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Krusk: Character Level, Race, & Class Experience
Krusk: Character Level, Race, & Class Experience
STEALTH DISADVANTAGE
+4 Charisma
18 4d8 2d6 damage to one creature you hit with an attack
if you have advantage on the attack roll. The attack
CONDITIONAL
must use a finesse or a ranged weapon.You don’t
need advantage on the attack roll if another enemy
+5 of the target is within 5 feet of it, that enemy isn’t
incapacitated, and you don’t have disadvantage on
CURRENT HIT POINTS the attack roll.
CONSTITUTION DEATH SAVING THROWS
SAVING THROWS
Thieves’ Cant. A secret mix of dialect, jargon, and
9 N
CIE C
+7 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
code that allows you to hide messages in seemingly
normal conversation. Only another creature that
Y
PROFI
✘
RT
EXPE
+3 Insight (Wis)
or whether the people in an area are easy marks or
will provide a safe house for thieves on the run.
✘ +6 Intimidation (Cha) SPEED, SENSES, & CONDITIONS Cunning Action. You can take a bonus action on
+1 +1 Investigation (Int) each of your turns in combat. This action can be
used only to take the Dash, Disengage, or Hide
+3 Medicine (Wis)
action.
WISDOM +1 Nature (Int)
Fancy Footwork. During your turn, if you make a
16 ✘
✘
+5 Perception (Wis)
+6 Performance (Cha)
melee attack against a creature, that creature can't
make opportunity attacks against you for the rest of
your turn.
✘ +6 Persuasion (Cha)
+3 +1 Religion (Int) Rakish Audacity. You don't need advantage on your
attack roll to use your Sneak Attack if no creature
✘✘ +9 Sleight of Hand (Dex) other than your target is within 5 feet of you.
CHARISMA ✘ +7 Stealth (Dex)
18 +3 Survival (Wis)
SKILLS
+4 15 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a
few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a
useful talent, and one that you’re perfectly willing to use for your advantage.
I’m a born gambler who can’t resist taking a risk for a
potential payoff. You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people
Sarcasm and insults are my weapons of choice. away from things that sound too good to be true, but common sense seems to be in short supply when you’re around.
The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment—nothing more than a bit of fat with
a sprinkle of silver dust—can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale.
These marvels sound implausible, but you make them sound like the real deal.
PERSONALITY TRAITS
IDEAL
BOND
False Identity
You have created a second identity that includes
documentation, established acquaintances, and
disguises that allow you to assume that persona.
Additionally, you can forge documents including
official papers and personal letters, as long as you
have seen an example of the kind of document or
the handwriting you are trying to copy.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Rapier 1 2
[Shortbow] 1 2
Burglar’s Pack 1 10
[Leather] 1 10
Dagger 2 2
Thieves’ Tools 1 1
0 0 0 0 0
27 lb / 150 lb 300 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Rapier Shortbow Burglar’s Pack
Weapons Weapons Equipment Packs
Thieves’ Tools
Tools