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Halfling Character Name Actions

Monk 1 Small humanoid (stout halfling),


Attack. You can make one of the
following attacks:
“Size of the body indicates lawful good
• Shortsword. Melee Weapon Attack: +5
nothing of the depth of the spirit.”
Armor Class 15 (Unarmored Defense) to hit, reach 5 ft., one target.
Ascetic life tempered your endurance, Hit: 1d6 + 4 piercing damage.
and a doctrine of and helping others Hit Points 10 (Hit Dice 1d8)
Speed 25 ft. • Unarmed Strike. Melee Weapon
tempered your tolerance and compassion.
Attack: +5 to hit, reach 5 ft.,
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON one target.
wrath and martial arts expertise for the 8 (−1) 17 (+3) 14 (+2) Hit: 1d4 + 4 bludgeoning damage.
cruel and wicked, especially those who • Dart. Ranged Weapon Attack: +5 to
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 14 (+2) 12 (+1) hit, range 20/60 ft., one target.
the world as a righter of wrongs, and an Hit: 1d4 + 4 piercing damage.
example that the spirit transcends and Proficiencies (+2 proficiency bonus)
conquers the material. Bonus Actions
Saving Throws Str +1, Dex +6;
advantage on saves against being Martial Arts. Monk feature
Background (Acolyte)
frightened and poisoned. Options
You spent your formative years in a Skills Acrobatics +5, Athletics +1,
monastery dedicated to the Triad—Torm, Halfling Nimbleness. Halfling trait
Insight +4, Medicine +4
Tyr, and primarily for your order, Ilmater,
god of endurance and martyrdom. As
Tools herbalism kit Lucky. Halfling trait
a priest, you can perform sacred rites, Weapons simple weapons,
including counseling and aiding others. shortswords; melee weapons of
Shelter of the Faithful. You and your these types that lack the two-
companions can receive aid at any site handed or heavy property are
dedicated to the Triad or its member monk weapons for you.
deities, especially Ilmater. You must Damage Resistances poison
provide any material components for Senses passive (Perception) 12
spells cast on your behalf. Those who Languages Common, Draconic,
share your religion support you at a Halfling
modest lifestyle.
Faction. You are a member of the
Order of the Gauntlet, seekers of justice Unarmored Defense. While you wear
who protect others from evildoers. no armor and wield no shield, your AC
Personality Trait. You can find equals 10 + your Dex modifier + your
common ground between the fiercest Wis modifier.
enemies, empathizing with them and
always working toward peace. Equipment
Ideal. You always try to help those in
Backpack, bedroll, darts (8), crystal
need, no matter what the personal cost.
(glows in moonlight), healer’s kit,
Bond. Everything you do is to protect
herbalism kit, holy symbol (red cord
the common folk.
wrapped around wrists and hands),
Flaw. You place too much trust in those
mess kit, monk’s vestments and common
who profess to share your faith.
clothing (gray), pouch, prayer beads,
Halfling Traits rations (5 days), shortsword, soap,
tinderbox, torches (3), waterskin
Halfling Nimbleness. You can move
through the space of any creature that is
of a size larger than yours.
Lucky. When you roll a 1 on an attack
roll, ability check, or saving throw, you
can reroll the die and use the new roll.

Monk Features
Martial Arts. When you use the Attack
action with an unarmed strike or a monk
weapon on your turn, you can make one
unarmed strike as a bonus action.
Halfling Character Name Actions
Monk 2 Small humanoid (stout halfling),
Attack. You can make one of the
following attacks:
“Size of the body indicates lawful good
• Shortsword. Melee Weapon Attack: +5
nothing of the depth of the spirit.”
Armor Class 15 (Unarmored Defense) to hit, reach 5 ft., one target.
Ascetic life tempered your endurance, Hit: 1d6 + 4 piercing damage.
and a doctrine of and helping others Hit Points 17 (Hit Dice 2d8)
Speed 35 ft. (Unarmored Movement) • Unarmed Strike. Melee Weapon
tempered your tolerance and compassion.
Attack: +5 to hit, reach 5 ft.,
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON one target.
wrath and martial arts expertise for the 8 (−1) 17 (+3) 14 (+2) Hit: 1d4 + 4 bludgeoning damage.
cruel and wicked, especially those who • Dart. Ranged Weapon Attack: +5 to
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 14 (+2) 12 (+1) hit, range 20/60 ft., one target.
the world as a righter of wrongs, and an Hit: 1d4 + 4 piercing damage.
example that the spirit transcends and Proficiencies (+2 proficiency bonus)
conquers the material. Bonus Actions
Saving Throws Str +1, Dex +6;
Background (Acolyte) advantage on saves against being Flurry of Blows. Monk ki feature
frightened and poisoned.
You spent your formative years in a Skills Acrobatics +5, Athletics +1, Martial Arts. Monk feature
monastery dedicated to the Triad—Torm,
Insight +4, Medicine +4 Patient Defense. Monk ki feature
Tyr, and primarily for your order, Ilmater,
god of endurance and martyrdom. As
Tools herbalism kit
Weapons simple weapons, Step of the Wind. Monk ki feature
a priest, you can perform sacred rites,
including counseling and aiding others. shortswords; melee weapons of Options
Shelter of the Faithful. You and your these types that lack the two-
handed or heavy property are Halfling Nimbleness. Halfling trait
companions can receive aid at any site
dedicated to the Triad or its member monk weapons for you. Lucky. Halfling trait
deities, especially Ilmater. You must Damage Resistances poison
provide any material components for Senses passive (Perception) 12
spells cast on your behalf. Those who Languages Common, Draconic,
share your religion support you at a Halfling
modest lifestyle.
Faction. You are a member of the
Ki Points 2
Order of the Gauntlet, seekers of justice
who protect others from evildoers.
Personality Trait. You can find Flurry of Blows. Immediately after Equipment
common ground between the fiercest you take the Attack action on your turn,
enemies, empathizing with them and you can spend 1 ki point to make two Backpack, bedroll, darts (8), crystal
always working toward peace. unarmed strikes as a bonus action. (glows in moonlight), healer’s kit,
Ideal. You always try to help those in Patient Defense. You can spend 1 herbalism kit, holy symbol (red cord
need, no matter what the personal cost. ki point to take the Dodge action as a wrapped around wrists and hands),
Bond. Everything you do is to protect bonus action. mess kit, monk’s vestments and common
the common folk. Step of the Wind. You can spend clothing (gray), pouch, prayer beads,
Flaw. You place too much trust in those 1 ki point to take the Disengage or rations (5 days), shortsword, soap,
who profess to share your faith. Dash action as a bonus action. If you tinderbox, torches (3), waterskin
do so, your jump distance is doubled
Halfling Traits for the turn.
Halfling Nimbleness. You can move Martial Arts. When you use the Attack
through the space of any creature that is action with an unarmed strike or a monk
of a size larger than yours. weapon on your turn, you can make one
unarmed strike as a bonus action.
Lucky. When you roll a 1 on an attack
roll, ability check, or saving throw, you Unarmored Defense. While you wear
can reroll the die and use the new roll. no armor and wield no shield, your AC
equals 10 + your Dex modifier + your
Monk Features Wis modifier.
Ki (Recharges after You Finish a Short Unarmored Movement. While you wear
or Long Rest). You have 2 ki points, no armor and wield no shield, your speed
which you can spend on ki features (listed increases above your normal (25 feet).
under this feature). You must spend at
least 30 minutes of a rest meditating to
regain them.
Halfling Character Name Actions
Monk 3 Small humanoid (stout halfling), Way
Attack. You can make one of the
following attacks:
“Size of the body indicates of the Open Fist tradition, lawful good
• Shortsword. Melee Weapon Attack: +5
nothing of the depth of the spirit.”
Armor Class 15 (Unarmored Defense) to hit, reach 5 ft., one target.
Ascetic life tempered your endurance, Hit: 1d6 + 4 piercing damage.
and a doctrine of and helping others Hit Points 24 (Hit Dice 3d8)
Speed 35 ft. (Unarmored Movement) • Unarmed Strike. Melee Weapon
tempered your tolerance and compassion.
Attack: +5 to hit, reach 5 ft.,
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON one target.
wrath and martial arts expertise for the 8 (−1) 17 (+3) 14 (+2) Hit: 1d4 + 4 bludgeoning damage.
cruel and wicked, especially those who • Dart. Ranged Weapon Attack: +5 to
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 14 (+2) 12 (+1) hit, range 20/60 ft., one target.
the world as a righter of wrongs, and an Hit: 1d4 + 4 piercing damage.
example that the spirit transcends and Proficiencies (+2 proficiency bonus)
conquers the material. Bonus Actions
Saving Throws Str +1, Dex +6;
Background (Acolyte) advantage on saves against being Flurry of Blows. Monk ki feature
frightened and poisoned.
You spent your formative years in a Skills Acrobatics +5, Athletics +1, Martial Arts. Monk feature
monastery dedicated to the Triad—Torm,
Insight +4, Medicine +4 Patient Defense. Monk ki feature
Tyr, and primarily for your order, Ilmater,
god of endurance and martyrdom. As
Tools herbalism kit
Weapons simple weapons, Step of the Wind. Monk ki feature
a priest, you can perform sacred rites,
including counseling and aiding others. shortswords; melee weapons of Reactions
Shelter of the Faithful. You and your these types that lack the two-
handed or heavy property are Deflect Missiles. Monk ki feature
companions can receive aid at any site
dedicated to the Triad or its member monk weapons for you. Options
deities, especially Ilmater. You must Damage Resistances poison
provide any material components for Halfling Nimbleness. Halfling trait
Senses passive (Perception) 12
spells cast on your behalf. Those who Languages Common, Draconic, Lucky. Halfling trait
share your religion support you at a Halfling
modest lifestyle.
Faction. You are a member of the
Ki Points 3
Order of the Gauntlet, seekers of justice
who protect others from evildoers.
Personality Trait. You can find Deflect Missiles. When you are hit by a • It can’t take reactions until the end of
common ground between the fiercest ranged weapon attack, you can use your your next turn.
enemies, empathizing with them and reaction to reduce the damage you take Patient Defense. You can spend 1
always working toward peace. from the attack by 1d10 + 6. ki point to take the Dodge action as a
Ideal. You always try to help those in If you reduce the damage to 0, you can bonus action.
need, no matter what the personal cost. catch the missile if it is small enough for Step of the Wind. You can spend
Bond. Everything you do is to protect you to hold in one hand and you have at 1 ki point to take the Disengage or
the common folk. least one hand free. If you catch a missile Dash action as a bonus action. If you
Flaw. You place too much trust in those in this way, you can spend 1 ki point do so, your jump distance is doubled
who profess to share your faith. to make a ranged attack with what you for the turn.
caught, as part of the same reaction. You
Halfling Traits make this attack with proficiency, and Martial Arts. When you use the Attack
the missile counts as a monk weapon action with an unarmed strike or a monk
Halfling Nimbleness. You can move weapon on your turn, you can make one
for the attack.
through the space of any creature that is unarmed strike as a bonus action.
Flurry of Blows. Immediately after
of a size larger than yours.
you take the Attack action on your turn, Unarmored Defense. While you wear
Lucky. When you roll a 1 on an attack you can spend 1 ki point to make two no armor and wield no shield, your AC
roll, ability check, or saving throw, you unarmed strikes as a bonus action. equals 10 + your Dex modifier + your
can reroll the die and use the new roll. Whenever you hit a creature with one of Wis modifier.
these attacks, you can impose one of the
Monk Features following three effects on that target: Unarmored Movement. While you wear
no armor and wield no shield, your speed
Ki (Recharges after You Finish a Short • It must succeed on a DC 13 Dexterity increases above your normal (25 feet).
or Long Rest). You have 3 ki points, saving throw or be knocked prone.
which you can spend on ki features (listed • It must succeed on a DC 13 Strength
under this feature). You must spend at saving throw, or you can push it up to
least 30 minutes of a rest meditating to 15 feet away from you.
regain them.
Equipment
Backpack, bedroll, darts (8), crystal
(glows in moonlight), healer’s kit,
herbalism kit, holy symbol (red cord
wrapped around wrists and hands),
mess kit, monk’s vestments and common
clothing (gray), potion of healing,
pouch, prayer beads, rations (5 days),
shortsword, soap, tinderbox, torches
(3), waterskin
Halfling Character Name Actions
Monk 4 Small humanoid (stout halfling), Way
Attack. You can make one of the
following attacks:
“Size of the body indicates of the Open Fist tradition, lawful good
• Shortsword. Melee Weapon Attack: +6
nothing of the depth of the spirit.”
Armor Class 16 (Unarmored Defense) to hit, reach 5 ft., one target.
Ascetic life tempered your endurance, Hit: 1d6 + 4 piercing damage.
and a doctrine of and helping others Hit Points 31 (Hit Dice 4d8)
Speed 35 ft. (Unarmored Movement) • Unarmed Strike. Melee Weapon
tempered your tolerance and compassion.
Attack: +6 to hit, reach 5 ft.,
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON one target.
wrath and martial arts expertise for the 8 (−1) 18 (+4) 14 (+2) Hit: 1d4 + 4 bludgeoning damage.
cruel and wicked, especially those who • Dart. Ranged Weapon Attack: +6 to
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 15 (+2) 12 (+1) hit, range 20/60 ft., one target.
the world as a righter of wrongs, and an Hit: 1d4 + 4 piercing damage.
example that the spirit transcends and Proficiencies (+2 proficiency bonus)
conquers the material. Bonus Actions
Saving Throws Str +1, Dex +6;
Background (Acolyte) advantage on saves against being Flurry of Blows. Monk ki feature
frightened and poisoned.
You spent your formative years in a Skills Acrobatics +6, Athletics +1, Martial Arts. Monk feature
monastery dedicated to the Triad—Torm,
Insight +4, Medicine +4 Patient Defense. Monk ki feature
Tyr, and primarily for your order, Ilmater,
god of endurance and martyrdom. As
Tools herbalism kit
Weapons simple weapons, Step of the Wind. Monk ki feature
a priest, you can perform sacred rites,
including counseling and aiding others. shortswords; melee weapons of Reactions
Shelter of the Faithful. You and your these types that lack the two-
handed or heavy property are Deflect Missiles. Monk ki feature
companions can receive aid at any site
dedicated to the Triad or its member monk weapons for you. Slow Fall. Monk feature
deities, especially Ilmater. You must Damage Resistances poison
provide any material components for Senses passive (Perception) 12 Options
spells cast on your behalf. Those who Languages Common, Draconic, Halfling Nimbleness. Halfling trait
share your religion support you at a Halfling
modest lifestyle. Lucky. Halfling trait
Faction. You are a member of the
Ki Points 4
Order of the Gauntlet, seekers of justice
who protect others from evildoers.
Personality Trait. You can find Deflect Missiles. When you are hit by a • It can’t take reactions until the end of
common ground between the fiercest ranged weapon attack, you can use your your next turn.
enemies, empathizing with them and reaction to reduce the damage you take Patient Defense. You can spend 1
always working toward peace. from the attack by 1d10 + 8. ki point to take the Dodge action as a
Ideal. You always try to help those in If you reduce the damage to 0, you can bonus action.
need, no matter what the personal cost. catch the missile if it is small enough for Step of the Wind. You can spend
Bond. Everything you do is to protect you to hold in one hand and you have at 1 ki point to take the Disengage or
the common folk. least one hand free. If you catch a missile Dash action as a bonus action. If you
Flaw. You place too much trust in those in this way, you can spend 1 ki point do so, your jump distance is doubled
who profess to share your faith. to make a ranged attack with what you for the turn.
caught, as part of the same reaction. You
Halfling Traits make this attack with proficiency, and Martial Arts. When you use the Attack
the missile counts as a monk weapon action with an unarmed strike or a monk
Halfling Nimbleness. You can move weapon on your turn, you can make one
for the attack.
through the space of any creature that is unarmed strike as a bonus action.
Flurry of Blows. Immediately after
of a size larger than yours.
you take the Attack action on your turn, Slow Fall. You can use your reaction to
Lucky. When you roll a 1 on an attack you can spend 1 ki point to make two reduce falling damage you take by 20.
roll, ability check, or saving throw, you unarmed strikes as a bonus action.
can reroll the die and use the new roll. Whenever you hit a creature with one of Unarmored Defense. While you wear
these attacks, you can impose one of the no armor and wield no shield, your AC
Monk Features following three effects on that target: equals 10 + your Dex modifier + your
Wis modifier.
Ki (Recharges after You Finish a Short • It must succeed on a DC 13 Dexterity
or Long Rest). You have 4 ki points, saving throw or be knocked prone. Unarmored Movement. While you wear
which you can spend on ki features (listed • It must succeed on a DC 13 Strength no armor and wield no shield, your speed
under this feature). You must spend at saving throw, or you can push it up to increases above your normal (25 feet).
least 30 minutes of a rest meditating to 15 feet away from you.
regain them.
Equipment
Backpack, bedroll, darts (8), crystal
(glows in moonlight), healer’s kit,
herbalism kit, holy symbol (red cord
wrapped around wrists and hands),
mess kit, monk’s vestments and common
clothing (gray), potion of healing (2),
pouch, prayer beads, rations (5 days),
soap, tinderbox, torches (3), waterskin
Halfling Character Name Actions
Monk 5 Small humanoid (stout halfling), Way
Attack. You can attack up to twice
when you take this action, using the
“Size of the body indicates of the Open Fist tradition, lawful good
following attacks:
nothing of the depth of the spirit.”
Armor Class 16 (Unarmored Defense) • Unarmed Strike. Melee Weapon
Ascetic life tempered your endurance, Attack: +7 to hit, reach 5 ft.,
and a doctrine of and helping others Hit Points 38 (Hit Dice 5d8)
Speed 35 ft. (Unarmored Movement) one target.
tempered your tolerance and compassion.
Hit: 1d6 + 4 bludgeoning damage.
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON • Dart. Ranged Weapon Attack: +7 to
wrath and martial arts expertise for the 8 (−1) 18 (+4) 14 (+2) hit, range 20/60 ft., one target.
cruel and wicked, especially those who Hit: 1d4 + 4 piercing damage.
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 15 (+2) 12 (+1)
the world as a righter of wrongs, and an Bonus Actions
example that the spirit transcends and Proficiencies (+3 proficiency bonus) Flurry of Blows. Monk ki feature
conquers the material.
Saving Throws Str +2, Dex +7;
advantage on saves against being Martial Arts. Monk feature
Background (Acolyte)
frightened and poisoned. Patient Defense. Monk ki feature
You spent your formative years in a Skills Acrobatics +7, Athletics +2,
monastery dedicated to the Triad—Torm, Step of the Wind. Monk ki feature
Insight +5, Medicine +5
Tyr, and primarily for your order, Ilmater,
god of endurance and martyrdom. As
Tools herbalism kit Reactions
a priest, you can perform sacred rites, Weapons simple weapons,
shortswords; melee weapons of Deflect Missiles. Monk ki feature
including counseling and aiding others.
Shelter of the Faithful. You and your these types that lack the two- Slow Fall. Monk feature
companions can receive aid at any site handed or heavy property are
dedicated to the Triad or its member monk weapons for you. Options
deities, especially Ilmater. You must Damage Resistances poison Halfling Nimbleness. Halfling trait
provide any material components for Senses passive (Perception) 12
spells cast on your behalf. Those who Lucky. Halfling trait
Languages Common, Draconic,
share your religion support you at a Halfling Stunning Strike. Monk ki feature
modest lifestyle.
Faction. You are a member of the
Ki Points 5
Order of the Gauntlet, seekers of justice
who protect others from evildoers.
Personality Trait. You can find Deflect Missiles. When you are hit by a • It can’t take reactions until the end of
common ground between the fiercest ranged weapon attack, you can use your your next turn.
enemies, empathizing with them and reaction to reduce the damage you take Patient Defense. You can spend 1
always working toward peace. from the attack by 1d10 + 9. ki point to take the Dodge action as a
Ideal. You always try to help those in If you reduce the damage to 0, you can bonus action.
need, no matter what the personal cost. catch the missile if it is small enough for Step of the Wind. You can spend
Bond. Everything you do is to protect you to hold in one hand and you have at 1 ki point to take the Disengage or
the common folk. least one hand free. If you catch a missile Dash action as a bonus action. If you
Flaw. You place too much trust in those in this way, you can spend 1 ki point do so, your jump distance is doubled
who profess to share your faith. to make a ranged attack with what you for the turn.
caught, as part of the same reaction. You Stunning Strike. When you hit another
Halfling Traits make this attack with proficiency, and creature with a melee weapon attack,
the missile counts as a monk weapon
Halfling Nimbleness. You can move you can spend 1 ki point. If you do so,
for the attack.
through the space of any creature that is the target must succeed on a DC 13
Flurry of Blows. Immediately after
of a size larger than yours. Constitution saving throw or be stunned
you take the Attack action on your turn, until the end of your next turn.
Lucky. When you roll a 1 on an attack you can spend 1 ki point to make two
roll, ability check, or saving throw, you unarmed strikes as a bonus action. Martial Arts. When you use the Attack
can reroll the die and use the new roll. Whenever you hit a creature with one of action with an unarmed strike or a monk
these attacks, you can impose one of the weapon on your turn, you can make one
Monk Features following three effects on that target: unarmed strike as a bonus action.
Ki (Recharges after You Finish a Short • It must succeed on a DC 13 Dexterity Slow Fall. You can use your reaction to
or Long Rest). You have 5 ki points, saving throw or be knocked prone. reduce falling damage you take by 25.
which you can spend on ki features (listed • It must succeed on a DC 13 Strength Unarmored Defense. While you wear
under this feature). You must spend at saving throw, or you can push it up to no armor and wield no shield, your AC
least 30 minutes of a rest meditating to 15 feet away from you. equals 10 + your Dex modifier + your
regain them. Wis modifier.
Monk Features (cont’d)
Unarmored Movement. While you wear
no armor and wield no shield, your speed
increases above your normal (25 feet).

Equipment
Bag of holding, bedroll, darts (8 on
person, 24 more in a case in the bag),
crystal (glows in moonlight), grappling
hook, healer’s kit, herbalism kit, holy
symbol (red cord wrapped around
wrists and hands), mess kit, gray monk’s
vestments and common clothing, potion
of healing (3), pouch, prayer beads,
rations (10 days), silk rope (100 ft.), soap,
tinderbox, torches (10), waterskin

Bag of Holding
Wondrous item, uncommon
This bag has an interior space larger
than its outside dimensions, roughly 2
feet in diameter at the mouth and 4 feet
deep. The bag can hold up to 500 pounds,
not exceeding a volume of 64 cubic feet.
It weighs 15 pounds, regardless of its
contents. Retrieving an item from the bag
requires an action. The DM knows more
about the bag.
Halfling Character Name Actions
Monk 6 Small humanoid (stout halfling), Way
Attack. You can attack up to twice
when you take this action, using the
“Size of the body indicates of the Open Fist tradition, lawful good
following attacks:
nothing of the depth of the spirit.”
Armor Class 16 (Unarmored Defense) • Unarmed Strike. Melee Weapon
Ascetic life tempered your endurance, Attack: +7 to hit, reach 5 ft.,
and a doctrine of and helping others Hit Points 45 (Hit Dice 6d8)
Speed 40 ft. (Unarmored Movement) one target.
tempered your tolerance and compassion.
Hit: 1d6 + 4 bludgeoning damage.
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON • Dart. Ranged Weapon Attack: +7 to
wrath and martial arts expertise for the 8 (−1) 18 (+4) 14 (+2) hit, range 20/60 ft., one target.
cruel and wicked, especially those who Hit: 1d4 + 4 piercing damage.
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 15 (+2) 12 (+1) Wholeness of Body. Monk feature
the world as a righter of wrongs, and an
example that the spirit transcends and Proficiencies (+3 proficiency bonus) Bonus Actions
conquers the material.
Saving Throws Str +2, Dex +7; Flurry of Blows. Monk ki feature
Background (Acolyte) advantage on saves against being
frightened and poisoned. Martial Arts. Monk feature
You spent your formative years in a Skills Acrobatics +7, Athletics +2,
monastery dedicated to the Triad—Torm,
Patient Defense. Monk ki feature
Insight +5, Medicine +5
Tyr, and primarily for your order, Ilmater, Step of the Wind. Monk ki feature
god of endurance and martyrdom. As
Tools herbalism kit
a priest, you can perform sacred rites, Weapons simple weapons, Reactions
including counseling and aiding others. shortswords; melee weapons of
these types that lack the two- Deflect Missiles. Monk ki feature
Shelter of the Faithful. You and your
companions can receive aid at any site handed or heavy property are Slow Fall. Monk feature
dedicated to the Triad or its member monk weapons for you.
deities, especially Ilmater. You must Damage Resistances poison Options
provide any material components for Senses passive (Perception) 12 Halfling Nimbleness. Halfling trait
spells cast on your behalf. Those who Languages Common, Draconic,
share your religion support you at a Ki-Empowered Strikes. Monk feature
Halfling
modest lifestyle.
Lucky. Halfling trait
Faction. You are a member of the
Ki Points 6
Order of the Gauntlet, seekers of justice Stunning Strike. Monk ki feature
who protect others from evildoers.
Personality Trait. You can find Deflect Missiles. When you are hit by a • It can’t take reactions until the end of
common ground between the fiercest ranged weapon attack, you can use your your next turn.
enemies, empathizing with them and reaction to reduce the damage you take
always working toward peace. Patient Defense. You can spend 1
from the attack by 1d10 + 10.
Ideal. You always try to help those in ki point to take the Dodge action as a
If you reduce the damage to 0, you can
need, no matter what the personal cost. bonus action.
catch the missile if it is small enough for
Bond. Everything you do is to protect Step of the Wind. You can spend
you to hold in one hand and you have at
the common folk. 1 ki point to take the Disengage or
least one hand free. If you catch a missile
Flaw. You place too much trust in those Dash action as a bonus action. If you
in this way, you can spend 1 ki point
who profess to share your faith. do so, your jump distance is doubled
to make a ranged attack with what you for the turn.
caught, as part of the same reaction. You
Halfling Traits make this attack with proficiency, and
Stunning Strike. When you hit another
creature with a melee weapon attack,
Halfling Nimbleness. You can move the missile counts as a monk weapon you can spend 1 ki point. If you do so,
through the space of any creature that is for the attack. the target must succeed on a DC 13
of a size larger than yours. Flurry of Blows. Immediately after Constitution saving throw or be stunned
you take the Attack action on your turn,
Lucky. When you roll a 1 on an attack until the end of your next turn.
you can spend 1 ki point to make two
roll, ability check, or saving throw, you Ki-Empowered Strikes. Your unarmed
unarmed strikes as a bonus action.
can reroll the die and use the new roll. strikes count as magical for the purpose
Whenever you hit a creature with one of
these attacks, you can impose one of the of overcoming resistance and immunity
Monk Features following three effects on that target: to nonmagical attacks and damage.
Ki (Recharges after You Finish a Short
• It must succeed on a DC 13 Dexterity Martial Arts. When you use the Attack
or Long Rest). You have 6 ki points,
saving throw or be knocked prone. action with an unarmed strike or a monk
which you can spend on ki features (listed
• It must succeed on a DC 13 Strength weapon on your turn, you can make one
under this feature). You must spend at
saving throw, or you can push it up to unarmed strike as a bonus action.
least 30 minutes of a rest meditating to
regain them. 15 feet away from you.
Monk Features (cont’d)
Slow Fall. You can use your reaction to
reduce falling damage you take by 30.
Unarmored Defense. While you wear
no armor and wield no shield, your AC
equals 10 + your Dex modifier + your
Wis modifier.
Unarmored Movement. While you wear
no armor and wield no shield, your speed
increases above your normal (25 feet).
Wholeness of Body (Recharges after
You Finish a Long Rest). You can use
your action to regain 18 hit points.

Equipment
Bag of holding, bedroll, darts (8 on
person, 24 more in a case in the bag),
crystal (glows in moonlight), grappling
hook, healer’s kit, herbalism kit, holy
symbol (red cord wrapped around
wrists and hands), mess kit, gray monk’s
vestments and common clothing, potion
of healing (3), pouch, prayer beads,
rations (10 days), silk rope (100 ft.), soap,
tinderbox, torches (10), waterskin

Bag of Holding
Wondrous item, uncommon
This bag has an interior space larger
than its outside dimensions, roughly 2
feet in diameter at the mouth and 4 feet
deep. The bag can hold up to 500 pounds,
not exceeding a volume of 64 cubic feet.
It weighs 15 pounds, regardless of its
contents. Retrieving an item from the bag
requires an action. The DM knows more
about the bag.
Halfling Character Name Actions
Monk 7 Small humanoid (stout halfling), Way
Attack. You can attack up to twice
when you take this action, using the
“Size of the body indicates of the Open Fist tradition, lawful good
following attacks:
nothing of the depth of the spirit.”
Armor Class 16 (Unarmored Defense) • Unarmed Strike. Melee Weapon
Ascetic life tempered your endurance, Attack: +7 to hit, reach 5 ft.,
and a doctrine of and helping others Hit Points 52 (Hit Dice 7d8)
Speed 40 ft. (Unarmored Movement) one target.
tempered your tolerance and compassion.
Hit: 1d6 + 4 bludgeoning damage.
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON • Dart. Ranged Weapon Attack: +7 to
wrath and martial arts expertise for the 8 (−1) 18 (+4) 14 (+2) hit, range 20/60 ft., one target.
cruel and wicked, especially those who Hit: 1d4 + 4 piercing damage.
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 15 (+2) 12 (+1) Stillness of Mind Monk feature
the world as a righter of wrongs, and an
example that the spirit transcends and Proficiencies (+3 proficiency bonus) Wholeness of Body. Monk feature
conquers the material.
Saving Throws Str +2, Dex +7; Bonus Actions
Background (Acolyte) see Evasion, advantage on
saves against being frightened Flurry of Blows. Monk ki feature
You spent your formative years in a and poisoned.
monastery dedicated to the Triad—Torm,
Martial Arts. Monk feature
Skills Acrobatics +7, Athletics +2,
Tyr, and primarily for your order, Ilmater, Patient Defense. Monk ki feature
god of endurance and martyrdom. As
Insight +5, Medicine +5
a priest, you can perform sacred rites, Tools herbalism kit Step of the Wind. Monk ki feature
including counseling and aiding others. Weapons simple weapons,
Shelter of the Faithful. You and your shortswords; melee weapons of Reactions
companions can receive aid at any site these types that lack the two- Deflect Missiles. Monk ki feature
dedicated to the Triad or its member handed or heavy property are
deities, especially Ilmater. You must monk weapons for you. Slow Fall. Monk feature
provide any material components for Damage Resistances poison Options
spells cast on your behalf. Those who Senses passive (Perception) 12
share your religion support you at a Halfling Nimbleness. Halfling trait
Languages Common, Draconic,
modest lifestyle.
Halfling Ki-Empowered Strikes. Monk feature
Faction. You are a member of the
Order of the Gauntlet, seekers of justice Lucky. Halfling trait
who protect others from evildoers.
Ki Points 7
Personality Trait. You can find Stunning Strike. Monk ki feature
common ground between the fiercest
enemies, empathizing with them and
always working toward peace. Ki (Recharges after You Finish a Short Whenever you hit a creature with one of
Ideal. You always try to help those in or Long Rest). You have 7 ki points, these attacks, you can impose one of the
need, no matter what the personal cost. which you can spend on ki features (listed following three effects on that target:
Bond. Everything you do is to protect under this feature). You must spend at • It must succeed on a DC 13 Dexterity
the common folk. least 30 minutes of a rest meditating to saving throw or be knocked prone.
Flaw. You place too much trust in those regain them. • It must succeed on a DC 13 Strength
who profess to share your faith. Deflect Missiles. When you are hit by a saving throw, or you can push it up to
ranged weapon attack, you can use your 15 feet away from you.
Halfling Traits reaction to reduce the damage you take • It can’t take reactions until the end of
from the attack by 1d10 + 11.
Halfling Nimbleness. You can move your next turn.
If you reduce the damage to 0, you can
through the space of any creature that is Patient Defense. You can spend 1
catch the missile if it is small enough for
of a size larger than yours. ki point to take the Dodge action as a
you to hold in one hand and you have at
Lucky. When you roll a 1 on an attack least one hand free. If you catch a missile bonus action.
roll, ability check, or saving throw, you in this way, you can spend 1 ki point Step of the Wind. You can spend
can reroll the die and use the new roll. to make a ranged attack with what you 1 ki point to take the Disengage or
caught, as part of the same reaction. You Dash action as a bonus action. If you
Monk Features make this attack with proficiency, and do so, your jump distance is doubled
the missile counts as a monk weapon for the turn.
Evasion. When you are subjected to an
for the attack. Stunning Strike. When you hit another
effect that allows you to make a Dexterity
Flurry of Blows. Immediately after creature with a melee weapon attack,
saving throw to take only half damage,
you take the Attack action on your turn, you can spend 1 ki point. If you do so,
you instead take no damage if you
you can spend 1 ki point to make two the target must succeed on a DC 13
succeed on the saving throw, and only
unarmed strikes as a bonus action. Constitution saving throw or be stunned
half damage if you fail.
until the end of your next turn.
Monk Features (cont’d)
Ki-Empowered Strikes. Your unarmed
strikes count as magical for the purpose
of overcoming resistance and immunity
to nonmagical attacks and damage.
Martial Arts. When you use the Attack
action with an unarmed strike or a monk
weapon on your turn, you can make one
unarmed strike as a bonus action.
Slow Fall. You can use your reaction to
reduce falling damage you take by 35.
Stillness of Mind. You can use your
action to end one effect on yourself that is
causing you to be charmed or frightened.
Unarmored Defense. While you wear
no armor and wield no shield, your AC
equals 10 + your Dex modifier + your
Wis modifier.
Unarmored Movement. While you wear
no armor and wield no shield, your speed
increases above your normal (25 feet).
Wholeness of Body (Recharges after
You Finish a Long Rest). You can use
your action to regain 21 hit points.

Equipment
Bag of holding, bedroll, darts (8 on
person, 24 more in a case in the bag),
crystal (glows in moonlight), grappling
hook, healer’s kit, herbalism kit, holy
symbol (red cord wrapped around
wrists and hands), mess kit, gray monk’s
vestments and common clothing, potion
of healing (3), pouch, prayer beads,
rations (10 days), silk rope (100 ft.), soap,
tinderbox, torches (10), waterskin

Bag of Holding
Wondrous item, uncommon
This bag has an interior space larger
than its outside dimensions, roughly 2
feet in diameter at the mouth and 4 feet
deep. The bag can hold up to 500 pounds,
not exceeding a volume of 64 cubic feet.
It weighs 15 pounds, regardless of its
contents. Retrieving an item from the bag
requires an action. The DM knows more
about the bag.
Halfling Character Name Actions
Monk 8 Small humanoid (stout halfling), Way
Attack. You can attack up to twice
when you take this action, using the
“Size of the body indicates of the Open Fist tradition, lawful good
following attacks:
nothing of the depth of the spirit.”
Armor Class 17 (Unarmored Defense) • Unarmed Strike. Melee Weapon
Ascetic life tempered your endurance, Attack: +7 to hit, reach 5 ft.,
and a doctrine of and helping others Hit Points 59 (Hit Dice 8d8)
Speed 40 ft. (Unarmored Movement) one target.
tempered your tolerance and compassion.
Hit: 1d6 + 4 bludgeoning damage.
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON • Dart. Ranged Weapon Attack: +7 to
wrath and martial arts expertise for the 8 (−1) 18 (+4) 15 (+2) hit, range 20/60 ft., one target.
cruel and wicked, especially those who Hit: 1d4 + 4 piercing damage.
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 16 (+3) 12 (+1) Stillness of Mind Monk feature
the world as a righter of wrongs, and an
example that the spirit transcends and Proficiencies (+3 proficiency bonus) Wholeness of Body. Monk feature
conquers the material.
Saving Throws Str +2, Dex +7; Bonus Actions
Background (Acolyte) see Evasion, advantage on
saves against being frightened Flurry of Blows. Monk ki feature
You spent your formative years in a and poisoned.
monastery dedicated to the Triad—Torm,
Martial Arts. Monk feature
Skills Acrobatics +7, Athletics +2,
Tyr, and primarily for your order, Ilmater, Patient Defense. Monk ki feature
god of endurance and martyrdom. As
Insight +6, Medicine +6
a priest, you can perform sacred rites, Tools herbalism kit Step of the Wind. Monk ki feature
including counseling and aiding others. Weapons simple weapons,
Shelter of the Faithful. You and your shortswords; melee weapons of Reactions
companions can receive aid at any site these types that lack the two- Deflect Missiles. Monk ki feature
dedicated to the Triad or its member handed or heavy property are
deities, especially Ilmater. You must monk weapons for you. Slow Fall. Monk feature
provide any material components for Damage Resistances poison Options
spells cast on your behalf. Those who Senses passive (Perception) 13
share your religion support you at a Halfling Nimbleness. Halfling trait
Languages Common, Draconic,
modest lifestyle.
Halfling Ki-Empowered Strikes. Monk feature
Faction. You are a member of the
Order of the Gauntlet, seekers of justice Lucky. Halfling trait
who protect others from evildoers.
Ki Points 8
Personality Trait. You can find Stunning Strike. Monk ki feature
common ground between the fiercest
enemies, empathizing with them and
always working toward peace. Ki (Recharges after You Finish a Short Whenever you hit a creature with one of
Ideal. You always try to help those in or Long Rest). You have 8 ki points, these attacks, you can impose one of the
need, no matter what the personal cost. which you can spend on ki features (listed following three effects on that target:
Bond. Everything you do is to protect under this feature). You must spend at • It must succeed on a DC 14 Dexterity
the common folk. least 30 minutes of a rest meditating to saving throw or be knocked prone.
Flaw. You place too much trust in those regain them. • It must succeed on a DC 14 Strength
who profess to share your faith. Deflect Missiles. When you are hit by a saving throw, or you can push it up to
ranged weapon attack, you can use your 15 feet away from you.
Halfling Traits reaction to reduce the damage you take • It can’t take reactions until the end of
from the attack by 1d10 + 12.
Halfling Nimbleness. You can move your next turn.
If you reduce the damage to 0, you can
through the space of any creature that is Patient Defense. You can spend 1
catch the missile if it is small enough for
of a size larger than yours. ki point to take the Dodge action as a
you to hold in one hand and you have at
Lucky. When you roll a 1 on an attack least one hand free. If you catch a missile bonus action.
roll, ability check, or saving throw, you in this way, you can spend 1 ki point Step of the Wind. You can spend
can reroll the die and use the new roll. to make a ranged attack with what you 1 ki point to take the Disengage or
caught, as part of the same reaction. You Dash action as a bonus action. If you
Monk Features make this attack with proficiency, and do so, your jump distance is doubled
the missile counts as a monk weapon for the turn.
Evasion. When you are subjected to an
for the attack. Stunning Strike. When you hit another
effect that allows you to make a Dexterity
Flurry of Blows. Immediately after creature with a melee weapon attack,
saving throw to take only half damage,
you take the Attack action on your turn, you can spend 1 ki point. If you do so,
you instead take no damage if you
you can spend 1 ki point to make two the target must succeed on a DC 14
succeed on the saving throw, and only
unarmed strikes as a bonus action. Constitution saving throw or be stunned
half damage if you fail.
until the end of your next turn.
Monk Features (cont’d)
Ki-Empowered Strikes. Your unarmed
strikes count as magical for the purpose
of overcoming resistance and immunity
to nonmagical attacks and damage.
Martial Arts. When you use the Attack
action with an unarmed strike or a monk
weapon on your turn, you can make one
unarmed strike as a bonus action.
Slow Fall. You can use your reaction to
reduce falling damage you take by 40.
Stillness of Mind. You can use your
action to end one effect on yourself that is
causing you to be charmed or frightened.
Unarmored Defense. While you wear
no armor and wield no shield, your AC
equals 10 + your Dex modifier + your
Wis modifier.
Unarmored Movement. While you wear
no armor and wield no shield, your speed
increases above your normal (25 feet).
Wholeness of Body (Recharges after
You Finish a Long Rest). You can use
your action to regain 24 hit points.

Equipment
Bag of holding, bedroll, darts (8 on
person, 24 more in a case in the bag),
crystal (glows in moonlight), grappling
hook, healer’s kit, herbalism kit, holy
symbol (red cord wrapped around
wrists and hands), mess kit, gray monk’s
vestments and common clothing, potion
of healing (3), pouch, prayer beads,
rations (10 days), silk rope (100 ft.), soap,
tinderbox, torches (10), waterskin, money
(6 cp, 3 sp, 5 gp, 4 pp).

Bag of Holding
Wondrous item, uncommon
This bag has an interior space larger
than its outside dimensions, roughly 2
feet in diameter at the mouth and 4 feet
deep. The bag can hold up to 500 pounds,
not exceeding a volume of 64 cubic feet.
It weighs 15 pounds, regardless of its
contents. Retrieving an item from the bag
requires an action. The DM knows more
about the bag.
Halfling Character Name Actions
Monk 9 Small humanoid (stout halfling), Way
Attack. You can attack up to twice
when you take this action, using the
“Size of the body indicates of the Open Fist tradition, lawful good
following attacks:
nothing of the depth of the spirit.”
Armor Class 17 (Unarmored Defense) • Unarmed Strike. Melee Weapon
Ascetic life tempered your endurance, Attack: +8 to hit, reach 5 ft.,
and a doctrine of and helping others Hit Points 66 (Hit Dice 9d8)
Speed 40 ft. (Unarmored Movement) one target.
tempered your tolerance and compassion.
Hit: 1d6 + 4 bludgeoning damage.
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON • Dart. Ranged Weapon Attack: +8 to
wrath and martial arts expertise for the 8 (−1) 18 (+4) 15 (+2) hit, range 20/60 ft., one target.
cruel and wicked, especially those who Hit: 1d4 + 4 piercing damage.
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 16 (+3) 12 (+1) Stillness of Mind Monk feature
the world as a righter of wrongs, and an
example that the spirit transcends and Proficiencies (+4 proficiency bonus) Wholeness of Body. Monk feature
conquers the material.
Saving Throws Str +3, Dex +8; Bonus Actions
Background (Acolyte) see Evasion, advantage on
saves against being frightened Flurry of Blows. Monk ki feature
You spent your formative years in a and poisoned.
monastery dedicated to the Triad—Torm,
Martial Arts. Monk feature
Skills Acrobatics +8, Athletics +3,
Tyr, and primarily for your order, Ilmater, Patient Defense. Monk ki feature
god of endurance and martyrdom. As
Insight +7, Medicine +7
a priest, you can perform sacred rites, Tools herbalism kit Step of the Wind. Monk ki feature
including counseling and aiding others. Weapons simple weapons,
Shelter of the Faithful. You and your shortswords; melee weapons of Reactions
companions can receive aid at any site these types that lack the two- Deflect Missiles. Monk ki feature
dedicated to the Triad or its member handed or heavy property are
deities, especially Ilmater. You must monk weapons for you. Slow Fall. Monk feature
provide any material components for Damage Resistances poison Options
spells cast on your behalf. Those who Senses passive (Perception) 13
share your religion support you at a Halfling Nimbleness. Halfling trait
Languages Common, Draconic,
modest lifestyle.
Halfling Ki-Empowered Strikes. Monk feature
Faction. You are a member of the
Order of the Gauntlet, seekers of justice Lucky. Halfling trait
who protect others from evildoers.
Ki Points 9
Personality Trait. You can find Stunning Strike. Monk ki feature
common ground between the fiercest
enemies, empathizing with them and
always working toward peace. Ki (Recharges after You Finish a Short Whenever you hit a creature with one of
Ideal. You always try to help those in or Long Rest). You have 9 ki points, these attacks, you can impose one of the
need, no matter what the personal cost. which you can spend on ki features (listed following three effects on that target:
Bond. Everything you do is to protect under this feature). You must spend at • It must succeed on a DC 14 Dexterity
the common folk. least 30 minutes of a rest meditating to saving throw or be knocked prone.
Flaw. You place too much trust in those regain them. • It must succeed on a DC 14 Strength
who profess to share your faith. Deflect Missiles. When you are hit by a saving throw, or you can push it up to
ranged weapon attack, you can use your 15 feet away from you.
Halfling Traits reaction to reduce the damage you take • It can’t take reactions until the end of
from the attack by 1d10 + 13.
Halfling Nimbleness. You can move your next turn.
If you reduce the damage to 0, you can
through the space of any creature that is Patient Defense. You can spend 1
catch the missile if it is small enough for
of a size larger than yours. ki point to take the Dodge action as a
you to hold in one hand and you have at
Lucky. When you roll a 1 on an attack least one hand free. If you catch a missile bonus action.
roll, ability check, or saving throw, you in this way, you can spend 1 ki point Step of the Wind. You can spend
can reroll the die and use the new roll. to make a ranged attack with what you 1 ki point to take the Disengage or
caught, as part of the same reaction. You Dash action as a bonus action. If you
Monk Features make this attack with proficiency, and do so, your jump distance is doubled
the missile counts as a monk weapon for the turn.
Evasion. When you are subjected to an
for the attack. Stunning Strike. When you hit another
effect that allows you to make a Dexterity
Flurry of Blows. Immediately after creature with a melee weapon attack,
saving throw to take only half damage,
you take the Attack action on your turn, you can spend 1 ki point. If you do so,
you instead take no damage if you
you can spend 1 ki point to make two the target must succeed on a DC 14
succeed on the saving throw, and only
unarmed strikes as a bonus action. Constitution saving throw or be stunned
half damage if you fail.
until the end of your next turn.
Monk Features (cont’d)
Ki-Empowered Strikes. Your unarmed
strikes count as magical for the purpose
of overcoming resistance and immunity
to nonmagical attacks and damage.
Martial Arts. When you use the Attack
action with an unarmed strike or a monk
weapon on your turn, you can make one
unarmed strike as a bonus action.
Slow Fall. You can use your reaction to
reduce falling damage you take by 45.
Stillness of Mind. You can use your
action to end one effect on yourself that is
causing you to be charmed or frightened.
Unarmored Defense. While you wear
no armor and wield no shield, your AC
equals 10 + your Dex modifier + your
Wis modifier.
Unarmored Movement. While you wear
no armor and wield no shield, your speed
increases above your normal (25 feet).
You can move along vertical surfaces and
across liquids on your turn without falling
during the move.
Wholeness of Body (Recharges after
You Finish a Long Rest). You can use
your action to regain 27 hit points.

Equipment
Bag of holding, bedroll, darts (8 on
person, 24 more in a case in the bag),
crystal (glows in moonlight), grappling
hook, healer’s kit, herbalism kit, holy
symbol (red cord wrapped around
wrists and hands), mess kit, gray monk’s
vestments and common clothing, potion
of healing (3), pouch, prayer beads,
rations (10 days), silk rope (100 ft.), soap,
tinderbox, torches (10), waterskin

Bag of Holding
Wondrous item, uncommon
This bag has an interior space larger
than its outside dimensions, roughly 2
feet in diameter at the mouth and 4 feet
deep. The bag can hold up to 500 pounds,
not exceeding a volume of 64 cubic feet.
It weighs 15 pounds, regardless of its
contents. Retrieving an item from the bag
requires an action. The DM knows more
about the bag.
Halfling Character Name Actions
Monk 10 Small humanoid (stout halfling), Way
Attack. You can attack up to twice
when you take this action, using the
“Size of the body indicates of the Open Fist tradition, lawful good
following attacks:
nothing of the depth of the spirit.”
Armor Class 17 (Unarmored Defense) • Unarmed Strike. Melee Weapon
Ascetic life tempered your endurance, Attack: +8 to hit, reach 5 ft.,
and a doctrine of and helping others Hit Points 73 (Hit Dice 10d8)
Speed 45 ft. (Unarmored Movement) one target.
tempered your tolerance and compassion.
Hit: 1d6 + 4 bludgeoning damage.
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON • Dart. Ranged Weapon Attack: +8 to
wrath and martial arts expertise for the 8 (−1) 18 (+4) 15 (+2) hit, range 20/60 ft., one target.
cruel and wicked, especially those who Hit: 1d4 + 4 piercing damage.
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 16 (+3) 12 (+1) Stillness of Mind Monk feature
the world as a righter of wrongs, and an
example that the spirit transcends and Proficiencies (+4 proficiency bonus) Wholeness of Body. Monk feature
conquers the material.
Saving Throws Str +3, Dex +8; Bonus Actions
Background (Acolyte) see Evasion, advantage on
saves against being frightened Flurry of Blows. Monk ki feature
You spent your formative years in a and poisoned.
monastery dedicated to the Triad—Torm,
Martial Arts. Monk feature
Skills Acrobatics +8, Athletics +3,
Tyr, and primarily for your order, Ilmater, Patient Defense. Monk ki feature
god of endurance and martyrdom. As
Insight +7, Medicine +7
a priest, you can perform sacred rites, Tools herbalism kit Step of the Wind. Monk ki feature
including counseling and aiding others. Weapons simple weapons,
Shelter of the Faithful. You and your shortswords; melee weapons of Reactions
companions can receive aid at any site these types that lack the two- Deflect Missiles. Monk ki feature
dedicated to the Triad or its member handed or heavy property are
deities, especially Ilmater. You must monk weapons for you. Slow Fall. Monk feature
provide any material components for Immunities poison, disease Options
spells cast on your behalf. Those who (Purity of Body)
share your religion support you at a Halfling Nimbleness. Halfling trait
Senses passive (Perception) 13
modest lifestyle.
Languages Common, Draconic, Ki-Empowered Strikes. Monk feature
Faction. You are a member of the
Order of the Gauntlet, seekers of justice
Halfling
Lucky. Halfling trait
who protect others from evildoers.
Personality Trait. You can find Ki Points 10 Stunning Strike. Monk ki feature
common ground between the fiercest
enemies, empathizing with them and
always working toward peace. Ki (Recharges after You Finish a Short Whenever you hit a creature with one of
Ideal. You always try to help those in or Long Rest). You have 10 ki points, these attacks, you can impose one of the
need, no matter what the personal cost. which you can spend on ki features (listed following three effects on that target:
Bond. Everything you do is to protect under this feature). You must spend at • It must succeed on a DC 14 Dexterity
the common folk. least 30 minutes of a rest meditating to saving throw or be knocked prone.
Flaw. You place too much trust in those regain them. • It must succeed on a DC 14 Strength
who profess to share your faith. Deflect Missiles. When you are hit by a saving throw, or you can push it up to
ranged weapon attack, you can use your 15 feet away from you.
Halfling Traits reaction to reduce the damage you take • It can’t take reactions until the end of
from the attack by 1d10 + 14.
Halfling Nimbleness. You can move your next turn.
If you reduce the damage to 0, you can
through the space of any creature that is Patient Defense. You can spend 1
catch the missile if it is small enough for
of a size larger than yours. ki point to take the Dodge action as a
you to hold in one hand and you have at
Lucky. When you roll a 1 on an attack least one hand free. If you catch a missile bonus action.
roll, ability check, or saving throw, you in this way, you can spend 1 ki point Step of the Wind. You can spend
can reroll the die and use the new roll. to make a ranged attack with what you 1 ki point to take the Disengage or
caught, as part of the same reaction. You Dash action as a bonus action. If you
Monk Features make this attack with proficiency, and do so, your jump distance is doubled
the missile counts as a monk weapon for the turn.
Evasion. When you are subjected to an
for the attack. Stunning Strike. When you hit another
effect that allows you to make a Dexterity
Flurry of Blows. Immediately after creature with a melee weapon attack,
saving throw to take only half damage,
you take the Attack action on your turn, you can spend 1 ki point. If you do so,
you instead take no damage if you
you can spend 1 ki point to make two the target must succeed on a DC 14
succeed on the saving throw, and only
unarmed strikes as a bonus action. Constitution saving throw or be stunned
half damage if you fail.
until the end of your next turn.
Monk Features (cont’d)
Ki-Empowered Strikes. Your unarmed
strikes count as magical for the purpose
of overcoming resistance and immunity
to nonmagical attacks and damage.
Martial Arts. When you use the Attack
action with an unarmed strike or a monk
weapon on your turn, you can make one
unarmed strike as a bonus action.
Purity of Body. Due to your mastery of ki,
you are immune to disease and poison.
Slow Fall. You can use your reaction to
reduce falling damage you take by 50.
Stillness of Mind. You can use your
action to end one effect on yourself that is
causing you to be charmed or frightened.
Unarmored Defense. While you wear
no armor and wield no shield, your AC
equals 10 + your Dex modifier + your
Wis modifier.
Unarmored Movement. While you wear
no armor and wield no shield, your speed
increases above your normal (25 feet).
You can move along vertical surfaces and
across liquids on your turn without falling
during the move.
Wholeness of Body (Recharges after
You Finish a Long Rest). You can use
your action to regain 30 hit points.

Equipment
Bag of holding, bedroll, darts (8 on
person, 24 more in a case in the bag),
crystal (glows in moonlight), grappling
hook, healer’s kit, herbalism kit, holy
symbol (red cord wrapped around
wrists and hands), mess kit, gray monk’s
vestments and common clothing, potion
of healing (3), pouch, prayer beads,
rations (10 days), silk rope (100 ft.), soap,
tinderbox, torches (10), waterskin

Bag of Holding
Wondrous item, uncommon
This bag has an interior space larger
than its outside dimensions, roughly 2
feet in diameter at the mouth and 4 feet
deep. The bag can hold up to 500 pounds,
not exceeding a volume of 64 cubic feet.
It weighs 15 pounds, regardless of its
contents. Retrieving an item from the bag
requires an action. The DM knows more
about the bag.

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