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Introduction
In the last decade, museums have been struggling due to increased competition and are
scrambling for funds due to a reduction in government support (American Association of
Museums, 2012). This explains why museums are becoming increasingly market-oriented,
Received 21 March 2014 paying greater attention to the wishes and needs of their visitors and the experience that
Revised 29 July 2014
Accepted 4 August 2014 they are in search of. A good example of how museums are reorienting their offer toward
The authors acknowledge the
the visitors’ needs and desires is the Dallas Museum of Art. Here, a stage was placed in the
financial contribution of the centre of the main gallery (with continuing music, dance and dramatic performances) and
Fondazione Banco di
Sardegna (Project: “Il turismo
workshops on the cuisine of Normandy and art history lectures were organised with the aim
museale in Sardegna: criticità of delivering experiences and bringing the exhibition to life (Sheets, 2010). Museums have
ed opportunità,” Prot.
2055/2011.0044) and would
been starting to also use information and communications technologies (ICTs), social
also like to thank the media and augmented reality to enhance experiences for visitors and non-visitors alike and
personnel of the museum for
their support in organising the
to engage patrons (American Association of Museums, 2012). Quite recently, Sukiennice
process of data collection. museum in Poland made use of smartphones and quick response (QR) codes to bring
PAGE 420 INTERNATIONAL JOURNAL OF CULTURE, TOURISM AND HOSPITALITY RESEARCH VOL. 8 NO. 4, 2014, pp. 420-431, © Emerald Group Publishing Limited, ISSN 1750-6182 DOI 10.1108/IJCTHR-03-2014-0024
paintings to life and to avoid the stigma that museums are boring, as is often the case,
especially when young visitors are considered. Specifically, at Sukiennice, visitors can use
their mobile phone to scan the paintings; when they do so, it uses augmented reality to act
out scenes from the paintings. These and other initiatives are examples of how museums,
to maintain their competitiveness, are changing the way they approach their target,
becoming more able to deliver experiences and to inspire emotions than effectively present
“objectives.”
As recently stated by Sheng and Chen (2012, p. 53):
In modern times, museums serve the functions of collection, research and exhibition, as well as
education and recreation. They have gradually acquired visitor-based roles instead of museum
based roles. Thus, the need for visitor studies has emerged.
This shift from product orientation to consumer orientation has been longer to come for
researchers interested in museums than in any other tourism service. Indeed, among the
many tourism experiences, museums “are relatively under-researched in the tourism
management field” (Siu et al., 2013, p. 293). Nevertheless, this double function (knowledge
and entertainment) corresponds to the twofold approach to modern consumer behaviour:
cognitive and affective elements are simultaneously at a play. In this sense, museums can
be considered as fully experiential tourism products (Ritchie et al., 2011). For a complete
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VOL. 8 NO. 4 2014 INTERNATIONAL JOURNAL OF CULTURE, TOURISM AND HOSPITALITY RESEARCH PAGE 421
Archaeological Museum “G.A. Sanna” in Sassari, Italy, is presented. After applying both
hierarchical and non-hierarchical cluster analyses, results are discussed, with a careful
look at how emotions can be considered valuable tools for approaching the more
sophisticated needs and behaviour of contemporary tourists. In the end, implications for
both researchers and managers are proposed.
Literature review
Consumer satisfaction is a concept that was widely debated in consumer behaviour
literature during the 1980s and 1990s (Oliver, 1980, 1997). This debate has had an
important resonance among tourism researchers, both conceptually and methodologically
(Kozak, 2001; Ryan, 1995; Yuksel and Yuksel, 2001). Given the multidimensional nature of
tourism services (Maunier and Camelis, 2013), it could be argued that consumers seek
experiences which are able to satisfy different needs simultaneously, most of which are
often affective-based (Bigné et al., 2008b; Clarke, 2013; Jamal et al., 2011; Laing et al.,
2014).
Many studies have suggested definitions of satisfaction without any real consensus (Giese
and Cote, 2000), thus leading to a certain level of ambiguity as to its conceptual nature
(Babin and Griffin, 1998). Basically, satisfaction has been traditionally considered to be
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PAGE 422 INTERNATIONAL JOURNAL OF CULTURE, TOURISM AND HOSPITALITY RESEARCH VOL. 8 NO. 4 2014
appearance, museum shop, etc.). In this sense, acknowledging the need of this holistic
and multidimensional approach to consumption in museums is related to the so-called
“servicespace” notion.
In marketing literature (both tourism and non-tourism related), the relevant role that
servicescape exerts in shaping consumers’ emotion, service quality, satisfaction and
behavioural intentions is widely recognised (Andreu et al., 2006; Bitner, 1992; Harris
and Ezeh, 2008; Hooper et al., 2013; Kirk and Blodgett, 1994; Lin and Liang, 2011; Lin and
Mattila, 2010; Slatten et al., 2011). In the specific context of museums, Jeong and Lee
(2006) showed that a consumer’s emotional affect is influenced by the environmental
attributes of the museum, which acts as a mediating variable shaping their satisfaction. A
possible explanation could be that the, museum’s environmental attributes, together with
the visitor’s characteristics, can cause so-called “museum fatigue,” thereby reducing the
visitor’s interest towards exhibits and consequently boring them (Davey, 2005).
Specifically, Jeong and Lee (2006) consider three categories of environmental attributes –
namely, exhibition environment, ambient environment and museum size – and conclude
emotional affect is positively influenced by the exhibition environment (for instance, the
methods of exhibition, content of exhibits, illumination and rest areas) and negatively
influenced by the ambient environment (for instance, density of visitors, noise, complexity
of circulation and thermal comfort). Contrariwise, museum size (the net size of the exhibition
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area and the total staying time) is the factor that exerts the greatest influence on fatigue
(Jeong and Lee, 2006).
The aforementioned considerations explain why the conceptualisation of the emotion
construct as a segmentation variable has received considerable theoretical support (Bigné
et al., 2008a; Bigné and Andreu, 2004). As broadly acknowledged, emotions are affective
variables characterised by their intensity and are formed in response to a specific referent
or appraisal one makes of something (Bagozzi et al., 1999). Specifically, consumption
emotions can be broadly defined as:
[. . .] the set of emotional responses elicited specifically during product usage or consumption
experiences, as described either by the distinctive categories of emotional experience and
expression (e.g. joy, anger and fear) or by the structural dimensions underlying emotional
categories, such as pleasantness/unpleasantness, relaxation/action or calmness/excitement
(Westbrook and Oliver, 1991, p. 85).
VOL. 8 NO. 4 2014 INTERNATIONAL JOURNAL OF CULTURE, TOURISM AND HOSPITALITY RESEARCH PAGE 423
an adequate variable for visitor segmentation. Despite this, it can be argued that the variety
and richness of the nature of emotions means that further empirical studies are needed to
demonstrate their use as a segmentation variable for museum visitors, and to further test
their affinity with satisfaction (Liljander and Strandvik, 1997). This study aims at filling this
gap by presenting and discussing an empirical analysis of a representative sample of 410
visitors to the Archaeological Museum “G.A. Sanna.” In particular, the study aims at
answering the following research questions:
RQ1. Is the level of overall satisfaction with the museum different from the level of
emotions experienced at the museum?
RQ2. Do perceptions of attractiveness and uniqueness differ between groups of guests
according to their higher or lower level of emotional behaviour?
RQ3. Do customers with different demographic characteristics (e.g. gender, age and
educational level) have a similar emotional attitude towards the museum
experience? And are these emotions dependent on objective variables (such as
age, gender and level of education), or do they belong to an uppermost level of
abstraction, where the objective traits of the consumer makes no difference?
Methodology
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The National Museum of Archaeology “G.A. Sanna” in Sardinia, Italy, was selected as the
research site for the present study. Empirical data were collected by gathering relevant
information from both residents and tourists. The reasons for choosing museums as a
tourism experience are twofold:
PAGE 424 INTERNATIONAL JOURNAL OF CULTURE, TOURISM AND HOSPITALITY RESEARCH VOL. 8 NO. 4 2014
successfully conducted by three trained interviewers directly supervised by the authors
and with the support of museum personnel, who were particularly committed to the topic of
this research.
techniques (e.g. k-means algorithm) to adjust the results from the hierarchical procedures.
Using the initial seed points from the results in the hierarchical cluster, the k-means cluster
defined two groups. Information essential to the interpretation and profiling stages is
provided in Table I, which shows the final cluster centres and provides the mean value
(centroid) of each of the 12 emotional variables for each cluster.
An evaluation of the profiles uncovers the emotional dimensions. Similar to the hierarchical
method, the 12 cluster variables displayed differences between the clusters, thus confirming
the hierarchical results. Looking at the final cluster centres, Cluster 1 displays lower positive
emotions and higher negative emotions in comparison to the second cluster. These findings
suggest that segmenting consumers according to emotional experiences is feasible.
A series of chi-squared tests were run to verify if significant differences exist between how
visitors perceive the attractiveness and uniqueness of the museum based on the emotions
they experienced during their visit.
Overall, Table II shows that the visitors in Cluster 2 perceive the attractiveness and uniqueness
of the museum as being higher than those belonging to Cluster 1. Group 1 perceived a higher
level of attractiveness (2 ⫽ 5.488, p ⬍ 0.05). However, Group 2 offers higher values in
perceiving the museum as a place that “makes you think” (2 ⫽ 7.075, p ⬍ 0.01), as
“fascinating” (2 ⫽ 21.858, p ⬍ 0.01) and as an “authentic attraction” (2 ⫽ 3.190, p ⬍ 0.05).
VOL. 8 NO. 4 2014 INTERNATIONAL JOURNAL OF CULTURE, TOURISM AND HOSPITALITY RESEARCH PAGE 425
Table II Attractiveness/uniqueness of the experience at the museum by level of
emotionalism
Group 1 Group 2
(n ⫽ 165) (n ⫽ 245)
Statements (%) (%) 2 Significance
Overall, these findings seem to suggest that the higher the level of emotional affect, the
more consumers perceive the museum as being a fascinating and authentic place, thus
confirming authenticity in tourism as an emotionally driven dimension (Chronis and
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Hampton, 2008).
Statistical analysis showed that Clusters 1 and 2 show significant variance (t ⫽ ⫺4.221,
p ⬍ 0.01) in the visitors’ overall level of satisfaction with their visits to the museum, with
Cluster 2 being more satisfied (Mean: 4.17) than Cluster 1 (Mean: 3.74); this confirms that
emotions affect satisfaction levels (Bigné and Andreu, 2004; Jeong and Lee, 2006; Ryan,
1995).
Finally, a series of chi-squared tests were run to apprehend whether consumers with
different demographic characteristics, namely, gender, age, educational level and
geographical status (resident vs European visitors), have a similar emotional attitude
towards the museum experience. Findings reveal that no differences exist between the two
clusters based on gender (2 ⫽ 0.004, p ⫽ 0.947), mean age (t ⫽ 0.873, p ⫽ 0,873), level
of education (2 ⫽ 0.579, p ⫽ 0.965), employment status (2 ⫽ 4.176, p ⫽ 0.841) or
geographical status (2 ⫽ 2.319, p ⫽ 0.128). This allows us to affirm that emotions are not
dependent on objective variables (such as age, gender or level of education), and that they
appear to belong to an uppermost level of abstraction, in which the objective traits of the
consumer makes no difference.
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aspects should be considered simultaneously when developing models to measure
consumer satisfaction at museums (de Rojas and Camarero, 2008).
Aside from the contribution to the body of knowledge that arose from the aforementioned
conclusions, the findings of this study have a number of practical implications in marketing
for those involved in attraction management and marketing. Marketing managers need to
re-emphasise how customers feel about their experience of service delivery by paying
greater attention to what could be done to inspire their emotions during the visit.
Segmenting visitors on the basis of emotional feeling and tracking their emotions over time
in the post-consumption phase would constitute a relevant measure to assess visitors’
experiences and satisfaction. In the case of museums, where a mixture of hedonic and
functional motivations may be aroused in the consumer, the search for new competitive
advantages can come from the firm’s rational performance, in alignment with the emotions
generated in the customer. For example, a too sensorial visit (involving touching, hearing
and looking experiences) might be considered as inefficient in terms of time or money,
whereas an excellent performance provided in a punctual manner might be judged as
uninteresting or cold. Broadly speaking, in an attempt to attract more visitors, managers
should market and position a museum as an emotionally driven experience consumption
site (Kim and Chan, 2009). To achieve this aim, managers should consider both cognitive
and emotional aspects of visitors’ experiences when designing and planning their
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businesses (de Rojas and Camarero, 2008), so as to maximise their interest and
involvement. As a consequence, they should properly manage the way they present
cultural products to visitor (i.e. internal layout, walkways, informative panels and sounds),
and the way in which they create a context where the interpretation and the intangibles
which surround the cultural product (i.e. personalisation, the creation of a dialogue, offering
an opportunity of interaction between the staff and the visitor and between other visitors)
incentivise visitors to understand and “feel” the cultural heritage (de Rojas and Camarero,
2008). In doing this, museums could improve the overall visitor experience through minor
investment in improved ambient/physical factors (i.e. lighting, colour, scent, facilities and
signage) and design factors (i.e. spaciousness and traffic flow), thus avoiding investments
in other more costly aspects (i.e. impressive exteriors) that were found to be less important
in shaping visitor satisfaction (Bonn et al., 2007). Furthermore, the findings reveal the
importance of creating/maintaining an appropriate combination of processes, employees
and physical amenities that allow visitors to relax, learn something new and feel guided
throughout their visit, while avoiding any sensation of being tired or bored (Martín-Ruiz
et al., 2010). That said, our findings confirm that a better servicescape is not an option for
management, but a substantial aspect to inspire visitors’ emotions to elicit them in a
positive way as much as possible (Andreu et al., 2006; Lin and Mattila, 2010) and to
improve service quality (Hooper et al., 2013). However, managers should deal with all of the
aforementioned activities in a holistic way, and avoid generating a pure
“spectacularization” of the museum that may jeopardise its museological and professional
discourse (Zan, 2000).
Aside from the theoretical and managerial contributions of this study, there are some
limitations that ought to be mentioned. First, we have introduced a study of a concrete case
and a specific museum. The application of the study to other museums would allow for
wider generalisations to be made from the results obtained. Second, for the purpose of this
study, a limited range of scales was used to measure emotions. In future research, it would
be useful to broaden it by considering scales suggested in other studies (Ekinci et al., 2005;
Thomson et al., 2005). Third, one could argue that the emotional responses of consumers
can only be known after their visit. This suggests that future research is needed, based on
the cognitive appraisal theory (Hosany, 2011; Hosany and Prayag, 2013), to better
understand the causes of emotional responses. Fourth, it could be argued that in our study
consumer emotions were analysed using visitors’ perceived view of the physical
environment, rather than objective environmental measurements. Because of this, the
difference between the actual and perceived environment might have “obscured” the
VOL. 8 NO. 4 2014 INTERNATIONAL JOURNAL OF CULTURE, TOURISM AND HOSPITALITY RESEARCH PAGE 427
findings. Finally, the study did not analyse the moderator effect that some variables can
exert on visitors’ satisfaction via emotional paths, such as the personality of visitors
(de Rojas and Camarero, 2008) or prior visitation, as well as the influence of emotional
effects on visitors’ loyalty. Future research should also address these points to progress in
deeper and wider knowledge of museum visitation as a form of tourism consumer
behaviour.
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Further reading
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Holbrook, M.B. and Hirschman, E.C. (1982), “The experiential aspects of consumption: consumer
fantasies, feelings, and fun,” Journal of Consumer Research, Vol. 9 No. 2, pp. 132-140.
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Elgar, Northampton, MA, pp. 315-321.
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experience research,” International Journal of Tourism Research, Vol. 11 No. 2, pp. 111-126.
Yuan, Y.H. and Wu, C.K. (2008), “Relationship among experiential marketing, experiential value, and
customer satisfaction,” Journal of Hospitality and Tourism Research, Vol. 32 No. 3, pp. 387-410.
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