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User Research Has your organization drunk the


Kool-Aid yet?
that interaction design requires
interacting with others to get it
There’s no lack of references right. While the interfaces we
as Kool-Aid for the value of user research. It design are the seams between
has, thankfully, become quite easy users and systems, the interaction
drink the Kool-Aid, v. To to find a qualified consultant who we design connects people to their
become a firm believer in can convince upper management work, their play, and other people.
something; to accept an argu- that listening to customers, and You have to actually talk to them
ment or philosophy whole- then doing something about what to understand what they want and
heartedly or blindly. you hear, is good for the bottom how they think. Where ten years
line. ago “ethnography” was a mysteri-
This phrase stems from the 1978 ous pith-helmet undertaking, today
We will warn that deferring
“Jonestown massacre” in which
your product decisions to the “customer research” is embraced
members of the Peoples Temple cult
vagaries of a select number of cus- as a valuable part of the product
committed suicide by drinking
tomers probably reflects a lack of development life cycle. Customer
cyanide-laced Kool-Aid (although
vision and focus on your part. research takes the form of direct
some say the drink of choice was
Setting that aside for the moment, observation via field work, site vis-
actually Flav-R-Aid) [1].
nothing could please us more than its, customer “follow-me’s,” usabil-
seeing evidence of traction for ity tests, focus groups, and inter-
user research in software develop- views. These direct methods sup-
ment. plement customer feedback, sur-
Jonathan Grudin and Steve veys, market research, and com-
Poltrock, in their CSCW tutorials at petitive analysis. While none of
SIGCHI conferences, have been this is new, what is new is that
ALIEN USABILITY Nevin Berger
telling us for years that we should from C-level management down to
not be designing systems for our- product-support technicians, we
selves: We are most likely not see a healthy interest in what the
going to be representative of the customer thinks and wants.
majority of the system’s eventual This isn’t to say that intuition
users. Our biases reflect our train- is dead and we should all dust off
ing and experiences in a way that our anthropology books and “go
is unlikely to match those of our native.” What we mean to say is
users. Encouraging user research that we hold the principle of
points product development down design for use in high regard. We
a potentially satisfying and remu- see increasing evidence that soft-
nerative path. ware development companies are
Product designs leap forth adopting methods that include
full-formed from only a few known specific strategies for understand-
foreheads in our universe (an ing the user (personas), the use
herewith a gracious nod to Steve
Jobs). For the rest of us, we know (continued on page 87)

: / 88 i n t e r a c t i o n s / m a r c h + a p r i l 2 0 0 5
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
produced by the Sci-Fi Television
Channel. Robinson discussed how
science-fiction writers use the lat-
est scientific information about
Mars to construct visions of what
could happen with life on the red
planet. And visions of the future
were not hard to conjure, with a
room full of science-fiction
authors and aficionados, and
plenty of hard science as well. KOOL-AID rather than sympathize, with your
(continued from page 88)
users, and develop your listening
(use cases and scenarios), and the and observing skills. This serves
subjective contextual value that a us all in the area of “works well
product delivers. So much so, in with others.”
fact, that user centered design has The next time your project
become a rather unexamined engineer slips quickly out of his
shorthand for user research that first usability test to “fix” your
can easily become conflated with design, or the next time you see
market-driven design. We work for your project manager allocate one
companies that place high value week for user research (never
on interacting with users through- mind time for analysis!), or the
out the design and development next time your entire team
process. We frequently observe an descends (bag lunches in hand) on
enormous data-collection effort a user’s workplace to make some
that delivers very little value: all-day observations, or indeed,
There’s often no deliverable from the next time your CEO misuses
user research that generates the concept of user research, be
design decisions, and the research grateful they drank the Kool-Aid.
is done for research’s sake. (How Once they start enjoying the Kool-
often have you seen just the most Aid, you can introduce more fla-
favorable user anecdotes extracted vors. And if they don’t immediately
from a report to support a particu- understand how to use the
lar position?) But that’s not user research, do your part to assist. It’s
research’s only value. Another at least refreshing to hear the
considerable value is the recogni- Kool-Aid talking. —<eic>
tion your company can derive
from being known for working REFERENCE 1. McFredries, P. (2002). Drink
the Kool-Aid. The Word Spy. Retrieved on
directly with users. And yet anoth- February 1, 2005 from the World Wide Web:
http://www.wordspy.com/words/drinkthe
er value is the opportunity you get
Kool-Aid.asp
when your company embraces
user research: You can empathize,

i n t e r a c t i o n s / m a r c h + a p r i l 2 0 0 5 : / 87

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