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5 JOURNEY
6 spring of life
A4QuestGame thistroy.pl S1/02
Corsys Darksbane RANGE ATTACK: Use
value 6. You do not have to
of HUNTER: During
add +1 to a result
Archer fight in the next space. on

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Setup Adventure sheet icons


1 Print the adventure sheet you would like to play.
START - start of the adventure.
2 Print the hero sheet of your choice.
3 Put 4 dice next to your hero - hero dice. ENEMY - enemy fight. Certain fight - some monsters have a fixed level
4 Put 1 die next to the adventure - adventure die. (without rolling the adventure die). This is a value X under the enemy
5 Place 6 markers on the start values of your hero: icon - corresponding to the value in the table.
Attack - 1, Defence - 2, Health Points - 3, Experience - 0
TRAP - use any hero die. You can avoid it by choosing to rest instead
Crystals - 0, Food - 1
of this action.
6 Put a pawn/meeple/marker next to the first tile of the adventure.
7 Choose one piece of additional equipment visible on your character sheet. HUNT - use 1 hero die and perform the described action on the adventure
sheet at an appropriate value in the hunt table.
QUEST - use 1 hero die. Roll the adventure die and see the results in the table
Turn order on the adventure sheet. The result on the hero die you chose to perform the
You have to do the following 3 steps each turn: quest action does not matter because only the result on the adventure die is
Movement used.
Encounter
SEARCH - use 1 hero die and perform the described action on the adventure
Enemy special action
sheet at the appropriate value in the search table. The search icon can have an
Enemy attacks first
additional modifier. If it appears, simply modify your score with its value.
Time to fight back
Experience SPRING - You do not use a hero die! Re-roll any number of active hero dice.
Action / Rest
2 MOVEMENT - you must exhaust 1 hero die with the result equal to or greater
Hunt
than the value of the movement icon to move to the next tile.
Quest
Search BOSS - boss fight, end of the adventure.

Boss Fight (For the second adventure “Spring of Life” ) - gain 1 food - re-roll 1 active hero die
Fighting the boss looks like the first adventure (check out the general manual) - gain 1 health point - recover 1 used hero die. Re-roll
with the exception of: and move it to your hero dice pool.
the battle only takes 2 phases - gain 1 experience point
before each phase, the monster consumes one of your hero die - - recover 1 used hero die. Set it on
- gain 1 crystal any result and move it to your
discard your active hero die with the highest score. If you do not have
active hero die you lose 1 health point for the lack of die that the boss can eat. zone with the active hero dice.
- gain 1 defence point

- gain 1 attack point ( on the+2) - add 2 to the result


die to use RANGE ATTACK
X - fight an enemy with - you can move your hero
X modifier 1 space forward

FIRST - exchange

JOURNEY
spring of life
S1/02
A4QuestGame thistroy.pl

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