Professional Documents
Culture Documents
1| E d u c 3 1 6 : T e c h n o l o g y f o r T e a c h i n g a n d L e a r n i n g 1
Course Specification
Writer : MABELL B. BRIGOLE
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Course pack Structure
Module Intended Learning Lessons Writer
Outcomes
Modue 1- Understand the role of A. Concepts about
Introduction to Educational Technology Educational
Technology for in Education Technology
Teaching and B. History of
Learning Educational
Technology and
Information and
Communication
Technology
C. Importance of
Educational
Technology
D. Roles of
Educational
Technology
Modules 2: ICT
Policies and Enumerate the national A. ICT National or
Safety Issues in ICT policies affecting International
Teaching and classroom practices Policies That Are
Learning Applicable to
Teaching and
Describe the Learning
implementation ICT
policies in teaching B. Safety Issues in
learning ICT
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Module 3. Identify learning theories 1. Dale’s Cone of
Theories and and principles applied in Experience (with
Principles in the the use and design of equal attention given
Use and Design of learning lessons with to both the
Technology technology Conventional
Driven Learning Technology and the
Lessons Innovative and
Learning Theories Emerging
and Principles in: Technology for
Teaching
2.TPACK (Technology,
Pedagogy and
Content Knowledge)
3.ASSURE Model
(Analyze Learners,
State Objectives,
Select Methods,
Media, & Materials,
Utilize Media &
Materials, Require
Learner Participation,
Evaluate and Revise)
1.Digital Learning
Resources
a. Google Docs
b.Survey Monkey
c. Others
2.Conventional Learning
Resources
Describe flexible learning a. Flip charts
environment that enhances b.Realia
collaboration with the use c. Others
of technology tools
E. Distance Learning
G. Relevance and
appropriateness in the use
of technology in teaching
and learning
Principles in selecting
instructional materials
based on their
appropriateness and
feasibility
Appropriateness
( Target Learners
and
Instruction)
Authenticity
(Dependable)
Interest
Cost (Economy)
Organization and
Balance
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And other considerations:
Environmental Factors,
Dynamic Variables
(e.g.size of class, attitudes,
etc
Technology-Enhanced
Lesson using the ASSURE
as Technology-Integration
Model
Module 6. Social,
ethical and Legal Show, give examples, A. Digital Citizenship
responsibilities in observe social, ethical,
the Use of and legal responsibility in - Nine Elements of
Technology Tools the use of technology Digital Citizenship
and Resources tools and resources
B. Social, Ethical and
Identify examples of Legal Responsibilities in
compliance of IPR in the use of Technology
educational setting
Tools and Resources by
Enumerate digital safety
rules that ensure child Teachers
online safety and prevent
cyberbullying C. Intellectual Property
Rights Applicable to the
Discuss safety rules in Educational Setting:
obtaining resource Copyright and Related
materials from local area
Rights Copyright Law
network-based and the
internet (Part IV)
E. Cyberbullying
F. Netizens in cyberspace
Practice standards Active Citizenship
netiquette in sharing and
G. Netiquette (social
utilizing shared materials
among learning conventions online)
communities H. Educational Sites and
Portals
Show/ demonstrate I. Online Communities of
support to school learners Learning e.g.
as part of learning Facebook
community in their digital
Twitter
culture and behaviors
Instagram
Identify educational sites Webinar
and portals suitable to J. Online Resources
their subject area Opensource
Multimedia
Join online expert and resources; video
learning communities sites
Finding images
Use resources from Music and audio;
relevant mailing lists and webcasts
online journals Locate web
resources by topic
Others
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MODULE 1
Introduction to Technology for Teaching and Learning
Welcome to the first lesson in the Technology for Teaching and Learning 2. This module will
enable you to define the concepts related to Information Communication Technology (ICT) and
Educational Technology. As a learner, you are using laptops, desktop or cellular phones to answer your
assignments or do research. It seems that every learner and the teacher are users of technology.
Educators are aware that technology is here to stay and be useful tools in enhancing teaching-learning
activities.
LEARNING OUTCOMES:
Understand the role Educational Technology in Education
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LESSON 1
CONCEPTS ABOUT ICT AND EDUCATIONAL TECHNOLOGY
INTRODUCTION
You may be aware of the use of different technologies such as radio, television, computer, etc.,
in the teaching-learning process. In fact, all these technologies have transformed the teaching and
learning process. Radio, television and newer digital technologies such as computers, mobile and the
Internet constitute Information Communication Technology. They have been visualized as powerful
teaching- learning tools for optimizing learning outcomes of learners. This lesson focuses on the
concepts of ICT and Educational Technology
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ANALYSIS
Do you consider the teacher as a highly promising technology? Why?
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ABSTRACTION:
CONCEPTS ABOUT ICT AND EDUCATIONAL TECHNOLOGY
1. Concepts of Technology
1.1. Technology as the use of gadgets, tools or equipment to perform a task faster and efficiently.
1.2 Technology as the collection of tools, including machinery, modification, arrangement and
procedures
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1.3 Technology as gadgets
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1.4 Teacher as technology
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TEACHER…
• facilitates learning through the use of varied instructional materials like books, chalkboard,
magazines, newspapers, library materials & visual aids;
• uses visual technology, verbal technology, sound technology & manipulative technology;
uses gadgets & tools to make learning fast, efficient, and effective.
• There is a need to change from the traditional roles of technology-as-teacher to technology-as-
partner in the learning process.
• Earlier, it was believed that students cannot learn from technology.
• On the other hand, technology can support meaning-making by students. This happens when
student learn with technology.
To realize this, the following assumptions about technology are agreed upon:
If your are an insect, which insect would you like to be? Why?
2. Learning technologies can be any environment or definable set of activities that engage
learners in active, constructive, intentional, and authentic learning.
– Technology can be introduced in a form of a game.
Examples:
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3. Technologies are not simply conveyors or communicators of meaning but they can also serve
as resource materials for reflection and other thinking skills.
Example:
The students may surf information from the computer but they should be asked to give their own
understanding by clarifying, illustrating, classifying, summarizing, inferring, comparing or
explaining.
MATHEMATICS ALGEBRA
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When achievement in Algebra is high, achievement in Mathematics is also high.
6. Technologies should function as intellectual tool kits that enable learners to build more
meaningful personal interpretations and representations of the world.
• Example: Computer programs like word processing, provide the user with tool kits like
speller, thesaurus, grammar checker, etc. which help the students in their research, paper
presentations, games, animation using colors, fonts, pictures and desktop publishing.
7. Learners and technologies should be intellectual partners in the learning process where
cognitive responsibility for performing is distributed to the part of the partnership that
perform it the best.
• Example: Many students have laptop, which serve as a technological partner in their
studies. They also make materials using the different tool kits to facilitate the preparation
of schoolwork in the different subjects of their courses.
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• The teacher and the learner should be able to select technologies which can help learners attain
the intended outcomes of instruction.
• The process of performing the experiment is a technology.
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2.2. Educational Technology as the choice of appropriate principles in the preparation
and utilization of conventional and nonconventional tools and application of
traditional and alternative learning strategies
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THEORY & PRACTICE ON THE DOMAINS OF EDUCATIONAL TECHNOLOGY
THEORY
• A supposition or a system of ideas intended to explain something, especially one based on
general principles independent of the thing to be explained.
(https://en.oxforddictionaries.com/definition/theory)
• Technology utilizes theory to build or develop tools and gadgets.
PRACTICE
• A repeated action in applying a particular theory.
• It promotes continuous implementation or use of particular gadget, tool, or activity.
• Through continuous practice, mastery eventually takes place.
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APPLICATION:
Based on your understanding, give two statements to describe the following concepts related to
Educational Technology.
1. Educational Technology as the selection, development, management and use of appropriate
technological processes and resources.
2. Educational Technology as the choice of appropriate principles in the preparation and utilization of
conventional and non-conventional technology tools as well as traditional and alternative teaching
strategies.
CLOSURE:
You just finished your lesson 1, I hope you learn something from our lesson. You are now
ready for the next lesson.
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LESSON 2
HISTORY OF EDUCATIONAL TECHNOLOGY AND INFORMATION AND
COMMUNICATION TECHNOLOGY
INTRODUCTION
You find meaning on events and things when you know your origin or history. Educational
Technology went through a series of historical development for improvement and usefulness. You will
appreciate it as you review the various changes it went through.
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ANALYSIS
You gather information on the contributions of Educational Technology. What do you think are
the contributions of Educational Technology to teaching and Learning?
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ABSTRACTION:
STONE AGE
• Stone age technology could be shown
by the ignition of fire by rubbing two
stones, handmade weapon,
manufacturing, utensils making using
stones and the use of clothing from
animal skin and fur.
• They developed canoe-ship
technology which enabled them to
travel across ocean.
• Further, technology was shown by
using polished stone tools using hard
rocks which became a prelude to the
mining industry.
BRONZE AGE
• The bronze age period showed the
development of agricultural technology,
fishing technique, domesticating animals
and establishment of permanent homes
instead of going from one place to
another.
• The people also developed metal
technology using copper and bronze.
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IRON AGE
• During the iron age, people made
progress by resorting to iron smelting
technology since iron was cheaper than
bronze.
• The iron age was the last period prior to
the discovery of writing.
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• An important example of ancient language development was shown by Harappan people whose
writing was described as pictographic script.
• This writing technology was found on seals used in trade and official and administrative
activities.
• The Harappan people expanded their craft trough technology in making measuring tools of
length, mass and time.
• They also pioneered the development of weights and measures.
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Another language-related technology was
the ancient Egyptian language which was
one of the longest surviving & used
language in the world.
Their script was made up of pictures of
the real things like birds, animals, diff.
tools, etc.
Their language was made up of above
500 hieroglyphs which are known as
hieroglyphics.
• In 1873, educational technology paved its way to be known as audio-visual education when an
international exhibition held in Vienna showcased the winning American exhibition of maps,
charts, textbooks and other equipment.
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Maria Montessori
(1870-1952)
• An internationally renowned educator who introduced
the Montessori method, which developed graded
designed activities to provide for the proper
sequencing of subject matter for each individual
learner.
• This effort marked the beginning of the dynamic
educational technology.
• Modern edtech flourished as an extension of
Montessori’s idea of prepared child centered
environment.
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STAGES OF EDUCATIONAL TECHNOLOGY DEVELOPMENT
STAGE 1
STAGE 2
STAGE 3
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STAGE 4
STAGE 5
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1. Late 1970’s – Early 1980’s: Programming, Drill & Practice
• This is the era when computers were
beginning to be used in school. It was in the
early years of 1980’s when teachers were
teaching automated data processing (ADP)
in class.
• The pedagogical reason to teach
programming was not to train programmers,
but to develop students’ logic and math
skills.
• There were also software developed by
teachers for simple drills & practice
exercises for math & language learning.
• These exercises didn’t help students much to
reach any deeper understanding, as they
were mainly simulating students’ short term
memory and “trial, error, trial, error” kind of
activity.
2. Late 1980’s – Early 1990’s: Computer Based Training (CMT) with Multimedia
• This was known as the golden era of CD-ROMs and multimedia computers which contributed a
lot to students’ learning.
• Students appeared to learn better by watching movies/animations and listening to audios
whereas some learned better by reading or watching still images.
• The multimedia CD-ROMs did not either get students to deep learning & understanding. They
failed to be useful almost in all other study subjects than language learning where part of the
study work of many people really requires hard practicing and repetition.
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3. Early 1990’s: Internet-Based Training (IBT)
• The 3rd wave of using computers in education came with the adoption of the WWW.
• The failure of CD-ROMs were deemed related to the challenges to update the content of the
CD-ROMs.
• Since information changes so fast, the internet became a rich source of expanding knowledge in
giving Internet-based training, but again without the multimedia, all one could do on the
Internet were early experiments with animations, videos and audios.
• It was noticed that merely clicking and reading e-learning course materials online didn’t make
people very smart.
• Later, users of internet-based training found it not to be pedagogical, cost &time efficient,
because after going through the internet-based training, very little learning occurred.
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• The e-learning industry was built on this period, the markets for e-learning courses and
especially for Learning Management Systems (LMS) were created.
• An enormous number of websites, articles & companies made it clear to all concerned with
education that this is something they must be involved in.
• The pedagogical thinking around e-learning is closely related to the computer-based training.
• The point is to deliver courses for students.
• Later on, the learning platform developers has become more aware that learning requires social
activities among the learners themselves.
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APPLICATION: History in Timeline
Capsulize the history and development of Educational Technology and ICT. Trace the history and
development of Educational Technology and ICT by creating a timeline. Be sure to present it in a
creative way.
EDUCATIONAL TECHNOLOGY
ICT
CLOSURE:
Congratulations! You have finished lesson 2. Now we will move forward with lesson 3.
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LESSON 3
IMPORTANCE OF EDUCATIONAL TECHNOLOGY
INTRODUCTION
This lesson deals with the importance of educational technology to the learners, teachers, school
administration and even to parents. After this lesson, you will appreciate the value of educational
technology after realizing its contribution to enhance the application of the four pillars of education,
namely: learning to know, learning to do, learning to be, and learning to live with others in the 21st
century classroom based on research findings.
ACTIVITY:
Show the many importance of Educational Technology through images. Indicate or describe the image.
IMAGE DESCRIPTION
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ANALYSIS
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ABSTRACTION:
BENEFITS OF TECHNOLOGY IN EDUCATION
INSTRUCTIONAL EFFECTIVENESS
ACTIVE LEARNING
CRITICAL THINKING
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COOPERATIVE LEARNING
• Well-structured cooperative learning
activities can foster “the development of
leadership abilities, teamwork &
improved self-esteem.”
• These conditions will uplift the ego of the
slow learners and give a sense of
achievement among the bright ones
through helping others improve their
learning.
COMMUNICATION SKILLS
MULTISENSORY DELIVERY
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MULTICULTURAL EDUCATION
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Technology as context is important to support learning by doing as:
1. Representing & simulating meaningful real-
world problems, situations and contexts.
Technology provides varied materials that cater
to the different senses that are stimulated by the
activities & technology used to better understand
the lesson.
• Example: Using real object like texture
of diff. bark of trees to develop the
concept of rough & smooth. Smell of
wood can also be taken up along with the
varies colors of wood. Hard & soft wood
can also be tried by using some carving
materials.
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Technology as a social medium is important to support learning by conversing through:
1. Collaborating with others.
• Example: Young students listen to
political candidates’ plans after election
and collaborate with other voters in
analyzing who is the best candidate to be
chosen.
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Technology as an intellectual partner through:
1. Helping learners to articulate & represent
what they have learned & how they come to
know it.
• Example: Students can be asked to write
reflective journals about the teacher’s
performance by jotting down the
objectives of the lesson for the week, the
strategies used by teacher. In this
exercise, the teacher will be aware of
how the lessons were delivered.
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• Research indicates that technology, when used effectively, whether from the traditional or
constructivist point of view, and when used effectively, “increases students’ learning,
understanding, and achievements but also augments, motivation to learn, encourages
collaborative learning and supports the development of critical thinking and problem-solving
skills.” (Shacter and Fagnano, 1999)
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CLOSURE:
We now concluded our lesson 3, hope you learn a lot from our lesson. Now, be ready for lesson
4.
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LESSON 4
ROLES OF EDUCATIONAL TECHNOLOGY
INTRODUCTION
This lesson will enable you to discern the roles of educational technology which will help in
selecting particular lessons and situations where technology can be applied. This knowledge will help
you in designing activities and projects with the appropriate technology application.
Learning to Know
Write one paragraph discussing how technology can increase students’ ability to find answer to
the questions raised in class.
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ANALYSIS
1. As a soon-to-be educator, what do you think are the roles of educational technology in the teaching
and learning process?
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ABSTRACTION:
1. Learning to know
2. Learning to do
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3. Learning to live together
4. Learning to be
Element 1. Motivation
This entails:
Gaining learner attention
Encouraging the learner through production work
Increasing perceptions of learner control
Technology use as motivation
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Element 2. Unique Instructional Capabilities
This deals with instructional capabilities is closely related to the four pillars of educations.
They set the use of technology in molding the individual to meet the demands of the 21 st century
through the following:
Linking learners to information sources (Learning to know)
Helping learners visualize problems and solutions (Learning to do)
Tracking learners’ progress (Learning to be)
Linking learners to learning tools
Technology Literacy
Technology Literacy is the ability to safely, responsibly, creatively, and effectively use
appropriate technology to:
communicate;
access, collect, manage, integrate, and evaluate information;
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endeavor to predict future needs, solve problems and innovatively create solutions;
build and share knowledge;
improve and enhance learning in all subject areas and experiences;
apply technology and critical thinking to real-world experiences;
develop the knowledge and skills to adapt to changing technologies; and
use technology to meet personal needs, interests, and learning styles.
Information Literacy
Information literacy is the ability to find, evaluate, organize, use, and communicate information
in all its various formats, most notably in situations requiring decision making, problem solving,
or the acquisition of knowledge. It is a combination of research skills, critical thinking skills,
computer technology skills, and communication skills. Information literacy is essential for
academic success, effective functioning in the workplace, and participation in society as
knowledgeable citizens.
Visual Literacy
Visual literacy is the ability to interpret, negotiate, and make meaning from information
presented in the form of an image, extending the meaning of literacy, which commonly signifies
interpretation of a written or printed text.
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2. Unique Instructional Capabilities
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4. Increase Teacher Productivity
PICTURE DESCRIPTION ON THE ROLE OF THE INSTRUCTIONAL
MATERIAL
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CLOSURE:
Congratulations! You just have finished the last lesson for this module.
MODULE ASSESSMENT
E.D.T.E.C.H.
Create a meaning for the letters of EDTECH that would indicate the role of Educational
Technology in the 21st century classroom. The roles should be based on research findings. Remember
to cite the sources.
E
D
T
E
C
H
MODULE SUMMARY
The roles of educational technology and ICT are essential in the 21st century classroom.
Technology plays a traditional role, as delivery vehicles for instructional lessons or in a constructivist
way as partners in the learning process. In the traditional way, the learner learns from the technology and
the technology serves as a teacher.
In other words, the learner learns the content presented by the technology in the same way that
the learner learns knowledge presented by the teacher. In the constructivist way, technology helps the
learner build more meaningful personal interpretations of life and his/her world. In the constructivist
approach, technology is a learning tool to learn with, not from. It makes the learner gather, think, analyze,
synthesis information and construct meaning with what technology presents. Technology serves as a
medium in representing what the learner knows and what he/she is learning.
REFERENCES:
1. Ballado, R. (2012). Basic concepts in educational technology 1. Manila, PH: Rex Bookstore.
2. Lucido, P. & Corpuz, B. (2012). Educational technology 2. Quezon City : Lorimar Publishing Co.
3. Tabbada, E.V. & Buendia, M.M. Educational technology 1. Quezon City: Adriana Publishing Co.
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