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CAPCOM. Licensed For Use by BANDAI
CAPCOM. Licensed For Use by BANDAI
Chapter II. Pg 02
Card Analysis
Chapter III. Pg 06
Things You
Need to Play
Chapter IV. Pg 06
Field Layout
Chapter V. Pg 07
Basic Game
Setups
Chapter VI. Pg 08
Game Modes
Chapter VII. Pg 24
Terminology
of the Game
Prologue
Chapter VIII. Pg 24
FAQ News reports begin to come in, speaking of
cannibalism in the remote corners of the
United States. Reports indicate that people
were attacked by a group of roughly 10
people. The only evidence found were bits of
torn flesh and bone. The grisly incidents
continue to increase, with the epicenter
being triangulated to an isolated mansion
just outside the city limits.
C C Weapon Name
Leon S. Kennedy This shows the starting Health of this Character.
1D1 During your turn, you can move 1 card D
This also represents the starting Maximum
Level
E
from your Discard Pile to the bottom of
your Inventory. D Weapon Type
27 Health of this Character. 30 20
Level
A A
B (2) Ammunition Card (4) Infected Card
0 Ammunition serves as the Basic
Resource Players need to use their
Infected cards are only in the Mansion
(See Pg 07 for Mansion). As Players
Weapons and to gain Gold to Buy Explore the Mansion, they have a
other Resources. high chance of encountering the
Infected. When they do, they must
A Card Type Battle and defeat them using whatever
Weapon cards they have, lest they
B Cost to Buy be permanently incapacitated.
C Name D
When this Infected is revealed, all
A Card Type
D Bonus Icons: These show Characters take 10 Damage.
C
any additional bonuses the B B Infected Name
Ammunition gives. In the example,
this Ammunition gives +10 Ammo C 30 E 20 F 2 C Health
+10 D +10 and +10 Gold.
Health Damage Decorations
D Effect: This shows the special
©CAPCOM. Licensed for use by Bandai . Am-001 ©CAPCOM. Licensed for use by Bandai . Ma-0 37 effects this Infected has, if any.
E Damage: This shows how much Damage it deals to the Exploring
Character if it is not Defeated in battle.
F Decoration Reward: This shows how many Decorations the Infected
provides once Defeated. The stronger the Infected is, the more Decorations
your Character earns.
02 03
Chapter II. Card Analysis (cont.)
A
B (5) Item Card
20 Item cards have useful effects like healing
or increasing the Maximum Health of
Characters. Certain Items can only be
found in the Mansion. Use them correctly to
achieve an advantage over other Players.
A Card Type
B Cost to Buy
C Item Name
C D Effect: The special effect it
gives to the Player.
D trash this Item to heal a Character’s health
by 20, or, you can trash this Item and another
“Green herb” from your hand to heal your
Character’s health by 60.
©CAPCOM. Licensed for use by Bandai . It-001
A
B (6) Action Card
50 Action cards have powerful effects that
provide bonuses that Players will need
in their quest to defeat the Infected.
A Card Type
B Cost to Buy
C Action Name
D Effect: The special effect it gives to the Player.
E Bonus Icons: The extra bonuses you are
C
getting during the turn the card is played.
D If you have no Partner, you get
+2 cards.
Apply these Bonus Icons before applying
the effect.
E +10 +1
Gold Action
©CAPCOM. Licensed for use by Bandai . Ac-015
A
(7) Event Card
Event cards represent special occurrences
or findings that you will encounter while
Exploring the Mansion.
A Card Type
B Event Name
C Effect: The special effect that occurs when
the card is Revealed.
B
CWhen this event is revealed, remove it from the Game.
reveal the next 2 cards of the Mansion. If any of
those cards are Infected, the exploring Player i s
now Battling them. randomly move all other cards
(including this card) to the bottom of the Mansion .
04 05
Chapter III. Things you need to play
o 1-4 Players
o Game counters (dice, loose change, etc) or a pen and paper to keep
track of the Health of the Characters.
D Inventory
D Inventory C Discard B Player Area
B
Area Pile
Player Area
Area
20 90 70 80 40 0
Choose another Player. that Player gets Attach this card to your Partner if you have one.
When your Character explores, if your Partner is
+1 card.
20 10 0 X
C Discard
60 45
leading with this card attached, 1 of your Partners
+10 +10
Weapons gets +10 Damage during this turn.
0 20 40 90 60 30
Pile
(trASh ONCe USeD) the next time a "Las Plagas"
Infected is revealed this turn, Defeat it
immediately. While your Character(s) is/are
Battling, you can move 1 Infected with 20 or You cannot use more than 20 Ammo
less health to the bottom of the Mansion. for this Weapon .
C Discard
Any cards you Gain this turn go to your During your opponent's turn, when an Infected
is revealed, you can trash this card from your
hand instead.
0 5 0 0 X X
hand to give +20 health to any revealed Infected
+20 +20
during this turn.
Ammo Required Damage Ammo Requirement Damage Ammo Requirement Damage +20 +1 +1 +2 +1
Gold Action Buy Actions Buy
We-004 Am-0 02
Pile
©CAPCOM. Licensed for use by Bandai . ©CAPCOM. Licensed for use by Bandai . We-017 ©CAPCOM. Licensed for use by Bandai . We-022 ©CAPCOM. Licensed for use by Bandai . Ac-021 ©CAPCOM. Licensed for use by Bandai . Ac-018 ©CAPCOM. Licensed for use by Bandai .
20 20 30 70 30 60
Player Area
Each Player has their own Play Area B , Discard Pile C and Inventory Area D .
trash 1 card from your hand. then you get Choose a Weapon type (Magnum, Pistol, rifle, Attach this card to your Partner if you have one. If
Whenever a Player plays a card from their Hand, it is placed in their Play Area face
up. At the end of each Player’s turn, the Player discards all the cards they played
+1 card. etc). All Weapons of that type get +10 Damage this card is attached to your Partner at the beginning
trash this Item to heal a Character’s health of your turn, you get +1 Action during this turn.
+30 +30
You can trash this Item and a “Green herb” during this turn.
by 20, or, you can trash this Item and another
+20
from your hand to heal a Character and
“Green herb” from your hand to heal your
Character’s health by 60.
their Partner’s health to full.
+1 +20 +2
Action Ammo Ammo Actions
It-001 It-004 Ac-019 Ac-022 Ac-013 Am-0 03
©CAPCOM. Licensed for use by Bandai . ©CAPCOM. Licensed for use by Bandai .
©CAPCOM. Licensed for use by Bandai . ©CAPCOM. Licensed for use by Bandai . ©CAPCOM. Licensed for use by Bandai . ©CAPCOM. Licensed for use by Bandai .
that turn, and the ones in their Hand to their Discard Pile. Whenever a Player Buys
D Inventory
Area E
C Discard D Inventory Another area called the Mansion Area E is added next to the Resource Area.
B Player Area
B
Pile Area The Mansion includes powerful Weapons, Items, and various Events, along with the
vicious Infected. Shuffle the following cards into a pile and place it next to the
The area in the center is referred to as the Resource Area A and 18 different card Resource Area,
piles (known as Resource Piles) are placed here, face up. All the cards in this area are
referred to as Resources in the game. Players can Buy these cards by paying their cost. Cards that go into the Mansion:
Depending on which Scenario you play, different Resources are placed in the 1. All Infected cards Except (30 total): 2. All Event cards (5 total)
Resource Area. However, there are certain cards you need in every game. o Reaper
The following cards are the [Basic Resources] and are placed in the Resource o Los Illuminados Monk
Area for every game. The Basic Resources are: o Guardian of Insanity
*As you can see above, piles (5) and (6) have 2 different kinds of cards in them. (2) Pick a Character!
All of the noted cards should be shuffled into the same pile before placing them in the Starting from the first Player, each Player randomly selects a Character out of the 10
Resource Area. Characters until all Players have a Character. Set the Characters you aren’t using to
the side and out of the game.
06 07
“Initial Horror” Resources:
o [Basic Resources] o Star-crossed Duo o Riot Shotgun & o Russian Assault
o Fierce Battle o Uroboros Injection Triple Barreled Rifle & Signature
o Gathering Forces o Red Herb Shotgun* Special*
o Desperate Escape o Telescopic o Flash Grenade
o Quirk of Fate Sight Rifle & Grenade
Launcher*
*Combine and shuffle them into a pile.
Take all of the above Resource Piles and add them to the Resource Area.
Each Player shuffles these 10 cards together and places the pile face down in front
of them. These cards are referred to as their Inventory. Then, each Player draws 5
cards from the top of their Inventory as their starting Hand.
Players needed: 1 to 4 Players (B) Game Flow: 1 Action, 1 Buy, 1 Explore, discard everything and
Estimated Play Time: 45 min to 1 hour draw 5 at the end!
A deadly Virus is causing the recently deceased to arise again in a suburb. Moving Each Player begins their turn with the following:
under the cover of night, you attempted to infiltrate the epicenter, an old, decrepit
o 1 Action o 1 Buy o 1 Explore
mansion. However, monstrous animals and abominations, created by the virus
infecting living beings, gave chase. The Player may do any of the following 5 options in any order they wish:
Fleeing to the mansion, you are now forced to find an exit through other ways. (1) Play an Action (4) Explore the Mansion
Will you bravely step forward into the abyss and find a way out, or will you fall victim (2) Play an Item (5) Buy a Resource
to one of the Infected? (3) Activate a Character’s Effect
*You do NOT have to perform any of these if you do not want to.
Step 1: Set up the “initial horror” Scenario!
Story Mode is meant to be played with any combination of cards. You can play with 1) Playing Action(s)
as few as 18 Resource Piles, or as many as you want. For the first time you play, Each Player begins their turn with 1 Action. Playing an Action card uses 1 Action,
start with the Scenario on the following page: but some cards allow a Player to get more Actions during their turn, allowing for
more Action cards to be played in a single turn.
08 09
(1) Playing Action(s) (cont.) Level up!
To play an Action, place the card from your Hand face up in your Play Area, then When a Character has obtained a certain amount (or more) of the indicated
perform any effects that are listed on the Action, starting with the Bonus Icons first, Decorations, that Character “levels up”, giving you access to more powerful effects
then the effects. A Player must finish all effects of the current Action before another to aid you in your escape. When a Character becomes Level 2, that Character has
card can be played. If a Player cannot perform all of the listed effects, then the Player all of the abilities of Level 1 as well as Level 2.
does as much as they can. Any Action played remains in their Play Area until the
end of their turn.
*Some Actions provide additional Ammo or Gold. Don’t forget to add these amounts Should a Character fail to Defeat the Revealed Infected, the Infected lashes out
and Attacks the Character, dealing Damage equal to its Damage amount (plus any
in prior to Exploring or Buying for your turn.
modifiers) to the Character. The Revealed Infected is moved to the bottom of the
Mansion after dealing its Damage. Note that some Infected have effects when they
Some Action cards (Such as Uroboros Injection AC-018) have an effect
are NOT Defeated. Be sure to apply these effects. You wouldn’t want your fellow
that allow you to use them during another Player’s turn. This does not
NEW cost any Actions to perform!
survivors escaping first!
5) If any Weapons being used have any effects, they must be used at this moment. Ex: Alex has 40 Ammo and is using a Shotgun which deals 25 Damage. He uses his
first Explore and Reveals a Kipepeo, which has 20 Health. Alex decides to stop, and
After performing the above, Reveal the top card of the Mansion. If an Infected is adds the Kipepeo to his Decorations. Later in the turn, Alex decides to use his 2nd
Revealed, note any effect on the card. If it has an effect, apply it when the effect says Explore, playing 2 Knives and a Handgun, for a total of 20 Damage. Alex Reveals the
Zombie (Male), which has 20 Health. Alex defeats the Zombie (Male) and also adds
so. If the Character’s Damage total exceeds or equals the Infected’s Health, then
it to his Decorations.
the Infected is considered Defeated. The Infected itself is attached to the Player’s
Character, and its Decoration Reward value is added to that Character’s total.
10 11
Non-Infected cards
Sometimes Events can be found when Exploring the Mansion instead of an Infected.
In this case, When the Event is revealed, perform the effect listed on the card.
12 13
Advanced Note 1: Custom Resources
As Players become more experienced, they may wish to try their own combination
of Resources. Allow each Player to pick one of the Resource Piles one at a time,
until you have 18 Resource Piles total. It is advised that you always play with the
Basic Resources.
Easy Difficulty: All Infected get -10 Health, -10 Damage, and their effects are
not active.
Hard Difficulty: All Infected get +10 Health, +10 Damage, and apply their
effects twice.
Professional Difficulty: Player’s must Explore at least once on their turn.
New Cards!
“Top Of The Class” Resources: With Mercenary Mode, a new card type is introduced, exclusive to this mode:
o [Basic Resources] o Deadly Aim o Uroboros Injection o Telescopic Sight Rifle,
Bolt-Action Rifle & A
o Grenade, Grenade o Riot Shotgun, o Shattered Memories
Launcher & Triple Barreled Shotgun, Semi-Automatic Rifle* Bonus Card
o Item Management
Flash Grenade* Pump-Action Shotgun, o Reload
Bonus cards are used only in MERCENARY MODE.
o Longbow & Automatic Shotgun* o Russian Assault Rifle, This card can only be found in the Mansion.
o Ominous Battle o Six Shooter Signature Special*
*Combine and shuffle them into a pile. A Card Type
Combining the best of the best from Sets 1 and 2, this set up will give you everything you
need to rip through the Mansion. B Card Name
C Effect: When this card is Revealed from
the Mansion and the Player decides to Gain it,
Advanced Note 5: The Day-Killer B perform this effect.
Feel like Resident Evil™ action all day long? Combine the Mansions from Set 1 and 2
C
and rejoice in the Infected hunting fun! The game ends when both “Albert Wesker” When Obtained, players gain 1 extra turn.
and “Uroboros Aheri” have been defeated. trash this card afterwards.
14 15
Step 1: Pick a Scenario! Step 3 (Cont.)
Any Scenario from STORY MODE can be used for this game mode, or you can choose
from one of the below: Jill Valentine 1x Telescopic Sight Rifle, 2x Flash Grenade,
1x Ammo x20, 6x Ammo x10
“Infested Supply Depot” Resources: Josh Stone 1x Blowback Pistol, 2x Handgun, 7x Ammo x10
o [Basic Resources] o Riot Shotgun & o Fierce Battle o Flash Grenade
o Uroboros Injection Triple Barreled Shotgun* o Flamethrower & Grenade Launcher* Leon S. Kennedy 1x Quirk of Fate, 1x Survival Knife,
o Telescopic Sight Rifle o Desperate Escape o Archrival o Russian Assault Rifle 1x Combat Knife, 7x Ammo x10
o Gathering Forces o Great Ambition o Quirk of Fate & Signature Special*
Steve Burnside 2x Uroboros Injection, 1x Handgun 7x Ammo x10
*Combine and shuffle them into a pile.
Featuring all the Weapons you could ever need, this abandoned Supply Depot guarantees
one thing: Mass Destruction.
Step 4: Have something ready to keep track of turns!
“Infested Shopping Mall” Resources: Have game counters of some kind or paper and a pen ready to keep track of the
o [Basic Resources] o Riot Shotgun & o Fierce Battle o Star-crossed Duo remaining turns of the game.
o Red Herb Triple Barreled Shotgun* o Partners o Russian Assault Rifle
o Telescopic Sight Rifle o Desperate Escape o Treasure & Signature Special* (A) Game End & Victory Condition
o Gathering Forces o Great Ambition o Quirk of Fate After all turns have been depleted, the Team with the most Decorations is declared
*Combine and shuffle them into a pile.
the winner. If the Health of all the Characters’ in a Team is reduced to 0 or less,
that Team is eliminated from the game and loses immediately. If Teams are tied
Welcome to Raccoon City Mall, where anything great is located, everything is on sale,
and everyone greets you with rotting teeth and a monstrous hunger! We’ve got what cures in Decorations, then the Team with the Character who has the most Health at the
your hunger for Infected destruction! time the game ended is the winner. The game will start with 15 turns, but more
time can be added with the “Time Bonus” cards drawn from the Mansion.
(B) Game Flow
Step 2: Modify the Mansion! MERCENARY MODE is played in Teams. Every Player can either be on a Team
by themselves (1 vs. 1 vs. 1 vs. 1, known as free for all), Teams of 2 (2 vs. 2 max)
Remove the following cards from the Mansion of the STORY MODE: or, if one Player is more experienced than the others, 1 vs. 3.
o “Laser Targeting Device” o “Proto Tyrant” o “Collapsing Floor Trap”
MERCENARY MODE follows all the rules of STORY MODE, except that when an
o “Iron Maiden” (2 total) o “Albert Wesker” o “Garrador” (2 total)
Infected is Defeated, it begins or continues a Combo Pile that the Team has started.
(See the next section for “Combos”)
Then, add the Bonus cards to the Mansion. Shuffle up the entire Mansion, and place Each game starts with 15 turns. Every time each Team has had a turn,
it in the Mansion Area. a turn is subtracted from the remaining turns. There are ways of adding more.
By adding more time, you can increase your score dramatically by extending
Step 3: Prepare the Custom Starting Inventory! your combo. It’s up to you and your Team to decide how you want to play.
Each Character card has a Custom Starting Inventory that they start with. (C) Other Rules to remember
Custom Inventories are detailed below:
Combos
A combo is a string of Defeated Infected that a Team has created as their Characters
Explore the Mansion. When Exploring, follow the Instructions under “ExplorING
Billy Coen 8x Ammo x10, 1x Flamethrower , 1x Star-crossed Duo
the Mansion” in the STORY MODE section. (See Pg 10)
Carlos Oliveira 7x Ammo x10, 1x Russian Assault Rifle,
In order to keep a Combo going, the Team must Defeat an Infected every turn in
1x Combat Knife, 1x Handgun
succession. For every Infected the Team Defeats, more Decorations can be earned.
Chris Redfield 1x Riot Shotgun, 1x Desperate Escape, 8x Ammo x10
When an Infected is Defeated, it is moved into the Team’s Combo Pile. If, at the end
Claire Redfield 7x Ammo x10, 1x Red Herb, 2x Green Herb of the Team’s turn, they have a Combo Pile and did not Defeat any Infected that turn,
the Decorations are determined and are written down and added to their total.
HUNK 2x Great Ambition, 8x Ammo x10
16 17
Combos (Cont.) (Game Mode 3) VERSUS MODE
To determine the total Decorations in the Combo Pile, add up the printed Decoration
amount on each Infected (“Zombie(Male)” , for instance, is worth 1) in the Combo Players needed: 2 to 4 Players
Pile, then multiply that amount by the number of cards in the Combo Pile. After Estimated Play Time: Time: 45 min to 1 hour
determining the total, write down the total Decorations your Team just earned, You have successfully escaped the Mansion, along with all of the other survivors.
and move all of the cards in your Combo Pile to the bottom of the Mansion in any Suddenly, one pulls a gun on the other, and so on, until a great standoff ensues. In
order your Team wishes. Note that the “Combo Bonus” card is not worth any order to stay alive, you must defeat your fellow survivors!
Decorations on its own.
Step 1: Pick a Scenario!
Here is the Blue Team’s Combo Pile: Choose 1 of the scenarios from STORY MODE or MERCENARY MODE to be used for
Failing to Defeat an Infected this turn, VERSUS MODE.
they start to total their Decorations
Step 2: Take Out the Mansion from the Field!
up, with Zombie (Male) being worth
1 Decoration, Kipepeo worth 1, and This game mode doesn’t need the Mansion since Characters are now Battling each
the Licker β worth 3. This totals up to other instead. So, remove it from the game.
5, but is then multiplied by the total
number of cards in Blue Team’s Combo Step 3: Have the Starting Inventory and Hand Ready!
20 10 1 20 20 1 35 20 3
Health Damage Decoration Health Damage Decoration Health Damage Decorations
pile, which was 3, giving them a total Each Player takes the following cards from the Resource Area. Leave the remainder
©CAPCOM. Licensed for use by Bandai . Ma-0 27 ©CAPCOM. Licensed for use by Bandai . Ma-0 28 ©CAPCOM. Licensed for use by Bandai . Ma-0 24
18 19
(A) Victory Condition
When a Character has Defeated another Character, they gain 1 Decoration.
When a Character has earned 3 Decorations, the game ends and that Player
is declared Victorious.
(B) Game Flow
When your Character Explores, instead of Revealing the top card of the
Mansion, designate a Character. You are now battling that Character. Follow
all rules detailed in the “Exploring the Mansion” section (Pg 10), as if you
had Revealed an Infected.
When a Character’s Health is reduced to 0 or less, the Attacking Player can
choose a Weapon from the Defeated Player’s Inventory, Player Area, Hand
or Discard Pile and add it to their Discard Pile. The Defeated Player then
shuffles all the cards in their Hand and Discard Pile into their Inventory and
draws a new Hand of 5, and turns their Character face down. A Character
flipped face down cannot be Attacked. On the Defeated Player’s next turn,
that Player can only flip up their Character and pass their turn.
AlbJohnny
Ex. ert chooses to Attack Bob’s Character and does the right
W ske
osses ofeDamage
Pamount r to reduce its Health to 0. Bob glumly f lips his
si
ntell ng face
iCharacter uneadown
rt while Johnny looks through Bob’s Inventory,
be hi igence, hi hly stre
Player
s Area, Hand s oand
nly Discard
ngt Pile and decides to take his “Handgun”
creat need for weakn h, speed,
carded
and
byadds
Tricit
rto
eghis
ulaDiscard
r esPile.
s a Bob shuffles
and all the cards in his
ell.
Hand, Player Area,
d o ses oPilepp
and Discard
ears
f a together,
serum o draws a fresh Hand of 5,
t
and turns his Character face up during his next turn.
Extra Explores
If a Character has more than 1 Explore, they can Attack multiple Characters by
using Weapons against different Characters. Designate the Characters you wish
to Attack and Reveal your Weapons, selecting which Character each Weapon is
being used on. Each Weapon can only be used once, unless stated otherwise.
20 21
NEW!!! (Game Modification) PARTNER MODIFICATION Additional Rules
Players needed: 1 to 4 Players (A) CHOOSING YOUR CHARACTERS
Estimated Game Time: 30 min to 45 min When choosing your Characters for Partner Modification, have every Player choose
once as normal, then have each Player choose another one. After that, have each
Determined to get to the bottom of the situation yourself, you storm off in
Player designate which of their two Characters is their Main Character and which is
a single direction, heading into the darkness of the Mansion. Coming to the
their Partner.
first door, you kick it open, only to encounter a large swarm of Infected.
Suddenly, a deafening explosion jars your subconscious as you see the (B) Game End & Victory Condition
Infected disappear into a fiery explosion. Turning around, you see your Be sure to remember what the Game End/Victory Conditions are for the game mode
partner, ready to take on the Mansion with you. you are playing. The PARTNER MODIFICATION does not alter the Game End/Victory
Condition, it only alters how you play.
Step 1: Choose a Scenario!
(C) your partner
Any Scenario from the previous modes can be used for the PARTNER Your Partner will aid you in your endeavors as long as you keep them alive. Your
MODIFICATION. You can also choose any of the following Scenarios made Partner is treated as another Character under your control and, as such, has their
specifically for the PARTNER MODIFICATION: own Health, base Damage, and effects that you as the Player will be able to harness
to create synergy with your Main Character.
“Partners in Escape” Resources: Your Main Character is always the Main Character, and their Partner is always the Partner.
o [Basic Resources] o Riot Shotgun & o Star-crossed Duo o Archrival
o Partners Triple Barreled Shotgun* o Flamethrower o Russian Assault Rifle Your Partner’s level is determined by the total Decorations attached to your Main
o Telescopic Sight Rifle o Red Herb o Flash Grenade & Signature Special* Character, and follows all the same rules outlined in the LEVEL UP! Section (Pg 11).
o Cornered o Great Ambition & Grenade Launcher* o Quirk of Fate
Your Partner also has their own separate Health from your Main Character. When
*Combine and shuffle them into a pile. they take Damage, their Health is lowered, just as your Main Character’s is.
An Introduction to the Partner Modification, many cards that had limited uses before are
completely changed when adding in more Characters.
(1) ATTACHING CARDS TO YOUR PARTNER
While you still play Actions the same way with or without a Partner, you have the
“A Little Gun goes a Long Way” Resources: additional option of being able to Attach Weapons to your Partner. During your turn, you
can spend 1 Action to Attach any Weapon from your Hand to your Partner. Attached cards
o [Basic Resources] o Uroboros Injection o Flamethrower o Blowback Pistol
o Gathering Forces o Red Herb o Archrival o Quirk of Fate
remain Attached throughout every turn. Attached cards can only be removed by being
o Desperate Escape o Partners o Flash Grenade replaced. If you want to replace an Attached card, move the old card to your Discard Pile.
o Cornered o Star-crossed Duo & Grenade Launcher* The maximum number of Attached cards for any Partner is 2, unless stated otherwise.
*Combine and shuffle them into a pile. Some Actions allow you to Attach them to your Partner to gain an effect every turn
Sometimes, the person who is more accurate is the one who survives, as proven by (Star-crossed Duo AC-014). While Attached, these cards only provide their listed effect,
this Scenario.
not the Bonus Icons.
If you fail to Defeat the Revealed Infected when you Explore, your Leading Character
takes the full Damage from all the Revealed Infected.
Step 2: Modify the Mansion!
Make sure to follow all the general rules regarding Exploration.
Add the following cards to the Mansion from STORY MODE:
(3) PENALTY FOR LOSING ALL YOUR PARTNER’S HEALTH
o Los Iluminados Monk (2 total) When your Partner’s Health is reduced to 0 or less, your Partner is considered to be
o Guardian of Insanity (3 total) fatally injured. Remove the Partner from the game, and Trash all cards (if any) that
o Reaper (2 total) are Attached to that Partner. Once removed from the game, your Partner does not come
After doing this, shuffle up the entire Mansion, and place it in the Mansion Area. back. So take care to protect your Partner as best as you can!
If your Main Character falls in battle, follow all the rules denoted in the PENALTY FOR
LOSING ALL YOUR CHARACTER’S HEALTH section (pg. 11)
22 23
Chapter VII. Terminology of the Game
There are some special terms used in this game. Learn them well and play correctly.
24 25
Box Layout & Game Content
When putting away the cards, be sure to put them in the specified Slot Number,
that way your game is better organized and is easier to set up the next time you play!