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TABLE OF CONTENTS
121 CHAPTER 3:
5 INTRODUCTION POWER OF WORSHIP
5 Welcome t o the Spirit Rea lms 122 Designing Relig ious Groups,
Places, and Conflicts
6 CHAPTER 1:
BONDS OF THE REALMS 122 Inside a Relig ious Group
124 Building a Re lig ious Group
7 Cosmology of Rokugan 127 Creating Supernatural Encounters
14 Above: Tengoku, the Celestial Heavens 127 The Nature of Supernatural Encounters
20 Beside: Senkyo 128 Designing Supernatural Encounters
24 Below: Meido and the Rea lms of Punishment 131 Crafting an Adventure in the Spirit Realms
31 Jigoku, the Realm of Evil 132 Realm by Rea lm: Hooks, Conflicts, and Trouble
33 Politics of the Dead 138 Places of Power
34 Shrines of Rokugan 140 New Titles
37 Three Shrines 140 New Demeanor and NPC Templates
44 Religious Cults 141 NewNPC
52 The Phoenix Clan 142 Tenets of Bushido: Righteousness
54 Fami lies of the Phoenix Clan
68 CHAPTER 2:
THE SOUL OF THE EMPIRE
The tiny ro ad shrine rest ed at op its overgrown stone but shining brighter t han t he sun or stars. He did not wa lk,
base. Kaito Shin ca refully brushed away the d ecayed but danced to the rhythms of the Heavens. His voice was
fruit placed there weeks ago, likely as an afterthought a b lessing to the sky and a gift to the earth. Who cou ld not
by a tired , passing priest. He placed a pear on the adore such a foolish creatu re?
shrine and g estured to the Void-w ielding ishiken, lsawa " You fell in love?" Yasu asked. " But kami are above
Yasu, but when their eyes met, Shin t urned away. such things."
" Shin-kun?" Yasu inquired . The d ays and seasons flashed by, causing Yasu to
" It is.. .hard to gaze upon you." gasp. The fou l scent of death stained the crossroads.
Yasu ti lt ed t heir head quizzically, but when they saw The beautiful man lay on the footpath, the earth hungrily
Shin blush, t hey realized he meant it as a compliment. drinking his blood, his flawless face g aunt and lifeless.
When Yasu had first accepted Shin as an assistant, he More days and nights. A si ng le stone, crud ely
had been sarcastic, angry, and impulsive. Tame this wild etched with the name " Reiichi," lay on the footpath ,
dog, Shin's father had said. And over time, Shin did becoming more and more weath ered.
change under their influence. Yasu no longer saw flaws " I see. They have forgotten Reiichi. I can rebuild t he
in t he young man, just honesty, conviction, and confi- shrine in his memory- "
dence. Perhaps more. The howl grew. Thei r senses returned to the p res-
Yasu t ouched their chest and t ipped their head ent. They saw themself knee ling in front of the sh rine,
down, unable t o suppress a soft sm ile. Shin t o uching their hand , concern t urning into surp rise
Shin stood up from his work cleaning the shrine and as b lood p ooled on Shin's kimono . He fell onto t he
brushed off his kimono. " The shrine is ready, Yasu-kun . crossroads, the earth once again feast ing.
Perfect ed , like you." " No ! Please, he is innocent. " Yasu felt the Void claw-
Yasu glanced at the wa rped , d ilapidat ed wooden ing at the edges of their being as t hey strugg led t o fight
roof of the shrine. Shin turned redder, and Yasu chuck- t he angered spirit . Thei r senses leapt once more. They
led inward ly at his bung led compliment. To g ive him saw t hemself kneeling, this t ime in front of the Kaito,
some relief, Yasu turned to examine t he crossroads, the Shin's mother weeping tears not of despair but of solace.
four well-worn paths leading to the different villages. At least he served a p urpose, Shin 's father says.
No signs of life, no merchants, no travelers, and no Tha nk y ou for giving him a chance for distin ction.
wedding p arties. No offerings and no blessings. Did his life mean so little to you ? Yasu th inks.
I sho uld not feel such j oy, Yasu thought. As a child, Yasu heard, they felt, the sound of metal on wood-
Yasu's parents had ca lled them rational, unburdened by of Shin d rawing his weapon. "Yasu-ku n? What is hap-
d esires, and beyond mortal concerns-a shining exam- pening? Are you hurt?"
ple of the lsawa family, perhaps the next Master of Void. He is still alive ! Yasu prayed. " Please, g reat sp irit, you
Service had g iven Yasu definition, purpose, but no joy. understand love. W hy wou ld you take that away? Let
Now they had discovered something much more as they Shin live. I would give myself in his p lace."
wat ched the embarrassed flush darken Shin's cheeks. Yasu blinked, and the howl stopped, rep laced with
Yasu lit some incense and p ressed their hands together the hum of chatter. The soft sunlight warmed. Travelers,
to pray. The familiar cold and calming emptiness lifted t he young and old, milled about, chatted , and walked in
heat from their skin. The light dimmed unt il sight became peace. Yasu found themself still kneeling in front of t he
unnecessary and t heir mind became clear. Here, st aring shrine-now intact, well maintained , and full of offerings.
at the endless, logical Void between the elements, Yasu "Shin-kun ?"
underst ood t he world. " Great sp irit, I come t o humbly ask He did not have his weap on d rawn, but as Shin
your continued p rotection of this crossroads-" sneered at t he t ravelers, Yasu saw only harshness in his
A feeling, familiar and alien, discrete yet cosmic, eyes, his rugged face hard and d istant.
echoed in their m ind . The spirit was speaking wit hout " That is not Shin," Yasu whisp ered .
words. And it was seething . No. The howl returned, softly. Yasu heard a regular, gentle
" I. .." Yasu co llect ed t heir tho ughts. "I hear yo ur dis- drumbeat . Shin's heart. They wiped the tears away. "Yes.
pleasure. I am list ening." Better him alive and wit hout love t han dead wit h it."
"Yasu-kun?" Shin sa id. " Are you all rig ht?" " lsawa-sama? Are we finished?" Shin held out his
Yasu raised their hand t o gently ward away t heir hand. W hen Yasu took it, t hey d id not feel the charge, but
companion ...friend ...loved o ne? Their fi ngers touched , instead felt only an empty coldness. " It appears we are
and Yasu felt a charge throug hout t heir body. not needed here."
A great howl engulfed Yasu, drowning out Shin's t ouch, Yasu t o ok a d eep breat h t o st eady themself and
and t heir senses expanded . Yasu saw t he crossroads, each closed t heir heart. " N o, Kait o-san. The spirit need s
road barely a footpath rat her t han a well-traveled way. Is nothing more from us. "
this the past ? Their gaze settled on a lone t raveler, small They smoothed out their kimono and tight ened t heir
and mortal, dressed in the working clothes of a heimin, obi. Shin nodd ed. "Perfect as always, lsawa-sama."
INTRODUCTION
ADVENTURE SEEDS
Just as Rokugan is part of a larger world, Ningen-do, Throughout this book, you'll find sidebars like
the Realm of Mortals, is but one piece of a larger cosmic this one presenting adventure seeds for GMs.
map. There are places that reside above, beside, and If you're a player, you might want to avoid
far below the domain of mortal beings, like the Celes- reading these, as doing so could spoil th ings
tial Court, wh ich seats Lady Sun and Lord Moon; the should your GM adopt any of the ideas! If
wild Realm of Animals, which overlaps with Ningen-do; you're a GM, you can expand on these seeds
and the vi le pits of Jigoku, where the corrupted oni of to create full-fledged adventures, take b its
I
Fu Leng p lot their escape. There are times when the and pieces, or simply use them for inspiration.
layers between the realms thin and these places collide
lltft!'W The hook provtdes the context
with one another, allowing humans to wander out -or
for starttng t he adventure and tntroduces
other beings to wander in.
the tmportant NPCs We also provtde a sug-
gested way to tnvolve the PCs tn events,
r
WHAT'S IN THIS BOOK? wh tch you can tailor to ftt your campatgn.
Celestial Realms is a guide to the cosmology of Rokugan In the next part of an
and the enigmatic members of the Phoenix Clan, who adventure seed, we briefly describe the
act as the Emerald Empire's spiritual masters. The Phoe- most likely way for events to escalate, further
nix are dedicated to studying the spiritual arts and all embroiling the PCs and raising the stakes.
they entail, including corruption, the Spirit Realms, and
Finally, we offer a likely cl imax
the history of religion across the centuries.
for the adventure, whether it is a decisive
Celestial Realms is divided into three chapters:
encounter with an NPC or a difficult choice
the PCs must make. By this point, the events
CHAPTER 1 of the adventure are likely to have taken
Bonds of the Realms dives into the cosmology of unexpected turns based on the PCs' actions,
the Spirit Realms, also known as t he Celestial Realms, and you should feel free to modify the cl imax
including the Celestial Court of Tengoku; the endless or resolve matters in whatever way fits the
lines of Meido, the Realm of Waiting; and the mysterious ongoing campaign .
and ethereal Yume-d o, or Realm of Dreams. This chap-
t er also breaks down the general societal structures of
these places and their role in the Celestial Order. Finally,
it discusses the Phoenix Clan and its families as well as
shrines and cults throughout the Emerald Empire.
CHAPTER 2
The Soul of the Empire introduces the d evot ed Centi-
pede, a Minor Clan thought to be gifted with spiritual
power from Lady Sun herself, along with rules for cre-
ating player characters from this clan . This chapter also
offers new p layer options, including schools, items,
t echniques, rules for inversions, and advantages and
disadvantages. Finally, it presents the ancestral sword s
of each of the Great Clans.
CHAPTER 3
Power of Worship offers game mast er advice on creat-
ing supernatural encounters and on playing games set
in p laces other than the Realm of Mortals. It also pro-
vides guidance on creating cults and other organizations
and incorporat ing them into games. New titles and NPC
templates and a d emeanor are presented as wel l.
CHAPTER
"Okay, Souta-kun! I am starting-one, two- "
Souta rushed around the frosty forest floor, looking
for the perfect hiding spot. It did not take long to find
a gnarled tree with plenty of handholds; Kazum i-chan
never thought to look up when she was seeking. As he
felt his way around the massive oak, his fingers dipped.
W hat luck: a tree hollow!
Grinning, he rounded to face the ho llow- and then
he bl inked in disb elief. There were ... animals? Inside t he
hollow? And it looked like it was spring in there! But it
was winter, and-
"Twenty-five! I'm going to find you, Souta-kun, and
you 'll be cleaning the coop for a week!"
He looked around w ildly for another spot. " In
here!" squ eaked a voice. A little rabbit sat on the ridge
of the hollow.
"Did you ... ?" he stuttered, staring at the creature.
The footsteps grew louder.
" Come, come!" the bunny ca lled, runn ing deeper
into t he strange world. The crunching of Kazumi's feet
grew closer and closer. So uta bit his lip and leapt into t he
hollow just as Kazumi rounded the tree.
"Souta-kun? Where aaare youuu?" She was su re she
heard her brother behind the tree, but there was nothing
there but rough bark and his footprints. She shrugged
and turned around. " I will f ind you , Souta-kun!" And she
took off running.
CHAPTER 1: BONDS OF THE REALMS
PERSPECTIVE ON
THE SPIRITS
The Tao of Shinsei paints a picture of an orderly uni-
verse, one governed by knowable laws and created Although priests and other religious figures can
for specific purposes. Accord ing to Shintao doctrine, commune with spirits and Fortunes, even com-
to every mortal soul born, the Court of Tengoku munication from d ivine beings is subject to inter-
assigns a purpose, a destiny that is known as the soul's pretation. The descriptions of the Spirit Realms
dharma. If the sou l accomplishes that task in life, then presented here, and even the information on
they receive their just reward: a peaceful existence in which realms exist, are not the final, definitive
Yomi, the Rea lm of Blessed Ancestors or reincarnation truth. The Spirit Realms are always in flux and
into a higher station in life. If the soul does not com- beyond mortal comprehension, so they may
plete their dharma, they are reincarnated to try again adopt forms that humans can understand. This
or are assigned a less chal lenging dharma and reborn means that how the Celestial Realms appear
as a lesser form. A being who lives odiously might be may depend on what one expects to see, vary-
sentenced to spend time in a realm of punishment to ing from person to person or culture to culture.
work off their bad karma before returning t o the cycle
of reincarnation. This process occurred in an orderly
manner for a long time. the Mortal Realm , where Jigoku could not touch
Folk stories abound about when th is changed, and it, and Ningen-do became a buffer zone between
few agree on the details. Most scholars of the Great Jigoku and Yom i. While the Spirit Realms continue REAL-WORLD O V ERLAP
Clans tell it this way: when the Kam i fel l from Heaven, to fulfill their functions even a thousand years later,
most of them landed in the Mortal Realm, Ningen-do, the damage was done, and order has never been There are many
where they were discovered by mortals and eventually fully restored. Jigoku is still a place whose purpose traditions and other
founded the Great Clans. But t he Ninth Kami, Fu Leng, culturally significant
has been lost, its evil denizens constantly assaulting
references in Legend of
clung to his father, Lord Moon, j ust before he fell, and Meido and Ningen-do, even to this day. the Five Rings that draw
Lord Moon cast him down with such force that Fu Leng from real-life histories
fell farther and faster than his siblings. Where Fu Leng and cultures, particular-
THE ORDER OF THE REALMS ly Japan. When interact-
landed, he sundered the border of Jigoku, a rea lm of
Although it is sometimes easier to think of the Spirit ing with these elements
punishment for evil souls. This freed the inhabitants
it is important ro
and cast Jigoku into chaos. Like spilled ink, evil seeped Realms, also called the Celestial Realms, as alt ernat e
remain respectful of the
into the rea lms nearby, leaking not only into th e under- dimensions or separate worlds, in truth, Rokugani very potent significance
world, but also into blessed realms and the Realm of scholars understand them to all occupy the same phys- many of these beliefs
Mortals. Th is threw th e Spirit Rea lms out of balance, ica l universe and dimension, lying beside, above, or have for real people.
even causing them to col lide with each other. below one another, often overlapping. From the Mortal
His vengefu l rage corrupting and transforming every- Realm, Ningen-do, a being can gaze up into the Celes-
thing around him, Fu Leng arose as the ruler of Jigoku, tia l Heavens, where Tengoku (the Celestial Court) and
and Meido was overrun . Demons invaded the Mortal Yomi (the Realm of Blessed Ancestors) glitter above
Realm, bent on conquest. Philosophers and scholars the clouds- a person might even climb a mountain
who seek t o rationalize the senseless destruction attri- to reach the Celestial Heavens. Looking instead to
bute Fu Leng 's motivation to the th ree sins-fear, desire, the front or side- perhaps into an untouched bam-
and regret-but others simply say he was jealous of boo grove-one might catch a g limpse of Sen kyo (the
his siblings, and most of all his brother Hantei, the first enchanted country). A particularly unfortunate being
Emperor. The order of the cosmos was destroyed, the might fall into a pit to awaken in Gaki-do (the Realm of
realms no longer serving t heir divine purposes, but the the Hungry Dead). Just as a firefly's glow might seem
Fortunes had a bigger problem : left unchecked, Fu Leng otherworldly to a chi ld, the overlapping wonders of the
would have the ability to march upon Tengoku itself, and Spirit Realms appear divine and nonsensical to mortals.
might seek t o rule all of creation. One does not encounter a hungry ghost every day,
It was on ly the Day of Thunder that thwarted the after all, and such an experience can be terrifying. But
advance. Eight mortals, the Seven Thunders and Sh in- the Spirit Rea lms each serve their own function , and
sei, vanquished Fu Leng with t heir com bin ed might , while mortal minds seek to draw boundaries between
ending the threat to the gods and the Spirit Realms. them, they also exist as parts of the same whole.
At this point, historians say, Yomi was lifted far above
i
CH A PTER 1 : BONDS OF THE REALMS
Fully understanding the nature of the Celestial tend to the tasks of leading all sentient beings toward
Realms is an ongoing challenge for the Empire's phi- wisdom and their ult imate d estinies and of generally
losophers, scholars, and priests, especially shugenja. keeping the cosmos in working order.
The realms are not fixed places, but rather constantly
shift and change, like celestial bodies passing in the Yomi
night sky. If what mortals currently know about the
Spirit Realms can fill a tome, then there is still an empty Set just below Tengoku, but still within its bound s, is Yomi,
library awaiting the tomes yet to be written. the Realm of Blessed Ancestors. Yomi moved above the
Ningen-do, the Realm of Mortals, lies between the Mortal Realm along with Tengoku after t he Day of Thun-
other Spirit Rea lms. Below Tengoku and above Meido, it der. Human souls who have achieved their destinies go to
is the realm in which most mortal beings dwell. Through- Yomi, from which they can watch over their descendants
out all time, Ningen-do has attracted the attention of in Ningen-do and guide t he mortals who dwell t here.
the other realms. As it is the crossroads between the Rokugani scripture holds that only the sou ls of samurai
Celestial Rea lms, it can not be easily influenced. It is can enter Yomi, at least without considerable exception.
in Ningen-do that many souls attempt to fulfill their The blessed ancestor spirits of Yomi help Tengoku by
dharma, and souls who do not ultimately reincarnat e in guiding the progress of mortals. It is a paradise realm for
Ningen-d o if t hey are not sentenced to go elsewhere. those who have reincarnated count less times.
Mortals are the native beings of Ningen-do, but so
too are the elemental kami, which Rokugani scholars SENKYo: CHIKusHo-oo,
consider to be t he native spirits of t he Mortal Realm. SAKKAKU, AND YUME-DO
PERCEPTION AS REALITY
In Rokugan, t ruth is often subjective. The cu rrent Yo mi: The Realm of Blessed Ancestors, for
general understanding of the Spirit Rea lms is the noble sou ls who have achieved their destiny.
end result of a thousand years of communing with Senkyo : The enchanted country, a place of
ghosts and spirits, gathering thirdhand accounts sentient animals and shapeshifting tricksters.
of encounters with Fortunes and ancestor spir- Divided into Chikusho-do (the Animals' Path),
its, interpreting vague signs, and engaging in Sakkaku (the Path of Mischief [or Illusion]), and
countless debates. The education of spiritualists Yume-do (the Realm of Dreams).
like shugenja varies wide ly-t here is no st andard Meid o : Th e Realm of Waiting, where all beings
curricu lum-and while they apprentice beneath go when they die. Souls are judged in Meido and
masters, much of their training is personal and then reincarnate or are sent to another realm .
accomplished alone. As such, the insights of Gaki-do: The Realm of the Hungry Dead, a
shugenja are unique to each one and are subject Rea lm of Punishment for those who succumb
to interpretation and correction. Like all humans, to desire.
even t he most certain shugenja may be mistaken. Toshigoku: The Realm of Slaughter, a realm of
N ingen-do: The Mortal Realm, home t o punishm ent for the violent, cruel, and vengeful.
humanity and elementa l kami. Jigoku: The Rea lm of Evil, the home of oni ,
Tengoku: The Celestial Court, where Lady Sun demons, and other untold horrors.
and Lord Moon, most of t he Fortunes, some of
t he Elemental Dragons, and others are thought to
command the order of the universe.
C H A PTE R 1 : BON D S OF T H E REALMS
Jigoku was not always a Realm of Evil, however. It born. Rumors tell of a samurai encountering his own
once served as a prison and place for wicked beings to ghost , and coming face to face with his future self. Per-
suffer for their crimes and, eventually, be rehabilitated, haps these plains overlap t he Realm of Waiting or the
but this was before Fu Leng made Jigoku his domain. Rea lm of Dreams, or perhaps they rest within Sakkaku
Those with true wickedness in their hearts and whose and such visions are the work of tricksters. Or perhaps
deeds are undeniably vile are still thrown into Jigoku there is another explanation none have yet considered.
as oni after being judged by Emma-0, even now. How-
ever, with each new reincarnated oni, Fu Leng has one LIMINAL HouRs
more member to add to his army, a fact the Fortune of
Death is all too aware of. Most folktales concerning t he Spirit Realms are set
during the twilight hours or at times associat ed w ith
the spirits in question . Because of this, most Rokuga ni
PASSING THROUGH believe the borders of the rea lms overlap only at par-
THE REALMS t icular times. Some say t hat as certain times of t he
year at the fork of Three Stone River, the site of an
Rokugani folklore is rife with tales of people w ho unwit-
especially t errible battle, the ghosts of those w ho
tingly crossed the border into another realm. Rarer are
died there are forced to reenact the conflict . In Ryoko
the stories of those who wil lingly entered, seeking spir-
Owari Toshi, the City of Lies, some residents cla im
its in their own homes. Because the Celestial Realms
that a parade of hungry g hosts appears every summer
are synonymous with the underworld in common par-
d uring the twilight Hour of the Rooster-a nd that a
lance, the notion of entering one of these realms whi le
p erson in the street during this time may accidentally
alive is a frightening prospect to most Rokugani . Still,
become caught in G aki-do.
it is not unheard of for a person to cross over, if they
The unluckiest hour is thought to b e the Hour of t he
know where to look for an entrance. They might even
Ox, which is closely associat ed with Jigoku. It is sa id
return to N ingen-do afterward, although they certa inly
that Jigoku has the g reatest influence on t he Mortal
will have been changed by the experience. Mortals in
Realm during this time. The Crab Clan always changes
other realms are considered invaders there, so great
sentries just before this hour, so that the watch is fresh-
care must be taken if a person w ishes to cross over.
est when the Shadow lands is at its most active.
BLURRED LINES
SPIRITED AFAR
The easiest way to enter another realm is t o simply
Some famous stories feature heroes who accompanied
find a p lace where the borders are weak and one realm
a guide into the Celestial Rea lms. In legends of t he
fades into another (see Places of Power, starting on
Crane hero Doji Yasarug i, his tengu sensei spirited him
page 138). Rumo rs abound of such liminal places,
to Senkyo, where he learned tengu secret s of sword-
although usually the stories are meant to warn against
smithing. The founder of t he Fox Clan, the hunter
trespassi ng, not to encourage visitors to explore those
Shinun, was led t o Chikusho-d o by two foxes she had
locations. One such place is the lsawa Mori, a vast
freed from her traps-fox spirits who would help found
fo rest said t o overlap with Senkyo. Another is the Shi-
the Kitsu ne family b loodline. In t ales such as these,
nomen Mori, whose lush g roves are so thick and o ld,
d enizens of the Spirit Realms invite to their homelands
they must surely be gateways to the Rea lm of Animals.
on ly esp ecially worthy heroes-heroes who then go on
In one tale of crossing into another realm, a fish-
to establish great legacies tha nks in part to the insights
erman's daughter followed a stranger int o the ocean,
t hey gained .
disappearing for several d ays. When she reappeared
O th er t ales of forays into the Spirit Realms are
on the shore, she was an o ld woman who claimed t o
horror stories: vict ims are kidnapped and taken as
have lived an entire lifetime among t he wonders of the
punishment, o r they cross ove r a border due to t heir
deeps. Those who believe the tale say she discovered
own neg ligence . These rumors feature hungry ghosts,
an underwater kingdom, while others say she lived a
demons, or other monsters. One st o ry concerns t he
rapid lifetime in Yume-do, where time has little meaning.
kumo, shapeshifting spider spirits of Sakkaku, who
Yet another rumored borderland is the haunted
d rag the ir slumbering victims to t heir lairs in Senkyo.
p lains of the Dragonfly Clan. Travelers who have
Superstitious individua ls never sleep beneath a spi-
strayed from the road have reported encounters with
derweb, lest t hey tempt such spirits.
g hosts, visions of past heroes, and- if ta les are t o be
be lieved- the spirit s of beings who were yet to b e
10
C H A PTER 1: BONDS OF THE REA LMS
VISITING A REALM
KISSHOTEN,
Some families are known for secret ritua ls that allow
THE EIGHTH
them to enter a Spirit Realm at wi ll. O ne of these is the
Lion Clan's Kitsu family, whose members attribute their GREAT FORTUNE
abilities to their kinship with lion spirits, known as kitsu.
Even Great Fortunes are not eternal, and these
The Kitsu fam ily's specially trained shugenja, known as
beings can rise and fall in prominence like any
sodan-senzo, ca n travel temporarily into Yomi or other
other. Over the last several centuries, more and
realms, donning masks t o protect t heir identities and
more references to Kisshoten, Fortune of Hap-
conversing at length with ancestral spi rits.
piness and Fertility, have crept into Fortunist
Likewise, the Dreamweavers of t he Moth Clan can
texts, and scholars of religion have noted this
venture into Yu me-do through a specialized ritua l they
shift. While references to Kisshoten can be
developed over centuries. In Yume-do, they communi-
found in ancient texts maintained by the lsawa
cate with the d enizens of that realm and catch glimpses
family, worship of this Fortune clearly waned for
of what may be. The Moth are revered for their t ech-
many years, to the point that at one point, most
niques of passing beyond the veil int o d ream, b ut t hey
texts cited only seven Great Fortunes. But inter-
are not the on ly humans capable of th is act. The allies of
est in Kisshoten has returned with fervor, and
the Mantis known as the Bat Clan, who live in the Islands
many Fortunists once again revere this being.
of Spice and Silk, can also commune with Yume-do.
The Dragon especially have been swift to
It is not always immediately o bvious when an indi-
embrace the Fortune of Fertility. As their birth-
vidual crosses from o ne realm t o another. Sometimes
rate has declined, they have been seeking
the world fades out or seems t o flicker, like a ca ndle
heavenly intervention to restore their numbers.
struggling in t he w ind . Somet imes it is more subt le: col-
By championing Kisshoten, they hope to win
ors g row mo re vibrant or dull, o r t ime holds still in one
her favor. The Minor Clans have also endorsed
area while it speeds up in another. In other instances,
the "new" Fortune, especially the Hare Clan,
the world d o esn't seem to change at all; instead, the
who also seek to expand their population.
change is w ith in the traveler, influencing their emotions
The resurgence of Kisshoten has not been
or p erceptio ns.
without controversy. The Lion fiercely oppose
the interpretation that names Kisshoten a Great
PRAY I N G TO T H E FORTUN E S Fortune, arguing that happiness is inconse-
Rokugan i pray to the Fo rtunes for aid in t heir d aily lives, quential to the duty of samurai and citing the
but this is not always so simple as picking the Fortune Fortune's overlap with Hotei and Senten. The
most related t o t he task or circumstance in question . Scorpion likewise disagree with making Kis-
The influences of many Fortunes overlap , and many shoten a Great Fortune, subtly suggesting it
d ifferent Fo rtunes might offer useful b ut different help is a power grab by the Dragon and Phoenix.
for t he same situation. The shugenja's job is t o assist Numerologists refute the concept of an eighth
sa murai in approaching t he divine, and to offer ad vice Great Fortune, and many temples dedicated
reg ard ing the Fortune t o who m t hey should direct to the Seven are reluctant to expand, lest they
their prayers. lose the favor they have garnered over centu-
When a charact er decides t o turn t o the Fortunes ries. The Seppun and the Masters of the Four
for aid, an excellent ro leplaying opp ortu nity presents Temples are content to allow the theological
itself. A character can disclose much about t hemself, debate to continue for the time being, as it has
t heir p riorities, t heir worldview, and what t hey consider increased public interest in the Fortunes.
important t o their life simply th roug h which Fortune
t hey beseech for aid.
For example, to whom d oes one pray for good one sting all t he worse. The wise inst ead p ray t o Hot ei,
fo rtune in marriage? Many would immed iately answer, the Fortun e of Contentment, because it is better t o be
" Senten, t he Fo rtune of Arts and Romantic Love." content in marriage t han t o be in passionate love.
Then again, p assio nat e love in marriage is considered One shou ld also consider what t hey want from t he
unlucky to mo st Rokugani, for it is volat ile and distract - marriage. If t hey wish t o have many heirs, then it is
ing fro m one's d uty. Passio n makes a wa rrio r hesitate Kisshot en, t he Fortu ne of Fertility, who should receive
when t heir t ime has come, makes the loss of a loved their p rayers. Some samurai may pray to Bishamon for
the st rengt h and fortitude to see t heir b itter betrothal
12.
CHAPTER 1: BONDS OF THE REA LMS
through, or to Fukurokujin in the hope that their nakodo jotei, Fortune of Morning Dew THE FORTUNES
matchmaker will be wise when arranging the match, or IN RO KUGAN
A relatively obscure fortune, Jotei is the protector of
even to Daikoku for an increase in wea lth and prosper-
foolish heroes. When a person succeeds in spite of In Rokugan, Greot Clans,
ity for the pairing. Matchmakers of the Deer Clan, the
themself or receives an unexpected stroke of g ood Minor Clans, and other
Crane Clan, and the Phoenix Clan may consu lt the For-
luck, t hey should whisper a p rayer of gratitude to Jotei organizations revere the
tune of Bonds, Musubi, to help ensure the matches they various Fortunes to differ-
and her infinite compassion (or perhaps amusement).
arrange are harmonious. ent extents. Some groups
On the eve before a samurai must lead others into even conjlate certain
battle, w hich Fortune d oes the samurai ask for aid? The Osano-wo, Fortune of Fortunes or substitute
Fire and Thunder one for another. The Crab
obvious answers are Hachiman, the Fortune of Battle, and the Mantis conflate
or Bishamon , the Fortune of Strength. But perhaps the Bislwmon and Osano-wo,
Osano-wo is the second son of the Kami Hida, and his
samurai asks Fukurokujin to ensure their strategy is for instance, and a large
mother, Heikima, was a priest of the Thunder Dragon. Ele-
wiser than their opponent's. Or perhaps the battle wil l portion of the Lion Clan
vated by the second Hantei Emperor, Osano-wo is wor- consider Tenjin, rather
be near a shrine to lnari, so the samurai asks lnari for
sh ipped by those who wish relief from natural disast ers. than Kisshiiten, to be the
aid in prot ecting what the Fortune fi nds sacred . eighth Great Fortune.
Any Fortune might b e approached in matters like
Suijin , Fortune of the Sea
these and others. The Fortune one choo ses can revea l
what they want from an upcoming event, what they Depicted as an old man with wild hair and a long beard,
value in accomplishing a task, and even how they see Suijin is notoriously fickle and tempestuous. Fishers
the world. offer rice as they set sail to appease him for trespassing
o n his domain. When angered, Suijin summons storms
POPULAR lESSER fORTUNES and t errible waves, b ut renewed life always follows
his t antrums.
In ad d ition t o t he Eight Great Fortunes (or seven, for
those who exclude Kisshoten), nearly t en thousand
Tenjin, Fortune of Stories and Secrets
other Fortunes are worshipped throughout Rokugan.
Although they d o not enjoy the same clout and wide- An A kodo poet in life, Tenjin was executed for offend-
spread worship as the Great Fortunes, t he Lesser For- ing t he Emperor, then posthumously elevated as a
tunes are sti ll p owerful entities with significant spheres Fortune when his ghost haunted the capital. Tenjin is
of inf luence. In Shinseist tradition, each is a parag on of worshipped by poets, authors, and scribes for aid in
t heir aspect. According to Fortunist b elief, they embody their craft, and by spies for access to secret s.
natu ra l laws and cosmic workings. The Emperor has the
power to promote a deceased mortal to a Fortune sim-
ply by declaring them one; Fortunists regard it as the
Emperor's d ivine right to raise others to g odhood, while
Shinseists believe that an ea rnest and righteous mor-
t al's wisd om and deed s elevate them, and the Emperor
merely ident ifies a soul that has accomplished this
degree of liberat ion.
Following is information on a few of the Lesser For-
tunes revered by Rokugani.
f:J
are reborn as samurai and are given that opportunity.
YOMI: THE REALM OF Sentient animals are more likely to end up in Senkyo
BLESSED ANCESTORS again, but they may reincarnate as a higher form if they
lived nobly, perhaps even eventually ascending to the
Although Yomi is often referred to as its own realm, it
rank of samurai and being b lessed with a p lace in Yomi.
is subject to Tengoku's jurisdiction and is considered
While most Rokugani consider Yomi to be the ulti-
part of that realm. Yomi is a paradise for mortal ances-
mate destination of a samurai who has lived a worthy
tors who have achieved their d est iny- their dharma. It
life, Shinseists believe it is merely yet another temporary
encompasses countless celestial manors and estates,
existence for a mortal soul. Many of the practitioners
each suiting the whims of those who dwell within it.
of Shinseism believe that a soul of Yomi, even though
From Yomi, ancestral spirits can oversee their descen-
they are blessed, for one reason or another eventually
dants in N ingen-do, influence matters in the Mortal
reincarnates yet again as a mortal in Ningen-do. The
Realm by visiting, or enjoy an eternity of whatever suits
on ly true liberation from t he endless cycle of death and
their fancy.
rebirth is complete comprehension through Enlight-
Many priests believe that Yomi is a world much like
enment, they ho ld. Even so, the Tao teaches that it is
Ningen-d o, filled with things that are familiar to the
possible for a person to p ro long their ancestor's time
spirits ofthose who once lived. Unlike N ingen-d o, how-
in Yom i. In the ancestor's name, the descendant can
ever, it is a world without pain or suffering. The great-
further the good the ancestor achieved during their
est estates of Yomi belong to the legendary heroes of
lifetime and thus increase thei r ancestor's good ka rma
Rokugan's past, among them the Seven Thunders, the
even after their death.
founders of the greatest samurai fam ilies, and t hose
heroes who shaped the Empire for the better. At Yomi's
center is the Golden Palace, where the Emperors of HEAVENLY HIERARCHY
past ages dwell and look upon their descendants. Like Rokugan, which mirrors it, Tengoku follows the
Tradition says only samurai are sufficiently advanced Celestial Order, honoring a strict hierarchy of beings.
in the Celestial Order to have the potential to reach At the top are Lady Sun and Lord Moon, who ru le not
Yomi after d eath . Peasants are destined for Meido, on ly Tengoku, but all of creation. Beneath them are the
and they may reincarnate after their karma is judged. Elemental Dragons, the masters of the very machin-
To reach Yomi, a mortal soul must fulfill their dharma ery of the cosmos. Following the Elemental D ragons
and prove their soul worthy of recognition and remem- are t he Fortunes: first the Greater Fortunes, then the
brance, but they often must live many lives before they Lesser Fortunes.
CHAPTER I: BONDS OF THE REALMS
l:!!ff'W The PCs are visited by a ghostly spirit, who beseeches them for help. Research reveals the
ghost to be an ancestor of one of the PCs. A great warrior of their time, the ghost is remembered for
their virtue and many great deeds. Over time, the PCs learn that the ghost was murdered unjustly by a
fickle warrior. The ghost cannot identify their killer but knows that they dwell at the top of Mount Sogen,
one of many peaks in the Seikitsu, or Spine of the World, Mountains. The spirit cannot enter paradise in
Yomi until they are avenged.
The climb up Mount Sogen is an arduous trial, but the ghost assists the PCs along
the way. As they climb, they pass many abandoned shrines and torii arches, hinting that the mountain
was once a sacred place. The ghost seems to remember more about their death as time passes, and
becomes increasingly lifelike as they reach the summit.
At the peak, the ghost finally remembers the full circumstances of their death, and ca lls out
to their murderer: the Fortune Osano-wo! The ghost believes the Fortune is to b lame for their unjust
death and cannot rest until Osano-wo has paid. Osano-wo suddenly appears before the PCs in the form
of a terrifying warrior, and the ghost draws their b lade. If the PCs side with the Fortune, the ghost loses,
and they haunt the PCs for the rest of the ghost's days. If the PCs fight Osano-wo, the Fortune handily
defeats them, but he respects their conviction and bravery and spares their lives, even as he takes the
ancestral ghost to the courts of Meido to decide the ghost's fate.
CHA PT ER I : BONDS OF T H E REALMS
of the sun, Amaterasu appears on the horizon every day, he was once far more benevolent. It wasn't until t he birth
DRAGON POTS
crossing the sky until she reaches the opposite horizon, of the Kami that Lord Moon grew cold and cruel. Some
During the rainy season, yielding the sky to nightfall. It is believed that the songs ta les attribute this to his jealousy at having t o share Lady
farmers of tlte fertile Osari of her blessed chosen, the Moshi fam ily, are what awaken Sun's love with his ch ildren. Others say he became delu-
Plains leave pots and open
her each morning, and that she follows the Moshi's voices siona l, and that his volatility continues t o this d ay.
barrels outside their homes
to collect rain. These ves- as they sing at the shore of Bay of the Golden Sun. Onnotangu's prophets say that in court, their lord is
sels are colloquially called In Tengoku, Amaterasu resides with in the Heavenly thought to speak rarely and care little for t he st rife t hat
"dragon pots." According Palace, where she counterbalances the word of her threatens Meido and t he other realms. Some t exts sug-
to tradition, tlte farmers husband, Lord Moon. Ancient texts claim that she is the g est he regrets his ro le in the creation of N ingen-do, and
must use a portion of this
principle advocate for humanity in the Celestial Court, that he secretly wishes that creation would be unmade.
rainwater to make clay
dragon statuettes in honor along with her children, the Kami . She is served by a More on Lord Moon and h is followers can be found
of the Elemental Dragons flock of shinzoku, who carry her fire. The greatest of her in The Cults of Lord Moon on page 44.
who brought the rain. This heavenly servants is thought to be Moshi Azami (for-
helps them ensure that
merly lsawa Moshi), the founder of the Centipede Clan, THE ELEM ENTAL D RAGONS
the Elemental Dragons'
favor remains with them, who was elevated to the position of a Fortune after
so that they may enjoy the death and rewarded with a p lace by Lady Sun's side. D ragons have long b een a fixture in Rokugan i folklo re
harvests tlwt follow. Most Fortunes have multiple aspects, and Amat- and myth , but scant information on t hem is definitive,
erasu is no exception. Although she is known for her save that they can be seen cro ssing the night sky, weav-
kindness and sagacity, she is also a fierce warrior and ing paths all their own. What little is known is thanks t o
one of the most powerful of Rokugan 's deities. She is the tireless efforts of the lsawa family's astrologers, who
not noted for her temper, but when stirred, her anger is have studied the Elemental Dragons since before the
the choking dro ught of an endless summer, or the sun- d awn of the Emp ire . The tribe of lsawa und erstood the
derin g blast of a once-d ormant volcan o. Her d omain Elemental Dragons to be personifications of natural
is purifying fire and the resilience of stone. Those who forces, composed not only of the five elements, b ut
invoke her blessing are gifted with the very flames of also of the philosophica l concepts the elements repre-
the sun, capable of burning even diamonds into ash. sent. For instance, t he Fire Drag o n encompasses not
The first Emperor of Rokugan and the other Kami o nly t he literal element of Fire, but also passion, cre-
are Amaterasu's children; therefore, her bloo dline is ativity, and intellect, while the Water Dragon embodies
the one that is most imp ortant t o Rokugan. To this d ay, adaptiveness, strength, and keen p erception in addi-
the Emperor is called the Son (or Daughter, or Heir) of t ion to the literal element of W at er. Those who worsh ip
Heaven to hono r this lineage. The Emperor is human- t he Elementa l Dragons seek to em ulate the virtues
ity's connection to divinity; all Emperors must be able they embody, even at the cost of all others.
to trace their bloodline to Lady Sun. If this were ever The largest shrine to the Elemental Dragons is in
not so, it is not certain if Amaterasu wou ld continue to Phoenix lands, and the library w ithin it is the largest
shine her benevolent light upon the Empire. reposito ry of knowled ge on t hese ancient beings.
A ccording t o these t exts, t here are at least six immorta l
dragons: the five Elementa l Dragons, and t he Thunder
ON N OTAN GU, l oRD MooN
D ragon. Supporting them are th e ryujin, servants of the
Not much is known about Amaterasu's husb and , Lord dragons w ho are often mistaken for t hem.
Moon, beyond his role in the world's creation, the fall The Elemental Dragons are immo rtal beings of
of the Kami, and his growing volatility. Yet most theolo- immense power. They can take any shape and appear
gians agree that Onnotangu is still a p art of the Celes- anywhere they w ish, although t he Elemental Dragons
tial Court, t aking his place in the Heavenly Palace in have not appeared before mortals in centuries. Most
Tengoku . Fo lklore is hesitant t o mention him, lest his folklore identifies the Element al Dragons as the guard-
legendary ire be drawn, but Lord M oon is sa id t o b e ians of Tengoku. Fortunist tradit ion says t hey were once
powerful, jealous, and easily angered. Unlike A mat era- the guard ians of N ingen-do, but when Tengoku was
su's, his is a cold anger, the bitter frost that rob s warmth raised into the sky, t hey were forced to leave Ningen-do
from growing crop s and the relentless snow that stran- b ehind . In Shinseist tradition, t he Element al Dragons
g les life fro m Rokugan's va lleys and plains. His d omain are "keepers of Enlightenment." Dragons rarely involve
is the night, the d ark ocea n d epths, and things unseen themselves in mortal affairs, dedicated as t hey are to
until they are named . maint aining the balance of t he cosmos and protecting
M ost st ories of ancient times depict Lord M oon in the Celestial Heavens.
a more generous and kinder lig ht. This is not just to
ap pease t he moon god, b ut because ancient lore claims
CHAPTER 1: BONDS OF THE REALMS
Ryujin REINCARNATION
19
CHAPTER 1: BONDS OF THE REALMS
The legend of Chikush6-d6, the Realm of Anima ls, t hat all t he animals and humans cou ld agree on a Play in and around
Sakkaku and
circulates among the peasantry, particularly peas- single worldview. Each time, each species voted
Chikushii-dii treats a ni-
ants who dwell near forests, and it even makes its for it s own real ity, and that was t hat . Then, one mals a nd ani mal spirit s
way to some of Rokugan's nobilit y, like t he Fox day, the humans approached t heir closest allies- similarly to humans.
Clan . One version of the ta le goes as fo llows: the dogs- wit h a proposition. "Vote for our real- which means they may
Long ago, all animals, including humans, were ity instead of yours," they said. "We'll win, and suffer violence or ha rd-
ship at PCs' or NPCs'
equal. Each species had its own society, religion, our ideas wi ll ru le over those of all other animals.
ha nds. Befo re involving
culture, and stories. Each one believed a different Later, w hen we're in power, we'l l reward you for Chikushii-dii and Sakka-
truth about where they all came from. All of t hese your generosity." The dogs assented, believing ku in your na rrative,
accounts were equally false and true, for truth- as the humans t o be t rue friends. A nd so, at the next check with your players
t o confirm what kind
Chikush6-d6 and Sakkaku know better than any- meeting, humans and dogs vot ed together, and
o f t ro uble involving
one-is created, not immutable. the humans' way of seeing the world prevailed. a nimals they're okay
Periodically, the animals convened to discuss From this arose Rokugan 's history and the system wit h in the game.
important matters. Every meeting incl uded a vot e that exalts humans and their gods above all oth-
on whose rea lity should supersede the others, so ers: t he Celestial Order.
HOME OF ANIMAL SPIRITS Humans who wander into the animal spirits' w ilder-
ness may find themselves in th e domains of Sakkaku or
While some of the animal spirits fend for t hemselves, Chikush6-d6-or both, or neither, so fluid and porous
most of them belong to the court of Sakkaku or are the borders between these places and N ingen-do.
Chikush6-d6. Individual animal spirits' viewpoints are as The difference between the three may feel arbitrary,
diverse and unpredictable as they themselves are, but one more rooted in philosophy or spiritual politics than
two broad philosophies about how to deal with human geography. Travelers are urged not to let such fine d is-
expansion have each informed a political structure. tinctions distract them; t he differences are unlikely t o
Most wild animals and animal spirits belong to one or matter much wh ile the t ravelers attempt to negotiate
the other of these philosophies and its corresponding the challenges of dealing w ith animal spirits!
court, though these two larger courts each encompass
an enormous number of smaller ones that are constantly
COURT ORGANIZATION
at odds wit h one another even within their same over-
arching philosophy. Most Rokugani hear of at least the No firm and fixed organizational principle applies to
two high-level cou rts in the folktales and fa iry ta les their every court in all of the world of animals and animal spir-
parents tel l them when they are children. Some of those its, but certain features are present in more courts than
folktales d escribe helpful animals who reward kind and not. O ne is the leading position of Great Tengu. A Great
considerate humans with loyalty and succor; these are Tengu is a spiritual and philosophica l leader who is the
the spirits of Chikush6-d6, who prepare for their even- highest authority of one of the individual courts that make
tual rebirth as humans by assisting current humans. up Sakkaku and Chikush6-d6, though this leader is not
Other stories tell of mischievous or malicious tricksters necessa rily a tengu (one of the Five Ancient Races that
who turn humans' folly against them ; these are the ruled before long before the Kami fell). This individual's
spirits of Sakkaku, dedicated opponent s of humanity's authority derives from moral and philosophica l aptitude
attempt to d ominat e the natural world . rather than physica l power or charisma, although many
As part of their strugg les to assert their own Great Tengu do possess considerable physical and social
approaches t o interacting with humanity, each of skills. In Sakkaku, the animal spirits who have lived the
these two philosophies has established many individ- longest and cu ltivated their animal nature most perfectly
ual courts in the wilderness. Each cou rt has a leader, become Great Tengu. In Chikush6-d6, animal spirits who
a counci l of elders or nobles, and many commoners most closely resemble humans become Great Tengu,
who are expected to do the bidding of the leader and postponing t heir reincarnation as fu ll humans in order to
elders, who in turn take care of them. Each court cla ims instruct others. Some Great Tengu even adopt disguises
as its t erritory a range of the wi ld erness, sometimes to p ursue ordination as Shinseist priest s, although those
disputing the opposing court's claim to certain areas in Sakkaku genera lly do so as part of some elaborate ruse
and resources. or comment on human hypocrisy.
2.1
CHAPTER 1: BONDS OF THE REALMS
In each of the myriad courts, a council of elders- natural world around them instead of sacrificing
styled as senior monks, noble cou rtiers, generals, or their existence to an imagined future premised
some combination of these, based on the preten- on humans' unjust worldviews.
sions or convictions of the individual court-generally
0 Plot civilization's downfall, especially through
answers to the court's Great Tengu . The elders are
trickery. For practical reasons, Sakkaku's favor-
each responsible for a different area of operation: one
ite t argets are humans w ith expansionist goals-
is dedicated to defense; one to d iplomacy with (or
hence the partly true idea in fairy ta les that
operations against) humans; one to ensuring food and
trickst ers prey on the ambitious. Sakkaku's mem-
shelter for the weak or injured; and one to relations
bers collaborate to infiltrate the lives of the most
with other courts, friendly and otherwise.
dangerous humans, winning their trust, finding
The overall structure of most animal spirit courts
their weaknesses, and plotting their downfall.
resembles, more than anything, an extended family o r
This process can t ake years, decades, or some-
clan structure. A Great Tengu is less like a clan cham-
times even mu ltip le generations.
pion, however, and more like a respected grandparent.
In Rokugan, the difference A Great Tengu of Sakkaku, if asked about their court's The animals and animal spirits of Chikusho-do inter-
between a yiikai and a11 philosophy, would say that humans, alone among ani- pret the Celestial Order as stating that virtue has its
a11imal spirit is primarily mals, have rebelled against the dut y of all creatu res to own rewards: the virtuous die and are reborn anew in
a human distinction, and see one another as equals. Humans exalt themselves a better form, while the wicked or mediocre fa ll lower
not one that is widely
above others by virtue of the advantages granted to or maintain t heir lowly status. Most animals and animal
agreed upon. Some
beings, like the kitsu and them by t heir bodies and minds, and they reshape the spirits of Chikusho-do conceptua lize the Celestial O rder
kitsune, are generally held world around them into something it was not before. as follows: demons ascend to become animals, animals
to be bot/1. The Celestial Order aids and abets them in this pursuit, ascend to become yokai (supernatural beings) or animal
presenting human life as a reward for a good animal spirits (like tengu, kitsu, kitsune, and so forth), yoka i and
life, and it punishes humans little for their dominance animal spirit s ascend to become humans, and humans
over and cruelty toward animals and the wilderness. ascend to become spirits or Fortunes. An animal's life is
Sakkaku's beings take redressi ng these wrongs into nasty, brutish, and short, fu ll of violence and predation,
ANIMALS AND
ANIMAL SPIRITS their own claws. struggle and loss. A human's life may be so as wel l, but it
The trouble is that even if t hey all were to unite, offers more opportunity for advancement. To follow the
Some scholars believe that animals and animal spirits would still not be able t o philosophy of Chikusho-do, an animal or animal spirit
reincarnation may not be fight back effectively against humans' fire and steel. must look beyond the world of the present and t heir
necessary for an animal to
Some can use tools, but not all can. Their best chance difficult life. They must look to a future t hat m ight be
become an animal spirit,
with some of these phi- to unmake human society is to capitalize on the fact better, practicing for that time, delaying gratification,
losophers and researchers that the greatest danger posed to humans comes from and learning from the more virtuous humans so that
citing instances where crea· other humans. According ly, Sakkaku's goal is to con- t hey may one day become humans themselves.
tures that live long enough
vince humans to destroy one another. An animal or animal spirit who belongs to
step over the arbitrary line
between the two . A being who belongs to Sakkaku typically obeys Chikusho-do typica lly obeys the following princip les:
the followi ng principles:
0 Spend your life training for your eventual
0 Guard the natural world against human incur- rebirth as a human. Folktales of animals who
sion. Would nature not be better off without take an uncommon interest in the human
humans' vio lence and pollution? Terrorizing world are a predictable effect of t his rule. Chi-
loggers, damaging wells, and sometimes (and kusho-do's animal spirits generally see their
controversially even in Sakkaku) preying upon current body as a stopping point on th eir jour-
livestock or even humans are all acts that win ney toward humanity.
recognit ion from members of Sakkaku.
0 Find the good in humans. Humans wa lk a
0 Take pride in what you are and the life you path toward virtue and improvement as wel l,
have. The animals and animal spirits of Sakkaku but they need coaching, companionsh ip, and
focus on their strength, quality of life, and ser- encouragement to get there. For some reason,
vice to t he natural world in this life. They live in they're often more inclined to list en t o the
the moment, supporting the well-being of the advice of ta lking anima ls than t o their own kind.
CH APTE R 1: BONDS O F TH E REALMS
® Hunt dow n and destroy Jigoku's corruption. some of the most accomplished lucid dreamers,
The greatest threat to the natural world hails though a small number of other beings can also
from below, not beside. Chikusho-do's animal lucid dream to a greater or lesser extent.
spirits cultivate their senses so that they can
® Lastly, those who train particularly long and
serve as an ea rly warning system and the first
hard can become a more advanced t ype of
line of defense against the evil below.
oneironaut, sometimes called a dreamwalker.
These include the senior Dreamers of the
nezumi and the Moth Clan's Ka ikoga fam ily.
YUME-DO These skilled sages not on ly are capable of
All humans dream, from the Emperor themself to the controlling their own actions in their d reams,
most disenfranchised beggar. But so, too, do gods, but th ey can also will things into being in
animals, most yokai, and demons. Th e things that dreams and even ent er other beings' dreams.
flash past their minds' eyes in sleep do not remain
on ly within. Their minds are passages to a shared
sp ace where all th e thing s of wh ich they dream are Ma'ai
t rue-especially if they d ream them togeth er. Beings
Crucial to understanding the individual's place in the
from all wa lks of life consort with each other as they
dreamworld is the concept of ma'ai, which cou ld be
wander through this shared imagined space, which
translated as "space " or " range." A dreamer's ma'ai
has grown steadily for as long as anyone has ever
is the space around them over which their dream has
dreamed . This is Yume-do.
influence. As t hey move through Yume-do, they exert
their strongest influence on their ma'ai .
L UC ID DREAMS The one thing a dreamer has no control over in
th eir ma'ai is how they look to others. A d reamer's
Wit hin Yume-d o, there are dreams and there are dream-
fear, desire, or regret- whichever is strongest- is
ers. Dreamers fall into three categories, as listed here.
thought t o define their appearance. A desire-focused
0 Ordinary dreamers are thinki ng beings under- dreamer looks like an idealized version of themself:
going the normal process of sleep and dream- unrealistica lly, exaggeratedly
ing. Dreamers of this type rarely experience
any kind of conscious control over their
dreams and are more often than not
simp ly o b servers o r help less partic-
ipants in the machinations of their
unwaking mind.
perfect. A fear-focused dreamer looks like themself But humans winding up in places they didn't intend
at the lowest, weakest point in their life-often when to go is not the biggest problem posed by th is phe-
they were a small child. A regret-focused dreamer nomenon. Deities and demons dream as well, and on
looks like themself at a defining moment in their past, rare occasions may find t hemselves dreaming thei r
when they represented something different than they way into Ningen-do. Also concerning are the baku, or
do now. Sometimes a dreamer has a combination of dream eaters, who can use these junctures to travel
these appearances. easily between N ingen-do and Yume-do. Baku vary in
intelligence and cordia lity towa rd humans. Some baku
The Three Sins snap at and devour dream beings-or real beings, if
they escape into the Mortal Realm.
While dreams can be about anything, certain patterns The most aggressive and intelligent baku are t hose
recur in human dreams. These dream patterns corre- who consider themselves b order guards. These baku
spond to the three sins-fear, desire, and regret-each take it upon themselves t o keep dreams in Yume-do
of which creat es a cluster of dream settings. Lucid and p hysical dreamers in Ningen-do. Baku are few, b ut
dreamers and dreamwalkers in a setting in one cluster they are canny and d etermined. They're toug h, b ut
may wander into others in t he same cl uster with ease. they can be ki lled . Some can even speak, though few
have ever said more t han a few sentences. (For more
UNINHIBITED SOCIAL INTERACTION information , see page 141.)
The Fortune of Death 's Meido residence was never Judging the souls of the dead is a massive undertak-
meant to be his permanent home; rather, it was ing, even for a Fortune. To aid him in his duty, Emma-0
intended as merely a place where he cou ld fulfill his maintains a large staff, including servants, judges,
duties as the primarch of the rea lm , away from his true scribes, g uards, bailiffs, and all manner of administra-
estate in Tengoku. But it is no secret that Emma-0 is tors. Most of the mazoku servants and administrators
the busiest Fortune in the cosmos, and his increas- hope to earn a better reincarnation by serving the For-
ing workload keeps him away from Tengo ku for long tune of Death loyally, though there are some who revel
periods of t ime. It has been centuries sin ce he had a in holding such power over others. SINS OF REGRET
chance t o leave Meido for more than a few days at a The highest positions in the court are held by
Emma-O's nine Kings of Hell . Emma-0 has empow- For a deeper dive into
time, and the constant strain is t aking its t oll, for even a
t he mysterious Celestial
Fortune's patience has limits. ered th ese beings to judge souls with his own author-
Realms. pick up a copy
Emma-O's priests describe the primary feature of ity, to promote souls to subordinat e judge posit ions, of Wheel ofjudgment, an
his estate as a grand court many times the size of courts and to command his servants with the same clout that adventure t hat explores
within th e Empire. Even the grand cou rt is but one he does. Much work is entrusted to the Kings of Hell, the underworld.
of many chambers devoted to Emma-O's work. The and as Emma-0 handpicked them for their tasks, their
courts number in the dozens, but even with so many loyalty is without question.
courts runn ing concurrently, souls still endure a con- Some of the more hopeful texts touching on the
siderable wait. In these cou rt chambers, the Fortune afterlife declare that even oni are capable of redemp-
conduct s his business, numbering and judging so uls tion, claiming th at Emma-0 and his Kings of Hell count
with all the attention he can afford; even though his severa l oni among their own servants. These on i no
workload swells and he is falling behind, he b elieves lo nger serve Fu Leng, but inst ead assist the Fortune
that every soul deserves due consideration and justice, of Death in reclaim ing the underworld regions lost t o
no matter how small. Jigoku. M ost theologians regard this notion as hereti-
ca l, and the mortal priests of Emma -0 refuse to even
entertain th e notion.
CHAPTER 1 : BONDS OF THE REALMS
Some souls in the Meido have been waiting for so Tri a ls of the Dead
long, perhaps because of misfiled or lost paperwork
A departed soul's trial m ig ht be overseen by any num-
or because the living have forgotten them, that they
ber of Emma-O's subordinate judges, or even b y one
cannot be judged at all. These poor souls are muen-
o f the nine Kings of Hell. Rarely, Emma-0 o versees a
botoke, meaning "no one to tend the grave." They are
trial himself, although t his is generally only t he case
souls whose descendants forgot them, or who have
when he suspects spiritua l meddling. Testi mony f rom
no one to reca ll their names. As there is nowhere else
the departed's life is p resented by an assistant, and
to put them, they are assigned administrative tasks in
the j udge weighs their ka rma. If th e soul was fortun ate
Meido, often simple ones that others would rather not
enough to have a priest of Emma-0 present at the ir
undertake. Even so, some make t he best of their situ-
fune ral, then the arguments and testimony of t hat
ation, serving well enough to impress the Fortune of
priest are taken into account (as described in Em e rald
Death and earn promotions as sorei, or even as shin-
Em pire, on page 150). The judge then sentences the
igami, Emma-O's servants in the Mortal Realm .
sou l to a reincarnation befitting their remaining kar-
m ic weight or, if the soul fu lfilled the d estiny Tengoku
Shinigami
assigned them , direct s t hem to Yo mi .
Whereas most shugenja ca ll upon t he kami and For- Once, thi s was a flawless, easy process. However,
tunes to answer their prayers, the mortal shugenja of since the sundering of Jigoku , the trials of t he dead
Emma-0 instead call upon the Fortune's spirit liaisons are anything but. Papers are often misfiled, t estimo-
in the Mortal Realm, spirits of death known as shin- n ies often missing. The karmic weight of a soul can
igami. Such spirits have the ability t o possess mortals be d ifficult to judge d ue to ext enuating circumstances
and bend them to their will. They speak to both the caused by other realms. The servants of Emma-0 sol-
living and the dead and draw upon the ir power. M erely dier on against the g ro w ing queue of waiting souls,
standing in the presence of a shinigami makes a mortal all th e while alert for those who may be sabotaging
long for death, likening it to a long, wel l-deserved rest. thei r efforts.
As Emma-O's liaisons, shinigami take messages from
his shugenja to his ear, informing his j udgment.
l:!ffljW In a haunted wood, the PCs are approached by a terrified young bushi, a noble, who claims
they are being chased by hungry ghosts. The ghosts wiped out the student's entire dojo, leaving them
as the only survivor. Scared and alone, the terrified bushi asks the PCs for aid.
The gaki come fast, and the PCs must endure a runni ng battle to escort the student
to a shrine or temple, where they ca n be safe. It is unclear why the ghosts are fol lowing this young noble.
As the gaki draw closer, the student claims that their master was teaching a technique to banish such
spirits b ack to the Realm of the Hungry Dead. Just before the group reaches a sacred place, they are
confronted by a ghostly woman with curved horns and a massive blade. The woman identifies herself as
a mazoku, a demon in service to Emma-0, and says the student must die.
Due to a clerical error, the mazoku reports, a gaki was permitted to reincarnate as a human
being. The bushi has a gaki soul instead of a human one. If the student is allowed to grow o lder, they wil l
surely turn and become a menace to the Empire. The student protests t his and, indeed, has shown no
signs of hunger or supernatural ability. To all appearances, they seem innocent. However, the mazoku is
insistent. Even if the student has done nothing wrong, there is sti ll the unworked karma from their prior
life t hat put t hem in Gaki-d o. Besides, Em ma-O's ire is not to be stirred lightly. W ill the PCs side with their
young ward and defy the Fortune of Death? Or is the sacrifice of the student grimly necessary?
CHAPTER 1: BONDS OF THE REALMS
hunger eventually lead s them back into Ningen-d o. Unfortunat ely, Gaki-d o's size far exceeds Emma-O 's
There, they can do great harm to the living and ext end ab ility to govern properly, and of all the realms of p un-
their state by feeding their desires. Some commit acts ishment, Gaki-do is the easiest t o flee, thoug h many
so atrocious, they will b e bound for Jigoku if they are g aki are too hungry t o t hink of leavin g. At the bord ers
ever caught. of certain city b locks, t he rea lm fad es into graveyards,
A samurai is at significantly greater risk of b eco m- ruined shrines, and other such p laces in N ingen-do.
ing a gaki tha n a farmer o r other p easant is. While a The flight of g aki t hrough these junctions can not be
p easant's life makes it necessary to fixate o n mat erial helped, but it has become yet another worrisome
things, t heir mot ivati ons are usually more akin t o t he problem t hat m ires d own Emma-O's work.
survival instinct than to greed or lust. It is the interna l Recovering escaped g aki is the sole duty of Gaki-
fixation that matters, not the material objects them- do's primary administ rator, a woman known as the
selves. Even so, many monks and p riests swear vows Hungry Governo r. The few t ext s t hat speak of this
of poverty t o st ave off th e t emptations that might entity suggest she was once a priest of Emma-0 who
compro mise the ir karma. served her mast er so well, he rewarded her (or cu rsed
her, dep ending on the t elling) with st ewardship over
THE RUINS OF GAKI - DO the Rea lm of the Hungry Dead. Assist ed b y a staff of
hundreds of shinigami who d well in t he Mortal Realm,
Emma-O's p riests describe Gaki-do as a massive, she tracks down escaped souls in Ningen-d o to drag
sprawling city b eneath Meido, an enormou s ruined t hem b ack t o their rea lm of p unishment. Accord ing t o
slum into which hungry g hosts are simply tossed . The these t ext s, she occasionally recruit s allies from t he liv-
air is foul with t he stin k of the d ead, as gaki are j ust ing to aid her in t his t ask, especially after an unusually
corporea l enough to smell of rot. The bu ildings are large breakout. Appearing b efore the living as a ghost
d ilapidated and cru mbling. herself, she po ints them in the d irect ion of the escaped
Wh ile other Celestial Rea lms are o rganized into d ead and promises karmic rewards in exchange for aid.
provinces and other regions, Gaki-do can make no
such claim . Maintaining this type of o rder would pro-
The Pity of Daikoku
vide some manner of stimulus, o r possibly rem ind
t he inhabitants of t heir former lives. To rehabilit ate The mandat e of Daikoku, t he Fortune of Wealth , is
t hemselves, gaki require a st ate of const ant bored om. t o spend one's wealt h as read ily as one accumulat es
Emma-O's p riest s describe t he city as conta ining thou- it, so t hat all might share in its bounty. To hoard
sand s upon t housa nds of hungry g hosts, many d riven wealt h is t o d isho nor the b lessings Daikoku has
t o erratic or bizarre b ehavior by the crushing t edium, bestowed. In keeping w ith this p hilosophy,
having b ecome little more than caged animals. Some Daikoku has g reat p ity for gaki, fo r the
wander the empty structures, eating what ever they can g ifts of Ningen-d o, which should have
find and going t hrough the motions of their former b een shared, inst ead entrapped t hem in
lives. O t hers simply st and in place w ithin t he crowd ed a miserable exist ence .
street s, st aring ahead and doin g nothing at all. Most t exts concernin g Daikoku says
Gaki-d o can seem like a p hantom shade of t hat he maintains an est ate in Gaki-do
N ing en-do, one where souls toil w ithout p urpose, in addit ion t o his est at e in Tengoku .
p o intless insipid ity is th e norm, and m isery prevails. A ccord in g t o these accounts, the For-
tune aids gaki in their se lf-rea lization,
Escape offering t hem some respite in t he form
of sust enance or g o ld (which t he g aki
Gaki-do is administ ered by a st aff of mazoku answering consu me). This sometimes set s Dai-
t o Emma-0 . Throughout the realm, offices and t ow- koku at odds w ith Emma-0, for feed-
ers rise t o overlook the hun g ry masses. O nly a handful ing t he gaki is thoug ht to increase t heir
of mazoku build their est at es in G aki-d o, t he rest pre- time in Gaki-d o, t hereby com p licat ing
ferring t o st ay in the fa r less unpleasant Meido . While Emma-O's work. However, acco rding
these mazoku are encouraged t o assist the gaki in their t o a numb er of accounts, one in t en
rehabilitation, t heir p rimary job is to prevent escape. g aki w hom Daikoku treats t his way
•
•
CH APTER I : BONDS OF T HE REA LMS
realize their state and reject Daikoku's offerings, imme- of the dying, whi le monstrous demons wade through
diately becoming redeemed and fit to reincarnate. If the disorganized mass. Th is is Toshigoku, the Rea lm of
even one soul can be spared the suffering of t his realm, Slaughter. Its denizens are the souls of those who d ied
then Daikoku insists it is a worthy endeavor. with hatred in their heart, who reveled in violence and
Im itating t his act in Ningen-do is a ritua l known as b loodshed, who fixated on vengeance. Beings who
segaki, or " feeding the hungry ghosts." Priests of Dai- died in pointless wars, or who died so suddenly and
koku offer water, rice, and coin to hungry gaki, then violently that they cannot accept their own passing,
perform a cleansing at the moment the offering is con- also become vengefu l ghosts who know only hate and
sumed. This banishes gaki at the precise moment the crave the destruction of endless war.
offering sates them, resulting in t he complete recovery Emma-0 created Tosh igoku to rehabi litate vio lent
of the sou l. Such beings are thought to return not t o souls whose bloodlust dragged them down below
Gaki-do, but to Meido for new judgment and hopefully Meido. Here, they work out their rage in an endless
reincarnation into a higher form . battle, never advancing, each victory fleeting and
Priests of Emma-0 look down upon this practice, worthless, until they real ize the futility of violence.
believing it to be futile at best and dangerous at worst.
However, monks, especially those in service to Fukuro- THE ETERNAL BATTLEFI E LD
kujin or Hotei, admire these efforts and even lend t heir
assistance when they can. The largest of Toshigoku 's provinces, if the regions
within this realm can be called "provinces," has
become known as the Eternal Battlefield. According
TOSHIGOKU: THE REALM to texts, this battlefield is divided into thousands of
OF SLAUGHTER constantly shifting domains, each one carved out by
especially zea lous g enerals and wi llful warriors who
In a former section of Gaki-d o lies a vast b attlefield,
b and together in units o r even armies. These organized
a bleak and desolate p lain stretching toward infin-
movements are always short-lived, as inevitably, lead-
ity. These grounds teem w ith the chaotic violence of
ership crumbles to backstabbing and the forces split
constant warfare, as armies beyond measure clash
and fal l apart, only to rejoin in yet another army under
endlessly throughout the rea lm. The sou ls here kill
yet another charismatic leader. It is as impo ssi b le to
wantonly and without remorse and are slain by ene-
track the thousands of warring factions as it is for war-
mies and allies alike, only to rise again to renew the
ring souls to remember why they are fighting, or a time
carnage. Carrion birds hover above battle
when they were not so consumed with spite and rage.
cries and the screams
• •
CH APTE R I : BONDS OF THE REA LMS
the Phoenix and Lion. So much blood has been shed at On ryo
Three Stone River that many Rokugani believe it dwells
When a mortal d ies to treachery or b et rayal, o r under
partially in Tosh igoku, and that in certa in hours, it and
a horrific or cosmica lly pointless circumstance (such as
the Blood River become one.
a brutal, callous war), they may transform into a venge-
ful ghost, or onryo. Toshigoku is not the on ly realm in
Jizo 's Ferry
which onryo can fo rm, but it is certainly f looded w ith
According to fo lklore, a smiling man in robes of mourn- these spirits. They d raw strength fro m t heir hatred and
ing is a common sight along the shore of the Blo od t heir desire for vengeance. Because of t his, they fre-
River. This is Jizo, the Fortune of Mercy. Jizo and his quently find their way out and into the Realm of Mor-
servants wait here to soothe those who died unjustly tals, where they seek whoever wronged them. W hile
and guide them across the river and back to Meido, technically this is a violat ion of the realm 's purpose,
where he pleads with Emma-0 on their behalf, asking some mazoku look t he ot her way when certain onryo
that the Fortune of Death give them another chance escape, believing that t hey can b e an instrument of
at life. Some claim that Emma-O's ancient heart melts karma under the right circumst ances.
at such pleas, and that Jizo is successful more times
than not. Others say that Emma-0 is unmoved and The Erased
that ultimately, such souls end up right back where they
While most armies in Tosh ig oku inevitably spl int er and
started. When asked, monks who revere Jizo tend to
re-form, on e force has remained united since its arriva l:
split the difference, claiming that souls championed by
a m ilitary company consisti ng of hundred s of faceless
the Fortune of Mercy receive lesser sentences, such as
wa rriors in Lion Clan armor. Like a crashing wave , t hey
time in Meido- a fat e far preferable to the never-end-
cut a swath through Toshigoku 's batt lefields, t hose who
ing ca rnag e that would await them otherwise.
are felled forgetting who t hey are and rising again to
join the ranks of the faceless. To most Rokug ani, these
The Keep of Ten Thou sand Bones
ta les present a strange myst ery, just another one of th e
At the center of the teeming Eternal Battlefield is a mas- many horrors of Toshigoku described by Emma-O 's
sive keep w ith sprawling towers and gates. From here, p riest s. But to the Kitsu family of the Lion Clan, t hese
Mujoki , the ch ief administrator of Toshigoku, keeps warrio rs are know n as " the Erased ."
wat ch o ver t he realm . Mujoki p erm its d enizens w ho The t ale, kept quietly alive th roug h ora l recounting,
show some signs of auto nomy t o join t he forces within , describes a time when t he Lion armies were defeated
where life is marginally b etter than it is in the wast e by the returning Unicorn Clan in the nint h century, and
beyond the walls. The keep is staffed with mazoku who how it brought great shame t o the Lion Clan, who at
train the warrior souls in all manner of combat arts, but the time believed them t o b e fo reign invaders. To b ury
whose secret purpose is to help them achieve inner their shame and preserve t heir clan's face, t he A kod o
b alance and p eace, th ereby releasing t hose souls from fam ily ordered t he names of those soldiers t o be
th eir burden and returning them t o Meid o . removed from all records, including t he lkoma histo-
ries and genealogies. Thus, the d efeated Lion sold iers
D E NI ZE N s o F T os HIG oKu b ecame forgotten, " muenbotoke," w ithout identity or
anyone t o remember them , ro bbed of a p lace in Yomi.
In some ways, Toshigoku is Tengoku's opposite. Their o utrage consumed t hem , and they became the
Whereas Tengoku is a land of p eace and beauty, Toshi- scou rge of Toshigoku, annihilating anything in t heir
goku is a terrifying pl ace of vio lence and disorder. path, no act of destruct ion adequate t o satisfy t heir
Many different types of spirits fill Toshigoku's ranks, sense of injustice.
p erhaps even some th at are unknow n to mortals. The The Erased are thoug ht t o somet imes b riefly
following are but a few of t he numerous types. appear in Ningen-d o, althoug h t he circumst ances are
not well underst ood. W hile in t he Mortal Realm, t hey
seek t o d estroy anything famous so that it may be for-
gotten, and so t hat perhaps t hey t hemselves w ill be
remembered again, even if it is only for destroyin g a
thing b eloved by all.
Invaders
Jf
CHAPTER I : BONDS OF THE REALMS
between religion and what some might call easily wh ile on the road. Controversial due
"magic." A shugenja or priest's powers do not to its gaijin origin and the lack of offer-
belong to the individual; these are not arcane ings, meishodo is considered by many
arts, but sacred traditions, and for many, it is Rokugani to be disrespectful at best and
how they worship the divine. heretical at worst.
Small Shrines
SHRINE TO LADY DOJI
THE LIFE OF A SHRINE
The vast majority of shrines are smaller structures
The Shrine to Doji is a Just as there are many d ifferent types of sh rines in the
simple, elegant building located in towns and villages and along roadsides
Empire, there are also many different ways to operate
on a cliffside overlooking throughout the Empire. For instance, almost every
and maintain these shrines.
the sea. It is where Doji farming village has a shrine to lnari, the Fortune of
Nio watched his mother.
Rice. Many small shrines consist only of a very simple
Doji. walk into the ocean SERVANTS OF THE SHRINE
and vanish beneath honden: often just a wooden hut and a small altar.
the waves. Unlike most Smaller shrines known as hokora are found along the At a minimum, every shrine is overseen by a shrine
shrines, the Sl1rine to Doji Empire's roads and in the gardens of castles and other keeper, who is generally the lowest-ran king member of
allows guests to sleep large dwellings. Most garden hokora are devoted to the clergy. In addition to maintaining a shrine, a shrine
overnight on the floor
the worship of the family's sorei, or ancestor spirits. keeper engages in basic ritua ls and conducts minor
and listen to the crashing
waves and singing sands. Hokora consist of an altar that is covered by a small blessings and divinations. Large shrines may have sev-
roof but is otherwise open to the air. eral shrine keepers in attendance, while smaller shrines
An even smaller shrine is t he kamidana. This is a may have only a single keeper. In the case of more iso-
small, stand-alone altar maintained within another lated sh rines and hokora, one shrine keeper may live
structure, such as a court chamber or even a samurai's remotely between several, traveling among t hem on
home, to allow those living and working there to bene- a routine basis.
fit from spiritual guidance. Larger shrines often also have priests in regular
A final type of "shrine" consists of a place of spir- attendance. These are higher-ranking members of the
itual importance, such as a mountain or lake. There is clergy who are empowered to conduct more elaborate
no honden; rather, the place itself enshrines the spirit relig ious ceremonies such as wedd ings and funerals, to
and is treated by those who travel there as though they lead festivals, and to conduct rituals intended t o allow
are attending a shrine. them to appease the spirits, though they can not com-
mune with them directly, like shugenja. Itinerant p riests
visit remote shrines on a regular basis, providing spir-
itual aid and guidance to people living in t he rural
parts of the Empire.
-
CHAPTER 1: BONDS OF THE REALMS
~ ~ '" ~'""
shrine keeper for one year. However, the shrine keeper
SHRINE TO
has very little to do during their tenure. Since its con-
struction, the shrine has never needed cleaning, nor has
80 ""'"" 14 LORD SHIBA
it shown any effect of weather or time, and therefore it 65 GLORY ~- -~COMPOSURE 16 A secluded structure on
needs no maintenance. While extremely prestigious, the
45 STATUS ~ .g ~ FOCUS 5
a courtyard hill within
Sl1iro Shiba, this sl1rine
~ 2~-il-=-2
position is almost entirely symbolic-but it d oes bring
the incumbent into close and frequent contact with the
Hant ei themself.
@
DEMEANOR · DEVOTED
IM'i
~
VIGILANCE 3
is surrounded by trees
transplanted from the
lsawa Mori. It is often
mistaken for onother of
ARTISAN 2 MARTIAL 3 SCHOLAR 4 SOCIAL 3 TRADE 1 Shiro Shiba's towers when
AKODO TADEO, INSPIRED ZEALOT seen from outside. Part of
ADVERSARY CONFLICT RANK: :u 6 ~ 6 the shrine has been rebuilt
due to a recent fire.
Akodo Tadeo maintains a remarkable claim-that the Tactical Prowess: I Intolerant:
Kami Hantei appeared to him, telling him that his duty @ Martial; Mental ~ Social; Interpersonal
to the Empire was complet e, and t hat his reward would
be elevat ion to the Celestial Heavens. His family con- USING AKODO TADEO
nections to the Seppun have earned him access to the Katana: Range 1, Damage 4, Deadliness 5/7,
Akodo Tadeo can be
Shrine to Hantei-no-Kami, where he has made offerings Ceremonial, Razor-Edged
used as an interesting
and prayed several times. A s yet, however, the Kami has Gear (equipped): Wakizashi, ceremonia l clothes figure who is wandering
not returned to him. While Tadeo's claim seems outland- around the Shrine
(Physica l 1, Ceremonial, Resplendent), personal chop
to Hantei-no-Ka mi.
ish, a fire of fierce conviction burns in his eyes; clea rly, he
Innumerable plots
fervently believes that what he is saying is true. His Sep-
and schemes are
pun patrons weary of him, though , and he will soon have DEVOTED SERMON always brewing and
to leave the Forbidden City. Tadeo's response is that he being played out in the
Activation: As a Support action, Akodo Tadeo may
can now answer only to the Kami Hant ei himself and will Forbidden City; GMs can
make a TN 3 Theology (Fire) check targeting all charac- utilize Tadeo to bring
remain until the Kami comes to take him to Tengoku.
ters in the scene who can hear him (including h imsel~ . characters into contact
If he succeeds, he may choose to either ca use with some of those
clandestine or devious
every target t o receive 2 strife or ca use every t arget to
n1achinations.
remove 2 strife.
J9
CHAPTER 1: BONDS OF THE REALM S
ll!!f!jW The PCs are in Sanpuku Seid6 as part of an honor escort for an Imperial dignitary visiting the
newest Great Clan family, the Kaito. While they are there, a fire breaks out in the shrine. Fortunately, it
[ is confined to a single small area of the shrine, but it does extensive damage. The Kaito fami ly has lim-
ited resources, which are stretched even thinner owing to the Imperial visit; their daimy6, Kaito Kosori,
requests the PCs' assistance in investigating what happened.
It is immediately evident that the fire was deliberately set. As the PCs investigate,
they uncover clues that point to a number of possible arsonists, but their suspicion eventually falls on
[ a Dragon Clan samurai named Mirumoto Arata. Shortly thereafter, Arata disappears. A young woman
named Kaito Nozomi reports that she saw Arata leaving Sanpuku Seid6, heading westward, into what
appears to be trackless mountain wilderness.
Kaito Nozomi, who is fam iliar with the area, offers to help the PCs track Arata. They even-
tually discover that Arata belongs to a ce ll of Bloodspeaker cu lt ist s that operates on the fringes of both
Phoenix and Dragon territory. The Bloodspeakers seek to destroy Sanpuku Seid6 because, given its new
prominence, it now poses a significant spiritual threat to their own sinister activities. Can the PCs con-
front the Bloodspeakers by themselves? If not and they withdraw to seek help, then the cell may simply
disperse, and the t hreat to Sanpuku Seid6 will remain. Or cou ld they seek help from Yobanjin whom
N ozomi knows live nearby? Can they overcome d ifferences in cu lture and convince the wary Yobanjin
to assist them?
CHAPTER 1: BONDS OF THE REALMS
maintained as it climbs into the Great Wall of the North WHISPERED RUMORS
AsAKO HISA, INQUISITOR
mountains. By the time the road begins to approach
Sanpuku Seido, it is skirting deep gorges and winding ADVERSARY CONFLICT RANK: f.l 5 ~ 5 During the confrontation
among si lent stands of cypress and dark pines. After that led to tl1e spirit of
A n o lder woman with g reying hair and a somewhat
Ateru being put to rest, an
days of arduous travel, Sanpuku Seido finally comes furtive nature, Asako Hisa is an Inquisitor, a member onryO-a vengeful ghost
into sight. of her family's secretive sect devoted to finding and from T6sl1igoku, the Realm
This first part of Sanpuku Seido is a monastery, a clus- destroying illegal magics in the Empire- particularly of Slaughter-escaped
ter of buildings of grey stone with red -tiled roofs. Most th e evil b lood magic known as maho. She recently from the shrine. It poses
a great danger while at
pilgrims are awestruck by the precarious-looking nature arrived unannounced in Sanpuku Seido, accompanied
large, particularly if it
of the place: the buildings are perched on the edge of only by a dour burakumin attendant named Surudoi, enters the more populous
a series of steep slopes and foreboding, nearly vertical wh ich simply (and ominously) means "sharp. " Hisa has parts of the Empire.
cliffs. Streets and stairs lined with prayer wheels, blessed visited the shrine proper several times and has other- One of the sacred items
ropes, and fluttering paper tassels are carved from the wise spent the hours walking the winding streets of kept in tl1e iflner sanctum
mountain itself, while a maze of rickety bridges connects the monastery, appearing t o observe the comi ngs and of Sanpuku Seido is an an-
the upper levels of the buildings. A small square is built goings of the Kaito. If asked the reason fo r her pres- cient Yobanjin sword said
around a large pear tree ad orned with orange lanterns. to be imbued with "the
ence, Hisa simply says she is conducting b usiness on
power ofstone and sky." It
The residence and court of the Kaito daimyo is located behalf of the Council of Elemental Masters. It may be can be wielded by anyone
along the square, as are an oratory and library, a dojo and that Hisa is ensuring that no blasphemous thoughts or who knows the correct in-
training facilities for the Kaito family, and ancillary build- practices have taken ro ot among the Kaito, now that cantations. These, however.
ings such as d ormitories, a dining hall, kitchens, and food they are a much more p ro minent part of the clan . If so, are known only by certain
storage buildings. The latter are especially important, as Yobanjin religious leaders,
the enigmatic Asako is ap parently not yet satisfied that who would much rather
little food is grown close to Sanpuku Seido; most must t his is the case. see the sword returned to
be brought to the site and stored over the long winter
~: : : , -~. S'"·~:::: :~
mentation, so the buildings are generally plain and rustic. tl~e main trail, leading
A deep, forbidding ravine yawns between the mon- steep uphill into a gloomy
stand of tall, dark pines.
~ +2, ® - 2 ~
astery and the shrine prop er. For most of the Kaito's
Those who follow it vanish
history, a rickety bridge of wood and twist ed wisteria VIGILANCE 4 for days, or even weeks,
vines was the only way of crossing, b ut since the Kaito's DEM EANOR ZEALOUS ""'
only to be found 011 the
elevation in the Phoenix Clan, a far more sturdy (and less trail with 110 memory of
terrifying) stone bridge has been constructed . Wooden ARTISAN l. MARTIAL2 SCHOLAR 4 SOCIAL 2 TRADE I what happened to them
while they were away.
columns, painted a bright red , support the shrine's roof
of interlocking wooden beams and d ark tile . Sacred
ropes and paper streamers flutter in t he mountain winds. Elemental Insight: I Dour:
A b ell tower rises above the shrine, while a veranda sur- ~ Scho lar; M enta/ I~ Social; Interpersonal
rounds it, offering a breathtaking view of the mountains.
A small, cloist ered garden is home t o eight setsumatsu-
sha auxiliary shrines, each dedicated t o one of the Eight Wakizashi: Range 0-1 , Damage 3, Deadliness 5/7 ,
Great Fortunes. Inside the shrine p roper, a smal l stage Ceremonial, Razor-Edged
and paper shoji doors concea l the sacred artifacts of the Gear (equipped): Sacred g arments (Physical 1,
Kaito. Ent ry t o the inner sanctum b eyond those doors is Supernatural 4, Ceremonial, Sacred). p ersonal chop
forbidden to anyone who is not a priest , although during
period s of formal worship and during festivals, the ho ly
items are revealed t o all. The ancient well, with in which MAHO HUNTER
the spirit of Ateru was imprisoned, is also located in this Hisa knows the followi ng invocations: Jade Strike,
inner sa nctum . Like the buildings of the monastery, the Mask of Wind, Path t o Inner Peace, and Yari of A ir.
shrine has a rustic, slightly ramshackle feel. A d ditionally, once p er scene as a Supp ort action, Hisa
Since the events that led t o their elevation, the Kaito can grant o ne weap on at range 0- 1 the Sacred q uality
have added a new wing t o t he shrine, one intended fo r unt il the end of the scene.
t he venerat ion of their ancestors among the Hyoket su
tribe of t he Yobanjin .
CHAPTER 1: BONDS OF THE REALMS
To reflect the g rowin g unease that afflicts travelers ADVERSARY CONFliCT RANK: ,r.J 10 • 4 Imperial cartographers
as they approach the Lost Shrine, PCs accumulate have discovered that a
The Forgotten Spirit has been driven into an all-
strife. A n hour's walk from the shrine, the feeling of combinatian of map and
consuming rage by centu ries of neglect. Its original clerical errors have left
being scrutinized by something malign causes any-
purpose or nature is no longer clear; whatever benef- an area between the Lake
one experiencing it to receive 1 strife. Continuing t o of Sorrows and the Spine
icence it once may have offered has been replaced
approach the sh rine causes travelers to receive 1 more of the World Mountains
by bitterness and anger. That said, unless a visitor t o
strife. The g rove conta ining the shrine is so fi lled w ith outside the control of any
the Lost Shrine passes through the torii gate, t he For-
brooding menace that anyone who enters it without clan. T11ere is no record
gott en Spirit remains a pervasive and disturbing back- oft/lis area's having been
passing through the torii gate rece ives 2 strife, plus 2
ground presence. If the visitor passes through the gat e, visited by anyone for
more strife at the end of each scene; the th ick tang le several centuries.
however, the Forgotten Spirit appears in the shrine as a
of webs also makes it Entang ling terra in. The PCs do
huge spider. The size of a pony, it is black, ch it inous, and Slwgenja passing througf1
not remove strife at the end of a scene while with in the
hairy- similar to a tarantu la- with a cluster of g lowin g, Beidenl'ass on the way to
area affected by the shri ne. Entering t he grove through the Scorpion castle named
reddish eyes and jagged, clashin g mandibles. Unless
the gate instead causes them t o receive 3 strife, plus 3 Seven Stings Keep are
the visitor immediately accedes to the spirit's demands
more strife at the end of each scene. Aga in, because ajJ/icted by similar a"'/
for worship, it attacks. Worshipping it as described in disturbing dreams about
of the masses of webs, the grove and the shrine are
The Practice of Wor ship (see page 37) mollifies it, an ancient shrine glimpsed
Entangling t errain, and they are also Imbalan ced t er- within a foreboding grove
at least until the visitor tries to cease worshipping or
rain with respect to all elements. of dark trees. Malevolent
leave, whereupon it again attacks. If the visitor defeats
Entering t he grove through the gate is a very differ- eyes glare from within
the Fo rgotten Spirit, it vanishes, but it returns to t he
ent experience. A powerful wave of dread washes over the shrine, awakening the
Lost Shrine a day later, app arently unharmed. It may shuge11ja in a panic.
the PCs as they pass from the mundane world into the
be possible to pacify the spirit for a longer period or
spirit -haunted sh rine. Trying to leave the grove with-
perhaps even put it to rest entirely, but d etermining
out passing back th rough the gate is impossible, each
how to do so requires considerable research-its affin-
attempt simply leading back to the shrine, while trying
ity for spiders may be a p lace t o begin such study-
to leave through the gate provokes an atta ck by the
and would likely involve a specially designed ritual
Forgotten Spirit.
conducted by an appropriate ho ly p erson.
r lil!i*' Soshi Hanae, a shugenja of the Scorpion Clan, has ca lled in favors to have a group of samurai
escort her on a journey into the wi lderness east of Beiden Pass. She explains that she has divined the
presence of a powerful nemuranai in the area, b ut she cannot convince her clan to investigat e, since the
Scorpion believe that the area in question is controlled by the Lion Clan.
The journey is arduous, taking Hanae and the PCs into trackless wilderness between
the Spine of the W orld Mountains to the sout h and the Lake of Sorrows t o the north. Not only is the trip
difficult, b ut t he lake is said to be haunted by t he spirits of t hose w ho died in ancient battles around its
shores. Eventually, the party overcomes t he obstacles it encounters and finds an area apparently afflicted
by severe spiritual disharmony-and many spiderwebs. Soon thereafter, they come upon the grove
conta ining the Lost Shrine.
If the PCs battle and defeat the Forgotten Spirit-or if they are able to otherwise pacify
it- and search the shrine, they find an omamori, a ward against evil. This omamori is a small, colorful ,
patterned silken bag containing pieces of wood inscribed with sacred writings. This omamori is a nemu-
ranai-an awakened item, as described on page 307 of t he core ru lebook-that cont ains the By the
Light of the Lord Moon invocation (see page 192 of the core rulebook); as a quirk, the pattern woven
into it changes subtly in t he presence of someone who secretly (or overtly) intends to harm its bearer.
Hanae demands to be given t he omamori if it is discovered and she is still with the party.
CHAPTER I : BONDS OF THE REALMS
00 HONOR EN DURANCE 24
Throughout its hi st o ry, the Emerald Empire has seen
05 GLORY COMPOSURE
8 the growth o r emergence of many re ligious beliefs.
Shinseism, for exam p le, has persisted, t hrived , and
00 STATUS FOCUS
8 expanded, becoming a mainstream b elief system
that has lasted to the present day. Oth ers, such as
®+2, ~-2 VIGILANCE
8
DEMEANOR- WRATHFUL Fudoism- an offshoot of Shinseism that taught that
each person's beliefs were unfailingly correct for that
MARTIAL3 SCHOLAR 3 person- did not last, and faded away. Still others,
such as any re lated to t he veneration of Jigoku, the
ADVANTAGES DISADVANTAGES
Rea lm of Evil, have been actively discouraged, or
Horrifying Appearance: Singular Purpose: even repressed. A nd then there have been those that
® Martial, Social; ~ Scholar, Social; Menta/ fai led to attract more than a few adherents, remaining
Interpersonal, Physical little more than ob scure curiosities, of interest on ly to
the Empire's religious scholars and historians.
FAVORED WEAPONS & GEAR
Several of these ostensib ly suppressed or forgotten
Grasping Claws: Range 0-1, Damage 4, Deadliness 5, belief systems still exist in t he Empire, however, in the
Snaring form of cu lts that lurk on the fringes of society, eager
for opportunities to advance their enigmatic or even
Venomous Fangs: Range 0, Damage 2, Deadliness 9,
dangerous agendas. Two are described below: t he
Razor-Edged
strange and eccentric moon cults, and the blasphe-
Gear (equipped): Chitinous carapace (Physical 4, mous and heretica l Bloodspeakers.
Supernatural 4)
use one of the following invocatio ns once (her choice): stranger one last time; he bows in apparent
By the Lig ht of Lord M oon; Rise, Water; or Strike t he satisfaction with his time in the village, before
Tsu nami. The TN of th e check to perform the selected van ishing again.
invocation is reduced to 2.
If a character uses one of these invocations (because
it was granted by Shun). they suffer 6 strife after it is
cast and, until the end of the scene, their Wat er Ring
increases by 1, and their Fire Rin g d ecreases by 1.
CHAPTER I: BONDS OF THE REALMS
jurisdiction includes the investigation and prosecution target's vigilance. If Akiara succeeds, the target imme-
of the egregious crimes of Bloodspeaker cu lts, an effort diately suffers 12 strife and becomes Dazed.
in which they are amply assisted by groups such as the MASTER OF KNIVES
Asako Inquisitors of the Phoenix Clan, the Kuni Witch Akiara may wield two kn ives without penalty. When
Hunters of the Crab Clan, and the secretive Kuroiban, or A kiara makes an Attack action check with a readied
Black Watch, of the Scorpion Clan. knife against a target, they may immediately make a
second Attack action check against the same target
AKIARA, CHILLING BLOODSPEAKER with another readied knife.
00 HONOR
.
ENDURANCE
. 14
the kami, a Phoenix shugenja can ca use an origami bird
to flutter to a semblance of life-or turn a gentle breeze
into a roaring gale. Indeed, the contrary character of the
Empire itself is mirrored in the Phoen ix, which is fitting; in
10 GLORY COMPOSURE 14 many ways, they are both t he spirit ual soul of the Empire
and fierce protectors of everything that soul represents.
00 STATUS FOCUS
7 The Phoenix Clan's role as protectors dates back to
Shiba himself, who began seeking wrongs to right shortly
VIGILANCE
4 after awakening in the Mortal Realm. Shiba came to the
b reathtaking mountains that wou ld someday become
ARTI SAN I MARTIAL2 SCHOLAR 3 SOCIAL4 TRADE 1 Phoenix lands and found people living fleeting, harsh lives,
and yet these humans somehow found the w ill to strive
AOVANTACES DISADVANTAGES for more. Inspired by their determination, but believing
Forbidden Knowledge:
@ Scholar; M enta/ I Strange Corruption:
~ Martial; Spiritual
only his power could change their world for the better, the
Kami quickly established himself as a folk hero, tyrants and
monsters falling by his b lade. In time, several local ru lers
fAVORED WEAPONS & GEAR pledged themselves to him, seeing a chance to grow t heir
domains under this seemingly invincible figure. Most of
Knife: Range 0, Damage 2, Deadliness 4/6,
all, they hoped to expand into the lands of t he reclusive
Concea lable, Mundane, Razor-Edged
and mystical tribe of lsawa. But Shiba refused to strike first,
Gear (equipped): Sorcero us rob es (Physical 2, Super- counseling coexistence, and this detente remained even
natura l 4), second knife, wakizashi, personal chop after Hantei formally granted Shiba d omain over t he entire
ABILITIES
region. But the war with Fu Leng changed everything, and
the balance of power in those lands was no exception.
WHISPERS OF HORROR
Eventually, however, the War against Fu Leng became
Once per scene as a Support action, when speaking of
impossible for lsawa t o ignore; he realized he needed to
luchiban or the abominations that will enable him to
join Shiba and his fo llowers, but he would only do so if
take over the world, Akiara may make a Theology (Air)
Shiba knelt to him. The Kami did so, humbly prostrating
check targeting one p erson, with a TN equal t o the
himself before lsawa and vowing to protect his people.
CHAPT ER 1: BONDS OF THE RE A LMS
As a result, unlike in the other clans, the leading family magics, with some Asako secretly dedicated t o rooting
THE ElEMENTAl
MASTERS of the Phoenix is not descended from their Kami, but out and destroying these b lasphemous practices. Mean-
from a mortal. This has led to another great difference while, the newest fami ly, the Kaito, struggle to come to
Unique to the Phoenix from the other clans. In each of those, the clan champion, grips with their role in the clan as keepers and protectors
Clan is the ruling body
descended from the clan's Kami, is its ruler and leader. of holy places, wh ile also trying to understand t he ele-
of the lsawa: the Five
Elemental Masters. These But while the Phoenix Clan Champion is a Shiba, this mental imbalance that increasingly plagues the Empire.
five preeminent shugenja individual does not hold unambiguous authority over the It is the Bushido tenet of Righteousness that drives
are masters of their art, clan. Rather, they do so in conjunction with the Council t he Phoenix, and ultimately what explains Shiba's deci-
each having learned from of Elemental Masters: five powerful individuals, each of sion to bow to lsawa. Shiba saw this as rig ht, and dedi-
their predecessor. Despite
whom is the leading adept of one of the Five Elements. cation to this ideal has guided the clan ever since. Even
the growing turmoil of this
age, the Five Elemental Today, the Phoenix are considered the foremost if t hey may resent the lsawa, the Shiba acknowledge
Masters represent a diver- spiritual authorities in the Empire. In particular, they are that their Kami's decision was the right one.
sity of experience that only seen as the guardians of its spiritual wel l-being and of W hen it comes to matters of the mystical and spiri-
strengthens their decisions:
the continuance of its religious traditions. Certainly, all tual, there really are some th ings that were not meant to
lsawa Eju, Master of Air. holy people in Rokugan, whether shugenja, monks, or b e known . Others in the Empire may see t his as hubris,
is an elder wlwse atten- priests, ca rry the weight of resp onsi bility for seeing to but t he Phoenix are on ly t oo aware of what t errible price
tion to detail informs his
the spiritual welfare of the Empire's subjects. But the Rokugan could pay if their clan does not remain commit-
wise decision-making ...
though suc/1 decisions are Phoenix set the standard, serving as the exemplar for all ted to what is right.
not always made quickly. to follow. It is a momentous duty indeed, but the Phoe-
nix Clan has dedicated itself unflinchingly to the task. ISAWA
/sawa Rujo, Master of
Earth, is staunch and de- And when the burden seems too great, the samurai of
the Phoenix Clan need only look back t o their Kami , who lsawa was a dour man who refused Shiba's offer towel-
vout with a great respect
for the kami. bent his knee t o a mortal in service to the Empire. come him and hi s p eople into the Kami 's growi ng body
of fo llowers. When t he War ag ainst Fu Leng arrived o n
lsawa Tsuke, Master of
lsawa's doorstep, he fina lly relented when Shiba came
rarnifie3 of 1lle
Fire, leads with great
prowess and pride, having before him and knelt. That sense of righteous prid e has
seen nwny pupils fail to been a hallmark of the lsawa family ever since. O t h-
meet tl1e harsh expecta-
tions of the council.
ADVENTURESEED:DANGEROUSCARGO
r lllilt!!W The PCs are assigned to escort a renowned shugenja, lsawa Genkei, from Otosan Uchi to the
lsawa Elemental Academies. Genkei, who is transporting several artifacts in a securely locked chest, currently
has no yojimbo; as his died in a recent riding accident. Escorting Genkei is an important and honorable task,
and will ensure that the Phoenix owe favors to the escorts' clans.
The journey begins uneventfully, but soon, strange happenings afflict the group. The
PCs suffer from nightmares of fire and b lood. A brush fire breaks out as the group passes through a wood-
land, forcing them to flee the rushing flames. The PCs' horses, along with other animals the group encoun-
ters, become skittish and difficult to handle. It soon becomes clear that Genkei, something contained in
the chest, or both are somehow eliciting these strange and unsettling events. Genkei, whose status is
considerably higher than any of theirs, is tight-lipped about his affairs and whatever he carries in the
chest, cla iming it is none of the PCs' business-and t hey wouldn't understand it anyway.
One night, a bedraggled and bloodied bushi arrives in the PCs' camp or lodgings, claiming
to be the yojimbo of lsawa Genkei. She accuses the man in the PCs' charge of being an evil spirit mas-
querading as Genkei and further demands that the contents of the chest be destroyed "before any more
harm is done." Genkei in turn accuses the bushi of being a lying and malevolent spirit, and maintains
that it is vital he reach his destination with his cargo. Whom do the PCs trust? Will opening the locked
chest verify either one's claims-or expose the PCs to Tainted artifacts or worse?
they understand the practice, and its
implications, thoroughly. For example,
the lsawa are deeply suspicious of t he meis-
hodo magic of t he Unicorn, but they are still
quite intrigued by it and wish to learn as much
as they can about it before deciding whether it
can be fully allowed, instead of barely tolerated,
in the Empire.
This openness ext ends to the Empire's
own religious traditions. The lsawa are particu-
larly devoted to neither Shinseism nor Fortunism,
although their closeness to the spirits d oes make For-
t un ism somewhat more compatible w ith their views.
stead, they have developed a more complex and
nuanced agglomeration of beliefs and practices that
are derived from both, and that also incorporate ele-
ments from their own history prior to the fa ll of the
Kami. For example, they may use somewhat different
invocations and prayers, employ artifacts such as can-
d les or lanterns w hen the more trad itional methods
Most of the family's traditions revolve, unsurpris- would use bells or prayer wheels, or perform a sacred
ingly, around spiritual matters. The lsawa are quite dance that is derived from the folk p ractices of their
dedicated to religious festivals and to life rites such as d ist ant ancestors.
marriages, funera ls, and memorial services. Many do The unifying t hread that binds all of their beliefs,
bear their wakizashi, but they keep it t ied into its scab- though, is a reverence for the spirits with whom they
bard with a cumbersome peace knot, rendering it inef- interact. The lsawa see t he spirits as partners, to be
fective as a weapon. They are not truly ascetic, but they venerated and respected , rather than as subjects to be
prefer entertainment that has a spiritual component, commanded. Their relationship with spirits is, there-
such as the sacred, theatrical dance known as kagura . fore, much more interactive and nuanced than that of,
The leadership of the lsawa is also unique within the say, the Kuni family of the Crab Clan or p ractit ioners of
Empire. They are led by the Council of Elemental Mas- meishodo, who are more likely t o view spirits as pow-
ters, each representing one of the five elements. This erful b eings to bargain w ith .
is, by extension, also the ruling body of the clan, but only
in conjunction with the clan champion, who is always a CURRENT CONCERNS
Shiba. Finally, t he lsawa are dedicated to the concept of
mentor and pupil. Given the potential for serious harm One of the foremost concerns of the Isaw a is the ongo-
in the use of shugendo, a strong bond between young in g elemental imbalance that plagues the Empire.
and headstrong shugenja and their more reserved and They do not underst and why the elements are in a dis-
restrained masters is essential. The lsawa even say harmonious state- reflected in the increasing d ifficulty
that they live two lives-one as student, and one as of contro lling invocations of the elemental kami-but
teacher-and that both last from birth to death. they are determined to learn more.
More generally, a key and ongoing concern of the
lsawa is remaining aware of significa nt spiritual matters
RELIGIOUS PERSPECTIVES
t hat affect the Empire. Th is is particularly true regard-
Given their righteous, proud nature regarding spiritual ing the presence or use of unusual or forbidden mag-
matters, it is surprising how open the lsawa are to a ics. The lsawa seek to study such things so th ey ca n
broad range of mystica l practices. Far from being hide- better underst and them. Some may merely be interest-
bound dogmatists, the lsawa are almost always eager ing curiosities, but some could threaten t he Empire's
to learn about new types and aspects of religious belief spiritual well-being; therefore, it is incumbent upon the
and ritual. This is not to say they are necessarily accept- lsawa to learn the difference and act accordingly.
ing of them; indeed, if they find a practice spiritually Finally, although they generally don't speak of it
dangerous or repugnant, they won't hesitate to label openly, detecting and locating anyone in t he Empire who
it as such and seek to have it declared blasphemous. shows an affinity for Void is a serious issue for the lsawa.
Before taking such measures, however, they ensure that Such individuals are rare outside their own family, as far
CHAPTER 1: BONDS OF THE REALMS
as anyone knows. It is hard for non-Phoenix to detect an or in the construction of sh rines. There are many super-
affinity for Void, so the reported numbers aren't neces- stitions and stories about the forest and the strange
sarily precise. If left untrained and uncontrolled, nascent things that may be found within it, including passage-
ishiken can be profoundly dangerous, so the lsawa put ways to the Spirit Realms.
a great deal of effort into ensuring that doesn't happen.
Gisei Toshi
LANDS OF THE ISAWA
Although it has existed since before the dawn of the
The provinces of the lsawa are difficult to access; Empire, Gisei Toshi is more myth than rea lity. The city's
despite being in the middle of the lands of the Phoenix secrecy and isolation has allowed its residents to main-
Clan, they are isolated by mountains and forests. The tain a cu lture similar to that of the lsawa before the
seacoast is rocky, barren, and lashed by unpredictable Kami's influence. The city is a place for the storage,
weather and frequent storms. Inland, the lsawa lands curation, and study of all manner of magical artifacts
have a large proportion of wilderness. In particular, the and practices, many of which would be considered
lsawa Mori- a large forest with a reputation for being profoundly blasphemous elsewhere in the Empire.
wild and spirit haunted-occupies much of the area, Even if they aren't heretical, no smal l number of the
with on ly a few roads traversing it. Swamp and marsh items and lore here are powerful, beyond human com-
border the forest on both its eastern and western sides, prehension, or potentially extremely dangerous in the
while farther west, the ground rises into the barren, rug- wrong hands. As a result, Gisei Toshi is heavily warded;
ged mountains that boundary the eastern side of the it is said that only the Imperial Palace itself has stronger
Dragon Heart Plains. wards, and the few who know of the city remain silent
Because of these geographic rea lities, the lsawa even about that. The wards extend for some distance
lands are, by the standards of most clan lands in the around the city, obfuscating its location and points of
Empire, quite poorly developed. The lsawa do not entry, making it virtually impossible for those who have
produce enough food from farm ing for their needs no business there to find it.
and are reliant on seasonal fish ing, and on imported
food, to make up the shortfall. Conversely, their lim- ISAWA MANAMI,
ited access and forbidding nature mean that the lands
DESTINED SHUGENJA
of the lsawa are quite safe and secure, containing lit-
tle to attract the attention of more aggressive clans, ADVERSARY CONFLICT RANK: ,l'.J 4 • 7
such as the Lion. lsawa Manami's teachers are not surprised that she
has become a supremely accomplished practitioner of
Kyuden lsawa shugendo. During her gempuku, when she spent a req-
uisite night in the mysterious g loom of the lsawa Mori,
The lsawa family's ancestral seat of power, lsawa Pal-
she disappeared. Her mentor and family feared that
ace, home to the lsawa Elemental Academies, is a locus
she was dead or, worse, had been taken off to some
of spiritual practice and research . Although apparently
other realm by hostile spirits. But after th ree days, she
weak militarily, Kyuden lsawa benefits from powerful
was found sleeping in the same clearing where she
and extensive supernatural protection. It is the home
had b een left. She remembered little, but thereafter,
of the Great Library, the largest in the Empire, as well
her ability to commune with the elemental spirits bur-
as the main council chamber for the Elemental Masters
geoned dramatically. Where other young shugenja
and the contemplative Grove of the Masters.
had to work hard at memorizing the correct words,
gestures, and other aspects of performing elemental
The lsawa Mori invocations, Manami seemed to know them by instinct
alone, and some lsawa wondered if she had been
A strange, spirit-ridden forest, the lsawa Mori is not
taught by the kami themselves. She even improvised
unlike the far larger Shinomen Mori. The lsawa cond uct
on established practices, refining and improving them
part of their gempuku rites under its eaves; each young
in ways that worked well for her, but that even much
lsawa must spend a night alone in the forest in medi-
more senior shugenja simply didn't understand . It is
tation. Because of the lsawa Mori's reputation for har-
wide ly believed that Manami wi ll someday become an
boring many strange and potentially dangerous spirits,
Elemental Master-although those missing three days,
very few trees are harvest ed from it. When they are, the
and what happened to her during them, remains an
lsawa conduct rituals to appease the spirits, using th e
issue that causes even the Masters to frown.
wood t o make paper for particularly important scrolls
CHAPTER 1: BONDS OF THE REALMS
SHIBA
The Shiba are descended from th eir founding Kam i,
wh ich would normally make them their cla n's ru ling
family. This is not, of course , the case for the Phoenix.
The Phoenix Clan Champion does indeed hail from
the Shiba, but leadership of the clan is a complex and
VIGILANCE subtle balancing act. The lsawa's Council of Elemental
DEMEANOR- RESERVED Masters sets policy for most matters, with the Shiba
champion implementing their wi ll; however, in areas
ARTISAN 1 MARTIAl 1 SCHOLAR 4 SOCIAl3 TRADE 1 such as military affairs and relationships w ith other
DISADVANTAGES
clans, t he clan champion often has a leading role and
l:!ffljW The PCs are attending t he court of Moshi Chiasa, the family daimyo and Centipede Clan
Champion (see page 77). Various delegations from other clans are also p resent, including a co nti n-
gent of Phoenix shugenja and their yoj imbo. The most senior of t hese yojimbo, Shiba Miwa, who is wel l-
kn own as a skil led warrio r and t actician, soon b egins t o irritate the Moshi hosts w ith relentless questions
ab out securit y and d efense. As the various clan deleg ations b egin po litical maneuvers intended t o exploit
the growing resentment b etween t he Mosh i and t he Phoenix, a delegat e from t he Imperial Miya fami ly
asks t he PCs, who have (at least for now) a relatively neutral rep utation, t o attempt to mediat e between the
Moshi and Phoenix b efore "an unfortunate diplomat ic incident" occurs.
The PCs find that the Mo shi are certain of the security of Cast le of the Centipede
and sincere in their mounting anger at M iwa's incessant-and insulting-suggestions that it might not
be safe. M iwa, however, is clearly unconvinced, and she p resses her concerns, w hich now amount to
d emands. M iw a cl aims she is certain of an impending supernatural t hreat , though she refuses t o explain
why. In fact, Miwa is a kitsune, a fox spirit from the rea lm of Chikusho-d o, whose supernaturally attu ned
senses d et ect ed t he Shad owlands Taint emanat ing from one of t he g ifts brought by a deleg ation (though
she can't pinpoint t he source).
O ne night, a terrible shudder shakes the cast le, as a powerful oni emerges from a seemingly
simple d ecorative g ift. If the PCs t rusted Miwa and convinced t he Moshi t o heed her warnings, the many
shugenja present might b e prep ared to b anish the entity back to Jigoku. If not, the nig htmarish entity takes
the cast le by surprise and slaug hters many samurai before Miwa helps t o defeat it, losing her own life in the
p rocess. In death, her fox features are revealed .
CHAPTER 1: BONDS OF THE REALMS
l:!!f!jW The PCs are in a town whose governor proudly maintains a large library well stocked with
obscure lore. Scholars travel here from all over to pore over the many documents the governor has col-
lected. The PCs are approached by one such scholar, a man named Asako Renzo. Renzo, requesting the
PCs' discretion, tells them that one of his kin, a woman named Asako Emika, has gone missing. Renzo is
clearly distraught, and he feels the local magistrates aren't taking his concerns seriously, saying that Emika
may simply have left town without him. Since the PCs are not local, he seeks their help in finding Emika.
The PCs find the local authorities less than enthusiastic about pursuing the matter. If they
investigate, they discern that this odd attitude originates with none other than the town's governor himself, a
man named Danuja (his clan and family name are subject to GM discretion). Danuja dismisses Asako Renzo's
concerns, and those of the PCs, as overblown. However, further investigation reveals that Asako Emika isn't
the first visiting scholar to have gone missing; in fact, over the past two years, at least six have vanished .
If they have raised the matter of missing scholars with the governor, he is unwilling to allow them
access, so they either face some difficult politics or have to get into the library surreptitiously. Either way, they
eventually confront the truth: the library is haunted by a ky6rinrin, a bizarre and Tainted spirit that manifests
as animate scrolls to attack its quarry. The awful reality is that the governor has been receiving obscure and
fascinating lore from the kyorinrin in exchange for allowing it to remain in his library and occasionally prey
upon visitors, whose deaths are then covered up. Not only do the PCs have to deal with the kyorinrin, but
they then have to face the governor, a powerful and well-connected man who has committed egregious
Imperial crimes in consorting with a Tainted being.
CHAPTER 1: BONDS OF THE REALMS
ASAKO
Compared to the lsawa, the Asako family had a more
conventional origin. At the dawn of the Empire, a
skilled healer, Asako, became prominent among Shi-
ba's followers. Her legacy, which combines healing
with the acquisition and study of lore, has defined
the fami ly throughout its history. Early in th is hist ory,
the Asako fam ily's study of supernatura l practices and
phenomena led them to become guardians against
corruption inside the Phoenix Clan. So effective were
they at rooting out heresy within the clan in the third
century that the Elemental Masters established the Eterna l Eye, a mysterious t raining ground cloistered
Asako Inquisitors as a persistent, and secret, safeguard away within the depths of Shiro Gisu, or Castle Gisu.
against the spread of maho and other forbidden mag- Here, the Asako Inquisitors hone the skills of investiga-
ics in the Empire. tion and martial arts needed to subdue those who have
Also hidden among t he Asako is an even more turned to the evil art of maho. Inquisitorial initiates rarely
mysterious group. These are the henshin, members know the true nature of their training, as they are often
of a sma ll monastic sect charged with the custody of g iven tasks of subterfuge t hat master Inquisitors cou ld
an ancient secret known as the Path of Man. Given to not undertake w ithout threatening t o expose t he order.
Asako by Shiba, who in turn received it from Shinsei, Despite being trained by, and often recru ited from,
the Path of Man is a way to apotheosis for all mortals: a the Asako, the Inquisitors serve the Elemental Masters
means by which the henshin believe humans can, one d irectly as agents who cleanse the Empire of heresy.
day, ascend to become a race of what amounts to gods. The henshin, on the other hand, are unknown to
the Elemental Masters and even the Emperor. This
is because the very concept of the Path of Man is a
REPUTATION AND VALUES
deeply problematic one; although the henshin cla im
The Asako share many of the qualities of their lsawa t o have received it from Shinsei, it constitutes what,
kin , being somewhat ascetic intellectuals devoted to t o many, wou ld b e ext reme b lasphemy. Unt il t he ti me
the collection and study of lore. However, the A sako comes to reveal it to all, t he Path-and t he hensh in
are far more prominent in the Empire, because this who are its custodians- mu st remain unknown.
fami ly supplies most of the Phoenix Clan's courtiers
and diplomats. The Asako have little of the prideful CULTURE AND TRADITIONS
brusqueness of the lsawa, and they do not hesitate to
engage socia lly and intellectually with others. In fact, Their role as col lecto rs and researchers of spiritua l
they view their role in light of their founder's dedication and magica l lore-a role t hey perform in close coop-
to healing; the A sako family sees hea ling as a broad eration with the lsawa-means that the Asako have
concept, so that by improving relations w ith other a particularly scho larly cu lt ure. An appreciation for
clans, for example, they are effectively " healing " rela- the collection, study, and archiving of documents is
tionships w ithin the Empire. taug ht to Asako children at an early age. You ng A sako
Yet the lands of the Asako contain many are we ll-known for their st ories, poems, essays, and
secrets. One of these is the D6j6 of the other written works, and for the meticu lous journa ls
their t eachers have t hem keep. By the time of the ir
gempuku, A sa ko samurai are according ly well versed
in the creatio n and maintenance of written records.
However, such scholarly lives could lead t o adu lts
who are overly introspective, bookish, and ascetic. Th is
wou ld run counter to the Asako d edication to healing,
in t he broadest sense of the term. For t he Asako, heal-
ing addresses not only the body, but also the mind and
the spirit, relationsh ip s with oth ers, the land itse lf, and
even harmful beliefs such as ignorance and m isunder-
standing. Healing is, by necessity, an outward - look-
ing activity, so the A sa ko are given t o p resenting t heir
CHAPTER 1: BONDS OF THE REA LMS
stories and poems, to reading aloud and debating their intelligence to inform Phoenix military and security
essays. They likewise enjoy festiva ls and gatherings; it arrangements, the Asako are more concerned with
is common to see many Asako attending weddings, using this information to inform the clan 's leadership,
gempuku ceremonies, and funerals. This combination assisting them in developing Phoenix policies and
of methodical and creative intelligence, combined with positions. The Asako then use this information t o great
an outgoing, sociable nature, is a formidable one. Pol- effect through the polit ical machinery of the Empire's
iticians from other clans often find crossing diplomatic courts. However, they also scour the information they
swords w ith Asako courtiers a difficu lt prospect, and gather for indications of spiritual matters d eserving of
the outcome often not quite what they had hoped study, or on es that cou ld represent pot ent ial th reats
or expected. and should be investigated by the Inquisitors.
For example, the Asako view the Shadow lands'
RELIGIOU S PERSPE CTIVES mounting pressure on the Crab with alarm. They
have brought the matter to the Council of Elemental
In some respects, the religious views of the Asako are Masters, who have all owed the Inquisitors to p ursue
similar to tho se of the lsawa. Because of their study of more wide-ranging invest igations alongside t he Kuni
a broad range of spiritual b eliefs, they are quite expan- W itch Hunte rs .
sive in their own . They tend to study all traditions in a
detached, scholarly way, without particular judgment.
LANDS OF THE ASAKO
That said, they are generally more orthodox than the
lsawa . The Asako tend to be both Fortunist and Shin- The provinces of the Asako are located ma inly in
seist, believing they understand both well enough to the mountains in the no rthern and western portions
see how they each have a role in explaining how the of the Phoenix land s. Th ese lands are rugged and
world wo rks. To the Asa ko , there is significa nt overlap largely infertile , meaning the A sa ko mu st dep end on
between the two, and they are content to live and wor- imported food and other goods, p articularly from the
ship within that overlap. Shiba. While the Asako do not have many holdings,
Reinforcing this is the fact that the Asako maintain most of ones they do maintain are located in serene
and study religious texts dating from the earliest days and beautiful places in the mountains. Althoug h they
of the Empire. This gives them not j ust a broad view are remote, th ey are connected by well-ma intained
on spirituality, but also a d eep one, incorporating vir- ro ads, without which they would soon b e ent irel y iso-
tually the entirety of the Empire's history. The A sa ko lated. The A sako also maintain several ho ld ing s that
are well aware of this, and they could easily be insuf- lie near but t echnically outside the bounda ries of the
ferably d evout; however, they approach the under- Phoenix lands, such as t he Shrin e of the Ki-Rin on the
standing of correct religious thought as another form eastern edge of the Dragon Heart Plains, a bleak and
of healing-and healing often takes considerable time barren expanse that separates the lands of the Phoe-
and patience. n ix from those of th e Dragon Clan .
Th e A sa ko henshin, and th e knowl edge of the
Path of M an th ey prot ect, are a very different matter. Kyuden Asako
Th e henshin have co me t o b elieve that th e Path is
t he ult imate exp ressio n of o bjective reli g io us truth. Kyud en A sa ko, the ancestral seat of power of th e
It is not clear how it will b e received when the time Asako fam ily, is located in the lsawa Mori on the
comes t o revea l it, but th e henshin are unshakably easternmost edge of the Asako lan ds. It sits atop a
convin ced of th e rightness of it . lo w-st anding, craggy hill in the midst o f abundant,
nut ri ent-rich wetlands. Its location, and it s wh ite walls,
ca use the sun t o refl ect a brilli ant light , g ivin g it its
CURRE NT CONCE RNS
name of Morning G lory Castle. Kyuden A sako hou ses
Like the lsawa and Shiba, th e A sa ko are concerned a number of schools and d oj o, including that of th e
about the elemental imbalance, but fro m a more Shiba A rti sa ns. It also contains a larg e, well-stocked
scholarly p erspect ive . They see it as something to be library and extensive facilities fo r ongoing scholarly
thoroughly researched and understood , and then to resea rch. It b ears the t it le of kyude n proudly, having
be healed. host ed Imperial Winter Courts as far b ack as the re ign
G iven t hat t hey provide many of t he clan's court- of Hantei Genji in the early d ays of the Empire.
iers and diplo mat s, the A sako, supported by the Shiba,
also work to remain aware of goings-on in the Empire.
However, while the Shiba t reat such info rmatio n as
6J
CHAPTER 1: BONDS OF THE REALMS
Shrine to Jurojin reported it to his superiors, who saw to it that the errant
work was transferred to a more secure and suitable loca-
Jurojin was a healer who rose to great prominence
among the original followers of Asako prior to the found-
ing of the Empire. So devoted was he to healing that he
was elevated to the status of a Fortune, becoming the
Fortune of Longevity. The Shrine to Jurojin is now the
most important shrine to the Fortune in the Empire. Many
Rokugani who are ill or injured make pilgrimages here,
beseeching the Fortune for healing boons. However,
such pilgrims must be determined; the shrine is located
high in the western mountains, accessible only via an
extremely difficult journey along a single, narrow trail.
Still, it is said that the Fortune himself sometimes visits
the shrine, dispensing miraculous healing, so the arduous
VIG ILANCE 3
journey is often considered worth the hardships and risk.
R EPUTATI ON AN D VALUES
I:Cf!!W The PCs are sent as delegates to the court of the Otomo family, where they are to help repre-
sent their respective clans during delicate negotiations for resources including timber and stone. They are
introduced to Kaito Noritaka, a young courtier from the Phoenix Clan. The lands assigned to the Kaito,
although small and remote, are rich in both stone and m ineral resources, as well as lumber-particularly
large, old-growth trees ideal for large timbers, ships' masts, and similar uses. Such trees are becoming
scarce in other parts of the Empire, so they are highly sought after.
As a new family of the Phoenix, the Kaito are unaccustomed to the unforgiving world of
Imperial politics-and this is amply demonstrated by the young Noritaka. He seems entirely hapless and,
despite his best efforts, consistently fails in his attempts to negotiate. The Phoenix delegation is obviously
unhappy about this, and it seems that Noritaka will soon be quietly assigned an administrative post well
away from court. But Noritaka is plagued by mishaps that don't seem to be entirely his fault. He shows up for
meetings at the wrong time, or the wrong place; he arrives in court prepared to discuss a petition that won't
be presented for another day. Noritaka's yojimbo suspects that someone is trying to sabotage the young
Kaito by feeding him misinformation, and so asks the PCs to help investigate. Every clan has good reason to
want access to the old-growth timbers, but particularly those with coastal holdings, including the Crab, the
Crane, and the Mantis Minor Clan.
The PCs uncover hints that the sabotage may originate within the Phoenix Clan itself, where
a group of hardline traditionalists resent the elevation of the Kaito and seek to weaken and discredit them
in hopes of marginalizing their influence in the clan. The PCs now face myriad political opportunities and
threats. W ill they capitalize on them to further their own interests or those of their clans? Or will they seek to
help Noritaka and seize the chance to ingratiate themselves with the Kaito?
CHAPTER I : BONDS OF THE REALMS
lANDS OF THE KAITO shrine and village partly built-but no sign at all of t he
daimye or of any of the Kaito who had accompanied
The Kaito currently hold only a small area of mountainous him. The shrine still exists, and the Kaito still tend it on
land on the very northern edge of the Phoenix Clan lands, a regular but infrequent basis. It is, after all, a part of
at the northern boundary of the Empire. To the north is their history, and every shrine deserves to be properly
mountainous wilderness that is still inhabited by the kept, no matter how strange or ominous its story.
Yobanjin people whom the Kaito know as their ancestors.
There is virtually no arable land here: the Kaito are entirely
I<AITO TSUNADE,
dependent on imported food and whatever they can
hunt or fish for in the surrounding wilderness. Sanpuku
APPREHENSIVE COURTIER
Seide, or Cliffside Shrine, is their only significant holding. ADVERSARY CONFLICT RANK: f.l 3 • 5
It is described in detail on page 40. The Kaito are, how- Kaito Tsunade is something new in the Empire: a d ip lomat
ever, involved with two other, even smaller holdings. representing the Kaito fam ily of the Phoenix. Tsunade was
chosen because of their effusive personality and outgoing
Water Becomes Clouds confidence; their name means "one who is like thunder."
Tsu nade, who had long imagined they would become a
Water Becomes Clouds is actually a Yobanjin settlement
shrine keeper like their mother, and their grandmother,
located about a day's journey north and east of San-
now finds themself preparing for a very different role. For-
puku Seide. It is located in a narrow, steep-sided va le
tunately, t hey are smart, charming, and well-spoken, but
through which flows the Ponderous River. For most of its
they are understandably nervous. Their clan's honor and
length, this river is deep and slow, but where it emerges
reputation depend on their navigating the complex and
from the valley of Water Becomes Clouds, it plunges
tumu ltuous waters of courtly politics. Although they have
over a high cliff, becoming a spectacu lar waterfa ll hun-
received training from the Asako family, they are still only
dred s of feet high. The winds off of the ocean are chan-
too aware of their own unsophisticated origins.
neled along the gorge forming the river's lower course,
WI ~
causing the water to disperse as fine spray resembling
clouds in the sky, giving the village its name. The river
has deposited a thick layer of rich sediment in the valley, 60 """' '" '";.;"·10
allowing agriculture to flourish . Members of the Kaito 40 GLORY ~ ~COMPOSURE 14
travel here frequently, trading with the Yobanjin and
interacting with them socially; relations between the 4Q STATUS ~-~ FOCUS 6
Kaito and the Yobanjin are very good. Accordingly, while
this is not actually a Kaito holding, many of the family are ~ + 2, ~-2 VIGILANCE 3
DEMEANOR EFFUSIVE
far more familiar with this place than they are with any
other location in the Empire of which they are subjects. ARTISAN 2 MARTIAL I SCHOLAR 2 SOCIAL3 TRADE 2
ADVANTAGES DISADVANTAGES
lost Arrow Shrine
Well-Spoken: Fear of Failure:
Sometime in the eighth century, the Kaito were wracked
by a religious schism, the d etails of which have been
~ Social; interpersonal ® Social, Martial;
Menta/, Physical
essentially forgotten . The daimye at the time declared
that he, and those who would follow him, wou ld leave
===========-----···- - -
FAVORED WEAPONS~ GEAR
to establish a new shrine for the family. Using the fam-
Wakizashi: Range 0- 1, Damage 3, Deadliness 5/7,
ily's ancestral b ow, Mikazuki, the d aimye fired an arrow
Ceremonial, Razor-Edged
straight up from Sanpuku Seide, saying that where it
fell, they would build the new shrine. A stro ng wind Gear (equipped): Ceremonial clothes (Physica l 1,
ca ug ht the arrow and blew it away t o the west . It t ook Ceremonial, Resplendent), persona l chop
seven days to find it, lodged in an ancient hemlock
ABILITIES)
tree perched at the top of a cliff overlooking a rushing
mountain stream. As promised , the daimye and his fol- RUSTIC CHARM
lowers b egan construction of a small shrine around the When Tsunade speaks to someone with a higher status
hemlock and the b eginnings of a new villag e nearby. rank than theirs, Tsunade counts as having rank 4 in Social
After only a few months, however, there was no fur- skills. Once per scene, after they speak t o a character with
ther word from what had become known as Lost Arrow a higher status rank, Tsunade may choose one character
Shrine. A p arty sent out fro m Sanpuku Seide fo und the who heard them speak to removes 2 strife.
CHAPTER 2: THE SOUL OF THE EMPIRE
1t1e Centipede cran heading the fami ly passed t o their eldest daughter,
lsawa Moshi. Moshi, distraught over the death of her
A NOTE ABOUT RONIN
the chronic pain. When Moshi Azami visited the Cham- Amaterasu. The Emerald Champion, grateful for t his
pion's estate to discuss the concerns of the Moshi kindness and recognizing Moshi Azami 's wisdom and
family, she accidentally discovered the other wom- skill, leveraged her position to give the Moshi fami ly
an's secret. Moshi Azami was able to discreetly treat governorship of Mukade no Tani.
the injury using th knowledge she had been gifted by
CENTIPEDE LANDS
THE COURSE OF
(MUKADE NO TANI)
LADY SUN
The Valley of the Centipede, or Mukade no Tani, lies
east of the Treacherous Pass, high in the Mountains of The river called the Course of Lady Sun is
Regret. Rocky p eaks surround the va lley on three sides, so named because, according to Rokugani
but the east ern side is open to the sea, where steep belief, when Lady Sun and Lord Moon created
cliffs drop from the valley's base down to the choppy Ningen-do, they traversed the world, sculpt-
water below. An intricate system of large suspended ing the landscape and creating the trees and
platforms moved by pulleys brings goods, visitors, and animals. This river was worn into the ground
even small carts up from the quiet beaches and into by Amaterasu's footfalls. As such, t he Centi-
the valley. The river that runs by Centipede lands to the ped e believe that the river marks her favorite
sea is called the Course of Lady Sun, and it holds par- path to travel through the world, ending where
ticular spiritual and cultural meaning to the Centipede. Mukade no Tani overlooks the sea. The Centi-
This river also serves as an important access route to pede's idyllic valley atop a high cliff reminds
Lion, Phoenix, Dragon, and Unicorn lands. viewers of a favored dollhouse on a shelf; it
At the northern end of the va lley, in the Mountains of is thought that Amaterasu herself carved out
Regret, is the Mountain of the Sun Goddess; Amaterasu Mukade no Tan i as she sat idly by the sea.
Seido, Shrine of the Lady Sun, stands at its summit. This At t he beginning of spring, the Centipede
mountain, its natural deposits of white marble reflecting hold a fest ival called Amaterasu's Journey.
the sun's brilliant rays, stands like a sentry tower, Amat- During a special ceremony, they carefully
erasu's statue at the peak watching over the valley. move a statue of Amaterasu from the Castle
However, not all aspects of t he Centipede lands are of the Centipede down the river and ferry it to
pleasant. The name Mukade no Tani refers to t he large the sea on an elaborate boat decorated blos-
insects that infest the rocky terrain of the Mountains of soming cherry branches. They t hen make the
Regret. These centipedes are nearly a foot in length, return trip, symbolically welcoming the god-
reddish brown in color, and highly aggressive, with an dess back t o Mukade no Tani for anot her year
extremely painful b ite that can stun adults and even by throwing cherry blossoms into the water.
kill sma ll children. The Centipede Clan adopted these
creatures as their mon, or crest, to rem ind outsiders
never to underestimate the might of the small . The
THE SHRINE WHER E
mountains are also host to all sorts of Rokugani crea-
tures that make passage through the peaks particularly NINGEN-DO TOUCHES
dangerous. Travelers often hear rumors of trolls and TENGOKU
goblins hiding in the cracks and crevices.
Starting at the foot of the Mount ain of th e Sun God-
dess, t he Path of lsawa Moshi is carved into the rock
AMAT E RASU SEIDo:
of t he mountainside, leading first t o th e Light of the
T H E SHRI N E O F TH E lAD Y S U N Lady Sun Doj o and then continuin g up the peak to
The mother of the Kami, head of the Fortunes, and where t he Shrine of th e Lady Sun watches over t he
cocreator of humanity deserves every honor mortals valley. There, supplicants pass beneath a sing le torii
can give her, including a shrine that rivals all others gate, which gleams red and gold again st th e pale
in g lory to match her supreme divinity. However, the rock, and to a heated cleansing pavilion carved into
logistics of ca rrying building materials up the steep the same white st o ne . Due to the pressures of living at
Mountain of the Sun Goddess, as well as the very the peak, there are q uarters for o nly a sing le fu ll-t ime
limited access to the summit, meant the shrin e's orig - priest. Half of the residen ce is carved into th e stone,
inal builders had to make some sacrifices and employ and snow hides the thatched roof. It sometimes star-
some creative methods. These included carvi ng into tles visitors when a priest sudden ly "pops up " from
th e living st one of the mountain , making sma ller-than- what they thought was a snowb ank.
usual faci lities for priests and visitors, and fo rgoing A statue of Amaterasu, made from the mountain's
some nicet ies found in larger shrines, such as flower wh ite marble and gilded with gold, welcomes visitors
gardens and bell towers. with opens arms. This statue serves as a sh intai, an
object capable of ho sting a spirit. Large white stones
11
CHAPTER 2: THE SOUL OF THE EMP IR E
jut out from the mountaintop like haphazard pillars, sur- of bril liant engineering. Many of its o lder sections are
rounding the statue in a gleaming rock garden. Though carved into the living wh ite rock of the mounta in, whi le
these stones seem to be a natural feature of the moun- newer wooden additions are painted white, with fiery
tain, dating from long before lsawa Azami stepped foot red roofs trimmed w ith bronze finials. The rooms are
into the va lley, there are exactly eleven, matching the lit with a complex series of skylights and mirrors that
number of Azami's daughters. This has led some to welcome in Amaterasu 's lig ht throughout the day.
believe that the eleven children were foretold, or even
brought into being by Amaterasu. As such, these pillars A fiRE THAT HEALS
are known as the Eleven Daughters and are believed to
house their spirits as they keep watch over the shrine. An ability unique to t he Centipede is the use of Fire
This shrine may seem modestly sized to those invocat ions for healing. According to the Cent ipede,
familiar with more expansive shrines, such as the Amaterasu taught Moshi Azami these invocations, and
sprawl ing Benten Seido in Crane lands. However, Moshi Azami used t hem to heal the Emerald Cham-
Amaterasu Seido is unparalleled in natural beauty. As p ion. Being healed by Fire is said to feel like sunsh ine
visitors look down from the mounta in to a blanket of on a spring day, or a gent le fire on a cold night. How-
clouds and golden light, they can tru ly feel the power ever, a practitioner of t his specialized t echn ique must
and g lory of Amaterasu. be ca reful to channel Amaterasu's compassion without
burning their patient.
\f1aei"'~ ~e the Celestial Heavens, and he cou ld not bear the sound.
Softly, the Fire Dragon approached his lady and
?a~3 of 1)r~o"'3 asked her if he could tell her a story, as Fire is the
cata lyst for all creative t ales. The sorrowful goddess
Due to their love of Amaterasu and their strong bonds granted the Fire Dragon an audience, and the D ragon
with the seafaring, star-tracking Mant is Clan, th e Centi- spun Amaterasu an elaborate fiction about a group of
pede practice a tradition involving mapping the bodies animals living good and meaningful lives. They fought
of the observable sky, using the exercise as a form of sometimes, but they loved their home and took ca re
meditation and a method of becoming closer to their of the realm in which they lived. Soon, the Lady Sun's
Mother Sun. Many Rokugani believe that the Elemen- tears stopped, and she was enraptured. At t he end,
tal Dragons reside far above Ningen-do with Lady Sun Amaterasu asked the Fire Dragon how he had come
and Lord Moon; with this in mind, the Centipede name, up with such a lovely story. The Fire Dragon sm iled
map, and watch the object s in the Celest ial Heavens as and told Amat erasu that she need on ly look upon the
the cosm ic bodies move around them. Mortal Rea lm to see her human children and the Kam i
living those lives and reve ling in the beauty of the
world. And Sun looked down upon the earth for the
THE STORIES OF THE SKY first time in a long wh ile and saw that the Dragon had
Before the Kam i, the children of Amaterasu and t old the truth . Her children, both human and Kami,
Onnotangu, f ell to Ningen-do, th e peoples of th e were there, and every d ay they looked up at the sky to
world looked up at th e sky in awe, but they had few her. And th en the Sun smiled.
words for what th ey saw. Then the Void Dragon's To this day, the Fire Dragon st ays very close to Ama-
maw opened wide and a white chasm shone across terasu, right next to her in th e sky, always ready to t ell her
al l of creation, and the Kami tumbled to the Mortal another story if she becomes sad.
Rea lm . As th e Kami walked in the Emera ld Empire,
th e maw slowly closed and the light faded, but the
CH APTER 2: THE SOUL OF THE EMP IR E
Whi le Amaterasu wept, Lord M oon hid away from her, Scattered across the sky are the brush strokes of the Void
tending to his wounds from his battle with his son, t he Dragon. No one knows where the painting ends and the
Kami Hantei. The Water Dragon saw this and offered body of the Void Dragon begins, but there is immense
him her aid as his faithful servant, for she is adept at beauty in the things that the dragon creates. Sometimes
healing. Onnotangu, still raw from the humiliation of stars vanish from t his tableau, eaten or brushed aside by
losing to his child, took offense to t he Water Dragon 's the cosmic force of the Void Dragon, and at other times
offer and cast her away. But Water is persistent and these bodies reappear, or new ones wink into existence.
still follows the moon, waiting for a t ime when her lord
might ca ll upon her. Still, she rema ins at a respect-
ful distance. Rokugani can sometimes see the Water
Dragon following the moon across the sky, reminding
them to be both cou rteous and loyal, but not to allow Rokugani from all clans are welcome to t rain at the
such th ings hinder them in their duty to their lord. Lig ht of the Lady Sun Dojo, but on ly members of the
Moshi fami ly become Sun Sentinels: shugenja who
THE TRICKY AIR DRAGON have heard Amaterasu 's calling. Sun Sentinels deal
AND THE LITTLE HELPER primarily in Fire and Air invocations. They are widely
respected for rema ining peaceful and calm even as
A long, long time ago, the A ir Dragon was all by them- they master devastating amounts of power at espe-
self, hanging in the sky, looking for something to do. cia lly long ranges.
Boredom overtook them, and they started playing tricks The Guardians of the Sun, on the other hand, are
on the other dragons, particularly t he Thunder Dragon. the bushi side of the fam ily. These warriors are devoted
The Thunder Dragon lived close to t he Earth Dragon, in wholly to protecting the Moshi shugenja as well as the
the far reaches of the Heavens, where it was quiet. Shrine of the Lady Sun. These warriors are known for
One day, the Air Dragon decided to t rick the Thun- their g leaming bronze helmets and armor with delicately
der Dragon by imitating the voice of Onnotangu and
demanding he come to the court immediately. The
trick worked, and the Thunder Dragon hurriedly went to
the Celestial Court, but nobody else was there. The Air
Dragon laughed and laughed, p leased with their success,
and the Thunder Dragon bellowed in anger so loudly that
Ningen-do shook fiercely. The Thunder Dragon's anger
was so immense that the earth below cracked open, and
out of it sprouted the Spine of the World.
The Earth Dragon, who had seen the Air Dragon's
trickery, pondered what she could do to ca lm the Earth
and entertain t he A ir. The Earth Dragon went to the ang ry
Thunder Dragon and spoke softly to him, proposing a
plan to give all of the other dragons peace from the Air
Dragon 's boredom. Together, the Thunder Dragon and
the Earth Dragon made the Air Dragon a friend, molded
from rock and dirt, brought to life w it h the power of the
Thunder Dragon's song. The Air Dragon was delighted
by their friend, the Little Helper, who looked very
much like t hem. The two returned to their p lace in
the sky and keep each other company. Now, the Air
Dragon ra rely tricks the other dragons, and there is
peace and quiet in the Heavens- most of the time.
CH APTE R 2: T H E SOUL OF T H E EM PIR E
T HE FALCON
long crit icized t he Centipede for forsaking the lsawa
While the Centiped e understand little about the Falcon, name in favor of " Moshi." When the Emperor declared
who work in shad ow while the Centipede turn their faces the Centipede a M inor Clan with governorship over
toward the light, they recognize the Falcon as fellow Mukade no Tani, the Cent ipede gained the power to
mystics with an ancient spiritual duty. The Centipede retaliate, and they severed Phoenix access to the Mukade
have opened their doors t o the Falcon, offering the clan no Tani port. This port is where the ocean meets the
a permanent p lace in the Light of the Lady Sun Dojo t o Course of the Lady Sun, a river offering access to Phoenix,
train t heir shugenja. After facing the horro rs found in the Dragon, Unicorn , and Lion lands, making it a key trade
darkest places in Rokugan, many Falcon warriors find route. Rokugani see this denial of access as a particularly
respite in the sunny valley of the Centipede Clan. egregious insult, since the Mantis, who are enemies of
the Phoenix, have unfettered access to t he same port.
However, the Centipede control the Library of the Fiery
STRAINED RELATIONS
Centipede and t he Shrine of Lady Sun, both of which the
The Centipede have a somewhat strained relationship Phoenix respect and uti lize. Therefore, instead of devolv-
with t heir parent clan, t he Phoen ix. The Phoenix have ing to war due to t he slight, the relat ionship between the
Centipede and the Phoenix remains
tense but cordial despite the bitterness
still felt by each party.
The Lion Clan once laid claim to Cen-
tipede territory and launched an assault to
overtake the land, but they were rebuffed in
their attempts by the powerful Moshi shugenja
as well the harsh terrain . A lthough t heir siege
raged on for some tim e, the Lion were eventually
made to withdraw due to diplomatic pressure, as
Centipede, Mantis, and even Phoenix courtiers
lobbied for the Minor Clan in the Winter Court. The
Akodo famil y of the Lion consider the war on Centi-
pede lands to simply be p aused until the appropriate
moment when they ca n rightfu lly t ake th e lands they
believe t hey have a claim to .
Mosm CHIASA,
CENTIPEDE CLAN CHAMPION USING MOSHI CHIASA
Katana: Range 1, Damage 4, Deadliness 5/7,
ADVERSARY CONFLIG RANK: ,f.l 8 .. 5 Ceremonial, Razor-Edged Moshi Chiasa can be
Lady Moshi Chiasa was chosen as clan champion due to used as support in
Righteous Sunlight (Bo): Range 1-2, Damage 4,
her extremely strong bond with Amaterasu . She often combat, healing her
Deadliness 5, Sacred. allies with her mystical
traveled to the shrine to speak to the godd ess as if she
Fire invocati ons, or she
were an old friend. A keen observer may not ice that Gear (equipped): Tear-blessed robes (Physical 2,
can t ake down several
the goddess tends to dote on the young woman like a Supernatural 4, Ceremonial), wakizashi, personal minions on her own.
mother following a child. Chiasa never gets stuck out in chop, various offerings for to Amaterasu and fire kami
In combat, she can use
the rain, never has her hat pulled from her by a strong Amaterasu's Gaze to
gust of wind, and never seems to feel cold outside, even reveal a target's loca-
during the winter. Indeed, temperate weather appears t o FAVORED CHILD OF THE SUN t ion in t he dark, or use
follow her wherever she goes, and she always seems lit When Chiasa performs an action to activate an invo- Extinguish to ta ke po int
o n damage control in a
by a convenient ray of light. However, Chiasa is young cation, she reduces the TN by 1 (to a minimum of 1).
chaotic situation. When
and inexperienced and often feels overwhelmed with the Additionally, she knows the follow ing invocations: she fights, she can use
pressures of being clan daimyo, she is staunchly idealistic Amaterasu's Gaze (page 108); Armor of Radiance and Armor of Rad iance
and hopeful, but she has little real political experience. Extinguish (page 202 of t he core rulebook); and Rise, for some addit ional
Flame (page 204 of the core rulebook). defense o r tactical
-- ~ ~ ---.~ -~-~
62 HONOR w ~ ENDURANCE 16
BLESSING OF THE CENTIPEDE
When Chiasa performs a check to activate a Fire invo-
control, especially to
give a boost to a front-
line bushi. Chiasa can
utilize her Rise, Flame
53 GLORY ~ ~COMPOSURE 10 cation, she may spend ~~ in t he following way: technique to turn the
Fire ~~+ : Select a target affected by the invocatio n. t ide in combat, giving
76 STATUS ~ ~ FOCUS 7 her and her allies an
~+2.~-2 ~
If that target would suffer damage, they remove
elemental edge.
2 that much fatigue instead.
DEMEANOR· IDEALISTIC ~ RIGHTEOUS SUNLIGHT
Chiasa, like all Centi-
pede, loathes t he Taint-
ARTISAN 2 MARTIAL3 SCHOLAR 4 SOCIAL2 TRADE 2
ed monsters of Fu Leng
Wh en Chiasa performs a successful Attack action and would rather die
check using Righteous Sunlight, she may spend ~~ in purging t hem fro m t his
the following way: world than let them
Mother's Blessing: Inexperienced Leader: bring ruin to the beauty
~ Schola r, Social; ~ Social; interpersonal,
I Fire ~~: The target suffers the Burning cond itio n. Amaterasu has made.
Interpersonal, Mental Mental Fire ~~+ : If t he target has the Burning condition,
Local Renown:
~ Social; Interpersonal
I t hey receive 3 strife for each ~~ spent this way.
CHAPTER 2: THE SOUL OF THE EMPIRE
~: ::::, ~--'""::::
@+2, ~-2
DEMEANOR· FLIGHTY
:
ARTISAN I MARTIAl I SCHOLAR 2 SOCIAL2 TRADE I
everyone who seeks to learn their ways or who other- an important p lace for learning, and the
wise enters their midst with good intent. At th e family's shrine such an important place for healing.
outset , it taught its members to b e b alanced in both Unlike most of the Phoenix Clan , from
body and mind, and such t eachings remain apparent which the Centipede derive, the minor clan
even hund reds of years lat er. The Moshi have few ene- has no qualms with the tenet of Makoto, or
mies beyond t hose who have attempted to take their Sincerity. Instead, many Centipede struggle
lands. Outside of their protected va lley, they strive to with precisely following Chugi, or Duty and
spread the g race of their goddess in whatever way Loyalty. For many young Centipede, loyalty
suits the situation, whether through pleasant conver- to tradition can feel stifling. The restriction
sation or ext ensive meditation , or by t aking up arms of th e samurai 's duty above all else can
ag ainst any wickedness that shuns t he light. often conflict w ith Compassion, and when
it does so, those who follow Lady Sun find
the decision between the two ideals an
easy one to make. See page 301 of the
co re rul ebook for more information on how
these can affect your honor and glory.
CHAPTER 2: THE SOUL OF THE EMPIRE
ADVANCE TYPE
Like wards, potions The fol lowing are new schools that PCs can select as ..... Performance Skill
are a form of prepared ::.::
invocation, as described
part of character creation. z
<(
Smithing Skill
on page 190 of the core a:: Rank 1 Fire & Water Invocations ~ Tech. Grp.
rulebook, but with the Agasha Alchemist School [Shugenja]
following modifications:
-s- Hawk's Precision ~ Techn ique
(\1
Deep in the m ountains of the Dragon lands lives a sma ll "' Fires of Purity 1]1 Techn ique
Preparation Skill:
order of Agasha-led researchers who have focused Scholar Skills Ski. Grp.
Medicine
their efforts on understanding, condensing, and blend-
Ingredients: A blessed Martial Arts [Ranged] Skill
ing the prayers and effects of invoking the elemental
glass container, various Performance Skill
kami. These experimentalists believe that ca lling upon N
supplies worth a number ::.:: ----
of bu equal to the invoca- the abilities and blessings of the spirits around them is z
<(
Survival Skill
as much a science as it is an art, and that with careful
,,
tion's rank. a:: Rank 1-2 Earth & Air Invocations ~ Tech. Grp.
preparation, t hey can coax the kami into weaving their
Activation: A character
"' Dazzling Performance Technique
can drink a potion as an powers together to create expanded effects.
action to activate it, in Rings: + 1 Fire, + 1 Water Pelting Hail Style ~ Techn ique
which case it affects the Starting Skills (choose three): + 1 Martial Arts Social Skills Ski. Grp.
imbiber. Alternatively,
[Ranged], + 1 Medicine, + 1 Meditation, + 1 Perfor-
a character can throw Commerce Skill
a potion at a target mance, +1 Survival, + 1 Theology
character or position Honor: 40 M Medicine Skill
::.::
as an action, making a
Martial Arts [Ranged[
Techniques Available: Invocations ( ~ ), Rituals
Shuji (C'l
(Al. z
<(
Sentiment
,, Skill
character and the target ® Invocations (choose three): Amaterasu's Path of Beasts ~ Technique
(to a minimum of 1). If Gaze, Fuku rokujin's Wit, Path to Inner Peace,
Scholar Skills Ski. Grp.
the character succeeds, The Cleansing Fire, The Fires from Within
the invocation activates Martial Arts [Ranged] Skill
at the chosen target @ Shiiji (choose two): Shallow Waters, Stirring
'<I' Performance Skill
or position. the Embers, Truth Burns t hrough Lies
::.::
z
<(
Smithing Skill
Flesh of the Elements (School Ability): You can have a:: Rank 1-4 Invocations ~ Tech. Grp.
a number of additional potions with prepa red invoca-
tions (see page 190 of the core rule book) equa l to your "' Rank 1- 4 Ranged Combat Kata ~ Technique
school rank. When you spend a downtime activity cre- "' Rain of Ten Thousand Lotuses~ Technique
ating a potion, you may make a number of supp lemen- Social Skills Ski. Grp.
ta l checks after the first to create add itional potions
Commerce Skill
equal to your school rank, but each check must be for
a different invocation. l.t') Martial Arts [Ranged] Skill
::.::
Starting Outfit: Traveling clothes, one weapon z Survival Skill
of rarity 7 or lower, blowgun and pouch of ~ "' Rank 1-5 Invocations (\1
Tech. Grp.
darts, wakizashi (short sword). med- "'
icin e kit, one omamori (your
choice), a pouch of 5 blessed
Heart of the Lady Sun
Sear the Wound
,,
(\1
1]1 Techn ique
Technique
g lass vials, small satchel of
Experimental Concoction (Mastery
ingredient s worth 10 bu. Ability, Action): Once per game session
as a Sup p ort act ion, you may make a TN
4 Med1cme (Water) check to combine
-.()
two of your potions that share at least
one invocation effect keyword (mend,
::.::
z
<(
purify, smite, etc.) If you succeed, the two
botions become a single concoction with
a:: oth properties; when this concoction is
used, resolve the effects of both of the
prepared invocations t hat are part of it.
A concoction cannot be combined with
another pot ion or concoctio n.
NEW TECHN IQ UES
INTRODUCED IN
THIS BOOK
ADVANCE TYPE
ADVANCE TYPE
Moshi Sun Sentinel School Martial Skills Ski. Grp.
[Bushi, Shugenja) Skill
Courtesy
--
The shugenja of the Centipede Clan are-aside from the ..- Sentiment Skill
THE CENTIPEDE CLAN
Imperial families themselves-the foremost worshipers of ~
z Theology Skill
For more information Amaterasu, the Sun Goddess. For eight hundred years, <
on playing a character the Moshi have greeted the sun every morning, singing
0::
"" Rank 1 Fire Invocations ..
ill Tech. Grp.
from the Centipede
at dawn so that Amaterasu may awaken and rise. But the Striking as Fire ~ Technique
Clan, see page 69.
foremost d uty of the Mosh i Sun Sentinels is to maintain "' Fires of Purity ~ Technique
and protect Amaterasu's shrine against all threats, both
Scholar Skills Ski. Grp.
seen and unseen. To this end, Lady Sun herself directly
answers the Moshi's prayers, empowering their songs Fitness Skill
with her radiant light. Though the Centipede prefer non- N Martial Arts [Melee] Skill
~
violence, when a Moshi shugenja is called to fight, it is z Tactics Skill
with the power of Lady Sun herself. It is said that Ama- <
0::
"" Rank 1-2 Fire Invocations ~ Tech. Grp.
terasu's flames will not burn the righteous, searing only
those who have made themselves enemies of humanity. Crescent Moon Style ~ Technique
Rings: +2 Fire Iron Forest Style ~ Techn ique
Starting Skills (choose three): +1 Courtesy, +1 Fitness,
Martial Skills Ski. Grp.
+1 Martial Arts [Melee]. +1 Martial Arts [Unarmed].
Command Skill
+ 1 Sentiment, + 1 Theology - -- -
Honor: 55 ("') Government Skill
~
Techniques Available: Kata (~) . Ritua l s(~). Shuji (Cl) z Theology Skill
Starting Techniques: <
0:: ,.
ill
""Rank 1-3 Fire Invocations Tech. Grp.
® Invocations: "'Armor of Radiance, "' Biting Steel, Thunderclap Strike ~ Technique
"' Extinguish, "' Katana of Fire Crimson Leaves Strike ~ Technique
® Rituals: Cleansing Rite, Commune with the Spirits Scholar Skills Ski. Grp.
The new distinctions here follow the same format as 0 You are known among your clan or fam ily
those in Chapter 2 of the core rulebook. group t o have been born under blessed cir-
cumstances or have had some sort of mark or
FAMOUSLY KIND (WATER) other indication of great ness bestowed upon
you by the Heavens. When you interact w ith
"What do you need?" someone who knows of your portentous b irth
The physician and healers looked up from their and believes in its power, they treat you favor-
work. The person's nobility, though hidden behind ably and may be inclined t o give you special
a plain yukata, nevertheless shone through via their privileges as long as you do not give them a
stance and demeanor. reason to treat you otherwise.
"We don't need a noble vacationing here," one of
@ When performing a check for which your fortu-
the healers muttered. " We're in the middle of a plague. "
itous birth is an asset (such as a Composition
"This is lsawa Iori," the physician said aloud. "The
[Fire] check to craft a clever request to some-
living embodiment of Fukurokujin ."
one who believes in t he legacy of your birth or
"No, no," Iori replied. "Please. There is no
a Theology [Fire] check to theorize about an
comparison
omen), you may reroll up to two dice.
Attendants unloaded food, medicines, and clothes
as Iori rolled up their sleeves. "Think of me as a pair
of hands. You are the will. Guide me in whateve r way
TALENTED HERBALIST (EARTH)
you see fit. "
Types: Fame, Interperso nal Th e official family history claims that Yasuki Kana fe ll ill
Effects: The following apply to a character with the before she took over the family finances. The true history
Famously Kind distinction: notes that a cousin poured poison into her food, but
that the poison didn 't take. The secret history reveals
0 Other people have heard of you for your that Kana's mother had brewed potions and concoctions
except ional kindness, and they believe it unless for a// he r children to drink daily, fortifying their bodies
given evidence to the contrary. against exactly such cowardly attacks. The true history
0 When performing a check for which you need describes Kana rising from her supposed deathbed and
to leverage your reputation for being well- spitting bile, the neutralized poison, upon her cousin.
intentioned (such as a Courtesy [Water] check No history notes the fate of the cousin.
to convince an authority to give you access to Types: Mental
a restrict ed area or a Survival [Water] check to Effects: The following apply to a character with the Tal-
befriend a wood land creature), you may reroll ented Herbalist distinction:
up to t wo dice.
@ You are always able to identify the properties
of natural flo ra (includ ing edibility, poisonous-
PORTENTOUS BIRTH (FIRE) ness, and basic uses) even if you have never
seen it before.
Th e childbirth assistant carried the silent bundle to
@ When performing a check for which your ta l-
the priest outside of the birthing chamber. The child's
ents in herbalism are useful (such as a Medicine
g randmother fo llowe d with a stony look on her face.
[Earth] check t o make a quick poultice or an
Why isn't the child crying? the priest thought.
A esthetics [Earth] check to maintain a garden),
"Show him," the grandmother said.
yo u may rero ll up to two dice .
CH APTE R 2 : THE SOU L OF T H E EMP IR E
90
CHAPTER 2: THE SOUL OF THE EMPIRE
0 You are p lagued by the knowledge that there "I will pre pare the onsen, samurai-sama," she said .
are greater p lots in the world than what most "Yes!" the one called Rie shoute d , slamming their
others can see. Everywhere, t reacherous hand on the table . The dust explod ed o ff their kimono
schemes wait to ruin t he lives of good people, and d rifted onto the once-pristine floor.
and you cannot help but warn others of these Sumiye smiled, bowed, and shuffled off to keep
awful machinations. herself from scream ing.
Types: Mental
0 After performing a check to interact w ith an
unfamiliar autho rity figure (such as a Courtesy
Effects: The following apply t o a character w ith the
Uncleanliness anxiety:
[Earth] check to b e prop erly d eferential or a
Government [Earth] check to remember an
® Uncleanliness in p laces and on t hings that
authority figure's specific role), you receive 3
could be clean causes you physical and mental
strife. If th is is the first time th is has occurred
d istress. Though t he forest is meant to be d irty
this scene, gain 1 Void p o int.
b ecause it is nat ural, your kimono is meant to
be p rist ine and clean .
OMEN OF BAD lUCK (WATER) 0 After performing a check to int eract with a per-
son, p lace, o r t hing that is unclean (such as a
Th e shape o f the deathly white daikon resembled a Skulduggery [A ir] check t o sneak d own a filthy
woman. The stalks that should have been strong and alleyway or a Sentiment [A ir] check t o focus on
green were th in, wispy, and black, like hair. learnin g somet hing from a d irt-covered peas-
"Did.. .it just move?" M omoe whispered . ant), you receive 3 strife . If t his is t he first t ime
"Th row it away," he r friend said. "It's ob vio usly this has occurred this scene, gain 1 Void point.
gone bad."
"No, this looks like the onryc5 that killed my family. "
"Momo e, d on 't be silly. Onryc5 only kill those who VANITY (Vom)
have done wrong- " The group's laughter died down.
Her friends turned the ir gaze and quietly shuffled away. "Do you think I should use the rabbit or the manju ?"
Types: Interp ersonal, Mental His attendant suppressed a sig h. "Lord Kitsuki,
Effects: The follow ing apply t o a charact er with the would no t a d ecorative netsuke be seen as frivolous?"
O men of Bad Luck anxiety: "Nonsense. I am attending the court of the Emperor. I
must look my best. " He held the rabbit-shaped ivory con-
0 O mens of b ad luck seem t o fo llow you wher- tainer from its cord by his side. "Ugh, it looks so plain."
ever you go. Even if bad luck rarely b efalls you, He fro wned . "I know! My uncle has a mirror-lid net-
others see t hese signs and t end t o resp ond suke. It is intricate, prized, and ostentat ious. Get it from
neg atively to them (and t o you). him. Even if you have to steal it. "
The servant smiled and bowed as she le ft, even
0 After performing a check to interact with some-
though she daydreamed o f Lord Kitsuki swallowing
one (such as a Commerce [Water] check to trade
and choking on the netsuke.
for go ods with a superst it ious merchant or a
Types: Interpersona l, Mental
Government [Water] check to gather information
Effects: The fo llowing apply t o a charact er w ith the
from peop le who have witnessed one of your bad
Vanity anxiety:
omens), you receive 3 strife. If t his is the first time
this has o ccurred this scene, gain 1 Void point .
® You are hyperfocused on you r physical appear-
ance, and you t ruly b elieve you should be
adored fo r your beauty.
UNCLEANLINESS (AIR)
® After p erform ing a check in which your physical
The two samurai argue d over t ea. "Rie-san, we must appearance is in jeop ardy or is being challenged
press onward. " (such as a Courtesy [Void ] check t o explain your
"This is a journey. We should enjoy the simple plea- p lan to someone you perceive as more beautiful
sures, Etsuko-san." t han you or a Survival [Void] check t o perform
Th e bathhouse attendant, Sumiye, sm iled as she sweat-inducing labor in order t o make camp),
poured t ea. Inwardly, she seethed at the d ust cover- yo u receive 3 strife. If th is is the first time th is has
ing the samurai's kimono. No wond er I ca n't keep t his occurred t his scene, gain 1 Void point.
p lace clean.
92.
as a Theology [Air] check to invoke the kam i or
NEW ADVERSITIES a Courtesy [Air] check to appropriately respond
The new adversities here follow the same format as t o a religious rite), you must choose and reroll
those in Chapter 2 of the core rulebook. two dice conta ining Q or~- After resolving the
check, if you fa iled, you gain 1 Void point.
ELEMENTAL DEFICIENCY (AIR)
Asahina Sora threw the calligraphy brush onto the tiled ELEMENTAL DEFICIENCY (EARTH)
stone, the clattering echoing across the courtyard, ink
"Wh e re are they ?" Matsu Makoto gripped their bok-
slashing on its way. "I am wasting time. I have people
ken and stormed out of the training area. Their shouts
to manage and letters to write."
echoed throughout the castle. Servants g lanced
Their teacher sighed. "How do you intend to write
upward as they scurried away.
letters without any knowledge of calligraphy?"
"I'm up here, sensei! You can see the clouds sail
"I care nothing of how pretty my characters are. If
across the sky."
someone can read my letters, that should suffice."
Tsunade lay on their back on the roof, their bokken
"Scribes will b e able to discern your thoughts and
by their side. At least Tsu nade didn't lose it this time,
temperament from your calligraphy. It is essential you
Makoto thought. "You are supposed to b e at practice."
learn how to hide that."
"Do you think humans might learn to fly one day?"
Sora pointed at their scroll. "Discern those, then. "
Maybe if I throw you over the castle walls, my dear
Their teacher calmly walked over to the ink marks
sister's child. Makoto sighed.
on the tiles. "Impatient. Stubborn. M essy."
Types: Mental, Physical, Spiritual
Types: Mental, Physica l, Spiritual
Effects: The following apply to a character with the
Effects: The fol lowing apply to a cha racter with the
Elemental Deficiency (Earth) adversity:
Element al Deficiency (Air) adversity:
9J
CHAPTER 2: THE SOUL OF THE EMPIRE
(such as a Theology [Earth] check to invoke the ® When performing a check to align
kami or a Fitness [Earth] check to hold a posi- yourself with the element of Fire or interact
tion whi le praying or contemplating), you must with fire kami (such as a Theology [Fire] check
choose and reroll two dice conta ining 0 or~. to invoke the kam i or a Performance [Fire]
After resolving the check, if you failed, you gain check to expound upon complex theories), you
1 Void point. must choose and reroll two dice containing 0
or~. After resolving the check, if you failed,
you gain 1 Void point.
ELEMENTAL DEFICIENCY (fiRE)
Moto Chizue sat in her tent, staring at her attendant,
ELEMENTAL DEFICIENCY (WATER)
Tadao. He had stayed by her side for decades, in pal-
aces and on the field. Never had she met a person A caretaker dropped Daidoji Hanae in the bath as a
so dedicated, humble, and loyal. He deserved a title, baby. At the age of four, she slipped into a nearby river
wealth, and respect. and almost drowned. After her coma, she became
"I cannot give you that promotion," Chizue said. temperamental and stubborn, and she could not focus
"You belong with me, not in a faraway command." on her studies. Upon her coming of age, her parents
Tadao bowed, pressing his head to the mat. "/ named her Umiko in order to counter her lack of affinity
understand, Moto-sama." with water. This did nothing, and Umiko spent her time
He didn't know how to express his relief. Never in the mountains, which gave rise to the rumor that a
had his mind been so clear than when executing his troll lived in the hills.
lady's orders. Types: Mental, Physical, Spiritual
Types: Mental, Physical, Spiritual Effects: The following apply to a character with the
Effects: The following apply to a character w ith the Elemental Deficiency (Water) adversity:
Elemental Deficiency (Fire) adversity:
0 For one reason or another, you lack a funda-
0 For one reason or another, you lack a funda- mental connection with the element of Water.
mental connection with the element of Fire. You tend to have trouble in areas associated
You tend to have trouble in areas associated with the element, and you have a very poor
with the element, and you have a very poor relationship with water kami .
relationship with fire kami.
® When performing a check to align yourself with
the element of Water or interact w ith water
kami (such as a Theology [Water] check to
invoke the kami or a Meditation [Water] check
to understand your own desires). you must
choose and reroll two dice containing 0 or ~.
After resolving the check, if you fai led, you gain
1 Void point.
CHAPTER 2 : TH E SOUL OF TH E EM PIR E
Great Treatise: One of your kin has written a Roll a ten-sided die again to determine a skill
Increase
scholarly text, religious treatise, philosophical your fam ily values {1-3: Composition, 4-6: Cui-
2 your status
essay, or collection of poems known through- ture, 7-8: Government, 9-10: Theology); gain + 1
by 3.
out the Emerald Empire. rank in that skill.
Guardian of Forbidden Knowledge: One of Roll a ten-sided die again to determine the skill
your kin guards or once guarded a reliquary of Decrease your family uses to guard this knowledge (1-3:
3-4 forbidden knowledge. Either your family still your status Martial Arts [M elee], 4-6: Government , 7-8:
has responsibility for guarding the reliquary, or by 5. Theology, 9-10: Skulduggery); gain + 1 rank in
it has gone missing. that skill.
Touched by the Fortunes: An ancestor spent You gain the Sixth Sense distinction (see page
Decrease
too much time with the Fortunes and forgot 11 0 of the core ru lebook) (this can be assigned
10 your g lory
their humanity, o r saw a mystical truth too in excess of the normal limitations on advan-
by 5.
terrible to bear. tages at character creation).
CHAPTER 2: THE SOUL OF THE EMPIRE
96
CHAPTER 2: THE SOUL OF THE EMP IRE
(Physical 3, Supernatural 6). Additionally, while wearing modify the weapon's profile as follows:
Fire-blossom arrows were
it, you are immune to the damaging effects of fire, both originally designed by the
supernatural and mundane. 0 Fire-Blossom: Damage -1. After being Agaslw as an alternative
The Golden Obi of the Sun Goddess has the follow- fired, the arrow radiates bright light at to the tradit"ional fire-
ing Fire invocations sealed within it: Amaterasu's Gaze range 0-4 of its position until the end works shows. displaying
of the scene. (Cost: 5 bu. Rarity: 6.) dazzling, varied colors in
(page 108); Armor of Radiance (page 202 of the core smaller quantities to save
rulebook); Fires of Purity (page 108); Heart of the Lady ® Hamaya: Damage +3 and Deadliness on resources.
Sun (page 108). +3 when used against an Otherworld ly
Hamaya arrows, also
Sealed Invocations: Once per scene, you may acti- being. (Cost: 1 koku . Rarity: 8.) known as '"demon-
vate one of the Obi's sealed invocations by making a breaking arrows'" were
® Soul-Star: Damage + 1. Has an addi-
Theology check as normal , treating the TN as 1 lower designed with the Kaito's
tiona l benefit based on its element. founding history in mind,
(to a minimum of 1).
(Cost: 2 koku. Rarity: 8). harking back to the
arrow that was used to
- Air: The area at range 0-3 of the
TOOLS OF SHUGENJA banish the demon Ateru
arrow's point of impact becomes into the Kaito family's
A shugenja utilizes all manner of items and offerings in Obscuring terra in until the end of sacred well.
the course of their duties. Below are but a few. the w ielder's next turn.
Soul-star arrows are
- Earth: An Otherworldly being struck specially imbued by
NEW 0MAMORI by this arrow must make a TN 3 Kaito shugenja to serve a
variety of purposes. Some
An omamori is a charm that protects a person against Fitness check (Air 2, Water 4) or of these techniques have
a specific type of misfortune or boosts their luck in a receive 4 strife and suffer the Immo- been adopted by other
b ilized and Silenced conditions until shugenja outside of the
particular sphere (see page 243 of the core rulebook
the end of the wielder's next turn . small family, but to a
for additional info rmation). more limited extent.
- Fire: The area at range ~3 of the
Boon of Hotei arrow's point of impact becomes
Dangerous terrain. If the arrow inflicts
The Fortune of Contentment makes all things endur-
a critical strike upon an Otherworldly
able. Once per game, the wearer may spend 1 Void
being, it suffers the Burning condition.
point to remove strife from t hemself equal to their
focus va lue. (Cost: 5 bu . Rarity: 2.) - Water: The area at range 0-3 of the
arrow's point of impact becomes
Entangling terrain until the end of
Boon of jurojin
the scene.
The Fortune of Longevity ensures that j oy is long last-
ing and th at sadness is on ly brief. Once per game ses-
sion, when the wearer suffers the Enraged, Intoxicated, RouEs OF juDGMENT
or Exhausted condition, they may spend 1 Void point
to remove the condition before it affects them. (Cost: The signature garb of the shugenja of Emma-0, robes of
j udgment are white, sanctified robes with sode shoulder
5 bu. Rarity: 2.)
g uards sewn into the sleeves at the shoulder. Unlucky
symbols mark the back and sleeves, ensuring that only
Boon of Kisshoten
the shugenja of Emma-0 w ill don them. More informa-
The Fortune of Happiness, Fertility, and Beauty makes tion on shugenja of Emma-0 can be found on page
it easier to present one's best face. O nce per game 150 of the Legend of the Five Rings Roleplaying Game
session, the wea rer may spend 1 Void point. If they sourcebook Emerald Empire. (Cost: 10 koku. Rarity: 9.
do, they cou nt as having the Dangerous Allure or Kis- Qualities: Ceremonial, Cumbersome, Wargear.)
shot en's Blessing advantage (their cho ice) until the end A robe of judgment is armor that provides its
of the scene (see pages 103 and 108 of the core rule- wearer with the following: (Physical 1, Supernatura l 4).
book, respectively). (Cost : 5 bu. Rarity: 2.)
CHAPTER 2: THE SOUL OF THE EMPIRE
\1te Attee3traf
spirit with the weapon.
~wordg of ~e Cfatt3
come aligned and can use
Favored by priests and some Fortunist monks, a shakujo
the sealed inversions and
properties of the weap- is a long walking staff adorned with five interlocked brass
on. If they fail, they are rings representing the elements. The purpose of the rings
not aligned; they increase Among the most treasured artifacts a clan po ssesses
is to make noise and warn small sentient creatures, such
the TN of all their checks is its ancestral weap on, t he weapon once carried by
as insects and birds, to move out of the wielder's path.
using the weapon by 2, its founder or another important leader. In each of the
and they cannot use any Usually made of wood or non precious metals, shakujo are
Great Clans, this weapon is an ancestral sword, one of
of the sealed inversions occasionally made with gold. This is a polearm weapon.
or properties. the most ancient blades in the Empire, with a history
If a shakujo is made with gold, its price increases
and future inexorably t ied to the fate of its clan.
As a downtime activity, to 10 koku, and it gains the Resplendent item quality.
As a people who venerate their past, Rokugan i have
a character who is not
aligned with an ancestral a longstanding tradition of preserving their lo rds' and
TACHI
weapon may attempt loved ones' significant items to pass down th rough the
this check again, using Tachi are the ancestors of the more common ly used generations. In practice, dozens of weapons could be
Meditation or another considered ancestral among the clans' many great and
katana, though they still see some use today. These
skill at the GM's discre-
swords tend to have a more curved blade and have a vassal families, but only one implement in each Great
tion. Deeds contrary
to the character of the wider range of acceptable blade lengths than the more Clan is recognized as the ancestral weapon of the clan.
given blade may cause standardized katana. This is a sword. As such weapons age and are wielded by heroic
the character to fall out figures, the latent spirit within them awakens, and the
of alignment with it,
UCHIGATANA weapons become nemuranai, items that have g ained
requiring the check, or
some other form of pen- sentience and special properties. Because they date
ance, to be made-again, Like the katana, the uchigatana is a descendant from the dawn of the Empire, the ancestral swords of the
at the GM's discretion. of the tachi. Shorter, lighter, and with a thinner Great Clans are especially powerful and have guided
blade than the tachi, the uchigatana is usually worn the clans throughout history.
MELEE WEAPONS
·- ·-- ·- -
1-hand:- Ceremonial, Cumbersome,
Moshi Sun Ax Martial A rts [Melee] 1-2 3 5 8 20 koku
2-hand: Damage +3 Resplendent
1-hand:-
Shakujo M artial Arts [Melee] 1 4 1 Ceremonial 4 5 bu
2-hand: Damage +1
Under the tutelage of his tengu sensei, the legend- down in a duel or clash, and t he TN to
ary swordsmith Doji Yasarugi forged the Five Sacred activate it is always 1.
SHORI: ANCESTRAL t io n has made Sh ari the deadliest sword in the Empire,
for while Akodo's first blade slew dozens of warriors,
SWORD OF THE LION on ly Shari has destroyed entire samurai fam ilies with-
At the dawn of the Empire, the Kam i Hantei commis- out ever being drawn.
sioned a fine blade for his brother Akodo. Legends say
it was the finest ever crafted, and that in Akodo's hands,
the sword cou ld cut down five opponent s in one swing.
Akodo wielded the sword in many battles during the SHORI
War against Fu Leng, and eventually t he b lade tasted
Shari is a tachi t hat is both elegant and powerful
t he b lood of Fu Leng himself, fo rcing the Ninth Kami
(see page 98).
t o ret reat and creating the opening Shinsei required to
end the conflict. 0 Quirk: If Shari's wielder commits a dis-
When the war was over, the Emperor bade Akodo honorable act, the blade fil ls their head
pass down his blade as an ancest ral weapon. Instead, with the roars of ten thousand Lions.
Akodo said, " A blade that has drawn the blood of fam-
0 Profile: Range 1, Damage 6, Deadli-
ily cannot be revered," and he shattered it and scattered
ness 6/7, Ceremonial, Durable, Sacred.
the pieces. Picking up a fallen soldier's mundane sidearm,
Mandat e of the Chrysanthemum: While
Akodo said, " This is my ancestral sword." That sword
in possession of Shari at the sanction
became Shari, the ancestral sword of the Lion, a sword
of the Emperor, the wielder does not
that has never been drawn .
forfeit glory for major or massive glory
Few ever recognize Shari upon seeing it, unless
breaches.
they know the b lade's story. It is a p lain t achi w ith a
wooden hilt and sheath, whose only adornment is a 0 Sealed Inversion: Shari contains the
plain golden lion on t he sheath . It rest s in the Impe- Three Heartbeat s inversion (see page
rial Palace b esid e the ancestral sword of the Hantei, 119). which is activated using Com-
eterna lly standing gu ard over the Empero r's honor. The mand (Void) instead of Theology (Void).
fOf
OFUSHIKAI
Ofushikai is an ancient tachi of obscure design.
102-
ITSUWARI: ANCESTRAL
ITSUWARI TH E DRO PPED BLADE
SWORD OF THE SCORPION
Obscure texts speak of
ltsuwari is a short jian laced with swirling
ltsuwari's history is virtua lly unknow n to anyone outside another ancestral sword,
shadow ink. one carried into battle on
the Scorpion Clan, and even those within are likely
the first Day ofTiwnder.
to know little about it. No histories record who made ® Quirk: The shadow ink on the blade But the warrior is not
the b lade, and it lacks any stamp to hint at who m ight shifts to show the Scorpion Clan Cham- named, and neither is the
have created it. It may even predate the Scorpion Clan pion's current location. blade. All that is written
entirely. What is kn own is that Soshi blessed it before is that it was dropped at
® Profile: Range 0-1, Damage 4, Dead- the fool of an obsidian
presenting it to Bayushi. The characters imprinted on
liness 7/8, Ceremonial, Concealable, tower. and that it passes
its surface only show when the light h its it just so. Even
Durable, Sacred. The Shadow's Judge: hands from generation
then, they are only shadows, as if cast by nothing at all. to generation.
After its wielder makes a successful
To all appearances, the Scorpion Clan Champion
Attack act ion check targeting the Scor-
carries ltsuwari, but keen-eyed observers note that
pion Clan Champion, the champion
the sword is never actually drawn. That is b ecause the
suffers a critical strike with severity 16
ltsuwari worn by the champion is a fake. In fact, th ere
and automatically counts as fail ing their
are at least twelve fakes spread throughout the clan.
check to resist it.
The real lt suwari is entrusted to a person chosen by
the Scorpion family daimyo of each family and is car- ® Sealed Inversion: ltsuwari contains the
ried in secret. Ethereal Flicker inversion (see page
This is because the purpose of ltsuwari is to kill the 116), which is activated using Skuldug-
Scorpion Clan Champion should t hey ever betray the gery (Void) instead of Theology (Void).
Empire. At t he champion's investiture, the Yogo daimyo
imprints t he champion's name on t he blade in shadow
ink, making the sword the champion's bane: should it
ever cut them, their heart wou ld stop immediately. HAYAI: ANCESTRAL SWORD
The Scorpion Clan Champion never knows which ltsu-
OF THE UNICORN
wari is the d ecoy and thus can never b e sure who their
would-be assassin is. The most worldly of the Great Clan ancestra l swords,
Four times in th e hist ory of the Empire, a Scorpion Hayai is also the least conventional. It is a sh ining cav-
Clan Champ ion d ied in t heir p rime, their heart seizing alry scimita r, forged in the Burning Sands by t he Ujik
for no apparent reason. It is not known how many of people, the ancestors of the Mot o family. A lthough
these times ltsuwari was involved . the b lade is brill iant silver, the sword's spira led ivory
hilt has been b lackened by the touch of cou nt less
hands. Adorning the hilt is a wh ite tassel, wh ich is
replaced by each new wielder upon receivin g the
b lade. This lets ot hers see how long Hayai has been
ca rried by its current warrior.
Hayai is the Rokug ani name for the sword , but
b efore that, it was Chuluunbold, the sword of a
great Ujik khan. When the Ujik people swore fea lty
t o Shinjo, t hey g ave her t he sword as a sign of trust
and friendship. In turn , Shinjo gave the Uj ik khan her
own sword, Kiro, to ret urn the gesture. Under its new
name, Hayai is carried by the Unicorn Clan Cham-
pion, but th e swo rd is rarely drawn by the Kh an of
fOJ
KIRO
HAYAI
Kiro is a dao o f immacu-
late quality. Hayai is a scimitar of unique make designed
Additio nal Pro perties: with influences from outside of Rokugan .
Damage +I , Deadliness
+ I , Cere monial, Dura- ® Quirk: When Hayai is held whi le
ble, Unholy. sheathed, an otherworldly voice sings
Sealed Mahii: Ki ro in the mind of the wielder, either sooth-
contains the Sinful ing or frightening them, depending on
Whispers mahii (see the state of the wielder's heart.
page 225 of the core
® Profile: Range 1, Damage 5, Deadliness down through generations of Moto d aimyo in recog-
rule book), which is
activated using Survival 7, Ceremonial, Durable, Razor-Edged, nition of their devotion to Shinjo . Moto Tsume carried
instead of Theology. Sacred. it on his ill-fat ed quest into the Shadowlands, where it
This sealed technique was lost. To th is day, the Mot o family carry t he shame
functions in the same ® Sealed Inversion: Hayai contains the
of havin g dropped Shinjo's b lade, and although many
way as nemuranai, Shattering Caress inversion (see page attempts have b een made to find and recover it, all
found o n page 307 of 119), which is activated using Sen-
the core rule book. th us far have fai led .
timent (Void) instead of Martial Arts
[Melee or Unarmed] (Void).
KUNSHU:ANCESTRAL
A CURSED BLADE
SWORD OF THE HANTEI
If ever Kunslw were to Khans. Inst ead, t he Unicorn Champion often best ows it
The first of Doji Yasarugi's Five Sacred Blades of the
draw t!Je blood of one of on one of t heir generals in a display of favor and t rust;
Crane, Kunshu was creat ed as a g ift for Yasarug i's uncle,
t!Je Imperial line, it would so certain is t he champio n that the g eneral w ill be vic-
surely become a cursed the first Emperor. A fine, massive tsurugi forged using the
t o rious that they entrust them w ith Hayai, knowing that
sword. It would lose t!Je techniq ues of Yasarug i's t engu sensei, Kunshu was pre-
Sacred quality, gain t!Je it wi ll be returned when the battle is won.
sented t o the Hantei as a sign of eternal friendship and
Un!Joly quality, and any loyalty. All who saw the b lade were struck by its beauty.
w!Jo l~eld it or even stood
Kmo: THE losT ANCESTRAL According to tradition, in t he months leading up to
too near it would !Jear t!Je
accusing whispers of t!Je SWORD OF THE Kt-RIN t he coronat ion of a new Emperor, t he Seppun entrust
slain demanding revenge ..
Shinjo's personal b lade, Kiro, was an exquisit e dao
she carried d own w ith her from t he Heavens when she
fell. Unicorn oral trad ition cla ims it was fo rged b y her KUNSHU
b rother b ut d oes not mention w hich one. Kiro was lat er
imbued by luchi w it h cosmi c energies in order to con- Kunshu is a perfectly balanced jian.
nect it t o Ningen-do, the Realm of Mo rals, and it was
® Quirk: When Kunshu is touched by two
sa id to be among the most splendid of b lades.
or more people, such as when it is pre-
When t he Ujik khan gave Shinj o his sword, she gave
sented to the Hantei during the Impe-
him Kiro in exchange as a sig n of t rust and friendship.
rial coronation, it glows if either of the
Kiro remained with the Ujik even when most of them
individuals touching the blade wishes
b ecame the M oto fam ily; it was passed
the other ill will.
Kunshu to one of the Great Clans for safekeeping. AGASHA PATTERN PREREQUISITES
When the new Emperor is finally crowned, the chosen
clan presents the sword as Yasarugi once did, claiming The Agasha family of the Dragon are not only priests or Information on prereq-
the honor of being the first to renew their clan's oath to shugenja of the kami, but also skilled smiths. To them, uisites for techniques
blacksmithing is a sacred art, a way in which they worship can be fou nd on
the Hantei. Any deviation from this tradition would be
page 173 of the core
a severe loss of face, so until the coronation, Kunshu is and honor the spirits. Weapons crafted by Agasha sword-
rulebook.
guarded with the clan's lives. smiths are made with countless prayers and wh ispers,
and some say the spirits have a hand in their creation.
After you perform a successful Attack action check
ANCESTRAL SWORDS OF
using a bladed weapon produced in the Agasha pat-
THE MINOR CLANS tern, the target suffers 1 supernatural damage.
Like the Great Clans, some Minor Clans also have XP Cost: 6 Rarity Modifier: +4
ancestral blades, which have the ir own unique sto-
ries and histories. For instance, the ancestral sword of
the Fox has been lost for ages. The ancestral sword
of the Centiped e was a gift from the Shiba family to
the Moshi, who enshrined it within the Shrine of the Just like the t echniques included in the legend of the
Lady Sun. Even the Sparrow Clan has an ancestral Five Rings Roleplaying Game Core Rulebook, the new
blade, which has saved its wielder from numerous techniques here can be selected by a cha racter who
near-death experiences. meets the prerequisites.
Some Minor Clans have an ancestral weapon that
is not a sword, su ch as the ancestral yari of the Falcon AIR INVOCATIONS
and the ancestra l fan of the Moth. And while the Wasp
The following invocatio ns represent an exp anded
are new, many Rokugani already refer to Tsuru chi's b ow
capacity for utilizing the mind-muddling and w ily abili-
as the ancestral yumi of the Wasp.
t ies associated with Air invocations.
Activation: As a Scheme action, you may make a TN 3 Activation : As a Support act ion, you may make a TN
THE FADING DREAM
Theology (Air) check targeting one Unconscious NPC 2 Theology (Air) check targeting one charact er you
When The Fading at range 0-3. know by name.
Dream t echnique is Effects: If you succeed, you scry into your target's sub- Effects: If you succeed, you summon a small animal from
used successfully, a ny
conscious. You d iscover one piece of relevant informa- Chikusho-do of silhouette 0 to deliver a short message
NPCs affected fill in
the blanks of what tion that they know and that you did not already know, to the target you chose. The message can be under-
happened in t he most determined by the GM. This might be their ninja, their stood by the recipient, but it must contain twenty words
logical way possible . giri, their biggest fear, their opinion of one person of your or fewer. The animal arrives at your t arget 's location,
For example, if a n NPC rega rdless of dist ance, within eight hours, or sooner at
choice, or the most pressing issue that is currently on
spent a la rge portio n
their mind. the GM's discretion.
of a scene talking t o
a PC affected by this If you fail , the target wakes up and is aware you
technique, the NPC were meddling w ith their thoughts. Their reaction to New Opportunities
might instead believe this is subject to GM discretion.
t hey had been chatting Air l£>+: The messenger arrives one hour sooner per
about something each l£> spent this way. The messenger takes a mini-
mundane with another New Opportunities
mum of one hour to get to its t arget (unless t he GM
NPC. Exactly how NPCs
reconcile the me mory Air l£>: You cause t errible dreams for t he t arget. They d ecides it arrives sooner).
loss is up to the GM. suffer the Exhausted condition when they wake. Air l£>+: The message ca n be ten words lo nger per l£>
Air l£> l£>: If you succeed, you plant sweet thoughts spent this way.
into the target's mind. The target wakes up in a good Air l£> l£>: The recipient may resp ond t o your message
mood. All characters reduce the TN of t heir Social skill (so long as they are ab le) with up to the same number of
checks t argeting t he target by 1 (to a minimum of 1) for words you sent. The message is delivered t o you w ith in
the next scene in which t he NPC is a participant. the same amount of t ime it t ook to send it to you r target .
Air l£> l£>: If you succeed, you may whisper up to six word s
into the target's mind to try to sway their waking actions. The Fading Dream RankS
Air l£> l£>: If you fai l, the target stirs but does not wake up.
B ENTEN'S G UILE (FORTUNIST), W HISPERS OF D REAM AND S MOKE
N e w Opportunities
Air l£> l£>+: Yo u may t arget one ally other t han you rself
t o additionally benefit from t he effect s of th is spell per
each l£> l£> spent th is way.
CHAPTER 2: THE SOUL OF THE EMPIRE
B ISHAMON'S E MBRACE (FORTUNIST) Earth :;>: Each target and its rider (whi le mounted)
"A creature is bound to the realm it was reincarnated ignore the negative effects of terrain qualities until the
in, its body made of the materials of the place, tying it end of the scene.
there as if with an unseen rope. Should it wander else- Earth :;>+: Each target removes 1 fatigue per:;, spent
where and should its presence displease you, you need this way.
only know how to tug upon the cord." Earth :;, :;>: Each target's rider (while mounted) auto-
- Kitsu Hideki, Kitsu Realm Wanderer matically succeeds at any Movement action checks
(that have no other type) they make until the end of the
Activation: As an Attack and Scheme action targeting scene, with a number of bonus successes equal to you r
one character from a realm other than the one you are Earth Ring plus the mount's Water Ring (see Mounts
cu rrently in, you may make a TN 2 Theology (Earth) and Riding , on page 326 of the core rulebook).
check and name their realm of origin.
Effects: If you succeed and name the correct realm of Guardian of the Secret Gate RankS
origin, you smite the target. The target reduces their
T HE B LESSING OF BISHAMON'S CHILDREN (FORTUNIST), A NCESTRY
endurance and composure by 3 (to a minimum of 1).
R EVIVED (ANCESTRAL}, T HE EARTH D OES Nor FORGET (ELEMENTAL)
This effect lasts for one round plus a number of rounds
In a time of need, a skilled shugenja can call upon an
equal to your bonus successes.
ancestor to help them. Should the shugenja d ishonor
If you fail, you suffer 3 strife, learn the target's realm
themself in the spirit's presence, however, little will
of origi n, and cannot use this invocation again until the
save them from the wrath of Yomi.
end of t he scene.
New Opportunities
FIRE INVOCATIONS
Fire ~~= If you succeed, the target also gains resis-
The following invocations represent an expanded
tance equal to your Fire Ring against physica l and
capacity for utilizing the illuminating and destructive
supernatural fire.
abilities associated with Fire invocations.
Fire~~= While this effect persists, your target's weap ons
count as having the Sacred item quality.
Amaterasu 's Gaze Rank 1 Fire ~~ ~~: This effect persists until the end of t he
S MILE OF THE E VERLASTING S UMMER (FOREIGN), IMPLACABLE
scene instead.
J uDGMENT OF THE M oTHER (ANCESTRAL), T HE FIRE THAT D o Es
Nor BuRN (E LEMENTAL) Heart of the lady Sun Rank 5
"Only the wicked attempt to hide from the light of our
O ASIS OF THE R IGHTEOUS (F OREIGN), PROMISE OF THE E LEVEN
mother god. Even then, they fail."
DAUGHTERS (ANCESTRAL), B LESSED C ONFLAGRATION (E LEMENTAL)
- Lady Moshi, Centipede Clan Champion
The night has fasted too long,
The ground cries for a warm touch,
Activation: As a Support action, you may make a TN 1
Bless us Mother, with your light,
Theology (Fire) check targeting one character or item
Rise, dear siblings! And
of silhouette 2 or lower at range 0-3.
Sing the morning song.
Effects: If you succeed, you summon a pleasant ray
of sun light that follows the target. The ray of sunlight
Activation: As an Attack and Support action, make a
provides light at range 0-2 of the target's position. This
TN 5 Theology (Fire) check targeting a posit ion at
effect persists for one round, plus additional rounds
range 0- 3 of yourself.
equal to your bonus su ccesses.
Effects: If you succeed, you summon an orb of flame
at the target position. The orb shed s brilliant light that
New Opportunities
extends a number of range bands equal to your Fire Ring.
Fire ~>+: The light provided extends out 1 additional At t he end of each round, t he orb smites any Ta inted
range band from the target's position per ~~ spent beings and creatures wit hin its light, causing them
this way. to receive 3 fatigue, and the orb also mends any non-
Fire ~~+: The si lhouette of th e t arget affected by this Tainted beings and creatures, causing them to remove 1
invocation can be 1 higher per~~ spent this way. fatigue and 1 strife. Th is effect persist s for one round, p lus
Fire ~~ ~~= The ray provides enough heat to warm sev- additional rounds equal t o you r bonus successes.
eral beings and creatures on a cold night.
Fire ~~ ~~= The light negates the effects of Obscuring New Opportunities
terrain within the range it illuminates.
Fire ~~= The area the orb il luminates cou nt s as Dan-
gerous and Obscuring terrain for Tainted bein g s
Fires of Purity Rank 2 and creatures.
B ALM oF LICKING F LAMES (ALCHEMY) , C AST IN E MMA-O's LAN-
Fire ~~ ~~= The area t he o rb illuminat es gains the Hal-
TERN (FORTUNIST) , C OAT OF THE FLAME D JINN (FOREIGN)
lowed (Fire) t errain quality and removes the Defiled
Their eyes glowing, the shugenja finishes the gestures terra in quality.
and chants and unleashes fire around them. These
flames swirl from the shugenja's hands and cling to their WATER INVOCATIONS
body, and withering he at blasts anyone else nearby.
The fo llowing invocat ions represent an expanded
ca pacity for utilizing the malleab le and flexible ab ilit ies
Activation: A s a Support action, you may make a TN
associat ed wit h Wat er invocations.
2 Theology (Fire) check t argeting one charact er at
range 0-3.
Fluid Shadows Rank 2
Effects: If you succeed, you augment the target with
sacred fire. A number of range bands around the target N EKOMA'S SILENT PROWL (A NCESTRAL), O NE W ITH THE S PIRIT'S
equal to your Fire Ring count as Dangerous t errain for any RIVER (E LEMENTAL), COMMUNION OF THE SHADOW T REES (FOREIGN)
character other than the t arget (see Terrain, on page 267 When y ou become one with the shad ows of a p lace, it
of the core rulebook). This effect persists for one round, is as if yo u were ne ver there to begin with.
plus add itional rounds equal to your b onus successes.
tot
CHAPTER 2: THE SOUL OF THE EMPIRE
Activation: As a Movement and Scheme action, you may conversation or listening t o an animal's footfalls
make a TN 2 Theology (Water) check targeting a shad- before springing a t rap.
owy position (such as Obscuring terrain) at range 1- 3.
® Might of the Bear: Your body and muscles
Effects: If you succeed, you summon yourself to that
enlarge to the size of t hose of a bear. Your sil-
position instantly.
houette increases to 3, and you may reroll up
to t hree dice when making checks that can ta ke
New Opportunities advantage of your size, such as lifting heavy
objects or attempting to look intimidat ing.
Water ~a: Treat the maximum range of this technique
as 1 higher per~> spent this way. ® Elegance of the Moth: Your skin becomes
Water :;> :;>: Increase the TN of Attack and Scheme spotted with patches of the feathery, soft fibers
action checks targeting you by 2 (instead of 1 from of a moth. Your silhouette decreases to 1, and
Attack actions f rom the effects of O bscuring terrain) until you may reroll up to th ree dice when making
the end of your next turn . checks that can take advantage of your lithe
figure, such as maneuvering into tight spaces
Path of Beasts Rank 3 or attempting to evade a critica l b low.
S HIFTS (FOREIGN), S ECRETS OF ISAWA M ORI (F ORTUNIST) Rain of Ten Thousand Lotuses Rank 5
I have a/ways struggled with the idea that animal spir-
G IFT OF T REASURED A NCESTORS (ANCESTRAL), J UROJIN'S JOYFUL
its are less than human beings; who would not want
T EARS (FORTUNIST), WAVE OF REJUVENATION (ELEMENTAL)
the reflexes of a fox? Th e hearing of a bat? Do we not
name our clans for these creatures? Such things are In the Heavens of Tengoku there is said to be an island
not for me to speak of, yet I cannot stop wondering of ten thousand lotuses, each representing a soul in the
whether reincarnating to such a form would be better world. Some shugenja can call upon this place, or one
than the endless toil of humanity. like it, to bless others with the energy of their past lives.
-Journa l entry of an unnamed Asako samurai
Activation: Once per game session, as a Support
Activation: As a Support action, you may make a TN 2 action, you may make a TN 2 Theology (Water) check
Theology (Water) check targeting yourself. targeting a position at range 0-4.
Effects: If you succeed, you augment yourself. You Effects: If you succeed, you mend everyone at range
gain one of t he following effect s of your choice, and it 0-2 of the target position. Each character in range
persists for a number of rounds equal to one plus your removes a number of strife and fatigue equal t o 1 pl us
bonus successes: you r bonus successes.
Earth :t> :t>: All affected fie lds will produce a more
RITUALS bountiful yield at the next harvest.
The following ritua ls play a key role in the day-to-day Earth :t>:t>: All affected fields within range 6 gain t he
practices of priests, shrine keepers, monks, sages, and Hallowed (Earth) terra in q uality until the end of the
shugenja. They consist of ritua ls and religious ceremo- next harvest .
nies conducted to ask the kami for a blessing or, at
least, to avoid interfering w ith mortal life. Blessing of the Dance Rank 3
Blessed Union Rank 3 The young girl ignored the music, the colorful banners,
and all of the sights, smells, and sounds of food to p ull
"Asako Emon disapproved of his sons wife-to-be, despite the priest toward the central shintai. One of the good
the support of both families for the marriage. He thought luck p aper banners had torn, re nding the character for
his son deserved a more prestigious and wealthy union. "blessings" in half.
He schemed to stop the marriage by secretly swapping "Look, look!" the girl said, breathless and panicky.
out the blessed sake with a spoiled batch. Surely all The priest laughed. "No, this is good. The blessing
would see this as a bad omen. Yet, all partook of the sake has eaten all the bad luck, and its now full. It has saved
and found it to be pure like water, perfect. The kami had the festival from disaster. Let us thank it."
blessed the union. Emon immediately repented his self- The priest and girl both clasped their hands
ish ways and became a monk to atone." together and bowed.
- A sako family parable
Activation: As a downtime activity, you may make a
Activation: As a downtime activity, you may make a TN 1 TN 2 Performance (Water) check targeting everyone
Theology (Air) check t argeting a number of people who in the scene.
are about to enter into a union. Effects: If you succeed, each t arget removes 3 strife
Effects: If you succeed, you immediately determine and 3 fatig ue.
whether each target has good intentions for the union.
Then, you may choose to conduct a ritual to form alize New Opportunities
th e union, and they become legally tied to one another.
W ater :t> :t>: Select a number of participants up to your
New Opportunities Water Ring. Each of those cha racters decreases the TN
of their next Social skill check by 2 (to a m inimum of 1).
Air :t>+: One of t he target s gains the Karmic Tie distinc-
tion, giving them a supernatural tie to another t argeted Prayer of Protection Rank 4
participant per :t> spent this way (see page 108 of the
core ru lebook). The ritualist blesses an infant by drawing a word on
Air :t> :t>: If one or more of t he targets have ill intentions for their fo re head with soot from the family's irori, asking
the union, minor manifestations of ill omens plague those the kami to watch out for the child.
targets for a number of weeks equal to your Void Ring.
110
CH A PTER 2: THE SOUL OF THE EMP I RE
PEASANTS, SAMURAI, AND THE VoiD More troubling are those initiates who struggle to con-
KOAN
t rol their powers. Drawing upon the Void is dangerous, not
If a non-samurai exhibits a potential to wield the Void, just to the ishiken and those around them, but to the very A koan can take many
the Phoenix Clan formally adopts them and places them threads that weave the illusion called reality. If an ishiken forms: poem, riddle, para-
in the Starry Heaven Sanctuary to train- most peasants ble, question, story, state-
loses control of their powers in a sufficiently dramatic fash-
ment, or something else.
are in no position to refuse even if they do not desire this ion, they might cease to exist- and this is almost always Regardless of how it is
path, and the political ramifications are minimal even if the best outcome of such a scenario. A truly catastrophic presented, it is a paradox,
the personal consequences can be tragic. By contrast, break in an ishiken's power might sever a place from the meant to be meditated
when a samurai seems to be at the center of phenom- stream of time, leaving those inside trapped as if in amber, upon by students in hopes
ena inexplicable even by other sages, the situation is that they may achieve
or might break a chain of causality, fraying the rope that
some semblance of under-
more complicated for the Phoenix Clan. When a samu- holds the world mortals know in and all other possible standing, or perhaps even
rai's sole heir or beloved sibling manifests the power worlds out. lshiken are few in number, so such incidents Enlightenment.
of the Void , t he Phoenix Clan must often negotiate to are mercifully rare, and t heir powers are ill understood
bring them into the clan, using marriage pacts or an even by most other sages-a persistent mishap might be
exchange of adoptions to placate t he family. It does not mistaken for a curse, haunting, or sacred phenomenon.
always go so smoothly, however. One of the most important duties of ishiken is to set right GM GUIDANCE ON
the gaps in reality created by their predecessors' short- ISHIKEN GAMES
OTHER CIRCUMSTANCES comings; initiates are often sent to seek out old rents in
Playing a game with
the cosmos to repair as part of their training.
In other instances, an individual approaches a mem- one or more ishiken
introduces a very
ber of the Phoenix (or is brought to the Phoenix by
a friend or family member) in the hope of finding an OTHER VoiD WIELDERS different element to
adventures in Rokugan.
explan ation for an inexplicable situation. The powers While the ishiken are the only shugenja with in Rokugan It is recommended
of the Void can manifest in chilling ways, and they can with the official remit to study, train , and, occasionally, that GMs read through
easily be mistaken for a haunting o r even a malefic all of the inversions
suppress those touched by t he Void, there are others
presented here and
curse. It is not easy for a person to recognize that they w ho wield these powers. Some who possess an innate determine, with their
themself are the source of the unsettling phenomena. connection to the Void are never discovered, and players, whether adding
If someone b egins to see people and things in their never know the full extent of their abilities. And there these kinds of abilities
environment as both dead and alive at the same time, fit in with the group's
are others who have sought to seize the power of the
desires for play.
or becomes t rapped within a causal loop of their own Void for themselves, g rafting threads of its power onto
accid ent al making, they might we ll desperately seek their own souls, at terrible cost. In the deep archives of When playing or
out a member of Rokugan 's most spiritual clan in hopes interacting with an ishi-
t he Starry Heaven Sanctuary, the ishiken keep secret
of being "cured" of the apparent supernatural malady. ken character, players
records of all such individuals and organizations they should keep in mind
In such cases, the Phoenix can usually persuade the have uncovered over the centuries-not coincidentally, that the GM has a lot
individual's lord or family that the o nly remedy is join- almost all of them have vanished into the Void . But of discretion regarding
ing the clan and training at Starry Heaven Sanctuary. human hubris is a force to be reckoned with, and surely the types of infonna-
tion and some of the
there are those who seek the power of the Void for
consequences of certain
TRIALS OF THE ISHIKEN t hemselves even now, hidden in the shadows. abilities. Some sugges-
tions for these abilities'
Once recruited, initiates undergo intensive training
usage and how GMs can
including meditation, study, and a physical regimen. INVERSIONS interact with them are
This is partially to help them control their abilities, and Inversions (.,f') are techn iques used by ishiken and other included throughout
partially to d iscern the extent of t heir connection to this section.
Void wielders. They are not the invocations used by
the Void. Not everyone trained proves to have the shugenja (though some ishiken can also use invocations),
ability: sometimes, a person at the center of a web of as they do not appeal to the spirits for power over the
convolut ed coincidences truly was just very fortunate natural world or over the Spirit Realms. Instead, an inver-
(or unfortu nat e). Others never p rogress beyond the sion is the application of human will upon a fluid point
ability to intuit ively access their connection to the Void in the fabric of the cosmos, temporarily or permanently
in times of need . Such individuals are usually shifted altering the state of reality in the area that is around
to other schools within the Phoenix Clan or remain at the wielder when they perform the inversion. Inversions
Starry Heaven Sanctuary as scholars, functionaries, or are often quite subtle if executed properly, evading the
teachers of new initiates, help ing others search for mys- notice of all but the spiritually sensitive, who feel t he twist
teries of the universe that remain beyond their grasp. in reality as a chill down their spine, a mysterious sound of
dripping water, or a sudden sense of deja vu.
,,
CHAPTER 2: THE SOUL OF THE EMPIRE
Only characters with one or more school ranks in a a character receives 1 fat igue for each kept 0 result.
ROKUGAN'S
PERCEPTION OF ISHIKEN school t hat lists "Inversions (-.f>)" among its available W hen an inversion that uses a Support action targets
techniques can purchase inversions. The inversions in another character, that charact er also receives 1 fatigue
Few people in Rokugan this section are organized alphabetically by school rank. for each kept 0 result.
know that ishiken exist,
Additionally, all inversions that generate magni-
and even fewer are able to
understand, even vaguely. MAGNITUDE t ude 3 or more carry the following additional conse-
lww ishiken are able to do quence of cosm ic strain :
what they do. For most Void inversions are journeys into nothingness; there-
characters, especially fore, unlike t echniques, inversions ca n make use of 0 Magnitude 3+: If t he w ielder keeps 1 or more 0
peasants, the abilities ofan blank resu lts via magnitude. result s, an area around the w ielder that extends
ishiken might appear to be
a number of range bands equal to the number of
some sort ofsinister prac-
tice. As a result, ishiken are Determining Magnitude kept 0 resu lt s becomes Dangerous and Imbal-
taught to use discretion anced (Void) terrain (see page 267 of the core
whenever possible. The magnitude of an inversion is equal to the number of rulebook). Additional ly, henceforth, this area is
kept b lank results. Each inversion described here contains subject to inexplicable phenomena, from com-
a list of magnitude effects, which alt er or add to the main mon items going missing to shadows pointing
CURSE AND BIND
effect of the inversion. Magnitude is determined d uring the wrong way to ghost ly images of recent events
KEYWORDS
Step 6: Resolve Symbols on Kept Dice of a check, after periodically flashing before the eyes of passersby.
As described on page resolving Q symbols (see page 24 of the core rulebook).
192 of the core rulebook,
invocations have itali-
CHANNELING
Resolving Magnitude Effects
cized keywords that help
Inversions can be channeled in the sa me manner
denote their fi.mction
An inversion's magnitude effect is resolved if t he mag- as invocations, as described on page 189 of t he
and help indicate which
invocations can be used nitude of the inversion is exactly t he listed val ue or core rulebook.
with other abilities. TI1e fa lls w ithin the listed range. If an inversion's magnitude
new keywords listed in effect list includes "Magnitude 1+," then that magni-
this section work the
XP CosT
tude effect is resolved if the magnitude is 1 or higher,
same way, but for inver-
and so forth. Magnitude effects are not optional, and Inversions are su b st ant ially harder to learn t han other
sions. The new keywords
included here are multiple effects are resolved if applicable (e.g., a techniques, requiring intensive self-reflection t o g rasp .
as follows: check with magnitude 2 for an inversion that has list ed As such, each inversion 's d efa ult XP cost is 6 XP inst ead
a " Magnitude 1+"effect and a " Magnitude 2-3" effect of t he usual 3 XP for a techn ique.
Curse: Inve rsions that
cause a lasting negative resolves both of those effect s, but not its "Magnitude
effect on their target. 1" effect, if it has one). INVERSION EFFECT KEYWORDS
Bind: Inversions that tie
Inversions use the same keywords as invocat ions, as
one or more characte rs, Cosmic Strain
things, or places to
described on page 192 of t he core rulebook.
another pe rson, thing, Inversions put a significa nt strain on t he wielder, for as
or place. they twist reality around themself, rea lity often twists RANK 1
"The world is not as you knew it. It is petals dancing on
a b reeze. M editate on the limits o f your percep tion-
you see only the petals, but the wind is no less real.
--~ Brea the in, breathe out, and empty yourself. "
- The First Ring of the lshiken
~~+ :Ch oose o ne additio nal t arget per ~~ spent this w ay.
Magnitude
DISTANCE Magnitude Magnitude 1-2: This effect pe rsist s for a num ber of
DISTORTED USES
additio nal ro unds equal t o the m ag nitude.
M ag nitude 1-3 : This effect p ersists for a number of
There are many of M agnitude 3+: This effect p ersist s unti l the end of
creative uses for this ad d itiona l ro und s equal to t he magnitude.
the scene .
ability, including maneu- M agnitude 2+: In addit io n to physical objects, you can
vering around doors, choose metaphysical objects, such as the o ngoing effects
creating interesting Ethereal Flicker
of invocations, maho, kiho, o r rituals (o r other persistent
duels, and keeping a tar-
myst ical pheno mena, at the GM 's discret ion). One o f the most straightforward yet e ffective tricks a
get from engaging with
something you don't M agnitude 4+: This effect persist s until the end of t he wielder o f the Void can use is to set themself slightly
want them to touch. scene instead. out o f phase with sp ace and time . As long as their con-
Note that for everyone
centration holds, they can walk in the gaps between
else in the scene, the moments that are imperceptible to others. From the
targets appear to be the perspective o f anyone else, strikes and projectiles
approximate distance fruitlessly chase the Void wield er's ghostly afterimage,
they were from one
ne ver quite catching up with the ir true location.
another when the inver-
sion was activated.
A ctiv ation: A s a Scheme and Sup p o rt actio n, you may
make a TN 3 Theolog y (Void) check t argeting yourself .
Effects: If yo u succeed, yo u aug m ent and curse you r-
self to b e slig ht ly o ut of phase wit h rea lity. Each t ime
CHAPTER 2: THE SOUL OF THE EMPIRE
:;~+ : Choose one additional target with vig ilance p lus Magnitude
TIME IN THE VOID
silhouette lower than or equal to t he original ta rget's
Magnitude 1-2: This effect persists for a number of
When in the Void, a per * spent this way.
clwracter is surrounded addit io nal rounds equal to the magnitude.
by nonexistence and Magnitude 1 + : Choose one additional target position
Magnitude
generally perceives per magnitude. You exist at each of those positions
notl1ing-their physical as well.
Magnitude 1-3: Your ta rget is removed from reality for
senses are completely cut
a number of additional rounds equal to t he magnitude. Magnitude 3+: This effect persists until t he end of the
off. and time and space
are without meaning. Magnitude 4+: If your ta rget is an Adversary N PC or scene. At the end of each round, receive 1 fatigue for
However, various Vaid PC or an object w ith mystical p roperties, it is removed each position you occupy.
wielders can and do
until t he end of the scene. If your target is a Minion
plunge headlong inta the
Void and maintain their NPC or a m undane object , it is lost t o the Void and Shroud in Solitude
senses, and sufficiently permanently ceases to exist.
trained Void wielders are
With in the Void, a being can only exist by its own will-
even capable of using the if one who walks in the shadows loses themself, they
Moon on the Shifting Sea
inversion Slip the Cycle are lost forever, for there is nobody else to find them.
while witl1in the Void. By shrouding a target in the essence of isolation, an
Reflecting o ff the sea, the moon looks as if it were within
arm's reach. A child might believe the reflection to be ishiken can cut them off from the sustaining bond of
the moon; an adult knows that they will grasp only water reality, freeing them from the normal bonds of cause
if they try to reach it. But the light that falls upon the eye and effect. While this means that their will alone can
is no more the moon itself than the light that falls upon sustain their form and flashing steel passes harmlessly
the water. Grasping that the moon exists in both places through them, it also means that if their concentration
and ne ither, the ishiken can twist space in a similar way slips, they could be lost forever.
to exist as a sole entity in multiple places at once.
Activation: As a Support action, you may make a TN
Activation: Once per scene as a Scheme and Support 3 Theology (Void) check targeting one character at
action, you may make a TN 3 Theology (Void) check range 0.
targeting one position at range 0-2. This position Effects: If you succeed, you augment and curse your
must be one you could reach via your no rmal means t arget. When d efending against any type of damage,
of movement. your ta rget uses their Void Ring t o reduce damage
Effects: If you succeed, yo u augment yourself, twisting instead of the resistance va lue they wou ld normally
the space around yo u so that you simultaneously exist use, and whenever they would be d ealt fatigue t hey
at your current position and at t he t arget position. You receive that much strife instead. This effect persist s
remain a si ngle entity for the purposes of strife, fatigue, until t he end of your next turn.
conditions, and effects, and other characters can target
you by targeting you at any position you occupy. M agnitude
If an effect reaches you at multiple locations, it
Magnitude 1- 2: This effect persists for a number of
affect s you mult iple times. When you choose t arget s
additional rounds equal to t he magnitude.
for an action you perform, you may receive 2 fatigue to
M agnitude 3+: This effect p ersists until t he end of t he
choose one additional target that is within range of at
scene in st ead. If the ta rget b ecomes Comprom ised
least one position you occupy, or to choose the same
while this effect persists, they must resist with a TN 5
target multiple times if that target is within range for
Meditation check (Void 3); if they fail, t heir bo dy is
the action f rom m ultiple positions you occupy. If you
pulled into t he Void and permanently ceases to exist .
choose t he sa me target multiple times t his way, resolve
the effect against them once for each t ime you chose
them . This effect persists until the end of your next
t urn. When this effect ends, choose one of the posi-
tions you occupy: yo u cease to occupy all of your other
positions. This effect persists a number of rounds equal
to your ranks in Meditation.
CHAPTER 2: THE SOUL OF THE EM PIRE
A skilled Void wielder can twist the rope of fate into a Magnitude 1-2: Reduce the duration of the Dying con-
snare, and even thread together the fates of multiple d ition the target cha racter suffers by the magn itude.
foes to drag them toward the same doom. Magnitude 3+: Instead of suffering the Dying condi-
t ion, t he target character is killed outright.
Activation: As a Scheme action, you may make a The-
ology (Void) check targeting a number of characters Three Heartbeats
up to your ranks in Meditation at range 0-2. The TN
Even though an ishiken cannot truly stop the flow of
of this check is equal to the highest vigilance among
time, by creating twists and turns in its course, they
your target s.
can delay it for others while accelerating it for them self.
Effects: If you succeed, you curse you r targets. When-
ever one receives strife or fatigue, all of your targets
Activation: As a Support action, you may make a TN 4
receive the sa me amount of strife or fatigue instead.
Theology (Void) check targeti ng yourself.
This effect persists until the end of t he scene.
Effects: If you succeed, you receive 3 fatigue. Then,
after your turn, you may immediately take anot her turn.
New Opportunities
D uring t his addit ional t urn, other characters count as
~a: Choose o ne additional target per ~~ spent this way. being unaware of you and ca nnot react to th ings you
do (such as act on a preset condition for the Wa it action
Magnitude or perform a finishing b low, as described on page 259
of the core rulebook). They still make checks to resist
M agnitude 1+:Whenever o ne of you r targets suffers a effect s as usual and defend against damage.
condition, all of them suffer the same condition instead.
M agnitude 2+: Wh enever one of your targets suffers a Magnitude
critica l strike, all of th em suffer a critica l strike with the
same severity instead. Magnitude 1 +: After you take your fi rst additional
Magnitude 3+: Whenever one of you r targets is turn, you take additional turns equal to magnitude.
affected by a persistent effect , all of them are affected After you take each addit ional turn beyond the first,
by that effect. When t he p ersistent effect is removed you receive an additional 3 fatigue. If you become
from any target, it is removed f rom all targets instead. Incap acitated th is way, you suffer the Dying [three
rou nds] and Exhausted cond itions.
Shattering Caress
The flaws in creation are laid bare to an ishiken who
RANK 5
approaches mastery. By driving their will into the nexus "You were called a master when you completed the
of these cracks like a spike, the Void wielder can accel- Fourth Ring's lesson. But true mastery is endless. It can-
e rate a target's fate, causing an object to shatter, rust, not be found in these words. Breathe in, breathe out,
or wear away- or causing a living being to perish. and empty yourself."
-The Fifth Ring of the lshiken
Activation: As an Attack action using a readied melee
weapon , you may make a TN 3 M artial Arts (Void) Essence Eternal
[Melee or Unarmed] check targeting one character or
Though each life is forgotten in the trials of reincarna-
mundane, physica l object in range of your weap on.
Effects: If you succeed and your target is a mundane
tion, it is said that each being's first incarnation marks
its soul still. Looking deep within a being, an ishiken
object , you smite it, and it gains the Destroyed item
quality as it fa lls to pieces.
can affix its ete rnal essence to its curre nt state, snap-
ping it back t o this state some time later.
119
Activation: As a Support action, you may make a TN New Opportunities
UNWEAVE USES
4 Theology (Void) check targeting one character or
~~: You may choose a character other than yourself as
At the GM's discretion, object at range 0- 2.
an object might include the target.
Effects: If you succeed, you bind your target to its
a section of a wall, a
current state and locat ion. Note your target's fatigue,
barricade, or even a Magnitude
fortification. strife, conditions, persist ent effects, and critica l strikes
suffered, as well as their position. This effect persists Magnitude 1: If you were dead or did not exist, you
until t he end of you r next turn , and when it ends, your retu rn until the end of the scene, at wh ich point you
target returns to this state and position, even if they revert to your prior state (dead or nonexist ent).
no longer exist. Your target remembers everything t hey Magnitude 2-3: If you returned from death or nonex-
did once t hey revert back to t his location. istence this way, you return until the end of the game
session instead.
Magnitude Magnitude 4+: If you returned from death or nonexis-
tence this way, you ret urn permanently instead. Perma-
Magnitude 1- 3: This effect persists for a number of
nently increase the TN of the check for you to activate
additional rounds equal to the magnitude.
t his t echnique by 1.
Magnitude 4+: After the first effect ends, until the end
of t he scene, the target returns to t he noted state and
position at the end of each of your t urns.
Unweave
As any lshiken Initiate can tell you, a master is said to
Slip the Cycle be able to unmake an object with a dismissive ges-
ture or a piercing g lare. Unsurprisingly, most initiates
The Void is filled with prima/ uncreation: that from which
go to great lengths to avoid displeasing their most
creation spews forth and that to which it returns. Yet so long
senior teachers.
as their m ind moves free, an ishiken cannot be trapped by
bonds, by walls, or even by the jaws of inevitability.
Activation: As an Attack and Scheme action, you may
make a TN 4 Theology (Void) check targeting one
Activation: Once per game session as a Movement
character or object of si lhouette 0-3 at range 0-2.
and Support action, you may make a TN 3 Theology
Effects: If you succeed and the target is a mundane
(Void) check. You can make this check even if you would
object or Minion NPC, you bind it to unreality and it
norma lly be unable to make such checks, such as if you
ceases to exist. You receive fatigue equal to its silhouette
are p hysically restrained, Incapacitated, Unconscious, or
p lus its conflict rank (or just its silhouette, if it is an object).
have died or ceased to exist wit hin t he current scene.
If you succeed and the target is a object with myst i-
Effects: If you succeed, you purify yourself and remove
cal properties, it gains the Damaged item quality, or the
all conditions or persistent effects currently affecting
Destroyed item quality if it already has the Damaged
you . Your fatigue and strife become 0 . You may' move
item quality.
to a position at range 0-2 of your current (o r last) loca-
If you succeed and the target is an Adversary NPC
tion, ignoring intervening obstacles. If you were dead
or PC, t hey suffer supernat ural damage equal to your
or did not exist, you also return to life or return to exis-
ranks in Theology that ignores all resistances.
tence for one round.
Magnitude
l)e3[1t1i~ 1<ef[1iotf3 Orot{p3, And perhaps most fundamental of all, "What is the point
of existence?" These are all very human quest ions, and
~faee3, at1d Confric~ many people turn to religion for answers to them.
Religious groups tend to form around a core sys-
tem of beliefs, and the particulars of each group's sys-
Spiritual belief is a central theme in the setting of the
tem inform and affect just ab o ut every ot her aspect
Legend of the Five Rings Roleplaying Game. Rokugan
of the group. N early any core beliefs are possible.
is a land rife w ith mystical and otherworldly pheno m-
However, no matter how outlandish some beliefs may
ena, in which the exist ence of the divine is not simply
seem to others, most are internally consistent wit h t he
a matter of faith, but an undeniable f act. It isn't sur-
group's other beliefs and make sense in the context
prising, then, that reverence for the benevolent pow-
of the world and the believers' society. For example,
ers, wariness regarding those seen as maleficent, and
it would be unu sual for a belief syst em t o develop
acceptance of superstitious practices generally are all
around the ocean in a society that has always been
fundamental aspects of life in the Emerald Empire.
entirely landlocked .
Rokugan is no different fro m many societies, b oth
Clo se ly linked t o a group's b eliefs is its central
rea l and fictio nal, in having est abli shed mainstream
focus. Its focus of wo rsh ip and its core beliefs are
religi ous beliefs and pra ctices that are widely seen as
usually inextricably b ound, each heavily influencing
appropriate and correct. However, it also has other reli-
the oth er. Whether one or more ho ly figures or divine
gious beliefs that enjoy varying d eg rees of approval.
b eings, a place, o r even an item ascribed d ivine prop-
Chapter 1 describes two such " fringe " religions, the
erties, som eth ing em bodies the beliefs of the group.
Cults of Lord Moon and the Bl o odsp eaker Cults, but
A group th at reveres forests-its core belief-may
th ere may b e many oth ers th at exist in Rokugan.
have a sp ecific and especially large tree in a particu-
Develo ping g roups d evoted t o such marginal
lar forest as the focus of its veneration, and may hold
be lief s, wh et her offshoots o f mainstream religio ns
wo rsh ipful o bservances in the tree's shadow. Simi larly,
o r beliefs that are alto gether different , allows a GM
anoth er group may revere an individual who has had
to tailor Rokugan t o their particu lar dramatic needs.
a spiritual exp erience, makin g them the focus of the
Th e fo llowing secti ons offe r guidance o n how t o d o
group's wo rship.
thi s w hile he lping t o ensure that t he new re ligious
Accord ing ly, when designing a relig ious group, a
g ro ups offe r players a b alanced gamin g experi ence
G M should consider why it exist s and what its spiritual
th at is fun, interestin g, and suita bl e f o r th e context
attention centers on: what its focus is. Even the cu lt
of the gam e.
that a main stream religion considers t he most blasphe-
mous and heretical serves a purpose fo r the people
w ho b elong t o it , whether it is because t hey resent t heir
place in estab lished, mainstream societ y or because
spreading chaos and d isorder appeals to those of a
Regard less of their specific beliefs, all religi ous g roups
particularly antiaut ho ritarian and misanthropic nature.
have a number of things in common. The most import-
Finally, it shou ld be noted th at some religious
ant commona lit ies are that each g roup has a set of core
groups may serve a hidden pu rpose in addition to the
beliefs, and each has a focus of religious reverence
purpose they serve fo r most of their mem bers. Some
and observances.
spiritual lead ers use religion t o exploit their congre-
gants by means of those cong regants' spiritual needs.
WHY DOES A RELIGIOUS For inst ance, a religious group based around a charis-
GROUP EXIST? matic fig ure may p rovid e spiritual comfort t o its mem-
bers, b ut o nly b ecause t his helps the leader b ilk money
Relig ious g roups d o not spring into exist ence for no par-
or resources o ut of them. Another group might purport
ticular reason. They exist because people have a need
to be following a g od 's wi ll wh ile in fact its lead ership is
for them; they seek a system of beliefs that w ill help
recruiting fo llowers for some other p urpose, such as to
them t o underst and and cop e with the world around
serve as the basis for a rebe llion. Uncoveri ng a hidden
them and t o d eal with the life they are leading. In par-
cult, and t hen revealing the fact t hat it is essentially an
t icular, t hey may be looking for answers they can't find
elaborate con of its members, could make for a partic-
elsewhere. For inst ance, they may ask, " Where d id t he
ularly engaging story!
world come from?" " What happens to us when we d ie?"
fZ.Z.
CHAPTER 3 : POW ER OF WORS HIP
antagonistic toward the PCs and therefore decides that with the Spirits, Divination, and Thresho ld Barrier ritu-
it won't have a militant character, wh ich really wouldn't als (see pages 212-21 3 of the core rule book), believing
fit the "flavor" of the group anyway. It is not a large this gives t he group an interesting suite of effects it can
group, which conforms to its also being a relatively local produce through its practice of worship. These ritua ls
religious group filling a particular niche role. The Chil- also stand to make the group very useful to the PCs.
dren of the White Wolf will, therefore, consist of about
two dozen people. RELIGIOUS PARAPHERNALIA
The GM further decides that the group is open to
The GM decides that a rel ig ious group such as the
both samurai and commoners and that six of its mem-
Children of the White Wolf, given its natura listic
bers are samurai: five bushi and a shugenja. Toget her
nature, wou ld not be especially materialistic; any
with the ronin Moriko, this should represent a chal-
parapherna lia is, therefore, likely to be nature based.
lenge for the PCs should they somehow end up in
Seeing an opportunity to emphasize the strangeness
open conflict w ith the group. For conven ience, the GM
of the group and to heighten the PCs' suspicion and
decides to use NPC profiles from the core rulebook for
wariness of it, the GM decides that its most import-
these charact ers:
ant artifact is a large wolf skull, which M oriko cla ims
@ The bushi use the Loyal Bushi profile, on to have found near her cabin shortly after settling in
page 312. the forest. The skull features prominently during the
group's rel igious practices and observances. Given
@ The shugenja uses the Scholarly Shugenja the general Rokugani distaste for the handling of
profile, on page 314. dead bodies, and t he natural tendency to associate
@ Moriko is represented by t he Skillful Renin skulls with concepts such as death and evil, the G M
profile (page 316) modified by the Spiritualist feels that this wi ll t end to make th e PCs distrustfu l- at
template (page 311), with the Friendly Spirit least initially- of the group. Com in g to understand
CHAPTER 3 : POWER OF WORSHIP
An example of a game with overt supernatural ele- mortals. It is certainly true that mystical adversaries can
ments could be one set in a forest, such as the Shi- present the PCs with exciting and demanding cha llenges,
nomen Mori. In the forest, the PCs could encounter testing the PCs' ability to confront and defeat the adver-
numerous spirits and strange, mystical phenomena, saries before the PCs can be overcome and destroyed.
any of which might prove helpful to them, might hin- However, just as not every encount er in court, or on
der them, or might simply enhance the otherworldly the road, necessarily descends into strife and blood-
atmosphere of the setting. shed, neither does every supernatural encounter. Many
It is important for the GM to remember that if super- mystica l beings and phenomena are harmless, and
natural elements are overt, then this has implications for some may even be beneficia l. For instance, an old man
the PCs. A party that contains no shugenja, for example, by t he roadside may actual ly be a disguised spirit, and
may have difficulty unraveling a mystery that requires spe- aiding him may garner t he PCs a boon of some sort
cialized knowledge of the elemental kami. Likewise, the (of cou rse, ign oring him might likewise attract a curse).
GM should consider whether any aspects of the super- Even those encounters t hat seem hostile may not ulti-
natural they plan to include are ones the PCs cannot deal mately involve overt conflict. A ghost who p lagues the
with, at least without assistance. Some otherworldly crea- party as they investigate a ruined shrine may be diffi-
tures may be problematic for the PCs to handle if the PCs cult or even impossible to actually fight; however, find-
possess no means of overcoming those creatures' partic- ing and properly interring its physical remains might
ular supernatural resistances or other mystical qualities. be sufficient to put it to rest. By making some super-
natural encou nters benign, or even beneficial, the GM
THE SUBTLE p resents the players with a much more nuanced and
interesting world for their characters to explore.
In the case of a subtle supernatural presence in the story,
mystical beings and effects are rare or obscure, or d o
not seem to figure prominently during play for some
other reason. This is not to say they are unimportant;
Ve3i1ttit1~ ~t!perttatf!raf
~t1COI!ttter3
indeed, crucial plot points may revolve around them.
However, most of the story has-or at least appears to
have-little to do with the supernatural or otherworldly.
Designing a supernatural encounter in the Legend of the
An example of a game with subtle supernatural ele-
Five Rings Roleplaying Game is usually similar to design-
ments might b e one that is-or appears to be-solidly
ing any other type of encounter. First, the G M deter-
rooted in the mundane. For example, the PCs could b e
mines that a particular type of encounter would help
magistrates investigating a murder in a daimyo's court
advance the plot of their story. Then, the GM develops
amid a va riety of viable, and very much ordinary, mortal
that encounter, both narratively and mechanically, so that
suspects. However, the PCs are alerted t o sightings of
it achieves the desired dramatic effects and is reasonably
what appears to be the g host of the murder victim, and
balanced against the capabilities of the PCs. However,
they choose to follow up as a potential way of learning
supernatural encounters have specific attributes that set
more about the case.
them apart. A confrontat ion with a forlorn ghost is very
It remains important for the GM to consider the
different from a run-in with bandits. Both can be tense
PCs' ability to interact with the supernatural, even if it
and exciting, but each offers different opportunities for
has only a subtle presence in the story. If the party is
the encounter's atmosphere, action, and resolution.
expected to interact with a ghost, and help it resolve
whatever is keeping it bound to the Mortal Rea lm, then
they should possess appropriate knowledge, or have SOURCE MATERIALS
access to it in the form of, for example, an NPC, scro lls
A GM who d ecides to include a supernatural encounter in
th ey can acquire or find, or something simi lar. Obtain-
their game has no shortage of source materials t o use for
in g access to such assistance could, of course, become
inspiration. Foremost among these are the various Leg-
a quest for the players on its own.
end of the Five Rings Roleplaying Game published mate-
rials. While many of these-such as adventure modules
SUPERNATURAL HOSTILITY and d escriptions and mechanics for particular creatures,
beings, items, and p laces-are intended t o be used as
Many G Ms and p layers immediately assume that super-
is, they can also provide excellent starting points for a
natural beings and elements in a game are hostile.
G M's unique creations. This approach has the advantage
Ghosts, for example, are usually frightening, while spirits
of starting with NPCs that have already been balanced in
have strange, alien motivations that are often inimica l t o
CHAPTER 3: POWER OF WORSHIP
the game through their conflict ranks. This, in turn, makes Since the komainu is a guardian, the GM decides
it easier for the GM to estimate how changes to those to increase both its focus and vigilance to 5. The GM
NPCs are likely to affect their conflict ranks and, by exten- reduces its Artisan and Trade skill ranks to 0, since they
sion, how difficult the encounter will be. are not needed for this particular NPC.
GMs may also benefit from a wealth of published The GM decides to change the manifest earth REAL-WORLD
information about the folklore and mythology of the kam i's favored weapon , " stone fists," to "stone claws ORIGINS O F KOMAINU
eastern Asian cultures upon which the game is primar- and fangs," altering the ra nge to 0-1, increasing the
ily based. These can provide inspiration for interesting deadliness to 5, and adding the Razor-Edged item TI1e komainu is a crea-
ture often depicted in
creatures and beings- including both allies and adver- quality, reasoning that these should have an effect sim-
Japanese statues within
saries of the PCs-as well as for weapons, armor, other ilar to that of a katana wielded by a samurai. shrines. Like the Chinese
items, and mystical locations. Folklore often recounts None of the listed abilities for the manifest earth guardian lions that may
events-some probably fanciful , but others based on kam i are really appropriate for t he komainu , so the have inspired it, the
komainu symbolizes
actual historical happenings-that could become the GM keeps it as "an Otherworldly being of silhouette
protection and warding
basis for entire encounters, games, or even campaigns. 3, " but otherwise gives it two new abilities that better against evil spirits at
By drawing on such sources, GMs can develop encoun- reflect its nature: holy places.
ters that not on ly are interesting and challenging, but
are also unique experiences for many of their players. 0 Living Statue: "Before it becomes animate, the
Reviewing similar NPCs, items, and locations covered komainu is, in all respects, a large st one statue.
in the various Legend of the Five Rings Roleplaying If it is damaged or even dest royed in this state,
Game products can offer guidance on how to balance upon being triggered to animate, the koma inu
such "scratch-built" elements in a game. does so entirely unharmed." The GM decides
that if the PCs decide to destroy the komainu
statue before it animates in an effort to neu-
DESIGNING A tralize its threat, having it manifest when trig-
SUPERNATURAL NPC gered and attack anyway would be an exciting
dramatic event.
To illustrate how a balanced and interesting supernat-
ural NPC can be designed for an encounter, we use 0 Pouncing Attack: "When performing an Attack
the example of a komainu-a guardian spirit for shrines action check, the komainu may spend~~ as
and temples. follows: ~~Th e target suffers the Dazed and
The classic komainu is a large statue of a creature Prone conditions." The GM feels that this does
that has attributes of both a lion and a dog and is usually a good job of reflecting the lion-like nature
portrayed sitting atop a stone pedesta l. In this example, of the komainu in a way that maintains it as a
a GM wishes t o develop a komainu as the guardian of a challenging opponent.
lost shrine the PCs intend to explore. The dramatic role
the GM envisions for the koma inu is that a guardian who Finally, the GM reviews the newly created koma inu
awakens and attacks anyone who attempts t o enter the and decides that keeping the combat conflict rank
shrine without first speaking a particular incantation. of 8 and reducing the intrigue conflict rank to 1
After examining various sources and getting a good is reasonable.
underst anding of the cultural and mythologica l back-
ground of the komainu, the GM decides a good start-
ing point for it is the Manifest Earth Kami, on page
323 of t he core rulebook. The man ifest earth kami is,
after all, a supernatural being who is essentially com-
posed of, and has the attributes of, animated stone.
After reviewing the entry for the mani-
fest earth kami, the G M d ecides to make t he
following changes:
An Earth Ring of 5, rather than the 6 given
for the manifest earth kami, is sufficient for the
komainu. Instead, the GM wants t o portray the
komainu as being more given to ferocity in its
defense of its shrine, and thus increases the
Fire Ring t o 3.
CHAPTER 3: POWER OF WORSHIP
® Earth: The earth kami are ponderous, but gen- most of their time in a Spirit Realm that doesn't match
erally blunt and strictly factua l. The information the agreed-upon content, some p layers might not enjoy
they provide is accurate, albeit tending to also themselves. GMs don't have to give their p layers an
be very literal. itinerary of which realms t hey want to visit and what will
happen there; after all, inflexible plots tend to be hard to
® Fire: The fire kami are energetic, providing very
maintain while encouraging players to explore the world
good information with intense passion, but also
and their characters. However, GMs should give them
quickly losing interest and becoming angry if
enough forewarning that they can signal sooner rather
p ressed. The fire kami often provide t he best
than later if the game is going in a direction they might
information overa ll, but they are also the most
find boring at best or (especially in emotionally harrowing
likely t o require offerings (that they can burn) to
places like Jigoku or Yume-do) uncomfortable or worse.
keep them engaged.
Fortunately, the Celestial Realms cover a w ide
® Water: The water kami are keenly attuned to enough range of tones and content that GMs should
change, so they may have little interest in things be able t o find something that matches their table's
that have remained static. Accordingly, they can tastes. As for how to get t here: If a GM is lucky, a ratio-
provide good information about how things are nale for a jaunt into the Spirit Realms wi ll be easy to
different than they once were, but they have little determine. Perhaps a PC has died and wound up in
to say about things that have remained stable. J igoku. Perhaps the PCs' fa vorite N PC is a trickster
spirit who has been helping them out and now needs
a few fa vors in return. Perhaps they impressed a deity
Crafti"(J a" 4dve"tt{re who has invited them to Tengoku for a celebratory ban-
quet (and to ask them for a few more favors). But if no
..... ...
CHAPTER 3: POWER OF WORSHIP
I'D Having a recently deceased individual leave Realm. Each line of ancestors spends much
unfinished business behind_ Sometimes, when of its time watch ing over their currently
someone dies unexpectedly, they leave their living descendants.
organization or clan in great disarray. Their
THE SPIRIT REALMS loved ones or compatriots might feel so lost
ARE STATES OF MIND
without them, or be in such great danger, that BESIDE
Rokugan is interwo- those loved ones are wi lling to send agents into
The foll owing describes hooks in the realms that exist
ven with the Spirit the Realm of Blessed Ancestors to secure the
beside and intertwined w it h the Mortal Realm.
Realms like a braided information they need. Perhaps a rival heir has
rope, and in theory,
produced a wi ll, and the deceased's testimony
anyone could end up CHIKUSHO- DO AND SAKKAKU
following a cord into is needed to dispute it. Perhaps the loved ones
one of these wondrous need to find out whether the lowly gardener's These two courts of sentient animal spirits represent
realms. On the other true parent is in fact the deceased lord. helpful and mischievous or malicious folkloric crea-
hand, most people
tures, respectively. Ch ikusho-do, Sakkaku, and t he
live their mortal lives
without ever realizing
Conflicts and challenges in many smaller courts each encompasses are locked in
that the fabric of the Yomi might include ... endless conflict for control of wild sp aces and animal
world is woven of these spirits' hearts and minds.
countless strands.
Reaching a Spirit Realm I'D Family drama. Even in death, the venerable
requires a confluence ancestors still snipe at and bicker with one One might involve th e se
of some or all of the another, vaunting their own descendants' realms in a sto ry by...
following:
successes or lamenting their fa ilures as enthu-
A sensitivity to the siastically as if they were watching th eir favorite I'D Revealing an NPC to be a shapeshifting
spiritual in the world kemari teams. spirit. A classic trope in East A sian fiction
around oneself
I'D Demonic espionage. By taking advantage of is for a certain character to be revea led as
Research, study, and having been a fox, tan uki (raccoon dog). o r
corrupt mazoku or loopholes in Meido's systems,
careful preparation
Fu Leng's agents sometimes gain access to Yomi simi lar animal all along . Their human id en-
An innate or acquired or even g et mistakenly approved to be sorei. tity doesn't have t o be a wicked lie, even
connection to a if they're part of Sakkaku- th ese sp irit s are
Spirit Realm
frequently ca pricious.
A desire that cannot be When PCs get in trouble, you might... I'D Having someone run aw ay. There are many
fulfilled by earthly means
reasons why a human might run away t o the
A belief that transcends I'D Invoke their ancestors' interest. Ancestor animal courts: they might fall in love wit h an
mortal limits
worship is nearly omnipresent th roughout animal spirit, wish to study fencing with a
Exceptionally good Rokugan . Every PC assuredly has a few prom- tengu, or crave the peace and solitude t he w il-
lor bad) luck inent ancest o rs among those in Yomi . If any d ern ess p romises (b ut will probably not actually
of those ancest o rs realize the PCs are in their give them). A highly repressed , b utt oned-up
neig hborhood , they wi ll st op at nothing to g et individual who norma lly keep s all their feelings
involved in their lives, acting wit h the commit- t amped d own might be a g ood opt ion for th is.
ment and determination that on ly older rela-
tives can muster.
Conflicts and challenges in Chikusho-
I'D Invoke the interest of their antagonists'
do and Sakkaku might incl ude ...
ancestors. One reliable way to generate pathos
is t o introduce the PCs' enemies' families, loved
ones, or ancestors... especially if the PCs' own I'D Political intrigue. This is the type of conflict these
ancestors are less sym pathetic. Bringing in dif- courts are best suited to. Animal t rickster spirits
ferent characters' ancestors gives you the oppor- t ricking one another and vying for political power
tunity to complicate the narrative that brought is the base state of affairs among these courts.
the characters to where they are t oday. I'D Fairy-tale adventure. G M s can also pattern
I'D Send unwelcome truth from above. From their stories on the fa iry t ales that inspired Chi-
the heights of Yomi, the PCs can look down kusho-d o and Sakkaku, such as the tales of the
and see everything that goes on in the M ortal Crane Wife, Urashima Ta ro, and Momotaro .
These stories are sometimes light er in tone than
CHAPTE R 3 : POWER OF WO RSHI P
the usual samurai drama, although sadness and Conflicts and ch a llenges in
tragedy definitely crop up. This kind of tonal shift Yume-do might include ...
can provide a stark and powerfu l contrast with
the other Legend of the Five Rings storylines.
@ Romantic comedy. The uninhibited social inter-
actions Yume-do provides access to include
the kind of whimsical and humorous romance
When PCs get in trouble, you mig ht ...
that even Winter Court games might struggle
to support.
@ Introduce an enthusiastic but unhelpful ani-
@ Imaginings of what might have been. In a
mal spirit. As committed as Chikusho-do is to
dream world, humans are likely to imagine their
repairing relationships between animals and
life's cast of characters in a different context. If
humans, its denizens sometimes try too hard
the PCs are all samurai and their enemies are
to impress or aid the humans whom they see
demons, what if they switched places? What if
as a crucial bridge between the human and
the PCs occupied complet ely different social
animal worlds.
roles, serving as farmers in a small village, or as
@ Have them show human hypocrisy or failings actors in a theater troupe?
to the wrong animal spirit . While some animal
spirits have committed unfl inchingly either to
When PCs g et into
Sakkaku or Chikusho-do, many more are less
trouble, you might ...
sure. They swing between the two based on
the words of d emagogues, the temptations
offered to them, or the pressures in their lives. @ Confront t he PCs with someone they know
The worst thing such an animal spirit could see in their w aking life. Yume-do is both attrac-
is a moment when humans align with the spite- tive and fearsome b ecause Rokugani from any
ful rhetoric Sakkaku likes to spread about them. wa lk of life m ight meet other dreamers from
any origin whatsoever there. What if the PCs'
lord or greatest enemy appears beside them
Y uME-Do in the middle of a sensitive lucid d reaming
session? Anything that dreamer sees may have
Yume-do is the Realm of Dreams, which overlaps the
repercussions in the Mortal Realm. Further, any
Realm of M ortals at dream junctu res: areas in the two
hum an's subconscio us opini on of a person may
realms where they are most similar.
be affected by their dreams about that person.
The PCs would need to be on their best behav-
One might involve ior around their lord or enemy after meeting
Yume-do in a story by... them in Yume-do.
MEmo
J•GoKu, GAKI-oo, ANo TosHIGoKu
All Rokugan's dead must pass th rough Meido to be
judged and processed. No one visits a realm of punishment for fun. Acts of
heroism or charity-or else bad luck, bad d irections, or
betrayal-might lead the PCs to these depths.
One might introduce Meido
to the story by...
One might introduce one of
these realms to the story by...
® Having the PCs die. A samura i may live
three feet from death, but death is not always
the end in Rokugan ! PCs who die must pass ® There's a prison break. For hundred s of years,
th rough Meido, where they can get caught up beings in the realms over which Fu Leng has the
in the battle for control of death between Fu greatest influence have been plotting t o upend
Leng and Emma-0. the Celestial Order and escape their torments.
No being in the cosmos outshines Fu Leng's
® Having the PCs t ake a job with the Kings of
foul minions in their ability to break into and
Hell. Emma-0 and his associate j udges have
out of anything-and t he walls, floors, and bars
more and more work and less and less time
(literal or otherwise) of Jigoku grow less able to
to do it every day. Few samurai would think of
hold their occupants every day. If the PCs fa il
wa lking away from clan and family to work in
to contain the demons who have escaped from
the depths, but the PCs are no com mon samu-
Jigoku, theses beings might accomplish feats
rai . Desperate PCs in need of glory, reputation,
like digging a tunnel into Meido or N ingen-do,
or both ca n find them in Em ma-O's service, if
or est ablishing a dream juncture through wh ich
they're wi lling t o leave their lives and families
they could invade Yume-do.
far behind for a period of time to sojourn in the
realms b elow. ® They get really lost. Gaki-do's edges bleed into
certain neighborhoods in cities of the Mortal
Realm. Have the PCs crossed over into Gaki-do
through sheer bad luck? Or has Jizo, the Fortune
of Mercy and patron of travelers, nudged them
through the veil to int erfere in a bad situation?
CHAPTER 3: POWER OF WORSHIP
0 Survival horror. PCs who are lost in the under- ® Get them lost. Gaki-do is huge, vast, and
world have a long, long way to go to get back sprawling- far larger than anyone, even
to Ningen-do. They are surrounded by malevo- Emma-0, can keep track of. One wrong move,
lent supernatural entities on their own turf and one distracted charge in the middle of a street
by torments and tortures designed for far more brawl, and the PCs cou ld end up in the wrong
durable beings. part of the wrong t own or cut off from the peo-
ple they're supposed to be guarding or seeking.
0 War narrative. The PCs may have to enlist in
the eternal battle raging across Toshigoku if ® Show the border between Gaki-do and
they want something from that realm. Espe- reality. In every big Rokugani city, there are
cia lly if the false Mujoki and Fu Leng have places where Gaki-do and the real world aren't
made their move, Meido needs soldiers as wel l, that different-where people look like hungry
to ho ld b ack th e tide of warrior dead twisted ghosts, or perhaps are hungry ghosts.
into cruel killing machines. Jigoku and Meido
are also in a never-ending border war over con-
trol of the ancient precincts of the dead. When the PCs get in trouble
in Toshigoku, you might...
f:J7·
CHAPTER 3: POWER OF WORSHIP
TOSHIGOKU
The following are details on places of power tied to
Toshigoku, the Realm of Slaughter.
1J9
CHAPT ER 3: POW ER OF WORSHIP
XP to Completion: 30
Swallow the Light (Title Ability): Once per game ses-
sion as an Attack and Scheme action, you may make a
Rokugan is filled with all manner of mortals who seek Theology (Water) check targeting a character at range
out connections with spirits and powers beyond conven- 0-1. The TN of the check is equal to the target's vigilance.
tional comprehension. Some of these pursuits are more If you succeed, choose one ring. Your target t reats
accepted than others. The following new titles utilize the the va lue of that ring as reduced by half (t o a mini-
rules described on page 305 of the core ru lebook. mum of 1), and you treat t hat ring as increased by t he
NEW TECHNIQUES amount their ring was reduced . Your and your t arget's
BOND WITH A SPIRIT derived attributes change according to these changes
Techniques marked in (see page 36 of the core ru lebook). This effect p ersists
bold in the following There are a handful of individuals within Rokugan who for a number of rounds equal to your Void Ring .
t itles are ones t hat can have the opportunity to bond with a supernatural entity,
be found beginning on
page 105 of t his book.
such as an elemental kami, an animal spirit, or another MooN CuLTIST
such being. Usually when this happens, a shugenja has
communed with a particular spirit over a long period of ADVANCE TYPE
time. O ccasionally, however, a spirit becomes fascinated
Scholar Skills Ski. Grp.
with or bonded to a non-shugenja and offers them abili-
ties (and challenges) they might not normally experience. Composition Skill
Assigned By: A spirit or other supernatural entity. .... Courtesy Skill
Status Award : +5 (to a maximum of 40) ~
z<( Fitness Skill
Glory Award: +5 (to a maximum of 40)
XP to Completio n: 25
0:: Rank 1-2 Water Invocations ..,. Tech. Grp.
Spiritual Protector (Title Ability): Once per scene, -e. Hands of the Tides ~ Technique
THE ELEMENTS after you have received fatigue or strife due to an ene-
OF SPIRITS
"" Whispers to the Moon ~ Technique
my's Attack or Scheme action, that enemy suffers the
Keep in mind t hat a same amount of strife or fatigue you received.
spirit may have o ne or
more elements asso-
ciated wit h it, but t he
BOND WITH A SPIRIT Vlew Ve"leat1o~ at1d
~ \e"'prates
Bond wit h a Spirit title ADVANCE TYPE
only provides access
to t hose that are the- Scholar Skills Ski. Grp.
matically approp riate, This section provides GMs wit h a new demeanor and new
as determined by t he Aesthetics Skill
NPC templates. The templates are for creating both char-
game master. Games Skill
.... acters from the Phoenix Clan and other NPCs who prior-
~ Meditation Skill itize the Bushido t enet of Righteousness. Using the NPC
z profiles from the core rulebook and other supplements
;ii -e. Rank 1 Invocations
Tech. Grp.
(spirit's elements) ,.
'II as their basis, these additional resources can make NPCs
feel more unique in a world filled with samurai .
.a. Commune with the Spirits A Technique
-e. Blessing of Fertile Fields A Technique
NEW DEMEANOR:
RIGHTEOUS
MOON CULTIST
The followin g d emeanor is designed t o reflect a per-
Acolytes of Lord Moon come in all manner of forms, sonality type common among the enig matic Phoenix
from the lowliest hinin t o members of Imperial families. and other samurai who value the encompassing t enet
All a p erson needs to d o to become a d iligent servant of of Gi, or Righteousness, ab ove all else. These samura i
the hungry father is practice their faith unquestioningly are infused with a thirst for t he right action: they work
and remind others that there is perfection in chaos. to d o what is just and correct and aligns most serenely
A ssigned By: Another mo on cultist . with t he other t enet s; they are people of balance who
Disadvantag e: Dark Secret (see p ag e 132 of the core st rive fo r the t rue ideals of Bushido . The Righteous
ru leb ook). d emeano r works in the same manner as t he other
Honor Award : - 5 (to a minimum of 15) d emeano rs found on page 31 0 of the core rulebook.
CHAPTER 3: POWER OF WORSH IP
~-~- COMPOSURE 12
being that it perceives as
Conflict Rank: Combat +1, Intrigue+ 1
Ring: +1 Air
VIGILANCE 4 too powerful to handle.
Mentan, Limited Perspective (Earth) [Social; Interper- FAVORED WEAPONS & GEAR
sonal, M entan ENCOUNTERING BAKU
Tusks and Claws: Range 0-1, Damage 5, Deadliness
Techniques (add 0-2): Invocations (~). Kata ( ~ ).
3, Razor-Edged Baku can be very
Rituals (Al
Gear (equipped): Dreamhide (Physica l 2, Supernatural 4) dynamic opponents.
Demeanor (replace 1): Ambitious, Detached, Righteous
ll10ugh they can be
ABILITIES used as decent single
CENTIPEDE CLAN SAMURAI combatants, they can
NIGHTMARE GUISE also appear in larger
This templat e ca n b e used with any clan samurai profile. As a Scheme action, a baku may make a Sent iment groups (using the
Conflict Rank: Combat +2 guidance in Gauging an
(Void) check t argeting any number of charact ers it can
Encounter, on page 310
Ring: +1 Fire see in the scene. The TN of the check is equal to the of the core rulebook) to
Skills: + 1 Martial and Scholar skills highest vigilance among t he targets. present a more difficult
Advantages (add/ replace 0- 2): Pillar of Amaterasu If the baku succeeds, t he t arget s perceive the baku challenge.
(Fire) [Scholar; Interpersonal, M entan, Radiant Person- as their greatest fear and increase the TN of all checks Alternatively, baku can
ality (Fire) [Social; Interpersonal, M entan t hey make targeting the baku by 1. At the start of each be presented as the
Disadvantages (add/replace 0-2): Lack of Subt lety (Air) of t he baku's turns t his scene, each target must make more intelligent beings
[Martial, Social; Interpersonal, Physican, Stubbornly Tradi- a TN 5 Theology check (Void 3) to resist. If they suc- and could be used in
tional (Earth) [Scholar, Social; Interpersonal, Mentan an intrigue. Perhaps
ceed, they no longer perceive the baku as their greatest
a group of baku are
Techniques (add 0- 2): Invocations (Fire) (~). Kata ( ~ ). fea r and cannot be affected by the effects of N ightmare guarding passage to a
Shuji (Fire or Air) (C'l Guise for the rest of the scene. If they fail , they receive dream cluster, and the
Demeanor (replace 1): Gruff, Righteous 3 strife and ca nnot move toward the baku of t heir own PCs have to convince
them to let them pass!
free wi ll during this round.
For each target that failed to resist, the baku may
remove 1 strife or 1 fat igue (chosen by the G M).
THE BODY OF
BUSH IDO
Some monks and p hilosophers of Bush ido
use the metaphor of the body to describe the
importance of Righteousness. Sincerity and Duty
are the legs, ca rrying the body toward the right
action. The arms, Courtesy and Honor, wield the
right action. The heart, Courage and Compas-
sion, feeds and nourishes the body. Finally, if the
legs, arms, and heart work as one, then the head ,
w here Righteousness sits, is clear and strong.
THE LEGS
et1ef3 of ~3~itfo:
Sincerity and Duty drive a sa murai toward proper
action. Sincerity requi res the samurai to understand
their own mind and to realize the consequences of
All of the Seven Tenets of Bushido are interconnected, allow the samurai to walk and form the initial founda-
that they should encourage kami to flood farmland. for others. If th ey know their own weaknesses, they can
Instead, Righteousness requires the shugenja to under- seek out those with the proper strengths and lean on
stand the other six tenets and balance all consider- their expertise. When a person knows the origins of
ations: the kami's and the farmers'. Perhaps the right their own biases, they can correct flawed thinking and
action requires the shugenja to understand Duty and work toward right action.
Courtesy to offer the kami a sacrifice to prevent the
flooding . Perhaps they must utilize Sincerity and Com- How ONE USES RIGHTEOUSNESS
passion to command the farmers to move. Or perhaps
th e shugenj a must realize that the rich floodwaters The Phoenix favor Righteousness over the other tenets
could replenish the land, must have the Courage to due to their connection to the spiritual world. Th is may
withstand the flood, and must have the Honor to assist make them seem cold or indifferent to the concerns of
the farmers, so they can provide a better crop the year mortals. They consider Righteousness over the long term,
after the flood. in measures of decades, sometimes centuries. Of course,
this distance also hinders the necessary self-reflection
each individual must have. After all, the Phoenix are not
TOOLS OF RIGHTEOUSNESS
kami and cannot ignore their own mortality.
A bushi needs the right weapon for battle or for a Of all of the Seven Tenets of Bushido, Righteousness
duel. A farmer needs the right tool to till or harvest may be the most abstract and difficult to adj udicate
their f ields. A scholar needs the right paper and ink for in a Legend of the Five Rings game. On the surface,
a poem. A righteous individual similarly requires the it may seem that a righteous character would support
right tools. A samura i requires knowledge of the world , the social hierarchy of the Celestial Order, yet true Righ-
spi ritual understanding, and self-knowledge. teousness requires a deeper and more nuanced exam-
ination. A bushi may have the right to kill a rude heimin,
To Know the World as it may appear on t he surface t o be a matter of Cour-
tesy. A righteous samurai, however, would intervene.
Knowledge informs action, and proper application of Does the bushi act out of anger? Did the heimin act out
knowledge leads to right action. The source of knowl- of ignorance, desperation, or disrespect? Can a com-
edge, however, dictates how a m ind forms. Scholarly promise resolve the situation-perhaps an apology from
study allows society to pass on knowledge, yet a samurai the heimin? A righteous samurai can see how important
can't rely on books and records alone. Real-world expe- the heimin is not only to their vil lage and their family,
rience sharpens the mind like a whetstone does a blade. but t o society's order as well. Does it serve society for
Yet depending on ly on one's own experiences can lead the heimin to be killed, or does it serve only the bushi's
to narrow vision, prejudice, and rigid thinking . One has to pride? After all, a dead farmer can't till the soil, result-
combine both study and personal experience, and keep ing in a sma ller harvest and ultimately less bounty in the
the mind open and fluid, to exercise the right action. land, making Rokugan weaker.
Just as a righteous samurai must guide the bushi not
To Know the Kami to exercise their right, to accept a proper apology from
the heimin and spa re the heimin's life, the GM must also
One canno t disco nnect the kami from the world , and
judge their PCs without judgment. Plotting an adven-
vice versa, so to understand the world, one must
ture with only one true path is hubris on the part of the
understand the kami. A righteous person must learn
GM. What if a PC discovers an elegant but unconven-
how the cosmos affects the kami , how the kami affect
t ional solution? Oftentimes, the right action revea ls itself
the world, and how the world affects mortals. As a
after the fact.
p erson ad va nces their spiritual understanding, they
Perhaps the greatest measure of Righteousness in a
eventually rea lize that the reverse is also tru e. Mor-
Legend of the Five Rings game is how hard a character
t als ca n affect the world, which affects the kami, which
struggles to d o the right thing among all the d ifferent
affects the cosmos.
pressures of being a samurai . If a player has taken to
a specific tenet, the GM should chal lenge them on it
To Know the Self
and provide instances where they might have to make
Every mortal is flawed by their very natu re. They pos- sacrifices or violate that tenet to get what they want. If
sess desires, weaknesses, and biases that color all their another player has consistently ignored another t enet,
decisions. By understand ing their own d esires, a p erson the GM can d ang le an opportunity related to that tenet,
ca n d et ermine if t hey have made a decision selfishly or remembering that an action d oesn't necessari ly have
to be successfu l t o be considered a right action. A PC
CHAPTER 3: POWER OF WORSHIP