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Unidad didáctica (/lessonplans) | Por Spark!Lab Smithsonian, Tinkercad Learning
Descripción
Using the steps of the invention process (Think It,
Explore It, Sketch It, Create It, Try It, Tweak It, and
Share It), design a device that can move through a
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Habilidades Materias
2D design Design
3D design Robotics
Computational design Science
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Introducción
3. Explore It 45m
Descripción general de la u…
Configuración de la clase
3. Explore It
Invent a Device That Can Move Through a Pipe
(/lessonplans)
4. Sketch It
5. Create It
6. Try It
7. Tweak It
Pipes are all around us. They can hold and move water, fuel,
gas, or waste so that we can do many daily activities—at
home, school, or work. We have to look inside and inspect
pipes to check up on them and keep them working so that
liquids and gases will be there when we need them.
Your teacher will give you instructions for sharing your work.
Materials:
Explore It worksheet [PDF]
Online access for research
Physical or digital means for recording ideas or
thoughts
Outcomes:
Develop initial ideas on how you could solve a defined
problem.
Synthesize information and ideas based on research.
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