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Digital Divide, Online Addiction, Online Ethics – focuses on the

Cyber Bullying acceptable use of online resources


in an online environment
Cyberbullying
Netiquette – a combination of the
❖ Is bullying that takes place over
word’s “net” (from internet) and
digital devices like cell phones,
“etiquette”
computers and tablets.
❖ It can occur through SMS, Text, Focuses on the acceptable behavior
Apps or online in social media, of the person while using the
forums or gaming sites where internet resource.
people can view, participate in or
share content
Core Riles of Netiquette:
Places where cyberbullying occurs
1. Remember the Human
❖ Social Media, such as Facebook,
2. Adhere to the same standards of
Instagram, Snapchat and Tik-
behavior online that you follow in
tok.
real life
❖ Text messaging and messaging
3. Know where you are in
apps on mobile or tablet devices
cyberspace
❖ Instant messaging, direct
4. Respect other people’s time and
messaging and online chatting
bandwidth
over the internet
5. Make yourself look good online
❖ Online forums, chat rooms and
6. Share expert knowledge
message boards such as Reddit
7. Help keep flame wars under
❖ Email
control
❖ Online gaming communities
8. Respect other people’s privacy
Netiquette 9. Don’t abuse your power
10.Be forgiving of other people’s
❖ one way to help cases of
mistakes
cyberbullying or network
etiquette. Online Addiction
❖ It is defined as a set of accepted
Internet addiction may come in
rules and behavior in an online
different forms:
environment.
❖ While not all of these rules hold ❖ Social media addiction
legal power nor are strictly ❖ Video game addiction
enforced, it is important that ❖ Cybersex
you, as a media consumer, have ❖ Online gaming addiction
a well-defined set of guidelines
that helps keep you or the people ● Internet addiction may be
you know in check in terms of developed due to several factors
your online activity and like stress, anxiety, depression,
presence. other forms of addiction, lack of
social support or lack of parental
guidance or inactivity.
Signs and Symptoms of Internet advancements is a privilege not
Addiction: all are able to afford.
● Less conscious of time spent Digital Skilled and the Digital
● Failing to complete tasks or Unskilled
activities
❖ A discrepancy in terms of digital
● Lack of remorse
skills occurs because of the lack
● Feeling more excited with
of funds and opportunities.
internet activities
Similarly, to the aforementioned,
● Having less time with friends and
lack of digital skills may stem
family
from an individual’s
Digital Divide socioeconomic status.
❖ Difficult as it may seem, this gap
❖ The division or unequal
may be narrowed if an individual
distribution of access. Knowledge
is eager and hardworking
and use of information and
enough to hurdle constraints
communications technology
and seek learning for himself.
Three divisions of digital divide: For instance, enrolling on free
online courses, self-earning and
Digital Natives and Digital even on the job training. People
Immigrants try to overcome financial
❖ Natives – are those that are challenges to become digitally
immersed in digital technology skilled.
growing up making them more
knowledgeable and comfortable
in the digital age. The Current and Future Trends of
❖ Immigrants – are those born Media and Information
before the widespread adoption
Massive Open Online Content
of computers and the Internet
(MOOC)
and has had to adopt digital
technology later in life. ⮚ Defined by Educause as a model
❖ Gen Z’s are considered as for delivering learning content
“digital natives” while the online to any person who wants
“millennials” can be considered to take a course, with no limit or
as “digital immigrants” attendance.
Digital Poor and Digital Rich Features:
❖ A huge part of the digital divide, ⮚ Massive – it should allow access
especially in developing to a very large number of
countries such as the students, much larger than a
Philippines, is the differences in face-to-face class, or a traditional
socioeconomic status of social online course.
groups. ⮚ Open – It does not have an
❖ Access to the Internet and all admission process nor
these technological qualifications to be able to
register or enroll. MOOCs being
open also means free and open rates while also interacting
access to educational resources with a global learning
hosted in varied open places. community.
⮚ Online – The course is done
It can be characterized by the
remotely via the Internet and
following:
does not require physical
attendance at a classroom, ⮚ A revolutionary approach
which also means that anyone to education that veers
from anywhere around the world away from the physical to
with an Internet connection can the virtual.
avail of these courses, ⮚ A kind of learning that
⮚ Courses – It should have happens online, breaking
learning objectives to be achieved the norm of traditional
by students after certain schools or universities for
activities within a given period of higher education.
time. ⮚ Utilizes information
technologies like analytics
Strong Points
to help instructors gauge
⮚ Lack of entry requirements their student’s learning.
– A MOOC can be taken by ⮚ Emphasis on
anyone who is interested in connectedness
the subject matter and able
The Implications
to access the course,
regardless of age, background ❖ By taking learning into
or location. virtual space,
⮚ Repetition – a MOOC will attendance is no longer
often run two or three times a a determining factor in
year, ensuring that students one’s education.
won’t miss their chance. ❖ Managing MOOC is
⮚ High quality – MOOCs are relatively cheaper than
led by subject matter experts running educational
(SMEs) and supported by institutions.
teaching assistants so that ❖ Analytic provides
students have access to first information about the
rate educational resources. learning process of
⮚ Feasibility – a MOOC usually students.
necessitates around 1-2 ❖ Since it focuses on
hours of study a week for connectedness as part
about five weeks, making of the learning process,
learning doable for students MOOC allows
with busy lives education to take place
⮚ Self-paced but supported on a global scale.
learning – a MOOC enables
students to work through the
course materials and
assessments at their own
Wearable Technology Smart Glasses
The characteristics of Wearable ❖ Can link up with your
Technology: phone, control the volume
of your music, and even
❖ Performing computer-
take photograph. Google
related tasks such as
Glass was the first to
laptops and mobile
launch this technology in
phones.
2013.
❖ Provide sensory and
❖ Basically, it brings
scanning features
wireless connectivity and
❖ Have some form of
imagining into the frames
communication capability
and lenses of our eyewear,
and will allow the wearer
controls that we can only
access to information in
usually do on our
real time
smartphones and
❖ Data input capabilities
computers.
❖ Local storage capabilities
❖ So instead of a keyboard
Wearable technology is seen to or mouse, you can control
be the up and coming technology smart glasses by tapping
of the future. or swiping control built
into the frame or even
Smartwatch – wrist worn verbalizing your
devices that connect to your commands as you do with
mobile phone. As they are Alexa and Siri
synced to your smartphone, it
allows you to see notifications on Hearables
your wrist at a glance. This
❖ These Hearables work
technology eases the burden of
just like the traditional
having to constantly open and
earphones and
check your smartphone text
headphones but are
messages, e-mails or other
already wireless and
notifications.
are worn in the ear.
Fitness Tracker – it is derived ❖ The most popular
from smart watches in form and example is Apple’s
physical design but serves health AirPods, those true
applications. Fitness trackers wireless earphones
aim to promote health and that offer quick access
wellness among its enthusiasts. to the Siri voice
assistant
According to GCF Global, they ❖ These hearables aren’t
can track the number of steps only for music or
you take, your average heart entertainment, but
rate, how long you sleep, and some are used as
more. smart hearing aids.
Virtual Reality (VR) concept of 3D bio-printing or 2D
printing, using human materials
❖ Virtual Reality Headsets
like tissue and bones to create
are devices connected to a
organs or body parts that can be
PC/games console and
theoretically translated to an
show you a computer-
actual human body aims to solve
generated virtual reality
that.
that fools your sight and
your brain into thinking The paperless society
you are in a different
❖ A society where
scenario.
communication is done
❖ Oculus has so far received
electronically, and all
positive reviews among
forms of printed
users. However, concerns
communication have
were raised about VR
become obsolete.
technology’s potential to
❖ It is characterized by
cause a total disconnect
the shift from letters to
from the physical world.
e-mails, newspaper to
3D Entertainment news web pages, books
to e-books, and so on.
3D or three dimensional –
refers to anything that has Ubiquitous Learning
width, height and depth.
❖ Common in the age of
Films – most common media information.
offerings that incorporates ❖ Since information in the
3D. 3D films make objects in digital age can be
their material appear solid to accessed by anyone, at
the audience through the any given time and place.
illusion of perception. Earlier ❖ U-learning is a kind of e-
3D motion pictures require learning experience that
audience to glasses with red “implies a vision of
and blue lenses. learning which is
connected across all the
Computer software with 3D
stages on which we play
design
out our lives. Learning
❖ Allows graphic occurs not just in
designers to create 3D classrooms, but in the
art and environments. home, the workplace, the
This new technology is playground, the library,
steadily revolutionizing museum and nature
digital graphics in center, and in our daily
media. interactions with others.

3D printing – this technology ⮚ U-learning is a kind of wireless


brings digital data and design to modality where learning takes
the physical world literally. The
place at anytime, anywhere and through a rigorous process of editing or
with anyone. evaluation and are usually governed by
⮚ It benefits from the use of censorship of the state.
technologies to implement
Informal text- based materials on the
learning activities and achieve
other hand come from personal
learning objectives.
opinions or views on different issues,
⮚ These technologies incorporate
processes, etc.
learning materials such as
videos, audios, PowerPoint ● Text can be as short such as a
presentations or notes with single sentence or phrase or they
embedded source data in them. can be as lengthy as news
⮚ It is a very personalized and articles or investigative reporting.
dynamic mechanism that uses No matter how brief or lengthy, a
devices integrated into the text is always carefully written
students’ environment, with the intent of sending a very
furthermore, u-learning specific message to the target
maximizes the use of any form of audience.
media like mobile phones and
computers for efficient use.

In our exposure to text media and


information, we can either be a
consumer or producer of content;
Text Media and Information
● Who or what institution is
Text- a simple and flexible sending this message?
format of presenting ● What techniques are used to
information or conveying attract and hold attention?
ideas whether hand-written, ● What is the language used by the
printed or displayed on writer?
screen. ● What views are represented? Are
they balanced?
Characteristics of a Text
● How might the message be
● Text is very powerful as interpreted in different ways?
well in disseminating ● What is omitted, slurred or
information, providing added in the message?
direction and giving
Text as Visuals
suggestions.
● Text is available in Typeface
different sources whether
it is formal or informal. ● also called font, font type or type.
● refers to the representation or
Formal text - based materials are style of a text in the digital
created and distributed by established format
institutions such as publishing ● usually comprised of alphabets,
companies, news agencies, etc. and go numbers, punctuation marks,
symbols and other special ● Script draws much attention to
characters. itself because of its brush like
● In the absence of images or strokes. This must be used
drawings, text is the easiest way sparingly and not to be used in
of communicating in your large body text. This font is
audience. The use of various font usually used in wedding
types can express different invitation cards or other
emotions or meaning. formal events
Types of Typefaces: Example: Edwardian, Vladimir, Kunsler
Serif Decorative
● connotes formality and ● caters to a wide variety of
readability in large amounts of emotions (such as celebration,
texts. This font is usually used fear, horror, etc.) or themes
for the body text of books, (such as cowboys, circus,
newspapers, magazines and holidays, summer, kiddie, etc.)
research publication. Serif fonts
Examples: Chiller, Jokerman, curlz mt
give a classic or elegant look
when used for title or heading.
Example: Times New Roman, Design Principles and Elements
Garamond, Baskerville.
Emphasis
Sans Serif
● refers to the importance or value
● brings a clean or minimalist look given to a part of the text based
to the text. This font is used for content.
clear and direct meaning of text
such as road signage, building Appropriateness
directory or nutrition facts in ● refers to how fitting or suitable
food packages. Also sans serif the text is used for a specific
fonts give a modern look and is audience, purpose or event. In
used primarily in webpage the creation of text based
design content, make sure that the
Example: Arial, Helvetica, Tahoma, selection criteria (tone, style,
Verdana, Calibri purpose, clarity) is followed

Slab Serif Proximity

● carries a solid or heavy look to ● refers to how near or how far are
text. This font can be used for the text elements from each
large advertising sign on other. When two things are
billboards. closely related, we bring them
close together, Otherwise, we put
Example: Rockwell and Playbill text elements far from each
other.
Script
Alignment
● refers to how the text is Types of Visual Media - photography,
positioned in the page. This can video, screenshots, infographics, data
be left,right, center or justified. visualization (charts and graphs), comic
strips/cartoons, memes, visual note-
Organization
teaking, etc.
● refers to a conscious effort to
Formally and informally produced
organize the different text
visual media - visual media produced
elements in a page. It ensures
by formal organizations such as
that while some text elements
schools, government and established
are separated from each other,
media/publishing outfits are
they are still somehow connected
considered formally produced. Other
with the rest of the elements in
visual media are considered informally
the page.
produced.
Repetition
Purpose of visual information - The
● concerns consistency of elements primary purpose of visual information
and the unity of the entire is to gain attention, create meaning and
design. It encourages the use of facilitate retention.
repeating some typefaces within
Visual Design Elements
the page. When several typefaces
are used on a page, it might Line - describes a shape or outline. It
distract the audience and fail to can create texture and can be thick or
communicate what you want to thin, actual, implied, vertical,
get from the content. horizontal, diagonal or contour lines.
Contrast Shape - a geometric area that stands
out from the space next to or around it,
● creates visual interest in text
or because of differences in value, color
elements. It is achieved when
or texture. They can be organic.
two elements are different from
each other. Value - the degree of light and dark in a
design. It is the contrast between black
Visual Information and Media
and white and all the tones in between.
Visual Media- are sources of Contrast is the extreme changes
information in the form of visual between values.
representations. These can be
Texture- the way a surface feels or is
abstractions, analogues, rough
perceived to feel. It can be added to
illustrations or digital reproduction of
attract or repel interest to a visual
the objects.
element. It is the illusion of the
Visual media and information- surfaces peaks and valleys, resulting in
materials, programs, applications and a feeling of smoothness or roughness in
the like that teachers and students use objects.
to formulate new information to aid
Color - determined by its hue (name of
learning through the use, analysis,
color), intensity (purity of the hue), and
evaluation and production of visual
value (lightness or darkness of hue).
images.
Used for emphasis or may elicit
emotions from viewers. color maybe placement of dark and light areas that
warm, cool or neutral. you can move your attention through
the format.
Form - a figure having volume and
thickness. An illusion of 3 dimensional Rhythm - a movement in which some
objects can be implied with the use of elements recur regularly. Like a dance,
light and shading. It can be viewed from it will have a flow of objects that will
many angles. seem to be like the beat of music.
Visual Design Principles Audio Media and Information
Center of Interest - an area that first Types and categories of Audio
attracts attention in a composition. Information:
This area is more important when
Radio Broadcast- live or recorded
compared to the other objects or
audio sent through radio waves to
elements in a composition. This can be
reach a wide audience.
by contrast of values, more colors, and
placement in the format. Music- vocal or instrumental sounds
combined in such a way as to produce
Balance- a feeling of visual equality in
beauty of form, harmony and
shape, form, value, color, etc.
expression of emotion. It is composed
Symmetrical Balance - the parts of an and performed for many purposes,
image are organized so that one side ranging from aesthetic pleasure,
mirrors the other. religious or ceremonial purposes or as
an entertainment product.
Asymmetrical Balance- when one side
of a composition does not reflect the Sound Recording- recording of an
design of the other. interview, meeting or any sound from
the environment.
Harmony- This is achieved when the
elements of an artwork come together Sound clips/effects- any sound other
in a unified way. Not monotony and not than music or speech artificially
chaos, harmony is that perfectly honed reproduced to create an effect in a
combination of both. dramatic presentation, as the sound of
a storm or a cracking door.
Contrast- shows the difference between
shapes and can be used as a Audio podcast- a digital audio or video
background to bring objects out and file or recording, usually part of a
forward in a design. It can also be used themed series, that can be downloaded
to create an area of emphasis. from a website to a media player or
computer.
Rhythm and movement- a visual flow
through the composition. It can be the Ways of Storing Audio Media
suggestion of motion in a design as you
● Tape- a magnetic tape on which
move from object to object by way of
sound can be recorded
placement and position.
● CD- a plastic-fabricated, circular
Directional movement- can be created medium for recording, storing
with a value pattern. It is with the
and playing back audio, video developed by Microsoft and used with
and computer data. Windows Media Player.
● USB Drive- an external flash
Hearing - is simply the act of perceiving
drive, small enough to carry on a
sound by the ear. If you are not hearing
key ring, that can be used with
impaired hearing simply happens.
any computer that has a USB
port. Listening- is something you
● Memory Card- a.k.a flash consciously choose to do. It requires
memory card or storage card. a concentration so that your brain
small storage medium used to processes meaning from words and
store data such as text, pictures, sentences. Listening leads to learning.
audio and video, can be used on
small, portable or remote Characteristics of Sound
computing devices. Volume- how loud or quiet the sound is
● Computer Hard Drive-
secondary storage devices for Tone- sound that can be recognized by
storing audio files. its regularity of vibration. A simple tone
● Internet/Cloud - websites or file has only one frequency and its intensity
repositories for retrieving audio may vary while a complex tone consists
files, and more precisely the files of two or more simple tones called
are stored in some datacenter overtones. The tone of lowest
full of servers that is connected frequency is called fundamental
to the Internet.
Pitch- position of a single sound in the
Audio File Format complete range of sound

MP3 (MPEG Audio Layer 3) - a common Loudness- a feeling of how strong a


format for consumer audio as well as a sound wave is at a place.’
standard of digital audio compression
Elements of Sound Design
for the transfer and playback of music
on most digital audio players. Dialogue - speech, conversation, voice-
over
M4A/AAC (MPEG-4 Audio/Advanced
Audio Coding)- an audio coding Sound Effect- any sound other than
standard for lossy digital audio music or dialogue
compression. Designed to be the
Music- vocal or instrumental sounds
successor of the MP3 format, AAC
(or both) combined in such a way as to
generally achieves better sound quality
produce beauty of form, harmony and
than MP3 at similar bit rates.
expression of emotion.
WAV- a Microsoft audio file format
Silence- absence of audio or sound.
standard for storing an audio bitstream
on PC’s. It has become a standard file
format for game sounds, among others.
Principles of Sound Design
WMA (Windows Media Audio)- an
audio data compression technology Mixing- the combination, balance and
control of multiple sound elements.
Pace- Time control, editing, order of Formally produced motion media are
events, linear, non-linear or multi- created by professionals who follow
linear industry standards in creating, editing
and producing motion media.
Transitions- how you get from one
segment or element to another Formal Production of Animation involve
the following steps:
Types of Transitions
● writing the story- writers and
● Segue - one element stops, the
directors create the storyboard
next begins (“cut” in films)
● Script is written and dialogue is
● Cross-fade- one element fades
recorded
out, the next fades in and
● animators sketch major scenes
overlap on the way.
in between fill in the gaps
● V-fade- first element fades to
● background music and
inaudible before the second
background details are added.
begins.
● drawings are rendered.
● Fade to Black - V-fade with
some silence between
elements/effects.
Motion Media Formats
Stereo Imaging- using left and right
According to format:
channels for depth.
● Animators- animated
Motion Media and Information
gifs(Graphic Interchange
Motion Media Format), Flash, Shockwave,
Dynamic HTML
● each picture is a frame and that
● Video formats/Video Codecs -
motion is created by rendering or
motion media use large
showing consecutively several
resources. Codecs compresses
frames per second
and decompresses video files.
● 24 frames (pictures) or more per
Examples are H.26N series,
second makes for a smooth
Quicktime, DivX, MPG, MP4
animation; video, film, slides also
make use of frames.
● the series of graphics or images
According to purpose- education,
follow a sequence to create a
entertainment, advertising
story. This sequence is often
called a storyboard which shows According to source- personal, social
a set of components (audio, media, media companies
visual, videos, etc.) changing in
time to create a story or a According to audience- private or
message. public, directed or general

Informally produced motion media are Advantages of Motion Media and


created by individuals often for Information
personal use. ● it captures motion in a manner
that can be viewed repeatedly
● Simulations allow for safe triggers are often key objects or events
observation in story.
● It can show processes in detail
Timing - can be objective or subjective.
and in sequence
Objective timing can be measured in
● It allows scenes, history, events
minutes, seconds, days, etc. Subjective
and phenomenon to be recreated
timing is psychological or felt.
● It can cut across different
Objective timing is used to produce
cultures and groups
subjective timing. Timing can be used
● It enables learning with
to clarify or intensify the message or the
emotions.
event. Using a pause can help time the
Limitations of Motion Media and events.
Information
Design Principles in Creating
● Compared to other forms of Movement
visual media the view cannot
● Speed, direction and timing-
always interrupt the
should depict natural laws of
presentation.
physics. This includes
● Other data may be presented
trajectories, impact on objects
best using still images. Examples
and reactions of the
are graphs, diagrams, maps.
environment.
● It is often times more costly than
● Timing- affects recall. Fast
other forms of visual media.
movement sends much
● It is subject to misinterpretation.
information. Slow movement
Design Principles of Motion Media provides emphasis and lasting
and Information recall.
● Transitions- are used to switch
Speed can be constant or variable.
between scenes. Having a clear
The tone of the movement can be
start and finish in your motion
highlighted by the speed coupled with
path or scenes. Using neutral
music. A fast movement gives vigor and
colors at the start or end of a
vitality, intensifying emotions. A slow
scene is a good method for
movement connotes lethargy, solemnity
creating the right mindset.
or sadness.
● Sound and color- add depth and
Direction- can indicate a movement meaning to movement.
from one direction to another. It can ● Cartooning- your graphic and
also refer to the growing or shrinking of text provides dynamic
an object. As objects move, the movement. This can be done by
background must remain in scale with using the following movements:
the object. stretching, rotating, squashing.
● Blurring- can be used in
Motion Path- refers to the route that different ways. In animation
the object will take. It shows the change blurring can provide the illusion
in direction of a movement. It is of fast movement. In videos, it is
important to note the triggers to the often used to censor information
change in direction of an object. These for security or decency.
● Always review the purpose of this
movement. Movement is not
added for the sake of it.

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