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CREDITS

Cover Art Graphic Design and Layout


https://www.deviantart.com/marschelarts/art/ J. Scott “DrainSmith” Zumwalt
The-Goblin-Bard-386192994

CONTENTS
Tier 1............................................................................ 1 Tier 4.......................................................................... 27
Tier 2............................................................................ 9 Tier 5.......................................................................... 32
Tier 3.......................................................................... 18

SOURCES LEGEND
GCRB.................................................................... Genesys Core Rulebook SotB..................................................... Android: Shadow of the Beanstalk
EPG......................................................................Expanded Player’s Guide SotC........................................................ Keyforge: Secrets of the Crucible
ROT.............................................................................. Realms of Terrinoth

Document Version 4.0.6


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© 2017-2020 Fantasy Flight Games. Genesys is a trademark of Fantasy Flight Games.
Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games.

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please contact me at reddit.com/u/Drainsmith or on Discord as DrainSmith#0001

core Talents
ii GENESYS
tier 1 Bullrush
Tier: 1
ApotheCAry Activation: Active (Incidental)
Tier: 1 Ranked: No
Activation: Passive When your character makes a Brawl, Melee (Light), or
Ranked: Yes Melee (Heavy) combat check after using a maneuver to
engage a target, you may spend aaa or t to use this
When a patient under your character’s care heals wounds talent to knock the target prone and move them up to
from natural rest, they heal additional wounds equal to one range band away from your character.
twice your character’s ranks in Apothecary.
Source: RoT p. 84
Source: RoT p. 84

Challenge!
BAD BreAth*
Tier: 1
Tier: 1
Activation: Active (Maneuver)
Activation: Active (Action)
Ranked: Yes
Ranked: Yes
Once per encounter, your character may use this talent
This talent costs 3 Æmber. Your character may suffer to choose a number of adversaries within short range no
one strain to make a combat check using the following greater than your character’s ranks in Challenge! (a minion
weapon profile: (Ranged; Damage +3; Critical 3; Range group counts as a single adversary for this purpose). Until
[Short]). the encounter ends or your character is incapacitated, these
When you purchase this talent, select one of the fol- adversaries add j to combat checks targeting your charac-
lowing item qualities: Blast, Burn, Disorient, Ensnare, ter and jj to combat checks targeting other characters.
Pierce, Stun, or Vicious. The weapon profile gains the Source: RoT p. 84
chosen item quality with a rating equal to your charac-
ter’s ranks in Bad Breath. In addition, the damage of the Clever Retort
weapon profile increases by +1 for each additional rank Tier: 1
of Bad Breath.
Activation: Active (Incidental, Out of Turn)
d from a combat check your character makes with Ranked: No
this talent may be spend to deplete this talent. This attack Once per encounter, your character may use this talent to add
consists of exhaling a stream of flame or another danger- automatic hh to another character’s social skill check.
ous substance; having bad breath may have other narra- Source: GCRB p. 73
tive effects, at your Game Master’s discretion.
Source: SotC p. 74
Close Combatant
Tier: 1
BouGht info
Activation: Active (Incidental)
Tier: 1
Ranked: No
Activation: Active (Action)
When you purchase this talent, your character gains
Ranked: No
Brawl or Melee (your choice) as a career skill. In addi-
When making any knowledge skill check, your character tion, once per session your character may use this talent
can instead use this talent to spend an amount of cur- to remove j from a melee combat check they make.
rency equal to fifty times the difficulty of the check and Source: SotC p. 74
automatically succeed on the knowledge check with one
uncanceled s (instead of rolling). At your GM’s discre-
tion, your character may not be able to use Bought Info
if the information is particularly sensitive or difficult to
find, or buying it doesn’t make narrative sense.
Source: GCRB p. 72

*Special rules apply. See source book for additional details


Core Talents
GENESYS 1
Component CAstinG Customer serviCe experienCe
Tier: 1 Tier: 1
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: Yes
When your character casts a spell, they may use this tal- After your character makes a Charm check, they may
ent to consume a physical item and add j to the check. suffer 1 strain to use this talent to cancel h equal to your
The item does not have to be expensive or rare, but it character’s ranks in Customer Service Experience.
does have to be thematically appropriate for the spell, Source: SotB p. 45
available to your character, and subject to your GM’s
approval. Some examples include a match or bit of sulfur DArk insiGht*
for an Attack spell with the Burn quality, a piece of glass
Tier: 1
for a Predict spell, or a scrap of bandage for a Heal spell.
Source: EPG p. 95
Activation: Active (Incidental)
Ranked: No
CorporAte Drone* When a spell adds a quality to your character’s spell
Tier: 1 with a rating determined by your character’s ranks in
Knowledge (Lore), your character may use their ranks in
Activation: Passive
Knowledge (Forbidden) instead.
Ranked: No Source: RoT p. 84
Your character gains Knowledge (Society) or Negotia-
tion as a career skill. In addition, once per session, your Deep poCkets
character may collect a small favor from any other mem-
Tier: 1
ber of a single corporation (chosen when you take this
talent), even if they do not owe your character a favor. Activation: Active (Maneuver)
Source: SotB p. 44 Ranked: No
Once per session, your character may use this talent to
Custom CoDe* produce a small but narratively useful item from their
Tier: 1 pockets, backpack, or similar receptacle (it turns out the
item had been there the whole time).
Activation: Passive
Your GM has final say as to what items can be produced
Ranked: No
with Deep Pockets, but generally it them should cost less
When your character selects this talent they choose one than 100 credits and have an encumbrance of 0 or 1.
icebreaker or piece of ice that they own. If they choose an Source: SotB p. 45
icebreaker, whenever they use that icebreaker to override
ice, they at a to the results. If they choose a piece of ice,
Defensive sysops
whenever someone else attempts to override it, they add
h to the results. Tier: 1
Source: SotB p. 44 Activation: Passive
Ranked: No
Custom riG* When attempting to defend a computer system against
Tier: 1 intrusion (or when someone attempts to hack a computer
Activation: Passive owned or programmed by your character) your character
adds jj to their opponent’s checks. If your character has
Ranked: Yes
access to the computer system when the intrusion takes
When your character selects this talent they choose one place, they are automatically aware of the intrusion.
computer (such as a rig, PAD, or spinal modem) that they Source: GCRB p. 73
own. The amount of ice or icebreakers (your character’s
choice) that they can have on that computer is increased
by 1 per rank of Custom Rig. (This may be a mix of ice
and icebreakers, as long as the combined total increase
does not exceed your character’s ranks in Custom Rig).
If your character loses their affected computer, they may
choose a new computer to be affected by this talent.
Source: SotB p. 44

core Talents
2 GENESYS
Desperate Recovery location, your character cancels a number of uncanceled
h no greater than your character’s ranks in Dugeoneer.
Tier: 1
Source: RoT p. 84
Activation: Passive
Ranked: No Durable
Before your character heals strain at the end of an Tier: 1
encounter, if their strain is more than half of their strain
Activation: Passive
threshold, they heal two additional strain.
Source: GCRB p. 73 Ranked: Yes
Your character reduces any Critical Injury result they
Devourer suffer by 10 per rank of Durable, to a minimum of 01.
Source: GCRB p. 73
Tier: 1
Activation: Active (Maneuver)
Elementalist
Ranked: Yes
Tier: 1
Once per encounter, if your character is engaged with
Activation: Passive
an incapacitated target that is compatible with their diet,
they may use this talent to heal a number of wounds Ranked: No
equal to twice their ranks in Devourer. When your character gains this talent, they must choose
Source: SotC p. 74 one of the following attack spell effects (and the element
associated with it): Fir (fire), Ice (water), Impact (earth), or
Lightning (air). Whenever your character casts an Attack
spell, they always add the chosen effect to the spell without
DisenfrAnCisto* increasing the difficulty. However, they may never add any
Tier: 1 of the other three effects to a spell they cast.
Activation: Passive Source: EPG p. 95
Ranked: No
When you take this talent, your character gains Street- Ensorcelled
wise or Survival (your choice) as a career skill. In addi- Tier: 1
tion, once per session your character may collect a small Activation: Passive
favor from any other disenfrancisto, even if they do not
Ranked: No
owe your character a favor.
Source: SotB p. 45 If your character has at least one rank in a magic skill,
once per encounter, they may use this talent to add a to
the result of their next social skill check.
DueList
Tier: 1 Additionally, this has a passive narrative effect; your
Activation: Passive character’s appearance is subtly enhanced by their magic.
Others do not note it as supernatural, but may be slightly
Ranked: No
put off. What form this enhancement takes is up to you,
Your character adds j to their melee combat checks with your GM’s approval, but it should be based on the
while engaged with a single opponent. Your character magic skill your character possesses (as well as their
adds j to their melee combat checks while engaged with backstory). A character with the Divine skill may always
three or more opponents. be flushed with good health, or their eyes may flash red
Source: GCRB p. 73 momentarily. A character with the Primal skill may be
surrounded by the scent of fresh pine, or their voice may
DunGeoneer* have an intimidating growl. A character with the Arcana
Tier: 1 skill may have their hair tousled by undetectable winds,
or when they wear a hat or hood, their face might be
Activation: Passive
obscured by strangely deep shadows.
Ranked: Yes Source: EPG p. 95
After your character makes a Perception, Vigilance, or
Knowledge (Adventuring) check to notice, identify, or
avoid a threat in a cavern, subterranean ruin, or similar

*Special rules apply. See source book for additional details


Core Talents
GENESYS 3
fAerie finesse* Grit
Tier: 1 Tier: 1
Activation: Passive Activation: Passive
Ranked: No Ranked: Yes
Your character add s to the results of social skill checks Each rank of Grit increases your character’s strain
they make targeting faeries and pixies and to modify or threshold by one.
reprogram the same. In addition, when a faerie or pixie Source: GCRB p. 73
acting under your character’s instructions provides assis-
tance, it adds on additional j to the check. Hamstring Shot
Source: SotC p. 74
Tier: 1
Activation: Active (Action)
feArsome
Ranked: No
Tier: 1
Once per round, your character may use this talent to
Activation: Passive
perform a ranged combat check against one non-vehi-
Ranked: Yes cle target within range of the weapon used. If the check
When an opponent becomes engaged with your charac- is successful, halve the damage inflicted by the attack
ter during a combat encounter, the opponent must make (before reducing damage by the target’s soak). The target
a fear check (see page 243 of the Genesys Core Rule- is immobilized until the end of its next turn.
book). The difficulty of the fear check is equal to your Source: GCRB p. 73
character’s ranks in Fearsome. At the GM’s discretion,
some adversaries may be immune to this talent. Hand on the Throttle
Source: SotC p. 74
Tier: 1
Activation: Active (Incidental)
finesse
Ranked: No
Tier: 1
Once per round while driving or piloting a vehicle, your
Activation: Active (Incidental)
character may use this talent to increase or decrease its
Ranked: No speed by 1, to a minimum of 0 or a maximum of the
When making a Brawl or Melee (Light) check, your vehicle’s max speed.
character may use Agility instead of Brawn. Source: SotB p. 45
Source: RoT p. 84
Hard Headed
former professor Tier: 1
Tier: 1 Activation: Active (Action)
Activation: Passive Ranked: Yes
Ranked: No If your character is staggered, they may use this talent,
When you take this talent, your character gains one even though a character is normally unable to perform
Knowledge skill (of your choice) as a career skill. In addi- any actions when they are staggered. Your character
tion, once per session your character may collect a small makes a Daunting (kkkk) Resilience check. If they
favor from a member of an institute of higher learning, succeed, they are no longer staggered. The difficulty of
even if they do not owe your character a favor. this check decreases by one per additional rank of Hard
Source: SotB p. 45 Headed, to a minimum of Easy (k).
Source: SotC p. 74
forAGer
Tier: 1 Iaijutsu Training
Activation: Passive Tier: 1
Ranked: No Activation: Passive
Your character removes up to jj from any skill checks Ranked: No
they make to find food, water, or shelter. Checks to for- The first time during an encounter that your character
age or search the area that your character makes take half draws a Melee weapon, increase the weapon’s damage by
the time they would normally. 2 for the remainder of the turn.
Source: GCRB p. 73 Source: SotB p. 45

core Talents
4 GENESYS
Jump Up to another (such as from the cockpit to a gun turret)
Tier: 1 as an incidental. In addition, if your character suffers a
short-range fall (see page 112) from a vehicle or animal,
Activation: Active (Incidental)
they suffer no damage and land on their feet.
Ranked: No Source: GCRB p. 74
Once per round during your character’s turn, your char-
acter may use this talent to stand from a prone or seated mutAtion*
position as an incidental. Tier: 1
Source: GCRB p. 73
Activation: Passive
Knack for It Ranked: Yes
Tier: 1 This talent cost 3 Æmber plus Æmber equal to your charac-
ter’s current ranks in this talent. When your character pur-
Activation: Passive
chases a rank in Mutation, they gain one randomly gener-
Ranked: Yes ated species feature from Table 1-8: Species Features, on
When you purchase this talent for your character, select page 47 (SotC). If you generate a feature your character
one skill. Your character removes jj from any checks already possesses, reroll the result. Your character’s ranks
they make using this skill. Each additional time you pur- in Mutation cannot exceed their ranks in Resilience.
chase this talent for your character, select two additional Source: SotC p. 75
skills. Your character also removes jj from any checks
they make using these skills. You cannot select combat or neeD for speeD
magic skills when choosing skills for this talent. Tier: 1
Source: GCRB p. 73
Activation: Passive
Knockout Punch Ranked: No
Tier: 1 When your character spends a to heal strain as part of
a Piloting or Riding check while their vehicles’ current
Activation: Passive
speed is 3 or higher, they heal one strain for each speed
Ranked: No above 2.
Your character adds the Stun quality to their Brawl com- Source: SotC p. 75
bat checks with a rating equal to two plus your char-
acter’s ranks in Coordination (this does not stack with net seArCh*
other instances of the Stun quality). Tier: 1
Source: SotB p. 45
Activation: Active (Maneuver)
Know Somebody Ranked: No
Tier: 1 When your character has access to the Network, they can
use this talent to upgrade the ability of the next Knowl-
Activation: Active (Incidental)
edge check they make that turn twice, and the difficulty
Ranked: Yes of the check once. d means that they learn some seem-
Once per session, when attempting to purchase a legally ingly relevant and believable information that turns out
available item, your character may use this talent to to be completely (and possibly maliciously) false.
reduce its rarity by one per rank of Know Somebody. Source: SotB p. 45
Source: GCRB p. 74

Let’s Ride
Tier: 1
Activation: Active (Incidental)
Ranked: No
Once per round during your character’s turn, your char-
acter can use this talent to mount or dismount from a
vehicle or animal, or move from one position in a vehicle

*Special rules apply. See source book for additional details


Core Talents
GENESYS 5
one of us!* Precision
Tier: 1 Tier: 1
Activation: Passive Activation: Active (Incidental)
Ranked: Yes Ranked: No
Select one organization from Chapter 2: Organizations When making a Brawl or Ranged check, your character
(or create a new one with your GM’s permission). Your may use Cunning instead of Brawn and Agility.
character becomes a known and devout follower of that Source: RoT p. 84
organization, and adds a per rank of One of Us! to
social skill checks they make targeting its members. If Proper Upbringing
your character is discovered acting in a manner antithet-
Tier: 1
ical to the organization’s interest, though, your GM may
instead add h or other penalties to such checks. Activation: Active (Incidental)
Source: SotC p. 75 Ranked: Yes
When your character makes a social skill check in polite
one with nAture company (as determined by your GM), they may suffer a
Tier: 1 number of strain to use this talent to add an equal num-
ber of a to the check. The number may not exceed your
Activation: Active (Incidental)
character’s ranks in Proper Upbringing.
Ranked: No Source: GCRB p. 74
When in the wilderness, your character may make a Sim-
ple (–) Survival check, instead of Discipline or Cool, to Quick Draw
recover strain at the end of an encounter (see page 117).
Tier: 1
Source: GCRB p. 74
Activation: Active (Incidental)
Ranked: No
pAinfuL BLow Once per round on your character’s turn, they may use
Tier: 1 this talent to draw or holster an easily accessible weapon
or item as an incidental. Quick Draw also reduces a
Activation: Active (Incidental)
weapon’s Prepare rating by one, to a minimum of one.
Ranked: No Source: GCRB p. 74
When your character makes a combat check, you may
voluntarily increase the difficulty by one to use this tal- Quick Strike
ent. If the target suffers one or more wounds from the
Tier: 1
combat check, the target suffers 2 strain each time they
perform a maneuver until the end of the encounter. Activation: Passive
Source: RoT p. 84 Ranked: Yes
Your character adds j for each rank of Quick Strike to
pArry any combat checks they make against any targets that
Tier: 1 have not yet taken their turn in the current encounter.
Source: GCRB p. 74
Activation: Active (Incidental, Out of Turn)
Ranked: Yes
Rapid Reaction
When your character suffers a hit from a melee combat
Tier: 1
check, after damage is calculated but before soak is applied
(so immediately after Step 3 of Perform a Combat check, Activation: Active (Incidental, Out of Turn)
page 102), your character may suffer 3 strain to use this Ranked: Yes
talent to reduce the damage of the hit by two plus their Your character may suffer a number of strain to use this talent
ranks in Parry. This talent can only be used once per hit, to add an equal number of s to a Vigilance or Cool check
and your character needs to be wielding a Melee weapon. they make to determine Initiative order. The number may
not exceed your character’s ranks in Rapid Reaction.
Source: GCRB p. 74 Source: GCRB p. 74

core Talents
6 GENESYS
Resourceful Mechanic Silent Communication
Tier: 1 Tier: 1
Activation: Passive Activation: Active (Incidental)
Ranked: Yes Ranked: Yes
When your character makes a Mechanics check to repair Your character can soundlessly communicate messages
system strain or hull trauma on a vehicle, they repair to allies within short range. Allies cannot reply in turn
one additional system strain or hull trauma per rank of (unless they also possess this talent). The complexity and
Resourceful Mechanic. length of a message may be limited by your GM during
Source: SotB p. 45 structured gameplay, as it is with spoken communica-
tion, or based on the current situation of environmental
Second Wind conditions.
Tier: 1 Increase the range of this talent by one range band
Activation: Active (Incidental) for each additional rank of Silent Communication. This
Ranked: Yes talent may be accomplished through thought-sending,
pheromones, gravimetric pulses, strobing lights, or some
Once per encounter, your character may use this talent to
other method that your character has established as a
heal an amount of strain equal to their ranks in Second Wind.
way for their allies to understand them.
Source: GCRB p. 74
Source: SotC p. 75

Shapeshifter
Tier: 1
spire sense*
Activation: Passive
Tier: 1
Ranked: No
Activation: Passive
When your character is incapacitated due to having
Ranked: Yes
exceeded their strain threshold while in their normal
form, they undergo the following change as an out-of- Your character always knows which direction the Spire is
turn incidental: they heal all strain, increase their Brawn relative to their current location. Your character can also
and Agility by one to a maximum of 5 and reduce their always retrace their path to a location they previously
Intellect and Willpower by one to a minimum of 1. They visited, as long as the physical route has not changed
deal +1 damage when making unarmed attacks and their substantially.
unarmed attacks have a Critical rating of 3, but they can- Source: SotC p. 75
not use magic skills or make ranged attacks. Your GM
should ensure that NPCs react appropriately to this (at the street fiGhter
very least, upgrading the difficulty of social skill checks Tier: 1
twice). Your character reverts to their normal form after Activation: Active (Incidental)
eight hours or if they become incapacitated (for instance,
by exceeding their wound or strain threshold). Ranked: No
Source: RoT p. 84 When your character disorients or knocks their target
prone when making a Brawl combat check, they may use
Shield Slam this talent to cause the target to suffer wounds equal to
your character’s ranks in Skulduggery.
Tier: 1
Source: SotB p. 45
Activation: Active (Incidental)
Ranked: No
When your character uses a shield to attack a minion or
rival, you may spend aaaa or t to stagger the tar-
get until the end of the target’s next turn.
Source: RoT p. 84

*Special rules apply. See source book for additional details


Core Talents
GENESYS 7
street hABits* tempLAr
Tier: 1 Tier: 1
Activation: Passive Activation: Passive
Ranked: No Ranked: No
When you purchase this talent, your character gains Divine is now a career skill for your character. They can
Streetwise or Stealth (your choice) as a career skill. only cast one spell using this skill per encounter.
Source: RoT p. 87
In addition, once per session while in an urban
environment (usually when they aren’t being watched
closely), your character may freely acquire one small
torment
useful item that was not previously documented. The Tier: 1
GM has final say as to what items can be acquired with Activation: Passive
Street Habits, but general the item should cost fewer Ranked: No
than 100 Æmbits and have an encumbrance of 0 or 1.
If their target is disoriented, staggered, or prone, your
Source: SotC p. 75
character may add j to social skill checks they make to
inflict strain and combat checks.
surGeon Source: SotC p. 78
Tier: 1
Activation: Passive touGheneD
Ranked: Yes Tier: 1
When your character makes a Medicine check to heal Activation: Passive
wounds, the target heals one additional wound per Ranked: Yes
rank of Surgeon.
Each rank of Toughened increases your character’s
Source: GCRB p. 74
wound threshold by two.
Source: GCRB p. 75
swift
Tier: 1 tri-mAf ContACt*
Activation: Passive Tier: 1
Ranked: No Activation: Passive
Your character does not suffer the penalties for moving Ranked: No
through difficult terrain (they move through difficult terrain
When you take this talent, your character gains Melee or
at normal speed without spending additional maneuvers).
Skulduggery (your choice) as a career skill. In addition, once
Source: GCRB p. 75
per session your character may collect a small favor from a
member of a single orgcrime group (chosen when you take
tALk shop* this talent), even if they do not owe your character a favor.
Tier: 1 Source: SotB p. 45
Activation: Active (Incidental)
Ranked: No tumBLe
Your character may use this talent when making a Charm Tier: 1
check targeting an engineer, mechanic, scientist, or simi- Activation: Active (Incidental)
lar individual to count their ranks of Charm as equal to Ranked: No
their ranks in Knowledge (Science) or Mechanics.
Once per round on your character’s turn, they may suffer
Source: SotC p. 78
2 strain to disengage from all engaged adversaries.
Source: RoT p. 87
tAvern BrAwLer
Tier: 1
Activation: Passive
Ranked: No
Your character adds a to Brawl checks and combat
checks using improvised weapons.
Source: RoT p. 87

core Talents
8 GENESYS
union memBer*
Tier: 1
tier 2
Activation: Passive ÆmBer AptituDe*
Ranked: No Tier: 2
Your character gains Athletics, Mechanics, or Operat- Activation: Passive
ing (your choice) as a career skill. In addition, once per Ranked: No
session, your character may collect a small favor from a
member of Humanity Labor or Human First, even if they Æmbercraft and Knowledge (Æmber) are now career
do not owe your character a favor. skills for your character.
Source: SotC p. 78
Source: SotB p. 45

unremArkABLe ADventurer*
Tier: 1 Tier: 2
Activation: Passive Activation: Passive
Ranked: No Ranked: No
Other characters add f to any checks made to find or Athletics and Knowledge (Adventuring) are now career
identify your character in a crowd. skills for your character.
Source: RoT p. 87
Source: GCRB p. 75

weLL orGAnizeD Anthem


Tier: 1 Tier: 1
Activation: Activation: Active (Maneuver)
Ranked: Yes Ranked: No
Your character increase their encumbrance threshold by Your character may use this talent and a musical instru-
two per rank of Well Organized. ment to begin or continue playing an inspiring anthem.
While your character is playing the anthem, allies within
Source: SotC p. 78
short range who can hear it add j to checks they make.
The anthem and its effects end immediately if your char-
worLDs wAr vet* acter does not use this talent during their turn. Once the
Tier: 1 anthem has ended, your character cannot use the talent
Activation: Passive again for the rest of the encounter.
Ranked: No Source: SotC p. 78

When you take this talent, your character gains Ranged


(Heavy) or Resilience as a career skill. In addition, once BAD Cop
per session, your character may collect a small favor Tier: 2
from a current or former member of a single country’s Activation: Active (Incidental)
military (chosen when you take this talent), even if they Ranked: Yes
do not owe your character’s a favor.
Your character may spend aa from a Coercion or Decep-
Source: SotB p. 46
tion check to use this talent to upgrade the ability of a single
ally’s subsequent social skill check a number of times equal
yeArs on the forCe* to your character’s ranks in Bad Cop. The check must target
Tier: 1 the same character as your character’s initial check, and it
Activation: Passive must take place during the same encounter.
Ranked: No Only one character may affect a check with this talent.
When you take this talent, your character gains Perception Source: SotB p. 47
or Ranged (Light) as a career skill. In addition, once per
session your character may collect a small favor from a cur-
rent or former member of the NAPD or New Angeles city
government, even if they do no owe your character a favor.
Source: SotB p. 47

*Special rules apply. See source book for additional details


Core Talents
GENESYS 9
BArD* BLooD sACrifiCe*
Tier: 2 Tier: 2
Activation: Passive Activation: Active (Incidental)
Ranked: No Ranked: Yes
Knowledge (Lore) and Verse are now career skills for Your character must have purchased the Dark Insight
your character. talent to benefit from this talent. Before your character
Source: RoT p. 87 makes a magic skill check, they may suffer a number of
wounds to use this talent to add an equal number of s
BAsiC miLitAry trAininG to the check. The number cannot exceed your character’s
ranks in Blood Sacrifice.
Tier: 2
Source: RoT p. 87
Activation: Passive
Ranked: No BriLLiAnt CAstinG
Athletics, Ranged (Heavy), and Resilience are now career Tier: 2
skills for your character.
Activation: Active (Incidental)
Source: GCRB p. 75
Ranked: No
Berserk When your character casts a spell, you may spend one
Story Point to use this talent to add a equal to your
Tier: 2
character’s ranks in Knowledge to the results.
Activation: Active (Maneuver) Source: EPG p. 95
Ranked: No
Once per encounter, your character may use this talent. BowL over
Until the end of the encounter or until they are incapac- Tier: 2
itated, your character adds saa to all melee combat
Activation: Passive
checks they make. However, opponents add s to all
combat checks targeting your character. While berserk, Ranked: No
your character cannot make ranged combat checks. At When your character makes a melee attack after engag-
the end of the encounter (or when they are incapaci- ing a target, your weapon gains the Knockdown item
tated), your character suffers 6 strain. quality. If they weapon already has Knockdown, your
Source: GCRB p. 75 may activate the quality without spending a.
Source: SotC p. 78
BiG Guns
Tier: 2 BuLwArk
Activation: Passive Tier: 2
Ranked: No Activation: Active (Incidental, Out of Turn)
Your character’s encumbrance threshold is 10 plus their Ranked: No
Brawn, instead of 5 plus their Brawn. Your character Your character must have purchased the Parry talent to
reduces the Cumbersome rating of any weapon she car- benefit from this talent. While wielding a weapon with the
ries by 1, to a minimum of 3. Defensive quality, your character may use Parry to reduce
Source: SotB p. 47 the damage of an attack targeting an engaged ally.
Source: RoT p. 87
BLoCk
Tier: 2 ChiLL of norDros
Activation: Active (Incidental, Out of Turn) Tier: 2
Ranked: No Activation: Active (Incidental)
Your character must have purchased the Parry talent to Ranked: No
benefit from this talent. While wielding a shield, your Your character cannot take this talent if they have taken
character may use the Parry talent to reduce damage the Flames of Kellos talent. When casting an Attack spell,
from ranged attacks as well as melee attacks targeting your character may add the Ice effect without increasing
your character. the difficulty. Your character can never add the Fire effect.
Source: RoT p. 87 Source: RoT p. 88

core Talents
10 GENESYS
CoDesLinGer* Daring Aviator
Tier: 2 Tier: 2
Activation: Passive Activation: Active (Incidental)
Ranked: No Ranked: Yes
When your character performs the activate program Before your character makes a Driving or Piloting check,
maneuver in a hacking encounter, they can choose not they may add a number of h to the results to use this
to deactivate one other active icebreaker. They may have talent to add an equal number of s. The number may
two icebreakers active at once. not exceed your character’s ranks in Daring Aviator.
Source: SotB p. 48 Source: GCRB p. 75

ComBAt meDiCine Determined Driver


Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: Yes Ranked: No
Before making a Medicine check, your character may You may spend a Story Point to use this talent to have
use this talent to add s equal to their ranks in Combat your character heal system strain on a vehicle they are
Medicine to the results. After the check is resolved, the currently driving, piloting, or operating equal to their
target suffers 2 strain for each rank your character has ranks in Driving, Piloting, or Operating (choose the skill
in Combat Medicine. used to direct the vehicle).
Source: SotB p. 48 Source: SotB p. 48

CoorDinAteD AssAuLt Defensive Stance


Tier: 2 Tier: 2
Activation: Active (Maneuver) Activation: Active (Maneuver)
Ranked: Yes Ranked: Yes
Once per turn, your character may use this talent to have Once per round, your character may suffer a number of
a number of allies engaged with your character equal to strain no greater than their ranks in Defensive Stance to
your ranks in Leadership add a to all combat checks use this talent. Then, until the end of your character’s
they make until the end of your character’s next turn. next turn, upgrade the difficulty of all melee combat
The range of this talent increases by one band per rank checks targeting your character a number of times equal
of Coordinated Assault beyond the first. to the strain suffered.
Source: GCRB p. 75 Source: GCRB p. 75

Counteroffer Defensive Sysops (Improved)


Tier: 2 Tier: 2
Activation: Active (Action) Activation: Active (Incidental)
Ranked: No Ranked: No
Once per session, your character may use this talent Your character must have purchased the Defensive Sysops
to choose one non-nemesis adversary within medium talent to benefit from this talent. Before adding jj from
range and make an opposed Negotiation versus Disci- Defensive Sysops to a check, use this talent to add fh
pline check. If successful, the target becomes staggered to the results of the check instead.
until the end of their next turn. At your GM’s discretion, Source: GCRB p. 76
you may spend t on this check to have the adversary
become an ally until the end of the encounter. How- Dirty Tricks
ever, the duration of this may be shortened or extended
Tier: 2
depending on whether your GM feels your offer is
appealing to the adversary and whether your character Activation: Active (Incidental)
follows through on their offer! Ranked: No
Source: GCRB p. 75 After your character inflicts a Critical Injury on an adver-
sary, they may use this talent to upgrade the difficulty of
that adversary’s next check.
Source: RoT p. 88

*Special rules apply. See source book for additional details


Core Talents
GENESYS 11
Distraction! Ensorcelled (Improved)
Tier: 2 Tier: 2
Activation: Active (Action) Activation: Passive
Ranked: No Ranked: No
Your character may use this talent to make an Aver- Your character must have purchased the Ensorcelled talent
age (kk) Coordination, Deception, or Skulduggery to benefit from this talent. If your character has at least
check. For each s the check generates, one adversary two ranks in a magic skill, when using the Ensorcelled
of your choice within short range becomes disoriented. talent, they may add sa to their next social skill check
Your character may spend a from the check to inflict 1 (instead of a).
strain on an affected adversary and may spend t from
the check to stagger a minion or rival within short range. After purchasing this talent, your character’s appear-
Source: SotC p. 78 ance is now noticeably changed by their magic. What
form this enhancement takes is up to your, with your
GM’s approval, but it should be based on the magic skill
Dominion of the Dimora your character possesses as well as the enhancement they
Tier: 2 originally possessed with the Ensorcelled talent.
Activation: Active (Incidental) Source: EPG p. 95
Ranked: No
Your character cannot take this talent if they have taken Exploit
the Favor of the Fae talent. When casting an Attack Tier: 2
spell, your character may add the Impact effect without Activation: Active (Incidental)
increasing the difficulty. Your character can never add
Ranked: Yes
the Manipulative effect.
Source: RoT p. 88 When your character makes a combat check with a
Ranged or Melee (Light) weapon, they may suffer 2
strain to use this talent to add the Ensnare quality to the
Dual Wielder attack. The rating of the Ensnare quality is equal to your
Tier: 2 character’s ranks in Exploit.
Activation: Active (Maneuver) Source: RoT p. 88
Ranked: No
Once per round, your character may use this talent to Fan the Hammer
decrease the difficulty of the next combined combat Tier: 2
check (see Two- Weapon Combat, on page 108) they Activation: Active (Incidental)
make during the same turn by one.
Ranked: No
Source: GCRB p. 76
Once per encounter before making a combat check with a
pistol (your GM has the final say on whether a weapon is a
Encouraging Song pistol or not), your character may use this talent to add the
Tier: 2 Auto-fire quality to the pistol when resolving the check. If
Activation: Active (Action) your character does, the weapon runs out of ammo exactly
Ranked: No as with an Out of Ammo result (see page 104).
Source: GCRB p. 76
While equipped with a musical instrument, your character
may use this talent to make an Average (kk) Charm or
Verse check. For each s the check generates, one ally within Favor of the Fae
medium range adds j to their next skill check. For each a, Tier: 2
one ally benefiting from Encouraging Song heals 1 strain. Activation: Active (Incidental)
Source: RoT p. 88
Ranked: No
Your character cannot take this talent if they have taken
the Dominion of the Dimora talent. When casting an
Attack spell, your character may add the Manipulative
effect without increasing the difficulty. Your character
can never add the Impact effect.
Source: RoT p. 88

core Talents
12 GENESYS
Flames of Kellos Grapple
Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
Your character cannot take this talent if they have taken Your character may suffer 2 strain to use this talent. Until
the Chill of Nordros talent. When casting an Attack spell, the start of your character’s next turn, enemies must
your character may add the Fire effect without increasing spend two maneuvers to disengage from your character.
the difficulty. Your character can never add the Ice effect. Source: RoT p. 88

Source: RoT p. 88 Goes to Eleven


Tier: 2
Flash of Insight Activation: Passive
Tier: 2
Ranked: Yes
Activation: Passive
Your character increases the range of their musical tal-
Ranked: No ents by one range band per rank of Goes to Eleven. A
When your character generates t on a knowledge skill musical talent is any talent that requires your character
check, roll jj and add the results to the check, in addi- to “use a musical instrument” to activate it. Narratively,
tion to spending the t as usual. you should explain how your character augmented or
Source: RoT p. 88 amplified their instrument.
Source: SotC p. 79
Flavor Sensation
Tier: 2 Haughty Demeanor
Activation: Active (Action) Tier: 2
Ranked: No Activation: Passive
When your character prepares a meal, they may use Ranked: No
this talent to make an Average (kk) Knowledge (Cul- Other characters add h to social skill checks targeting
ture) check. If they succeed, characters who partake in your character.
the meal heal strain equal to s the check generates and Source: SotB p. 48
upgrade the ability of the next check they make once. At
your GM’s discretion, your character may use a different Heightened Awareness
skill appropriate to the situation an your characters’ pre-
Tier: 2
ferred methods of cooking.
Source: SotC p. 79
Activation: Passive
Ranked: No
Good Cop Allies within short range of your character add j to their
Tier: 2 Perception and Vigilance checks. Allies engaged with
your character add jj instead.
Activation: Active (Incidental)
Source: GCRB p. 76
Ranked: Yes
Your character may spend aa from a Charm or Negoti- Heroic Recovery
ation check to use this talent to upgrade the ability of a sin-
Tier: 2
gle ally’s subsequent social skill check a number of times
equal to your character’s ranks in Good Cop. The check Activation: Active (Incidental)
must target the same character as your character’s initial Ranked: No
check, and it must take place during the same encounter. When your character acquires this talent, choose one
characteristic. Once per encounter, you may spend one
Only one character may affect a check with this talent.
Story Point to use this talent to have your character heal
Source: SotB p. 48
strain equal to the rating of the chosen characteristic.
Source: RoT p. 88

*Special rules apply. See source book for additional details


Core Talents
GENESYS 13
hunter* devices that they have heard described but have not seen
and do not have any kinds of plans or schematics for.
Tier: 2
Source: GCRB p. 76
Activation: Passive
Ranked: No know-it-A LL
Knowledge (Geography), Ranged, and Survival are now Tier: 2
career skills for your character.
Activation: Active (Incidental)
Source: RoT p. 88
Ranked: No
impALinG strike Before making a Knowledge skill check, your character
may use this talent to add a number of j no greater than
Tier: 2
their Intellect. PCs and nemesis-level allies witnessing
Activation: Active (Incidental) the check suffer strain equal to the number j added.
Ranked: No Source: SotC p. 79
When your character inflicts a Critical Injury with a
melee weapon, until the end of the target’s next turn they Loot first*
may use this talent to immobilize the target (in addition Tier: 2
to the other effects of the Critical Injury).
Activation: Active (Incidental)
Source: RoT p. 88
Ranked: No
impLACABLe Once per session, your character may use this talent to
spend any number of a from a check they make to gain
Tier: 2
100 Æmbits for each a spent this way. You must explain
Activation: Passive how the check gave your character the opportunity to
Ranked: Yes “find” this money.
When another character targets your character with a Source: SotC p. 79
social skill check, your character reduces any strain they
suffer as a result of that heck by 1 per rank of Implacable. LuCky strike
Your character’s ranks in Implacable cannot exceed their Tier: 2
Presence.
Activation: Active (Incidental)
Source: SotC p. 79
Ranked: No
inspirinG rhetoriC When your character purchases this talent, choose one
characteristic. After your character makes a successful
Tier: 2
combat check, you may spend one Story Point to use this
Activation: Active (Action) talent to add damage equal to your character’s ranks in
Ranked: No that characteristic to one hit of the combat check.
Your character may use this talent to make an Average Source: GCRB p. 76
(kk) Leadership check. For each s the check gener-
ates, one ally within short range heals one strain. For nAturAL Communion
each a, one ally benefiting from Inspiring Rhetoric Tier: 2
heals one additional strain.
Activation: Passive
Source: GCRB p. 76
Ranked: No
inventor When your character uses the Conjure magic action,
the spell gains the Summon Ally effect without increas-
Tier: 2
ing the difficulty. All creatures your character summons
Activation: Active (Incidental) must be naturally occurring animals native to the area
Ranked: Yes Source: RoT p. 88
When your character makes a check to construct new
items or modify existing ones, use this talent to add a
number of j to the check equal to ranks of Inventor.
In addition, your character may attempt to reconstruct

core Talents
14 GENESYS
nethunter* motivation, when your character inflicts strain on
that opponent using a social skill, the opponent suf-
Tier: 2
fers 3 additional strain.
Activation: Passive Source: SotB p. 49
Ranked: No
When your character successfully traces another pyromAniA
character during a Network encounter, your character Tier: 2
gains one additional trace.
Activation: Passive
Source: SotB p. 48
Ranked: No
one with the CruCiBLe* When your character makes a combat check using a
weapon with the Burn item quality, the attack inflicts
Tier: 2
additional damage equal to the weapon’s Burn rating.
Activation: Active (Incidental) (This does not increase the weapon’s base damage).
Ranked: No Source: SotC p. 79
This talent costs 1 Æmber. When your character makes
a check to recover strain at the end of an encounter, they QuiCk fix
may use this talent to spend aaa or t move a Story Tier: 2
Point from the GM pool to the player pool.
Source: SotC p. 79
Activation: Active (Maneuver)
Ranked: No
pArkour! You may spend a Story Point to allow your character to
Tier: 2 use this talent to temporarily repair one damaged item
they are engaged with. For a number of rounds equal
Activation: Active (Maneuver)
to your character’s ranks in Mechanics, the item may
Ranked: No be used without penalty (see page 89 of the Genesys
Once per round, your character may suffer 1 strain to use Core Rulebook), even if it is unusable. When the effect
this talent and move to any location within Short range. ends, the item is damaged one additional step; if it was
This includes locations that are vertically distant or have already suffering from major damage, it is destroyed
no easy access route, but there must be an object to move and cannot be repaired.
across or path to move along. Your GM may rule some Source: SotB p. 49
locations cannot be reached (such as ones behind locked
doors or walls). reCkLess ChArGe
Source: SotB p. 49 Tier: 2
Activation: Active (Incidental)
pAtCh up Ranked: No
Tier: 2
After using a maneuver to move engage an adversary, your
Activation: Active (Incidental) character may suffer 2 strain to use this talent. They then add
Ranked: No sshh to the results of the next Brawl, Melee (Light), or
When your character fails a check made to heal wounds, Melee (Heavy) combat check they make this turn.
they may instead heal a number of wounds equal to their Source: RoT p. 89
Intellect. Once before the end of the session, d may be
spent from a check the healed character makes to have runiC Lore*
them suffer a number of wounds equal to your charac- Tier: 2
ter’s Intellect. Your character may only use this talent on Activation: Passive
a particular target once per game session.
Ranked: No
Source: SotC p. 79
Knowledge (Lore) and Runes are now career skills for
your character.
proBinG Question
Source: RoT p. 89
Tier: 2
Activation: Passive
Ranked: No
If your character knows an opponent’s Flaw or Fear

*Special rules apply. See source book for additional details


Core Talents
GENESYS 15
Scathing Tirade your character casts their signature spell (consisting of
the exact combination of action and effects previously
Tier: 2
chosen), reduce the difficulty of the check by one.
Activation: Active (Action) Source: RoT p. 89
Ranked: No
Your character may use this talent to make an Average speCiAL use permit*
(kk) Coercion check. For each s the check generates, Tier: 2
one enemy within short range suffers 1 strain. For each
Activation: Passive
a, one enemy affected by Scathing Tirade suffers 1 addi-
tional strain. Ranked: No
Source: GCRB p. 77 Your character does not treat any Ranged (Heavy) weap-
ons as restricted (R).
Shapeshifter (Improved) This also means your character can carry a Ranged
Tier: 2 (Heavy) weapon that normally would be restricted in
public without being arrested. However, they can still be
Activation: Active (Incidental)
arrested for using such a weapon in an unlawful manner.
Ranked: No Source: SotB p. 49
Once per session, your character may make a Hard
(kkk) Discipline check as an out-of-turn incidental suCker punCh
either to trigger Shapeshifter or to avoid triggering it
Tier: 2
when they exceed their strain threshold.
Source: RoT p. 89 Activation: Active (Incidental, Out of Turn)
Ranked: No
Sharp Tongue Your character may use this talent to spend t from a
Tier: 2 check they make to determine Initiative to make a Brawl
combat check against a valid target before the first round
Activation: Passive
of combat begins. If this combat check is successful, your
Ranked: No character may activate the Disorient item quality with-
Your character reduces the number of a they must out spending a.
spend to inflict a critical remark in a social encounter by Source: SotC p. 79
their ranks in Sharp Tongue, to a minimum of one a.
(See page 123 of the Genesys Core Rulebook.) tACtiCAL foCus
Source: SotC p. 79
Tier: 2
Side Step Activation: Passive
Tier: 2 Ranked: No
Activation: Active (Maneuver) When performing a combat check with a Ranged
(Heavy) weapon, if your character did not perform a
Ranked: Yes
maneuver to ready or stow a weapon or item during this
Once per round, your character may suffer a number of turn, they add a to the results.
strain no greater than their ranks in Side Step to use this Source: SotB p. 49
talent. Until the end of your character’s next turn, upgrade
the difficulty of all ranged combat checks targeting your tAnks A Lot
character a number of times equal to the strain suffered.
Source: GCRB p. 77
Tier: 2
Activation: Passive
Signature Spell Ranked: No
Tier: 2 When your character performs a combat check using a
Activation: Passive vehicle weapon, treat the silhouette of your target as one
higher for purposes of determining the check’s difficulty.
Ranked: No
In addition, your character can make Gunnery checks
When your character gains this talent, decide on a sig- while they are engaged with an opponent; increase the
nature spell for them, consisting of a particular magic difficulty by two, as if your character were using a two-
action and a specific set of one or more effects. When handed ranged weapon.
Source: SotC p. 80

core Talents
16 GENESYS
teLekinesis* two-hAnDeD stAnCe
Tier: 2 Tier: 2
Activation: Passive Activation: Passive
Ranked: Yes Ranked: No
This talent costs 2 Æmber plus Æmber equal to your When performing a combat check with a Ranged (Light)
character’s current ranks in this talent. Your charac- weapon, if your character has nothing in their other
ter can manipulate objects and affect other characters hand, they add a to the results.
within short range (as if they were engaged) using their Source: SotB p. 49
mind instead of their physical body. When they do, any
required skill checks linked to Brawn or Agility instead threAten
use Willpower. Similarly, to determine the encumbrance
Tier: 2
your character can telepathically lift or move use their
Willpower in place of Brawn. Activation: Active (Incidental, Out of Turn)
Ranked: Yes
Telekinetic movement is generally too slow and impre-
After an adversary within short range of your character
cise to effectively wield a weapon, but your character can
resolves a combat check that deals damage to one of your
lash out with mental force to make a Brawl combat check
character’s allies, your character may suffer 3 strain to
within short range. This attack has a base damage equal
use this talent to inflict a number of strain on the adver-
to your character’s Willpower instead of Brawn and gains
sary equal to your character’s ranks in Coercion. The
no benefit from weapons.
range of this talent increases by one band per rank of
The range of your character’s telekinesis increases by Threaten beyond the first.
one range band for each additional rank of this talent. d Source: RoT p. 89
from a check your character makes using telekinesis may
be spent to deplete this talent. unDerCity ContACts*
Source: SotC p. 80 Tier: 2
Activation: Active (Incidental)
tempLAr (improveD) Ranked: No
Tier: 2
Once per session, you may spend one Story Point use
Activation: Passive this talent to let your character learn if a character of
Ranked: No your choice is in New Angeles, and if so, what district.
Your character must have purchased the Templar talent to At your GM’s discretion, the information may take up to
benefit from this talent. When your character casts the single an hour to come back to your character.
Divine spell per encounter granted by the Templar talent, Source: SotB p. 49
they do not add j for wearing heavy armor (armor with
+2 soak or higher), using a shield, or not having at least one wALLCrAwLer
hand free (see Table III.2–3: Penalties When Casting Spells,
Tier: 2
on page 210 of the Genesys Core Rulebook).
Source: RoT p. 89
Activation: Passive
Ranked: No
tiCkets to the Gun show Your character can move across vertical surfaces as eas-
Tier: 2 ily as horizontal surfaces. In addition, when your char-
acter attempts to reduce the damage taken from falling,
Activation: Active (Incidental)
reduce the difficulty of the Athletics or Coordination
Ranked: No check by one.
When making a Coercion check, your character may Source: SotC p. 81
use this talent to use Brawn instead of Willpower.
Source: SotC p. 80

*Special rules apply. See source book for additional details


Core Talents
GENESYS 17
weLL-trAveLLeD* treatment or other extenuating circumstances. As long as
the bond persists, the animal follows your character, and
Tier: 2
you dictate the animal’s overall behavior (although, since
Activation: Passive the animal is only bonded with the character, not dom-
Ranked: No inated, it may still perform inconvenient actions such
Knowledge (Geography), Negotiation, and Vigilance are as scratching furniture, consuming rations, and mark-
now career skills for your character. ing territory). Once per round in structured encoun-
Source: RoT p. 89 ters, your character may spend one maneuver to direct
their animal in performing one action and one maneu-
wrAithBAne ver during your character’s turn. The animal must be
within hearing and visual range of your character (gen-
Tier: 2
erally medium range) to do this. Otherwise, the animal
Activation: Passive does not contribute to the encounter. The specifics of its
Ranked: No behavior are up to you and your GM. For every addi-
Your character counts the Critical rating of their weapon tional rank of Animal Companion your character has,
as one lower to a minimum of 1 when making an attack increase the allowed silhouette of the companion by one
targeting an undead adversary. (this may mean your character gets a new companion,
Source: RoT p. 89 or their companion grows in size). This talent can also
change in flavor depending on the nature of your game

tier 3 setting. While an animal companion may make sense in


many settings, in a futuristic setting it may make more
sense for the “animal” to be a robot or drone, for example.
ÆmBer Affinity* Source: GCRB p. 77
Tier: 3
Activation: Passive Anthem (Improved)
Ranked: No Tier: 3
The first time each encounter your character makes an Activation: Passive
Æmbercraft check or makes a check to use an Æmber- Ranked: No
based item and generates d, cancel that d from the
Your character must have purchased the Anthem talent to
results of the check.
benefit from this talent. While your character is playing
Source: SotC p. 81
their anthem, enemies within range of its effect who can
hear it add j to their checks.
ÆmBer Dowser* Source: SotC p. 81
Tier: 3
Activation: Active (Action) Applied Research
Ranked: No Tier: 3
Your character may use this talent to make a Hard Activation: Active (Incidental)
(kkk) Knowledge (Æmber) check to determine the Ranked: Yes
direction of the nearest source of raw Æmber within
extreme range. Your character may spend d to determine Your character may use this talent before making a check
the distance as well. to use any knowledge skill and Intellect instead of the
skill and characteristic the check would normally require.
Source: SotC p. 81
Your character may use this talent a number of times per
session equal to their ranks in Applied Research.
AnimAL CompAnion
When your character uses this talent, you should explain
Tier: 3 how their mastery of knowledge lets them accomplish
Activation: Passive this task. In addition, your GM may rule that a partic-
Ranked: Yes ular knowledge skill makes the most sense in a given
Your character creates a bond with a single animal situation, and require your character to use that specific
approved by your GM. This animal must be silhouette knowledge skill.
0 (no larger than a mid-sized dog). The bond persists as Source: SotB p. 49
long as your character chooses, although at your GM’s
discretion, the bond may also be broken due to abusive

core Talents
18 GENESYS
BACkstAB Battle Casting
Tier: 3 Tier: 3
Activation: Active (Action) Activation: Passive
Ranked: No Ranked: No
Your character may use this talent to attack an unaware Your character does not add j to magic skill checks for
adversary using a Melee (Light) weapon. A Backstab is a wearing heavy armor (armor with +2 soak or higher),
melee attack, and follows the normal rules for performing using a shield, or not having at least one hand free (see
a combat check (see page 101 of the Genesys Core Rule- Table III.2–3: Penalties When Casting Spells, on page
book), using the character’s Skulduggery skill instead of 210 of the Genesys Core Rulebook).
Melee (Light). If the check succeeds, each uncanceled s Source: RoT p. 90
adds +2 damage (instead of the normal +1).
Source: RoT p. 89 Bloodhound
Tier: 3
BAD BreAth (improveD)*
Activation: Active (Incidental)
Tier: 3
Ranked: No
Activation: Passive
When your character makes a check to follow another
Ranked: No character’s trail (whether their physical tracks or a trail
Your character must have purchased the Bad Breath talent of information), you may use this talent to add s no
to benefit from this talent. Your character’s Bad Breath greater than your character’s ranks in Streetwise or Sur-
weapon profile gains a second item quality from the list vival, as appropriate for the environment, to the check
included in that talent’s description, with a rating equal results.
to your character’s ranks in Bad Breath. Source: SotC p. 81
Source: SotC p. 81
Body Guard
BAD hABit Tier: 3
Tier: 3 Activation: Active (Maneuver)
Activation: Active (Maneuver) Ranked: Yes
Ranked: No Once per round, your character may suffer a number of
Your character may use this talent to become disoriented strain no greater than their ranks in Body Guard to use
for the remainder of the encounter. At the beginning of this talent. Choose one ally engaged with your character;
each of your character’s turns, if they are still disoriented until the end of your character’s next turn, upgrade the
due to this talent, they heal 2 strain. difficulty of all combat checks targeting that ally a num-
Source: SotB p. 49 ber of times equal to the strain suffered.
Source: RoT p. 90, SotB p. 49
BArreL roLL
Tier: 3 Born in the Saddle
Activation: Active (Incidental, Out of Turn) Tier: 3
Ranked: No Activation: Active (Incidental)
Your character can only use this talent while piloting a Ranked: No
starfighter or airplane of Silhouette 3 or less. When your Once per encounter, your character may use this tal-
vehicle suffers a hit from a ranged combat check, after ent to add s equal to their ranks in Riding to a single
damage is calculated but before armor is applied, your check (using any skill) they make while mounted on
character may have their vehicle suffer 3 system strain beast or vehicle.
to use this talent. Then, reduce the damage suffered by a Source: SotC p. 81
number equal to their ranks in Piloting.
Source: GCRB p. 77

*Special rules apply. See source book for additional details


Core Talents
GENESYS 19
BreAkinG BreAD ContinGenCy pLAn
Tier: 3 Tier: 3
Activation: Active (Action) Activation: Active (Incidental)
Ranked: No Ranked: No
During a social encounter (or in preparation for one), Once per session, after you spend a Story Point as part of
your character may use this talent to make an Average a check your character makes, if that check was unsuc-
(kk) Knowledge (Culture) check to prepare a meal. If cessful then you may use this talent to move a Story
they succeed, all character who share in the meal reduce Point from the GM pool to the player pool.
their strain threshold by two for the duration of the Source: SotC p. 81
encounter (thereby making them more likely to com-
promise or agree as describe on page 122 of the Genesys DAreDeviL
Core Rulebook). This effect end immediately if the social
Tier: 3
encounter changes to a combat encounter.
Source: SotC p. 81
Activation: Passive
Ranked: No
BuLLseye! When your character generates d on an Athletics, Coor-
Tier: 3 dination, Piloting, or Riding check, roll l and add the
results to the check, in additional to the d being spent
Activation: Active (Incidental)
as normal.
Ranked: No Source: SotC p. 82
When your character inflicts a Critical Injury with a
severity of Average (kk) or higher, or incapacitates a DissonAnCe*
target with their attack, they may use this talent to inflict
Tier: 3
3 strain on all characters within short range of the target.
Source: SotC p. 81
Activation: Active (Action)
Ranked: No
CAvALier* While wielding a musical instrument, your character
Tier: 3 may use this talent to make an Average (kk) Charm or
Verse check. For each s the check generates, one enemy
Activation: Active (Maneuver)
of the player’s choosing within medium range suffers 1
Ranked: No wound. For each a, one enemy affected by Dissonance
While riding a mount trained for battle (typically a war suffers 1 additional wound.
mount [see page 105] or flying mount [see page 104]), Source: RoT p. 90
once per round your character may use this talent to
direct the mount to perform an action. DistinCtive styLe
Source: RoT p. 90
Tier: 3
Activation: Active (Incidental)
CounterAttACk
Ranked: No
Tier: 3
When making a Computers check to hack a system or
Activation: Active (Incidental, Out of Turn)
break into a secured network, before rolling, your char-
Ranked: No acter may use this talent to add sshh to the results.
Your character must have purchased the Improved Parry If you are using the optional hacking rules on page 232
talent to benefit from this talent. When your character and your check generates hh, your GM should spend it
uses the Improved Parry talent to hit an attacker, they on the I Know You! option in Table III.2-22 on page 234
may also activate an item quality of the weapon they of the Genesys Core Rulebook.
used as if they had generated aa on a combat check Source: GCRB p. 78
using that weapon.
Source: RoT p. 90

core Talents
20 GENESYS
Dodge DumB LuCk
Tier: 3 Tier: 3
Activation: Active (Incidental, Out of Turn) Activation: Active (Incidental)
Ranked: Yes Ranked: No
When your character is targeted by a combat check Once per session, you may spend a Story Point to use
(ranged or melee), they may suffer a number of strain this talent after your character suffers a Critical Injury
no greater than their ranks in Dodge to use this talent. but before the result is rolled. Their opponent must roll
Then, upgrade the difficulty of the combat check target- two results, and you select which applies to your char-
ing your character a number of times equal to the strain acter.
suffered. Source: SotB p. 49
Source: GCRB p. 78
eAGLe eyes
Dramatic Entrance Tier: 3
Tier: 3 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No Once per encounter before making a ranged combat
Once per session, your character may spend a Story check, you may use this talent to increase your weap-
Point to use this talent to enter a scene or encounter on’s range by one range band (to a maximum of extreme
they are not currently participating in at an opportune range). This lasts for the duration of the combat check.
time, no matter how unlikely their arrival. If the scene Source: GCRB p. 78
is a combat encounter or otherwise uses Initiative order,
your character adds a new PC Initiative slot at the top of eAsy prey
the Initiative order.
Tier: 3
Source: SotC p. 82
Activation: Active (Maneuver)
Druid Ranked: No
Tier: 3 Your character may suffer 3 strain to use this talent. Until
the start of your character’s next turn, your character
Activation: Passive
and allies within short range add jj to combat checks
Ranked: No against immobilized targets.
When your character casts the Conjure spell using the Pri- Source: RoT p. 90
mal skill, they always add the Summon Ally effect without
increasing the difficulty, and they must always summon eLeCtrifieD*
a living animal (such as those starting on Expanded
Tier: 3
Player’s Guide page 86). The animal remains for the
duration of the encounter even if your character does not Activation: Passive
use a concentrate maneuver to maintain the spell. At your Ranked: No
GM’s discretion, the animal may have already been nearby This talent costs 3 Æmber. Your character adds the Disori-
rather than summoned from thin air. Likewise, at the end ent 2 and Stun 3 item qualities to their unarmed attacks.
of the encounter, the animal may revert back to its natural In addition, Brawl combat checks that target your char-
behavior instead of vanishing. acter add hh to their results. d from a Brawl check
Source: EPG p. 96 your character makes may be spent to deplete this talent.
Being electrified may have other narrative effects, at your
Dual Strike GM’s discretion.
Tier: 3 Source: SotC p. 82
Activation: Active (Incidental)
Ranked: No
When resolving a combined check to attack with two
weapons in a melee combat, your character may suffer 2
strain to use this talent to hit with the secondary weapon
(instead of spending aa).
Source: RoT p. 90

*Special rules apply. See source book for additional details


Core Talents
GENESYS 21
Elementalist (Improved) eurekA!*
Tier: 3 Tier: 3
Activation: Passive Activation: Passive
Ranked: No Ranked: No
Your character must have purchased the Elementalist tal- When your character makes an Æmbercraft check that
ent to benefit from this talent. When your character pur- generates t, roll an additional l and add it to the
chases this talent, they gain one of the following abilities results of the check in addition to spending the t nor-
based on the element they selected when they purchased mally. When your character makes an Æmbercraft check
Elementalist: they cannot be knocked prone or staggered that generates d, roll an additional l and add it to the
(earth), they cannot be immobilized and can breathe results of the check in addition to spending the d nor-
underwater (water), they cannot be disoriented and can mally. (Both of these effects may occur multiple times
fly using the hovering guidelines in the Flying sidebar during a check.)
on page 100 of the Genesys Core Rulebook (air), Source: SotC p. 82
or they are immune to fire-including ignoring damage
from attacks with the Burn item quality and from other expLosive CAstinG
fire-based attacks (fire).
Tier: 3
Source: EPG p. 96
Activation: Active (Incidental)
Elusive Ranked: No
Tier: 3 When your character casts an attack spell, they treat the
spell’s Blast quality as having a rating equal to twice your
Activation: Active (Incidental, Out of Turn)
character’s ranks in Knowledge (instead of their ranks in
Ranked: No Knowledge). When your character casts an Attack spell
When another character makes a check to folow your with the Blast effect, you may spend one Story Point to
character’s trail (whether physical tracks or a trail of use this talent to trigger the spell’s Blast quality, instead
information), your character may use this talent to add of spending a (even if the attack misses).
f no greater than their ranks in Streetwise or Survival, Source: EPG p. 97
as appropriate to the environment, to the check results.
Source: SotC p. 82 fACe of the wiLD*
Tier: 3
Ensorcelled (Supreme) Activation: Active (Incidental)
Tier: 3
Ranked: No
Activation: Active (incidental)
When your character casts the transform spell on them-
Ranked: No self using the Primal skill, you may spend a Story Point
Your character must have purchased the Improved Ensor- to have them use this talent to maintain the effects of the
celled talent to benefit from this talent. If your character has spell until the end of the encounter, without performing
at least three ranks in a magic skill, once per session they concentration maneuvers.
can use this talent to force all enemies within medium Source: EPG p. 97
range to make a Hard (kkk) Discipline check as an out-
of-turn incidental. If they fail, they must spend all avail- fieLD CommAnDer
able maneuvers moving away from your character and
Tier: 3
they suffer 5 strain, plus 1 additional strain per h (if your
group is using the optional Fear rules on page 243 of the Activation: Active (Action)
Core Rulebook, this can be treated as a fear check). Ranked: No
What form this reveal takes is up to you, with your GM’s Your character may use this talent to make an Average
approval, but it should be based on your character’s (kk) Leadership check. If successful, a number of allies
magic skill and the enhancement they possess from the equal to your character’s Presence may immediately
Improved Ensorcelled talent. Some possibilities include suffer 1 strain to perform one maneuver (out of turn).
growing golden wings of light, manifesting demonic If there are any questions as to which allies take their
horns and glowing red eyes, rising into the air on a tor- maneuvers first, your character is the final arbiter.
nado, becoming a figure of pure shadow, or transforming Source: GCRB p. 78
into a massive treelike humanoid.
Source: EPG p. 96

core Talents
22 GENESYS
Forgot to Count? Hard Headed (Improved)
Tier: 3 Tier: 3
Activation: Active (Incidental, Out of Turn) Activation: Active (Action)
Ranked: No Ranked: No
When an opponent makes a ranged combat check, you Your character must have purchased the Hard Headed tal-
can spend hh from that check to use this talent to cause ent to benefit from this talent. Your character may use the
their weapon to run out of ammo (see page 104), as long Hard Headed talent to recover from being incapacitated
as the weapon can normally run out of ammunition. due to exceeding their strain threshold. On their next
Source: GCRB p. 78 turn after having become incapacitate, they may make
a Formidable (kkkkk) Resilience check, even though
Full Throttle an incapacitated character is normally unable to perform
actions. If they succeed, they decrease their strain to
Tier: 3
one less that their strain threshold. The difficulty of this
Activation: Active (Action) check decreases by per additional rank of Hard Headed,
Ranked: No to a minimum of Easy (k).
While driving or flying, your character may use this tal- Source: SotC p. 82
ent to make a Hard (kkk) Piloting or Driving check.
If successful, the top speed of the vehicle increases by Heroic Will
one (to a maximum of 5) for a number of rounds equal Tier: 3
to your character’s Cunning. The specifics of this talent
Activation: Active (Incidental, Out of Turn)
require the optional vehicle rules, on page 220. If your
game does not use these rules, this talent simply makes Ranked: No
the vehicle go much faster than normal, with the specif- When you purchase this talent for your character, choose
ics up to your GM. two characteristics. You may spend a Story Point to use
Source: GCRB p. 78 this talent to have your character ignore the effects of
all Critical Injuries on any skill checks using those two
Grenadier characteristics until the end of the current encounter.
(Your character still suffers the Critical Injuries; they just
Tier: 3
ignore the effects. See page 114.)
Activation: Active (Incidental) Source: GCRB p. 79
Ranked: No
When your character makes a ranged combat check with Hold it Steady
a weapon that has the Blast item quality, you may spend Tier: 3
one Story Point to use this talent to trigger the weapon’s
Activation: Active (Incidental, Out of Turn)
Blast quality, instead of spending a (even if the attack
misses). In addition, your character treats grenades as Ranked: No
having a range of medium. Before performing a combat check using a weapon with
Source: GCRB p. 78 the Auto-fire quality, your character may use this talent
to use the Auto-fire quality without increasing the diffi-
Hard Boiled culty of the combat check. If they do so, each time they
trigger an additional hit during the attack, they suffer 2
Tier: 3
strain.
Activation: Active (Incidental) Source: SotB p. 50
Ranked: No
When your character makes a check to recover strain at
the end of an encounter (as describe on page 117 of the
Genesys Core Rulebook), your character may make a
Simple (-) Resilience check instead of Discipline or Cool.
If your character does so, they heal 1 strain per s and 1
wound per a.
Source: SotB p. 50

*Special rules apply. See source book for additional details


Core Talents
GENESYS 23
Innate Focus any strain the check inflicts by a number equal to their
Tier: 3 ranks in Charm. If they do, the character who targeted
them suffers an amount of strain equal to the amount of
Activation: Active (Incidental)
strain reduced.
Ranked: No Source: SotB p. 50
While not using a magic implement, your character
increases the base damage of all attack spells they cast by mArtiAL weApons mAster
two. In addition, when casting a spell while not using a
Tier: 3
magic implement, your character may use this talent to
decrease the difficulty of the check by one. If they do so, Activation: Active (Action)
they increase the strain suffered for casting the spell by 1. Ranked: No
Source: EPG p. 97 While armed with a Melee weapon, your character may
use this talent to make an Average (kk) Melee check. If
Inspiring Cry successful, your character may force one engaged target
Tier: 3 to either drop one weapon they are holding or move one
range band in a direction of your choosing.
Activation: Active (Maneuver)
If your character forces a named rival or nemesis into
Ranked: No
dangerous terrain (or off a ledge or cliff) using this tal-
Once per encounter, your character may use this talent ent, your GM can spend a Story Point to allow them to
to allow allies within medium range to reroll any num- catch themselves at the edge and fall prone instead.
ber of j when they make a check until the end of the Source: SotB p. 50
following round.
Source: SotC p. 83
mAster of iLLusion*
Tier: 3
Inspiring Rhetoric (Improved)
Activation: Active (Incidental)
Tier: 3
Ranked: No
Activation: Passive
After your character makes a successful Mask spell check
Ranked: No
to create an illusion, you may spend a Story Point to have
Your character must have purchased the Inspiring Rhet- your character use this talent to make the illusion last until
oric talent to benefit from this talent. Allies affected by the end of the encounter, without performing concentrate
your character’s Inspiring Rhetoric add j to all skill maneuvers, and not need to remain with the spell’s range
checks they make for a number of rounds equal to your after being cast. You may spend two Story Points to make
character’s ranks in Leadership. the illusion last until the end of the session instead.
Source: GCRB p. 78 Source: EPG p. 97

Justice of the Citadel nAturAL


Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
Once per round on your character’s turn, your character may When your character purchases this talent, choose two
suffer 3 strain to use this talent to add damage equal to their skills. Once per session, your character may use this talent
ranks in Discipline to one hit of a successful melee attack. to reroll one skill check that uses one of those two skills.
Source: RoT p. 90 Source: GCRB p. 79

Laugh it Off
Tier: 3
Activation: Active (Incidental, Out of Turn)
Ranked: No
When your character is targeted by a social check that
they may use this talent to spend hhh or d to reduce

core Talents
24 GENESYS
net wArrior* Potent Concoctions
Tier: 3 Tier: 3
Activation: Active (Action) Activation: Passive
Ranked: No Ranked: No
While accessing a system using a brain-machine inter- When your character makes an Alchemy check that gen-
face (BMI), your character may use this talent to make an erates t, roll an additional l and add its results to the
opposed Computers (Hacking) versus Computer (Sysops) pool, in addition to spending the t normally. When
check targeting one other character on the system that your character makes an Alchemy check that generates
they are aware of. The target suffers 1 strain per s, and d, roll an additional l and add its results to the pool,
if they are using a BMI, they also suffer 1 wound per s. in addition to spending the d normally. Each of these
Source: SotB p. 50 effects can occur only once per check.
Source: RoT p. 90
nimBLe
Tier: 3 Power Chord
Activation: Active (Incidental) Tier: 3
Ranked: No Activation: Active (Action)
At the start of your character’s turn, you may spend one Ranked: No
Story Point to use this talent to allow your character to Your character may use this talent and a musical
perform a move maneuver as an incidental. (This does instrument to make an Average (kk) Charm check.
not count against the limit of two maneuvers per turn.) If For each s the check generates, all allies withing
you use this talent, your character can only perform one short range heal 1 strain.
additional move maneuver during this turn. Source: SotC p. 82
Source: SotB p. 50
Precise Archery
pAinkiLLer speCiALizAtion Tier: 3
Tier: 3 Activation: Passive
Activation: Passive Ranked: No
Ranked: Yes When making a Ranged combat check targeting a char-
When your character uses painkillers (or their equivalent, acter engaged with one of your character’s allies, down-
depending on the setting), the target heals one additional grade the difficulty of the check once (thus negating the
wound per rank of Painkiller Specialization. The sixth penalty for shooting at engaged targets).
painkiller and beyond each day still has no effect. Source: RoT p. 90
Source: GCRB p. 79
Pressure Point
pArry (improveD) Tier: 3
Tier: 3 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No When your character makes an unarmed Brawl check tar-
Your character must have purchased the Parry talent to geting a living opponent, they may use this talent to deal
benefit from this talent. When your character suffers a strain damage instead of wound damage, and inflict addi-
hit from a melee combat check and uses Parry to reduce tional strain damage equal to their ranks in Medicine.
the damage from that hit, after the attack is resolved, Source: RoT p. 90
you may spend d or hhh from the attacker’s check
to use this talent. Then, your character automatically
hits the attacker once with a Brawl or Melee weapon
your character is wielding. The hit deals the weapon’s
base damage, plus any damage from applicable talents
or abilities. Your character can’t use this talent if the
original attack incapacitates them.
Source: GCRB p. 79

*Special rules apply. See source book for additional details


Core Talents
GENESYS 25
rApiD ArChery succeed, once before the end of the encounter, you may
Tier: 3 spend a Story Point to force one character in the encoun-
ter to make a Daunting (kkkk) Vigilance check as an
Activation: Active (Maneuver)
incidental. If they fail, they are staggered until the end of
Ranked: No their next turn, plus one additional turn per hh.
While your character is armed with a bow (or similar Source: SotB p. 50
weapon, at your GM’s discretion) they may suffer 2
strain to use this talent. During the next ranged combat suppressinG fire
check your character makes this turn, the bow gains the
Tier: 3
Linked quality with a value equal to their ranks in the
Ranged skill. Activation: Active (Maneuver)
Source: GCRB p. 79 Ranked: Yes
If your character does not make a combat check during
sCAthinG tirADe (improveD) their turn, they may use this talent to target one charac-
Tier: 3 ter (or minion group) within long range. That character
must upgrade the difficulty of any ranged combat checks
Activation: Passive
they make once until the end of your character’s next
Ranked: No turn. Your character may choose to affect one additional
Your character must have purchased the Scathing Tirade character for each additional rank of Suppressing Fire.
talent to benefit from this talent. Enemies affected by your Your character must be holding a ranged weapon to use
character’s Scathing Tirade add j to all skill checks they this talent.
make for a number of rounds equal to your character’s
Your GM can also rule that your character can’t use this
ranks in Coercion.
talent if they have no line of fire or range to the target.
Source: GCRB p. 79
Source: SotB p. 50

shAmeLess sweepinG BLow


Tier: 3
Tier: 3
Activation: Passive
Activation: Active (Incidental)
Ranked: No
Ranked: No
When your character fails a social skill check to inflict
When your character makes a successful Brawl or
strain during a social encounter, they do no suffer 2
Melee combat check against a target with a smaller sil-
strain (as describe on page 123 of the Core Rulebook).
houette than theirs, they may inflict an additional hit
Source: SotC p. 82
on another valid target, dealing damage equal to the
original hit. The second target must also be of smaller
shoCkwAve silhouette than your character, and no more difficult to
Tier: 3 hit than the initial target.
Activation: Passive Source: SotC p. 83

Ranked: No
Your character treats Melee (Heavy) weapons as pos-
tAG AnD reLeAse*
sessing the Blast item quality with a rating equal to your Tier: 3
character’s ranks in Melee (Heavy). Your character does Activation: Passive
not suffer damage from their weapon’s Blast quality (but Ranked: No
allies do!).
When your character makes a combat check that inflicts
Source: RoT p. 90
strain on the target, the attack inflicts additional strain
equal to your character’s ranks in Knowledge (Science).
snAre* Source: SotC p. 83
Tier: 3
Activation: Active (Action)
Ranked: No
Once per session, your character may use this talent to
make a Hard (kkk) Computers (Sysops) check. If they

core Talents
26 GENESYS
tAkeDown Burn throuGh*
Tier: 3 Tier: 4
Activation: Active (Action) Activation: Active (Incidental)
Ranked: No Ranked: No
Your character may use this talent to make an opposed After making a successful break ice action, your charac-
Brawl vs. Resilience check targeting one engaged oppo- ter may suffer 3 strain to use this talent. If they do, they
nent. If the check succeeds, the target is knocked prone may perform a second override ice action on the same
and immobilized until the end of your character’s next system as an incidental.
turn. If the target is a minion or rival, your character may Source: SotB p. 51
spend t to incapacitate (but not kill) the target instead.
Source: SotB p. 51 CAn’t we tALk ABout this?
Tier: 4
unDerCity ContACts (improveD)* Activation: Active (Action)
Tier: 3
Ranked: No
Activation: Active (Incidental)
Your character can use this talent to make an opposed
Ranked: No Charm or Deception versus Discipline check targeting
Your character must have purchased the Undercity Con- a single non-nemesis adversary within medium range. If
tacts talent to benefit from this talent. When you use the check succeeds, the target cannot attack your char-
Undercity Contacts, you may choose to spend two Story acter (or perform hostile actions against your character)
Points instead of one. If you do, your character learns the until the end of their next turn. You may spend aa to
target’s specific location. increase the length of the effect by one additional turn,
Source: SotB p. 51 and spend t to extend the benefits to all of their iden-
tified allies within short range. The effect ends immedi-
you owe me one ately if your character or a known ally attacks the target.
In addition, your GM may rule that some targets are
Tier: 3
immune to this ability. An automated sentry turret, for
Activation: Active (Incidental) example, has no interest in resolving a conflict through
Ranked: No talking, nor would someone consumed by rage and the
Once per session, you may spend two Story Points to use desire for revenge against your character.
this talent to have one NPC in the current encounter owe Source: GCRB p. 79
your character a favor. If the favor is not resolved by the
end of the encounter, it is forgotten. ConDuit
It’s up to you and your GM to determine exactly why the Tier: 4
NPC owes your character a favor. Activation: Active (Incidental)
Source: SotB p. 51
Ranked: No

tier 4 Once per encounter, your character may spend a Story


Point to perform a magic action as a maneuver.
Source: RoT p. 91
BACk-to-BACk
Tier: 4 DeADeye
Activation: Passive Tier: 4
Ranked: No Activation: Active (Incidental)
While engaged with one or more allies, your charac- Ranked: No
ter and allies they are engaged with add j to combat
After your character inflicts a Critical Injury with a ranged
checks. If one or more allies engaged with your charac-
weapon and rolls the result, your character may suffer 2
ter also have Back-to-Back, the effects are cumulative to
strain to use this talent. Then, you may select any Critical
a maximum of jj .
Injury of the same severity to apply to the target instead.
Source: RoT p. 91
Source: GCRB p. 79

*Special rules apply. See source book for additional details


Core Talents
GENESYS 27
Death Rage they accomplish this, and where they escape to, should
depend on the narrative, but your character takes no fur-
Tier: 4
ther part in the encounter or scene. After the encounter
Activation: Passive is complete or the situation is safe (as defined based on
Ranked: No the situation), your character rejoins their companions
Your character adds +2 damage to melee attacks for via appropriate, if not necessarily plausible, means.
each Critical Injury they are currently suffering. (Your Source: SotC p. 83
GM may also impose additional penalties on social skill
checks your character makes if they are suffering Critical eLementAList (supreme)*
Injuries due to their frenzied behavior.) Tier: 4
Source: RoT p. 91
Activation: Active (out of turn incidental)
Ranked: No
Defensive
Your character must have purchased the Improved Elemen-
Tier: 4
talist talent to benefit from this talent. When your char-
Activation: Passive acter casts an augment, barrier, or transform spell, they
Ranked: Yes must use this talent to choose to have the targets of the
Each rank of Defensive increases your character’s melee spell gain the ability your character gained when they pur-
defense and ranged defense by one. chased Improved Elementalist for the spell’s duration.
Source: GCRB p. 80 Source: EPG p. 97

Defensive Driving eLementAry


Tier: 4 Tier: 4
Activation: Passive Activation: Active (Action)
Ranked: Yes Ranked: No
Increase the defense of any vehicle your character pilots Once per session, your character may use this talent to
by one per rank of Defensive Driving. The specifics of make a Hard (kkk) Perception check while present at
this talent require the optional vehicle rules, on page 220. a crime scene. If they succeed, they identify all promi-
If your game does not use these rules, this talent adds nent physical characteristics of one person who was at
j per rank to combat checks targeting your character’s the crime scene when the crime was committed (as long
vehicle or your character while piloting it. as the crime was committed in the past 48 hours). This
Source: GCRB p. 80 could include a person’s height, weight, body type, cloth-
ing, and if they are human or not. Your character may
Dramatic Entrance (Improved) identify all the physical characteristics of one additional
person present at the crime scene per additional s.
Tier: 4
Source: SotB p. 51
Activation: Active (Incidental, Out of Turn)
Ranked: No enDurinG
Your character must have purchased the Dramatic Tier: 4
Entrance talent to benefit from this talent. When your Activation: Passive
character uses Dramatic Entrance, they may choose to
have all allies in the encounter heal 2 strain or to have all Ranked: Yes
enemies in the encounter suffer 2 strain. Each rank of Enduring increases your character’s
Source: SotC p. 83 soak value by one.
Source: GCRB p. 80
Dramatic Escape
Tier: 4
Activation: Active (Incidental)
Ranked: No
Once per session, your character may spend a Story
Point to use this talent to escape from a dangerous,
unpleasant, or awkward situation. The means by which

core Talents
28 GENESYS
fieLD CommAnDer (improveD) how Convenient!
Tier: 4 Tier: 4
Activation: Passive Activation: Active (Action)
Ranked: No Ranked: No
Your character must have purchased the Field Commander Once per session, your character may use this talent to
talent to benefit from this talent. When your character make a Hard (kkk) Mechanics check. If successful,
uses the Field Commander talent, your character affects one device involved in the current encounter (subject
a number of allies equal to twice the character’s Presence. to your GM’s approval) spontaneously fails. This can be
In addition, you may spend t to allow one ally to suffer because of your character’s actions, or it can simply be
1 strain to perform an action, instead of a maneuver. incredibly convenient timing!
Source: GCRB p. 80 Source: GCRB p. 80

fLiCker step inGenious soLution*


Tier: 4 Tier: 4
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
When your character casts a spell using the Arcane skill, Once per session, before making a check your character
they may use this talent to spend aaa or t to instantly may use this talent to substitute a Knowledge skill of
vanish and reappear at any location within long range. their choice instead of the skill the check would nor-
Source: EPG p. 97 mally require. You should explain how your character’s
ingenious solution made this possible-in laypeople’s
foresiGht* terms, anyway.
Source: SotC p. 84
Tier: 4
Activation: Maneuver
inspirinG rhetoriC (supreme)
Ranked: No
Tier: 4
This talent costs 3 Æmber. Once per round, your char-
Activation: Active (Incidental)
acter may consume 1 Æmber to use this talent to gain
a glimpse of the future. When they do, add one tem- Ranked: No
porary player Story Point to the player pool. A tempo- Your character must have purchased the Inspiring Rheto-
rary Story Point works just like a normal Story Point ric talent to benefit from this talent. Your character may
but is removed from the pool when it is used, rather choose to suffer 1 strain to use the Inspiring Rhetoric tal-
than being moved to the GM pool. Your character can- ent as a maneuver, instead of as an action.
not use this talent if there is already a temporary Story Source: GCRB p. 80
Point in the player pool.
Source: SotC p. 83 mAD inventor
Tier: 4
hArD heADeD (supreme) Activation: Active (Action)
Tier: 4
Ranked: No
Activation: Active (Action)
Once per session, your character may use this talent to
Ranked: No make a Mechanics check to attempt to cobble together
Your character must have purchased the Hard Headed tal- the functional equivalent of any item using spare parts or
ent to benefit from this talent. Once per encounter, your salvage. The difficulty of the check is based on the item’s
character may use Hard Headed to recover from being rarity; see Table I.4–1: Mad Inventor Item Rarity in the
incapacitated due to exceeding their wound threshold. On Genesys Core Rulebook. Your GM will modify the check
their next turn after having become incapacitated, they based on the circumstances and might decide that some
may make a Formidable (kkkkk) Resilience check, items simply can’t be created with what’s available (if you
even though an incapacitated character is normally unable are being held in a prison cell, for instance). Your GM
to perform actions. If they succeed, decrease their wounds may spend d on the check to indicate the item ends up
to one less that their wound threshold. The difficulty of being dangerous to the user and anyone around them in
this check decreases by one per additional rank of Hard some way. For instance, a pistol might explode instead of
Headed, to a minimum of Easy (k). running out of ammo, or a breathing mask might make
Source: SotC p. 84 the user light-headed.
Source: GCRB p. 80

*Special rules apply. See source book for additional details


Core Talents
GENESYS 29
Masterful Casting pAin Don’t hurt*
Tier: 4 Tier: 4
Activation: Active (Incidental) Activation: Active (Maneuver)
Ranked: No Ranked: No
When your character casts a spell, they may use this tal- This talent costs 2 Æmber. Once per session, your charac-
ent to spend t to trigger up to three different qualities or ter may consume 1 Æmber to use this talent to reduce all
spell effects instead of one. These qualities or spell effects damage they suffer by one plus their ranks in Resilience
must be ones that can be triggered by spend a or t. until the end of the following round.
Source: EPG p. 97 Source: SotC p. 84

Offensive Driving pArkour! (improveD)


Tier: 4 Tier: 4
Activation: Active (Action) Activation: Active (Incidental)
Ranked: No Ranked: No
While driving or piloting a vehicle, your character may Your character must have purchased the Parkour! talent to
use this talent to select one other vehicle within medium benefit from this talent. Once per round, when using the
range and make an opposed Driving or Piloting verus Parkour! talent, your character may suffer 4 strain instead
Driving or Piloting check (depending on whether your of 1 strain to move to any location within medium range
character and their opponent are using Driving or Pilot- instead of short range. All other restrictions of Parkour!
ing to control their vehicle) targeting the other vehicle’s apply to this movement.
driver or pilot. If successful, roll twice on the Table III.2- Source: SotB p. 51
19 Critical Hit Result, on page 230 of the Genesys Core
Rulebook. Choose one Critical Hit result to apply to your poLymorph*
character’s vehicle, and the other to apply to the other
Tier: 4
vehicle. You may spend t to add +20 to one Critical Hit
result. Your GM may spend d to add +20 to both Crit- Activation: Passive
ical Hit results. Ranked: No
Source: SotB p. 51 If your character has at least one rank in the Arcana or
Divine skill, they can cast the transform spell. How-
Overcharge ever, they can use the spell to only transform into mag-
Tier: 4 ical or supernatural creatures (such as dragons, angels,
demons, or elementals).
Activation: Active (Action)
Source: EPG p. 97
Ranked: No
Once per encounter, your character may use this talent QuiCk witteD
to make a Hard (kkk) Mechanics check and choose
Tier: 4
one of their cybernetic implants that grants them one of
the following: +1 to a characteristic rating, +1 rank to a Activation: Active (Incidental, Out of Turn)
skill, +1 rank of a ranked talent. If your character suc- Ranked: No
ceeds, until the end of the encounter, the chosen cyber- Once per encounter, after another character makes a social
netic instead provides +2 to the affected characteristic skill check, your character may use this talent to make an
rating (to a maximum of 7), skill (to a maximum of 5), Average (kk) Vigilance check. If successful, you may add
or ranked talent. Your GM may spend d or hhh from a number of s or a (your choice) equal to your charac-
the check to have the overcharged cybernetic short out ter’s ranks in Charm to the other character’s check. If your
at the end of the encounter; it provides no benefit until character fails, your character suffers 3 strain.
your character spends several hours making an Average Source: SotB p. 51
(kk) Mechanics check to repair it.
Source: GCRB p. 80

core Talents
30 GENESYS
Scathing Tirade (Supreme) Your character may bring up to five allies with them
when they teleport, but they must add j to the check
Tier: 4
for each ally. They may also teleport to different worlds
Activation: Active (Incidental) or planes of existence; however they must upgrade the
Ranked: No difficulty of the check once (or more, at your GM’s dis-
Your character must have purchased the Scathing Tirade cretion) if they do so. Whenever your character uses this
talent to benefit from this talent. Your character may talent, your GM may spend h to have the teleportation
choose to suffer 1 strain to use the Scathing Tirade talent miss the location by a range band per h spent, or may
as a maneuver, instead of as an action. spend hhhh or d to have the teleportation go cata-
Source: GCRB p. 81 strophically wrong (by having a character materialize in
a wall, another person, or midair, for instance, with the
Signature Spell (Improved) awful consequences to be determined by your GM).
Source: EPG p. 97
Tier: 4
Activation: Passive unreLentinG
Ranked: No Tier: 4
Your character must have purchased the Signature Spell Activation: Active (Incidental)
talent to benefit from this talent. When your character
casts their signature spell, reduce the difficulty of the Ranked: No
check by two instead of one. Once per round after resolving a successful Brawl, Melee
Source: RoT p. 91 (Light), or Melee (Heavy) combat check, your character
may suffer 4 strain to use this talent to make an addi-
Strength Of Faith tional melee attack as an incidental against the same tar-
get. Increase the difficulty of the combat check by one if
Tier: 4
this attack uses a second weapon, or by two if the attack
Activation: Active (Maneuver) uses the same weapon.
Ranked: No Source: RoT p. 91
Once per session, your character may use this talent to
add s equal to their ranks in Discipline and a equal to urBAn ComBAtAnt
their ranks in Willpower to the results of the next Divine Tier: 4
skill check they make during this turn. Activation: Active (Incidental, Out of Turn)
Source: EPG p. 97
Ranked: No
Stunned Silence When your character is targeted by a combat check while
in an urban environment, you may spend one Story Point
Tier: 4
to use this talent before the dice pool is rolled. If you do
Activation: Active (Incidental) so, your character’s opponent removes all j added to the
Ranked: No check, and instead adds an equal number of f to the
When your character makes a social skill check to results..
inflict strain during a social encounter, they may use Source: SotB p. 52
this talent to spend aaa or t to stagger the target
for one round. venom soAkeD BLADe*
Source: SotC p. 84 Tier: 4
Activation: Passive
Teleportation Ranked: No
Tier: 4
When making a Melee (Light) combat check using a poi-
Activation: Active (Action) soned weapon, your character treats it as possessing the
Ranked: No Burn 2 item quality.
If your character has at least one rank in Arcana, once Source: RoT p. 91
per session, your character may use this talent to make a
Daunting (kkkk) Arcana check. If they succeed, they
instantly vanish and reappear in any other location in the
world that they already know about.

*Special rules apply. See source book for additional details


Core Talents
GENESYS 31
you owe me one (improveD) Companion talent to benefit from this talent. If your
character has at least one rank in the Primal skill, the
Tier: 4
animal companion they have bonded with through the
Activation: Active (Incidental) Animal Companion talent increases its Brawn by one to
Ranked: No a maximum of 5, and its wound and strain thresholds
Your character must have purchased the You Owe Me One by four (if it is a minion or rival, it becomes a neme-
talent to benefit from this talent. Once per session, you sis and gains a strain threshold of 6 instead of increas-
may spend two Story Points to use You Owe Me One to ing its strain threshold by 4). If it is a minion or rival, it
have one NPC in the current encounter ow your char- becomes a nemesis and gains a strain threshold of 6. If
acter a big favor instead of a favor. If the big favor is not it is silhouette 0, it becomes silhouette 1. Your character
resolved by the end of the encounter, it is forgotten. also chooses to increase either its Agility or its Willpower
Source: SotB p. 52 by one, to a maximum of 5, and its Brawl, Discipline,
Perception or Survival by one, to a maximum of 5.
tier 5 Source: EPG p. 98

ÆmBer enhAnCement* Crushing Blow


Tier: 5 Tier: 5
Activation: Active (Maneuver) Activation: Active (Incidental)
Ranked: No Ranked: No
This talent costs 6 Æmber. When your character pur- Once per session after rolling a melee attack but before
chases this talent, choose two characteristics. Once per resolving the check, your character may suffer 4 strain
session, your character may consume 2 Æmber to use to use this talent. While resolving the check, the weapon
this talent to increase one of the chosen characteristics gains the Breach 1 and Knockdown item qualities, and
by one until the end of the current encounter or scene. destroys one item the target is wielding that does not
This may increase a characteristic to a maximum of six. have the Reinforced quality.
Source: SotC p. 84 Source: RoT p. 91

BeAstmAster Dedication
Tier: 5 Tier: 5
Activation: Passive Activation: Passive
Ranked: No Ranked: Yes
Your character must have purchased the Animal Compan- Each rank of Dedication increases one of your charac-
ion talent to benefit from this talent. Your character may ter’s characteristics by one. This talent cannot increase
have two animal companions with a combined silhouette a characteristic above 5. You cannot increase the same
no greater than your character’s ranks in Animal Com- characteristic with Dedication twice.
panion. Your character spends one maneuver to allow Source: GCRB p. 81
both to perform an action and a maneuver and resolves
each companion’s turn individually, choosing the order Dramatic Entrance (Supreme)
in which they activate. Tier: 5
One or both of your character’s animal companions Activation: Active (Incidental, Out of Turn)
can instead be a minion group of animals with a com- Ranked: No
bined silhouette no greater than your character’s ranks Your character must have purchased Dramatic Entrance
in Animal Companion. For this purpose, treat every two talent to benefit from this talent. When your character
silhouette 0 animals as silhouette 1. uses Dramatic Entrance, they may immediately perform
Source: SotC p. 84 one action. If this interrupts another character’s turn or
activity, that character resumes their turn or activity after
Dire AnimAL CompAnion the action is resolved
Tier: 5 Source: SotC p. 84
Activation: Passive
Ranked: No
Your character must have purchased the Animal

core Talents
32 GENESYS
Drone mAster* Let’s Talk This Over
Tier: 5 Tier: 5
Activation: Passive Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: No
Your character may control two drones or minion groups Once per game session, when a combat encounter
of drones no larger than your character’s Willpower (either against one or more sentient beings is about to begin,
via the rules found on page 233 of Android: Shadow of the the character make a Daunting (kkkk) Charm check.
Beanstalk or via the Animal Companion talent, found on If successful, the combat encounter instead becomes a
page 77 of the Genesys Core Rulebook). Your character social encounter, with the PCs attempting to convince
resolves each drone’s (or minion group’s) turn individu- their opposition to back down, come around to their
ally, choosing the order in which they activate. viewpoint, or accept a compromise. The GM is the final
Source: SotB p. 52 arbiter of how the situation resolves without violence (or
how the combat encounter continues if the character’s
Ghost in the mAChine* check is unsuccessful).
Source: RoT p. 91
Tier: 5
Activation: Active (Action)
Master
Ranked: No
Tier: 5
As long as they have some sort of access point to the Net-
Activation: Active (Incidental)
work, your character may use this talent to make a Hard
(kkk) Computers (Hacking) check. If they succeed, Ranked: No
they may select one drone, vehicle, or piece of equipment When you purchase this talent for your character, choose one
involved in the current encounter and dictate its actions skill. Once per round, your character may suffer 2 strain to
until the start of your character’s next turn. use this talent to reduce the difficulty of the next check they
Alternatively, your character can select someone with make using that skill by two, to a minimum of Easy (k).
cybernetic implants or who is wearing powered armor or Source: GCRB p. 81
an exosuit and manipulate it until the beginning of your
character’s next turn. This must be approved by your Master Plan
GM but could include shutting off cybereyes, directing Tier: 5
the movements of cyberlimbs, or causing an exosuit to
Activation: Active (Action)
eject its occupant.
Ranked: No
Your character may spend aaa on the check to extend
the effects for one additional round, or they may spend t Once per session, your character may use this talent to
to extend the effects for the remainder of the encounter. make a Hard (kkk) Discipline check. If they succeed,
Source: SotB p. 52
they reveal that whatever terrible circumstances they cur-
rently find themselves in are all part of a brilliant plan that
they established at an earlier point. They then choose one
inDomitABLe non-nemesis adversary in the encounter and reveal them
Tier: 5 to be a close friend or ally who has positioned themselves
Activation: Active (Incidental, Out of Turn) to help your character at this exact moment.
Ranked: No The details of which character turns out to be an
Once per encounter, when your character would be ally depend on the type of encounter and your GM’s
incapacitated due to exceeding their wound or strain approval. However, the ally could also have done their
threshold, you may spend a Story Point to use this talent. work beforehand, such as loading a squadron of drones
Then, your character is not incapacitated until the end of with blank ammunition, shutting down power to a secu-
their next turn. If your character reduces their strain or rity system, or planting a tracer in an opponent’s vehicle.
wounds to below their threshold before the end of their Source: SotB p. 52
next turn, they are not incapacitated.
Source: GCRB p. 81

*Special rules apply. See source book for additional details


Core Talents
GENESYS 33
Overcharge (Improved) teLeportAtion (improveD)
Tier: 5 Tier: 5
Activation: Passive Activation: Active (Action)
Ranked: No Ranked: Yes
Your character must have purchased the Overcharge talent Your character must have purchased the Teleportation
to benefit from this talent. When using the Overcharge talent to benefit from this talent. Your character may use
talent, your character may spend aa or t from the this talent to make a Hard (kkk) Arcana check to cre-
Mechanics check to immediately take one additional ate a permanent beacon glyph or teleportation circle in a
action. This talent can only be used once per check. location (how it appears is up to you and your GM, but it
Source: GCRB p. 81 should be large and noticeable).
When your character uses the Teleportation talent, if
Retribution they choose to teleport to the location of their beacon,
Tier: 5 glyph, or teleportation circle, they reduce the difficulty
Activation: Active (Incidental, Out of Turn) of the check to Average (kk) and do not add j for tele-
Ranked: No porting additional allies. They also do not upgrade the
difficulty of the check if teleporting to a different world
Once per round when an adversary attacks an ally within
or plane of existence.
medium range, your character may spend one Story
Point to use this talent to automatically hit that enemy Your character can have two glyphs, beacons, or cir-
once with a weapon your character is wielding, if the cles established at any one time per rank of Teleportation
enemy is within the weapon’s range. The hit deals the (Improved). If they create any over this limit, one of the
weapon’s base damage, plus any damage from applicable originals of your character’s choice is destroyed.
talents or abilities. Source: EPG p. 98
Source: RoT p. 91

triCk of the LiGht*


Ruinous Repartee Tier: 5
Tier: 5
Activation: Active (Incidental)
Activation: Active (Action)
Ranked: No
Ranked: No
When making a combat check with a laser or maser
Once per encounter, your character may use this talent weapon, your character may use this talent to spend a
to make an opposed Charm or Coercion versus Dis- to inflict one additional hit with this weapon, dealing
cipline check targeting one character within medium base damage plus damage equal to the total number of s
range (or within earshot). If successful, the target suf- scored on the check. This hit may target the original target
fers strain equal to twice your character’s Presence, plus or another target within short range of the original target.
one additional strain per s. Your character heals strain Source: SotB p. 52
equal to the strain inflicted. If incapacitated due to this
talent, the target could flee the scene in shame, collapse
in a dejected heap, or throw themself at your character
weB of knowLeDGe*
in fury, depending on your GM and the nature of your Tier: 5
character’s witty barbs. Activation: Active (Action)
Source: GCRB p. 81 Ranked: No
Once per session your character may make an Aver-
Sharp Tongue (Improved) age (kk) Knowledge (Net) check during a Network
Tier: 5 encounter. If you succeed, your character knows the
Activation: Passive names, strengths, and other qualities of all ice (active
or deactivated) on one system that you currently have
Ranked: No
access to, as well as all other characters (sysops and run-
Your character must have purchased the Sharp Tongue ners) that currently are accessing that system.
talent to benefit from this talent. When your charac-
Your character may spend aaa or t from this check
ter inflicts a critical remark in a social encounter, they
(whether or not they succeeded) to add s to all Com-
may force the target to capitulate (see page 122 of the
puter checks involving that system that they make for the
Core Rulebook).
remainder of the encounter.
Source: SotC p. 84
Source: SotB p. 52

core Talents
34 GENESYS
Whirlwind
Tier: 5
Activation: Active (Action)
Ranked: No
Your character may suffer 4 strain to use this talent to
make a Brawl, Melee (Light), or Melee (Heavy) attack
against the engaged adversary who is hardest to hit (as
determined by the GM), increasing the difficulty by one.
If the combat check succeeds, each adversary engaged
with the character suffers one hit from the attack, that
deals base damage plus damage equal to the total s
scored on the check.
Source: RoT p. 91

Zealous Fire
Tier: 5
Activation: Passive
Ranked: No
Each time your Game Master spends a Story Point,
your character heals 2 strain.
Source: RoT p. 91

*Special rules apply. See source book for additional details


Core Talents
GENESYS 35
Index
A Counterattack.......................................................20 Enduring................................................................28
Counteroffer..........................................................11 Ensorcelled..............................................................3
Æmber Affinity.....................................................18 Crushing Blow......................................................32 Ensorcelled (Improved).......................................12
Æmber Aptitude.....................................................9 Custom Code..........................................................2 Eureka!...................................................................22
Æmber Dowser.....................................................18 Customer Service Experience...............................2 Exploit....................................................................12
Æmber Enhancement..........................................32 Custom Rig..............................................................2 Explosive Casting.................................................22
Adventurer..............................................................9
Animal Companion.............................................18 D F
Anthem....................................................................9
Daredevil...............................................................20 Face of the Wild....................................................22
Anthem (Improved).............................................18
Daring Aviator......................................................11 Faerie Finesse..........................................................4
Apothecary..............................................................1
Dark Insight............................................................2 Fan the Hammer...................................................12
Applied Research..................................................18
Deadeye.................................................................27 Favor of the Fae.....................................................12

B Death Rage............................................................28 Fearsome..................................................................4


Dedication.............................................................32 Field Commander................................................22
Backstab.................................................................19 Deep Pockets...........................................................2 Field Commander (Improved)...........................29
Back-to-Back.........................................................27 Defensive...............................................................28 Finesse......................................................................4
Bad Breath...............................................................1 Defensive Driving.................................................28 Flames of Kellos....................................................13
Bad Breath (Improved)........................................19 Defensive Stance...................................................11 Flash of Insight.....................................................13
Bad Cop...................................................................9 Defensive Sysops.....................................................2 Flavor Sensation...................................................13
Bad Habit...............................................................19 Defensive Sysops (Improved).............................11 Flicker Step............................................................29
Bard........................................................................10 Desperate Recovery................................................3 Forager.....................................................................4
Barrel Roll..............................................................19 Determined Driver...............................................11 Foresight................................................................29
Basic Military Training........................................10 Devourer..................................................................3 Forgot to Count?...................................................23
Battle Casting........................................................19 Dire Animal Companion....................................32 Former Professor....................................................4
Beastmaster...........................................................32 Dirty Tricks...........................................................11 Full Throttle..........................................................23
Berserk...................................................................10 Disenfrancisto.........................................................3
Big Guns................................................................10 Dissonance............................................................20 G
Block.......................................................................10 Distinctive Style....................................................20
Ghost in the Machine..........................................33
Bloodhound..........................................................19 Distraction!...........................................................12
Goes to Eleven......................................................13
Blood Sacrifice......................................................10 Dodge.....................................................................21
Good Cop..............................................................13
Body Guard...........................................................19 Dominion of the Dimora....................................12
Grapple..................................................................13
Born in the Saddle................................................19 Dramatic Entrance...............................................21
Grenadier...............................................................23
Bought Info.............................................................1 Dramatic Entrance (Improved)..........................28
Grit...........................................................................4
Bowl Over..............................................................10 Dramatic Entrance (Supreme)............................32
Breaking Bread......................................................20 Dramatic Escape...................................................28 H
Brilliant Casting....................................................10 Drone Master........................................................33
Bullrush...................................................................1 Druid......................................................................21 Hamstring Shot.......................................................4
Bullseye!.................................................................20 Dual Strike.............................................................21 Hand on the Throttle.............................................4
Bulwark..................................................................10 Dual Wielder.........................................................12 Hard Boiled...........................................................23
Burn Through.......................................................27 Duelist......................................................................3 Hard Headed...........................................................4
Dumb Luck............................................................21 Hard Headed (Improved)....................................23
C Dungeoneer.............................................................3 Hard Headed (Supreme).....................................29
Durable....................................................................3 Haughty Demeanor..............................................13
Can’t We Talk About This?..................................27
Heightened Awareness.........................................13
Cavalier..................................................................20
E Heroic Recovery...................................................13
Challenge!................................................................1
Heroic Will............................................................23
Chill of Nordros....................................................10 Eagle Eyes..............................................................21
Hold it Steady........................................................23
Clever Retort...........................................................1 Easy Prey................................................................21
How Convenient!.................................................29
Close Combatant....................................................1 Electrified..............................................................21
Hunter....................................................................14
Codeslinger...........................................................11 Elementalist.............................................................3
Combat Medicine.................................................11 Elementalist (Improved)......................................22 I
Component Casting...............................................2 Elementalist (Supreme).......................................28
Conduit..................................................................27 Elementary............................................................28 Iaijutsu Training.....................................................4
Contingency Plan.................................................20 Elusive....................................................................22 Impaling Strike.....................................................14
Coordinated Assault............................................11 Encorcelled (Supreme)........................................22 Implacable.............................................................14
Corporate Drone....................................................2 Encouraging Song................................................12 Indomitable...........................................................33
Ingenious Solution...............................................29 Parkour!.................................................................15 Swift..........................................................................8
Innate Focus..........................................................24 Parkour! (Improved)............................................30
Inspiring Cry.........................................................24 Parry.........................................................................6 T
Inspiring Rhetoric................................................14 Parry (Improved)..................................................25
Tactical Focus........................................................16
Inspiring Rhetoric (Improved)...........................24 Patch Up................................................................15
Tag and Release.....................................................26
Inspiring Rhetoric (Supreme).............................29 Polymorph.............................................................30
Takedown..............................................................27
Inventor.................................................................14 Potent Concoctions..............................................25
Talk Shop.................................................................8
Power Chord.........................................................25
J Precise Archery.....................................................25
Tanks a Lot............................................................16
Tavern Brawler........................................................8
Precision..................................................................6
Jump Up...................................................................5 Telekinesis.............................................................17
Pressure Point.......................................................25
Justice of the Citadel............................................24 Teleportation.........................................................31
Probing Question.................................................15
Teleportation (Improved)....................................34
K Proper Upbringing.................................................6
Templar....................................................................8
Pyromania.............................................................15
Templar (Improved).............................................17
Knack for It..............................................................5
Knockout Punch.....................................................5 Q Threaten.................................................................17
Tickets to the Gun Show.....................................17
Know-It-All...........................................................14
Quick Draw.............................................................6 Torment...................................................................8
Know Somebody....................................................5
Quick Fix...............................................................15 Toughened...............................................................8
L Quick Strike............................................................6 Trick of the Light..................................................34
Quick Witted.........................................................30 Tri-Maf Contact......................................................8
Laugh it Off...........................................................24 Tumble.....................................................................8
Let’s Ride..................................................................5 R Two-Handed Stance.............................................17
Let’s Talk This Over..............................................33
Loot First...............................................................14
Rapid Archery.......................................................26
U
Rapid Reaction........................................................6
Lucky Strike...........................................................14
Reckless Charge....................................................15 Undercity Contacts..............................................17
M Resourceful Mechanic............................................7 Undercity Contacts (Improved).........................27
Retribution............................................................34 Union Member.......................................................9
Mad Inventor........................................................29 Ruinous Repartee.................................................34 Unrelenting...........................................................31
Martial Weapons Master.....................................24 Runic Lore.............................................................15 Unremarkable.........................................................9
Master....................................................................33 Urban Combatant.................................................31
Masterful Casting.................................................30 S
Master Of Illusion................................................24 V
Scathing Tirade.....................................................16
Master Plan............................................................33
Scathing Tirade (Improved)................................26 Venom Soaked Blade...........................................31
Mutation..................................................................5
Scathing Tirade (Supreme).................................31
N Second Wind...........................................................7 W
Shameless...............................................................26
Wallcrawler............................................................17
Natural...................................................................24 Shapeshifter.............................................................7
Web of Knowledge...............................................34
Natural Communion...........................................14 Shapeshifter (Improved)......................................16
Well Organized.......................................................9
Need for Speed........................................................5 Sharp Tongue........................................................16
Well-Travelled.......................................................18
Nethunter..............................................................15 Sharp Tongue (Improved)...................................34
Whirlwind.............................................................35
Net Search...............................................................5 Shield Slam..............................................................7
Worlds War Vet.......................................................9
Net Warrior...........................................................25 Shockwave.............................................................26
Wraithbane............................................................18
Nimble...................................................................25 Side Step.................................................................16

O
Signature Spell......................................................16 Y
Signature Spell (Improved).................................31
Silent Communication...........................................7 Years on the Force..................................................9
Offensive Driving.................................................30
Snare.......................................................................26 You Owe Me One.................................................27
One of Us!................................................................6
Special Use Permit................................................16 You Owe Me One (Improved)............................32
One with Nature.....................................................6
Spire Sense...............................................................7
One With the Crucible........................................15
Street Fighter...........................................................7
Z
Overcharge............................................................30
Overcharge (Improved).......................................34 Street Habits............................................................8 Zealous Fire...........................................................35
Strength Of Faith..................................................31
P Stunned Silence.....................................................31
Sucker Punch........................................................16
Pain Don’t Hurt.....................................................30
Suppressing Fire....................................................26
Painful Blow............................................................6
Surgeon....................................................................8
Painkiller Specialization......................................25
Sweeping Blow......................................................26
Play the game, not the rules.
Collected from all the current published works, all the
talents are presented here to ease look up of your character’s
powerful abilities so you can get back to playing the game
and not have your nose stuck in a pile of books.

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