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Invent a Device That Can Move Through a Pipe

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Unidad didáctica (/lessonplans) | Por Spark!Lab Smithsonian, Tinkercad Learning

Curso 5-12 (EE. UU.) Duración 6h


 gráfico de cursos 30m

Descripción
Using the steps of the invention process (Think It,
Explore It, Sketch It, Create It, Try It, Tweak It, and
Share It), design a device that can move through a

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Habilidades Materias
2D design Design
3D design Robotics
Computational design Science
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Enviar a los estudiantes

Introducción 1. Explore the Steps to Invention


45m
Descripción general de la u…

Configuración de la clase

The Invention Process 45m


1 Explore the Steps to Inve

Plan Your Device 2h 15m

Invent a Device That Can Move Through a Pipe


(/lessonplans)
2. Think It

3. Explore It

4. Sketch It

Design in Tinkercad 2h 15m

Explore the steps of the invention process and


5. Create It what happens at each step.

Here are a few things to keep in mind as you


6. Try It
invent your pipe exploring device. You’ll have a
chance to explore these in more detail as you
7. Tweak It
complete the lesson.

1. The invention process is not always


Share Your Design 1h
linear, but inventors engage in these
steps in some form or another.
8. Share It
Think it: Get a great idea for an
invention.
9. Expand Your Ideas Explore it: Investigate inventions
and ideas of the past.
Sketch it: Draw pictures and
diagrams to figure out how your
invention might work.
Create it: Build a prototype or 3D
model of your idea.
Try it: Test your invention.
Tweak it: Keep improving your idea.
Share it: Market your invention to
people who might buy it.
2. Invention takes practice. The more you
practice, the easier it will become to think
Invent a Device That Can MoveofThrough
(/lessonplans) aand
invention ideas Pipe
solutions to the
problems you want to solve.
3. Everyone is inventive. As you go through
your day, you often come up with
solutions for solving both small and large
problems. You may not think of those
things as being inventive, but they are.
Ready to practice your inventive thinking
on the problem in this activity? You’ll try
new ideas, take risks, and learn how to
keep going when things don’t go as
planned.

Outcomes:

Identify each step of the invention


process.
Articulate ways that people practice
inventive problem solving in their daily
lives.

Instrucciones para profesores: Have students


review the invention process. Ask them to
describe examples of when they’ve had to
create a solution to a problem, and prompt
them to think about how their problem-solving
example fits into the invention process. Then,
ask students to think about and share possible
ways in which creating an invention may not go
in the exact order of the steps outlined in the
invention process.

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Invent a Device That Can Move Through a Pipe
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