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Druid 1 ArreTheParre

CLASS & LEVEL PLAYER NAME


ArreTheParre's Character
Human Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 13 10 --
+2 • +4 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
14
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P

P
+4

+4
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

14 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit
-1 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Draconic, Druidic, Elvish, Orc
30 ft. (Walking)
+2 -1 Intimidation CHA
+2 Investigation INT
14 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS ===
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX
CHARISMA +2 Survival WIS

-1
9

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +4 1d6+2 Bludgeoning Simple, Versatile

Scimitar +4 1d6+2 Slashing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Druid 1 ArreTheParre
CLASS & LEVEL PLAYER NAME
ArreTheParre's Character
Human Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===

* Hit Points • PHB 65

* Proficiencies • PHB 65

* Druidic • PHB 66
You know Druidic, the secret language of druids.

* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting
focus.

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • PHB 31

* Languages • PHB 31
You can speak, read, and write Common and one
extra language.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Quarterstaff 1 4 lb.

SP 0 Scimitar 1 3 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

79.2 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Totem 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
ArreTheParre's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am horribly, horribly awkward in


social situations.
I’m convinced that people are
always trying to steal my secrets.
PERSONALITY TRAITS

No Limits. Nothing should fetter the


infinite possibility inherent in all
existence. (Chaotic)
IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

Most people scream and run when


they see a demon. I stop and take
notes on its anatomy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

O Animal Friendship Druid WIS 12 1A 30 ft. V,S,M 24 Hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 12 1A 30 ft. V,S 1 Hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 12 1A 90 ft./20 ft. Square V,S 1 Minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 12 1A 60 ft./20 ft. Cube V 1 Minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S 1 Hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 Minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 Hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 Minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 Round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M 10 Minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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