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CREDITS

EXPANS ION DESIGN AND DEVELOPMENT A lexis Dykema with Max Brooke

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TABLE OF CONTENTS

121 CHAPTER 3:
5 INTRODUCTION POWER OF WORSHIP
5 Welcome t o the Spirit Rea lms 122 Designing Relig ious Groups,
Places, and Conflicts
6 CHAPTER 1:
BONDS OF THE REALMS 122 Inside a Relig ious Group
124 Building a Re lig ious Group
7 Cosmology of Rokugan 127 Creating Supernatural Encounters
14 Above: Tengoku, the Celestial Heavens 127 The Nature of Supernatural Encounters
20 Beside: Senkyo 128 Designing Supernatural Encounters
24 Below: Meido and the Rea lms of Punishment 131 Crafting an Adventure in the Spirit Realms
31 Jigoku, the Realm of Evil 132 Realm by Rea lm: Hooks, Conflicts, and Trouble
33 Politics of the Dead 138 Places of Power
34 Shrines of Rokugan 140 New Titles
37 Three Shrines 140 New Demeanor and NPC Templates
44 Religious Cults 141 NewNPC
52 The Phoenix Clan 142 Tenets of Bushido: Righteousness
54 Fami lies of the Phoenix Clan

68 CHAPTER 2:
THE SOUL OF THE EMPIRE

69 The Centipede Clan


74 Tracing the Paths of Dragons
75 Paths of t he Centipede
80 New Schools
89 New Adva ntages
91 New Disadvantages
95 New Heritages
96 New Gear and Items
98 The Ancestra l Swords of the Clans
105 New Item Pattern
105 New Techniques
112 Mysteries of the Void
First Day o f the Month of Hantei, 1120, at a crossroads in Phoenix lands

The tiny ro ad shrine rest ed at op its overgrown stone but shining brighter t han t he sun or stars. He did not wa lk,
base. Kaito Shin ca refully brushed away the d ecayed but danced to the rhythms of the Heavens. His voice was
fruit placed there weeks ago, likely as an afterthought a b lessing to the sky and a gift to the earth. Who cou ld not
by a tired , passing priest. He placed a pear on the adore such a foolish creatu re?
shrine and g estured to the Void-w ielding ishiken, lsawa " You fell in love?" Yasu asked. " But kami are above
Yasu, but when their eyes met, Shin t urned away. such things."
" Shin-kun?" Yasu inquired . The d ays and seasons flashed by, causing Yasu to
" It is.. .hard to gaze upon you." gasp. The fou l scent of death stained the crossroads.
Yasu ti lt ed t heir head quizzically, but when they saw The beautiful man lay on the footpath, the earth hungrily
Shin blush, t hey realized he meant it as a compliment. drinking his blood, his flawless face g aunt and lifeless.
When Yasu had first accepted Shin as an assistant, he More days and nights. A si ng le stone, crud ely
had been sarcastic, angry, and impulsive. Tame this wild etched with the name " Reiichi," lay on the footpath ,
dog, Shin's father had said. And over time, Shin did becoming more and more weath ered.
change under their influence. Yasu no longer saw flaws " I see. They have forgotten Reiichi. I can rebuild t he
in t he young man, just honesty, conviction, and confi- shrine in his memory- "
dence. Perhaps more. The howl grew. Thei r senses returned to the p res-
Yasu t ouched their chest and t ipped their head ent. They saw themself knee ling in front of the sh rine,
down, unable t o suppress a soft sm ile. Shin t o uching their hand , concern t urning into surp rise
Shin stood up from his work cleaning the shrine and as b lood p ooled on Shin's kimono . He fell onto t he
brushed off his kimono. " The shrine is ready, Yasu-kun . crossroads, the earth once again feast ing.
Perfect ed , like you." " No ! Please, he is innocent. " Yasu felt the Void claw-
Yasu glanced at the wa rped , d ilapidat ed wooden ing at the edges of their being as t hey strugg led t o fight
roof of the shrine. Shin turned redder, and Yasu chuck- t he angered spirit . Thei r senses leapt once more. They
led inward ly at his bung led compliment. To g ive him saw t hemself kneeling, this t ime in front of the Kaito,
some relief, Yasu turned to examine t he crossroads, the Shin's mother weeping tears not of despair but of solace.
four well-worn paths leading to the different villages. At least he served a p urpose, Shin 's father says.
No signs of life, no merchants, no travelers, and no Tha nk y ou for giving him a chance for distin ction.
wedding p arties. No offerings and no blessings. Did his life mean so little to you ? Yasu th inks.
I sho uld not feel such j oy, Yasu thought. As a child, Yasu heard, they felt, the sound of metal on wood-
Yasu's parents had ca lled them rational, unburdened by of Shin d rawing his weapon. "Yasu-ku n? What is hap-
d esires, and beyond mortal concerns-a shining exam- pening? Are you hurt?"
ple of the lsawa family, perhaps the next Master of Void. He is still alive ! Yasu prayed. " Please, g reat sp irit, you
Service had g iven Yasu definition, purpose, but no joy. understand love. W hy wou ld you take that away? Let
Now they had discovered something much more as they Shin live. I would give myself in his p lace."
wat ched the embarrassed flush darken Shin's cheeks. Yasu blinked, and the howl stopped, rep laced with
Yasu lit some incense and p ressed their hands together the hum of chatter. The soft sunlight warmed. Travelers,
to pray. The familiar cold and calming emptiness lifted t he young and old, milled about, chatted , and walked in
heat from their skin. The light dimmed unt il sight became peace. Yasu found themself still kneeling in front of t he
unnecessary and t heir mind became clear. Here, st aring shrine-now intact, well maintained , and full of offerings.
at the endless, logical Void between the elements, Yasu "Shin-kun ?"
underst ood t he world. " Great sp irit, I come t o humbly ask He did not have his weap on d rawn, but as Shin
your continued p rotection of this crossroads-" sneered at t he t ravelers, Yasu saw only harshness in his
A feeling, familiar and alien, discrete yet cosmic, eyes, his rugged face hard and d istant.
echoed in their m ind . The spirit was speaking wit hout " That is not Shin," Yasu whisp ered .
words. And it was seething . No. The howl returned, softly. Yasu heard a regular, gentle
" I. .." Yasu co llect ed t heir tho ughts. "I hear yo ur dis- drumbeat . Shin's heart. They wiped the tears away. "Yes.
pleasure. I am list ening." Better him alive and wit hout love t han dead wit h it."
"Yasu-kun?" Shin sa id. " Are you all rig ht?" " lsawa-sama? Are we finished?" Shin held out his
Yasu raised their hand t o gently ward away t heir hand. W hen Yasu took it, t hey d id not feel the charge, but
companion ...friend ...loved o ne? Their fi ngers touched , instead felt only an empty coldness. " It appears we are
and Yasu felt a charge throug hout t heir body. not needed here."
A great howl engulfed Yasu, drowning out Shin's t ouch, Yasu t o ok a d eep breat h t o st eady themself and
and t heir senses expanded . Yasu saw t he crossroads, each closed t heir heart. " N o, Kait o-san. The spirit need s
road barely a footpath rat her t han a well-traveled way. Is nothing more from us. "
this the past ? Their gaze settled on a lone t raveler, small They smoothed out their kimono and tight ened t heir
and mortal, dressed in the working clothes of a heimin, obi. Shin nodd ed. "Perfect as always, lsawa-sama."
INTRODUCTION

ADVENTURE SEEDS
Just as Rokugan is part of a larger world, Ningen-do, Throughout this book, you'll find sidebars like
the Realm of Mortals, is but one piece of a larger cosmic this one presenting adventure seeds for GMs.
map. There are places that reside above, beside, and If you're a player, you might want to avoid
far below the domain of mortal beings, like the Celes- reading these, as doing so could spoil th ings
tial Court, wh ich seats Lady Sun and Lord Moon; the should your GM adopt any of the ideas! If
wild Realm of Animals, which overlaps with Ningen-do; you're a GM, you can expand on these seeds
and the vi le pits of Jigoku, where the corrupted oni of to create full-fledged adventures, take b its

I
Fu Leng p lot their escape. There are times when the and pieces, or simply use them for inspiration.
layers between the realms thin and these places collide
lltft!'W The hook provtdes the context
with one another, allowing humans to wander out -or
for starttng t he adventure and tntroduces
other beings to wander in.
the tmportant NPCs We also provtde a sug-
gested way to tnvolve the PCs tn events,

r
WHAT'S IN THIS BOOK? wh tch you can tailor to ftt your campatgn.
Celestial Realms is a guide to the cosmology of Rokugan In the next part of an
and the enigmatic members of the Phoenix Clan, who adventure seed, we briefly describe the
act as the Emerald Empire's spiritual masters. The Phoe- most likely way for events to escalate, further
nix are dedicated to studying the spiritual arts and all embroiling the PCs and raising the stakes.
they entail, including corruption, the Spirit Realms, and
Finally, we offer a likely cl imax
the history of religion across the centuries.
for the adventure, whether it is a decisive
Celestial Realms is divided into three chapters:
encounter with an NPC or a difficult choice
the PCs must make. By this point, the events
CHAPTER 1 of the adventure are likely to have taken
Bonds of the Realms dives into the cosmology of unexpected turns based on the PCs' actions,
the Spirit Realms, also known as t he Celestial Realms, and you should feel free to modify the cl imax
including the Celestial Court of Tengoku; the endless or resolve matters in whatever way fits the
lines of Meido, the Realm of Waiting; and the mysterious ongoing campaign .
and ethereal Yume-d o, or Realm of Dreams. This chap-
t er also breaks down the general societal structures of
these places and their role in the Celestial Order. Finally,
it discusses the Phoenix Clan and its families as well as
shrines and cults throughout the Emerald Empire.

CHAPTER 2
The Soul of the Empire introduces the d evot ed Centi-
pede, a Minor Clan thought to be gifted with spiritual
power from Lady Sun herself, along with rules for cre-
ating player characters from this clan . This chapter also
offers new p layer options, including schools, items,
t echniques, rules for inversions, and advantages and
disadvantages. Finally, it presents the ancestral sword s
of each of the Great Clans.

CHAPTER 3
Power of Worship offers game mast er advice on creat-
ing supernatural encounters and on playing games set
in p laces other than the Realm of Mortals. It also pro-
vides guidance on creating cults and other organizations
and incorporat ing them into games. New titles and NPC
templates and a d emeanor are presented as wel l.
CHAPTER
"Okay, Souta-kun! I am starting-one, two- "
Souta rushed around the frosty forest floor, looking
for the perfect hiding spot. It did not take long to find
a gnarled tree with plenty of handholds; Kazum i-chan
never thought to look up when she was seeking. As he
felt his way around the massive oak, his fingers dipped.
W hat luck: a tree hollow!
Grinning, he rounded to face the ho llow- and then
he bl inked in disb elief. There were ... animals? Inside t he
hollow? And it looked like it was spring in there! But it
was winter, and-
"Twenty-five! I'm going to find you, Souta-kun, and
you 'll be cleaning the coop for a week!"
He looked around w ildly for another spot. " In
here!" squ eaked a voice. A little rabbit sat on the ridge
of the hollow.
"Did you ... ?" he stuttered, staring at the creature.
The footsteps grew louder.
" Come, come!" the bunny ca lled, runn ing deeper
into t he strange world. The crunching of Kazumi's feet
grew closer and closer. So uta bit his lip and leapt into t he
hollow just as Kazumi rounded the tree.
"Souta-kun? Where aaare youuu?" She was su re she
heard her brother behind the tree, but there was nothing
there but rough bark and his footprints. She shrugged
and turned around. " I will f ind you , Souta-kun!" And she
took off running.
CHAPTER 1: BONDS OF THE REALMS

PERSPECTIVE ON
THE SPIRITS
The Tao of Shinsei paints a picture of an orderly uni-
verse, one governed by knowable laws and created Although priests and other religious figures can
for specific purposes. Accord ing to Shintao doctrine, commune with spirits and Fortunes, even com-
to every mortal soul born, the Court of Tengoku munication from d ivine beings is subject to inter-
assigns a purpose, a destiny that is known as the soul's pretation. The descriptions of the Spirit Realms
dharma. If the sou l accomplishes that task in life, then presented here, and even the information on
they receive their just reward: a peaceful existence in which realms exist, are not the final, definitive
Yomi, the Rea lm of Blessed Ancestors or reincarnation truth. The Spirit Realms are always in flux and
into a higher station in life. If the soul does not com- beyond mortal comprehension, so they may
plete their dharma, they are reincarnated to try again adopt forms that humans can understand. This
or are assigned a less chal lenging dharma and reborn means that how the Celestial Realms appear
as a lesser form. A being who lives odiously might be may depend on what one expects to see, vary-
sentenced to spend time in a realm of punishment to ing from person to person or culture to culture.
work off their bad karma before returning t o the cycle
of reincarnation. This process occurred in an orderly
manner for a long time. the Mortal Realm , where Jigoku could not touch
Folk stories abound about when th is changed, and it, and Ningen-do became a buffer zone between
few agree on the details. Most scholars of the Great Jigoku and Yom i. While the Spirit Realms continue REAL-WORLD O V ERLAP
Clans tell it this way: when the Kam i fel l from Heaven, to fulfill their functions even a thousand years later,
most of them landed in the Mortal Realm, Ningen-do, the damage was done, and order has never been There are many
where they were discovered by mortals and eventually fully restored. Jigoku is still a place whose purpose traditions and other
founded the Great Clans. But t he Ninth Kami, Fu Leng, culturally significant
has been lost, its evil denizens constantly assaulting
references in Legend of
clung to his father, Lord Moon, j ust before he fell, and Meido and Ningen-do, even to this day. the Five Rings that draw
Lord Moon cast him down with such force that Fu Leng from real-life histories
fell farther and faster than his siblings. Where Fu Leng and cultures, particular-
THE ORDER OF THE REALMS ly Japan. When interact-
landed, he sundered the border of Jigoku, a rea lm of
Although it is sometimes easier to think of the Spirit ing with these elements
punishment for evil souls. This freed the inhabitants
it is important ro
and cast Jigoku into chaos. Like spilled ink, evil seeped Realms, also called the Celestial Realms, as alt ernat e
remain respectful of the
into the rea lms nearby, leaking not only into th e under- dimensions or separate worlds, in truth, Rokugani very potent significance
world, but also into blessed realms and the Realm of scholars understand them to all occupy the same phys- many of these beliefs
Mortals. Th is threw th e Spirit Rea lms out of balance, ica l universe and dimension, lying beside, above, or have for real people.

even causing them to col lide with each other. below one another, often overlapping. From the Mortal
His vengefu l rage corrupting and transforming every- Realm, Ningen-do, a being can gaze up into the Celes-
thing around him, Fu Leng arose as the ruler of Jigoku, tia l Heavens, where Tengoku (the Celestial Court) and
and Meido was overrun . Demons invaded the Mortal Yomi (the Realm of Blessed Ancestors) glitter above
Realm, bent on conquest. Philosophers and scholars the clouds- a person might even climb a mountain
who seek t o rationalize the senseless destruction attri- to reach the Celestial Heavens. Looking instead to
bute Fu Leng 's motivation to the th ree sins-fear, desire, the front or side- perhaps into an untouched bam-
and regret-but others simply say he was jealous of boo grove-one might catch a g limpse of Sen kyo (the
his siblings, and most of all his brother Hantei, the first enchanted country). A particularly unfortunate being
Emperor. The order of the cosmos was destroyed, the might fall into a pit to awaken in Gaki-do (the Realm of
realms no longer serving t heir divine purposes, but the the Hungry Dead). Just as a firefly's glow might seem
Fortunes had a bigger problem : left unchecked, Fu Leng otherworldly to a chi ld, the overlapping wonders of the
would have the ability to march upon Tengoku itself, and Spirit Realms appear divine and nonsensical to mortals.
might seek t o rule all of creation. One does not encounter a hungry ghost every day,
It was on ly the Day of Thunder that thwarted the after all, and such an experience can be terrifying. But
advance. Eight mortals, the Seven Thunders and Sh in- the Spirit Rea lms each serve their own function , and
sei, vanquished Fu Leng with t heir com bin ed might , while mortal minds seek to draw boundaries between
ending the threat to the gods and the Spirit Realms. them, they also exist as parts of the same whole.
At this point, historians say, Yomi was lifted far above

i
CH A PTER 1 : BONDS OF THE REALMS

Fully understanding the nature of the Celestial tend to the tasks of leading all sentient beings toward
Realms is an ongoing challenge for the Empire's phi- wisdom and their ult imate d estinies and of generally
losophers, scholars, and priests, especially shugenja. keeping the cosmos in working order.
The realms are not fixed places, but rather constantly
shift and change, like celestial bodies passing in the Yomi
night sky. If what mortals currently know about the
Spirit Realms can fill a tome, then there is still an empty Set just below Tengoku, but still within its bound s, is Yomi,
library awaiting the tomes yet to be written. the Realm of Blessed Ancestors. Yomi moved above the
Ningen-do, the Realm of Mortals, lies between the Mortal Realm along with Tengoku after t he Day of Thun-
other Spirit Rea lms. Below Tengoku and above Meido, it der. Human souls who have achieved their destinies go to
is the realm in which most mortal beings dwell. Through- Yomi, from which they can watch over their descendants
out all time, Ningen-do has attracted the attention of in Ningen-do and guide t he mortals who dwell t here.
the other realms. As it is the crossroads between the Rokugani scripture holds that only the sou ls of samurai
Celestial Rea lms, it can not be easily influenced. It is can enter Yomi, at least without considerable exception.
in Ningen-do that many souls attempt to fulfill their The blessed ancestor spirits of Yomi help Tengoku by
dharma, and souls who do not ultimately reincarnat e in guiding the progress of mortals. It is a paradise realm for
Ningen-d o if t hey are not sentenced to go elsewhere. those who have reincarnated count less times.
Mortals are the native beings of Ningen-do, but so
too are the elemental kami, which Rokugani scholars SENKYo: CHIKusHo-oo,
consider to be t he native spirits of t he Mortal Realm. SAKKAKU, AND YUME-DO

Overlapping w ith the Mortal Realm is Senkyo, the


TENGO KU
ench anted country. Sen kyo includes t he realms of sen-
Above Ningen-d o is Tengoku , the Celestial Court. tient animals and shapeshifting nature spirits, whose
Here dwell most of th e Fortunes, Lady Sun and Lord p urposes are not fu lly known t o mortals. These den-
Moon, the Elemental Dragons, and some of the Kami . izens of Senkyo d ivide themselves into two cou rts:
From Tengoku, the dragons regulate the cycles of the Chikusho-do, the A nimals' Path , is the way t hat gu ides
seasons and weather, while Tengo ku's other denizens animals t o a b etter reincarnation, while members of

PERCEPTION AS REALITY
In Rokugan, t ruth is often subjective. The cu rrent Yo mi: The Realm of Blessed Ancestors, for
general understanding of the Spirit Rea lms is the noble sou ls who have achieved their destiny.
end result of a thousand years of communing with Senkyo : The enchanted country, a place of
ghosts and spirits, gathering thirdhand accounts sentient animals and shapeshifting tricksters.
of encounters with Fortunes and ancestor spir- Divided into Chikusho-do (the Animals' Path),
its, interpreting vague signs, and engaging in Sakkaku (the Path of Mischief [or Illusion]), and
countless debates. The education of spiritualists Yume-do (the Realm of Dreams).
like shugenja varies wide ly-t here is no st andard Meid o : Th e Realm of Waiting, where all beings
curricu lum-and while they apprentice beneath go when they die. Souls are judged in Meido and
masters, much of their training is personal and then reincarnate or are sent to another realm .
accomplished alone. As such, the insights of Gaki-do: The Realm of the Hungry Dead, a
shugenja are unique to each one and are subject Rea lm of Punishment for those who succumb
to interpretation and correction. Like all humans, to desire.
even t he most certain shugenja may be mistaken. Toshigoku: The Realm of Slaughter, a realm of
N ingen-do: The Mortal Realm, home t o punishm ent for the violent, cruel, and vengeful.
humanity and elementa l kami. Jigoku: The Rea lm of Evil, the home of oni ,
Tengoku: The Celestial Court, where Lady Sun demons, and other untold horrors.
and Lord Moon, most of t he Fortunes, some of
t he Elemental Dragons, and others are thought to
command the order of the universe.
C H A PTE R 1 : BON D S OF T H E REALMS

Sakkaku , the Path of Mischief (or Illusion), embrace


SOME TYPES OF SPIRITS
the form of animals and play j okes and t ricks on other NEW REALMS
mortals while seeking the power to break the cycle of The following are several
rebirth , so that they may remain as animals forever. It is possib le for other new Spirit Realms to types of spirits most likely
to be encountered in the
Yume-do is the Realm of Dreams, a place of fantasy b link int o exist ence as wel l, fulfilling a previ-
Spirit Realms, tl10ugh this
and hidden truth, of what was and what may yet be. Its ously unserved function in the o rder of the list cannot encompass
connection t o the Mortal Realm is po orly understood, cosmos. Generally, th is requires one of the the entire range of beings
b ut one ca nnot exist without the other. Mortals visit other rea lms to d ivide or section itself off, but who exist outside of
Yume-d o in their sleep, and some ca n travel there with such an event would have implications con- Ningen-do.
t alent or training. The d enizens of Yume-do are the cerning the balance of celest ial forces. Shiryii: Souls of ancestors
least understood , for it is not known if they are real or If desired, G Ms can create their own realm who have earned paradise
only exist as creations of the slumbering mind. for a Legend of the Five Rings campa ign. in Yomi. but return to the
mortal realm to guide
When doing so, it 's important t o t hink about
their living descendants.
Transce ndents what function t he realm serves in the g reater
scheme of progressing mortals towa rd t heir Sorei: Ancestor spirits who
The g reatest and most fond ly remembered nezumi, have been empowered and
destinies. W ho is in charge of the new realm?
blessed through exemplary
t he rat -like inhabitants of t he Shad owlands, live o n in In what w ays does it influence the Mortal service in the Celestial
Yume-do as Transcendents, the spiritual guides of the Rea lm? Finally, how does its existence affect Order, and now serve and
nezumi tribes. In many ways, Transcendents are the what happens t o souls in t he afterl ife? facilitate a Spirit Realm.
nezumi equivalent of samurai ancestors, visiting the Or even better, a G M might explore t hese Shinzoku: Mortal souls
living in d reams t o p ass on warnings or advice in the questions toget her, wit h their players. who directly serve a For-
form of esot eric words drawn from memory, o r com- tune, immortal dragon, or
municatin g outsid e of dreams through strange visions. other deity.
O ften t hese dreams and visions must be interpret ed by Mazoku: Demons who
nezumi Dreamers, who are able to invoke the Realm of TOSH IGOKU
serve the Fortunes in llll-
Dreams and enter it fo r a time. savOiy positions to work
The Realm of Slaughter is another rea lm of punish ment,
off their bad karma.
but unlike Gaki-do, Toshigoku is for the vio lent and t he
MEmo crue l. This realm is t hought t o have b een created by
the Fortune of Death , Emma-0. Orig inally conceived
Ben eath Ning en-do is Meido, th e Realm of Waiting,
as a p lace of rehab ilit ation where such souls could work
a vast p lace where mortal souls go t o b e judg ed by
out their anger, Toshigoku is a never-ending battlefield
Emma-0, the Fortune of Death . Never intended as a
where p unished souls fig ht in unending wars, d ying
permanent resid ence for souls, Meid o now struggles
and rising again and again. It is filled w ith the sou ls
t o keep up with t he const ant stream of dead result-
of those who died p o intless d eaths, tho se who killed
ing fro m d isast ers in Ningen-d o and undermining by
recklessly and reveled in slayin g, and those who suc-
Jigoku, which seeks to influence the realm .
cumbed t o their rage and hate and therefore did not
t end to th eir dharma.
GAKI - DO

The Realm of the Hungry Dead is a realm of p unish- j iGOKU


ment for souls who could not be sat isfied in life: the
Jigoku is a wellspring of evil in the Spirit Realms. Com-
g reedy, the lustf ul, t he g lutto no us, and the power hun-
prising t o rturous strat a of unending t errors, it is t he
gry. Their f ixation on physica l pleasures ca used them to
domain of the Ninth Kami, Fu Leng, and his hordes of
neg lect their dharma, their d esires g rowing until t hey
d emonic minions. It is t he source of the Shadowlands
could not b e sat ed , and so t hey have been relegated
Taint , a spirit ual st ain that tw ist s th e victim to Jigoku's
t o th is realm where nothing satisfies.
em b race and strips t hem of auto nomy.
Gaki, t he most abundant souls of Gaki-d o , are
Most o ni, t he native spi rit s of Jigoku, are demons
ghost s who know only hunger, in every sense of the
w ho serve Fu Leng and have become twisted abomina-
word. Ironically, Gaki-do is an easy p lace to escape,
tion s. M any beings b elieve that even thoug h t he N inth
but most souls t here are sim p ly too hungry to t hink
Kami is locked away, his influence still g uides his oni
of leaving .
m inions, and t he hordes of Jigoku stil l p lot to overtake
t he other realms and p ull everyt hing d own into chaos.
CHAPTER I: BONDS OF THE REALMS

Jigoku was not always a Realm of Evil, however. It born. Rumors tell of a samurai encountering his own
once served as a prison and place for wicked beings to ghost , and coming face to face with his future self. Per-
suffer for their crimes and, eventually, be rehabilitated, haps these plains overlap t he Realm of Waiting or the
but this was before Fu Leng made Jigoku his domain. Rea lm of Dreams, or perhaps they rest within Sakkaku
Those with true wickedness in their hearts and whose and such visions are the work of tricksters. Or perhaps
deeds are undeniably vile are still thrown into Jigoku there is another explanation none have yet considered.
as oni after being judged by Emma-0, even now. How-
ever, with each new reincarnated oni, Fu Leng has one LIMINAL HouRs
more member to add to his army, a fact the Fortune of
Death is all too aware of. Most folktales concerning t he Spirit Realms are set
during the twilight hours or at times associat ed w ith
the spirits in question . Because of this, most Rokuga ni
PASSING THROUGH believe the borders of the rea lms overlap only at par-
THE REALMS t icular times. Some say t hat as certain times of t he
year at the fork of Three Stone River, the site of an
Rokugani folklore is rife with tales of people w ho unwit-
especially t errible battle, the ghosts of those w ho
tingly crossed the border into another realm. Rarer are
died there are forced to reenact the conflict . In Ryoko
the stories of those who wil lingly entered, seeking spir-
Owari Toshi, the City of Lies, some residents cla im
its in their own homes. Because the Celestial Realms
that a parade of hungry g hosts appears every summer
are synonymous with the underworld in common par-
d uring the twilight Hour of the Rooster-a nd that a
lance, the notion of entering one of these realms whi le
p erson in the street during this time may accidentally
alive is a frightening prospect to most Rokugani . Still,
become caught in G aki-do.
it is not unheard of for a person to cross over, if they
The unluckiest hour is thought to b e the Hour of t he
know where to look for an entrance. They might even
Ox, which is closely associat ed with Jigoku. It is sa id
return to N ingen-do afterward, although they certa inly
that Jigoku has the g reatest influence on t he Mortal
will have been changed by the experience. Mortals in
Realm during this time. The Crab Clan always changes
other realms are considered invaders there, so great
sentries just before this hour, so that the watch is fresh-
care must be taken if a person w ishes to cross over.
est when the Shadow lands is at its most active.

BLURRED LINES
SPIRITED AFAR
The easiest way to enter another realm is t o simply
Some famous stories feature heroes who accompanied
find a p lace where the borders are weak and one realm
a guide into the Celestial Rea lms. In legends of t he
fades into another (see Places of Power, starting on
Crane hero Doji Yasarug i, his tengu sensei spirited him
page 138). Rumo rs abound of such liminal places,
to Senkyo, where he learned tengu secret s of sword-
although usually the stories are meant to warn against
smithing. The founder of t he Fox Clan, the hunter
trespassi ng, not to encourage visitors to explore those
Shinun, was led t o Chikusho-d o by two foxes she had
locations. One such place is the lsawa Mori, a vast
freed from her traps-fox spirits who would help found
fo rest said t o overlap with Senkyo. Another is the Shi-
the Kitsu ne family b loodline. In t ales such as these,
nomen Mori, whose lush g roves are so thick and o ld,
d enizens of the Spirit Realms invite to their homelands
they must surely be gateways to the Rea lm of Animals.
on ly esp ecially worthy heroes-heroes who then go on
In one tale of crossing into another realm, a fish-
to establish great legacies tha nks in part to the insights
erman's daughter followed a stranger int o the ocean,
t hey gained .
disappearing for several d ays. When she reappeared
O th er t ales of forays into the Spirit Realms are
on the shore, she was an o ld woman who claimed t o
horror stories: vict ims are kidnapped and taken as
have lived an entire lifetime among t he wonders of the
punishment, o r they cross ove r a border due to t heir
deeps. Those who believe the tale say she discovered
own neg ligence . These rumors feature hungry ghosts,
an underwater kingdom, while others say she lived a
demons, or other monsters. One st o ry concerns t he
rapid lifetime in Yume-do, where time has little meaning.
kumo, shapeshifting spider spirits of Sakkaku, who
Yet another rumored borderland is the haunted
d rag the ir slumbering victims to t heir lairs in Senkyo.
p lains of the Dragonfly Clan. Travelers who have
Superstitious individua ls never sleep beneath a spi-
strayed from the road have reported encounters with
derweb, lest t hey tempt such spirits.
g hosts, visions of past heroes, and- if ta les are t o be
be lieved- the spirit s of beings who were yet to b e

10
C H A PTER 1: BONDS OF THE REA LMS

VISITING A REALM
KISSHOTEN,
Some families are known for secret ritua ls that allow
THE EIGHTH
them to enter a Spirit Realm at wi ll. O ne of these is the
Lion Clan's Kitsu family, whose members attribute their GREAT FORTUNE
abilities to their kinship with lion spirits, known as kitsu.
Even Great Fortunes are not eternal, and these
The Kitsu fam ily's specially trained shugenja, known as
beings can rise and fall in prominence like any
sodan-senzo, ca n travel temporarily into Yomi or other
other. Over the last several centuries, more and
realms, donning masks t o protect t heir identities and
more references to Kisshoten, Fortune of Hap-
conversing at length with ancestral spi rits.
piness and Fertility, have crept into Fortunist
Likewise, the Dreamweavers of t he Moth Clan can
texts, and scholars of religion have noted this
venture into Yu me-do through a specialized ritua l they
shift. While references to Kisshoten can be
developed over centuries. In Yume-do, they communi-
found in ancient texts maintained by the lsawa
cate with the d enizens of that realm and catch glimpses
family, worship of this Fortune clearly waned for
of what may be. The Moth are revered for their t ech-
many years, to the point that at one point, most
niques of passing beyond the veil int o d ream, b ut t hey
texts cited only seven Great Fortunes. But inter-
are not the on ly humans capable of th is act. The allies of
est in Kisshoten has returned with fervor, and
the Mantis known as the Bat Clan, who live in the Islands
many Fortunists once again revere this being.
of Spice and Silk, can also commune with Yume-do.
The Dragon especially have been swift to
It is not always immediately o bvious when an indi-
embrace the Fortune of Fertility. As their birth-
vidual crosses from o ne realm t o another. Sometimes
rate has declined, they have been seeking
the world fades out or seems t o flicker, like a ca ndle
heavenly intervention to restore their numbers.
struggling in t he w ind . Somet imes it is more subt le: col-
By championing Kisshoten, they hope to win
ors g row mo re vibrant or dull, o r t ime holds still in one
her favor. The Minor Clans have also endorsed
area while it speeds up in another. In other instances,
the "new" Fortune, especially the Hare Clan,
the world d o esn't seem to change at all; instead, the
who also seek to expand their population.
change is w ith in the traveler, influencing their emotions
The resurgence of Kisshoten has not been
or p erceptio ns.
without controversy. The Lion fiercely oppose
the interpretation that names Kisshoten a Great
PRAY I N G TO T H E FORTUN E S Fortune, arguing that happiness is inconse-
Rokugan i pray to the Fo rtunes for aid in t heir d aily lives, quential to the duty of samurai and citing the
but this is not always so simple as picking the Fortune Fortune's overlap with Hotei and Senten. The
most related t o t he task or circumstance in question . Scorpion likewise disagree with making Kis-
The influences of many Fortunes overlap , and many shoten a Great Fortune, subtly suggesting it
d ifferent Fo rtunes might offer useful b ut different help is a power grab by the Dragon and Phoenix.
for t he same situation. The shugenja's job is t o assist Numerologists refute the concept of an eighth
sa murai in approaching t he divine, and to offer ad vice Great Fortune, and many temples dedicated
reg ard ing the Fortune t o who m t hey should direct to the Seven are reluctant to expand, lest they
their prayers. lose the favor they have garnered over centu-
When a charact er decides t o turn t o the Fortunes ries. The Seppun and the Masters of the Four
for aid, an excellent ro leplaying opp ortu nity presents Temples are content to allow the theological
itself. A character can disclose much about t hemself, debate to continue for the time being, as it has
t heir p riorities, t heir worldview, and what t hey consider increased public interest in the Fortunes.
important t o their life simply th roug h which Fortune
t hey beseech for aid.
For example, to whom d oes one pray for good one sting all t he worse. The wise inst ead p ray t o Hot ei,
fo rtune in marriage? Many would immed iately answer, the Fortun e of Contentment, because it is better t o be
" Senten, t he Fo rtune of Arts and Romantic Love." content in marriage t han t o be in passionate love.
Then again, p assio nat e love in marriage is considered One shou ld also consider what t hey want from t he
unlucky to mo st Rokugani, for it is volat ile and distract - marriage. If t hey wish t o have many heirs, then it is
ing fro m one's d uty. Passio n makes a wa rrio r hesitate Kisshot en, t he Fortu ne of Fertility, who should receive
when t heir t ime has come, makes the loss of a loved their p rayers. Some samurai may pray to Bishamon for
the st rengt h and fortitude to see t heir b itter betrothal

12.
CHAPTER 1: BONDS OF THE REA LMS

through, or to Fukurokujin in the hope that their nakodo jotei, Fortune of Morning Dew THE FORTUNES
matchmaker will be wise when arranging the match, or IN RO KUGAN
A relatively obscure fortune, Jotei is the protector of
even to Daikoku for an increase in wea lth and prosper-
foolish heroes. When a person succeeds in spite of In Rokugan, Greot Clans,
ity for the pairing. Matchmakers of the Deer Clan, the
themself or receives an unexpected stroke of g ood Minor Clans, and other
Crane Clan, and the Phoenix Clan may consu lt the For-
luck, t hey should whisper a p rayer of gratitude to Jotei organizations revere the
tune of Bonds, Musubi, to help ensure the matches they various Fortunes to differ-
and her infinite compassion (or perhaps amusement).
arrange are harmonious. ent extents. Some groups
On the eve before a samurai must lead others into even conjlate certain
battle, w hich Fortune d oes the samurai ask for aid? The Osano-wo, Fortune of Fortunes or substitute
Fire and Thunder one for another. The Crab
obvious answers are Hachiman, the Fortune of Battle, and the Mantis conflate
or Bishamon , the Fortune of Strength. But perhaps the Bislwmon and Osano-wo,
Osano-wo is the second son of the Kami Hida, and his
samurai asks Fukurokujin to ensure their strategy is for instance, and a large
mother, Heikima, was a priest of the Thunder Dragon. Ele-
wiser than their opponent's. Or perhaps the battle wil l portion of the Lion Clan
vated by the second Hantei Emperor, Osano-wo is wor- consider Tenjin, rather
be near a shrine to lnari, so the samurai asks lnari for
sh ipped by those who wish relief from natural disast ers. than Kisshiiten, to be the
aid in prot ecting what the Fortune fi nds sacred . eighth Great Fortune.
Any Fortune might b e approached in matters like
Suijin , Fortune of the Sea
these and others. The Fortune one choo ses can revea l
what they want from an upcoming event, what they Depicted as an old man with wild hair and a long beard,
value in accomplishing a task, and even how they see Suijin is notoriously fickle and tempestuous. Fishers
the world. offer rice as they set sail to appease him for trespassing
o n his domain. When angered, Suijin summons storms
POPULAR lESSER fORTUNES and t errible waves, b ut renewed life always follows
his t antrums.
In ad d ition t o t he Eight Great Fortunes (or seven, for
those who exclude Kisshoten), nearly t en thousand
Tenjin, Fortune of Stories and Secrets
other Fortunes are worshipped throughout Rokugan.
Although they d o not enjoy the same clout and wide- An A kodo poet in life, Tenjin was executed for offend-
spread worship as the Great Fortunes, t he Lesser For- ing t he Emperor, then posthumously elevated as a
tunes are sti ll p owerful entities with significant spheres Fortune when his ghost haunted the capital. Tenjin is
of inf luence. In Shinseist tradition, each is a parag on of worshipped by poets, authors, and scribes for aid in
t heir aspect. According to Fortunist b elief, they embody their craft, and by spies for access to secret s.
natu ra l laws and cosmic workings. The Emperor has the
power to promote a deceased mortal to a Fortune sim-
ply by declaring them one; Fortunists regard it as the
Emperor's d ivine right to raise others to g odhood, while
Shinseists believe that an ea rnest and righteous mor-
t al's wisd om and deed s elevate them, and the Emperor
merely ident ifies a soul that has accomplished this
degree of liberat ion.
Following is information on a few of the Lesser For-
tunes revered by Rokugani.

lna ri, Fortune of Rice


A fox deity with both fema le and male asp ect s, lnari is
associat ed wit h good harvest s and p lentiful crops and
is therefore very popular with fa rmers and peasants. It
is common practice to thank lnari before eating and to
leave them offerings after every harvest . Wild foxes are
thought t o be lnari's messengers, so Rokugani t end t o
treat them kind ly.

f:J
are reborn as samurai and are given that opportunity.
YOMI: THE REALM OF Sentient animals are more likely to end up in Senkyo
BLESSED ANCESTORS again, but they may reincarnate as a higher form if they
lived nobly, perhaps even eventually ascending to the
Although Yomi is often referred to as its own realm, it
rank of samurai and being b lessed with a p lace in Yomi.
is subject to Tengoku's jurisdiction and is considered
While most Rokugani consider Yomi to be the ulti-
part of that realm. Yomi is a paradise for mortal ances-
mate destination of a samurai who has lived a worthy
tors who have achieved their d est iny- their dharma. It
life, Shinseists believe it is merely yet another temporary
encompasses countless celestial manors and estates,
existence for a mortal soul. Many of the practitioners
each suiting the whims of those who dwell within it.
of Shinseism believe that a soul of Yomi, even though
From Yomi, ancestral spirits can oversee their descen-
they are blessed, for one reason or another eventually
dants in N ingen-do, influence matters in the Mortal
reincarnates yet again as a mortal in Ningen-do. The
Realm by visiting, or enjoy an eternity of whatever suits
on ly true liberation from t he endless cycle of death and
their fancy.
rebirth is complete comprehension through Enlight-
Many priests believe that Yomi is a world much like
enment, they ho ld. Even so, the Tao teaches that it is
Ningen-d o, filled with things that are familiar to the
possible for a person to p ro long their ancestor's time
spirits ofthose who once lived. Unlike N ingen-d o, how-
in Yom i. In the ancestor's name, the descendant can
ever, it is a world without pain or suffering. The great-
further the good the ancestor achieved during their
est estates of Yomi belong to the legendary heroes of
lifetime and thus increase thei r ancestor's good ka rma
Rokugan's past, among them the Seven Thunders, the
even after their death.
founders of the greatest samurai fam ilies, and t hose
heroes who shaped the Empire for the better. At Yomi's
center is the Golden Palace, where the Emperors of HEAVENLY HIERARCHY
past ages dwell and look upon their descendants. Like Rokugan, which mirrors it, Tengoku follows the
Tradition says only samurai are sufficiently advanced Celestial Order, honoring a strict hierarchy of beings.
in the Celestial Order to have the potential to reach At the top are Lady Sun and Lord Moon, who ru le not
Yomi after d eath . Peasants are destined for Meido, on ly Tengoku, but all of creation. Beneath them are the
and they may reincarnate after their karma is judged. Elemental Dragons, the masters of the very machin-
To reach Yomi, a mortal soul must fulfill their dharma ery of the cosmos. Following the Elemental D ragons
and prove their soul worthy of recognition and remem- are t he Fortunes: first the Greater Fortunes, then the
brance, but they often must live many lives before they Lesser Fortunes.
CHAPTER I: BONDS OF THE REALMS

Ben eath or beside the Fortunes are the spirits


who are permitted to j o in the others in Tengoku DENIZENS OF TENGOKU
or Yomi. Some Rokugani believe the Little Teacher, Tengoku is the home of the beings who are the most
Shinsei himself, now ranks among those in Tengoku, venerated in Rokugan and, according to myth, are the
although most Shinseists insist this is not true, as universe's very architects. Most of the Fortunes dwell
Shinsei was Enlightened and thus transcended even there, as do many of the Ka mi. Countless spirits, from
the Celestia l Heavens. b lessed ancestor shiryo to servants such as shinzoku
Scholars debate where th e Kami and their d irect and sorei, fill Tengoku's endless boroughs. Yet Tengoku
descendants rank in this ce lestia l hierarchy. M any put is never crowded, and its large population causes no
them just beneath Lady Sun and Lord Moon, at the strife. With new dwellings appearing and expanding at
same rank as the Elemental Dragons. Others reserve the whim of its inhabitants, Tengoku is as large (or as
this position for Hantei himself and his son, Hantei small) as it needs to be.
Genji, "the Shining Prince." These scholars reason The foremost inhabitants of Tengoku are also its rul-
that the other Kami are equ iva lent to the greatest ers. Amaterasu-Lady Sun, compassionate and wise-
clan ancestors and thus rank beside the Lesser For- is the matriarch of t he Heavens and the source of all
tunes. Still others contest that the Kami are not in life . Her husband, Onnotangu-Lord M oon-is distant,
the hierarchy at al l, for they would not be welcome cold, and powerful. Together they created humanity, a
in the home from which their father threw them out, mixture of Amaterasu's tears and Onnotangu 's blood.
and thus mu st instead dwell in Yomi. While most They named the world and gave it form, gave life to
Rokugani consider this position b lasphemous, oth- the Fortunes, and set all of history into motion.
ers see it as an exampl e of w hat they sacrificed to
cu ltivate Rokugan . AMATERASU, LADY SUN
Beneath the Lesser Fortunes is a pyramid of lesser
spirits and servants. These are sh in zoku, mortal souls A materasu is the most beloved of Tengoku's denizens.
whose purpose is to facilitate the bureaucracy that A ncient folklore describes her as wise, benevolent, and
is th e Ce lestial Court and to carry out the wishes of infinitely compassionate. As a deity of life and order,
their mast ers. M any beings consider this the high- she is the one who feeds the crops and gives light to
est honor a mortal soul ca n possibly achieve, even the world. Shrines to Amaterasu are spread throughout
greater t han eternal paradise in b lessed Yomi. the Empire, and her name is invoked at every festival,
regardless of season or occasion. A s the embodiment

ADVENTURE SEED: BEFORE THE GATES OF HEAVEN

l:!!ff'W The PCs are visited by a ghostly spirit, who beseeches them for help. Research reveals the
ghost to be an ancestor of one of the PCs. A great warrior of their time, the ghost is remembered for
their virtue and many great deeds. Over time, the PCs learn that the ghost was murdered unjustly by a
fickle warrior. The ghost cannot identify their killer but knows that they dwell at the top of Mount Sogen,
one of many peaks in the Seikitsu, or Spine of the World, Mountains. The spirit cannot enter paradise in
Yomi until they are avenged.

The climb up Mount Sogen is an arduous trial, but the ghost assists the PCs along
the way. As they climb, they pass many abandoned shrines and torii arches, hinting that the mountain
was once a sacred place. The ghost seems to remember more about their death as time passes, and
becomes increasingly lifelike as they reach the summit.

At the peak, the ghost finally remembers the full circumstances of their death, and ca lls out
to their murderer: the Fortune Osano-wo! The ghost believes the Fortune is to b lame for their unjust
death and cannot rest until Osano-wo has paid. Osano-wo suddenly appears before the PCs in the form
of a terrifying warrior, and the ghost draws their b lade. If the PCs side with the Fortune, the ghost loses,
and they haunt the PCs for the rest of the ghost's days. If the PCs fight Osano-wo, the Fortune handily
defeats them, but he respects their conviction and bravery and spares their lives, even as he takes the
ancestral ghost to the courts of Meido to decide the ghost's fate.
CHA PT ER I : BONDS OF T H E REALMS

of the sun, Amaterasu appears on the horizon every day, he was once far more benevolent. It wasn't until t he birth
DRAGON POTS
crossing the sky until she reaches the opposite horizon, of the Kami that Lord Moon grew cold and cruel. Some
During the rainy season, yielding the sky to nightfall. It is believed that the songs ta les attribute this to his jealousy at having t o share Lady
farmers of tlte fertile Osari of her blessed chosen, the Moshi fam ily, are what awaken Sun's love with his ch ildren. Others say he became delu-
Plains leave pots and open
her each morning, and that she follows the Moshi's voices siona l, and that his volatility continues t o this d ay.
barrels outside their homes
to collect rain. These ves- as they sing at the shore of Bay of the Golden Sun. Onnotangu's prophets say that in court, their lord is
sels are colloquially called In Tengoku, Amaterasu resides with in the Heavenly thought to speak rarely and care little for t he st rife t hat
"dragon pots." According Palace, where she counterbalances the word of her threatens Meido and t he other realms. Some t exts sug-
to tradition, tlte farmers husband, Lord Moon. Ancient texts claim that she is the g est he regrets his ro le in the creation of N ingen-do, and
must use a portion of this
principle advocate for humanity in the Celestial Court, that he secretly wishes that creation would be unmade.
rainwater to make clay
dragon statuettes in honor along with her children, the Kami . She is served by a More on Lord Moon and h is followers can be found
of the Elemental Dragons flock of shinzoku, who carry her fire. The greatest of her in The Cults of Lord Moon on page 44.
who brought the rain. This heavenly servants is thought to be Moshi Azami (for-
helps them ensure that
merly lsawa Moshi), the founder of the Centipede Clan, THE ELEM ENTAL D RAGONS
the Elemental Dragons'
favor remains with them, who was elevated to the position of a Fortune after
so that they may enjoy the death and rewarded with a p lace by Lady Sun's side. D ragons have long b een a fixture in Rokugan i folklo re
harvests tlwt follow. Most Fortunes have multiple aspects, and Amat- and myth , but scant information on t hem is definitive,
erasu is no exception. Although she is known for her save that they can be seen cro ssing the night sky, weav-
kindness and sagacity, she is also a fierce warrior and ing paths all their own. What little is known is thanks t o
one of the most powerful of Rokugan 's deities. She is the tireless efforts of the lsawa family's astrologers, who
not noted for her temper, but when stirred, her anger is have studied the Elemental Dragons since before the
the choking dro ught of an endless summer, or the sun- d awn of the Emp ire . The tribe of lsawa und erstood the
derin g blast of a once-d ormant volcan o. Her d omain Elemental Dragons to be personifications of natural
is purifying fire and the resilience of stone. Those who forces, composed not only of the five elements, b ut
invoke her blessing are gifted with the very flames of also of the philosophica l concepts the elements repre-
the sun, capable of burning even diamonds into ash. sent. For instance, t he Fire Drag o n encompasses not
The first Emperor of Rokugan and the other Kami o nly t he literal element of Fire, but also passion, cre-
are Amaterasu's children; therefore, her bloo dline is ativity, and intellect, while the Water Dragon embodies
the one that is most imp ortant t o Rokugan. To this d ay, adaptiveness, strength, and keen p erception in addi-
the Emperor is called the Son (or Daughter, or Heir) of t ion to the literal element of W at er. Those who worsh ip
Heaven to hono r this lineage. The Emperor is human- t he Elementa l Dragons seek to em ulate the virtues
ity's connection to divinity; all Emperors must be able they embody, even at the cost of all others.
to trace their bloodline to Lady Sun. If this were ever The largest shrine to the Elemental Dragons is in
not so, it is not certain if Amaterasu wou ld continue to Phoenix lands, and the library w ithin it is the largest
shine her benevolent light upon the Empire. reposito ry of knowled ge on t hese ancient beings.
A ccording t o these t exts, t here are at least six immorta l
dragons: the five Elementa l Dragons, and t he Thunder
ON N OTAN GU, l oRD MooN
D ragon. Supporting them are th e ryujin, servants of the
Not much is known about Amaterasu's husb and , Lord dragons w ho are often mistaken for t hem.
Moon, beyond his role in the world's creation, the fall The Elemental Dragons are immo rtal beings of
of the Kami, and his growing volatility. Yet most theolo- immense power. They can take any shape and appear
gians agree that Onnotangu is still a p art of the Celes- anywhere they w ish, although t he Elemental Dragons
tial Court, t aking his place in the Heavenly Palace in have not appeared before mortals in centuries. Most
Tengoku . Fo lklore is hesitant t o mention him, lest his folklore identifies the Element al Dragons as the guard-
legendary ire be drawn, but Lord M oon is sa id t o b e ians of Tengoku. Fortunist tradit ion says t hey were once
powerful, jealous, and easily angered. Unlike A mat era- the guard ians of N ingen-do, but when Tengoku was
su's, his is a cold anger, the bitter frost that rob s warmth raised into the sky, t hey were forced to leave Ningen-do
from growing crop s and the relentless snow that stran- b ehind . In Shinseist tradition, t he Element al Dragons
g les life fro m Rokugan's va lleys and plains. His d omain are "keepers of Enlightenment." Dragons rarely involve
is the night, the d ark ocea n d epths, and things unseen themselves in mortal affairs, dedicated as t hey are to
until they are named . maint aining the balance of t he cosmos and protecting
M ost st ories of ancient times depict Lord M oon in the Celestial Heavens.
a more generous and kinder lig ht. This is not just to
ap pease t he moon god, b ut because ancient lore claims
CHAPTER 1: BONDS OF THE REALMS

Ryujin REINCARNATION

These shapeshifting servants of the Elemental Dragons


SODAN-SENZO
Reincarnation is a compli·
appear as splendid flying serpents, each corresponding cated topic, because infor-
Owing to their special lineage, members
to the element of their master in their appearance and mation on how it works
of the Lion Clan's Kitsu family possess some
abilities. Ryujin often serve as dragons' messengers, or depends on who is being
unique abilities: to purposefully enter the asked. Altlwugh, generally
occasionally as champions of beings with a dragon's favor.
Celestial Realms while alive and to speak w ith speaking, an animal spirit
spirits and ancestors. Tradition dictates that of Chikushii-dii might say
THE KJTSU only those who can trace their bloodline to that animal spirits and
yiikai rank below humans
Before the fa ll of the Kami, there dwelled in N ingen-do the kitsu people can claim such an ability, and in the celestial hierarchy,
even then, only those who have mastered the the reality might be more
a noble warrior pride of yokai known as the kitsu. These
ways of the Kitsu Medium School can manage interwoven. Whether a
feline beings resembled a cross between human beings
it safely. To enter Yom i or Meido, the sodan- Great Tengu is actually
and lions, with thick manes and golden eyes. They were equivalent to a human
senzo dons a special mask they prepared for
noble and intelligent, dwelling in lands that would one peasant might be a sign if
the occasion; they must hide their face, lest icant point of contention
day belong to the Lion Clan . But the Kami Akodo did
they upset the denizens of the realms they in one of the courts of the
not recognize their honor. He led a war against them,
enter or be followed out by something that Realm of Animals.
and before realizing his mistake, he'd nearly wiped them
should remain behind. The sodan-senzo pre-
out. Regretful, Akodo made peace w ith the survivors,
pares and quaffs a special brew, then enters
offering them a place in his clan as atonement. Most
a trance, allowing their spirit to rise from their WHAT IS A YOKAI?
of these last kitsu used their shapeshifting abilities to
body and pass through the sacred shared
take on human form and married into t he clan. It is from
space of the Spirit Realms. Most sodan-senzo Throughout Rokugan,
those unions t hat the Kitsu fami ly is descended. supernatural creatures
The lion-like kitsu are not thought to walk the Mortal use this technique to enter Yomi, where they
known as yokai exist. To
converse with ancestors for guidance and most Rokugani, these
Realm any longer, but that does not mean they are entirely
advice. But they can also enter Meido, seeking beings are nothing but
gone. Most now dwell in Yomi, for Akodo pleaded with
audience with the spirits there or, infrequently, terrifying monsters and
his mother on their behalf, and Lady Sun offered them a
with Emma-0 himself. Requesting an audience dangerous tricksters.
p lace of honor as the guardians of the Realm of Blessed Yokai , however, are
with Emma-0 is rare, for he has little time to
Ancestors against any threats the Fortunes could not simply beings that are
speak with mortals, and the last thing a being not understood by
foresee. And somet imes, this responsibi lity brings kitsu of
desires from an overworked, annoyed Fortune humans. By this defini-
old back t o the Mortal Realm for a time.
of Death is his complete, undivided attention. tion, everything from
Some shugenja with kitsu lineage can ca ll their the lion-like kitsu to a
ancestors down from Yomi, becoming possessed mischievous fox-spirit
by a kitsu spirit for a time. Sometimes, these spirits could be classified as
manifest so powerfully that the sh ugenja becomes a by t he Great Fortunes and attended by any of the a yokai. There is great
myriad denizens of Tengoku. Lady Sun and Lord Moon philosophical and
kitsu in body as well, and a feline shapeshifter of the
theological debate on
ancient days once again walks Ningen-do, if only for a oversee its proceedings, which pertain to issues facing the topic, with some
few moments. The Kitsu family regard this as a divine all of the realms. The Fortunes and other spi rits who fringe scholars arguing
reward for devot ion, and their chance to atone, at least are present debate the issues until eventually they set- that the definition is
tle on a of action. The most frequent subjects of these 1 too broad, and could
a little bit, for Akodo's aggression of o ld.
include mundane
debates include the existential t hreat posed by Jigoku,
animals that someone
the increasing population of Meido, and evil ani's infil-
THE CELESTIAL COURT hasn't seen before or
t ration of the realms of Gaki-do and Toshigoku. Time even the elemental
Each Spirit Realm serves a purpose in the Celestial b ehaves differently in the Spirit Realms, so these court- kami themselves. These
Order. Tengoku's purpose is to administrate the other room d ebates may last for decades. ideas, and others like
it, are ever-evolving and
realms and facilitate the moral advancement of mor- Like the Mo rtal Realm, the Celestial Court is main-
the discourse remains a
t als. The govern ing b ody that oversees this process is ta ined by a bureaucracy, but its administrators are spirits heated topic.
the Celestial Court. and Lesser Fortunes. The Great Fortunes act as judges
For a source of inspira-
The Celestial Court is known to humankind from the in the debates, rarely getting more directly involved, tion, The Book ofYokoi
recorded recollections of the fallen Ka mi, especially wh ile others act as advocates for various sides. Only by Michael Dylan Foster
the testimonies of Doji, Hantei, and Bayushi. In fact, occasionally do these debates break into argument s or is an excellent resource.
the Empire's entire court is modeled on t he Celestial serious conflicts. Still, Fortunes are emotional beings
Court, so that t he ways of Rokugan might better reflect just as humans are. Some are rivals, and blessed ances-
the ways of Heaven. The Celestia l Court is convened t ors caught up in d ebate may recall grudges they once

19
CHAPTER 1: BONDS OF THE REALMS

held in life. When conflict does erupt, it is often felt


throughout the realms, reflected in strange omens and
the violent behavior of celestial bodies. For the most
part, Tengoku is united in its purpose of maintaining One might translate the word "Sen kyo " as "enchanted
the celestial harmony. country" or "immortal country." The Rokugan i char-
Carrying out the will of the court is often delegated acter for Senkyo also denotes both the concept of a
to the Fortune or spirit who best befits the task. For capricious magi cal being who lives in an otherworldly
instance, executing a ruling that a specific samurai family wilderness and the concept of a human (usua lly a her-
of mortals must receive an omen might be entrusted to mit-sage) who has achieved immortality by alchem-
that family's founding ancestor, who wil l ensure the task ica l or divine means. Many of the Ce lest ial Rea lms
is carried out. If the Celestial Court decides that a great exist above or below N ingen-do, but Chikusho-do,
flood is required to replenish the lands for a bountiful Sakkaku, and Yume-do overlap and exist w ithin,
harvest, inducing the flood might be entrusted to Suijin, beside, and intertwined w ith the Rea lm of Mortals.
the Fortune of the Sea, or Osano-wo, the Fortune not As long as untouched wi lderness regions surround
only of fire and thunder, but also of storms. Rokugan's settlements, Ch ikusho-do and Sakkaku wil l
Although the Celestial Court is t he ultimate author- remain connected to the Emera ld Empire, the ir con-
ity in Tengoku, it is not the only court of the Fortunes. stant conflict and f lux making any interaction between
Many Fortunes convene their own courts for their own a human and an anima l spirit unpredictable. As long
purposes. Emma-0, the Fortune of Death, convenes as Rokuga ni must sleep, t here will be Yume-do , the
court to determine the destination of the recently realm of what could be.
deceased, and Hachiman, the Fortune of Battle,
oversees a court to decide which side he will favor in
upcoming conflicts.
CHAPTER I: BONDS OF THE REALMS

CONTENT WARN ING:


THE FIRST COURT AN IMAL HARM

The legend of Chikush6-d6, the Realm of Anima ls, t hat all t he animals and humans cou ld agree on a Play in and around
Sakkaku and
circulates among the peasantry, particularly peas- single worldview. Each time, each species voted
Chikushii-dii treats a ni-
ants who dwell near forests, and it even makes its for it s own real ity, and that was t hat . Then, one mals a nd ani mal spirit s
way to some of Rokugan's nobilit y, like t he Fox day, the humans approached t heir closest allies- similarly to humans.
Clan . One version of the ta le goes as fo llows: the dogs- wit h a proposition. "Vote for our real- which means they may
Long ago, all animals, including humans, were ity instead of yours," they said. "We'll win, and suffer violence or ha rd-
ship at PCs' or NPCs'
equal. Each species had its own society, religion, our ideas wi ll ru le over those of all other animals.
ha nds. Befo re involving
culture, and stories. Each one believed a different Later, w hen we're in power, we'l l reward you for Chikushii-dii and Sakka-
truth about where they all came from. All of t hese your generosity." The dogs assented, believing ku in your na rrative,
accounts were equally false and true, for truth- as the humans t o be t rue friends. A nd so, at the next check with your players
t o confirm what kind
Chikush6-d6 and Sakkaku know better than any- meeting, humans and dogs vot ed together, and
o f t ro uble involving
one-is created, not immutable. the humans' way of seeing the world prevailed. a nimals they're okay
Periodically, the animals convened to discuss From this arose Rokugan 's history and the system wit h in the game.
important matters. Every meeting incl uded a vot e that exalts humans and their gods above all oth-
on whose rea lity should supersede the others, so ers: t he Celestial Order.

HOME OF ANIMAL SPIRITS Humans who wander into the animal spirits' w ilder-
ness may find themselves in th e domains of Sakkaku or
While some of the animal spirits fend for t hemselves, Chikush6-d6-or both, or neither, so fluid and porous
most of them belong to the court of Sakkaku or are the borders between these places and N ingen-do.
Chikush6-d6. Individual animal spirits' viewpoints are as The difference between the three may feel arbitrary,
diverse and unpredictable as they themselves are, but one more rooted in philosophy or spiritual politics than
two broad philosophies about how to deal with human geography. Travelers are urged not to let such fine d is-
expansion have each informed a political structure. tinctions distract them; t he differences are unlikely t o
Most wild animals and animal spirits belong to one or matter much wh ile the t ravelers attempt to negotiate
the other of these philosophies and its corresponding the challenges of dealing w ith animal spirits!
court, though these two larger courts each encompass
an enormous number of smaller ones that are constantly
COURT ORGANIZATION
at odds wit h one another even within their same over-
arching philosophy. Most Rokugani hear of at least the No firm and fixed organizational principle applies to
two high-level cou rts in the folktales and fa iry ta les their every court in all of the world of animals and animal spir-
parents tel l them when they are children. Some of those its, but certain features are present in more courts than
folktales d escribe helpful animals who reward kind and not. O ne is the leading position of Great Tengu. A Great
considerate humans with loyalty and succor; these are Tengu is a spiritual and philosophica l leader who is the
the spirits of Chikush6-d6, who prepare for their even- highest authority of one of the individual courts that make
tual rebirth as humans by assisting current humans. up Sakkaku and Chikush6-d6, though this leader is not
Other stories tell of mischievous or malicious tricksters necessa rily a tengu (one of the Five Ancient Races that
who turn humans' folly against them ; these are the ruled before long before the Kami fell). This individual's
spirits of Sakkaku, dedicated opponent s of humanity's authority derives from moral and philosophica l aptitude
attempt to d ominat e the natural world . rather than physica l power or charisma, although many
As part of their strugg les to assert their own Great Tengu do possess considerable physical and social
approaches t o interacting with humanity, each of skills. In Sakkaku, the animal spirits who have lived the
these two philosophies has established many individ- longest and cu ltivated their animal nature most perfectly
ual courts in the wilderness. Each cou rt has a leader, become Great Tengu. In Chikush6-d6, animal spirits who
a counci l of elders or nobles, and many commoners most closely resemble humans become Great Tengu,
who are expected to do the bidding of the leader and postponing t heir reincarnation as fu ll humans in order to
elders, who in turn take care of them. Each court cla ims instruct others. Some Great Tengu even adopt disguises
as its t erritory a range of the wi ld erness, sometimes to p ursue ordination as Shinseist priest s, although those
disputing the opposing court's claim to certain areas in Sakkaku genera lly do so as part of some elaborate ruse
and resources. or comment on human hypocrisy.

2.1
CHAPTER 1: BONDS OF THE REALMS

In each of the myriad courts, a council of elders- natural world around them instead of sacrificing
styled as senior monks, noble cou rtiers, generals, or their existence to an imagined future premised
some combination of these, based on the preten- on humans' unjust worldviews.
sions or convictions of the individual court-generally
0 Plot civilization's downfall, especially through
answers to the court's Great Tengu . The elders are
trickery. For practical reasons, Sakkaku's favor-
each responsible for a different area of operation: one
ite t argets are humans w ith expansionist goals-
is dedicated to defense; one to d iplomacy with (or
hence the partly true idea in fairy ta les that
operations against) humans; one to ensuring food and
trickst ers prey on the ambitious. Sakkaku's mem-
shelter for the weak or injured; and one to relations
bers collaborate to infiltrate the lives of the most
with other courts, friendly and otherwise.
dangerous humans, winning their trust, finding
The overall structure of most animal spirit courts
their weaknesses, and plotting their downfall.
resembles, more than anything, an extended family o r
This process can t ake years, decades, or some-
clan structure. A Great Tengu is less like a clan cham-
times even mu ltip le generations.
pion, however, and more like a respected grandparent.

A HUMAN DISTINCTION SAKKAKU CHIKUSHO-DO

In Rokugan, the difference A Great Tengu of Sakkaku, if asked about their court's The animals and animal spirits of Chikusho-do inter-
between a yiikai and a11 philosophy, would say that humans, alone among ani- pret the Celestial Order as stating that virtue has its
a11imal spirit is primarily mals, have rebelled against the dut y of all creatu res to own rewards: the virtuous die and are reborn anew in
a human distinction, and see one another as equals. Humans exalt themselves a better form, while the wicked or mediocre fa ll lower
not one that is widely
above others by virtue of the advantages granted to or maintain t heir lowly status. Most animals and animal
agreed upon. Some
beings, like the kitsu and them by t heir bodies and minds, and they reshape the spirits of Chikusho-do conceptua lize the Celestial O rder
kitsune, are generally held world around them into something it was not before. as follows: demons ascend to become animals, animals
to be bot/1. The Celestial Order aids and abets them in this pursuit, ascend to become yokai (supernatural beings) or animal
presenting human life as a reward for a good animal spirits (like tengu, kitsu, kitsune, and so forth), yoka i and
life, and it punishes humans little for their dominance animal spirit s ascend to become humans, and humans
over and cruelty toward animals and the wilderness. ascend to become spirits or Fortunes. An animal's life is
Sakkaku's beings take redressi ng these wrongs into nasty, brutish, and short, fu ll of violence and predation,
ANIMALS AND
ANIMAL SPIRITS their own claws. struggle and loss. A human's life may be so as wel l, but it
The trouble is that even if t hey all were to unite, offers more opportunity for advancement. To follow the
Some scholars believe that animals and animal spirits would still not be able t o philosophy of Chikusho-do, an animal or animal spirit
reincarnation may not be fight back effectively against humans' fire and steel. must look beyond the world of the present and t heir
necessary for an animal to
Some can use tools, but not all can. Their best chance difficult life. They must look to a future t hat m ight be
become an animal spirit,
with some of these phi- to unmake human society is to capitalize on the fact better, practicing for that time, delaying gratification,
losophers and researchers that the greatest danger posed to humans comes from and learning from the more virtuous humans so that
citing instances where crea· other humans. According ly, Sakkaku's goal is to con- t hey may one day become humans themselves.
tures that live long enough
vince humans to destroy one another. An animal or animal spirit who belongs to
step over the arbitrary line
between the two . A being who belongs to Sakkaku typically obeys Chikusho-do typica lly obeys the following princip les:
the followi ng principles:
0 Spend your life training for your eventual
0 Guard the natural world against human incur- rebirth as a human. Folktales of animals who
sion. Would nature not be better off without take an uncommon interest in the human
humans' vio lence and pollution? Terrorizing world are a predictable effect of t his rule. Chi-
loggers, damaging wells, and sometimes (and kusho-do's animal spirits generally see their
controversially even in Sakkaku) preying upon current body as a stopping point on th eir jour-
livestock or even humans are all acts that win ney toward humanity.
recognit ion from members of Sakkaku.
0 Find the good in humans. Humans wa lk a
0 Take pride in what you are and the life you path toward virtue and improvement as wel l,
have. The animals and animal spirits of Sakkaku but they need coaching, companionsh ip, and
focus on their strength, quality of life, and ser- encouragement to get there. For some reason,
vice to t he natural world in this life. They live in they're often more inclined to list en t o the
the moment, supporting the well-being of the advice of ta lking anima ls than t o their own kind.
CH APTE R 1: BONDS O F TH E REALMS

® Hunt dow n and destroy Jigoku's corruption. some of the most accomplished lucid dreamers,
The greatest threat to the natural world hails though a small number of other beings can also
from below, not beside. Chikusho-do's animal lucid dream to a greater or lesser extent.
spirits cultivate their senses so that they can
® Lastly, those who train particularly long and
serve as an ea rly warning system and the first
hard can become a more advanced t ype of
line of defense against the evil below.
oneironaut, sometimes called a dreamwalker.
These include the senior Dreamers of the
nezumi and the Moth Clan's Ka ikoga fam ily.
YUME-DO These skilled sages not on ly are capable of
All humans dream, from the Emperor themself to the controlling their own actions in their d reams,
most disenfranchised beggar. But so, too, do gods, but th ey can also will things into being in
animals, most yokai, and demons. Th e things that dreams and even ent er other beings' dreams.
flash past their minds' eyes in sleep do not remain
on ly within. Their minds are passages to a shared
sp ace where all th e thing s of wh ich they dream are Ma'ai
t rue-especially if they d ream them togeth er. Beings
Crucial to understanding the individual's place in the
from all wa lks of life consort with each other as they
dreamworld is the concept of ma'ai, which cou ld be
wander through this shared imagined space, which
translated as "space " or " range." A dreamer's ma'ai
has grown steadily for as long as anyone has ever
is the space around them over which their dream has
dreamed . This is Yume-do.
influence. As t hey move through Yume-do, they exert
their strongest influence on their ma'ai .
L UC ID DREAMS The one thing a dreamer has no control over in
th eir ma'ai is how they look to others. A d reamer's
Wit hin Yume-d o, there are dreams and there are dream-
fear, desire, or regret- whichever is strongest- is
ers. Dreamers fall into three categories, as listed here.
thought t o define their appearance. A desire-focused
0 Ordinary dreamers are thinki ng beings under- dreamer looks like an idealized version of themself:
going the normal process of sleep and dream- unrealistica lly, exaggeratedly
ing. Dreamers of this type rarely experience
any kind of conscious control over their
dreams and are more often than not
simp ly o b servers o r help less partic-
ipants in the machinations of their
unwaking mind.

® Lucid dreamers, or oneironauts, are


dreamers who understand they
occupy a dreamworld and can take
actions as if they were awake.
Lucid dreaming can be a
natural t alent or, in some
cases, can be taught by
those who understand
how it works. The mem-
bers of the Moth Clan
known as Dreamweav-
ers and the Dreamers
of the nezumi are
CHAPTER 1: BONDS OF THE REALMS

perfect. A fear-focused dreamer looks like themself But humans winding up in places they didn't intend
at the lowest, weakest point in their life-often when to go is not the biggest problem posed by th is phe-
they were a small child. A regret-focused dreamer nomenon. Deities and demons dream as well, and on
looks like themself at a defining moment in their past, rare occasions may find t hemselves dreaming thei r
when they represented something different than they way into Ningen-do. Also concerning are the baku, or
do now. Sometimes a dreamer has a combination of dream eaters, who can use these junctures to travel
these appearances. easily between N ingen-do and Yume-do. Baku vary in
intelligence and cordia lity towa rd humans. Some baku
The Three Sins snap at and devour dream beings-or real beings, if
they escape into the Mortal Realm.
While dreams can be about anything, certain patterns The most aggressive and intelligent baku are t hose
recur in human dreams. These dream patterns corre- who consider themselves b order guards. These baku
spond to the three sins-fear, desire, and regret-each take it upon themselves t o keep dreams in Yume-do
of which creat es a cluster of dream settings. Lucid and p hysical dreamers in Ningen-do. Baku are few, b ut
dreamers and dreamwalkers in a setting in one cluster they are canny and d etermined. They're toug h, b ut
may wander into others in t he same cl uster with ease. they can be ki lled . Some can even speak, though few
have ever said more t han a few sentences. (For more
UNINHIBITED SOCIAL INTERACTION information , see page 141.)

Rokugan 's stratified society and strict behavioral norms


leave many Rokugani yearning for spaces in which
they might relax and g ive voice to their hearts' worries ~fow: ltteido a"d ~e
1<eaf"'g of ?t{"(g~"'e"t
and d esires, or act without constantly checking their
own b ehavior for adherence to a cod e someone else
imposed. In Yume-d o, they may find such a space.
For lucid dreamers and dreamwalkers, interact- The realms beneath the M ortal Realm are t he rea lms
ing in Yume-do can provide a usefu l way to evade of the dead, the underworld for sou ls w ho have
social taboos. A farmer who wishes to petition the grown heavy with karma. Few would wish to enter
great lord who owns her land to low er her taxes ca n the und erworld, but rum ors abound of places where
freely harangue that lord if she is able to find him in t he b orders are weak, and space is shared b etween
his dreams. If they share sp ace in the fear clu st er and the Mortal Rea lm and realms where d eath reig ns. At
sh e is ca pabl e of standing up to her own fears long certain hours, Meido shares space with graveyards
enough to move past them, she can seek out her lord and with temples of Emma-0, the Fortune of Deat h.
and find out h is greatest fears, the better to manipu- The sites of ancient battlefields overlap with spaces
late him in the waking world. Lovers who cannot be in Toshi goku , as do p laces w here willfu l souls d ied in
together in th e real world can find each other in the great rage. The Well of t he Ateru , a sacred p lace in
fl eeting pleasures of th e d esire cluster or th e dramatic the land s of the Phoenix's Ka ito fam ily, is another such
sorrow of the regret clust er. p lace; a soul wh o died at the botto m of that we ll had
such anger and hate that over time, it eroded Nin-
THE CROSSOVER BETWEEN gen-do until Toshigoku was in its place. It is wh isp ered
that in the forests surrounding the lands of the Fa lcon
REALITY AND DREAMS
Clan, a person could enter Gaki-d o , alt houg h why
It is a little-known secret, learned on ly by dreamwalkers anyone would want t o is a m yst ery.
such as the more advanced Moth Clan Dreamweavers
and nezumi Dreamers, that there are places where the
MEIDO: THE REALM
rea l world and the dreamworld overlap. These dream
junctures appear where th ese two worlds are the most OF WAITING
simi lar. In some places, such as one particular tavern If the myths are to b e believed, Meido was never
in Otosan Uchi, the occasiona l person wi ll claim, after intended to be a permanent residence for souls, so
a night of revelry, that they woke up in a completely it conta ins few if any p leasures for the wa iting dead .
different city than the one they fell asleep in. Some Rokugani artists d epict Meido as a p lace filled with
Rokugani b elieve that such places so closely resemble t hick fog, where featureless p lains and rocky hil ls grad-
many people's d reams that the real and d ream versions ually fade into a never-end ing g rey. Priest s of Emma-0
become one during the night. d escrib e th e Fo rtune's d oma in as a d esaturated version
of Ningen-do, with comparable features, but ones
devoid of life.
At the center of this vast rea lm sits the estate of
Emma-0, the Fortune of Death. Th is is
the primary destination of the dead,
where souls go to be judged. In the
court within his estate, Emma-0
weighs the karma of the soul
before him, considering the
deeds of the soul in life
and whether the soul
achieved their destiny.
Then, he sentences them
to reinca rnate, either in
Ningen-do or in another
Spirit Rea lm.
Due to the inef-
ficiency of the judg-
ment process and the
discord caused by
Meido's neighboring realms, souls sometimes wait
for a long t ime before receiving their assigned reincar-
nation. These ultimately wander into the grey, where
they become lost to Gaki-do, or worse.

EMMA-O's EsTATE THE COURT OF EMMA-0

The Fortune of Death 's Meido residence was never Judging the souls of the dead is a massive undertak-
meant to be his permanent home; rather, it was ing, even for a Fortune. To aid him in his duty, Emma-0
intended as merely a place where he cou ld fulfill his maintains a large staff, including servants, judges,
duties as the primarch of the rea lm , away from his true scribes, g uards, bailiffs, and all manner of administra-
estate in Tengoku. But it is no secret that Emma-0 is tors. Most of the mazoku servants and administrators
the busiest Fortune in the cosmos, and his increas- hope to earn a better reincarnation by serving the For-
ing workload keeps him away from Tengo ku for long tune of Death loyally, though there are some who revel
periods of t ime. It has been centuries sin ce he had a in holding such power over others. SINS OF REGRET
chance t o leave Meido for more than a few days at a The highest positions in the court are held by
Emma-O's nine Kings of Hell . Emma-0 has empow- For a deeper dive into
time, and the constant strain is t aking its t oll, for even a
t he mysterious Celestial
Fortune's patience has limits. ered th ese beings to judge souls with his own author-
Realms. pick up a copy
Emma-O's priests describe the primary feature of ity, to promote souls to subordinat e judge posit ions, of Wheel ofjudgment, an
his estate as a grand court many times the size of courts and to command his servants with the same clout that adventure t hat explores
within th e Empire. Even the grand cou rt is but one he does. Much work is entrusted to the Kings of Hell, the underworld.

of many chambers devoted to Emma-O's work. The and as Emma-0 handpicked them for their tasks, their
courts number in the dozens, but even with so many loyalty is without question.
courts runn ing concurrently, souls still endure a con- Some of the more hopeful texts touching on the
siderable wait. In these cou rt chambers, the Fortune afterlife declare that even oni are capable of redemp-
conduct s his business, numbering and judging so uls tion, claiming th at Emma-0 and his Kings of Hell count
with all the attention he can afford; even though his severa l oni among their own servants. These on i no
workload swells and he is falling behind, he b elieves lo nger serve Fu Leng, but inst ead assist the Fortune
that every soul deserves due consideration and justice, of Death in reclaim ing the underworld regions lost t o
no matter how small. Jigoku. M ost theologians regard this notion as hereti-
ca l, and the mortal priests of Emma -0 refuse to even
entertain th e notion.
CHAPTER 1 : BONDS OF THE REALMS

Some souls in the Meido have been waiting for so Tri a ls of the Dead
long, perhaps because of misfiled or lost paperwork
A departed soul's trial m ig ht be overseen by any num-
or because the living have forgotten them, that they
ber of Emma-O's subordinate judges, or even b y one
cannot be judged at all. These poor souls are muen-
o f the nine Kings of Hell. Rarely, Emma-0 o versees a
botoke, meaning "no one to tend the grave." They are
trial himself, although t his is generally only t he case
souls whose descendants forgot them, or who have
when he suspects spiritua l meddling. Testi mony f rom
no one to reca ll their names. As there is nowhere else
the departed's life is p resented by an assistant, and
to put them, they are assigned administrative tasks in
the j udge weighs their ka rma. If th e soul was fortun ate
Meido, often simple ones that others would rather not
enough to have a priest of Emma-0 present at the ir
undertake. Even so, some make t he best of their situ-
fune ral, then the arguments and testimony of t hat
ation, serving well enough to impress the Fortune of
priest are taken into account (as described in Em e rald
Death and earn promotions as sorei, or even as shin-
Em pire, on page 150). The judge then sentences the
igami, Emma-O's servants in the Mortal Realm .
sou l to a reincarnation befitting their remaining kar-
m ic weight or, if the soul fu lfilled the d estiny Tengoku
Shinigami
assigned them , direct s t hem to Yo mi .
Whereas most shugenja ca ll upon t he kami and For- Once, thi s was a flawless, easy process. However,
tunes to answer their prayers, the mortal shugenja of since the sundering of Jigoku , the trials of t he dead
Emma-0 instead call upon the Fortune's spirit liaisons are anything but. Papers are often misfiled, t estimo-
in the Mortal Realm, spirits of death known as shin- n ies often missing. The karmic weight of a soul can
igami. Such spirits have the ability t o possess mortals be d ifficult to judge d ue to ext enuating circumstances
and bend them to their will. They speak to both the caused by other realms. The servants of Emma-0 sol-
living and the dead and draw upon the ir power. M erely dier on against the g ro w ing queue of waiting souls,
standing in the presence of a shinigami makes a mortal all th e while alert for those who may be sabotaging
long for death, likening it to a long, wel l-deserved rest. thei r efforts.
As Emma-O's liaisons, shinigami take messages from
his shugenja to his ear, informing his j udgment.

ADVENTURE SEED: KARMIC COMPLICATIONS

l:!ffljW In a haunted wood, the PCs are approached by a terrified young bushi, a noble, who claims
they are being chased by hungry ghosts. The ghosts wiped out the student's entire dojo, leaving them
as the only survivor. Scared and alone, the terrified bushi asks the PCs for aid.

The gaki come fast, and the PCs must endure a runni ng battle to escort the student
to a shrine or temple, where they ca n be safe. It is unclear why the ghosts are fol lowing this young noble.
As the gaki draw closer, the student claims that their master was teaching a technique to banish such
spirits b ack to the Realm of the Hungry Dead. Just before the group reaches a sacred place, they are
confronted by a ghostly woman with curved horns and a massive blade. The woman identifies herself as
a mazoku, a demon in service to Emma-0, and says the student must die.

Due to a clerical error, the mazoku reports, a gaki was permitted to reincarnate as a human
being. The bushi has a gaki soul instead of a human one. If the student is allowed to grow o lder, they wil l
surely turn and become a menace to the Empire. The student protests t his and, indeed, has shown no
signs of hunger or supernatural ability. To all appearances, they seem innocent. However, the mazoku is
insistent. Even if the student has done nothing wrong, there is sti ll the unworked karma from their prior
life t hat put t hem in Gaki-d o. Besides, Em ma-O's ire is not to be stirred lightly. W ill the PCs side with their
young ward and defy the Fortune of Death? Or is the sacrifice of the student grimly necessary?
CHAPTER 1: BONDS OF THE REALMS

INVADERS in favor of satisfying their gluttony. But upon death,


they can no longer partake of the pleasures to which
For some time now, Jigoku's minions have sought to they have grown accustomed or sate their desires, for
undermine the processes in Meido to further the goals they are no longer a part of Ningen-do. The resulting
of their master. Mazoku aligned with Jigoku's forces w ithdrawal transforms them into mere shades of their
have infiltrated Meido's administration, reincarnat- former selves, ghosts who are eternally lo nging, eter-
ing souls who once served Fu Leng and undermining nally desiring, eternally hungry. Mindless and starving,
attempts to prevent undead servants from arising. they are driven only to consume.
Other agents lurk in Meido's corners, offering power It is the administration of Emm a-O's job to identify
to judges and other agents in return for influence on such souls when they enter Meido. The trials of these
how heroes are processed, or to encourage them to poor souls are often expedited, and they are quickly
look the other way when one of Fu Leng's minions is cast into Gaki-do, where they will not be a t hreat to
summoned to cou rt. Meido's administrators spend a others (or themselves) . Like the other rea lms of punish-
great deal of effort to root out these impostors, but ment, Gaki-do is meant to be a place of rehabilitation .
each attempt requires time and Emma-O's attention, Separated from the source of their desires, away from
both of which are in short supply. distractions, gaki might gradually become aware of
their sorry state, realize their error, and work off their
GAKI-DO: THE REALM karma to reincarnate as something better.
Through their communion with the Fortune, mortal
OF THE HUNGRY DEAD
priests of Emma-0 believe that Gaki-do has become
A wise sage once sa id, " Humankind is not punished overcrowded . Too many people are succumbing to
for its sins, but by its sins." Perhaps no greater exam- the sin of desire, fixating on wealth and fleeting p lea-
ple exists than the sorry st ate of the gaki, or " hungry sures. Too many monks have forsaken their vows, and
ghosts." In life, they fixated on personal pleasures, too many samurai preoccupy themselves with mate-
becoming so enamored with the trappings of Nin- rial things. Emma-0 is so overworked that sometimes
gen-do that they succumbed completely to their a soul transforms before he can get to them , so gaki
desires. Caring not that such trappings are imperma- have begun appearing in Meido. Worse, some are
nent, they neglected their morality and spiritual growth pushed into the borders of the realm, where their
CHAPTER I : BONDS OF THE REALMS

hunger eventually lead s them back into Ningen-d o. Unfortunat ely, Gaki-d o's size far exceeds Emma-O 's
There, they can do great harm to the living and ext end ab ility to govern properly, and of all the realms of p un-
their state by feeding their desires. Some commit acts ishment, Gaki-do is the easiest t o flee, thoug h many
so atrocious, they will b e bound for Jigoku if they are g aki are too hungry t o t hink of leavin g. At the bord ers
ever caught. of certain city b locks, t he rea lm fad es into graveyards,
A samurai is at significantly greater risk of b eco m- ruined shrines, and other such p laces in N ingen-do.
ing a gaki tha n a farmer o r other p easant is. While a The flight of g aki t hrough these junctions can not be
p easant's life makes it necessary to fixate o n mat erial helped, but it has become yet another worrisome
things, t heir mot ivati ons are usually more akin t o t he problem t hat m ires d own Emma-O's work.
survival instinct than to greed or lust. It is the interna l Recovering escaped g aki is the sole duty of Gaki-
fixation that matters, not the material objects them- do's primary administ rator, a woman known as the
selves. Even so, many monks and p riests swear vows Hungry Governo r. The few t ext s t hat speak of this
of poverty t o st ave off th e t emptations that might entity suggest she was once a priest of Emma-0 who
compro mise the ir karma. served her mast er so well, he rewarded her (or cu rsed
her, dep ending on the t elling) with st ewardship over
THE RUINS OF GAKI - DO the Rea lm of the Hungry Dead. Assist ed b y a staff of
hundreds of shinigami who d well in t he Mortal Realm,
Emma-O's p riests describe Gaki-do as a massive, she tracks down escaped souls in Ningen-d o to drag
sprawling city b eneath Meido, an enormou s ruined t hem b ack t o their rea lm of p unishment. Accord ing t o
slum into which hungry g hosts are simply tossed . The these t ext s, she occasionally recruit s allies from t he liv-
air is foul with t he stin k of the d ead, as gaki are j ust ing to aid her in t his t ask, especially after an unusually
corporea l enough to smell of rot. The bu ildings are large breakout. Appearing b efore the living as a ghost
d ilapidated and cru mbling. herself, she po ints them in the d irect ion of the escaped
Wh ile other Celestial Rea lms are o rganized into d ead and promises karmic rewards in exchange for aid.
provinces and other regions, Gaki-do can make no
such claim . Maintaining this type of o rder would pro-
The Pity of Daikoku
vide some manner of stimulus, o r possibly rem ind
t he inhabitants of t heir former lives. To rehabilit ate The mandat e of Daikoku, t he Fortune of Wealth , is
t hemselves, gaki require a st ate of const ant bored om. t o spend one's wealt h as read ily as one accumulat es
Emma-O's p riest s describe t he city as conta ining thou- it, so t hat all might share in its bounty. To hoard
sand s upon t housa nds of hungry g hosts, many d riven wealt h is t o d isho nor the b lessings Daikoku has
t o erratic or bizarre b ehavior by the crushing t edium, bestowed. In keeping w ith this p hilosophy,
having b ecome little more than caged animals. Some Daikoku has g reat p ity for gaki, fo r the
wander the empty structures, eating what ever they can g ifts of Ningen-d o, which should have
find and going t hrough the motions of their former b een shared, inst ead entrapped t hem in
lives. O t hers simply st and in place w ithin t he crowd ed a miserable exist ence .
street s, st aring ahead and doin g nothing at all. Most t exts concernin g Daikoku says
Gaki-d o can seem like a p hantom shade of t hat he maintains an est ate in Gaki-do
N ing en-do, one where souls toil w ithout p urpose, in addit ion t o his est at e in Tengoku .
p o intless insipid ity is th e norm, and m isery prevails. A ccord in g t o these accounts, the For-
tune aids gaki in their se lf-rea lization,
Escape offering t hem some respite in t he form
of sust enance or g o ld (which t he g aki
Gaki-do is administ ered by a st aff of mazoku answering consu me). This sometimes set s Dai-
t o Emma-0 . Throughout the realm, offices and t ow- koku at odds w ith Emma-0, for feed-
ers rise t o overlook the hun g ry masses. O nly a handful ing t he gaki is thoug ht to increase t heir
of mazoku build their est at es in G aki-d o, t he rest pre- time in Gaki-d o, t hereby com p licat ing
ferring t o st ay in the fa r less unpleasant Meido . While Emma-O's work. However, acco rding
these mazoku are encouraged t o assist the gaki in their t o a numb er of accounts, one in t en
rehabilitation, t heir p rimary job is to prevent escape. g aki w hom Daikoku treats t his way



CH APTER I : BONDS OF T HE REA LMS

realize their state and reject Daikoku's offerings, imme- of the dying, whi le monstrous demons wade through
diately becoming redeemed and fit to reincarnate. If the disorganized mass. Th is is Toshigoku, the Rea lm of
even one soul can be spared the suffering of t his realm, Slaughter. Its denizens are the souls of those who d ied
then Daikoku insists it is a worthy endeavor. with hatred in their heart, who reveled in violence and
Im itating t his act in Ningen-do is a ritua l known as b loodshed, who fixated on vengeance. Beings who
segaki, or " feeding the hungry ghosts." Priests of Dai- died in pointless wars, or who died so suddenly and
koku offer water, rice, and coin to hungry gaki, then violently that they cannot accept their own passing,
perform a cleansing at the moment the offering is con- also become vengefu l ghosts who know only hate and
sumed. This banishes gaki at the precise moment the crave the destruction of endless war.
offering sates them, resulting in t he complete recovery Emma-0 created Tosh igoku to rehabi litate vio lent
of the sou l. Such beings are thought to return not t o souls whose bloodlust dragged them down below
Gaki-do, but to Meido for new judgment and hopefully Meido. Here, they work out their rage in an endless
reincarnation into a higher form . battle, never advancing, each victory fleeting and
Priests of Emma-0 look down upon this practice, worthless, until they real ize the futility of violence.
believing it to be futile at best and dangerous at worst.
However, monks, especially those in service to Fukuro- THE ETERNAL BATTLEFI E LD
kujin or Hotei, admire these efforts and even lend t heir
assistance when they can. The largest of Toshigoku 's provinces, if the regions
within this realm can be called "provinces," has
become known as the Eternal Battlefield. According
TOSHIGOKU: THE REALM to texts, this battlefield is divided into thousands of
OF SLAUGHTER constantly shifting domains, each one carved out by
especially zea lous g enerals and wi llful warriors who
In a former section of Gaki-d o lies a vast b attlefield,
b and together in units o r even armies. These organized
a bleak and desolate p lain stretching toward infin-
movements are always short-lived, as inevitably, lead-
ity. These grounds teem w ith the chaotic violence of
ership crumbles to backstabbing and the forces split
constant warfare, as armies beyond measure clash
and fal l apart, only to rejoin in yet another army under
endlessly throughout the rea lm. The sou ls here kill
yet another charismatic leader. It is as impo ssi b le to
wantonly and without remorse and are slain by ene-
track the thousands of warring factions as it is for war-
mies and allies alike, only to rise again to renew the
ring souls to remember why they are fighting, or a time
carnage. Carrion birds hover above battle
when they were not so consumed with spite and rage.
cries and the screams

The Blood River


Toshigoku is bordered by a wide river of blood and vis-
cera, known simply as the Blood River. It is the d estina-
t ion of recently deceased pirates who stole and killed
wanton ly. On the Blood River, they ceaselessly fight ill-
fated battles and drown , o nly to rise ag ain on the shore
to begin their efforts anew.
Scholars believe the Blood River mimics the path
of the famous Three Stone River, named for three dis-
tinctive boulders resting on the riverbed that are visible
o nly in summer when the wat ers are low. Three Stone
River is one of the lo ngest rivers in Ro kugan. Key to
trade and transport, as it borders Crane, Lion, and
Scorpio n lands, it is also t he mo st contested
river in Rokugan . It has been the site of
many historical battles, including the
Battle of Three Stone River b etween

• •
CH APTE R I : BONDS OF THE REA LMS

the Phoenix and Lion. So much blood has been shed at On ryo
Three Stone River that many Rokugani believe it dwells
When a mortal d ies to treachery or b et rayal, o r under
partially in Tosh igoku, and that in certa in hours, it and
a horrific or cosmica lly pointless circumstance (such as
the Blood River become one.
a brutal, callous war), they may transform into a venge-
ful ghost, or onryo. Toshigoku is not the on ly realm in
Jizo 's Ferry
which onryo can fo rm, but it is certainly f looded w ith
According to fo lklore, a smiling man in robes of mourn- these spirits. They d raw strength fro m t heir hatred and
ing is a common sight along the shore of the Blo od t heir desire for vengeance. Because of t his, they fre-
River. This is Jizo, the Fortune of Mercy. Jizo and his quently find their way out and into the Realm of Mor-
servants wait here to soothe those who died unjustly tals, where they seek whoever wronged them. W hile
and guide them across the river and back to Meido, technically this is a violat ion of the realm 's purpose,
where he pleads with Emma-0 on their behalf, asking some mazoku look t he ot her way when certain onryo
that the Fortune of Death give them another chance escape, believing that t hey can b e an instrument of
at life. Some claim that Emma-O's ancient heart melts karma under the right circumst ances.
at such pleas, and that Jizo is successful more times
than not. Others say that Emma-0 is unmoved and The Erased
that ultimately, such souls end up right back where they
While most armies in Tosh ig oku inevitably spl int er and
started. When asked, monks who revere Jizo tend to
re-form, on e force has remained united since its arriva l:
split the difference, claiming that souls championed by
a m ilitary company consisti ng of hundred s of faceless
the Fortune of Mercy receive lesser sentences, such as
wa rriors in Lion Clan armor. Like a crashing wave , t hey
time in Meido- a fat e far preferable to the never-end-
cut a swath through Toshigoku 's batt lefields, t hose who
ing ca rnag e that would await them otherwise.
are felled forgetting who t hey are and rising again to
join the ranks of the faceless. To most Rokug ani, these
The Keep of Ten Thou sand Bones
ta les present a strange myst ery, just another one of th e
At the center of the teeming Eternal Battlefield is a mas- many horrors of Toshigoku described by Emma-O 's
sive keep w ith sprawling towers and gates. From here, p riest s. But to the Kitsu family of the Lion Clan, t hese
Mujoki , the ch ief administrator of Toshigoku, keeps warrio rs are know n as " the Erased ."
wat ch o ver t he realm . Mujoki p erm its d enizens w ho The t ale, kept quietly alive th roug h ora l recounting,
show some signs of auto nomy t o join t he forces within , describes a time when t he Lion armies were defeated
where life is marginally b etter than it is in the wast e by the returning Unicorn Clan in the nint h century, and
beyond the walls. The keep is staffed with mazoku who how it brought great shame t o the Lion Clan, who at
train the warrior souls in all manner of combat arts, but the time believed them t o b e fo reign invaders. To b ury
whose secret purpose is to help them achieve inner their shame and preserve t heir clan's face, t he A kod o
b alance and p eace, th ereby releasing t hose souls from fam ily ordered t he names of those soldiers t o be
th eir burden and returning them t o Meid o . removed from all records, including t he lkoma histo-
ries and genealogies. Thus, the d efeated Lion sold iers
D E NI ZE N s o F T os HIG oKu b ecame forgotten, " muenbotoke," w ithout identity or
anyone t o remember them , ro bbed of a p lace in Yomi.
In some ways, Toshigoku is Tengoku's opposite. Their o utrage consumed t hem , and they became the
Whereas Tengoku is a land of p eace and beauty, Toshi- scou rge of Toshigoku, annihilating anything in t heir
goku is a terrifying pl ace of vio lence and disorder. path, no act of destruct ion adequate t o satisfy t heir
Many different types of spirits fill Toshigoku's ranks, sense of injustice.
p erhaps even some th at are unknow n to mortals. The The Erased are thoug ht t o somet imes b riefly
following are but a few of t he numerous types. appear in Ningen-d o, althoug h t he circumst ances are
not well underst ood. W hile in t he Mortal Realm, t hey
seek t o d estroy anything famous so that it may be for-
gotten, and so t hat perhaps t hey t hemselves w ill be
remembered again, even if it is only for destroyin g a
thing b eloved by all.
Invaders

Toshigoku's proximity to Jigoku has led


many of Jigoku's horrors to infiltrate the
realm. Oni stalk the battlefields and for-
gotten corners of Toshigoku, as do undead
beings of obscure origin. Among them is
the terrifying gashadokuro, a massive skel-
eton made from the b ones of hundreds of
mortals who died and were left unburied.

THE CR1s 1s IN T osHIGoKu

Of all the realms within Emma-O's domain, Toshigoku


is the least troublesome . The rea lm is efficient and
requires few staff. The souls w ithin have little motiva-
tion to leave, so consumed are they by bloodlust and
combat. There are more cases of successful rehabilita-
tion from Toshigoku than from any other realm of pun-
ishment, making it the most successful of those realms.
For this reason, Emma-0 rarely pays it any attention, so
Once a realm of punishment for evil souls reborn as
consumed is he by other matters demanding his time.
demons, Jigoku served an important role in the Celes-
Much ofToshigoku's success is attributed t o its chief
tia l Order, rehabilitating the evil dead so they could
administrator, a being known as Mujoki, the Ghost of
reincarnate as animals or other lower beings. It is an
Impermanence. After est ablishing Toshigoku, Emma-0
endless hellscape of pain and misery: obsidian mazes,
installed him as its warden, granting him the Keep of
rivers of boiling blood, and uncountable horrors that
Ten Thousand Bones as a seat of power. Mujoki is a
mortal minds cannot fat hom. Ever since Fu Leng con-
competent and powerful ghost who devised the meth-
quered t hat torturous rea lm, however, it has no longer
ods for rehabilitating martial souls, having them use
served its orig in al purpose. Instead, its denizens serve
combat practice as a means of regaini ng the lost har-
their own purposes- or the agenda of Fu Leng himself.
mony with in them. For this, Mujoki 's praises are sung
Jigoku has become the source of all evil, lost to the
throughout the Spirit Realms.
Celestial Order, perhaps for all time.
It is therefore unfortunate that Mujoki is no
longer there.
Sometime in recent hist ory, Fu Leng sent a group of PROVINCES OF EVIL
oni to infiltrate Toshigoku, kidnap Mujoki, and replace To list the endless provinces of Jigoku would be a futile
him with an impostor. This on i in Mujoki's shape quietly effort. It contains strata upon strata of endless torments,
undermines the purpose of Toshigoku, using it to train and no being can say how far down the Realm of Evil
its d enizens to become more deadly inst ead of to reha- goes. N umerologists suggest there are eighteen levels
bilitate them. The oni's ultimate goal is to transform of Jigoku's hells, but this has never been confirmed.
the enraged armies of Toshigoku into a fighting force Efforts to scry into Jigoku have blasted th e minds of
for Fu Leng, unstoppable shock troops to be deployed those who made the attempts, and if any have suc-
against Emma-0 when the time is right. ceeded, they have kept their findings t o themselves.
Mujoki coordinates his efforts with Fu Leng's p lot to Rumors are whispered about a great citadel at the
prompt wars in Ningen-do, to increase the odds that deepest point of Jigoku, a distorted counterpoint to
Rokugan 's greatest warriors might end up in Toshigoku Tengoku's Heaven ly Palace. Such rumo rs do not reveal
and inadvertently become servants of Fu Leng. If t his what is in side this p lace, but many b eings suspect it is
gambit were discovered, it would incense Emma-0 the empty home of the dreaded Ninth Kami.
beyond reckoning, although whether the Fortune A significant portion of Jigoku has bled into the
cou ld do anything about it remains to be seen. Realm of Mortals, into a p lace Rokugani cal l the Shadow-
lands. M ore on this terrible region can be found in the
Legend of the Five Rings Roleplaying Game supple-
ment Shadowlands: The Essential Guide to the Domin-
ion of Fu Le ng.

Jf
CHAPTER I : BONDS OF THE REALMS

Another problem resulting from this corruption is


unwarranted leniency for souls whose deeds should
place them in a realm of punishment. Further, by
No Fortune is as overworked as Emma-0. His domain undermining the process that facilitates a soul's rise
encompasses not only Meido, but also Toshigoku and through the Celestial Order via reincarnation, Jigoku's
Gaki-do, and he is charged with the containment and demons seek to turn people away from Tengoku's light,
eventual recovery of Jigoku. To facilitate this impossible converting them into new minions for their master.
workload, Emma-0 delegates his authority to a cascad- Emma-O's staff have made considerable efforts to
ing bureaucracy. He has also installed governors in Toshi- drive these corrupted officials from their ranks, but
goku and Gaki-do to handle those realms on his behalf. even the Fortune of Death has trouble identifying who
In practice, this means that dozens of officials are is a true ally and who is one of Jigoku's agents. Yet he
vying for Emma-O's attention at any given point in time. cannot afford to dism iss his entire administration and
Pressing matters such as the overflowing population of start again, for the workload continues to increase, and
Gaki-do and the increasing corruption of Emma-O's own Jigoku's assaults can come at any time.
staff serve only to cause him further stress, distracting Complicating matters are occasional new ordi-
him from his duty to judge mortal souls. nances from Tengoku that are intended to aid Emma-0
Assisting Emma-0 in his duties are the nine Kings in managing the underworld but in reality merely frus-
of Hell: Shinko, Soko, Sotai, Gokan, BenjeS, Taisen, trate him further. The more active Tengoku becomes in
Toshi, Byodo, and Tenrin. These beings earned his Meido's affairs, the more shame Emma-0 suffers.
trust by accompanying him in reclaiming the rest of the On rare occasions, Emma-0 must directly address
underworld from Jigoku, and they are his most trusted Jigoku's incursions into Meido, leading divine forces
lieutenants. A being seeking Emma-0 is far more likely and his nine Kings of Hell against the twisted minions
to encounter one of th e nine. Each King of Hell com- of Fu Leng. So far, Emma-0 has been consistently vic-
mands a pyramid of clerks, servants, warriors, and bai- torious, b ut each battle leaves the Fortune wea rier. If
liffs, all drawn from the mazoku and sorei. he should ever grow too complacent, the next attack
The relationships between the Kings of Hell are may be the one that breaches Meido and threatens the
amiable, and none try to outdo the others. However, balance of all the realms.
this is not so for the bureaucrats they oversee. Rival-
ries and contests are common among their servants, RYOSHUN, THE TENTH KAMI
esp ecially the mazoku, who want nothing more than
to receive their masters' favor and earn their way into Rokugani folklore refers to only nine Kami, the children
Yomi in their next life. Occasionally these rivalries grow of the Sun and Moon. But unbeknownst to mortals,
wild and impede the work of Emma-0, much to the t here were ten children, one of whom never fell to Nin-
Fortune's frustration. gen-do. The tenth sibling, Ryoshun, died in his father's
Also competing for Emma-O's attention is the Hun- belly. When the Kami fel l, he had already passed away,
gry Governor of Gaki-do. Her minions endlessly lobby and his soul descended to the underworld.
on her behalf for more sp ace, as Gaki-do's borders When Emma-0 reconquered Meido, Ryoshun was
swell and tremble from the p ressure of its increasing already there, having fought off many of the minions
population. However, to obt ain more space would of his brother Fu Leng prior to Emma-O's arrival. In
require another push into Jigoku to reclaim some lost Ryoshun, Emma-0 sensed an ally, and he made a deal
ground, something that is beyond Emma-O's ability at with the Kami in exchange for his aid. Now Ryoshun
the moment. For now, the Hungry Governor must con- guards the border between Jigoku and the rest of the
tinue to handle the problem by herself. underworld, ensuring that Fu Leng's minions cannot
One of the most pressing matters for Emma-0 is slip past and enter the gates of Tengoku. Ryoshun can
the corruption of his own administration. The minions never return to his mother and siblings, lest he abandon
of Jigoku have infiltrated hi s ranks and meddle in the his all-important duty and threaten the harmony of the
affairs of the underworld to hinder h im and create Spirit Realms. Neither can he entrust the task to another,
distractions. The karmic implications for the inno- for as he is the chi ld of the Sun and Moon, no beings
cent victim s are that they may b e judged unfairly or other than his siblings are strong enough to replace him.
sent to the wro ng rea lm of punishment. To combat However, to say Ryoshun is on Emma-O's side is
the increasing erro r rate, Emma-0 has been forced not quite true. He is more neutral than anything, tire-
to slow down h is judgment process, ca using an even lessly guarding the border as if compelled to do so.
g reater backlog than before . He has never b een to Ningen-do and as such ho lds no
attachment to mortals or t he trappings of that rea lm.
CHAPTER 1: BONDS OF THE REALMS

Fu Leng remembers his brother; in Ryoshun, the Ninth


Kam i sees a potential ally, one who may resent his sto- BEING RESPECTFUL
len legacy just as Fu Leng does. So far, Ryoshun has
rebuked every attempt to sway him to Jigoku's side. Because inspiration for Rokugan is drawn
But perhaps it is on ly a matter of time before Jigoku from real-world sources-particularly Japan-
has something worthy to offer him . many of the concepts and components pre-
sented here regarding shrines are simi larly
drawn from the Shinto religion. GMs and play-
ers should remain mindful of this and, during
play, try to ensure that they and their charac-
A multitude of spirits impinge on nearly every aspect of ters interact with these concepts in ways that
life in Rokugan. Shrines are places where mortals can won't cause offense to anyone involved with,
enter into close communion with these spirits, seeking or able to overhear, the game. As usual, we
their guidance and aid, imploring them for bountiful recommend discussing such matters before
harvests and relief from disaster and war, and cele- the game begins and periodically checking in
brating the important spiritual milestones in their lives. with members to make sure everyone is hav-
Although there are many different types of shrines in ing a good experience!
the Empire, each ultimately serves the same purpose:
whether a vast complex of ornate, towering buildings
or a weather-beaten statue by the side of an overgrown entry to the sanctuary is the temizuya, a cleansing
road, a shrine in Rokugan is where the spiritual and area used by worshippers for their ritual purifica-
mundane converge. More detail on shrines and their tion before entering the sanctuary proper.
SHRINES OF THE KAMI
role in Rokugan is available in the Legend of the Five
Scattered throughout this Rings Roleplaying Game supplement Emerald Empire,
section are briefdescrip- Chapter 4 : Sacred Spaces. Large Shrines
lions of the shrines of the
Kami, including where they Shrines in cities are usually much larger establishments
are located and what they TYPES OF SHRINES t han those found elsewhere, often consisting of com-
contain, along with other
pertinent information. In theory, all Rokugani shrines have the same general plexes of severa l buildings. Large shrines may also be
layout. In practice, however, shrines vary widely in fou nd in more rural areas, in places of significance to
their construction and organization across the Empire, t he spirits and Fortunes to whom they're dedicated or
based on their location and purpose. in lands controlled by prosperous samurai lords w ho
use their wea lth to show their spiritual devotion-or, in
A TYPICAL SHRINE some cases, simply to show off their affluence.
Most large shrines have additional buildings or
SHRINE TO A typical shrine incorporates three basic elements: components including at least some of the fol lowing:
LORDAKODO
® A torii gate, through which visitors pass to 0 A kagura-d e n, a building dedicated to the
TI1e shrine to Akodo rests
enter the shrine. The t o rii symbolica lly rep- sacred kagura dance.
quietly in o shaded forest
glen. The path to it winds resents a transition or border b etween the pro-
fane and the sacred. Entering a shrine without
® A shamusho, the shrine's administrative office.
throughout the wood and
is littered with stones. A passing beneath the gate is considered disre- 0 One or more setsumatsusha, or smal l
colony of/ion spirits lives on spectful to the enshrined spirits. auxiliary shrines.
the shrine grounds, driving
offany visitors who are not 0 A sando, the approach from the torii to the 0 A haiden, an oratory or hal l of worsh ip.
brave or pure ofspirit. sa nctuary, along which congregants travel on
0 Komainu, guard ian spirits portrayed as stat-
their way to worship. Traversing t he sa ndo sym-
ues of li o n-dog hybrids who guard either the
bolizes the pi lgrimage or journey of the wor-
torii entrance or the honden.
shippers, emphasizing that it is they who must
travel to seek communion w ith the spirits.

0 A honden, or sanctuary, where the spirit or spirits


t o whom the shrine is dedicated are enshrined.
The honden is the spiritual heart of the shrine,
housing the altar and other sacred objects. In the
CHAPTER I : BONDS OF THE REALMS

SHRINE TO LORD HIDA


SPIRIT ARTS: SPIRITUAL TRADITIONS
The Shrine to Hida is in-
What follows is a brief list of various spiritua l tra- invocation of its true name to cause it to tegrated into the southern
section of tire Kaiu Wall.
ditions throughout the Empire. Many of these manifest in a predetermined way. Through
Including a fine armory
practices are tied to the Spirit Realms, invoking meish6d6, kami can be invoked instantly, and a practice den, this
spirits from those realms or otherwise drawing without need for offerings or incantations. place of veneration looks
upon their influence. GMs should be mindful The talismans are particularly helpful for rrruc/r more like a dojo
that to the Rokugani, there is no distinction invoking a particular kami quickly and than a shrine.

between religion and what some might call easily wh ile on the road. Controversial due
"magic." A shugenja or priest's powers do not to its gaijin origin and the lack of offer-
belong to the individual; these are not arcane ings, meishodo is considered by many
arts, but sacred traditions, and for many, it is Rokugani to be disrespectful at best and
how they worship the divine. heretical at worst.

® M ikodo: Also known as "the Way of


® Shugendo: The shugenja's sacred art,
Shrines," mikado refers to two things: the SHRIN E TO
shugendo is the invocation of kami and LORD TOGASHI
folk traditions of shrine keepers and the
the Fortunes. A personal art, shugendo is
art of inviting kami possession. These folk This shrine is an empty
preoccupied with the balance and control
arts are elevated by the Kaito family of room within the High
of elemental forces through offerings to
the Phoenix Clan, who seek to be physical House of Liglrt, its en-
kami and Fortunes.
vessels for the kami in order to become trance blending flawlessly
® lshiken-do: Void is pure potential: empti- into tire walls. It holds
living shrines.
ness and wholeness. lshiken-do is the art of only a single lantern
® Ancestral Invocations: The art of invoking and a scroll on the wall
Void inversion, and its gatekeepers are the containing the words,
blessed ancestral spirits is the domain of
Phoenix Clan. Only a handful per genera- "Neither Will 1."
the Lion Clan's Kitsu family. Skilled sodan-
tion are sensitive enough to call upon the
senzo can commune with the denizens of
Void. Those who are identified are quickly
Yomi and Meido, give them form, become
adopted by the Phoenix and trained to
possessed by them, or even enter their
control their reality-changing abilities.
realm for a brief time.
® Kagenari : Using special ly treated tattoos
known as shadow brands, Scorpion Clan
® Tsangusuri: Tsangusuri is the art of inten -
t iona lly awakening latent spirits in items
shinobi adopting this secretive art can
to create nemuranai. The Asahina family
manifest Void powers to hide in plain
of the Crane are among this art's fore-
sight, meld into shadow, or project phan-
most experts, as are the Agasha family of
tom images. The cost of these powers
the Dragon .
is onese lf, as frequent wielders of these
powers inevitably lose their grasp on real- ® Yumeji: The art of yumeji is the invoking
ity, becoming paranoid and delusiona l. of the Realm of Dreams and its deni-
zens. Practitioners of this art can visit the
® Maho: Also known as blood magic, maho
dreams of others (yumebito). dream of the
refers to power that invokes Jigoku or its
future (masayume). and travel the dream-
denizens. It often involves the shedding of
world for a brief time. This esoteric art is
one's blood to attract kansen, kami Tainted
primarily the domain of the Moth Clan's
by Jigoku. Maho can also refer to a number
Kaikoga family, though the practice has
of other forbidden practices that cause the
started to gain traction among the samu-
Shadowlands Taint. Maho is forbidden and
rai in Rokugan as more and more people
punishable by death.
learn of it. The Moth are still the dominant
® Meishodo: The domain of the luchi family practitioners of the art, however.
of the Unicorn Clan, meishodo is the bind-
ing of a spirit to a talisman and then the
CHAPTER 1 : BONDS OF THE REALMS

Small Shrines
SHRINE TO LADY DOJI
THE LIFE OF A SHRINE
The vast majority of shrines are smaller structures
The Shrine to Doji is a Just as there are many d ifferent types of sh rines in the
simple, elegant building located in towns and villages and along roadsides
Empire, there are also many different ways to operate
on a cliffside overlooking throughout the Empire. For instance, almost every
and maintain these shrines.
the sea. It is where Doji farming village has a shrine to lnari, the Fortune of
Nio watched his mother.
Rice. Many small shrines consist only of a very simple
Doji. walk into the ocean SERVANTS OF THE SHRINE
and vanish beneath honden: often just a wooden hut and a small altar.
the waves. Unlike most Smaller shrines known as hokora are found along the At a minimum, every shrine is overseen by a shrine
shrines, the Sl1rine to Doji Empire's roads and in the gardens of castles and other keeper, who is generally the lowest-ran king member of
allows guests to sleep large dwellings. Most garden hokora are devoted to the clergy. In addition to maintaining a shrine, a shrine
overnight on the floor
the worship of the family's sorei, or ancestor spirits. keeper engages in basic ritua ls and conducts minor
and listen to the crashing
waves and singing sands. Hokora consist of an altar that is covered by a small blessings and divinations. Large shrines may have sev-
roof but is otherwise open to the air. eral shrine keepers in attendance, while smaller shrines
An even smaller shrine is t he kamidana. This is a may have only a single keeper. In the case of more iso-
small, stand-alone altar maintained within another lated sh rines and hokora, one shrine keeper may live
structure, such as a court chamber or even a samurai's remotely between several, traveling among t hem on
home, to allow those living and working there to bene- a routine basis.
fit from spiritual guidance. Larger shrines often also have priests in regular
A final type of "shrine" consists of a place of spir- attendance. These are higher-ranking members of the
itual importance, such as a mountain or lake. There is clergy who are empowered to conduct more elaborate
no honden; rather, the place itself enshrines the spirit relig ious ceremonies such as wedd ings and funerals, to
and is treated by those who travel there as though they lead festivals, and to conduct rituals intended t o allow
are attending a shrine. them to appease the spirits, though they can not com-
mune with them directly, like shugenja. Itinerant p riests
visit remote shrines on a regular basis, providing spir-
itual aid and guidance to people living in t he rural
parts of the Empire.

-
CHAPTER 1: BONDS OF THE REALMS

Shugenja, practitioners of shugend6-that is, direct


SHRINE TO
communion with the elemental kami and other spirits- HANTEI-NO-KAMI
are nearly always members of the samurai caste and are
the most senior members of the Empire's clergy. Such The following sections present detailed descriptions of The Shrine to the Komi
Hantei is a traditional
individuals, who are born with the gift of being able to three very different shrines in Rokugan. They span a
and ancient construction
"speak" with the spirits, are extremely rare. Shugenja broad, representative scale of architectural complexity, built on an island in a
often attend shrines, and even conduct ceremonies and spiritual purpose, and o vera ll sophistication. pond within the Forbidden
rituals in them, but it is unusual for them to be bound to City. Quiet, secluded, and
a particular shrine unless they choose to do so, and their guarded against inter-
THE SHRINE TO lopers, Hantei's sl1rine
duties to their lord allow it.
HANTEI-NO-KAMI has become a sanctuary
for Emperors throughout
THE PRACTICE OF WORSHIP The Shrine to Hantei-no-Kami is located in the Forbid- the years.
den City, the innermost district of the Imperial Capi-
While the details vary from shrine t o shrine, a suppli-
tal , Otosan Uchi. As the name implies, the Forbidden
cant attending a shrine generally follows an ancient
City-being, in essence, the personal lands of the
and ritualistic routine.
Emperor- is inaccessible to all but the most senior
Upon arriving at the shri ne, the supplicant passes
samurai of the Empire. These include the Emperor and
through the tori i gate, leaving the mundane world and
his family, Imperial appointees such as the Emera ld SHRINE TO
entering the spiritual one. They then p rogress along
Champion and the Imperial Advisor and Chance llor, LORD BAYUSHI
the sando, symbolizing their full pilgrimage to visit
and the highest-ranking members of the Imperial fam-
the spirits or Fortunes in the p lace where those spi r- The Shrine to Bayushi is a
ilies and the Great Clans, wh ich maintain guest houses
its reside. Upon arriving at the honden, they complete large temple built into the
in the Forbidden City. Accord ing ly, supplicants attend- mountainside in a narrow
the cleansing ritual b egun when they passed beneath
ing the Shrine to Hantei-no-Kami are almost certain ly valley in the Seikitsu, or
the torii, by washing their hands and mouth with water
illustrious individuals. On rare occasions, however, Spine of the World, Moun-
from the temizuya. tains. The shrine proper is
samurai of lesser social status may have legitimate rea-
Now in a state of spiritual purity, the supplicant hidden in slwdow for the
son to attend the shrine.
enters the honden proper and presents themself to first half of the day, and
the entrance is obscured
the enshrined spirit. A shrine keeper or priest usually
HISTORY during the rest. The
assists with this, and details vary according to the spirit shrine is said to contain
and the rites associated with it. In the most basic form Shortly after the death of the Kami Hantei, his shrine Bayushi's mask and his
of this ritual, the supplicant kneels before the altar and was built in Otosan Uchi by his son, Hantei Genji, also last known letter.
presents an offering that is both personal to the sup- known as the Shining Prince. The date of Hantei's death
plicant and meaningful to the spirit. For instance, they is not clear, but it was likely sometime in the second
may offer the Fortune of Rice fertile soi l taken from the century. Genji chose a large island in a pond within the
supplicant's lands. Forb idden City's Imperial Gardens as the locatio n for
Following the offering, the supplicant attracts the his memorial to his father. Around the island, the p ond
spirit's attention by clapping, singing, or other means effectively forms a moat, which visitors can cross via a
p articular to the spirit. Having obtained the spirit's bridge. The island location constrained the space avail-
consideration , the supplicant offers their prayers and able for the shrine; accordingly, despite being one of
supplications, bows reverently, and quickly departs the oldest and most important shrines in the Empire, it
to avoid annoying the spirit by lingering needlessly is actually quite smal l in comparison to many others of
and to offer up room for others to conduct their simi lar importance. Nevertheless, it not on ly has served
own observances. as a place where visitors to the Forbidden City may
venerate and seek the guidance of the first Emperor,
but also has b ecome a sanctuary for the living Emper-
ors: a secluded , contemplative p lace where the Emper-
ors have been able to escape the bustle of the Imperial
Court and commune with their sacred ancestor.
CHAP TE R 1: BONDS OF TH E REALMS

APPROACHING THE SHRINE

WHISPERED RUMORS The Shrine to Hantei-no-Kami conforms to the tradi-


ADVENTURE SEED:
t ional layout of a Rokugani shrine, with a torii gate on SACRED TIMBER
On certain nights when
the water's edge, a sando in t he form of a bridge t hat
the moon is full, an addi-
tional pillar can be seen crosses t he pond, and a honden on the island. Some l:!ffljW The PCs are d iscreetly contacted by
holding up the bridge. scholars speculate that the arrangement of torii, sando, Seppun Asahi, a member of the Seppun Astrol-
TI1is pillar has the and honden at this shrine is the prototype upon which ogers, who protect the Emperor and his family
likeness of an Emperor all subsequent Rokugani shrines are based.
no one recognizes, who
from supernatural threats. Asahi asks the PCs to
may have been forgotten undertake an important but sensitive mission:
by--or removed from- The Torii Gate and Bridge securing a new source of wood for the statues
official histories. When
of deceased Emperors t hat support the bridge
the sun rises, there is no As a supplicant approaches t he torii through t he deep
at the Shrine to Hantei-no-Kami. The existing
sign of this mysterious stillness that typifies the Forbidden City, they may note
"lost" Emperor. supply has been exhausted, and a new source
that it is surprisingly plain. Its wooden pi llars and cross-
wi ll be needed after the death of the current
beams are painted vermi lion, while the lint el across
Emperor. Asahi tells the PCs that a grove of
the top is black. Passing beneath it, they step onto
ancient oaks in the mysterious Kitsune Mori is
the arched bridge, which is wide enough for three to
the best-known candidat e, because the Kami
walk abreast. This is, in effect, the sando leading to
WHISPERED RUMORS Hantei once spent several days there speaking
the shrine. Looking down as they cross, the supplicant
w ith Shinsei, the Little Teacher.
Some samurai wllo sees p lacid water lush with b lue iris, lotuses, and water
have crossed the bridge lilies. Rising from among them are large wooden st at- The PCs must visit the Fox
claim to have caught ues ca rved and painted t o depict p ast Emperors of Clan, a Minor Clan whose lands include the
glimpses of a serpentine.
Rokugan, b eginning with Hantei-no-Kami; the bridge grove, and convince them to allow the trees
dragon-like creature
swimming in Lflf pond, is supported on the shou lders of these statues. Though t o be harvested and the timber removed.
while others have seen the space under the bridge is limited, the tradition of He provides the PCs a letter proving they
something similar upon carving these statues has continued. act on behalf of the Seppun, but he would
the sl~rine's roof. looking
Traditional ly, upon the death of an Emperor, the ir prefer they not reveal the reason the wood is
down on them. No evi-
dence has ever been found likeness is ca rved into wood harvest ed from g reat needed. The Fox daimyo, Kitsune Gohei, is
to support these claims, oak trees that on ce st o od on the lower slo p es of curious, of course, but it w ill take some clever
which come from other- Seppun Hil l, t he pla ce wh ere th e Kami f irst f ell to politics to convince him to allow the harvest-
wise reputable samurai. the Morta l Realm. On ce the bridge space was fi lled , ing to go ahead. Explaining the need for the
One sanwrai from each the Garden of Emperors was created , a special p lace wood would almost certainly gain his coop-
of the Great Clans will be within the Fo rbidden City where all of the statues eration, b ut can they get it without reveal ing
allowed to participate in an creat ed pa st t hat point are displayed . The supply of what the wood will be used for?
upcoming commemorative
service at the shrine. Tlwse
sacred wood used to make the st atues is kept in a
The real problem, the PCs find , is
selected stand to gain great hidden vau lt; it is no t preserved in any f ashio n but
that a powerful spirit inhabits the trees of the
honor and glory, as well as stil l seems immune t o d ecay. Being chose n t o ca rve
tl1e favor of the Imperial
grove, and it, of course, resists any attempt
th e deceased Empero r's likeness is a p rof o un d ho no r
families and perhaps the to cut the trees. If the PCs battle the spirit
that brings great g lory to the artisan, as we ll as to
Emperor himself. Ruthless and defeat it, they may render the grove spir-
politics have already their family and clan.
it ually impure and no longer suitable for the
begun to swirl around the
sacred statues. Can they convince, cajole,
selection of these The Sanctuary
fortunate individuals. or even trick the spirit into allowing at least
St epping off of the bridge, the worshipper now faces some of the trees to be cut?
t he d oor t o t he honden, or sanctuary. Like the t orii, this
structure is remarkabl e for its simple, aust ere nature.
The wooden walls are white, while the d oor and the
Inside, the shrine cont inues the theme of austere
roof are verm ilion and trimmed in b lack, matching the
simp licity. A small vesti b ule acts as t he temizuya, its
co lors of the torii . If the Empero r is in attendance, the
wat er-fi lled wood en bowl and lad le offering t he means
d oor is f lanked by Seppun Honor G uards, w hose duty
of ritual purification . The sh rine contains on ly two more
of prot ecting the Emp ero r allows t hem t o b ear arms
chambers. The fi rst , which ho uses t he altar to Hant ei-
and armor in t his sacred p lace.
no-Ka mi, is barely larger t han a t ypica l sitting room in a
samurai's home. The second,
a room used by the Emperor
as his personal sanctum,
is even smaller, capable of
holding no more than two
or three people comfortably.
Both rooms have white walls
trimmed in vermilion and
black and f loors of dark teak.
Although various guards
and servants may come and
go to attend to the Emperor's
needs, the shrine has only one
attendant- and that appoint-
ment is perhaps one of the
most unusual in the Empire.
The shrine keeper is that stu-
dent of the Seppun Astrolo-
ger School who demonstrated
the best performance and
greatest promise in the pre-
ceding year. Upon completing
their g empuku, this person is usually appointed

~ ~ '" ~'""
shrine keeper for one year. However, the shrine keeper
SHRINE TO
has very little to do during their tenure. Since its con-
struction, the shrine has never needed cleaning, nor has
80 ""'"" 14 LORD SHIBA

it shown any effect of weather or time, and therefore it 65 GLORY ~- -~COMPOSURE 16 A secluded structure on
needs no maintenance. While extremely prestigious, the
45 STATUS ~ .g ~ FOCUS 5
a courtyard hill within
Sl1iro Shiba, this sl1rine

~ 2~-il-=-2
position is almost entirely symbolic-but it d oes bring
the incumbent into close and frequent contact with the
Hant ei themself.
@
DEMEANOR · DEVOTED
IM'i
~
VIGILANCE 3
is surrounded by trees
transplanted from the
lsawa Mori. It is often
mistaken for onother of
ARTISAN 2 MARTIAL 3 SCHOLAR 4 SOCIAL 3 TRADE 1 Shiro Shiba's towers when
AKODO TADEO, INSPIRED ZEALOT seen from outside. Part of
ADVERSARY CONFLICT RANK: :u 6 ~ 6 the shrine has been rebuilt
due to a recent fire.
Akodo Tadeo maintains a remarkable claim-that the Tactical Prowess: I Intolerant:
Kami Hantei appeared to him, telling him that his duty @ Martial; Mental ~ Social; Interpersonal
to the Empire was complet e, and t hat his reward would
be elevat ion to the Celestial Heavens. His family con- USING AKODO TADEO

nections to the Seppun have earned him access to the Katana: Range 1, Damage 4, Deadliness 5/7,
Akodo Tadeo can be
Shrine to Hantei-no-Kami, where he has made offerings Ceremonial, Razor-Edged
used as an interesting
and prayed several times. A s yet, however, the Kami has Gear (equipped): Wakizashi, ceremonia l clothes figure who is wandering
not returned to him. While Tadeo's claim seems outland- around the Shrine
(Physica l 1, Ceremonial, Resplendent), personal chop
to Hantei-no-Ka mi.
ish, a fire of fierce conviction burns in his eyes; clea rly, he
Innumerable plots
fervently believes that what he is saying is true. His Sep-
and schemes are
pun patrons weary of him, though , and he will soon have DEVOTED SERMON always brewing and
to leave the Forbidden City. Tadeo's response is that he being played out in the
Activation: As a Support action, Akodo Tadeo may
can now answer only to the Kami Hant ei himself and will Forbidden City; GMs can
make a TN 3 Theology (Fire) check targeting all charac- utilize Tadeo to bring
remain until the Kami comes to take him to Tengoku.
ters in the scene who can hear him (including h imsel~ . characters into contact
If he succeeds, he may choose to either ca use with some of those
clandestine or devious
every target t o receive 2 strife or ca use every t arget to
n1achinations.
remove 2 strife.

J9
CHAPTER 1: BONDS OF THE REALM S

against Kaito, and Kaito, an expert archer, was forced


SHRINE TO
SANPUKU SEIDO to confront and kill her betrothed. Ateru's corpse fell
LADY SHINJO
========r-- Sanpuku Seid6, or Cliffside Shrine, is a remote and, into a deep well. His trapped and angry spirit eventually
This marble shrine rests until recently, relatively minor and obscure holding weakened the boundary between the Mortal Realm and
atop the tallest mountain
of the Phoenix Clan. Located on that clan's northern T6shigoku, the Realm of Slaughter, and Sanpuku Seid6
on the border of Shinjo
lands, so that pilgrims can border, where the Empire gives way to the rugged wil- was built around the well to contain the danger. A more
see the majestic breadth derness of the Great Wall of the North mountains, San- fanciful version of these events, in which Ateru had been
of Rokugmr on one side puku Seid6 is the ancestral home of the Kaito, which a demon from the start, became the much better-known
and tire sprawling Burning origin story of the Kaito and Sanpuku Seid6; on ly a
had long been a small vassal family to the lsawa. When
Sands on the other.
events transpired that led to the Kaito's elevation to a select few know the real history.
full-fledged family in the Phoenix Clan, it made San- By 1123, the shrine had become dilapidated and
puku Seid6 a much more important holding. languished in relative obscurity-and the wards incor-
porated into it to seal the well had begun to fa il. Th e
HISTORY timely intervention of the Phoenix Clan Champion in
that year averted disaster and resulted in the p romo-
Since the earliest days of the Empire, the Hyoketsu tribe tion of the Kaito from a vassa l family t o a fu ll fam ily of
of the Yobanjin- those peoples who rejected the rule of the Phoenix Clan. The Kait o renovated and expand ed
the Kami-had troubled the northern lsawa lands of the the shrine to recognize the family's Hyoketsu ances-
Phoenix. Then, in the early fifth century, a visitor from the tors. It continues to serve as the Kaito family's ances-
Imperial Court paid them to intensify their raids. Kaito tra l shrine, and the Ka ito's daimy6 is its priest . A fu ll
no Momotsukihime, a priest of the Hyoketsu, objected recounting of these events is given in the Legend o f
to this escalation, but her concerns were dismissed by the Five Rings novella The Sword and the Spirits.
the tribe's leadership, which incl uded her betrothed ,
Ateru, the so-called Demon of Wyvern Pass. Unde-
A P PROACHING T HE SHRINE
terred, Kaito brokered a treaty with the lsawa, offering a
cessation of hostilities in exchange for acceptance of her To reach Sanpuku Seid6, a pilgrim must trave l north
people as a vassal family of the Phoenix Clan. However, from Kyuden lsawa in t he Phoenix lands, following a
many Hyoketsu refused to join the Phoenix. After some road that is, at first, busy and well traveled . However, it
time had passed, Ateru led the remaining Hyoketsu soon b ecomes increasingly narrow, rough, and poorly

ADVENTURE SEED: BEFORE THE GATES OF HEAVEN

ll!!f!jW The PCs are in Sanpuku Seid6 as part of an honor escort for an Imperial dignitary visiting the
newest Great Clan family, the Kaito. While they are there, a fire breaks out in the shrine. Fortunately, it
[ is confined to a single small area of the shrine, but it does extensive damage. The Kaito fami ly has lim-
ited resources, which are stretched even thinner owing to the Imperial visit; their daimy6, Kaito Kosori,
requests the PCs' assistance in investigating what happened.

It is immediately evident that the fire was deliberately set. As the PCs investigate,
they uncover clues that point to a number of possible arsonists, but their suspicion eventually falls on
[ a Dragon Clan samurai named Mirumoto Arata. Shortly thereafter, Arata disappears. A young woman
named Kaito Nozomi reports that she saw Arata leaving Sanpuku Seid6, heading westward, into what
appears to be trackless mountain wilderness.

Kaito Nozomi, who is fam iliar with the area, offers to help the PCs track Arata. They even-
tually discover that Arata belongs to a ce ll of Bloodspeaker cu lt ist s that operates on the fringes of both
Phoenix and Dragon territory. The Bloodspeakers seek to destroy Sanpuku Seid6 because, given its new
prominence, it now poses a significant spiritual threat to their own sinister activities. Can the PCs con-
front the Bloodspeakers by themselves? If not and they withdraw to seek help, then the cell may simply
disperse, and the t hreat to Sanpuku Seid6 will remain. Or cou ld they seek help from Yobanjin whom
N ozomi knows live nearby? Can they overcome d ifferences in cu lture and convince the wary Yobanjin
to assist them?
CHAPTER 1: BONDS OF THE REALMS

maintained as it climbs into the Great Wall of the North WHISPERED RUMORS
AsAKO HISA, INQUISITOR
mountains. By the time the road begins to approach
Sanpuku Seido, it is skirting deep gorges and winding ADVERSARY CONFLICT RANK: f.l 5 ~ 5 During the confrontation
among si lent stands of cypress and dark pines. After that led to tl1e spirit of
A n o lder woman with g reying hair and a somewhat
Ateru being put to rest, an
days of arduous travel, Sanpuku Seido finally comes furtive nature, Asako Hisa is an Inquisitor, a member onryO-a vengeful ghost
into sight. of her family's secretive sect devoted to finding and from T6sl1igoku, the Realm
This first part of Sanpuku Seido is a monastery, a clus- destroying illegal magics in the Empire- particularly of Slaughter-escaped
ter of buildings of grey stone with red -tiled roofs. Most th e evil b lood magic known as maho. She recently from the shrine. It poses
a great danger while at
pilgrims are awestruck by the precarious-looking nature arrived unannounced in Sanpuku Seido, accompanied
large, particularly if it
of the place: the buildings are perched on the edge of only by a dour burakumin attendant named Surudoi, enters the more populous
a series of steep slopes and foreboding, nearly vertical wh ich simply (and ominously) means "sharp. " Hisa has parts of the Empire.
cliffs. Streets and stairs lined with prayer wheels, blessed visited the shrine proper several times and has other- One of the sacred items
ropes, and fluttering paper tassels are carved from the wise spent the hours walking the winding streets of kept in tl1e iflner sanctum
mountain itself, while a maze of rickety bridges connects the monastery, appearing t o observe the comi ngs and of Sanpuku Seido is an an-
the upper levels of the buildings. A small square is built goings of the Kaito. If asked the reason fo r her pres- cient Yobanjin sword said
around a large pear tree ad orned with orange lanterns. to be imbued with "the
ence, Hisa simply says she is conducting b usiness on
power ofstone and sky." It
The residence and court of the Kaito daimyo is located behalf of the Council of Elemental Masters. It may be can be wielded by anyone
along the square, as are an oratory and library, a dojo and that Hisa is ensuring that no blasphemous thoughts or who knows the correct in-
training facilities for the Kaito family, and ancillary build- practices have taken ro ot among the Kaito, now that cantations. These, however.
ings such as d ormitories, a dining hall, kitchens, and food they are a much more p ro minent part of the clan . If so, are known only by certain
storage buildings. The latter are especially important, as Yobanjin religious leaders,
the enigmatic Asako is ap parently not yet satisfied that who would much rather
little food is grown close to Sanpuku Seido; most must t his is the case. see the sword returned to
be brought to the site and stored over the long winter

iii ~ '" ~""" ~­


their people.
months, when the area is often effectively isolated . The
Close to Sanpuku Seido,
Kaito, being a hardy, mountain-dwelling, rural people 35 HONOR a small footpath is some-
with limited resources, do not put much effort into orna- times seen diverging from

~: : : , -~. S'"·~:::: :~
mentation, so the buildings are generally plain and rustic. tl~e main trail, leading

A deep, forbidding ravine yawns between the mon- steep uphill into a gloomy
stand of tall, dark pines.

~ +2, ® - 2 ~
astery and the shrine prop er. For most of the Kaito's
Those who follow it vanish
history, a rickety bridge of wood and twist ed wisteria VIGILANCE 4 for days, or even weeks,
vines was the only way of crossing, b ut since the Kaito's DEM EANOR ZEALOUS ""'
only to be found 011 the
elevation in the Phoenix Clan, a far more sturdy (and less trail with 110 memory of
terrifying) stone bridge has been constructed . Wooden ARTISAN l. MARTIAL2 SCHOLAR 4 SOCIAL 2 TRADE I what happened to them
while they were away.
columns, painted a bright red , support the shrine's roof
of interlocking wooden beams and d ark tile . Sacred
ropes and paper streamers flutter in t he mountain winds. Elemental Insight: I Dour:
A b ell tower rises above the shrine, while a veranda sur- ~ Scho lar; M enta/ I~ Social; Interpersonal
rounds it, offering a breathtaking view of the mountains.
A small, cloist ered garden is home t o eight setsumatsu-
sha auxiliary shrines, each dedicated t o one of the Eight Wakizashi: Range 0-1 , Damage 3, Deadliness 5/7 ,
Great Fortunes. Inside the shrine p roper, a smal l stage Ceremonial, Razor-Edged
and paper shoji doors concea l the sacred artifacts of the Gear (equipped): Sacred g arments (Physical 1,
Kaito. Ent ry t o the inner sanctum b eyond those doors is Supernatural 4, Ceremonial, Sacred). p ersonal chop
forbidden to anyone who is not a priest , although during
period s of formal worship and during festivals, the ho ly
items are revealed t o all. The ancient well, with in which MAHO HUNTER
the spirit of Ateru was imprisoned, is also located in this Hisa knows the followi ng invocations: Jade Strike,
inner sa nctum . Like the buildings of the monastery, the Mask of Wind, Path t o Inner Peace, and Yari of A ir.
shrine has a rustic, slightly ramshackle feel. A d ditionally, once p er scene as a Supp ort action, Hisa
Since the events that led t o their elevation, the Kaito can grant o ne weap on at range 0- 1 the Sacred q uality
have added a new wing t o t he shrine, one intended fo r unt il the end of the scene.
t he venerat ion of their ancestors among the Hyoket su
tribe of t he Yobanjin .
CHAPTER 1: BONDS OF THE REALMS

Shrine was erected for a similar purpose or another one


THE LOST SHRINE altogether, its spirit has become enraged by centuries of
Thousands of shrines lie scattered throughout the neglect, transforming into a dangerous, malevolent type
Empire. Occasionally, one that is particularly obscure of yokai. Worse, the malignancy of the wrath-filled spirit
or remote may fa ll into disuse, or even be forgotten seems to be slowly spreading, infecting the wilderness
entirely. One such, the Lost Shrine, languishes in the around the Lost Shrine with the spirit's malicious influ-
wilderness between the lands of the Lion and Scorpion ence. For reasons that are unclear, this spirit either has
Clans. It not only has been lost to memory, but has an innate affinity for spiders or has developed the affin-
become a place of profound spiritual danger. ity over time; spiders are attracted to the Lost Shrine,
draping the trees around it with their webs.
HISTORY
APPROACHING THE SHRINE
Built sometime before the eighth century, the Lost
Shrine is located in the foothills of the Spine of the As its name implies, the Lost Shrine is lost: its location,
World Mountains in central Rokugan, near Beiden and even its existence, are unknown to nearly every-
Pass. A key strategic passage, Beiden Pass has seen one currently alive in the Empire. From a gameplay
many conflicts over its control, particularly between perspective, any prospective visitors to the shrine must
the Lion and Scorpion Clans, whose lands lie north and first, therefore, either learn of its existence or have rea-
south of the pass, respectively. In the mid-eighth cen- son to be traversing its wi lderness location . The Whis-
tury, these two clans fought yet another bitter, bloody pe red Rumors sidebar on page 43 provides several
conflict over access to the pass, which ended inconclu- reasons why a group of samurai might seek out the
sively. The subsequent treaty confirmed the two clans' shrine, but it is by no means exhaustive.
holdings of land in the vicinity of the pass. Unfortu- However it happens, t he PCs approaching the
nately, a combination of cartographic and bureaucratic shrine first notice something amiss about an hour's
errors resulted in a strip of land north of the mountains walk from it. The character of the wilderness changes, a
and east of the pass becoming a sort of administra- vague sense of ominous watchfulness lingering among
tive "wasteland." Each clan believes the other controls the trees, which contain an inordinate number of spi-
it; compounding this, the land is rugged, rocky, and derwebs. The direction in wh ich this feeling of d iscom-
unsuitable for most uses. This situation persists, the fort intensifies is obvious, as is an increasing occurrence
land in question essentially forgotten and, with it, the of yet more webs. Finally, climbing a slope of b roken
small, remote shrine nestled in its midst. rock and scrubby brush, the PCs find a g loomy g rove
Nothing is known about this shrine. Similar shrines of old-growth cypress and hem lock atop a low hill. Spi-
dot the shoreline ofthe Lake of Sorrows to the north, ven- derwebs cluster so thickly among their branches that
erating those who fell unremembered in the many bat- the PCs can barely make out the distinctive shape of a
tles that have been fought in the area. Whether the Lost torii gate, its wood cracked and silvered with age. If the
PCs enter the grove without passing beneath the gate,
they find a sma ll wooden shrine just as weather-beaten
as the gate, its interior p iled with dirt, d ead leaves, and
more webs. The altar is a stone slab supported by
several cracked and weathered wooden beams.
CHAPTER 1: BONDS OF THE REALMS

A MouNTING SENSE oF DREAD THE fORGOTTEN SPIRIT WHISPERED RUMORS

To reflect the g rowin g unease that afflicts travelers ADVERSARY CONFliCT RANK: ,r.J 10 • 4 Imperial cartographers
as they approach the Lost Shrine, PCs accumulate have discovered that a
The Forgotten Spirit has been driven into an all-
strife. A n hour's walk from the shrine, the feeling of combinatian of map and
consuming rage by centu ries of neglect. Its original clerical errors have left
being scrutinized by something malign causes any-
purpose or nature is no longer clear; whatever benef- an area between the Lake
one experiencing it to receive 1 strife. Continuing t o of Sorrows and the Spine
icence it once may have offered has been replaced
approach the sh rine causes travelers to receive 1 more of the World Mountains
by bitterness and anger. That said, unless a visitor t o
strife. The g rove conta ining the shrine is so fi lled w ith outside the control of any
the Lost Shrine passes through the torii gate, t he For-
brooding menace that anyone who enters it without clan. T11ere is no record
gott en Spirit remains a pervasive and disturbing back- oft/lis area's having been
passing through the torii gate rece ives 2 strife, plus 2
ground presence. If the visitor passes through the gat e, visited by anyone for
more strife at the end of each scene; the th ick tang le several centuries.
however, the Forgotten Spirit appears in the shrine as a
of webs also makes it Entang ling terra in. The PCs do
huge spider. The size of a pony, it is black, ch it inous, and Slwgenja passing througf1
not remove strife at the end of a scene while with in the
hairy- similar to a tarantu la- with a cluster of g lowin g, Beidenl'ass on the way to
area affected by the shri ne. Entering t he grove through the Scorpion castle named
reddish eyes and jagged, clashin g mandibles. Unless
the gate instead causes them t o receive 3 strife, plus 3 Seven Stings Keep are
the visitor immediately accedes to the spirit's demands
more strife at the end of each scene. Aga in, because ajJ/icted by similar a"'/
for worship, it attacks. Worshipping it as described in disturbing dreams about
of the masses of webs, the grove and the shrine are
The Practice of Wor ship (see page 37) mollifies it, an ancient shrine glimpsed
Entangling t errain, and they are also Imbalan ced t er- within a foreboding grove
at least until the visitor tries to cease worshipping or
rain with respect to all elements. of dark trees. Malevolent
leave, whereupon it again attacks. If the visitor defeats
Entering t he grove through the gate is a very differ- eyes glare from within
the Fo rgotten Spirit, it vanishes, but it returns to t he
ent experience. A powerful wave of dread washes over the shrine, awakening the
Lost Shrine a day later, app arently unharmed. It may shuge11ja in a panic.
the PCs as they pass from the mundane world into the
be possible to pacify the spirit for a longer period or
spirit -haunted sh rine. Trying to leave the grove with-
perhaps even put it to rest entirely, but d etermining
out passing back th rough the gate is impossible, each
how to do so requires considerable research-its affin-
attempt simply leading back to the shrine, while trying
ity for spiders may be a p lace t o begin such study-
to leave through the gate provokes an atta ck by the
and would likely involve a specially designed ritual
Forgotten Spirit.
conducted by an appropriate ho ly p erson.

ADVENTURE SEED: ANOTHER FORGOTTEN SPIRIT

r lil!i*' Soshi Hanae, a shugenja of the Scorpion Clan, has ca lled in favors to have a group of samurai
escort her on a journey into the wi lderness east of Beiden Pass. She explains that she has divined the
presence of a powerful nemuranai in the area, b ut she cannot convince her clan to investigat e, since the
Scorpion believe that the area in question is controlled by the Lion Clan.

The journey is arduous, taking Hanae and the PCs into trackless wilderness between
the Spine of the W orld Mountains to the sout h and the Lake of Sorrows t o the north. Not only is the trip
difficult, b ut t he lake is said to be haunted by t he spirits of t hose w ho died in ancient battles around its
shores. Eventually, the party overcomes t he obstacles it encounters and finds an area apparently afflicted
by severe spiritual disharmony-and many spiderwebs. Soon thereafter, they come upon the grove
conta ining the Lost Shrine.

If the PCs battle and defeat the Forgotten Spirit-or if they are able to otherwise pacify
it- and search the shrine, they find an omamori, a ward against evil. This omamori is a small, colorful ,
patterned silken bag containing pieces of wood inscribed with sacred writings. This omamori is a nemu-
ranai-an awakened item, as described on page 307 of t he core ru lebook-that cont ains the By the
Light of the Lord Moon invocation (see page 192 of the core rulebook); as a quirk, the pattern woven
into it changes subtly in t he presence of someone who secretly (or overtly) intends to harm its bearer.
Hanae demands to be given t he omamori if it is discovered and she is still with the party.
CHAPTER I : BONDS OF THE REALMS

00 HONOR EN DURANCE 24
Throughout its hi st o ry, the Emerald Empire has seen
05 GLORY COMPOSURE
8 the growth o r emergence of many re ligious beliefs.
Shinseism, for exam p le, has persisted, t hrived , and
00 STATUS FOCUS
8 expanded, becoming a mainstream b elief system
that has lasted to the present day. Oth ers, such as
®+2, ~-2 VIGILANCE
8
DEMEANOR- WRATHFUL Fudoism- an offshoot of Shinseism that taught that
each person's beliefs were unfailingly correct for that
MARTIAL3 SCHOLAR 3 person- did not last, and faded away. Still others,
such as any re lated to t he veneration of Jigoku, the
ADVANTAGES DISADVANTAGES
Rea lm of Evil, have been actively discouraged, or
Horrifying Appearance: Singular Purpose: even repressed. A nd then there have been those that
® Martial, Social; ~ Scholar, Social; Menta/ fai led to attract more than a few adherents, remaining
Interpersonal, Physical little more than ob scure curiosities, of interest on ly to
the Empire's religious scholars and historians.
FAVORED WEAPONS & GEAR
Several of these ostensib ly suppressed or forgotten
Grasping Claws: Range 0-1, Damage 4, Deadliness 5, belief systems still exist in t he Empire, however, in the
Snaring form of cu lts that lurk on the fringes of society, eager
for opportunities to advance their enigmatic or even
Venomous Fangs: Range 0, Damage 2, Deadliness 9,
dangerous agendas. Two are described below: t he
Razor-Edged
strange and eccentric moon cults, and the blasphe-
Gear (equipped): Chitinous carapace (Physical 4, mous and heretica l Bloodspeakers.
Supernatural 4)

ABILITIES THE CULTS OF LORD MOON


MANIFEST SPIRIT The story of th e fall of the Kami from the Celestia l
The Forgotten Spirit is an Otherworldly being of Heavens is well-known. However, th e story focuses
silhouette 3. It ignores the effects of mundane almost entirely on the Kami: the children of Amat-
terrain qualities. erasu, Lady Sun, and Onnotangu, Lo rd Moon. Lady
Sun remains w idely venerated throug hout the Empire
POTENT VENOM
as a generally benevolent, ki ndly presence associated
Activation: W hen The Forgotten Spirit makes a with light and life. Amaterasu Seide, or the Sh rine of
successful Attack action check using their venomous the Lady Sun, is a large shrine in the lands of the Cen-
fangs, they may spend :£> :£> in t he following way: t ipede, a Minor Clan, that is dedicated to her. Many
Void :£> :£>: The target suffers o ne of the following of the t ears she shed over the loss of her ch ildren fell
conditio ns: Bleeding, Disoriented, Exhausted, Intox- to earth as j ad e, a sacred substance inimica l to t he
icat ed, or Lightly Wounded [Void]. powers and mini ons of evi l.
The same is not t rue for Lord Moon. Most
ENSNARING WEBS Rokugani see Onnot angu as a peri lous figure: not
Once per scene as a Attack actual ly evi l, but evocative of sin and disorder, and
action, the Forgotten Spirit may dangerously volatil e. His b lood , spilled upon t he
t arget up to two characters world wh en he was wounded by his son , Hantei,
at range 1-4 of itself. Each became obsidian, a substance associated with da rk-
t arget must resist with a TN ness, chaos, and negative emotio n. Wh ere his blood
3 Fitness check (Earth mingled with Amat erasu 's tears, th e first mortals
2, Fire 5) or suffer t he w ere form ed; however, while Amaterasu's tears are
Immobilized condition. cred ited with t he goodness and nobi lity of mort al
humans, Onnotangu's b lood is considered responsi-
ble for t he sinfu l and se lfish aspect s of their natu re.
It is not surprising, t hen, t hat th ere are no forma l
shrines o r re lig io us orders in th e Em pire devoted
CHAPTER 1: BONDS OF THE REALMS

to this mercuria l and vo latile deit y. Most Rokugan i


acknowledge Lord Moo n's existence and the role he PORTRAYING
played in the creation of the world and the Empire,
but they otherwise shun him and the sinister aura of
DISTURBING CULTS
chaos associated with him.
Cults such as t he ones d escribed here are
very much fringe elements in Rokugani soci-
THE RISE OF THE MooN CULTS ety, incorporating t hemes of senseless and
illogical behavior; lawlessness; rituals incor-
Not all Rokugani are so ready to wi llfully ignore Onno-
porating d rugs, alcohol, and depravities; and
tangu, however. Throughout the Empire's history, some
individuals have chosen to see Lord Moon as deserv- t ruly vile p ractices such as b lo od magic and
human sacrifice. These are potentially very
ing of recognition, respect, and even veneration. After
disturbing t opics, so we strongly suggest
all, he p layed a pivotal role in the world's creation and
t hat GMs and players work t oget her before
the Empire's founding. Moreover, as problematic as
t he game begins to establish boundaries and
the mortal t endency t o sin may be, it is nonetheless
ensure everyone is okay with whatever sub-
an immutable aspect of human behavior; denying it,
ject matter wi ll be present . It's important to
these individuals say, is not only foolish but actually
t alk about these th ings both as a group and
borders on blasphemy, as it is derived from Lord Moon,
ind ividually w ith each player, and to periodi-
a divine being. Some even consider Onnotangu to be
cal ly check in wit h p layers t o make sure they
the preeminent divine figure in Rokugani cosmology,
are st ill having a good time. Groups should
arguing that it was only through his actions-as par-
also rema in aware of those w ho may be in
anoid as they may have been-that the Empire ca me
close proximity to their game, so they are
into existence at all.
M any such individuals have held these beliefs pri- likewise not made uncomfortable or upset by
t he situations described during t he game.
vately, never sharing them with others for fear of being
branded eccentric, or even dangerous. Some, how-
ever, have banded together, form ing cultish groups
dedicated to the worship of Lord Moon. Most such greatest appeal. In a society such as Rokugan, w hich
groups have been casua lly organized, conducting has an extremely strict and stratified social structure,
their meetings and other activities in secret, usually in being able t o cast such constraints aside- even for
remote locations. It is rare for such a group to consist just a short w h ile- can be a very alluring prospect.
of more t han a few individuals. The moon cults typica lly view this reason f or join-
However, the archived records of magistrates across ing as on ly appropriate. The desire for lack of struc-
the Empire do occasionally note instances of larger tu re is, after all, an indulgence in the more sinful side
moon cults. Such g rou ps usually coalesced around one of human nature. However, it does sometimes lead
or more particularly charismatic individuals. Some have to tension w ith in a moon cult, and even occasiona l
included members of high socia l status, with the clout conflict, as some cultists find it difficult to fully sepa-
to def lect official attention. For example, while some rate themselves from their st atus o utside the cu lt. For
records d escribe how a moon cu lt was closely moni- example, a samurai who is a sergeant in a garrison may
tored-or, in egregious cases, shut down- others sug- have difficu lty putting t hat station aside when engaged
gest that an inquiry into a moon cult was suddenly and in moon cult activities if some of the samurai 's subo r-
quietly dropped. As a result, t he few scholars who have dinat es in the guard are also members of the cult.
studied moon cults remain convinced t hat for each one More than a few moon cu lts have collapsed and dis-
det ected, others continued to operate undiscovered. banded-or have been d iscovered by Imp erial officials
and destroyed-as a resu lt of infig hting among their
THE NATURE OF MooN CuLTs members. Some moon cults have tried t o remedy this
issue by adopting more rig id st ructures, b ut such cults
Unsurprisingly, given the chaot ic temperament t end not t o last because they fundamental ly oppose
attributed to Lord Moon, most of the cults that ven- the disorderly nature of their patron deity.
erate him have a sim il ar cha racter. They tend to be The result of this lackadaisica l approach to organi-
loosely organized, without com p licated or rigid hierar- zation means that a typica l moon cult consists only of
chies, and t hey are typically disorderly, even anarchic. a cu lt leader and the rest of the group's membership,
For some p eople wh o join t hem, this is act ually their rather than any sort of dep uties or other notab le
CHAPTER 1: BONDS OF THE REALMS

SHUN, INSPIRED MooN CULTIST


ADVENTURESEED:THE
ADVERSARY CONFLICT RANK: ,f.l 3 ~4
MAN FROM THE MOON
Shun is an enigmatic peasant. She firm ly believes that
every mortal's path to Enlightenment is their own, but
also that this fact incorporates an essential problem.
11@1W When the PCs arrive in a small
village, they are approached by the village's
Onnotangu was fundamentally important in the cre-
leader, a commoner named Taro who asks
ation of the world, so in order to t ruly understand the
them for aid. Recently, a young man stum-
world-a prerequisite of Enlightenment- one must
bled out of the nearby forest, dirty and mal-
correspondingly understand Lord Moon. Shun is charm-
ing but pushy, and considers herself to be the savior of nourished. He has a large, splotchy, curved
birthmark covering much of his abdomen and
those who lack her insight. Her belief in the powers of
lower back, and has spoken no words since
Onnotangu come from her inherent shugenja abilities,
arriving in the village. A villager named Shun
specifica lly ones related to water. Shun also possesses
claims this man is a powerful "moon person"
the ability to temporarily grant others access to her pow-
from beyond the Mortal Realm and has come
ers, but the b lessings of Onnotangu cause those who
to bless the village. Her words have started
wield them great emotional drain.

. . . to cause agitation in the village, and the


leader implores the PCs for help in resolving
45 HONOR ENDURANCE
8 the situation.

Tensions rise in the vil-


60 GLORY COMPOSURE 12
lage as mysterious th ings begin to happen.
35 STATUS FOCUS
5
Chickens escape their coops, millet fields
f lood, and dogs howl all through the night.
~+2, ®-2 VIGILANCE
3 The villagers take sides-clamoring either
DEMEANOR · MOON-BLESSED to remove the silent man from their midst or
hail him as a prophet. The villagers form two
ARTISAN 2 MARTIAL 2 SCHOLAR 2 SOCIAL 3 TRADE I
unruly mobs. One is ready to violently expel
ADVANTAGES OIS~DVANTAGES the stranger from their village. The other, led
by Shun, is prepared to do whatever it takes
Devoted Adherent Obstinate:
to defend the perceived messenger from the
of Onnotangu: @ Social; Inte rpe rsonal
gods. Only the intervention of the PCs can
~ Scholar; Menta/
defuse the situation and avoid a bloodbath.
FAVOREIJ WEAPONS & GEAR
The mysterious stranger silently
Bo: Range 1- 2, Damage 6, Deadliness 2, Mundane observes as events come to a head. He
wat ches calmly, whether the PCs negotiate
Gear (equipped): Traveling clothes (Physica l 2,
a truce or the villagers clash violently. In the
Durable, Mundane, Subtle)
latter case, Shun and her allies protect the
AGILITIES stranger with their lives. Should anyone attack
THE GIFTS OF THE MOON'S LIGHT the mysterious stranger directly, he evades
Once per scene as a Support action, Shun may make a them and slips away with preternatural grace
TN 2 Theology (Water) check targeting one charact er and stealth. In the aftermath of the negotia-
in the scene other than herself. tion or skirmish, the stranger is nowhere to be
If she succeeds, she g rants the t arget the ability to found. When night next falls, the PCs see the

use one of the following invocatio ns once (her choice): stranger one last time; he bows in apparent
By the Lig ht of Lord M oon; Rise, Water; or Strike t he satisfaction with his time in the village, before

Tsu nami. The TN of th e check to perform the selected van ishing again.

invocation is reduced to 2.
If a character uses one of these invocations (because
it was granted by Shun). they suffer 6 strife after it is
cast and, until the end of the scene, their Wat er Ring
increases by 1, and their Fire Rin g d ecreases by 1.
CHAPTER I: BONDS OF THE REALMS

his vile powers had rendered him immortal. Since he


BLOODSPEAKER CULTS could not be executed, he was instead imprisoned in a
The name luchiban is rarely uttered in Rokugan, and cunningly wrought tomb whose location is, to t his day,
then only in hushed tones taut with fear and con- one of the most closely guarded secrets in the Empire.
tempt. Perhaps only the name of Fu Leng himself is It is this open-ended aspect of the story of luchiban
more reviled throughout the Empire. This is because that fuels a malignant devotion to him. People hungry
luchiban is responsible for d ire events of which most for power or retribution, or simply intent on sowing
Rokugani are vag uely aware, but most w ithout knowing chaos, are drawn to this sinister figure locked away in his
any meaningful details-just rumors and legends, all hidden tomb. Called Bloodspeakers, they eagerly pre-
terrifying. For most loyal subjects of the Empire, that is pare for the day he escapes his confinement and returns
more t han enough. to conquer the Empire. Bloodspeaker cults are the very
Some Rokugani, however, are not content to simply embodiment of egregious Imperial crimes, so no effort
let this sinister past lie quiet. They see luchiban's legacy is spared in trying to root them out and destroy them.
as one of opportunities lost-but opportunities that
may yet be realized, if his followers hold true to a faith THE NATURE OF
that is widely considered profoundly b lasphemous and BLOODSPEAKER CULTS
heretical. To do so, they gather in extraordinarily secre-
tive cults, participating in profane rituals intended to Al l Bloodspeaker cults venerate luchiban as a godlike
honor their evil patron and even, in his name, reshape figure who personifies awesome and terrifying power.
the world into a wicked place for him to return to. A popular conception is that Bloodspeakers are another
malign expression of the influence of Jigoku, the Realm
of Evil, in the Mortal Realm. Indeed, some of these cults
THE RISE OF THE BLOODSPEAKERS
may engage in the practice of the Taint-fueled blood
Little is certa in about luchiban . Detailed accounts are magic known as maho and may even count dedicated
said to be kept in secret places by the Phoenix and practitioners of this blasphemous art-maho-tsukai-
Crab Clans and the Imperial authorities. But even if among their members.
this is true, such records are beyond the reach of all This isn't the whole truth, however. Maho and other
but a few custodians and scholars. Inst ead, most of practices related to the Taint of Jigoku are, at most, a
what is commonly believed about luchiban is a swirl m inor part of these blasphemous sects, and they are
of incomplet e and disconnect ed facts, rumors, specu- entirely absent from many of them . The term " Blood-
lations, and legends- many of which are perpetuated speaker" is derived from the practices of b lood sacri-
by his followers. fice and human sacrifice that typify these cults, not just
luchiban was, his loyalists claim, a younger child of a from the use of maho. Rather, just as the luchiban's sor-
past Emperor. Exactly which one is unknown and rarely cerous powers may be derived from various sources,
even speculated about, for such musings would be both Rokugani and gaijin, so too do the practices and
blasphemous. luchiban's bitterness at not ascending to powers of Bloodspeaker cults vary from one group to
the Throne su pposedly led to his eventual indulgence another. It would appear that strange and potent evils
in the practice of forbidden sorceries, including some that have little or nothing to do with Jigoku lurk beyond
of gaijin origin . However, other tales of his origin exist the veils of creation. Such nig htmarish forces seem to
as well. One says that luchiban was himself a gaijin, have given luchiban at least some of his terrible power,
who may have come to the Empire when the Unicorn and it is these with which Bloodspeakers now seek com-
returned from their long absence. Another describes munion. Most members of Bloodspeaker cu lts are not
him as a shugenja- perhaps even a fa llen Elemental themselves maho-t sukai, though their b loody rituals
Mast er of t he Phoenix Clan-who found and d elved invariably do draw kansen, corrupted kami, to the p laces
too deeply into forbidden and evil magics. where they work their twisted rituals. Many cult ists see
What is actually recorded in accessible records is these defiling spirits as the favor of luchiban, or even his
several hundred years ago luchiban attempted to ancient presence turning its eye upon their works.
seize power over the Empire. But even the details of Fortunately, Bloodspeaker cu lts are quite ra re.
this are murky. Stories of armies of undead beings M oreover, those that are discovered are almost always
mingle with vague descriptions of powerful, blasphe- quickly and brutally d estroyed by Rokugani authorities.
mous rituals; horrific monst ers; and even the ram pant The most successful ones therefore t end to be rela-
spread of supern atural p lagues. luchiban was eventu- tively small, insular, organized into disp ersed cells, and
ally d efeated, but his horrified captors d et ermined that located in remote areas. Their true danger, though,
CHAPTER 1: BONDS OF THE REALMS

It is not clear how many artifacts the cu lt p ossesses;


like its membership, these are scattered in secret loca- ADVENTURE SEED:
tions throughout the Empire. It is rumored within the
cult that a particularly powerful artifact has recently been
BLOOD ON THE STAGE
recovered, one that all b ut guarantees their evil patron's
triumph when he escapes his prison and once more lli:t:jW The PCs learn that an accomplished
brings his malign blessings to the world. troupe of actors is to perform in a town they
are currently visiting, or in one nearby. Called
The Sum mone rs the Laughing Tortoise, this troupe specializes
in kyogen, a comedic theater style that uses
Rokugani scholars believe they have a good under- absurdly exaggerated characters and plots.
standing of the various Spirit Realms t hat exist apart Excitement about the performance buzzes
from Ningen-do, the Mortal Realm . However, this among the locals- samurai and commoners
Bloodspeaker cu lt believes that even more obscure alike-as this troupe has gained a reputation
realms exist, including one that is host to beings utterly for putting on shows that are uproariously
inimical to the Mortal Realm- far more so than even funny. The PCs may even receive an invitation
the evil realm of Jigoku . Moreover, the Summoners to attend from the town's governor, who is
have come to believe that they can summon these especially fond of t he troupe.
beings to Ningen-do in service to luchiban, and that
The PCs indeed find the
the beings wi ll prove unstoppably powerful.
show raucously entertaining: the brilliant come-
This cult, wh ich is based in the vicinity of Zakyo
dic performers evoke so much laughter in the
Toshi, takes advantage of the relatively sparsely pop-
audience that it begins to seem frenetic and
ulat ed Minor Clan lands sandwiched between the
borders on inappropriate. One of the PCs-a
Scorpion Clan to the north and the Crab Clan to t he
shugenja, perhaps, or a character with a relevant
south. This allows it ample opportunity to conduct its
advantage, such as Sixth Sense or Wordplay-
meetings in remote and secretive places, well away
discerns hints of a somewhat d isturbing narra-
from prying eyes.
t ive thread woven through the performance,
To date, the Summoners believe they have been able
accompanied by even subtler suggestions of
to make brief and tenuous contact with the alien realm
some supernatural effect at work. If the PCs
they call " N ight without End "; in particular, they believe
investigate, they find clues-albeit inconclusive
they have communicated with a b eing t hey know only
ones-that the troupe members are concealing
as "the Watcher. " The exact nature of this communion,
a nefarious secret about themselves.
which is empowered by human sacrifice and experi-
enced through nightmarish, drug-induced trances, is The Laughing Tortoise is actually
unclear. The Summoners may simply be delusiona l, or a small Bloodspeaker Cult that has learned
perhaps they are being manipulated by something else how, through secretive blood rituals, to draw
entirely. Their belief that they can control the actions of sinister power from a strange, shadowy Spirit
a being such as the Watcher after they summon it to the Realm they call the Great Stage. Tapping
M ortal Realm may be wrong- something they may not into this power gives troupe members their
realize until a truly alien monstrosity has begun a cata- st rangely alluring performing abilities, but over
strophic rampage that cannot be stopped. the course of repeated shows, it also slowly and
subtly allows them to influence their audiences,
TH E EMPI RE ' s VI EW manipulating their views and actions. The titu-
lar the Laughing Tortoise is none other than the
The Empire's view of Bloodspeaker cults is unequivocal: troupe's name for luchiban, and the actors are
they are illegal, their very exist ence b eing a vio lation of attempting to use their performances to break
Imperial laws ag ainst blasphemy, heresy, and engaging the barriers preventing his return. The PCs find
in forbidden magics. Accordingly, Bloodspeaker cu lts that the locals are generally protective of the
are clandestine in the extreme, their members going to troupe. Can the PCs find a way to break the
almost paranoid lengths to conceal their involvement troupe's malign influence over these people,
in them, and individual cells taking extraordinary mea- or will the PCs find themselves banished from
sures t o avo id discovery. town, accused of out-of-proportion crimes by
This is because the alt ernative is certain execution the local magistrates and imprisoned .. or even
by the Imperial authorities. The Emerald Magistrates' worse, captured by Bloodspeakers?
CHAPTER 1: BONDS OF THE REALMS

jurisdiction includes the investigation and prosecution target's vigilance. If Akiara succeeds, the target imme-
of the egregious crimes of Bloodspeaker cu lts, an effort diately suffers 12 strife and becomes Dazed.
in which they are amply assisted by groups such as the MASTER OF KNIVES
Asako Inquisitors of the Phoenix Clan, the Kuni Witch Akiara may wield two kn ives without penalty. When
Hunters of the Crab Clan, and the secretive Kuroiban, or A kiara makes an Attack action check with a readied
Black Watch, of the Scorpion Clan. knife against a target, they may immediately make a
second Attack action check against the same target
AKIARA, CHILLING BLOODSPEAKER with another readied knife.

ADVERSARY CONFLICT RANK: f.J 5 • 6


Essentially nothing is known about Akiara, aside from the
fact that they exist. Their name, which means "bright per-
son," is almost certainly a pseudonym. It isn't even cer- In the northeast of Rokugan are the lands of the Phoenix
tain whether Akiara is a samurai or a commoner. All that Clan, a region that varies from barren, forbidd ing moun-
is known is that Akiara is a Bloodspeaker, utterly devoted tains and rugged, storm-lashed seacoasts to silent, spirit
to the worship of luchiban in anticipation of the glorious -haunted forests. The contradictions displayed across
triumph of his release from bondage and return to rule the th is diverse terrain are a reflection of the clan : on the one
world. If Akiara belongs to an existing cell, they make no hand, enigmatic holy people who commune with the
mention of it, instead seeming intent on swaying people spirits the way others might converse with friends and
they believe may be open to the worship of luchiban . And loved ones, and on the other, pragmatic guardians who
Akiara is terrifyingly effective to that end, exuding an aura would give their life in a heartbeat to save those they are
of suave, sinister charm with a terrifying sense of restrained sworn to protect. Most Phoenix are pacifists who eschew
power. This is almost enough to make the hints and sug- violence when they can, but they are also skilled warriors
gestions of cosmic horror that thread their way through who march into battle when they must. With a word to
Akiara's sibilant words tolerable ... almost.

00 HONOR
.
ENDURANCE
. 14
the kami, a Phoenix shugenja can ca use an origami bird
to flutter to a semblance of life-or turn a gentle breeze
into a roaring gale. Indeed, the contrary character of the
Empire itself is mirrored in the Phoen ix, which is fitting; in

10 GLORY COMPOSURE 14 many ways, they are both t he spirit ual soul of the Empire
and fierce protectors of everything that soul represents.
00 STATUS FOCUS
7 The Phoenix Clan's role as protectors dates back to
Shiba himself, who began seeking wrongs to right shortly
VIGILANCE
4 after awakening in the Mortal Realm. Shiba came to the
b reathtaking mountains that wou ld someday become
ARTI SAN I MARTIAL2 SCHOLAR 3 SOCIAL4 TRADE 1 Phoenix lands and found people living fleeting, harsh lives,
and yet these humans somehow found the w ill to strive
AOVANTACES DISADVANTAGES for more. Inspired by their determination, but believing

Forbidden Knowledge:
@ Scholar; M enta/ I Strange Corruption:
~ Martial; Spiritual
only his power could change their world for the better, the
Kami quickly established himself as a folk hero, tyrants and
monsters falling by his b lade. In time, several local ru lers
fAVORED WEAPONS & GEAR pledged themselves to him, seeing a chance to grow t heir
domains under this seemingly invincible figure. Most of
Knife: Range 0, Damage 2, Deadliness 4/6,
all, they hoped to expand into the lands of t he reclusive
Concea lable, Mundane, Razor-Edged
and mystical tribe of lsawa. But Shiba refused to strike first,
Gear (equipped): Sorcero us rob es (Physical 2, Super- counseling coexistence, and this detente remained even
natura l 4), second knife, wakizashi, personal chop after Hantei formally granted Shiba d omain over t he entire

ABILITIES
region. But the war with Fu Leng changed everything, and
the balance of power in those lands was no exception.
WHISPERS OF HORROR
Eventually, however, the War against Fu Leng became
Once per scene as a Support action, when speaking of
impossible for lsawa t o ignore; he realized he needed to
luchiban or the abominations that will enable him to
join Shiba and his fo llowers, but he would only do so if
take over the world, Akiara may make a Theology (Air)
Shiba knelt to him. The Kami did so, humbly prostrating
check targeting one p erson, with a TN equal t o the
himself before lsawa and vowing to protect his people.
CHAPT ER 1: BONDS OF THE RE A LMS

As a result, unlike in the other clans, the leading family magics, with some Asako secretly dedicated t o rooting
THE ElEMENTAl
MASTERS of the Phoenix is not descended from their Kami, but out and destroying these b lasphemous practices. Mean-
from a mortal. This has led to another great difference while, the newest fami ly, the Kaito, struggle to come to
Unique to the Phoenix from the other clans. In each of those, the clan champion, grips with their role in the clan as keepers and protectors
Clan is the ruling body
descended from the clan's Kami, is its ruler and leader. of holy places, wh ile also trying to understand t he ele-
of the lsawa: the Five
Elemental Masters. These But while the Phoenix Clan Champion is a Shiba, this mental imbalance that increasingly plagues the Empire.
five preeminent shugenja individual does not hold unambiguous authority over the It is the Bushido tenet of Righteousness that drives
are masters of their art, clan. Rather, they do so in conjunction with the Council t he Phoenix, and ultimately what explains Shiba's deci-
each having learned from of Elemental Masters: five powerful individuals, each of sion to bow to lsawa. Shiba saw this as rig ht, and dedi-
their predecessor. Despite
whom is the leading adept of one of the Five Elements. cation to this ideal has guided the clan ever since. Even
the growing turmoil of this
age, the Five Elemental Today, the Phoenix are considered the foremost if t hey may resent the lsawa, the Shiba acknowledge
Masters represent a diver- spiritual authorities in the Empire. In particular, they are that their Kami's decision was the right one.
sity of experience that only seen as the guardians of its spiritual wel l-being and of W hen it comes to matters of the mystical and spiri-
strengthens their decisions:
the continuance of its religious traditions. Certainly, all tual, there really are some th ings that were not meant to
lsawa Eju, Master of Air. holy people in Rokugan, whether shugenja, monks, or b e known . Others in the Empire may see t his as hubris,
is an elder wlwse atten- priests, ca rry the weight of resp onsi bility for seeing to but t he Phoenix are on ly t oo aware of what t errible price
tion to detail informs his
the spiritual welfare of the Empire's subjects. But the Rokugan could pay if their clan does not remain commit-
wise decision-making ...
though suc/1 decisions are Phoenix set the standard, serving as the exemplar for all ted to what is right.
not always made quickly. to follow. It is a momentous duty indeed, but the Phoe-
nix Clan has dedicated itself unflinchingly to the task. ISAWA
/sawa Rujo, Master of
Earth, is staunch and de- And when the burden seems too great, the samurai of
the Phoenix Clan need only look back t o their Kami , who lsawa was a dour man who refused Shiba's offer towel-
vout with a great respect
for the kami. bent his knee t o a mortal in service to the Empire. come him and hi s p eople into the Kami 's growi ng body
of fo llowers. When t he War ag ainst Fu Leng arrived o n
lsawa Tsuke, Master of
lsawa's doorstep, he fina lly relented when Shiba came

rarnifie3 of 1lle
Fire, leads with great
prowess and pride, having before him and knelt. That sense of righteous prid e has
seen nwny pupils fail to been a hallmark of the lsawa family ever since. O t h-
meet tl1e harsh expecta-
tions of the council.

lsawa Azunami, Master


?~oe"ix era" ers may see it as arrogan ce, but the lsawa are rarely
swayed by the o pinions of others. If some Rokuga ni
see t his as conceit , o r even egotism , that is not the fa ult
of Water. knows how to Being the guardians of the Empire's spiritual soul, it is
of the lsawa. They simply know what is true and what is
lead even /~er peers, using incumbent on each of the Phoenix families to further the
rig ht, and act according ly.
empathetic insight to 1111- Empire's purpose. Complicating this is a fundamental
derstand those around her. Unsurprisingly, the lsawa tend to be insular in most
tension, particularly between the Shiba and lsawa fami-
matters, taking counsel from no one but t hemselves.
/sawa Ujina, Master of lies; despite their founding Kami's choice t o kneel before
It is ra re for a member of t he lsawa family to represent
Void, has researched many the mortal lsawa and pledge his allegiance and protec-
valuable arcane mysteries the Phoenix in matters regarding the b roader Empire,
tion to lsawa's people, a certain resentment or uncertainty
but saves his wisdom for unless it pertains to a matter of spiritualism. In such a
private discussion. lingers among the Shiba family. How dare a mortal pre-
case, the lsawa do not hesitat e t o invo lve t hemselves,
sume t o d emand such a thing of a divine being?
simply because it is b est for t he Empire t hat t hey do.
But any such resentment does not imped e duty.
Regardless of their own thoughts and feel ings, the Shiba
REPUTATION AND VALUES
unflinchingly serve as the clan's protectors: the body-
guards of its shugenja, courtiers, and other noncomba- Shugendo, the practice of communing wit h t he spirit s,
tants; the core of it s armies; the backbone of its defenses. is ra re, but those capable of it are bo rn in every clan . In
The lsawa, in turn, have no reservations: their faith in the none of them, however, is this ability as commo n as it
Shiba is absolute. Freed of much of the need to concern is in t he lsawa family.
themselves with t heir mund ane security, the lsawa are Many lsawa are born w ith a natural affinity fo r
free to devote themselves to the spiritual, seeking to shugendo. Thanks to the lsawa's hist ory with the art t hat
discern and underst and the world of the mystica l and predat es Rokugan it self, many Rokugani acknowledge
unseen and t o ensure that it and the world of mortals the family as exp erts in and cust odians of shugendo's
can live in harmonious accord. The A sako, meanwhile, p ract ices and lore. The lsawa certainly d o . After all,
are scholars, studying lore both new and ancient, and Sh iba himself knelt to lsawa ; if the family tend s t o b e
courtiers, representing the clan t o the rest of the Emp ire. haughty regard ing matters relat ed t o the spirit ual, it is
They are also rumored to b e fierce opponents of illeg al on ly b ecause it is just ified .
CHAPT ER 1 : BONDS OF TH E REALMS

The fami ly's confidence in their abilities is on ly rein-


forced by the affinity among some lsawa for th e most
enigmatic of the five elements: Void. Whi le Earth, Fire,
A ir, and Water occur in all things in varying proportions,
it is Void that gives those things their unique shape
and identity. Those who have an affinity for Void-
the extraordinarily rare individuals called ishiken-are
almost always taken, if they can be found, to be trained
at the Starry Heaven Sanctuary, after which they are
made members of the lsawa.
Despite their expertise, the lsawa's ability t o so read-
ily interact with the elements is perilous. The fami ly has
developed a culture of pacifism, seeking to avoid con-
flict and the resulting destruction as much as possible.
If some loss must be incurred now to prevent greater
catastrophe in the long run, however, then the lsawa do
not hesitat e t o act . Of course, if, how, and when t hey do indefinitely. The Promise also ensures that the w ill of
is a decision they reserve entirely for themselves. the lsawa generally prevails over that of the Shiba even
to this day, although the lsawa are careful to invoke the
CULTURE AND TRADITIONS Promise only sparingly and when necessary.
Accordingly, the lsawa have remained a family
Shiba's obeisance t o lsawa was more than opportun- apart. Beyond the ir affinity for shugendo, the lsawa
ism. lsawa knew that the intimat e connection his peo- are generally scho larly, w ith a great curiosity about
ple had with the spirit ual world, whatever its origin, lore of al l types. Many are al so reclu sive, spending
was unique, and could be lost as his people were sub- much of their life engaged in mystical research and
sumed into Shiba's nascent clan and into the Empire as meditation. They have no martial tradition, and they
a whole. By having the Kami kneel to him in what wou ld rarely engage in politics. Those lsawa who are born
become known as " the Promise," he forever cemented w ithout a facility for shugendo typica lly pursue lives
the lsawa 's uniqueness within the Phoenix Clan, ensur- as priests, scholars, or mo nks.
ing th at t heir particular culture wo uld be preserved

ADVENTURESEED:DANGEROUSCARGO

r lllilt!!W The PCs are assigned to escort a renowned shugenja, lsawa Genkei, from Otosan Uchi to the
lsawa Elemental Academies. Genkei, who is transporting several artifacts in a securely locked chest, currently
has no yojimbo; as his died in a recent riding accident. Escorting Genkei is an important and honorable task,
and will ensure that the Phoenix owe favors to the escorts' clans.

The journey begins uneventfully, but soon, strange happenings afflict the group. The
PCs suffer from nightmares of fire and b lood. A brush fire breaks out as the group passes through a wood-
land, forcing them to flee the rushing flames. The PCs' horses, along with other animals the group encoun-
ters, become skittish and difficult to handle. It soon becomes clear that Genkei, something contained in
the chest, or both are somehow eliciting these strange and unsettling events. Genkei, whose status is
considerably higher than any of theirs, is tight-lipped about his affairs and whatever he carries in the
chest, cla iming it is none of the PCs' business-and t hey wouldn't understand it anyway.

One night, a bedraggled and bloodied bushi arrives in the PCs' camp or lodgings, claiming
to be the yojimbo of lsawa Genkei. She accuses the man in the PCs' charge of being an evil spirit mas-
querading as Genkei and further demands that the contents of the chest be destroyed "before any more
harm is done." Genkei in turn accuses the bushi of being a lying and malevolent spirit, and maintains
that it is vital he reach his destination with his cargo. Whom do the PCs trust? Will opening the locked
chest verify either one's claims-or expose the PCs to Tainted artifacts or worse?
they understand the practice, and its
implications, thoroughly. For example,
the lsawa are deeply suspicious of t he meis-
hodo magic of t he Unicorn, but they are still
quite intrigued by it and wish to learn as much
as they can about it before deciding whether it
can be fully allowed, instead of barely tolerated,
in the Empire.
This openness ext ends to the Empire's
own religious traditions. The lsawa are particu-
larly devoted to neither Shinseism nor Fortunism,
although their closeness to the spirits d oes make For-
t un ism somewhat more compatible w ith their views.
stead, they have developed a more complex and
nuanced agglomeration of beliefs and practices that
are derived from both, and that also incorporate ele-
ments from their own history prior to the fa ll of the
Kami. For example, they may use somewhat different
invocations and prayers, employ artifacts such as can-
d les or lanterns w hen the more trad itional methods
Most of the family's traditions revolve, unsurpris- would use bells or prayer wheels, or perform a sacred
ingly, around spiritual matters. The lsawa are quite dance that is derived from the folk p ractices of their
dedicated to religious festivals and to life rites such as d ist ant ancestors.
marriages, funera ls, and memorial services. Many do The unifying t hread that binds all of their beliefs,
bear their wakizashi, but they keep it t ied into its scab- though, is a reverence for the spirits with whom they
bard with a cumbersome peace knot, rendering it inef- interact. The lsawa see t he spirits as partners, to be
fective as a weapon. They are not truly ascetic, but they venerated and respected , rather than as subjects to be
prefer entertainment that has a spiritual component, commanded. Their relationship with spirits is, there-
such as the sacred, theatrical dance known as kagura . fore, much more interactive and nuanced than that of,
The leadership of the lsawa is also unique within the say, the Kuni family of the Crab Clan or p ractit ioners of
Empire. They are led by the Council of Elemental Mas- meishodo, who are more likely t o view spirits as pow-
ters, each representing one of the five elements. This erful b eings to bargain w ith .
is, by extension, also the ruling body of the clan, but only
in conjunction with the clan champion, who is always a CURRENT CONCERNS
Shiba. Finally, t he lsawa are dedicated to the concept of
mentor and pupil. Given the potential for serious harm One of the foremost concerns of the Isaw a is the ongo-
in the use of shugendo, a strong bond between young in g elemental imbalance that plagues the Empire.
and headstrong shugenja and their more reserved and They do not underst and why the elements are in a dis-
restrained masters is essential. The lsawa even say harmonious state- reflected in the increasing d ifficulty
that they live two lives-one as student, and one as of contro lling invocations of the elemental kami-but
teacher-and that both last from birth to death. they are determined to learn more.
More generally, a key and ongoing concern of the
lsawa is remaining aware of significa nt spiritual matters
RELIGIOUS PERSPECTIVES
t hat affect the Empire. Th is is particularly true regard-
Given their righteous, proud nature regarding spiritual ing the presence or use of unusual or forbidden mag-
matters, it is surprising how open the lsawa are to a ics. The lsawa seek to study such things so th ey ca n
broad range of mystica l practices. Far from being hide- better underst and them. Some may merely be interest-
bound dogmatists, the lsawa are almost always eager ing curiosities, but some could threaten t he Empire's
to learn about new types and aspects of religious belief spiritual well-being; therefore, it is incumbent upon the
and ritual. This is not to say they are necessarily accept- lsawa to learn the difference and act accordingly.
ing of them; indeed, if they find a practice spiritually Finally, although they generally don't speak of it
dangerous or repugnant, they won't hesitate to label openly, detecting and locating anyone in t he Empire who
it as such and seek to have it declared blasphemous. shows an affinity for Void is a serious issue for the lsawa.
Before taking such measures, however, they ensure that Such individuals are rare outside their own family, as far
CHAPTER 1: BONDS OF THE REALMS

as anyone knows. It is hard for non-Phoenix to detect an or in the construction of sh rines. There are many super-
affinity for Void, so the reported numbers aren't neces- stitions and stories about the forest and the strange
sarily precise. If left untrained and uncontrolled, nascent things that may be found within it, including passage-
ishiken can be profoundly dangerous, so the lsawa put ways to the Spirit Realms.
a great deal of effort into ensuring that doesn't happen.
Gisei Toshi
LANDS OF THE ISAWA
Although it has existed since before the dawn of the
The provinces of the lsawa are difficult to access; Empire, Gisei Toshi is more myth than rea lity. The city's
despite being in the middle of the lands of the Phoenix secrecy and isolation has allowed its residents to main-
Clan, they are isolated by mountains and forests. The tain a cu lture similar to that of the lsawa before the
seacoast is rocky, barren, and lashed by unpredictable Kami's influence. The city is a place for the storage,
weather and frequent storms. Inland, the lsawa lands curation, and study of all manner of magical artifacts
have a large proportion of wilderness. In particular, the and practices, many of which would be considered
lsawa Mori- a large forest with a reputation for being profoundly blasphemous elsewhere in the Empire.
wild and spirit haunted-occupies much of the area, Even if they aren't heretical, no smal l number of the
with on ly a few roads traversing it. Swamp and marsh items and lore here are powerful, beyond human com-
border the forest on both its eastern and western sides, prehension, or potentially extremely dangerous in the
while farther west, the ground rises into the barren, rug- wrong hands. As a result, Gisei Toshi is heavily warded;
ged mountains that boundary the eastern side of the it is said that only the Imperial Palace itself has stronger
Dragon Heart Plains. wards, and the few who know of the city remain silent
Because of these geographic rea lities, the lsawa even about that. The wards extend for some distance
lands are, by the standards of most clan lands in the around the city, obfuscating its location and points of
Empire, quite poorly developed. The lsawa do not entry, making it virtually impossible for those who have
produce enough food from farm ing for their needs no business there to find it.
and are reliant on seasonal fish ing, and on imported
food, to make up the shortfall. Conversely, their lim- ISAWA MANAMI,
ited access and forbidding nature mean that the lands
DESTINED SHUGENJA
of the lsawa are quite safe and secure, containing lit-
tle to attract the attention of more aggressive clans, ADVERSARY CONFLICT RANK: ,l'.J 4 • 7
such as the Lion. lsawa Manami's teachers are not surprised that she
has become a supremely accomplished practitioner of
Kyuden lsawa shugendo. During her gempuku, when she spent a req-
uisite night in the mysterious g loom of the lsawa Mori,
The lsawa family's ancestral seat of power, lsawa Pal-
she disappeared. Her mentor and family feared that
ace, home to the lsawa Elemental Academies, is a locus
she was dead or, worse, had been taken off to some
of spiritual practice and research . Although apparently
other realm by hostile spirits. But after th ree days, she
weak militarily, Kyuden lsawa benefits from powerful
was found sleeping in the same clearing where she
and extensive supernatural protection. It is the home
had b een left. She remembered little, but thereafter,
of the Great Library, the largest in the Empire, as well
her ability to commune with the elemental spirits bur-
as the main council chamber for the Elemental Masters
geoned dramatically. Where other young shugenja
and the contemplative Grove of the Masters.
had to work hard at memorizing the correct words,
gestures, and other aspects of performing elemental
The lsawa Mori invocations, Manami seemed to know them by instinct
alone, and some lsawa wondered if she had been
A strange, spirit-ridden forest, the lsawa Mori is not
taught by the kami themselves. She even improvised
unlike the far larger Shinomen Mori. The lsawa cond uct
on established practices, refining and improving them
part of their gempuku rites under its eaves; each young
in ways that worked well for her, but that even much
lsawa must spend a night alone in the forest in medi-
more senior shugenja simply didn't understand . It is
tation. Because of the lsawa Mori's reputation for har-
wide ly believed that Manami wi ll someday become an
boring many strange and potentially dangerous spirits,
Elemental Master-although those missing three days,
very few trees are harvest ed from it. When they are, the
and what happened to her during them, remains an
lsawa conduct rituals to appease the spirits, using th e
issue that causes even the Masters to frown.
wood t o make paper for particularly important scrolls
CHAPTER 1: BONDS OF THE REALMS

SHIBA
The Shiba are descended from th eir founding Kam i,
wh ich would normally make them their cla n's ru ling
family. This is not, of course , the case for the Phoenix.
The Phoenix Clan Champion does indeed hail from
the Shiba, but leadership of the clan is a complex and
VIGILANCE subtle balancing act. The lsawa's Council of Elemental
DEMEANOR- RESERVED Masters sets policy for most matters, with the Shiba
champion implementing their wi ll; however, in areas
ARTISAN 1 MARTIAl 1 SCHOLAR 4 SOCIAl3 TRADE 1 such as military affairs and relationships w ith other

DISADVANTAGES
clans, t he clan champion often has a leading role and

Mystical Insight: ILack of Physical Training:


is supported by the council. This nuanced relatio nship
between the lsawa and Shiba echoes throughout many
~ Scholar; Mental ~ Martial; Physical of their interactions; it is perhaps the closest and most
unique interfamily relationsh ip in the Empire.

Wakizashi: Range 0-1, Damage 3, Deadliness 5/7,


REPUTATION AND VALUES
Ceremonial, Razor-Edged
The pacifistic nature of the lsawa, born out of an
Gear (equipped): Sanctified robes (Physical 1, Super-
understandable desire to keep their formidable p ow-
natural 3, Ceremonial), ca lligraphy set, scroll satchel
ers in check, is at odds with the martial culture of the
Empire. Accordingly, it is the Shiba who act as the
ADEPT OF THE ELEMENT S generals and soldi ers of the Phoenix Clan . Th e cl an's
At the start of each game session, choose 0-2 invoca- army is small compared to t hat of other clans. How-
tions for each element (Air, Fire, Water, and Earth). Man- ever, it is also well organized, disciplined, and h igh ly
ami can perform those invocations this game session. skilled, tha nks t o the Shiba 's devotion to the martial
skills t he lsawa avoid.

ADVENTURE SEED: AN APPROACHING MENACE

l:!ffljW The PCs are attending t he court of Moshi Chiasa, the family daimyo and Centipede Clan
Champion (see page 77). Various delegations from other clans are also p resent, including a co nti n-
gent of Phoenix shugenja and their yoj imbo. The most senior of t hese yojimbo, Shiba Miwa, who is wel l-
kn own as a skil led warrio r and t actician, soon b egins t o irritate the Moshi hosts w ith relentless questions
ab out securit y and d efense. As the various clan deleg ations b egin po litical maneuvers intended t o exploit
the growing resentment b etween t he Mosh i and t he Phoenix, a delegat e from t he Imperial Miya fami ly
asks t he PCs, who have (at least for now) a relatively neutral rep utation, t o attempt to mediat e between the
Moshi and Phoenix b efore "an unfortunate diplomat ic incident" occurs.

The PCs find that the Mo shi are certain of the security of Cast le of the Centipede
and sincere in their mounting anger at M iwa's incessant-and insulting-suggestions that it might not
be safe. M iwa, however, is clearly unconvinced, and she p resses her concerns, w hich now amount to
d emands. M iw a cl aims she is certain of an impending supernatural t hreat , though she refuses t o explain
why. In fact, Miwa is a kitsune, a fox spirit from the rea lm of Chikusho-d o, whose supernaturally attu ned
senses d et ect ed t he Shad owlands Taint emanat ing from one of t he g ifts brought by a deleg ation (though
she can't pinpoint t he source).

O ne night, a terrible shudder shakes the cast le, as a powerful oni emerges from a seemingly
simple d ecorative g ift. If the PCs t rusted Miwa and convinced t he Moshi t o heed her warnings, the many
shugenja present might b e prep ared to b anish the entity back to Jigoku. If not, the nig htmarish entity takes
the cast le by surprise and slaug hters many samurai before Miwa helps t o defeat it, losing her own life in the
p rocess. In death, her fox features are revealed .
CHAPTER 1: BONDS OF THE REALMS

A particular expression of the Shiba as warriors, and


one for which they are renowned throughout the Empire,
is as yojimbo: bodyguards for samurai who rarely, if
ever, engage in combat, such as shugenja and courtiers.
Shiba yojimbo train long and closely with those who will
become their charges, to the extent that each knows
much of the mind of the other. It is essential for a yojimbo
to be able to detect and react to threats while also know-
ing the actions their charge is likely to take. Of course,
there is a grim corollary to this: a yojimbo wi ll unhesitat-
ingly sacrifice themself to keep their charge alive.
The Shiba family also assist in d ip lomatic and eco-
nomic affairs that affect the Phoenix. In this, they tend
to support the more scholarly Asako family, but it is not
unusual for Shiba courtiers to engage other clans in nego-
tiations related to treaties, interclan marriages, and trade
any normal sort of succession apply to it. Rather, the
dea ls. In many ways, the Shiba are the most worldly and
clan's ancestral sword, Ofushikai-said to contain the
pragmatic of t he Phoenix families, but this is tempered by
spirits of Shiba and all t he Phoenix Clan Champions
a deeper understanding of religion and spiritualism than
after him- chooses the next champion from all Shiba
the more martial families of other clans possess.
who have reached gemp uku. Its choice is sometimes
a Shiba who, being young or inexperienced, seems ill
CULTURE AND TRADITIONS equipped t o deal with the prideful Elemental Masters.
In terms of their cu lture and traditions, the Shiba have But the wisdom of t he sword is not questioned, and the
been forced to walk a contradictory path. new champion must learn to adapt and grow into their
They are pragmatic materialists in a clan of esoteric position, just as all Shiba must.
spi rituali sts, and skilled warriors in a clan that largely
embraces pacifism. This paradoxica l nature is reflected RELIGIOUS PERSPECTIVES
within individual Shiba. Many have struggled to remain
When Shinsei, the Little Teacher, spoke at length with
true to themselves while d o ing what is b est for their
the Kami Hantei ab out the need to gather the mortal
clan. The solution to this conundrum, the Shiba have
heroes known as Thunders and, t hrough them, con-
found, is t o embrace a d evotion t o duty that is alm ost
front Fu Leng, Shiba sat nearby and transcribed Shin-
unparalleled in the Empire.
sei 's words. The resu lt was the Tao of Shinsei, a thick
The core of this paradox is, of course, their rela-
book that documented al l of Shinsei's teachings and
tionship with the lsawa, to whom the Shiba are fiercely
wisdom . Shiba, who by then had become a dedicated
loyal. At the same time, they must often wrestle with
adherent ofthe Little Teacher, placed the original Tao in
resentment and frustration from having t o deal with
G isei Toshi, where it remains.
their willful, sometimes even arrogant, clanmat es. It is
not uncommon for t he Shiba t o darkly mutter that the
ones from whom the lsawa most need protec-
tion are themselves. They would not say
such things t o anyone from out-
side the clan, of course; no matter
how divided and acrimon ious their
internal squabbling may be, t o the
Empire, the Phoenix always present a
united front.
This is important, because the
clan's lead ership faces something
that simply doesn't exist in other
clans: d eb at e. Not on ly is the clan
champion, a Shiba, subo rdin ate
to the lsawa's Council of Elemen-
tal Masters in most matters, but t he
position is not hereditary, nor d oes
CHAPTER I: BONDS OF THE REALMS

It is no surprise that, given their founding Kami's lANDS OF THE SHIBA


devotion to Shinsei, the Shiba are predominantly Shin-
seist. That said-and perhaps because t heir lsawa cous- Unlike the w ild, hard-to-access lands of the lsawa, the
ins are so very esoteric and spiritual-the Shiba are Shiba provinces are mostly rolling plains sprawling
strikingly practical. They actually pride themselves on between the lsawa Mori and the Mountains of Regret
being rational and " no-nonsense" in their approach to to the south. Fishing is important, particularly since the
life, seeing themselves as providing a real-world ground- coastline of the Shiba lands is somewhat less rugged
ing in a clan that is generally both very academic and and better developed than that of the lsawa lands to
largely detached from the daily concerns of the Empire. the north. In fact, Shiro Shiba is the largest Phoenix
Fo r example, the Shiba recognize t hat when they con- Clan holding on the coast and is a major port. How-
duct trade negotiations with other clans, it is import- ever, farming is far more prominent than fish ing.
ant to obtain the best deals they can for the Phoenix;
the lsawa are, in general, much less concerned about Shiro Shiba
such crass, worldly concerns if they have no clear va lue
Shiro Shiba, or Castle Shiba, is a confusing, apparently
in a spiritual sense. The Shiba are quick to emphasize
haphazard amalgam of different military, architectural,
that this doesn't mean they're any less devout in their
and engineering styles borrowed from almost all of
observance of Shinseism. Rather, they are simply more
the clans. Some Rokuga ni claim it was simply poorly
pragmatic about it, melding Shinsei's wisdom with their
planned and constructed, but others, more canny, dis-
observations of t he world around them in a way that, to
cern a cunning, sophisticated, and layered defensive
them at least, makes good and useful sense.
strategy wrought into the seeming chaos, one that
would confound and defeat almost any conventional
CuRRENT CoNCERNS attacker. The Shiba family's ancestral seat of power,
Although they are not as overtly spiritua l as the other it hosts not on ly several prominent Phoenix dojo, but
Phoenix families-particularly the lsawa-the Shiba also the Empire's foremost shrine to the Kami Shiba.
are, nonetheless, quite concerned about the elemen- As Shiro Shiba is a major port, most of the clan's trade
t al imbalance, insofar as it represents a threat to the with the rest of the Empire passes through it.
security and stability of their clan and of the Empire
as a whole. They are more generally concerned, how- Morikage Toshi
ever, about Phoenix interactions with the other clans
Established in t he fourth century in the midst of the
and with the Imperial fami lies; since the lsawa rarely
Mori Kage, a gloomy forest of great trees, Morikage
ca n be bothered to attend to such matters, it falls on
Toshi, or Shadow Forest Village, became a major cen-
the Shiba and t he Asako to do so. The Shiba therefore
ter of trade and commerce for the Phoenix for almost
put a particular focus on remaining aware of goings-on
four hundred years. In the late eighth century, however,
throughout the Empire.
a young Dragon Clan bride, who was betrothed to
Even so, the Shiba tend not to represent the Phoenix
the bitter and cruel Phoenix Clan governor of the city,
to t he Empire in a d ip lomatic sense: they mainly leave
t ook her own life rather than go through with the mar-
this to the Asako and function in more of a support-
riage. This brought a curse upon the city, causing great
ing role. Instead, they concent rate on being prepared
misfortune to its residents. Despite the best efforts of
to deal w ith events in the Empire that might affect the
the Phoenix to undo the curse, the city was eventually
Phoen ix. For example, the tsunami that decimated
abandoned and reclaimed by the forest. Now, g hosts
Crane Clan food production and the Dragon Clan's
are reputed to wander its overg rown ruins.
declining birthrate are the sorts of issues that could indi-
rectly, or even directly, end up affecting the Phoenix.
Twin Soul Temple
Finally, t he Shiba are always concerned about t heir
clan 's military status and about the welfare of their many Located south of the Asako provinces, Twin Soul Tem-
yojimbo's charges, whom they are dedicated to protect- p le is the Empire's foremost academy for the training
ing. The failure of even a sing le yoj imbo raises questions of shugenja and their yoj imbo. The temple conta ins
about the abilities of all of t hem, so the Shiba devote an not on ly dojo for the martial training of bushi, but also
enormous amount time and effort to training, support- libraries and shrines for the use of shugenja. The dual
ing, and monitoring these vita lly important bodyguards. aim is to teach a bushi, as a yojimbo, to protect their
charge at all costs, whi le also teaching the shugenja
to value the counsel and courage of their bodyguard.
CHAPTER 1: BONDS OF THE RE ALMS

This cooperative, even symbiotic, tra ining is a major


reason why Phoenix yojimbo are known throughout the . .10
Empire as the most dedicated and effective. 00 HONOR ENDURANCE

KYORINRIN OF THE liBRARY


02 GlORY COMPOSURE 18
ADVERSARY CONFLICT RANK: .U 8 ~ 10 00 STATUS FOCUS
7
A yokai formed from ancient texts, a kyorinrin is born
~+2, ®-2 VIGILANCE
3
when old works are forgotten and left to gather dust. DEMEANOR · SHREWD
This being, when gathered together, looks like a crude
imagining of a great dragon, with a long body and ARTISAN 2 MARTIAL2 SCHOLAR 6 SOCIAL3 TRADE 3

fang-filled face made of parchment and bindings. It


ADVANTAGES DISADVANTAGES
loves to adorn itself in well-loved , ornate texts as if
wearing a kimono. Its long, beak-like snout and super-
naturally enhanced body allow it to punish those who
Vast Knowledge:
~ Scholar; Menta/ IWicked Hunger:
~ Social; Physical, Menta/
would abandon text and let knowledge fade away. fAVOilEO WEAPONS & GEAR
A kyorinrin does not discriminate between "good"
and "bad" texts, and its own body may include forbid- Strangling Parchment: Range 0- 2, Damage 2, Dead-
den and wicked knowledge. This yokai must feast on liness 5, Snaring, Unholy
fresh information at least once every other month; if it Gear (equipped): Supernatural incantations (Physical
does not, it begins to waste away until it becomes dust. 3, Supernatural 5, Unholy)
The kyorinrin of Danuja's library (see Adventure Seed:
ABILITIES
Forbidden Lore, below) is an exception; this creature
is twist ed and cursed by the Taint. It revels in the t aboo TAINTED WH ISPERS
and relishes feasting on the minds of unwitting victims, The kyorinrin of the library knows the following maho
and it has become increasingly and more demanding techniques and does not suffer spiritual backlash or
of Danuja in the last several weeks. require a sacrifice to perform them: Incite Haunting,
Grip of Anguish, Sinful Whispers, and Unholy Fervor (see
pages 224-225 of the core rulebook).

ADVENTURE SEED: FORBIDDEN LORE

l:!!f!jW The PCs are in a town whose governor proudly maintains a large library well stocked with
obscure lore. Scholars travel here from all over to pore over the many documents the governor has col-
lected. The PCs are approached by one such scholar, a man named Asako Renzo. Renzo, requesting the
PCs' discretion, tells them that one of his kin, a woman named Asako Emika, has gone missing. Renzo is
clearly distraught, and he feels the local magistrates aren't taking his concerns seriously, saying that Emika
may simply have left town without him. Since the PCs are not local, he seeks their help in finding Emika.

The PCs find the local authorities less than enthusiastic about pursuing the matter. If they
investigate, they discern that this odd attitude originates with none other than the town's governor himself, a
man named Danuja (his clan and family name are subject to GM discretion). Danuja dismisses Asako Renzo's
concerns, and those of the PCs, as overblown. However, further investigation reveals that Asako Emika isn't
the first visiting scholar to have gone missing; in fact, over the past two years, at least six have vanished .

If they have raised the matter of missing scholars with the governor, he is unwilling to allow them
access, so they either face some difficult politics or have to get into the library surreptitiously. Either way, they
eventually confront the truth: the library is haunted by a ky6rinrin, a bizarre and Tainted spirit that manifests
as animate scrolls to attack its quarry. The awful reality is that the governor has been receiving obscure and
fascinating lore from the kyorinrin in exchange for allowing it to remain in his library and occasionally prey
upon visitors, whose deaths are then covered up. Not only do the PCs have to deal with the kyorinrin, but
they then have to face the governor, a powerful and well-connected man who has committed egregious
Imperial crimes in consorting with a Tainted being.
CHAPTER 1: BONDS OF THE REALMS

ASAKO
Compared to the lsawa, the Asako family had a more
conventional origin. At the dawn of the Empire, a
skilled healer, Asako, became prominent among Shi-
ba's followers. Her legacy, which combines healing
with the acquisition and study of lore, has defined
the fami ly throughout its history. Early in th is hist ory,
the Asako fam ily's study of supernatura l practices and
phenomena led them to become guardians against
corruption inside the Phoenix Clan. So effective were
they at rooting out heresy within the clan in the third
century that the Elemental Masters established the Eterna l Eye, a mysterious t raining ground cloistered
Asako Inquisitors as a persistent, and secret, safeguard away within the depths of Shiro Gisu, or Castle Gisu.
against the spread of maho and other forbidden mag- Here, the Asako Inquisitors hone the skills of investiga-
ics in the Empire. tion and martial arts needed to subdue those who have
Also hidden among t he Asako is an even more turned to the evil art of maho. Inquisitorial initiates rarely
mysterious group. These are the henshin, members know the true nature of their training, as they are often
of a sma ll monastic sect charged with the custody of g iven tasks of subterfuge t hat master Inquisitors cou ld
an ancient secret known as the Path of Man. Given to not undertake w ithout threatening t o expose t he order.
Asako by Shiba, who in turn received it from Shinsei, Despite being trained by, and often recru ited from,
the Path of Man is a way to apotheosis for all mortals: a the Asako, the Inquisitors serve the Elemental Masters
means by which the henshin believe humans can, one d irectly as agents who cleanse the Empire of heresy.
day, ascend to become a race of what amounts to gods. The henshin, on the other hand, are unknown to
the Elemental Masters and even the Emperor. This
is because the very concept of the Path of Man is a
REPUTATION AND VALUES
deeply problematic one; although the henshin cla im
The Asako share many of the qualities of their lsawa t o have received it from Shinsei, it constitutes what,
kin , being somewhat ascetic intellectuals devoted to t o many, wou ld b e ext reme b lasphemy. Unt il t he ti me
the collection and study of lore. However, the A sako comes to reveal it to all, t he Path-and t he hensh in
are far more prominent in the Empire, because this who are its custodians- mu st remain unknown.
fami ly supplies most of the Phoenix Clan's courtiers
and diplomats. The Asako have little of the prideful CULTURE AND TRADITIONS
brusqueness of the lsawa, and they do not hesitate to
engage socia lly and intellectually with others. In fact, Their role as col lecto rs and researchers of spiritua l
they view their role in light of their founder's dedication and magica l lore-a role t hey perform in close coop-
to healing; the A sako family sees hea ling as a broad eration with the lsawa-means that the Asako have
concept, so that by improving relations w ith other a particularly scho larly cu lt ure. An appreciation for
clans, for example, they are effectively " healing " rela- the collection, study, and archiving of documents is
tionships w ithin the Empire. taug ht to Asako children at an early age. You ng A sako
Yet the lands of the Asako contain many are we ll-known for their st ories, poems, essays, and
secrets. One of these is the D6j6 of the other written works, and for the meticu lous journa ls
their t eachers have t hem keep. By the time of the ir
gempuku, A sa ko samurai are according ly well versed
in the creatio n and maintenance of written records.
However, such scholarly lives could lead t o adu lts
who are overly introspective, bookish, and ascetic. Th is
wou ld run counter to the Asako d edication to healing,
in t he broadest sense of the term. For t he Asako, heal-
ing addresses not only the body, but also the mind and
the spirit, relationsh ip s with oth ers, the land itse lf, and
even harmful beliefs such as ignorance and m isunder-
standing. Healing is, by necessity, an outward - look-
ing activity, so the A sa ko are given t o p resenting t heir
CHAPTER 1: BONDS OF THE REA LMS

stories and poems, to reading aloud and debating their intelligence to inform Phoenix military and security
essays. They likewise enjoy festiva ls and gatherings; it arrangements, the Asako are more concerned with
is common to see many Asako attending weddings, using this information to inform the clan 's leadership,
gempuku ceremonies, and funerals. This combination assisting them in developing Phoenix policies and
of methodical and creative intelligence, combined with positions. The Asako then use this information t o great
an outgoing, sociable nature, is a formidable one. Pol- effect through the polit ical machinery of the Empire's
iticians from other clans often find crossing diplomatic courts. However, they also scour the information they
swords w ith Asako courtiers a difficu lt prospect, and gather for indications of spiritual matters d eserving of
the outcome often not quite what they had hoped study, or on es that cou ld represent pot ent ial th reats
or expected. and should be investigated by the Inquisitors.
For example, the Asako view the Shadow lands'
RELIGIOU S PERSPE CTIVES mounting pressure on the Crab with alarm. They
have brought the matter to the Council of Elemental
In some respects, the religious views of the Asako are Masters, who have all owed the Inquisitors to p ursue
similar to tho se of the lsawa. Because of their study of more wide-ranging invest igations alongside t he Kuni
a broad range of spiritual b eliefs, they are quite expan- W itch Hunte rs .
sive in their own . They tend to study all traditions in a
detached, scholarly way, without particular judgment.
LANDS OF THE ASAKO
That said, they are generally more orthodox than the
lsawa . The Asako tend to be both Fortunist and Shin- The provinces of the Asako are located ma inly in
seist, believing they understand both well enough to the mountains in the no rthern and western portions
see how they each have a role in explaining how the of the Phoenix land s. Th ese lands are rugged and
world wo rks. To the Asa ko , there is significa nt overlap largely infertile , meaning the A sa ko mu st dep end on
between the two, and they are content to live and wor- imported food and other goods, p articularly from the
ship within that overlap. Shiba. While the Asako do not have many holdings,
Reinforcing this is the fact that the Asako maintain most of ones they do maintain are located in serene
and study religious texts dating from the earliest days and beautiful places in the mountains. Althoug h they
of the Empire. This gives them not j ust a broad view are remote, th ey are connected by well-ma intained
on spirituality, but also a d eep one, incorporating vir- ro ads, without which they would soon b e ent irel y iso-
tually the entirety of the Empire's history. The A sa ko lated. The A sako also maintain several ho ld ing s that
are well aware of this, and they could easily be insuf- lie near but t echnically outside the bounda ries of the
ferably d evout; however, they approach the under- Phoenix lands, such as t he Shrin e of the Ki-Rin on the
standing of correct religious thought as another form eastern edge of the Dragon Heart Plains, a bleak and
of healing-and healing often takes considerable time barren expanse that separates the lands of the Phoe-
and patience. n ix from those of th e Dragon Clan .
Th e A sa ko henshin, and th e knowl edge of the
Path of M an th ey prot ect, are a very different matter. Kyuden Asako
Th e henshin have co me t o b elieve that th e Path is
t he ult imate exp ressio n of o bjective reli g io us truth. Kyud en A sa ko, the ancestral seat of power of th e
It is not clear how it will b e received when the time Asako fam ily, is located in the lsawa Mori on the
comes t o revea l it, but th e henshin are unshakably easternmost edge of the Asako lan ds. It sits atop a
convin ced of th e rightness of it . lo w-st anding, craggy hill in the midst o f abundant,
nut ri ent-rich wetlands. Its location, and it s wh ite walls,
ca use the sun t o refl ect a brilli ant light , g ivin g it its
CURRE NT CONCE RNS
name of Morning G lory Castle. Kyuden A sako hou ses
Like the lsawa and Shiba, th e A sa ko are concerned a number of schools and d oj o, including that of th e
about the elemental imbalance, but fro m a more Shiba A rti sa ns. It also contains a larg e, well-stocked
scholarly p erspect ive . They see it as something to be library and extensive facilities fo r ongoing scholarly
thoroughly researched and understood , and then to resea rch. It b ears the t it le of kyude n proudly, having
be healed. host ed Imperial Winter Courts as far b ack as the re ign
G iven t hat t hey provide many of t he clan's court- of Hantei Genji in the early d ays of the Empire.
iers and diplo mat s, the A sako, supported by the Shiba,
also work to remain aware of goings-on in the Empire.
However, while the Shiba t reat such info rmatio n as

6J
CHAPTER 1: BONDS OF THE REALMS

Shrine to Jurojin reported it to his superiors, who saw to it that the errant
work was transferred to a more secure and suitable loca-
Jurojin was a healer who rose to great prominence
among the original followers of Asako prior to the found-
ing of the Empire. So devoted was he to healing that he
was elevated to the status of a Fortune, becoming the
Fortune of Longevity. The Shrine to Jurojin is now the
most important shrine to the Fortune in the Empire. Many
Rokugani who are ill or injured make pilgrimages here,
beseeching the Fortune for healing boons. However,
such pilgrims must be determined; the shrine is located
high in the western mountains, accessible only via an
extremely difficult journey along a single, narrow trail.
Still, it is said that the Fortune himself sometimes visits
the shrine, dispensing miraculous healing, so the arduous
VIG ILANCE 3
journey is often considered worth the hardships and risk.

Kakudaira Toshi SCHOLAR 4 SOCIAl)

Sheltered Plains City is located on a narrow but relatively


flat and open plain between the western mountains and Precise Memory: Frail:
the lsawa Mori. It is the only city entirely controlled by ~ Scholar; Menta/ ~ Martial; Physical
the Asako. Despite the Asako disdain for commerce-
they refuse to even name the city's market- the place
bustles w ith trade, particularly from the Dragon and Wakizashi: Range 0-1, Damage 3, Deadliness 5/7,
Crane Clans. The city is also home to a massive library, Ceremonial, Razor-Edged
Kanjiro Library, named after the ninth-century city gov-
ernor who ordered its construction . It is one of the sin- Gear (equipped): Ceremonial clothes (Physical 1, Cer-
g le largest repositories of knowledge in Phoenix lands. emonial, Resplendent), personal chop, secret journal
However, since Kanjiro Library is generally accessible to · ABILITI
any Rokugani scholars who wish to use it, it also contains
FONT O F KNOWLEDGE
very little lore that the Phoenix would consider "sensi-
As a Support action or downtime activity, Hikaru may
tive" or otherwise deserving of limited circu lation. Such
target any number of other characters in the scene to
"sensitive" lore is held in other, more secure places,
offer advice or information about a subject of wh ich he
such as Kyuden Asako or Gisei Toshi.
is familiar. Choose a Scholar skil l. The next t ime that a
target makes a check with t hat skill, they reduce t he TN
ASAKO HIKARU, CONFLICTED SCHOLAR by 1 and remove 1 strife.
ADVERSARY CONFLICT RANK: f_1 2 ~ 7
Asako Hikaru has devoted his life to the pursuit of knowl- KAITO
edge. As a boy, he eagerly consumed every book, scroll, The Ka ito are the Empire's newest Great Clan family.
treatise, and essay he could find; his parents said that he Until 1123, they were an obscure vassal famil y of the
knew the sight and texture of paper better than the faces lsawa, almost all living near a small and remote shrine
of his siblings. His insatiable desire to read and learn new named Sanpuku Seido, located in the mountains on
things has not abated- not by the time of his gempuku, the extreme no rthern ed ge of the Emp ire. Dedicated
when he started work as an assistant archivist at the Kan- shrine keepers with a long tradition of incorporating
jiro Library in Sheltered Plains City, or in t he many years archery as a component of religious ob servance, t heir
since. He has even passed up opportunities to advance to apparent duty was to maintain watch over a demon who
more senior positions, fearing they would saddle him with had b een sealed away in a deep well by their founder.
administrative duties that would take up time he could Their origin is, however, more complex than th is; t hey
be using to study. Recently, however, among the multi- are descended from the Yobanjin, g aijin people who
tude of scrolls in the Kanjiro Library, Hikaru discovered ... rejected the Kami at the dawn of the Empire. In 1123,
something, a document that was out of place, that did a visit by t he Phoenix Clan Champion, Shiba Tsukune,
not belong in the library's pub lic collection. He dutifully initiated a series of event s that led to the Kaito being
CHAPTER I : BONDS OF THE REALMS

made a major family in the Phoenix and thrust them into


a prominence they had never before known.

R EPUTATI ON AN D VALUES

A previously obscure and rural people who live an iso-


lated existence in the Great Wall of the North moun-
tain range, the Kaito had little reputation at all until
very recently. The name Kaito, to the extent it was
even known, was associated with people who were
rough, rustic, and unsophisticated. That has begun to
change, however. The other families of the Phoenix are,
of course, intensely interested in this new family, and in
that the wards intended to seal the demon into its prison
what opportunities-or problems-the Kaito offer to
had begun to degrade; even then, while clearly needing
them and to the clan as a whole . Even outside the Phoe-
attention from their superiors in the Phoenix, none of the
nix, the Kaito name is st arting to become known , but
Ka ito could have imagined where that attention would
few other Rokugani, as yet, really know what it means.
lead. Many of the Kaito worry that their new and more
In some ways, the Kaito would probably have pre-
prominent role is going to make their lives far more com-
ferred to keep it that way. Their daimyo has suddenly
plicated- and they are unsure just what to do about that.
gone from being a minor noble of limited clout and inter-
est to the leader of a major family. Likewise, the Kaito
as a whole have lived a hard, rustic, but uncomplicated CULTURE AND TRADITIONS
life, tending to their shrine and seeing to their straight-
The origin of the Kaito is the most complicated
forward duty as custodians over an ancient, but mostly
thing about this small family. The " p opular" version
dormant, threat. Only in recent times did it become clear

ADVENTURE SEED: DIRTY POLITICS

I:Cf!!W The PCs are sent as delegates to the court of the Otomo family, where they are to help repre-
sent their respective clans during delicate negotiations for resources including timber and stone. They are
introduced to Kaito Noritaka, a young courtier from the Phoenix Clan. The lands assigned to the Kaito,
although small and remote, are rich in both stone and m ineral resources, as well as lumber-particularly
large, old-growth trees ideal for large timbers, ships' masts, and similar uses. Such trees are becoming
scarce in other parts of the Empire, so they are highly sought after.

As a new family of the Phoenix, the Kaito are unaccustomed to the unforgiving world of
Imperial politics-and this is amply demonstrated by the young Noritaka. He seems entirely hapless and,
despite his best efforts, consistently fails in his attempts to negotiate. The Phoenix delegation is obviously
unhappy about this, and it seems that Noritaka will soon be quietly assigned an administrative post well
away from court. But Noritaka is plagued by mishaps that don't seem to be entirely his fault. He shows up for
meetings at the wrong time, or the wrong place; he arrives in court prepared to discuss a petition that won't
be presented for another day. Noritaka's yojimbo suspects that someone is trying to sabotage the young
Kaito by feeding him misinformation, and so asks the PCs to help investigate. Every clan has good reason to
want access to the old-growth timbers, but particularly those with coastal holdings, including the Crab, the
Crane, and the Mantis Minor Clan.

The PCs uncover hints that the sabotage may originate within the Phoenix Clan itself, where
a group of hardline traditionalists resent the elevation of the Kaito and seek to weaken and discredit them
in hopes of marginalizing their influence in the clan. The PCs now face myriad political opportunities and
threats. W ill they capitalize on them to further their own interests or those of their clans? Or will they seek to
help Noritaka and seize the chance to ingratiate themselves with the Kaito?
CHAPTER I : BONDS OF THE REALMS

lANDS OF THE KAITO shrine and village partly built-but no sign at all of t he
daimye or of any of the Kaito who had accompanied
The Kaito currently hold only a small area of mountainous him. The shrine still exists, and the Kaito still tend it on
land on the very northern edge of the Phoenix Clan lands, a regular but infrequent basis. It is, after all, a part of
at the northern boundary of the Empire. To the north is their history, and every shrine deserves to be properly
mountainous wilderness that is still inhabited by the kept, no matter how strange or ominous its story.
Yobanjin people whom the Kaito know as their ancestors.
There is virtually no arable land here: the Kaito are entirely
I<AITO TSUNADE,
dependent on imported food and whatever they can
hunt or fish for in the surrounding wilderness. Sanpuku
APPREHENSIVE COURTIER
Seide, or Cliffside Shrine, is their only significant holding. ADVERSARY CONFLICT RANK: f.l 3 • 5
It is described in detail on page 40. The Kaito are, how- Kaito Tsunade is something new in the Empire: a d ip lomat
ever, involved with two other, even smaller holdings. representing the Kaito fam ily of the Phoenix. Tsunade was
chosen because of their effusive personality and outgoing
Water Becomes Clouds confidence; their name means "one who is like thunder."
Tsu nade, who had long imagined they would become a
Water Becomes Clouds is actually a Yobanjin settlement
shrine keeper like their mother, and their grandmother,
located about a day's journey north and east of San-
now finds themself preparing for a very different role. For-
puku Seide. It is located in a narrow, steep-sided va le
tunately, t hey are smart, charming, and well-spoken, but
through which flows the Ponderous River. For most of its
they are understandably nervous. Their clan's honor and
length, this river is deep and slow, but where it emerges
reputation depend on their navigating the complex and
from the valley of Water Becomes Clouds, it plunges
tumu ltuous waters of courtly politics. Although they have
over a high cliff, becoming a spectacu lar waterfa ll hun-
received training from the Asako family, they are still only
dred s of feet high. The winds off of the ocean are chan-
too aware of their own unsophisticated origins.
neled along the gorge forming the river's lower course,

WI ~
causing the water to disperse as fine spray resembling
clouds in the sky, giving the village its name. The river
has deposited a thick layer of rich sediment in the valley, 60 """' '" '";.;"·10
allowing agriculture to flourish . Members of the Kaito 40 GLORY ~ ~COMPOSURE 14
travel here frequently, trading with the Yobanjin and
interacting with them socially; relations between the 4Q STATUS ~-~ FOCUS 6
Kaito and the Yobanjin are very good. Accordingly, while
this is not actually a Kaito holding, many of the family are ~ + 2, ~-2 VIGILANCE 3
DEMEANOR EFFUSIVE
far more familiar with this place than they are with any
other location in the Empire of which they are subjects. ARTISAN 2 MARTIAL I SCHOLAR 2 SOCIAL3 TRADE 2

ADVANTAGES DISADVANTAGES
lost Arrow Shrine
Well-Spoken: Fear of Failure:
Sometime in the eighth century, the Kaito were wracked
by a religious schism, the d etails of which have been
~ Social; interpersonal ® Social, Martial;
Menta/, Physical
essentially forgotten . The daimye at the time declared
that he, and those who would follow him, wou ld leave
===========-----···- - -
FAVORED WEAPONS~ GEAR
to establish a new shrine for the family. Using the fam-
Wakizashi: Range 0- 1, Damage 3, Deadliness 5/7,
ily's ancestral b ow, Mikazuki, the d aimye fired an arrow
Ceremonial, Razor-Edged
straight up from Sanpuku Seide, saying that where it
fell, they would build the new shrine. A stro ng wind Gear (equipped): Ceremonial clothes (Physica l 1,
ca ug ht the arrow and blew it away t o the west . It t ook Ceremonial, Resplendent), persona l chop
seven days to find it, lodged in an ancient hemlock
ABILITIES)
tree perched at the top of a cliff overlooking a rushing
mountain stream. As promised , the daimye and his fol- RUSTIC CHARM
lowers b egan construction of a small shrine around the When Tsunade speaks to someone with a higher status
hemlock and the b eginnings of a new villag e nearby. rank than theirs, Tsunade counts as having rank 4 in Social
After only a few months, however, there was no fur- skills. Once per scene, after they speak t o a character with
ther word from what had become known as Lost Arrow a higher status rank, Tsunade may choose one character
Shrine. A p arty sent out fro m Sanpuku Seide fo und the who heard them speak to removes 2 strife.
CHAPTER 2: THE SOUL OF THE EMPIRE

After Azami and Kich i passed away, the duty of

1t1e Centipede cran heading the fami ly passed t o their eldest daughter,
lsawa Moshi. Moshi, distraught over the death of her
A NOTE ABOUT RONIN

The fact that the Cen-


Rokugan is home to all manner of gods, spirits, and parents and feeling burdened by her new responsibi l- tipede Clan comprises
a single family means
supernatural beings, but there are two who tower ities, climbed to the top of what wou ld soon become
that finding spouses
over all others, watching the world from their heav- known as the Mountain of the Sun Goddess to medi- outside the clan is nec-
enly thrones in Tengoku. The first is Lord Moon, the tate. It was then that Amaterasu descended from the essary. Many Centipede
angry god who ate his divine children, the Kami, out Heavens to speak with Moshi. spouses come from the
of j ealousy at the dawn of human ity. The second is The goddess told the young woman that she had Mantis and other minor
clans, but ronin who
Amaterasu, also known as Lady Sun and mother of chosen Moshi's family to be her acolytes, and that
agree to learn the cus-
the Kami, whose tears mixed w ith the blood of her Moshi herself was destined to lead them. It is said toms of the Moshi and
husband to create the first humans on Earth. Every that Amaterasu then revea led the secrets of the cos- who prove themselves
morning, Rokugan is graced with her presence as she mos to Moshi, who in turn became Enlightened. The to be honorable are
more readily welcomed
rises up above the horizon , bathing all of creation in goddess p laced her blessing on lsawa Moshi and her
into the Centipede than
her divine beauty. sisters, a gift that meant all of the women in their fam- they are welcomed in
The Centiped e Clan are the foremost followers of ily wou ld have a chance to hear the goddess as Moshi most places in Rokugan.
Amaterasu, and they view themselves as bulwarks of had, should their hearts and minds remain open to
More information on
sacred traditions. They sing their greetings t o Ama- her wisdom. lsawa Moshi in return pledged the loyalty ron in can be found in
terasu each morning and tend to one of the most of her family to the Lady Sun. the Legend of the Five
revered locations in all of Rokugan, the place where it is lsawa Moshi then changed her name to Moshi Rings sourcebook Path
said Amaterasu herself descended from the Heavens to Azami and th e family's name to Moshi . She kept her of Waves.
speak with their founder. The stone on which Amaterasu fat her's name to honor him, but she chose to forsake
once trod now serves as the site of the Shrine of the the lsawa name in favor of her own. This d ecision, once TH E BLESSIN G O F
Lady Sun, which is centered on a massive gilded statue the news reached the other lsawa, was regarded as an AMATERASU
of the goddess welcoming travelers with open arms. act of arrogance, earning the family much scorn and
condemnation from with in the Phoenix for abandon- One effect of the Blessing
The Centipede also teach the wisdom of Amaterasu
of Amaterasu is that any
in their specialized school for shugenja, the Light of the ing the name of lsawa. However, Moshi Azami did not
child born within the
Lady Sun Doj o . This is where students from across the mean this to be an offense, having chosen t he name volley has a much higher
Empire learn the unique ways of the Centipede, such to reflect the family's posit ion as acolytes who speak chance of being female
as the use of Fire invocations for healing. to a higher power: the word Moshi is a greet ing of tlwn one bom anywhere
else in Rokugan; female
A lth o ugh t he Centiped e ho ld tradition dear, th ey deference to a p erson higher in station . Moshi Azami
children outnumber
have we lcomed outsiders into their once-isolated also arranged for the construction of the Shrine of the children of otlrer genders
va lley, and new ideas have found purchase within the Lady Sun, built at the very site of her fateful encounter three to one. As a result,
sma ll clan. Emboldened particularly by the contro- w ith Amaterasu. most daimyo, priests,
versial meth o d s of the Agasha famil y, a small group and other officials of tire
Centipede Clan tend
of Centipede scholars and shuge nj a have theori zed THE RISE TO MINOR CLAN to be women.
that invocations are not ju st a gift from Amatera su
o r th e kami, but rath e r an extension of th e natural The Emerald Champion at the time mad e the case
wo rld . Th ese ideas are dismi ssed by eld er Ce nti- to th e Emperor that due to t he remot e natu re of the
pede members as heresies and insults whenever Moshi, it wou ld be easier for the Imperia l adm inistra-
they are spoken aloud, but the embers of confl ict tion to count the family as a separate clan when receiv-
continue t o glo w within the clan . ing its tributes. However, those within the clan know
the truth of the Centipede's found ing to be far more
interesting than a simple matter of taxes.
THE FOUNDING In the fourth century, wh ile the lsawa were st ill criti-
OF THE MOSHI cizing the new ly fo unded Moshi family fo r ab andoning
its heritage and the Moshi were suffering the p o litica l
Centuries ago, lsawa Azami , a shugenja of the Phoenix
consequences, the Emerald Champion was also suf-
Clan, traversed the Mountains of Reg ret with his w ife,
feri ng. She was a proud Crane woman who bore her
lsawa Kichi . There th ey found a lush and ferti le va lley
station well, but she was plagued increasingly each day
hidden from the rest of Rokugan. A za mi and Kichi
with the pain of an o ld b attle wound. However, little
settled their family in this serene paradise, naming
she d id had any effect o n t he injury. The conventiona l
it Mukade no Tani. Th ey then had eleven d aughters,
and spiritual method s she sought removed some of the
lived a good life, and quietly passed away.
ug liness of the wound, but nothing she tried st opp ed
CHAPTER 2: THE SOUL OF THE EMPIRE

the chronic pain. When Moshi Azami visited the Cham- Amaterasu. The Emerald Champion, grateful for t his
pion's estate to discuss the concerns of the Moshi kindness and recognizing Moshi Azami 's wisdom and
family, she accidentally discovered the other wom- skill, leveraged her position to give the Moshi fami ly
an's secret. Moshi Azami was able to discreetly treat governorship of Mukade no Tani.
the injury using th knowledge she had been gifted by

THE ELEVEN DAUGHTERS


The following are the eleven daughters of lsawa ® Moshi Mieko and Moshi Youko: The first
Azami and lsawa Kichi as they are remembered. teachers at the Light of the Lady Sun Dojo.
Each is honored with a pillar at the Shrine of the They first taught only Centipede, but soon
Lady Sun. also welcomed students from other clans.
According to legend, they used the power
® Moshi Azami (formerly lsawa Moshi): lsawa of Amaterasu to carve the school into the
Azami and lsawa Kichi's eldest daughter and living rock of the mountain. Praying at these
the first daimyo of the Centipede Clan. It is pillars is recommended for any sensei, and
said that at the end of her life, she simply for those who simply wish to foster their
wa lked to the edge of a cliff and ascended own compassion.
into the air, never to be seen again and
® Moshi Reiki: A serene woman who was fas-
leaving only her obi behind. She is known
cinated with the healing flames Amaterasu
colloquially as Morning Star and is believed
g ifted her sister Moshi Azami. She dedi-
to follow Amaterasu's steps through the sky
cated her life to expanding upon this vein
when not occupying the largest of the pillars
of shugendo, the art of invoking the kami.
at the Shrine of t he Lady Sun.
Those with poor health go to her pillar.
® Moshi Tamashini: The couple's second
® Moshi Homura: A hot-tempered woman
daughter. A steadfast woman who served as
and brilliant warrior who vowed to keep
the first priest at the Shrine of the Lady Sun
Mukade no Tani safe under any circum-
when her older sister became clan cham-
stances. She went on to found the Sun
pion. Those with duties that are difficult to
Guardians. Those asking fo r protection or
bear visit her pillar for guidance.
cou rage visit her pillar.
® Moshi Shion: Her name means "one who
® Moshi lzanami: An adventurous woman
does not forget." When her eldest sister
who dared to travel out of the va lley in
forsook the name of their ancestors, lsawa,
search of resources and allies in the early
Shion felt it a betrayal of their heritage and
days of the Centipede. She designed the
vowed to record and honor all the o ld tradi-
pulley system that brings goods up the cliffs
tions. The Centipede Clan's focus on tradi-
from the sea. Those longing to make a con-
tion is attributed to her. Those who long to
nection with others, whether in friendship or
honor their heritage, or remember the past,
love, go to her pillar.
visit her pi llar.
® Moshi Asa: The youngest of the eleven
® Moshi Fumiko and Moshi Chika: Scholarly
daughters had a creative spi rit. She devel-
twins who went on to found the Library of
oped new ways to honor Amaterasu, mixing
the Fiery Centipede. Students go to t heir
o lder lsawa traditions with new rites and
pillars with desperate last-minute offerings
ritua ls, and she is believed t o have written
in hopes of passing their exams. Fumiko is
the Centipede morning song. Artists and
said to help with knowledge, and Chika is
inventors visit her pillar for inspiration.
said to help w ith wisdom.
CHAPTE R 2: TH E SOUL OF T H E EMPIRE

CENTIPEDE LANDS
THE COURSE OF
(MUKADE NO TANI)
LADY SUN
The Valley of the Centipede, or Mukade no Tani, lies
east of the Treacherous Pass, high in the Mountains of The river called the Course of Lady Sun is
Regret. Rocky p eaks surround the va lley on three sides, so named because, according to Rokugani
but the east ern side is open to the sea, where steep belief, when Lady Sun and Lord Moon created
cliffs drop from the valley's base down to the choppy Ningen-do, they traversed the world, sculpt-
water below. An intricate system of large suspended ing the landscape and creating the trees and
platforms moved by pulleys brings goods, visitors, and animals. This river was worn into the ground
even small carts up from the quiet beaches and into by Amaterasu's footfalls. As such, t he Centi-
the valley. The river that runs by Centipede lands to the ped e believe that the river marks her favorite
sea is called the Course of Lady Sun, and it holds par- path to travel through the world, ending where
ticular spiritual and cultural meaning to the Centipede. Mukade no Tani overlooks the sea. The Centi-
This river also serves as an important access route to pede's idyllic valley atop a high cliff reminds
Lion, Phoenix, Dragon, and Unicorn lands. viewers of a favored dollhouse on a shelf; it
At the northern end of the va lley, in the Mountains of is thought that Amaterasu herself carved out
Regret, is the Mountain of the Sun Goddess; Amaterasu Mukade no Tan i as she sat idly by the sea.
Seido, Shrine of the Lady Sun, stands at its summit. This At t he beginning of spring, the Centipede
mountain, its natural deposits of white marble reflecting hold a fest ival called Amaterasu's Journey.
the sun's brilliant rays, stands like a sentry tower, Amat- During a special ceremony, they carefully
erasu's statue at the peak watching over the valley. move a statue of Amaterasu from the Castle
However, not all aspects of t he Centipede lands are of the Centipede down the river and ferry it to
pleasant. The name Mukade no Tani refers to t he large the sea on an elaborate boat decorated blos-
insects that infest the rocky terrain of the Mountains of soming cherry branches. They t hen make the
Regret. These centipedes are nearly a foot in length, return trip, symbolically welcoming the god-
reddish brown in color, and highly aggressive, with an dess back t o Mukade no Tani for anot her year
extremely painful b ite that can stun adults and even by throwing cherry blossoms into the water.
kill sma ll children. The Centipede Clan adopted these
creatures as their mon, or crest, to rem ind outsiders
never to underestimate the might of the small . The
THE SHRINE WHER E
mountains are also host to all sorts of Rokugani crea-
tures that make passage through the peaks particularly NINGEN-DO TOUCHES
dangerous. Travelers often hear rumors of trolls and TENGOKU
goblins hiding in the cracks and crevices.
Starting at the foot of the Mount ain of th e Sun God-
dess, t he Path of lsawa Moshi is carved into the rock
AMAT E RASU SEIDo:
of t he mountainside, leading first t o th e Light of the
T H E SHRI N E O F TH E lAD Y S U N Lady Sun Doj o and then continuin g up the peak to
The mother of the Kami, head of the Fortunes, and where t he Shrine of th e Lady Sun watches over t he
cocreator of humanity deserves every honor mortals valley. There, supplicants pass beneath a sing le torii
can give her, including a shrine that rivals all others gate, which gleams red and gold again st th e pale
in g lory to match her supreme divinity. However, the rock, and to a heated cleansing pavilion carved into
logistics of ca rrying building materials up the steep the same white st o ne . Due to the pressures of living at
Mountain of the Sun Goddess, as well as the very the peak, there are q uarters for o nly a sing le fu ll-t ime
limited access to the summit, meant the shrin e's orig - priest. Half of the residen ce is carved into th e stone,
inal builders had to make some sacrifices and employ and snow hides the thatched roof. It sometimes star-
some creative methods. These included carvi ng into tles visitors when a priest sudden ly "pops up " from
th e living st one of the mountain , making sma ller-than- what they thought was a snowb ank.
usual faci lities for priests and visitors, and fo rgoing A statue of Amaterasu, made from the mountain's
some nicet ies found in larger shrines, such as flower wh ite marble and gilded with gold, welcomes visitors
gardens and bell towers. with opens arms. This statue serves as a sh intai, an
object capable of ho sting a spirit. Large white stones

11
CHAPTER 2: THE SOUL OF THE EMP IR E

jut out from the mountaintop like haphazard pillars, sur- of bril liant engineering. Many of its o lder sections are
rounding the statue in a gleaming rock garden. Though carved into the living wh ite rock of the mounta in, whi le
these stones seem to be a natural feature of the moun- newer wooden additions are painted white, with fiery
tain, dating from long before lsawa Azami stepped foot red roofs trimmed w ith bronze finials. The rooms are
into the va lley, there are exactly eleven, matching the lit with a complex series of skylights and mirrors that
number of Azami's daughters. This has led some to welcome in Amaterasu 's lig ht throughout the day.
believe that the eleven children were foretold, or even
brought into being by Amaterasu. As such, these pillars A fiRE THAT HEALS
are known as the Eleven Daughters and are believed to
house their spirits as they keep watch over the shrine. An ability unique to t he Centipede is the use of Fire
This shrine may seem modestly sized to those invocat ions for healing. According to the Cent ipede,
familiar with more expansive shrines, such as the Amaterasu taught Moshi Azami these invocations, and
sprawl ing Benten Seido in Crane lands. However, Moshi Azami used t hem to heal the Emerald Cham-
Amaterasu Seido is unparalleled in natural beauty. As p ion. Being healed by Fire is said to feel like sunsh ine
visitors look down from the mounta in to a blanket of on a spring day, or a gent le fire on a cold night. How-
clouds and golden light, they can tru ly feel the power ever, a practitioner of t his specialized t echn ique must
and g lory of Amaterasu. be ca reful to channel Amaterasu's compassion without
burning their patient.

THE LIGHT OF THE


OFFERINGS AT THE SHRINE
LADY SUN DOJO OF THE lADY SuN
The shrine's accompanying school sits farther down
The Centipede believe t hat as the ultimate manifesta-
the mountain and has become an important center of
tion of fire, Amaterasu enjoys many of the offerings that
learning. Many Moshi, as well as students from other
other fire spirits do, such as incense and kindling. They
clans, go there to learn the Fire and A ir invocations the
also believe that she likes depictions of Ningen-do,
Centipede are known for. The Light of the Lady Sun
such as paintings of the landscape and origami plants
D6j6 was b uilt into the side of the mountain in a feat
and animals, because they represent the creat ions of
her and Lord Moon.
CHAPTER 2: THE SOUL OF THE EMPIRE

However, offerings of jade and obsidian are seen as


cruel or mocking. Jade formed as Amaterasu's tears fell CASTLE OF THE CENTIPEDE
to Ningen-do when her children, the divine Kami, were The Castle of the Centipede, set at the base of the
so cruelly taken from her. Similarly, offerings of obsid- mountain where Amaterasu's primary shrine sits,
ian are frowned upon, as it is believed that Amaterasu reflects the Centipede Clan's strong connection to
takes no joy in the blood of her husband. Amaterasu. The building is circular, with a large cou rt-
As such, the Centipede priests living at the shrine yard in the middle housing an elaborate garden. A
over the years have been known to toss offerings of statue of Amaterasu stands in the center of this garden,
jade and obsidian off the side of the mountain if vis- a smaller twin of the one at the shrine. In the morning,
itors are foolish enough to offer them. Brave hikers b linds are pulled away from half of the courtyard sky-
who traverse this side of the mountain through dan- light, and large windows on the east side are opened
gerous peaks may find hundreds of years' worth of so that those within the castle can track the ascension
angrily tossed treasures spread haphazardly across of Amaterasu through the sky. At noon, with the sun
the rocks. shining directly overhead, the castle's statue of Amat-
erasu seems almost to glow; it is said that during this
LIBRARY OF THE t ime, people seeking her w isdom may find answers by
meditating at her feet. The courtyard was designed
FIERY CENTIPEDE specifically for the morning song the Moshi sing each
The Libra ry of the Fiery Centipede ts a three-story dawn to welcome Amaterasu, the sound reverberating
building made from grey stone, the mon of the Cen- from the castle and down th rough the vi llage below in
tipede Clan hanging proudly over its door. It rests in a feat of cleverly designed acoustics.
the estate of the Castle of the Centipede, though it The Castle of the Centipede emphasizes openness
is a separate structure. This library houses the most and peace, though it has some natural and intentional
complete collection of solar studies in Rokugan, and its defenses in case anyone should think t o attack it. The
librarians are privy to ancient and divine secret s about castle's primary protections are its armored shutters
the element of Fire. A secret tunnel known only to the and its location on a very steep hill, although the pres-
MOSHI AKANE AND
head librarian serves as an emergency exit. The build- ence of Sun Guardians and Sun Sentinels is also a pow-
THE LIBRARY OF THE
ing is lit via small openings that let in sunlight, which erful defense in its own right. Still, few wou ld consider FIERY CENTIPEDE
is then reflected by a series of strategically p laced m ir- launching an attack against what many people see as
rors. Th is g ives the library warm and pleasant lighting an ext ension of the shrine devoted to the most power- Akane is a woman with
without the risk posed by cand les or lanterns near so ful goddess in Rokugan, Amaterasu. sharp eyes and a smile
like a glint off a dagger.
many dry and flammable tomes. The castle is usually the first stop for visitors to the Site lwlds tfte prestigious
While they never mention such th ings out loud shrine and new students looking to enroll in the Light position of head librarian
for fear of being accused of heresy, some Centipede of the Lady Sun Dojo. This results in a constant flow of for tfte Library of tire
have begun to question the Mosh i fami ly's old ways, new faces, which makes the castle a hotbed of both Fiery Centipede and
knows all of tire old
especially when it comes to invocations. These radica ls idle gossip and espionage.
building's secret passages.
have recently been emboldened by new ideas brought She often startles visitors,
to the Light of the Lady Sun Dojo by outsiders-ideas TRADITIONS appearing near them the
including methods outlined by the Agasha, who utilize moment they tum their
a mixture of chemistry, construction, and spirituality The Centipede are known as bulwarks of tradition, backs. She covets knowl-
staunchly upholding ancient ways so that they can be edge and will often trade
to make sense of the world . These scholars theorize
secrets for secrets, revel-
that invocations can be attributed to the same cause- taught to new generations. These traditions include
ing in each new piece of
and-effect relationships seen in the rest of the natural the morning song to welcome Amaterasu each dawn, information site finds. She
world, and they have found refuge for t heir research which t he Centipede have sung since their founding as leads a lteretical group of
a clan. They also ho ld their own specific practices for scholars who are currently
and experiments deep within the library.
selectin g fami ly daimyo and the clan champion, and researching the very
nature of invocations.
for gempuku .

THE CLAN CHAMPION

The Centipede Clan Champion and daimyo of the


Moshi family can only be someone who has heard
Amaterasu's voi ce. The one who holds this position
receives the title "Mother of the Centipede," or "Par- Kami stayed in Ningen-do. Some people gathered
ent of the Centipede." Whichever version is used, the around Togashi , who told them the stories of the sky,
title is a source of great cultural pride. and those stories have been passed down through
the centuries in all manners and forms by the various
GEMPUKU people of the Empire. The following represent one
version that is commonly to ld , particularly in the Cen-
When a child of the Centipede is two years away tipede and Phoenix.
from their gempuku, they are sent to live for a week
with one of their grandparents. During this time, their
How THE fiRE DRAGON
grandparent t ests the child's knowledge and abilities
MADE THE SuN SMILE
to ensure that their parents have properly prepared
them. Should they fail, the grandparent takes a much On the day the Kami Hantei freed his siblings from his
more active role in their upbringing, using those final father's stomach, Onnotangu 's blood mixed with Amat-
two years to help the child's parents more adequately erasu's tears and the peoples of the world were made.
prepare the child for the ceremony. When the child But t he sorrow Amaterasu felt from being separated
comes of age, the traditional Centipede gempuku from her family ached in her chest, and she continued
involves climbing the Mountain of the Sun Goddess by weeping, so much that she filled the Sea of the Sun
following the path of Moshi Azami and praying at the Goddess with her grief and all of the mines of the world
shrine for guidance. It is during this time that a child with her woe, and that is where jade comes from. Onno-
might hear Amaterasu's voice, though most just receive tangu could not bear to admit his role in his wife's pain,
a vision that guides them on the rest of their journey, so he hid from her sadness. Her loneliness only grew as
which typically involves traveling for a handful of days her husband turned away from her. Endlessly she cried ,
in and around the valley, but sometimes beyond. and none knew how t o console her. The Fire Dragon,
one of the servants of the sun and the moon, overhea rd
Amaterasu's heartache as he passed by her chambers in

\f1aei"'~ ~e the Celestial Heavens, and he cou ld not bear the sound.
Softly, the Fire Dragon approached his lady and

?a~3 of 1)r~o"'3 asked her if he could tell her a story, as Fire is the
cata lyst for all creative t ales. The sorrowful goddess
Due to their love of Amaterasu and their strong bonds granted the Fire Dragon an audience, and the D ragon
with the seafaring, star-tracking Mant is Clan, th e Centi- spun Amaterasu an elaborate fiction about a group of
pede practice a tradition involving mapping the bodies animals living good and meaningful lives. They fought
of the observable sky, using the exercise as a form of sometimes, but they loved their home and took ca re
meditation and a method of becoming closer to their of the realm in which they lived. Soon, the Lady Sun's
Mother Sun. Many Rokugani believe that the Elemen- tears stopped, and she was enraptured. At t he end,
tal Dragons reside far above Ningen-do with Lady Sun Amaterasu asked the Fire Dragon how he had come
and Lord Moon; with this in mind, the Centipede name, up with such a lovely story. The Fire Dragon sm iled
map, and watch the object s in the Celest ial Heavens as and told Amat erasu that she need on ly look upon the
the cosm ic bodies move around them. Mortal Rea lm to see her human children and the Kam i
living those lives and reve ling in the beauty of the
world. And Sun looked down upon the earth for the
THE STORIES OF THE SKY first time in a long wh ile and saw that the Dragon had
Before the Kam i, the children of Amaterasu and t old the truth . Her children, both human and Kami,
Onnotangu, f ell to Ningen-do, th e peoples of th e were there, and every d ay they looked up at the sky to
world looked up at th e sky in awe, but they had few her. And th en the Sun smiled.
words for what th ey saw. Then the Void Dragon's To this day, the Fire Dragon st ays very close to Ama-
maw opened wide and a white chasm shone across terasu, right next to her in th e sky, always ready to t ell her
al l of creation, and the Kami tumbled to the Mortal another story if she becomes sad.
Rea lm . As th e Kami walked in the Emera ld Empire,
th e maw slowly closed and the light faded, but the
CH APTER 2: THE SOUL OF THE EMP IR E

THE LOYAL WATE R DRAGON THE PAINTBRUSH OF


AND TH E DISTANT MooN THE VoiD DRAGON

Whi le Amaterasu wept, Lord M oon hid away from her, Scattered across the sky are the brush strokes of the Void
tending to his wounds from his battle with his son, t he Dragon. No one knows where the painting ends and the
Kami Hantei. The Water Dragon saw this and offered body of the Void Dragon begins, but there is immense
him her aid as his faithful servant, for she is adept at beauty in the things that the dragon creates. Sometimes
healing. Onnotangu, still raw from the humiliation of stars vanish from t his tableau, eaten or brushed aside by
losing to his child, took offense to t he Water Dragon 's the cosmic force of the Void Dragon, and at other times
offer and cast her away. But Water is persistent and these bodies reappear, or new ones wink into existence.
still follows the moon, waiting for a t ime when her lord
might ca ll upon her. Still, she rema ins at a respect-
ful distance. Rokugani can sometimes see the Water
Dragon following the moon across the sky, reminding
them to be both cou rteous and loyal, but not to allow Rokugani from all clans are welcome to t rain at the
such th ings hinder them in their duty to their lord. Lig ht of the Lady Sun Dojo, but on ly members of the
Moshi fami ly become Sun Sentinels: shugenja who
THE TRICKY AIR DRAGON have heard Amaterasu 's calling. Sun Sentinels deal
AND THE LITTLE HELPER primarily in Fire and Air invocations. They are widely
respected for rema ining peaceful and calm even as
A long, long time ago, the A ir Dragon was all by them- they master devastating amounts of power at espe-
self, hanging in the sky, looking for something to do. cia lly long ranges.
Boredom overtook them, and they started playing tricks The Guardians of the Sun, on the other hand, are
on the other dragons, particularly t he Thunder Dragon. the bushi side of the fam ily. These warriors are devoted
The Thunder Dragon lived close to t he Earth Dragon, in wholly to protecting the Moshi shugenja as well as the
the far reaches of the Heavens, where it was quiet. Shrine of the Lady Sun. These warriors are known for
One day, the Air Dragon decided to t rick the Thun- their g leaming bronze helmets and armor with delicately
der Dragon by imitating the voice of Onnotangu and
demanding he come to the court immediately. The
trick worked, and the Thunder Dragon hurriedly went to
the Celestial Court, but nobody else was there. The Air
Dragon laughed and laughed, p leased with their success,
and the Thunder Dragon bellowed in anger so loudly that
Ningen-do shook fiercely. The Thunder Dragon's anger
was so immense that the earth below cracked open, and
out of it sprouted the Spine of the World.
The Earth Dragon, who had seen the Air Dragon's
trickery, pondered what she could do to ca lm the Earth
and entertain t he A ir. The Earth Dragon went to the ang ry
Thunder Dragon and spoke softly to him, proposing a
plan to give all of the other dragons peace from the Air
Dragon 's boredom. Together, the Thunder Dragon and
the Earth Dragon made the Air Dragon a friend, molded
from rock and dirt, brought to life w it h the power of the
Thunder Dragon's song. The Air Dragon was delighted
by their friend, the Little Helper, who looked very
much like t hem. The two returned to their p lace in
the sky and keep each other company. Now, the Air
Dragon ra rely tricks the other dragons, and there is
peace and quiet in the Heavens- most of the time.
CH APTE R 2: T H E SOUL OF T H E EM PIR E

curved pauldrons like pagoda roofs. Their favored


weapon is the Moshi Sun Ax, a thin, spear-like ax lov- ADVENTURE SEED:
ingly engraved w ith Amaterasu's rays. Though Guard-
ians of the Sun are trained in a variety of weapons, the
BETWEEN HONOR
Moshi's love of tradition means they shy away from more AND DUTY
modern arms, instead trusting in what is tried and true.
Librarians of the Library of the Fiery Centipede II!!'SW An unknown figure has been
are honorable scholars who d edicate themselves to apprehended trying to sneak into the office
protecting the profound and arcane secrets housed of the Centipede Clan Champion. Pulling
within it. Students who are particularly studious and away their mask has revea led a young per-
knowledgeable are often chosen for th is path by the son-between ages twelve and fourteen-
Moshi's leadership. with injuries due to their encounter with the
guards. They refuse to answer questions, and
ALLIES OF THE CENTIPEDE a search of their person produces a wakizashi
of Lion Clan manufacture, specifically of the
Th e Centiped e, as one of the smallest Minor Clans
Akodo family. The Akodo are some of the
in Rokugan, t end t o be mo re comfortable with Mino r
Centipede's oldest enemies, who once swore
Clans than with Great Clans. They are traditional allies
to take Mukade no Tani as theirs.
of the Falcon and Mantis Clans, their re lat ionships with
both going back centuries. IQM!.!.p·@!I.!.P Just as the young person
is apprehended, a beam of light falls unnat-
T HE M A NTIS urally across them-a sign from Amaterasu.
However, the Centipede are split concerning
The Mantis are the Centipede Clan's o ldest allies, hav- whether the goddess is displaying her favor for
ing been among the first t o scale the steep cliffs of the young person or revealing their guilt. Sud-
Mukade no Tani and make contact w ith the isolated denly, sentries burst into the courtyard, warn-
Centipede. The Mantis helped construct the pulley sys- ing of an approaching Lion Clan delegation .
t ems that scale the steep cliffs overlooking the ocean,
The Lion delegation members
allowing trade t o reach the valley. Many Centipede find
claim that the Centipede have a child of their
spouses amo ng the Mantis, ab sorb ing t hem into their
clan, Akodo Hinata (see profile on page 78),
clan in what has b ecome known colloquially among the
who has been missing for a week. They threaten
Mantis as " the M ukade no Ta ni retirement." The Cen-
to raze the castle if the Centipede fail to return
tipede offer the Mantis unfettered access to the small
Hinata to them . The injured person reveals
port they control, called the Port of Sun's Reflection ,
them self to be Hinata and begs the Centipede
that connect s the ocea n to the Course of Lady Sun
not to relinquish them into Lion custody, claim-
river. They also offer Mantis shugenja a place in the
ing t o have received a vision from Amaterasu.
Lig ht of the Lady Sun Dojo .

T HE FALCON
long crit icized t he Centipede for forsaking the lsawa
While the Centiped e understand little about the Falcon, name in favor of " Moshi." When the Emperor declared
who work in shad ow while the Centipede turn their faces the Centipede a M inor Clan with governorship over
toward the light, they recognize the Falcon as fellow Mukade no Tani, the Cent ipede gained the power to
mystics with an ancient spiritual duty. The Centipede retaliate, and they severed Phoenix access to the Mukade
have opened their doors t o the Falcon, offering the clan no Tani port. This port is where the ocean meets the
a permanent p lace in the Light of the Lady Sun Dojo t o Course of the Lady Sun, a river offering access to Phoenix,
train t heir shugenja. After facing the horro rs found in the Dragon, Unicorn , and Lion lands, making it a key trade
darkest places in Rokugan, many Falcon warriors find route. Rokugani see this denial of access as a particularly
respite in the sunny valley of the Centipede Clan. egregious insult, since the Mantis, who are enemies of
the Phoenix, have unfettered access to t he same port.
However, the Centipede control the Library of the Fiery
STRAINED RELATIONS
Centipede and t he Shrine of Lady Sun, both of which the
The Centipede have a somewhat strained relationship Phoenix respect and uti lize. Therefore, instead of devolv-
with t heir parent clan, t he Phoen ix. The Phoenix have ing to war due to t he slight, the relat ionship between the
Centipede and the Phoenix remains
tense but cordial despite the bitterness
still felt by each party.
The Lion Clan once laid claim to Cen-
tipede territory and launched an assault to
overtake the land, but they were rebuffed in
their attempts by the powerful Moshi shugenja
as well the harsh terrain . A lthough t heir siege
raged on for some tim e, the Lion were eventually
made to withdraw due to diplomatic pressure, as
Centipede, Mantis, and even Phoenix courtiers
lobbied for the Minor Clan in the Winter Court. The
Akodo famil y of the Lion consider the war on Centi-
pede lands to simply be p aused until the appropriate
moment when they ca n rightfu lly t ake th e lands they
believe t hey have a claim to .

Mosm CHIASA,
CENTIPEDE CLAN CHAMPION USING MOSHI CHIASA
Katana: Range 1, Damage 4, Deadliness 5/7,
ADVERSARY CONFLIG RANK: ,f.l 8 .. 5 Ceremonial, Razor-Edged Moshi Chiasa can be
Lady Moshi Chiasa was chosen as clan champion due to used as support in
Righteous Sunlight (Bo): Range 1-2, Damage 4,
her extremely strong bond with Amaterasu . She often combat, healing her
Deadliness 5, Sacred. allies with her mystical
traveled to the shrine to speak to the godd ess as if she
Fire invocati ons, or she
were an old friend. A keen observer may not ice that Gear (equipped): Tear-blessed robes (Physical 2,
can t ake down several
the goddess tends to dote on the young woman like a Supernatural 4, Ceremonial), wakizashi, personal minions on her own.
mother following a child. Chiasa never gets stuck out in chop, various offerings for to Amaterasu and fire kami
In combat, she can use
the rain, never has her hat pulled from her by a strong Amaterasu's Gaze to
gust of wind, and never seems to feel cold outside, even reveal a target's loca-
during the winter. Indeed, temperate weather appears t o FAVORED CHILD OF THE SUN t ion in t he dark, or use
follow her wherever she goes, and she always seems lit When Chiasa performs an action to activate an invo- Extinguish to ta ke po int
o n damage control in a
by a convenient ray of light. However, Chiasa is young cation, she reduces the TN by 1 (to a minimum of 1).
chaotic situation. When
and inexperienced and often feels overwhelmed with the Additionally, she knows the follow ing invocations: she fights, she can use
pressures of being clan daimyo, she is staunchly idealistic Amaterasu's Gaze (page 108); Armor of Radiance and Armor of Rad iance
and hopeful, but she has little real political experience. Extinguish (page 202 of t he core rulebook); and Rise, for some addit ional
Flame (page 204 of the core rulebook). defense o r tactical
-- ~ ~ ---.~ -~-~
62 HONOR w ~ ENDURANCE 16
BLESSING OF THE CENTIPEDE
When Chiasa performs a check to activate a Fire invo-
control, especially to
give a boost to a front-
line bushi. Chiasa can
utilize her Rise, Flame
53 GLORY ~ ~COMPOSURE 10 cation, she may spend ~~ in t he following way: technique to turn the
Fire ~~+ : Select a target affected by the invocatio n. t ide in combat, giving
76 STATUS ~ ~ FOCUS 7 her and her allies an

~+2.~-2 ~
If that target would suffer damage, they remove
elemental edge.
2 that much fatigue instead.
DEMEANOR· IDEALISTIC ~ RIGHTEOUS SUNLIGHT
Chiasa, like all Centi-
pede, loathes t he Taint-
ARTISAN 2 MARTIAL3 SCHOLAR 4 SOCIAL2 TRADE 2
ed monsters of Fu Leng
Wh en Chiasa performs a successful Attack action and would rather die
check using Righteous Sunlight, she may spend ~~ in purging t hem fro m t his
the following way: world than let them
Mother's Blessing: Inexperienced Leader: bring ruin to the beauty
~ Schola r, Social; ~ Social; interpersonal,
I Fire ~~: The target suffers the Burning cond itio n. Amaterasu has made.

Interpersonal, Mental Mental Fire ~~+ : If t he target has the Burning condition,
Local Renown:
~ Social; Interpersonal
I t hey receive 3 strife for each ~~ spent this way.
CHAPTER 2: THE SOUL OF THE EMPIRE

USING AKODO HINATA AKODO HINATA, ABILITIES

HEADSTRONG ADEPT UNDENIABLE SINCERITY


Akodo Hinata is a pow-
erful force, but does not ADVERSARY CONFLICT RANK: .U, 4 ~ 5 When Hinata makes a check using a Social or Scho lar
know it. TI1ey may be skill, they reduce the TN of the check by 1 (to a mini-
best used when tensions Hinata was aware of their family's grudge against the
mum of 1).
become high between Centipede Clan from the time they were a young child.
the Centipede and
Additional ly, when they make a Social or Scholar
However, Hinata has recently been plagued with visions
Lion, such as if the Lion skill check, they may spend :;~ :;~ in the fol lowing way:
in which Amaterasu whispers to them about something
attempt to take Hinata
terrible Hinata must help stop. The goddess said they :;~:;~:The targets of Hinata's check receive 2 strife if
back by force. Acciden-
tally invoking fire kami must train under the Moshi, but Hi nata knew their par- they attempt to discredit Hi nata's words or cause Hina-
is a terrifying, highly un- ents would never allow such a thing. They ran away in ta harm. This effect persists until the end of the scene.
usual thing to happen, the middle of the night and had been trying to steal an
and a GM can wait for GIFT OF AMATERASU
enrol lment certificate to the Light of the Lady Sun Dojo
just the right moment to
when they were apprehended by the Moshi. They hate Hinata knows the following invocations: Biting Steel,
unleash those powers for
maximum impact. to disappoint their family, and they despair to think of The Fires from Within , and Wall of Fire. These abilities
what they have put their parents through, but Hinata can only be used if Hinata unmasked this scene.
would hate to disappoint the goddess even more.
What no one yet realizes, however, is that Hi nata has CENTIPEDE CLAN
been b lessed by Amaterasu with a frighten ing amount
PLAYER CHARACTERS
of power. Whether Hi nata's dreams are about stopping
a terrible event in the making or are an attempt to warn Players who wish to create characters from t he Cen-
them that they themself are the potential catalyst for tipede Clan can do so by using the clan and fam ily
disaster is uncerta in. If Hinata is forced back into Lion information provided here. At the GM's d iscret ion,
Clan hands, Hinata may accidentally unleash some of a Centipede character cou ld study at a Great Clan
their untapped abilities, ca lling upon the numerous fire school, particularly if they are not a shugenja. Con-
kami in the area to devastating effect. verse ly, a Great Clan character could study at a Centi-
pede school, particularly if t hey are a shugenja or show

37 """"" ~~ """""';" .10

~: ::::, ~--'""::::
@+2, ~-2
DEMEANOR· FLIGHTY
:
ARTISAN I MARTIAl I SCHOLAR 2 SOCIAL2 TRADE I

Determined Nature: I Youthful Ignorance:


~ Social; Interpersonal, j @ Social; Interpersonal,
Mental 1 Mental

FAVO RED Wl:APONS & G EAR ~

Katana: Range 1, Damage 4, Deadliness 5/7,


Ceremonial, Razor-Edged

Gear (equipped): Traveling clothes (Physical 2, Dura-


ble, Mundane, Subtle), wakizashi, journal of incoher-
ent dream-related notes
CHAPTER 2 : TH E SOUL OF T HE EM PIRE

an aptitude for Fire invocations. The rules for one of


the most iconic schools of the Centipede, the Moshi WHAT DOES YOUR
Sun Sentinel School, can be found on page 86. As
always, the GM has discretion over whether a charac- CHARACTER KNOW?
ter may study at another clan's school or extend their
All Centipede Clan characters have greater
learning in other ways that are unconventional for their
awareness of t he following topics:
clan, depending on whether it is appropriate for the
story th e group is telling . ® You have a strong awareness of the
politics within Centipede lands, as well
THE CENTIPEDE MINOR CLAN as a general awareness of happenings
within the Phoenix and Mantis lands.
Ring Increase: + 1 Fire
Skill Increase: +1 Theology ® You know about the Shrine of the
Status: 30 Lady Sun and the Library of the Fiery
The Centipede strive for spiritual understanding and Centipede, and you may have studied
for the grace of Lady Sun to shine upon her children. at either.
Though many of the older Centiped e focus on pro- ® You know basic rituals involving the
tecting tradition and maintaining the rites and rituals worship of Amaterasu, such as the
that have been passed down through the generations, morning song and a variety of other
there are others who seek to innovate and use the minor Centipede-centric traditions.
teachings of the past to refine the art of healing and
protection usi ng Fire invocation s.
WHAT DOES BUSHIDO
THE MOSHI FAMILY
MEAN TO YOUR CLAN?
Ring Increase: +1 Air or +1 Fire
Skill Increases: +1 Fitness, +1 Meditation Amaterasu's tears fell to Ningen-do and
Glory: 40 mixed with Lord Moon's blood to become the
Starting W ealth: 3 koku first humans; thus, Amaterasu's compassion
Th e members of the Moshi family are the descendants for her children is what gave humanity life.
of lsawa Azami and lsawa Ki chi, who sought a differ- As a member of the Centipede, you believe
ent path in what is now known as Mukad e no Tani, the that it is Jin, Compassion, that breathes life
Val ley of the Centipede. The most dedicated followers into most things. This sentiment is why the
of Amaterasu, the Moshi are warm and welcoming to Light of the Lady Sun Dojo has become such

everyone who seeks to learn their ways or who other- an important p lace for learning, and the
wise enters their midst with good intent. At th e family's shrine such an important place for healing.
outset , it taught its members to b e b alanced in both Unlike most of the Phoenix Clan , from
body and mind, and such t eachings remain apparent which the Centipede derive, the minor clan
even hund reds of years lat er. The Moshi have few ene- has no qualms with the tenet of Makoto, or
mies beyond t hose who have attempted to take their Sincerity. Instead, many Centipede struggle
lands. Outside of their protected va lley, they strive to with precisely following Chugi, or Duty and
spread the g race of their goddess in whatever way Loyalty. For many young Centipede, loyalty
suits the situation, whether through pleasant conver- to tradition can feel stifling. The restriction
sation or ext ensive meditation , or by t aking up arms of th e samurai 's duty above all else can
ag ainst any wickedness that shuns t he light. often conflict w ith Compassion, and when
it does so, those who follow Lady Sun find
the decision between the two ideals an
easy one to make. See page 301 of the
co re rul ebook for more information on how
these can affect your honor and glory.
CHAPTER 2: THE SOUL OF THE EMPIRE

ADVANCE TYPE

POTION (PREPARED Scholar Skills Ski. Grp.


INVOCATIONS) Martial Arts [Ranged] Skill

Like wards, potions The fol lowing are new schools that PCs can select as ..... Performance Skill
are a form of prepared ::.::
invocation, as described
part of character creation. z
<(
Smithing Skill
on page 190 of the core a:: Rank 1 Fire & Water Invocations ~ Tech. Grp.
rulebook, but with the Agasha Alchemist School [Shugenja]
following modifications:
-s- Hawk's Precision ~ Techn ique
(\1
Deep in the m ountains of the Dragon lands lives a sma ll "' Fires of Purity 1]1 Techn ique
Preparation Skill:
order of Agasha-led researchers who have focused Scholar Skills Ski. Grp.
Medicine
their efforts on understanding, condensing, and blend-
Ingredients: A blessed Martial Arts [Ranged] Skill
ing the prayers and effects of invoking the elemental
glass container, various Performance Skill
kami. These experimentalists believe that ca lling upon N
supplies worth a number ::.:: ----
of bu equal to the invoca- the abilities and blessings of the spirits around them is z
<(
Survival Skill
as much a science as it is an art, and that with careful
,,
tion's rank. a:: Rank 1-2 Earth & Air Invocations ~ Tech. Grp.
preparation, t hey can coax the kami into weaving their
Activation: A character
"' Dazzling Performance Technique
can drink a potion as an powers together to create expanded effects.
action to activate it, in Rings: + 1 Fire, + 1 Water Pelting Hail Style ~ Techn ique
which case it affects the Starting Skills (choose three): + 1 Martial Arts Social Skills Ski. Grp.
imbiber. Alternatively,
[Ranged], + 1 Medicine, + 1 Meditation, + 1 Perfor-
a character can throw Commerce Skill
a potion at a target mance, +1 Survival, + 1 Theology
character or position Honor: 40 M Medicine Skill
::.::
as an action, making a
Martial Arts [Ranged[
Techniques Available: Invocations ( ~ ), Rituals
Shuji (C'l
(Al. z
<(
Sentiment
,, Skill

check with a TN equal


to the number of range
bands between the
Starting Techniques:
a:: Rank 1- 3 Shuji
-s- Bravado
,, Tech. Grp.
Technique

character and the target ® Invocations (choose three): Amaterasu's Path of Beasts ~ Technique
(to a minimum of 1). If Gaze, Fuku rokujin's Wit, Path to Inner Peace,
Scholar Skills Ski. Grp.
the character succeeds, The Cleansing Fire, The Fires from Within
the invocation activates Martial Arts [Ranged] Skill
at the chosen target @ Shiiji (choose two): Shallow Waters, Stirring
'<I' Performance Skill
or position. the Embers, Truth Burns t hrough Lies
::.::
z
<(
Smithing Skill
Flesh of the Elements (School Ability): You can have a:: Rank 1-4 Invocations ~ Tech. Grp.
a number of additional potions with prepa red invoca-
tions (see page 190 of the core rule book) equa l to your "' Rank 1- 4 Ranged Combat Kata ~ Technique

school rank. When you spend a downtime activity cre- "' Rain of Ten Thousand Lotuses~ Technique
ating a potion, you may make a number of supp lemen- Social Skills Ski. Grp.
ta l checks after the first to create add itional potions
Commerce Skill
equal to your school rank, but each check must be for
a different invocation. l.t') Martial Arts [Ranged] Skill
::.::
Starting Outfit: Traveling clothes, one weapon z Survival Skill
of rarity 7 or lower, blowgun and pouch of ~ "' Rank 1-5 Invocations (\1
Tech. Grp.
darts, wakizashi (short sword). med- "'
icin e kit, one omamori (your
choice), a pouch of 5 blessed
Heart of the Lady Sun
Sear the Wound
,,
(\1
1]1 Techn ique
Technique
g lass vials, small satchel of
Experimental Concoction (Mastery
ingredient s worth 10 bu. Ability, Action): Once per game session
as a Sup p ort act ion, you may make a TN
4 Med1cme (Water) check to combine
-.()
two of your potions that share at least
one invocation effect keyword (mend,
::.::
z
<(
purify, smite, etc.) If you succeed, the two
botions become a single concoction with
a:: oth properties; when this concoction is
used, resolve the effects of both of the
prepared invocations t hat are part of it.
A concoction cannot be combined with
another pot ion or concoctio n.
NEW TECHN IQ UES
INTRODUCED IN
THIS BOOK

Most of the techniques


listed in the school
profiles described on
these and the following
pages are covered in
t he core rulebook in
As honest arbiters of harmony, the Asahina train a se lect Chapter 4. Those shown
in bold, such as Prayer
few as sp ecialized priests ca lled Asahina Envoys. These
of Protection, are new
envoys travel to the lands of other clans to offer aid techniques not found
and foster positive relations with even the most unruly in the core rulebook.
of daimyo. These individuals learn how to navigate These are covered later
more personal visits and ceremonies involving other in this chapter begin-
ning on page 105.
groups, rather than focusing on t he broader political
games of the courts. Among other tasks, they offici-
ate at wedd ings, conduct funera l rites when priests of
Emma-0 are unavailab le, and b less newborns.
Rings: + 1 Air, + 1 Void
Starting Skills (choose five): +1 Aesthetics, +1 Cour-
t esy, +1 Culture, +1 Meditation, +1 Performance,
+ 1 Sentiment, +1 Theo logy
Honor: 50
Techniques Available: Kata ( ~ ) , R itu als(~), Shuji ('/)
Starting Techniques:

e Rituals: "' Tea Ceremony

e Shuji (choose one): Cadence, Shallow Waters,


Weight of Duty

Soul of Ceremony (School Ability): Wh en you make


a check to perform a ritu al, you may add kept • set The Immovable Hand of Peace C' Technique
to ~~ result s equal to you r school rank. You may sp end
Favored Counselor (Mastery Ability): When
th ese ~~ as if the ritual w ere also a Social skill check of making a check to perform a ritual, you may
your choice (such as to activate a shuji, etc.). spend ~; as follows:
~~+: One participant in the ritual with vigi-
Starting O ut f it: Travelin g clothes, ceremonial
lance lower than or equal to ~; spent this way
clothes, sa nctified robes, wakizash i (sho rt sword), feels especially indebted to you. You gain the
knife o r bo (staff), scrol l sat chel, ca lligraphy set, tea Ally [that character] advantage (see page 101
of the core rulebook).
set, travelin g p ack, att endant (see page 64 of the
core ru leb ook), and Rokugani pony (see page 326 o f
th e core ru lebook) .
CHAPTER 2: THE SOUL OF THE EMPIRE

lshiken Initiate School [Sage, Shugenja] ADVANCE TYPE


SAGES

Air, Earth, Fire, Water: these four elements work together


The sage tag represents
those who are in tune to create all tangible things in the world, and shugenja
with forces outside of commune with the kami who are the embodiments of
the elemental kami that these elements. But the fifth element, Void, has no kami.
allow them to perform
Very few Rokugani realize that the Void can be called upon
miraculous feats. For
an ishiken, this refers nonetheless-by the vanishingly rare ishiken. These indi-
to their ability to tap viduals are capable of delving into the Void and pulling
into the mysterious and at the seams of reality at the cost of the self. Fewer still
infinite Void. A sage tag recognize the true ramificat ions of unweaving the threads
may also be found in
of existence, though there are p lenty of stories among t he
schools or traditions for
gaijin, who use strange ishiken that teach just that lesson. Those trained in the art
methods to affect the of the Void are also trained in the elemental arts of tradi-
natural world. For tional shugenja.
more information and
Rings: +1 Void, +1 any other ring
examples of sages, Path
of Waves: The Essential Starting Skills (choose three): + 1 Fitness, +1 Medicine,
Guide to Riinin is an +1 Meditation, +1 Sentiment, +1 Survival, +1 Theology
excellent resource. Honor: 40
Techniques Available: Inversions (,f'), Ritua ls (A),
ShOji ((l)
INVERSIONS
Starting Techniques:
A new type of technique,
called inversions (-.f'). 0 Inversions (choose one): One within the Void ,
can be found beginning Sight beyond Existence, Whispered Blade,
on page I 13. These Witness the End
powerful abilities utilize
blank die faces to trigger 0 Rituals (choose one): Commune with the Spirits,
momennam effects, as Divination, Threshold Barrier
explained in that section.
@ Shiiji (choose one): Al l in Jest , Ancestry
Unearthed, Cadence, Truth Burns throug h Lies

Way of the Void (School Ability): When you make a


check using your Void Ring, after rolling dice, you may
receive a number of fatigue up to your school rank. If
you do, you may pull or push:
If you pull, choose a number of dice with non-blank
result s eq ual to the fatigue you received, and alt er
each to a b lank resu lt .
If you push, choose a number of dice with blank
results equal to the fatigue you received, and alter
each to a non-blank result of your choice.
Starting Outfit : Sanctified robes,
wakizashi (short sword), kn ife
or b6 (staff), scro ll

Essence of Emptiness (Mastery Ability):


Once per scene, after a character rolls dice,
you may receive 3 fatigue to alter any num-
ber of their rolled dice to blank results.
Kaito Spirit Seeker School
[Bushi, Shugenja]
W ithin the Phoenix Clan's Kaito family is a small group of
spiritual diplomats known as Spirit Seekers. These individ-
uals spend much of their adult lives traveling in the Phoenix
lands and beyond, carefully and patiently relocating spirits
OPPOSING ELEMENTS
from places of abundance to places in need of a kami's
p resence to mend a d isparity. Acting as safe vessels, these Air is opposed by Fire.
spirit seekers invite the kami to dwell within their bodies
Earth is o pposed by Air.
until the kami can be released into a new area.
Rings: + 1 Earth, + 1 Water Fire is opposed by Water.
Starting Skills (choose five): +1 Composition,
Water is opposed by Earth.
+1 Courtesy, + 1 Games, +1 Martial Arts [Ranged].
+ 1 Performance, + 1 Sentiment, + 1 Theology
Honor: 45
Techniques Available: Invocations ("). Kata ( ~ ).
PROPER OFFERINGS
Rituals (Al
Starting Techniques: Proper gifts and rever-
ence, as discussed on
@ Invocations (choose two): Armor of Earth, page 189 of the core
Extinguish, Dominion of Suijin, Tempest of Air rulebook, can reduce
TN of The Body Is a
@ Kat a (choose two): Striking as Air, Striking as Shrine ability as if it
Earth, Striking as Fire, Striking as Water were an invocation.

The Body Is a Shrine (School Ability): When you are


in t he presence of a kami (such as an elemental ka mi o r
other Supernatural being the G M deems appropriate), RELEASING I<AMI
you may make a TN 4 Courtesy check using a ring
associated with t he kami 's element (its highest ring) or As a downtime activity,
you may peacefully
one of its elements (if it has multiple highest rings). If
release one or more
you fail, you suffer 3 fatigue and 3 strife and cannot kami you are ho using. If
attempt t o act as a vessel again this session. there is a nearby shri ne
If you succeed, you convince the kami to use your or other appropriately
bo dy as a vessel. This grants you the following : spirit ual place, t he kami
likely settles t here .
@ Any time you make a check using one of the Alternately, if you
kami's elements, you may reroll a number of unmas k or if t he GM
Temple of the Heart (Mast ery Ability): deems it narratively
You may keep two kami within you at once dice up t o your school rank.
appropriate, the spirits
instead of one. All effects of The Body
@ A ny time you make a check using one of t he within yo u can become
Is a Shrine still apply. If two kami share
an element, the effects do not stack for kami's opposing elements, increase the TN by irate and escape,
that element. 1 and add one kept • set to ~> Q . manifesting using
t heir standard profiles
@ If you unmask, the kami is released (see Releas- (such as t he manifest
ing Kami). ka mi found on pages
322- 324 of t he core
Starting Outfit : Traveling clothes, sanctified robes, rulebook).
yumi (bow), quiver of arrows, wakizashi (short sword),
knife, bowyer's kit or divination kit.
[Artisan, Cou rt ier]
Ka iu Architects are trained to manipulate their envi-
ronment to various purposes. Masters of this craft not
only ca n d esign fortress corridors t hat confound attack-
ers, but can even maneuver the spiritual properties of
a space, repelling unholy ent it ies and ot her beings
through t he use of fu sui. These skilled craftsp eople
also design and manage t he integrity of t he Ka iu W all.
Rings: + 1 Earth , + 1 Void
Starting Skills (choose five): + 1 Aestheti cs,
+1 Co mmand, + 1 Desig n, + 1 G overnment, + 1 Lab o r,
+ 1 M artial Arts [Unarmed], + 1 Tactics
Honor: 45
Techniques Available: Kat a ( ~ ), Rituals (S!'t), ShOj i ((;1)
Starting Techniques:

@ Rituals: Commune w ith the Spirits


@ ShOji (choose one): Co urtier's Resolve, Ho nest
A ssessment

Every Stone Serves (School Ability): Reduce t he TN


of your checks fo r downtime act ivities t hat alter your
enviro nment (such as checks to redecorate a room ,
build a fence, o r erect a fortification) by your school
rank (to a minimum of 1). When yo u succeed at such a
check, you may choose a number of mundane t errain
qualities equal t o your school rank and add or remove
The Flower Binds the Room (Mast ery Abil-
those terrain q ualities fro m the area you affect . ity): Once per game session, you can use
Starting Outfit: Traveling clothes, ceremonial cl othes, your school ability on any check (action or
wakizashi (sho rt swo rd), hammer or bo (st aff}, callig ra- downt ime activity) to alter your environment
(such as a check to reposition a painting to
phy set, drafting p aper, fine set of chisels. change the atmosphere of a room or a check
to obscure a trap with sand). When you do,
you may also add or remove one supernatural
terrain quality from the area you affect.
CHAPTER 2: THE SOUL OF THE EMPIRE

ADVANCE TYPE

Martial Skills Ski. Grp. Kitsu Realm Wanderer School


TRAVELING BETWEEN
Sentiment Skill
[Shugenja, Bushi] THE SPIRIT REALMS
,.... Survival Skill Member's of the Lion Clan's Kitsu family have a unique
~
Where a place of power
z Theology Skill connection t o the Spirit Rea lms due to their heritage and is present, two realms
<
IX ill
t heir position as conduits for their kitsu ancestors. Because have been drawn closer
-<> Rank 1 Water Invocations Tech. Grp.
"' of this near-constant connection, some Kitsu have t he to one another. A cave in
'"' Rite of the Wheel A Technique innate ability to call upon the ties that bind the realms the Mortal Realm might
be a place of power
Warrior's Resolve ~ Technique and bid them move closer, creating places of power that
connected to Jigoku.
overlap with the Mortal Realm. In this way, these Kitsu Walking into the cave
Trade Skills Ski. Grp.
Rea lm Wanderers can seek wisdom and the secrets of the might bring a character
Martial Arts [Melee] Skill to Jigoku, at the GM's
realms. However, doing so may bring unwanted atten-
Meditation Skill discretion, though
N tion, particularly from the ravenous baku.
~ there may be other
z Theology Skill Rings: + 1 Void, +1 Water narrative hurdles before
<
IX ill Starting Skills (choose three): +1 Fitness, + 1 Martial characters pass between
... Rank 1-2 Earth Invocations Tech . Grp.
"' Arts [Melee]. + 1 Meditation, + 1 Sentiment, + 1 Survival, the two places. l11at
"" Messenger of Chikusho-do W. Technique + 1 Theology being said, a character
does not immediately
Iron Forest Style ~ Technique Honor: 50 go from one realm to
Scholar Skills Ski. Grp. Techniques Available: Kata ( ~ ).Rituals <Al. Shuji (' ') another just because a
Starting Techniques: particular realm overlaps
Composition Skill with another (except
M Meditation Skill 0 Invocations (choose three): ... Bit ing Steel, in the case of the Kitsu
~ ... Blessed W ind, ... Courage of Seven Thun- Realm Wanderer School's
z Tactics Skill mastery ability).
<
IX ill
ders, ... Nature's Touch, ... The Rush ing Wave
... Rank 1-3 Fire Invocations Tech. Grp.
"' 0 Kata: Striking as Water
"' Bond of the Realms <:. Technique WALK THE HIDDEN WAYS
0 Rituals: Commune w ith the Spirits, Divination
Thunderclap Strike ~ Technique
When a Kitsu Real m
Social Skills Ski. Grp. Celestial Alignment (School Ability): As a Support Wanderer uses their
action, you may make a TN 2 Meditation (Void) check Walk the Hidden Ways
Commerce Skill
mastery ability to trans-
to draw one of the Spirit Realms closer to you r current
Meditation Skill port one or more char-
"""
~
location. A number of range bands around your current acters to another realm,
z Theology Skill position up to your school rank become a p lace of power they always appear
<
IX in a place that is not
'"'Rank 1-4 Air Invocations w. Tech. Grp. of t he realm you choose (see page 138 for more infor-
mation). This effect persists until the end of the scene. immediately physically
Crashing Wave Style ~ Technique hazardous (for example,
Starting Outfit: Traveling clothes, ceremonia l clothes,
they would not appear
Prayer of Protection A Technique daish6 (katana and wakizashi), yari (spear) or bo (staff), directly in the middle
Artisan Skills Ski. Grp. scroll satchel, pouch of incense, traveling pack. of a pit of magma).
When the Kitsu Realm
Martial Arts [Melee] Skill
Wanderer returns one or
Ill Meditation Skill more characters to the
~ Mortal Realm, they may
z Theology Skill return to any known
<
IX ill place of power for the
.,. Rank 1- 5 Water Invocations Tech. Grp.
"' realm they are leaving
Soul Sunder ~ Technique (including any they pre-
... Rain of Ten Thousand Lotuses':, Technique viously created), subject
to GM discretion.
Walk the Hidden Ways (Mastery Ability):
When you use your school ability in a place
already linked to a particular realm, such as a
place of power, you may move yourself and a
-a number of characters up to your ranks in Med-
~
z itation into that realm fully, leaving the Mortal
~ Realm entirely.
As a Support action, you may make a TN
2 Meditation (Void) check to return yourself
and a number of characters up to your ranks
in Meditation to the Mortal Realm.
CHAPTER 2 : THE SOUL OF TH E EMPIRE

ADVANCE TYPE
Moshi Sun Sentinel School Martial Skills Ski. Grp.
[Bushi, Shugenja) Skill
Courtesy
--
The shugenja of the Centipede Clan are-aside from the ..- Sentiment Skill
THE CENTIPEDE CLAN
Imperial families themselves-the foremost worshipers of ~
z Theology Skill
For more information Amaterasu, the Sun Goddess. For eight hundred years, <
on playing a character the Moshi have greeted the sun every morning, singing
0::
"" Rank 1 Fire Invocations ..
ill Tech. Grp.
from the Centipede
at dawn so that Amaterasu may awaken and rise. But the Striking as Fire ~ Technique
Clan, see page 69.
foremost d uty of the Mosh i Sun Sentinels is to maintain "' Fires of Purity ~ Technique
and protect Amaterasu's shrine against all threats, both
Scholar Skills Ski. Grp.
seen and unseen. To this end, Lady Sun herself directly
answers the Moshi's prayers, empowering their songs Fitness Skill
with her radiant light. Though the Centipede prefer non- N Martial Arts [Melee] Skill
~
violence, when a Moshi shugenja is called to fight, it is z Tactics Skill
with the power of Lady Sun herself. It is said that Ama- <
0::
"" Rank 1-2 Fire Invocations ~ Tech. Grp.
terasu's flames will not burn the righteous, searing only
those who have made themselves enemies of humanity. Crescent Moon Style ~ Technique
Rings: +2 Fire Iron Forest Style ~ Techn ique
Starting Skills (choose three): +1 Courtesy, +1 Fitness,
Martial Skills Ski. Grp.
+1 Martial Arts [Melee]. +1 Martial Arts [Unarmed].
Command Skill
+ 1 Sentiment, + 1 Theology - -- -
Honor: 55 ("') Government Skill
~
Techniques Available: Kata (~) . Ritua l s(~). Shuji (Cl) z Theology Skill
Starting Techniques: <
0:: ,.
ill
""Rank 1-3 Fire Invocations Tech. Grp.
® Invocations: "'Armor of Radiance, "' Biting Steel, Thunderclap Strike ~ Technique
"' Extinguish, "' Katana of Fire Crimson Leaves Strike ~ Technique
® Rituals: Cleansing Rite, Commune with the Spirits Scholar Skills Ski. Grp.

Blazing Tears of Lady Sun (School Ability): Damage Aesthetics Skill


inflicted by your Fire invocations is treated as having Martial Arts [Melee] Skill
the Sacred item quality. Items you augment or summon
""'~
z Performance Skill
with Fire invocations have the Sacred quality. <
0::
"" Rank 1-4 Fire Invocations ~ Tech. Grp.
When you affect a non-Tainted human character with
a Fire invocation, it does not deal damage to the target or Battle in the Mind ~ Technique
inflict negative conditions. Instead, the character removes "' Heart of the Lady Sun ~ Technique
equal to your school rank plus the d amage you Social Skills Ski. Grp.
would have dealt otherwise. Each character can only
Aesthetics Skill
remove fatigue with this school ab ility once per scene.
Starting Outfit: Sanctified rob es, 1/') Martial Arts [Melee] Skill
~
daisho (katana and wakizashi). bo z Theology Skill
(staff), scroll satchel, traveling ~ ""Rank 1- 5 Fire Invocations ~ Tech. Grp.
pack, relig ious texts.
Iron in the Mountains Style ~ Technique
Striking as Void ~ Techn ique

Rippling Flame (Mastery Ability): Wh ile


-o performing a Fire invocation, you may spend
~ a Void point to target additional charac-
z ters equal to your ranks in Theology or to
<
0:: increase the maximum range of the tech-
nique by 1 range band.
Shosuro Shadowweaver School
[Shugenja, Bushi, Shinobi]
The Scorpion are known for their clandestine affairs
and love of manipulating events from the shadows, but
there are some within the Scorpion who are trained not
only to operate from th e d arkness, but t o craft it . A sib-
ling school of the Soshi Illusionist School, the Shosuro
Shadowweaver School trains students to become mas-
ters of creating confusion, distractions, or t he cover
their allies need t o finish a job. Those who are selected
to train in the art of weaving supernatural shadows are
generally chosen for their mental cunning, physica l
g race, and aptitude for d iscreetness.
Rings: + 1 A ir, + 1 Fire
Starting Skills (choose three): +1 Courtesy, +1 Culture,
+ 1 Fit ness, + 1 Government, + 1 Martial Arts [Ranged].
+1 Skulduggery
Honor: 30
Techniques Available: Invocations (W, ). Kata ( \i. ).
Rituals (A)
Starting Techniques:

® Invocations: By the Light of the Lo rd Moon,


Cloak of Night, Fukurokujin's Wit

® Rituals: Com mune w ith the Spirits

® Shuji: ~ Prey on t he Weak

Sudden Nightfall (School Ability): You d o not suffer


any ill effect s of Obscuring t errain as a result of darkness
(see page 267 of t he core ru lebook). When you perform
an Attack or Scheme action check aga inst a t arget in
terrain that is Obscuring due to d arkness, reduce the TN
by your school rank (to a minimum of 1).
As a Support action, you may ta rget a position at
range 0- 2 and summon a cloud of su p ernatural dark- Shadow Assassin {Mastery Ability, Action):
ness t here. An area arou nd t he target position extend- Once per scene as an Attack and Movement
ing a number of range bands equal to your Ai r Ring action, you may summon a shadow assassin.
The shadow has no corporeal form and can-
become Obscuring terrain. This effect persists a num- not be harmed. At the end of each of your
ber of rounds equal to your school rank. turns, you may perform a Strike action using
Starting Outfit: Concea led armor, sanctified rob es, one of your readied weapons targeting any
character in the scene who is in Obscuring
wakizashi (short sword), six shuriken (throwing st ars). t errain (or other darkness, at the GM's discre-
t hree via ls of poison (see page 244 of t he co re ru le- tion), regardless of range. Damage dealt this
way is supernatural. This effect persists until
b ook). and any one it em of rarity 4 or lower. the end of the scene.
Utaku Stablemaster School
[Bushi, Sage]
The warhorses of the Utaku Battle Maidens are raised and
bred by a handful of extremely adept masters who pair
students with steeds. The stablemasters of the Utaku are
known for their dangerous prowess with a whip, though
this skill comes not from handling horses, but from pro-
tecting them against threat s while on horseback. These
caretakers commit themselves fully to their charges and
have a genuine, spiritual connection to the beasts.
Rings: +1 Air, +1 Water
Starting Skills (choose five): + 1 Command, + 1 Fitness,
+1 Martial Arts [Melee], +1 Martial Arts [Ranged],
+1 Sentiment,+ 1 Smithing, +1 Survival
Honor: 55
Technique s Available : Kata ( ~ ), Ritua ls(~),
Water and Ai r Invo cation s( ~)
Starting Techniques:

® Invocations: Nature's Touch

® Kata: ... Crescent Moo n Style, Striking as Air,


Striking as W at er

Steed of the Kami (School Ability): When you make a


check to handle, ca lm, or instruct an animal or b east ,
you may negate a number of Q results equal to your
school rank.
Additionally, once per scene as a Support action, you
may make a TN 2 Survival (Water) or Theology (Water)
check. If you succeed, you discover a ridable animal
with a combat (f.l ) conflict rank of 3 or lower and that is
appropriate to the environment. It is friendly toward you Master of Beasts (Mastery Ability, Action):
Once per game as a Support action, you may
and gives you all of the benefits of a mount (see page 326 summon a number of animals equal to your
of the core ru lebook), but its Water Ring is increased by Water Ring that are combat (l.ll conflict rank
your bonus successes (to a maximum value of 6). 3 or lower. These animals appear from the
local environment. They are friendly to you and
Starting Outfit: A shigaru armo r, traveling clothes, do their best to fulfill your commands. These
daisho (kat ana or scimitar, wakizashi), yumi (bow), animals stay to assist you until the end of the
scene. If an animal becomes Compromised
q uiver of arrows, knife, w hip (see page 98), traveling
or incapacitated, it flees back into the wilds.
pack, bag of horse treat s. The GM is the final arbiter over what types of
animals, if any, are available in a given environ-
ment, as well as whether animals remain after
the end of the scene.
CHAPTER 2: THE SOUL OF THE EMPIRE

The assistant carefully unwrapped the bundle.


The unnerving infant stared about, clear-eyed, as the
grandmother pointed out the seven moles in a perfect
The premade advantages in this section provide addi- circle on their ear.
tional options for p layers who are creating new charac- "The child will reverse the family's bad fortune!"
ters. Characters can also gain advantages during play, the priest exclaimed. The grandmother let out a breath
as described starting on page 99 of the Legend of the and smiled for the first time in years.
Five Rings core rulebook. Types: Interpersonal, Spiritual
Effects: The following apply to a character with the

NEW DISTINCTIONS Portentous Birth distinction:

The new distinctions here follow the same format as 0 You are known among your clan or fam ily
those in Chapter 2 of the core rulebook. group t o have been born under blessed cir-
cumstances or have had some sort of mark or
FAMOUSLY KIND (WATER) other indication of great ness bestowed upon
you by the Heavens. When you interact w ith
"What do you need?" someone who knows of your portentous b irth
The physician and healers looked up from their and believes in its power, they treat you favor-
work. The person's nobility, though hidden behind ably and may be inclined t o give you special
a plain yukata, nevertheless shone through via their privileges as long as you do not give them a
stance and demeanor. reason to treat you otherwise.
"We don't need a noble vacationing here," one of
@ When performing a check for which your fortu-
the healers muttered. " We're in the middle of a plague. "
itous birth is an asset (such as a Composition
"This is lsawa Iori," the physician said aloud. "The
[Fire] check to craft a clever request to some-
living embodiment of Fukurokujin ."
one who believes in t he legacy of your birth or
"No, no," Iori replied. "Please. There is no
a Theology [Fire] check to theorize about an
comparison
omen), you may reroll up to two dice.
Attendants unloaded food, medicines, and clothes
as Iori rolled up their sleeves. "Think of me as a pair
of hands. You are the will. Guide me in whateve r way
TALENTED HERBALIST (EARTH)
you see fit. "
Types: Fame, Interperso nal Th e official family history claims that Yasuki Kana fe ll ill
Effects: The following apply to a character with the before she took over the family finances. The true history
Famously Kind distinction: notes that a cousin poured poison into her food, but
that the poison didn 't take. The secret history reveals
0 Other people have heard of you for your that Kana's mother had brewed potions and concoctions
except ional kindness, and they believe it unless for a// he r children to drink daily, fortifying their bodies
given evidence to the contrary. against exactly such cowardly attacks. The true history
0 When performing a check for which you need describes Kana rising from her supposed deathbed and
to leverage your reputation for being well- spitting bile, the neutralized poison, upon her cousin.
intentioned (such as a Courtesy [Water] check No history notes the fate of the cousin.
to convince an authority to give you access to Types: Mental
a restrict ed area or a Survival [Water] check to Effects: The following apply to a character with the Tal-
befriend a wood land creature), you may reroll ented Herbalist distinction:
up to t wo dice.
@ You are always able to identify the properties
of natural flo ra (includ ing edibility, poisonous-
PORTENTOUS BIRTH (FIRE) ness, and basic uses) even if you have never
seen it before.
Th e childbirth assistant carried the silent bundle to
@ When performing a check for which your ta l-
the priest outside of the birthing chamber. The child's
ents in herbalism are useful (such as a Medicine
g randmother fo llowe d with a stony look on her face.
[Earth] check t o make a quick poultice or an
Why isn't the child crying? the priest thought.
A esthetics [Earth] check to maintain a garden),
"Show him," the grandmother said.
yo u may rero ll up to two dice .
CH APTE R 2 : THE SOU L OF T H E EMP IR E

@ After performi ng a check to inte ract at a fest ival


NEW PASSIONS (such as a Skuldugge ry [Fire] check to deter-
The new passions here follow the same format as those mine where clandestine dealings are ha ppe n-
in Chapter 2 of the core rulebook. ing or a Courtesy [Fire] check to ensure a guest
has a good time), you remove 3 strife.
BATHING (WATER)

Rie sighed, a loud exhalation of tension bordering on an KA BU KI (AIR)


ecstatic prayer to the Heavens, the woes of the road drift-
Junko's laughter d idn 't startle the professional enter-
ing away as their body slipped into the warm water. Their
tainers on the stage, but it did cause the audience to
companion approached and, unceremoniously, plopped
shuffle a little, a drastic sign of chaos fo r the proud
down next to them. "Etsuko-san!" said Rie. "You can't
people of Meiyo Gisei Toshi. Eijiro covered his face
just sit down without washing first: it's uncouth!"
and hers with his kimono sleeve and whispered, "Shhh,
The woman frowned. "If you love the formalities of
Junko; this is a serio us story. "
onsen so much, you should reincarnate as a bathhouse
"What?" she rep lied, a little too lo ud ly. "It's funny. A
attendant. "
Rie couldn't help but smile. "Imagine being able man in love with a horse? So stup id . "
"No, it's a story about loyalty. The horse represents- "
to bathe whenever we want. The heimin working here
must be truly blessed. "
Junko roared again with laughter, and Eijiro tried to
sink into his kimono. I li ked yo u better when you were
Types: Interpersonal, Mental
gru mpy all the time, he thought.
Effects: The following apply to a character with the
Types: Inte rpersona l, Mental
Bathing passion:
Effects: The fo llowing apply to a character with the
@ Yo u are familiar with all of the nuances of bath- Kabuki passio n:
houses and the traditions of bathing, and are
@ You are a seasoned viewer of (or participant in)
talented at overhearing gossip in such places.
Kabuki, and yo u have many connectio ns in the
@ After performing a check while bathing (such as a wo rld of theate r.
Sentiment [Water] check to eavesdrop on a con-
@ Afte r pe rfo rm ing a check to e ngage with
versation or a Composition [Water] check to po n-
Ka buki (such as a Culture [Air] check to make
der how to improve a poem), you remove 3 strife.
an insig htful comment abo ut a performance
o r a Pe rfo rmance [Air] check to put on an
F ESTIVALS ( FIRE) impromptu show to distract someone), you
re move 3 strife.
The p eople of Mura Higashi Chushin claim it was
the favorite villag e of Akod o Te njin and thus have an
annual festival that draws scholars, papermakers, ink- Kvuno (Vom)
make rs, and p oets from all across Rokugan. A local fes-
Wood yie lds with a snap
tival custom is to read alo ud obscene or bawdy poems
Arrows sing in soft snowfalls
laced with innuendos disguised as love so ngs o r cele-
Blood sullies the end
brations of the Emperor; these are met with cheers or
Types: Me ntal, Physical
g ood-natured insults. All is forgiven and forgotten at
Effects: The fo llowing apply to a character with t he
the end of the festival whe n the p oems are burned to
Kyudo passion:
amuse the kami.
Types: Me nta l @ Yo u are familiar with most fo rms of archery and
Effects: The following apply to a characte r wit h the
are able to identify the re lative skill of anyone
Festiva ls passion: who wie lds a bow sim ply by how they hold it.
@ You can always find the best act ivities at festi- @ Afte r pe rforming a check to participate in the
vals, and yo u neve r have an issue finding some- art of kyudo (such as a Smithing [Vo id] check to
o ne in a crowded p lace. examine and attune to a bow o r a Games [Void]
check to e nl ighte n anoth e r o n a particula r tech-
nique), you re move 3 strife .

90
CHAPTER 2: THE SOUL OF THE EMPIRE

RELIGIOUS STUDY (Vom)

"I am no one," the monk said. "I pray. I meditate. I chant."


"You teach. You helped a father overcome his grief. The premade disadvantages in t his section provide
The magistrate changed because of your petition. The additional options for players who are creati ng new
Pale Blade turned herself in to the authorities." characters. Characters can also gain disadvantages
The monk shrugged. " Grief fades over time. The during play, as described starting on page 99 of the
magistrate already had a good heart. The Pale Blade Legend of the Five Rings core rulebook.
was quite reasonable for a murderer."
Shiro knelt and pressed his forehead to the ground.
"Please let me study under you. "
NEW ANXIETIES
The monk sighed and looked over Shiro's emaci- The new anxieties here follow the same format as those
ated form. "Let us get you something to eat. Feed the in Chapter 2 of the core rulebook.
body to feed the soul."
Types: Mental, Spirit ual CoNSPIRACY (EARTH)
Effects: The following apply to a character w ith the
Relig ious Study passion: "Why is she never seen out during the day?"
" Genjiro, you know the family keeps Lady Kaguya
® After you spend a short time studying a reli- out o f the sun because she bums so easily."
gious object, text, ritual, or other observance, "No, it's because she feeds off the light of the moon."
you are able to discern its purpose and deter- His friend sighed. "Moon people don't exist, you
mine what religion it belongs to (unless the know."
re ligion has not been chronicled by anyone in "They do! They eat the dreams of their lovers, caus-
the Emerald Empire). ing terrible nightmares."
" Wait, does she eat dreams or moonlight?"
® After performing a check to contemplate an
aspect of religion (such as a Meditation [Void]
"You aren't listening! If our lady's bride-to-be isn 't
human, we have to warn her. Now, moon people have
check to ponder the meaning of a particular pas-
a crescent-shaped birthmark on their- "
sage of t he Tao of Shinsei or a Composition [Void]
"We are not sneaking into Lady Kaguya's bedroom to
check to write down your thoughts about a reli-
gious ritual you witnessed), you remove 3 strife.
search her body! Do you want your head chopped o ff?"
Types: Interpersonal, Mental
Effects: The following apply t o a character with t he
Conspiracy anxiety:
CHAPTER 2 : THE SOUL OF THE EMPIRE

0 You are p lagued by the knowledge that there "I will pre pare the onsen, samurai-sama," she said .
are greater p lots in the world than what most "Yes!" the one called Rie shoute d , slamming their
others can see. Everywhere, t reacherous hand on the table . The dust explod ed o ff their kimono
schemes wait to ruin t he lives of good people, and d rifted onto the once-pristine floor.
and you cannot help but warn others of these Sumiye smiled, bowed, and shuffled off to keep
awful machinations. herself from scream ing.
Types: Mental
0 After performing a check to interact w ith an
unfamiliar autho rity figure (such as a Courtesy
Effects: The following apply t o a character w ith the
Uncleanliness anxiety:
[Earth] check to b e prop erly d eferential or a
Government [Earth] check to remember an
® Uncleanliness in p laces and on t hings that
authority figure's specific role), you receive 3
could be clean causes you physical and mental
strife. If th is is the first time th is has occurred
d istress. Though t he forest is meant to be d irty
this scene, gain 1 Void p o int.
b ecause it is nat ural, your kimono is meant to
be p rist ine and clean .

OMEN OF BAD lUCK (WATER) 0 After performing a check to int eract with a per-
son, p lace, o r t hing that is unclean (such as a
Th e shape o f the deathly white daikon resembled a Skulduggery [A ir] check t o sneak d own a filthy
woman. The stalks that should have been strong and alleyway or a Sentiment [A ir] check t o focus on
green were th in, wispy, and black, like hair. learnin g somet hing from a d irt-covered peas-
"Did.. .it just move?" M omoe whispered . ant), you receive 3 strife . If t his is t he first t ime
"Th row it away," he r friend said. "It's ob vio usly this has occurred this scene, gain 1 Void point.
gone bad."
"No, this looks like the onryc5 that killed my family. "
"Momo e, d on 't be silly. Onryc5 only kill those who VANITY (Vom)
have done wrong- " The group's laughter died down.
Her friends turned the ir gaze and quietly shuffled away. "Do you think I should use the rabbit or the manju ?"
Types: Interp ersonal, Mental His attendant suppressed a sig h. "Lord Kitsuki,
Effects: The follow ing apply t o a charact er with the would no t a d ecorative netsuke be seen as frivolous?"
O men of Bad Luck anxiety: "Nonsense. I am attending the court of the Emperor. I
must look my best. " He held the rabbit-shaped ivory con-
0 O mens of b ad luck seem t o fo llow you wher- tainer from its cord by his side. "Ugh, it looks so plain."
ever you go. Even if bad luck rarely b efalls you, He fro wned . "I know! My uncle has a mirror-lid net-
others see t hese signs and t end t o resp ond suke. It is intricate, prized, and ostentat ious. Get it from
neg atively to them (and t o you). him. Even if you have to steal it. "
The servant smiled and bowed as she le ft, even
0 After performing a check to interact with some-
though she daydreamed o f Lord Kitsuki swallowing
one (such as a Commerce [Water] check to trade
and choking on the netsuke.
for go ods with a superst it ious merchant or a
Types: Interpersona l, Mental
Government [Water] check to gather information
Effects: The fo llowing apply t o a charact er w ith the
from peop le who have witnessed one of your bad
Vanity anxiety:
omens), you receive 3 strife. If t his is the first time
this has o ccurred this scene, gain 1 Void point .
® You are hyperfocused on you r physical appear-
ance, and you t ruly b elieve you should be
adored fo r your beauty.
UNCLEANLINESS (AIR)
® After p erform ing a check in which your physical
The two samurai argue d over t ea. "Rie-san, we must appearance is in jeop ardy or is being challenged
press onward. " (such as a Courtesy [Void ] check t o explain your
"This is a journey. We should enjoy the simple plea- p lan to someone you perceive as more beautiful
sures, Etsuko-san." t han you or a Survival [Void] check t o perform
Th e bathhouse attendant, Sumiye, sm iled as she sweat-inducing labor in order t o make camp),
poured t ea. Inwardly, she seethed at the d ust cover- yo u receive 3 strife. If th is is the first time th is has
ing the samurai's kimono. No wond er I ca n't keep t his occurred t his scene, gain 1 Void point.
p lace clean.

92.
as a Theology [Air] check to invoke the kam i or
NEW ADVERSITIES a Courtesy [Air] check to appropriately respond
The new adversities here follow the same format as t o a religious rite), you must choose and reroll
those in Chapter 2 of the core rulebook. two dice conta ining Q or~- After resolving the
check, if you fa iled, you gain 1 Void point.
ELEMENTAL DEFICIENCY (AIR)
Asahina Sora threw the calligraphy brush onto the tiled ELEMENTAL DEFICIENCY (EARTH)
stone, the clattering echoing across the courtyard, ink
"Wh e re are they ?" Matsu Makoto gripped their bok-
slashing on its way. "I am wasting time. I have people
ken and stormed out of the training area. Their shouts
to manage and letters to write."
echoed throughout the castle. Servants g lanced
Their teacher sighed. "How do you intend to write
upward as they scurried away.
letters without any knowledge of calligraphy?"
"I'm up here, sensei! You can see the clouds sail
"I care nothing of how pretty my characters are. If
across the sky."
someone can read my letters, that should suffice."
Tsunade lay on their back on the roof, their bokken
"Scribes will b e able to discern your thoughts and
by their side. At least Tsu nade didn't lose it this time,
temperament from your calligraphy. It is essential you
Makoto thought. "You are supposed to b e at practice."
learn how to hide that."
"Do you think humans might learn to fly one day?"
Sora pointed at their scroll. "Discern those, then. "
Maybe if I throw you over the castle walls, my dear
Their teacher calmly walked over to the ink marks
sister's child. Makoto sighed.
on the tiles. "Impatient. Stubborn. M essy."
Types: Mental, Physical, Spiritual
Types: Mental, Physica l, Spiritual
Effects: The following apply to a character with the
Effects: The fol lowing apply to a cha racter with the
Elemental Deficiency (Earth) adversity:
Element al Deficiency (Air) adversity:

0 For one reason or another, you lack a funda-


0 For one reason or another, you lack a funda-
mental connection w ith the element of Earth.
mental connection with the element of A ir. You
You t end to have trouble in areas associated
tend t o have trouble in areas associat ed with
with the element, and you have a very poor
the element, and you have a very poor relation-
relationship with earth kami.
ship with air kami.
0 When p erforming a check to align yourself with
0 When performing a check to align yourself with
the element of Earth or interact with earth kami
the element of Air or interact with air kami (such

9J
CHAPTER 2: THE SOUL OF THE EMPIRE

(such as a Theology [Earth] check to invoke the ® When performing a check to align
kami or a Fitness [Earth] check to hold a posi- yourself with the element of Fire or interact
tion whi le praying or contemplating), you must with fire kami (such as a Theology [Fire] check
choose and reroll two dice conta ining 0 or~. to invoke the kam i or a Performance [Fire]
After resolving the check, if you failed, you gain check to expound upon complex theories), you
1 Void point. must choose and reroll two dice containing 0
or~. After resolving the check, if you failed,
you gain 1 Void point.
ELEMENTAL DEFICIENCY (fiRE)
Moto Chizue sat in her tent, staring at her attendant,
ELEMENTAL DEFICIENCY (WATER)
Tadao. He had stayed by her side for decades, in pal-
aces and on the field. Never had she met a person A caretaker dropped Daidoji Hanae in the bath as a
so dedicated, humble, and loyal. He deserved a title, baby. At the age of four, she slipped into a nearby river
wealth, and respect. and almost drowned. After her coma, she became
"I cannot give you that promotion," Chizue said. temperamental and stubborn, and she could not focus
"You belong with me, not in a faraway command." on her studies. Upon her coming of age, her parents
Tadao bowed, pressing his head to the mat. "/ named her Umiko in order to counter her lack of affinity
understand, Moto-sama." with water. This did nothing, and Umiko spent her time
He didn't know how to express his relief. Never in the mountains, which gave rise to the rumor that a
had his mind been so clear than when executing his troll lived in the hills.
lady's orders. Types: Mental, Physical, Spiritual
Types: Mental, Physical, Spiritual Effects: The following apply to a character with the
Effects: The following apply to a character w ith the Elemental Deficiency (Water) adversity:
Elemental Deficiency (Fire) adversity:
0 For one reason or another, you lack a funda-
0 For one reason or another, you lack a funda- mental connection with the element of Water.
mental connection with the element of Fire. You tend to have trouble in areas associated
You tend to have trouble in areas associated with the element, and you have a very poor
with the element, and you have a very poor relationship with water kami .
relationship with fire kami.
® When performing a check to align yourself with
the element of Water or interact w ith water
kami (such as a Theology [Water] check to
invoke the kami or a Meditation [Water] check
to understand your own desires). you must
choose and reroll two dice containing 0 or ~.
After resolving the check, if you fai led, you gain
1 Void point.
CHAPTER 2 : TH E SOUL OF TH E EM PIR E

Table 2- 1: New Samurai Heritages presents back-


grounds for characters connected to the Phoenix or to
the spiritual world. This table can be used in the same
A variety of unique heritages arise from having a manner as Table 2- 1: Samurai Heritage, on page 96
bloodline derived-at least in part-from the Phoenix. of the core rulebook; the use of that table is expla ined
Even non-Phoenix characters may possess an ancestral in question 18. Who was your character named to
connection through marriage or other couplings. honor?, on page 95 of t he core rulebook.

TABLE 2- 1: NEW SAMURAI HERITAGES

ROLL RESULT MODIFIERS OTHER EFFECTS

Associated with a Natural Disaster: An


You gain t he Whispers of Failure (Fire) adversity
ancestor, through folly or hubris, caused or
(see page 130 of the core rule book). You may
responded problematically to a natural disas-
Decrease reduce the value of one of your character's rings
ter. They may have abused the power of the
1 you r honor by 1 to increase the value of a ring associated
kami or taken flawed action such as refusing
by 3. with the disaster-such as Earth for an earth-
to allocate funds to repa ir a dam, leading
quake or Water for a tsunami-by 1 (this still
poorly during a tsunami, or ignoring the
cannot raise a ring above 3).
severity of a plague outbreak.

Great Treatise: One of your kin has written a Roll a ten-sided die again to determine a skill
Increase
scholarly text, religious treatise, philosophical your fam ily values {1-3: Composition, 4-6: Cui-
2 your status
essay, or collection of poems known through- ture, 7-8: Government, 9-10: Theology); gain + 1
by 3.
out the Emerald Empire. rank in that skill.

Guardian of Forbidden Knowledge: One of Roll a ten-sided die again to determine the skill
your kin guards or once guarded a reliquary of Decrease your family uses to guard this knowledge (1-3:
3-4 forbidden knowledge. Either your family still your status Martial Arts [M elee], 4-6: Government , 7-8:
has responsibility for guarding the reliquary, or by 5. Theology, 9-10: Skulduggery); gain + 1 rank in
it has gone missing. that skill.

Mark of the Elements: An ancestor had a


story-p erhaps true, perhaps apocryphal-of Choose one of your character's rings; you may
Increase
having been blessed by an element: i.e., was reduce the value of that ring by 1 to increase the
5-6 your status
born of Fire, cou ldn't drown or could swim value of the ring associated with the element by
by 5.
as a baby, fell a great distance and didn't get 1 (this still cannot raise a ring above 3).
hurt, was buried alive but survived, etc.

Roll a ten-sided die again and add the resulting


Sacrifice: A forebear sacrificed something for heirloom to your startin g items {1-3: a weapon,
the greater good of their clan or the Empire. 4-6: a set of armor, 7-8: a va lued piece of art, 9:
The sacrifice doesn't necessarily mean their Increase a horse or other animal, 10: the deed to a small
7-8 life. It could have been as personal as love you r glory piece of land on the border of Phoenix t erri-
or fam ily, but it should illustrate giving up an by 5. tory). You choose one item quality and t he GM
individual want, need, or desire for the good chooses another from the list of item qualities
of society. starting on page 240 of the core rulebook; these
are applied to the item.

You gain an advantage associated with your pre-


Spirit of the Phoenix: One of yo ur kin was decessor's rebirth (this can be assigned in excess
reborn, either literally from death or figura- Increase of the normal limitations on advantages at char-
9 tively through a public relig io us conversion, your glory acter creation). Roll a ten-sided d ie again and add
personal Enlightenment, or a famous second by 3. the resulting advantage (1 - 2: Famously Kind,
career after some debilitating trouble. 3- 4: Famously Lucky, 5-6: Famously Reliable, 7-8:
Famously Successful, 9-10: Famously Wealthy).

Touched by the Fortunes: An ancestor spent You gain the Sixth Sense distinction (see page
Decrease
too much time with the Fortunes and forgot 11 0 of the core ru lebook) (this can be assigned
10 your g lory
their humanity, o r saw a mystical truth too in excess of the normal limitations on advan-
by 5.
terrible to bear. tages at character creation).
CHAPTER 2: THE SOUL OF THE EMPIRE

Legends say that a Yasuki once used t he mallet to


hammer a palace out of th in air to win the heart of t heir
beloved, but when a passing monk rang a bowl bell
The following are items that are attuned to the realms begging for alms, the palace vanished, and the Yasuki
POTENT OFFERINGS
beyond Ningen-do but nevertheless rest in the Realm along with it. (Cost: Priceless. Rarity: 10. Qualities:
It can be difficult for a of Mortals. While they are powerfu l, t hey technically Durable, Sacred, Subtle.)
shugenja to know what don't belong in the Mortal Realm , and people would Earth Empowerment: Reduce the TN of your checks
manner of offerings a be wise to approach them with caution. to activate Earth invocations by 1 (to a minimum of 1).
specific kami prefers.
Activation: Once per game session as a Movement
Some general patterns
have been observed, SPIRITUAL ARTIFACTS and Support action, you may make a TN 5 Smithing
and a shugenja can (Earth) check targeti ng a position at range 0- 6.
make some assumptions Below are some unique artifacts t hat players may Effects: If you succeed, you summon an item or struc-
based on the kami's ele- encount er on their travels through the Empire. GMs ture of silhouette 0-5 (subject to GM's approva l). This
ment, where they dwell, should feel free to adjust or modify any of these items object remains until a bell is tolled at range 0-5 of it,
and other such details,
to fit into their specific ca mpaign and tone. at wh ich point in va n ishes or crumbles to dust.
but two different kami
may react to the same
offerings differently. THE HORAGAI OF SACRED RAINS CANDLES oF THE MoTH
The only way to know
for sure is to build a Held by the tribe of lsawa long before the fa ll of the Kami, One of the many crafts of Moth shugenja, candles of
relationship with the the Horagai of Sacred Rains is a conch shell trumpet con- the Moth are made from a special wax that is imbued
kami, slowly increasing
nected to b lessed Tengoku. Blowing the trumpet for a with t he essence of Yume-do, the Realm of Dreams,
familiarity with the
spirit through prayer. longer durat ion increases the amount of water cal led via a process known on ly to t he Moth Clan. When one
forth. Legends describe one of the horagai's wielders of these candles is lit, its light creates a "bubble" in
Still, many shugenja
standing atop a mountain and summoning a torrent of which Yume-d o overlaps with Ningen-d o, allowing t he
who must improvise
with unfamiliar spirits rains from the sky, blowing until their lungs were empty. shugenja to observe the collective dreams of t hose
have found certain The resulting flood devastated many villages and carried slumbering nearby o r to converse with denizens of
offerings to be particu- the wielder far away, never to be seen again. (Cost: Price- the Realm of Dreams. What can be seen extends on ly
larly potent for a broad less. Rarity: 10. Qualities: Resplendent, Sacred.)
range of kami. Follow- to the edge of the bubble; the dreams and denizens
Water Empowerment: Reduce the TN of your checks cannot stray b eyond t he candle's light. (Cost: 10 koku.
ing are a few of these
offerings, but shugenja to activate Water invocations by 1 (to a minimum of 1). Rarity: 9. Qualities: Ceremonial, Sacred, Subtle.)
should be forewarned, Activation: Once per game session as a M ovement Activation: O nce per scene as a Support action,
for while kami who and Support action, you may make a TN 5 Theology you may make a TN 3 Theology (Air) check t o light
enjoy these things will
(Water) check targeting a position at range 0-6. the candle.
react with great favor,
those who do not may Effects: If you succeed, you summon pure water from "Effect: If you succeed,the area at range 0-4 of t he can-
be greatly offended. the heavens. The t arget position and a number of range dle's position becomes a place of power connected to
bands around it equal to your bonus successes become Yume-do (see Places of Power, starting on page 138).
Agarwood: whole or
burned Ensnaring terrain. During subsequent turns, so long The area moves with t he cand le, but the effect on ly per-
as you have not stopped blowing, you may receive 2 sists until the end of the scene, at which point the cand le
A dance, jovial and true
fatig ue to continue to blow the horn as a Movement and becomes unusable. The candle cannot be snuffed out or
A true secret, folded into Support action , causing the area to continue to flood stifled once lit, even by supernatural means.
origami and burned with effect s determined by the GM.
A cup of thrice-blessed THE GOLDEN OBI
sake or sorghum wine DAIKOKu 's MALLET OF THE SuN GODDESS
The first bite of a
Believed to be the personal mallet of the Fortune of A sash believed to have been worn by the Sun Goddess
mochi cake
Wealth, this plain wooden hammer is said to have the herself, the Golden Obi was brought t o Ningen-d o by
A song played on an ability to " tap out" anything the user desires, hammer-
ancient conch shell the Kami Shiba. The lsawa guarded it as a sacred relic
ing it out of thi n air. Gold, steel, bridges, palaces, and for generations, unti l it eventually passed into the hands
A hanabifirework display even living things ca n be " hammered" into reality by of lsawa Moshi and became one of the Centipede Clan's
containing incense Daikoku's Mallet. Some scholars believe the resulting most prized possessions. The golden si lk of the sash
objects are pulled from the Spirit Realms, while others appears mundane, but in the lig ht of the sun, it g lows
believe they are construct ed by disturbing the Void. brightly, as if the threads were lit from within . It is not
However, anything creat ed by the mallet vanishes at known what powers the obi possesses, b ut the person
the sound of a temple bell, as the summo ned object who carries it is b elieved to enjoy the blessing of Lady
becomes "alms for Daikoku."

96
CHAPTER 2: THE SOUL OF THE EMP IRE

Sun. (Cost: Priceless. Rarity: 10. Qualities: Ceremonial,


Resplendent, Sacred.) NEW ARROWS
Armor of the Sun Goddess: The Golden Obi of the
Sun Goddess is armor with the following resistances: When used w ith a bow, the following arrows ROKUGANI ARROWS

(Physical 3, Supernatural 6). Additionally, while wearing modify the weapon's profile as follows:
Fire-blossom arrows were
it, you are immune to the damaging effects of fire, both originally designed by the
supernatural and mundane. 0 Fire-Blossom: Damage -1. After being Agaslw as an alternative
The Golden Obi of the Sun Goddess has the follow- fired, the arrow radiates bright light at to the tradit"ional fire-
ing Fire invocations sealed within it: Amaterasu's Gaze range 0-4 of its position until the end works shows. displaying
of the scene. (Cost: 5 bu. Rarity: 6.) dazzling, varied colors in
(page 108); Armor of Radiance (page 202 of the core smaller quantities to save
rulebook); Fires of Purity (page 108); Heart of the Lady ® Hamaya: Damage +3 and Deadliness on resources.
Sun (page 108). +3 when used against an Otherworld ly
Hamaya arrows, also
Sealed Invocations: Once per scene, you may acti- being. (Cost: 1 koku . Rarity: 8.) known as '"demon-
vate one of the Obi's sealed invocations by making a breaking arrows'" were
® Soul-Star: Damage + 1. Has an addi-
Theology check as normal , treating the TN as 1 lower designed with the Kaito's
tiona l benefit based on its element. founding history in mind,
(to a minimum of 1).
(Cost: 2 koku. Rarity: 8). harking back to the
arrow that was used to
- Air: The area at range 0-3 of the
TOOLS OF SHUGENJA banish the demon Ateru
arrow's point of impact becomes into the Kaito family's
A shugenja utilizes all manner of items and offerings in Obscuring terra in until the end of sacred well.
the course of their duties. Below are but a few. the w ielder's next turn.
Soul-star arrows are
- Earth: An Otherworldly being struck specially imbued by
NEW 0MAMORI by this arrow must make a TN 3 Kaito shugenja to serve a
variety of purposes. Some
An omamori is a charm that protects a person against Fitness check (Air 2, Water 4) or of these techniques have
a specific type of misfortune or boosts their luck in a receive 4 strife and suffer the Immo- been adopted by other
b ilized and Silenced conditions until shugenja outside of the
particular sphere (see page 243 of the core rulebook
the end of the wielder's next turn . small family, but to a
for additional info rmation). more limited extent.
- Fire: The area at range ~3 of the
Boon of Hotei arrow's point of impact becomes
Dangerous terrain. If the arrow inflicts
The Fortune of Contentment makes all things endur-
a critical strike upon an Otherworldly
able. Once per game, the wearer may spend 1 Void
being, it suffers the Burning condition.
point to remove strife from t hemself equal to their
focus va lue. (Cost: 5 bu . Rarity: 2.) - Water: The area at range 0-3 of the
arrow's point of impact becomes
Entangling terrain until the end of
Boon of jurojin
the scene.
The Fortune of Longevity ensures that j oy is long last-
ing and th at sadness is on ly brief. Once per game ses-
sion, when the wearer suffers the Enraged, Intoxicated, RouEs OF juDGMENT
or Exhausted condition, they may spend 1 Void point
to remove the condition before it affects them. (Cost: The signature garb of the shugenja of Emma-0, robes of
j udgment are white, sanctified robes with sode shoulder
5 bu. Rarity: 2.)
g uards sewn into the sleeves at the shoulder. Unlucky
symbols mark the back and sleeves, ensuring that only
Boon of Kisshoten
the shugenja of Emma-0 w ill don them. More informa-
The Fortune of Happiness, Fertility, and Beauty makes tion on shugenja of Emma-0 can be found on page
it easier to present one's best face. O nce per game 150 of the Legend of the Five Rings Roleplaying Game
session, the wea rer may spend 1 Void point. If they sourcebook Emerald Empire. (Cost: 10 koku. Rarity: 9.
do, they cou nt as having the Dangerous Allure or Kis- Qualities: Ceremonial, Cumbersome, Wargear.)
shot en's Blessing advantage (their cho ice) until the end A robe of judgment is armor that provides its
of the scene (see pages 103 and 108 of the core rule- wearer with the following: (Physical 1, Supernatura l 4).
book, respectively). (Cost : 5 bu. Rarity: 2.)
CHAPTER 2: THE SOUL OF THE EMPIRE

more front-facing than the tachi o r the katana and


ATTUNING TO AN NEW WEAPONS is wielded in one hand. This weapon is a particular
ANCESTRAL BLADE
The following are a handful of new weapons represent- favorite among polearm users because of the posi-
Each of the weapons in ing both tools favored by spiritualists and other items tion ing of the uchigatana on the torso. Similar to the
The Ancestral Swords of
that have been mentioned throughout this book. tachi, the uchigatana also has a more severe curve
the Oans has the ability
to choose or reject a than the more common katana. This is a sword.
potential wielder based MosHI SuN Ax
on their worthiness in its WHIP
estimation. In addition The Sun axes of the Moshi are poleaxes with a long,
to certain narrative con- crescent moon-shaped blade that curves upward, The whip is a common tool used by those who p ractice
straints a blade may have,
extending behind the haft. This helps counterbalance animal husbandry to protect animals from dangers like
this means that the first
time a character readies the ax for sweeping moves and martial arts flourishes. hostile wild animals and bandits. Peasants favor this
an ancestral blade, they Typically, the blade is more than two feet long, and the long, handled cord because of the prohibition against
must make a TN 3 Med~ wooden shaft rarely exceeds five feet, making these weapon use by non-samurai; the whip is considered
ration (Void) check using
weapons cumbersome for those who are not experi- more a too l than a weapon. This is a specialist weapon.
the Artisan approach
(Attune) to align their enced in their handling. This is both a polearm and ax.

\1te Attee3traf
spirit with the weapon.

If they succeed, they be- SHAKUJO

~wordg of ~e Cfatt3
come aligned and can use
Favored by priests and some Fortunist monks, a shakujo
the sealed inversions and
properties of the weap- is a long walking staff adorned with five interlocked brass
on. If they fail, they are rings representing the elements. The purpose of the rings
not aligned; they increase Among the most treasured artifacts a clan po ssesses
is to make noise and warn small sentient creatures, such
the TN of all their checks is its ancestral weap on, t he weapon once carried by
as insects and birds, to move out of the wielder's path.
using the weapon by 2, its founder or another important leader. In each of the
and they cannot use any Usually made of wood or non precious metals, shakujo are
Great Clans, this weapon is an ancestral sword, one of
of the sealed inversions occasionally made with gold. This is a polearm weapon.
or properties. the most ancient blades in the Empire, with a history
If a shakujo is made with gold, its price increases
and future inexorably t ied to the fate of its clan.
As a downtime activity, to 10 koku, and it gains the Resplendent item quality.
As a people who venerate their past, Rokugan i have
a character who is not
aligned with an ancestral a longstanding tradition of preserving their lo rds' and
TACHI
weapon may attempt loved ones' significant items to pass down th rough the
this check again, using Tachi are the ancestors of the more common ly used generations. In practice, dozens of weapons could be
Meditation or another considered ancestral among the clans' many great and
katana, though they still see some use today. These
skill at the GM's discre-
swords tend to have a more curved blade and have a vassal families, but only one implement in each Great
tion. Deeds contrary
to the character of the wider range of acceptable blade lengths than the more Clan is recognized as the ancestral weapon of the clan.
given blade may cause standardized katana. This is a sword. As such weapons age and are wielded by heroic
the character to fall out figures, the latent spirit within them awakens, and the
of alignment with it,
UCHIGATANA weapons become nemuranai, items that have g ained
requiring the check, or
some other form of pen- sentience and special properties. Because they date
ance, to be made-again, Like the katana, the uchigatana is a descendant from the dawn of the Empire, the ancestral swords of the
at the GM's discretion. of the tachi. Shorter, lighter, and with a thinner Great Clans are especially powerful and have guided
blade than the tachi, the uchigatana is usually worn the clans throughout history.

TABLE 2- 2: NEW WEAPONS

NAME SKILL RNG DMG DLS GRIPS QUALITIES RARITY PRICE

MELEE WEAPONS
·- ·-- ·- -
1-hand:- Ceremonial, Cumbersome,
Moshi Sun Ax Martial A rts [Melee] 1-2 3 5 8 20 koku
2-hand: Damage +3 Resplendent

1-hand:-
Shakujo M artial Arts [Melee] 1 4 1 Ceremonial 4 5 bu
2-hand: Damage +1

1-hand:- Ceremonial, Cumber-


Tachi Martial Arts [Melee] 1 5 5 8 25 koku
2-hand: Deadliness + 1 some, Razor-Edged

Uchigatana Martial Arts [Melee] 1 3 6 1-hand:- Razor-Edged, Wargear 8 16 koku

Whip M artial Arts [Melee] 2 3 2 1-hand: - Ensnaring, Mundane 2 4 bu


CHAPTER 2: THE SOUL OF THE EMP IR E

Katana va ry in size because they are fo rged with a


SEALED INVERSIONS
CHIKARA custom length and balance to suit the intended wielder.
Swords that are passed down are usually reforged for Sealed inversions work
Chikara, the ancestral sword of the Crab Clan, t his reason. But to reforge an ancestral sword-even to in the same way that
ne muranai function, as
is a chokutO-a straight sword-of excep- bring it to modern standards-is unthinkable. It would
described on page 307
tional quality. mean the destruction of a thousand years of history, of the core rulebook.
and history means more to the Rokugani than t hree
® Quirk: Chikara never rusts, never dulls, feet of st eel ever will.
and cannot be taken apart (not even to
be reforged). Unlike typical swords, it can
be cleansed by ladling ordinary water
CHIKARA:ANCESTRAL
across its surface, any dirt or viscera SWORD OF THE CRAB
washing away without scrubbing. Chikara
It is said that all great blades wielded by the Crab share
was forged with jade sand folded into the
one fate: to be lost in the Shadowlands. Indeed, many
metal in a process lost to history, making
weapons have been lost in the Crab's unending war,
it a bane to the Shadowlands.
but this has not discouraged them from wielding every
® Profile: Range 0-1, Damage 4, Dead- p ossible weapo n they can against Jigoku's hordes.
liness 7, Ceremonial, Razor-Edged, Chikara is an exception to this pragmatism. No Crab
Sacred. Vigilant Blade: Chikara can- wou ld sacrifice the greatest of Kaiu's works, the jade-
not become Damaged or Destroyed, laced chokuto that is the ancestral sword of the Crab. This
and its wielder is immune to the sword was forged for the gempuku of Hida's second son,
Afflicted condition. Osano-wo. It has become customary over t he centuries·
for the rightful heir of the Crab Clan Champion to ca rry
® Sealed Inversion: Chikara contains the
Chikara. Because of this tradition, ownership of Chikara is
Essence Eternal inversion (see page
considered proof of a samurai's status as the champion's
119). which is activated using Fitness
successor. As such, Chikara guards the future of the clan.
(Void) instead of Theology (Void). Addi-
Chikara was fo rged without a scabbard t o represent
tionally, the inversion can target only
the Crab's et ernal vig ilance, but it has become tradi-
the wielder of Chikara.
tion for a new scabbard, reflecting the attitudes of the
new wielder, to b e commissioned each time the sword
changes hands. The o ld scabbard is burned in the pyre
However, the ancestral swords of t he G reat Clans
at the former champion's fu neral.
are not venerat ed b ecause of t heir power. Each is a
Chikara is one of the last surviving examples of
relic of its clan's history, the most significant connection
Kaiu's work, and reportedly one of the few he was
to it s g lorious past, and a living symbol that embodies
content w ith . Because Kaiu t ook most of his forging
the trad itions and heritage of t he clan . Like a painting
secrets to the grave, the Kaiu family found it neces-
from a clan's b eginnings or one of the o ldest pa laces
sary t o reverse engineer his t echniques over the course
in th e Empire, t hese weapons' cultura l and historica l
of centuries, and Chikara was an essential part of that
sig nifica nce cannot be overstated.
task. Opportunities to study the blade are rarely
As a result, the Great Clans' ancestra l swords are rarely
offered, and to be entrusted with Chikara, even
used. Because they date from the dawn of the Empire,
for a short time, is a great honor.
they predate the invention of the katana and most cur-
rent Rokugani swordsmithing techniques. This makes
them valuable to smiths for the glimpses they offer into
how ancient smiths developed their craft and solved
forging conundrums without modern innovations.
The swords made by current Rokugani sword-
smiths are far superior t o ancient blades because
they benefit from centuries of innovation and
improvement. W ith a few not able exceptions,
the ancestral swords are more important as
cultural artifacts and for t heir power as nemu-
ranai than as literal weapons.
SHUKUJO
Shukujo is an uchigatana designed specifically
for t he iaijutsu technique.

liD Quirk: Shukujo sings a brilliant note


when drawn by a person who can trace
t heir b loodline to Doji .

liD Profile: Range 1, Damage 5, Deadli-


ness 5, Ceremonial, Durable, Sacred.

liD Sealed Inversion: Shukujo contains the


W itness the End inversion (see page
116), which is activated with Medita-
tion (Void) instead of Theology (Void).
Instead of being activated d uring a
SHUKUJO:ANCESTRAL character's t urn, th is inversion can be
SWORD OF THE CRANE act ivated o nly at the end of the stare-

Under the tutelage of his tengu sensei, the legend- down in a duel or clash, and t he TN to

ary swordsmith Doji Yasarugi forged the Five Sacred activate it is always 1.

Blades of the Crane, many of which were gifts for other


warriors. Shukujo was the seco nd of these blades and
heirs and the champion's b loodline are carefully man-
the on ly o ne Yasarugi kept for himself. He created it
aged. If the Doj i bloodline is ever lost , so too wou ld be
specifically to benefit from the unique one-strike style
the power of the ancestral sword of the Crane.
of fencing practiced by his father, Kakita . While Shukujo
is not a true katana, many consider it a precursor.
After Yasarugi's assassination, Shukujo was wielded THE ANCESTRAL SWORD
by his twin sister, Konishiko, the Crane Clan Thunder. OF THE DRAGON
It was lost in the Shadowlands and then recovered and
returned home by Doji Hayaku, t he founder of t he Common folklore d oes not have much t o say about
Daidoji fam ily. Since then, Shukujo has tasted many Togashi, the recl usive fou nder of the Dragon Clan. He
victories in the hands of skilled duelists and Crane Clan was noted for his w isdom, his "duel" with Fu Leng, and
Champions. It is sa id that Yasarugi and Konishiko still his enigmatic deeds. The few tales told outside D ragon
dwell within the sentient blade, and that those who lands always mention his brilliant sword, a flaming j ian
wield it are gently guided by their presence. that cou ld cut throug h iron as surely as flesh. Th is was
Shukujo p lays an integral ro le in the inauguration of the Blad e with N o Name, the ancestral sword of t he
each Crane Clan Champion . At t his ceremony, the ris- Dragon Clan. It has not b een seen in a thousa nd years.
in g champion draws it in t he presence of several Crane That is because it does not exist .
daimyo. If Shukujo is drawn by a person who can trace Only a handful within the Dragon Clan know that t he
their bloodline to Lady Doji, the sword rings a brilliant ancestral sword of the Dragon is not a literal b lade, b ut
note that echoes like a heron's call. For this reason, a philosophic concept , one uttered by Togashi himself
to Mirumoto's heir: " Kill a thousand warriors, master one
b lade. Kill the self, master all blades."
The Dragon Clan's swordmast ers always refer
to the ancestral swo rd as t he pinnacle of all sword s,
as though it were rea l. But this is a riddle that, when
solved, leads to true comprehension. To one who has
mastered themself, any sword they g rip is the Blade
with No Name.
Any sword may be t he ancestra l sword of
the Dragon .
THE BLADE WITH
NO NAME
The Blade with No Name is a warrior's koan,
the true comprehension of wh ich unlocks t he
warrior's potential for swordmastery. This takes
years to fully achieve. There are no shortcuts,
and t he student must achieve comprehen-
sion by themself; if the answer is premat urely
revea led, then the benefit of mast ery will never
be unlocked.

0 Quirk: From time to time, koan come to


your mind unbidden. These paradoxical
riddles particularly pop into your head
when you are j ust about t o fall asleep. Lion t ell th e story of their clan sword proudly; to them,
true martial power does not belong to a sword, b ut to
0 Sealed Inversion: Mastering the Blade the wa rrior who earned it.
with No Name grants the character the Akodo once swore that he would on ly draw his
inversion The Lotus Blooms (see page b lade for the Emperor. In accordance with th is promise,
117), which they can use once per game whenever the Emperor requ ires t he Lion's arm ies, the
session and is activated using Meditation Heir of Heaven presents the Lion Champion with Shari
(Void) instead of Theology (Void). and the symbol of the clan they wish to subdue. When
the deed is done, the champion returns Shari to the
Emperor to await the next war. Scholars say this tradi-

SHORI: ANCESTRAL t io n has made Sh ari the deadliest sword in the Empire,
for while Akodo's first blade slew dozens of warriors,
SWORD OF THE LION on ly Shari has destroyed entire samurai fam ilies with-
At the dawn of the Empire, the Kam i Hantei commis- out ever being drawn.
sioned a fine blade for his brother Akodo. Legends say
it was the finest ever crafted, and that in Akodo's hands,
the sword cou ld cut down five opponent s in one swing.
Akodo wielded the sword in many battles during the SHORI
War against Fu Leng, and eventually t he b lade tasted
Shari is a tachi t hat is both elegant and powerful
t he b lood of Fu Leng himself, fo rcing the Ninth Kami
(see page 98).
t o ret reat and creating the opening Shinsei required to
end the conflict. 0 Quirk: If Shari's wielder commits a dis-
When the war was over, the Emperor bade Akodo honorable act, the blade fil ls their head
pass down his blade as an ancest ral weapon. Instead, with the roars of ten thousand Lions.
Akodo said, " A blade that has drawn the blood of fam-
0 Profile: Range 1, Damage 6, Deadli-
ily cannot be revered," and he shattered it and scattered
ness 6/7, Ceremonial, Durable, Sacred.
the pieces. Picking up a fallen soldier's mundane sidearm,
Mandat e of the Chrysanthemum: While
Akodo said, " This is my ancestral sword." That sword
in possession of Shari at the sanction
became Shari, the ancestral sword of the Lion, a sword
of the Emperor, the wielder does not
that has never been drawn .
forfeit glory for major or massive glory
Few ever recognize Shari upon seeing it, unless
breaches.
they know the b lade's story. It is a p lain t achi w ith a
wooden hilt and sheath, whose only adornment is a 0 Sealed Inversion: Shari contains the
plain golden lion on t he sheath . It rest s in the Impe- Three Heartbeat s inversion (see page
rial Palace b esid e the ancestral sword of the Hantei, 119). which is activated using Com-
eterna lly standing gu ard over the Empero r's honor. The mand (Void) instead of Theology (Void).

fOf
OFUSHIKAI
Ofushikai is an ancient tachi of obscure design.

® Quirk: Ofushikai is home to genera-


tions of Phoenix Clan Champions. Only
the Shiba it has chosen as clan cham-
pion can draw it, and that daimy6 can
cal l it into their hand from any distance.
In the hands of anyone who does not
have t he ghosts' sa nction, it is useless.

® Profile: Range 1, Damage 5, Deadliness


4, Ceremonial, Durable, Sacred.
Tsamaru's Love: The wielder of Ofushi-
kai can breathe and speak underwater
as though they were on land.

® Sealed Inversion: Ofushikai contains the


OFUSHIKAI:
One within the Void inversion (see page
ANCESTRAL SWORD 114), which is activated using Theology
OF THE PHOENIX (Void) instead of Sentiment (Void). Addi-
tionally, the inversion can target only the
Of all the G reat Clan ancestral swords, Ofushikai is the
past wielders of Ofushikai who inhabit
most recognizable. This is b ecause the sword is car-
the blade. These ancient spirits use the
ried by the Phoenix Clan Champion, and it is the on ly
Venerable Provincial Daimyo profile
ancestral sword regularly brandished in battle. Scholars
(see page 315 of the core rulebook) with
throughout the Empire cringe at the t hought of risking
the rules for spirits (on page 287 of the
such a precious cultural treasure. But t he Phoenix are
core rulebook), or another appropriate
accustomed to wielding the sacred in defense of the
profile at the GM's discretion.
clan, and Ofushikai is no exception.
Ofushikai was forged by Shiba's w ife, the ningyo
princess Tsamaru, as a wedding gift, un iting the Shiba
provinces and the undersea ningyo kingdom for a
haunting the sword, which transforms the wielder into
time. Tsamaru made the blade from undersea materials
a masterful warrior. However, it takes years to unlock
never before seen by human eyes, forging it where the
Ofushikai's fu ll potential, and if this is done p rema-
land met the sea. Shiba entrusted his sword to the ca re
t urely, the champion may lose their identity among t he
of Asako on the Day of Thunder. When Shiba passed,
throng of minds within .
his spirit returned to the blade, where he dwells sti ll-
When a new Shiba daimy6 must b e named, a group
not in Tengoku with his siblings, but in the sword that
of se lect Shiba are gathered by the Elemental Masters,
guides his clan.
and Ofushikai is passed between them until the b lade
The Phoenix Clan Champion is bound t o this sword,
signals that the spirits within have chosen the next
and anyone who is able to w ield it is destined to join
champion. N o one is certain of the criteria under wh ich
t he ghostly collective with in. O fushikai is haunted by
the sword chooses the new daimy6, but the choice is
the spirits of all past Phoenix Clan Champions. This
not related to b loodline, prestige, ski ll, or even experi-
makes it partially autonomous, g uiding not only the
ence. The Shiba chosen is forged just as the sword was:
blad e b ut the wielder as well. With time, the wielder
through harsh trial and g entle guidance.
can access the memories of all of the clan champions

102-
ITSUWARI: ANCESTRAL
ITSUWARI TH E DRO PPED BLADE
SWORD OF THE SCORPION
Obscure texts speak of
ltsuwari is a short jian laced with swirling
ltsuwari's history is virtua lly unknow n to anyone outside another ancestral sword,
shadow ink. one carried into battle on
the Scorpion Clan, and even those within are likely
the first Day ofTiwnder.
to know little about it. No histories record who made ® Quirk: The shadow ink on the blade But the warrior is not
the b lade, and it lacks any stamp to hint at who m ight shifts to show the Scorpion Clan Cham- named, and neither is the
have created it. It may even predate the Scorpion Clan pion's current location. blade. All that is written
entirely. What is kn own is that Soshi blessed it before is that it was dropped at
® Profile: Range 0-1, Damage 4, Dead- the fool of an obsidian
presenting it to Bayushi. The characters imprinted on
liness 7/8, Ceremonial, Concealable, tower. and that it passes
its surface only show when the light h its it just so. Even
Durable, Sacred. The Shadow's Judge: hands from generation
then, they are only shadows, as if cast by nothing at all. to generation.
After its wielder makes a successful
To all appearances, the Scorpion Clan Champion
Attack act ion check targeting the Scor-
carries ltsuwari, but keen-eyed observers note that
pion Clan Champion, the champion
the sword is never actually drawn. That is b ecause the
suffers a critical strike with severity 16
ltsuwari worn by the champion is a fake. In fact, th ere
and automatically counts as fail ing their
are at least twelve fakes spread throughout the clan.
check to resist it.
The real lt suwari is entrusted to a person chosen by
the Scorpion family daimyo of each family and is car- ® Sealed Inversion: ltsuwari contains the
ried in secret. Ethereal Flicker inversion (see page
This is because the purpose of ltsuwari is to kill the 116), which is activated using Skuldug-
Scorpion Clan Champion should t hey ever betray the gery (Void) instead of Theology (Void).
Empire. At t he champion's investiture, the Yogo daimyo
imprints t he champion's name on t he blade in shadow
ink, making the sword the champion's bane: should it
ever cut them, their heart wou ld stop immediately. HAYAI: ANCESTRAL SWORD
The Scorpion Clan Champion never knows which ltsu-
OF THE UNICORN
wari is the d ecoy and thus can never b e sure who their
would-be assassin is. The most worldly of the Great Clan ancestra l swords,
Four times in th e hist ory of the Empire, a Scorpion Hayai is also the least conventional. It is a sh ining cav-
Clan Champ ion d ied in t heir p rime, their heart seizing alry scimita r, forged in the Burning Sands by t he Ujik
for no apparent reason. It is not known how many of people, the ancestors of the Mot o family. A lthough
these times ltsuwari was involved . the b lade is brill iant silver, the sword's spira led ivory
hilt has been b lackened by the touch of cou nt less
hands. Adorning the hilt is a wh ite tassel, wh ich is
replaced by each new wielder upon receivin g the
b lade. This lets ot hers see how long Hayai has been
ca rried by its current warrior.
Hayai is the Rokug ani name for the sword , but
b efore that, it was Chuluunbold, the sword of a
great Ujik khan. When the Ujik people swore fea lty
t o Shinjo, t hey g ave her t he sword as a sign of trust
and friendship. In turn , Shinjo gave the Uj ik khan her
own sword, Kiro, to ret urn the gesture. Under its new
name, Hayai is carried by the Unicorn Clan Cham-
pion, but th e swo rd is rarely drawn by the Kh an of

fOJ
KIRO
HAYAI
Kiro is a dao o f immacu-
late quality. Hayai is a scimitar of unique make designed
Additio nal Pro perties: with influences from outside of Rokugan .
Damage +I , Deadliness
+ I , Cere monial, Dura- ® Quirk: When Hayai is held whi le
ble, Unholy. sheathed, an otherworldly voice sings
Sealed Mahii: Ki ro in the mind of the wielder, either sooth-
contains the Sinful ing or frightening them, depending on
Whispers mahii (see the state of the wielder's heart.
page 225 of the core
® Profile: Range 1, Damage 5, Deadliness down through generations of Moto d aimyo in recog-
rule book), which is
activated using Survival 7, Ceremonial, Durable, Razor-Edged, nition of their devotion to Shinjo . Moto Tsume carried
instead of Theology. Sacred. it on his ill-fat ed quest into the Shadowlands, where it
This sealed technique was lost. To th is day, the Mot o family carry t he shame
functions in the same ® Sealed Inversion: Hayai contains the
of havin g dropped Shinjo's b lade, and although many
way as nemuranai, Shattering Caress inversion (see page attempts have b een made to find and recover it, all
found o n page 307 of 119), which is activated using Sen-
the core rule book. th us far have fai led .
timent (Void) instead of Martial Arts
[Melee or Unarmed] (Void).
KUNSHU:ANCESTRAL
A CURSED BLADE
SWORD OF THE HANTEI
If ever Kunslw were to Khans. Inst ead, t he Unicorn Champion often best ows it
The first of Doji Yasarugi's Five Sacred Blades of the
draw t!Je blood of one of on one of t heir generals in a display of favor and t rust;
Crane, Kunshu was creat ed as a g ift for Yasarug i's uncle,
t!Je Imperial line, it would so certain is t he champio n that the g eneral w ill be vic-
surely become a cursed the first Emperor. A fine, massive tsurugi forged using the
t o rious that they entrust them w ith Hayai, knowing that
sword. It would lose t!Je techniq ues of Yasarug i's t engu sensei, Kunshu was pre-
Sacred quality, gain t!Je it wi ll be returned when the battle is won.
sented t o the Hantei as a sign of eternal friendship and
Un!Joly quality, and any loyalty. All who saw the b lade were struck by its beauty.
w!Jo l~eld it or even stood
Kmo: THE losT ANCESTRAL According to tradition, in t he months leading up to
too near it would !Jear t!Je
accusing whispers of t!Je SWORD OF THE Kt-RIN t he coronat ion of a new Emperor, t he Seppun entrust
slain demanding revenge ..
Shinjo's personal b lade, Kiro, was an exquisit e dao
she carried d own w ith her from t he Heavens when she
fell. Unicorn oral trad ition cla ims it was fo rged b y her KUNSHU
b rother b ut d oes not mention w hich one. Kiro was lat er
imbued by luchi w it h cosmi c energies in order to con- Kunshu is a perfectly balanced jian.
nect it t o Ningen-do, the Realm of Mo rals, and it was
® Quirk: When Kunshu is touched by two
sa id to be among the most splendid of b lades.
or more people, such as when it is pre-
When t he Ujik khan gave Shinj o his sword, she gave
sented to the Hantei during the Impe-
him Kiro in exchange as a sig n of t rust and friendship.
rial coronation, it glows if either of the
Kiro remained with the Ujik even when most of them
individuals touching the blade wishes
b ecame the M oto fam ily; it was passed
the other ill will.

® Properties: Range 0-1, Damage 6,


Deadliness 5/ 6, Ceremonial, Resplen-
dent, Sacred.

® Sealed Inversion: Hayai contains the


Slip the Cycle inversion (see page 120),
which is activated using Martial Arts
[Melee] (Void) instead of Theology (Void).
CHAPTER 2: THE SOUL OF TH E EMPIRE

Kunshu to one of the Great Clans for safekeeping. AGASHA PATTERN PREREQUISITES
When the new Emperor is finally crowned, the chosen
clan presents the sword as Yasarugi once did, claiming The Agasha family of the Dragon are not only priests or Information on prereq-
the honor of being the first to renew their clan's oath to shugenja of the kami, but also skilled smiths. To them, uisites for techniques
blacksmithing is a sacred art, a way in which they worship can be fou nd on
the Hantei. Any deviation from this tradition would be
page 173 of the core
a severe loss of face, so until the coronation, Kunshu is and honor the spirits. Weapons crafted by Agasha sword-
rulebook.
guarded with the clan's lives. smiths are made with countless prayers and wh ispers,
and some say the spirits have a hand in their creation.
After you perform a successful Attack action check
ANCESTRAL SWORDS OF
using a bladed weapon produced in the Agasha pat-
THE MINOR CLANS tern, the target suffers 1 supernatural damage.
Like the Great Clans, some Minor Clans also have XP Cost: 6 Rarity Modifier: +4
ancestral blades, which have the ir own unique sto-
ries and histories. For instance, the ancestral sword of
the Fox has been lost for ages. The ancestral sword
of the Centiped e was a gift from the Shiba family to
the Moshi, who enshrined it within the Shrine of the Just like the t echniques included in the legend of the
Lady Sun. Even the Sparrow Clan has an ancestral Five Rings Roleplaying Game Core Rulebook, the new
blade, which has saved its wielder from numerous techniques here can be selected by a cha racter who
near-death experiences. meets the prerequisites.
Some Minor Clans have an ancestral weapon that
is not a sword, su ch as the ancestral yari of the Falcon AIR INVOCATIONS
and the ancestra l fan of the Moth. And while the Wasp
The following invocatio ns represent an exp anded
are new, many Rokugani already refer to Tsuru chi's b ow
capacity for utilizing the mind-muddling and w ily abili-
as the ancestral yumi of the Wasp.
t ies associated with Air invocations.

Dream Painter Rank 3

B OON OF THE A NCESTORS (A NCESTRAL), T HROUGH THE E YES OF


N ot all weapons are created equally. A katana forged B ENTEN (FORTUNIST), E LIXIR OF M IND 'S S iGHT (A LCHEMY)
by a novice swordsmith is likely of lower quality than Some shugenja have /earned how to access the surface
one forged by a master, and different schools or tech- layer of the ethereal Realm of Dreams, allowing them
niques might favor one weapon feature over another. to peer into the sleeping minds of others. Those who
There are two methods for gaining an item with have spent enough time honing this ability have a/so
one of these patterns. The first is for your character to discovered ways to exert their will ove r the shapes of
apprentice themself to a master to learn the means of dreams, developing the tale nt to manipulate
crafting a new weapon with the d esired pattern; this the slumber of their targets.
requires the PC to win the master's trust within the story
of the g ame, then spend the XP to learn the p attern. The
other method is to requisition, purchase, or find an
existing item with the pattern. The XP cost
is the same, but rarity is alt ered by the
pattern 's listed rarity modifier.
CHAPTER 2 : THE SOUL OF THE EM PI RE

Activation: As a Scheme action, you may make a TN 3 Activation : As a Support act ion, you may make a TN
THE FADING DREAM
Theology (Air) check targeting one Unconscious NPC 2 Theology (Air) check targeting one charact er you
When The Fading at range 0-3. know by name.
Dream t echnique is Effects: If you succeed, you scry into your target's sub- Effects: If you succeed, you summon a small animal from
used successfully, a ny
conscious. You d iscover one piece of relevant informa- Chikusho-do of silhouette 0 to deliver a short message
NPCs affected fill in
the blanks of what tion that they know and that you did not already know, to the target you chose. The message can be under-
happened in t he most determined by the GM. This might be their ninja, their stood by the recipient, but it must contain twenty words
logical way possible . giri, their biggest fear, their opinion of one person of your or fewer. The animal arrives at your t arget 's location,
For example, if a n NPC rega rdless of dist ance, within eight hours, or sooner at
choice, or the most pressing issue that is currently on
spent a la rge portio n
their mind. the GM's discretion.
of a scene talking t o
a PC affected by this If you fail , the target wakes up and is aware you
technique, the NPC were meddling w ith their thoughts. Their reaction to New Opportunities
might instead believe this is subject to GM discretion.
t hey had been chatting Air l£>+: The messenger arrives one hour sooner per
about something each l£> spent this way. The messenger takes a mini-
mundane with another New Opportunities
mum of one hour to get to its t arget (unless t he GM
NPC. Exactly how NPCs
reconcile the me mory Air l£>: You cause t errible dreams for t he t arget. They d ecides it arrives sooner).
loss is up to the GM. suffer the Exhausted condition when they wake. Air l£>+: The message ca n be ten words lo nger per l£>
Air l£> l£>: If you succeed, you plant sweet thoughts spent this way.
into the target's mind. The target wakes up in a good Air l£> l£>: The recipient may resp ond t o your message
mood. All characters reduce the TN of t heir Social skill (so long as they are ab le) with up to the same number of
checks t argeting t he target by 1 (to a minimum of 1) for words you sent. The message is delivered t o you w ith in
the next scene in which t he NPC is a participant. the same amount of t ime it t ook to send it to you r target .
Air l£> l£>: If you succeed, you may whisper up to six word s
into the target's mind to try to sway their waking actions. The Fading Dream RankS
Air l£> l£>: If you fai l, the target stirs but does not wake up.
B ENTEN'S G UILE (FORTUNIST), W HISPERS OF D REAM AND S MOKE

(E LEMENTAL) , POWDER OF FAILING M EMORY (A LCHEMY)


Messenger of Chikusho-do Ra nk 3
"The haze o fYume-d o can cloud even the waking mind
W HISPERS OF F UKUROKUJIN (FORTUNIST) , C ALL OF THE W INDS with p rom ises o f another path, another life, another
(ELEMENTAL) , THE PATH OF T INY B EASTS (FOREIGN) outcom e. There are those so lost in the a/lure of p os-
"Be quick, be quiet, watch, list en, and use the paths sibility that they fail to realize that opportunity is often
between the realms, my little friend. Answer their calls, sitting just beside them ."
and you will discover the ways of humans-and you will - Noboru, Mystic of the Mountain
be closer to becoming one. "
- One of the Great Teng u of Chiku sho-d o Activation: Once per scene as a Scheme action, you may
make a TN 2 Theology (Air) check t arget ing yourself.
Effects: If you succeed , you augment yourself wit h a
cloak of dreams. N PCs wit h a vig ilance lower than 1 p lus
your bonus successes forget any interactions they had
(or have) with you during t his scene at the conclusion of
the scene. If you attempt violence during the scene, th is
effect immediat ely ends.

N e w Opportunities

Air l£> l£>+: Yo u may t arget one ally other t han you rself
t o additionally benefit from t he effect s of th is spell per
each l£> l£> spent th is way.
CHAPTER 2: THE SOUL OF THE EMPIRE

Activation: As a Support action targeting any number


EARTH INVOCATIONS of mounts (subject to GM approval) at range 0-4, you
The following invocations represent an expanded may make a TN 3 Theology (Earth) check.
capacity for utilizing the rallying and strengthening Effects: If you succeed, you augment and mend all targets.
abilities associated with Earth invocations. They remove the Exhausted condition if they have it and
remove a number of strife equal to your bonus successes.
Bond of the Realms Rank 3
New Opportunities
T IES OF H ISTORY (ANCESTRAL}, B ANISHING D RAUGHT (A LCHEMY),

B ISHAMON'S E MBRACE (FORTUNIST) Earth :;>: Each target and its rider (whi le mounted)
"A creature is bound to the realm it was reincarnated ignore the negative effects of terrain qualities until the
in, its body made of the materials of the place, tying it end of the scene.
there as if with an unseen rope. Should it wander else- Earth :;>+: Each target removes 1 fatigue per:;, spent
where and should its presence displease you, you need this way.
only know how to tug upon the cord." Earth :;, :;>: Each target's rider (while mounted) auto-
- Kitsu Hideki, Kitsu Realm Wanderer matically succeeds at any Movement action checks
(that have no other type) they make until the end of the
Activation: As an Attack and Scheme action targeting scene, with a number of bonus successes equal to you r
one character from a realm other than the one you are Earth Ring plus the mount's Water Ring (see Mounts
cu rrently in, you may make a TN 2 Theology (Earth) and Riding , on page 326 of the core rulebook).
check and name their realm of origin.
Effects: If you succeed and name the correct realm of Guardian of the Secret Gate RankS
origin, you smite the target. The target reduces their
T HE B LESSING OF BISHAMON'S CHILDREN (FORTUNIST), A NCESTRY
endurance and composure by 3 (to a minimum of 1).
R EVIVED (ANCESTRAL}, T HE EARTH D OES Nor FORGET (ELEMENTAL)
This effect lasts for one round plus a number of rounds
In a time of need, a skilled shugenja can call upon an
equal to your bonus successes.
ancestor to help them. Should the shugenja d ishonor
If you fail, you suffer 3 strife, learn the target's realm
themself in the spirit's presence, however, little will
of origi n, and cannot use this invocation again until the
save them from the wrath of Yomi.
end of t he scene.

Activation: As a Support action, you may make a TN 5


Ne w Opportunities
Theology (Earth) check targeting an un occupied posi-
Earth :;>: If you succeed, the target suffers one of the t ion at range 0-3 . Additionally, you must stake honor
following conditions of your choice: Dazed, D isori- equal to your honor rank.
ented, Immobilized, Prone, or Silenced. Effects: If you succeed, you summon an ancestral spirit
Earth :;>+: The effect lasts one additional round per:;, from Yomi to the target position. The spirit is generally
spent this way. disposed to help you but refuses to perform dishonor-
Earth :;, :;>+: Reduce the target's endurance and com- able acts, and you lose your staked honor if you act dis-
posure by an additional1 (to a minimum of 1) p er :;,:;, honorably in the spirit's presence. Additionally, the spirit
spent this way. may become hostile if you act in a particularly egregious
fashion (subject to GM discretion). The spirit persists
Emboldened Steed Rank3 until the end of the scene, its Attack actions always inflict
supernatural damage, and it uses an NPC profile with
ELIXIR OF B ESTIAL R ESOLVE (ALCHEMY), S HINJO ' s ENDURANCE both its (f.l l and(<&) conflict ranks less than or equal
(ANCESTRAL), R OOT OF THE W HITE SANDS (FOREIGN) to you r honor rank (subject t o GM approval).
"The horses are tired, lsamu-sama; we should let them
rest awhile." Ne w Opportunities
The stablemaster smiled softly and called upon the
kami of the road with an elegant gesture. The horses Earth :;>: If you succeed, you remove strife equal to
rose up suddenly, as if with renewed energy. The two your honor rank.
steeds broke into a gallop, surprising the younger Earth :;>+: The TN of the first check made by the
Utaku. "Sen pail The horses, they. .. " spirit is reduced by 1 (to a minimum of 1) per:;, spent
"Enjoy the wind against your face, Batbayar, and trust this way.
your horse. We will get to the village be fore nightfall." Earth :;, :;>: The spirit persists until t he end of the
game session.
CHAPTER 2 : TH E SOUL OF T HE EMPIRE

New Opportunities
FIRE INVOCATIONS
Fire ~~= If you succeed, the target also gains resis-
The following invocations represent an expanded
tance equal to your Fire Ring against physica l and
capacity for utilizing the illuminating and destructive
supernatural fire.
abilities associated with Fire invocations.
Fire~~= While this effect persists, your target's weap ons
count as having the Sacred item quality.
Amaterasu 's Gaze Rank 1 Fire ~~ ~~: This effect persists until the end of t he
S MILE OF THE E VERLASTING S UMMER (FOREIGN), IMPLACABLE
scene instead.
J uDGMENT OF THE M oTHER (ANCESTRAL), T HE FIRE THAT D o Es
Nor BuRN (E LEMENTAL) Heart of the lady Sun Rank 5
"Only the wicked attempt to hide from the light of our
O ASIS OF THE R IGHTEOUS (F OREIGN), PROMISE OF THE E LEVEN
mother god. Even then, they fail."
DAUGHTERS (ANCESTRAL), B LESSED C ONFLAGRATION (E LEMENTAL)
- Lady Moshi, Centipede Clan Champion
The night has fasted too long,
The ground cries for a warm touch,
Activation: As a Support action, you may make a TN 1
Bless us Mother, with your light,
Theology (Fire) check targeting one character or item
Rise, dear siblings! And
of silhouette 2 or lower at range 0-3.
Sing the morning song.
Effects: If you succeed, you summon a pleasant ray
of sun light that follows the target. The ray of sunlight
Activation: As an Attack and Support action, make a
provides light at range 0-2 of the target's position. This
TN 5 Theology (Fire) check targeting a posit ion at
effect persists for one round, plus additional rounds
range 0- 3 of yourself.
equal to your bonus su ccesses.
Effects: If you succeed, you summon an orb of flame
at the target position. The orb shed s brilliant light that
New Opportunities
extends a number of range bands equal to your Fire Ring.
Fire ~>+: The light provided extends out 1 additional At t he end of each round, t he orb smites any Ta inted
range band from the target's position per ~~ spent beings and creatures wit hin its light, causing them
this way. to receive 3 fatigue, and the orb also mends any non-
Fire ~~+: The si lhouette of th e t arget affected by this Tainted beings and creatures, causing them to remove 1
invocation can be 1 higher per~~ spent this way. fatigue and 1 strife. Th is effect persist s for one round, p lus
Fire ~~ ~~= The ray provides enough heat to warm sev- additional rounds equal t o you r bonus successes.
eral beings and creatures on a cold night.
Fire ~~ ~~= The light negates the effects of Obscuring New Opportunities
terrain within the range it illuminates.
Fire ~~= The area the orb il luminates cou nt s as Dan-
gerous and Obscuring terrain for Tainted bein g s
Fires of Purity Rank 2 and creatures.
B ALM oF LICKING F LAMES (ALCHEMY) , C AST IN E MMA-O's LAN-
Fire ~~ ~~= The area t he o rb illuminat es gains the Hal-
TERN (FORTUNIST) , C OAT OF THE FLAME D JINN (FOREIGN)
lowed (Fire) t errain quality and removes the Defiled
Their eyes glowing, the shugenja finishes the gestures terra in quality.
and chants and unleashes fire around them. These
flames swirl from the shugenja's hands and cling to their WATER INVOCATIONS
body, and withering he at blasts anyone else nearby.
The fo llowing invocat ions represent an expanded
ca pacity for utilizing the malleab le and flexible ab ilit ies
Activation: A s a Support action, you may make a TN
associat ed wit h Wat er invocations.
2 Theology (Fire) check t argeting one charact er at
range 0-3.
Fluid Shadows Rank 2
Effects: If you succeed, you augment the target with
sacred fire. A number of range bands around the target N EKOMA'S SILENT PROWL (A NCESTRAL), O NE W ITH THE S PIRIT'S
equal to your Fire Ring count as Dangerous t errain for any RIVER (E LEMENTAL), COMMUNION OF THE SHADOW T REES (FOREIGN)
character other than the t arget (see Terrain, on page 267 When y ou become one with the shad ows of a p lace, it
of the core rulebook). This effect persists for one round, is as if yo u were ne ver there to begin with.
plus add itional rounds equal to your b onus successes.

tot
CHAPTER 2: THE SOUL OF THE EMPIRE

Activation: As a Movement and Scheme action, you may conversation or listening t o an animal's footfalls
make a TN 2 Theology (Water) check targeting a shad- before springing a t rap.
owy position (such as Obscuring terrain) at range 1- 3.
® Might of the Bear: Your body and muscles
Effects: If you succeed, you summon yourself to that
enlarge to the size of t hose of a bear. Your sil-
position instantly.
houette increases to 3, and you may reroll up
to t hree dice when making checks that can ta ke
New Opportunities advantage of your size, such as lifting heavy
objects or attempting to look intimidat ing.
Water ~a: Treat the maximum range of this technique
as 1 higher per~> spent this way. ® Elegance of the Moth: Your skin becomes
Water :;> :;>: Increase the TN of Attack and Scheme spotted with patches of the feathery, soft fibers
action checks targeting you by 2 (instead of 1 from of a moth. Your silhouette decreases to 1, and
Attack actions f rom the effects of O bscuring terrain) until you may reroll up to th ree dice when making
the end of your next turn . checks that can take advantage of your lithe
figure, such as maneuvering into tight spaces
Path of Beasts Rank 3 or attempting to evade a critica l b low.

E liXIR OF B ESTIAL INSTINCT (ALCHEMY), T HE SAND OF THE B ODY

S HIFTS (FOREIGN), S ECRETS OF ISAWA M ORI (F ORTUNIST) Rain of Ten Thousand Lotuses Rank 5
I have a/ways struggled with the idea that animal spir-
G IFT OF T REASURED A NCESTORS (ANCESTRAL), J UROJIN'S JOYFUL
its are less than human beings; who would not want
T EARS (FORTUNIST), WAVE OF REJUVENATION (ELEMENTAL)
the reflexes of a fox? Th e hearing of a bat? Do we not
name our clans for these creatures? Such things are In the Heavens of Tengoku there is said to be an island
not for me to speak of, yet I cannot stop wondering of ten thousand lotuses, each representing a soul in the
whether reincarnating to such a form would be better world. Some shugenja can call upon this place, or one
than the endless toil of humanity. like it, to bless others with the energy of their past lives.
-Journa l entry of an unnamed Asako samurai
Activation: Once per game session, as a Support
Activation: As a Support action, you may make a TN 2 action, you may make a TN 2 Theology (Water) check
Theology (Water) check targeting yourself. targeting a position at range 0-4.
Effects: If you succeed, you augment yourself. You Effects: If you succeed, you mend everyone at range
gain one of t he following effect s of your choice, and it 0-2 of the target position. Each character in range
persists for a number of rounds equal to one plus your removes a number of strife and fatigue equal t o 1 pl us
bonus successes: you r bonus successes.

® Eyes of the Falcon: Your eyes tra nsform into


those of a falcon . You may reroll up to three
dice when making checks to spot det ails or
see things at a d istance.

® Nose of the Fox: Your nose and


mouth elongate into the snout
of a fox. You may reroll up to
t hree d ice when making
checks related to your
sense of smell, such as
tracking someone down or
identifying a substance.

® Ears of the Bat: Your ears


morph into t hose of a bat.
You may reroll up to three
dice when making checks
for which your exceptiona l
hearing would b e a benefit,
such as listening in on a
CHAPTER 2: THE SOUL OF THE EMP IRE

New Opportunities Blessing of Fertile Fields Rank 2


Water :t>: The area affected by this invocation gains The ritualist spends several hours praying to the local
the Hallowed (Water) terrain quality until t he end of kami and spreading offerings around the perimeter of
the scene. the fie lds, working to boost the harvests yield, protect
Water :t>+: Increase the range from the targeted posi- it from pests, and ward off excessive flooding and heat.
tion that is affected by this technique by 1 range band
per :t> spent this way. Activation: As a downtime activity, you may make a TN
Water :t>+: The invocation also removes one of the fol- 2 Theology (Earth) or Survival (Earth) check targeting
lowing conditions of your choice from each affected char- t he fields of a settlement.
acter per :t> spent this way: Afflicted, Bleeding, Burning, Effects: If you succeed, all fields within the settlement
Dying 3, Enraged, Wounded. are protected from pests and excessive flooding and
Water :t> :t>: You may select a number of characters heat until the next harvest.
up to your Water Ring in the scene and deny them the
benefits of this invocation . New Opportunities

Earth :t> :t>: All affected fie lds will produce a more
RITUALS bountiful yield at the next harvest.
The following ritua ls play a key role in the day-to-day Earth :t>:t>: All affected fields within range 6 gain t he
practices of priests, shrine keepers, monks, sages, and Hallowed (Earth) terra in q uality until the end of the
shugenja. They consist of ritua ls and religious ceremo- next harvest .
nies conducted to ask the kami for a blessing or, at
least, to avoid interfering w ith mortal life. Blessing of the Dance Rank 3

Blessed Union Rank 3 The young girl ignored the music, the colorful banners,
and all of the sights, smells, and sounds of food to p ull
"Asako Emon disapproved of his sons wife-to-be, despite the priest toward the central shintai. One of the good
the support of both families for the marriage. He thought luck p aper banners had torn, re nding the character for
his son deserved a more prestigious and wealthy union. "blessings" in half.
He schemed to stop the marriage by secretly swapping "Look, look!" the girl said, breathless and panicky.
out the blessed sake with a spoiled batch. Surely all The priest laughed. "No, this is good. The blessing
would see this as a bad omen. Yet, all partook of the sake has eaten all the bad luck, and its now full. It has saved
and found it to be pure like water, perfect. The kami had the festival from disaster. Let us thank it."
blessed the union. Emon immediately repented his self- The priest and girl both clasped their hands
ish ways and became a monk to atone." together and bowed.
- A sako family parable
Activation: As a downtime activity, you may make a
Activation: As a downtime activity, you may make a TN 1 TN 2 Performance (Water) check targeting everyone
Theology (Air) check t argeting a number of people who in the scene.
are about to enter into a union. Effects: If you succeed, each t arget removes 3 strife
Effects: If you succeed, you immediately determine and 3 fatig ue.
whether each target has good intentions for the union.
Then, you may choose to conduct a ritual to form alize New Opportunities
th e union, and they become legally tied to one another.
W ater :t> :t>: Select a number of participants up to your
New Opportunities Water Ring. Each of those cha racters decreases the TN
of their next Social skill check by 2 (to a m inimum of 1).
Air :t>+: One of t he target s gains the Karmic Tie distinc-
tion, giving them a supernatural tie to another t argeted Prayer of Protection Rank 4
participant per :t> spent this way (see page 108 of the
core ru lebook). The ritualist blesses an infant by drawing a word on
Air :t> :t>: If one or more of t he targets have ill intentions for their fo re head with soot from the family's irori, asking
the union, minor manifestations of ill omens plague those the kami to watch out for the child.
targets for a number of weeks equal to your Void Ring.

110
CH A PTER 2: THE SOUL OF THE EMP I RE

Activation: As a downtime activity, you may make a New Opportunities


TN 3 Theology (Fire) check t argeting one infant in the
Void :,;;: The corpse does not decay for a number of
scene who has not been targeted by t his ritual befo re.
days equal to your Void Ring .
Effects: If you succeed, you b less the child. Until t hey
Void :,;;: You manage to make the corpse as p resent-
reach the age of four, the child decreases t he TN of any
able as possible (by reattaching limbs, cleaning up
checks to resist harmful effects they make (including
b lood , t end ing to its clothin g, etc.)
checks to resist d isease) by 4 (to a m inimum of 1).
Void :,;; :,;;: You instinctively learn of the last thoughts
the corpse had up to ten m inut es b efore they died .
New Opportunities
These thoughts may be crypt ic or confused and are
Fire :,;;: If you succeed, t he child automat ically suc- subject t o GM discretion.
ceeds at any checks to resist mundane harmful effect s
with one bonus success as well. Wh ispers to the Moo n
Fire:,;; :,;;: If you succeed, you b less the child with one (Moon Cult ist) Ra nk 5
of the following advantages permanently: Ambidexter-
ity, Benten's Blessing, Bishamon's Blessing, Daikoku 's Th e ritualist communes with the inherent chaos o f the
Blessing , Ebisu's Blessing, Flexibility, Fuku rokujin 's m oon and the tides, channeling the raw, unbound
Blessing, Indomit able Will, Jurojin 's Blessing, Keen energy into their target's mind.
Balance, Keen Hearing, Keen Sight, Keen Smell, Kis-
shoten's Blessing, Precise Memory, Quick Reflexes, Activation: As a downtime act ivit y or a Scheme action,
Subtle O bserver (or another, as approved by your GM). you may targ et one character at range 0-4 and make a
Fire :,;; :,;; :,;; : You may select an additional advantage TN 2 Theology (Water) check.
from t he list t o g ive to the child permanently. Effects: If you succeed, you aug m ent the t arget 's mind
and open it t o t he unbound chaos of O nnotangu. The
Rite of t he Wheel target receives strife equal to your W at er Ring and must
Ra nk 2
succeed at a TN 4 Meditation check (Earth 5, Fire 2).
The ritualist performs a purifying rite on the recently If they fai l, t hey suffer the Disoriented, Exhau st ed, and
deceased, allowing the body to be transported to their Silenced conditions, and th ey reduce t he TN of their
family to be burned without risk of spreading disease or next Scholar skill check by an amount equal to yo ur
becoming the de filed tool of some evil m ah6-tsukai. Such Water Ring (to a min im um of 1).
a ritual is only performed when absolute ly necessary, and If yo u fail, yo u receive strife equal to your W at er
is a/most a/ways used with the aid o f burakumin. Ring and b ecome Silenced and Immo bilized for a num-
ber of rounds equal to one plus your shortfall.
Activation: As a downtime activity, you may make a TN 1
Theology (Void) check targeting one corpse in the scene. New Opportunities
Effects: If you succeed , th e corpse gain s th e Sacred
item q uality. If a Tainted b eing attempts to interact Water:,;>+: Target s w ith vigilance equal to or less than
with the corp se, t hey receive 5 strife. the :,;; spent this way d o not realize you were the one
who attempted t o use t his ritual and do not underst and
what happened.
Water :,;;+: Increase the amount of st rife t he t arget
receives by 1 p er :,;; spent
this way.
CHAPTER 2: THE SOUL OF THE EMPIRE

PEASANTS, SAMURAI, AND THE VoiD More troubling are those initiates who struggle to con-
KOAN
t rol their powers. Drawing upon the Void is dangerous, not
If a non-samurai exhibits a potential to wield the Void, just to the ishiken and those around them, but to the very A koan can take many
the Phoenix Clan formally adopts them and places them threads that weave the illusion called reality. If an ishiken forms: poem, riddle, para-
in the Starry Heaven Sanctuary to train- most peasants ble, question, story, state-
loses control of their powers in a sufficiently dramatic fash-
ment, or something else.
are in no position to refuse even if they do not desire this ion, they might cease to exist- and this is almost always Regardless of how it is
path, and the political ramifications are minimal even if the best outcome of such a scenario. A truly catastrophic presented, it is a paradox,
the personal consequences can be tragic. By contrast, break in an ishiken's power might sever a place from the meant to be meditated
when a samurai seems to be at the center of phenom- stream of time, leaving those inside trapped as if in amber, upon by students in hopes
ena inexplicable even by other sages, the situation is that they may achieve
or might break a chain of causality, fraying the rope that
some semblance of under-
more complicated for the Phoenix Clan. When a samu- holds the world mortals know in and all other possible standing, or perhaps even
rai's sole heir or beloved sibling manifests the power worlds out. lshiken are few in number, so such incidents Enlightenment.
of the Void , t he Phoenix Clan must often negotiate to are mercifully rare, and t heir powers are ill understood
bring them into the clan, using marriage pacts or an even by most other sages-a persistent mishap might be
exchange of adoptions to placate t he family. It does not mistaken for a curse, haunting, or sacred phenomenon.
always go so smoothly, however. One of the most important duties of ishiken is to set right GM GUIDANCE ON
the gaps in reality created by their predecessors' short- ISHIKEN GAMES
OTHER CIRCUMSTANCES comings; initiates are often sent to seek out old rents in
Playing a game with
the cosmos to repair as part of their training.
In other instances, an individual approaches a mem- one or more ishiken
introduces a very
ber of the Phoenix (or is brought to the Phoenix by
a friend or family member) in the hope of finding an OTHER VoiD WIELDERS different element to
adventures in Rokugan.
explan ation for an inexplicable situation. The powers While the ishiken are the only shugenja with in Rokugan It is recommended
of the Void can manifest in chilling ways, and they can with the official remit to study, train , and, occasionally, that GMs read through
easily be mistaken for a haunting o r even a malefic all of the inversions
suppress those touched by t he Void, there are others
presented here and
curse. It is not easy for a person to recognize that they w ho wield these powers. Some who possess an innate determine, with their
themself are the source of the unsettling phenomena. connection to the Void are never discovered, and players, whether adding
If someone b egins to see people and things in their never know the full extent of their abilities. And there these kinds of abilities
environment as both dead and alive at the same time, fit in with the group's
are others who have sought to seize the power of the
desires for play.
or becomes t rapped within a causal loop of their own Void for themselves, g rafting threads of its power onto
accid ent al making, they might we ll desperately seek their own souls, at terrible cost. In the deep archives of When playing or
out a member of Rokugan 's most spiritual clan in hopes interacting with an ishi-
t he Starry Heaven Sanctuary, the ishiken keep secret
of being "cured" of the apparent supernatural malady. ken character, players
records of all such individuals and organizations they should keep in mind
In such cases, the Phoenix can usually persuade the have uncovered over the centuries-not coincidentally, that the GM has a lot
individual's lord or family that the o nly remedy is join- almost all of them have vanished into the Void . But of discretion regarding
ing the clan and training at Starry Heaven Sanctuary. human hubris is a force to be reckoned with, and surely the types of infonna-
tion and some of the
there are those who seek the power of the Void for
consequences of certain
TRIALS OF THE ISHIKEN t hemselves even now, hidden in the shadows. abilities. Some sugges-
tions for these abilities'
Once recruited, initiates undergo intensive training
usage and how GMs can
including meditation, study, and a physical regimen. INVERSIONS interact with them are
This is partially to help them control their abilities, and Inversions (.,f') are techn iques used by ishiken and other included throughout
partially to d iscern the extent of t heir connection to this section.
Void wielders. They are not the invocations used by
the Void. Not everyone trained proves to have the shugenja (though some ishiken can also use invocations),
ability: sometimes, a person at the center of a web of as they do not appeal to the spirits for power over the
convolut ed coincidences truly was just very fortunate natural world or over the Spirit Realms. Instead, an inver-
(or unfortu nat e). Others never p rogress beyond the sion is the application of human will upon a fluid point
ability to intuit ively access their connection to the Void in the fabric of the cosmos, temporarily or permanently
in times of need . Such individuals are usually shifted altering the state of reality in the area that is around
to other schools within the Phoenix Clan or remain at the wielder when they perform the inversion. Inversions
Starry Heaven Sanctuary as scholars, functionaries, or are often quite subtle if executed properly, evading the
teachers of new initiates, help ing others search for mys- notice of all but the spiritually sensitive, who feel t he twist
teries of the universe that remain beyond their grasp. in reality as a chill down their spine, a mysterious sound of
dripping water, or a sudden sense of deja vu.

,,
CHAPTER 2: THE SOUL OF THE EMPIRE

Only characters with one or more school ranks in a a character receives 1 fat igue for each kept 0 result.
ROKUGAN'S
PERCEPTION OF ISHIKEN school t hat lists "Inversions (-.f>)" among its available W hen an inversion that uses a Support action targets
techniques can purchase inversions. The inversions in another character, that charact er also receives 1 fatigue
Few people in Rokugan this section are organized alphabetically by school rank. for each kept 0 result.
know that ishiken exist,
Additionally, all inversions that generate magni-
and even fewer are able to
understand, even vaguely. MAGNITUDE t ude 3 or more carry the following additional conse-
lww ishiken are able to do quence of cosm ic strain :
what they do. For most Void inversions are journeys into nothingness; there-
characters, especially fore, unlike t echniques, inversions ca n make use of 0 Magnitude 3+: If t he w ielder keeps 1 or more 0
peasants, the abilities ofan blank resu lts via magnitude. result s, an area around the w ielder that extends
ishiken might appear to be
a number of range bands equal to the number of
some sort ofsinister prac-
tice. As a result, ishiken are Determining Magnitude kept 0 resu lt s becomes Dangerous and Imbal-
taught to use discretion anced (Void) terrain (see page 267 of the core
whenever possible. The magnitude of an inversion is equal to the number of rulebook). Additional ly, henceforth, this area is
kept b lank results. Each inversion described here contains subject to inexplicable phenomena, from com-
a list of magnitude effects, which alt er or add to the main mon items going missing to shadows pointing
CURSE AND BIND
effect of the inversion. Magnitude is determined d uring the wrong way to ghost ly images of recent events
KEYWORDS
Step 6: Resolve Symbols on Kept Dice of a check, after periodically flashing before the eyes of passersby.
As described on page resolving Q symbols (see page 24 of the core rulebook).
192 of the core rulebook,
invocations have itali-
CHANNELING
Resolving Magnitude Effects
cized keywords that help
Inversions can be channeled in the sa me manner
denote their fi.mction
An inversion's magnitude effect is resolved if t he mag- as invocations, as described on page 189 of t he
and help indicate which
invocations can be used nitude of the inversion is exactly t he listed val ue or core rulebook.
with other abilities. TI1e fa lls w ithin the listed range. If an inversion's magnitude
new keywords listed in effect list includes "Magnitude 1+," then that magni-
this section work the
XP CosT
tude effect is resolved if the magnitude is 1 or higher,
same way, but for inver-
and so forth. Magnitude effects are not optional, and Inversions are su b st ant ially harder to learn t han other
sions. The new keywords
included here are multiple effects are resolved if applicable (e.g., a techniques, requiring intensive self-reflection t o g rasp .
as follows: check with magnitude 2 for an inversion that has list ed As such, each inversion 's d efa ult XP cost is 6 XP inst ead
a " Magnitude 1+"effect and a " Magnitude 2-3" effect of t he usual 3 XP for a techn ique.
Curse: Inve rsions that
cause a lasting negative resolves both of those effect s, but not its "Magnitude
effect on their target. 1" effect, if it has one). INVERSION EFFECT KEYWORDS
Bind: Inversions that tie
Inversions use the same keywords as invocat ions, as
one or more characte rs, Cosmic Strain
things, or places to
described on page 192 of t he core rulebook.
another pe rson, thing, Inversions put a significa nt strain on t he wielder, for as
or place. they twist reality around themself, rea lity often twists RANK 1
"The world is not as you knew it. It is petals dancing on
a b reeze. M editate on the limits o f your percep tion-
you see only the petals, but the wind is no less real.
--~ Brea the in, breathe out, and empty yourself. "
- The First Ring of the lshiken

One within the Void


Within the emptiness of the Void, the divisions
between "self" and "other" become as mutable
as any other barriers that seem absolute within
reality. Those trained to wield the Void can share
their expertise, tendencies, and even emotional
states with other beings, allowing them to act
with uncanny coordination.
CHAPTER 2 : THE SOUL OF THE EMPIRE

Activation: As a Support action, you may make a TN New Opportunities


2 Sentiment (Void) check targeting yourself and one SIGHT BEYOND
::;~: If you ta rget another character and you succeed,
other character at range 0-3. EXISTENCE USES
you may perform an action immediately before the t ar-
Effects: If you succeed, you augment all targets w ith
get performs their new act ion. Sight beyond Existence
the ability to communicate with each other without
can be used to "undo"
words, making their intentions clear even if they do not an action t hat had di-
Magnitude
speak the same language. When any target makes a sastrous consequences,
check, o ne oth er target may receive 2 fatigue to pro- or to force an enemy
Magnitude 1 + : You see one possible consequence of
vide assistance on the check regard less of distance. to attempt an action
the origina l action or d ecision that wou ld occur b efore against t he Void wielder
This effect lasts until the end of the scene. the end of the scene. again, effectively creat-
Magnitude 2+: You see one additional possible con- ing a second chance.
New Opportunities sequence of the origina l act ion or decision that would
occur in the next year.
::;~+ :Choose one additional target pe r ::;~ spent this way.
Magnitude 3+: You see one additional po ssible con-
sequence of th e origina l action or decision that wou ld
Magnitude
occur in the next decades, or even further in t he future .
Magnitude 1+ :When a target is dealt strife, one ot her
target of your choice may receive that st rife instead. Wh ispered Blade WHISPERED BLADE USES
Magnitude 3+: Choose a ring or skill. When any target
An ishiken cuts not with a b lade, but with the essence The magnit ude effect
makes a check using that ring or skill, they may use any
of severing itself. While some who have seen this tech- of Whispered Blade
other target's rank in that ring or skill instead of their own. would most certainly be
nique describe it as the swinging of an invisib le sword,
jarring to anyone who
the truth is that the stroke is not truly to attack the foe . is not fa miliar with it.
Sig ht beyond Ex istence With each g esture, the Void wie lde r bre aks a hairline Summoning holes in
The Void is nonexistence; therefore, within it, a// possibil- crack in reality, and everything the crack passes through existence in a popuM
is rent apart as the world restores itself to order. lated area or in front
ities exist. One who attunes their senses to nonexistence
of a powerful figure
can perceive the other possible realities that ripple out- has severe social con-
ward from each moment of action. The signs often do Activation: A s a Support action, you may make a TN 2 sequences if an ishiken
not come as complete visions, but as brief flash es: hazy Theology (Void) check. cannot adequately ex-
vignettes of a world that never was. Th e rustling of leaves Effects: If you succeed, you summon a rift in reality that plain themself.
from a tree that has not yet grown, the first laugh shared extends from yo ur hand and can b e used as a knife (see
with a new friend, the scent of blood and burning flesh. page 23 1 of the core ru lebook) t hat ignores all resis-
However, these rippling potential truths can become tances. This effect persists until the end of the scene or
intoxicating, drawing an undisciplined mind deeper and until you dismiss it as a Support action .
deeper into twisted realms o f re fracted possibility until
there is no escape. This is what those who study the Void New Opportunities
call the "Lying Darkness": the trap that awaits all who let
their worldly desires guide their ventures into the Void.
* ::;~: You may summon a rift that act s as a d ifferent
one-handed melee weapon inst ead of a knife.
::;~ ::;~: You may summon a second rift in your other hand
Activation: Once per session, immediately after you
that act s as a weapon identical to the one you have in
or anot her charact er at range 0- 3 p erforms an action
yo ur other hand.
or makes a cho ice of great consequence in a narrative
scene, you may make a TN 2 Theology (Void) check
Magnitude
t argeting t hat character t o p eer b eyo nd t he lie of time
and find another o utcome. M agnitude 1 + : After you p erform an Attack act ion
Effects: If you succeed, you scry for another outcome using a rift weapon, a rift echo is summoned at range 0
and return t o the moment before the actio n was per- of your target. Any summoned echoes that are created
formed . All effects and outcomes stemming from the th is way persist for a number of rounds equal to the
action are undone, but only you and the t arget are aware magnitude. In a skirm ish, when t his magnitude effect
of the reality that no longer is. If you are the target, you ends, each character, besides yourself, at range 0-1 of
may choose the same o r a different action or d ecision. one or more echoes suffers a critical strike with severity
If another charact er is the target, you may say up to five eq ual t o your weap on's d eadliness times the number
word s t o the target befo re t hey act or make a decision. of echoes at range 0- 1 of them . In any other conflict
CHAPT ER 2: THE SOUL OF TH E EMPIRE

type, each target treats all t e rrain as Dangero us w hile


WITNESS THE END USES
t he echoes persist.
RANK 2
Witness the End is po- "Understand that the Void cannot be g rasped by under-
tentially very powerful, Witness the End standing. Extinguish the candle, that you may truly see. "
but remember that the
-The Second Ring of the lshiken
GM is the final arbiter In the Void is the beginning o f everything, and also its
of what a character
end. The weaknesses in an object's struct ure b ecome
can attempt in the first Distan ce Distorte d
place. If a character easy to perceive via the Vo id. The many gap s in a
uses Witness the End living thing's destiny and the myriad way s in which it A Void wie lder's power extends to manipulating not
to see how to undo may falte r or die beco me starkly clear to those prop- just the positions of objects in space and time, but
something beyond a
erly attuned to the Void. Exploiting these faults in fate also the re lationships between objects. By d istorting
single human's scope,
such as destroying a becomes as easy as swinging a blade along the correct the space b etween two things such that it remains the
mountain or ending path, o r whispering the right wo rd in the prop er ear. sam e no matter how they move, a Void wielder can cre-
the Yogo bloodline ate a disorie nting maze in an empty space, preventing
curse, they cannot turn Activation: A s a Scheme and Support actio n, you m ay pursuers from ever reaching the wie ld e r or causing an
around and make a
make a Theology (Void) check t argeti ng o ne character object to remain conveniently within reach despite its
check to undo it with-
out undertaking the o r o ne mundane, physica l o bject at range 0- 1. The TN being d ozens of feet away.
narrative preparations of this check is equal to the character's vig ilance, o r 2 if
such an effort would re- yo u are t argeting an o bject . Activation: A s a Scheme and Support actio n d uring
quire (vast earthworks
Effects: If you succeed and your t arget is an o bject , a skirm ish, intrigue, or narrat ive scene, you may make
or a spiritual quest
that would likely take you scryfo r the ways the t arget can be und o ne. The TN a TN 3 Theology (Void ) check t argeting two objects
many encounters to of your next check t o damage, sa b otage, or otherwise and/ o r characters at range 0-3 of you.
complete, for instance). d isable it is 1 (and ca nnot b e increased). This effect Effects: If you succeed, you augment and curse t he
At the GM's discretion, persists until t he e nd of your next turn . targets and choose one of the fol lowing numbers: 0,
Witness the End can
If you succeed and your ta rget is a charact e r, you 1, 2, or 3 . N o m atter where the t arget s move, each tar-
be used in such cases
to get a hint of where scry fo r t he m oves that wi ll lead to t heir d ownfall. The g et treat s the other as being at the chosen number of
to start on one's quest, TN of your next Attack o r Scheme action targeting that range bands from itself for th e p urposes of d eterm in-
but it provides no charact e r is 1 (and cannot be increased). This effect ing dist ance between the tw o , targeting, and effect s.
direct benefit to related
pe rsist s until t he end of your next turn . Th is effect persist s until the end of your next t urn.
checks until various
narrative goals have If yo u succeed, each ta rget t hat is a cha ract er
been completed. New Opportunities receives 2 fat igue.

~~+ :Ch oose o ne additio nal t arget per ~~ spent this w ay.
Magnitude
DISTANCE Magnitude Magnitude 1-2: This effect pe rsist s for a num ber of
DISTORTED USES
additio nal ro unds equal t o the m ag nitude.
M ag nitude 1-3 : This effect p ersists for a number of
There are many of M agnitude 3+: This effect p ersist s unti l the end of
creative uses for this ad d itiona l ro und s equal to t he magnitude.
the scene .
ability, including maneu- M agnitude 2+: In addit io n to physical objects, you can
vering around doors, choose metaphysical objects, such as the o ngoing effects
creating interesting Ethereal Flicker
of invocations, maho, kiho, o r rituals (o r other persistent
duels, and keeping a tar-
myst ical pheno mena, at the GM 's discret ion). One o f the most straightforward yet e ffective tricks a
get from engaging with
something you don't M agnitude 4+: This effect persist s until the end of t he wielder o f the Void can use is to set themself slightly
want them to touch. scene instead. out o f phase with sp ace and time . As long as their con-
Note that for everyone
centration holds, they can walk in the gaps between
else in the scene, the moments that are imperceptible to others. From the
targets appear to be the perspective o f anyone else, strikes and projectiles
approximate distance fruitlessly chase the Void wield er's ghostly afterimage,
they were from one
ne ver quite catching up with the ir true location.
another when the inver-
sion was activated.
A ctiv ation: A s a Scheme and Sup p o rt actio n, you may
make a TN 3 Theolog y (Void) check t argeting yourself .
Effects: If yo u succeed, yo u aug m ent and curse you r-
self to b e slig ht ly o ut of phase wit h rea lity. Each t ime
CHAPTER 2: THE SOUL OF THE EMPIRE

you make a check to reduce the severity of a critical Magnitude


THE LOTUS
strike, use Theology instead of Fitness; if you reduce BLOOMS USES
Magnitude 1-2: This effect persists for a number of
the critical strike's severity to 0, you do not suffer
additional rounds equal to the magnitude. The Lotus Blooms is a
it instead. Th is effect persists until the start of your
Magnitude 3 + : This effect persists until the end of powerful ability t hat an
next turn.
the scene. ishiken can use against
an opponent or to aid
New Opportunities an ally, but it is also a
RANK 3 strong boost to
::;~: Each time you reduce a critica l strike's severity to 0, the ishiken.
"Beyond the familiar shores of space and time is a
you may immediately move 1 range band, vanishing
vaster ocean still."
and reappearing at the new position and ignoring the
-The Third Ring of the lshiken
effects of intervening terrain during this travel. HURL FROM THE
STREAM USES

Magnitude Hurl from the Stream


Hurl from the Stream
All things that exist are found within the river called has myriad uses,
M agnitude 1-2: This effect persists for a number of
space, pulled ever forth inexorably by the current called including getting past
additional rounds equal to t he magnitude. barriers, removing a
time. Yet, neither space nor time exist within the Void.
Magnitude 2+: Each time you reduce a critical strike's contested object from a
From the perspective of a fish , when a heron alights fight, keeping someone
severity to 0, you may choose a character at range 0- 1
upon the river, it seems to have come from nowhere, safe, or removing a
with vigilance lower than or equal to the magnitude.
and when it pulls another fish to its doom, it seems to particularly difficult foe
That character suffers a critical strike with severity equal in order to deal with
have erased it from existence. By ripping free the gossa-
to the critical strike you suffered (before reductions). something else for a
mer strands that bind an object to time and space, the few rounds.
M ag nitude 3 +: This effect persists until the end of
Void wielder casts it into nothingness for a short time.
the scene.

Activation: Once per scene as a Scheme action , you


The lotus Blooms
may make a Theology (Void) check targeting one
In the Void exist all possibilities, which become realities character or object at range 0-3. The TN is equal to
through choices-of humans, o f animals, and even of your target's vigilance plus its si lh ouette (or only its si l-
celestial beings. Normally, the countless possibilities houette if it is an object).
are invisible, and hints of them can only be g limpsed Effects: If you succeed, you bind your target to a space
in moments of true clarity. However, a Void wielder outside of reality. As your target is no longer present in
can en lighten a character regarding the possible con- reality, it is unaffected by anything that would other-
sequences of their future actions. This insight can be wise affect it and does not affect anything. This effect
valuable, but as a thousand phantom worlds unfold persists for one round, after which your target returns
before them, only a character with great clarity of pur- to rea lity at its original position.
pose can possibly maintain their path.
New Opportunities
Activat ion: As a Scheme and Support action, you may
make a TN 3 Theology (Void) check targeting one
::;~+: If you succeed, your target returns to reality
at an unobstructed position of your choice
I
character at range 0-1.
a number of range bands away from
Effects: If you succeed, you augment and curse your
its original position equa l to ::;~
target. When your target makes a check, instead of
spent this way.
keeping a number of dice up to the ring they used, they
keep a number of dice up to their Void Ring (and must
keep as many dice as possible w ithin this limit). Your t ar-
get d oes not receive strife for kept 0 resu Its, but for
each kept 0 resu lt, your target receives 1 fatigue. If they
become Incapacitated this way, your target also gains
the Exhausted condition. This effect persists until the
end of your target's next turn.
CHAPTER 2: THE SOUL OF THE EMPIRE

:;~+ : Choose one additional target with vig ilance p lus Magnitude
TIME IN THE VOID
silhouette lower than or equal to t he original ta rget's
Magnitude 1-2: This effect persists for a number of
When in the Void, a per * spent this way.
clwracter is surrounded addit io nal rounds equal to the magnitude.
by nonexistence and Magnitude 1 + : Choose one additional target position
Magnitude
generally perceives per magnitude. You exist at each of those positions
notl1ing-their physical as well.
Magnitude 1-3: Your ta rget is removed from reality for
senses are completely cut
a number of additional rounds equal to t he magnitude. Magnitude 3+: This effect persists until t he end of the
off. and time and space
are without meaning. Magnitude 4+: If your ta rget is an Adversary N PC or scene. At the end of each round, receive 1 fatigue for
However, various Vaid PC or an object w ith mystical p roperties, it is removed each position you occupy.
wielders can and do
until t he end of the scene. If your target is a Minion
plunge headlong inta the
Void and maintain their NPC or a m undane object , it is lost t o the Void and Shroud in Solitude
senses, and sufficiently permanently ceases to exist.
trained Void wielders are
With in the Void, a being can only exist by its own will-
even capable of using the if one who walks in the shadows loses themself, they
Moon on the Shifting Sea
inversion Slip the Cycle are lost forever, for there is nobody else to find them.
while witl1in the Void. By shrouding a target in the essence of isolation, an
Reflecting o ff the sea, the moon looks as if it were within
arm's reach. A child might believe the reflection to be ishiken can cut them off from the sustaining bond of
the moon; an adult knows that they will grasp only water reality, freeing them from the normal bonds of cause
if they try to reach it. But the light that falls upon the eye and effect. While this means that their will alone can
is no more the moon itself than the light that falls upon sustain their form and flashing steel passes harmlessly
the water. Grasping that the moon exists in both places through them, it also means that if their concentration
and ne ither, the ishiken can twist space in a similar way slips, they could be lost forever.
to exist as a sole entity in multiple places at once.
Activation: As a Support action, you may make a TN
Activation: Once per scene as a Scheme and Support 3 Theology (Void) check targeting one character at
action, you may make a TN 3 Theology (Void) check range 0.
targeting one position at range 0-2. This position Effects: If you succeed, you augment and curse your
must be one you could reach via your no rmal means t arget. When d efending against any type of damage,
of movement. your ta rget uses their Void Ring t o reduce damage
Effects: If you succeed, yo u augment yourself, twisting instead of the resistance va lue they wou ld normally
the space around yo u so that you simultaneously exist use, and whenever they would be d ealt fatigue t hey
at your current position and at t he t arget position. You receive that much strife instead. This effect persist s
remain a si ngle entity for the purposes of strife, fatigue, until t he end of your next turn.
conditions, and effects, and other characters can target
you by targeting you at any position you occupy. M agnitude
If an effect reaches you at multiple locations, it
Magnitude 1- 2: This effect persists for a number of
affect s you mult iple times. When you choose t arget s
additional rounds equal to t he magnitude.
for an action you perform, you may receive 2 fatigue to
M agnitude 3+: This effect p ersists until t he end of t he
choose one additional target that is within range of at
scene in st ead. If the ta rget b ecomes Comprom ised
least one position you occupy, or to choose the same
while this effect persists, they must resist with a TN 5
target multiple times if that target is within range for
Meditation check (Void 3); if they fail, t heir bo dy is
the action f rom m ultiple positions you occupy. If you
pulled into t he Void and permanently ceases to exist .
choose t he sa me target multiple times t his way, resolve
the effect against them once for each t ime you chose
them . This effect persists until the end of your next
t urn. When this effect ends, choose one of the posi-
tions you occupy: yo u cease to occupy all of your other
positions. This effect persists a number of rounds equal
to your ranks in Meditation.
CHAPTER 2: THE SOUL OF THE EM PIRE

If you succeed and you r target is a character, you


RANK4 smite your target, inflicting supernatural damage equal
SHATTERING
CARESS USES
"The pillar is not so steady as you believe. Even the to your weapon's base damage. If this damage ca uses
most ancient stone has cracks." you r target to become Incapacitated, they suffer the A mundane object may
include, at the GM's
-The Fourth Ring of the lshiken Dying [three rounds] condition .
discretion, a small
segment of a wall.
Reality Stitch Magnitude

A skilled Void wielder can twist the rope of fate into a Magnitude 1-2: Reduce the duration of the Dying con-
snare, and even thread together the fates of multiple d ition the target cha racter suffers by the magn itude.
foes to drag them toward the same doom. Magnitude 3+: Instead of suffering the Dying condi-
t ion, t he target character is killed outright.
Activation: As a Scheme action, you may make a The-
ology (Void) check targeting a number of characters Three Heartbeats
up to your ranks in Meditation at range 0-2. The TN
Even though an ishiken cannot truly stop the flow of
of this check is equal to the highest vigilance among
time, by creating twists and turns in its course, they
your target s.
can delay it for others while accelerating it for them self.
Effects: If you succeed, you curse you r targets. When-
ever one receives strife or fatigue, all of your targets
Activation: As a Support action, you may make a TN 4
receive the sa me amount of strife or fatigue instead.
Theology (Void) check targeti ng yourself.
This effect persists until the end of t he scene.
Effects: If you succeed, you receive 3 fatigue. Then,
after your turn, you may immediately take anot her turn.
New Opportunities
D uring t his addit ional t urn, other characters count as
~a: Choose o ne additional target per ~~ spent this way. being unaware of you and ca nnot react to th ings you
do (such as act on a preset condition for the Wa it action
Magnitude or perform a finishing b low, as described on page 259
of the core rulebook). They still make checks to resist
M agnitude 1+:Whenever o ne of you r targets suffers a effect s as usual and defend against damage.
condition, all of them suffer the same condition instead.
M agnitude 2+: Wh enever one of your targets suffers a Magnitude
critica l strike, all of th em suffer a critica l strike with the
same severity instead. Magnitude 1 +: After you take your fi rst additional
Magnitude 3+: Whenever one of you r targets is turn, you take additional turns equal to magnitude.
affected by a persistent effect , all of them are affected After you take each addit ional turn beyond the first,
by that effect. When t he p ersistent effect is removed you receive an additional 3 fatigue. If you become
from any target, it is removed f rom all targets instead. Incap acitated th is way, you suffer the Dying [three
rou nds] and Exhausted cond itions.
Shattering Caress
The flaws in creation are laid bare to an ishiken who
RANK 5
approaches mastery. By driving their will into the nexus "You were called a master when you completed the
of these cracks like a spike, the Void wielder can accel- Fourth Ring's lesson. But true mastery is endless. It can-
e rate a target's fate, causing an object to shatter, rust, not be found in these words. Breathe in, breathe out,
or wear away- or causing a living being to perish. and empty yourself."
-The Fifth Ring of the lshiken
Activation: As an Attack action using a readied melee
weapon , you may make a TN 3 M artial Arts (Void) Essence Eternal
[Melee or Unarmed] check targeting one character or
Though each life is forgotten in the trials of reincarna-
mundane, physica l object in range of your weap on.
Effects: If you succeed and your target is a mundane
tion, it is said that each being's first incarnation marks
its soul still. Looking deep within a being, an ishiken
object , you smite it, and it gains the Destroyed item
quality as it fa lls to pieces.
can affix its ete rnal essence to its curre nt state, snap-
ping it back t o this state some time later.

119
Activation: As a Support action, you may make a TN New Opportunities
UNWEAVE USES
4 Theology (Void) check targeting one character or
~~: You may choose a character other than yourself as
At the GM's discretion, object at range 0- 2.
an object might include the target.
Effects: If you succeed, you bind your target to its
a section of a wall, a
current state and locat ion. Note your target's fatigue,
barricade, or even a Magnitude
fortification. strife, conditions, persist ent effects, and critica l strikes
suffered, as well as their position. This effect persists Magnitude 1: If you were dead or did not exist, you
until t he end of you r next turn , and when it ends, your retu rn until the end of the scene, at wh ich point you
target returns to this state and position, even if they revert to your prior state (dead or nonexist ent).
no longer exist. Your target remembers everything t hey Magnitude 2-3: If you returned from death or nonex-
did once t hey revert back to t his location. istence this way, you return until the end of the game
session instead.
Magnitude Magnitude 4+: If you returned from death or nonexis-
tence this way, you ret urn permanently instead. Perma-
Magnitude 1- 3: This effect persists for a number of
nently increase the TN of the check for you to activate
additional rounds equal to the magnitude.
t his t echnique by 1.
Magnitude 4+: After the first effect ends, until the end
of t he scene, the target returns to t he noted state and
position at the end of each of your t urns.
Unweave
As any lshiken Initiate can tell you, a master is said to
Slip the Cycle be able to unmake an object with a dismissive ges-
ture or a piercing g lare. Unsurprisingly, most initiates
The Void is filled with prima/ uncreation: that from which
go to great lengths to avoid displeasing their most
creation spews forth and that to which it returns. Yet so long
senior teachers.
as their m ind moves free, an ishiken cannot be trapped by
bonds, by walls, or even by the jaws of inevitability.
Activation: As an Attack and Scheme action, you may
make a TN 4 Theology (Void) check targeting one
Activation: Once per game session as a Movement
character or object of si lhouette 0-3 at range 0-2.
and Support action, you may make a TN 3 Theology
Effects: If you succeed and the target is a mundane
(Void) check. You can make this check even if you would
object or Minion NPC, you bind it to unreality and it
norma lly be unable to make such checks, such as if you
ceases to exist. You receive fatigue equal to its silhouette
are p hysically restrained, Incapacitated, Unconscious, or
p lus its conflict rank (or just its silhouette, if it is an object).
have died or ceased to exist wit hin t he current scene.
If you succeed and the target is a object with myst i-
Effects: If you succeed, you purify yourself and remove
cal properties, it gains the Damaged item quality, or the
all conditions or persistent effects currently affecting
Destroyed item quality if it already has the Damaged
you . Your fatigue and strife become 0 . You may' move
item quality.
to a position at range 0-2 of your current (o r last) loca-
If you succeed and the target is an Adversary NPC
tion, ignoring intervening obstacles. If you were dead
or PC, t hey suffer supernat ural damage equal to your
or did not exist, you also return to life or return to exis-
ranks in Theology that ignores all resistances.
tence for one round.

Magnitude

Magnitude 1 +: Each t arget suffers additional damage


equal to the magnitude.
Magnitude 2+: The t errain within a number of range
b ands equal to the magnitude loses all terrain qualities.
Magnitude 2+ : If a target suffers a critica l strike as a
result of this damage (or the Destroyed item quality, if
it is an object), it ceases to exist.
Magnitude 3+: Each character in the scene with vigilance
lower than or equal to the magnitude becomes a target.
CHAPTER 3: POWER OF WORS HI P

" How do I explain someth ing I d o not understand?"

l)e3[1t1i~ 1<ef[1iotf3 Orot{p3, And perhaps most fundamental of all, "What is the point
of existence?" These are all very human quest ions, and

~faee3, at1d Confric~ many people turn to religion for answers to them.
Religious groups tend to form around a core sys-
tem of beliefs, and the particulars of each group's sys-
Spiritual belief is a central theme in the setting of the
tem inform and affect just ab o ut every ot her aspect
Legend of the Five Rings Roleplaying Game. Rokugan
of the group. N early any core beliefs are possible.
is a land rife w ith mystical and otherworldly pheno m-
However, no matter how outlandish some beliefs may
ena, in which the exist ence of the divine is not simply
seem to others, most are internally consistent wit h t he
a matter of faith, but an undeniable f act. It isn't sur-
group's other beliefs and make sense in the context
prising, then, that reverence for the benevolent pow-
of the world and the believers' society. For example,
ers, wariness regarding those seen as maleficent, and
it would be unu sual for a belief syst em t o develop
acceptance of superstitious practices generally are all
around the ocean in a society that has always been
fundamental aspects of life in the Emerald Empire.
entirely landlocked .
Rokugan is no different fro m many societies, b oth
Clo se ly linked t o a group's b eliefs is its central
rea l and fictio nal, in having est abli shed mainstream
focus. Its focus of wo rsh ip and its core beliefs are
religi ous beliefs and pra ctices that are widely seen as
usually inextricably b ound, each heavily influencing
appropriate and correct. However, it also has other reli-
the oth er. Whether one or more ho ly figures or divine
gious beliefs that enjoy varying d eg rees of approval.
b eings, a place, o r even an item ascribed d ivine prop-
Chapter 1 describes two such " fringe " religions, the
erties, som eth ing em bodies the beliefs of the group.
Cults of Lord Moon and the Bl o odsp eaker Cults, but
A group th at reveres forests-its core belief-may
th ere may b e many oth ers th at exist in Rokugan.
have a sp ecific and especially large tree in a particu-
Develo ping g roups d evoted t o such marginal
lar forest as the focus of its veneration, and may hold
be lief s, wh et her offshoots o f mainstream religio ns
wo rsh ipful o bservances in the tree's shadow. Simi larly,
o r beliefs that are alto gether different , allows a GM
anoth er group may revere an individual who has had
to tailor Rokugan t o their particu lar dramatic needs.
a spiritual exp erience, makin g them the focus of the
Th e fo llowing secti ons offe r guidance o n how t o d o
group's wo rship.
thi s w hile he lping t o ensure that t he new re ligious
Accord ing ly, when designing a relig ious group, a
g ro ups offe r players a b alanced gamin g experi ence
G M should consider why it exist s and what its spiritual
th at is fun, interestin g, and suita bl e f o r th e context
attention centers on: what its focus is. Even the cu lt
of the gam e.
that a main stream religion considers t he most blasphe-
mous and heretical serves a purpose fo r the people
w ho b elong t o it , whether it is because t hey resent t heir
place in estab lished, mainstream societ y or because
spreading chaos and d isorder appeals to those of a
Regard less of their specific beliefs, all religi ous g roups
particularly antiaut ho ritarian and misanthropic nature.
have a number of things in common. The most import-
Finally, it shou ld be noted th at some religious
ant commona lit ies are that each g roup has a set of core
groups may serve a hidden pu rpose in addition to the
beliefs, and each has a focus of religious reverence
purpose they serve fo r most of their mem bers. Some
and observances.
spiritual lead ers use religion t o exploit their congre-
gants by means of those cong regants' spiritual needs.
WHY DOES A RELIGIOUS For inst ance, a religious group based around a charis-
GROUP EXIST? matic fig ure may p rovid e spiritual comfort t o its mem-
bers, b ut o nly b ecause t his helps the leader b ilk money
Relig ious g roups d o not spring into exist ence for no par-
or resources o ut of them. Another group might purport
ticular reason. They exist because people have a need
to be following a g od 's wi ll wh ile in fact its lead ership is
for them; they seek a system of beliefs that w ill help
recruiting fo llowers for some other p urpose, such as to
them t o underst and and cop e with the world around
serve as the basis for a rebe llion. Uncoveri ng a hidden
them and t o d eal with the life they are leading. In par-
cult, and t hen revealing the fact t hat it is essentially an
t icular, t hey may be looking for answers they can't find
elaborate con of its members, could make for a partic-
elsewhere. For inst ance, they may ask, " Where d id t he
ularly engaging story!
world come from?" " What happens to us when we d ie?"

fZ.Z.
CHAPTER 3 : POW ER OF WORS HIP

origin (for example, a preserved fragment of a


CHARACTERISTICS OF holy figure's body). Such items can range from
RELIGIOUS GROUPS quite mundane to extremely elaborate, and
most are subject to restrictions regarding who
While the particular foci and core beliefs of religious
can access, carry, or wear them and are kept in
groups vary widely, these groups still have a number
protected places when not in use.
of attributes in common. The nature and importance of
each of these commonalities differ from group to g roup
but, in general, religious groups have the following :
THE GROUP'S PLACE WHY BUILD NEW
RELIGIOUS GROUPS?
0 A group of believers: Obviously, a belief system IN SOCIETY
with no actual believers is, at best, a historical There are many minor
A final, but crucial, point to consider is how the reli- offshoots of Shinseism
curiosity. To be a religion , a system that includes a
g ious group fits into society. The Emerald Empire has and Fortunism in
focus and core beliefs must attract believers who
an especially rigid social structure, which is based on the Ro kugan , as well as
revere that focus and those beliefs. Moreover, local religious organi-
Celestial Order: divine beings such as Fortunes are pre-
the success of a religion is largely defined by the zations. Adding such
eminent, with sa murai being below them in the Celestial regionalized groups can
number of people who believe in it. In Rokugan,
Order, and commoners being b eneath the samurai. Any help give personality
most of the population believes in Shinseism,
religious group is judged in Rokugan, at least in part, by to a locat ion and show-
Fortunism, or both, which is what makes those case t he wide diversity
the extent to which it conforms to the Celestia l Order.
religions mainstream. However, a handful of of beliefs and ways of
If a group conforms well, then it is more likely to be
adherents who believe in the d ivinity of a particu- life in the many differ-
accepted by the Empire and, critically, its authorities. If ent parts of Rokugan.
lar being or even a feature of the landscape, such
it doesn't-if, for instance, the group's core belief sys-
as a mountain, is also a religious group.
tem p laces the need s and welfare of commoners above
0 A set of practices: While it is possib le for a those of sam urai- then the authorities and much of the
group to participate in religious observance in population will see it as heretical and treat it accordingly.
a completely unstructured and impromptu way, The other important aspect of a relig ious group
most religions have a series of specific prac- is how it interacts with established rel ig ion in the
ti ces. These include the prayers, rites, rituals, Empire. For example, a group that is essentia lly an
offerings, and other things sa id and d one in the offshoot of Shinseism or Fo rtunism is more likely t o
cou rse of worship. win acceptance than one that reveres something
0 A place of worship: N early all re ligious g ro ups untraditional, such as a deity it has newly recogn ized
have one or more location s, whether a remot e or one with gaijin roots. The mainstream m ay be wary
forest clearing or a series of elaborate shrine even of offshoots of t rad itional religions, however. As
complexes in large cities, where their members described in Chapt er 1, Lo rd Moon is a recognized
meet t o carry out observances. Such p laces part of Rokug ani divinity, but groups that wo rship
mig ht t hemselves be central to, or even the him are still considered strange . Groups like t hese
focus of, a group's beliefs, or they might sim- may not b e outright forbidden, but they are likely
ply b e convenient spots where adherents ca n to be watched close ly by the Empire, as heresy and
gather. Most groups consider t heir p laces of b lasphemy ca n more read ily t ake ho ld among such
worship sacred, even if only because they hold fringe elements.
their observances there. Some p laces, or parts Finally, any religious group based on something
of them, are accessible on ly to particular mem- considered entirely unacceptable in the Empire is
bers of the group, such as its leaders. unlikely to be tolerated at all . The worship of anything
related t o Jigoku, for example, is certainly not accepted
0 Religious paraphernalia: While some g roups
and will inevit ably be ruthlessly crushed by the Imperial
may be able to express their beliefs wholly
authorities. The same applies to any belief system that
t hroug h things like o ral t radition, song, and
accept s something the mainstream religions consider
dance, many maintain one or more items they
blasphemous. Nearly all g roups that do this have an
consid er sacred . These can include written
extreme need for secrecy.
t exts, objects used during worsh ip, ceremonial
garments, and items considered t o be of divine
CH APTE R 3: POWER OF WO RSH IP

ago, while escorting a caravan along one of th e very


few roads through the lsawa Mori, Moriko ca ught
sight of a magnificent creature: an enormous wh ite
To illustrate how the various attributes of a religious wolf. Moriko glimpsed the fantastic creature among
group can be applied to specific gro ups GMs cre- the trees, following t he caravan at a dista nce. She
ate, and to assist GMs in creating such groups for believed this to be an okuriokami, a wolf-spirit g uard-
their games, the following sections proceed through ian t hat sometimes watches over travelers. Strikingly,
an example. In the example, the group is a small cult no one else seemed to see the creature, convinc-
devoted to a belief system that would be controver- ing Moriko that she had b een granted a vision from
sial in the Empire but falls short of actual blasphemy Chikusho-do, the Realm of Animals. Enthralled by
or heresy. The GM has set part of the campaign in the the great wolf and the forest in which she had seen
lsawa Mori, in the lands of the Phoenix Clan . There, the it, Moriko returned to the lsawa Mori, b uilt a small
GM intends for the PCs to face a threat with which the cab in, and began to d evote her life to understand-
religious group-known as the Children of the White ing and protecting what she sees as a place where
Wolf -can assist them . However, t he PCs must over- Chikusho-do impinges closely on the Mortal Realm.
come their inevitable suspi cions about this unusual In the years since, word of Moriko has spread, and
cu ltish group, or its members may become formidable she has attracted a small group of like-minded followers.
opponents rather than helpful allies! Some live in the forest with her, while others live elsewhere
Although the focus here is on developing a rel i- and periodically journey to her on a form of pilgrimage.
gious group, note that the same appro ach-develop- Based on this background , the GM d ecides t o develop
ing background, motives, and resulting p ractices, and this religious group for use in an upcoming game.
t hen incorporati ng these into a st ory for the players-
can b e ad apted for use with nearly any type of g roup, CORE BELIEFS
spiritu al or mundane.
This religious group, which t he GM calls the Children
of the White Wolf, b elieves that the ancient forest
BACKGROUND, CORE know n as the lsawa Mori- perhaps as a w hole, but at
B ELIEFS, AND FOCUS least in parts-is a place where the Mo rtal Realm and
Chikusho-d o come close t ogether. The Children of t he
The lsawa Mori is an expansive forested wi lderness
White W olf have come to b elieve that , in ancient times,
locat ed in the middle of th e lands of the Ph oenix Clan.
the two realms were essentially o ne, w it h spirits from
Some scholars postulate that lo ng before the Empire
the Realm of Animals being very much a d ay-to-day
came into being, the lsawa Mori, as well as other pri-
part of what would eventually become the Empire.
meval forests like the Shinomen Mori, were parts of a
The encroachment of civilizatio n has changed
far larger " world forest" that covered essentially all of
that , splitting the two rea lms apart save for in par-
what is now Ro kug an . Time and the sp read of civili-
t icular places where portio ns of the p rimeval forest
zation as the Empire grew ca used this great primeval
remain. The group ho lds that t his is not how t hings
woodland to fragment and d iminish, such that only
were meant to b e, and that it is crit ical t o prese rve
remnants of t he world fo rest remain t od ay.
w hat little of th e lsawa M ori is left. The alternative-
Moriko , which means " forest child," is the
the ultimate loss of the remaining p arts of the ancient
name now used by a ron in who worked as a
forest-wou ld be a disaster, ca using all o f th e world's
caravan guard for merchants based in
animals to eventually d ie out , because no new ones
Sheltered Plains City. Al most t en years
could b e b o rn w it ho ut access to pl aces where Ch i-
kusho -d o could still be reached.
The Child ren of the White W olf therefore believe t hat
the forest, the animals with in it, and Chikusho-d o itself
must be revered and prot ected if the world is t o be p re-
served. They further believe t hat the Realm of An imals
is a fundamentally benevo lent place; if animals are
dangerous, it is only because it is their primal natu re-
because "hunt or be hunted" is the essential truth .
CHAPTER 3 : POWER OF WORSHIP

Focus (Earth) [Scholar; Spiritua~ advantage and the


Fanaticism (Fire) [Social; Menta~ disadvantage.
The Children of the White Wolf have a clear focus upon
@ The remainder of the members are represented
Moriko, who is the group's founder and has developed
by the Humble Peasant profile, on page 313.
and propagated the group's core beliefs. Moriko is,
therefore, not only the group's leader, but also a "holy This allows the GM to sca le both the combat and
person." Her strength of conviction , backed up by a for- intrigue conflict ranks of the religious group as neces-
midable and charismatic personality, is the catalyst that sary, by having more or fewer of the group members
prompted the group to form and now holds it together. (and, therefore, a variable total conflict rank) present in
The group's other focus is the okuriokami, the the event of a confrontation with the PCs.
guardian wolf spirit, who appeared to Moriko as she
escorted the caravan through the forest all those years
A SET OF PRACTICES AND
ago. To adherents of this religion, the wolf spirit is an
A PLACE oF WoRSHIP
embodiment of their beliefs. It has t he feral nature and
power of a great predator, but it is ultimately bene- The GM decides that the Children of the White Wolf
ficia l, because it protects th ose who travel through meet and conduct their observances in the lsawa Mori, in
the forest. The wolf's dangerous but benign nature several clearings and forest glades in the vicinity of where
perfectly encapsu lates what the Children of the White Moriko first saw the guardian wolf spirit. These are within
Wolf believe to be true about the forest and the vital a short walk of Moriko's cabin and the small communal
role it plays in linking Chikusho-do to the Mortal Realm. settlement that has formed around it. The group mem-
bers conduct their worshipfu l practices on nights of the
ATTRIBUTES OF THE GROUP new moon, when the forest is darkest, and they believe,
the wal ls that separate the Spirit Realms from the Realm
Having developed the above background, core beliefs,
of Mortals are the weakest. Their rites and rituals, which
and focus for the Children of the Wh ite Wolf, the GM
are int ended to both venerate the guardian wolf spirit
now brings the group to life by developing some rep-
and encourage it to appear to them, are essentially the
resentative attrib utes for it.
same each time they worship, but they incorporate some
variation in detail to reflect t he changing seasons.
A GROUP OF BELIEVERS Mechanically, the GM decides that the group is
The GM doesn't envision this group being particularly capable of performing the Cleansin g Rite, Commune

antagonistic toward the PCs and therefore decides that with the Spirits, Divination, and Thresho ld Barrier ritu-
it won't have a militant character, wh ich really wouldn't als (see pages 212-21 3 of the core rule book), believing
fit the "flavor" of the group anyway. It is not a large this gives t he group an interesting suite of effects it can

group, which conforms to its also being a relatively local produce through its practice of worship. These ritua ls
religious group filling a particular niche role. The Chil- also stand to make the group very useful to the PCs.
dren of the White Wolf will, therefore, consist of about
two dozen people. RELIGIOUS PARAPHERNALIA
The GM further decides that the group is open to
The GM decides that a rel ig ious group such as the
both samurai and commoners and that six of its mem-
Children of the White Wolf, given its natura listic
bers are samurai: five bushi and a shugenja. Toget her
nature, wou ld not be especially materialistic; any
with the ronin Moriko, this should represent a chal-
parapherna lia is, therefore, likely to be nature based.
lenge for the PCs should they somehow end up in
Seeing an opportunity to emphasize the strangeness
open conflict w ith the group. For conven ience, the GM
of the group and to heighten the PCs' suspicion and
decides to use NPC profiles from the core rulebook for
wariness of it, the GM decides that its most import-
these charact ers:
ant artifact is a large wolf skull, which M oriko cla ims
@ The bushi use the Loyal Bushi profile, on to have found near her cabin shortly after settling in

page 312. the forest. The skull features prominently during the
group's rel igious practices and observances. Given
@ The shugenja uses the Scholarly Shugenja the general Rokugani distaste for the handling of
profile, on page 314. dead bodies, and t he natural tendency to associate
@ Moriko is represented by t he Skillful Renin skulls with concepts such as death and evil, the G M
profile (page 316) modified by the Spiritualist feels that this wi ll t end to make th e PCs distrustfu l- at
template (page 311), with the Friendly Spirit least initially- of the group. Com in g to understand
CHAPTER 3 : POWER OF WORSHIP

and accept the g roup and its practices, as wel l as the


help the group can provide them-or not doing so!-
PUTTING IT ALL TOGETHER
is an important part of the dramatic tension the GM Now that the GM has created and deta iled the Chil-
envisions for this part of their story. dren of the White Wolf, it only remains for t he GM to
The GM further decides that the wolf's skull can be incorporate the group into the game. Th e GM envi-
used, once per game session, to cast the Courage of sions makin g this happen by building a particular
Seven Thunders Earth invocation (see page 197 of the component of th e story around the group.
core rulebook). Together with the above rituals, this The GM decides that the PCs wi ll be contacted
should be sufficient to convince the PCs that the group by an lsawa shugenja who seeks their help in dea ling
has some spiritual "reality" t o it. The GM nonetheless with a potentially dangerous situation. The shugenja
decides to portray this in an ambiguous way, to keep wi ll tell them that, during the course of some rather
the PCs guessing about the group's true nature and to routine spiritual research, he inadvertently released a
maintain the resulting tension for as long as possible. powerful and hostile spirit, which fled into t he nearby
lsawa Mori. The shugenja, who knows the PCs th rough
PLACE IN SOCIETY a mutual acquaintance, understandably wishes to deal
with the matter before it becomes widely known. Since
The GM decides that the Children of the White Wolf
an upcoming festiva l demands the lsawa's time, he will
are not particularly heretical or blasphemous: they are
ask the PCs to tra ck, find, and destroy the wayward
not promoting forbidden beliefs, such as veneration of
spirit, a service for which he will owe them a great deal.
Jigoku, nor are they attempting to attack or undermine
The GM decides that the PCs should able to find
the Empire's mainstream religions (a nd they may be
the spirit without much difficulty. However, the GM
both Shinseist and Fortunist in their broader beliefs).
designs the encounter with it such that the PCs not
Instead, they place what most Rokugani would see as
only will be badly d efeated in their fi rst confrontation
an unusual emphasis on the relationship between the
with it, but also will suffer serious injuries and be sub-
Mortal Realm and Chikusho-do, believing that should
jected to the Afflicted condition. Shortly thereafter, as
this relationship not be maintained and nurtured, the
they struggle alone in t he midst of the lsawa Mori, they
resulting great die-off of animals would seriously harm
will encounter the Children of the White Wolf. The GM
the Empire. Accordingly, in a way similar to a Cult of
plans to manage this encounter in a way that keeps
Lord Moon, the Children of the White Wolf are odd,
the PCs unsure of the group's nature and motives, and
but not actually conducting illegal practices.
even intends to hint at a link between t he group and
Still, being odd is sufficient to subject th e g roup
the spirit the PCs are chasing. Ultimately, if the PCs are
to unwanted scrutiny, because the Imperial authori-
able to come to trust the Children of the Wh ite Wolf,
ties view such eccentric groups as potential breeding
they are likely to find t he group very helpful, aiding
grounds for more sinister and dangerous beliefs. The
the PCs in their recovery from the spirit's attack and
group is, therefore, generally secretive, something that
assisting them in resuming their search. If the PCs do
is helped by their meeting in remote wilderness loca-
not begin to trust t he Children of the White Wo lf, then
tions on moonless nights. At the same time, the GM
they will make new enemies of them .
d ecides that the Phoenix Clan would seek t o remain
In either case, the stakes and tension will be raised
aware of the activities of such a cult ish group within
further by an encounter with t he Asako Inquisitor. After-
its borders. An Asako Inquisitor therefore maintains a
ward , the PCs must decide if they trust this individual
carefu l watch on the Children of the White Wolf.
and how much they are wi lling to divulge regard ing not
This gives the GM another opportunity to creat e
just the Children of the Wh ite Wolf, but also the lsawa
interesting story elements related to the group. For
who released the dangerous spirit in the first place.
instance, the Inquisitor cou ld question the PCs about
And they still have that spirit to find and confront, for
their involvement with the group, seek their aid in
a second time.
monitoring it, or even requ est their assistance in elim-
Satisfied that the religious group and the story and
inating it. This last option could force the PCs to make
encounters built around it are satisfactory, the GM is
a difficult decision if they consider the Children of the
ready to unleash it on the players and their PCs.
White Wolf to be their allies: they would have a choice
between t heir duty to the Phoenix Clan-the legiti-
mate custodian of the lsawa Mori-and their desire to
preserve a group they consider useful and may even
have become fond of!
CHAPTER 3: POWER OF WORSHIP

Cr'eatiJttj ~ttper'Jttafttr'ar USING REAL-


WORLD BELIEFS
€'JtteottJttfer'3 When examining the mythology and folklore
It is a testament to the richness and depth of the of real-world cultures and religions, GMs and
setting for the Legend of the Five Rings Roleplaying players should remain firmly mindful of the
Game that it is possible to play a lengthy and enjoy- fact that these may be t he genuine beliefs of
able campa ign that involves no supernatural elements real people who may consider them sacred,
at all . Indeed, many of the game's most evocative com- and therefore might not be appropriate for
ponents-the tension arising from the conflict between incorporation into a game. As always, we
a character's ninja and giri, for instance, or the role of strongly recommend discussing the intended
honor in a character's behavior-stand completely use of such things with everyone involved in
apart from the supernatural. PCs can fight in glorious the game. We further remind those who may
battle, enact cunning political schemes, and investi- play in the vicinity of others that some of those
gate baffling puzzles without ever encountering t he people may likewise be offended by the use
mystical or spiritual. of certain things drawn from real-world cul-
However, the land of Rokugan is rife with supernat- tures in a game. A proactive sensitivity to
ural beings, p laces, and phenomena. Ghosts and mon- the beliefs of others goes a long way toward
sters wander the earth. The spirits that inhabit all things helping everyone feel respected during what
can be roused to manifest miraculous effects. The is supposed to be a fun experience!
ambitious turn to b lood-soaked sorceries to achieve
their se lfish ends. The peop le don't merely believe
in the divine or the afterlife; these things have been example, a group of p layers who prefer the subtle
seen and experienced, and are known to be real. Even politica l schemes and machinations of court may find
if a particular campaign doesn't engage the supernat- t he unexpected appearance of a ghost an annoying
ural directly, the supernatural is still very much there, distraction. According ly, if there is any doubt, we rec-
embedded in the setting. ommend discussing the incorporation of supernatural
Accordingly, incorporating supernatural elements and elements with p layers beforehand. This is usually eas-
encounters can add tremendous tension, excitement, iest to do in a "session zero," prior to the commence-
and fun t o games and campaigns. The following sections ment of a game. Holding an introductory session to
discuss this and provide suggestions on how t o best discuss expectations is generally recommended any-
make use of the mystical aspects of the Emerald Empire. way to help ensure that everyone's boundaries are
clearly understood.

\11e Vfatt(r'e of PREVALENCE OF THE


SUPERNATURAL
~ttper'Jttafttr'ar €'JtteottJttfer'3 Once a GM decides to introduce supernatural ele-
ments into a game, several aspects of the supern at-
If a GM wants to add mystical components and encoun-
ural are worth considering. First, how prevalent is the
ters to their game, then an important consideration is,
supernatural? In general, the mystical can be divided
"Why?" Will it advance the p lot of the game? Will it
into two broad categories: overt and subtle. Note t hat
help one or more of the characters grow and d evelop?
a given game session or campaign could include both
Will it accomplish both these things? If not, the appear-
at different times, if it suits the GM's story to do so.
ance of the supernatural could end up being confusing
or even off-putting for the players, pulling them out of
the story rather than adding to their experience of it. THE OVERT
Assuming the GM does have a good reason to
When the supernatura l is an overt presence in the
introduce supernatural elements, the other import-
story, it is obvious and features prominently d uring
ant consideration is th e players themselves. Are they,
gameplay. Supernatural elements constitute major
throug h their characters, likely t o enjoy encountering
story and plot points, and supernatural b eings may fig-
supernatural p henomena, creatures, and b eings? For
ure as important allies, antagonist s, or both.
CHAPTER 3 : POWER OF WORSHIP

An example of a game with overt supernatural ele- mortals. It is certainly true that mystical adversaries can
ments could be one set in a forest, such as the Shi- present the PCs with exciting and demanding cha llenges,
nomen Mori. In the forest, the PCs could encounter testing the PCs' ability to confront and defeat the adver-
numerous spirits and strange, mystical phenomena, saries before the PCs can be overcome and destroyed.
any of which might prove helpful to them, might hin- However, just as not every encount er in court, or on
der them, or might simply enhance the otherworldly the road, necessarily descends into strife and blood-
atmosphere of the setting. shed, neither does every supernatural encounter. Many
It is important for the GM to remember that if super- mystica l beings and phenomena are harmless, and
natural elements are overt, then this has implications for some may even be beneficia l. For instance, an old man
the PCs. A party that contains no shugenja, for example, by t he roadside may actual ly be a disguised spirit, and
may have difficulty unraveling a mystery that requires spe- aiding him may garner t he PCs a boon of some sort
cialized knowledge of the elemental kami. Likewise, the (of cou rse, ign oring him might likewise attract a curse).
GM should consider whether any aspects of the super- Even those encounters t hat seem hostile may not ulti-
natural they plan to include are ones the PCs cannot deal mately involve overt conflict. A ghost who p lagues the
with, at least without assistance. Some otherworldly crea- party as they investigate a ruined shrine may be diffi-
tures may be problematic for the PCs to handle if the PCs cult or even impossible to actually fight; however, find-
possess no means of overcoming those creatures' partic- ing and properly interring its physical remains might
ular supernatural resistances or other mystical qualities. be sufficient to put it to rest. By making some super-
natural encou nters benign, or even beneficial, the GM
THE SUBTLE p resents the players with a much more nuanced and
interesting world for their characters to explore.
In the case of a subtle supernatural presence in the story,
mystical beings and effects are rare or obscure, or d o
not seem to figure prominently during play for some
other reason. This is not to say they are unimportant;
Ve3i1ttit1~ ~t!perttatf!raf
~t1COI!ttter3
indeed, crucial plot points may revolve around them.
However, most of the story has-or at least appears to
have-little to do with the supernatural or otherworldly.
Designing a supernatural encounter in the Legend of the
An example of a game with subtle supernatural ele-
Five Rings Roleplaying Game is usually similar to design-
ments might b e one that is-or appears to be-solidly
ing any other type of encounter. First, the G M deter-
rooted in the mundane. For example, the PCs could b e
mines that a particular type of encounter would help
magistrates investigating a murder in a daimyo's court
advance the plot of their story. Then, the GM develops
amid a va riety of viable, and very much ordinary, mortal
that encounter, both narratively and mechanically, so that
suspects. However, the PCs are alerted t o sightings of
it achieves the desired dramatic effects and is reasonably
what appears to be the g host of the murder victim, and
balanced against the capabilities of the PCs. However,
they choose to follow up as a potential way of learning
supernatural encounters have specific attributes that set
more about the case.
them apart. A confrontat ion with a forlorn ghost is very
It remains important for the GM to consider the
different from a run-in with bandits. Both can be tense
PCs' ability to interact with the supernatural, even if it
and exciting, but each offers different opportunities for
has only a subtle presence in the story. If the party is
the encounter's atmosphere, action, and resolution.
expected to interact with a ghost, and help it resolve
whatever is keeping it bound to the Mortal Rea lm, then
they should possess appropriate knowledge, or have SOURCE MATERIALS
access to it in the form of, for example, an NPC, scro lls
A GM who d ecides to include a supernatural encounter in
th ey can acquire or find, or something simi lar. Obtain-
their game has no shortage of source materials t o use for
in g access to such assistance could, of course, become
inspiration. Foremost among these are the various Leg-
a quest for the players on its own.
end of the Five Rings Roleplaying Game published mate-
rials. While many of these-such as adventure modules
SUPERNATURAL HOSTILITY and d escriptions and mechanics for particular creatures,
beings, items, and p laces-are intended t o be used as
Many G Ms and p layers immediately assume that super-
is, they can also provide excellent starting points for a
natural beings and elements in a game are hostile.
G M's unique creations. This approach has the advantage
Ghosts, for example, are usually frightening, while spirits
of starting with NPCs that have already been balanced in
have strange, alien motivations that are often inimica l t o
CHAPTER 3: POWER OF WORSHIP

the game through their conflict ranks. This, in turn, makes Since the komainu is a guardian, the GM decides
it easier for the GM to estimate how changes to those to increase both its focus and vigilance to 5. The GM
NPCs are likely to affect their conflict ranks and, by exten- reduces its Artisan and Trade skill ranks to 0, since they
sion, how difficult the encounter will be. are not needed for this particular NPC.
GMs may also benefit from a wealth of published The GM decides to change the manifest earth REAL-WORLD
information about the folklore and mythology of the kam i's favored weapon , " stone fists," to "stone claws ORIGINS O F KOMAINU
eastern Asian cultures upon which the game is primar- and fangs," altering the ra nge to 0-1, increasing the
ily based. These can provide inspiration for interesting deadliness to 5, and adding the Razor-Edged item TI1e komainu is a crea-
ture often depicted in
creatures and beings- including both allies and adver- quality, reasoning that these should have an effect sim-
Japanese statues within
saries of the PCs-as well as for weapons, armor, other ilar to that of a katana wielded by a samurai. shrines. Like the Chinese
items, and mystical locations. Folklore often recounts None of the listed abilities for the manifest earth guardian lions that may
events-some probably fanciful , but others based on kam i are really appropriate for t he komainu , so the have inspired it, the
komainu symbolizes
actual historical happenings-that could become the GM keeps it as "an Otherworldly being of silhouette
protection and warding
basis for entire encounters, games, or even campaigns. 3, " but otherwise gives it two new abilities that better against evil spirits at
By drawing on such sources, GMs can develop encoun- reflect its nature: holy places.
ters that not on ly are interesting and challenging, but
are also unique experiences for many of their players. 0 Living Statue: "Before it becomes animate, the
Reviewing similar NPCs, items, and locations covered komainu is, in all respects, a large st one statue.
in the various Legend of the Five Rings Roleplaying If it is damaged or even dest royed in this state,
Game products can offer guidance on how to balance upon being triggered to animate, the koma inu
such "scratch-built" elements in a game. does so entirely unharmed." The GM decides
that if the PCs decide to destroy the komainu
statue before it animates in an effort to neu-
DESIGNING A tralize its threat, having it manifest when trig-
SUPERNATURAL NPC gered and attack anyway would be an exciting
dramatic event.
To illustrate how a balanced and interesting supernat-
ural NPC can be designed for an encounter, we use 0 Pouncing Attack: "When performing an Attack
the example of a komainu-a guardian spirit for shrines action check, the komainu may spend~~ as
and temples. follows: ~~Th e target suffers the Dazed and
The classic komainu is a large statue of a creature Prone conditions." The GM feels that this does
that has attributes of both a lion and a dog and is usually a good job of reflecting the lion-like nature
portrayed sitting atop a stone pedesta l. In this example, of the komainu in a way that maintains it as a
a GM wishes t o develop a komainu as the guardian of a challenging opponent.
lost shrine the PCs intend to explore. The dramatic role
the GM envisions for the koma inu is that a guardian who Finally, the GM reviews the newly created koma inu
awakens and attacks anyone who attempts t o enter the and decides that keeping the combat conflict rank
shrine without first speaking a particular incantation. of 8 and reducing the intrigue conflict rank to 1
After examining various sources and getting a good is reasonable.
underst anding of the cultural and mythologica l back-
ground of the komainu, the GM decides a good start-
ing point for it is the Manifest Earth Kami, on page
323 of t he core rulebook. The man ifest earth kami is,
after all, a supernatural being who is essentially com-
posed of, and has the attributes of, animated stone.
After reviewing the entry for the mani-
fest earth kami, the G M d ecides to make t he
following changes:
An Earth Ring of 5, rather than the 6 given
for the manifest earth kami, is sufficient for the
komainu. Instead, the GM wants t o portray the
komainu as being more given to ferocity in its
defense of its shrine, and thus increases the
Fire Ring t o 3.
CHAPTER 3: POWER OF WORSHIP

is important for a GM to consider th e totality of super-


OTHER SUPERNATURAL natural effects that apply to an encounter, to avoid
ELEMENTS inadvertently presenting the PCs with something that
either overmatches them or offers little challenge at all.
NPCs may be particularly dynamic and engaging, but
For instance, again taking the example of the
they are not the only elements that can be included
komainu, the guardian spirit statue, the GM decides t hat
in a supernatural encounter. Mystica l items and oth-
its combat conflict rank of 8 means that it is somewhat
erworldly places and events can also form important
overmatched by the party, whose group rank is (for the
components of such encounters.
purposes of this example) 12. However, even though
Supernatural items known as nemuranai come into
komainu typically are found in pairs, the GM feels t hat
existence when an item's spirit is awakened, either by an
two of them represent too much of a challenge. The GM's
appropriately skilled shugenja or as a result of the item's
vision for the encounter sees the komainu as an interest-
association with great deeds. Nemuranai, which are
ing p roblem for the PCs, but the heart of the encoun-
extraordinarily rare, may be either beneficent or malev-
ter as the recovery of a nemuranai from inside the lost
o lent, depending on the intent of their creator or the cir-
shrine. Accordingly, the GM decides t hat the shrine is
cumstances of their awakening. Guidelines for creating
shrouded in an otherworldly mist, giving the area around
nemuranai are given on page 307 of the core rulebook.
it the Obscuring terrain quality. This, the GM estimates
Supernatural locations are those places where, as
based on the komainu's strength in close quarters and
with nemuranai, the spirit of the place has been awak-
the difficulty of using ranged attacks against it in the
ened. This can happen as a resu lt of epic or catastrophic
fog, effectively increases the conflict rank to closer to 12,
events, such as battles or natural disasters. It can also
making the encounter a more t ense and exciting pros-
happen because of weakened b ounda ries between
pect for the PCs. Of course, if the PCs manage to learn
the Mortal Realm and t he Spirit Realms (see Places of
the p roper incantation- something that could, itself, be
Power, on page 138). Entities from the Spirit Realms
a quest- then the komainu will allow them to enter the
may be able to enter the Mortal Realm in such places,
shrine without challenge.
where the PCs might then encounter them. The mys-
tical nature of such supernatural locations ca n also be
reflected by assigning them appropriate terrain quali- ENCOUNTERING THE
t ies, as described on page 267 of the core rulebook. ELEMENTAL KAMI
Finally, events can have a supernatural nature. If t he
While encounters with the supernatural generally only
PCs attend a festival d evot ed t o Fukurokujin, the For-
occur if the G M wishes it, there are instances in which
tun e of Wisdom, they could b enefit from the effects
the p layers could themselves trigger such an encounter.
of the invocation Fukurokujin's Wit on any checks they
In particular, the Commune with the Spirits ritual , on page
make for the remainder of that day. A supernaturally
212 of the core rulebook, allows a PC who knows the rit-
imbued storm, in the meantime, could cause the ter-
ual to interact with elemental kam i in a given area. This
rain beneath it to gain the Hallowed or Imbalanced
results in what amounts to a small and specific supernatu-
quality for one or more elements until it has passed.
ral encounter the GM may not have deliberately planned.
Remember t hat, in each case, the spirits with whom
PUTTING IT ALL TOGETHER the ritualist communes only know information re lated
Once the GM has selected and finalized the various com- t o t heir p articular elemental nature. For instance, earth
ponents they wish t o incorporate into the encounter, they kami can know things they have experienced in o r
can assemble those components into a coherent whole. upon the earth, b ut they know nothing about what has
This is essentially a matter of placing the chosen NPCs, happened in a nearby river, or in the sky overhead.
items, and events in a location chosen by the GM . This To portray elemental kam i in a way that provides
combination is then integrated into the context of t he interesting ro leplaying opportunities, t he following
GM's game or campaign, ready for the PCs to encounter. information shou ld be helpfu l:
There is an important aspect of this combination
0 Air: The air kami are quite interactive, being
of components that a GM must not overlook. If one
sociable- and, therefore, much more inter-
o r more supernatural NPCs are the full extent of t he
ested in the actions of living creatures than in
encounter, then comparing their conflict rank to t he
t he inanimate-but also shrewd and nuanced.
group rank of the PCs, as d escribed on page 3 10 of
Wh en providing information, they t end to do
t he core ru lebook, is genera lly sufficient. However, t he
so obliquely, enjoying t he ritualist's efforts to
presence of other supern atural effects ca n chang e the
unravel what amount to puzzles and ridd les.
effective conflict rank of the encounter. Accordingly, it
CHAPTER 3: POWER OF WORSHIP

® Earth: The earth kami are ponderous, but gen- most of their time in a Spirit Realm that doesn't match
erally blunt and strictly factua l. The information the agreed-upon content, some p layers might not enjoy
they provide is accurate, albeit tending to also themselves. GMs don't have to give their p layers an
be very literal. itinerary of which realms t hey want to visit and what will
happen there; after all, inflexible plots tend to be hard to
® Fire: The fire kami are energetic, providing very
maintain while encouraging players to explore the world
good information with intense passion, but also
and their characters. However, GMs should give them
quickly losing interest and becoming angry if
enough forewarning that they can signal sooner rather
p ressed. The fire kami often provide t he best
than later if the game is going in a direction they might
information overa ll, but they are also the most
find boring at best or (especially in emotionally harrowing
likely t o require offerings (that they can burn) to
places like Jigoku or Yume-do) uncomfortable or worse.
keep them engaged.
Fortunately, the Celestial Realms cover a w ide
® Water: The water kami are keenly attuned to enough range of tones and content that GMs should
change, so they may have little interest in things be able t o find something that matches their table's
that have remained static. Accordingly, they can tastes. As for how to get t here: If a GM is lucky, a ratio-
provide good information about how things are nale for a jaunt into the Spirit Realms wi ll be easy to
different than they once were, but they have little determine. Perhaps a PC has died and wound up in
to say about things that have remained stable. J igoku. Perhaps the PCs' fa vorite N PC is a trickster
spirit who has been helping them out and now needs
a few fa vors in return. Perhaps they impressed a deity

Crafti"(J a" 4dve"tt{re who has invited them to Tengoku for a celebratory ban-
quet (and to ask them for a few more favors). But if no

i" ~e ~pirit 1<eaf»t3


rationale is near at hand, th e GM will need to express
how the move to the Spirit Realms is a logical next step
for the game. Points likely t o stir interest might include:
The Spirit Realms draw from Japanese fairy ta les, folk-
lore, and religion as their primary sources. Many of the ® A variety of new creatures, plot hooks, and
entities in these rea lms have abilities that far surpass aven ues for storytelling
the martial capabilities of most p layer characters. Steel ® New character and mechanical options
and arrows may be irrelevant t o such entities (because
® A shift in the game's tone toward one or more
they're a ta lking meadow of flowers or t he personal-
genres individual p layers might like, as per the
ity of a rain cloud), they may be far greater in scale
sections that follow
(because they are ogres who guard the gat es of Jigoku
or are Elemental Dragons), or player charact ers may
simply have no desire to fight t hem (because they're
the spirits of a character's great-g randparents). This is
CURATING INFORMATION
not to say that Spirit Realms stories can't or shouldn't Gamers with a lot on t heir minds may struggle to
have fights; it simply means t hat finding opportunities remember all t he clans' particu larit ies, Rokugan i hon-
for enemies with spears to burst in might take more orifics, the names and characteristics of different Spirit
work and planning in Yom i, Yume-do, or Meido than on Realms, and game rules. Some of these players may
t he highway or in a big castle town . have had negative experiences in the past with GMs
who p enalized them in character for forgetting game
PIQUING INTEREST setting information out of character. If they're already
worried about this topic in a setting in the Rea lm of
The first step in any Spirit Realms-focused adventure is
Mortals, they may worry about adding additiona l reli-
to pitch it to p layers. GM s wi ll likely be doing th is in one
gious and spiritual dimensions to the game.
of two contexts. One context is an ongoing campa ign in
If your p layers are concerned about lore over-
wh ich the GM suggests a detour or redirection into the
whelm ing them , don't just tell them " I'm sure you' ll
Spirit Realms. Another is an entirely new campaign. In
pick up on it as we go"-they've p robably heard that
either case, it's necessary to make sure th is direction in
one before. Instead, help t hem out with memory aids.
the game fits the social contract upon which all of the
When you introduce important NPCs, locations, or
participants have agreed. If a group has agreed that the
concept s, write them on index cards and leave them in
game shou ld be about high-stakes samurai drama, tacti-
a central, easily referenced spot.
cal battle, or court intrigue, but the PCs end up spending
CHAPTER 3 : POWER OF WORSHIP

different PCs. A t engu in Sakkaku m ight have


CHARACTER FOCUS a romance or flirtation with one PC, a master/
In addition to having reservations due to an out-of- student relationship with another, and a casual
character lack of familiarity with the Spirit Realms, some friendship with a th ird (although usually having
players may be hesitant t o throw characters they built two distinct types of connection is plenty).
with other kinds of challenges in mind into a very dif-
ferent context. To offset these worries, you could allow
players to make entirely new characters, to rebui ld or
adjust their existing characters to incorporate different
skill sets, or to add some amount of experience to their
existing characters to outfit them for their new surround-
ings. You could also make sure that your choice of which
realms to include and what kinds of challenges you pres- The fo llowing section is o rg anized by realm , starting
ent there speak to the characters' strengths. with Above and Tengoku and descending from there.
Each realm subsectio n p rovides some hooks- t hat is,
NON-PLAYER CHARACTERS ways GMs can integrate that realm into their games.
Then, it describes a few kinds of conflicts PCs might
IN THE CELESTIAL REALMS encounter there. Finally, t here is a list of risks. The risks
Most of the same skills you use to craft engaging, evoc- suggest ways in which G Ms ca n dial the pressure on
ative NPCs in N ingen-do apply to Spirit Realm NPCs as the PCs up or down.
well, but these charact ers can have some other positive
qualities that are p articular to this co ntext. ABOVE
0 Exposition: An ideal NPC should be able t o Above refers t o those p laces within the Celestial
present information to the players quickly, fre- Realms that are thought t o exist spatially above t he
quently, and efficiently. Celestia l Realms add a Mortal Realm.
great d eal of setting information that isn't intui-
tive for the p layers; they may have a solid grasp T ENGOKU
of how a forest works, even if t hey haven't
Tengoku, the Heavens, is thoug ht t o exist at t he very
heard of a p articular fo rest in the setting, but
top of the Celestial Realms. It occup ies the literal sky,
the same is pro bably not true of Toshigoku's
impossibly high ab ove t he ground of Ningen-d o and
battlefields and Gaki-do's ramshackle buildings.
accessible only via d ivine means. Tengoku is a vast and
0 Access: An ideal NPC should be able to help com p licated bureaucracy, staun chly comm itted to vir-
the PCs get to where the conflict and the action tue and the order of nature, but as vulnerable as any
are-again, quickly, frequently, and efficiently. If bureaucracy t o inefficiency and internal conflict .
the st ory is g oing on in Tengoku, and you need to
g et the player characters there quickly, a drag on One mi g ht involve
NPC who's not t oo proud t o let t he PCs ride t hem
Te ng oku in a story by...
up to Heaven cou ld be helpful. If something is
going on in Yume-do, the Realm of Dreams, per-
haps a nezu mi Dreamer could help them out. 0 Having something go wrong with the
weather. Rokugan uses t he sa me word for
0 Connection: In a g ame with many NPCs that
"Heaven " and " sky " fo r a good reason. The
covers a large amount of space, sometimes it's
Elemental D ragons, who make up a portion of
hard to g et all the PCs t ogether in the same
the Celestial Court, maintain and contro l the
scenes. Ind ividual PCs may end up spending
wo rld 's weather. Because many Rokugani are
undue amounts of one-on-one time with their
farmers, Rokugan lives and dies by t he success
favorite NPCs, which makes it harder to get the
of its farms. Irregular weather patterns can
spotlight around t o all the PCs. To counteract this
lead directly to st arvat ion and d eat h, but they
and encourage more PC interaction with each
also ca n prop el an important landowner with
other and in a group context , make sure t o create
a bumper crop t o the kind of p rom inence and
NPCs who have clear relationsh ips with multiple
surp lus that t end s to fuel wars of ambition.
PCs. For particularly well-rounded NPCs, give
Weather can have even more dramatic effects
t hose NPCs d ifferent kind s of relationships with
in wartime. Heavy rain and fog, for instance,
slow the movement of cava lry and the effec-
tive range of arrows, but they also allow
scouts and shinobi to move faster while evad-
ing detection. Building a memorial or making
a sacrifice to the Heavens to .. .well, not b ribe,
but encourage the gods to turn the weather
in an army's favor is a more reasonable task
than one might think.

® Presenting a demonic threat. When Jigoku's


operatives make a move, the Heavens take
note. Marauding oni, monsters from the
Shadowlands, or demon-touched warlords
might motivate a divine being to manifest
in Ningen-do and exhort the PCs to d efend
goodness and just ice, p erhaps with the threat humans. Now, here the PCs are, and they've
of a drought if they don't hurry. got to convince this god to pay attention
to them over all these other things. Failure
shouldn't shut down t his storyline, though- the
Conflicts and challenges in god cou ld always redirect their query to a less
Tengoku might include ... competent subordinate ...

® Invoke an administrator who cares too


® Office politics. Almost everyone in Tengoku much. Or the PCs could have the opposit e prob-
thinks they are right and perfect, which means lem. A god who commands the resources and
that when Fortunes or other divine beings dis- powers of Heaven might decide the PCs' concern
agree with one another, the conflicts can run is that god's crusade. Suddenly the demands on
long and bitter. t he PCs' performance grow and become more
intense. In Tengoku, they might find a minor god
® Questions of virtue. Despite all its bureau-
whose entire purview and office are dedicated to
cracy, confusion, and petty politics, Tengoku
the thing they're concerned with at the moment.
va lues virtue. Adherence to the Seven Tenets of
Bush ide> has exalted many of Heaven's elite to ® Drag them into a scandal. Heaven is virtuous,
where they are now. The most ardent supporters but it is susceptible t o scanda l. The conflict-
of each t enet, or virtue, can be found among ing priorities and long histories of deities
Tengoku's halls and precincts-a situation that and spirits who work there sometimes boil
may well cause conflict if two deities each p lace over into scanda ls of propriety, reputation , or
different demands on the PCs. Figures with even corruption.
opposed priorities- perhaps matching the pri-
orities of different PCs in the party-may each
offer rewards to the party for siding with them YOMI
and threaten punishments if they do not. The Realm of Blessed Ancestors, Yomi, houses the ven-
erable ancestor spirits of every family in Rokugan and
To get PCs in trouble, you might... resides by Tengoku. Yomi is at once beautiful and elegant
and also big, politically messy, and full of bickering elders.
® Invoke an administrator who doesn't care.
Tengoku is a busy p lace. Every Fortune or One might involve Yomi in a story by...
dragon who works in Heaven has too much to
do. A bureaucrat there may assign a being's ® Teasing a mystery from the past. What really
case to a Fortune who also has to attend highly happened on the day a PC's family lost their
formal social functions every night with the likes ancestra l castle to enemy forces? Who took
of Lord M oon and Lady Sun, manage a staff that secret to their grave? If the PCs visit Yomi,
of subsidiary Fortunes and spirits, and answer they might find the answer.
the prayers and sacrifices of thousands of

..... ...
CHAPTER 3: POWER OF WORSHIP

I'D Having a recently deceased individual leave Realm. Each line of ancestors spends much
unfinished business behind_ Sometimes, when of its time watch ing over their currently
someone dies unexpectedly, they leave their living descendants.
organization or clan in great disarray. Their
THE SPIRIT REALMS loved ones or compatriots might feel so lost
ARE STATES OF MIND
without them, or be in such great danger, that BESIDE
Rokugan is interwo- those loved ones are wi lling to send agents into
The foll owing describes hooks in the realms that exist
ven with the Spirit the Realm of Blessed Ancestors to secure the
beside and intertwined w it h the Mortal Realm.
Realms like a braided information they need. Perhaps a rival heir has
rope, and in theory,
produced a wi ll, and the deceased's testimony
anyone could end up CHIKUSHO- DO AND SAKKAKU
following a cord into is needed to dispute it. Perhaps the loved ones
one of these wondrous need to find out whether the lowly gardener's These two courts of sentient animal spirits represent
realms. On the other true parent is in fact the deceased lord. helpful and mischievous or malicious folkloric crea-
hand, most people
tures, respectively. Ch ikusho-do, Sakkaku, and t he
live their mortal lives
without ever realizing
Conflicts and challenges in many smaller courts each encompasses are locked in
that the fabric of the Yomi might include ... endless conflict for control of wild sp aces and animal
world is woven of these spirits' hearts and minds.
countless strands.
Reaching a Spirit Realm I'D Family drama. Even in death, the venerable
requires a confluence ancestors still snipe at and bicker with one One might involve th e se
of some or all of the another, vaunting their own descendants' realms in a sto ry by...
following:
successes or lamenting their fa ilures as enthu-
A sensitivity to the siastically as if they were watching th eir favorite I'D Revealing an NPC to be a shapeshifting
spiritual in the world kemari teams. spirit. A classic trope in East A sian fiction
around oneself
I'D Demonic espionage. By taking advantage of is for a certain character to be revea led as
Research, study, and having been a fox, tan uki (raccoon dog). o r
corrupt mazoku or loopholes in Meido's systems,
careful preparation
Fu Leng's agents sometimes gain access to Yomi simi lar animal all along . Their human id en-
An innate or acquired or even g et mistakenly approved to be sorei. tity doesn't have t o be a wicked lie, even
connection to a if they're part of Sakkaku- th ese sp irit s are
Spirit Realm
frequently ca pricious.
A desire that cannot be When PCs get in trouble, you might... I'D Having someone run aw ay. There are many
fulfilled by earthly means
reasons why a human might run away t o the
A belief that transcends I'D Invoke their ancestors' interest. Ancestor animal courts: they might fall in love wit h an
mortal limits
worship is nearly omnipresent th roughout animal spirit, wish to study fencing with a
Exceptionally good Rokugan . Every PC assuredly has a few prom- tengu, or crave the peace and solitude t he w il-
lor bad) luck inent ancest o rs among those in Yomi . If any d ern ess p romises (b ut will probably not actually
of those ancest o rs realize the PCs are in their give them). A highly repressed , b utt oned-up
neig hborhood , they wi ll st op at nothing to g et individual who norma lly keep s all their feelings
involved in their lives, acting wit h the commit- t amped d own might be a g ood opt ion for th is.
ment and determination that on ly older rela-
tives can muster.
Conflicts and challenges in Chikusho-
I'D Invoke the interest of their antagonists'
do and Sakkaku might incl ude ...
ancestors. One reliable way to generate pathos
is t o introduce the PCs' enemies' families, loved
ones, or ancestors... especially if the PCs' own I'D Political intrigue. This is the type of conflict these
ancestors are less sym pathetic. Bringing in dif- courts are best suited to. Animal t rickster spirits
ferent characters' ancestors gives you the oppor- t ricking one another and vying for political power
tunity to complicate the narrative that brought is the base state of affairs among these courts.
the characters to where they are t oday. I'D Fairy-tale adventure. G M s can also pattern
I'D Send unwelcome truth from above. From their stories on the fa iry t ales that inspired Chi-
the heights of Yomi, the PCs can look down kusho-d o and Sakkaku, such as the tales of the
and see everything that goes on in the M ortal Crane Wife, Urashima Ta ro, and Momotaro .
These stories are sometimes light er in tone than
CHAPTE R 3 : POWER OF WO RSHI P

the usual samurai drama, although sadness and Conflicts and ch a llenges in
tragedy definitely crop up. This kind of tonal shift Yume-do might include ...
can provide a stark and powerfu l contrast with
the other Legend of the Five Rings storylines.
@ Romantic comedy. The uninhibited social inter-
actions Yume-do provides access to include
the kind of whimsical and humorous romance
When PCs get in trouble, you mig ht ...
that even Winter Court games might struggle
to support.
@ Introduce an enthusiastic but unhelpful ani-
@ Imaginings of what might have been. In a
mal spirit. As committed as Chikusho-do is to
dream world, humans are likely to imagine their
repairing relationships between animals and
life's cast of characters in a different context. If
humans, its denizens sometimes try too hard
the PCs are all samurai and their enemies are
to impress or aid the humans whom they see
demons, what if they switched places? What if
as a crucial bridge between the human and
the PCs occupied complet ely different social
animal worlds.
roles, serving as farmers in a small village, or as
@ Have them show human hypocrisy or failings actors in a theater troupe?
to the wrong animal spirit . While some animal
spirits have committed unfl inchingly either to
When PCs g et into
Sakkaku or Chikusho-do, many more are less
trouble, you might ...
sure. They swing between the two based on
the words of d emagogues, the temptations
offered to them, or the pressures in their lives. @ Confront t he PCs with someone they know
The worst thing such an animal spirit could see in their w aking life. Yume-do is both attrac-
is a moment when humans align with the spite- tive and fearsome b ecause Rokugani from any
ful rhetoric Sakkaku likes to spread about them. wa lk of life m ight meet other dreamers from
any origin whatsoever there. What if the PCs'
lord or greatest enemy appears beside them
Y uME-Do in the middle of a sensitive lucid d reaming
session? Anything that dreamer sees may have
Yume-do is the Realm of Dreams, which overlaps the
repercussions in the Mortal Realm. Further, any
Realm of M ortals at dream junctu res: areas in the two
hum an's subconscio us opini on of a person may
realms where they are most similar.
be affected by their dreams about that person.
The PCs would need to be on their best behav-
One might involve ior around their lord or enemy after meeting
Yume-do in a story by... them in Yume-do.

® Set the baku after the PCs. While some baku


@ Having the wrong dream escape into the (dream eaters) are intelligent entities, others
Mortal Realm, or having an unsuspecting are little more than wild b easts, with
individual disappear into dreams. Lucid the intelligence of a wolf or
dreaming is still a new discipline (see page wild pig. A territorial
23). Humans are we ll behind the nezumi in
their mastery and cultural understanding of
lucid dreaming skil ls. It's easy for humans to
become comatose, lost in d reams until some-
one g uides them back.

@ Declaring an important location a dream


juncture. It is unclear what, exactly, ca n or
can't become a dream juncture, so GMs have
the freedom to make locations in their existing
campa igns convenient dream junctures.
CHAPTER 3: POWER OF WORSHIP

baku protecti ng t heir favorite dream might Conflicts and challenges in


cat ch a dreamwalker's scent and set o ut after Meido might include ...
them, hoping to chase them off through intimi-
dat ion or force.
® Detective stories. Meido has urban areas where
® Change the dreamworld around the PCs mazoku and humans live and work. Good, bad,
in accordance with their fears and anxiet- and everything in between live in the sou ls of
ies. Yume-do is highly sensitive to emotional Meido's denizens. Any trouble they could get
changes. Any fa ilure, no matter how slight, into in a big city, they cou ld get into here, where
evokes an emotional reaction in the PCs when nefarious agents of Fu Leng and other powers
t hey are there. A PC who misses a crucial bow- lurk in the shadows. Inq uisitive PCs can earn
shot at a fleeing foe in the Realm of Dreams favor with Emma-0 if they take investigations
might inadvertently conjure an image of their into crime and corruption off his clipboard.
hated childhood archery teacher, berating t hem
® Various types of trouble ... There are innu-
for their failings and announcing their vu lnerabil-
merable ways PCs could find themselves
ities to the other PCs as t hey claim the offending
knee-deep in troub le in Meido. All it takes is
individual wi ll never amount to anything.
angering one irritable official, taking a wrong
turn down a mundane-looking alleyway, or
encountering some scheming being in line. The
BELOW possibilities are endless: an entire campaign
The following describes hooks for the Realms t hat exist could revolve around PCs getting into and out
below the Morta l Realm. of trouble in this rea lm .

MEmo
J•GoKu, GAKI-oo, ANo TosHIGoKu
All Rokugan's dead must pass th rough Meido to be
judged and processed. No one visits a realm of punishment for fun. Acts of
heroism or charity-or else bad luck, bad d irections, or
betrayal-might lead the PCs to these depths.
One might introduce Meido
to the story by...
One might introduce one of
these realms to the story by...
® Having the PCs die. A samura i may live
three feet from death, but death is not always
the end in Rokugan ! PCs who die must pass ® There's a prison break. For hundred s of years,
th rough Meido, where they can get caught up beings in the realms over which Fu Leng has the
in the battle for control of death between Fu greatest influence have been plotting t o upend
Leng and Emma-0. the Celestial Order and escape their torments.
No being in the cosmos outshines Fu Leng's
® Having the PCs t ake a job with the Kings of
foul minions in their ability to break into and
Hell. Emma-0 and his associate j udges have
out of anything-and t he walls, floors, and bars
more and more work and less and less time
(literal or otherwise) of Jigoku grow less able to
to do it every day. Few samurai would think of
hold their occupants every day. If the PCs fa il
wa lking away from clan and family to work in
to contain the demons who have escaped from
the depths, but the PCs are no com mon samu-
Jigoku, theses beings might accomplish feats
rai . Desperate PCs in need of glory, reputation,
like digging a tunnel into Meido or N ingen-do,
or both ca n find them in Em ma-O's service, if
or est ablishing a dream juncture through wh ich
they're wi lling t o leave their lives and families
they could invade Yume-do.
far behind for a period of time to sojourn in the
realms b elow. ® They get really lost. Gaki-do's edges bleed into
certain neighborhoods in cities of the Mortal
Realm. Have the PCs crossed over into Gaki-do
through sheer bad luck? Or has Jizo, the Fortune
of Mercy and patron of travelers, nudged them
through the veil to int erfere in a bad situation?
CHAPTER 3: POWER OF WORSHIP

Conflict and challenges in these To get PCs in trouble in


realms might include ... Gaki-do, you might ...

0 Survival horror. PCs who are lost in the under- ® Get them lost. Gaki-do is huge, vast, and
world have a long, long way to go to get back sprawling- far larger than anyone, even
to Ningen-do. They are surrounded by malevo- Emma-0, can keep track of. One wrong move,
lent supernatural entities on their own turf and one distracted charge in the middle of a street
by torments and tortures designed for far more brawl, and the PCs cou ld end up in the wrong
durable beings. part of the wrong t own or cut off from the peo-
ple they're supposed to be guarding or seeking.
0 War narrative. The PCs may have to enlist in
the eternal battle raging across Toshigoku if ® Show the border between Gaki-do and
they want something from that realm. Espe- reality. In every big Rokugani city, there are
cia lly if the false Mujoki and Fu Leng have places where Gaki-do and the real world aren't
made their move, Meido needs soldiers as wel l, that different-where people look like hungry
to ho ld b ack th e tide of warrior dead twisted ghosts, or perhaps are hungry ghosts.
into cruel killing machines. Jigoku and Meido
are also in a never-ending border war over con-
trol of the ancient precincts of the dead. When the PCs get in trouble
in Toshigoku, you might...

When the PCs get in trouble


® Introduce fallen comrades. The corruption in
in Jigoku, you might... Meido's bureaucracy ensures that many virtu-
ous warriors are und eserving of so bitter a fate
0 Offer power at a price. Folklore holds that the as being sentenced t o Toshigoku . Ask the play-
only thing a senior oni likes better than getting ers who their PCs might know who cou ld have
power and revenge for themself is corrupting ended up consigned t o Toshigoku, rightfu lly or
others so that they take revenge as well. If the otherwise. These unfortunates have a bad habit
PCs look desperate-if t hey're backed into a of showing up in t he PCs' lives at the worst
corner- Fu Leng's minions may come to them time. If the PCs are hunting down one of the
with a very bad deal. Fu Leng can get them out false Mujoki's deadliest lieutenants to quash
of any scrape, they tell the PCs, if there's some- Mujoki's plans of assau lt ing Meido, perhaps an
thing in it for him. o ld friend turns out to be a member of the lieu-
tenant's personal guard, believing thei r unjust
® M ake a show of wicked strength. In the Mortal
lot to be rightfu l punishment.
Realm, it's easy to forget exactly how p ower-
ful the forces of Jigoku are. If the PCs do not ® Tempt the PCs to stoop to a villain 's level.
check Fu Leng's power, he's going to build up Toshigoku 's combatants g row ca llo us and
t hat power-and show it. The G M should show heartless with the endless war. Without even
Jigoku's forces at their most compet ent and a thought, some of them comm it cruelties th at
organized: d emons arrayed in rows marching even the most hard-bitten mortal warrior would
down the corridors in perfect sync, or hellish deem unconscionable. In the midst of a conflict
officers bedecked in finery st o len from Mei- in Toshigoku , a charact er might see an oppor-
do's vaults. tun ity t o shoot an enemy in the back, attack
a priest, or cut down a dangerous foe who
® Reveal the consequences of deception or
has surrend ered.
treachery. Of cou rse, vio lence and fear p lease Fu
Leng; however, nothing warms his wicked heart ® Introduce someone who doesn't deserve
and makes him feel like an evil genius more than this foul a fate. O ne of the problems with
successful trickery. If the PCs get in trouble in Toshigoku's corruptio n and the false Muj oki is
Jigoku, the GM may wish to revea l that a truth that good souls w ho are adept martial artists
the heroes thought was immutable is not so. are inordinately likely t o wind up in Tosh igoku,
fig hting for the wrong side and b eing told
they d eserve it.

f:J7·
CHAPTER 3: POWER OF WORSHIP

® Mechanical Effects: At the end of each scene,


each character removes all of their strife.
Additionally, all terrain in the p lace of power is
Some places in Rokugan are particularly tied to one or Hallowed (Fire) (see Terrain Qualities, on page
more of the Spirit Realms. Some of these, such as a par- 267 of t he core rulebook).
t icular place in Ot osan Uchi and some locat ions in the
lsawa Mori, have had shrines built in or near them and are
revered for their seeming ly permanent connection. Other YUME-00
places connect only temporarily, aligning in coincidence
The fo llowing are details on places of power tied to
wit h certa in celest ial events or when a ritual is undertaken.
Yume-do, the Rea lm of Dreams.
For each type of p lace of power, t his section outlines
several signs of passage, a set of narrative effects, and ® Signs of Passage: The smell of one's ch ildhood
a set of mechanical effects. The GM can use these to home, a split-second glimpse of an old friend
create at mosphere as t heir players exp lore Rokugan 's out of the corner of you r eye, an inescapable
more spirit ual corners. W hen the PCs enter a p lace of lo nging for somet hing you cannot quite remem-
power, the GM can use the signs of passage t o alert ber, an unshakable sense of deja vu .
them to t he supernatural nature of the place, seeding
® Narrative Effects: The area in the p lace of
these int o t heir narrat ion of the t ransition between
power around each cha ra ct er is influenced by
t he Realm of Mortals and a Spirit Realm. The narrative
their ma'ai, reflecting their regrets, fears, or
and mechanical effects change the nature of rea lity in
d esires as motifs or even visions t hat alter the
various ways, wh ich the GM can use to create unique
terra in around them (see page 23).
encounters and the players might even try to leverage
to perform feats that are otherwise impossible. GMs and ® Mechanical Effects: Characters treat their focus
players alike should be creat ive in their exploration of as 2 lower. All terrain in the p lace of power is
t he spirit ual locations nestled across Rokugan. Hallowed (Air) (see Terrain Qualities, on page
267 of the core rulebook). As an action, any
character may make a TN 2 Meditation (Air)
TENCOKU
check to make thei r state of mind influence the
The following are d etails on p laces of power tied t o landscape more forcefu lly. If t hey succeed, they
Tengoku, t he Heavens. may add one terrain quality to the land from
their location extending a number of range
® Signs of Passage: The sound of soft, p leasant
bands equal to t heir Void Ring, plus one addi-
music, the familiar scent of a lost fam ily mem-
tional terrain quality per two bonus successes.
ber, the hint of golden clouds j ust beyond a
g roup of trees.

® Narrative Effects: The area seems mo re crisp, CHIKUSH0-00 AND SAKKAKU


p ure, and beautiful than logically makes sense.
The fo llowing are details on places of power t ied to
There is an overwhelming feeling of peace
Chikusho-do or Sakkaku.
and ca lm , and creatures in the area seem
particularly relaxed. ® Signs of Passage: The rustling of leaves, chitter-
ing laughter, a cold wind that raises goosebumps,
t he smell of loam, the footprints of animals.

® N arrative Effects: Humans can understand


the speech of animals, and vice versa-
t ho ug h t his does not make the animals any
more trustworthy.

® Mechanical Effects: Charact ers treat their


vigilance as 1 lowe r. Additiona lly, all terra in in
the place of power is Ha llowed (Air and Water)
(see Terrain Qualities, on page 267 of the
co re ru lebook).
CHAPTER 3: POWER OF WORSHIP

footsteps squelching in blood-soaked ground,


MEl DO the sound of a river ferry runn ing aground upon
The following are details on places of power t ied to a shore of piled bones, copper-tinted rain.
Meido, the Rea lm of Waiting. ® Narrative Effects: The g round itself begins
to bleed, and bones prot rude like stones in a
® Signs of Passage: The rustle of scrolls being
farmer's field . Onryo wa nder the land, seek-
opened and shut, the unbearable sense of
ing out anyone with violent desires they can
being stuck in a line.
amplify. Additiona lly, there always seems t o be
® Narrative Effects: The recently deceased can a weapon in reach if one needs it, even if it is
cross over in a p lace of power tied to Meido. an improvised one.
Their w illingness to do so varies based on
® Mechanical Effects: The deadliness of all
the individual.
weapons is treated as 3 hig her. Additiona lly,
® Mechanical Effects: Characters treat their com- all terra in in the place of power is Defiled and
posure as 2 higher. Additiona lly, all terrain in Imbalanced (Water) (see Terrain Qualities, on
the place of power is Entangling and Hallowed page 267 of the core rulebook).
(Earth) (see Terrain Qualities, on page 267 of
the core ru lebook).
JIGOKU
The following are details on p laces of power tied to
GAKI-DO
Jigoku, the Realm of Evil.
The following are d etails on places of power tied to
Gaki-d o, the Realm of Hungry Ghosts. ® Signs of Passage: The smell of su lfur and rot, a
fetid breeze that suddenly snuffs one's lantern,
® Signs of Passage: A slight but disconcerting chilling screams echoing t hrough unseen cav-
buzz of unseen flies, the taste of burning bile erns, t he sound of a skull landing hollowly on
in one's throat, slight nausea in the pit of the stone, the stars van ishing from the sky.
stomach, the smell of dust and wheat rotting in
® Narrative Effects: The shadows twist into
the fields, a drab cloud of ash swirling across
terrible faces, whisperin g temptations
the sky, th e crunch of a collapsing roof.
and offering dread bargains to anyone in
® Narrative Effects: Gaki-do is labyrinthine desperate circumstances.
and nearly impossible to escape- a vast slum
® Mechanical Effects: Charact ers treat their
ext ending beyond sight-and the p laces where
endura nce and composure as 2 lower. Addi-
it touches the Mortal Realm are equally difficult
tiona lly, all terrain in the p lace of power is
to navigate. No matter where a character is
Dangerous and Defiled (see Terrain Qualities,
attempting to go in such a p lace of power, if a
on page 267 of the core rulebook). Further,
mazoku wishes th em to arrive somewhere else,
a place of power tied to Jigoku functions as
they w ill find themself where that bein g d esires.
a source of sinister lore that grants any cha r-
® Mechanical Effects: Characters cannot remove act er the capacity to learn maho t echniques
the Exhausted cond ition. Additional ly, all ter- (see page 224 of the core ru lebook); which
rain in the place of power is Entangling and techniques are available (and what awful price
Imbalanced (Earth) (see Terra in Qualities, on beyond mere XP a character must pay to gain
page 267 of the core ruleboo k). t hem) are left to the GM's discretion.

TOSHIGOKU
The following are details on places of power tied to
Toshigoku, the Realm of Slaughter.

® Signs of Passage: The taste of iron in the back


of one's throat, a ringing of steel on steel t hat
echoes endl essly in one's brain, the sound of

1J9
CHAPT ER 3: POW ER OF WORSHIP

XP to Completion: 30
Swallow the Light (Title Ability): Once per game ses-
sion as an Attack and Scheme action, you may make a
Rokugan is filled with all manner of mortals who seek Theology (Water) check targeting a character at range
out connections with spirits and powers beyond conven- 0-1. The TN of the check is equal to the target's vigilance.
tional comprehension. Some of these pursuits are more If you succeed, choose one ring. Your target t reats
accepted than others. The following new titles utilize the the va lue of that ring as reduced by half (t o a mini-
rules described on page 305 of the core ru lebook. mum of 1), and you treat t hat ring as increased by t he
NEW TECHNIQUES amount their ring was reduced . Your and your t arget's
BOND WITH A SPIRIT derived attributes change according to these changes
Techniques marked in (see page 36 of the core ru lebook). This effect p ersists
bold in the following There are a handful of individuals within Rokugan who for a number of rounds equal to your Void Ring .
t itles are ones t hat can have the opportunity to bond with a supernatural entity,
be found beginning on
page 105 of t his book.
such as an elemental kami, an animal spirit, or another MooN CuLTIST
such being. Usually when this happens, a shugenja has
communed with a particular spirit over a long period of ADVANCE TYPE
time. O ccasionally, however, a spirit becomes fascinated
Scholar Skills Ski. Grp.
with or bonded to a non-shugenja and offers them abili-
ties (and challenges) they might not normally experience. Composition Skill
Assigned By: A spirit or other supernatural entity. .... Courtesy Skill
Status Award : +5 (to a maximum of 40) ~
z<( Fitness Skill
Glory Award: +5 (to a maximum of 40)
XP to Completio n: 25
0:: Rank 1-2 Water Invocations ..,. Tech. Grp.

Spiritual Protector (Title Ability): Once per scene, -e. Hands of the Tides ~ Technique
THE ELEMENTS after you have received fatigue or strife due to an ene-
OF SPIRITS
"" Whispers to the Moon ~ Technique
my's Attack or Scheme action, that enemy suffers the
Keep in mind t hat a same amount of strife or fatigue you received.
spirit may have o ne or
more elements asso-
ciated wit h it, but t he
BOND WITH A SPIRIT Vlew Ve"leat1o~ at1d
~ \e"'prates
Bond wit h a Spirit title ADVANCE TYPE
only provides access
to t hose that are the- Scholar Skills Ski. Grp.
matically approp riate, This section provides GMs wit h a new demeanor and new
as determined by t he Aesthetics Skill
NPC templates. The templates are for creating both char-
game master. Games Skill
.... acters from the Phoenix Clan and other NPCs who prior-
~ Meditation Skill itize the Bushido t enet of Righteousness. Using the NPC
z profiles from the core rulebook and other supplements
;ii -e. Rank 1 Invocations
Tech. Grp.
(spirit's elements) ,.
'II as their basis, these additional resources can make NPCs
feel more unique in a world filled with samurai .
.a. Commune with the Spirits A Technique
-e. Blessing of Fertile Fields A Technique
NEW DEMEANOR:
RIGHTEOUS
MOON CULTIST
The followin g d emeanor is designed t o reflect a per-
Acolytes of Lord Moon come in all manner of forms, sonality type common among the enig matic Phoenix
from the lowliest hinin t o members of Imperial families. and other samurai who value the encompassing t enet
All a p erson needs to d o to become a d iligent servant of of Gi, or Righteousness, ab ove all else. These samura i
the hungry father is practice their faith unquestioningly are infused with a thirst for t he right action: they work
and remind others that there is perfection in chaos. to d o what is just and correct and aligns most serenely
A ssigned By: Another mo on cultist . with t he other t enet s; they are people of balance who
Disadvantag e: Dark Secret (see p ag e 132 of the core st rive fo r the t rue ideals of Bushido . The Righteous
ru leb ook). d emeano r works in the same manner as t he other
Honor Award : - 5 (to a minimum of 15) d emeano rs found on page 31 0 of the core rulebook.
CHAPTER 3: POWER OF WORSH IP

Social Skill Check TN Modif ier s: Water +2, Fire - 1,


DREAM EATERS
Void -1
Common Way of Unmasking: Righteous Irritation Baku are most commonly
This person seems to forget their manners and rudely The following profile outlines the dream-stalking baku. found in Yume-do, thougl1
they occasionally end up
points out flaws in others, particularly those who have
in other realms, hunting
recently disagreed with them. They pick apart even the beings who are or have
BAKU
subtlest of errors, lashing out callously at anyone who been in places they
objects to their behavior. ADVERSARY CONFLICT RANK: f.J 7 ~ 5 should not be (such as a
dream-being who escaped
Baku are, for most Rokugan i, simply fiction. Baku have
to another Spirit Realm or
NPC TEMPLATES been described as appearing in many forms, possessing a waking-being who spent
the inherent ability to distort their prey's perception in time in Yume-do).
The following new NPC templates allow GMs to turn order to confuse and unsettle them . Most commonly,
generic NPCs into ones whom PCs might be likely to Once baku have prey in
baku appear as quadrupedal, tusked beasts with a long, their sigllts, it is diffiwlt
encounter in the lands of the Phoen ix or in other places flexible snout like an elephant. They often possess a to get rid of them. They
of spiritual distinction. Each template works the same way scraggly mane like that of a sickly lion, and their skin is are persistent, more intel-
as the templates found on page 311 of the core rulebook. dappled with various patterns ranging from leopard-like ligent than they appear.
and vicious when hungry,
spots to tiger stripes.
wl1ich is almost always.
PHOENIX CLAN SAMURAI
However. a lone baku will
This t emplate can be used with any clan samurai profile. i'~ ·~ ENDURANCE 15 FOCUS 6 generally not pursue a

~-~- COMPOSURE 12
being that it perceives as
Conflict Rank: Combat +1, Intrigue+ 1
Ring: +1 Air
VIGILANCE 4 too powerful to handle.

Tl~e few individuals be-


Skills: + 1 Scholar and Social skills @+I , ®+2. ~-2, ~-1
DEMEANOR - PERSISTENT lieved to have encountered
Advantag es (add/ replace 0- 2): In Tune with the Spir- a baku have said tlwt
its (Void) [Scholar, Social; Menta/, Spirituan, Pledged
Protector (Earth) [Martial; Menta/, Physican, Talented
lliDIIil MARTIAL3 SCHOLAR 2 SOCIAL 1 TRADE 3
the beings are capable of
speech, and their raspy,
Archer (Air) [Martial; Menta/, Physican, Trained Philos- ADVANTAGES OISADV... NTAGES strangled voices still haunt
their dreams.
opher (Fi re) [Scholar; M entan
D isadvantages (add/ replace 0- 2): Bitter Heart (Water)
[Social; M entan, Elitist (Water) [Social; Interpersonal,
Unexpected Cunning:
~ Social; Interpersonal I
Insatiable Hunger:
@ Social; M enta/

Mentan, Limited Perspective (Earth) [Social; Interper- FAVORED WEAPONS & GEAR
sonal, M entan ENCOUNTERING BAKU
Tusks and Claws: Range 0-1, Damage 5, Deadliness
Techniques (add 0-2): Invocations (~). Kata ( ~ ).
3, Razor-Edged Baku can be very
Rituals (Al
Gear (equipped): Dreamhide (Physica l 2, Supernatural 4) dynamic opponents.
Demeanor (replace 1): Ambitious, Detached, Righteous
ll10ugh they can be
ABILITIES used as decent single
CENTIPEDE CLAN SAMURAI combatants, they can
NIGHTMARE GUISE also appear in larger
This templat e ca n b e used with any clan samurai profile. As a Scheme action, a baku may make a Sent iment groups (using the
Conflict Rank: Combat +2 guidance in Gauging an
(Void) check t argeting any number of charact ers it can
Encounter, on page 310
Ring: +1 Fire see in the scene. The TN of the check is equal to the of the core rulebook) to
Skills: + 1 Martial and Scholar skills highest vigilance among t he targets. present a more difficult
Advantages (add/ replace 0- 2): Pillar of Amaterasu If the baku succeeds, t he t arget s perceive the baku challenge.
(Fire) [Scholar; Interpersonal, M entan, Radiant Person- as their greatest fear and increase the TN of all checks Alternatively, baku can
ality (Fire) [Social; Interpersonal, M entan t hey make targeting the baku by 1. At the start of each be presented as the
Disadvantages (add/replace 0-2): Lack of Subt lety (Air) of t he baku's turns t his scene, each target must make more intelligent beings
[Martial, Social; Interpersonal, Physican, Stubbornly Tradi- a TN 5 Theology check (Void 3) to resist. If they suc- and could be used in
tional (Earth) [Scholar, Social; Interpersonal, Mentan an intrigue. Perhaps
ceed, they no longer perceive the baku as their greatest
a group of baku are
Techniques (add 0- 2): Invocations (Fire) (~). Kata ( ~ ). fea r and cannot be affected by the effects of N ightmare guarding passage to a
Shuji (Fire or Air) (C'l Guise for the rest of the scene. If they fail , they receive dream cluster, and the
Demeanor (replace 1): Gruff, Righteous 3 strife and ca nnot move toward the baku of t heir own PCs have to convince
them to let them pass!
free wi ll during this round.
For each target that failed to resist, the baku may
remove 1 strife or 1 fat igue (chosen by the G M).
THE BODY OF
BUSH IDO
Some monks and p hilosophers of Bush ido
use the metaphor of the body to describe the
importance of Righteousness. Sincerity and Duty
are the legs, ca rrying the body toward the right
action. The arms, Courtesy and Honor, wield the
right action. The heart, Courage and Compas-
sion, feeds and nourishes the body. Finally, if the
legs, arms, and heart work as one, then the head ,
w here Righteousness sits, is clear and strong.

THE LEGS

et1ef3 of ~3~itfo:
Sincerity and Duty drive a sa murai toward proper
action. Sincerity requi res the samurai to understand
their own mind and to realize the consequences of

1<t1~teot{3t1e33 each act. Duty teaches a samurai their purpose, how to


serve, and how to execute that service. These methods

All of the Seven Tenets of Bushido are interconnected, allow the samurai to walk and form the initial founda-

but none is more connected to al l the others than t ions of Righteousness.


Righteousness, the tenet of the right action. Courtesy
and Honor advise the reasons for an action, Sincer- THE ARMS
ity and Duty provide guidelines for t hat action, and
W it hout Righteousness, Courtesy and Honor are
Courage and Compassion describe means toward
merely hollow trappings lacking purpose. One can act
proper action. Following all of these tenets leads to
with perfect Courtesy but w ith malicious intent. This
Righteousness-to the mindset that allows a person to
manipulation goes against Righteousness. On e may
always p erform the right actions. Righteousness is the
act w ith perfect Honor, but only to collect status and
sum of all of Bushido's parts.
adoration. This self-aggrandizement also goes against
Righteousness. Empty hands can only pantom ime the
DEFINING RIGHTEOUSNESS proper techniques. Righteousness gives Courtesy and
The character for righteousness, gi, contains two radi- Honor a reason to exist.

ca ls, "sheep" and "the self." Sheep represent security


and serenity. A sheep among its flock appears content, THE HEART
at peace with its p lace in its own society. By placing the
Righteousness cannot exist without Courage or Com-
sheep radica l over the self, Righteousness means plac-
passion. Compassion gives reason for action. Courage
ing this contentment with society over the selfishness
propels one to action. Defending oneself from a wild
of the self. A samurai does this by acting correctly in
beast may require Courage, b ut throwing oneself in the
any given situation.
path of th e beast to defend a vi llager requ ires Com-
Some samurai see giri as a means toward Righ-
passion. A sam urai can feel Compassion if a village
teousness. Wh ile the character for Righteousness is
faces danger, but the feeling is empty without an act of
the sa me as the first charact er of giri, the fact that giri
Courage t o confront that danger. In this way, these two
contains two characters lends a clue. Righteousness
tenets feed the right action, and thus Righteousness.
is a part of duty, b ut duty d oes not encapsulat e Righ-
teousness. Giri limits a samurai to a singular, narrow
THE HEAD
application of right action, toward a sing ular duty.
Righteousness, a purer form of giri, transcends mere O vera ll, Rig hteousness tra nscends an individual's
duty or social obligation, yet pure Righteousness, by needs and desires. One cannot dispute t hat the kami
d efinition , has no action and is thus useless. act properly, even if an act perplexes or harms humans.
Floodwaters t ake the right action according t o their
nature. Yet, a shugenja wou ld be foolish in thin king
CHAPTER 3: POWER OF WO RSHIP

that they should encourage kami to flood farmland. for others. If th ey know their own weaknesses, they can
Instead, Righteousness requires the shugenja to under- seek out those with the proper strengths and lean on
stand the other six tenets and balance all consider- their expertise. When a person knows the origins of
ations: the kami's and the farmers'. Perhaps the right their own biases, they can correct flawed thinking and
action requires the shugenja to understand Duty and work toward right action.
Courtesy to offer the kami a sacrifice to prevent the
flooding . Perhaps they must utilize Sincerity and Com- How ONE USES RIGHTEOUSNESS
passion to command the farmers to move. Or perhaps
th e shugenj a must realize that the rich floodwaters The Phoenix favor Righteousness over the other tenets
could replenish the land, must have the Courage to due to their connection to the spiritual world. Th is may
withstand the flood, and must have the Honor to assist make them seem cold or indifferent to the concerns of
the farmers, so they can provide a better crop the year mortals. They consider Righteousness over the long term,
after the flood. in measures of decades, sometimes centuries. Of course,
this distance also hinders the necessary self-reflection
each individual must have. After all, the Phoenix are not
TOOLS OF RIGHTEOUSNESS
kami and cannot ignore their own mortality.
A bushi needs the right weapon for battle or for a Of all of the Seven Tenets of Bushido, Righteousness
duel. A farmer needs the right tool to till or harvest may be the most abstract and difficult to adj udicate
their f ields. A scholar needs the right paper and ink for in a Legend of the Five Rings game. On the surface,
a poem. A righteous individual similarly requires the it may seem that a righteous character would support
right tools. A samura i requires knowledge of the world , the social hierarchy of the Celestial Order, yet true Righ-
spi ritual understanding, and self-knowledge. teousness requires a deeper and more nuanced exam-
ination. A bushi may have the right to kill a rude heimin,
To Know the World as it may appear on t he surface t o be a matter of Cour-
tesy. A righteous samurai, however, would intervene.
Knowledge informs action, and proper application of Does the bushi act out of anger? Did the heimin act out
knowledge leads to right action. The source of knowl- of ignorance, desperation, or disrespect? Can a com-
edge, however, dictates how a m ind forms. Scholarly promise resolve the situation-perhaps an apology from
study allows society to pass on knowledge, yet a samurai the heimin? A righteous samurai can see how important
can't rely on books and records alone. Real-world expe- the heimin is not only to their vil lage and their family,
rience sharpens the mind like a whetstone does a blade. but t o society's order as well. Does it serve society for
Yet depending on ly on one's own experiences can lead the heimin to be killed, or does it serve only the bushi's
to narrow vision, prejudice, and rigid thinking . One has to pride? After all, a dead farmer can't till the soil, result-
combine both study and personal experience, and keep ing in a sma ller harvest and ultimately less bounty in the
the mind open and fluid, to exercise the right action. land, making Rokugan weaker.
Just as a righteous samurai must guide the bushi not
To Know the Kami to exercise their right, to accept a proper apology from
the heimin and spa re the heimin's life, the GM must also
One canno t disco nnect the kami from the world , and
judge their PCs without judgment. Plotting an adven-
vice versa, so to understand the world, one must
ture with only one true path is hubris on the part of the
understand the kami. A righteous person must learn
GM. What if a PC discovers an elegant but unconven-
how the cosmos affects the kami , how the kami affect
t ional solution? Oftentimes, the right action revea ls itself
the world, and how the world affects mortals. As a
after the fact.
p erson ad va nces their spiritual understanding, they
Perhaps the greatest measure of Righteousness in a
eventually rea lize that the reverse is also tru e. Mor-
Legend of the Five Rings game is how hard a character
t als ca n affect the world, which affects the kami, which
struggles to d o the right thing among all the d ifferent
affects the cosmos.
pressures of being a samurai . If a player has taken to
a specific tenet, the GM should chal lenge them on it
To Know the Self
and provide instances where they might have to make
Every mortal is flawed by their very natu re. They pos- sacrifices or violate that tenet to get what they want. If
sess desires, weaknesses, and biases that color all their another player has consistently ignored another t enet,
decisions. By understand ing their own d esires, a p erson the GM can d ang le an opportunity related to that tenet,
ca n d et ermine if t hey have made a decision selfishly or remembering that an action d oesn't necessari ly have
to be successfu l t o be considered a right action. A PC
CHAPTER 3: POWER OF WORSHIP

may fail consistently throughout a session, but a GM


should encourage the attempt to do the right thing, not TRIFLING BREACHES AND
the result. SMALL SACRIFICES
The Legend of the Five Rings Roleplaying Game core
DUTY AND DESIRE ru lebook has guidelines for gaining and forfeiting
For players, roleplaying Righteousness may be chal- honor. Minor acts can affect honor as well. A samu rai
lenging. This abstract concept describes an ideal, per- strives to adhere to Bushido in all aspects of t heir life,
haps an unreachable ideal for any human. The struggle so small p ositive or negative demonstrations eventu-
to obtain the ideal of Righteousness, however, might ally add up.
be more important than attaining the ideal. Embracing Note that gains and losses due to Righteousness
this impossible goal can provide an incredible amount may be difficult to identify. Only when an action has
of storytelling potential, and it starts from the very played out can any person-including the G M- judge
beginning: the creation of a PC. For p layers to get the it to be the right action. Let events come to some con-
most out of their characters, GMs should give them the clusion first before adjudicating Righteousness.
following advice during charact er creation: The following optional examples sup p lement Ta ble
Choose difficult and contradictory giri and ninja . 7-1: Honor and Glory Forfeit s/Awards, on page 300
Introduce family and friends with wildly conflicting of the core rulebook, and the examples relating to
desires and demands for your character. Consistently Righteousness on page 303 of the core ru lebook.
put your character in the middle of duties and personal
feelings. Emphasize the spiritual over the mortal, or TRIFLING BREACHES
vice versa. Take strong moral and ethical stances, and
When a character wishes to commit a b reach of Righ-
co llide with other characters you respect who hold a
teousness less serious t han a minor b reach, they must
completely different ethos. Embrace the drama and
first forfeit 1 honor. Examples of trifling breaches of
relish in the impossible conflict.
Righteousness include:
From there, your decisions become weighty and
dangerous. If, at any moment, you feel you might lose @ Allowing the fea r of a personal loss influence
just as much you may gain, then you have given your your decisions
charact er a delicious moral dilemma and a chance t o
@ Taking feigned o r actual offense when anot her
prove their Righteousness. Remember that samurai
po ints out your misjudgment
dramas often have impossible situations, overcome
on ly by the tenacity of their protagonists. The heroes @ Ignoring someone else's correct action in order
suffer indignities, wounds, and betraya ls, testing their to promote your own
bodies, wills, and ethos. Allow your character to get a
little-or a lot-beat up physically, mentally, and emo-
tionally. Beaten steel b ecomes stronger, after all. TRIFLING SACRI F ICES

When a character makes a sacrifice in the name of


Righteousness judged lesser than a minor sacrifice,
they receive 1 honor. Examples of sma ll sacrifices of
Righteousness include:

@ Encouraging one of lesser status who has sug-


gested the correct action

@ Enduring rid icule, scorn , or blame to p romot e


the correct action

@ Refusing a smal l yet just reward for you r act ions

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