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The New Racecourse Scenario

The Germans and Hungarians attempted to take back the tack was ordered. A mixed force of German and Hungarian
temporary airfield on the racecourse on 7 January 1945 after it troops was pulled from the defensive line and sent to retake
had been closed by Soviet artillery fire. Advancing Red Army the racecourse.
troops threatened to overrun it and an immediate counterat-

Racecourse Battle
On 6 January the Soviets captured the Pest suburbs Köbánya The Axis attack advances
and Rákosfalva, which allowed them to keep the emergency
The German II Bataillon/66. Panzergrenadierregiment and
airfield on the racecourse closed by bombarding it from the
the Hungarian assault guns continued their attack, making
north and south.
it to the far side of the racecourse, but the advance was
halted by intense Soviet artillery fire. The reconnaissance
The Soviets advance before the infantry of the German 13. Aufklarungsabteilung also joined
counterattack the attack, but also meet strong resistance and made little
The following day the Germans and Hungarians started forward progress.
fierce counterattacks to regain the racecourse. The Hungarian The Panzergrenadiers and Hungarian assault guns could
10th Assault Gun Battalion and a mixed German/Hungarian not hold the far side of the racecourse. By nightfall the
Combat Group were positioned behind the wooden fence of a Germans and Hungarians had an incomplete defensive line
grandstand. Soon after the position was taken up, and before running across the racecourse, stands and stables. A lack of
any attack could be launched, Soviet infantry approached, infantry meant the attack could not continue, and though
singing, arm-in-arm and drunk. Hungarian assault gun com- they had a foot-hold on the racecourse, it could not be
mander Captain Sándor Hanák ordered his men to fire. They reopened as an airfield due to the continuing Soviet artillery
kicked down the fence and fired on the approaching Soviet bombardments.
riflemen. The Soviets broke for the stands to take cover, but
the assault guns fired into the rows of seats taking a terrible
toll. Reports put the Soviet dead at about 800.

A Hungarian Zrinyi Assault Gun and its crew.

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The New Racecourse scenario uses the Mobile Battle, Beginning the Battle
Reserves, Drunk and Nowhere to Hide special rules.
1. The Soviet player has the first turn.
Your Orders
Ending the Game
German and Hungarian
The battle ends when either:
You must take back the racecourse airfield so supplies into
Budapest can continue. You must push the Soviets out and • The German and Hungarian player holds either one of
seize the far side of the racecourse. the objectives in the Soviet deployment area at the begin-
ning of their turn, or
Soviet
• The Soviet player holds the objectives in the German and
Your troops have taken the suburbs around one of the Hungarian deployment area at the beginning of their
enemy’s last supply airfields. Take it and you shut down his turn, or
flow of ammunition and provisions.
• The Soviet player begins a turn after turn 6 with no
Preparing for Battle German or Hungarian units in their deployment area.

1. Set up terrain using the map as your guide. The size of Deciding Who Won
the table is 48”/120cm x 36”/90cm.
The German/Hungarian player wins if they hold one of the
2. Place the three objectives as identified on the map. objectives in the Soviet deployment area at the beginning of
3. The Soviet defender then deploys one Strelkovy Company a turn or forces the Soviets to leave the field of battle.
in the Soviet deployment area. The rest of the force is The Soviet player wins if they hold the objective in the
held in reserve. German and Hungarian deployment area at the beginning
5. The German and Hungarian player deploys his forces in of a turn or force the Germans and Hungarians to leave the
the German and Hungarian deployment area. field of battle.

6. Both players now place their Independent teams in their Otherwise the Soviet Player wins.
deployment zones starting with the Soviet defending
player.

Soviet Reserves arrive along this table edge


Stables
Objective
Objective
12”/30cm
Track 8”/20cm
Fence 6”/15cm

6”/15cm

SOVIET DEPLOYMENT
AREA

6”/15cm

Training Track
6”/15cm

Picket Fence
Objective
Grandstand Race Track
Wood
GERMAN and HUNGARIAN DEPLOYMENT AREA

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Terrain Drunk
The battle is fought across the Budapest New Racecourse. As the Germans and Hungarians were preparing for their
The terrain is flat with some cover from buildings, fences attack across the racecourse they were surprised to see Soviet
and woods. However, the race track and racecourse centre riflemen marching towards them. They were in close ranks,
are flat and any teams in it are effected by the Nowhere to walking arm-in-arm and heartily singing. They also seemed
Hide special rule. quite drunk, obviously having overindulged in some liquid
courage.
The picket fence on the outside of the race track provides
Concealment, but does not block Line of Sight. The track The Strelkovy Company deployed on the table is Drunk at
fence on the inside of the racetrack provides no concealment the start of the game. While Drunk they are rated Fearless
at all. Both are only lightly constructed and provide no Conscript and re-roll failed Motivation tests. However
obstacle to vehicles, but do obstruct Infantry and Gun teams they cannot re-roll the test to sober-up.
who cannot Move at the Double across them.
At the start of the second Soviet turn roll a Motivation Test
The grandstand is a building with an open facing towards to sober-up for the Strelkovy Company.
the racetrack. It is like any other building when shot at from
• If the test is successful they come to their wits are no-longer
the three sides not facing the race track, but on the race track
Drunk. They return to being rated Confident Trained
side it only provides Concealment to any teams inside it.
for the rest of the game and do not re-roll Motivation
tests.
• If not they remain Drunk for that turn.
They attempt to sober-up by making a Motivation Test at
the beginning each turn until they are no-longer Drunk.

Nowhere to Hide
The centre of the racecourse and the track itself are very flat
and offer no cover at all for advancing infantry.
Infantry teams cannot be Concealed in terrain where the
No Where to Hide special rule applies, even if the infantry
teams have Gone-to-Ground.

Racecourse Grandstand.
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Scenario Forces

1. Üteg, Rohamágyús Üteg


1. Rohamtüzérosztály (Stalin’s Europe page 74)
(1 Battery, 1 Assault Gun Battalion)
st st (CONFIDENT VETERAN)

Százados Sándor Hanák Rohamágyús Üteg HQ with 1 Zrinyi II assault gun


1st Platoon, 1. Üteg Rohamágyús Platoon with 3 Zrinyi II assault guns
2 Platoon, 1. Üteg
nd
Rohamágyús Platoon with 3 Zrinyi II assault guns

(CONFIDENT TRAINED)
Puskás Platoon, Combat Group Önkéntes Puskás Platoon with 3 Squads with Rifle/
MG teams and Command Panzerfaust SMG team
Supported by II Bataillon,
66. Panzergrenadierregiment
(II Battalion, 66th Motorised Infantry Regiment) (CONFIDENT VETERAN)

Panzergrenadier Platoon Panzergrenadier Platoon with 3 Squads with


Panzerfaust command SMG team
Panzergrenadier Platoon Panzergrenadier Platoon with 3 Squads with
Panzerfaust command SMG team

18ya Strelkovy korpus, STRELKOVY BATALON


317ya Strelkovy Diviziya (Page 140 of Fortress Europe)
(CONFIDENT TRAINED)
Podpolkovnik
571 Strelkovy Polk
ya
Strelkovy Batalon HQ with Battalion Command SMG
team, 2iC Command SMG team, Battalion Komissar team.

1ya Strelkovy Batalon Strelkovy Company with 3 Rifle Platoons, Komissar team

Reserves
2ya Strelkovy Batalon Strelkovy Company with 3 Rifle Platoons, Komissar team

(CONFIDENT TRAINED)
Legkiy Samokhodnaya Artelleria Polk, 1 Rota
ya
Assault Gun Company with 5 SU-76M

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