Professional Documents
Culture Documents
BY
Steven Black, Aaron T. Huss, Simon Powell
HOW TO USE THESE C ARDS
ARTWORK The SciFi Weapon Cards are designed to be used as a visual
Simon Powell representation of extraordinary ranged, melee, and heavy
weapons for modern military or sci-fi games. Each card presents
LAYOUT
a unique weapon, ammo, attachment, or equipment that can be
Aaron T. Huss utilized by PCs or NPCs. The cards allow the GM to present a
COPYRIGHT visual of the weapon along with all applicable stats for that
This product references the Savage Worlds game system, weapon. This way a GM doesn’t have to create this ahead of time
available from Pinnacle Entertainment Group at and find a way to present that weapon to its new onwer, they
www.peginc.com. Savage Worlds and all associated logos simply hand them the card and game play can continue.
and trademarks are copyrights of Pinnacle Entertainment
Each card, designed for use with Savage Worlds, has a series of
Group. Used with permission. Pinnacle makes no
icons on the front to represent specific stats along with
representation or warranty as to the quality, viability, or
additional description and irregular stats particular to that
suitability for purpose of this product.
weapon.
© 2014 DramaScape. All rights reserved.
1. Range: Range “ ” is given in the standard short
Permission is granted to print this ebook. No site license is
/ medium / long increments and represents how many
provided.
inches on the tabletop the weapon can reach.
DSSW001F 2. Cost: Cost
Cost “ ” is given
given as
as the stan
standar
dard
d Savage
Savage Worl
Worlds
ds
dollar amount to purchase the base weapon, item, or
ammo without any attachments.
3. Damage: Damage “ ” is given as the standard
The notes section (on the rear of the cards) contains a number of
other specifics for that particular weapon including the standard
AP (Armor Piercing) rating, Auto, Semi-Auto, 3RB, Minimum
Strength, Reach, Parry, Snapfire, and Heavy Weapon. When
new mechanics not found in the Savage Worlds Deluxe core
rulebook are introduced, they are described in the notes section.
1 2 The bullets on the bottom are provided as a way of tracking
ammo.
Some of the weapons have Options. These options are
3 4
attachments that can be fitted to the weapon, providing
additional ability. These options are not provided with the
weapon at its given cost. If a player wishes to utilize these
options, they must pay the additional cost for the attachment
6 and add it to the weapon (as denoted on the attachment cards).
5 This allows GMs to provide different versions of the weapons as
they deem appropriate.
1
Refliscope’s Minigun
Minigun breaks the com-
M ANUFACTURER ’S LIST
ANUFACTURER WEAPON’S LIST
pany’s pattern of highly accurate, silent
but deadly weapons. The goal of the
Third Eye RefliScope Public Limited is
Limited is Refliscope’s Assault Rifle is
Rifle the
minigun is to get as much lead into the
an Indian weapons manufacturer most weapon that most people associate with
air as possible and suppress enemy posi-
famous for its Assault Rifle. Usually re- the company. Its uses a reflective sight
tions. Moving while firing leads to highly
ferred to casually as RefliScope rather that improves the user’s accuracy at
inaccurate shots making it best fired
than its full five-word mouthful title. longer distances even when the weapon
from cover. The minigun uses 7.62 mm
user is on the move. The attached
rounds.
silencer makes it harder to hear where
the rifleman is firing from when he is Refliscope’s Sniper Rifle uses
Rifle uses a superi-
using cover and not on the move. The or scope that improves the user’s accura-
2
3