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Six Pack: Wondrous Items

of Silliness II

Azukail
Games
Six Pack: Wondrous Items
of Silliness II
Credits
Design, Editing and Layout: Adrian Kennelly

Interior Images: Azukail Games

Cover and Page Backgrounds: Lord Zsezse Works

Published by Azukail Games, a trading style of eGDC Ltd

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tent: All trademarks, registered trademarks, proper names (characters, deities, etc.),
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Wondrous Items of Silliness II” name. (Elements that have previously been designated
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I
Introduction must make a DC 12 Will save or be fright-
ened by the noise.
In celebration of April Fool’s Day, here
are six more wondrous items with a fool- Construction
ish theme. These can be used in a more
light-hearted adventure as using them in a Requirements Craft Wondrous Item,
regular campaign may or may not be ad- deafness, ghost sound; Cost 100 gp
visable.

DISCLAIMER: No guarantee is made that


any of these wondrous items are either
useful or balanced. Use of these wondrous
items is entirely at the character’s own risk
and many may be detrimental to said char-
acter’s long-term health. No liability is ac-
cepted for character death, disfigurement
or any other injuries to person or property
caused by using these wondrous items.

Fake Monster

Aura faint illusion; CL 3rd


Slot none; Price 500 gp; Weight 1/2 lb

Description

The fake monster appears to be a small toy


monster, and can be constructed in differ-
ent types. When it is activated and placed
on a surface, the monster appears to be
Big Bang living - or undead - full size version of the
depicted creature. This is an illusionary ef-
Aura faint mixed; CL 3rd fect (Will to disbelieve; bonuses will apply
Slot none; Price 200 gp; Weight - if the creature cannot fit in the area) and
the illusionary monster will move, but not
Description more than 10’ from the item, and make
appropriate sounds. Each fake monster will
The big bang is a tiny, single use item that only depict the monster whose shape it is
makes a very loud noise when used. All formed in. The item can be activated once
creatures within 30’ of the user, but ex- per day and it will run for 15 minutes. It
cluding them, must make a DC 10 Will may be deactivated earlier by moving the
save or be deafened for 1d4 rounds. Crea- fake monster, but it cannot be activated
tures within the area with less than 1 HD again if this is done.

1
Construction

Requirements Craft Wondrous Item,


ghost sound, silent image; Cost 150 gp

Growing Insect
Flower of Squirting Aura moderate transmutation; CL 9th
Slot none; Price 400 gp; Weight -
Aura faint enchantment; CL 3rd
Slot neck; Price 1,000; Weight - Description

Description The growing insect is a single use item in


the shape of an insect that is placed on a
The flower of squirting is a very fake look- surface and then activated. Once activat-
ing flower that the user can attach to ed, the insect grows from its current size,
their clothes. When the flower is activat- which is that of a normal insect, to Large
ed, which is a free action, it can be used size. The insect will only grow into an in-
against any target within 5’ of the user. sect of the type it depicts and will crumble
The flower of squirting performs a touch to dust after 5 minutes. The insect feels
attack against the target; success means solid to the touch, but doesn’t move. A DC
that the target suffers -3 penalty to Ar- 10 Perception check or Knowledge (nature)
mour Class for the next 1d4 rounds. The check will determine that it isn’t real. Oth-
flower of squirting can be used three times erwise, creatures may act as if the insect is
per day, but its effects do not stack if used genuine.
multiple times against the same target
whilst a previous penalty is still in effect. Construction
The effect does stack with other penalties
not from the flower of squirting. Requirements Craft Wondrous Item, ani-
mal growth; Cost 200 gp
Construction

Requirements Craft Wondrous Item, daze


monster; Cost 500 gp

2
Jester’s Hat Powder of Sneezing

Aura faint enchantment; CL 3rd Aura faint necromancy; CL 8th


Slot head; Price 4,000 gp; Weight 1/2 lb Slot none; Price 1,000 gp; Weight -

Description Description

When the jester’s hat is worn it makes the Powder of sneezing comes in vials that
wearer appear more comical. Any creature contain a single dose. The vials are de-
with an Intelligence above 3 must make signed to break when thrown and can be
a Will save or suffer a -2 penalty on all used as a ranged touch attack with a range
attacks on and saves against the wearer, increment of 5’. On a successful hit, the
with a -1 penalty to AC only versus the vial breaks and the target is enveloped in
wearer, due to having difficulties in stop- a cloud of powder of sneezing. They must
ping laughing. make a DC 12 Fortitude check or immedi-
ately start sneezing violently. The sneezing
Construction fit lasts for 1d4+2 rounds. Whilst affected
by the powder, the sneezer cannot cast
Requirements Craft Wondrous Item, hid- any spells that require verbal or somatic
eous laughter; Cost 2,000 gp components and suffers a -3 penalty on all
attacks and to defence.

Construction

Requirements Craft Wondrous Item, be-


stow curse; Cost 500 gp

3
More Pathfinder-Compatible Supplements
Character Options
A Baker’s Dozen of Alchemist Bomb Discoveries
A Baker’s Dozen of Christmas Feats
A Baker’s Dozen of Witch Hexes
Six Pack: Feats of Silliness
Flavour
100 Columns and Pillars to Find in a Dungeon
100 Corpses to Find in a Dungeon
100 Doors to Find in a Dungeon
100 Encounters for a Fantasy Desert
100 Encounters for a Fantasy Jungle
100 Encounters in a Fey Forest
100 Pieces of Graffiti to Find in a Dungeon
100 Random Encounters for on the Road or in the Wilderness
100 Snow and Ice Encounters (PFRPG)
100 Things to Find, See and Hear in a Forest
A Baker’s Dozen of Rumours (And the Truth Behind Them)
Things
100 Bits of Miscellaneous Tat to Find
100 Detailed Things to Find in a Dungeon
100 Pieces of Flotsam and Jetsam To Find On A Beach
100 Valuable(ish) Containers for Treasure
A Baker’s Dozen of Black Market Magical Items
A Baker’s Dozen of Black Market Magical Items II
A Baker’s Dozen of Enchanted Volumes
A Baker’s Dozen of Ioun Stones
A Dekas of Black Market Alchemical Items
A Dekas of Black Market Equipment
Six Pack: Halloween Items
Six Pack: Valentine’s Day Items
Six Pack: Wondrous Christmas Items
Six Pack: Wondrous Christmas Items II
Six Pack: Wondrous Items of Silliness
Tomes of Alchemy

4
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2. The License: This License applies to any Open Game Content Casey Christofferson, Lance Hawvermale, Travis Hawvermale,
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affix such a notice to any Open Game Content that you Use. No Six Pack: Wondrous Items of Silliness II © 2020, eGDC Ltd;
terms may be added to or subtracted from this License except Author: Adrian Kennelly
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