You are on page 1of 4

Chapter 2 - The Wonderland of Pictures

1. Examples of image viewers: gThumb, Shotwell Viewer etc.


2. Expansion of GIMP : GNU Image Manipulation Program (Started by
Spencer Kimball and Peter Mattis)
3. Examples of image editing softwares:GIMP, Inkscape, Tux Paint,
Xpaint, MyPaint, Pencil
4. GIMP is opened by : Applications --> Graphics --> Gimp Image Editor
5. To prepare a duplicate image : Image --> Duplicate
6. The tool used to cut an image: crop tool
7. To resize an image:Image --> Scale Image --> Enter the width and height
--> click on the Scale button
8. To export an image created in GIMP : File --> export -->

choose location to save file --> Name the file --> select file type

-> choose file type --> export

Table of File formats

File Format (Extension)


Image jpg, jpeg, bmp, tiff
Sound mp3, wav,
Video mp4, mpg, avi
Spreadsheet ods, xls, xlsx
Word processor odt, doc, docx

9. GIMP image file format : xcf


10. To edit a file in image, audio, or video formats, it is necessary to save the
file as a: project file
11. The official lucky symbol of GIMP is : Wilber
12. Mixing of colours is done by using : Blend tool

13. The tool used to give colour to background : Foreground & background
colors

14. The tool used to type text is : Text tool


15. The tool used to move text or image is : Move tool
16. The tool used to draw a picture is : Paintbrush Tool
17. The tool used to make a heading in GIMP: Click on File -->Create -->Logos
Select the logos type --> type the title --> OK
18. The tool used to take a screenshot of the picture : Applications -->
Accessories --> Screenshot ( Key board shortcut : PrtSc)

Gimp Tool Box:

Chapter 5 - My Own Computer Game


1. Scratch: Scratch is software used to create animations, cartoons and
games easily.
2. Stage: is the background appearing when we open the scratch window.
3. Sprite: are the characters on the background of a Scratch window.
4. To edit Stage and Sprite: Open 'Scratch' --> edit the 'Sprite' by adding an
image.
5. To add a new Sprite: Use 'New Sprite Buttons' to add a new Sprite.
6. To delete a Sprite: Right click on ‘Sprite’ and select delete option.
7. To change the background/Stage : Click on Stage in the Scratch
window --> Click on background tab --> Click on edit button to change
the background -->(Paint Editor window will appear on the screen) -->
Click on Import button to include background picture in the Paint
Editor Window.

Changes made in the Sprite window to change the background


Open Scratch --> include the background given and the Sprite.
8. To animate the Sprite: Prepare the Stage and Sprite. Use Block Pallet
given in the Scratch to animate and move the Sprite. Use Motion, Control
and Sensing tabs in the Block Pallet to move the Sprite using keyboard and
follow the instructions :
Motion: To move the Sprites in the Scratch Stage in different ways.
Control: To control the movements of the Sprites.
Looks: The size, interaction, whether to hide or show the Sprites etc. are
arranged in this tab.
Sensing: To control the movements of the Sprites according to the
instructions given in the keyboard or the colour of the monitor.
Sound: To control the audio of the Sprites.
Operators: The instructions to solve mathematical problems and to compare them.
Pen: To draw figures on the Scratch screen.
Variables: To include variables in the project.
The Sprite in the Scratch stage will move forward when the Up Arrow key is
pressed. Press Down Arrow key to move the car backward, the Right Arrow key
to move it to right and the Left Arrow key to move left. To perform these actions,
arrange the instructions as given below, in the Script Area. Click on the Start
button in the Scratch window and play the game.
9. To Change costumes: Select the Sprite and click on the Costume tab. The
Sprite will be visible as Costume1. Press the Copy button below the Costume1.
Then a copy of
Costume1 with the name Costume2 is created. Click on Edit button to make
changes in Costume2. Edit the picture using the tools in the new Paint Editor
window. Click OK.
10. Colour Sensing code Segments: are the instructions to identify the
colours on the screen in the Scratch software.
11. Scratch: is an example of a visual programming language.

You might also like