Professional Documents
Culture Documents
Genesys Talent Tome
Genesys Talent Tome
CONTENTS
Tier 1............................................................................ 1 Tier 4.......................................................................... 27
Tier 2............................................................................ 9 Tier 5.......................................................................... 32
Tier 3.......................................................................... 18
SOURCES LEGEND
GCRB.................................................................... Genesys Core Rulebook SotB..................................................... Android: Shadow of the Beanstalk
EPG......................................................................Expanded Player’s Guide SotC........................................................ Keyforge: Secrets of the Crucible
ROT.............................................................................. Realms of Terrinoth
core Talents
ii GENESYS
tier 1 Bullrush
Tier: 1
ApotheCAry Activation: Active (Incidental)
Tier: 1 Ranked: No
Activation: Passive When your character makes a Brawl, Melee (Light), or
Ranked: Yes Melee (Heavy) combat check after using a maneuver to
engage a target, you may spend aaa or t to use this
When a patient under your character’s care heals wounds talent to knock the target prone and move them up to
from natural rest, they heal additional wounds equal to one range band away from your character.
twice your character’s ranks in Apothecary.
Source: RoT p. 84
Source: RoT p. 84
Challenge!
BAD BreAth*
Tier: 1
Tier: 1
Activation: Active (Maneuver)
Activation: Active (Action)
Ranked: Yes
Ranked: Yes
Once per encounter, your character may use this talent
This talent costs 3 Æmber. Your character may suffer to choose a number of adversaries within short range no
one strain to make a combat check using the following greater than your character’s ranks in Challenge! (a minion
weapon profile: (Ranged; Damage +3; Critical 3; Range group counts as a single adversary for this purpose). Until
[Short]). the encounter ends or your character is incapacitated, these
When you purchase this talent, select one of the fol- adversaries add j to combat checks targeting your charac-
lowing item qualities: Blast, Burn, Disorient, Ensnare, ter and jj to combat checks targeting other characters.
Pierce, Stun, or Vicious. The weapon profile gains the Source: RoT p. 84
chosen item quality with a rating equal to your charac-
ter’s ranks in Bad Breath. In addition, the damage of the Clever Retort
weapon profile increases by +1 for each additional rank Tier: 1
of Bad Breath.
Activation: Active (Incidental, Out of Turn)
d from a combat check your character makes with Ranked: No
this talent may be spend to deplete this talent. This attack Once per encounter, your character may use this talent to add
consists of exhaling a stream of flame or another danger- automatic hh to another character’s social skill check.
ous substance; having bad breath may have other narra- Source: GCRB p. 73
tive effects, at your Game Master’s discretion.
Source: SotC p. 74
Close Combatant
Tier: 1
BouGht info
Activation: Active (Incidental)
Tier: 1
Ranked: No
Activation: Active (Action)
When you purchase this talent, your character gains
Ranked: No
Brawl or Melee (your choice) as a career skill. In addi-
When making any knowledge skill check, your character tion, once per session your character may use this talent
can instead use this talent to spend an amount of cur- to remove j from a melee combat check they make.
rency equal to fifty times the difficulty of the check and Source: SotC p. 74
automatically succeed on the knowledge check with one
uncanceled s (instead of rolling). At your GM’s discre-
tion, your character may not be able to use Bought Info
if the information is particularly sensitive or difficult to
find, or buying it doesn’t make narrative sense.
Source: GCRB p. 72
core Talents
2 GENESYS
Desperate Recovery location, your character cancels a number of uncanceled
h no greater than your character’s ranks in Dugeoneer.
Tier: 1
Source: RoT p. 84
Activation: Passive
Ranked: No Durable
Before your character heals strain at the end of an Tier: 1
encounter, if their strain is more than half of their strain
Activation: Passive
threshold, they heal two additional strain.
Source: GCRB p. 73 Ranked: Yes
Your character reduces any Critical Injury result they
Devourer suffer by 10 per rank of Durable, to a minimum of 01.
Source: GCRB p. 73
Tier: 1
Activation: Active (Maneuver)
Elementalist
Ranked: Yes
Tier: 1
Once per encounter, if your character is engaged with
Activation: Passive
an incapacitated target that is compatible with their diet,
they may use this talent to heal a number of wounds Ranked: No
equal to twice their ranks in Devourer. When your character gains this talent, they must choose
Source: SotC p. 74 one of the following attack spell effects (and the element
associated with it): Fir (fire), Ice (water), Impact (earth), or
Lightning (air). Whenever your character casts an Attack
spell, they always add the chosen effect to the spell without
DisenfrAnCisto* increasing the difficulty. However, they may never add any
Tier: 1 of the other three effects to a spell they cast.
Activation: Passive Source: EPG p. 95
Ranked: No
When you take this talent, your character gains Street- Ensorcelled
wise or Survival (your choice) as a career skill. In addi- Tier: 1
tion, once per session your character may collect a small Activation: Passive
favor from any other disenfrancisto, even if they do not
Ranked: No
owe your character a favor.
Source: SotB p. 45 If your character has at least one rank in a magic skill,
once per encounter, they may use this talent to add a to
the result of their next social skill check.
DueList
Tier: 1 Additionally, this has a passive narrative effect; your
Activation: Passive character’s appearance is subtly enhanced by their magic.
Others do not note it as supernatural, but may be slightly
Ranked: No
put off. What form this enhancement takes is up to you,
Your character adds j to their melee combat checks with your GM’s approval, but it should be based on the
while engaged with a single opponent. Your character magic skill your character possesses (as well as their
adds j to their melee combat checks while engaged with backstory). A character with the Divine skill may always
three or more opponents. be flushed with good health, or their eyes may flash red
Source: GCRB p. 73 momentarily. A character with the Primal skill may be
surrounded by the scent of fresh pine, or their voice may
DunGeoneer* have an intimidating growl. A character with the Arcana
Tier: 1 skill may have their hair tousled by undetectable winds,
or when they wear a hat or hood, their face might be
Activation: Passive
obscured by strangely deep shadows.
Ranked: Yes Source: EPG p. 95
After your character makes a Perception, Vigilance, or
Knowledge (Adventuring) check to notice, identify, or
avoid a threat in a cavern, subterranean ruin, or similar
core Talents
4 GENESYS
Jump Up to another (such as from the cockpit to a gun turret)
Tier: 1 as an incidental. In addition, if your character suffers a
short-range fall (see page 112) from a vehicle or animal,
Activation: Active (Incidental)
they suffer no damage and land on their feet.
Ranked: No Source: GCRB p. 74
Once per round during your character’s turn, your char-
acter may use this talent to stand from a prone or seated mutAtion*
position as an incidental. Tier: 1
Source: GCRB p. 73
Activation: Passive
Knack for It Ranked: Yes
Tier: 1 This talent cost 3 Æmber plus Æmber equal to your charac-
ter’s current ranks in this talent. When your character pur-
Activation: Passive
chases a rank in Mutation, they gain one randomly gener-
Ranked: Yes ated species feature from Table 1-8: Species Features, on
When you purchase this talent for your character, select page 47 (SotC). If you generate a feature your character
one skill. Your character removes jj from any checks already possesses, reroll the result. Your character’s ranks
they make using this skill. Each additional time you pur- in Mutation cannot exceed their ranks in Resilience.
chase this talent for your character, select two additional Source: SotC p. 75
skills. Your character also removes jj from any checks
they make using these skills. You cannot select combat or neeD for speeD
magic skills when choosing skills for this talent. Tier: 1
Source: GCRB p. 73
Activation: Passive
Knockout Punch Ranked: No
Tier: 1 When your character spends a to heal strain as part of
a Piloting or Riding check while their vehicles’ current
Activation: Passive
speed is 3 or higher, they heal one strain for each speed
Ranked: No above 2.
Your character adds the Stun quality to their Brawl com- Source: SotC p. 75
bat checks with a rating equal to two plus your char-
acter’s ranks in Coordination (this does not stack with net seArCh*
other instances of the Stun quality). Tier: 1
Source: SotB p. 45
Activation: Active (Maneuver)
Know Somebody Ranked: No
Tier: 1 When your character has access to the Network, they can
use this talent to upgrade the ability of the next Knowl-
Activation: Active (Incidental)
edge check they make that turn twice, and the difficulty
Ranked: Yes of the check once. d means that they learn some seem-
Once per session, when attempting to purchase a legally ingly relevant and believable information that turns out
available item, your character may use this talent to to be completely (and possibly maliciously) false.
reduce its rarity by one per rank of Know Somebody. Source: SotB p. 45
Source: GCRB p. 74
Let’s Ride
Tier: 1
Activation: Active (Incidental)
Ranked: No
Once per round during your character’s turn, your char-
acter can use this talent to mount or dismount from a
vehicle or animal, or move from one position in a vehicle
core Talents
6 GENESYS
Resourceful Mechanic Silent Communication
Tier: 1 Tier: 1
Activation: Passive Activation: Active (Incidental)
Ranked: Yes Ranked: Yes
When your character makes a Mechanics check to repair Your character can soundlessly communicate messages
system strain or hull trauma on a vehicle, they repair to allies within short range. Allies cannot reply in turn
one additional system strain or hull trauma per rank of (unless they also possess this talent). The complexity and
Resourceful Mechanic. length of a message may be limited by your GM during
Source: SotB p. 45 structured gameplay, as it is with spoken communica-
tion, or based on the current situation of environmental
Second Wind conditions.
Tier: 1 Increase the range of this talent by one range band
Activation: Active (Incidental) for each additional rank of Silent Communication. This
Ranked: Yes talent may be accomplished through thought-sending,
pheromones, gravimetric pulses, strobing lights, or some
Once per encounter, your character may use this talent to
other method that your character has established as a
heal an amount of strain equal to their ranks in Second Wind.
way for their allies to understand them.
Source: GCRB p. 74
Source: SotC p. 75
Shapeshifter
Tier: 1
spire sense*
Activation: Passive
Tier: 1
Ranked: No
Activation: Passive
When your character is incapacitated due to having
Ranked: Yes
exceeded their strain threshold while in their normal
form, they undergo the following change as an out-of- Your character always knows which direction the Spire is
turn incidental: they heal all strain, increase their Brawn relative to their current location. Your character can also
and Agility by one to a maximum of 5 and reduce their always retrace their path to a location they previously
Intellect and Willpower by one to a minimum of 1. They visited, as long as the physical route has not changed
deal +1 damage when making unarmed attacks and their substantially.
unarmed attacks have a Critical rating of 3, but they can- Source: SotC p. 75
not use magic skills or make ranged attacks. Your GM
should ensure that NPCs react appropriately to this (at the street fiGhter
very least, upgrading the difficulty of social skill checks Tier: 1
twice). Your character reverts to their normal form after Activation: Active (Incidental)
eight hours or if they become incapacitated (for instance,
by exceeding their wound or strain threshold). Ranked: No
Source: RoT p. 84 When your character disorients or knocks their target
prone when making a Brawl combat check, they may use
Shield Slam this talent to cause the target to suffer wounds equal to
your character’s ranks in Skulduggery.
Tier: 1
Source: SotB p. 45
Activation: Active (Incidental)
Ranked: No
When your character uses a shield to attack a minion or
rival, you may spend aaaa or t to stagger the tar-
get until the end of the target’s next turn.
Source: RoT p. 84
core Talents
8 GENESYS
union memBer*
Tier: 1
tier 2
Activation: Passive ÆmBer AptituDe*
Ranked: No Tier: 2
Your character gains Athletics, Mechanics, or Operat- Activation: Passive
ing (your choice) as a career skill. In addition, once per Ranked: No
session, your character may collect a small favor from a
member of Humanity Labor or Human First, even if they Æmbercraft and Knowledge (Æmber) are now career
do not owe your character a favor. skills for your character.
Source: SotC p. 78
Source: SotB p. 45
unremArkABLe ADventurer*
Tier: 1 Tier: 2
Activation: Passive Activation: Passive
Ranked: No Ranked: No
Other characters add f to any checks made to find or Athletics and Knowledge (Adventuring) are now career
identify your character in a crowd. skills for your character.
Source: RoT p. 87
Source: GCRB p. 75
core Talents
10 GENESYS
CoDesLinGer* Daring Aviator
Tier: 2 Tier: 2
Activation: Passive Activation: Active (Incidental)
Ranked: No Ranked: Yes
When your character performs the activate program Before your character makes a Driving or Piloting check,
maneuver in a hacking encounter, they can choose not they may add a number of h to the results to use this
to deactivate one other active icebreaker. They may have talent to add an equal number of s. The number may
two icebreakers active at once. not exceed your character’s ranks in Daring Aviator.
Source: SotB p. 48 Source: GCRB p. 75
core Talents
12 GENESYS
Flames of Kellos Grapple
Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
Your character cannot take this talent if they have taken Your character may suffer 2 strain to use this talent. Until
the Chill of Nordros talent. When casting an Attack spell, the start of your character’s next turn, enemies must
your character may add the Fire effect without increasing spend two maneuvers to disengage from your character.
the difficulty. Your character can never add the Ice effect. Source: RoT p. 88
core Talents
14 GENESYS
nethunter* motivation, when your character inflicts strain on
that opponent using a social skill, the opponent suf-
Tier: 2
fers 3 additional strain.
Activation: Passive Source: SotB p. 49
Ranked: No
When your character successfully traces another pyromAniA
character during a Network encounter, your character Tier: 2
gains one additional trace.
Activation: Passive
Source: SotB p. 48
Ranked: No
one with the CruCiBLe* When your character makes a combat check using a
weapon with the Burn item quality, the attack inflicts
Tier: 2
additional damage equal to the weapon’s Burn rating.
Activation: Active (Incidental) (This does not increase the weapon’s base damage).
Ranked: No Source: SotC p. 79
This talent costs 1 Æmber. When your character makes
a check to recover strain at the end of an encounter, they QuiCk fix
may use this talent to spend aaa or t move a Story Tier: 2
Point from the GM pool to the player pool.
Source: SotC p. 79
Activation: Active (Maneuver)
Ranked: No
pArkour! You may spend a Story Point to allow your character to
Tier: 2 use this talent to temporarily repair one damaged item
they are engaged with. For a number of rounds equal
Activation: Active (Maneuver)
to your character’s ranks in Mechanics, the item may
Ranked: No be used without penalty (see page 89 of the Genesys
Once per round, your character may suffer 1 strain to use Core Rulebook), even if it is unusable. When the effect
this talent and move to any location within Short range. ends, the item is damaged one additional step; if it was
This includes locations that are vertically distant or have already suffering from major damage, it is destroyed
no easy access route, but there must be an object to move and cannot be repaired.
across or path to move along. Your GM may rule some Source: SotB p. 49
locations cannot be reached (such as ones behind locked
doors or walls). reCkLess ChArGe
Source: SotB p. 49 Tier: 2
Activation: Active (Incidental)
pAtCh up Ranked: No
Tier: 2
After using a maneuver to move engage an adversary, your
Activation: Active (Incidental) character may suffer 2 strain to use this talent. They then add
Ranked: No sshh to the results of the next Brawl, Melee (Light), or
When your character fails a check made to heal wounds, Melee (Heavy) combat check they make this turn.
they may instead heal a number of wounds equal to their Source: RoT p. 89
Intellect. Once before the end of the session, d may be
spent from a check the healed character makes to have runiC Lore*
them suffer a number of wounds equal to your charac- Tier: 2
ter’s Intellect. Your character may only use this talent on Activation: Passive
a particular target once per game session.
Ranked: No
Source: SotC p. 79
Knowledge (Lore) and Runes are now career skills for
your character.
proBinG Question
Source: RoT p. 89
Tier: 2
Activation: Passive
Ranked: No
If your character knows an opponent’s Flaw or Fear
core Talents
16 GENESYS
teLekinesis* two-hAnDeD stAnCe
Tier: 2 Tier: 2
Activation: Passive Activation: Passive
Ranked: Yes Ranked: No
This talent costs 2 Æmber plus Æmber equal to your When performing a combat check with a Ranged (Light)
character’s current ranks in this talent. Your charac- weapon, if your character has nothing in their other
ter can manipulate objects and affect other characters hand, they add a to the results.
within short range (as if they were engaged) using their Source: SotB p. 49
mind instead of their physical body. When they do, any
required skill checks linked to Brawn or Agility instead threAten
use Willpower. Similarly, to determine the encumbrance
Tier: 2
your character can telepathically lift or move use their
Willpower in place of Brawn. Activation: Active (Incidental, Out of Turn)
Ranked: Yes
Telekinetic movement is generally too slow and impre-
After an adversary within short range of your character
cise to effectively wield a weapon, but your character can
resolves a combat check that deals damage to one of your
lash out with mental force to make a Brawl combat check
character’s allies, your character may suffer 3 strain to
within short range. This attack has a base damage equal
use this talent to inflict a number of strain on the adver-
to your character’s Willpower instead of Brawn and gains
sary equal to your character’s ranks in Coercion. The
no benefit from weapons.
range of this talent increases by one band per rank of
The range of your character’s telekinesis increases by Threaten beyond the first.
one range band for each additional rank of this talent. d Source: RoT p. 89
from a check your character makes using telekinesis may
be spent to deplete this talent. unDerCity ContACts*
Source: SotC p. 80 Tier: 2
Activation: Active (Incidental)
tempLAr (improveD) Ranked: No
Tier: 2
Once per session, you may spend one Story Point use
Activation: Passive this talent to let your character learn if a character of
Ranked: No your choice is in New Angeles, and if so, what district.
Your character must have purchased the Templar talent to At your GM’s discretion, the information may take up to
benefit from this talent. When your character casts the single an hour to come back to your character.
Divine spell per encounter granted by the Templar talent, Source: SotB p. 49
they do not add j for wearing heavy armor (armor with
+2 soak or higher), using a shield, or not having at least one wALLCrAwLer
hand free (see Table III.2–3: Penalties When Casting Spells,
Tier: 2
on page 210 of the Genesys Core Rulebook).
Source: RoT p. 89
Activation: Passive
Ranked: No
tiCkets to the Gun show Your character can move across vertical surfaces as eas-
Tier: 2 ily as horizontal surfaces. In addition, when your char-
acter attempts to reduce the damage taken from falling,
Activation: Active (Incidental)
reduce the difficulty of the Athletics or Coordination
Ranked: No check by one.
When making a Coercion check, your character may Source: SotC p. 81
use this talent to use Brawn instead of Willpower.
Source: SotC p. 80
core Talents
18 GENESYS
BACkstAB Battle Casting
Tier: 3 Tier: 3
Activation: Active (Action) Activation: Passive
Ranked: No Ranked: No
Your character may use this talent to attack an unaware Your character does not add j to magic skill checks for
adversary using a Melee (Light) weapon. A Backstab is a wearing heavy armor (armor with +2 soak or higher),
melee attack, and follows the normal rules for performing using a shield, or not having at least one hand free (see
a combat check (see page 101 of the Genesys Core Rule- Table III.2–3: Penalties When Casting Spells, on page
book), using the character’s Skulduggery skill instead of 210 of the Genesys Core Rulebook).
Melee (Light). If the check succeeds, each uncanceled s Source: RoT p. 90
adds +2 damage (instead of the normal +1).
Source: RoT p. 89 Bloodhound
Tier: 3
BAD BreAth (improveD)*
Activation: Active (Incidental)
Tier: 3
Ranked: No
Activation: Passive
When your character makes a check to follow another
Ranked: No character’s trail (whether their physical tracks or a trail
Your character must have purchased the Bad Breath talent of information), you may use this talent to add s no
to benefit from this talent. Your character’s Bad Breath greater than your character’s ranks in Streetwise or Sur-
weapon profile gains a second item quality from the list vival, as appropriate for the environment, to the check
included in that talent’s description, with a rating equal results.
to your character’s ranks in Bad Breath. Source: SotC p. 81
Source: SotC p. 81
Body Guard
BAD hABit Tier: 3
Tier: 3 Activation: Active (Maneuver)
Activation: Active (Maneuver) Ranked: Yes
Ranked: No Once per round, your character may suffer a number of
Your character may use this talent to become disoriented strain no greater than their ranks in Body Guard to use
for the remainder of the encounter. At the beginning of this talent. Choose one ally engaged with your character;
each of your character’s turns, if they are still disoriented until the end of your character’s next turn, upgrade the
due to this talent, they heal 2 strain. difficulty of all combat checks targeting that ally a num-
Source: SotB p. 49 ber of times equal to the strain suffered.
Source: RoT p. 90, SotB p. 49
BArreL roLL
Tier: 3 Born in the Saddle
Activation: Active (Incidental, Out of Turn) Tier: 3
Ranked: No Activation: Active (Incidental)
Your character can only use this talent while piloting a Ranked: No
starfighter or airplane of Silhouette 3 or less. When your Once per encounter, your character may use this tal-
vehicle suffers a hit from a ranged combat check, after ent to add s equal to their ranks in Riding to a single
damage is calculated but before armor is applied, your check (using any skill) they make while mounted on
character may have their vehicle suffer 3 system strain beast or vehicle.
to use this talent. Then, reduce the damage suffered by a Source: SotC p. 81
number equal to their ranks in Piloting.
Source: GCRB p. 77
core Talents
20 GENESYS
Dodge DumB LuCk
Tier: 3 Tier: 3
Activation: Active (Incidental, Out of Turn) Activation: Active (Incidental)
Ranked: Yes Ranked: No
When your character is targeted by a combat check Once per session, you may spend a Story Point to use
(ranged or melee), they may suffer a number of strain this talent after your character suffers a Critical Injury
no greater than their ranks in Dodge to use this talent. but before the result is rolled. Their opponent must roll
Then, upgrade the difficulty of the combat check target- two results, and you select which applies to your char-
ing your character a number of times equal to the strain acter.
suffered. Source: SotB p. 49
Source: GCRB p. 78
eAGLe eyes
Dramatic Entrance Tier: 3
Tier: 3 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No Once per encounter before making a ranged combat
Once per session, your character may spend a Story check, you may use this talent to increase your weap-
Point to use this talent to enter a scene or encounter on’s range by one range band (to a maximum of extreme
they are not currently participating in at an opportune range). This lasts for the duration of the combat check.
time, no matter how unlikely their arrival. If the scene Source: GCRB p. 78
is a combat encounter or otherwise uses Initiative order,
your character adds a new PC Initiative slot at the top of eAsy prey
the Initiative order.
Tier: 3
Source: SotC p. 82
Activation: Active (Maneuver)
Druid Ranked: No
Tier: 3 Your character may suffer 3 strain to use this talent. Until
the start of your character’s next turn, your character
Activation: Passive
and allies within short range add jj to combat checks
Ranked: No against immobilized targets.
When your character casts the Conjure spell using the Pri- Source: RoT p. 90
mal skill, they always add the Summon Ally effect without
increasing the difficulty, and they must always summon eLeCtrifieD*
a living animal (such as those starting on Expanded
Tier: 3
Player’s Guide page 86). The animal remains for the
duration of the encounter even if your character does not Activation: Passive
use a concentrate maneuver to maintain the spell. At your Ranked: No
GM’s discretion, the animal may have already been nearby This talent costs 3 Æmber. Your character adds the Disori-
rather than summoned from thin air. Likewise, at the end ent 2 and Stun 3 item qualities to their unarmed attacks.
of the encounter, the animal may revert back to its natural In addition, Brawl combat checks that target your char-
behavior instead of vanishing. acter add hh to their results. d from a Brawl check
Source: EPG p. 96 your character makes may be spent to deplete this talent.
Being electrified may have other narrative effects, at your
Dual Strike GM’s discretion.
Tier: 3 Source: SotC p. 82
Activation: Active (Incidental)
Ranked: No
When resolving a combined check to attack with two
weapons in a melee combat, your character may suffer 2
strain to use this talent to hit with the secondary weapon
(instead of spending aa).
Source: RoT p. 90
core Talents
22 GENESYS
Forgot to Count? Hard Headed (Improved)
Tier: 3 Tier: 3
Activation: Active (Incidental, Out of Turn) Activation: Active (Action)
Ranked: No Ranked: No
When an opponent makes a ranged combat check, you Your character must have purchased the Hard Headed tal-
can spend hh from that check to use this talent to cause ent to benefit from this talent. Your character may use the
their weapon to run out of ammo (see page 104), as long Hard Headed talent to recover from being incapacitated
as the weapon can normally run out of ammunition. due to exceeding their strain threshold. On their next
Source: GCRB p. 78 turn after having become incapacitate, they may make
a Formidable (kkkkk) Resilience check, even though
Full Throttle an incapacitated character is normally unable to perform
actions. If they succeed, they decrease their strain to
Tier: 3
one less that their strain threshold. The difficulty of this
Activation: Active (Action) check decreases by per additional rank of Hard Headed,
Ranked: No to a minimum of Easy (k).
While driving or flying, your character may use this tal- Source: SotC p. 82
ent to make a Hard (kkk) Piloting or Driving check.
If successful, the top speed of the vehicle increases by Heroic Will
one (to a maximum of 5) for a number of rounds equal Tier: 3
to your character’s Cunning. The specifics of this talent
Activation: Active (Incidental, Out of Turn)
require the optional vehicle rules, on page 220. If your
game does not use these rules, this talent simply makes Ranked: No
the vehicle go much faster than normal, with the specif- When you purchase this talent for your character, choose
ics up to your GM. two characteristics. You may spend a Story Point to use
Source: GCRB p. 78 this talent to have your character ignore the effects of
all Critical Injuries on any skill checks using those two
Grenadier characteristics until the end of the current encounter.
(Your character still suffers the Critical Injuries; they just
Tier: 3
ignore the effects. See page 114.)
Activation: Active (Incidental) Source: GCRB p. 79
Ranked: No
When your character makes a ranged combat check with Hold it Steady
a weapon that has the Blast item quality, you may spend Tier: 3
one Story Point to use this talent to trigger the weapon’s
Activation: Active (Incidental, Out of Turn)
Blast quality, instead of spending a (even if the attack
misses). In addition, your character treats grenades as Ranked: No
having a range of medium. Before performing a combat check using a weapon with
Source: GCRB p. 78 the Auto-fire quality, your character may use this talent
to use the Auto-fire quality without increasing the diffi-
Hard Boiled culty of the combat check. If they do so, each time they
trigger an additional hit during the attack, they suffer 2
Tier: 3
strain.
Activation: Active (Incidental) Source: SotB p. 50
Ranked: No
When your character makes a check to recover strain at
the end of an encounter (as describe on page 117 of the
Genesys Core Rulebook), your character may make a
Simple (-) Resilience check instead of Discipline or Cool.
If your character does so, they heal 1 strain per s and 1
wound per a.
Source: SotB p. 50
Laugh it Off
Tier: 3
Activation: Active (Incidental, Out of Turn)
Ranked: No
When your character is targeted by a social check that
they may use this talent to spend hhh or d to reduce
core Talents
24 GENESYS
net wArrior* Potent Concoctions
Tier: 3 Tier: 3
Activation: Active (Action) Activation: Passive
Ranked: No Ranked: No
While accessing a system using a brain-machine inter- When your character makes an Alchemy check that gen-
face (BMI), your character may use this talent to make an erates t, roll an additional l and add its results to the
opposed Computers (Hacking) versus Computer (Sysops) pool, in addition to spending the t normally. When
check targeting one other character on the system that your character makes an Alchemy check that generates
they are aware of. The target suffers 1 strain per s, and d, roll an additional l and add its results to the pool,
if they are using a BMI, they also suffer 1 wound per s. in addition to spending the d normally. Each of these
Source: SotB p. 50 effects can occur only once per check.
Source: RoT p. 90
nimBLe
Tier: 3 Power Chord
Activation: Active (Incidental) Tier: 3
Ranked: No Activation: Active (Action)
At the start of your character’s turn, you may spend one Ranked: No
Story Point to use this talent to allow your character to Your character may use this talent and a musical
perform a move maneuver as an incidental. (This does instrument to make an Average (kk) Charm check.
not count against the limit of two maneuvers per turn.) If For each s the check generates, all allies withing
you use this talent, your character can only perform one short range heal 1 strain.
additional move maneuver during this turn. Source: SotC p. 82
Source: SotB p. 50
Precise Archery
pAinkiLLer speCiALizAtion Tier: 3
Tier: 3 Activation: Passive
Activation: Passive Ranked: No
Ranked: Yes When making a Ranged combat check targeting a char-
When your character uses painkillers (or their equivalent, acter engaged with one of your character’s allies, down-
depending on the setting), the target heals one additional grade the difficulty of the check once (thus negating the
wound per rank of Painkiller Specialization. The sixth penalty for shooting at engaged targets).
painkiller and beyond each day still has no effect. Source: RoT p. 90
Source: GCRB p. 79
Pressure Point
pArry (improveD) Tier: 3
Tier: 3 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No When your character makes an unarmed Brawl check tar-
Your character must have purchased the Parry talent to geting a living opponent, they may use this talent to deal
benefit from this talent. When your character suffers a strain damage instead of wound damage, and inflict addi-
hit from a melee combat check and uses Parry to reduce tional strain damage equal to their ranks in Medicine.
the damage from that hit, after the attack is resolved, Source: RoT p. 90
you may spend d or hhh from the attacker’s check
to use this talent. Then, your character automatically
hits the attacker once with a Brawl or Melee weapon
your character is wielding. The hit deals the weapon’s
base damage, plus any damage from applicable talents
or abilities. Your character can’t use this talent if the
original attack incapacitates them.
Source: GCRB p. 79
Ranked: No
Your character treats Melee (Heavy) weapons as pos-
tAG AnD reLeAse*
sessing the Blast item quality with a rating equal to your Tier: 3
character’s ranks in Melee (Heavy). Your character does Activation: Passive
not suffer damage from their weapon’s Blast quality (but Ranked: No
allies do!).
When your character makes a combat check that inflicts
Source: RoT p. 90
strain on the target, the attack inflicts additional strain
equal to your character’s ranks in Knowledge (Science).
snAre* Source: SotC p. 83
Tier: 3
Activation: Active (Action)
Ranked: No
Once per session, your character may use this talent to
make a Hard (kkk) Computers (Sysops) check. If they
core Talents
26 GENESYS
tAkeDown Burn throuGh*
Tier: 3 Tier: 4
Activation: Active (Action) Activation: Active (Incidental)
Ranked: No Ranked: No
Your character may use this talent to make an opposed After making a successful break ice action, your charac-
Brawl vs. Resilience check targeting one engaged oppo- ter may suffer 3 strain to use this talent. If they do, they
nent. If the check succeeds, the target is knocked prone may perform a second override ice action on the same
and immobilized until the end of your character’s next system as an incidental.
turn. If the target is a minion or rival, your character may Source: SotB p. 51
spend t to incapacitate (but not kill) the target instead.
Source: SotB p. 51 CAn’t we tALk ABout this?
Tier: 4
unDerCity ContACts (improveD)* Activation: Active (Action)
Tier: 3
Ranked: No
Activation: Active (Incidental)
Your character can use this talent to make an opposed
Ranked: No Charm or Deception versus Discipline check targeting
Your character must have purchased the Undercity Con- a single non-nemesis adversary within medium range. If
tacts talent to benefit from this talent. When you use the check succeeds, the target cannot attack your char-
Undercity Contacts, you may choose to spend two Story acter (or perform hostile actions against your character)
Points instead of one. If you do, your character learns the until the end of their next turn. You may spend aa to
target’s specific location. increase the length of the effect by one additional turn,
Source: SotB p. 51 and spend t to extend the benefits to all of their iden-
tified allies within short range. The effect ends immedi-
you owe me one ately if your character or a known ally attacks the target.
In addition, your GM may rule that some targets are
Tier: 3
immune to this ability. An automated sentry turret, for
Activation: Active (Incidental) example, has no interest in resolving a conflict through
Ranked: No talking, nor would someone consumed by rage and the
Once per session, you may spend two Story Points to use desire for revenge against your character.
this talent to have one NPC in the current encounter owe Source: GCRB p. 79
your character a favor. If the favor is not resolved by the
end of the encounter, it is forgotten. ConDuit
It’s up to you and your GM to determine exactly why the Tier: 4
NPC owes your character a favor. Activation: Active (Incidental)
Source: SotB p. 51
Ranked: No
core Talents
28 GENESYS
fieLD CommAnDer (improveD) how Convenient!
Tier: 4 Tier: 4
Activation: Passive Activation: Active (Action)
Ranked: No Ranked: No
Your character must have purchased the Field Commander Once per session, your character may use this talent to
talent to benefit from this talent. When your character make a Hard (kkk) Mechanics check. If successful,
uses the Field Commander talent, your character affects one device involved in the current encounter (subject
a number of allies equal to twice the character’s Presence. to your GM’s approval) spontaneously fails. This can be
In addition, you may spend t to allow one ally to suffer because of your character’s actions, or it can simply be
1 strain to perform an action, instead of a maneuver. incredibly convenient timing!
Source: GCRB p. 80 Source: GCRB p. 80
core Talents
30 GENESYS
Scathing Tirade (Supreme) Your character may bring up to five allies with them
when they teleport, but they must add j to the check
Tier: 4
for each ally. They may also teleport to different worlds
Activation: Active (Incidental) or planes of existence; however they must upgrade the
Ranked: No difficulty of the check once (or more, at your GM’s dis-
Your character must have purchased the Scathing Tirade cretion) if they do so. Whenever your character uses this
talent to benefit from this talent. Your character may talent, your GM may spend h to have the teleportation
choose to suffer 1 strain to use the Scathing Tirade talent miss the location by a range band per h spent, or may
as a maneuver, instead of as an action. spend hhhh or d to have the teleportation go cata-
Source: GCRB p. 81 strophically wrong (by having a character materialize in
a wall, another person, or midair, for instance, with the
Signature Spell (Improved) awful consequences to be determined by your GM).
Source: EPG p. 97
Tier: 4
Activation: Passive unreLentinG
Ranked: No Tier: 4
Your character must have purchased the Signature Spell Activation: Active (Incidental)
talent to benefit from this talent. When your character
casts their signature spell, reduce the difficulty of the Ranked: No
check by two instead of one. Once per round after resolving a successful Brawl, Melee
Source: RoT p. 91 (Light), or Melee (Heavy) combat check, your character
may suffer 4 strain to use this talent to make an addi-
Strength Of Faith tional melee attack as an incidental against the same tar-
get. Increase the difficulty of the combat check by one if
Tier: 4
this attack uses a second weapon, or by two if the attack
Activation: Active (Maneuver) uses the same weapon.
Ranked: No Source: RoT p. 91
Once per session, your character may use this talent to
add s equal to their ranks in Discipline and a equal to urBAn ComBAtAnt
their ranks in Willpower to the results of the next Divine Tier: 4
skill check they make during this turn. Activation: Active (Incidental, Out of Turn)
Source: EPG p. 97
Ranked: No
Stunned Silence When your character is targeted by a combat check while
in an urban environment, you may spend one Story Point
Tier: 4
to use this talent before the dice pool is rolled. If you do
Activation: Active (Incidental) so, your character’s opponent removes all j added to the
Ranked: No check, and instead adds an equal number of f to the
When your character makes a social skill check to results..
inflict strain during a social encounter, they may use Source: SotB p. 52
this talent to spend aaa or t to stagger the target
for one round. venom soAkeD BLADe*
Source: SotC p. 84 Tier: 4
Activation: Passive
Teleportation Ranked: No
Tier: 4
When making a Melee (Light) combat check using a poi-
Activation: Active (Action) soned weapon, your character treats it as possessing the
Ranked: No Burn 2 item quality.
If your character has at least one rank in Arcana, once Source: RoT p. 91
per session, your character may use this talent to make a
Daunting (kkkk) Arcana check. If they succeed, they
instantly vanish and reappear in any other location in the
world that they already know about.
BeAstmAster Dedication
Tier: 5 Tier: 5
Activation: Passive Activation: Passive
Ranked: No Ranked: Yes
Your character must have purchased the Animal Compan- Each rank of Dedication increases one of your charac-
ion talent to benefit from this talent. Your character may ter’s characteristics by one. This talent cannot increase
have two animal companions with a combined silhouette a characteristic above 5. You cannot increase the same
no greater than your character’s ranks in Animal Com- characteristic with Dedication twice.
panion. Your character spends one maneuver to allow Source: GCRB p. 81
both to perform an action and a maneuver and resolves
each companion’s turn individually, choosing the order Dramatic Entrance (Supreme)
in which they activate. Tier: 5
One or both of your character’s animal companions Activation: Active (Incidental, Out of Turn)
can instead be a minion group of animals with a com- Ranked: No
bined silhouette no greater than your character’s ranks Your character must have purchased Dramatic Entrance
in Animal Companion. For this purpose, treat every two talent to benefit from this talent. When your character
silhouette 0 animals as silhouette 1. uses Dramatic Entrance, they may immediately perform
Source: SotC p. 84 one action. If this interrupts another character’s turn or
activity, that character resumes their turn or activity after
Dire AnimAL CompAnion the action is resolved
Tier: 5 Source: SotC p. 84
Activation: Passive
Ranked: No
Your character must have purchased the Animal
core Talents
32 GENESYS
Drone mAster* Let’s Talk This Over
Tier: 5 Tier: 5
Activation: Passive Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: No
Your character may control two drones or minion groups Once per game session, when a combat encounter
of drones no larger than your character’s Willpower (either against one or more sentient beings is about to begin,
via the rules found on page 233 of Android: Shadow of the the character make a Daunting (kkkk) Charm check.
Beanstalk or via the Animal Companion talent, found on If successful, the combat encounter instead becomes a
page 77 of the Genesys Core Rulebook). Your character social encounter, with the PCs attempting to convince
resolves each drone’s (or minion group’s) turn individu- their opposition to back down, come around to their
ally, choosing the order in which they activate. viewpoint, or accept a compromise. The GM is the final
Source: SotB p. 52 arbiter of how the situation resolves without violence (or
how the combat encounter continues if the character’s
Ghost in the mAChine* check is unsuccessful).
Source: RoT p. 91
Tier: 5
Activation: Active (Action)
Master
Ranked: No
Tier: 5
As long as they have some sort of access point to the Net-
Activation: Active (Incidental)
work, your character may use this talent to make a Hard
(kkk) Computers (Hacking) check. If they succeed, Ranked: No
they may select one drone, vehicle, or piece of equipment When you purchase this talent for your character, choose one
involved in the current encounter and dictate its actions skill. Once per round, your character may suffer 2 strain to
until the start of your character’s next turn. use this talent to reduce the difficulty of the next check they
Alternatively, your character can select someone with make using that skill by two, to a minimum of Easy (k).
cybernetic implants or who is wearing powered armor or Source: GCRB p. 81
an exosuit and manipulate it until the beginning of your
character’s next turn. This must be approved by your Master Plan
GM but could include shutting off cybereyes, directing Tier: 5
the movements of cyberlimbs, or causing an exosuit to
Activation: Active (Action)
eject its occupant.
Ranked: No
Your character may spend aaa on the check to extend
the effects for one additional round, or they may spend t Once per session, your character may use this talent to
to extend the effects for the remainder of the encounter. make a Hard (kkk) Discipline check. If they succeed,
Source: SotB p. 52
they reveal that whatever terrible circumstances they cur-
rently find themselves in are all part of a brilliant plan that
they established at an earlier point. They then choose one
inDomitABLe non-nemesis adversary in the encounter and reveal them
Tier: 5 to be a close friend or ally who has positioned themselves
Activation: Active (Incidental, Out of Turn) to help your character at this exact moment.
Ranked: No The details of which character turns out to be an
Once per encounter, when your character would be ally depend on the type of encounter and your GM’s
incapacitated due to exceeding their wound or strain approval. However, the ally could also have done their
threshold, you may spend a Story Point to use this talent. work beforehand, such as loading a squadron of drones
Then, your character is not incapacitated until the end of with blank ammunition, shutting down power to a secu-
their next turn. If your character reduces their strain or rity system, or planting a tracer in an opponent’s vehicle.
wounds to below their threshold before the end of their Source: SotB p. 52
next turn, they are not incapacitated.
Source: GCRB p. 81
core Talents
34 GENESYS
Whirlwind
Tier: 5
Activation: Active (Action)
Ranked: No
Your character may suffer 4 strain to use this talent to
make a Brawl, Melee (Light), or Melee (Heavy) attack
against the engaged adversary who is hardest to hit (as
determined by the GM), increasing the difficulty by one.
If the combat check succeeds, each adversary engaged
with the character suffers one hit from the attack, that
deals base damage plus damage equal to the total s
scored on the check.
Source: RoT p. 91
Zealous Fire
Tier: 5
Activation: Passive
Ranked: No
Each time your Game Master spends a Story Point,
your character heals 2 strain.
Source: RoT p. 91
O
Signature Spell......................................................16 Y
Signature Spell (Improved).................................31
Silent Communication...........................................7 Years on the Force..................................................9
Offensive Driving.................................................30
Snare.......................................................................26 You Owe Me One.................................................27
One of Us!................................................................6
Special Use Permit................................................16 You Owe Me One (Improved)............................32
One with Nature.....................................................6
Spire Sense...............................................................7
One With the Crucible........................................15
Street Fighter...........................................................7
Z
Overcharge............................................................30
Overcharge (Improved).......................................34 Street Habits............................................................8 Zealous Fire...........................................................35
Strength Of Faith..................................................31
P Stunned Silence.....................................................31
Sucker Punch........................................................16
Pain Don’t Hurt.....................................................30
Suppressing Fire....................................................26
Painful Blow............................................................6
Surgeon....................................................................8
Painkiller Specialization......................................25
Sweeping Blow......................................................26
Play the game, not the rules.
Collected from all the current published works, all the
talents are presented here to ease look up of your character’s
powerful abilities so you can get back to playing the game
and not have your nose stuck in a pile of books.