Professional Documents
Culture Documents
Stage 1 Desired Results: Established Goals
Stage 1 Desired Results: Established Goals
Acquisition
Students will know… Students will be skilled at…
Foundational knowledge the students The key skills that students will
will acquire from the course are: acquire from the course are:
Stage 2 - Evidence
Evaluative Criteria Assessment Evidence
b.1: Creativity and innovation. The student Kahoot : Which is an engaging and fun game that students can use as a
uses creative thinking and innovative tool to be in control of their own learning by tracking their progress and
processes to construct knowledge and understanding through the presented topic/ course related questions,
develop digital products. The student is while teachers can observe their students’ level of understating or lack of
expected to: certain areas from the given answers.
A- apply prior knowledge to develop EPIC: Which is children’s subscription-based reading and learning
new ideas, products, and process. platform to track their ELA goals throughout the academic year. This will
be a great tool to use for my innovation plan since it’s a tech app that
B- create original products using a students can access from anywhere as long as they have a device. It’s
variety of resources. engaging for children since it offers access to books and videos for
children in primary level.
C- create and execute steps to
accomplish a task; and
Dreambox : This online app great for blended learning approach since it
D- evaluate and modify steps to can be accessed anywhere, anytime for students to achieve their math
accomplish a task. goals using interactive games and challenges in an entertaining way while
virtually working together in a playing mode.
b.2: Communication and collaboration. BrainPOP : This app will be used as an online interactive resource for
The student collaborates and students to do, track and achieve their science and social studies goals for
communicates both locally and globally the academic year with the provided games, easy quizzes, movies, and
using digital tools and resources to other fun materials relating to the specific topic/course.
reinforce and promote learning. The
student is expected to:
A- use communication tools that allow
for anytime, anywhere access to
interact, collaborate, or publish with
peers locally and globally
self-assessment
Detailed weekly reflection using Google Docs on: How their lesson
planning is coming together cohesively?
Detailed reflection using a Google Doc: What is their best app from the 4
used apps of Kahoot, EPIC, Dreambox, or BrainPOP? And Why?
Individual learning activities and instructional strategies that will be implemented including lectures, discussions, activities, etc.
Google Classroom: Students will post minimum of 1 progress reflection and progressing planning work by the end of each week,
on Fridays. They will be graded based on their efforts of following the instructions and meeting the weekly goals. Also, they will
be given a chance to revisit the assignments if they don’t get satisfactory grades- lower than B-noting that grades will follow the
standard grade scale.
Foundational:
Begin with a brief presentation introducing Blended learning approach and the goals for adapting this approach.
Keep in mind the concepts of CSLE and COVA during the entire process of implementing the Blended learning approach
because it’s their learning and they should have a choice on how to present it, and what to present to really be autonomous
and self-directed learners.
1. Introduce students to Blended learning, using Google Classroom and the other interactive apps of:
a. Kahoot
b. EPIC
c. Dreambox
d. BrainPOP
Application:
Discussions, interactive and collaborative activities, using online apps, platforms, and resources. Coaching/Mentoring students
by providing them with needed support and giving them feedforward/feedback.
Keep in mind the concepts of CSLE and COVA during the entire process of implementing the Blended learning approach
because it’s their learning and they should have a choice on how to present it, and what to present to really be autonomous
and self-directed learners.
2. Research for online content, and interactive in-class activities ideas to implement in the classroom for Blended learning model.
a. Recorded lectures for pre-class lessons Flipped learning).
b. Let students explore the educational apps I provided for them to explore their contents and expand their learning with
games, videos and e-books and virtual interaction with peers provided in these sites.
Integration:
Discussions, interactive and collaborative activities, using online apps, platforms. Coaching/Mentoring students by providing
them with needed support and giving them feedforward/feedback. Utilize Google Classroom to share assignments, activities,
announcements, and work with students and for them to share their works and even discussions with me and their peers in this
platform.
Keep in mind the concepts of CSLE and COVA during the entire process of implementing the Blended learning approach
because it’s their learning and they should have a choice on how to present it, and what to present to really be autonomous
and self-directed learners.
3. Record brief introductory lectures for a week that will be used for pre-lesson preparation and share them with the students day
ahead of class time in Google Classroom platform, so they know what to expect prior to coming to class.
4. Set lesson plan goals for EPIC and Dreambox, 5-10 lessons per week to get extra dojo points.
5. Prepare guided interactive/hands-on activities for a week and share their details with the students in Google Classroom
platform so students will be ready for the upcoming activity. Post a reflection sheet on the e-platform for students to answer
the following:
a- What is the main purpose of the activity?
b- What was the interesting part of this activity?
c- What did learn from the activity?
d- What is one thing you can do to improve this activity?
6. Post evidence of the students’ learning through photos, videos, and posts, regarding their in-class learning, interaction with
their peers and their pre-lesson preparation progress.
Human Dimension/Caring:
Discussions, interactive and collaborative activities, using online apps, platforms. Coaching/Mentoring students by providing
them with needed support and giving them feedforward/feedback. Challenge the students to take control of the class for a day
and each one has specific and detailed lesson to present to the class. Motivation and acknowledgement of efforts will be key
here for their improvement and success.
Keep in mind the concepts of CSLE and COVA during the entire process of implementing the Blended learning approach
because it’s their learning and they should have a choice on how to present it, and what to present to really be autonomous
and self-directed learners.
7. Continue implementing the Blended learning models using the given resources, tools, and applications, with providing
support and needed help to enhance the students learning progress during the implementation/ integration process.
a. Be aware that good preparation and planning are essential for a successful implementation process.
b. Detailed weekly reflection of the students’ academic progress posted on Google classroom discussion thread.
Assessment:
Keep in mind the concepts of CSLE and COVA during the entire process of implementing the Blended learning approach
because it’s their learning and they should have a choice on how to present it, and what to present to really be autonomous
and self-directed learners.
Since this will be an ongoing project/assignment that will be running for a semester, grading will be based on detailed weekly
progress and reflections of the student learning about blended learning and lesson planning using:
Reflection / Blog Post:
Looking back at last week’s assignment which was Fink’s 3 Column Table and Learning Environment and this week’s assignment
which is about Understanding by Design, (UbD), I noticed how the UbD assignment was less complicated than Fink’s table since it
heavily relied on Fink’s Column Table. I am positive that without it the UbD would have been much more difficult to accomplish. In
other words, the Fink’s Table provided all the key major factors and information that the UbD template tailored it to fit the innovation
plan implementation more cohesively. However, it’s safe to say that UbD relied more on Fink’s Table especially the BHAG of
implementing Blended learning in my classroom and broke down the given information in sub details and sub-sub details to make the
implementation process easier with chunking the big ideas into little parts. Therefore, I believe that it’s possible to use Fink’s table
solely for implementing my innovation plan but can’t do UbD solo since it retains much of its information from Fink’s table
regardless of if its advantages of detailing the big information presented in Fink’s table.
I should also mention how Fink’s table-even with its big chunks of information- kept me more focused and clearly redirected me to
the goals I am trying to reach to achieve my BHAG, so while I am working on the UbD I was referring back to Fink’s table for
redirection of focus and thoughts. In other words, the Fink’s table is the umbrella idea for our BHAG for my innovative plan of
Blended learning while UbD is what goes under that umbrella. Both tables are great introductory and implementation tools for
Blended learning approach that can be presented to the school district, school admins and teachers and not to mention how it’s also a
great process that builds my innovation plan in a clear and concise formatting.
References
Wiggins, G. P., & McTighe, J. (2008). Understanding by design (2nd ed.). Alexandria, Va.: Association for Supervision and
Curriculum Development.