the dead Temporary Objects sarily Gifted, and had little power. This is
the only form of Ancient Egyptian magic
person to lie undetectably to the gods
at the final judgment. From a mystical From Models that still thrives in 1220, although it has
changed name and form, and aligned it-
perspective, it replaces the heart, and
One of the more unusual forms of self with Islam. Faerie-aided Murabits may
so can create effects at Personal Range.
Egyptian magic is the creation of temporary claim to venerate the bones of inspiring
If the Ib Scarab is lost, it acts as an Ar-
objects out of models of those objects. The mortals, but they are really the servants of
cane Connection to the owner.
Egyptians believed that when they died, faeries with strong local stories.
the things that were, in model form, in their
Seals With Royal Names tombs would be available to them in the
The Treasures of
afterlife. Some of the more powerful magi-
The name of a god, which includes cians were able to perform the same trick in
Ancient Local Priests
dead pharaohs, is a sort of emanation the mortal world. These grave goods still Troupes with earlier supplements
of their power. This is why, after a pal- work, when found in tombs. A faerie enters might design these remnants in several
ace coup, it was important to destroy the object, and aids the user in his adven- ways. The simplest have Virtues like
all of the inscriptions of the name of ture, thereby gaining vitality. Faerie Friend. Some of these priests of
the ousted rival. These royal names Troupes using Realms of Power: Faerie local gods could be designed as Faerie
have a little Magic Resistance, perhaps should design a faerie that has the enlarged Doctors (Realms of Power: Faerie, page
as high as 5 points. Some people carry form, and give it a shapeshifting power, al- 118). If designed as Faerie wizards, they
these royal names because they think
lowing it to become a model. Groups using specialize in Weal Rites (Realms of Power:
curses may be deflected if they catch
only the core rules should design a magic Faerie, page 129). If they are designed
the name in their area of effect. The
item with a shapeshifting effect. as Faerie Bargainers, they specialize in
royal name grants the wearers no re-
Bonding (Realms of Power: Faerie, page
sistance, but may accidentally protect
132). The grave goods of ancient Mu-
them while protecting itself.
Experienced folk magicians are Threatening the Gods rabits can serve as goals for Mystery
Quests. The ghosts of dead local priests
aware of this, and so choose their curses
can act as mystagogues, often fading
carefully. A well-designed curse harms
The lectors usually behaved like fa- away once they have prevented the ex-
the wearer but not the seal. For exam-
erie enchanters in 1220: they attempted to tinction of their priesthood.
ple, a man cursed to die when his boat
turns over may be protected by a royal please, flatter and convince the faeries they
name, since it resists being defaced by were attempting to control. There was,
the water. The name will not, however, however, an alternative version of the En- The Most Popular
prevent the man being stung to death by
a scorpion, or murdered by a street thug,
chantment Faerie Rite Method practiced by
lectors on gods they did not serve, and by
Egyptian Amulets
because these do not damage the seal. unscrupulous magicians outside the temples. Protected Against...
The term “cartouche” does not oc- The spell-caster threatened to destroy not
cur in Mythic Africa. It’s French for only the faerie, but the entire world, unless • Diseases caused by the dead, de-
“cartridge” and was given to the royal given what was demanded. Most magicians mons or the gods.
names by Napoleonic soldiers who who threatened the gods had a faerie ally, • Spells from demons pretending to
thought the rings looked like their am- and a gateway to that creature’s place in be foreign sorcerers.
munition. To the Copts, the cartouche Arcadia, so that they could avoid reprisal if • Accidents while quarrying stone
is a sort of shen, that is, a representation their spells failed spectacularly. • Drowning and other accidents
of a rope laid out to create a magical Egyptian stories cite rare examples while working on boats.
protective circle. where a magician of this sort went through • Being eaten by crocodiles
with his threats. The Sun, for example, is said • Combat fatalities

54
Lands of the Nile
to have stood still for three days, stuck like a
boat on a sandbank, so that none could sleep
been recovered. These books can used and
understood by those who speak Coptic.
Perpetual Amulets
and the crops withered. Such miracles are One book of Egyptian magic, describing
beyond the scope of any save the Divine, so this group’s work, has been circulated in Troupes not using Hedge Magic: Revised
they cannot have occurred.Either faerie gods Europe, and created the Learned Magician Edition should just design amulets as Her-
pretended they could occur, because the fear tradition (see Hedge Magic: Revised Edition). metic items.
of the populace is so delicious, or they con-
spired with the magician to cause people to
either experience the events through glamor, Relationship to Learned Magic Color
or to remember that they occurred.
Ancient Egyptian craft magic, at its sim- The color of amulets is significant in
plest, focused on the creation of three types Egyptian magic. The color of magic is black,
The Writings of Those Who of objects: amulets, talismans, and curses. but green is also widely used, presumably be-
Threatened the Gods An amulet protected the wearer, a talisman cause it attracts faeries. The color blue is used
made life easier for the wearer, and a curse for invoking gods, due to its heavenly associa-
The writings that can be recovered from hurt something else. This is very similar tions. Yellow, orange, and some shades of red
these magicians come in three types. The to the Learned Magic tradition, which has are all the same color to an Egyptian magi-
first are detailed scripts, like those which three Techniques, for protection, assis- cian, and they are excellent for fire magic.
have been left by by lectors, but which En- tance, and harm. The Learned Magic tra- Red is used for evil magic: the names
chant rather than Evoke. Groups not using dition has Luck, Magic, and Health forms. of Apep and Seth are always written in red.
Realms of Power: Faerie should use the rules in These can be used to simulate a wide variety Spells to conjure the servants of Seth, or to
the earlier insert. The troupe should model of Ancient Egyptian effects, but individual ask for favors from the god of chaos, steril-
a spell which gives the final effect, not the priesthoods may have had other forms or ity and foreigners, are always written in red.
control of the faerie providing that effect. techniques. Learned magic can be boosted Amulets of red stone are used to control and
The second type of writings are merely de- by aid from spirits from the Four Realms. ward against these creatures, Red is also used
tailed scripts for the threat, to attract the fa- In Egypt, the ready access to powerful faer- for curses, as it is the color of destruction.
erie’s attention. These grant a bonus to the ies and magical spirits may have made this
casting total of a particular Rite. The final easier. Learned Magic has a limited series
variety are texts which Initiate characters of Ranges, Target and Durations: Egyp-
in Mysteries. These provide Virtues which tian magic does not have these limitations.
improve their capacity to enchant faeries. Learned Magic also has Difficult Arts: this
These may include Special Circumstances, was not the case for Egyptian Magicans,
Puissant Enchantment or Magical Focus. and is a relic of the origin of the Learned
Magic tradition: a single book intended to
Faeries in Boxes
be studied as part of a wider corpus. The priests of Egypt, who drew
Troupes using the Learned Magician their power from the Faerie Realm,

Magical rules to create Egyptian spells should as-


sume that the Egyptians had very high cast-
ing and laboratory totals, reflecting their
also used to trap spirits in boxes. The
faeries involved in this process are not

Craftwork
still in their containers. Egyptian cos-
generations of accumulated learning, and mology stated that the trapped beings,
access to potent lab texts. generally Apep or his followers, found
their way out of the boxes. Clearly
The priests who read services in the this was the case; otherwise the ce-
temples of Ancient Egypt were supported Grave Weapons lestial drama of solar rebirth would
by a caste of magical crafters who cre- cease. Also, since the peasants who
ated enchanted items. Roman and Greek Egyptian demons and ghosts were dig up these boxes are now Muslims,
authors noted that the Egyptians had a thought, in some sense, to resemble birds. faeries who are nearby when the boxes
strange facility with the manufacture of People were buried with weapons that were are found prefer to take the forms of
amulets and talismans. They were the fo- used to snare birds, to allow them to fight trapped djinn or efreets. Characters
cus of a major export industry during Ptol- off demons on their trip through the under- who have learned the stories of An-
emaic times. Tomb robbers often recover world. The most common of these weapons cient Egypt, however, may tempt a
magic items. A formal process for their is a throwing stick with an effect similar to faerie back into the role of a servant of
sale exists, described in the section on the Faerie’s Eternal Oblivion upon it. Others had Apep. See the animal-headed demons
guild of tomb explorers. A black market nets, which have ReVi effects which immo- in the Tombs chapter for ideas, or just
for amulets also thrives. bilize the demons, allowing their victims to use the statistics of any dragon in a
The writings of these crafters have also flee, or stab the defenseless enemy. previous supplement.

55
Lands of the Nile
Shape specific words, not the intent, need to be A Note on True Names
adhered to. Most trapped creatures are
Many amulets were made in one of a lim- found in tombs, but in Ancient times most Many kinds of spirit magic are made easi-
ited variety of shapes. The most popular is a were buried in religious precincts. It was er if the caster knows the true name of the tar-
representation, in precious metal, of the linen thought that the gods would watch over get. Ancient Egyptians were very casual about
bags used to make temporary talismans. Many the prisoners and prevent their escape. True Names. In many tombs, a list of the Ka
other charms portray a thing from which the Some creatures, who are grateful for names of the owner, and all his servants, can
wearer borrows a Virtue or other quality while rescue and like their rescuers, forgo op- be found. The owners had these rolls made
the item is worn. Most charms have the sym- portunities to cause harm. A rescued spirit because it was considered undignified to wan-
bol of the Wedjat eye upon them. Thoth, the may be converted into a permanent ally by der about the Fields of Turquoise calling out
Lord of Amulets, is often evoked in inscrip- performing a series of favors for it. These for your table-steward as if he was a lost dog.
tions on the sides of amulets. favors are similar in nature and difficulty to If you had his true name (also called a ka name
the Ordeals of a Mystery (see The Myster- or a ren), he answered a summons immediate-
ies) but do not require Occult Lore. The ly, and you wouldn’t get any of the millions of
adventure in which the player character other men called “Moses.”

Magic Outside rescues the creature may also be taken into


account, if it was suitably difficult.
Most rescued creatures resent their loss
The owner’s true name was included
to make sure that he, and not someone
else, was given his just rewards. This was
The Priesthoods of freedom, first to their container, and
then to the human they must serve, how-
not considered particularly insecure. The
owner had shabtis, little statue servants,
ever briefly, before they are liberated. If the who answered his True Name for him. This
Outside the system of religious service, captured being is a faerie, some magi sug- was primarily to avoid agricultural labor in
Egyptian tales, and funereal goods, reveal two gest, it is best to just give the creature its the afterlife, but also switched the targets of
rare, and very powerful, varieties of magician. freedom immediately and unconditionally. any curses hurled using his name.
This is a gift, and many faeries are required,
by their nature, to give a gift in exchange.
Those Who Their gift must be worth as much as to the
human, from the faerie’s odd perspective, as
Those Who Have Read
Commanded Spirits its freedom. Although the player character the Book of Thoth
has little control over what gift is given, or
This group of wizards was consider- what trouble accepting it may cause, the All authorities agree that the most pow-
ably scarcer, and more powerful, than the character does not need to deal with a truc- erful magicians described in Ancient Egyp-
Keepers of the Books.They were religious, ulent faerie. A character similarly liberating tian folklore are the handful who have read
but used their status with powerful faeries a magical creature should expect no reward, the Book of Thoth. This magical text con-
to bully lesser Magical spirits into obeying and unconditional freedom does not pre- tains all of the spells of the first great magi-
their commands. Their magic was similar vent the being attacking its benefactor. cian. All characters who manage to find the
to that of spirit masters, and they are an Book may read it, and afterward have the
ancestral tradition to the sihr, the modern ability to effortlessly cast the equivalent of
wizards of Egypt, described in The Cradle and Insight and Ordeals almost any Hermetic spell. Within one day,
the Crescent, a Hermetic variant of whom are Suited to Hermetic Magi however, they either die or fade into Twi-
found in Houses of Hermes: Societates. light. There is no way for a character who
This tradition, which used the Magic has read the Book to remain in the world,
Realm as its main source of mystical power, and after the character’s death or dissolu-
Contained Spirits is the most directly suited to Hermetic adap- tion, the Book is hidden again by mystical
tion. The writings of Egyptian magicians of forces that reach into the world from the
The most durable of the treasures left this type are valuable as sources of research depths of the Magical Realm.
by the commanders of spirits are creatures Insight and new Mystery initiations, but are
trapped in mystical containers. These crea- also treasured by the Sahir, who wish to learn
tures, who may be either faeries or magical them, and the Coptic monks, who want to
creatures, can communicate with whom- stop them falling into undeserving hands.
ever holds their container. A bargain struck
with these beings is binding, but only the

56
Chapter Six

Egypt
The most surprising feature of Egypt, of the city of ‘Aydhab seems to be falling center of the Sahara. The Black encircles it
for travelers from outside the region, is that under the sway of evil. with the Nile, and prevents its ravenous ap-
its largest cities are so young. Three of the petite from consuming Africa. Its servants
four largest cities, Cairo, Damietta, and are detailed in Between Sand and Sea, but in-
Qus, have only had their current size and clude hedge magi who draw power from
prominence for a handful of decades. Egypt
may be an old land on an eternal river, but
its society is in constant flux. This is re-
The Nile the decay of the natural environment, the
set beasts, tribes of werehyenas, and great
afrits of smokeless flame. Some say that ev-
flected in cities that have ancient landmarks The Nile is the greatest river on Mythic ery lie makes the Sahara a grain bigger, so
surrounded by new suburbs, and where the Earth. It rises in the Atlas Mountains, be- every liar serves the Red. Others say that if
local nobleman may have spent his teenage fore sweeping south, through the desert you don’t want the Black to notice you, you
years as a street thief or mercenary. and to the very edge of the habitable world. must never drink the water.
It turns east, through the countries of the
Plinian races, until it nears the east coast of
A Note on Auras in Egypt Africa. Then it turns north again, through
the lands of gold and black men. It floods
The Seven Heads
The Dominion aura of the holiest plac- Egypt annually, leaving farming soil almost of the Nile
es and pilgrimage sites might reach as high magical in its fertility, before disgorging
as 10, but generally places of worship have into the Mediterranean. Even tiny creeks Pliny listed seven heads for the Nile,
a Dominion aura of 4, the cemeteries and in Mythic Europe may have elementals: the but not all of these can be used in 1220.
homes of the People of the Book have an Nile’s Spirit is so vastly powerful it needs to Some are silted up, and some are simply
aura of 3, the places of work of monotheists create avatars or invest emissaries, simply so not where he implies them to be. The main
have an aura of 2, and land from which the humans can comprehend it. distributary is the Phatmetic Mouth, which
call to prayer can be heard has an aura of 1. The great mystical presence which is disgorges at Damietta, in the eastern Delta.
Faerie auras are equal to (Might of the embodied in these waters has had many This has been the main port in Egypt, used
most powerful faerie in the area /5) unless names over the centuries. The Copts, who by merchants wishing to trade along the
two faeries are contesting control of an know its ancient Egyptian name, call it Nile, for decades. The Christian invasion of
area, in which case the aura may be higher. Kheme. which is also the word for the color Damietta has diverted pilgrims and traders
The most powerful Faerie in an area is not black, and the land of Egypt itself. The from North Africa and Iberia toward Alex-
necessarily the most powerful the charac- Black is not the same as Isis, the Faerie god- andria. Alexandria is the main port on the
ters engage in a given story. dess of the river, but she, perhaps, served western edge of the Delta. It does not link
Magic auras are found in awesome natural the Black and was nurtured by its vitality. directly to the Nile, and so it is less conve-
places, and tethered to human artifice. Many The Blemmyaes of Philae, who worshiped nient as a port, despite its excellent harbor.
ancient tombs have an aura, the strength of Isis in ancient times, are often agents of Some of the silted, or missing, mouths
which is determined using the rules found in the Black. In the west of Africa the Black of the Nile have been withdrawn from the
the Tomb Creation section in chapter 4. is served by a tribe of seven-headed rain mortal world by the Black. Some have been
Infernal auras are found in places of serpents. Their physical form may mirror recoiled as reflections of injuries suffered in
great sin. These are usually small pockets, the river’s, with its delta of seven mouths. its skirmishes with the Red. One, the Pelu-
which are eventually worn away by the Elsewhere in Egypt the Black calls up horus- siac Mouth, has been hidden, to provide a
Dominion, but places dedicated to sin may beasts, the ascended dead, Coptic alche- secure base for the Servants of the Black.
have powerful, apparently permanent auras. mists, jinn, and faeries for its ceaseless war
The customs house where pilgrims were with the Red.
once routinely hung by their testicles is no- The Red is a great force of desiccation
toriously known as such a place, and most and sterility, which is most powerful in the

57
Lands of the Nile
help” of the Muslims. Ismail ibn Ibrahim,
the patriarch of the Arabs, had a Coptic
mother, and the Prophet had a Coptic wife.
The previous, Fatimid, period was largely
one of tolerance for the Copts, and this has
continued into the current dynasty.
Copts in Egypt have some advantages
over dhimmis elsewhere. Those who live
in Alexandria pay no taxes except a sort of
compulsory charitable giving for the poor.
In many other areas, new churches are for-
bidden, but in Egypt they are often built.
Islamic legal scholars allow this on the basis
that presumably little towns had churches
before the Arabs took power, and so the
new buildings are in some sense merely
continuations and enlargements of old
places of worship. Dhimmis are not permit-

Delta?
Referring to the fertile headwa-
ters of the Nile as a “delta” is one of
Herodotus’s ideas. It refers to the tri-
angular shape of the land, on certain
maps. A “delta” is a triangular Greek
letter. The Egyptians in ancient times,
and the Copts who speak the old lan-
guage, called this region Ta-Mehu,
which means “Land of the Papyrus.”
This is notably similar to the Field of
Reeds in Duat, the ancient afterlife,
which is described in more detail in
Chapter 4: Tombs. There are many
gates to Faerie and the Magic Realm
hidden in Ta Mehu.

Story Seed: No Papa


The position of Patriarch of Al-
exandria has been vacant since 1216.

Cairo Coptic Cairo


Cairo retains a large and prosperous
There is a particular priest, Cyril ibn
Laqlaq, who has such wealth and po-
litical influence that it is impossible
Cairo is the capital of Egypt, but has Coptic community. The Christian commu- to elect anyone else, but whom a core
only had that role for just over 50 years. It nity in Egypt is treated better than in most group oppose. If your version of Myth-
is a new and wonderful city, praised by pil- other parts of the Muslim world. There are ic Europe echoes real life, Cyril III will
grims from all over the world. Many locals several reasons for this. Egypt surrendered be ordained in 1235, and will be a noto-
call Cairo “Misr,” which is the Arabic name to Islam rather than being taken by force, rious simoniac: possibly the reason the
for all of Egypt. It is believed to be the name which made the Copts dhimmi, and gently opposition to him was so zealous. The
of a son of Noah, who was the first king of restrains the legal options for exploitation lack of a formal leader weakens Coptic
the country after the Flood. Misr’s sons went available to the ruler. There are hadiths influence, and player characters able
on to found many of the great cities of Egypt. (sayings) from the Prophet granting Copts to break the deadlock might gain the
a special status as the “instruments and gratitude of the successful side.

58
Lands of the Nile
ted to ride horses, but in Egypt they often tians are the finest soldiers in the world. If, soldiers. This cadre are called the mamluks.
do, being careful to dismount when passing as this seems to imply, Egyptians have an The Coptic community is led, in a mor-
the houses of Islamic noblemen and legal innate talent for war, this means that the al sense, by the Coptic Patriarch of Alexan-
officers if when necessary. average Egyptian peasant mob is far more dria. Following the relocation of the capital,
Copts are still third class citizens (be- dangerous than a group of rebellious farm- it has been more convenient for the patri-
hind Muslims and new converts to Islam) ers elsewhere. Coptic revolts have been arch to live in the older part of Cairo than
and so are not permitted to carry weapons. put down, with some difficulty, in various in Alexandria, where his official see lies. He
This is important to the rulers, and is en- places, and the sultans have countered by believes himself to be the spiritual custo-
forced stringently. In part this is because raising Egyptian children as Muslims, sepa- dian of all Christians in Africa, but travel
a hadith from the Prophet says that Egyp- rate from their Christian parents, as slave is so difficult that many of the Churches in
communion with him act with great inde-
pendence, and there is a Greek claimant to
What is a Naphtha Pot? What is a Lighting Bomb? the See of Mark who actually still lives in
Alexandria.The Hanging Church, the patri-
arch’s cathedral, is located above the gate-
A naphtha pot is is a ceramic hand A poison pot releases toxic smoke. As
house of Babylon Fortress. Babylon Fortress
grenade, in which white water naph- poison is expensive, these grenades do
tha (petroleum) is held in a gel. The not burst until they hit something, and was a Roman strongpoint. It is from here,
simplest are incendiaries, and catch fire as it is difficult to disperse a toxin in suf- it can be argued, that the Empire withdrew
when the ceramic casing cracks and the ficient concentration over a large enough from Egypt, passing the territory, and the
contents are exposed to air. A more com- area, they are rarely preferable as an ar- Copts, into the keeping of Islam.
plex version is explosive, and these are mament to an explosive grenade. They
often made in an aerodynamic shape, so are, however, useful for sabotage, assas-
that they travel greater distances when sination, and perhaps, in large enough
Fustat
launched by siege engines. A lighting numbers, for dictating the movement of
bomb is a naphtha pot used as a fuse for enemy forces on the battlefield. Player Fustat was the capital of Egypt until its
other bombs, for example if they are set characters may also find them handy destruction in 1168. Prior to 1168, Shawar,
as a demolition charge. The can also be when confronting tomb spirits repelled the vizier of Egypt, had kept the country’s
used to set fire to flammable objects, like by various types of incense. Syrian and Christian neighbors at bay by
thatch, crops, and furniture. Most professional Egyptian soldiers playing them against each other. In 1168
An incendiary naphtha pot is a have seen naphtha bombs, and so do not Amalric of Jerusalem invaded. Sawar or-
thrown weapon. The damage it does de- panic when they are deployed. Untrained
pends on the viscosity of the fuel within troops, mercenaries from other parts of
it. Most pots contain a thick gel that
burns for several minutes, doing +10
the world, and horses, often break forma-
tion, and may flee, if attacked with explo-
Plot Hook: Ancient
damage each turn to whatever the fuel sives or incendiaries. Characters may face Works Of Magic
touches. The fuel can instead be runnier, the naphtha with a Brave Personality trait
so that after it lands it spreads in a pool roll against an Ease Factor of 5. or Trickery?
of flame that does +5 damage to every Rare specialists can create more po-
flammable thing it touches. The fuel can tent effects than those listed above. The This mosque was built on the site
also be left as liquid petroleum, so that finest alchemists in Egypt, excepting of the magical duel between Moses
it becomes a brief ball of fire when the perhaps those who serve the household and the magicians of pharaoh. Player
ceramic case cracks. This does (+5 – 1 of the sultan, are, however, Christian characters can call up the ghosts of
per pace from the pot) Damage, for one monks. They have little interest in ex- these magicians, with the right assis-
round, but may start other fires. perimenting with better grenade designs. tance or Hermetic Virtues. Lacking
An explosive naphtha pot does +10 any relic of the magicians, the charac-
Damage if it strikes a target, diminish- ters must make an Arcane Connection
ing by 1 per foot. This damage is caused Making Naphtha With Magic to the spirits of the dead. Fortunately,
primarily by the fuel of the pot igniting. the names of the two magicians are
Naphtha pots are relatively weak ex- Naphtha can be created with Creo recorded, and one died during the
plosives, and shrapnel from the ceramic Aquam spells, and is a processed natural Plague of the Death of the First Born
jacket of the grenade may cause minor liquid. This gives Creo Aquam spells a Base Sons. Leadworkers (see Houses of Hermes:
injuries, but high velocity explosions or level of 3, and the Base Individual target is True Lineages) or those who practice de-
metal jackets are beyond the usual level a pool one foot across and six inches deep, fixiones (Ancient Magic) can use names
of skill found in bazaar-trading Egyptian regardless of the viscosity of the naphtha. to create Arcane Connections to the
alchemist. They are only encountered This is about one and a half gallons. naph- dead, and so can summon a pharaonic
as special items in stories, or if made by tha created outside a container ignites im- wizard here. Sadly, some of their mag-
player characters. mediately, due to contact with air. ic was performed by trickery.

59
Lands of the Nile
dered Fustat to be abandoned and burned, ing left standing as successive capitals have official one, but many people keep their
so that it could not be used as a base by the grown about the site. It was constructed with own nilometers as well. A suspiciously large
invaders. His forces used 20,000 naphtha treasure found by Ibn Tulun, reported to be number of old Coptic monks keep nilom-
pots and 10,000 lighting bombs to destroy over four tons of gold, on a single excava- eters, and those who believe they retain
the city. The Christian invasion was halted, tion. This mosque is reserved for the free use some of the magic of the Ancient Egyptians
and the Syrians then invaded, sweeping of students and travelers from the Maghreb, consider these ritual objects. The monks
away the Christian forces and claiming and supported by a subsidy from the sultan. gently mock this superstition.
Egypt for themselves. The Cairo nilometer is a white, octago-
The people of Fustat, one of the largest nal marble column kept in a square well near
and most prosperous cities in Mythic Af- The Nilometer the city. It is divided into 22 cubits, called
rica, were not permitted to take their prop- “fingers.” When the annual flood reaches 16
erty or riches with them as they fled. Many A nilometer is a device to measure the cubits, this is called “full water.” A festival be-
of the nobles of Fustat buried their wealth, height of the floodwaters of the Nile. The gins immediately, and carries on for several
or stayed to chance the Christian invasion, nilometer at Cairo is, in a legal sense, the days. The sultan is legally entitled to his land
dying in the vizier’s inferno. These treasures
are still often found by treasure hunters, but
they are also used by faeries and demons
to tempt and reward humans caught up in
Story Seeds For the Maristans
their schemes. As one of the most effective hospitals es to harvest as much of the ingredient as
Under the reign of Saladin and his im- in the world, these buildings are a great they can, then destroy the source, so that
mediate successors Fustat and Cairo were place for player characters to recuperate their stores are of incalculable value.
encircled by a single defensive wall.This after traumatic events. The hospitals cure
is still under construction by innumerable the sick, but also have bath-houses, an
Christian slaves, preferably from the East- excellent library, and free lectures where The Magical Air
ern Empire, because Byzantines are attrib- the interested, including recuperating pa-
uted with unparalleled skill as builders by tients, can develop their Medicine skill. In Barcelona, previously normal
the Egyptians. Although the single wall has Alchemists, paid for by the sultan, dis- people have begun developing the Magi-
made Fustat part of the capital, the ruined pense basic cures, and can refer patients cal Air Flaw. This is causing great strife,
city has never been systematically rebuilt. to more specialized care. and some churchmen who have noticed
It is a part of town where noxious trades are the similarity between this affliction and
carried on, and waste is dumped. the Gifted are blaming the Order. A lo-
Perfect Ingredient cal member of House Criamon has sug-
gested that the Air is caused by an envi-
The Maristans A plague has broken out in Egypt. ronmental contaminant, but how to find
The characters discover that it was last or treat it is beyond his knowledge. The
seen three hundred years ago, and that a Tribunal decides to try as many strategies
The Cairo Hospital, supported by the
particular scholar cured it somehow. An as possible, and sends a delegation to the
Sultan, is one of the finest in the world. It is account by one of his students is found Maristan, to see if a similar problem oc-
a center not only for medical treatment, but in the library of the Maristan, It says that curs in their records.
for research and teaching. Students travel a peculiar talisman was used to seal the
from across the world to serve in the hos- illness into the pit where the final victims
pital. The building itself was originally a were laid. It also gives accidental clues The Returnee
royal palace, and was given to the sick as to the location of the pit. The head of
an act of charity. The palace opposite was the Maristan, on becoming aware of this, A young woman in the Maristan for
then turned into a women’s hospital. Final- sends an expedition. the mentally unwell has begun making ri-
ly, a third building was constructed, for the The pit has been opened by grave diculous claims, which would be ignored
treatment of the insane. robbers, who have carried off the talis- if they were not in an archaic form of
mans as spoils. While they own the dis- Latin. A Coptic monk suggests that the
tinctive talismans, they will not become only time he has heard similar phrases
Mosque of Ibn Tulun ill, but can carry the sickness to others. was from a particular scholar, who is a
The Maristan and the Guild of Seekers member of the Order of Hermes.The
This is the oldest mosque in Cairo, and combine to track down these men, ex- girl claims to be Lucia of the line of Tri-
one of the finest. It was originally built as a amine the talismans and find a way of anoma, returned from Twilight. The girl’s
personal mosque by Ibn Tulun, the gover- replicating them. Each requires a rare in- parents swear this is not true, that she
nor of Egypt, and adjoined his palace. His gredient, which the player characters are is the daughter of their bodies and they
capital city, called Al-Qatta’i, has been com- encouraged to fetch. A rival group has have raised her since her birth. How then
discovered the Maristan’s plan, and wish- does she know the Parma Magica?
pletely demolished, with only this build-

60
Lands of the Nile
taxes and tributes in any year that full water If full water is not reached, the sultan’s al- the only hope is God. Some theorize that
is reached, and the average height is 17 cu- most-magical ability to pay for things begins the Sultan’s almost-magical ability to pay
bits. The festival involves dousing people to fail. This is rare: it happens perhaps every for things is somehow based on ancient Nile
with Nile water for luck, and dates back to twenty years. Sometimes, perhaps to express magic. Coptic monks insist that this is not
pharaonic times. It’s strikingly similar, in some the displeasure of the Divine, the flood fails the case, and that crop failure due to lack of
ways, to the European feast of fools, where for several years in a row. During these times water is a far better explanation for the sever-
social conventions are turned on their head. famine is rife and, in the words of ibn-Jabyr, ity of famine when full water is not reached.

New Virtues: Child of the House and Teacher of the House


The House is a school, said to be in the cal items taken from the ancient House, and This ritual has script bonus of +7 (Spe-
grounds of the citadel, that prepares agents gains a Major Personality Flaw that makes cial place and Time (+3), Quest (+3), Loss
for the sultan’s service. The House does the character loyal to the goals of the House of Time (+1)) for the required total of 15.
not appear to take many students, perhaps (Vow or Code of Honor, as examples). Note Some suggest that leaders of the
as few as twelve at a time, and it is unclear that this is not the same thing as loyalty ei- House have undergone, or at least know
what its students learn. It is known that the ther to the sultan or the current leader of the scripts for, further Initiations, designed for
finest smith in Egypt is trained in the House, House. This provides a script bonus of 9, for the priesthood from which they descend.
then retained as a teacher for his successor. the required total of 15.
An alchemist seems to be trained similarly, al- Affinity with Teaching: The mysta-
though his claim to being the greatest might gogue must have have a (Presence + Lore of Child of the House
be contested by some of the Coptic monks. the House) total of at least 8. The character (Major General Virtue)
Various diplomats and, if rumors are true, as- must make a pilgrimage, and find a great
sassins have been trained by the House. Some and charismatic teacher. She must then per- A child raised by the House is able to
have theorized that the curriculum of the form a difficult task that aids that teacher to study four seasons a year, under some of the
House changes, depending on the problems spread his message. Script bonus (Special finest teachers in Europe, until becoming an
the sultan’s advisers can foresee, and the skill place and time (+3), Quest (+3) Loss of active agent.During advanced character cre-
of the agents who have already been trained. Time (+1), for the required total of 15. ation, in the Later Life stage, the character
Improved or Great Communication: may spend 30 experience points per year,
The mystagogue must have have a (Pres- and may spend these points on any Ability
Teacher of the House ence + Lore of the House) total of at least 8. that does not require a Supernatural Virtue.
(Mystery Initiation Path) The character and mystagogue travel to the Children of the House are fanatically
site of an ancient library site and perform a loyal to the sultan, although they are able to
The House is, effectively, a machine to ritual, which seems to invoke the Goddess hide this when necessary.Some suggest that
allow intense teaching. It houses excellent Seshat. The character debates with Seshat, this is because they are not loyal to the sul-
teachers, but more than this, it trains spe- and if the character successfully persuades tan, but merely to the House itself. To repre-
cialists in other skills how to teach them. her to grant the character influence to sent this, Children of the House are required
It even provides Initiations that grant Vir- teach, he is allowed to leave. (This requires to take the Code of Honor Major Flaw.
tues to aid teaching. The Initiation Scripts a Communication + Charm roll against an
for teachers of the House require a mysta- Ease factor of 12). A character who argues
gogue who has a new Ability called Lore of with Seshat and fails to convince her is Spir- Agent of the Sultan
the House, which is an Organization Lore ited Away to her realm in Faerie, and forced (Major General Virtue)
for the Cult. Beyond its ritual use, the Lore to maintain her library until the next solar
of the House includes information about its eclipse in Egypt (which happens at the dis- An Agent of the Sultan has whatever re-
history, students, missions, and resources. cretion of the troupe, but is predictable by sources the Sultan’s advisors deem necessary.
Mystery Initiations are simply eas- characters with astrological skills). Some Provided work is not necessary to maintain a
ier for Gifted People than unGifted ones humans who are Spirited Away age and de- cover identity, this allows them to train con-
(compare The Mysteries: Revised Edition page velop new skills while in Faerie: others do stantly between assignments, for a total of
14 for Gifted and Hedge Magic: Revised Edition not. Troupes should use whichever best suits three seasons per year. Agents in Cairo may
page 14 for unGifted initiates). The House their saga. A character who successfully per- continue to access the facilities at the House,
may have faster paths of Initiation for the suades Seshat, or escapes her realm, is grant- if the sultan’s advisors consider this the best
Gifted, but most students use those below. ed 3 Characteristic points which must be use of the House’s resources. This Virtue is, in
Good Teacher (Minor Virtue): The spent on Communication. If the character a sense, an equivalent of the Wealthy Virtue.
mystagogue must have a (Presence + Lore already has a score of 3, she gains the Great An Agent of the Sultan may not leave
of the House) total of at least 6. The candi- Characteristic Virtue. If she already has this the sultan’s service. A character who has,
date undergoes a ritual Ordeal, using magi- Virtue, discuss alternatives with the Troupe. for example, successfully faked his own
death has the Dark Secret Flaw.

61
Lands of the Nile

Story Seeds for the Gizeh Plateau


The mastabas and pyramids of the of very high level in their appropriate Abil- The Isle of Gold at Gizeh
Gizeh plateau are of little interest to most ities. The temptation to dig into the side of
Egyptians, because it is thought particu- his pyramid is strong. Fear of the defenses The throne of the pharaoh who abused
larly dangerous, even for a necropolis. It has, however, proven stronger. Moses was sunk deep into the Nile by God.
is rumored haunted, particularly at night. It is still there, and becomes visible in fam-
Its greatest guardian is the Lady of the ine years when the Nile is low. Strangely,
Tombs. This seems, on the basis of lim- Where is Alexander? no one has ever attempted to recover it.
ited accounts collected by Alexander of
Jerbiton, to be a potent faerie once wor- The biggest pyramid in Egypt, accord-
shipped as Isis, that has slowly changed ing to most of the guides talking to those Sand of Hermes
its role as its story has evolved. She seems seeing the ruins, was designed for Alexander
to be able to call all of the other faeries the Great, but he was never placed inside. It is widely reported by pilgrims that the
in the area, and, most terribly, to rouse a According to ancient Egyptian custom, sand of the plateau, if carried as a talisman,
faerie variant of the Father of Dread. whoever buried pharaoh was the next pha- increases Intelligence. This effect may be due
raoh, so Ptolemy stole Alexander’s corpse, to the presence of faeries which use the Grant
and buried it in secret. For a long time, peo- Virtue Power to grant Improved Characteris-
Pyramidions ple though he was in a particular sarcopha- tics to some of the scholars who come to the
gus, but this was a diversion, and really tombs. These faeries withdraw their gift if the
Of the three main pyramids here, only belonged to the final king of the dynasty be- characters cease to study the ruins. Characters
one has its capstone (called a pyramidion). fore the Ptolemies. Hermetic magi actually with unfortunate personal weaknesses can be
The other two have, with great difficulty, know Alexander was buried in Memphis, manipulated by this into spending their lives
been stolen and hidden. Pyramidions are and then Alexandria, and even have some looking at one confected tomb after another,
powerful tethers, so they create Magical idea of where. None of the local faeries care, discovering ultimately meaningless things
auras, but they are small enough that a and so treasure hunters keep coming back while feeding the faeries’ need for attention.
spell or a cart can carry them. Who needs to Cairo with coins, amulets and papyri that
a mobile aura, and what have they been us- hint they come from Alexander’s tomb.
ing it for over the last few hundred years? The Crocodiles of Gizeh
Herodotus: Three Pyramids At the highest point of Gizeh are stat-
Aristotle ues of marble crocodiles. These keep real
Herodotus and Manetho, two historians crocodiles out of their line of sight, pro-
The tomb of Aristotle is a pilgrimage site widely read in Egypt, have a different set of tecting the river for three miles in each di-
for scholars from across the remnants of Al- inhabitants for each of the pyramids. The rection. Some say they were created by the
exander’s Empire. His philosophy lies at the large pyramid belonged to King Cheops, Third Hermes himself. They have never
root of much of Western philosophy, theol- who closed the temples, and forced everyone been assessed in a laboratory by Hermetic
ogy and magic theory. The strange thing is in Egypt to aid in its building for ten years, magi, so their exact function is unknown.
that only about one third of Aristotle’s known and when he ran short of money prostituted There are many stories about Abu ‘l-
works are available in Mythic Europe. Aris- his daughter to finish the project. His brother, Ahwa, “the Father of Dread.” The Greeks
totle divided his writings into the exoteric, Chephren, likewise kept the temples closed call it “the strangler” or sphinx due to
which were meant for publication, and the and oppressed the people. The third king, a vague similarity to a female, winged
esoteric, which were personal musings, lec- Cheops’s son Mykerinos, gave just rulings, re- monster which used to strangle people in
ture notes and private correspondence. The opened the temples, and allowed the people the Theban Tribunal if they couldn’t an-
third available seem to be mostly esoterica. to go back tho their professions. Since Egypt swer a riddle. It is considered, by some,
There’s a chance that copies of the had been cursed to 150 years of suffering, he to represent a solar god. He appeared
missing books, particularly those polished was opposing the will of the gods, who killed to Menkheperure (Thutmose IV), to ask
for publication, were buried with Aristotle. his only child and cut his life short. He re- that his statue be excavated from the des-
If a complete set is recovered these books sponded to the message he had only six years ert sands which had almost buried it, ac-
provide a better understanding of how the to live with a concerted attempt to develop cording to a stela said to be between its
world works, and provide a great deal of magical items which slowed time. Some sug- paws. Mary laid the Christ child between
Insight over a wide range of projects. They gest he was successful, and his magical lamps its paws while resting on her flight into
also revolutionize many Abilities, rescaling create a room-sized Faerie regio in which Egypt. It said by some to be the grave of
them. All readers gain a +3 bonus on all time travels more slowly. The location of his Prophet Idris, or the God Thoth, or both.
Artes Liberales rolls, and others depending lamps is, however, unknown. Perhaps if it were excavated, so that one
on what Aristotle wrote about. Incomplete could again perform rituals between its
sets also provide Insight, and act as books paws, answers might be found.

62
Lands of the Nile

Story Seeds for Alexandria


The city of Alexander has fallen far apex of the Lighthouse is an extraordinary The Mystery of the Oil
from its days as the center of learning for object. It is made of Serican iron, and so
Mythic Africa, and yet some fragments of cunningly crafted that a man staring into Pilgrims who visit Alexandria often
its time of prominence remain. it, when it was still in place, could identify remark on a strange habit of the people of
ships many hours before the unaided eye this city: they are as active at night as during
could discern them. At night the fire of the the day. This perhaps stems from the port:
Foreign People Lighthouse could be seen for many miles. cargoes are unloaded unceasingly, night and
During war, the mirror could be used to day. Workers need food and other supplies
If the player characters want to mount incinerate enemy ships in the harbor. at night, so traders seeking their custom stay
an expedition into the east, Alexandria The mirror went missing some time open very late. Their suppliers in turn stay
may be a convenient starting point. Alex- ago. A Byzantine spy spread rumors of open late, until the whole city has a vibrant
andria is still relatively open to outsiders, treasure within the Pharos, which led to a culture which never stops, and indeed bare-
not merely pilgrims from Iberia and North sort of riot. During the disturbance he stole ly slows down. No one has noticed that this
Africa, but also traders from France and It- the mirror and, unable to destroy it, had it doesn’t make economic sense.
aly. This means it is one of the easier places cast into the sea. Why he was unable to de- The reason other ports don’t operate
to reach where magi may hire servants who stroy the mirror is unclear: some magi hy- around the clock is that oil, for lamps, is ex-
speak eastern languages, and can give in- pothesize that it embodies a potent spirit pensive. No one knows where the tremen-
formation about traveling there. of artifice which defends it from harm. dous amount of oil used to light the city every
night comes from. Pilgrims imagine it is one
• A sedentary Verditus magus of- of the bounties of the sultan, and the sul-
Library fers to pay the player characters to tan’s servants assume that oil is just produced
locate the mirror. Can the player cheaply on surrounding farms. They don’t
The Library of Alexander has been
characters find a way to search the investigate because Alexandrians, by ancient
burned by so many people that the stories
seabed? Can they find ghosts who right, pay no taxes beyond a minor poll tax, so
conflict, but many local stories agree on one
recall the casting of the mirror into it wouldn’t matter, legally, if the Alexandrian
point: part of the library has survived. Local
the sea? Can an Arcane Connection people were growing diamonds on trees.
Egyptians remember Queen Cleopatra not,
to the mirror be procured? There is no satisfactory explanation for
in the Roman tradition, as a seductress who
• A powerful magus in the early stages the cheap oil in Alexandria. If Alexandria
used her wealth and body to enslave men,
of planning an Alexandrian covenant was on the other side of the Mediterranean,
but as a scholar and alchemist who, when
has been distracted by the Christians the Quaesitores would be checking for Her-
the kingdom was threatened, took wise pre-
feuding in Damietta, and wants to metic magi making oil using Creo magic.
cautions. Many think that her grave, which
remain there for the time being. He If Alexandria is settled by a covenant, the
has never been found, may give clues to the
pays the player characters to live on Quaesitores ask for this matter to be thor-
location of a secret repository of books from
the island for a year, and discover the oughly investigated, and if unsatisfied with
the Library of Alexandria.
reason for the inconsistent reports the answers, send a team of Quaesitores and
Others say that the land the library
concerning its aura. hoplites, as a clear message that the remit of
was founded upon slid into the sea. The
• The side of the Lighthouse has an Hermetic law now extends to North Africa.
Egyptian habit of writing by carving in
inscription to the memory of the ar-
stone means that if any of the walls remain
chitect, which only became visible
intact, magi with suitable spells might sal-
centuries after his death. The inscrip- Tourism
vage their teachings from the depths.
tion originally flattered the king who
sponsored the Lighthouse’s construc- Wealthy people of classical education
tion, but the masons carved this into come from across the world to wander the
Lighthouse Mirror ruins of Alexandria, a copy of Diodorus
a thin layer of lime plaster, which in
time cracked away, revealing the fi- or Arrian in one hand and a helpful guide
The Lighthouse (or Pharos) is one of
nal inscription underneath. Another tugging the other. The Jerbiton rite of
the remaining wonders of the world. It
sheet of lime plaster has fallen away, passage known as the Itinerarium, which
has suffered repeated damage and recon-
and was concealing a detailed predic- is a form of extended holiday to places of
struction, so its tower is now abbreviated,
tion concerning future events in the great artistic significance, does not gen-
and capped with a mosque. Some magi
Order. Is it a hoax? If it is genuine, erally come this far south, but a suitably
claim that there is a powerful aura on the
are there any other messages hidden skilled Jerbiton might lead a band of ap-
whole island on which the Lighthouse
on the building? Can whoever wrote prentices here. The players can either act
rests, while say that they have tested this
them be trusted? as guards for the apprentices, or rescuers
claim, and no aura was discernible.
when unexpected obstacles arise.
The mirror that was once found at the

63
Lands of the Nile

Saladin’s Citadel The Gizeh Necropolis held of beliefs: that there is treasure every-
where, even in those places where other
As part of his project to encircle Old and The Gizeh Necropolis lies about a day’s people have already removed the treasure.
New Cairo in a defensive wall, Saladin cre- travel south of Cairo and contains three The Hirranian Sabeans also have stories
ated a central strong point, the citadel. The great pyramids, and a colossal statue of a about the statue. These Sabeans are treated
citadel is incomplete in 1220, but it has been lion with the head of a man. The contents as People of the Book by the sultan, possi-
the center of government for decades, and of these structures has been the matter of bly because they have been confused with
as construction continues the bureaucracy of some debate. Travelers report many strange the Sabians. The Hirranian Sabeans say the
Egypt keeps centralizing in this complex. local beliefs. Some say that Aristotle is un- statue represents the god Horon. It it is,
The citadel contains the sultan’s living der one of the Pyramids, and that the larg- according to them, the tomb of one of the
quarters. Among his innumerable treasures is est was prepared for Alexander, but that he three great scholars named Hermes, whom
the library. The last great census of the library was buried in secret instead. Some say they they conflate with the Prophet Idris (Enoch).
occurred in the time of the previous, Fatimid, were built by a pharaoh to save the wisdom The Sabeans practice urn burial around the
dynasty. It contained 600,000 books, 18,000 of his people from the Flood of Noah. Oth- statue, and sacrifice white roosters to it.
specifically on magic, astrology and alchemy. ers say that, much like the impossible num-
ber of tombs found elsewhere, the build-
ings were miraculously created by Allah,
or a false god, like Hermes. Saladin’s son
Tombs of Qarafah attempted to demolish the pyramid closest
to the great statue, and it shows damage to
This cemetery is filled with the tombs of this day. He was following the most widely
relatives of the Prophet, and his companions. It Bezant?
fills a large area, and includes four great congre-
This is an Italian term for the gold
gational mosques, with many smaller mosques
and theological colleges. The poor, scholars Why All of the coins of Constantinople (Byzantium).
Venetians, particularly, also used the
and travelers are welcome to stay in the smaller
mosques. The sultan pays for the upkeep of
History? term for other gold coins, so the coins
on offer were probably gold dinars. By
these places, and the living costs of many of the The battles and personalities in- Islamic law, a dinar weighs the same as
inhabitants. This costs him a couple of thou- volved in the Fifth Crusade are pre- 72 average grains of barley, but their
sand dinars a month, and is considered a marvel sented here in rather more detail than is weight in practice varies. That the sul-
by pilgrims. Magi might be either scholars, if usual. This is to assist troupes who start tan has 30,000 of them readily to hand
they are staying here, or travelers if they are their saga a few years earlier than the demonstrates his wealth, and the lucra-
passing through, and so can live here, support- usual 1220 starting date, so as to play tiveness of a raid on his treasury. Char-
ed by the generosity of the sultan, if they wish. the crusade through. It also aids play- acters who favor the crusade could aid
ers whose characters are veterans of the it immensely by discovering where these
war, displaced into Hermetic service. bezants are, and making off with them.

64
Lands of the Nile

Alexandria Damietta circumstances (see Story Seeds, later). The


camp of the Egyptian army was sacked and
Cardinal Pelagius, the Pope’s representa-
Alexandria is an ancient city, much fad- The city of Damietta was a port in an- tive, was able to take credit. He became the
ed with time, but recently resurgent. Since cient times, but lost its importance when Al- de facto leader of the crusaders.
the end of Roman rule in Egypt, Alexandria exandria was constructed, stealing much of Al-Kamil wanted to clear Egypt of
has been dwindling, its prestige and wealth its trade. In Arabic times, Damietta retained the crusaders, so that he would be free to
stolen by Fustat, then Cairo. In the ninth some importance as a naval base, but did consolidate his rulership of his own terri-
century the city’s walls were rebuilt, and not grow to prominence again until Fustat, tories. He offered the crusaders a deal: in
they surrounded about half of the ancient the capital of Egypt before Cairo, became a exchange for their immediate departure and
city. The city continued to shrink until large city. This was a gradual process, but by thirty years of truce, he would give them
1181, when Saladin refortified Alexandria, the 13th century Damietta had grown to be- Jerusalem and all surrounding territory, save
and founded new suburbs to the east and come the most important port on the Nile. two castles. This fractured the leadership of
south of the walls. The city is currently en- The leaders of the Fifth Crusade decided to the Crusaders. John of Brienne, the titular
joying a period of comparative prosperity. seize it, and return it in exchange for Jerusa- King of Jerusalem, and the barons of Out-
The loss of Damietta to the Fifth Cru- lem. That, upon its loss in 1219, the sultan remer, wanted to accept the deal. Cardinal
sade, just last year, has made this the prime offered to trade away Jerusalem, before the Pelagius put John in his place and turned it
port for the court in Cairo. Pilgrims wishing Christians even asked for it, demonstrates down, with the support of the Italian no-
to avoid pillage by the Christians land at Al- Damietta’s strategic and economic value. bles. Pelagius also had the support of the
exandria, and then cross the land to the Nile, masters of the Templars and Hospitallers,
before continuing south. Alexandria is now who were the de facto leaders of the French
also the main fleet base for the sultan, which
has bought work and money to the city. The
The Fifth Crusade nobles. Al-Kamil sweetened the deal by of-
fering an extra 30,000 bezants paid imme-
sultan’s largesse, always tremendous in this diately in coin. Pelagius once again refused.
city, flows in at an unprecedented rate. There’s After the disaster of the Fourth Crusade, Pelagius ordered a series of attacks on
money to be made, and the city is full of the Pope Innocent III attempted to preach a Damietta, and had to counter sorties from
sharp, the ambitious, and the connected. new armed pilgrimage to Jerusalem, led not within the city. Al-Kamil returned with a
by kings but by the Church itself. This was fresh army, to harass the Christians. Hop-
met with little enthusiasm from the kings, ing for a decisive blow, the Christians
Almost Magic who were still asked to attend, just not con-
trol anything. It was also in part sabotaged
massed against the sultan’s fortified position
in August 1219. Al-Kamil retreated, and
by Innocent’s success in inspiring crusades then the Christians forces lost cohesion
Although Alexandria’s people pay no in southern France, against the Cathars, and as various leaders ordered pursuit, looting,
taxes save the awqaf (a small poll tax), the in Iberia, against the Moors. These conflicts or returning to their positions surrounding
sultan pours out riches through the town. were closer and seemed more lucrative to Damietta in case of a sortie. Al-Kamil no-
The sultan’s benefactions to this city are too nobles in Western courts. ticed this, and attacked. The professional
great to count. They are so numerous that, Innocent’s successor, Honorious III, did core of the Christian army, led by John of
if a storyguide ever needs to come up with eventually muster an army, mostly from Brienne and the military orders, prevented
a justification for virtually any practice, she lesser nobles, and a fleet from Frisia to carry complete rout, but the defeat was heavy.
can just say “The sultan pays for it.” As exam- them. In 1217 the army gathered in Italy, Al-Kamil, still wanting the Christians
ples, Alexandria has more mosques than any but the Frisian fleet was delayed, so in 1218 gone, offered them a fresh deal. The offer
other city in the world. There are estimated part of the army landed in Acre. After some was: thirty years truce, all of the land except
to be between 8,000 and 12,000 mosques in discussion with the leaders of the various the two castles, 30,000 bezants, the True
the city, each with an imam who is paid a states in Outremer, it was decided that Je- Cross, money to rebuild the walls of Jeru-
stipend of 5 dinars by the sultan. The sultan rusalem, even if taken, could not be kept salem (which his brother had pulled down
gives away 2,000 loaves of bread each day in while Egypt remained a power. The crusad- in January) and all of the prisoners he’d just
Alexandria. This custom was set up by Sala- ers re-embarked, and landed near Damietta. taken in the battle. Again, John of Jerusa-
din, who said that people who crossed the Their plan was to take this city, and use it as lem was strongly in favor, but the Italians
desert should have this bread, even if they a base to prepare an attack on Cairo. and French were against. The Italians be-
were carrying their own weight in gold and A relief force, led by Al-Kamil, the vi- lieved the Holy Roman Emperor was about
silver. The loaves of bread must be taken, zier of Egypt, was able to keep the Chris- to arrive, and that this would tip the stra-
even if travelers neither need nor want them, tians on the defensive for six months, until tegic balance. Al-Kamil continued raiding,
and many are passed on to the less fortunate February 1219. Shortly after the Christians hoping to resupply and re-garrison Dami-
of the city. So long as the Nile is high and he landed, the old sultan had died, and this etta, but the Christians repelled his attacks.
is rich, the sultan has so much money that vizier took his place. The Christians were In November 1219, some crusaders
highly unlikely things happen in his name. only able to defeat the relief force in odd noticed one of the towers of the town was

65
Lands of the Nile
not garrisoned. A small group climbed over
an unguarded wall, opened an undefended
gate, and the city fell. Of the 80,000 in-
habitants when the siege began in Febru-
ary, only 3,000 were still alive, and of these,
only 100 were healthy. The rest had died of
starvation and disease. The city was looted,
against the orders of the leaders of the Cru-
sade, but the remaining defenders were so
few that they could be defended by the per-
sonal retinues of the leadership group, and
so they were kept from harm.
Al-Kamil could see no way to retake
Damietta. The city had fallen without damage
to its defenses, and the crusaders controlled
the sea approaches, so it could be resupplied.
As he had the option of neither assault or siege,
he retired twenty miles south, to Mansourah.
Al- Kamil knew his army was demoralized and
that the crusaders had the momentum of the
war on their side. The Nile inundation failed in
1219, so his almost-magical ability to pay for
things could not be used. Al-Kamil waited out
the winter, expecting an immediate assault. He
hastily threw together defensive fortifications,
and braced himself for a final battle. Loss of
Mansourah, and his army there, would leave
nothing between the crusaders and Cairo.

Story Seeds from the Fifth Crusade


There are many little side stories from tain they created a ship with a massive saw be- The Defeat of the Kurds
the history of the Fifth Crusade that offer neath it, like the ram of a galley. They rammed
story seeds for troupes. the saw against the chain, then backed water The Christians were able to destroy the
and rammed again, eventually cutting the chain first Egyptian army due to infighting.The
in half. They have commissioned church bells, Sultan heard rumors that the general of his
Breaking the Chain which will be rung annually in celebration of largest contingent of warriors, the Kurds, was
their victory. The Dutch warriors also often preparing a coup against him. With a great
The approaches to Damietta are pro- carry bits of the chain, drawn from the water deal of dramatic flair, the sultan burst into the
tected by water, and a stout chain, strung by the fixed ends once the city had fallen. tent where the conspirators were meeting,
across the Nile, prevented troops landing The odd thing is that some of the leaders and at the precise moment they all had their
on the firmer ground behind the city. The of the crusade believe that both stories are hands on a copy of the Qur’an making oaths
chain ran from the city walls, across the nav- true, without noticing that this isn’t possible. to depose him. Taking them all prisoner, he
igable channel of the river, to a small tower It’s not that they have thought the matter returned to Cairo, to consolidate his position,
on an island. Destroying this chain took a through and attributed a share of the victory in case conspirators were also active there.
month. Two groups of people are absolutely to each group: when talking to the Dutch His army scattered when they woke, as their
certain that they destroyed the chain. they absolutely believe the Dutch story, and leader was gone and his general was a prisoner.
A group of French soldiers are perfectly when talking to the French they completely Is the conspiracy to overthrow the
certain they laid siege to the small tower on the believe the French story. If they are ever sultan a mundane plot? It might have been
island. They attacked it from boats until they confronted with the incompatibility of the generated within the army, or by Chris-
wore down the defenders, then they rushed the stories, they can’t see what the problem is, tian agents. Alternatively, is it a form of
tower with scaling ladders, many of their com- and soon after forget the conversation. contagious madness caused by a demon,
rades dying in the process. Many carry small Is this a miracle, hidden by Divine power, the result of a faerie whispering promises
pieces of the chain, as mementoes of the battle. or the machinations of two powerful faeries, of rule to the general, or a battle between
A group of Dutch soldiers are equally cer- contesting for the vitality of the crusaders? the puppets of the Order of Sulemain?

66
Lands of the Nile
Damietta in January 1220
Story Seeds from the Fifth Crusade (Cont’d)
The Christians were able to keep their
rivalries in check while there were no spoils Pulling it All Down wait for Frederick II, the Holy Roman Em-
from the the war. Now that Damietta and peror, to arrive. This will give him both re-
much of the surrounding land has been In real world history, the Egyptians de- inforcements and a skilled general. Freder-
conquered, the leaders have fallen out cided that the loss of Damietta could never ick II never arrives, although in May 1221,
completely. John of Brienne assumed that again be permitted. To prevent this they 25,000 of his soldiers do, commanded by
Damietta was to be part of the Kingdom pulled Damietta down, and replaced it with a Louis of Bavaria. Louis strongly suggests an
of Jerusalem, but Pelagius has said this is new city, also called Damietta. The new site, immediate attack and preparations begin.
not the case, although he has not said to a mile and a half away, was better defended John of Brienne returns in July, and coun-
whom it should belong. Somehow, Pelagius by both by expensive fortifications and by its sels against an immediate attack, but is,
has also offended both crusading orders, so geography. As Damietta’s buildings are pulled again, unable to affect Pelagius’s policies.
they now support John of Brienne. down, to provide building material for the The Egyptians, who had spent the last
Soldiers partisan to various lords have new city, treasures and secrets are revealed. year wondering why the Christians were
fought minor skirmishes, so for their own Ghosts are disturbed, and the hidden cesspits giving them so much time to rearm, march
of the servants of the Infernal are exposed. out to meet the invaders. Shocked by the
protection crusaders now keep together in
The selection of the new site, if care- size of the enemy host they retreat to the
squads of countrymen. In the last month,
fully manipulated by magi, might include military city which had grown up at Man-
some of these squads have fought fatal bat-
ancient tombs, with Magic auras, creat- sourah, behind a tributary of the Nile. The
tles in the streets, and the Italians have made
ing lacunae in the city’s Dominion. Christians pursue them and fortify aposi-
a concerted push to force all Frenchmen
tion opposite the city, at Sharimshah. In
from the city. The crusading orders, who August, the Nile floods, and a dry canal
had stayed serenely above what they see Pelagius’s Destiny the Christians had crossed in pursuit of the
as little more than an argument over booty, Egyptians begins to fill. The Egyptians get
have in turn routed the Italians. All the while Pelagius was lifted to the leadership in part ships into the canal, cutting off the army’s
Pelagius keeps waiting for the Holy Roman because, in Damietta, a prophecy was found path of retreat and resupply. Pelagius orders
Emperor, and he continues not to arrive. which predicted his victory. The prophecy is a retreat back to Damietta.
written in an ancient book, in Arabic, but no This goes spectacularly wrong. The
one is sure who wrote it, or how it came to Teutonic Knights set fire to most of the
be found by a crusader. If the characters can supplies, to deny them to the Egyptians.

Qus and find a clearer version of Pelagius’s Destiny, as the


book has come to be called, they can trade it
to either side for valuable concessions. Alter-
They are unable to burn the wine, so to
keep it from Muslim hands, many crusad-
ers get drunk. The Egyptians, watching
Southern Egypt natively, they can use the material it contains
to manipulate events themselves.
the Christians burn their camp, are fore-
warned that a retreat is imminent. As the
Christians begin to flee, Al-Kamil orders
Qus is an ancient city, called Apolloinop- the wall lining the canal smashed open.
olis by the Greek historians, which fell from What Happens Next? This transforms the land through which
prominence but has risen in the last century to the Christian army is marching into thick
In the real world, the Fifth Crusade mud. The Egyptians wait for nightfall, then
be the second largest city in Egypt. Its rise is
failed. This might not happen in Mythic attack from firm ground. The Christians
due to three main factors. The Fifth Crusade
Africa, so here are some key events to hang rally about John of Brienne and the masters
has blocked traditional pilgrimage routes, stories on. The player characters may alter
diverting them across the Red Sea; Qus is of the crusading orders and retreat to their
the flow of these event at any time, some- camp, but as there are no supplies there,
considered the last civilized place in Egypt times with quite subtle manipulation.
on the new route. The city of Qift, which they are forced to surrender or starve. Pela-
In February 1220, the various factions gius finds his way onto a boat and runs the
used to serve as the gateway for foreign mer- agree to redivide the spoils from the sack
chants into southern Egypt, was the site of a Egyptian blockade of the canal, but even
of Damietta. This brings peace between he sees that all is lost. He accepts an offer
Christian uprising, and the sultan’s brother the warriors, although their leaders still from the sultan in which Damietta is hand-
put 3,000 of the inhabitants to the sword, can’t stand each other. John of Brienne is ed back and the Christians leave Egypt for
allowing Qus to steal Qift’s role as a market. given permission by the Pope to leave the at least eight years. In return, all prisoners
Finally, there is a gold rush at nearby Wadi crusade, to attempt to claim the throne from either side are freed, and the return of
Allaqi, and Qus serves as the main center for of Armenia. This leaves Pelagius in sole the True Cross is promised. Oddly, the Sul-
the production of mining supplies. Many new charge of the Crusade, but he’s not a noble tan’s servants cannot find the True Cross; it
families have risen to power in Qus, propelled and so has little practical experience com- has been stolen. On 8 September 1221, the
by trade and mining. manding on the battlefield. He decides to Egyptians re-enter Damietta.
Merchants from Egypt meet their equiva-

67
Lands of the Nile

Story Seeds From Qus


As it is the second city of Egypt, there Escort lis, and the temples of Luxor and Karnak.
are many stories which may begin in Qus. The tombs near Thebes are rock-cut, and
A redcap or magus wanting to explore likely include those for rulers directly fol-
Ethiopia or Arabia asks for an escort to lowing the odd period under the hereti-
Akhmim Qus. The character wants to contact the cal, monotheistic Pharaohs of the lost city
merchants who come here. She hopes to of Armarna.
Pilgrims traveling south to Qus usu- learn the language of the distant country
ally pass through a city called Akhmim, in which she is interested, and learn the
which is likely to be of interest to Her- dangers on the route she must travel. Qift
metic magi. Arabic writers say that wiz-
ards live in a temple there, and are served The town of Qift is full of Coptic
by moving statues, or perhaps moving Keepers of the Roads Christians who have been impoverished
reliefs on the walls. The travelers’ reports by the failure of their rebellion. Magi
say that the statues fulfill the desires of the In emergencies merchants leave their seeking grogs, companions who speak
magicians, and yet these magicians have goods by the sides of the road. These are Coptic, and people influential with the
no political power. They do not, for ex- guarded by faeries, who enforce the bound- Coptic clergy may seek hirelings in Qift.
ample, politically dominate the town sur- aries of the road, and the moral boundary
rounding their temple. concerning theft. These creatures do not
There are many theories as to why these need to attack their victims; they can simply Smuggling
wizards have not taken control of the sur- disorientate them and hide the road, so that
rounding area. Some magi, who note that the thief dies of exposure or thirst. Charac- The Qusian authorities stringently
the town is named for a god who in classical ters may be asked to find the bodies of lost enforce taxes on merchants, but smug-
times was seen as equivalent to Pan, suggest merchants, for burial, or to save a merchant gling is difficult because the narrowness
their magic is weak outside the Faerie aura who has angered a keeper by theft, but had of the Nile Valley acts as a choke point
of the temple. Some Christians call them the good fortune not to die of thirst. for travel. Magi or their servants, able
worshippers of Asmodeus, and say they are to travel through the desert, can make a
kept down by the imminent wrath of God. great deal of money smuggling. Shipping
Some Muslims counter that they serve a Luxor goods to the gold miners at Wadi Allaq,
Divine being, and avoid contact with the and carrying away untaxed gold in return,
outside world for pious reasons. Qus is the closest large settlement to might be particularly lucrative.
the ancient capital at Thebes, its necropo-

Story Seeds Near ‘Aydhab


Infernal Site? Pearls Bujat
Sultans no longer charge pilgrims to Characters wanting to make money in Sailing from Jiddah back to ‘ Aydhab is
cross Egypt, but the previous dynasty, the this region in an entirely legal way might dangerous, as winds blow people south into the
Fatimids did. Everyone entering Egypt via seek out the nearby islands Surrounding lands of the Bujat, called the Blemmyae by the
‘Aydhab owed a fine of seven and a half them are seabeds which teem with a sil- Romans. According to some travelers, the Bu-
dinars. Those who did not pay were hung ver bivalve. Its flesh tastes like sea turtle, jat rent camels to people and lead them north,
by the testicles. The names of offenders its shells are mother of pearl, and pearls but under-supply each caravan. The Bujat then
were then sent on to Qus, and some other are often found in the brief pearling sea- claim the goods and possessions of the people
places, where, if they were found without son, in June each year. Pearls are recovered who die of hunger and thirst on the trip.
proof of payment, the tax agents would do by divers, but every ton of shellfish gives The al-Bujat originally lived around Phi-
something which medieval travelers refer only approximately four pearls. Some div- lae, and were Isis worshippers. They fought
only to as “worse.” The House of Torturers ers pass out as they surface, and these seem the Romans, forcing them to move Egypt’s
retains an Infernal aura, and minor demons, to sate the creatures who guard the pearls. border north and garrison it. Their sultan
which encourage locals to rob or murder If magi make diving safer, these creatures lives in the mountains near Philae. Some
pilgrims, dwell there. may cease slumbering. travelers report the family are morally cor-
rupt and nudists, who never wear more than
a loincloth, and often less. It is not clear if
these are the Bujat, or acephalous faeries
who have adopted their name and story.

68
Lands of the Nile
lents from Yemen, Ethiopia, and beyond in There are no natural resources in the the hull is greased with castor or shark oil.
Qus. Many complain that in Qus the taxes desert around ‘Aydhab. No crops are har- There are so many reefs in the Red Sea that
are levied unfairly. Common complaints vested by locals. Even drinking water needs these boats, which flex when they strike
are: that goods are assessed for annual taxes, to be imported. Most of the older build- submerged obstacles, are considered far
even if they have not been owned for a year; ings are made of woven reeds, every reed safer than boats nailed into a rigid shape.
that the assessors do not take into account shipped in from the Nile. A few of the new- The cost of renting the boat is extremely
the minimum possessions and tools of trade er and fancier buildings are made of plaster. high, so that if it sinks and the pilgrims die,
which should be exempt; and that the asses- The town’s wealth comes, officially, from the owner is not out of pocket. There is a
sors check for smuggling by piercing the bags merchants, pilgrims and fishing. The mer- local saying is “Ours to produce the ships:
of good with sharpened sticks. On the other chants are pirates, the pilgrims are victims, the pilgrims to protect their lives.” Boats are
hand, merchants in this area feel extremely the fishing is poor. often lost: they are packed full of pilgrims,
safe: a merchant whose camels become ill The merchants of the town deliberately and the Red Sea is notorious for shipwrecks
will often drop loads of pepper, cinnamon or pander to the vices of the pilgrims. Some, and sharks. Every person from the town
other spices on the roadside, and return in the believing that the pilgrimage in some way who is not poor has at least two boats.
expectation that these riches will have been washes out their sins, take the opportuni-
left untouched by other passersby. ty of the journey to enjoy forbidden acts.
Most of these experiences can be had, at
exorbitant prices, in Aydhab.
Rural Life:
Aydhab Pilgrims passing through the town are The Iqta’ System
fleeced in three legal ways. The prices for
‘Aydhab, on the Red Sea, has existed necessities are notorious, even given the Most Egyptians live along the length
as a seedy port for pirates and smugglers shortages in the town. Pilgrims are forced of the Nile, and depend for their livelihood
for centuries. It has recently become very to pay a portion of their food as a tax. This on agriculture. In the Iqta’ system, the sul-
wealthy, because it is the port by which is a relatively light imposition. Finally pil- tan divides his land between his powerful
pilgrims leave Egypt for Jiddah. Travel nar- grims must rent jilabs, the local variety of supporters, through a series of contracts. In
ratives advise pilgrims to stay in trusted ship, if they wish to continue their journey. these contracts the right to the produce of
groups here, perhaps with others from the A jilab is a rickety wooden boat. Its particular territories is exchanged for mili-
same town or region, for the locals are more planks are sewn together with coconut fi- tary service and taxes. The Egyptian system
like beasts than men, and will rob and mur- bre, caulked with palm tree shavings, rigged differs from the European in that these lands
der pilgrims if there is money in it. with sails made of Theban palm leaves, and are deliberately not hereditary, to prevent

Story Seeds: Sugar Cane


Cane sugar is a new crop in Egypt, still to their territories have demanded the wheel without disturbing the mundanes,
found in relatively few areas. If Mythic his- people grow as much sugar as is possible, pull it apart without breaking it, and ship
tory follows actual history, it will rapidly ex- at the expense of other crops. This cre- it away? Would it be easier just to find the
pand to be one of the main crops in certain ates widespread unemployment, and may finest maker of waterwheels in Egypt, and
areas of southern Egypt. The rulers of Egypt even create famine if several nobles in a send him to the Alps? Do the player char-
like growing sugar because, although it needs region all try this simultaneously, count- acters accompany the shipment through
land which has long been fallow, requires tre- ing on their profits to buy wheat from Italy? How do they cope with the nobles
mendous amounts of water, and is a pain to their neighbors. When a horde of starv- attracted by the rumors of a Saracen siege
press for its juice, it is avidly sought by Euro- ing peasants threaten the interests of the engine?
pean merchants. Europeans are strangely ad- magi, can they deflect their ire?
dicted to sugar, and treat it like a spice. They
pay enormous amounts of money for what is,
when you have the finances to overcome the A Wheel for the Verditius The Source of the Cane
setup costs, a relatively easy crop to grow.
Sugar cane is crushed with water- Sugar cane appears very suddenly in
wheels, and a Verditus magus has become Egypt, and there are rumors it was given
Peasant Revolt interested in their mechanisms. He lives to the first farmers by supernatural pow-
in Greater Alps, and has sent a messenger ers. Did a demon of gluttony first offer the
Sugar requires far fewer workers to by redcap, asking the player characters to canes to humans? Are there really faeries
maintain than wheat or barley. In some carefully disassemble the most efficient that can possess the bodies of children who
areas, nobles who are residents of the wheel they can find, and ship it to him. eat sugar, and make them run madcap?
capital and have no emotional connection Can the player characters procure such a

69
Lands of the Nile
nobles developing regional bases of power. is. He then assigns different fields to differ- tending a new and desired crop, like sugar
Once the sultans used to order the entire ent cultivators, through a series of written cane. All of these contracts are witnessed,
class of landholders (called mutqa’s) to move contracts. These contracts usually include a and the head men of villages are given re-
domains, on a regular timetable, but this has loan of seed, tools, or money, and they state sponsibility for making sure that the agreed
ceased because the last time it was tried the a required return at harvest, specifying the things are done.
wealthy nobles threatened to revolt. Now crops to be grown, and also regular, small, Note that in this system, the nobles
each family moves when its leader dies, and payments in money. Most contracts go to move and the farmers have no legal connec-
his heir is sent to some other place. settled farmers, but may include itinerant tion with a specific piece of land.Magi from
After the land floods, a servant of the farmers. These are particularly common if Europe, where many covenants are agrarian,
muqta arrives in each village to assess how land that is generally unflooded has been may find it difficult to maintain their power
high the flood water has risen. He classi- inundated this year, if a lot of inundated using familiar tricks, like a tame nobleman.
fies land by how well irrigated and fertile it land is to be farmed, or if they are skilled in

The Farming Year


The calendar of Egypt differs from that January June
of Europe, but for convenience, modern
months are used here as approximations: Young sugar cane is harvested. Figs, peaches, pears, prunes, mulber-
Trees are transplanted. ries, dates and sour grapes harvested.
Waterwheels for pressing cane are set up. 18th: Festival of Saint Michael, when
September Fields are weeded and plowed. Irriga- the Nile begins to rise.
tion dykes are breached. Flax is soaked. Indigo is planted, and
Quince, winter grapes and dates are harvested after one hundred days.
picked. Citrus begins to be harvested. Honey is gathered.
Balsam is teared out. February
Irrigation canals opened. Loan seed is
distributed. Almonds, grapes, lotus fruit, and tur- July
nips are harvested.
Fields are plowed again, twice more Flax is drained and dried.
October by preference.
Summer crops are planted.
Rice harvested. August
Trefoil and turnips are planted.
Mytle and nenuphar pressed for oil. March Unripe dates are harvested.
The Nile reaches its height.
Broad beans, lentils and flax are pur- Summary: Common Crops Along the
chased. Nile
November Ships from Africa sail to Mediterra- Agriculture along the Nile benefits
nean ports. from Egypt’s role as a nexus of trade.
Wallflower, violet, narcissus and Summer crops cultivated.
horseradish are harvested. Crops from all corners of the globe travel
Sugar cane is planted in a field that here, and are rapidly adopted.
Water is drained from flax fields, seeds has been left fallow for years.
are sown.
Summer Crops
April
December Cabbage, caraway, cotton, cumin,
Broad beans, barley, cereals, cucum- eggplant, green beans, indigo, lettuce,
Sugar cane in its second year is har- bers and roses are harvested.
vested and pressed. Other crops harvest- melons, nile sesame, onion, radishes, sesa-
Flax seeds threshed. me, sugar cane, taro, and turnips.
ed include narcissus, carrots, citrus, green
broad beans, and white leeks.
Trefoil is sown. May Winter Crops
Balsam, sesame and rice sown. Barley, broad beans, chickpeas, flax,
Crops threshed. garlic, grass peas, lentils, lupine, onions,
trefoil, and wheat.

70
Chapter Seven

Nubia
The name of Nubia belongs to that part and absorbed into a single state under one The Collapse of Kush
of the Nile Valley where the floodplain is emperor, under the name of Kush.
narrow and discontinuous, and where the Weakened by war with Roman Egypt
river’s six cataracts can be found. In the days and Axum, and wracked by internal rebel-
of ancient Egypt, Nubia was occupied by The Empire of Kush lion, Kush eventually faded into obscurity.
the legendary Empire of Kush, which met The Roman Emperor Diocletian employed
its end in the fourth century. When Chris- Roman Egypt’s southern neighbor, the a desert people called the Nobatae to de-
tian missionaries first entered Nubia in the Empire of Kush was ruled by monarchs fend the southern frontier of his empire
sixth century, they found three kingdoms called qores, the descendants of a line of against the Blemmyae of the Red Sea hills in
flourishing in the ruins of Kush: Nobatia, Nubian pharaohs of Egypt long after their 297. The Nobatae settled in the lush river-
Makuria, and Alodia. These three nations reign ended in Egypt itself. The Kushite ine valleys of the Nile and established petty
persist to this day. people were descended from Cush son of kingdoms that treated with Rome.
The region is called the bled es-Sudan, Ham son of Noah, and Kush gained its in- There was a brief renaissance of Kush
Land of the Blacks, by the Arabs. Geo- dependence from Egypt a thousand years in the fifth century when Blemmyae tribes-
graphically, it is divided into Lower Nubia, before the birth of Christ. The capital of men captured Meroë and attempted to re-
covering the first two cataracts, and Upper the Kushite Empire was originally Napata, vive the empire, but this was crushed by the
Nubia south of that. Lower Nubia is charac- close to the fourth cataract, but Emperor Kingdom of Axum from the south and by
terized mostly by desert; there is an almost Aspelta moved his palace to Meroë in 591 the Nobatae in the north. The Nobatae ex-
total absence of rainfall and, apart from a BC, partly to escape from the controlling tracted a succession of oaths of submission
narrow strip alongside the river, it is an ex- influence of the priesthood. The priests from the defeated Blemmyae. Eventually,
tremely hostile environment. Agriculture is were the arbiters of ma’at, a concept of righ- three kingdoms emerged along the Nile:
possible only through extensive irrigation teousness and order. Ma’at determined the Nobatia in Lower Nubia; and Makuria and
using mule-driven waterwheels. In con- laws of the empire, and through ma’at they Alodia in Upper Nubia. Upper Nubia was
trast, Upper Nubia has significant seasonal elected the king and made him a god. Yet, conquered by Axum (see Chapter 8: Ethio-
rainfall and extensive vegetation. Where a if the priests decided that the emperor had pia) in the early sixth century, and was its
river meets the Nile, the area within the defied ma’at, they could issue an order that vassal state for nearly a century.
confluence is usually highly productive, he commit suicide. Such was their power —
and population clusters in these ‘islands’. at least through most of the empire’s exis-
The rich agricultural land of Upper Nubia tence — that the emperor would obey. The Conversion of Nubia
is buffered from the desert by savannah. In Despite the move to Meroë, most em-
the far south, Upper Nubia blends into the perors were still little more than puppets of In 540, two missions were sent from
Ethiopian Highlands. the priests, who still had custody of the gen- Constantinople to bring the word of Christ
erations of deceased royalty, interred at the to Nubia: one representing the orthodox
necropoli near their stronghold at Napata. or Melkite party under the patronage of
History Around 300 BC the Emperor Arqamani final-
ly broke free from theocratic dominance and
Emperor Justinian, the other sent by the
Empress Theodora and representing the
had all the Napatan priests slaughtered. The Monophysite theology, despite it being de-
The upper reaches of the Nile River capital of the empire was formally moved to clared heretical by the Council of Chalce-
have been occupied since the time of an- Meroë, and a new royal cemetery was built don some hundred years earlier. Theodora
cient Egypt, although little is known of to house the royal dead, free from priestly was able to have the Melkites delayed in
this time. There were a series of kingdoms, control. Henceforth the emperors ruled in Egypt, and Julian, the leader of the Mono-
one centered around Ballana (near Pakho- fact, not just in name, but, without a royal physite mission, spent two years in Nubia
ras) and another further upriver at Kerma. priesthood, were no longer accorded the di- and achieved some success. His successor
These smaller kingdoms were conquered vine status of their forebears. was Longinus, who did not manage to re-

71
Lands of the Nile

turn until 567, by which time the Kingdom Church was favored by Egypt’s new rulers. Salah ed-Din
of Makuria had been converted to ortho- As a consequence there were no Melkite
doxy. Longinus spent six years in Nobatia, bishops appointed for Makuria for over a Upon the downfall of the Fatimids in
then, following an exile to Arabia due to hundred years, a misfortune of which the 1171, the new Ayyubid ruler Salah ed-Din
politics within the Coptic church, he re- Monophysite clergy took advantage under immediately sent his brother Shams ed-
turned to Nobatia in 580 and resolved to King Merkurios of Makuria, who adopted Dawla Turan Shah to invade Nubia, to cut
bring the Word of Christ to Alodia as well. Monophysitism for his kingdom. Merkurios off any reprisals in support of Fatimid allies.
He was unable to travel directly there from was also responsible for building the mighty Nobatia in particular suffered massive de-
Nobatia due to the hostility of Makuria to- city of Dongola that became Makuria’s struction, and the city of Premnis was oc-
ward Longinus “the heresiarch..” Instead, he capital, and some called him the “New cupied for several years. It is reported that
struck out through the eastern desert into Constantine.” During his reign, Nobatia an Ayyubid emissary visited Makuria to see
the land of the Blemmyae, and after many was suspected of allying with the Muslims if it was worth conquering, but he reported
adventures made it to Alodia where he was of Egypt in order to gain dominance over that the land was too poor, and the Ayyu-
met by the king himself. The conversion of its Makurian rivals, and Merkurios invaded bids withdrew from Nubia and have not
Alodia was a total success. Nobatia and subjugated the kingdom, a returned. This emissary was clearly lying,
Following their conquest of Egypt, the situation that remains unto this day. for Makuria was then and still is at the ze-
Umayyads twice tried to annex the King- Especially profitable relations existed nith of its prosperity, nevertheless, his word
dom of Makuria, in 642 and 652. The result during the Fatimid Caliphate in Egypt was considered good, and the Arabs soon
of these resounding defeats of the invaders (969 – 1171), which relied heavily on the retreated north.
was the negotiation of the Baqt (see insert). Nubians for economic and military sup- Peaceful relations and trade were re-
This treaty permitted all the Nubian king- port. Part of this success derived from stored with Egypt but trust has been lost.
doms to flourish without fear of invasion or the discovery of gold in the Red Sea hills, The Baqt is defaulted in more years than
forced conversion to Islam, and provided which led to a flourishing of Nubian cul- it is paid, and demands for arrears for the
five centuries of accord. ture in all three kingdoms, and the estab- missed years go unheeded. Meanwhile, the
Following the Arab conquest of Egypt, lishment of ports to trade the new-found Nobatian populace is being relocated from
the formerly dominant Melkite Church was wealth across the sea. rural communities into defensible walled
considered a puppet of the outgoing Byzan- towns, particularly on islands in the Nile.
tine regime, and the Monophysite Coptic A new threat to the Nubian kingdoms

72
Lands of the Nile
is the arrival in the area of Bedouin nomads that it flares out sharply at the waist; they armor. Melee weapons include spears (both
from both Egypt and Arabia. These tribes may wear several layers of these garments, short and long), and short swords. Nubian
have been driven out by the Ayyubids, and each of a different length and color. Men swords typically have just one sharpened
have traveled south into Upper Nubia. and women wear gold and copper jewelry: edge. Shields and armor are made of thick
Makuria and Alodia have both lost terri- bangles on the wrist and ankle, and hoops oxhide molded and decorated into patterns
tory to the nomads, who have established around the neck. Strings of beads made of raised bosses and ribbed surfaces; most
independent warring principalities called from ostrich eggshell, glass, cowrie shells, commonly a breastplate and leather skirt
meks to the east of the Nile. Nobatia has and wood are common, as are finger rings suffices, sometimes with vambraces and
avoided such depredations thus far due to carved from stone, sometimes with a deco- greaves. Cavalry is an important compo-
its desert climate, which makes it undesir- rated bezel. Parasols and walking sticks are nent of the army, mounted on either light-
able as grazing land. common, the latter even among the young bodied horses or war camels.
and hale. Hair is often arranged into elab- The army is under the command of ex-
orate coiffures in both sexes: plaited into archs, each in control of either a division
Nubian Culture rows of tresses or held into topknots by
long-tined ivory combs.
of the royal guard or a frontier garrison.
As well as this permanent army, there is
also a levy in times of war. Makuria also
Nubians are a black-skinned people, maintains a small navy on the Nile under
with wavy black hair; curly hair is con- Warriors and the Army the command of two nauarchs; the navy’s
sidered to be a sign of slave-stock. They prime purpose is water transport of troops
tend to be taller than the average Euro- Nubia is famous for its archers; the and supplies, although they are trained in
pean or Arab. Nubians wear light trousers Arabs know them as “pupil-smiters” and ship-to-ship combat.
and loose smock-like garments made of “archers of the eyes” because of their ac-
cotton; they often have clothes that are curacy. Nubian warriors use not only the
brightly dyed in contrasting colors in geo- self bow (which is also used for hunting), Attitudes toward the Dead
metric shapes that are worn to church or but also a complex compound bow with a
on festival days. Important citizens wear a bone core. Nubians also use expensive iron Nubians are deeply superstitious about
short tunic stiffened with reeds or ivory so arrowheads that can punch through thick the dead. They attach no elaborate ceremo-
nies to funerals, although by no means do
they skimp on the formal burial according
The Baqt to Church doctrine. Covering the face of
the dead with a mask or plate is important,
The Baqt was originally negotiated the tribute of slaves. In 835, the tribute to stop death from infecting those who see
in 652 by the Umayyad governor of was overdue for fourteen years, and the the corpse. It is unusual for the family or
Egypt and the king of Makuria after an caliph sent an urgent demand to King friends of the deceased to attend a funeral,
unsuccessful Muslim invasion of Nubia. Zacharias of Makuria. Zacharias’s son leaving the process to a priest and hired
The name derives from the Greek pakton George traveled to Baghdad and man-
(“agreement”), and is a unique bilateral aged to renegotiate the Baqt, making
agreement that guaranteed the Nubian
kingdoms freedom from further inva-
the quota of slaves payable every three
years instead. The advent of Fatimid rule
Story Seed:
sions or forced conversion to Islam. In in Egypt once again brought a renewal Theft by the Dead
the text of the Baqt, the Egyptians and of demands for arrears in the tribute;
Nubians promised not to make war on this time an Egyptian envoy traveled A group of robbers (probably of
one another, and each guaranteed safe to Dongola for renegotiation, but once foreign origin) are exploiting the Nu-
conduct of the other’s citizens when more the Baqt was renewed. bian reluctance to acknowledge the
traveling. The Nubians were to return Copies of the Baqt can be found in dead by faking their own deaths and
any runaway slaves or Egyptian outlaws, every city of Nobatia and Makuria; the then masquerading as their own walk-
and furnish an annual tribute of 365 original 652 and 835 documents are both ing corpses to commit their crimes. No
slaves to the treasury, 40 slaves to the stored in Dongola Cathedral. Copies of one will report that they were robbed,
emir of Egypt, 20 slaves to the governor the Baqt that have been signed under and no one follows them back to their
of Aswan, five slaves to the judge of As- relevant authorization from the King of graveyard haunt. Unfortunately, their
wan, and one slave to each of the twelve Makuria and the Fatimid governer con- activities have attracted the attention
guarantors of the Baqt. In return, the tain a pawn of Rego vis. The two original of faeries (or demons) who take on the
Egyptians undertook to provide wheat, documents are sources of Rego vis, but it mien of real corpses and copy their
barley, wine, and fancy cloth. is infused with the Divine. Furthermore, crimes. The characters get involved
After its signing, the Egyptians made the vis is only produced in years in which when they become a target of the faer-
no attempts to invade Nubia for over the Egyptians do not attack and the Nu- ies, and are robbed by someone they
500 years, despite frequent lapses in bian tribute is not in arrears. know to be dead.

73
Lands of the Nile

Story Seed:
Six Hundred
and Eighty Nine
A crazed old man has been mak-
ing clay amulets with the chi-pi-theta
cryptogram for many years. He sells
them to passers-by, and uses the mon-
ey to buy used swords from soldiers.
He has gathered over six hundred of
these swords, each one attached to the
outside wall of his house, which has
become a local landmark. One day,
the characters notice all the swords
have gone. If they track down the old
man, they will find him hiding swords
all over the city, muttering in Arama-
ic. He thinks that once he has placed
all 689 swords in precise locations,
he will summon Michael, archangel
of the sword, who will cast out all
evil from the city. Will his summon-
ing work? Will it actually summon an
archangel? Will Michael abide by the
same definition of evil as mankind? Af-
ter all, Sodom and Gomorrah were the
last cities he cleansed…
pallbearers. Graves are marked purely to Women tend to use a marital name (e.g.
show their location, not to identify the oc-
cupant. Nubian houses have no windows
Eionngoka wife of Abraam).
Nubian Names (Male): Abraam, Ad-
Religion
from which a burial site can be seen, and ama, Anastasios, Athanasios, Chael, Dauti,
graveyards do not have roads or paths Dawud. Douddil, Georgios, Iakobi, Iesou, Nubia is overwhelmingly Christian; in
near them. This reluctance to catch even a Ioannes, Ioasse, Kosma, Mashshouda, fact it is illegal for a subject of either the
cursory glance of a place of interment ex- Merkourios, Orinourla, Petros, Pisroel, Makurian or Alodian crown to convert to
tends to the numerous ancient monuments Tapara, Tirsakouni or profess any other faith.
of Kush; those unfortunate enough to live Nubian Names (Female): Anthelia,
close to a pyramid will not look directly at Anna, Eionngoka, Eirene, Ekkir, Genseoua,
it if they can avoid doing so. Iannia, Maria, Mariham, Mena, Petrosinta, Christianity
Alodians take this superstitious dread Songoja, Sophora, Theodora
one stage further. They do not even speak The multisyllabic names of the Kushitic The original evangelism of Nubia was
of a deceased individual by name, and people are rarely heard; most Nubians think undertaken by rival missionaries; as a re-
prefer not to even refer to their deeds. they sound ridiculous. However, the higher sult, Nobatia and Alodia were principally
The kingdom has a mortuary society that classes of Meroë still occasionally employ Monophysite Christians and Makuria was
deals with all aspects of death on the peo- these names, which can be found inscribed mostly Melkite. As the power of the Byzan-
ple’s behalf, but this irrevocably renders on various Kushitic monuments in the tine Melkite Church declined in Egypt, the
them social pariahs. Meroitic script. Monophysite Church became dominant in
Meroitic Names (Male): Amanikha- Nubia, and Makuria was converted.
bale, Aspelta, Atakhebasken, Malewie- The Nubian Church is integrated with
Names bamani, Piye, Senkamanisken, Shabaka, the Monophysite Coptic Church under the
Taharqa, Tanwetamai Patriarch of Alexandria. All new bishops
Nubian names are generally simple, Meroitic Names (Female): Amani- are appointed from Alexandria, and many
consisting of a given name and perhaps a tore, Aqaluqa, Gerarheni, Henuttakhebit, are Egyptians. Unlike the rest of the Cop-
patronymic (e.g. Abraam son of Kosma) Kasaqa, Pebatjma, Qalhata, Shanakda- tic Church the Nubian Church uses Greek
or toponymic (e.g. Dawud of Dongola). khete, Tabiry, Yuterow rather than Coptic as its liturgical language.

74
Lands of the Nile

Slavery in a Saga
Stories involving slaves can be difficult design him or her with the Chattel Slave may be conducting a Feud with the slaver
for a troupe, with modern-day attitudes Flaw. As a Major Story Flaw, this is not who captured him in the first place.
clashing with medieval values. These same suitable for grog characters; individuals
tensions are present in Nubia itself, which with this Flaw take center stage in stories
is a slave-taking nation but believes owning to do with the circumstances of their slav- A Slave Owner Character
a slave to be abhorrent. Addressing the hy- ery, and that is not a role given to grogs.
pocrisy of the Nubian slave trade through Some examples of how being a slave Unlike European slave owners (such
slave, slave-owning, or slave-taking char- could generate stories include: as in the Rhine Tribunal), in Egypt and
acters can be rewarding if addressed with Nubia it is not necessary for owners of
due care to modern sensibilities. • You have escaped from your owner slaves to have a Virtue to represent this;
and are trying to avoid recapture, or anyone may have a number of slaves suit-
find a way home; able to their wealth and status. A Chris-
A Slave Character • Your family were captured at the same tian slave owner in a Christian kingdom
and His Owner time and you are trying to find them; has a Local Reputation at a score of 1, rep-
• Your master has died, and no one resenting the social disapproval that this
Players may wish to take on the knows about it yet; practice engenders.
challenge of playing a slave. This usu- • You are involved in criminal activi-
ally means playing a Mythic Aithiops (see ties unbeknownst to your master;
later). This is a viable option if the char- • Your master is a criminal and he forc- A Slaver Character
acter’s owner is another player character es you to assist him;
or the covenant as a whole: whereas being Characters who are slavers should
• You are a favored slave who attracts
a slave is an atrocious existence where life take the Merchant Social Status Virtue if
the jealousy of your fellows;
and death is dependent on the whim of they are mostly involved in the transport
• Your master’s enemies are trying to
another, most slave characters owned by of slaves, or the Mercenary Captain Social
get at him through you.
another player character have an atypical Status Virtue if they are captors. Either
master who abjures the lash and most se- type of character is likely to be Well-Trav-
vere punitive measures for whatever rea- A Free Aithiopian Character eled. Being a slaver lends itself to stories
son, and cannot or will not sell the player of exploration in an exotic and hostile
character to another. The character in- Not all Mythic Aithiopians are slaves, land, although the ethical dimension of
stead may have a lax or permissive master but their appearance immediately sets them the slave trade should not be glossed over.
who allows the character a greater free- apart from the rest of the populace. Free
dom than a slave is normally permitted. Aithiopians should take either the Out-
Reasons of this sort of relationship sider or Outcast Social Status Flaw in any A Campaigner against Slavery
include: saga set outside of the Slavelands. Outcast
A character may be sufficiently op-
is suitable for a character who has adopt-
posed to the slave trade to attempt to
• The owner may have inherited the ed local customs but is still clearly exotic;
stop it. Such a character is likely to have
slave from a relative and cannot free whereas Outsider is appropriate for char-
the Driven Personality Flaw if he is de-
him without causing insult; acters who overtly keep to their traditional
termined to follow this ambitious course,
• The slave might be the latest in a tribal ways - for example, a character newly
and appropriate social influence (perhaps
long line of loyal house slaves; arrived from further south. The physi-
through the Temporal Influence or Social
• The slave might have a vital skill cal appearance of an Aithiopian character
Contacts Virtues) would prove very use-
that he uses on his master’s behalf for automatically marks him as a slave in any
ful. The character could well have the En-
more lenient treatment; Arab nation, especially Egypt, but without
emies Flaw to represent the activities of
• The slave may have sold himself into an accompanying Story Flaw this misun-
those who oppose him.
slavery (or been sold by his parents) derstanding can usually be sorted out.
To be successful in abolishing slavery,
in order to avert some terrible fate. A free Aithiopian character may have
the Baqt would have to be re-negotiated
• These characters should take the Fa- a Story Flaw related to his presence in
or abandoned altogether. This may be
vored Slave Flaw. Nubia. Dependents or a True Love might
an achievable goal or a hopeless dream,
have been sold into slavery and he is striv-
depending on the demands of the saga.
ing to retrieve them. A character with
An Enslaved Character Petitioning the Nubian Church to speak
Close Family Ties could strive to keep his
out against slavery would be an excellent
clan from the hands of slavers. The char-
Players wishing to run stories involv- start in a campaign; and the quid pro quo
acter may be a former slave, and now has
ing their character’s status as a slave should demanded by the bishops could be the
his previous owner as an Enemy; or he
source of many stories.

75
Lands of the Nile
There are seven episcopal sees in the water, on top of which Atum the first god
New Flaws for combined Kingdom of Makuria and No- was born. From this vantage point — Dju

Slaves batia (at Kalabsha, Premnis, Pakhoras, Sai,


Dongola, Shanqir, and Kallama), and an-
Wa’ab in Makuria (see later) — Atum cre-
ated the world.
other six in Alodia (at Soba, Meroë, Kabush- Atum is depicted as an old man, some-
Note that these Flaws are differ-
ia, Kawa, Sennar, Goz Regeb). The church times with a ram’s head. The pantheon in-
ent from those in Guardians of the Forests
hierarchy is complex, with many layers and cluded many Egyptian gods, but also some
(page 102), reflecting a different cul-
tural attitude toward slaves. title including bishops (papas), great priests uniquely Kushitic ones. Anhur and Menhit
(sorto daoul), priests (sorto), archimandrites, were deities of war that Egypt adopted from
archdeacons, epideacons, deacons, liturgists, Kush. Anhur was depicted as a bearded
Favored Slave and elders (gort). The basic rank is the priest man wearing a kilt and a headdress with
or presbyteros, assigned to a single church. A four feathers; his weapon was the spear.
Minor Social Status Flaw typical Nubian church is a rectangular build- He was patron of soldiers and the army,
You are a slave who has a privi- ing with a flat roof supported by timbers; and mock battles were held in his honor.
leged existence compared to most of larger churches may be cruciform or bear Menhit, whose name means ‘she who mas-
your kind. As a possession of your one or more domes atop its roof. sacres’, rained fiery arrows on her enemies.
master, you are beholden to his or her Monasticism is a minor part of the She was depicted with the head of a lioness.
will completely, and are only likely to Nubian Coptic Church. Most monaster- Mandulis was the god of the sun, and wore
earn your freedom through some ex- ies were founded and are currently popu- an elaborate headdress of ram’s horns, co-
ceptional act of service, if ever. Dis- lated by Egyptians. There are also unofficial bras, and plumes surmounted by sun discs.
obedience, on the other hand, can monastic communities called lawra, which Sometimes he has the body of a hawk with
earn you severe punishment. You have have no official recognition. a human head. Dedun was the god of in-
no belongings of consequence, except The archangel Michael is extremely cense, and by association, the god of pros-
that which is given to you by your popular throughout the Nubian Church, perity and wealth. He was the guardian of
master. You probably will never need and figures prominently in invocations, in- the royal dead, and the especial patron of
to worry about where your next meal scriptions, and dedications. A cryptogram the Kushitic priesthood. Apedemak was
is coming from, and will be housed in
of the Greek letters chi-pi-theta is com- perhaps the most important god as the pa-
decent accommodation, although this
mon, based on numerology: this crypto- tron of royalty, and of Meroë in particular.
in no way compensates for your status.
gram represents 689, the numerical equiva- He was depicted as a man with four arms
lent of Michael’s name in Greek. and three lion-heads, or occasionally with
Chattel Slave just a single leonine head, or as a lion kill-
ing serpents (an allegory for the triumph of
Major Story and Social Status Flaw Islam Arqamani over the Napatan priesthood).
You are a slave, and as such have As well as possessing the regality, strength,
the effects of the Minor Social Sta- Under the Baqt, freedom of Nubia and courage of the lion, he also represented
tus Flaw above; however, you have from conversion to Islam was guaranteed. truth, light, and fertility. His wife was Ame-
no special status among your caste With the coming of the Ayyubids, the Baqt semi, goddess of protection and the moon.
and this will be the cause of stories. has less force, and the city of Pakhoras
You should decide upon the source of (see later) now has a mosque, principally
your tension with your owner when
you take this Flaw. Examples are given
for use by Egyptian traders. The Bedouin
tribes who threaten the eastern borders,
Economy and Trade
in a nearby insert. You must also ex- plus the settled Banu al-Kanz (see later)
plain how you are able to have regular are Muslim; there is also an enclave of The Nubian kingdoms grow several
contact with the other player charac- Arabs in the city of Soba. Should these crops of sorghum, millet, barley, and dates
ters. A likely explanation for this is populations continue to grow, Islam may each year. In Nobatia, most suitable agri-
that you are on loan from your master become a real presence in Nubia. cultural land is close to the river and re-
who is a friend of the other charac- quires heavy irrigation; further south, the
ters, but other explanations may re- river valley is more lush and water is less
sult from the relationship between Paganism limited. Other crops include lentils, olives,
yourself and your master. Note that sesame, vines, bananas, wheat, and cot-
this Flaw is suitable for escaped slaves
The ancient Kushitic religion still per- ton. As well as being made into a type of
who are being actively pursued; those
sists in isolated pockets of Nubia, although bread, sorghum is also used to make mizr,
who have truly escaped their master’s
paganism is not tolerated by the Nubian a beer that forms an important part of the
influence should be treated like free
Church. The Kushites believed that before diet; dates are also fermented to make an
Aithiopians (and probably have the
creation, the world was covered in water. alcoholic drink, and vines yield grapes for
Outcast Flaw instead).
Then a mound of earth rose out of the wine. Nubians employ an oxen-driven wa-

76
Lands of the Nile
ter wheel to increase yield due to better Transport less racist but equally condescending argu-
irrigation. Sheep, goats, cattle, and pigs ment is that slavery actually offers them a
are all raised as livestock; of these, pigs The suitability of the Nile for transport better life than living in constant fear for
provide the bulk of the meat. of goods and people varies along its length. one’s life from the wild beasts and canni-
Most of the population lives in houses While downstream travel is always possible balistic humans that haunt the Slavelands.
made of sun-dried bricks. Important in- by boat, upstream movement is more limit- The frequent defaulting on the Baqt by
dustries include pottery (particularly in ed. Boats under sail cannot travel upstream Makuria and Alodia is used to deflect argu-
Pakhoras) and weaving (particularly in between Dongola to Abu Hamad, where ments on the immorality of slavery. How-
Dongola). Smaller local industries include the north-east course of the river is directly ever, failure to pay the Baqt only rarely has
leatherworking, metalworking, and the against the prevailing south-westerly wind. anything to do with the conscience of the
production of palm fiber products such as The cataracts are passable under sail only kings and their councilors. Most often it
baskets and mats. Gold is mined in the Red during high water. Owing to these prob- is down to the refusal of the governments
Sea Hills, and emeralds are found in the lems, land transport by camel and donkey to pay the exorbitant prices demanded by
same location. Cotton provides fiber for is an important alternative. the slavers, and a lack of political will to at-
textiles, wool comes mainly from camels tempt to regulate the trade. There are few
and goats; both are dyed a wide range of opportunities to undercut the slavers, who
colors — Nubians cultivate indigo and are The Slave Trade have centuries of experience of the Slave-
capable of providing light-fast blues which lands, its perils and its geography. Occa-
are the envy of northern nations. The principle export of all the Nubian sionally it is a genuine dearth of slaves that
Exports from the Nubian Kingdoms kingdoms is slaves. The source of their leads to a default; famine and disease both
include glass, ivory, ostrich feathers, cattle, slaves is a vast expanse of pasture land to haunt the Slavelands. More rarely, an entire
emeralds, gold, and (most importantly) the south and west of Alodia, where there expedition is lost, never to be seen again
slaves. Imports from Egypt include wheat, are plenty of peaceful pastoralist societies Governmental support of the slave
linen, and wine. There is also trade with the with no central organization. This region is trade has little impact on the average Nu-
Ethiopians to the south and east. called the Slavelands by Nubians. The sla- bian. Owning slaves is legal but not accept-
vers trek many hundreds of miles to procure able in any of the Nubian kingdoms. The
slaves and their cattle, and then transport slavers are rarely even seen (with or without
them north to Egypt. Details of these popu- their commodity), since slaves are trans-
lations can be found later in this chapter. ported past all major cities on the Nile by
Some might find it unusual that the using the Darb al-Arba’in, a road stretching
The Eparch of Nobatia Christian kingdoms of Nubia promote the
taking and trading of slaves, all the while
from the Slavelands to the remote trading
town of Uri, and on to the slave markets in
Also styled “The Lord of the abhorring the practice of keeping slaves Egypt. It is easy for the Nubians to pretend
Mountain,” the eparch of Nobatia has themselves. Most of the bishops consider that the slave trade does not exist at all.
supplanted its king. He is appointed di- slavery to be unbecoming of Christians,
rectly by the King of Makuria and has but they do not exert their substantial
judicial and financial control of the ter- political power to put an end to it. The
ritory. He also can found churches and
celebrate Mass. Each eparch is anointed
the king of Dotawo, a vassal kingdom
reasons are many and varied, but the
strongest argument is the Baqt. This treaty
— unique among Christian relations with
Nobatia
of Makuria centered at Ado; this ap- Islam — has protected Nubia from inva- Nobatia formed as a splinter kingdom
pointment serves to support the eparch sion and forced conversion, while the of Kush in the last days of the empire. It
financially. A key role of the eparch Christian kingdoms of North Africa, Sic- worshiped the Kushite gods, and followed
is to conduct relations with Muslim ily, and Iberia have succumbed. Since the Kushite customs. For the last four hundred
Egypt, and goods destined for the king invasion of 1172, this argument in favor of years or so Nobatia has ceased to be an in-
of Makuria are delivered into the hands slavery has become weaker, but it is still dependent kingdom, and has instead been
of the eparch. The eparch is respon- the dominant one. However, this argu- under the suzerainty of Makuria. A viceroy
sible for delivering the slave tribute of ment conveniently forgets that the Baqt called the Eparch of Nobatia rules from
the Baqt to Egyptian authorities, or, as quota constitutes only a third of the total Premnis in lieu of an independent ruler.
has been more common in recent years, number of slaves passing through Nubia Thus far, Nobatia has remained culturally
making excuses for its failure to arrive. each year; the rest have nothing to do with distinct from its southerly neighbor, and has
The emblem of the eparch’s office is peace and everything to do with profit. resisted all attempts to become a mere prov-
a distinctive double-horned headdress Promoters of slavery are fond of highlight- ince of Makuria. Like ancient Kush, Nobatia
worn at all formal occasions; his agents ing the savagery of the captives: some, practices state-mandated redistribution of
throughout the kingdom bear this sym- they say, are barely better than animals, wealth: all excess produce is collected by
bol embossed on an iron badge. lacking language or any sense of morals. A inspectors, and then given out to those who

77
Lands of the Nile

need it. Priority is given to those who have


made contributions in former years. There is Ado Batn al-Hajar
little poverty in Nobatia as a result.
Nobatia is a free trade zone, unlike Ado is a hilltop fortress which, along Extending southwards from around
Makuria. All cargo destined for further up- with Premnis and Pakhoras, is one of the the second cataract for eighty miles is the
river must be delivered into the hands of three principal towns of Nobatia. Ado is Batn al-Hajar, or “belly of stones.” Named
Nobatian factors. Egyptian coinage is legal the capital of the subkingdom of Dotawo, by Egyptian traders, the Nile flows through
tender, and Egyptians can trade without a province of Makuria within the subject a barren, mountainous landscape. There is
restriction. Trade with Alodia cannot pass nation of Nobatia, and the lordship of the no floodplain at all; for much of its length
through Makuria, and so Nobatian towns eparch. Like Premnis, it suffered under the the Nile flows between high cliffs and in
are departure points for caravans crossing Abbasid invasion of Nubia in 1172; the some places the river may be no more than
the desert destined for Alodia, bypassing Egyptians searched Ado (which they call twenty paces wide. The river is constantly
Makuria altogether. This is a risky prospect Jabal ‘Adda) for the Eparch of Nobatia, but interrupted by numerous rapids, outcrops,
given the dangers of the desert. failed to capture him. and small islands, and cannot be navigated
Nobatia extends from the first to the Ado is home to the eparch’s personal even at the peak of the Nile flood.
third cataract of the River Nile. It is mostly church; while not a cathedral church, this Some of the islands are big enough
desert, with the Libyan Desert to the west place of worship is an impressive work of to house miniature forts, built recently by
of the river and the Nubian Desert to the architecture with a complex geometric people fleeing encroachment of the Banu
east. The Nobatians do not stray far from mosaic floor. al-Kanz following their expulsion from
the floodplain of the river, and have built Egypt. The islands are often built upwards
all their settlements on its banks. Those on into rocky towers so that the fortress can
the eastern bank are more heavily fortified,
to protect them from the occasional raids of
The Banu al-Kanz withstand the yearly floods. Apart from
these fortress-dwellers, the Batn al-Hajar is
the fierce Blemmyae tribes. virtually uninhabited, so hostile is this land
Since the recent threats from Ayyubid Under the Fatimids, this Arab tribe and so poor in resources.
forces, and facing aggression from Bed- controlled the Aswan region, and one of The Batn al-Hajar marks the division
ouin nomads, the population of Nobatia their rulers was awarded the title of Kanz between Lower Nubia where foreigners are
has begun to concentrate in hilltop and al-Dawlah (“treasure of the state”) for his welcome, and Upper Nubia where foreign
island walled towns, rather than remain in services to the caliph; this title subsequent- trade is forbidden. The fortress at Akasha
the more scattered traditional settlements. ly became hereditary. has a garrison guarding Nobatia from the
Houses have been reinforced, and have in- The Ayyubids that replaced the Fatim- Banu al-Kanz.
ternal stores for food and valuables. ids drove out the Banu al-Kanz, and they
retreated into the northern territories of
Nobatia, where they have established a
semi-independent Muslim principality
within Nobatian territory.

78
Lands of the Nile

Kalabsha within a Faerie regio with an aura of 5. The


entrance to this regio can be divined from
such quantity that Pakhoras, once built on
an island, now stands on a peninsula, since
the behavior of a troop of baboons who are the channel to the mainland has silted up
Kalabsha was the capital of the post- descended from animals kept at the temple. entirely. Even this is not enough, and ev-
Kushitic Blemmyae state, and they raised There are always twenty two baboons in the ery few decades the citizens of the city are
a temple to Mandulis here which is mostly troop, and at dawn they raise their arms and forced to raise their thresholds to surmount
still standing. Kalabsha today forms the worship the rising sun. If a human replaces the sand. Past generations have even raised
smallest of Nobatia’s bishoprics. one of the baboons in this daily ritual, he their walls and replaced the roofs.
witnesses the sun penetrating the sand and Most of the city was built during Kush-
alighting upon the statues that guard the ite times, and is still intact and in remark-
Lost Temple of Ramses temple, and may approach. ably good condition. Most notable are the
city’s enclosing wall and the royal palace.
The wall surrounds the city on three sides,
For centuries there have been stories
of twin temples carved out of a mountain
Menarti with the river providing poor defense on
the east. It is ten paces high and three paces
somewhere upriver of Philae. Buried un- thick, and has just three gates. Like other
der millennia of dust and sand, their lo- Menarti is a small island at the foot of buildings in Pakhoras, periodically the
cation is now unknown, but this does not the second cataract; the name means “island walls and gates are extended upwards due
stop treasure hunters from searching the of Mei,” Mei being a name for Saint Michael to the accumulation of sand. The palace of
sands of Lower Nubia for clues. It is said who is patron, along with Saint Cosmas, of the former king now lies empty in the cen-
that Pharaoh Ramses built these temples the small monastery on the island. Menarti ter of the city; it is richly decorated with
in order to intimidate his southern neigh- is the limit of the upriver navigation from statues of the lion-headed Kushite gods.
bors, whom he claimed to have defeated at Egypt; south from here is the Batn al-Hajar As the highest point in the city, sand does
Kadesh. The Great Temple was dedicated (see earlier) which is impassable by boat. not tend to accumulate here. There are two
to Amun, Ra, Ptah, and the deified pha- temples built in the days of Ancient Egypt;
raoh himself; the Small Temple to Hathor one is mostly ruins, and the other has been
and Ramses’ wife Nefertari. Takoa converted into a warehouse for trade goods.
Explorers have been unsuccessful in lo- Pakhoras is famous for its pottery factories.
cating the lost temples because they reside A small town on the southernmost tip Owned by the monastery within the town,
of Menarti, Takoa is a customs post on the it produces finely decorated vessels that are
frontier between Lower and Upper Nubia. exported throughout Nubia and beyond.
The Sand of No foreign merchant is permitted to pass
through Takoa; all cargoes must be surren-
Pakhoras has a large and imposing cathe-
dral to house its bishop, and in the immediate
Pakhoras dered to the officials at Takoa, from where vicinity has six other churches. It also boasts
they are delivered to the eparch. a large monastery on a hilltop just outside
Pakhoras is built on the Kom, a hill the city as well as a smaller monastery within
that forms the original island on the the town. There is even a mosque, to service
Nile. When the pre-Christian Nubians
first settled here, they slew the giant
Pakhoras foreign traders, although the call to prayer is
not permitted to be declaimed publicly on
who was the embodiment of the Kom the order of the bishop. As well as numer-
and a powerful servant of the Red. Its The name of this city is rendered as ous warehouses, the city has a large market-
bones were crushed and fed to live- Bukharas in Arabic, and it is occasionally place, which sells all manner of exotic goods
stock and its flesh shredded and fed to referred to as Faras. Pakhoras is still the re- from Alodia and beyond. Outside the south-
birds. These animals were then fed to ligious and cultural center of Nobatia, even ern gate is a vast tent city of drovers who
dogs and lions, who in turn were killed though the Makurian-appointed eparch care for the horses, donkeys, and camels of
and burned, and the ashes scattered now administers the kingdom from Prem- visitors. Here too can be found escorts and
into the wind. Some believe that the nis. The inhabitants of Pakhoras have a dai- mercenaries from Atbara (see later) who can
sand that blows daily into Pakhoras to ly struggle against the tons of sand blown arrange passage across the river and south to
be the Kom, trying to reconstitute its
into the town. Pakhorans employ armies Alodia without entering Makuria.
disintegrated body. If this is the case,
of ‘sand-warriors’ armed with buckets and
then it is gradually winning; more
spades, whose job is to remove the daily
sand enters Pakhoras each day than
accumulation of sand from the important
can ever be removed, and some claim
buildings such as the cathedral and the pal-
they have seen the sand piles ripple
and move on their own, like muscles ace, as well as the properties of those who
preparing to flex. can afford to pay for the service. This sand
is dumped on the west side of the city in

79
Lands of the Nile
Serra port the priests of the Great Temple.
Philae was one of the original bishoprics
Sai Island
Facing Pakhoras on the opposite bank of of the Nubian Church, although the cathe-
the river, this old pharaonic fortress has been dra was later moved to Kalabsha. The land The largest permanent island on the
refortified, and is occupied by Pakhoras’s mili- around Philae that once served the priests Nile, Sai is six miles long by three miles
tary. There are plans for evacuation to Serra in of the island is now occupied by the Banu wide. A large, brick-walled fortress stands on
the face of an invasion, and the fortress main- al-Kanuz (see earlier), and the small popu- the eastern shore of the island; this ancient
tains plentiful stores of food and firewood. lace — mostly inhabitants of the small mon- structure dates back to pharaonic Egypt. Sai
astery, both regular clergy and lay brothers is the seat of one of Nubia’s bishops, and a
— feel under siege from the Muslim nomads, small town surrounds the cathedral.
Philae although they have made no serious attempt
on the well-fortified island as yet.

Philae consists of a pair of islands in the


first cataract of the Nile, also known as the Premnis A Fortified River
Pearl of Egypt. The smaller island, Philae
proper, was sacred to Egyptians and Nu- Since the middle of the 12th cen-
bians alike as a burial place of the god Osiris, Premnis (Pedeme in Kushite times, tury the kings of Makuria and Alodia
and was dubbed “The Unapproachable” due Qasr Ibrim to the Arabs) is a fortified hill- have been building a number of for-
to the social and religious ban on landing top settlement that serves as the administra- tresses along the River Nile. There
on the island except after completing the tive center of Nobatia. It was originally the are currently over fifty of these, which
appropriate rituals. No birds fly over Philae, site of seven temples built by the Nubian stretch from Soba in the south to
nor can fish be caught from its shores. The pharaohs of Egypt, but the site was occu- Kalabsha in the north. Nearly every
larger island is known as Senmut or Beghé, pied by their Ptolomaic and Roman succes- isolated hill top with an independent
and bears monuments to the pharaohs and sors. The Ptolomies built a massive girdle water source now bears a fortress big
emperors who claimed Egypt. wall about the town. It was not until the enough to hold the local population,
In both the pharaonic period and the conversion of Nobatia to Christianity in and contains deep crypt-like storage
Graeco-Roman period, Philae received an the seventh century that Premnis became rooms stocked with grain and other
abundance of buildings, to such an extent that an important domestic rather than religious food. These fortresses are a response
to the increasing aggression of Nubia’s
most of the area of both islands bears a monu- settlement. Its temples were converted into
Muslim neighbors to the north.
ment of one era or another. Most prominent churches, and an impressive stone cathedral
As a preparatory measure, the small-
are the temples to Isis, Amun-Osiris, Hathor, dedicated to Our Lady the Pure Virgin was
er fortresses are often manned by a mini-
and Horus. The region around Philae was built for its bishop.
mal garrison, and lie mostly deserted.
called the Dodekachoenus, and was considered Premnis suffered an invasion by Ayyubid
More than one has been covertly taken
the estate of Isis. Its revenue was used to sup- forces in 1172, and the cathedral was dam- over by bandits; sometimes more sinister
aged. Following their expulsion, Premnis’s forces can be found in residence.
fortifications were restored and improved,
Tumulus Graves and secular buildings were built among the
religious ones. A large, two level piazza that Story Seed:
Throughout Nobatia, on both had been built over the remains of one of the Freedom Fortress
sides of the Nile, are massive tumuli temples has now been occupied by irregular-
holding the bodies of kings and princ- ly-built stone housing to accommodate the The characters stop for succor at a
es. Many of these man-made hills en- growing population. The eparch of Nobatia fortress, but the small garrison are actu-
close palaces or compounds housing moved his administration from Pakhoras to ally escaped slaves masquerading as sol-
the dead royal, along with rich grave Premnis at the same time. diers. They are desperate to keep their
goods and the bodies of sacrificed Premnis is built high above the floor of secret, and if it becomes apparent that
animals, especially dogs. Most of these the Nile Valley. During the inundation it the characters are aware of their true
graves belong to pre-Christian king- does not need to be abandoned like many nature, some of the slaves may wish to
lets, although the earliest Nobatian sites in Lower Nubia, although it does be- make sure the characters never leave.
kings also chose to be buried in this come an island. Premnis is an administrative They are warned by another faction
manner despite their Christian faith, capital rather than a mercantile one; foreign within the runaways who do not coun-
to maintain continuity with the past. merchants usually bypass Premnis in favor tenance their murder. This latter group
Each intact tumulus (for some have of better opportunities at Pakhoras. might wish to escape with the charac-
been robbed) has a Magic aura of 1, ters, or else use them to gain control of
and may contain a grave guardian such the fortress. The characters could use
as a mummified dog. the situation to gain useful allies.

80
Lands of the Nile

Makuria bian, but Bedouin Arabs of the Ja’alin tribe


who have arrived in Upper Nubia over
the last fifty years from Arabia and Egypt.
occasionally fight with one another for pas-
turage, but Abu Hamad is neutral territory,
and disputes here are forbidden.
The Kingdom of Makuria is perhaps The population of this ‘city’ is constantly
the most important of Nubia’s kingdoms. in flux; as one band of nomads pack up
It extends from the third to the fifth Nile
cataract, and encompasses the heartland
their tents and leave, another arrives. The
tribesmen come here mostly to trade, but
Atbara
of lost Kush. Despite this, Makuria has also to arrange marriages, hold festivals,
not retained any Kushitic culture, unlike and honor their dead. Arabic is the domi- A frontier town between the Kingdoms
Nobatia to the north, but rather has a dis- nant language of the settlement. of Makuria and Alodia, Atbara has remained
tinctive Greek nature. Makuria is a peace- Abu Hamad is the only Muslim settle- fiercely independent of both and has the
ful and prosperous realm with many towns ment in Makuria, and is a thorn in the side commercial success to enforce this neutral-
and broad, fertile fields. Like Nobatia, the of the Christian kingdom. The armies of ity. It sits at the confluence of the Atbara
Makurians have begun to congregate in the local domestikoi and those of the megalo- and the Nile Rivers, and controls any river
defensible towns with substantial stores of basilikos have tried to dislodge Abu Hamad, traffic headed for the fifth cataract. Atbara is
food, firewood, and water. This is partly but to no avail; the city just reforms from the terminus of the route from Pakhoras that
due to the rapacious Bedouin tribes who an influx of nomads. The last attempt was bypasses Makuria entirely to bring trade to
have recently invaded the eastern desert. five years ago; all the tents were uprooted Alodia. It is also the end of the only safe road
Foreign trade is a royal monopoly admin- and burnt, and the population dispersed. to the port of Sawakin on the Red Sea.
istered through Nobatia, and as such, there That night, the megalobasilikos received a The Atbarans have a secret deal with
is no money in circulation in Makuria. It is nocturnal visitor in his bedchamber, and the Blemmyae: the savage tribesmen do
illegal for foreign traders to sell their wares since then has refused permission to any not attack caravans lead by Atbaran guides
in Makuria. They risk having all trade goods of his subordinates to repeat the attempt. (who wear distinctive green turbans); in re-
confiscated, even if they do not intend to sell There is clearly some sinister force at work turn the Blemmyae chieftains are informed
here but are aiming further upriver. at the nexus of Abu Hamad; Makurian of the route and the goods of the occasional
The King of Makuria styles himself as spies have noticed that one set of tents at rich caravan that, mysteriously, cannot be
megalobasilikos (Greek for ‘great king’) and the heart of the camp are not affected by provided with an escort. Likewise, the At-
his ministers and court share similar Byzan- the usual ebb and flow of tents, but are a barans have allied with the Ja’alin at Abu
tine titles. Each town within the territory of permanent fixture. They have never been Hamad to ensure that all trade caravans
Makuria constitutes its own kingdom; in all able to penetrate this complex, and are ig- heading for their rivals do not make it to
thirteen vassal kings (called domestikoi; singu- norant of its inhabitants. their destination.
lar domestikos) pay tribute to the megalobasilikos.
All these kings, including the great king,
The Ja’alin
are priests as well as monarchs, and perform
Mass for their entire kingdom. Should a king
Berber
take a life, however, he is no longer able to The Ja’alin are the tribe of Bedouins
celebrate the liturgy. The megalobasilikos has who occupy the region between Abu Ha- Due to the uncertain allegiance of At-
the power to reduce any of his subjects to mad and Berber on both sides of the Nile. bara, Berber is considered the last Makurian
the status of slave, regardless of whether the They have established a dozen or so tiny town before the Kingdom of Alodia. It used
individual is guilty of a crime. Among the principalities called meks, each founded by to be the terminus of the Pakhoras trade
host of ministers, the king also takes council one of the princes exiled with Hamad. Each route, but in recent times, caravans heading
from the court of seven bishops. Makurian principality now consists of around a hun- for Berber have been attacked by the Ja’alin,
royalty follow matrilinear succession: male dred families of humans and twenty or so while those continuing to Atbara have re-
heirs of female relatives have precedence jinn. Each prince has an unGifted sahir of mained untouched. As a result, Berber’s for-
over those of royal males; so a king’s sister’s Hamad’s line as a vizier, who also mediates tunes have dwindled to almost nothing, and
son is considered heir before the king’s own between the jinn and the humans. The jinni the population dwindled to match. Berber
son. Dynastic crisis is not uncommon when are mostly allied to the Faerie Realm, and now has just one tenth of its former popu-
there is no clear heir. like their human neighbors are Muslim. lation. Many believe that the Atbarans pay
The Ja’alin are proud descendants of the Ja’alin to keep Berber impoverished.
Abbas, the uncle of Mohammed and her-
Abu Hamad ald of Islam. Both men and women mark
their faces with distinctive scars, taking a
form similar to an ‘H’ or ‘T’ shape. They are
Abu Hamad is a tent-city at the end of herders of sheep and goats, and constantly
the mighty bend that encompasses much on the move within their territory to find
of Makuria. Its inhabitants are not Nu- scant pasture among the arid land. They

81
Lands of the Nile

Story Seed:
The Soul Exchange
The Dark Heart of Abu Hamad
The tents at the center of Abu Ha- question, apparently permanently with-
Seeking a rare or expensive item, the mad are the opulent habitation of a pow- out the use of vis. When investigating the
characters travel to a fortress that has a erful Gifted Bedouin sahir and prince of origin of the basket, the trail leads them
reputation for being a center of trade, the Ja’alin named ‘Izz el-Afram Hamad. to Abu Hamad. ‘Izz el-Afram Hamad has
particularly for the black market. They This magician was forced out of his engineered this situation so that he can
find it to be a den of every vice imag- home by the Ayyubids, and he fled to meet and assess the characters, and de-
inable. The inhabitants of the fortress the southern reaches of the Nubian Des- termine whether they pose a threat to
are actually ghosts, trapped here by the ert along with his Ja’alin subjects and a him. If they confront Hamad they will
demon that caused their deaths. Each is host of jinni. Hamad is now over eighty find him charming, inquisitive, and sinis-
promised that if they can win a soul for years old, and feeling his age despite suc- ter in equal measure; he insists that they
Hell then they can go free; but in fact cesses in magically extending his life. His keep the basket in compensation for the
the demon simply consumes the ghost’s apprentices have brought him rumors trouble he has caused. The basket works
essence and traps the spirit of his victim of the Cult of Dedun, and he is keen to through a bound jinn, who is transporting
instead. The only way to truly free the contact them in hopes of learning the the goods from another place rather than
ghosts is to slay the demon who haunts trick of immortality. ‘Izz el-Afram Hamad creating them. The jinn has a power that
the caverns beneath the fort. brooks no threats to his power, and is li- makes the basket seem to be a standard
able to attempt to eliminate other Gifted enchantment to Hermetic Investigation,
magicians who could threaten him; he similar to a Shell of False Determination.
Kallama won’t even train any Gifted apprentices
in fear of raising a rival (although he has
A town has sprung up around Makuria’s several unGifted apprentices). He has a Story Seed: Attempted Regicide
smallest cathedral at Kallama, its sole pur- particularly powerful jinn as an ally cum
pose to serve the needs of the bishop and servant, who chafes at its bonds but can- As they have met Hamad and sur-
the monastery attached to the bishopric. not escape from the sorcerer’s power. It vived, the Great King of Makuria takes an
is rumored that he has eyes everywhere, interest in the characters - Hamad makes
and his agents are mostly Egyptians who sure of this through his contacts. The
Dju Wa’ab have worked their way into administra-
tive roles where they can report back use-
characters are summoned to Dongola for
an audience, and asked to bring along the
ful information to their master. magical basket. In Dongola, they run afoul
Dju Wa’ab is a small flat-topped moun- ‘Izz el-Afram Hamad makes an ideal of court politics, amply stirred by Hamad’s
tain dominating a bend in the Nile. To recurring villain for a saga. He is pow- agents. When they finally get into the
the Empire of Kush, Dju Wa’ab (“the pure erful enough (politically and magically) king’s presence, the secondary (and true)
mountain”) was at the center of the world; for him to be outside the reach of new- purpose of the basket becomes obvious,
the creator god stood on top to bring the ly created characters but can still cause as a fearsome jinn emerges and attacks the
universe into being. A colossal free-stand- them substantial grief; as they increase king. Even if they are able to defeat it, the
ing pinnacle on the south corner was per- in power so does he, and they will need characters may be accused of endangering
ceived as a natural statue of a god. The powerful allies to deal with him. A sam- the Great King’s life, and lose any status or
ple progression of stories follows; such a favor they may have accrued.
region around Dju Wa’ab has numerous
royal burial-sites: distinctive steep-sided story arc should be augmented with other
pyramids of the Nubian pharaohs, Kushitic clashes with the Ja’alin and other minions
of the Master of Abu Hamad. It is up to Story Seed: The
rock-cut tombs, and tumulus graves of the Demons of Sawakin
pre-Christian kings of Makuria. the storyguide as to the nature of the
The sheer cliffs of the mountain form pacts Hamad has made with the jinni, and
the realm to which they belong. The characters learn that ‘Izz el-
a useful landmark for travelers; it is only a Afram Hamad seeks to control the jinni
hundred paces high but rises out of an other- of Sawakin (see later), creatures deemed
wise flat landscape. It signifies one of the few Story Seed: The Magical Basket too dangerous by Solomon himself. If
crossing points of the Nile, and opens trade successful, this could grant him immea-
between east and west. Egyptians call it Jebel A merchant friend of the characters surable power, sufficient to smash any
Barkal. Dju Wa’ab, as an impressive natural is being ruined by a business rival, who Aegis of the Hearth and bring defeat even
feature, has a Magic aura of 3; the various seems to have an endless supply of the to Hermetic magi. They must race to
burial sites might have a higher aura. In their product in which they both trade. The the Coral City and foil his plans in an
heyday the temples of the pagan gods may rival has come into possession of a magi- almighty showdown of Hermetic versus
have had a Faerie aura that exceeded the cal reed basket that creates the product in Solomonic magic.
Magic aura of the mountain, but most have

82
Lands of the Nile
been abandoned by their worshipers and of over fifty pyramids here, but less than the impregnable stone wall is the innermost.
thus the faeries who lurked there. half are still standing. The pyramids of five It is estimated that over ten thousand people
emperors still remain, along with those of live in Dongola. The houses are large and
fourteen queens, some of whom were re- often two stories high, and the streets are
Napata nowned warriors. There is a Magic aura of wide, a testament to the prosperity of the
2 at Kurru, deriving from the use of this site kingdom in general and the city in particu-
The capital of the Empire of Kush was for two centuries. lar. There are many churches in Dongola,
originally at the foot of Dju Wa’ab, a city and a cathedral, known as the Church of the
called Napata. Due to its religious sig- Granite Columns.
nificance, Napata was dominated by the Nuri Dongola’s royal palace is the only struc-
Kushitic priesthood, and boasted over two ture built of red brick, making it stand out
dozen separate temples dedicated to both The later of Napata’s pyramid fields, from all other structures. It is several stories
single gods and combinations with particu- the Nuri Necropolis is on the west bank of higher than any other building in the city,
lar sacerdotal meanings. In centuries gone the Nile, opposite Napata. The tombs of and bears several domes on top.
by, these temples would resonate with the 21 emperors can be found here, along with
scent of incense and the sound of chanting, those of 52 kings’ mothers, kings’ wives,
feeding the faerie gods with vitality and and princes. The pyramids are built on two The Church of the
supporting a Faerie aura. Now the temples plateaus. The largest and oldest pyramid Granite Columns
lie empty and the priests are long dead, belongs to Taharqa, who was both king
there is no aura to be found. However, the of Kush and pharaoh of Egypt. Taharqa’s Dongola’s mighty cathedral is a square
echoes of those gods still linger. pyramid stands over fifty paces high, and building containing sixteen columns of
stands on the western plateau. Also on this highly polished granite arranged in four
plateau are the parallel lines of the pyra- rows. Aisles separate the rows of columns,
Kurru mids of kings’ wives, and the necropolis of and the central nave is wider than the aisles
the kings’ mothers, or kentakes. The eastern and crossed by a similarly wide narthex, giv-
Kurru, in the shadow of Dju Wa’ab, is plateau bears the pyramids of the other ing a distinct cruciform plan to the inside of
the site of the first pyramids to hold the twenty emperors. Each of the emperors was the cathedral. A mighty dome is supported
rulers of Kush, when Napata was still the interred in a huge sarcophagus weighing a by the columns, and there are colorful and
capital of the empire. There are the remains dozen or more tons. vibrant frescoes of Biblical scenes painted
Nuri was in use for about five hundred by a true maestro that add to the sanctity of
years, before Arqamani moved the royal the building. There is a Dominion aura of 7
Story Seed: The cemetery to Meroë, long enough for it to within the cathedral.
gain a Magic aura of 5.
Siege of Berber
The characters are hired to break
Ancient Auras
the blockade of Berber; alternatively Dongola In their glory days, the monu-
someone or something they need is
ments of the ancients found through-
trapped inside the town, and they take
The capital city of the Kingdom of out Egypt and Nubia will have had a
it upon themselves to reach get it out.
Makuria, Dongola is on the east bank of Faerie aura associated with the wor-
Three meks of the Ja’alin are involved
the Nile, on top of a bluff overlooking the ship of pagan gods. As the temples
in the blockade (one per landward
river at the point where the Wadi Howar were abandoned, the glamour they
approach), each with two score war-
enters the Nile. It lies at the southern end were granted by their deities waned.
riors and a dozen jinni; if given notice,
of the productive Letti Basin, and within a However, centuries of use as cemeter-
another three meks lie within one day’s
day’s journey in all directions from Dongola ies may have left behind a preternatu-
journey, and a further six within three
there are about thirty villages with beautiful ral tether to the Magic Realm, which
day’s travel. Upon reaching Berber, the
buildings, churches and monasteries, many persisted once the Faerie aura had
characters are the first outsiders here
palm trees, vines, gardens, cultivated fields, faded. These tethers have generated a
in three years. The town has been
and broad pastures. The city dominates any Magic aura of 1 for every century that
transformed; the populace enslaved to
they saw continuous use; sites with
Ja’alin overlords and set to work dig- movement along the east bank of the river.
impressive natural features may have
ging beneath the town. The characters Dongola was originally defended by a
even stronger auras, and sites whose
must find out what they are looking high, insurmountable stone wall, but the city
monuments have substantially degrad-
for, and for whom — ‘Izz el-Afram quickly grew beyond these limits, forming
ed may have weakened tethers. For
Hamad is the obvious mastermind be- an extensive suburb to the north of the city.
more information, see Realms of Power:
hind this operation, but by no means It is now ringed by seven walls, representing Magic, page 8–10.
the only possibility. successive stages of population growth, and

83
Lands of the Nile
Dongola also boasts an impressive and the region is now a desolate waste.
Story Seeds cruciform church called the Church of The failure of the Wadi Howar is a direct

for Dju Wa’ab the Angels, famous for its multicolored


stone pavement that ripples like the river
consequence of the establishment of Galu.
The fortress was placed on the home of the
when struck by the sun. It has a Domin- spirit of the wadi after it was slain by Napa-
An ancient capital is a natural site
ion aura of 6. tan priests; the priests hoped they could take
for stories.
up the reins of power over the flow of the
wadi, but were unable to make this a lasting
The Blind God’s Eyes Galu effect. The Wadi Howar dried up, and the
fortress was left to guard a road to nowhere.
For centuries treasure hunters have
scoured Napata in vain for traces of A fortress from the time of the Napatan
the fabulous wealth of the Kushitic
priesthoods. Legends have it that the
dominance of Kush, Galu now lies in ruins
and is partly covered in sand. It stands over-
Ghazali
missing statues of the gods show the looking the Wadi Howar, an important sea-
way. Buried under the sand, the priests’ sonal spring that once formed an important This is one of the largest monasteries
last act was to wipe away the paint route to the west, but since it ran dry the in all of Nubia. The structure consists of a
from the statues’ eyes, reverting them former settlements have been abandoned large church dedicated to the Holy Trini-
from vessels of the gods back into ty, surrounded by residential buildings and
mere carved stone. One of the statues a commemorative complex. The whole
was recently uncovered by the wind.
The daughter of a traveling merchant
Story Seed: monastery is enclosed in a high stone
wall faced with bricks and whitewashed.
who stopped here for water innocently Thirty Centuries The church also has a barrel-vaulted crypt
colored in the eyes of the statue with where deceased monks are buried. The
kohl while she waited for her father. A character is visited by the ghost
monastery has a hospice for the housing
Unaware of anything untoward, they of an ancient warrior wearing a black
of visitors and a hospital for the care and
moved on. However, the faerie that tabard. This visit might be a vision, an
comfort of the sick and dying.
once inhabited the statue has been apparition to someone with Second
drawn back in; and now it moves, Sight, or a vivid dream. He pleads for
slowly yet inexorably, toward its des- help; his unit is trapped, surrounded
tination. It is just a shame that there is on all sides, and in sore need of rein-
a town in the way. forcements. He can lead the characters
to Kerma, and on the night of a new

The Hawk That


moon the battle can be seen. Nubian Pyramids
Kerma was wiped out by a ter-
Thought It Was A God rible civil war, and the stones mark the Markedly different from Egyptian
graves of those falling in support of pyramids in form, Nubian pyramids
A desert hawk circles Dju Wa’ab, each side. Every new moon the ghosts have much steeper sides — seventy
crying forlornly. Every day precisely at of Kerma rise to fight again. If a black- degrees compared to the more typical
noon it lands on a temple roof. This is liveried soldier is killed, then he joins forty five degrees in Egypt. This results
a faerie animal with the merest scrap the white side, and vice versa; and the in a much smaller base: a Nubian pyra-
of Faerie Might, but it remembers the color of the stones on his grave change mid which is thirty paces high may be
days when it was an emissary of Man- gradually over the course of the year, only twenty paces wide, compared to
dulis, the Kushite sun god. When the resulting in dual-colored graves. sixty paces wide for an Egyptian pyra-
characters happen to be close to the Should one faction stand unopposed, mid of equivalent height. Each pyra-
temple at midday, it briefly mistakes then the army of ghosts will be united mid has a pylon gate and temple at its
them for the priests of ancient times, under a single commander and free to base. The body was not placed within
and brings them the last message from leave Kerma’s environs. the pyramid itself, but rather ten or
Mandulis: “Where the Sun touches the It has been three millennia since more paces beneath it; a steep set of
Sea and the waves are stilled, there will Kerma stood, but its white faction now stairs led down to the tomb. Before the
you find Anhur’s Spear.” What can this controls the majority of the graves, and tomb is an antechamber where offer-
prophecy mean? it is gaining more and more converts ev- ings were left (the same as the serdab
ery year. A temple priest of Dedun is re- in Egyptian pyramids, see Chapter 4,
sponsible for the recent successes of the The Structure of Tombs). Apart from
white faction, and one can only wonder these structural differences, the con-
what he plans to do with 25,000 ghostly tents of Nubian tombs are similar to
warriors under his command. those of Egypt.

84
Lands of the Nile

Kerma
Kerma was the capital of a kingdom
dating back before the Empire of Kush.
All that remains of Kerma are the ruins of
the circular royal palace and two deffufa —
solid towers made of mud bricks standing
thirty paces high. The remnants of a sub-
stantial city wall, over two miles long and
protected by towers, encloses an area big
enough to house 10,000 inhabitants.
Kerma’s cemetery lies next to the re-
mains of the city, over a mile long north to
south and containing an estimated 25,000
graves. Most are low mounds covered
with thousands of pebbles. Many of these
graves consist of clusters of small mounds
surrounding a central larger one. Some tu-
muli are covered in white pebbles, others in
black pebbles, and a rare few in a mixture
of both colors. The reason for this distinc-
tion is unknown. At the southern end of
the cemetery are dozens of huge tumuli,
the graves of the kings of ancient Kerma.
Four of these tumuli are truly enormous,
each having a diameter of over a hundred
paces. A Magic aura of level 3 lingers
around these four tumuli, but weakens to
2 over the rest of the royal cemetery and 1 Darfur buildings are made from a dis- ‘Ayn Farah
over the rest of the graves. tinctive red-colored brick, and built as
truncated cones rather than rectangular At ‘Ayn Farah is a red-brick monastery
structures. They have flat tops made of mud and church staffed by Egyptian Coptics.
Negila brick. These buildings can be immense: fif-
ty paces diameter at the base, narrowing to
‘Ayn Farah was established for the conver-
sion of the slaves; all slaves passing on the
twenty five paces at the summit, which can Darb al-Arba’in are technically offered bap-
Negila is a small oasis that is a welcome be six paces high. The Tajuwa live commu- tism, although the slavers rarely pause here
resting place for caravans traveling to and nally in these homes, several families shar- for the monks to preach. Rather, the monks
from Darfur. Negila is claimed by Makuria, ing a single roof. have taken to standing on the walls of the
although it stands on the border with the monastery and yelling out their prosely-
Alodian district of Bayuda (see later). For tizing message of Christ’s salvation to the
this reason, Negila is home to a Maku- slaves as they trudge northwards. More of-
rian military outpost, including a unit of Uri ten than not, the slaves cannot even under-
Struthophagi mounted on ostriches. These stand the words of the monks; while they
swift-footed cavalry units are used as mes- Uri is the royal palace of the chief of the make every effort to learn the myriad lan-
sengers and scouts. Tajuwa, who owes vassalage to the Maku- guages of the Slavelands, their opportuni-
rian throne. Uri is an important emporium ties to practice those languages are limited.
of long-distance trade at the crossroads of
Darfur the Darb al-Arba’in, the road for Arab slavers
from Asyut in Egypt south into the Slave- Fasher
lands, and the Tarik al-Sudan, the savannah
The region of Darfur is distant from the route across the Great Desert to the west Fasher is the principle starting point for
Nile valley and yet still firmly under Maku- (see Between Sand and Sea: Mythic Africa.) those making expeditions into the Slave-
rian domination. Occupied by a people lands. This oasis consists of few permanent
called the Tajuwa, Darfur thrives on the buildings, but is instead a camp for slavers,
proceeds of the slave trade. caravan guards, camel and cattle drovers,

85
Lands of the Nile
and the like. There is a thriving rope-mak- The herds of elephants despoil any at-
ing industry here. Slaves captured further tempts at agriculture here, and the human The Dihi
south are kept in pens, much like the live- population has been forced out of this sec-
stock that is often captured with them. tion of the valley, dwelling instead at the The Dihi are the offspring of in-
fringes of the marshes and raising what termarriages between the Blemmyae
crops they can hide or protect from ma- and humans. They live in the north-
Samna rauding elephants. They live in tents that ern portion of Atbai. A first genera-
can be quickly packed up and moved if tion Dihi appears similar to his human
A town built of the distinctive red their sentries spot elephants coming, since parent, although like a Blemmyae his
bricks of the Tajuwa, Samna is the location the massive animals are prone to trample ears are located on his upper torso
of one of Makuria’s only mosques, built to any signs of human habitation. rather than his head. However, when
service the religious needs of the Arabic the Dihi first experiences an extreme
shock or excitement, his head falls
slave traders.
clean off his shoulders. While bizarre,
this does not harm the character, and

The Valley of Elephants Alodia he can reattach his head to his neck,
assuming he survives the shocking en-
counter with both body parts intact
Alodia is the most remote of the three (some lions in Atbai have learned to
In the midst of a lush region of the Nubian kingdoms. It extends south from target Dihi by surprising them since
Nile Valley is a series of marshes where the fifth cataract to beyond the confluence the headless bodies make very easy
elephants gather in large numbers. They of the Blue and White Nile Rivers. The cap- prey). After the initial detachment, the
come here for the abundant food, in partic- ital of Alodia is Soba. The king of Alodia is character’s head is prone to falling off
ular a sweet rush of which they cannot get a great king, like that of Makuria, who rules during any strenuous activity or emo-
enough. The serpents that habitually prey over several subkingdoms from his capital tional turmoil.
on elephants are not found in this valley, at Soba; in Alodia’s case, these number nine: If a Dihi has been careful and not
although it would seem a natural place for Atbai, Bayuda, Butana, Gezira, Kabushia, had his head detach prior to having
them to hunt. Kassala, Keraba, Meroë, and Soba. children, they do not inherit his condi-
tion; but an afflicted Dihi has similarly
afflicted children. Most Dihi consider
The Tajuwa Story Seed: their condition to be a curse, but some
of Darfur Valley of Elephants have managed to find inventive ways
in which to take advantage of it.
An Old Man of the Forest surprises Dihi characters should take the
The Tajuwa resemble the slave
the characters by suddenly appear- Lesser Malediction Flaw to simulate
races that they capture, particu-
ing in front of them. This magical el- the inconvenience of a detachable
larly their tight curly hair and scant
ephant considers himself the guardian head, especially if one’s enemy knows
beards, although they generally have
of the Valley of Elephants, and he has of the curse. Under situations of physi-
the height of Nubians, suggesting an
become apprised of a plan that threat- cal or emotional stress roll a stress die;
ancient distant blending of the races.
ens the resources of his species. A local if the result is 9 or more then her head
Both men and women dress in ankle-
king plans to drain the marshes where detaches. Further, if the character ever
length smocks copied from the djelle-
the sweet rushes grow, making the land botches a roll on a physical activity
bah of their Arab trading contacts, of-
available for agriculture, and hopefully then her head also falls off and may roll
ten in striped linen. Those requiring
driving off the elephants. The Old Man away in addition to any other effects
less restrictive clothing wear loose
of the Forest tells them that the sweet of the botch. The head is completely
trousers but go bare chested. Tajuwa
rush is hateful to the giant serpents of deaf, and the body is completely blind,
warriors — mostly caravan guards
the surrounding gorges; if the king goes but if the head can see her body the
— employ a variety of weapons and
through with his plan, then humans character can shout commands to at-
armor according to personal prefer-
and elephants alike will fall victim to tempt to reunite his disjunct body
ence; swords are uncommon.
the serpents’ ravening hunger. The parts. It takes a round to reattach the
The Tajuwa are lax Christians
characters may have to negotiate with head to the body. Dihi characters of-
at best; settlements in Darfur have
the king on behalf of the elephants, but ten also have the Magical Blood Virtue
churches staffed by Nubian priests,
he will be difficult to convince of the (Realms of Power: Magic, page 46) to bal-
but they are virtually empty for most
alleged threat. Is the Old Man of the ance their Lesser Malediction.
celebrations of the Eucharist. The
Tajuwa have not sought other gods to Forest telling the truth? Can perhaps
replace the Christian one; they simply a compromise between elephants and
aren’t particularly religious. humans be reached?

86
Lands of the Nile

As a nation, Alodia is considered more Taflin during the rainy season, and there is powers. For the statistics of the Gilif leop-
powerful than Makuria: it has greater a month-long festival as stock is traded and ards, use the statistics for the lion (The Book
wealth due to rich deposits of gold; the marriages arranged. Ball games are discour- of Mundane Beasts), but reduce Size to +1;
land is more fertile; the territory controlled aged, in deference to the Dihi (see insert). this also subtracts 2 from Strength and adds
is larger; and the army is more numerous 1 to Quickness.
and better armed.
Bayuda
Butana
Atbai Unlike the other subkingdoms of Alo-
dia, the Bayuda is not centered around a The kingdom of Butana lies in a privi-
The easternmost and most arid of Alo- single city, but instead consists of innumer- leged position, protected by Keraba to the
dia’s nine kingdoms, Atbai is also the poor- able small villages scattered through the north and Soba to the south. It is the main
est, having no mineral resources to trade. sandy desert and into the Gilif Hills. These agricultural region of Alodia, well-watered
The Atbaik people are mostly pastoralists, “highlanders” are an unusual people: each by the tributaries of both the Nile and the
although there are several fishing commu- village appears to have its own language, Atbara rivers. The capital of Butana is Naqa.
nities that make a living from the Red Sea. which is entirely unrelated to any of its The Butanans have a reputation for hard
The northern border of Atbai is contested neighbors or to Nubian. Any outsider at- work and are amply assisted by the alche-
with the Blemmyae; the king of Atbai has had tempting to learn the language of the high- mists of Soba, who rely on Naqan glass for
to compromise with what territory he feels he landers discovers that they all speak the many of their activities.
can afford to defend, and has left the rest of same language, but due to a magical curse,
the villages to the mercy of the Blemmyae. cannot understand another native Bayudan
speaking this language. They have no trou- Naqa
ble understanding a non-Bayudan speaking
Goz Regeb this language, regardless of from which vil- Naqa is an ancient city of the same era as
lage he learned it. Meroë, and at the center of the Butana dis-
Atbai’s only town of substantial size, trict. It sits on the Awateib, a seasonal river
and the seat of a bishop. Goz Regeb’s ca- or wadi, at the point where many lesser wa-
thedral is decidedly modest by Alodian Gilif Hills dis feed down from the Butana plateau; the
standards. Wadi Awateib flows west to the Nile, about
Consisting of deep ravines between jag- thirty miles away. Naqa is an important trad-
ged crags, the Gilif Hills are an unforgiving ing city on the way to Ethiopia, and many of
Taflin landscape that is reportedly the haunt of the slaves procured from the southern lands
leopard spirits. It is true that the region is have Naqa as their first taste of civilization
A fertile area amidst the arid land of home to an uncommon number of leopards, before being sent north, ultimately to Egypt.
Atbai, Atbaik nomads bring their flocks to and some of them may have supernatural Naqa is famous for its production of

87
Lands of the Nile
glass. Particularly clean and pure sand in the seventh century, the king and his ghosts, and prevent sorcerers from exploit-
around the Wadi Awateib results in a clear family were removed south for safety, but ing the dead.
glass with a slight green tinge, which is were taken into custody by the King of Ka-
formed into ingots before being traded bushia, and ransomed back to his kingdom
northwards. Naqan glassblowers have a at an extortionate rate. The tiny subking- The Mortuary
well-deserved reputation. dom has never allowed its mighty neigh- Society of Kassala
bors to the north forget this shaming.
The Mortuary Society of Kassala is
Gezira responsible for caring for the Alodian
Kassala dead. Due to the taboos in Nubian (and
especially Alodian) society (see earlier),
The most southerly of Alodia’s nine members of the society are shunned by
kingdoms, Gezira lies between the White Kassala is home to Alodia’s Mortuary So- normal folk as unlucky, but also respected
and the Blue Niles. Gezira is the least ciety, although there are offices of the society for their courage in performing an unde-
Nubian of the Alodian kingdoms, shar- in every city. No trade routes pass through or sirable task. They are required by law to
ing blood with Ethiopians and Aithiopes. near Kassala; just one road crosses the plain to wear unpatterned smocks of white linen
Gezira has a reputation for rebellion; they approach the city from the west. tied with a black sash so that they may be
are the most recent kingdom to be added to Kassala’s business is the dead. The recognized; most also wear a black fez-
Alodia, and do not have the wealth of the city has more dead inhabitants than living like hat and carry a glass bell. All mem-
other nations. Many Gezirans see their vas- ones, sitting as it does amidst a plethora bers carry a pouch filled with a special
salage to Alodia as a conquest rather than of tombs, cemeteries, and monuments to powder which can ward off the dead.
a mutually-beneficial agreement. The army the deceased. Some of these graves are an- All Alodians are taxed in order to pay
of Alodia’s great king has a substantial pres- cient, but most are from the Christian Alo- for the burial of the dead; this tax must be
ence in Gezira in an attempt to keep the dia rather than pagan Kush. They belong remitted in gold dust, and is mandatory.
peace, but their presence may actually pro- to kings, patriarchs, noblemen, merchants; Most of this tax goes toward employing the
voke more riots than are prevented. anyone who was deemed worthy of being Mortuary Society to carry out their business
remembered, either through their money of preparing and interring the dead. Should
or their fame. Those who live in the city a foreigner die within Alodia’s bounds, their
Sennar make their living through the dead. Other
cities pay the Kassalans to dispose of the
The capital of Gezira is home to a rul-
ing dynasty who are descended from both
corpses that the Nubians find so distasteful.
A host of morticians’ porters gather up the
Kushitic Preparation
Nubian and Megabaran stock (see Chapter bodies and take them to their masters, who of the Dead
9: Mythic Aithiopians). Among the Gezi- prepare the bodies for interment. Hired
rans, men and women have equal status, pallbearers take the body to its grave, and In the practice of the Empire of
and the monarch of Gezira is as often a Kassalan priests perform few ceremonies Kush, a body would be embalmed and
queen as it is a king. A quarter of Gezira’s other than the burial rite. Other residents then have a heavy coat of molten glass
army consists of warrior women, who are are associated with the funeral trade: mak- poured all over it. Once the glass had
quartered at Sennar. ing and weaving linen for shrouds, crafting cooled, the body would be placed on
death masks, preparation of incense, pro- a pillar so that the body of the dead
fessional mourners, grave guardians, and so man was visible through the glass for
Kabushia on. As there is an insignificant congregation
of the faithful, there is no Dominion aura in
all to see. Through some magic, the
body would not be burned or disfig-
Kassala; indeed, some areas have developed ured by the process. During the later
Known as The Gates (that is, of Alo- a weak Magic aura instead. empire, following the destruction of
dia), Kabushia is the northernmost of Alo- The mortician’s work rarely involves the priesthood of Dedun, the secret
dia’s subkingdoms, and one of the most embalming; most Alodian dead are wrapped of protecting the corpse from damage
heavily fortified. Responsible for guarding in simple shrouds and given a clay or metal was lost, and the body was first pre-
served inside a hollow statue made in
the kingdom from northern aggression, the mask. The shrouds and bandages of the de-
the precise likeness of the deceased
city of Kabushia has a high proportion of ceased are often inscribed with protective
before being encased in glass. Kings
warriors. Its outlying districts grow crops texts which have significance in folk magic
and queens had their statues made
to supply the standing army, and there are as well as religion. For extra cost, the flesh
in gold; princes and wealthy citizens
whole villages of metalsmiths who turn bars can be removed from the bones before buri-
used silver. Glass is so abundant that
of iron from Meroë into weapons. al. This latter practice has several purposes; even the poor were preserved in this
Kabushia is no friend to Makuria. Dur- it is supposed to speed the soul’s journey to manner, inside an earthenware statue.
ing the failed Umayyad invasion of Makuria redemption, ward against the formation of

88
Lands of the Nile
family or friends must pay to gain custody Meroë in the Nubian Kingdom of Alodia. The Is-
of the body; if they cannot or will not pay land of Meroë is the name given to the vast
then the body is usually left for scavengers. triangle of land between the Nile and the
The spirits of the unburied dead are more The city of Medewi, which is now Atbara Rivers ruled from the city.
likely to return to haunt those who did not known by the Greek name of Meroë, was Meroë has always been famous for
arrange for their burial. built by King Aspelta of Kush six hun- its metalwork, first for iron, and then for
The upper echelons of the Mortuary dred years before Christ, and was the site gold. The outskirts of the city have al-
Society are aware of the Cult of Dedun; of his chief palace. After King Arqamani most an industrial appearance due to the
indeed, much of the society’s activity is tai- seized control of the Empire of Kush from bloomeries and blast furnaces involved in
lored specifically to limit the power of this the priesthood around 300 BC, he moved liberating pure metal from iron ore, and
cult. They provide church burials for all, his capital from Napata to Meroë. At the Meroitic iron and ironwork is valued far
and bury them in anonymous graves to pre- height of its glory, Meroë ruled the entire and wide for its quality.
vent the identification of famous individu- Upper Nile, but following the downfall of The people of Meroë have a reputation
als. They guard the mausoleums against Kush it has devolved into a city-state with- for having a superior attitude born from
grave robbing, and even practice a form
of magic that directly counters that of the
cult’s sorcerers (see insert). Kassalan Exorcists
A Kassalan exorcist is a specially- as a Duration: Ring, Target: Circle spell
Keraba trained individual who deals with the for level calculations.
dead who have not accepted their final To cast a spell you must expend a Fa-
place. These characters have the Wise tigue level, whether the spell succeeds or
Following the downfall of the Empire of One Social Status Virtue and the Kassa- fails. You must also spend at least 5 min-
Kush, the center of power — formerly at lan Exorcism and Second Sight Virtues. utes preparing the spell, during which
Meroë — moved gradually upstream. For a They are trained in Penetration, Magic time you need unbroken concentration
while, Keraba (ruled from el-Hobagi) was Lore, and Organization Lore: Mortuary and expend one handful of Kassalan
preeminent, before Soba became dominant Society. Exorcists tend to concentrate on Dust. The spell is designed exactly like
in the sixth century and Keraba became a low level, high Penetration effects, and a Hermetic spell; if affecting a ghost you
sub-kingdom in vassalage to Alodia. The often work in concert to destroy power- must be able to sense your target. Your
kingdom is now ruled from Sufra. ful ghosts. A rare few possess the Corpse Casting Total is equal to (Stamina +
Magic Virtue, but use it exclusively to Organization Lore: Mortuary Society +
lay to rest the unquiet dead and to foil Aura modifier + stress die) / 2. Penetra-
El-Hobagi the schemes of necromancers. Others are tion is calculated in the normal fashion:
Learned Magicians (Hedge Magic Revised Casting Total – Spell Level + Penetration
The huge tumulus at el-Hobagi is one Edition, Chapter 5) specializing in the modifiers. Kassalan Exorcism is aligned
of the last burials of a pagan king in Alo- Magicam Art. to the Magic Realm.
dia; once Soba became the dominant king-
dom, they spread their own Christian faith
to all vassals. The tumulus is surrounded
New Virtue: Kassalan Exorcism Kassalan Dust
by other high-status tombs, and accompa- Minor, Supernatural Made by the Mortuary Society of
nied by a temple to the ram-headed creator You are capable of performing minor Kassala, this dust has powdered gold as its
god Atum, which is in a remarkable state exorcism spells through your knowledge main component, with myrrh and other
of repair given its age. The Faerie aura of 3 of the rites of the Mortuary Society. You spices making up the rest. Twenty hand-
at the temple suggests that the building is can cast spells in a very limited focus, fuls contain about a Mythic Pound’s worth
still used for worship of the Kushitic gods, namely wards against ghosts and the of gold dust. Kassalan Dust is necessary
although no one has ever been witnessed physical dead (using the Rego Corpus or for Kassalan Exorcism, but grants no bo-
entering the temple. Rego Mentem guidelines), and spells to nus. A handful also adds +3 to uses of the
The tumulus has never been entered, strip Might from these same beings (us- Corpse Magic Supernatural Ability to
despite rumors of the fabulous wealth in ing the Perdo Vim guidelines). You can- command a corpse to return to its grave or
which the pagan kings of Kush were nor- not create spells that affect other spirits prevent it from being affected by Corpse
mally buried. If similar tumuli are anything or creatures who are not the walking Magic. Multiple handfuls provide no ad-
to go by, the entrance to the artificial hill dead, but your spells are equally effec- ditional effect. Kassalan Dust has a Shape
can be found at its summit, with a vertical tive against creatures from any Realm. & Material bonus of +3 against the dead.
shaft leading into the tomb below. Wards created with this Virtue need not The recipe is known to anyone with Or-
be circular, but can instead block the ganization Lore: Mortuary Society.
threshold(s) of a room; this is still treated

89
Lands of the Nile
their ancient heritage. The city is ruled by the three at Begarawiyah; it was contem- Taqasi
a king, or qore, and his mother, or kentake. porary with the necropolis of Nuri. Only
Alodian rule has long rankled the royalty four of the nine pyramids contain emper- The chief residence of the King of
of Meroë, and they have been involved in ors of Kush; the remaining five are princes Meroë, Taqasi is a palatial building amidst
several failed coups and civil actions against and queens. There are also 195 other tombs luxurious grounds. It would be unwise to
Soba. The royal family are widely believed here. These contain non-royal occupants, approach uninvited, since a pride of lions
to be pagan worshipers of Apedemek: they and are not marked with pyramids. There roams the carefully-manicured ‘jungle’. Live
still use the lion as their royal symbol; sit on is a Magic aura of 4 here, representing the prey is captured and released within the
a lion throne; and keep lions as pets. preternatural tether of over four hundred walls of the palace upon which the lions
years of royal burials. feed. The palace has about twenty rooms
The northern cemetery was used af- on two levels. arranged around a courtyard
Begarawiyah ter Arqamani moved the capital of Kush to with a ramp leading up to a podium. Here,
Meroë. His pyramid is here, along with those the king and kentake of Meroë receive visi-
The royal necropolis just outside Meroë of 29 other kings and 27 kentakes, queens, tors and watch the lions feed — and if the
is the most extensive of Kush’s three prin- and other royals. There are just three non- meeting has been unsatisfactory, both func-
ciple necropoli (the other two being Kurru royal tombs here. The preternatural tether of tions may be combined.
and Nuri, see earlier). Begarawiyah is the six and a half centuries of royal burials has
haunt of Alodia’s most powerful devotees resulted in a Magic aura of 5.
of Dedun; as a result some of the pyramids
are occupied, and may have a higher Mag-
There is also a western cemetery contain-
ing 113 tombs, none of which contain a royal Soba
ic aura than the surrounding necropolis, occupant and thus lack pyramids. There is no
aligned to the dead. Magic aura here due to the simpler construc- Soba, the capital city of the Kingdom
The southern cemetery is the oldest of tion and poorer preservation of these tombs. of Alodia, is situated on the east bank of the

Artanyeszame
Artanyeszame is an ancient Undying Chapter 5: Artefacts), believing — like which he is the head. The power of this lat-
One (see later) who has claimed a pyra- countless before him — that he is power- ter resource should not be underestimated;
mid in Begarawiyah’s southern necropolis ful enough to read it without being con- Artanyeszame has agents spread far and
as his home. He was born nearly two cen- sumed by it. Until he finds a copy, he is wide along the Nile, carefully chosen for
turies ago, as a beggar named Georgiu in content to amass power and destroy those their tasks based on their skills or contacts.
the town of Atbara. He was apprenticed who might interfere with his schemes. He
to a learned magician, and learned of the is content to allow lesser sorcerers to exist,
Cult of Dedun from his master. The latter but attempts to dominate or eliminate any Story Seeds
was killed by assassins sent by the Mortu- powerful worker of magic. The characters
ary Society of Kassala, and Artanyeszame could easily get caught between a feud be- The characters come into possession
has harbored a hatred for them ever since. tween Artanyeszame and ‘Izz el-Afram Ha- of a hand made of green stone. This is
Using his master’s resources he was able mad (see earlier). If they have had negative the missing part of the Djet in Cleopa-
to amass magical power, and undergo the dealings with one of these sorcerers, they tra’s Tomb, although they have no way
transformation into an Undying One. are courted by his rival; if they have allied of knowing this. Artanyeszame discovers
Artanyeszame is powerful enough to with one, then they are targeted instead. that they have the hand (for example,
exclude all other Undying Ones from the Otherwise, the characters find their magi- through an agent who snoops through
south cemetery, although there are two cal resources are stolen as the two sorcer- their belongings), and realizes that the
others dwelling in the northern necropolis ers vie for the upper hand. This conflict is Djet can tell him where to find the Book
and a third in the western cemetery. He is likely to end in a stalemate. of Thoth. All he has to do is trick the
indifferent to those searching for the Ini- Artanyeszame might easily become characters into thinking they want to find
tiation Script to become an Undying One, the enemy of a group of characters, if they Cleopatra’s tomb.
as long as they leave him alone. Anyone cross him or interfere with his plans. He A junior member of the Kassalan Mor-
who persists in annoying him is steered could equally become the mentor of any tuary Society asks the characters to help free
toward a fake script he created a century group willing to assist him, although any the ghost of a Kushitic queen and lay her
ago: based on the real one, this inflicts the alliance is likely to be temporary in nature. soul to rest. What he neglects to mention
Ordeal but does not grant the Mystery. Compared to a Hermetic magus he is not is that the ghost, Queen Weteriken (see
The Undying One has had several a powerful sorcerer, but his magic is versa- later), is an ally and tutor of Artanyeszame,
lifetimes in which to amass power and fur- tile, and he is cunning in its use. He also and resides within his pyramid. The society
ther his schemes. He desires to uncover has the resources of his tomb to call upon, is hoping that the characters will weaken or
an intact copy of the Book of Thoth (see and the chapter of the Cult of Dedun of destroy the Undying One on their behalf.

90
Lands of the Nile

Artanyeszame, an Undying One


Magic Might: 25 (Corpus) losophy), Profession: Scribe 2 (hiero- the Inspirational Virtue to the target.
Season: Winter glyphs), Single Weapon 2 (mace) (Base 10, +1 Touch, +2 Sun)
Characteristics (prior to aging): Int +2, Arts: Tueor 4, Succuro 5, Vulnero 7; For- Sweet Incense of Dedun (SuMa 5/+24): Re-
Per +1, Pre –1, Com +2, Str 0, Sta +1, tunam 6, Magicam 8, Salutem 12 veals the presence of vis within Range.
Dex +1, Qik –1 Powers: (Base 1, +2 Voice, +2 Sun)
Characteristics (current): Int +1, Per Chariot of the Winds, 1 point, Init –2, Auram: Gift of Dedun (SuMa 20/+24): Grants the
–1(1), Pre –2(1), Com +2, Str –3, Sta Conjures a mighty wind which picks him Second Sight Virtue to the caster, at
0, Dex –2(1), Qik –3(2) up and carries him wherever he wishes to an Ability score of 4. (Base 10, +2 Sun)
Size: 0 go at speeds of up to 40 miles per hour. Sharpen the Magician’s Knife (SuMa 15/+24):
Decrepitude: 3 (2) Hovering is difficult, requiring Concen- Grants a +3 to the caster’s next use of
Confidence Score: 2 (5) tration rolls to remain aloft. Cr(Re)Au 30 the Vulnero Art. (Base 10, +1 Diam)
Virtues and Flaws: Learned Magician, (Base 5, +1 Touch, +1 Conc, +2 highly Strengthen the Magician’s Shield (SuMa 15/+24):
Transformed Human**; Corpse Mag- unnatural, +1 requisite) Greater Power grants a +3 to the caster’s next use of
ic, Strong Verbal Charms, Unnatural (30 levels, –2 cost, +2 Init) the Tueor Art. (Base 10, +1 Diam)
Vitality**; Animal Ken, Harnessed Lord of the Incorporeal, variable points, Init Fortify the Magician’s Balm (SuMa 15/+24):
Magic*, Dedun’s Blessing**, Self- – (Might cost+1), Mentem: Artan- Grants a +3 to the caster’s next use of
Confident; Charm Magician, Enemies yeszame can duplicate any non-Ritual the Succuro Art. (Base 10, +1 Diam)
(Mortuary Society of Kassala), Enfee- spell of 50th level or less to do with Charm of Alacritous Fortune Against Earth
bled**; Ambitious, No Chartae Mak- ghosts, at a cost of 1 Might point per (TuMa 15/+23): This charm adds +8 to
ing, Tainted with Evil, Vow** magnitude. Typical effects employed the caster’s Defense Total against any
* Hermetic Virtue, lost when he lost The with this power are Whispers Through magical earth- or stone-based attacks
Gift. the Black Gate (3 points, ArM5 page aimed at him. (Base 10, +1 Diam)
**Gained through Initiation 130), Vision of the Haunting Spirit (8 Charm of Magical Fortitude Against Fire (TuMa
Magic Qualities and Inferiorities: Focus Power Might points, ArM5 page 150), Lay 13/+23): This charm adds +16 to the
x2, Greater Powers x2; Corpus Resistance, to Rest the Haunting Spirit (1–5 Might caster’s Soak Total against magical
Improved Abilities, Improved Might x9*, points, ArM5 page 150), and Coerce fire. (Base 8, +1 Diam)
Improved Powers, Lesser Powers the Spirit of the Night (4 Might points, Sever the Binding Constraints (VuMa 20/+26):
*gained through consuming vis (Realms of ArM5 page 152). He has also made Hastens the expiry of any spell intended
Power: Magic, page 52) more exotic use of this power, such as to restrain or hinder its target. If the total
Personality Traits: Remorseless +3, Schem- restoring memories to ghosts and en- of (35+stress die) is at least double the
ing +3, Obsessive +3, Amoral +2 dowing them with a temporary physi- level of the targeted spell, its Duration is
Reputations: Ruthless 3 (Local) cal body. Focus Power x2 (Improved reduced by one magnitude. Thus Dura-
Combat: Powers to increase maximum level) tion: Sun becomes Duration: Diam, Du-
Scepter (Mace): Init –2, Attack +4, Defense Restore the Faded Tapestry of Youth, 4 points, ration: Diam becomes Duration: Mom,
0, Damage +5 Init –6, Corpus. (see later) and so on. (Level 20, +1 Touch)
Soak: 0 The Dungeon Master, 1 point, Init –4, Imagi- Charm of Protection Against the Fae (VuMa
Fatigue Levels: OK, 0, –1, –3, –5, Un- nem (see later) 20/+26): Creatures with a Faerie
conscious Equipment: Robes, scepter Might of 20 or less cannot affect
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– Encumbrance: 1 (1) the target of this spell, as long as the
15), Incapacitated (16–20), Dead (21+) Charms Known (casting totals include +9 bo- charm Penetrates. (Base effect)
Abilities: Animal Ken 3 (hyenas), Area nus from the Unnatural Vitality Virtue): Charm of Protection Against Spirits (VuMa
Lore: Meroë 3 (pyramids), Area Lore: Safeguard the Necromantic Spell (TuFo 20/+26): Creatures with a Magic Might
Nubia 3 (history), Artes Liberales 4 15/+21): Eliminates two botch dice of 20 or less (not just spirits) cannot af-
(astronomy), Corpse Magic 5 (inter- from any use of the Corpse Magic fect the target of this spell, as long as the
rogation), Concentration 4 (powers), Ability. (Base 10, +1 Diam) charm Penetrates. (Base effect)
Corpus Resistance 4 (resisting control), Gift of Atum (SuFo 25/+22): Grants the Ward the Sword’s Edge (TuSa 16/+27): Grants
Dead Language: Meroitic 4 (royalty), Tough Virtue to the target. (Base 10, the caster a +12 to Soak Totals against
Folk Ken 1 (magicians), Guile 2 (Nu- +1 Touch, +2 Sun) slashing melee weapons. (Base 6, +2 Sun)
bians), Leadership 4 (bouda), Living Gift of Anhur (SuFo 25/+22): Grants the Ward the Spear’s Thrust (TuSa 20/+27): Prevents
Language: Romaic Greek 3 (Nubian), Puissant Single Weapon Virtue to the the caster from being harmed by pierc-
Living Language: Nubian 5 (Alwa), target. (Base 10, +1 Touch, +2 Sun) ing melee weapons. (Base 10, +2 Sun)
Magic Lore 4 (the dead), Medicine 2 Gift of Menhit (SuFo 25/+22): Grants the Ward the Club’s Blow (TuSa 20/+27): Pre-
(dry maladies), Organization Lore: Cult Puissant Bows Virtue to the target. vents the caster from being harmed
of Dedun 6 (Initiation), Penetration 4 (Base 10, +1 Touch, +2 Sun) by bludgeoning melee weapons. (Base
(Salutem), Philosophiae 3 (natural phi- Gift of Apedemak (SuFo 25/+22): Grants 10, +2 Sun)

91
Lands of the Nile

Artanyeszame, an Undying One (Cont’d)


Curse of the Ruptured Ears (VuSa 35/+30): Strikes Ethiopia) who dwell in the antechamber of Glory of The Royal Lion: When light strikes this
an individual deaf with a stab of pain that the tomb. These sisters, all of them witches, statue of Apedamak, it radiates an aura
incapacitates for a round. Heals as a Heavy command a pack of a dozen magical hyenas that can entrap one person who looks at
Wound. (Base 20, +2 Voice, +1 pain) who serve as the Undying One’s covenfolk. its eyes. It continues to trap those looking
Curse of the Milky Eyes (VuSa 30/+30): In- Some have the Magic Sensitivity Virtue, directly at it, one per round, until its daily
flicts blindness on the target. Heals as and are able to locate Corpus vis residing uses are spent. Entrapped individuals are
a Heavy Wound. (Base 20, +2 Voice) in the long-buried dead of the necropolis. held motionless in place, unmoving ex-
Curse of the Dumb Beast (VuSa 25/+30): De- They are prone to bouts of madness. cept to reorient themselves to face the
stroys the victim’s tongue, leaving him Magic aura: 6 (aligned to the dead) statue. This effect even continues if they
unable to speak. This heals as a Me- Boons: Aura x2 (Site, Minor), Seclu- are removed from line of sight. Those
dium Wound. (Base 15, +2 Voice) sion (Site, Minor) caught will starve to death unless released
Vis: Artanyeszame controls vis sources that Hooks: Evil Custom (Site, Minor), by a secret command word uttered in
produce seven pawns a year; he typi- Inhuman Covenfolk (Residents, Minor), Meroitic. ReCo 40 (Base 5, +1 Eye, +3
cally has ten pawns of vis on him at any Seed of Madness (Residents, Minor) Moon, +1 can be released; +4 12/day, +6
time. His corpse also contains 5 pawns Resources: Curses (18 Build Points). En- Pen 12) (Ease Factor 14, 16 Build Points)
of Vim vis in his withered heart. chantments(52 Build Points). Library: Inscrip- Sovereign Ward Against Wandering Shadows: No
Appearance: An ancient desiccated Nubian tion on Petitioning the Dead (summa on Corpse spirit with a Might of 25 or less can en-
man, withered and bent. His left cheek Magic, Level 8, Quality 6), Initiation Script ter or leave the pyramid of Arrakkamani if
lacks flesh, revealing the bones and teeth for Corpse Magic (Script Bonus +15) (45 this effect Penetrates its Magic Resistance.
beneath. He wears the robes of an Egyp- Build Points). Specialists: Two altar priests This effect has trapped Queen Weteriken,
tian priest, and an elaborate headdress (Magic Lore 5), four grave guardians (Single who claims to have enchanted it herself
of ostrich feathers. He carries a scepter Weapon 4), ghost of Queen Weteriken, a into its walls. Artanyeszame gained his
which he wields as a club, if need be. powerful necromancer (Communication 1, Might score inside the pyramid, and is im-
Corpse Magic 10, Teaching 4), three bouda mune to its effects. ReMe 57 (Base effect
Artanyeszame casts his charms in the (Hex 5) (56 Build Points). Traps (55 Build (25), +0 Touch, +0 Sun, +3 Structure; +1
same way as Hermetic Formulaic spells (us- Points). Vis Sources: 2 pawns of Vim per year 2/day, +3 environmental trigger, +13 Pen
ing a Casting Score of Communication + (paint flecks from magical texts), 4 pawns of 26) (Ease Factor 24, 24 Build Points)
Technique + Form + aura bonuses), thanks Corpus per year (bodies robbed by hyenas), Traps:
to his Strong Verbal Charms Virtue. He has 1 pawn of Ignem per year (glass exposed to The steps leading down to the burial cham-
many hundreds of spells written into his for- dawn sun on rising of Sirius) (35 Build Points) ber recede, creating a steep, smooth
mularies, which he may cast as Spontaneous 259 Build Points overall. ramp. The 20 pace slide down to a hard
spells, dividing (Casting Score + stress die) Curse: surface results in +30 damage if the char-
by 2. It takes him tens of minutes to find the Those that enter my tomb in their impurity shall have acters slide all the way to the bottom. A
right charm in the formulary. For more de- their flesh decay and their bones perish: This character might be able to grip onto the
tails on Learned Magicians and their magic, curse is written in Meroitic on the en- sides of the ramp and arrest the fall with
see Hedge Magic Revised Edition, Chapter Five. trance to the tomb. This Greater Male- a Strength + Athletics – Encumbrance
When Artanyeszame became an Un- diction inflicts the Enfeebled Major roll (Ease Factor 9, 15 Build Points)
dying One, his court of the dead bought Flaw on anyone who succumbs. Artan- A false burial chamber filled with fake
him a Magic Might of 16. yeszame’s Magic Might makes him im- treasure; this is a good place for an am-
mune to the curse, and he has devised a bush. A character might spot the false-
rite of purification that protect his ser- hood of the treasure without entering
The Pyramid of Arrakkamani vants. (PeCo 45; Pen 0, 1/day; Base 30, the room with a Perception + Bargain
+1 Touch, +2 Room; 18 Build Points) roll. (Ease Factor 9, 6 Build Points)
Artanyeszame has claimed the pyramid Enchantments: A rain of poisoned darts fall from the ceil-
of King Arrakkamani as his home. He keeps Shroud of Sands: A cloak made of disks of sand- ing. Each individual gets struck by 1 – 6
his court of the dead in a chamber within the stone joined in rows by twine. The wearer darts, each inflicting a Light Wound un-
pyramid; they are posed as if it were a royal can move up to ten thousand cubic paces less a Stamina roll against an Ease Fac-
court, paying obeisance to a central throne of sand, enough to bury the pyramid hid- tor of 6 is successful. (average of 3 Light
— which is where Artanyeszame himself ing it from view, or to excavate the tun- Wounds, Ease Factor 6, 19 Build Points)
sits when brooding upon various schemes. nel to the burial chamber beneath. The A massive stone slab falls from the ceiling,
He has a court strength of 181 distributed sand moves slowly, and can only be used inflicts +15 damage, and traps individu-
between four dozen corpses, including Ar- offensively against immobile opponents. als on the wrong side. A character might
rakkamani and his mother Weteriken. ReTe 25 (Base 1, +2 Voice, +1 Conc, +1 be able to dive out of the way with a
Artanyeszame has befriended three Part, +3 Size; +5 24 uses/day) (Ease Fac- Quickness + Athletics – Encumbrance
bouda (hyena skinchangers, see Chapter 8: tor 11, 10 Build Points) roll (Ease Factor 12, 15 Build Points)

92
Lands of the Nile
Blue Nile a short distance upstream from
its confluence with the White Nile. The
urban complex covers a wide area on a gen-
tly undulating plain cut by many shallow
watercourses. Occupation is mostly con-
fined to the mounds that lie between these
streams, and are surrounded by wide open
areas. Most of these mounds are covered
in gravel and occupied by large wooden
houses, each covered in white clay that
glitters in the sun due to the mica within
it. Each house is surrounded by a lush gar-
den. Some of the mounds are covered in red
brick, and these bear churches, seventeen
in all, each one decorated with gold leaf.
The most prominent and luxurious of these
is the Church of Manbali, which serves as
Soba’s cathedral. There is a Dominion of 3
in proximity to these churches, but because
of the diffuse nature of the city there are
many lacunae where the Dominion does
not reach. Around the town and on the riv-
er banks are several monasteries, each one
occupied by only a handful of monks. Soba
is unique in being the only Alodian city
with a mosque: it has a significant popula-
tion of Muslims, both Egyptian and from
the southern sultanates.
Soba is famous for its alchemists, re-
nowned for the wonders they can achieve city. These city alchemists wear distinctive city to fund their experiments are required
through their craft. The city is filled with red robes, and can often be seen in charge to remain in the vicinity of Soba if they are
examples of their efforts. Street corners of a construction crew, or restoring the ef- to continue to receive the coin they need.
bear poles that shed light at night that ri- fects of the public amenities or artwork. Even a wealthy alchemist might have dif-
val the moon in brightness. Its streets are A player can have a Soban Alchemist ficulty finding raw materials for his Sover-
uncommonly smooth and pleasant for as a companion character, taking the Al- eign Reagent away from Soba.
wheeled vehicles; although some Soban ve- chemist of Soba Social Status Virtue. The As well as public works, state alchemists
hicles may not touch the ground at all but Soban Alchemy Virtue permits them to per- teach their techniques to the next genera-
hover just above it. Extensive use is made of form the wonders for which their profes- tion at the Ministry buildings. There are
the streams, occasionally canalized; barges sion is famed. Soban Alchemy is expensive, both summae and tractatus on Soban Alche-
of stone float miraculously on water bring- and most alchemists operate under state pa- my written in Nubian Greek, and many of
ing grain and timber into the city. There are tronage, although private patrons (via the these are jealously guarded by the wealthy
fountains in which the water flows upwards Protection Virtue) and financially indepen- families who own them. A Gifted individual
against its natural tendencies, gardens of dent characters (the Wealthy Virtue) can can possibly learn Soban Alchemy from
stone statues which are tethered to the avoid the obligations that the Ministry of such books (ArM5, page 166); an unGifted
ground to prevent them from floating away Works demands. Much alchemical work is character must possess the Virtue or be Ini-
and bridges of transparent metal. The city performed through the Philosophiae Abil- tiated in it by the Ministry of Works.
even smells sweet due to the properties of ity; if you have Art & Academe, Soban Alche-
the tiles used in its roofs. mists create a wide variety of alchemical
reagents. They also require the Profession:
Apothecary Ability to manage and run a
The Alchemists of Soba well-stocked alchemist’s laboratory. A city
alchemist might have a Profession or Craft
Soba is rampant in wonders, and most Ability related to the duties he commonly
of these are a product of its alchemists. performs; independent alchemists often
Most are employees of the Ministry of have artistic Profession or Craft Abilities in-
Works, which maintains and improves the stead. Alchemists relying on a patron or the

93
Lands of the Nile

Soban Alchemy
Some Soban alchemists are able to ing its shape and composition unchanged. Roll a simple die to determine how
turn the natural world on its head, making It can either grant an absent property to an many units of time (as determined by
stone float, metal transparent, flames cold, object (making it glow, float, or become Ability score) that the effect will last;
and water flow uphill. These transforma- transparent) or remove a property that is this result may be kept secret from the
tions are never permanent, and need to be present (taking away its color, sharpness, player if desired. Alternatively, to find
renewed periodically if they are to persist. or smoothness). It cannot partially affect a out whether a long lasting transformation
They are brought about through the So- property; for example, a hard object can- is still in effect, roll a simple die, and if
ban Alchemy Ability. Unlike alchemical not be made harder, nor can any object the result is less than the number of units
reagents made with Philosophiae, Soban be made lighter or heavier — but can be that have passed then the Duration has
Alchemy is a supernatural science, and can- given the tendency to rise rather than fall, expired, otherwise it lasts for at least one
not be duplicated with Rego Craft magic. or sink rather than float. An object with more time unit.
Alchemists tend to have their workshops its solidity removed keeps its shape, but Matter affected by Soban Alchemy
in one of the lacunae in the city’s Domin- other objects can be pushed through it becomes a magical medium for the Dura-
ion, to avoid detrimental aura modifiers as easily. Only one property of the object tion, and to affect those with Magic Re-
much as possible. can be affected at a time and it retains all sistance it must Penetrate. The Penetra-
It is believed by some that Soban Al- the former qualities that are unaffected. tion Total is equal to Casting Total – Ease
chemy is the last remnants of the magic Magical media cannot be affected at all, Factor + Penetration Bonus. Most Soban
that constructed the monuments of Egypt and this includes matter currently under Alchemists do not learn the Penetration
and Kush in ancient times. the effect of Soban Alchemy. The Dura- Ability since they consider their power to
tion of the change is dependent on the be a science, rather than magic. Substanc-
character’s Ability Score: es affected by Soban Alchemy suffers
New Virtue: Soban Alchemy warping at a rate of one Warping Point
Soban Alchemy Duration per year, and part of an alchemist’s work
Major, Supernatural 1 Minutes is to replace badly affected components.
Taking this Virtue grants the Su- 3 Hours Specialties: a certain type of matter, a
pernatural Ability of Soban Alchemy at 5 Days given property
a score of 1. Soban Alchemy is usually 7 Weeks
aligned to the Magic realm. 9 Months
New Virtue: Alchemist of Soba
To use Soban Alchemy, one or more
New Ability: Soban Alchemy doses of Sovereign Reagent must be applied Minor, Social Status
to the object to be affected. A single dose can You are an alchemist trained in Soba.
This Supernatural Ability allows the You may have Academic Abilities at char-
affect one cubic foot of solid matter, one cu-
character to create a substance called acter creation, and must have a Philoso-
bic pace of fluid matter, or ten cubic paces of
Sovereign Reagent. Every Soban Alche- phiae of at least 3. Unless you take the
ephemeral matter (such as fire or air). Multiple
mist with this power has a different recipe Wealthy Virtue, you are employed by the
doses can be applied to affect more matter.
for his Sovereign Reagent, and it can take Soban Ministry of Works (or a private pa-
After applying the reagent, generate a Casting
many forms — a powder, a waxy stone, tron if you take the Protection Virtue), and
Total from Intelligence + Soban Alchemy +
an incense, a liquid, and so on. She can are obliged to spend at least two season per
Aura modifier + stress die against an Ease Fac-
only use Sovereign Reagent she has made year laboring on the behalf of your em-
tor determined by the type of change desired:
herself. Each dose of Sovereign Reagent ployer. You receive only Exposure experi-
costs the equivalent of a Mythic Pound of ence points for these seasons. If you have
Ease Factor Property affected
ingredients, or else a pawn of Muto vis. the Soban Alchemy Virtue, you cannot
9 redness/blueness/etc.,
An alchemist can make a maximum num- make Sovereign Reagent in seasons that
saltiness/sweetness/etc., texture,
ber of doses in a season equal to twice his you work for the ministry, but you can
symmetry.
Profession: Apothecary Ability; during spend one of your ‘free’ seasons making
12 pungency, fragrance/fetor,
this season he can carry on his usual busi- Sovereign Reagent on the city’s coin. You
tendency to float/sink,
ness but can only gain Exposure experi- are typically required to use at least half of
sharpness, elasticity, flexibility,
ence points in either Soban Alchemy, Phi- these doses discharging your duties.
moistness/dampness.
losophiae, or Profession: Apothecary. He
15 transparency, cohesion/solidity,
may not be able to afford his maximum
hardness, brittleness,
number of doses per season.
heat/coldness, resonance (i.e.
Sovereign Reagent alters one natural
the noise it makes), silence.
property of inanimate matter, while leav-
18 tendency to rise/fall, luminosity

94
Lands of the Nile

The Blemmyae with their lives, and often with any bulky
goods that the Blemmyae are unwilling to
steal. The Bedouins that have invaded from
but his reign is not absolute; he depends
upon the agreement of the five phylarchs, the
chiefs of the separate tribes. The King of the
Tribes Egypt are treated more roughly; Blemmyae
have no treaties with these people, and see
Blemmyae chooses one of the phylarchs to
be his heir upon taking the crown, but can-
them as interlopers. No mercy is shown to not choose the phylarch of his own tribe.
The Blemmyae are a nomadic and war- them. Some Blemmyae families mine gold Once made, this choice can not be unmade
like race of magic humans who occupy the and emeralds from the Wadi Allaqi in the — if the phylarch dies in the interim then
Red Sea Hills and the Nubian Desert, as well north of their territory, and they control the honor passes to the phylarch’s closest
as the Libyan Desert in the west. A Blemmya the flow of gold into Makuria and Egypt. male relative. Under the phylarchs are the
has no head or neck; his face is borne on the hypotyranni, or sub-chiefs, each in charge of
upper part of his torso. Libyan Blemmyae are a band of fifty or so families of Blemmyae.
merchants, who lead camel trains across the
sands. Nubian Blemmyae are much more ag-
Blemmya Culture Blemmyae men outnumber the women
ten to one; however, unlike the men, Blem-
gressive, and are rightly feared by travelers myae women do not naturally age, and con-
across the Nubian Desert. The Blemmyae divide themselves into tribute to multiple generations within her
Blemmyae herd camels for wool, leath- five tribes, named for the five Blemmyae cit- tribe. Bloodlines are carefully tracked to avoid
er, meat, and milk; they hunt gazelles and ies that they used to inhabit: Phoinikon, Kh- a woman marrying her own descendants.
ostriches to supplement their diet. They iris, Taphis, Talmis, and Prima. All five tribes The Blemmyae have not been converted
also raid caravans traveling from Nobatia to are ruled by a single king, who is sometimes to Christianity or Islam despite attempts to
Alodia and steal any luxuries they find; their resident in Sawakin, but more commonly is do both, and instead they worship the stars
reputation is such that they expect no re- found living much like any other Blemmya and the Kushitic gods, particularly Mandulis
sistance from Nubian merchants. As a con- among his family. The Blemmyae show great the Sun God. They speak their own language,
sequence, most raided merchants escape respect for their king, and tend to obey him, called Beja, which is a descendent of Meroitic.

Ababdah, a Blemmya
Magic Might: 5 (Corpus) Combat: +1 affect stone, +3 size) Lesser Power
Season: Summer Pick*: Init +2, Attack +11, Defense +7, (15 levels, –1 Might cost)
Characteristics: Int 0, Per +1, Pre 0, Com Damage +13 Gold-Miner’s Keen Eye, 1 point, Init –1, Terram:
–1, Str +5, Sta +2, Dex +2, Qik +1 Sling: Init –2, Attack +11, Defense +7, Ababdah can see gold through up to three
Size: 0 Damage +10 paces of intervening material. He can
Age: 30 (30) * treated as mace estimate purity and quantity of any gold
Decrepitude: 0 Soak: +6 present. InTe 20 (Base 2, +1 Conc, +4 Vi-
Confidence Score: 1 (3) Fatigue Levels: OK, 0, –1, –3, –5, Un- sion, +1 see through intervening material)
Virtues and Flaws: Magic Human; Crafts- conscious Personal Power (20 levels, –1 Might cost)
man; Affinity with Profession: Miner, Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– Equipment: Miner’s tools, partial leather
Long-Winded, Warrior; Essential 15), Incapacitated (16–20), Dead (21+) armor
Flaw, Generous, No Sense of Direc- Abilities: Animal Handling 3 (camels), Encumbrance: 0 (Burden 0)
tion Area Lore: Nobatia 1 (Pakhoras), Area Vis: 1 pawn of Terram, in eyes
Magic Qualities and Inferiorities: Im- Lore: Red Sea Hills 3 (ore-bearing ar- Appearance: A stocky Blemmyae wear-
proved Abilities x 2, Lesser Powers, eas), Bargain 4 (evaluating value), Folk ing leather armor on both forearms
Minor Virtue (Great Strength) x 2, Ken 1 (gold merchants), Leadership and upper arms and a skirt of leather
Minor Virtue (Improved Character- 2 (miners), Native Language: Beja 5 strips. He carries a pick and leads a
istics) x 2, Minor Virtue (Puissant (Phoinikon), Living Language: Nubian camel burdened with equipment.
Thrown Weapon), Minor Virtue 3 (Dongolawi), Organization Lore:
(Tough), Personal Powers; Major Phoinikon Tribe 2 (gold merchants), Ababdah is a Blemmyae miner who has
Flaw (Age Quickly), Monstrous Ap- Profession: Miner 6 (8) (gold), Ride made his tribe rich through his discovery
pearance*; Minor Flaw (Hunchback), 3 (camels), Single Weapon 5 (pick), of seams of gold. He is often shadowed
Minor Flaw (Poor Hearing) Thrown Weapons 5+2 (sling) by one of his younger cousins, because his
*free with Magic Human Powers: family are aware of his propensity to get
Personality Traits: Charitable +3, Dili- Ease the Labor of Ten Miners, 2 points, Init –2, turned around in the sand dunes and un-
gent +2, Brave +1, Excessively Gener- Terram: Ababdah can weaken rock in able to find his way home. In human soci-
ous (Communication)* –3 an area ten paces by ten paces, and up ety, Ababdah would most likely have the
*Essential Flaw to ten paces deep, making it easy to Magical Covenfolk Social Status Virtue.
excavate. PeTe 15 (Base 2, +1 Touch,

95
Lands of the Nile
Blemmyae Characters the Blemmyae, but is in Egyptian hands. Sawakin
Over the last half-century, the Blem-
Blemmyae have faces on their chests, lack- myae and Makurians have found a common Known to Ptolemy as the Port of Good
ing heads and necks. The shoulders of blem- enemy in the Ja’alin, who have stolen terri- Hope (Limen Evangelis); the Blemmyae
myae are spaced wide apart, leaving their faces tory from both kingdoms. know better: both Sawakin and the Beja name
larger than those of a normal human. Their of the port U Suk mean “prisons.” When King
hearing is poor, since their ears are positioned Solomon had finished with his jinn servants,
beneath their arms. Blemmyae women do not Badi some of the most troublesome were banished
have breasts and do not suckle their children, here. As far as anyone knows, the jinn are still
but give them goat or camel milk instead. Badi has been abandoned by honest mer- inmates of a magical jail of unknown location.
Blemmyae have hairless bodies, and wear no chants, and has become a fetid pit of lawlessness Sawakin occupies a circular island at the
clothes on the upper part of their body. For- and debauchery. The only ships that regularly end of a long inlet. It is a fantastic town built
tunately for them, their bodies are naturally dock at Badi’s extensive quays are pirate ships entirely of coral. Many of its buildings are
resistant to damage. Blemmyae who wish to that prey on merchants navigating the Red Sea. made from bands of white, pink, and red cor-
wear armor must devise some means to per- It is said that anything can be sourced from al; and its famous lighthouse is so cunningly
mit themselves to see; this normally requires Badi; for things that cannot be bought, unscru- constructed of delicately shaded colors from
them to wear rigid armor like boiled leather or pulous men can be hired to procure it to order. white at the base to red at the summit that it
plate-and-mail with eye holes or a visor. They The Blemmyae of the Red Sea Hills is virtually invisible at dawn or dusk. Red coral
cannot use large shields effectively. Blemmyae keep overland travelers from Badi, for their
warriors tend to be mounted skirmishers armed own sakes. Likewise, the sea approach is
with slings rather than front-line fighters. difficult because few captains dare to ferry The Prisons of the Jinn
Blemmyae are Magic Humans (Realms of passengers here; standing orders from the
Power: Magic, page 32) who have the follow- Egyptian and Arabian authorities state that There are 111 jinn buried beneath
ing Inherited features: ships known to have docked at Badi forfeit Sawakin in prisons of coral, all of them in-
the lives of their captain and crew, and any imical to man. They vary in Might; most
• Magic Qualities: Minor Virtue (Puissant passengers are sold into slavery. are petty annoyances that Solomon did
Thrown Weapon), Minor Virtue (Tough) not feel comfortable releasing back into
• Magic Inferiorities: Minor Flaw (Hunch- the wild. There are a few that are truly ter-
back), Minor Flaw (Poor Hearing) rifying, and one is rumored to be Ashmo-
dai, Prince of Temptation and one of the
Male Blemmyae also have the Age Quickly ten most powerful demons save Satan him-
self (Realms of Power: the Infernal, page 27).
Major Flaw as a Magic Inferiority, meaning that
they have a lifespan typical of that of a human.
Story Seed:
Female Blemmyae do not share this Flaw. Blem- Grandmother Lion Story Seed: Black Coral
myae take a Social Status Virtue or Flaw ap-
propriate to their role in their tribe, but should The characters encounter an es- Whether or not Ashmodai is impris-
they join human society they should take one caped Aithiops slave who has run away oned under Sawakin is unknown, but
more appropriate to their magical nature. from Taqasi. Her command of Nubian what is certain is that there are any num-
is poor, but she is seeking someone to ber of jinni who claim to be him. A recent
free her grandmother from the king’s earthquake opened a crack in the coral in
Blemmyae Territory control. The slave begs the characters
for help. The slave’s ‘grandmother’ is a
the basement of a warehouse, and an In-
fernal jinn was able to communicate with
magical lion held at Taqasi; she is the a laborer sent to clear up the rubble. This
Numerous treaties between the Blem- lion-equivalent of a sorceress and has menial is now the leader of a cult devoted
myan and Makurian kings have established several powers including the ability to to the worship of “Ashmodai.”
the limits of Blemmyae territory, but these take human form. The king of Meroë A character who comes to Sawakin
treaties last no longer than the lives of the discovered her secret, and holds her in search of coral — either for trade
signatories involved. Blemmyae regularly cub hostage to her good behavior. Not or for enchantment — might be sold
all the pet lions are friendly with the stone corrupted by the diabolic cult.
offer tribute to the Makurian and Alodian
lioness, since she has The Gift and Rather than having an apotropaic effect
thrones, which are thinly veiled fines for
they distrust her because of it; some on demons, the corrupted coral instead
past raiding or bribes for future raiding.
might betray her attempts to escape to attracts the attention of evil spirits. The
Broadly speaking, the region between the
the king. If they succeed in freeing her cult keeps track of those to whom it
Nile Valley and the Red Sea belong to the
and her son, she might permit her cub sells, seeking to recruit the demons at-
Blemmyae tribes. The Pakhoras Road to to become a familiar or animal com-
Atbara describes their western border. The tracted by their product — once the
panion of one of the characters. buyer is dead or corrupted, of course.
port of ‘Aydhab is in territory claimed by

96
Lands of the Nile
has a powerful sympathy with controlling de-
mons (as evidenced by its Shape and Material
Bonus, ArM5, page 110), and this might pro-
Monsters in the Sea
The Red Sea is home to all manner of
The Cult
vide clues to those seeking for the jinn prisons.
Sawakin has a long rivalry with the other
immense creatures and monsters. These oc-
casionally chase shoals of fish up from the
of Dedun
ports of the Red Sea: ‘Aydhad, Badi, and Qu- depths, and in their attempts to escape the
sayr. Currently, Sawakin’s fortunes are on the fish beach themselves in large numbers or else Kush may be long gone, but its legacy
rise at the expense of those of Badi, profiting leap clear out of the water into boats. The lives on within the Nubian Kingdoms. One
from trade with Arabia, Persia, and distant monsters come in a variety of shapes: colossal such legacy is the Cult of Dedun, the god
Hind, as well as selling passage to Mecca for fish such as sea-eels, sharks, and whales; tre- of priests and the guardian of the dead. Un-
Muslims on the hajj. Coral is an occasional mendous turtles; and frightening horrors such der the direction of this cult, the pyramids
export from Sawakin, most of it of a variety as massive sea-centipedes and worms. of Napata and Meroë were raised, the rock-
called “snake’s tongue” and taking the form The giant eels can be simulated by us- tombs built, and the fields of the dead tend-
of a forked twig of rough red stone. ing the statistics for the elephant-eating ed. They were the virtual rulers of Kush; by
serpents, but adding the Aquatic Quality controlling the dead they could control the
and the Slippery Quality twice. They gain living. Their power was eventually crushed
Dedun, Lord of Hosts Swim 5, and can breathe water; if caught in when King Arqamani, with the assistance
a grapple they have a +9 to Defense Totals. of the priests of Apedemak, attacked the
As Dedwen, the Egyptians adopted sacerdotal stronghold at Napata, slew the
Dedun as the god of incense, but to the priests, and took custody of the royal dead.
Kushitic priesthood he was much more Few in Nubia today suspect that this cult
than that. Dedun stood for the things that
are gathered in this life in preparation
for life in the next. So he was a god of
prosperity, because like the Egyptians, the Scorpion Fish (Scorpaena)
Kushites interred their dead with grave
goods for use after death. He was also the Characteristics: Cun –2, Per –2, Pre –5, fish, requiring deprivation rolls (ArM5,
god of fame and reputation, and the pa- Com –6, Str +10, Sta +3, Dex +1, Qik 0 page 180) even if the victim escapes the
tron of priests who praised the dead and Size: +5 grapple. Three rounds after being swal-
kept their memory alive, and his chief cult Confidence Score: 1 (3) lowed, the victim reaches the stomach.
center was at Napata (see earlier). He was Virtues and Flaws: Improved Charac- The powerful acids inflict +9 dam-
guardian of the dead, lord of the fields of teristics, Ferocity (in shallow water), age every round, complete immersion
prosperity, and as well as incense he was Tough; Greedy quadruples this to +36 (ArM5, page
the god of salt, natron, naphtha, and oth- Mundane Qualities: Aggressive, Aquat- 181). A character may be able to brace
er substances used for preservation. ic, Large Teeth, Pursuit Predator, himself and avoid complete immersion:
The struggle between priests Thick Scales, Tough Hide make a Strength + Athletics roll each
and kings is often symbolized by the Personality Traits: Hungry +6 round: Ease Factor 6 results in only half
uraeus (the symbol of Dedun, god of Reputations: Killer 2 (Local) immersion (triple damage), Ease Factor
priests) fighting the lion (the symbol Combat: 9 results in immersion of a limb (double
of Apedamak, god of royalty). Bite: Init 0, Attack +11, Defense +7, Dam- damage), and Ease Factor 12 means just
age +13 a splash (normal damage). The fish can-
Soak: +10 not swallow a second creature until the
Fatigue Levels: OK, 0/0, –1, –3, –5, Un- previous one has reached the stomach.
The Kushitic Dead conscious
Wound Penalties: –1 (1–10), –3 (11–20),
Appearance: A hideous fish over six paces long
with a toad-like mouth filled with razor-
–5 (21–30), Incapacitated (31–40), sharp teeth. Its body is red, and festooned
The priesthood of Kush contained
Dead (41+) with rough nodules and long spines.
Canaanite necromancers (Ancient Magic,
Abilities: Awareness 2 (prey), Brawl 5
Chapter Two), some of whom had ar-
(teeth), Hunt 4 (large fish), Survival 3 Small specimens of the scorpion fish
rived here with Tribe of Dan, and others
(Red Sea), Swim 5 (deep water) — two feet long or so — are occasionally
who had settled here after Saul’s purge of
Powers: caught in the nets of Red Sea fishermen,
the Israelite priesthood in Canaan. Char-
Swallow Whole (non magical): The scorpaena but these statistics are for a twenty foot
acters pursuing this mystery seeking in-
can swallow whole any creature of Size long horror. This template can also be used
sight may receive clues leading to Kush.
0 or smaller. The creature can struggle for the giant sharks that live in the Red Sea;
By taking possession of the royal dead,
to escape, but the confining nature of these should be given the Fast Swimmer
the Kushite priests were able to control
the gullet permits only Brawl attacks. Quality, giving them a +3 bonus to all rolls
their living relatives, through the threat
It is impossible to breathe inside the involving speed when swimming.
of wracking their spirits after death.

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Lands of the Nile
could still exist, since the very concept of deal- In the past, immortality might have been Most adherents never advance beyond
ing with the dead is abhorrent. Nevertheless, offered posthumously by the cult through this rank in the cult. Adherents can learn
they still lurk in graveyards and forgotten becoming an akh (see Chapter 4), but cor- the Organization Lore: Cult of Dedun Abil-
tombs, and other places of decay. The mod- ruption by the Red has lead to a cult that ity, and may also learn the dead Meroitic
ern form of the cult is less orientated toward reveres bodily immortality through domi- language that is used for the cult’s liturgy,
the preservation of the dead and more toward nance of their decayed flesh. although this is not necessary. Adherents
amassing power from controlling the dead. are Initiated into the cult, but gain no im-
This reversal in emphasis is due to the subtle mediate benefit from the Ordeal.
influence of the Red (see Chapter 1); whether Adherent
its members realize it or not, the Cult of Dedun
has become a corruptive force serving oblivion. Adherents are the typical members of the Altar Priest
cult. They come from all walks of life, but seek
the restoration of the temporal power of the The altar priests are the deputy members
Structure of the Cult Cult of Dedun. Some families have been loyal
adherents for centuries, and bring trustworthy
of the cult; they assist the Temple Priest in
his sacred duties to Dedun, and are respon-
sons and daughters for Initiation when they sible for maintaining the temple and keeping
The Cult of Dedun is a Mystery Cult. come of age. Others are wooed by the prom- discipline among the adherents. Should an
It is highly secretive in nature, and divided ise of power by friends and colleagues who adherent become a liability to the secrecy of
into informal districts who worship at a par- have achieved the rank of altar priest. Others the cult, it is the job of the altar priests to
ticular grave site under the leadership of a still may come to the cult through their cu- silence him permanently. Each temple may
temple priest. The temple priests meet once riosity regarding the graves of ancient Kush, have one or more altar priests, but there are
every few years to discuss stratagem. While or research into the extension of life or nec-
ostensibly a religion, most of the members romancy. The only requirements of them are
beyond the rank of adherent see the cult as
a route to magical power rather than a form
to attend ceremonies of worship to Dedun,
which are held at night in the local temple,
Initiation Script for
of worship, and its Mysteries are aligned to usually four times a year. Members of the same the Rank of Adherent
the Magic realm rather than that of Faerie. congregation usually show each other prefer-
This is not to say that there are no believers ential treatment in their daily lives, relying on Benefit: none
— indeed, some priests become fanatical in the cult’s Prohibition (gained upon Initiation Ease Factor: 6
their devotion to Dedun — but they do not to the rank of adherent) to maintain secrecy. Script Bonus: n/a
delude themselves as to the true nature of Occasionally, a temple priest may ask an ad- Script Details: The Initiate is
the cult: it is a way of achieving life eternal. herent for assistance, which they freely give. brought to the temple for the first time
on a bier, dressed in a shroud and blind-
folded by a death-mask cast from her
The Initiation Process own face. She bears some symbolic death
wound on her body. In the silence of the
Initiation is a means by which charac- advantage of this benefit, and not all cults temple, she is sprinkled with oil and fu-
ters can acquire new Virtues through the have alternatives available. A final benefit, migated with myrrh. The temple priest
completion of a task or series of tasks. The which does not need a separate script, is helps her into a sitting position, and asks
Initiation is guided by a Mystagogue, who, that only Gifted characters can Initiate oth- her to swear a fearful vow, with all the
once the tasks have been completed, gener- ers with a Mystery that they do not know spirits of the underworld as witnesses, to
ates an Initiation Total equal to his Presence themselves. This means that only Gifted never reveal the existence of the cult to
+ Organization Lore + Script Bonus. If the characters can self-initiate into a Mystery. outsiders. This vow is enforced by the
Ease Factor is equaled or exceeded, then The Initiation Scripts listed here are all Prohibition Flaw. He then removes her
the Initiate gains the sought-after power. If designed for characters without The Gift, al- death-mask, to witness the silent con-
the Mystagogue does not personally know though Gifted characters can still use them. It gregation, all wearing their own masks.
the power then the Ease Factor is increased is possible that the Cult of Dedun has differ- Screaming like demons, they tear off her
by 3 (if the power is a Minor Virtue) or 9 (if ent Initiation Scripts for Gifted characters to shroud and clothe her in a new garments.
the power is a Major Virtue). use, or else the character may discover them Violating the cult’s Prohibition
Characters with The Gift have a few written in the ancient Meroitic language on causes Dedun’s Shadow to pass over
advantages when seeking Initiation. Gifted long-forgotten monuments, or even invent the oathbreaker. This is resolved like an
characters can receive a bonus to initiation her own. Rules for this, and more informa- aging Crisis (ArM5, page 170). Even if
for previous Ordeals, meaning they can of- tion on Initiation in general, can be found in the character survives she suffers an ad-
ten avoid an Ordeal. UnGifted characters The Mysteries Revised Edition or Houses of Hermes: verse consequence from the stroke; this
have to take an Ordeal Flaw every time they Mystery Cults. Details about unGifted Initia- usually manifests as a paralyzed limb
are Initiated into a new mystery. However, tions are in Hedge Magic Revised Edition. (Lame), shaking hands (Palsied Hands),
a different Initiation Script is needed to take or blighted speech (Afflicted Tongue).

98
Lands of the Nile

rarely more than four, except in particularly bring them sustenance. This retreat hastens on display to their congregation or hidden
large congregations. Altar priests are ex- the onset of aging (represented by a –3 Liv- from view, while other priests prefer to secret
pected to have an Organization Lore: Cult ing Conditions modifier) and contributes to their court away in a separate location. These
of Dedun of 1 or more, and a Meroitic of at their burgeoning power. They believe that bodies are usually of noteworthy people, fa-
least 3 to perform the rites to Dedun. this punishment of the flesh leads to a greater mous (or infamous) in life. Each member of
Only those with magical powers can benefit purity of purpose in Dedun’s service. a priest’s court must be prepared according
from the ranks above adherent. Having proved At this rank, the character begins to gath- to her own individual rite, established during
their loyalty to the cult, altar priests are released er a “court” of interred bodies. Some temple her Initiation into this rank. Individual varia-
from their Prohibition, replacing it with a Vow; priests keep their court at their temple, either tions include how a body is prepared before
this allows them to recruit new adherents.

Temple Priest
Initiation Script for the Rank of Altar Priest
Benefit: Dedun’s Blessing. The char- separately, but any bonus for previous
There is only one temple priest per district. acter can align Magic auras toward the attempts is added together and applied
He is responsible for leading a congregation dead. The level of the aura is doubled to the rolls of all individuals taking part.
in the worship of Dedun, and usually has one when the activity matches the alignment; The effects of Dedun’s Blessing are perma-
or more altar priests to assist him. To be con- in this case, any spells or powers specifi- nent unless the level of the aura changes,
sidered for this rank, a character must have an cally affecting the dead, the Magic Resis- in which case the alignment is lost. See
Organization Lore: Cult of Dedun of at least 3, tance of any dead or undead supernatural Realms of Power: Magic page 15 for more de-
and knowledge of Meroitic at 4 or more. creature, and so on. To align the aura the tails on aligned auras.
Upon Initiation to this rank, a temple character must perform a ceremony to
priest must locate a tomb to become the fo- Dedun in the aura at least once a season Ease Factor: 15 (Minor Virtue)
cus of a new cult center, and obtain his own for a year. The aura must be of the Magic Script Bonus: +7
congregation of adherents; these may be in- realm, and cannot have a prior alignment. Script Details: The Initiate must spend
herited or stolen from his prior temple. Due You may then make a roll of Intelligence a season in seclusion at the temple, learning
to the Mystery acquired during Initiation to + Magic Lore + stress die against an Ease Dedun’s rites from his Mystagogue (+3);
this rank, temple priests derive power from Factor of (9+aura level). If the roll suc- this counts as a season of Teaching in Orga-
their own Decrepitude. They usually aban- ceeds, then the aura is aligned. If the nization Lore: Cult of Dedun, or Meroitic.
don their families and any pretense at a nor- roll fails, you receive a cumulative bonus He must procure rare and expensive in-
mal life, and take up residence in their temple, of +1 to the next roll, which can be at- censes for the temple at his own expense
tempted after another year of seasonal (+1), and learn to prepare and apply them
living in squalor and eating whatever they can
rites. If you botch, the character aligns correctly. As part of the ceremony, the Ini-
scrounge from within the temple and its im-
the aura to an entirely different magical tiate loses the Prohibition Flaw gained as
mediate vicinity. Some temple priests even
focus. Several individuals may cooperate an adherent, but swears a Vow (as per the
feed on the bodies they steal for their court
to align the same aura; each roll is made Flaw) of secrecy instead (+3).
(see later); others rely on their altar priests to

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Lands of the Nile
burial (embalmed, mummified, stripped of tion that it had in life to the total strength of ancient writing to find the Initiation Script.
flesh), how it is arrayed (dressed, wrapped in the court, with a minimum of 1. A king has a There is no known copy; obtaining the Script
a shroud, posed in a particular position), and Reputation of at least 7, more if he was par- is the first stage of self-Initiation.
how it is interred (buried in the soil, encased ticularly famous. A sub-king or major noble Only Gifted characters can succeed in
in a sarcophagus, hung upon ropes, entombed has a Reputation of 5 or more. If the body this Initiation, but this requirement is not
in glass). All members of a court have the was interred in a Divine burial rite, reduce the generally known and unGifted postulants
priest’s name written in the Meroitic script effective Reputation by 3, with a minimum may still attempt it with no chance of suc-
somewhere with their body: some priests Reputation of 0; such bodies are therefore cess. Succeeding in the rite strips the char-
write it on a tablet and place it in the corpse’s only added to a court if they had a Reputation acter of both her humanity and her mortali-
mouth; others etch it into the bones; and so of 4 or more. There is no limit to the size or ty, converting her into a Magic Human, but
on. This ritual preparation of the dead is suf- strength of a court, save for the difficulty of in the process destroys the Initiate’s Gift.
ficiently unique that the corpse becomes a obtaining high status corpses. Undying Ones are bound by the same
permanent Arcane Connection to the priest, A temple priest receives no immedi- rules as other Magic Characters (Realms of
and the addition of the priest’s name adds a ate benefit from her court’s strength, apart Power: Magic, Chapter 4). While not ac-
sympathetic bonus to any who can read it. from as a symbol of rank among her fellow tually dead, an Undying One counts as
The bodies that constitute a priest’s court priests. However, the court’s strength is vi- a dead thing for the purposes of magic;
can have a number of different sources. They tal for obtaining and maintaining her power for example, they receive a bonus equal
could be centuries old, liberated from their in the final Mystery of the cult. to twice the aura level to their Magic Re-
original graves and then reburied according sistance if it has been aligned by an altar
to the priest’s own rite. They could be fresh, priest (see earlier); but are also vulnerable
stolen prior to their initial burial. It is not The Undying Ones to Kassalan Exorcism (see earlier).
unknown for temple priests to stoop to mur- The character’s corpse-court, so essential
der to assure a quality corpse for their court. The rank of Undying One can only be for the Initiation Script to become an Undy-
Bodies may even be stolen from other temple attempted once the character’s Organization ing One, is also important for maintaining that
priests, although this is discouraged. Those Lore: Cult of Dedun has reached a score of state, since it can be used to stave off Accli-
corpses that have received a burial according 5. Furthermore, the sum of the character’s mation. The court substitutes for a Magic aura
to the rites of a Divine religion are avoided, Warping Score and Decrepitude Score must of a level equal to one tenth (or fraction) of
since the burial service leaves them less suited. equal or exceed 7. The details of this Initiation the total strength. A court of strength 62 can
A temple priest’s court is rated according Script are available at just one known location, therefore substitute for a Level 7 aura, enough
to its strength. This strength comes from the hidden among the writings on the monuments to allow an Undying One of Might 10 to only
fame that each corpse had during his or her at Meroë, a site patrolled by the Kassalan spend half her time dwelling among the bod-
life; the more significant that they were, the Mortuary Society (see earlier) that opposes ies in order to avoid Acclimation. Note that
higher the value to the priest. Each member the Cult of Dedun. The Initiate must sneak or no aura is actually generated by the court. Un-
of the court contributes the highest Reputa- force her way into the tomb and translate the dying Ones usually continue to expand their
court in order to maximize this benefit.
There are currently a dozen Undying
Initiation Script for the Rank of Temple Priest Ones lairing along the Nile Valley.

Benefit: Unnatural Vitality. A temple Ease Factor: 21 (Major Virtue)


priest can draw magical power from her de- Script Bonus: +15 The Magic of the Dead
bilitation. She gains a bonus to all Casting Script Details: The Initiate must quest
Totals and Laboratory Totals equal to (3 x to find the first corpse to form the center of
Decrepitude Score). In addition, if affected her new court; this individual must have had Dedun’s priesthood does not teach magic
by a negative modifier to magical activi- a Reputation of 5 or more during his life, and to its cultists in any systematic manner; the
ties (from an aura, for example), you may cannot have previously been exhumed since cult is not a magical tradition in its own right.
reduce the penalty by up to (3 x Decrepi- the initial burial (+6). The Mystagogue pre- Nevertheless, the Mystery Cult offers ways in
tude), down to a minimum of zero penalty pares the Initiate’s body according to the which a wizard can gather power from decay
(this is in addition to the bonus to Totals Initiate’s own instructions — the rite she and death, and it attracts all manner of unsa-
mentioned earlier). Finally, she is less af- will henceforth use for her court. Variations vory magical practitioners to its ranks. Temple
fected by the ravages of age: when her De- are permitted if the rite would normally be priests who are also sorcerers may take ap-
crepitude score exceeds 4 you do not need lethal to a living being, such as encasing in prentices from among their congregation, usu-
to make Crisis rolls for stressful activities, molten glass, but maintaining the symbol- ally Initiating them to the rank of altar priest
and she will not necessarily die of old age at ism is important. She must endure five days when their apprenticeship ends. Dedun’s cult
a Decrepitude of 5. You receive a –3 bonus and nights as a corpse, a harrowing Ordeal is a way to power, and it attracts sorcerers and
to your Crisis Total. Other consequences of that grants the Enfeebled Flaw (+9). wizards who already have an interest in necro-
Aging affect her normally. mancy and dark forces. These individuals are

100
Lands of the Nile

Initiation Script for the Rank of Undying One


Benefit: Transformed Human. The (+4). This rite requires copious amounts of disengage and reform at full strength af-
character becomes a Magic Human, with expensive incense (+1), and the burning ter a number of rounds equal to its largest
a base Might of 0, aligned to the Corpus of a pawn of vis every new moon (+1). As Wound penalty. The character can end
Form. You can raise this Might above the part of the cleansing process, the character this effect whenever he desires. The natu-
base using the total strength of the char- suffers the Ordeal of losing The Gift (+9). ral weapons of an insect swarm have the
acter’s court, buying Might Score as if it following statistics: Init +4, Attack +2,
were an Art. Therefore, a character with a Defense –6, Damage +1. MuCo(An) 30
court strength of 62 has a Might Score of Losing The Gift (Base 10, +2 Sun, +2 complexity) Greater
10. Once purchased, the character’s Might Power (30 levels, –2 Might cost, +2 Init)
score does not increase further even if the Undergoing this Initiation causes the Master of the Sandstorm, variable points,
court strength subsequently increases. Like character to lose her Gift. While this does Init Qik – Might cost, Auram (mostly): The
other Magic Humans she is now immune to not affect any magic that she already possess- Undying One has control over the desert
Deprivation, Warping, and no longer ages, es, her ability to increase her magical power winds. He can scour his enemies with abra-
but she retains any effects of Warping and is curtailed. This has the following effects: sive sandstorms (similar to Talons of the Winds),
aging already accrued. The character loses bowl over opponents (like Broom of the Winds),
her Warping Score, and retains her Decrep- • She no longer has Favored Abilities protect himself with obscuring dust devils
itude Score only for the effects of her Un- or Arts, and cannot learn new Super- (like Circling Winds of Protection), or shift large
natural Vitality Mystery Virtue. She keeps natural Abilities (ArM5, page 166). quantities of sand with the force of the wind
all Virtues, Flaws, and Abilities she had in • If her magical tradition uses spells (a Rego Terram effect with a cosmetic effect
life. She acquires the Monstrous Appear- or enchantments, she cannot invent of the wind). He can create any applicable
ance Magic Inferiority with no compensa- new ones (including inventing under effect with a level less than or equal to either
tory Qualities: she takes on a corpse-like instruction from a Laboratory Text or 25 or his Might Score, whichever is lower.
appearance, either desiccated or rotting. tutor) unless she possesses the Super- The cost is 1 Might point per magnitude. He
You have a number of points equal to natural Virtue for all Arts involved in can buy the Improved Powers Magic Qual-
her new Might score to spend on Magic the Lab Total. ity to increase the maximum level of effects
Qualities and may take Magic Inferiori- • She can no longer use Initiation produced. Focus Power
ties to acquire more. You may take the Scripts which do not have an Ordeal, Restore the Faded Tapestry of Youth, 4 points,
Minor Virtue (Improved Characteristics) or which rely on previous Ordeals. Init Qik – 5, Corpus: The Undying One
Magic Quality to buy back Characteristic • She loses all Hermetic Virtues and temporarily sheds herself of all aging points
points lost to aging, but this also reduces Flaws (these may only be possessed and restores her body and appearance to that
Decrepitude points by the same amount, by Gifted characters). of the prime of her life. She can make one of
and may reduce Decrepitude score. • She cannot use certain Abilities that re- her Characteristics one higher than she ever
Ease Factor: 21 (Major Virtue, –9 for quire The Gift, such as Parma Magica. possessed as a human; this Characteristic can
previous Ordeal, +9 for self-initiation) be different every time she uses this power.
Script Bonus: +16 She need not concentrate on maintaining
Script Details: The Initiation Script Common Powers of this power, but it fades after about an hour
of Meroë requires that the character act the Undying Ones unless the Might cost is paid again. While
as her own Mystagogue, and that she has under its effects the character must Penetrate
undergone the previous initiation of tem- Lord of the Swarm, 1 point, Init Qik – 1, to touch or attack things with Magic Resis-
ple priest and possesses the Ordeal Flaw Corpus: The Undying One can convert tance. A Ritual Power using the CrCo and
of Enfeebled. The Script therefore only his body to a swarm of non-venomous CrMe guidelines is necessary to permanently
works for those who have The Gift. No vermin: scarab beetles, locusts, or similar. restore Characteristics lost to aging. Cr(Mu)
variants are known that do not have these His consciousness resides in the swarm, Co(Me) 45 (Base 30, +1 Conc, +2 requisites)
requirements. Finding the Script in the not the individual, and he is unable to Greater Power (45 levels, –1 Might cost)
first place fulfills a minor quest (+1). The split the swarm. The swarm is treated as a The Dungeon Master, 1 point, Init Qik
Initiation Script requires a year-long ritual, single creature of Size +1. The swarms ig- – 3, Imaginem: The Undying One can
demanding that the character spends ev- nores defenders and can attack whomever see and hear anything going on within
ery waking hour chanting. Each organ and it desires, although it is restricted to just a structure he is touching, typically the
limb is blessed in turn: magically removed, one opponent per round at this Size. The tomb he calls home. It may take a few
cleansed, and replaced as part of the rite swarm can crawl inside armor, and de- moments for him to move through the
without harming the Initiate. Throughout fenders do not benefit from its Protection. building in his mind’s eye to find where
this year, the character gains experience Swarms are hard to destroy: they have a the action is. InIm 15 (Base 2, +1 Touch,
points for exposure only, and cannot miss natural immunity to regular weapons, and +1 Conc, +3 Struct) Lesser Power (15 lev-
a single day without having to start again unless dealt a Fatal wound, a swarm can els, –2 Might cost)

101
Lands of the Nile
Magic. Any attempt to do so has
often Learned Magicians, but they may have New Supernatural the Ease Factor increased by the
instead or in addition any other magical pow- Ability: Corpse Magic Corpse Magic score of the character.
ers, of which the most common are:
15 Animate a corpse. Orders are
The character can use Corpse Magic to
followed to the best of the
• Corpse Magic (see later). temporarily revive a corpse. The target of this
corpse’s abilities, but the
• The Goetic Arts, particularly Summoning Supernatural Ability cannot have received any
character must remain in sight of
and Commanding (Realms of Power: the In- burial rites from a Divinely-sanctioned religion,
the corpse else it will cease all
fernal, Chapter 11). Some sorcerers prac- and the corpse must be relatively intact, hav-
movement until he returns Take
tice a form of Summoning that can affect ing as a minimum a spine, a skull, and more control of an animated corpse.
ghosts (and other spirits of the dead) as than half of its long bones. There need not be The Commanding roll must be
well as corporeal undead such as those any flesh remaining. It takes fifteen minutes to greater than the original animator’s
animated by demons or formed from chant the spells sufficiently to awaken the dead. (if any), else the corpse continues
glamour. This version of the Summoning
to follow its previous orders.
Art bears an Infernal taint, although it is Casting Total: Communication + 18 Animate a corpse and
(usually) aligned with the Magic realm. Corpse Magic + Aura modifier + stress die place it under the direct mental
• Curse Magic, such as the Hex Super-
control of the character; if he can
natural Ability (Realms of Power: the Infernal, Commanding roll: Communication + see the corpse he can issue it
page 92), the Cursing Supernatural Abil-
Leadership + stress die; Leadership may be orders. He can leave the presence
ity (Hedge Magic Revised Edition, page 37),
limited by Language Ability of the corpse and it will continue
the Vulnero Art (Hedge Magic Revised Edi-
to obey its orders, but once they
tion, page 84) or the Malediction Power
Compare the result to the following are complete it remains
(Realms of Power: the Infernal, page 109).
Ease Factors to determine success: motionless until given another
order by its creator.
New Virtue: Ease Factor Outcome
9 Speak to the dead. The corpse is The corpse animates and sits up, allowing
Corpse Magic not compelled to answer the character to converse with it directly. A
truthfully or directly, although it character who is particularly skilled can cause
Major, Supernatural may do so anyway. the corpse to rise out of the grave and walk
This Virtue gives the character the 12 Speak to the dead and compel it to abroad. The character asks questions or issues
Supernatural Ability of Corpse Magic, speak truly.Protect a corpse from commands by making a Communication +
at a score of 1 being affected by further Corpse Leadership roll; the corpse does nothing un-
less commanded to do so using a roll of this
type. Single word commands have an Ease
Story Seeds: The Cult of Dedun Factor of 6, simple questions or commands
A cult of undying sorcerers is an ex- corruptive influence of the cult, and in secret require a 9, and more complex instructions or
cellent source of stories. is a knowing servant of the Black. She asks questions need a 12 or more. The character
the characters for help freeing her friend must know the language that the corpse spoke
who has been captured by an Undying One. in life to ask it questions or issue commands.
Theft of the Dead Her friend is secretly an akh(see Chapter 4) If the character is not fluent in this language
who could be another important ally for the (that is, a score of 5 or higher), then the char-
A vis source of the characters is be- player characters against the cult. acter’s Leadership is limited by his Language
ing raided by an adherent of the Cult Ability. Once the character has failed three
of Dedun. He is clearly not taking it for commanding rolls, the corpse sinks back into
himself, but due to his Prohibition he If You Can’t Beat its grave or ceases movement, and cannot be
will not tell the characters for whom he Them, Join Them subject to Corpse Magic again until the moon
is working or lead the characters to his has risen. All corpses are also laid to rest if
temple if he suspects they are watching. The characters’ ally joins the Cult of their heads are removed from their body.
Forcing him to do so triggers the Prohi- Dedun in secret. She deludes herself into Walking corpses typically have a Mag-
bition. This might be the characters’ first thinking she is working to bring them ic Might of 9 (see Realms of Power: Magic,
introduction to the Cult of Dedun. down from within, but in truth she has Chapter 6 for more details). The Penetra-
been seduced by the promise of immortal- tion Total of the Corpse Magic must exceed
ity. She guides the characters against her
Help from the Black this Might to cause it to leave its grave, oth-
rivals within the cult, hoping that they will
erwise it is confined to the earth.
retrieve information on the whereabouts
Soon after clashing with the Cult of De- Specialties: kings, soldiers, compelling
of the crucial Initiation Script for transfor-
dun, the characters are approached by a po- truth, animating the dead.
mation into a Magic Human herself.
tential ally. She has been fighting against the

102
Chapter Eight

Ethiopia
Ethiopia boasts a rich legacy. Once
called the Kingdom of Punt, then the Em-
pire of Axum, by the thirteenth century
History brought goods to and from the Roman
empire, the Persian empire of Ctesiphon,
the lands of southern Arabia, and beyond.
the Ethiopian Empire is an amalgamation The ancient Egyptians believed Ethiopia When the kingdom of Kush collapsed,the
of many smaller kingdoms, each ruled by was the home of the gods and the resting negus of Axum sent armies north, crush-
a “negus.” Agew, Bet Amhara, Medri Bahri, place of the Sun, a kingdom known as Punt. ing the Blemmyae in Meroë. Hungry for
and Shewa compose the core of a Chris- They sent trade expeditions there for ebony more, Axumite forces crossed the Red Sea
tian culture isolated from Europe by hostile and ivory, frankincense and myrrh, gold, and in 525 AD Emperor Kaleb’s generals
tribes and tributary Muslim territories. The slaves, skins, and live animals. Herodotus’ conquered the Jewish city-states of South
Dahlak Sultanate controls the islands off writings place Ethiopia in the mountains be- Arabia. Axum expanded to include 21st-
Ethiopia’s central coast, and Muslim mer- yond Nubia, south and east of the Nile. Ptol- century Ethiopia and Eritrea, portions of
chants and corsairs rule the Red Sea. Tribes emy’s works say it was once ruled by King Sudan’s southeastern mountains, and south-
of pagans and Blemmyae occupy the lands Cepheus and his wife, Cassiopeia, monarchs ern Arabia from Najran to the southeast Ye-
to the north and west. The southern border who came into conflict with the Greek gods meni coast. The emperor’s influence domi-
is commanded by the sultans of Adal, Had- in the stories of Perseus. nated the most of the Red Sea’s southern
iya, and Ifat. The Torrid Zone, that region Despite this heritage in classic mythol- shores, from Adulis to Zeila and through
of scorching heat discussed in Art & Academe ogy, Ethiopia’s remote location, its isolation the Bab-al-Mandab straight to the Erythean
(page 27) and Between Sand & Sea (pages 13- from the rest of the Mediterranean made it Sea. For 250 years, the Axumite Emperors
14), lies even further to the south, through a culture that shared its roots with Mythic minted gold, silver, and even copper coins.
sultry, impenetrable jungles. Europe, but survived and evolved apart from The emperor in Constantinople traded cor-
The territory of Ethiopia extends from it, creating distinct but subtle differences. respondence with them, and the priests of
the Semien Mountains and Takkaze River in The collapse of the Roman empire com- their church attended synods in Greece and
the west, to the Blemmyae occupied hills to bined with rise of Islam and the overambi- the Levant. As barbarians rampaged across
the north, to the Ganale and Wabe Shebele tious mistakes of the Axumite Emperor in the what remained of the western Roman em-
rivers to the south, and the inhospitable Da- seventh century resulted in a long period of pire, Axum stood shining in the south.
nakil desert and the Bab-al-Mandab strait in turmoil and decline. Axum lost its formerly
the east. The tall escarpments and rich salt close ties with Constantinople and Egypt,
flats of the Great Rift Valley very clearly and saw trade around the Red Sea greatly The Conversion of Axum
mark the division between highland and suffer. Only in the last eighty years has the
lowland. Treasured above all, however, the Zagwe dynasty managed to establish its rule Some claim a eunuch of Queen Candace
Blue Nile spills out of Lake Tana and carves and bring order to the wider region. or the Apostle Matthew first brought Chris-
through rock and earth as it flows through tianity to Ethiopia, but no local stories ex-
Nubian valleys on its long pilgrimage to ist about these figures and regional tradition
Egypt. While they may have been the same
realm in antiquity, this is not the land of the
The Axumite Empire credits two brothers from Tyre for Axum’s
conversion in the 4th century. Traveling
Mythic Aithiopes (see Chapter 9). through the Red Sea with their uncle, Me-
Emerging from antiquity, the king- ropius, only Edesius and Frumentius survived
dom of Axum flourished and expanded as when a violent mob massacred the crew after
Rome declined. The difficult terrain of the the ship put to shore for supplies. The pagan
Egyptian deserts and mountains of Kush raiders sold them as slaves to the Axumite
separated the nations, and Axum blossomed court, where they tutored the young Prince
throughout the Horn of Africa and Yemen. Ezana in Latin and Greek. As Emperor Elle
While geography deterred warfare, it wasn’t Amida lay on his deathbed, he emancipated
enough to prevent trade, and merchants them, permitting the brothers to return to

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Lands of the Nile

Tyre. However, the widowed empress asked spread of Christianity throughout Axum, into the heart of Axum. Abba Aftse cre-
them to remain and complete the prince’s even traveling into Nubia and Yemen. The ated a monastery at Yeha, which ultimately
education. Realizing the value of their prox- people called him “Abba Salama (Father of failed. Abba Aragawi created the important
imity to the future emperor, they stayed and Peace),” and “Kesate Birhan (Revealer of monastery of Debre Damo and Abbas Liqa-
encouraged Christian merchants to openly Light),” while Ezana declared him to be the nos and Pantelewon established Pantele-
worship. Edesius and Frumentius found their first abuna, the equivalent of a pope or pa- won Monastery in Axum, both in Bet Am-
position very useful for promoting the spread triarch. He led the Church in Axum until hara. Abba Garima built the Abba Garima
of Christianity among the native Ethiopians. his death in 386 AD. In 1220, the Ethiopian Monastery north of Adwa, and Abba Alef
Once Ezana took his rightful place as Church considers him a saint and his feast built the northernmost monastery at Bi’isa
emperor, the brothers finally decided to re- day is August 1, or Nehase 7 in the Ethio- on the south bank of the Mareb River, both
turn to their homeland. Edesius completed pian calendar detailed later in this section. in Medri Bahri. Legend tells that the spring
the journey, and told his tale to the bishop Years later, a group of nine saints arrived near Abba Garima Monastery began flow-
of Tyre, who had him ordained as a priest. in Axum, following the Council of Chal- ing when the Abba spat upon the stones,
Frumentius only traveled as far as Alexan- cedon in 451 AD. Known as Abba Aftse, and its waters supposedly grant long life.
dria, in Egypt. There, he explained to the Abba Alef, Abba Aragawi, Abba Garima,
Patriarch Athanasius his belief that the Abba Guba, Abba Liqanos, Abba Pantele-
whole empire of Axum would convert to won, Abba Sehma, and Abba Yem’ata, they The Fall of Axum
Christianity, if only the Church would send preached a form of Christianity known as
a missionary entourage of priests, led by a Monophysitism. This philosophy denied A pair of events greatly contributed to
bishop. Athanasius believed no one alive any difference between the human and the fall of the Axum Empire. The rise of
would have a better chance of success than the divine aspects of Christ, and while Islam created a difficult situation along the
Frumentius. He consecrated the man on the Christians in Nubia and Egypt followed it, Red Sea coast as the converted population
spot, made him a bishop, and directed him the Council of Chalcedon declared it he- became more hostile to anyone who was
to spread the Word of God in Axum. Fru- retical. Following the Rule of Saint Pacho- not Muslim. Axum lost contact with Con-
mentius obeyed, returning to baptize Eza- mius, these saints established monasteries stantinople after Egypt was conquered and
na, his former student and friend. Utilizing throughout Axum, which both became the the sultan of Cairo imposed many restric-
the emperor’s support, Frumentius super- foundation for a strong monastic lifestyle tions. The sultan forbade the Patriarch of
vised the construction of churches and the and served to further spread Christianity Alexandria to appoint a new abuna to the

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Lands of the Nile

The Dragon Ceto, The Leviathan


When Queen Cassiopeia claimed she Powers: Story Seed:
and her daughter were more beautiful than Corrosive Odor, 5 points, constant, Auram: The Great Sea Serpent
all of Poseidon’s nereids, the god respond- Ceto constantly emits a corrosive,
ed by unleashing the dragon Ceto, and di- terrible odor, doing +5 Damage to Ceto now enjoys its role as the levia-
recting it to devastate the country’s coasts anyone within one pace of it. MuAu than, a breaker of ships and terror of the
and ports.Even after Perseus defeated it, 25 (Base 5, +1 Part, +2 Sun,+1 Con- seas. It trails and attacks those vessels that
Jewish tales of the Leviathan kept it vital stant): Lesser Power (25 levels) fail to make the proper superstitious sacri-
and active, harassing local traffic to gather Venomous Bite (non-magical): When Ceto fices. It is careful not to destroy too many
the benefits of sailors’ fear and superstition. attacks, check its attack advantage craft, doing so near shore, and preferring
It still hunts the waters of the Red Sea and to the armor protection of the target, merchants over fishermen, because survi-
the Eastern Mediterranean, flying between not the Soak. If it exceeds this num- vors who reach shore are more likely to
the two as whimsy strikes it. ber, add the effects of adder venom to carry its tale far and wide.
the attack (ArM5, page 180) regard- When the magi manage to prevent
less of whether it causes a wound. their ship’s destruction, or chase off the
The Dragon Ceto Flight, 2 points, Init –14, Animal: R: Pers, faerie with the first proverbial “bloody
D: Sun, T: Individual; Ceto is capable nose” it has suffered in a long time, the
Faerie Might: 45 (Aq) of flight. It may use the Athletics skill dragon takes offense and sees their group
Characteristics: Int 0, Per –2, Pre –6, Com to perform difficult maneuvers, but may as a challenge and worthy rival, contesting
-6, Str +21, Sta +2, Dex +2, Qik –10 not engage in combat while flying in- their use of the seas whenever possible. It
Size: +10 credibly swiftly. Ceto may not fly when harries their ships, specifically targeting
Virtues and Flaws: Huge x5, Increased heavily encumbered or with a passenger related ships while leaving the covenant’s
Might x3; Faerie Beast, Fae Sight, Fa- of its Size or more, unless assisted by an- craft alone and thus building the covenant
erie Speech, Feast of the Fae, Highly other faerie that shares the load. ReAn an unlucky reputation among sailors and
Cognizant, Improved Characteristics, 40 (Base 15, +2 Sun, +3 Size): Personal ports. It conceals its ability to operate in
Lesser Faerie Power x4, Personal Power x2 (40 levels, -2 Might Cost) and out of the water until dramatically ap-
Faerie Power x2; Monstrous Appear- Fiery Breath, 6 points, Init –26, Ignem: propriate, rising out of the water to reveal
ance, Recovery Requires Vitality; Role R: Voice, D: Mom, T: Group; Ceto its greater power when it has the most im-
Requires Suffering, Susceptible to De- breathes an enormous gout of flame. pact. It is playing the role of the great rival
privation, Traditional Ward (Payment: All those caught within a 60-degree and reoccurring threat, and is delighted to
those who pay the sacrifice) arc 50 paces long suffer +20 damage. have such foes to play opposite it.
Personality Traits: Destructive +3, CrIg 40 (Base 15, +2 Voice, +2 Size, It is entirely possible that Ceto may
Inquisitive +3, Dragon +3 +1 Unnatural Shape): Lesser Power decide the covenant’s territory belongs to
Reputations: Ravenous destroyer of x2 (40 levels, -2 Might Points) it and aid the magi should they face anoth-
the coasts 3 (Greece), Massive Sea Lantern Gaze, 5 points, Init –20, Ignem: R: er foe, feeling that no other group or being
Serpent 2 (local) Pers, D: Sun, T: Individual; Immensely is permitted to decide when the covenant
Combat: bright light shines from Ceto’s eyes, il- will be destroyed — that is a privilege
Claws: Init –1, Attack +11, De- luminating its way. CrIg 25 (Base 5, +2 which belongs uniquely to the dragon.
fense +10, Damage +24 Sun, +2 Size): Lesser Power (25 levels) Ceto is not content to allow the rivalry to
Fangs: Init –10, Attack +14, Defense Encumbrance: 0 (0) linger on for too long; when the story has
–5 Damage +22 Vis: There are 9 pawns of Aquam run its course, and as the magi no longer
Soak: +16 in the scales over its eyes. consider it a threat but rather a hazard to
Wound Penalties: –1 (1–15), –3 (16–30), Appearance: A massive serpent with be managed, it forces a battle where it ei-
–5 (31–45), Incapacitated (46–60), fin-like wings and glowing yellow ther “dies,” or destroys its greatest foes.
Dead (61+) eyes. Its dark green-black scales are
Pretenses: Area Lore: Red Sea Coasts 3 like shields and it emits a terrible, cor-
(Ports), Awareness 3 (prey), Brawl 7 rosive odor. Its breath boils oceans
(crushing), Faerie Speech 5 (sound- and it causes waves in its wake. It is as
ing intimidating), Folk Ken 1 (hu- large as a cog or trireme.
man prey), Hunt 4 (people), Stealth 3 Design Note: Ceto is not appropriate as a
(stalking prey) player character.

105
Lands of the Nile

Ethiopian Church until the negus paid a fee gone. Similar to the situation after the demise
The Lay of the Land for the privilege. The negative shift in region- of Rome, the only broad authority belonged
al relations became a crisis when the Axumite to the Ethiopian Church.
The actual division of Ethiopia in
governor of Southern Arabia gathered an
the 12th and 13th centuries is a nebu-
army in the city of Najran and declared his
lous and uncertain matter. From the early
1100s through the late 1200s, there were
domain’s independence. Emperor Armah sent
forces to pacify the traitorous governor, but
The Zagwe Dynasty
few monuments raised, few inscriptions
carved, and almost no travelers’ accounts. they were routed shortly after arrival. This loss and the Current State
In 1220, Ethiopia is beginning to flour- of the Arabian lands was compounded when
ish after emerging from the struggles and the Nubian provinces took advantage of the In 1137, Takla Heymanot defeated the
tribulations of the rule of Gudit and the disruption and broke away from Imperial rule. scions of Gudit and declared his Ethiopian
relative anarchy which previously domi- The scattered and demoralized armies failed state to be the inheritor of the Axumite Em-
nated the landscape. The destruction to prevent their secession. Encouraged by the pire. This was the beginning of the Zagwe
left the countryside in smoldering ruins. separation of the northern lands and fueled by dynasty, based in the old capital of Axum. De-
Some churches or communities survived the growing faith of Islam, rebellions flared in scendants of the former Empire’s administra-
due to their remote or insignificant nature Adal, Ifat, and Yemen, leaving Axum reduced tors, the Agwe nobility wanted to reclaimlost
and many sites were abandoned, never to and isolated over a period of 250 years. The Imperial glory. For the next 45 years, a series
be rebuilt. Poor historical records mean last minted imperial coins bear the name of of five brothers and sons ruled over the land
most of these sacked towns are lost to Emperor Armah, from the year 614. in an orderly succession, with Kedus Harbe,
memory. It has taken almost 100 years The city of Axum managed to remain po- the current emperor’s predecessor, ascending
and three generations, but Emperor Lal- litically important until the second half of the to the throne in 1180. They reinstated the
ibela’s rule represents the transition of the tenth century. The death knell of the fading ancient Axum custom of imprisoning young
culture from one of isolated fiefdoms to empire came in the form of an internal revolt, heirs at the monastery and treasury of Debra
a more unified state. We have only the led by the Jewish queen Gudit in 960. Burning Damo when the boys reached the age of thir-
monolithic churches of the city of Roha churches and crushing any central authority, teen. Under these rulers, the king of Ethiopia
(later renamed Lalibela in honor of their she ravaged the countryside and left a patch- once again became an emperor as neighbor-
creator), some documented land grants work of small, personal hereditary fiefdoms in ing lands were subjugated.
by Lalibela, and indirect information pro- her wake. Her name in the Amharic language The future Emperor Lalibela was born in
vided by a few secondary sources. This is Isat, or “Fire.” A few survivors of the ruling the town of Roha, in the kingdom of Bet Amha-
leaves borders, rulers, and significant per- classes escaped into Bet Amhara and Agaw, to ra. After a swarm of bees surrounded him at his
sonalities as, except in very few instances, the south. For almost 200 years afterward, the birth, his mother named him “Lalibela,”meaning
matters of conjecture. Whenever possi- once extensive and far-flung imperial trade “Even the bees acknowledge him” in Ge’ez, as
ble, history has been faithfully respected, became nothing more than barter between she saw it as foreshadowing his future reign.
but this also frees the storyguide to shift settlements. The capital of Axum remained His brother, Kedus Harbe, seemed to hate
borders and to create the nobles, gener-
inhabited, and its ruler still claimed the title Lalibela. When Lalibela’s half-sister attempted
als, and priests necessary for her stories.
of negus, but the Axumite Empire was truly to poison the boy, popular opinion said Kedus

106
Lands of the Nile
Harbe was behind the plot. Guards killed her ing the current abuna, a pious man named
The Lost Regio of in the act and Lalibela took it as a sign from Yeshaq. Lalibela’s cousin is the scheming
God; he would not go to live in exile at Debra Na’akueto La’ab, king of Gojjam. As a demon-
the Great Stelae Damo. God wanted Lalibela to visit Jerusalem. stration of mercy, Lalibela released Na’akueto
As Saladin captured the Holy City in 1187, La’ab from imprisonment in Debra Damo. To
Erected early in the Axumite his-
Lalibela had completed his pilgrimage and was demonstrate his piety and loyalty to Lalibela,
tory, the great stelae (or “hawilti,” sin-
returning through Egypt. his cousin built two magnificent churches in
gular “hawilt”) began as a part of their
In Alexandria, Lalibela experienced a vi- Lasta. One is called Wagra Sehin, “among
worship of Mahrem and Astar, the
Sun god. The afterlife for the faithful sion. He saw Saladin’s conquest of Jerusalem celestials,” and the other is Ashetan Maryem,
meant a realm of comfortable prosper- and received another directive from God. The “among terrestrials.” Many of the nobility
ity, residing with the gods. Acting as Lord told Lalibela he must return to Ethiopia, suspect Na’akueto La’ab simply waits for the
royal residences in this spirit world, take the mantle of emperor, and build a new Je- right time to seize the throne, believing La-
the three enormous stone obelisks rusalem as his capital. When he arrived at Roha libela weak. The emperor’s thirteen-year old
were carved complete with doors and later that year, his brother abdicated in favor of son, Yetbarak, was also excused from impris-
windows and raised in the capital of Lalibela. Kedus Harbe then retired to Debra onment in Debra Damo. Should your saga
Axum. Beneath their towering heights, Damo, claiming angels showed him his younger follow history, Emperor Lalibela abdicates to
the living could enter subterranean brother should be emperor. The construction of Na’akueto La’ab in 1229 so he may retire as a
vaults to pay their ancestors right- Roha’s magnificent carved churches began the monk in the churches of Roha. This leads to
ful homage. Additionally, nobles and next year, and finished in 1200. These structures a war of succession between Na’akueto La’ab
priest who knew the secret entrances have Biblical names, including the town’s river, and Yetbarak. This conflict causes Lalibela to
could pass through the false doors known as the River Jordan. The city remains the return and assist with his son’s eventual vic-
and access this hidden afterlife regio, capital of Ethiopia in 1220. tory. Yetbarak then rules until the Solomonic
taking counsel from the combined Masqal Kibra is the empress and wife of dynasty overthrows him in 1270.
wisdom of past kings. Unfortunately, Lalibela. In 1190, she persuaded Abuna Mi-
as Axum’s people, commoner and no- kael to name her brother, Hirun, the bishop
ble alike, embraced Christianity, the
spread of the Divine made accessing
of Axum and Lasta, a position he still holds.
Hirun’s scheming caused the abuna to leave
Ethiopian Culture
the regio difficult, even for the fad- Ethiopia and return to Egypt, claiming his
ing priesthood. Emperor Ezana com- authority had been undermined and stolen. Commoners and lords live very similar
pleted the last Great Stele just prior to This controversy forced the patriarch of lifestyles in Ethiopia. Everyone survives pri-
his conversion to Christianity, never Alexandria to visit in person in 1210, bring- marily by agriculture, raising grains and veg-
entering its mystical halls. When the
priesthood disappeared, the secret of
the regio was lost to time.
However, the regio did not col-
Of Alexander and Pyralaoi
lapse. It was merely submerged beneath Ranked as one of the four great empires a traveler could easily consider voyages into
the Divine aura, and on the night of the of antiquity, Axum was at the heart of a vast realms once considered fantastic myth.
winter solstice, the Divine recedes just and far-flung trading network stretching The Periplus of the Erythean Sea
enough for Faerie to emerge for one from Axum to Cairo and Jerusalem to Rome (Latin or Classical Greek)
short window, allowing easier entry to in the north and from Axum through Adulis Tractatus Area Lore: Ethiopia (Quality
the regio within. Once inside, the regio and Zeila to Yemen and beyond. The Periplus 5), Area Lore: Erythean Sea Coast (Qual-
takes the form of a vast palace scented of the Erythean Sea speaks of a distant kingdom ity 5), Area Lore: Red Sea Coast (Quality
with myrrh and decorated with gold to the south, Azania, near the Torrid Zone, 5), Tractatus Magic Lore (Quality 5)
and ivory. The ghosts of ancient kings and another to the distant east. The rulers Author: Unknown, a Roman citizen
of Axum lounge here, watching their and people of these places are unknown of 2nd century Egypt, Greek translation
legacy outside. These ghosts speak beyond this text, and it details marvel- by Arrian of Nicomedia
both Ge’ez, the language of ancient ous products, such as pure, strong iron or Availability: Very difficult to find,
Axum, and fluent Latin, and lament the lustrous pearls the size of a man’s fist, and usually in private collections in Alexan-
fortunes of their homeland. They might other goods now lost to obscurity, like lak- dria, Constantinople, and Jerusalem.
be convinced to expound upon the ele- kos chromatinos or spikenard and bdellium Description: Translated from Latin to
ments of their trade with Rome, teach incenses. It discusses the heirs of Alexander Classical Greek by Arrian of Nicomedia, this
the Ge’ez language, or reveal lost sites and their mighty fortresses and the Pyralaoi book discusses the ports, kingdoms, and ex-
of pagan worship and magic. of the Torrid Zone, or “Fire-people,” served ports of the lands surrounding the Erythean
by Arab slave clerks. For magi seeking inhab- Sea. Older copies are found as a scroll, but
itants at the edges of the world, the Periplus later manuscripts are books. It consists of 66
is an invaluable starting point. Using Axum chapters, most of them about the length of a
as a home base and referencing the Periplus, long paragraph and packed with details.

107
Lands of the Nile

etables, and supplementing their crops with sider these differences in situations when individuals, silk tunics with long wraps.
hunting and livestock, such as cattle, donkeys, no outside threat or enemy is present to Lowlanders favor a cloth called shemma,
goats, chickens, and camels. Very few dedicat- unite them. In most cases, Ethiopians con- made by weaving long colorful strips with
ed merchants exist, unless a local lord sponsors sider all Ethiopians equally. shiny threads into patterns that are then
one to generate goods for regional tribute or sewn together. Shawls are also very popu-
barter. More often than not, communities hold lar. Sandals are the most common footwear,
a surplus harvest in reserve, either to protect Appearance and Clothing and men prefer round, brimless flat-topped
against famine and drought, or to feed the reti- caps. While highlanders like this style
nue of the emperor’s wandering court. Ethiopian dress depends on the local of cap, their clothing is more often made
There are a few ethnic divisions in the climate; what suits the warmth of the low- from wool, animal skin, and fur, with fewer
country, generally represented by dialects lands is often impractical in the highlands. wraps. The highland terrain demands that
of language (Agaw, Amhara, Tigray, Tigrin- People in the lowlands prefer loose fitting boots replace sandals. Cloaks of wool or
ya). However, Ethiopians really only con- cotton, linen, or, in the case of wealthier fur, and heavy vests are common, especially
in mountain communities. Men wear trou-
sers beneath their tunics and often carry
The Ethiopian Calendar and Dates long, thin sticks. They use these as a canes,
walking sticks, or simply hang their arms
The calendar has slightly offset dates, with the new year beginning on August 30, from them while traveling.
rather than in January. This does not impact spells with Year durations, as the duration Facial hair is uncommon among Ethio-
is based on Solstices, rather than mundane calendars. (Note that 1220 is a leap year.) pian men, although one sees an occasional
mustache and goatee, or a simple mustache,
and almost all keep their hair short. Full
Month Julian Start Leap Year Start beards are extremely rare. Women keep
their hair long, either in free locks or small
Meskerem August 30 braids. Ethiopian facial features tend to
Taqamt September 29 blend aspects of African, Mediterranean,
Hadar October 29 and South Arabian ethnicities, with a range
Tahśaś November 28 of lighter to dark complexions.
Tarr December 28
Yekatit January 27
Megabit February 26 Cuisine
Miyazya March 29 March 28
Ganbot April 28 April 27 Ethiopians abstain from pork and shell-
Säne May 28 May 27 fish; both the Christian and Falasha Jewish
Hamle June 27 June 26
communities follow dietary restrictions for-
Nehase July 27 July 26
bidding these foods. Traditional dishes com-
Pagume August 26 August 25
bine various meats and vegetables as a thick

108
Lands of the Nile
stew called wat. People serve wat on pieces
of injera, a sourdough flatbread made from The Bouda Menace
fermented teff flour. Instead of plates, people
use slabs of injera to serve food, and only use In Ethiopia, many believe some black- –3 (6–10), –5 (11–15), Inca-
their right hand when touching food. Clean smiths, whose trade is hereditary, are folk pacitated (16–20), Dead (21+)
water can be an issue, and popular beverages witches with the power to change into a Pretenses: Animal Handling 3 (hy-
include katikala, distilled from millet, tela, a lo- hyena, known as bouda. Bouda supposedly enas), Area Lore: Ethiopia 4 (high-
cal beer, and tej, a honey wine similar to mead. rob graves at midnight, unearthing Chris- land grazing pastures), Athletics
Although it is known in the highland king- tian corpses and consuming them. Unlike 3 (running), Awareness 3 (food),
doms of Agaw and Shewa, coffee is uncom- the bouda of the Maghreb, Ethiopian bou- Brawl 5 (bite), Faerie Speech 5 (ly-
mon elsewhere in the empire. A few small Sufi da are hyena-spirits capable of possessing ing), Guile 4 (feign dead), Hunt
sects near Harar praise the drink for its restor- people and driving them to savage acts of 4 (tracking), Survival 3 (desert).
ative properties. Warriors in Agaw and Shewa lust, murder, or rage. To protect themselves Natural Weapons: The weapon sta-
grind raw coffee beans, which they call bunn, from these spirits, Ethiopians ask debterah tistics for a hyena’s bite are Init 0,
into a paste with lard or butter and roll them to fashion amulets which shield them from Atk +4, Def +1, Dam +3. The dam-
the powers of these evil creatures. age bonus is increased to +6 as noted
into balls, which they eat while on the march.
Shapeshifting bouda are detailed in due to the Crushing Jaws Quality.
Between Sand and Sea . However, Ethio- Powers:
Polygamy pian bouda might be faeries who inspire Enthralling Sound, 2 points, Init –10, Men-
such behavior to harvest vitality, or weak tem: R: Voice, D: Sun, T: Group:
tempter demons who seek to corrupt The bouda creates emotion within
The Coptic Church regularly urges the a group of people who hear it. Fear,
good Christians and spread sin.
abuna to preach against polygamy in Ethiopia; lust, and wrath are all common op-
it is a frequent topic in the letters sent from the tions. This power also increases the
patriarch of Alexandria. A minority of Ethiopi- Bouda Hyena-spirit intensity of an already existing emo-
ans practice a form of polygamy where a man tion. A stress roll with an appropriate
may have many wives. Neither the Christian Faerie Might: 10 (Me) Personality trait against an Ease Fac-
or Falasha Jewish communities discriminate Characteristics: Int +1, Per +2, Pre –4, tor of 9 allows a victim to overcome
against this polygamy, and proponents claim Com –1, Str 0, Sta +2, Dex +1, Qik this power’s effect. CrMe 30 (Base 4,
their lifestyle is justified by scripture in the +2 +2 Voice, +2 Sun, +2 Group): Lesser
Old Testament. Regardless, any polygamist is Size: 0 Power x2 (50 levels, –4 Might points)
responsible for the survival and well-being of Confidence Score: 0 Skin of Man or Beast, 1 points, Init 0, Animal:
all the children he fathers. In the Islamic sul- Virtues and Flaws: Faerie Beast, Faerie R: Pers, D: Sun, T: Individual; The
tanates, polygamy exists by virtue of historical Sight, Faerie Speech, Feast of the bouda takes on the form of a male or
precedent, but it is far less common. For char- Dead, Improved Characteristics, In- female human appropriate to the area.
acters who maintain a larger, polygamous fam- creased Faerie Might, Lesser Power MuAn 20 (Base 10, +2 Sun): Personal
ily, you might use the Close Family Ties flaw. x2, Personal Power; Monstrous Power (20 levels, –1 Might points)
Appearance; Incognizant, Nocturnal, Encumbrance: 0 (0)
Role Requires Suffering, Negative Vis: There are two pawns of Mentem in
Calendar Reaction (unpleasant odor), Sus- the bouda’s tongue.
ceptible to Deprivation, Traditional Appearance: The common striped hyena
Ward (Folk Charms) has a comparatively massive torso
The calendar used in Ethiopia differs
Qualities: Crafty, Crushing Jaws, Keen with shortened hind legs, causing
substantially from the Julian calendar used
Eyesight, Large Teeth, Mimicry, its back to slope down. Their short
in Mythic Europe. Each month has only 30
Pursuit Predator, Thick Fur. muzzles are borne by a large head
days, and there are five or six days consid-
Personality Traits: Cowardly +3, Sly +2 and long thick immobile neck. The
ered to be a special sort of thirteenth month,
Reputations: Corpse-eating 3 (re- faerie often has its eyes glow red for
known as epagomenal or intercalary days, gional), Treacherous 2 (local)
which complete the year. The sixth interca- intimidating effect.
Combat: Design note: To use the Bouda hyena-
lary day occurs every four years. This cycle Bite: Init +2, Attack +9, Defense +7, spirit as a companion, it needs to
of years culminating in the extra intercalary Damage +6* replace the Incognizant Flaw with ei-
day is named after the Evangelists, starting Dodge: Init +2, Attack n/a, Defense +5, ther Narrowly Cognizant or Highly
with John. After John, comes Mark, then Damagen/a Cognizant and replace it with an-
Matthew, and Luke is associated with the Soak: +3 other flaw, like a Personality Flaw. It
leap year. The months mirror the Coptic Fatigue Levels: OK, 0/0, currently has 9 Virtues and Flaws and
calendar, beginning on the same days, but –1, –3, –5, Unconscious a base physical form of a hyena.
are named in Ge’ez. The Ethiopian Church Wound Penalties: –1 (1–5),
uses a slightly different date for the birth of

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Lands of the Nile
Christ, so the number of the Ethiopian year Kulubi Gabriel – Celebration of the Feast of Christianity and Judaism
is eight years less than the Julian year num- the Angel Gabriel. (Tahśaś 18 or December 16)
ber from January 1 until August 30 or 31, and The church in Kulubi becomes a pilgrimage Calling themselves Beta Israel, “the
then seven years less for the remainder of the destination as people arrive for the sermon and children of Israel,” the Falasha Jews remain
Julian year. January 1st 1220 in Mythic Eu- celebration. Clergy baptize any children born culturally distinct, keeping marriage within
rope is Tarr 5th 1212 according to the Ethio- through the archangel’s intercession, who are their communities and maintaining Jew-
pian calendar. Major holidays include: often named after the messenger of God’s Host. ish practices. Concentrated in the Falasha
province in Agaw and Gojjam, as well as in
Enkutatash – Ethiopian New Year’s day. Axum Tsion – Celebration marking the Bet Amhara, they peacefully coexist with
(1 Meskerem or August 30) arrival of the Ark of the Covenant in Ethio- the surrounding Christian majority. Gudit
Celebrating the return of the Queen of pia. (Hadar 20 or November 18) once reigned as queen over the region, and
Sheba following her visit to King Solomon, Pilgrims attend mass at Axum’s Church of these notoriously fierce warriors rampaged
this holiday usually involves a large festival Maryam Tsion. Many of the devout continue through Ethiopia as her army. However,
held at the local church. to the carved stone churches in Roha, com- the last 100 years of Zagwe rulership seems
pleting a symbolic pilgrimage to Jerusalem. to have erased any resentment and many
Maskal – The festival of St. Helena’s re- loyally serve the Emperor. Christians live
covery of the True Cross. (17 Meskerem or alongside the Falasha in their towns, where
September 15) Warriors and the Army they help with burials since the Falasha have
Memorializing the discovery of the taboos regarding the handling of corpses.
True Cross by Emperor Constantine’s Military units in each kingdom follow While unusual, being a Jew in Ethiopia does
mother, Saint Helena, this event involves a the ancient Axum tradition and divide their not qualify the character for the Outsider
large ceremonial bonfire made with daisy- forces between cavalry and infantry. Typical flaw unless the character is also a blacksmith,
decorated lumber. Afterward, clergy gather infantrymen wield swords and spears while due to superstitions associated with black-
the fire’s charcoal remains and mark a cross using shields. The 8-foot-long spears are bal- smiths and the evil spirits known as bouda.
on the foreheads of the faithful. This grants anced for both melee combat and short-range
participants a temporary Faith Point, last- thrown attacks of about twenty-five paces.
ing until the soot is washed off or the Faith The spear is so ubiquitous in the Ethiopian The Legacy of Sheba
Point is used. According to tradition, God military that the Amharic word for ‘spear’ and
spoke to Helena in a dream, explaining ‘war’ is the same. Cavalry wears heavy chain The ancient pedigree of the Ethio-
how the smoke of a fire would lead her to mail, but most infantry and some lighter cav- pian people is a book known as the Kebra
the savior’s cross. Saint Helena built a pyre alry wear the equivalent of quilted armor. Negast (The Glory of the Kings), written
of wood and frankincense, and its smoke Local taxes are used to feed the dedicated in the scholarly language of Ge’ez. This
climbed high into the sky before falling soldiers of a local lord, but even some profes- 117-chapter chronicle details the story of
back to earth, marking the Cross’ location. sional soldiers are required to keep farms. how Solomon seduced an Ethiopian queen
The Falasha also observe this holiday, Quickly raised local militias often have of Sheba called Makkeda, who then con-
claiming it celebrates the pillars of fire nothing more than a protective shield and a ceived a son, Menelik, and returned home
which led the Israelites out of the desert. dagger or spear. with Solomon’s ring. Later, Solomon’s son
returned, proving his birthright with the
Gena – Ethiopian Christmas (Tahśaś ring, and then enjoyed an extended stay
28 or December 25) Lowlands and Highlands with the king. After insisting he must return
to his kingdom, Menelik asked Solomon
Timket – Ethiopian Epiphany (Tarr 10 Ethiopian culture is strongly divided be- for a tassel of the tapestry used to cover the
or January 6) tween the highlands and the lowlands of the Ark of the Covenant. Solomon felt he could
A celebration of Christ’s baptism in the Red Sea coast. The highlands of the Ethiopian not send Menelik back to Ethiopia alone,
River Jordan lasting three days, this holiday in- plateau enjoy a wide range of temperatures, and asked for the firstborn sons of all the
cludes dramatic processions through nights of but also include many dry and alpine regions, tribes to accompany Menelik, led by the
fasting. Priests even parade the tsellats, replicas where overland travel can be quite chal- son of the high priest, Azariah. Upset about
of Moses’ tablets, on Ketera, or Timket’s Eve, lenging and finding fresh water is difficult. the perceived exile, the sons stole the Ark
and use them to bless the pool or river where Lowlanders, by contrast, maintain a lifestyle of the Covenant, which miraculously spir-
the festival rituals take place on the next day. dependent on the sea and primarily use the ited Menelik’s party home before Solomon
Tigray dialect. The temperatures in the low- could assemble a pursuit. Once back in the
Faseka – Ethiopian Easter (This date lands regularly reach 32 degrees Centigrade Ethiopian highlands, Menelik and these
moves somewhat. In 1220, it will be Miya- throughout the year. Both regions raid one sons established a new Zion, believing the
zya 2 or March 27) another for livestock, and regular feuds over Ark to be a gift from God. Succeeding to
the use of arable land for farming or grazing the throne, he utilized the great power of
create localized tensions and distrust. the relic, marching on enemies and repel-

110
Lands of the Nile
ling all attacks, becoming the first negusa permitted. The carved, monolithic churches Coptic Church from electing a new patriarch.
negast, or king of kings, in Ethiopia. The of Roha are the most glorious example of Twice a year, a messenger arrives from the
first-born sons became the Falasha people hypogeum churches, but these also include north, bearing letters from the patriarch. This
who live in the Falasha province of Begem- churches built in caves or from caves. Most courier and his entourage remain, waiting for
ber and follow the Jewish ways. cave churches date to the era between the fall the abuna’s replies, and then return to Egypt.
This saga holds a special place in the of the Axum Empire and the rise of the Za- Certain he is the next patriarch, ibn Laqlaq
hearts of the Ethiopian nobility, particularly gwe dynasty. This dangerous period required continues the tradition in order to remain cur-
the lords of Bet Amhara. They sincerely be- a house of worship to also act as a protective rent regarding the situation in Axum.
lieve in its truth and accuracy, and the story fortress at the center of the community. Popu- If your saga follows history, ibn Laqlaq
of Makkeda and Menelik likely contributes lar during the days of the Axum Empire, rect- finally overcomes his opposition in 1235
to the tolerance enjoyed by the Falasha Jews. angular churches of cut stone exist throughout and becomes Cyril III, head of the Coptic
Ethiopia, but especially in Medri Bahri. The Church. Fortunately, Abuna Yeshaq seems
security of the Zagwe dynasty has led to a new in good health after arriving in 1210. How-
Religion design: the round timber church. These struc-
tures are most common in Bet Amhara and
ever, historically, the abuna dies in 1225,
and Giyorgis II replaces him in 1235, serv-
Agaw. Most importantly, however, custom ing until 1284, when the future saint, Takle
Ethiopia is Christian, with an important demands both the circular and rectangular Haymanot, becomes abuna at the age of 69.
Jewish community and a few Muslims. Jews churches maintain a thick, surrounding forest.
live in the Falasha region of Bet Amhara and This sacred forest carries the faithfuls’
the Gojjam region of Agaw, and some Mus- prayers into Heaven. In communities with Islam
lims live in both Bet Amhara and Medri Bahri. these forests, the Divine aura is concen-
However, large populations of Muslims inhab- trated within the forest area, resulting in While Christianity remains the domi-
it the southern tributary states. No accepted an aura one lower in the areas outside the nant religion, Islam has a long and storied
pagan populations exist within the country. forest, even if the church is in the middle past in Ethiopia. In 1220, almost all Muslims
of town. A particularly lush forest means in the empire live in the southern sultanates
a stronger Divine aura, usually one higher or the Dahlak archipelago. However, two
Christianity than standard (See Realms of Power: Divine notable exceptions exist. One ancient com-
Revised, page 10). Additionally, a church’s munity thrives in Negash, in Medri Bahr,
Three tenets distinguish Ethiopian Chris- tabot is consecrated and it almost never and another enclave maintains the mosque
tianity. First and foremost, it is a monophysite contains relics, but rather replicas of the in the Bet Amhara port of Zeila, just be-
religion, like that practiced in Nubia and the stone tablets carried by Moses. The tabot yond the straits of the Bab-al-Mandab. The
Coptic Church. Ethiopians believe the divine serves as the focus for the aura and main- Zeila settlement was founded in 613, when
and human natures of Christ are inextricably in- tains it, even when taken out of the forest, the Prophet’s daughter Ruqayyah bint Mu-
tertwined; his human nature was “dissolved like for as long as it was in the aura. hammad, her husband Uthman ibn Affan,
a drop of honey in the sea.” Second, an Ethio- and thirteen other Muslim travelers fled
pian Christian appeals to a hierarchy of angels persecution by the Christian king, Quresh.
and saints known as “the Kidusan,” as well as Church Structure
to God, when praying. This group conveys the
prayers of the faithful to God and carries out Appointed by the head of the Coptic
Story Seed: The Trees Listen
the Divine Will. Third, it is the representation Church, the patriarch of Alexandria in Egypt, Can the Divine aura be transplanted
of the Ark of the Covenant, the tabot, that is the abuna leads the Ethiopian Church. The with the trees? When magi discover
consecrated and holy, not the church structure. abuna serves for life, and an Egyptian has his- the nature of Divine auras in Ethiopian
Each tabot, dedicated to a particular patron torically fulfilled the office. These priests arrive church forests, they may be tempted to
saint, rests in an inner sanctum accessible only in Axum, certain they have been exiled, and of- transplant whole stands of trees to other
to the priests. These priests pray on behalf of ten unable to speak the local languages of Am- locations, essentially bringing the aura
the community and carry the tabot through haric or Ge’ez. The abuna appoints bishops, someplace else. What is the nature of
the town on religious holidays. Additionally, who then appoint local priests and some of the items carved from this wood, and what
the Ethiopian Church uses Ge’ez as its liturgi- debterah (singular: debtera), or lay deacons. are the consequences of transporting
cal language, not Latin, but this is more of a This traditional requirement for the pa- portions of the forest beyond Ethiopia?
cultural than philosophical difference. triarch to appoint the abuna is not without Could it be used to instantly create a Di-
Several odd traditions govern Ethiopian challenges. The emperor must pay a fee to vine aura someplace else, or craft items
church buildings, dictating even the form the sultan of Cairo before he allows the pa- for imprisoning demons or stunting an-
of the structure. There are cave churches, or triarch of Alexandria to anoint a new abuna. other magus’ magical ability? If it works
hypogeum. There are rectangular, cut-stone Currently, however, the patriarchy is vacant. with a Divine aura, could a similar effect
churches. Finally, there are round timber Cyril ibn Laqlaq and his foes in Alexandria be created for other Realms, presuming
churches. Other architectural styles are not remain in a political deadlock, preventing the such wondrous trees could be found?

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Lands of the Nile
Emperor Armah granted the exiles imperial mountainous southwest and west, as well as in boons roam the countryside, and can be
hospitality until they returned to the Is- a few places along the escarpment dividing the quite terrifying when angry. Hyena packs
lamic community in Medina in 622. Those highlands and lowlands. The salt flats of the of four to twenty animals are also com-
who remained in Ethiopia built the mosque Great Rift Valley provide a source for the min- mon. Larger animals, like elephants and
in Zeila and then settled in Negash. eral, making caravans out of the Great Desert elephant-eating serpents, gazelles, hippo-
unnecessary. Salt remains valuable enough that potamuses, leopards, lions, many variet-
parts of Ethiopia accept it as currency. ies of antelope, rhinoceroses and zebras
Paganism all thrive in the country. In the southern
regions, one can find other strange beasts,
Before Saint Frumentius, Ethiopians ven- Transport like the long-necked giraffe, or large bats,
erated Astar, the sun god, his son Mahrem, such as the flying fox. The painted dogs,
and Mahrem’s many children. This pantheon Ethiopia’s mountainous highlands, with noted for their distinctive coloration, and
was also worshiped in southern Arabia dur- their steep slopes and sheer cliffs, make over- the odd, scaly pangolin live in the northern
ing antiquity. The shrines and temples to land journeys quite challenging. Crossing riv- lands, near the Semien mountains. Traders
these gods in Ethiopia were converted or de- ers often adds leagues of distance and days of take both hides and live animals for sale in
stroyed during the last half of the Axum Em- travel time due to the lack of easy fords and towns and markets.
pire, following its conversion to Christianity. absence of reliable bridges. River travel also
Other than slaves captured from beyond its suffers, since good quality landing sites are
borders, active pagan communities do not uncommon. Most people use horses, camels,
exist in Ethiopia. However, aggressive tribes
live beyond the Takkaze river, and beyond
the Kingdom of Damot, to the south. They
and donkeys, all of which live in Ethiopia and
adequately manage the terrain. Travelers pre-
fer to use the Red Sea whenever appropriate,
Kingdoms
raid border towns for captives, goods, and
livestock. Enslaved pagans live in squalor,
as travel up and down the coast is faster and
less dangerous than traveling cross-country.
of Ethiopia
treated like animals and considered enemies
of the Church and the empire. Standing de- At its core, Ethiopia is a feudal state,
crees in Agaw and Shewa make killing pa- Regional Wildlife one held together by the personality and
gans a legal activity, and the Church makes might of its emperor, Gabril Mesqa Lal-
no attempt to convert the tribes. Many of Ethiopia’s animals are novel ibela, the negusa negast, the negus of Bet
sights for European travelers in Africa for Amhara, the ras of Lasta, and bitwoded of
the first time. Troupes of five to 250 ba- Axum. He rules over the kingdoms of Agaw,
Economy and Trade
The Ethiopian economy is still primarily Story Seeds: The Birthright of Solomon
agrarian. While farmers grow crops like carrots,
Menelik hid the Ark after his rule, en- these long dead priests must speak Ge’ez
lettuce, and onions, a grain called teff dominates
trusting it to the care of the Kahens, the or Hebrew with an Ability of 4.
Ethiopian agriculture. Ethiopians use teff, which
priests among the firstborn sons who ac- The Ark of the Covenant has a Faith
is similar to wheat, to make sourdough flat
companied him. The Ark was later moved Score of 10, giving it 10 Faith points and
breads and other staple foods. Millet and barley
to the Church of Maryam Tsion in Axum. a Divine Might of 100 for any Ethiopian,
are also grown for bread and beer production. Menelik’s ring, once a ring of Solomon Falasha or Christian, while for non-Ethi-
Rich in raw goods, Ethiopians use routes and bearing one of his seals, is said to be opian Christians and all Muslims it has a
to the north and west to trade with Nubia. in their care. Unfortunately, its hiding Faith Score of 7, as described in Realms of
Some trade occurs with ports throughout the place was lost among the many islands Power: Divine Revised, page 44. The Ring of
Red Sea, but the sultanates of Asir and Yemen and monasteries of Lake Tana in the cen- Solomon is a relic with a Faith Score of 7
fail to discourage piracy against Ethiopian turies following Menelik’s reign. Exploring for Jews, Falasha, and Ethiopian Christians,
merchants, making ventures risky and dan- the many sites and locating such a potent but non-Ethiopian Christians treat it as
gerous. Animal skins, exotic spices, even el- item might easily occupy any magus with having a Faith Score of 5. It adds its Faith
ephants and ivory, captured from the lowlands an interest in Theurgy or Ars Notoria. If Score to any casting total of a Solomonic
or the southern borders, are exported from the ring is discovered with the remains of art practitioner (see The Cradle & The Crescent,
Ethiopia. A brisk slave trade operates as well, a Kahen not offered a proper burial, the pages 33–37), or any recitation made by a
stealing away pagan tribe members and selling resulting ghost could provide insights re- practitioner of Ars Notoria (see Realms of
them to Nubian merchants and Muslim slave garding the powers of the Ark when used Power: Divine Revised, page 98) and it may be
markets in Harar or the Dahlak Archipelago. against the nonbeliever, as well as ancient studied by a Gifted individual as a tractatus
Some wealthier Ethiopians keep a few slaves, sites throughout Ethiopia. Any magus in Ars Notoria with a Quality of 5. The cur-
who work mines or fields. Gold is found in the hoping to interrogate a ghost of one of rent location of the ring is unknown.

112
Lands of the Nile
Behri Madri, Bet Amhara, and Shewa. He
claims suzerainty over and tribute from the
nakil desert and includes part of the high-
land plateau to the Takkaze River. In the
Ranks and Titles
Muslim sultanate of Dahlak in the Red Sea, northwest, Bet Amhara includes the Semien
and the sultanates of Adal, Ifat, Dewaro, mountains, through the highland plateau, The titles of Ethiopia are slightly dif-
and Hadiya along the southern border. The and into the Great Rift valley. Agaw claims ferent than those of Europe, but with a few
vassal kingdoms possess borders following the southern foothills of the Semiens, all of exceptions, they follow similar rules. In de-
geographic boundaries. Along the north- Lake Tana, and the portion of the highland creasing importance, these are:
ern shore, Medri Bahri encompasses the plateau bounded by the Blue Nile. Finally, A negus is a high king, like the bahri
lowlands of the Red Sea coast to the Da- the kingdom of Shewa commands the south- negus, or the negus of Shewa. Several ras
ern highlands, with the Wabe Shebile River swear fealty to a negus. No one but the em-
demarcating the border with the autono- peror may bestow the rank of negus.
Story Seed: mous, but tribute-paying, Muslim sultanates.
Few large, permanent settlements ex-
The highest noble rank is a ras. Minor
princes occasionally use this title, and the
Discarded Directive ist in Ethiopia in the thirteenth century. rulers of lesser kingdoms use it. One ex-
The average community consists of a local ample is the emperor’s cousin Na’akueto
Ruqayyah took refuge in the court church and a couple of dozen families oc- La’ab, the ras of Gojjam.
of Emperor Armah, and the agents of cupying a fortified hilltop or surrounded by Bitwoded is similar to a duke.
Quresh, led by ‘Amr ibn al’As, pursued a protective wall. Almos all settlements of Dejazmach is analogous to “count,”
her. He brought rich gifts for the negus significant size are a noble’s seat of power. but the literal translation means “gate-
and the courtiers, seeking to convince Notable sites are discussed below. In each, keeper.” This honorific can also be granted
the Axumite lord to turn over the refu- the church is the core of the community, be as a military title.
gees. The negus called the leader of the it a carved stone hypogeum, a standing cut- Fitawrari is equivalent to “baron.” This
Muslims, Jafar, to his presence, and de- stone construction, or a round timber build- is also occasionally given as a military
manded an explanation of the situation. ing. The homes of the populace surround rank, and has a literal translation of “leader
Jafar explained the virtue and peace the the church. When raiders breach a town’s of the vanguard.”
Prophet brought to his people, and read defenses, the citizens take shelter inside. Gerazmach is an older, lower aristo-
a series of verses from the Qur’an. His
reading moved the negus to tears, and
Armah declared not only his belief in
the Islamic truth, but declared that Jafar
and the members of his group could live
Bleeding Trees
in Axum as long as they wished. The rare spices of both frankincense Story Seed:
The next day, ‘Amr ibn al’As at-
tempted to show that the Muslims denied
and myrrh are collected in small quanti- The Devil’s in the Trees
ties along the Red Sea coast of Ethiopia.
the divinity of Christ. When the negus Much as in Yemen and Asir, people har- A lesser false god demon has managed
asked Jafar for a response, he said, “Our vest these substances by carving long, to either cultivate several stands of myrrh
judgment of Jesus is the same as that of deep wounds in the trunks of special, trees or transplant them near the covenant.
Allah and His Messenger. Jesus is God’s thorny trees, and then gathering the It then proceeds to reveal the stands to mul-
servant, His Prophet, His Spirit, and His bits of dried resin that the trees extrude. tiple groups of villagers, merchants, local
command given unto Mary, the innocent Stands of these trees are rare and jeal- nobles, and covenfolk, hoping to incite not
virgin.” The negus replied, “Jesus is just ously guarded by those who know the only greed, but possibly murder. If the magi
what you have stated him to be, and is secrets of bleeding the plants, in order to become involved, the demon is sure to at-
nothing more than that.” To Jafar, he said, keep the sources safe. tempt to infiltrate the covenant’s grogs or
“Go to your homes and live in peace. I The flying serpents, or jaculi, that covenfolk, so that it can work itself closer
shall never give you up to your enemies.” live in these trees in Mythic Arabia (See to corrupting the more powerful magi.
He returned the gifts to ‘Amr ibn al’As and The Cradle and the Crescent, pages 116–118) If the matter does result in bloodshed,
sent the embassy of Quresh from Axum. are not found in Ethiopia, leading some then mundane investigation might bring the
When the negus died, the Prophet to believe the trees there might be the covenant more attention than they’re look-
uttered a prayer for him, and said to his result of direct cultivation. However, if ing for, possibly drawing them into some
people, “Leave the Abyssinians in peace, someone brought the trees from Yemen very entangled relationships with local rul-
as long as they do not take the offen- or even the isle of Soqotra (See Rival ers. While a covenant in Ethiopia is quite
sive.” Based on this, the sultanates of the Magic, page 110) to Ethiopia, why don’t distant from the more populated regions of
southern border have maintained their they or their descendants tend them the Order, isolation doesn’t absolve them of
tributary relationship. A cabal of demons now? Is there a difference in the potency, the Oath. A visiting Quaesitor or neighbor-
could work to erode the sultans’ respect and is it possible that Yemeni merchants ing covenant might still bring charges of
for the Prophet’s request while inciting might sabotage Ethiopian sources to se- interference, especially if the myrrh trade
aggression among the Ethiopian lords. cure their own? involves a covenant in the Levant.

113
Lands of the Nile
cratic title, but is given to favored mili-
tary commanders.
Medri Bahri bishop and the governor, who maintains a
standing military force there.
Kenyazmach is equivalent in rank to ger-
azmach. A powerful ras often appoints both Four provinces comprise the kingdom of
a gerazmach and a kenyazmach to show Medri Bahri. Upper and Lower Bur stretch Bab-al-Mandab
equal favor to two of his powerful warriors. along the coast, Eritrea lies to the north, and
Balambaras is equivalent to a local Tigre occupies the central region. The popu- This strait separates Medri Bahri and
governor. lation lives primarily as farmers and fishermen the rest of Ethiopia from Yemen. It is con-
Ato means ‘Sir’ in the context of a in a land covered in mangrove forests. Medri trolled by the Muslim navies of Yemen,
knight or minor vassal. When granted to a Bahri has a hot, humid climate, and occupies who are friendly with the sultanate of Adal.
woman, the title is woizero. the majority of Ethiopia’s lowlands. However, Passing beyond it requires a story, the same
Noble children all use the title lij. A it also stretches up, into the highlands; the as passing through the straits of Gibraltar.
noble’s wife is called emebet hoy. Takkaze River serves as its southern border.
Collectively, the nobility are called The bahri negus rules from Debarwa, on the
the mesafint. highlands, and is considered the second most Danakil Desert
In Ethiopia, noble titles are inherited powerful man in Ethiopia, after the emperor.
first by any surviving brothers, then pass Dividing Medri Bahri from Bet Amhara,
on to the sons of the previous ruler. For this broken landscape of heat-scorched salt
example, if the ras of Damot dies, his two Adulis flats occupying southern side of the Bab-al-
brothers will both serve as the ras, and Mandab strait marks the southeastern bound-
when they die, then the first-born son of The Yemen sultanate sacked this port ary of the kingdom. Similar to salt mines in
the eldest previous ras takes the mantle. in the eighth century, when it occupied the the Great Desert, far to the west, small com-
Some nobles dislike the tradition, and seek Dahlak archipelago in response to pirate at- munities subsist by hacking large slabs of salt
to subvert it by putting their children on tacks. The once-rich trading center never from the ground. Long camel caravans carry
the throne before their siblings. really recovered. It is still the home of the this “white gold” to markets in Adulis, Debar-

The Voice of Saint Yared


The story of Saint Yared comes from peror, and he dropped his spear on Yared’s embrace this role become something more,
the zenith of the Axum Empire. Born in the foot. The song completely engrossed them learning the secrets of a full-fledged debtera.
capital and raised by his uncle Gidewon, both, neither man noticed until the music Holy Societas: Debterah (singular:
he invented the sacred music still prac- ended and the emperor pulled his spear free. Debtera)
ticed within the Ethiopian church. Yared Mortified by his actions, the emperor offered Favored Abilities: Adjuration, Bless-
learned to link the spiritual with the musi- to grant Yared any request within his power. ing, Craft Amulets, Invocation.
cal through the blending of zema chant mu- The debtera asked to live the remainder See Realms of Power: the Divine Revised, page
sic after being instructed by three divine of his life in solitude, so he could focus on 137 for details on Craft Amulets. Adjuration,
birds and studying with Abuna Aragawi of meditation, musical composition, and prayer. Blessing, and Invocation are described in
Debre Damo. Using this divinely inspired Yared spent his final years in the Semien Realms of Power: the Divine Revised, pages 34, 37,
knowledge, he composed and arranged mountains, and the cave which served as his and 48–50. For those who wish to use debt-
hymns connected to religious celebrations imperial hermitage remains undiscovered. erah without this text, they should have the
and holidays. Debterah consider this music His feast day is 11 Ganbot (May 8 or 9). following Virtues: Clerk or Educated, En-
to be the basis of their expressions of faith. Yared cemented the role of debterah chanting Music, and either Sense Holiness/
Five volumes of chants are attributed within the Ethiopian church. While they Unholiness or Wise One. Suggested abilities
to Yared. The Books of Digua and Tsome Digua serve alongside mundane lay deacons and include Artes Liberales (astronomy), Chirur-
details chants for church holidays and Sun- cantors, debterah also act as community edu- gy, Organization Lore: Ethiopian Church,
days services. Chants for major holidays, cators and defenders who instruct the chil- Medicine, Music, Teaching, and Theology.
daily prayers, and the month of fasting are dren of the nobility, craft protective amu- If they have taken Wise One, they should
recorded in The Book of Meraf. The Book of lets, calculate astrological horoscopes, and have some skill in Divine and Infernal Lore.
Mewasit provides chants to the dead. And exorcise evil spirits from individuals using In this case, the character does not have any
finally, chants reserved for after Mass are a text passed from teacher to student called immediate means to perform exorcisms,
discussed in The Book of Zimare. These books The Magic Star Book. They formed a holy so- other than through leading ceremonies and
collectively act as a summa of Organization cietas with members in the Christian and utilizing the Divine auras generated by an
Lore: Ethiopian Church, Level 5, Quality 8. Jewish Falasha communities. Even Falasha Ethiopian church’s tabot and forest.
The Axumite emperor was very fond priests, or kahens, become a debtera before Depending on their other capabilities,
of Yared. According to legend, on one oc- being confirmed as a rabbi, although not a debtera may make an interesting grog or
casion, Yared’s singing mesmerized the em- all fulfill this requirement. Those who fully companion character.

114
Lands of the Nile
wa, and Zeila. A fiery and capricious ifrit jinn Massawa hosts a small stone mosque and the tomb
occupies an active volcano in a depression of the ancient Axumite Emperor Armah,
within the desert. This cone of black basalt is After an expedition from Yemen sacked known for sheltering the Prophet Moham-
known as Erta Ale, or “Smoking Mountain.” A Adulis in the eighth century, Massawa grew med’s daughter. Locally, the emperor is
lake of molten rock bubbles within its deep, important as a trade port. Fifteen leagues called by his Arabic name, Aṣḥama ibn Ab-
pit-like caldera, periodically spitting a clump northwest of Adulis, Massawa is built across jar al-Najashi. Many devout Muslims make
of burning debris or overflowing the vol- two islands and along the shore. The Muslim a pilgrimage to this place, wanting to see
cano’s rim. The mountain sports a bare, shal- Sheikh Hanafi rules here, swearing allegiance the grave of the emperor who saved a com-
low slope, and almost nothing grows nearby. to the bahri negus. The influx of merchants panion and helped preserve an early part of
However, for magi considering a location to makes the sheikh rich, wealth he has used Islam. The Islamic community is an accept-
pursue the volcano magic suggested in Her- to build a mosque on the larger island out ed part of the countryside, as residents now
metic Projects, this is an ideal site. of carved white coral blocks, and to spon- consider the emperor’s directive to be tradi-
sor Muslim missionaries to travel into the tion and leave the Muslims to live in peace.
heart of Ethiopia.Sheikh Hanafi invited nu- A Divine aura of 4 exists around the tomb.
Debarwa merous shipbuilders from Yemen and Hijaz,
who now help expand his merchant fleet. All
Home of the bahri negus, Debarwa lies
about twenty miles from the edge of the pla-
of the sheikh’s captains have instructions to
carry any pilgrims bound for Mecca for free.
Bet Amhara
teau dividing the highlands and lowlands, nes-
tled along the banks of the Mereb river. As the Rich and fertile, the highlands of the
capital of both Tigre and all of the Medri Bahri, Negash kingdom of Bet Amhara serve as the bread-
it controls rich mines of copper, gold, and iron basket of the empire. Several smaller king-
all along the escarpment. Boasting a population This modest hamlet of Christians and doms compose it, with the kingdom of Wag
of 6,000, many of the trade routes from the Muslims lies on the trade road from Axum guarding the frontier to the north against
coast to the highlands pass through Debarwa to Zeila. About thirty leagues east southeast Blemmyae incursions, stretching down into
and it holds a large market every Saturday. All of the former imperial capital, the village Begemder and Falasha and reaching into the
of this combines to make the bahri negus very very heart of Ethiopia and the lands of Am-
rich, and able to maintain a strong army of very hara. The Jamma river serves as its boundary
well-equipped soldiers. Bouda faeries prowl
Story Seed: Serpents of with Shewa, while the Abbay River separates
its roads and wild forests, urging anyone they
Unknown Provenance it from Agaw. To the northeast, the Takkaze
find to lustful or murderous excess. This activ- The symbol of the Order of river marks the border with Medri Bahri.
ity makes hyenas particularly feared and hated. Hermes includes snakes, and an am- This region is the very heartland of
The bahri negus places a bounty on live hye- bitious magus might seek out an Ethiopia, the core of the lost Axum Empire,
nas, trying to capture the faeries, but he fails to elephant-eating serpent to bind as a a bastion of the Christian faith beyond the
realize this will likely be ineffective. familiar, believing it the embodiment Mediterranean.
of magic. These great creatures may
possess a more ancient legacy, as the
Story Seed: On a Wing degenerate sacred snakes of the pha- Amba Geshen
raohs, corrupted since their escape
Covenants which become more in- from the Muslim purge of the old faith Difficult access, wild cedars, and a
volved in mundane elements of Ethio- of Egypt. More fantastic sagas might natural spring pool make this roughly
pia might find great profits to be made make the elephant-eating serpents the cross-shaped hilltop an obvious choice
either by building bridges or providing spawn of Jormungandr, spreading its for fortifications. Amba Geshen served as
magical ways to circumvent the natural influence to distant shores as prelude fortress and treasury during the Axumite
obstacles of travel, such as items which to something terrible. Or are the enor- Empire, and as the prison-in-exile for im-
allow short periods of flight. However, mous beasts descendants of the ser- perial heirs after the third Zagwe emperor.
both have the potential to draw in jeal- pent of the Bible, revealing the poten- However, Emperor Lalibela has abolished
ous rivals either attempting to take over tial proximity of the Garden of Eden? this practice and consecrated a church with
a bridge and charge a toll, or ambush a These animals are found nowhere the promise that no more sons of Zagwe
covenant’s agent to steal an enchanted else in the Mythic World, and their would be sent to wait for the emperor’s
device. In both cases, the magi must de- depredations are not limited to ele- death. Named Egzyabeher Ab, or “God the
cide what sort of response and involve- phants. What began as an investigation
ment is best not only to resolve the situ- Father,” the church stands on the southern
into the disappearance of vital livestock edge of the summit. Once again made into
ation, but to maintain the status of the or even patrolling grogs might reveal an
covenant in the local area as word of a fortified treasury, Amba Geshen’s numer-
unsuspected resource or potential story ous long, narrow halls act as housing for the
their expeditious construction or travel lying in wait for the characters.
methods becomes better known. guards and storage.

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Lands of the Nile
A precarious foot trail, called “Macara- Axum Ge’ez, Classical Greek, and Ancient Sabae-
quer,” allows for only single-file entry to an languages. (Ancient Sabaean is found on
the gatehouse at the top. This solitary route A religious center and the traditional ruins in Petra, Yeha, or locations in Yemen
means the residents must pull anything imperial coronation site, Axum serves as a and ‘Asir.) Knowing one of these languages
oversized, such as cattle or large building monument to the former glory and heritage allows the engraving to be studied for a
supplies, to the gate platform using ropes. of Ethiopia. The three massive stelae of its season as a tractatus on one of the other
However, this doesn’t prevent the commu- ancient graveyard are taller than any Egyp- languages or for Area Lore: Ethiopia, with
nity from keeping animals; escaped popula- tian obelisk and the Ark of the Covenant a Quality 5. The stone tells the accomplish-
tions of monkeys and rabbits interfere with purportedly lies within the sanctuary of the ments of King Ezana’s reign and his conver-
the gardens until captured for the stew pot, Church of Maryam Tsion.Built in the fifth sion to Christianity by Saint Frumentius.
and a small herd of goats and several oxen century, the church has a thick, lush forest; Axum stands as one of the larger Ethio-
provide some nourishment. the Divine aura here depends on whether pian cities, boasting a population of almost
or not Axum is the true resting place of the 4,000 people. Its legacy and relics remain a
Ark of the Covenant. Nearby, a short wall great source of pride for the citizens. When
separates the necropolis’ thirteen monoliths he visits, the emperor and his retinue stay in
from the town and includes “Ezana’s Stone,” two stone Axumite-era palaces, rather than
a pillar with the same message engraved in their usual tent encampment. The larger of
the two is 120 meters by 80 meters; known
as Ta’akha Maryam, it has 50 rooms. The
The Negusa Negast smaller palace is called Dungur, and said to
be the former residence of Queen Makkeda.
In order to ensure the loyalty of his (or Your) Imperial Majesty,” and Janhoy A pasture, north of town, holds many an-
nobility, the emperor’s court constantly which is equivalent to “Sire.” The imperial cient tombs and a cluster of stelae, none
travels throughout the kingdoms, engag- household and family is called Getochu, much taller than a man, called “Gudit’s Field.”
ing in political maneuvering, and using the which is the plural for “our master.” The A large reservoir carved out of the rock lies
military force of his retinue to deter inva- empress uses the title Nigeste Negast, and a short distance away, which the locals call
sion or rebellion. The mobile tent com- while they have little true power, consorts “Sheba’s Bath.” Nearly 750 years old, an an-
pound of the negus and his courtiers is the are respectfully given the title of Itege. cient pagan temple converted into a monas-
true center of his power, able to respond The Imperial court is called the tery by Abba Pantelewon and Abba Liqanos
quickly when the situation demands. The makwanet. It includes: continues to operate atop a small hill.
town of Roha, in the kingdom of Lasta, Afe Negus — “Mouth of the King.”
remains the official capital, as both the Because the emperor himself never speaks
emperor’s birthplace and spiritual center. in public, the two heralds granted this Debre Damo
The complete, official title of the cur- position speak as if they are the Emperor.
rent emperor, Lalibela, is: Blattengeta — “Lord of the Pages.” Founded by Abuna Aragawi, one of the
Moa Anbessa Ze Imnegede Ye- Equivalent to a major domo or castellan, legendary Nine Saints, the monastery of De-
huda, Atse Lalibela, Negusa Negast, this individual administrates the daily op- bre Damo stands atop a mountain plateau
Seyoume Igziabeher eration of the imperial retinue. once claimed by a serpent cult. Its cut-stone
The first phrase, Moa Anbessa Ze Blatta — “Page.” Similar to per- church holds a large collection of illuminated
Imnegede Yehuda, means “conquering sonal valets or ladies-in-waiting, these manuscripts, and intricate carvings on the
lion of the tribe of Judah,” and always officials ensure proper protocol is ob- beams and ceiling tell the story of the abuna’s
precedes the emperor’s titles at events or served, and the personal needs of the miraculous ascent to site. Tradition holds that
in correspondence. This is not a personal imperial family are met. the Archangel Gabriel watched over Aragawi,
title, but refers to Christ and demonstrates Enderase — “Regent of the Empire.” fiery sword at the ready, as a giant serpent
the emperor’s submission to the will of The emperor’s representatives also use looped its coils around the abuna and carried
God.Atse means “emperor,” and Negusa this title when visiting fiefs and vassals.
him up the sheer cliff.Paintings in the church
Negast means “king of kings.” This is the Lique Mekwas — This position be-
record how it deposited the Saint upon a large
common short form of his title, signifying longs to two extremely loyal and well-
stone and departed, never seen again. Its cult
his position as king over all the other kings trusted individuals who follow the emperor
converted to Christianity under the abuna’s
within Ethiopia. Finally, Seyoume Igzia- at all times, wearing the same clothes. They
tutelage. Anyone entering the monastery now
beher means “elect of God” and represents even go into battle with him, and serve as
the Divine selection the emperor claims as decoys, meant to distract assassins. kisses the stone in gratitude for a safe arrival.
part of his office. When dealing with the Tsehafi Tezaz — “Minister of the Pen.” Visitors must climb a thick rope of braid-
southern sultanates, the emperor also uses This official guards the emperor’s great seal, ed leather nearly 80 feet long to reach the
the title Negus Tsion, or “king of Zion.” records the details of all important appoint- complex, occasionally combined with a bas-
Honorifics used to address the em- ments, and publishes all laws and treaties. ket for older or infirm pilgrims. This method
peror include Girmawi, which means “His of entry has kept the monastery and its ap-

116
Lands of the Nile
proximately 100 monks safe from attackers The churches occupy three sites. To the structure, at the heart of a Magic aura of 3.
for over 700 years. The broad, flat summit north of the channel named the river Jor- About two hundred people live in the
contains an Axumite style church that curi- dan stand Bet Denagel (House of Virgins), nearby village, including a Falasha black-
ously lacks a forest, nearly two dozen shared Bet Golgotha Mikael (House of Golgotha smith, a potter, and a weaver.
homes and their gardens, a pen for several Mikael), Bet Maryam (House of Mary),
cattle and rabbits, and a half-dozen carved Bet Maskal (House of the Cross), and Bet
stone cisterns. The whole community enjoys Medhani Alem(House of the Savior of the Zeila
a Dominion aura of 3. World). South of the river lie Bet Abba Liba-
nos (House of Abbot Libanos), Bet Amanuel Built from carved blocks of polished,
(House of Emmanuel), Bet Gabriel Raphael white coral, the walled port of Zeila serves
Istifanos Monastery (House of Gabriel Raphael), Bet Lehem as a rich and bustling hub of trade between
(House of Holy Bread), and Bet Qeddus Ethiopia, Yemen, and the world beyond the
Built along the western shore of Lake Mercoreus (House of St. Mercoreos). The Red Sea. The governor maintains a strong
Hayq in southeastern Amhara, generations eleventh church, Bet Giorgys (House of and well-equipped army, while entertaining
of Emperors used this monastery as an ar- St. George), is isolated from the others, but shifting alliances with the sultan of Adal to
chive of their correspondence, documents, connected by a system of trenches. The the south and the ras of Amhara to the east.
and land grants. Tradition states that the whole complex has a Dominion aura of 7. A growing Muslim population calls Zeila
large, deep body of water is the result of an home, and its mosque was built by compan-
encounter between a haughty young prin- ions of the Prophet, and has a Divine aura
cess and a pregnant woman she wronged. Yeha of 5. Wealthy merchants urge the governor
This terrible insult so angered God that to favor the sultan over the emperor, in or-
his wrath caused the lake to rise up from Considered a sacred site even before der to ease travel through the Bab-al-Mand-
nothing, drowning the princess and her the arrival of the Nine Saints, Yeha occu- ab strait and increase their own power.
retinue. Where the pregnant woman was pies the fertile and lush plain of an easily
sitting and the village behind her became defended mountain vale. The only remain-
an island, now marked with a small shrine ing testament to its former glory is a crum-
and a Divine aura of 4. The lake itself hosts
large, bony catfish and hippopotamuses.
bling temple on a high outcropping. Fading
graffiti indicate that the structure may have
Vis Site: The Quarry
The surrounding shoreline supports citrus been used as a church or monastery before and the Stone Lion
fruits, like lemons and oranges. A large, the roof collapsed, and a few of the internal
empty stone palace overlooks the lake on walls as well as several large, square pillars About a league west of Axum, in the
the shore opposite the monastery. Built by bear Sabatean engravings. A ruined shrine dry scrub near the quarries where masons
a forgotten Axumite Emperor, the structure sits at the base of a natural stone staircase cut the Great Stelae from the earth, a
remains unoccupied and its stones unscav- and three rock-cut tombs sink into a bare large rock outcropping bears the life-sized
enged. It has a Magic aura of 3 and the slope south of the main structure. This etching of a lioness with jaws open, frozen
ghost of a melancholy Axumite princess temple is a third of a mile from any other in mid-stride. According to legend, the
haunts it. Nearby, a small Muslim village Archangel Gabriel fought the lion here,
lives off the bounty of the lake. and threw her with such force against the
rock that only the etching remained. If an
Vis Site: animal corpse is laid at its feet on night be-
Roha fore the first day of spring, and the corpse
The Mists of the Nile is protected from scavengers throughout
At first glance, only a modest village oc- the night, some part of the corpse will
When the waters of the Blue Nile contain 5 pawns of Animal vis.
cupies this rocky, dry area; nothing seems to first begin their flood, their magic is At the nearby quarry, long and
distinguish it as the birthplace of the current evident at the falls of Tis Abbay. The wide trenches lay in the raw rock face,
emperor, Lalibela. However, sunken beneath misting water can be captured at sunrise, as if someone simply cut the stelae
the surface lies the spiritual jewel of the Ethi- yielding 3 pawns each of Aquam, Creo, from the earth like butchers at work on
opian empire and the legacy of its ruler, the Imaginem, and Perdo vis. This is the a carcass. However, three partial ste-
eleven hypogeum churches of Roha. Small point of greatest potential, the origin of lae lie half in the earth- long, partially
clusters of mud-brick and red stone homes, a journey which will feed a nation, carve worked bones of ragged stone. If chips
belonging to the town’s residents, surround away at the very bones of the mountains, from these stones are gathered at noon
the tunnels leading down to these absolutely and yet reveal the absolute beauty of a on Ethiopian Epiphany, they contain 5
gorgeous houses of worship. Each building is rainbow hidden with the first beams of pawns of Rego and 5 pawns of Vim vis.
carved from a single piece of stone, and this light. Unharvested, this vis feeds the rich The local inhabitants carefully monitor
religious complex represents a symbolic pil- flora growing around the falls. Plants and these sites, responding aggressively if
grimage to Jerusalem and the River Jordan. Beasts of Virtue are common here. they see someone defacing the stones.

117
Lands of the Nile

Story Seeds for Roha


The heart of the empire is a good possibility of success in their endeavor. first theft of the Ark, when it left Jerusalem,
place to set stories. However, the Templars who arrived and might do the same in this situation, feeling
in 1187 are approaching their late fifties the Ark better suits His plans if it is elsewhere.
and early sixties. Their pages, squires, and Alternatively, the Ark might be needed in
Saga Seed: sergeants,young when they arrived, are in Ethiopia, and the characters might be the ones
A Temple in Africa their late forties. If they want any chance God needs to ensure it remains. The angels of
of seizing the Ark of the Covenant from Roha’s churches are perfectly suited and the-
When Lalibela returned from Jerusalem the Church of Maryam Tsion in Axum matically appropriate to deliver this message.
in 1187, he brought with him a small group and making the journey back to Europe
of Knights Templar who were in Cairo at alive, the time to act is now.
the time. The knights sought to establish a Depending on their relationship with Story Seed: For the Love of...
second region from which to organize at- the covenant, the Templars may attempt
tacks on their enemies in the Levant and to trick the magi into stealing the Ark for One of the angels of Roha has fallen in
retake the recently conquered Holy City them, enlist their support in forcibly acquir- love with one of the mortals who attends the
of Jerusalem. As part of their plans, they ing it, or engineer a double-cross where the churches, despite the impossibility of such an
fought for Lalibela against his brother, Ke- magi create a situation enabling the knights event. The other angels fear the mistake of the
dus Harme, winning the emperor’s trust. to steal the Ark. In these cases, the Templars nephilim will be committed again. However,
These knights are a secret ally of the and magi might engage in a long, overland the angels won’t act directly against either the
Emperor, attempting to build a cadre of chase toward the Crusaders in Damietta. errant angel or the object of its affections. In-
like-minded knights in his cavalry, learning Should the Ark reach the army, it is possible stead, they try to influence the characters to
the extent of Lalibela’s temporal powers and their attempt to take Cairo in July of 1221 escort the individual far away, perhaps even
now maneuvering to gain as much influence will not fail. Or, if the magi wish to foil the on a dangerous mission into Egypt or across
as possible. Their discovery of a Hermetic Templars without resorting to bloodshed, the Great Desert. If they become desperate,
covenant in Ethiopia may lead them to press they may replace the Ark with a replica in perhaps one of the angels may attempt to
for some form of alliance with the magi, to an elaborate heist of their own. convince one of the grogs to kill the mortal. Is
attempt to destroy the potential rival, or to it possible that the whole situation is a test for
subtly manipulate the covenant’s activities the characters, and not the angel?
toward the Templars’ goals, but the direc- Story Seed:
tion of such a saga all depends on the sort How Many Angels Dance
of Templar Order the storyguide wishes to A Framework for Pilgrimage
portray, be it Divine, Infernal, or mundane. It is said that angels helped Lalibela to Stories: Roha as Jerusalem
build the churches at Roha, and they may
still reside in the niches and at the gateways, Designed to represent the spiritual jour-
Saga Seed: The Angel’s Share watching over the faithful who come to pray ney to Jerusalem now denied to Ethiopians
at this holy complex. An angel might poten- following the capture of the Holy City by
If the Templars are in Ethiopia, then tially appear to someone praying for guidance Saladin, Roha encompasses the major sites
one very strong reason for their contin- at an altar. Additionally, one can never be cer- one might visit when traveling to the navel
ued presence is a desire to claim the Ark tain about the nature of a person approaching of the world. By spending a season navigat-
of the Covenant in exchange for their ac- one within the church complex of Roha. These ing the tunnels and paths, praying at each
tions and services. With the Ark of the angels watch for those with great Faith or po- church, fasting, evading and defeating the
Covenant in their possession, they would tential, and sometimes take human form to ask challenges set by demons clothed in pos-
easily be able to return to France and pro- them for favors, to direct the completion of sessed locals (and thus protected from the
vide their Order with the spiritual author- tasks. These endeavors might be as simple as Divine auras) or Bouda faeries calling down
ity to establish themselves not only as an ensuring a pious but occasionally senile ancho- temptation from the rims of the hypogeums,
organization independent of the pope, rite is brought enough food to survive an ill- an individual can complete a pilgrimage sto-
but perhaps even justify the establishment ness, or be as involved as the recovery of peo- ry as described in The Church, pages 16–19.
of a nation governed by the Templars. By ple and items captured by a pagan raid. While Lalibela built a symbol of the Holy Land
sending and receiving correspondence angels may not know the greater scope of the when the caliphate rendered pilgrimages im-
through the twice-annual letters sent by activities they request, due to their lack of ac- possible. In the Church of Bet Golgotha stand
the patriarch of Alexandria, before his cess to the secret knowledge of God, one can replicas of the tomb of Christ, the tomb of
death in 1216, they have some idea of be certain there is a greater purpose at work. Adam, and the crib of the nativity. The chan-
the events which have been transpiring If you are considering the Templar theft neled stream representing the River Jordan
in Provence. A single missive sent in 1219 of the Ark of the Covenant, then the angels marks the site of Christ’s baptism with a small
alerted them to the presence of the Fifth might help guide the magi to either support or stone cross. The hill overlooking the site is
Crusade in Damietta, and underlined the thwart the knights. God tacitly approved the called the Mount of Olives.

118
Lands of the Nile

Agaw
The negus of Agaw rules over the lesser
kingdoms of Agaw, Damot, and Gojjam.
Bet Amhara shares Agaw’s northern bor-
der, defined by the Semiens mountains.
Lake Tana, the source of the Blue Nile and
a major tributary of the Nile, lies in Agaw.
The kingdom of Gojjam lies south of the
lake, while Agaw proper extends along the
western shore, up to the Semiens. Finally,
the kingdom of Damot serves as the south-
ernmost border of Agaw, with a tributary of
the Blue Nile, the Jamma river, separating it
from the pagan tribes on the other shore.
The population of Agaw greatly ben-
efits from the fairly reliable rainfall and the
clear waters of the Blue Nile. This combina-
tion of rich soil and ample water ensures the
highland kingdom is fertile and prosperous.
Agaw usually suffers the least when drought
or famine strikes Ethiopia’s many provinces.
The warriors of Agaw are notoriously
fierce and capable, and the kingdom traces

Story Seed: The


Lost Temple its heritage to the heady days of the Axum three villages and two churches. The holy
Empire. The emperor even raised a monu- island of Daga lies just to the southeast
After investigating the ruins on Tana ment detailing the difficult challenge re- of Dek; its monks forbid women and live-
Qirqos, it might become apparent that quired to bring Agaw into the empire. While stock from visiting. Tradition states that the
the structure was a copy of the temple the current negusa negast was born in the island of Tana Qirqos, near the mouth of
of Solomon that once housed the Ark.
Lasta kingdom’s town of Roha, the hills and the Gumara river, once housed the Ark of
Using it as a model, they might be able
rich valleys of Agaw forged the Zagwe dy- the Covenant, before it was moved to the
to ascertain the appropriate location
nasty. Emperor Lalibela’s cousin, Na’akueto Church of Maryam Tsion in Axum. Ruins
of the ancient Holy of Holies. Armed
La’ab, is the ras of Gojjam, and while he is on Tana Qirqos reveal that a large temple
with this information, the magi could
not yet the negus of Agaw, he is next in line once existed there. Those with Judaic Lore
make for Jerusalem, hoping to access a
Divine regio created by Solomon and to become the negusa negast. This alone who study the site for a season find it cor-
populated by nephilim. Alternatively, makes him the true power in Agaw. responds to the proportions of Solomon’s
this duplicate temple may serve as an- temple as described in the Torah. The
other entry point to the same regio, whole island has a Divine aura of 4.
allowing characters to travel between
Lake Tana
Ethiopia and the Levant. The nephilim
residing there would know the Ark of At fifty-two miles long and forty miles The Blue Nile
the Covenant firsthand, and may have wide, Lake Tana is larger than any lake in
studied Ars Notaria or Kabbalah with Mythic Europe. Three rivers feed into it: Carving a sharp channel through the
Solomon himself. The nephilim might the Gumara, the Lesser Abbay, and the Semiens Mountains, the Blue Nile peels away
be convinced to act as allies in an en- Reb. It is more than 40 feet deep in most the rich sediments and brings fertile prosper-
deavor to recover the Ark, or to battle places, and settlements occupy sixteen of ity to the Egyptian plains. Called the River
demons loose in the countryside. its islands. Seven islands host small fishing Abbay by the locals, the waters of Lake Tana
Additionally, students of Hermetic villages, and nine islands support monas- spill down the waterfall known as Tis Abbay
Architecture may wish to study the ruins teries built in either the round timber or (“Smoking Waters”) and begin the long jour-
when investigating potential breakthroughs rectangular Axumite style of cut stone. The ney to the land of the pharaohs. Few places
or simply trying to improve their skills. largest island, Dek, is ten miles across, with exist to easily cross from the eastern to the

119
Lands of the Nile
western side. If your saga follows history, no shops surround the large walled church that center, climbing the outcropping in stages.
stone bridges connect the opposing shores overlooks the town from a small hill and Some streets even have walls running along
for centuries. The rainy winter season effec- also acts as a defensive redoubt in times of both sides. Several 30-foot tall circular tow-
tively isolates the lands of Agaw and Gojjam need. The eastern and northern church walls ers stand along the inner perimeter of the city,
until the flooding river waters subside. serve as part of the town’s boundary walls, allowing defenders to easily guard the whole
and the cemetery’s field of hundreds of rock- route. Inside, ornamental tiles line the cause-
cut tombs covers the northern slope. At the ways and most of the structures are closely
Shewa western edge of the community, a straight
wall two paces high and two paces thick
packed rectangular buildings. The primary
church has a small forest, only about 10 feet
blocks access from the rest of the plateau. A deep, and 20 feet tall, but very lush and ver-
Three lesser domains comprise the larg- winding, half-mile route leads from this wall dant. Surrounded by 15-foot tall walls which
er kingdom of Shewa. Shewa proper lies in to the town gate. The hillsides along this protect a rectangular, Axumite-era building, it
the north, while Bale is in the southeast, path, both above and below it, have been has a Dominion aura of 3. Nearby, but outside
and Fetegar is in the southwest. Bale and made into productive terrace farms, three the city, a burial mound of raw stone contains
Fetegar both enjoy wetter, more forested terraces deep. These terraces exist in a Magic hundreds of carved tombs.
landscapes than Shewa, largely due to the aura of 2, and grow various Plants of Virtue.
Wabe Shebile river which marks the south-
ern-most boundary. All three kingdoms
regularly clash with pagan tribes to the Masal The Sultanate of Dahlak
southwest and the sultanates to the south.
A cluster of very old communities serves Known for their quality pottery and The sultanate of Dahlak occupies the four
as the core of the negus’ power in Shewa. razor-sharp obsidian tools and arrowheads, larger islands and 200 smaller islands which
These towns are perched atop a set of north- the people of Masal occupy three very close compose a dense archipelago situated just off
to-south mountain ridges measuring roughly hilltops. Their community lies between their the coast of Adulis. Nominally independent,
five leagues long. This series of plateaus and neighbors, with Asbari to the north, and the sultan, who lives in the cut-stone and
rocky hilltops rises 3500 to 4000 feet above Nora to the south. Each settlement main- carved-coral village on the largest island of
the Rift valley and drops into the Awash river. tains a central church and a population of Dahlak Kebir, grows rich through his business
about five hundred people, nestled behind of refreshing the water stores of vessels travel-
a protective wall. Near each town is a vast, ing north and south. A network of elaborate
Asbari ancient, rock-cut cemetery with countless channels keeps his many cisterns full, and at-
tombs. Many sport Axumite decorations tracting merchants from Egypt, the Levant,
Built on a wide, rocky spur on the east- but, strangely, nothing indicates the name or
ern edge of a high plateau cliff, Asbari often heritage of the occupants. A single, massive
suffers from pagan raids. Homes and work- obelisk covered with carved medallions con-
taining stars of Solomon bears vague Ge’ez Story Seed:
inscriptions suggesting a royal tomb. The
Beyond the Sultanates
Where is Prester John? monolith actually indicates an entrance into
a set of caverns leading deep into the earth. The jungles of the sultanates be-
These caves have a Magic aura of 3 and some come hotter and thicker as one travels
Unfortunately for the crusaders of
of them show signs of former habitation. south, filled with dangerous animals,
Europe, Ethiopia is not the home of the
fabled kingdom. However, exiting the poisonous plants and terrible hazards.
Maryam Tsion Church in Axum on Eas- This jungle must be traversed in order to
Nora find the vast and towering Mountains of
ter morning at sunrise, it is possible to
enter a Faerie regio, which seems to mir- the Moon, which Herodotus indicated
ror tales of the lost kingdom of Prester Nora is a city of walls, densely populated as the border of the Torrid Zone. Any-
John. This mysterious land is pleasant and situated on a rocky outcrop. About 3,500 one seeking the edge of the world, as de-
and vibrant, inhabited by people who people live here, including the negus of Shewa. scribed by Diogenes, has a difficult trek
resemble the ethnicity of the person However, the negus spends much of his time ahead of them, opposed by the pagan
who has entered. When asked, they do abroad, hunting pagans and raiders. The town tribes, hyenas, lions, and elephant-eat-
claim to be governed by a wise Christian elders and church priests cooperated to cre- ing serpents, as well as the ever increas-
king, but law forbids them from saying ate the ascending patchwork of living areas, ing temperatures. Once there, will they
his name. Anyone who falls asleep in small gardens and walled courtyards. Built find the rim of Creation? Perhaps it is the
this realm either awakens in the church from large stone blocks, the city wall follows Garden of Eden, or a way to walk into
where they were baptized as a child, or the contour of the mountain, especially where Arcadia or even Paradise? For the Her-
within the Maryam Tsion church, mak- the slope is nearly vertical. The streets follow metic explorer, no matter what is found,
ing exploration of the kingdom difficult. the walls from the main gates back to the city the journey itself might be the reward.

120
Lands of the Nile
the coasts of the Red Sea, and beyond.
Dahlak’s population of roughly 2000
The Sultanates of Adal, most of his troops are seasoned veterans.
Similar in size to Hadiya, Ifat is ten days
people live in a very pastoral manner, either Dewaro, Hadiya, and Ifat journey north-to-south by six days journey
as fishermen, like those on the island of Na- east-to-west. A man from Ziela named Dun-
haleg, or by harvesting pearls and tortoise A disorganized and contentious collec- ya-huz rules Ifat. He maintains strong cavalry
shell for trade, like those on the island of Na- tion of Muslim states make up the Ethiopian forces and grooms his son, Umar Walashma,
kura. The wealthier residents create beaded empire’s southern border. They bitterly pay a with dreams of a greater, consolidated Ifat,
glass jewelry and act as merchants, trading grudging tribute to the negus in Roha, nurs- uniting Dewaro, Ifat, and Adal. Ifat grows
animal hides, spices, and slaves throughout ing a smoldering grudge against their situa- more forested and hot as one travels south.
the Red Sea. An active slave trade flour- tion. The sultanate of Hadiya lies to the west Finally, the people of Adal are the most
ishes, annually selling 3,000 to 4,000 slaves of Shewa, the River Abbay forming its north- devout of the sultanates, likely due to a recent
brought from abroad. While some gazelles ern boundary. To the east is Dewaro, which influx of Muslim clerics from Yemen. Adal has
thrive on the acacia and scrub, birds are far borders the Ethiopian kingdom of Bale to the ambitions of expansion, as it has been culti-
more numerous. However, the sultan and his north, then the sultanate of Ifat, bounded by vating an alliance with the city of Ziela, and
family love the elephants which roam the the Awash river to the east and south, and an imam from the capital of Harar recently
nearby mainland coast. They aspire to create finally the sprawling Adal sultanate occupies converted the governor of Ziela to Islam. The
a small herd on Dahlak Kebir. the east, stretching across the Great Rift es- priests of Adal preach against the tribute to
The Periplus of the Erythean Sea calls the carpment into the Danakil desert. the negus, encouraging defiance, rebellion,
Dahlak islands, “Alalaois,” and claims its Hadiya boasts small, fertile hills, rich with and a war of conquest against Ethiopia.. The
people are capable seafarers and pirates. fruit and grains, and thick with good pastures sultanate stretches from the Awash river to
This reputation is not undeserved; in the for horses and elephants. Thick jungle forests the shores of the Red Sea. The climate of Adal
early eighth century, pirate activity forced cloak its southernmost regions. It is about better matches the dry and desert-like feel of
the sultan of Yemen to occupy the islands eight days journey from north-to-south, and its northern Ethiopian neighbors, becoming
in retaliation. He used them as a political nine days journey from east-to-west. The peo- even drier as one travels east, toward the Er-
prison, and one gained the name “The Isle ple here use pieces of iron as money, and pay ythean Sea. Along its southern borders, the
of Thorns.” This occupation led to the con- their tribute in ivory and exotic animal skins. devout and peaceful imam, “Sheikh Hussein”
version of the population to Islam. Dahlak Dewaro sits between Hadiya and Ifat, travels among the pagan tribes. He brings the
has a reputation as the beachhead for mis- hemmed in by the strong Christian kingdom wisdom of the Prophet to the unenlightened
sionaries seeking to bring the word of the of Bale on its northern border. With these while slowly developing a following.
Prophet to Africa. The primary mosque oc- neighbors, it is unsurprising that the men of
cupies a converted Axumite church, creat- Dewaro often forgo clearing the jungle cov-
ing an island-wide Divine aura of 3. ered hills to raid the region to the south, cap-
turing elephants and taking slaves for trade.
The sultan prefers infantry over cavalry, and

Vis Sites:
Stones and Stele Story Seeds: The Nascent Saint
Born in 1215, the boy who will become mot sometimes send long-range raids to
Two vis sites exist near the remote
one of Ethiopia’s greatest saints now lives Shewa for goods and slaves. Takle’s own
townships of Masal. The first is the stele
in Shewa. Takle Haymanot is a young boy, mother is captured sometime in his youth,
gravemarker, which marks the tomb of
living with his father, the priest Sagaz Ab desired as the wife of a pagan lord. Her
an Axumite Falasha wizard who helped
(“Gift of Faith”) and his mother Egzi’e Ha- rescue and return was considered proof of
create these original communities. Ev-
raya (“Choice of God”). Takle Haymanot the archangel’s protection. Perhaps her re-
ery year, on the first day of Passover,
was born after his parents, who had failed covery is suggested by the boy’s young at-
the frost found on the shaded side of
to have children, pledged their firstborn to tendant with a knowing, serene smile?For a
the stone contains 4 pawns of Rego vis.
God. He is studying scripture and theology devout magus, or one assisted by a Divine
The second site is near the ob-
from his father. Later, he will be reputed to Ghostly Warder or Guardian Angel, this
sidian mines used by the locals. In an
be watched over by Archangel Michael, a rescue offers the opportunity for the char-
abandoned seam of the volcanic glass,
rumor which seems likely to be true when acter to operate as an active extension of
chips of the black, vitreous rock can be
the sleeping boy is seen attended by a young the will of God and agent of an archangel,
collected from old sampling pits once
man who calls magi by their birth names, providing a great inspiration to the child
a year, yielding 3 pawns of Terram vis
calmly ignores any Aegis or magical effect, who, if your saga follows history, will be
and 3 pawns of Ignem vis. The obsid-
and disappears effortlessly. (See Realms of responsible for the resurgence of Christian
ian isn’t mined because this vein of the
Power: Divine Revised, page 30 for his statistics.) faith and devotion in the northern part of
glass fractures and cracks easily, making
Pagans who live beyond the Jamma Ethiopia at the end of the 13th century.
it poor material for any tools or jewelry.
River to the south of the Kingdom of Da-

121
Chapter Nine

Mythic Aithiopians
Although Nubians refer to the “Slave- the Greeks, and still used by the Nubians. turtles — some the size of a boat — bask in
lands” as if it were a defined area, in reality These tribes are not meant to represent the the sun at the surface of the sea. The Che-
the various people who make up the major- real inhabitants of East Africa; this region is lonophagi (“turtle eaters”) swim up to the
ity of the captives sold to Egypt are sourced very much the “Mythic” of “Mythic Africa.” sleeping giants and turn them onto their
from many separate localities. Some are backs, then swim them back to shore. They
taken from the east of the Nile and others are baked belly-upwards in the sun then
from the wilderness between Alodian city
states, but the majority come from west and
The Icthyophagi eaten; the upper shells are used as skiffs for
when the Chelonophagi make their trips to
southwest of Upper Nubia. Referring to the the mainland to find fresh water.
Slavelands as a single place makes it easier Found along the coast of the Red Sea,
for Nubians to think of the inhabitants as the Icthyophagi (“fish eaters”) live deep in
born slaves, rather than free and indepen-
dent people who are kidnapped from their
coastal ravines, in arched dwellings made
from the ribs of immense sea creatures and
Rhizophagi
homes and forced into hard labor. The Nu- woven with seaweed. When the coast is
bians forget that once upon a time, they inundated by strong tides the Icthyophagi The Rhizophagi dwell in marshes
themselves were just one of the tribes from gather the amazing bounty of fish it brings. around the White Nile River. They eat
the Slavelands. The women and children target the smaller the roots of the abundant reeds (thus their
The various peoples that make up the creatures and throw them onto land, while
Mythic Aithiopians (or Aithiopes, mean- the men band up to tackle the bigger fish
ing “burnt faces,” singular Aithiops) were with goat horns and jagged rocks. The fish
first described in travelogs like that of Dio- are taken up to the cliff-tops, where the Mythic Aithiopians
dorus Siculus. They share with the Nubians
their black skin and hair. Each tribe has its
sun heats the rocks to red-hot tempera-
tures; the fish is then pounded into bricks
as Characters
own language, although as discussed earlier of dried meat. Icthyophagi drink only once The Aithiopes make interesting
there is sufficient commonality between every five days, trekking inland to find grog, companion, or even magus char-
these languages for mutual comprehen- the watering holes of the Blemmyae; they acters due to their exotic origins. They
sion. None of these people have received bloat themselves with water and lie supine, automatically receive the effects of
missionaries from any of the Divine faiths, barely able to breathe while their thirst is the Outsider Social Status Flaw within
and would typically be considered pagan. quenched. Nubia, and are probably considered a
However, they all share a belief in a single Icthyophagi do not form families, in- runaway slave in any Arab-occupied
Creator god, who made an initially perfect stead they all live together and raise their lands. Aithiopes have intrinsic Virtues
world that as later rendered imperfect by children communally. They are famous for and Flaws, which are in addition to the
the actions of the first man and woman, a their resistance to pain. normal allotment for characters. These
story that should sound familiar to any of are listed with each tribe’s description.
the three dominant Divine religions. The If you prefer, you can play a
Aithiopes have no organized religion or Chelonophagi Mythic Aithiopian as a Magic Hu-
holy men; they are animists who either ap- man (Realms of Power: Magic page 32).
pease or avoid the natural spirits who were Some Icthyophagi live on the coastal is- The extra Virtue and Flaw instead be-
cast out of Eden with the first couple. At lands of the Red Sea, and these have learned come the Minor Virtue Magic Quality
the option of the storyguide, their religious instead to feed on turtles. The islands are and the Minor Flaw Magic Inferiority.
practices (such as they are) might be con- low-lying and numerous; the outer islands Magic Humans are by default immune
sidered a Divine religion. break the waves leaving the inner ones calm to aging and deprivation, and you may
The names used for each of the tribes and idyllic. None of the islands have any wish to consider taking Inferiorities to
are those by which they were known to soil or fresh water. During the day, immense negate these benefits.

122
Lands of the Nile
name, “root eaters”) which they excavate
and pulp, then form into large balls which
Hylophagi
are dried in the sun. The Rhizophagi dwell
in peace with one another, but are at war Near to the Rhizophagi are the Hy-
with the multitude of lions who come out of lophagi, who gather fruit in great abun-
the desert seeking relief in the cool marshes. dance when it is available, but during the
The Rhizophagi have no defenses against rest of the year climb trees and chew upon
the lions, since they make no weapons. the tenderest shoots at the very tips of
However, at the rising of Sirius, swarms of branches. The Hylophagi are small and ex-
mosquitoes and biting flies descend upon ceptionally nimble, and can leap from tree
the marshes. The Rhizophagi know how to to tree like birds; even when they fall they
use the plants of the marsh to repel these seem to never hurt themselves. They have
vermin, but the lions are driven away, hurt tails and are covered in pale fur. They fight
by the stings and terrified by the humming. one another for possession of certain trees,
The Rhizophagi are excellent natural using clubs fashioned from branches; they
apothecaries and herb-doctors. Their vast dismember their victims by pulling them
knowledge of the natural world is learned at apart. Hylophagi have never mastered the
their mothers’ knees, and it is said they never manufacture of tools. They wear clothing
get sick and are exceptionally long-lived. made of leaves or tree bark tied in place
with vines, and even simple man-made ob-
jects seem to baffle them.
Some Hylophagi live in immense trees
Rhizophagus Characters with hollow trunks big enough to hold an
entire village. The leaves provide them
A Rhizophagus is a prize item at with water, and the fruit attracts animals for
an Egyptian slave market; not only are them to eat to supplement their diet.
they famously docile, but they have
useful skills that they can use at their
owner’s command. Let the buyer be-
ware: a Rhizophagus is also an expert
poisoner. Typically they have good
scores in Profession: Apothecary and
Icthyophagus
Chirurgy. Some Rhizophagi healers Characters
may have the Mythic Herbalism Vir-
tue (Hedge Magic Revised Edition, page 81 Icthyophagi characters are suited
or Houses of Hermes: Societates, page 125) to sagas set by the coast. They tend
Intrinsic Virtue & Flaw: Herbalism to have high scores in Survival and
(Art & Academe, page 55); Noncombatant. Swim. The bricks of dried fish paste
For those without Art & Academe, the Herb- made by the Icthyophagi are very
alism Virtue grants access to a special light and highly nutritious: despite
Ability called Herbalism. This Ability du- their unpalatable taste they are useful
plicates the uses of the Medicine Ability for long voyages since they don’t spoil.
without requiring academic knowledge A month’s worth of this food weighs
of anatomy and physiology but rather just one point of Load.
relying on erroneous yet effective folk Intrinsic Virtue & Flaw: Enduring
beliefs about disease and their remedies. Constitution; Weakness (drinking water)

Story Seed: Tribal Medicine Story Seed: Coastal Raiders


A king’s daughter has fallen ill, A tribe of Icthyophagi have tamed
victim to a disease that has proven re- one of the mighty sea-eels of the Red
sistant to all cures. The characters are Sea, and are using it to raid merchant
tasked, either by request or in hope of ships. This is unusual behavior for the
claiming the offered reward, to find a peaceful Icthyophagi, and characters
cure. Rumors speak of a Rhizophagus might be interested in who is really
healer with remarkable powers directing the tribe.

123
Lands of the Nile

Hylophagus Characters Cynegi Once the beast is hamstrung it collapses to


the ground, whereupon the other hunters
rush forward to start removing chunks of
Hylophagi are not humans but a race The Hunters or Cynegi occupy the in- meat, often before the creature is dead.
of intelligent monkeys. Use the statistics land region, which is not suitable for agri-
for baboons in the Bestiary, but add the
culture. They sleep in trees to avoid the wild
Perfect Balance Virtue and the Primi-
tive Equipment Flaw (Grogs, page 83; for
beasts that infest this land, and during the
day they approach watering holes as suit-
Struthophagi
those without this book the Flaw restricts
able places to bring down game. They use
the character to using the simplest tools,
clubs hardened by fire, as well as bows and South and west of the Cynegi are a
and Inexpensive weapons and armor).
Hylophagi are in general considered arrows, and spears with bone blades. They people called the Struthophagi (“bird eat-
not worth the effort of importing from make leather from the hides of the beasts ers”). They are a small-bodied people, and
the Slavelands, since they cannot learn they kill, which they form into the minimal very hard working. Every Struthophagus
to use tools. Some Nubian kings employ clothing they wear; leather is also used as home is filled with evidence of their indus-
a Hylophagus gardener, who cares for their currency, with hides from more dan- try: carefully woven baskets; ingenious fur-
the trees and plants with teeth and nails. gerous animals accorded a higher value. niture made without sawing or jointing the
In their homelands, Hylophagi are occa- The Elephant Hunters are a western wood; delicately-painted pottery; extensive
sionally found living with Magical Hu- group of the Cynegi, who specialize in vegetable gardens; and so forth.They regret
mans such as the mouthless Astomi or bringing down the great beasts of their sleeping, since it wastes time they could be
the ear-winged Panotii (see Between Sand homeland. These they hunt in a remark- spending making, building, and improving
and Sun: Mythic Africa for more details). able manner: grabbing the creature by its their homes. The Struthophagi raise the im-
Characters who hear about the im- tail and planting their feet on its thighs, mense birds called ostriches, and use them
mense village-trees of the Hylophagi they hack away at its hind legs with an axe. for meat, leather, and as mounts. A common
may see an opportunity for an unusual legend among the Struthophagi is that the
covenant. They may travel into the ostrich was first entrusted with fire, which it
Slavelands in search of a seed (which
can be subjected to magically-acceler-
Struthophagus hid beneath its wing. The first Struthopha-
gus convinced the ostrich it could fly, and
ated growth), or else a fully-grown tree Characters when it stretched out its wings, he stole the
which can be moved with Free the Striding fire. He later felt guilty for the despondent
Tree (ArM5, page 139), or similar magic. Struthophagi are highly prized as
bird, and vowed to care for it, as his descen-
A village tree has the approximate interi- light cavalry. Not only are their os-
dants still do. The feathers of these birds are
or dimensions of a Mystic Tower. Employ- triches swift and hardy, but they can
highly prized, and are one of Nubia’s prin-
ing Hylophagi as covenfolk is a good also hurl stones at the opponents while
cipal exports to Egypt. The Struthophagi
idea since they have expert knowledge their riders fling spears.
are a peaceful race, and suffer greatly at the
of how to care for a village-tree. Intrinsic Virtue & Flaw: Puissant
Ride; Small Frame hands of the slavers.
Story Seed:
The Far-Away Tree
A tribe of Hylophagi dwell within a Cynegus Characters
magically-awakened village-tree. Initially
content with wandering through the Hy- The Cynegi trade skins with the Rhi- fession: Prepare Kombè against an Ease
lophagi territory, the tribe has now set its zophagi in return for the manufacture of Factor of (usually) 6 after shooting each
eyes on the lush Nile Valley. The jugger- a substance called kombè. This sticky black arrow. Failure means that no toxin is ad-
naut of living wood is virtually unstoppable venom attacks the vital spirit, causing ministered to the victim; a botch means
by mundane means: its rubbery bark and breathlessness, chest pains, and paralysis. that the poisoner accidentally envenoms
fibrous wood makes it immune to most Anyone struck with an arrow laced with himself. Characters without this Abil-
weapons, and it can stomp flat houses and kombè must make a Stamina roll against an ity cannot succeed, but must still roll to
armies with equal ease. Add to this a village Ease Factor of 12, or be rendered immo- check for a botch (and have the usual
of Hylophagi living among its branches bile within five minutes. After ten min- three extra botch dice for an untrained
armed with clubs and thrown rocks, and it is utes the victim cannot breathe, and must Ability). The Rhizophagi also manufac-
no wonder that the locals turn to the player make Deprivation rolls until he eventu- ture an antidote to kombè poisoning, but
magi for help. If they lack the capacity for ally suffocates (ArM5, page 180). Cynegi this antidote requires copious amounts of
direct assault, the characters should deter- have the Profession: Prepare Kombè water, and most Cynegi carry only a few
mine why the village has suddenly set its Ability which allows them to safely and doses to cut down on encumbrance.
eyes northward — could it have something correctly charge an arrow with kombè; Intrinsic Virtue & Flaw: Puissant
to do with the tribe’s new witch-doctor? characters should roll Dexterity + Pro- Hunt; Reckless

124
Lands of the Nile

Acridophagi their bodies. The infection begins with


a terrible itching and progresses to a dis-
of venomous scorpions and spiders whose
bite brings swift death to their victims.
charge of an acrid thin humor. The vermin Beyond this land of venom is the pastur-
A short distance from the Struthopha- soon burrow their way to the surface and age of the Cynamolgi. These tall men
gi, on the very edge of the desert dwell the pour forth from wounds, each taking away wear great beards and maintain packs of
Acridophagi, or “locust-eaters,” who are a portion of the person’s flesh until there is savage dogs which are used to drive off
leaner than other humans, and very dark in nothing left. The lice spontaneously gen- the lions, leopards, hyenas, and other
color. During the spring, the deserts gen- erate within the flesh of the Acridophagi, fearsome predators that would feast on
erate winged vermin called locusts, which and cannot be cured or excluded, even with their cattle if they could. These cattle are
descend upon the lands of the Acridophagi magic. The lice do not seem to have a taste highly prized by all, and are the target of
in dense swarms. The tribesmen drive them for the flesh of other races. Nubian slavers; the Cynamolgi are them-
into ravines with fire, and kill them in vast selves rarely taken as slaves since they are
numbers using smoke; the locusts are then too troublesome to capture.
salted and provide them with food for the
rest of the year. Accordingly, the Acri-
Cynamolgi A Cynamolgus’s bond with his dog pack
is a strong one. A Cynamolgus man is suck-
dophagi grow no crops and raise no live- led on a bitch, and his teat-mates become
stock. The Acridophagi have short lives, To the south of Ethiopia stretches a the foundation of his pack. No one can ap-
where forty years is considered venerable. great country rich in pastures, but it is proach the dogs save the man who raised
As they age, loathsome winged lice infest without inhabitants due to the abundance and trained them, for fear of serious injury.
When a Cynamolgus dies, his dogs must be
killed and buried with him, or else they run
Acridophagus Cynamolgus wild and become the very ravening cattle
Characters Characters
predators from which they used to guard.
Cynamolgi have a reputation for being
Intrinsic Virtue & Flaw: Greater Im- a solemn race who weigh every matter with
munity to Thirst; Greater Malediction* A Cynamolgus has a strong con- great deliberation, but are decisive when
*The Acridophagus curse causes nection to his pack of dogs, who treat they act, and fierce in war.
them to start making Aging rolls at 15, him as their leader. Since they train to-
when the louse infestation begins. gether to defeat predators, a Cynamol-
gus can act as the leader of a trained
group of dogs, using his Animal Han-
Megabari
Story Seed: Famine of Ages dling in place of Leadership. These
tribesmen rarely have the Animal The land of the Cynamolgi is west of
A group of Acridophagi travel into Companion or Magical Animal Com- that of the Megabari or Trogodytes, who
the Nile Valley to try find someone panion Flaws, since they are equally are themselves south of the Ethiopians. Like
who can help them, but are are treated bonded to all animals in their pack. their neighbors, the Megabari are pastoral-
with contempt. Maybe the characters Intrinsic Virtue & Flaw: Puissant ists, although they herd sheep and goats as
will help them instead? Many years Animal Handling; Compulsion (pro- well as cattle. The Megabari go naked ex-
ago, a sorcerer bound a famine demon tect his pack) cept for their loins, which they cover with
into an Acridophagus child, inking skins. They carry round shields covered
spells of binding onto his skin. In re- with stretched oxhide and fight with spears
turn for this terrible fate, he was treat- Story Seed: The
and arrows, but their champions carry mas-
ed like a king and kept safe from harm. Gamekeeper Turned Poacher sive clubs with iron knobs.
When he eventually was to die of old
The district around a covenant is The Megabari are nomadic, following
age, the winged lice would each take a
sorely troubled by a bouda, and it is sug- pasture and the rains. Each band has a ty-
piece of the demon away with it, de-
gested that a Cynamolgus might be the rant to rule them; the tyrant is the owner
stroying it for ever. However, the tribe
best solution to this elusive creature — of the two pairs of animals whom the band
now believe that the sorcerer they
even a magus cannot kill what he can- consider to be their parents — a bull and
employed may have been corrupt,
and harbor the terrible suspicion that not find. The characters are asked to cow, and a ram and sheep. Once one of
upon the man’s imminent death, the track one down; there are rumors of a these animals die, its mate is killed and an-
demon will be multiplied and carried wanderer divorced from his homeland other pair of the same species is chosen to
to the ends of the earth. Undoing this nearby. The price he asks is steep, and be the new Father and Mother of the band.
evil might involve finding the original once he has completed his task, the The owner of this pair becomes the tyrant-
sorcerer (undoubtedly now very pow- characters may discover that he is more in-waiting. Once the old tyrant loses one
erful), or it could be as simple as killing trouble than the bouda ever was. of the other parents, the tyrant-in-waiting
the demonic vessel. assumes full authority, and he is “adopted”

125
Lands of the Nile
by a second pair of parents. magicians are able to create these creatures hide, horns, and hooves. It may also pick
The women hold power in the bands, as revenge against those who enslave them. off dogs and herdsmen who get too close
and are afforded great respect, and no The carnivorous bull appears much like to uncovering its nature. The creature is
man will ever dare strike a woman. Only a normal bull, although it is larger in bulk, driven by its essential nature to kill and
the tyrant has a wife; the other women and its mouth opens all the way back to the eat, although as a magical creature it has
choose with whom they will lie. If the ty- ears; with its mouth closed this feature is no real need to do so.
rant’s wife should choose a partner, then hard to see. It is red in color, although this
he is bound to pay the tyrant a specified is not an unusual color for cattle. Its head
number of sheep. is armed with a pair of formidable horns,
When the rains come, the Megabari which it can swivel like ears, or hold rigid.
graze their stock and feed on their blood The only diagnostic feature is that its eyes
and milk, which they allow to seethe to- glow at night. These animals have the
gether for a while. However, as the pas- prowess of a lion, the swiftness of a horse,
ture withers, the Megabari retreat into the and the might of a bull.
marshy places and fight with one another The carnivorous bull is a cunning crea-
for the scant grassland. Such wars begin ture. It insinuates itself into a large herd of
with the throwing of stones; once injuries cows, and then picks them off one by one,
ensue they continue with bows and arrows, eating all evidence including the bones,
which leads to many casualties in mere mo-
ments, so good archers are they. The fight-
ing is usually terminated by the women, Carnivorous Bull
who rush into the fray to protect their sons.
Magic Might: 10 (Animal) cow), Hunt 4 (cows), Stealth 5 (stalk-
Season: Summer ing prey), Survival 3 (plains)
The Carnivorous Bull Characteristics: Cun +1, Per 0, Pre –4, Natural Weapons: The creature’s weap-
Com –4, Str +5, Sta +3, Dex 0, Qik 0 ons have the following combat
The carnivorous bull originates in the Size: +2 characteristics: Large Horns Init +2,
land of the Megabari, but is occasionally Confidence Score: 1 (3) Attack +3, Defense +2, Damage
brought back by Nubians who capture a Virtues and Flaws: Ferocity (charging), +3, Large Teeth Init 0, Attack +4, De-
Megabari tribe as slaves and take their live- Puissant Brawl, Tough; Gluttonous fense +1, Damage +3
stock as spoils. Some believe that Megabari Magic Qualities and Inferiorities: Powers:
Greater Power; Improved Attack Calm the Lowing Herd, 2 points, Init –2,
(horns), Improved Damage (horns), Animal: This power keeps all ani-
Megabarus Improved Powers, Improved Soak
x2, Minor Virtue (Improved Abili-
mals in the vicinity of the carnivo-
rous bull calm and quiet, allowing
Characters ties) x2, Minor Virtue (Lesser Immu- it to attack and eat its prey without
arousing suspicion. It can affect up
nity to piercing weapons)
Intrinsic Virtue & Flaw (Men): Mundane Qualities: Aggressive, Am- to 50 cows, or similar sized crea-
Puissant Bows; Prohibition (harming bush Predator, Fast Runner, Large tures. ReAn 45 (Base 10, +2 Voice,
women) Horns, Tough Hide +2 Sun, +2 Group, +1 Size) Greater
Intrinsic Virtue & Flaw (Wom- Personality Traits: Hungry +5, Bull* +3, Power (45 levels, –3 Might cost, +3
en): Temporal Influence; Sensitive Sly +2 Init with Improved Powers)
(to disrespect) *Essential Trait Appearance: A massive, red-colored
Combat: bull. It can open its mouth over 100
Horns: Init +2, Attack +13, Defense +8, degrees, enough to swallow a cow’s
Story Seed: Damage +11 head whole. If watched carefully, its
The Man-Eating Cow Teeth: Init 0, Attack +11, Defense +8, nature can be divined by the occa-
Damage +8 sional twitch of one of its horns, or
All through Nubia cattle are dy- Soak: +12 the fact that it is not eating grass.
ing mysteriously. Often they simply Fatigue Levels: OK, 0, –1, –3, –5, Un-
disappear, but occasionally skin or conscious If the bull’s true nature has not been
bloodless bodies are discovered; magic Wound Penalties: –1 (1–7), –3 (8–14), spotted, then it automatically wins initia-
is suspected, and the characters may –5 (15–21), Incapacitated (22–28), tive on the first round of combat, and re-
come under suspicion. All these cows Dead (29+) ceives a +3 bonus to Attack Totals for the
have their origin in Megabari lands; Abilities: Athletics 4 (charging), Aware- first round only. Carnivorous bulls have a
stolen spoils that contain carnivorous ness 3 (prey), Brawl 5+2 (horns), +3 bonus to all rolls involving running.
bulls that now infest Makurian herds. Guile 4 (pretending to be a normal

126
Chapter Ten

Potential Covenant
Sites of the Nile Region
This book considers the lands of Egypt, like to introduce Hermetic politics, then magi definitions, must be settled at Grand Tri-
Nubia, and Ethiopia to be devoid of Her- can arrive to found covenants at one or more bunal (ArM5, page 14). However, as of
metic wizards in 1220, leaving the scene of the other sites described here. 1220, no precedent has been established
open for storyguides. Two ready options regarding contested tribunal boundaries.
present themselves when considering a saga One obvious reason for contesting a Tri-
set in the Nile region. If the intention is to To Break the Rules bunal boundary is to increase access to vis
act as Hermetic explorers hunting for lost sources. For more vis-starved Tribunals, the
magics and wealth in the wilds of the Egyp- The Fifth Crusade made landfall in Dami- opportunity to claim a large region as part
tian necropolises, then the saga can proceed etta in 1218, and is preparing for an attack of the Tribunal means wider legal access to
for some time before the magi need to in- on Cairo. An actively crusader covenant may a desperately desired resource. For politi-
teract with their peers or the local powers. decide to establish itself in the Nile region cally divided Tribunals, the addition of new
These magi seek to explore and investigate, in order to dodge the Order’s rules on inter- covenants might upset the status quo, shift-
to create a legacy of accomplishment and ference with the mundanes, believing their ing the balance of power on voting matters.
discovery. Other covenants might create presence in a land without Tribunal member-
competition for resources the players don’t ship frees them from the potential charge of
wish to explore, or come just to grab a share. “endangering the Order through my actions,” To Build the Nile Tribunal
The second potential role for a covenant or “bringing ruin upon my sodales.” Without
set in these lands is political; a covenant may Hermetic neighbors, without regional resi- Perhaps the most politically ambitious
seek to expand the boundaries of an existing dents, they might believe there is no one to goal is the creation of a Nile Tribunal. A Tri-
Tribunal, or establish a new Tribunal and see it accuse them and no place to bring charges, bunal must have at least twelve magi from at
ratified by the Grand Tribunal. Either goal re- and at first this might well be true. However, least four covenants, and at least one Quaesi-
quires attendance and sponsorship at a Grand their actions may force other covenants in the tor to preside at Tribunal meetings.
Tribunal, and neither is a short-term project. Roman or Levant Tribunals to send magi to This chapter includes three covenant sites,
These goals require established, populated sites establish a presence in the area. Covenants so if the troupe wants to get straight into the pol-
known and accessible to Redcaps, and demand may have other reasons for seeking the Her- itics, they could put non-player covenants on all
political interaction to acquire support, driving metic frontier. To a covenant tired of political these sites, and found their own covenant else-
player magi to seek out or attract neighbors. maneuvering or bitter about the limitations of where. Alternatively, they could found their own
The covenant sites described in this established tradition in a Peripheral Code, the covenant as the first Hermetic presence along
chapter do not, officially, contain covenants idea of establishing an unsupervised covenant the Nile, and then sponsor further foundations.
in 1220. No magi are described, but charac- may seem very attractive. In either case, the covenants need to meet
ters whom magi might recruit, and resources as a Tribunal, and find a sponsor to present their
that they might find, are given in detail, to case at a Grand Tribunal, either 1228 or 1261.
make it as easy as possible for storyguides to To Redraw the Map There would inevitably be political opposition
turn them into full covenants, or for troupes to the creation of a new Tribunal from some in
to found their own homes, if desired. A new covenant wishing to join and ex- the Order, but other magi could be convinced
pand an existing Tribunal must be known to to offer their support. The player magi need
either local members of House Mercere, or to keep all the magi of the Nile committed to
To Scour the Past members of the Tribunal the magi wish to join, the plan, and defend all the covenants from
and who must be able to contact the covenant enemies, as the scheme cannot succeed if there
For troupes hoping to loot through tombs in good time (Houses of Hermes: True Lineages, page are not enough covenants in the region.
and seize the magic they believe simply waits 49). The covenant must also meet any specific In such a saga, covenants would need
to be claimed, it may be best to have no other requirements for membership dictated by the to survive the Fifth Crusade, currently in
covenants in the region. If, as the saga pro- Tribunal’s Peripheral Code. Damietta, the rigors and machinations of
gresses, the troupe decides that they would Inter-tribunal disputes, such as border any who might want to prevent a new Tribu-

127
Lands of the Nile
nal from being established, and, if your saga
follows history, the Seventh Crusade, which
attacks Egypt again from 1248 to 1254. Op-
ponents might include local (and previously
unknown) eremites and Moorish sahirs who
wish to keep politics and the greater reach
of the Order from North Africa and Egypt,
treasure hunters intent on looting what they
can find and bringing it back to covenants in
Mythic Europe without interference, or magi
of other tribunals hoping to prevent the cre-
ation of a new delegation capable of raising is-
sues and voting on matters at Grand Tribunal.

Siwa Oasis
Well-suited for magi interested in explor-
ing the mysteries of the deserts and Egypt,
Siwa Oasis provides an isolated base of opera-
tions which is in Egypt, but sufficiently distant
to be ignored by the politics of Cairo and the
surrounding cities. It has a Magic aura of 3.

History
It was once the oracle of the Carthaginian
Establishing the Covenant Bedouin tribes, who are nomadic and do
not worry about the site. They may cause
and Garamantian god Ammon, and the site trouble from time to time, but not enough
of a pilgrimage of Alexander the Great, and This section gives a series of story seeds to merit a covenant Hook, unless the troupe
people have lived at Siwa Oasis for nearly two showing how player magi could take over decides to make conflict with the Bedouin a
thousand years. However, as time progressed, the buildings and establish the covenants, more important feature of the saga.
even the great oracle slowly went into de- recruit grogs, discover the vis sources, and Poverty (Minor Resources Hook): The
cline and eventually no priests maintained the learn how to harvest the vis sources. oasis community survives by trading dates
temples, a process hastened by Justinian’s de- and charging rest fees to caravans. This
cree in 532. The people there weathered the provides enough to sustain the population
conquering wave of Bedouin tribesmen which
washed over North Africa to establish the
Boons & Hooks and maintain repairs, but it doesn’t buy Ve-
netian glassware for laboratories.
great caliphate in 708, and stood as an island Multiple Sites (Minor Resources Hook):
within the sea of Islamic culture. They did not The covenant site is described through the Laboratories may be established at three dif-
convert to Islam until late in the 12th century, following Boons and Hooks, further details of ferent sites and the village of Siwa proper.
and kept an insular culture, protecting their which can be found in the Covenants supplement. Road (Minor Site Hook): Siwa Oasis is
way of life and the oasis. While not a proper castle in the Euro- en route to Alexandria and Cairo for caravans
The number of people living at the oasis on pean sense, Siwa is sufficiently enclosed and traveling in and out of the Great Desert to
a permanent basis dwindled, until roughly seven gated to act as a fortress against all but the the west on the Garamantian Road. These
families numbering approximately 200 people most overwhelming forces and those bear- caravans regularly stop at the springs of the
remained in 1200. The forty adult men of the ing heavy siege engines. Its salt mud hardens oasis to rest and recuperate. Some travelers
group decided they could not securely hold the into cement-like bricks, and the residents pass through Siwa on their way to Mecca.
village at the ancient oracle temple, and con- build upward, their homes creating a sort Tribunal Border (Major External Rela-
structed a new fortified village at the current site. of casement wall and ringworks. In most tions Hook): Siwa’s location in Egypt puts
The members of this community still keep the places, this would qualify for the Castle and it outside of normal Tribunal boundaries. Is
date palm orchards and gardens they previously Ringworks Hooks, but in Siwa, the powers part of the Roman Tribunal? The Levant Tri-
held, but have a safer home within Siwa’s gates. near enough to be threatened by it are the bunal? The Theban Tribunal? Or will it be

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Lands of the Nile

a part of something it completely different? very large rock. It has a Magic aura of 3 and building nearby, close to the cliffside.
Unsafe (Minor External Relations Hook): is surrounded by approximately a dozen Peasants (Free Residents Boon): The Si-
Crusaders. Moors. Deserts for days in any direc- smaller structures in various states of repair. wan villagers are hardworking men and women.
tion. Raiding Berber tribesmen. Thirst. Starva- A small brick watchtower is here, a partial Capable with simple weapons, but not disci-
tion. Blazing sun. Need we go on? Only the most brick wall, and Alexander’s Stele. A deep plined warriors, the men live on a rough frontier
desperate or driven Redcap visits Siwa Oasis. well is cut into the rock at the bottom of a where raiding tribesmen are commonplace.
Difficult Access (Minor Site Boon): staircase within the Temple. Strong Community (Minor Residents
It requires eight days’ travel through the Important Building (Minor Fortifica- Boon): The survival of the Siwan villagers
desert, along the Sikkit al-Sultan caravan tion Boon): The lesser Temple of the Ora- depends on their close-knit sense of com-
route to the east, to reach Alexandria. It is a cle of Ammon stands within the abandoned munity. They view most outsiders with
twelve-day journey to the southeast to reach village of Abu Sharef, near the shores of distrust and do not allow any but the most
the inhabited oasis of Bahriyah. Seventy-five the salt lake of Al-Zaytun. It is constructed honored guests to enter the gates of the
leagues to the west, along the Garamantian from well-dressed stone, with walls over a Siwa Oasis village. In the village and among
Road through the Great Sand Sea, is the oa- meter thick in places. It has a Magic aura themselves, they speak the Tamazight lan-
sis of Awdjila. Travel through the Great Sand of 3, with sufficient chambers to act as both guage of the Berbers, but the elders, those
Sea is hard, and many would prefer to go sanctum and laboratory. who deal with caravans, or who venture out
north, to the coast, travel by sea to the vil- Important Building (Minor Fortifica- to trade also speak Arabic.
lages near the ruins of Cyrene, and then trav- tion Boon): Another lesser Temple of the Ungoverned (Minor External Rela-
el the 30 leagues south-southeast to Awdjila. Oracle of Ammon stands in Bilad al-Rum, tions Boon): Although nominally ruled by
Edifices (Minor Fortification Boon): The at the base of a hill near the western edge the sultan in Cairo, no governor or official
Siwa Oasis village rises about two to three sto- of the oasis and the abandoned village of has ever tried to exercise authority here,
ries at this point. Its narrow streets allow for a Khamisah. It is built with well-dressed and the wave of Islamic conquerors failed
single laden donkey to pass. It is impressive and stone, and has a large number of rock-cut to breach the defenses. The inhabitants
imposing, rising out of the sands of the oasis. tombs in the nearby hill, as well as several consider themselves independent.
Important Building (Minor Fortifica- ancient quarries. This rectangular temple With seven Boons and seven Hooks,
tion Boon): Built from cut stone, the temple also enjoys a Magic aura of 3 and has three there is room for Siwa to be customized by
fort of the main Oracle of Ammon stands at grand halls that could act as both sanctum magi living there by adding a balance of
the abandoned village of Aghurmi, atop a and laboratory. There is a single brick out- Boons and Hooks. Those troupes looking

129
Lands of the Nile
for additional Hooks might consider Castle, The sheikhs, seven to ten wealthy land- fire kept there for the whole of the village
as discussed earlier; the minor version of owners and elders of the families who guide the to light their household hearths.
Natural Disaster, where locusts attack the community, act as a council, overseeing affairs.
date palm harvest; or the minor version of The zaggalah (singular “zaggal”), are the
the Site Hook: Regio, where a version of the “club-wielders,” the young men of ages twenty Companions
temples exist within a Regio the magi have to forty who do not sleep inside the village
not fully explored or even discovered yet. walls, but enter in emergencies or during the Potential companions at Siwa Oasis in-
day. They work the fields and deal with travel- clude a Folk Witch or a Berber treasure hunter.
ers, remaining a part of the village but outside it
Potential Covenfolk until they marry. The new family’s home is then
added atop the walls of the village. Aznag ag Tannan
The khadim are the special guard of the
The inhabitants of the fortified vil- Sheikhs. They are drawn from the zaggalah A renowned and capable Berber treasure
lage of Siwa could act as the covenfolk for and not permitted to marry until they are hunter, Aznag specializes in surviving the rig-
Siwa Oasis covenant. Roughly 220 people released from service. Their employment is ors of traveling in the desert, locating ruins
live here in seven families, and the major- renewed each year and they also help en- amidst the sands and returning to civilization
ity only recently converted to Islam. Many force the laws of the village. with the trinkets and objects men desire. He’s
might still cling to pagan beliefs, or there Other notable inhabitants include the a canny and slick operator who works hard to
might be an odd holdout. They keep the old wise women who help maintain the never reveal the secrets of his methods.
gardens and date palm orchards and collect homes and keep the village’s stories or the
rest fees from caravans that pass through. firekeeper, an old man chosen to monitor
They have three primary divisions. not only the primary gate, but tend a small

Story Seeds
Story Seed: accept a new custodian, like the recovery of a Story Seed: Filling the Coffers
Sometime Lords of Siwa lost idol or the restoration of an ancient rite.
While some wizards could resort to force to Fortunately, identifying and harvesting
Bedouin raiders occasionally attack the destroy the spirits and claim the space, there several of the Siwa Oasis vis sources only
oasis, raiding the fields in an attempt to cap- could be many reasons why the sites are better requires interacting with the town elders, to
ture women, livestock, goods, and supplies. with their magical occupants left unharmed, learn the folkloric traditions and legends of
Should the magi arrive while a particularly such as laboratory augmentations, potential the different places associated with strange
vicious attack is underway, the elders of Siwa guardians, or laboratory assistance. happenings. Unfortunately, magi tend to
might be willing to enter into an agreement have problems interacting with people so-
with the wizards, in exchange for the recov- cially, and even those who enjoy the Gentle
ery of their kinfolk and a promise of future Story Seed: Gift must earn the stories from the town
protection. This desert tribe is different, A Turb From Without sheikhs through magical interrogation, so-
however. The raiders entered into their own cial interaction, or good-natured bartering.
bargain with a sahir, or perhaps even a cor- If the magi wish to avoid dealing with the This process might involve acquiring luxury
rupting and bloodthirsty demon. Saving the repercussions associated with the inevitable goods from Cairo and Alexandria, proving
people of Siwa means finding them before the deaths of the Zaggalah while serving as grogs, the magi have truly accepted the Siwan
tribesmen’s patron claims them for its own ap- then the wizards may seek to recruit from the customs and culture, or resorting to Men-
petites. The adventure’s antagonist need not Zenata Berber tribesmen who range around tem trickery. Alternatively, the wizards may
fight to the death, but instead might become a the oasis. These rough men desire goods, choose to discover these sites on their own,
thorn in the side of the future covenant. wives, and excitement, and they are very fa- spending seasons traveling from place to
miliar with the kind of grim and dangerous place and experimenting with each one, or
lifestyle which is associated with living by interrogating local spirits and ghosts to un-
Story Seed: the sword. Securing the services of their host cover the methods associated with collect-
Locating Laboratories means keeping them paid, but also occupied. ing the specific pawns of vis. This process
If left bored and underutilized, they are likely has the added benefit of making the magi
Potential laboratory sites might require to take to raiding passing caravans or travelers, more familiar with the oasis, but doesn’t
liberation before the magi can establish them which could very quickly draw unwanted at- have the same potential to strengthen their
for research. Old ghosts, desert spirits, or tention from the sultan in Cairo. Stories asso- relationship with the Siwan elders.
bound jinn could all linger in spaces once used ciated with turb are more probably associated
by pagan hierophants or Gifted sahir. Unquiet with the consequences of their more reckless
entities, they require some service before they members getting into trouble due to inactivity.

130
Lands of the Nile
Grogs the Berbers requires an initial show of force, the community means there are few crafts-
a promise of regular spoils, and delivery of men available, and its close-knit culture
The grogs for Siwa Oasis can be drawn that promise. A careless covenant might find means outsiders remain generally unwel-
from two groups, either from the thirty young themselves with a reputation as the kept wiz- come. When a need arises for hard goods the
men who comprise the zaggalah within Siwa ards of a bloodthirsty tribe, rather than the people cannot make themselves or barter for
village, or the Berber tribesmen of the Zenata allies of capable desert nomads. with passing caravans, they send a merchant
confederation who live in the local area. It’s to Cairo or Alexandria to acquire the item.
important to note that “Berber” is a term used
by outsiders; they call themselves Imazighen, Specialists and Other Covenfolk
or singular Amazigh, which means “Free Peo- Specialists
ple” in their native language of Tamazight, us- Siwa Oasis operates as a sort of cross
ing the Tarifit dialect. between a Manor and Farm, and a Grand While there are craftsmen in the village,
Utilizing the zaggalah keeps the num- Castle (see Covenants, pages 45–46), in the magi would need to recruit true special-
ber of agreements maintained by the cov- that it maintains many date palm orchards ists from elsewhere. The community’s herds-
enant to a minimum, but means weakening throughout the oasis but the village itself is men maintain several flocks of 20 to 30 goats
the defending force and reducing the num- a fortified structure capable of withstanding and modest stables of camels. Feel free to ad-
ber of available field hands when taking serious onslaughts. However, the nature of just these numbers as desired by the troupe.
grogs on adventures. Additionally, these are
the unmarried sons of Siwa village. Their
deaths abroad will not be viewed favorably.
Striking a deal with the more martial
Aznag ag Tannan
and capable tribesmen gives the covenant a Characteristics: Int 0, Per +1, Pre 0, Com Dead (21+)
force of fifty-five warriors, each with two to +1, Str +1, Sta +2, Dex +2, Qik +1 Abilities: Animal Handling 2 (cam-
three camels. They know the local region and Size: 0 els), Arabic 3 (slang), Area Lore:
make their living by raiding caravans, attack- Age: 32 (32) Egypt 3 (ruins), Area Lore: North
ing pilgrims, and selling loot and slaves in the Decrepitude: 0 Africa 3 (ruins), Athletics 2 (run-
markets when they need something. They Warping Score: 0 (0) ning), Awareness 3 (spotting am-
camp among the springs which feed into the Confidence: 1 (3) bushes), Bargain 3 (hard sell), Brawl
large salt lake of Al-Zaytun. Any bargain with Virtues and Flaws: Mercenary Captain; 4 (dodging), Carouse 2 (gam-
Clear Thinker, Improved Characteris- bling), Charm 2 (guards),Folk Ken
tics, Intuition, Luck, Tough, Warrior, 2 (customers),Guile 2 (lying about
New Hook: Well-Traveled; Enemies (Rival Tribe),
Greedy (Major); Infamous, Missing Ear.
where he has been), Leadership 3
(organizing attacks), Ride 4 (cam-
Multiple Sites Personality Traits: Greedy +6, Pragmatic els), Single Weapon 4 (long sword),
+3, Stoic +2 Stealth 4 (in open desert), Survival 4
Multiple Sites (Major/Minor Re- Reputations: Merciless Warrior 4 (Des- (finding water), Tamazight 5 (Tarifit
sources Hook): erts of Egypt and Libya), Finder of dialect), Thrown Weapon 3 (sling)
With important facilities estab- Lost Treasures 3 (Berber Tribes), Equipment: Dagger, desert clothes, quilted
lished at several different sites, the Hard but Fair 3 (Siwa Oasis) armor, long sword, sling and stones;
covenant must decide whether they Combat: three camels, digging implements, gear
wish to allow certain areas to operate Dodge: Init +1, Attack n/a, Defense +6, for camping and traveling in the desert
without the protections of the Aegis, Damage n/a Encumbrance: 1 (3)
enact the ritual either individually and Fist: Init +1, Attack +4, Defense +5, Appearance: Aznag wears the flowing
exchange tokens, or perform the ritual Damage +1 clothes appropriate to a traveler of
several times on the same day. Leaving Kick: Init 0, Attack +4, Defense +4, Dam- the deserts. He is never without his
portions of the covenant outside an Ae- age +4 sword and dagger.
gis means they might be harassed by su- Bludgeon: Init +1, Attack +6, Defense +5,
pernatural elements seeking to oppose Damage +3 Aznag likes eating well, riding hard,
the covenant. Multiple instances of the Sling: Init –2, Attack +5, Defense +5, and living well, and he’s realized the
Aegis require more vis and mean either Damage +5 best way to enjoy that lifestyle is to take
someone’s sanctum remains unpro- Long sword: Init +3, Attack +9, Defense it from others with the least amount of
tected longer while the other rituals are +6, Damage +7 danger to himself. This usually means
being performed, or there are a larger Soak: +6 looting old ruins and graves, acting as a
number of tokens in circulation, which Fatigue Levels: OK, 0, –1, –3, –5, Un- guide, or the occasional spot of banditry.
increases the opportunities for theft. conscious He has a group of seven cousins who
For the major form of this Hook, there Wound Penalties: –1 (1–5), –3 (6–10), look to him as a leader, and he acts as a
are five or more sites requiring protection. –5 (11–15), Incapacitated (16–20), captain to their group.

131
Lands of the Nile
Servants Life at the Oasis across at its narrowest point in the west,
18.5 miles across at the widest point in
The rest of the Siwan villagers main- the east. The plateau drops down almost
tain the fields and the daily operations of Everything in this section is subject to 500 feet to the oasis floor. There are sev-
the village. Even children as young as seven change once the magi set up a covenant here. eral small salt lakes. The largest salt lake,
help with gardens and date palm orchards. al-Zaytun, is three miles wide and stretches
diagonally along the depression floor for 18
Income and Supplies miles, fed by numerous freshwater springs.
There are no fish in these bodies of water;
The Zaggalah Relatively poor, Siwa Oasis acquires
manufactured supplies from the proceeds of
the water is sterile. The oasis is a great
patchwork of desert terrain and rich swaths
seasonal palm date sales in Cairo and Al- of date palms, springs, and light foliage.
The zaggalah commonly maintained exandria. It lacks the manpower to render The fortified settlement of Siwa is near
same-sex partnerships among their num- salt from the lakes, and salt often arrives via the oasis’ center. Nearby is the conical hill
ber. This behavior did not prevent them caravans, reducing the need for local salt of Jabal al-Mawta.
from marrying wives and the Siwa com-
production.
munity openly accepted their relation-
ships as unremarkable. This greater level Main Structures
of intimacy adds complications when us- Life at Siwa Oasis
ing the zaggalah as grogs. This is not sim-
Built in 1203, the walled village of Siwa is
ply because the wider world usually reacts
poorly to such devotion between men, The insular culture of Siwa Oasis is fairly called “Shali” by its inhabitants. The main ora-
but because casualties gain significant simple. The people grow dates, some olives cle temple at Aghurmi is about 3 miles to the
poignancy, potentially driving a zaggal and wheat, keep small herds of goats and east of the main settlement. The lesser temple
to despondent, self-destructive behavior; camels, trade with passing caravans, and live at Abu Sharef is 28 miles to the east, on the far
dangerous attempts to rescue or aid oth- their lives. They brew a drink from the heart shore of the Al-Zayat salt lake, in an abandoned
ers in combat against impossible odds or of date palms, called lagbi, which is intoxicat- and crumbling village. Abu Sharef is generally
in acts of great bravery; or simply result ing when it ferments. considered the easternmost edge of the oasis
in horrible depression, as they grieve their The men shave their heads and the wom- community’s territory. On the western edge of
fallen love. en wear elaborate silver jewelry while keeping the depression, 13.5 miles from Shali, are the
their hair in tiny braids. Both sexes wear flow- crypts, quarries, and the temple at Bilad al-Rum.
ing clothes fashioned from fabrics brought from
Story Seed: Cairo or through trade. Occasionally a Bedouin
The Turb From Within or Berber tribesman or woman joins the com- Outlying Buildings
munity through marriage, but otherwise, inter-
The zaggalah are the most famil- actions are very limited due to the unique dialect There are numerous small structures scat-
iar with outsiders, often dealing with of Tamazight (Siwan) spoken here. (Scores in tered throughout the depression. These are
those who seek to trade with the oasis Living Language: Tamazight are considered one usually mud brick houses consisting of one or
or purchase supplies from them. They less unless Siwan is the specialty.) two rooms in various states of disrepair.
understand prosperity and what it can
bring. Additionally, these are adventur-
ous young men, who might be persuaded
by fantastic stories and the promise of The Site External Relations
excitement, and who might be easier to
deal with, given the wizards have likely
Siwa Oasis has four potential sites for lab- The remote oasis does not really have ex-
just made an arrangement with their town
oratories and infrastructure, and a functioning ternal relations before the magi arrive, but par-
elders. Negotiating with them, offering to
covenant requires at least two. These consist ticular entanglements are particularly likely.
support them on an occasional retributive
of Siwa Village, and any one of the follow-
attack, or presenting the opportunity to
see the wider region and return flush with ing: the main oracle temple at Aghurmi, the
lesser temples at Abu Sharef in the east, and The Sultan Al-Kalil
wealth might be enough. However, such
negotiation is certain to require a proof of the lesser temple at Bilad al-Rum in the west.
not only the magical prowess of the magi, The sultan of Egypt considers Siwa Oa-
but a demonstration of the magi’s sincere sis to be a part of his realm, but does not
consideration for the zaggalah. In the Environment feel the resources necessary to exact taxes
harsh environment of the Great Desert, from it would be worth the time or man-
trust is nearly as important as water. The oasis itself is a large depression, power spent bringing the population into
some 50 miles long, and about 5.5 miles submission. The establishment of a cov-

132
Lands of the Nile
enant might change that assessment, but he
currently has his hands full with the Fifth
Resources Vis Sources
Crusade in Damietta. To the people of Siwa There are four vis sites immediately
Oasis, he is just another distant ruler with The following resources are available to available to Siwa Oasis:
no more authority than the sultan in Mar- a covenant on this site.
rakesh. Alexander’s Camp
4 Herbam per year 20 points
Income Sources Alexander’s Stele
Nomadic Tribesmen 6 Vim per year 30 points
Siwa Oasis derives part of its income Crypts of Jabal al-Mawta
Siwa Oasis occasionally deals with from the date palm harvest, which is then 5 Corpus per year 25 points
raids and harassment from Berber and Bed- sold to caravans passing through the oasis Spring of the Sun
ouin tribes looking for loot or supplies. or in market at Cairo or Alexandria. This Either 6 Aquam or 6 Ignem 30 points
This diminished with the construction of provides 20 Mythic Pounds per year.
the walled village, and would probably The other source of income comes
stop completely should word spread about from barter and rest fees gathered from
Alexander’s Camp
magi in residence. However, if Siwa be- passing caravans. This provides the equiv-
comes obviously prosperous and wealthy, alent of 20 Mythic Pounds per year in 4 pawns of Herbam per year
its success would draw the attention of gold, hard goods, exotic goods, and mis- This small, yet lush and verdant spring,
greedy opportunists. cellaneous materials. is surrounded by tall, fruitful date palms.
The vis from this site can be collected by
cutting the first fronds to sway in the breeze
on the Ides of February, the anniversary of
Alexander’s arrival at the campsite. A pair of
Gwafa crows are often seen at this location; legend
says that they are the same crows which led
Characteristics: Int 0, Per +1, Pre 0, Com Area Lore: Egypt 3 (oases), Area the ancient emperor to Siwa across the des-
–1, Str +2, Sta +2, Dex +1, Qik 0 Lore: North Africa 3 (trade routes), ert. There is a Magic aura of 2 here.
Size: 0 Athletics 2 (running), Awareness 3 This source costs 20 Build Points.
Age: 23 (23) (standing on guard), Brawl 4 (kick-
Decrepitude: 0 ing), Carouse 2 (remaining sober),
Warping Score: 0 (0)
Virtues and Flaws: Covenfolk; Tough,
Ride 4 (camels), Single Weapon 4
(long sword), Stealth 4 (in open Story Seed: Getting
Warrior, Well-Traveled; Ability Block
(Languages), Reckless, Social Handi-
desert), Survival 4 (finding water),
Tamazight 5 (Tarifit dialect), Thrown
Slaves
cap (Inconsiderate of language diffi- Weapon 3 (sling) At first, recruiting grogs for Ikhmin-
culties) Equipment: Dagger, desert clothes, di’s covenant may seem like a very sim-
Personality Traits: Brave +3, Reckless quilted armor, long sword, sling and ple process of purchasing them from
+3, Loyal +2, Subtle –2 stones; three camels, gear for camping slavery. However, this has the result of
Combat: and traveling in the desert making the covenant appear very rich.
Dodge: Init 0, Attack n/a, Defense +4, Encumbrance: 0 (3) Such a site then seems ripe for plunder-
Damage n/a Appearance: Dressed in the flowing ing by raiders, extortion by bandits, or
Fist: Init 0, Attack +5, Defense +4, Dam- clothes appropriate to one familiar even worse, pressure from local lords
age +2 with journeys into desert, he presents for additional tax revenue. Magi might
Kick: Init –1, Attack +6, Defense +4, an imposing figure upon his camel. find conducting their own liberation
Damage +5 Up close and in a peaceable setting, raids to be more productive, though
Sling: Init –3, Attack +5, Defense +3, Gwafa’s youth and ready smile shows. more dangerous, as they hunt and then
Damage +6 Unable to pick up other languages, strike out against groups of Nubian,
Long sword: Init +2, Attack +12, Defense Gwafa’s interactions with those unable Berber, or Bedouin slavers. Many slaves
+6, Damage +8 to speak Tamazight are difficult. He might simply use the opportunity of
Soak: +3 thinks he’s quite funny, however, and just such raids to make their escape, while
Fatigue Levels: OK, 0, –1, –3, –5, Un- because someone doesn’t speak his lan- some might be willing to repay the cov-
conscious guage doesn’t mean they won’t appreci- enant with a term of service. Should the
Wound Penalties: –1 (1–5), –3 (6–10), ate his sense of humor. He still tells jokes magi make such attacks too frequently,
–5 (11–15), Incapacitated (16–20), when assisting as a guide, even if no one then the slave expeditions are likely to
Dead (21+) else understands them, and finds other send more heavily armed expeditions,
Abilities: Animal Handling 2 (camels), people’s frustration entertaining. possibly with supernatural support.

133
Lands of the Nile
Alexander’s Stele of the Dead” is a series of ancient tombs cut
into the side of a tall, conical hill. The tombs
Story Themes
6 pawns of Vim per year consist of one or two chambers, dating back
Raised by Ptolemy as compensation for to the ancient dynasties of Egypt. On the Siwa Oasis lends itself naturally to sev-
preventing Alexander’s body from being in- winter solstice, the vis collects in a lone skull eral kinds of story.
terred at Siwa, this tall standing stone pierces left in a tomb faced with two pillars with co-
the sky next to the main temple of Ammon, bra-headed cornices. Should the tombs ever
in the old village now called Aghurmi. The be emptied of mummies and human remains, Covenant Themes
vis is collected by placing a prism, gemstone, this source ceases to exist. The Berber tribes-
or piece of glass atop the stele, to be hit with men like to look here for undiscovered tombs Siwa Oasis provides an excellent location
the light of the rising sun on the Ides of Feb- to loot. There is a Magic aura of 2 here. to pursue stories of exploration, delving into
ruary. There is a Magic aura of 3 here. This source costs 25 Build Points. the secrets of the deserts, the native tradi-
This source costs 30 Build Points. tions, and the lost ruins. Its remote location
reduces its exposure to the mundane aspects
Spring of the Sun of the region, allowing stories to easily focus
Crypts of Jabal al-Mawta on fantastic elements, or to provide a distant
6 pawns of either Aquam or Ignem per year safe haven, where the magi can regroup and
5 pawns of Corpus per year This deep and clean spring lies very near plan when political interaction with the ca-
Carved into the rocky hillside, “The Hill the temple at Aghurmi. It is called the Spring liphate and the crusaders interferes with their
of theSun due to its curious behavior. The machinations. However, this remote location
waters of this spring grow cooler and more also allows for themes of scarcity and survival;
Story Seed: pleasant as the day progresses, such that at
the hottest point of the noon day sun, the
what initially felt like comfortable solitude
can quickly become dangerous isolation as
New Landlords pool is crisp and refreshing. Then, as the day human opportunists or supernatural predators
ends, it grows more tepid and warmer, until it decide the covenant looks like easy prey.
The eparch of Nobatia has obligations fairly boils at midnight. On the full moon be-
to the sultan of Egypt based on the terms tween the end of October and the beginning
of the Baqt. To help offset these needs, he of November (corresponding to the ancient The Crusaders Come Calling
might be willing to grant the magi ruler- festival of Thesmophoria), the vis of this site
ship of Ikhmindi in exchange for regular can be gathered by collecting the water in an In your saga, the Fifth Crusade may not be
payments of either gold or slaves. Such an amphora at either noon or midnight. Vis must willing to remain ensconced in Damietta until
arrangement requires negotiating with the be gathered at one time; vis gathered at noon 1221. To open an additional front against Sul-
eparch, the spiritual and temporal ruler is Aquam, while vis gathered at midnight is tan Al-Kamil and to better reinforce their pow-
of the area, considered the equivalent of Ignem. There is a Magic aura of 2 here. er base, they send a contingent to Siwa Oasis in
a metropolitan bishop within the Coptic
This source costs 30 Build Points. order to gain another local source of supplies.
church. This position means the eparch
The size, strength, resourcefulness, and
is likely protected by strong Magic Resis-
Divine protection of this contingent help
tance from either Commanding Presence
(See Realms of Power: Divine Revised, page 42)
New Hook: Fragile determine if this is a simple story of routing a
or a relic, as well as Divine agents, and Vis Source
able to negotiate with the magi from a po-
sition of some strength. Fragile Vis Sources (Major/Minor Story Seed: The
The player magi could learn of this
possibility if they arrive at Ikhmindi at the
Resources Hook):
One of the covenant’s vis sources
Past of a Slave
same time as the eparch’s tax collectors, that creates four or more pawns of vis Additionally, defeated armies were
watching as the residents of the fortress- has an aspect which makes it vulnerable often sold en masse into slavery; the lot the
village explain their current dire circum- to degradation. Should something dam- magi recently purchased contains a gener-
stances and inability to pay the required age a specific feature of the site, the van- al or tribal prince concealed among their
taxes. By accepting responsibility for this dalism causes the vis source to stop gen- ranks. This mundane leader could attempt
obligation, and delivering it personally to erating. If the damage can be reversed, a rebellion or coup from within, or offer
the eparch, they might convince him to the site resumes production normally. a wide-ranging adventure for the magi, if
invest them as governors of the town, and For the major form of this Hook, they’re willing to escort him home. In a
more or less turn a blind eye to what else there are three or more vis sites which similar vein, lords sold criminals into slav-
occurs there. Depending on the arrange- are fragile. If a site cannot be repaired ery as often as they executed them, and
ments, a visiting quaesitor who begins in- once it is damaged, it counts as two sites. the magi may have bought cutthroats just
vestigating the covenant’s circumstances This Hook might be unknown to waiting to open the gates to confederates
may be less forgiving, however. the members of the covenant. after leaving a subtle signal.

134
Lands of the Nile
mundane army, and dealing with the conse-
quences, or a greater arc as the magi struggle
to defend the covenant and secure its future
against a pious and dedicated force.

Trade Routes

Siwa Oasis lies on the borders of two an-


cient regions likely to be rich in adventure
potential. To the west stretches the Great
Desert and the remnants of the Garaman-
tians and the ruins of Libya. These sites are
discussed in Between Sand and Sea. Addition-
ally, caravans from the Great Desert pass
through Siwa on their way to Cairo, bring-
ing the slave and salt trade to the magi’s very
doorstep. In a sense, the adventure comes to
the covenant on the backs of camels.

Ikhmindi
Ikhmindi is a frontier site where tech-
niques and magics could be tested with
little fear of interference or reprisal. Stand-
ing at the crossroads of trade routes going
through Nobatia to the north, west and
southeast, relatively easy access to the shore
of the Nile means magi can travel back to
civilization when they desire, but their po-
sition beyond the first cataract ensures that
only the most intent visitors come calling.
The site has an aura of 3.

History
Founded by Greek missionaries in the
mid-sixth century, the straight lines and
strong walls of Ikhmindi began as a fortifi-
cation meant to foster conversion to Chris- Establishing the Covenant Boons & Hooks
tianity in the area while providing protec-
tion to farmers who lived cultivating the This section contains story seeds for the The covenant is described through the
slopes and bartering with the caravans on process of establishing a covenant at Ikhmindi. following Boons and Hooks, details of which
the trade route through Nobatia. The struc- can be found in the Covenants supplement.
tures sheltered locals on many occasions, Castle (Major Fortification Hook):
but Ikhmindi was normally unoccupied, Ikhmindi is by no means a European castle,
serving effectively as an unattended cara- but its walls and gates provide protection in a
vanserai until escaped slaves repopulated hard and dangerous region. While Ikhmindi
it ten years ago, joined by nearby families is definitely a refuge against nomadic raiders,
eager to create a community. a large force with siege engines, or a flotilla
of raiding fishing boats could overwhelm its

135
Lands of the Nile
defenses. It measures roughly 360 feet by 300
Tapara feet, with four defined quarters and a large
Characteristics: Int 0, Per +1, Pre +2, Com Soak: +6 church in the center. The eparch of Nobatia
+1, Str +1, Sta +2, Dex 0, Qik +1 Fatigue Levels: OK, 0, –1, –3, –5, Un- might grow concerned or hostile if the cov-
Size: 0 conscious enant becomes too important regionally.
Age: 33 (33) Wound Penalties: –1 (1–5), –3 (6–10), Fragile Vis Sources (Major Resources
Decrepitude: 0 –5 (11–15), Incapacitated (16–20), Hook): Ikhmindi has two vis sources vul-
Warping Score: 0 (0) Dead (21+) nerable to sabotage or vandalism. One of
Confidence: 1 (3) Abilities: Animal Handling 2 (camels), these, the abandoned copper mine, cannot
Virtues and Flaws:Mercenary Captain: En- Arabic 3 (slang), Area Lore: Egypt be repaired if damaged.
during Constitution, Gossip, Improved 3 (oases), Area Lore: Great Desert 2 Poverty (Minor Resources Hook):
Characteristics, Premonitions, Tough, (oases), Area Lore: Nubia 3 (oases), Ikhmindi is remote; even if it can host
Warrior, Well-Traveled; Ambitious, En- Athletics 2 (running), Awareness 2 caravans, these really only come in the
emies (Local Raiding Tribe); Fear (hy- (spotting ambushes), Bargain 3 (hard early spring and late autumn. The revenue
enas), Infamous. sell), Bows 3 (shortbow), Brawl 4 from such camel-trains provides revenue to
Personality Traits: Ambitious +6, Prag- (dodging), Charm 2 (guards),Folk supplement local agriculture and maintain
matic +3, Stoic +2 Ken 2 (customers),Guile 2 (lying repairs. However, it does not cover more
Reputations: Slaver 4 (Nubian freeholds), about where he has been), Leader- expensive aspects of a covenant, like qual-
Capable Merchant 3 (Great Desert and ship 3 (organizing caravans), Nubian ity laboratory equipment.
Nubia), Good Provider 3 (Ikhmindi) 5 (Mahasi Dialect), Premonitions 2 Ringworks (Free Fortification Choice):
Combat: (sensing ambushes), Ride 4 (cam- There is no central keep within Ikhmindi,
Dodge: Init +1, Attack n/a, Defense +6, els), Single Weapon 4 (long sword), making the defensive walls and gates a sort of
Damage n/a Stealth 4 (in open desert), Survival 4 ringworks.
Fist: Init +1, Attack +4, Defense +5, (finding water), Tamazight 2 (Siwan) Road (Minor Site Hook): Ikhmindi is
Damage +1 Equipment: Dagger, desert clothes, on the route for caravans coming out of the
Kick: Init –2, Attack +4, Defense +4, quilted armor, long sword, shortbow Great Desert to the west or from along a
Damage +4 and 20 arrows; three camels, gear for splinter of the Darb al-Arba’in coming from
Bludgeon: Init +1, Attack +6, Defense +5, camping and traveling in the desert
the Slavelands to the south, and headed to
Damage +3 Encumbrance: 1 (3)
the Red Sea to the east and Egypt to the
Long sword: Init +3, Attack +9, Defense Appearance: Tapara wears the clothes
north. These caravans stop at the wells and
+6, Damage +8 appropriate to nomadic tribesman of
walls of the settlement to rest and perhaps
Shortbow: Init 0, Attack +6, Defense +4, the deserts. He always carries a scimi-
resupply a bit before continuing onward.
Damage +7 tar and dagger.
Unsafe (Minor External Relations Hook):

Petros
Characteristics: Int 0, Per +2, Pre -1, Dagger: Init +0, Attack +6 Defense +2, Appearance: Dressed in flowing, light
Com 0, Str +1, Sta +1, Dex +2, Qik 0 Damage +7 trousers and a loose, smock-like cot-
Size: 0 Soak: +4 ton garment, Petros wears a half doz-
Age: 23 (23) Fatigue Levels: OK, 0, –1, –3, –5, Un- en copper bangles on each wrist and
Decrepitude: 0 conscious ankle. He prizes his necklace of cow-
Warping Score: 0 (0) Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– rie shells and a diamond-shaped piece
Virtues and Flaws: Covenfolk; Puis- 15), Incapacitated (16–20), Dead (21+) of green-brown glass. His horn bow is
sant Bow, Tough; Pessimistic, Social Abilities: Arabic 3 (slang), Area Lore: Nubia 2 a family heirloom, his only real inheri-
Handicap (Pagan) (springs), Athletics 2 (hiking), Awareness tance as he is the third of four boys.
Personality Traits: Hard-working +2, 2 (standing guard), Bargain 2 (bartering),
Steadfast +2 Bow 5+2 (short bow), Brawl 2 (dodging), Petros is always on the lookout for a
Combat: Carouse 2 (gambling), Folk Ken 2 (de- potential wife. He thinks Ikhmindi is an
Dodge: Init +0, Attack n/a, Defense +3, termining intent), Hunt 3 (small game), excellent site to start a family and while he
Damage n/a Nubian 5 (Mahasi Dialect), Profession: is very dedicated to its survival, he is con-
Fist: Init +0, Attack +4, Defense +2, Dam- Farmer 3 (terrace farming), Stealth 2 (in vinced Egyptian slavers will destroy it. Un-
age +1 the hills), Survival 3 (finding water) fortunately, he doesn’t always consider the
Kick: Init –1, Attack +4, Defense +1 Dam- Equipment: Dagger, peasant clothes, bow consequences of his actions, and his desire
age +4 and 20 arrows; gear for camping and for a wife often leads him to poach or com-
Bow: Init –1, Attack +13, Defense +8, traveling in the hills mit petty theft from visiting caravans.
Damage +7 Encumbrance: 0 (2)

136
Lands of the Nile
Residents of Ikhmindi must deal with raiding stone. There is no Divine aura here either, Companions
nomadic tribesmen from the desert, slavers, and as there has been no sustained worship for
bandits out of Egypt. This deep into the coun- centuries. This has allowed the natural Mag- Potential companions for Ikhmindi
tryside, the law extends as far as your bowshot ic aura of 3 to reemerge. There are enough include nomadic tribal leaders, local folk
and endures as long as your sword arm. chambers to act as both sanctum and labora- witches, regional inspectors (the equivalent
Edifices (Minor Fortification Boon): tory, but no catacombs underneath. of minor nobility or senior bureaucrats), or
Any structure along the outer wall is aligned Peasants (Free Residents Boon): The vil- even a caravan leader. Those seeking more
with its entrance facing inward, and all are lagers of Ikhmindi are men and women who fantastic companions might find a local Jinn,
at least two stories. The outer-most street know what hardship means. Many are former or Beast of Virtue. Such a creature might find
of the town is actually more of an alley cov- slaves, others have lived this sort of subsis- living inside Ikhmindi difficult, however.
ered by a barrel-vaulted ceiling, connecting tence lifestyle for generations. All men and
to the next ring of houses. This creates a women are proficient with simple weapons,
very impressive, casement-like structure but certainly are not disciplined warriors. Tapara
with over 100 smaller, internal buildings. There are six Boons and eight Hooks se-
Difficult Access (Minor Site Boon): It is lected for Ikhmindi, allowing for some cus- Tapara is an enterprising Nobatian man
a twelve day journey to the northwest across tomization by magi establishing a covenant. who alternates between leading and guiding
the desert to reach the inhabited oasis of Bah- Troupes looking for additional Hooks might caravans, making a decent living for his fam-
riyah. Seven leagues to the north, further if consider the Minor version of Contested Re- ily, which lives safely within Ikhmindi. He’s
following along the winding path of the Nile sources, where nomads or other settlements avoided becoming a slaver directly, but has
river, is the first Cataract of the Nile and the conflict with the covenfolk, or the Minor trafficked in slaves before. He runs caravan
religious settlements surrounding the island of Surroundings Hook: Hermit, representing ventures that tend to keep him from Ikhmindi
Philae. Ikhmindi is built on a peninsular sort a Sufi or Gnostic mystic who lives nearby in spring and autumn, and often spends the
of hill bordered on the east and west by steep and disagrees with the covenant’s use of the hot summer planning and preparing. He rel-
ravines, which limits easy access to a trail churches, or even the Major version of the ishes the cooler winter months, which he pre-
leading down from the pass through the hills External Relations Hook: Beholden, repre- fers to spend with his wife and children, doing
to the north. However, this pass is the route senting the greater demand regional inspec- as little preparation for the spring as possible.
used by caravans, which reconciles this Boon tors have on the site to produce excess food
with the Road Hook. A very rough footpath and goods proportional to the population. A
leads down the south-east ravine wall to some constantly raiding Bedouin tribe might be a Grogs
fishing huts near the river shore. Minor External Relations Hook: Rival.
Healthy Feature (Minor Site Boon): The Additional Boons might include the The potential grogs of Ikhmindi are much
well in the center of town always contains Minor Resources Boon, Hidden Resources, like the covenfolk, eclectic and diverse, as
fresh, cool water, and seems to invigorate the representing unknown materiel in the ruins they are also drawn from some liberated slaves
townsfolk who drink from it. The aura of the of a lost Nubian tomb of antiquity such as and many locals. However, they all share a
site emanates from this well, and it provides gold or non-Hermetic items and texts, or common desire to keep Ikhmindi secure.
all residents who drink from it for a majority from the ruins of the former walled commu-
of the year with a +1 bonus to Aging Rolls. nity of Sabagura (which lies 5 leagues to the
Missile Weapons (Minor Residents Boon): north ),like tools, forgotten supply caches, Specialists and
Nearly all the native, male members of Ikhmin- possibly accidentally abandoned livestock, Other Covenfolk
di are either capable with a bow or possess the or even lost goods hidden inside the cov-
Puissant Bow Virtue. There’s a reason Nubian enant. The Major External Relations Boon, Few specialists and no teachers are
archers are known as “Archers of the Eye.” Autocephelous, would be fitting for this available at Ikhmindi. A religious hermit
Important Building (Minor Fortifications covenant, and eliminate the need to deal might be convinced to act as an instructor
Boon): Fashioned from cut stone, unlike the with regional inspectors, but might indicate for a group he found worthy. Specialists
other freestanding brick buildings of Ikhmin- that the raiders are much worse in this area. might also receive training at either Faras
di, the central church has a high ceiling, four or Qasr Ibrim, about 50 miles downstream.
distinct chambers and a small catacombs,
making it large enough to act as sanctum and
laboratory for two magi. There is no Domin-
Potential Covenfolk Specialists
ion aura here, as there has been no sustained
worship for centuries. This has allowed the The inhabitants of Ikhmindi are an eclectic Specialists useful at Ikhmindi might in-
natural Magic aura of 3 to reemerge. mix of people from all over Africa, the Slave- clude a basketweaver, fishermen, herdsmen,
Important Building (Minor Fortifi- lands, and even some poor souls from Europe. potters, and a smith. There is nearby grazing
cations Boon): The southern church of sufficient to maintain a few small flocks of
Ikhmindi is incorporated into the external goats or camels. The huts near the riverbank
wall, and is constructed from well-dressed provide space for several fishermen to operate.

137
Lands of the Nile
Potters could assist with construction, ensur- ture. The walls are ten feet thick and there are Laboratories
ing strong fired-clay bricks are used to build two watch towers in each side, as well as one
and maintain the tightly packed structures. at each corner of the roughly square structure. Up to three laboratories with attached
There are two land gates, one overlooked by a living spaces may be established in the two
watch tower on the northeastern wall, and the well-built, cut-stone churches and the cen-
Servants other the same on the southwestern wall. Inside, tral church’s small catacombs. If desired, this
buildings are relatively small and tightly packed, could be made into six laboratories, but these
The residents of Ikhmindi form the work- with “streets” truthfully no more than alleyways labs would lack any attached living space.
force responsible for feeding, maintaining, five feet across. A full 15 feet of open space sur-
and operating the community. Within the rounds the central church building, and resi-
walls, this population consists mainly of the dents often gather there to meet or talk. Rooftop Outlying Buildings
women, children, and elderly. Young boys of- spaces are used as well, providing a cooler area
ten assist the fishermen, either on their boats to sleep. Livestock sleep inside the walls, in two The huts near the river’s shore are part
or with maintenance tasks at the riverside stable buildings near the front gate. of the community, but other than the boats,
storage huts. Men who do not serve as grogs nets, and simple tools, there is nothing of
work the few sparse fields along tributary significant value here.
streams together, in order to be safer. Environment

While above the Nile riverbanks and External Relations


Available Resources nestled in the drier surrounding hillsides,
Ikhmindi exists in that sliver of terrain
where the climate transitions from verdant The covenant of Ikhmindi exists in a tu-
There are few resources available at land to harsh desert. It is often hot and dry, multuous and harsh region. Its relationships
Ikhmindi. but the moisture of the nearby Nile allows are tenuous or hostile.
for some irrigation. On rare occasions in
winter, the ravines and hillsides are swathed
Income and Supplies in fleeting cloaks of pre-dawn fog which The Eparch of Nobatia
quickly burn away with the rising sun.
Modest farming, fishing, and livestock The eparch resides in the closest settle-
resources provide for Ikhmindi’s subsis- ment of any significance, Premnis, called
tence, but a covenant would probably rely Main Structures Qasr Ibrim by its former Egyptian occupi-
on Tapara’s caravan operations or other ers, some 50 miles downstream. He escaped
visiting caravans to acquire more exotic or Ikhmindi itself consists of a fortress 360 the occupation of the area by the Abbasid
expensive materials. Limited manufactured feet by 300 feet, with two gates. The main forces and returned to Premnis to resume
goods are carefully maintained. There is portal faces the trail from the southwest, his role when the garrison departed. He
a strong tradition of utilizing everything leading to the caravan route. A smaller, remains the main authority of the region,
available, down to burning dried dung as a northeastern entry is called the Fishermen’s although embattled by the encroaching
fuel source when necessary. Gate, and leads to the narrow path down Bedouin tribes. The eparch’s involvement
to the tributary ravine and the collection of in covenant operations might be pivotal in
fishing huts. A southwestern gate adjoins the a saga focused on forging a Tribunal, but
Life at Ikhmindi courtyard of the second church. The eastern nonexistent in one where the magi seek out
side of the community is built right up to the lost Egyptian and Nubian treasures.
The community is stoically pleasant, cog- edge of the cliff, which drops 15 paces down
nizant of their remote and simple existence to the sandy area along the river. When the
but also aware they are living during increas- Nile floods each year, these lower structures Nomadic Tribesmen
ingly dangerous times. They remain here be- are submerged, and anyone living there
cause, while it is a challenging lifestyle, it is moves up to join the rest of the community. The area is home to nomadic raiders,
effectively free of outside governance. The largest structures inside Ikhmindi but Ikhmindi, while a possible target, is not
are the two churches. About a hundred an obvious one. Thus, the level of interfer-
buildings packed inside the walls. Each ence can be adjusted to suit the desires of
Buildings building is big enough to hold a family, al-
though only about half are occupied.
the troupe.

Ikhmindi is a self-contained community;


nearly everything associated with the commu-
nity lies within the walls of the primary struc-

138
Lands of the Nile

Story Seeds Resources


Story Seed: Any Port... Story Seed: Shipwreck The following resources could be ex-
of a Different Color ploited by a covenant.
Following a terrible storm, the magi
arrive in Adulis to find the potential The dawn brings another vessel limp-
covenant site devastated. Fishing boats ing into the covenant’s docks. This tat- Income Sources
are partially buried on the beach or sub- tered hulk might carry crusaders from an
merged, the pier is demolished, homes unfortunate skirmish in Egypt, pursued Ikhmindi has no real local sources of in-
are badly damaged. Only the lighthouse to the Red Sea before they fled in a sto- come other than fees and barter from acting
seems barely touched. Perhaps a greedy len fishing boat. However, their pursuers as an occasional caravanserai. Since cara-
merchant or an overzealous missionary aren’t far behind, and intend on settling vans only pass through the area during the
hopes to finish the destruction of the vil- accounts with blood. The ship may be spring and late autumn, there are limited
lage to facilitate some new construction. crewed by willing faerie sailors, wishing opportunities for profit and many potential
In order to survive and perhaps have a to reenact stories of survival, rescue and complications associated with a large group
chance to pay their taxes, the community service, for the right bargain. Or the pas- of armed men camping on the covenant’s
elders are willing to negotiate an arrange- sengers might possibly be the remnants doorstep or accessing its well.
ment with the newly arrived Hermetic of a Catholic or Orthodox expedition, The covenant could try to supplement
magi. In exchange for magical assistance seeking to reestablish communications this with its own caravans.
and repair, the residents serve as their between the abuna and the Mediterra-
covenfolk. Their sailors act as grogs, and nean Christian communities. While the
the lighthouse is ceded for sanctums. Ru- messenger or envoy might be dying, his Vis Sources
mors claim the structure is unstable, and message is undamaged and his retinue
the magi must decide if they will per- of hired guards now find themselves far
petuate the charade or find a legal way to The vis sources around Ikhmindi are
from home and without an employer.
secure their rights to the town from the threatened by treasure hunters who might
governor of Adulis. unwittingly damage a site’s vis generation
Story Seed: Vis from Beyond capability by looting a location or vandal-
izing the structure.
Story Seed: Free at Last Long ago, a devout Christian and
member of the village saved it from a visi- Abandoned Copper Mine
Both Adulis and the nearby sultanate of tation of the faerie dragon Ceto, though 4 Rego vis per Year 20 points
Dahlek host large slave markets, fed with it cost the martyr her life. Her bones 3 Terram vis per Year 15 points
slaves from the distant southwestern lands, now lie among the fire coral vis source,
the Great Desert, and even with prisoners perfectly preserved and untouched by Black Sandbar of the Nile
taken in the Levant. A group of European the sea, unlike other objects occasion- 8 Creo vis per Year 40 points
crusaders captured in Egypt might find ally pulled from the waves. The woman
themselves for sale in these distant ports. is venerated as a local saint, though un- Temple Kiosk of Qertassi
Acquiring the group requires a bidding recognized by the Ethiopian church, 7 Imaginem vis per Year 35 points
war with a wealthy merchant who wishes and the bones possess a Faith point. So
to teach the crusaders a lesson by forcing long as they lie in the coral, no vis may
them to work on the mosques being built be gathered. Even if they are removed, Abandoned Copper Mine
to the north, in Massawa. Should the magi the vis does not appear immediately and
publicly outspend the merchant, they draw the individual who recovered the bones 4 pawns of Rego per Year; 3 pawns of Terram per Year
the attention of the bishop of Adulis, who begins to experience dreams and visions. This small warren of tunnels was carved
then wonders why the covenant doesn’t do- The woman’s spirit promises to reveal the
from a hillside along the Wadi Allaqi cara-
nate more either in tithe or through charity. secret of the vis sites and the methods for
van route, about 25 leagues to the east of
If they decide to surreptitiously rescue the harvesting them once her remains are de-
Ikhmindi. A small but exquisite statue of
crusaders from their construction service, livered to the bishop in Adulis, but can
the magi need to deal with the Divine aura Hathor watches just inside the entrance, but
the magi manage this task without draw-
surrounding the mosque construction, and the hieroglyphic seal at its base has been de-
ing more attention to the covenant?
possibly devout guards who monitor its faced. The entire complex is no more than
progress. When freed, some or all of these 300 linear feet of mine. The vis gathers in
crusaders gratefully offer to join the cov- small nuggets of pure copper ore or any min-
enant. ing implements left leaning against the open
seam of metal. The whole system enjoys
a Magic aura of 3, but permanently ceases

139
Lands of the Nile
posit Imaginem vis in the sands which gath-
er around the base of the four internal col-
umns topped with Hathor-faced capitals.
The temple has been somewhat scavenged
for dressed stone, leaving only walls, but
the kiosk, with its sandstone slab roofing,
four internal columns, and twelve external
papyrus-sculpted columns, is mostly intact.
This site has a Magic aura of 3, but does
not generate vis if the Hathor capitals are
removed or damaged. Repairing or replac-
ing the capitals restores production.
This source costs 35 Build Points.

Story Themes
For the covenant established at Ikhmindi,
a number of themes present themselves for in-
corporation into a usual Ars Magica saga. These
themes include survival in a harsh environment,
exploration of a strange land for treasure-filled
tomes, discovery of lost ancient magics, tri-
umph in the face of Bedouin adversity, and the
hope of forging a great covenant legacy.

The Bedouin Storm

Two different and aggressive Bedouin


tribes have decided to demand surrender and
tribute from Ikhmindi. They know of the prop-
erties of the covenant’s well, and want not only
a cut of caravan camping fees, but information
when weak caravans are in the area to plunder.
What might begin as a small demand for
free water or a meal can escalate to tribute
of actual wealth and information, perhaps
even calls for wives or slaves in exchange
for not attacking. Obviously, this threat
must come from a sufficiently large tribe
capable of overwhelming the covenant’s
generating vis if anyone removes the statue. camp, and exploiting it is a simple matter of defenses and harassing its population while
This source costs 35 Build Points. discovering it. There is no Magic aura here. remaining mobile enough that magi cannot
This source costs 40 Build Points. eliminate them without significant effort.
A single tribe might be bought off or
Black Sandbar of the Nile scared away without the ever increasing
Temple Kiosk of Qertassi demands, but these two tribes are also com-
4 pawns of Creo twice per Year peting for their own dominance of the local
When the Nile floodwaters begin to surge 7 pawns of Imaginem per Year area, and so neither is willing to accept less
in June, and when they begin to recede in Twenty-five leagues to the north-east than submission from Ikhmindi.
October, Creo vis is deposited on this remote is a small, abandoned temple, kiosk struc-
sandbar in the form of rich black silt, enough ture, and quarries, all dedicated to Hathor.
to fill two amphorae. The sandbar is two When the powerful haboob sandstorms blow
leagues to the north of the covenant’s fishing through this area, the howling winds de-

140
Lands of the Nile
Lost Tombs and Treasures
Many temples, tombs, and ruins exist along
ries with devout mundane groups or with other
Hermetic magi living as eremites or participat-
ing in regular expeditions from Mythic Europe.
Adulis
the shores and hills bordering the Nile river. Other stories include escaping with trea- In a village to the south of the town of
An entire saga could be devoted to unlocking sures from tomb-regiones before the entrance Adulis, there is a site with a Magic aura of 3.
the secrets and valuables lost to antiquity. In closes while another group attempts the same
this type of saga, magi established at Ikhmindi feat, out-running another group also seeking
worry less about the mundane requirements of
daily survival, either through secured resources
shelter from an impending storm or holding
the shelter from aggressive individuals trying
History
or magical assistance, and focus on uncovering, to enter. The saga would be dominated by the
unsealing, and plundering the hidden caches of acquisition of ancient magical treasures and the One of the communities destroyed in
the pharaohs. Their primary foes will consist of trade or deciphering of those treasures, possibly antiquity by the great, mythical dragon
tomb guardians, resident spirits, and the magical including regular visits to Mythic Europe in or- known as Ceto was later rebuilt, and the re-
beasts bound as sentries. They may form rival- der to sell these prizes. sulting site gained a magical aura and a re-
gio in the deep harbor, just offshore. Where
this regio leads is not known, but it is most
Zerezghi Senai likely associated with the myth of Perseus
and Andromeda.
Characteristics: Int +2, Per +1, Pre +1, Carouse 2 (gambling), Charm 3 (first
Com +2, Str +1, Sta +2, Dex +1, Qik 0 impressions), Dead Language: Ge’ez
Size: 0
Age: 35 (35)
1 (liturgy), Folk Ken 3 (magi), Guile
3 (lying to authority), Leadership 4
Establishing
Decrepitude: 0 (directing crews), Legerdemain 3 (ty- the Covenant
Warping Score: 0 (0) ing knots), Music 2 (working songs),
Confidence: 1 (3) Profession: Navigator 4 (fishing Magi arriving in Adulis must navigate
Virtues and Flaws: Merchant; Ways of vessels),Profession: Sailor 4 (fishing the social environment of the town and the
the Sea; Improved Characteristics vessels), Organization Lore: Covenant surrounding communities to identify the
x2, Inspirational, Warrior, Well-Trav- of the Adulis 1 (personalities),Single village as a potential covenant site.
eled; Curse of Venus, Driven (Going Weapon 4 (axe), Stealth 1 (at night),
beyond Bab-el-Mandeb); Delusion Survival 3 (finding drinking water),
(Sailor’s Superstitions), Missing Eye Swim 3 (underwater diving)
Personality Traits: Outgoing +3, Super- Equipment: Navigator’s Tools, Pack; Boons & Hooks
stitious +3, Brave +2 Leather Armor; Axe
Reputations: Capable Captain 3 (Adulis), A Encumbrance: 1 (4)
handsome scoundrel 2 (Red Sea Ports) Appearance: A wiry and hard Ethiopian The covenant is described through
Combat: man with a thin mustache, losing his the following Boons and Hooks, details of
Dodge: Init +0, Attack n/a, Defense +4, left eye only seems to have enhanced which can be found in the Covenants supple-
Damage n/a his dour but strangely alluring appear- ment and this text.
Fist: Init +0, Attack +4, Defense +3, ance. He wears well-woven garments Dwindling Resources (Minor Resources
Damage +1 and carries a high-quality axe. His Hook): The pearl beds on a nearby island are
Kick: Init –1, Attack +4, Defense +2, hands are callused and strong, and he being poached by a gang of fishermen from
Damage +4 never wears shoes on board his ship. Adulis, the Dahlek sultanate, or a particularly
Bludgeon: Init +0, Attack +4, Defense +3, voracious jinn, who finds them delicious.
Damage +4 Zerezghi Senai is eager to take his Linked Vis Sources (Minor Resources
Axe: Init +1, Attack +10, Defense +5, vessel into the unknown and see the Hook): The fire coral beds and magical
Damage +7 many sights of Arabia and India. He has school of fish are linked. If the magical
Soak: +4 tried the qat leaf on several visits to Ye- school of fish or the fire coral beds are over-
Fatigue Levels: OK, 0, –1, –3, –5, Un- men, and finds it invigorating. Although harvested, then both sites begin to suffer,
conscious an incorrigible romantic, he is never any reducing their vis production by half.
Wound Penalties: –1 (1–5), –3 (6–10), happier than when on-board his ship on Poorly Defensible (Minor Site Hook):
–5 (11–15), Incapacitated (16–20), the open seas, and tends to find more Situated on the shore south of the port, the
Dead (21+) than the occasional pining lover or jeal- site is open to access.
Abilities: Amharic 5 (Tigray), Arabic 4 (Ye- ous husband awaiting with complications Regio (Minor Site Hook): The deep
meni), Area Lore: Red Sea 2 (ports), when he returns to a port. He comes natural, but small, harbor at the edge of the
Athletics 2 (Climbing), Awareness from a long line of ship captains, and site is Ceto’s Well, the site where the great
3 (detecting ambushes), Bargain 3 while none contest his skills, he is bound sea monster dove into the waves and de-
(negotiating sales), Brawl 3 (dodge), by a number of strange superstitions. stroyed the ancient village at this location.

141
Lands of the Nile
This regio opens into the Magic Realm on resin and keep it almost indefinitely. A cov- ty to burst up through the docks and damage
the anniversary of the creature’s attack and enant could sell this substance anywhere the covenant itself from time to time, dur-
during powerful storms. It has three levels, around the Red Sea. ing vicious storms. Such attacks might also
and the innermost allows travel to a part of Unwitting Defenders (Minor External explain why the covenfolk serve the magi.
the Magic Realm very much like the east- Relations Boon): The governor of Adulis
ern Mediterranean, in the Ionian Sea. It is maintains a small, but capable force of some
outside a covenant’s likely Aegis boundary.
Road (Minor Site Hook): Adulis is the end
three hundred men and about fifty cavalry,
as well as three small vessels. These troops
New Hooks and Boons
point for caravans coming out of Nubia to the keep the surrounding region clear of small-
west, or Egypt to the north, and from the Red scale threats and attacks. Linked Vis Site (Major/Minor Re-
Sea to the east. These caravans stop at Adulis to Sailors (Free Resident Boon): The villag- sources Hook):
rest and resupply a bit before returning. ers are men and women familiar with the sea, Two or more vis sites that each pro-
Tribunal Border (Major External Rela- as well as living in an occasionally disputed duce four or more pawns of vis are linked
tions Hook): Adulis’ location means it is out- area. All inhabitants are proficient with simple together with a specific action and location
side any established Tribunal, but within the weapons, but lack any disciplined training. separate from the actual production site. If
sphere of influence of the Levant Tribunal. There are four Boons and nine Hooks the associated condition is not prevented or
Covenants there might take an interest in based on the site, allowing for some cus- performed (depending on how the players
magi established so close to Mecca and Me- tomization by magi establishing a covenant. choose to arrange the association), then the
dina. Additionally, the Muslim rulers who Troupes looking for additional Hooks might vis sites gradually stop producing vis. Their
control the Bab-el-Mandeb make traveling consider the Minor Site Hook: Uncon- rates are halved in the first year, then quar-
beyond the Red Sea a challenging story. trolled Portal, to allow Ceto’s Well to have tered in the second, then stop all together. A
Urban (Minor Site Hook): Residents many entrances and exits to the mundane story is necessary restart production, which
of Adulis must deal with the nearby town and Magic Realm, or the Major Site Hook: recovers over another three years. Generally,
and its governor. While it might have been Monster, to allow the mighty Ceto the abili- an outside party or force has an interest in
a very powerful trading port three hundred
years ago, now it sees far fewer merchant ves-
sels. If the covenant’s ship returns regularly
from beyond the Arab blockade with a rich Ammanuel Alazar
cargo, chances are the local governor, nearby
merchants, or pirates who prowl the Bab-el- Characteristics: Int 0, Per +1, Pre 0, Com 0, Athletics 3 (climbing), Awareness 2
Mandeb will become interested. Additionally, Str +1, Sta +1, Dex +2, Qik +1 (on watch), Bargain 2 (negotiating
should any of the covenfolk become talkative Size: 0 pay), Brawl 3 (dodge), Carouse 1 (gam-
about the research of the magi, it’s possible the Age: 22 (22) bling), Charm 2 (young women), Leg-
bishop in Adulis will investigate for witchcraft. Decrepitude: 0 erdemain 3 (tying knots), Profession:
Warping Score: 0 (0) Sailor 4 (fishing vessels), Folk Ken 2
Healthy Feature (Minor Site Boon):
Virtues and Flaws: Covenfolk; Warrior, (magi), Guile 2 (lying to fathers), Mu-
The cool breezes that blow across the har-
Well-Traveled; Delusion or Fear (Sail- sic 2 (working songs), Single Weapon 4
bor and through the covenant invigorate
or’s Superstitions), Temperate (axe), Stealth 2 (at night), Swim 3 (un-
the residents and help keep away disease.
Personality Traits: Loyal +2, Supersti- derwater diving), Survival 1 (at sea)
They provide all residents who live within
tious +2 Equipment: Pack, Leather Armor, Axe
the covenant for a majority of the year a +1 Combat: Encumbrance: 1 (4)
bonus to Aging Rolls. Dodge: Init +1, Attack n/a, Defense +5, Appearance: A young Ethiopian man with
Important Building (Minor Fortifi- Damage n/a light, linen clothing, a canvas pack, a
cation Boon): The old lighthouse that Fist: Init +1, Attack +5, Defense +4, leather breastplate and a heavy board-
overlooks the harbor is constructed from Damage +1 ing axe. He keeps his hair under wraps
well-dressed stone. There is no Divine aura Kick: Init +0, Attack +5, Defense +4, and carries a smile far more often than
here, as it stands on the edge of the village Damage +4 his axe. He could just as easily blend
and the residents attend the larger church Axe: Init +2, Attack +11, Defense +6, in at a Yemeni port, but his dark skin
within Adulis proper. There are sufficient Damage +7 would draw attention further north.
chambers to provide four sanctums and Soak: +4
laboratories, but this prevents it from being Fatigue Levels: OK, 0, –1, –3, –5, Un- A member of one of the fishing boats,
used as a mundane lighthouse. conscious Ammanuel Alazar has traveled throughout
Secondary Income (Minor Resources Wound Penalties: –1 (1–5), –3 (6–10), the Red Sea area and knows quite a bit,
Boon): The people of the village discovered –5 (11–15), Incapacitated (16–20), despite his youth. While not a seasoned
a hidden copse of myrrh trees in a secluded Dead (21+) warrior, he’s capable in a fight and loyal to
location and managed to keep the site to Abilities: Amharic 5 (Tigray), Arabic 4 (Ye- the covenant and his fellow crewmates.
themselves. They know how to harvest the meni), Area Lore: Red Sea 2 (ports),

142
Lands of the Nile
one or more of the vis sites, and a story is
required to monitor and shepherd the sites
Potential Covenfolk Specialists
through the vis production process. A covenant would have little trouble find-
For instance, the six pawns of animal vis The village has an existing population, who ing specialists. The autocrat might be a retired
produced by magical bees in Iberia require form the obvious initial source for covenfolk. ship captain who had previously encountered
the nearby field of magical wildflowers to Hermetic magi. Other useful specialists in-
bloom by the first day of summer and the bees clude a blacksmith, a carpenter, fishermen,
to visit them. The flowers produce four pawns Companions herdsmen, potters, and a weaver. The area
of Herbam vis. If the field doesn’t bloom on can support a couple small flocks of goats and
time or the bees are prevented from visiting, Suitable companions for Adulis include cara- camels. The docks here offer room for several
perhaps because an early frost damaged ei- van leaders, merchant captains, local equivalents fishermen with their own sloops. The potters
ther the field or the hive, only three pawns of knights or minor nobles looking to advance might assist with construction, creating hard
of animal and two pawns of Herbam vis are their station, jinn, or other supernatural creatures white bricks mixed with crushed coral.
available in the autumn. If the field failed to who made the trip from Mythic Europe.
bloom on time, or nearby villagers unknow-
ingly harvested the pre-bloom buds for mak-
ing ink, or the bees were kept away again by Zerezghi Senai Site
a Bear of Virtue raiding their hive, only two
pawns of Animal and one pawn of Herbam A native ship captain from a long line of The potential covenant site is a village,
would be produced. A third failure of either captains, Zerezghi would love nothing more and thus already has structures and inhab-
would result in the loss of the sites. than to break past the Bab-el-Mandeb and itants. Some of the structures are ripe for
For the Major form of this Hook, four vis see the sights his grandfather told him of in conversion into part of a covenant.
sites are linked by the same associated condi- tales his father assured him were no lies. His
tion. If potential damage to a site is permanent, sailing vessel is quick and well-kept, and he
it counts as two sites. This Hook may be Un- knows the ports of the Red Sea well. Environment
known. The vis sites thus linked must be pur-
chased separately during covenant creation. A dry but coastal environment, the site
Unwitting Defenders (Major/Minor Grogs does not offer easy living, but it is certainly
Resources Boon): not an extreme hardship. Compared to oth-
The covenant’s location is such that most Grogs could be recruited from the er environments further north or across the
mundane defensive duties are performed by an rougher elements of the fishing crews, Red Sea, it is pleasantly temperate, some-
entity which is unaware of the covenant’s exis- brought from Mythic Europe, or hired from what dry, but not dangerously so.
tence. The covenant likely pays some small tax the local area. Any force larger than twenty
for this protection. There is no formal agree- draws the attention of the local authorities.
ment, and the defensive force cannot withstand Laboratories
a serious invading or attacking force, but it does
prevent bandits, pirates, or other opportunistic Specialists and The lighthouse of the village could poten-
groups from harassing the covenant. The cov- Other Covenfolk tially house four laboratories and sanctums. It is
enant cannot directly guide, lead, or otherwise built of rough stones mortared together. If all the
influence this defending force without reveal- Specialists and teachers can easily be laboratories are occupied, there is no mundane
ing its existence, at which time a story should found, due to the size of the town and the lighthouse in operation. When needed, magic
determine if this Boon shifts to become a Local proximity of other communities within the could be used to provide the illumination, but any
Ally (or Powerful Ally, in the case of the Major Red Sea region. laboratory activity suffers a –5 penalty, unless the
Boon) or a Rival/Unsafe Hook. magus is Blind, due to the distraction. A story or
For the Major form of this Boon, the project might be completed by the magi, allowing
covenant is protected by a force that can Teachers the lighthouse to still function, while maintaining
weather a siege or oppose a serious attack- comfortable brightness within the laboratory.
ing force and it certainly pays taxes for this Instructors for Amharic, Arabic, and
protection, but this is factored into expen- Ge’ez, as well as Artes Liberales, are eas-
ditures unless the Poverty Hook is chosen. ily located within Adulis. Other teachers Associated Properties
This force may even possess some form of might be easily brought from nearby ports.
fortification, but the covenant has no con- The islands that support the pearl and
trol over or access to the fortification. myrrh resin resources are neither inhabited,
nor claimed by anyone. A covenant could har-
vest them surreptitiously, but in the long term
establishing formal ownership would be wise.

143
Lands of the Nile

External Relations valued in other lands. The second is a pearl


fishery, hidden in a cove of a different island.
the Linked Vis Site Hook for more details.
This source costs 30 Build Points.

If the magi stay hidden, they may avoid


most external relations. However, being close Vis Sources Storm Flotsam
to a town, discovery brings entanglements.
There are three vis sites immediately available. 6 pawns of Perdo per Year
Twice a year, with the first spring storm and
Sultanate of Dahlek Fire Coral Beds
the first autumn storm, the flotsam and jetsam
6 Vim per year 30 points
washed up under the docks contain three pawns
Magical School of Fish
Should the covenant become known to of vis. This is usually contained in broken bits of
6 Animal per year 30 points
the sultan of Dahlek, he seeks to control the ship hulls, torn netting, and lost floats, but oc-
Storm Flotsam
magi, or blackmail them into an arrangement casionally more interesting pieces arrive.
3 Perdo per Solstice 30 points
where they assist with an attempt to seize This source costs 30 Build Points.
control of Adulis. He has long coveted the
elephants that roam the shores south of the Fire Coral Beds
town, but cannot support the animals on his
island. If the characters learn of this desire,
Story Themes
they may be able to purchase regular safe 6 pawns of Vim per Year
passage through Bab-el-Mandeb with deliv- Growing on the northeast rim of Ceto’s A covenant on this site would have themes
ery of an animal and regular loads of fodder. Well, a ridge of ruby-red fire coral generates of discovery and exploration. Survival is less of
six pawns of vis, which may be safely har- an issue, but Christian magi might experience
vested at a rate of either 1 pawn every two some hardship due to the removed nature of the
Governor of Adulis months, or 6 pawns each year. If it is harvested site, finding it difficult to acquire books. On the
early more than once a year, then its growth other hand, Muslim magi might better manage
The governor of Adulis is strongly influ- is hindered and neither it, nor the magical the distance from Mythic Europe by being able
enced by the bishop who is based in the large school of fish that lives among these beds, to easily access the Levant and Mythic Arabia.
Byzantine church located in the northern generates more than 3 vis until the coral re- Adulis shines best when it serves a purpose spe-
quarter of town. The bishop does not like the mains unharvested for a year to recover. Sev- cific to the magi living there.
idea of wizards in his town, and may convince eral fishermen in Adulis know of this site, and
the governor to attack. If a way can be found their crews consider harvesting raw coral for
to discredit the bishop or replace him with jewelry from it when times become difficult. Pushing the Frontiers
someone more tolerant of the magi, the gov- See the Linked Vis Site Hook for more details.
ernor could accept the presence of the magi in This source costs 30 Build Points. A covenant established in Adulis allows
return for a promise to assist the town in times for the most flexibility of options for a saga
of dire need and regular donations as a sign of wanting to explore a variety of regions, as
their generosity and pious natures. This might Magical School of Fish there is easy access to Egypt, Ethiopia, the
bring its own complications, should any other Levant Tribunal, and Mythic Arabia. Slightly
members of the Order of Hermes visit and 6 pawns of Animal per Year more removed, but still nearby, are the south-
learn of such an arrangement. A large school of yellowtail tang fish eastern Great Desert, and Nubia. For sagas
live in and around the fire coral beds, eating truly wishing to push the frontier, there are
the coral and any food dropped from pass- merchants in Yemen, just beyond the Bab-el-
Resources ing vessels. They are fully twice the size of
usual yellowtail tang, and each one is eas-
Mandeb, who know the routes to the islands
of Soqotra and the wonders of that realm.
ily a meal. The school generates six pawns All this requires is a firm conviction, a steady
The following resources are available of vis, which may be safely harvested at a resolve, and ship to sail.With the promise of
in the area. rate of either 1 pawn every two months, or riches, there are plenty of vessels in Adulis
6 pawns each year. If it is harvested early willing to take the chance, especially if they
more than once a year, then its growth is have a secret weapon on board.
Income Sources hindered and neither it, nor the fire coral
beds where the school lives, generates more
There are two Typical Quality sources, than 3 vis until the fish remain unharvested
each resulting in 100 Mythic Pounds of prof- for a year to recover. Selling these fish at
it. The first is a grove of myrrh trees, hidden market generates extra wealth for the cov-
on the slopes of a nearby island. These trees enant, but it inspires fishermen from Adulis
are bled to produce the high-quality resin so to attempt harvesting them after a storm. See

144

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