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26 Computers and Chess
26 Computers and Chess
COMPUTERS
AND CHESS
CHAPTER RE VIE W
“Deep Blue was as Garry’s matches in 1996 and 1997 with IBM’s Deep Blue chess
intelligent as your alarm computer rocked the chess and computer science communities to
their cores, but Garry insists that this impact is irrelevant to the
clock. Though, of course,
game’s value and popularity for human players. Computers are
losing to a ten million dol- invaluable study aids, but at the board between two human
lar alarm clock was not the players, chess is a psychological game and a competitive sport,
most pleasant experience.” not an equation to be solved. Chess is not wholly mathematical,
—Garry Kasparov and there’s no such thing as “a perfect game” despite the
computer’s best efforts. World championship matches are riddled
SU B C HAPTER S with human inaccuracies as the players’ emotions fluctuate with
increased stress or emotion. While a computer can calculate its
• Playing Deep Blue
path through a game of chess via brute force, it’s not really
• Computers Limiting Creativity playing the same game since the tenets of psychology don’t apply
to it.
GARRY K A SPAROV 71
26.
COMPUTERS
AND CHESS
LE ARN M ORE
• Learn how your computer plays the game, then challenge it.
Were you able to adapt your playing style to successfully com-
pete with the computer?
• Garry gave a TED Talk on his matches with Deep Blue and
human-machine collaboration in 2017. Watch the talk and
leave a comment in the discussion.
GARRY K A SPAROV 72
26.
NOTES
GARRY K A SPAROV 73