Professional Documents
Culture Documents
Human Resources
19.09.2019
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GLOBALIZATION & TECHNOLOGY
Component A:
On behalf of:
/cross-cultural-
versus The Tavistock Institute competency-tools
collectivism
Additional services and information for Human Relations can be found at:
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(Plaister,2014)
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3) masculinity
ASHA, interactive web-
versus femininity Downloaded from http://hum.sagepub.com at SAGE Publications on December 5, 2007
© 2002 The Tavistock Institute. All rights reserved. Not for commercial use or unauthorized distribution.
based tool
4) uncertainty
avoidance
(McSweeney,2002)
5) time
orientation
The Globe 1) uncertainty https://www.aperianglo
Framework avoidance bal.com/modes-of-
delivery/assessments-
(Denisi, Griffin 2) power distance surveys/
2017) (Assessments and
3) indivisualism Surveys n.d.)
versus
collectivism
6) gender
egalitarianism
7) future
orientation
8) performance
orientation
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9) humane
orientation
Component B:
Empathy!
Understanding!
To understand the perspective of others.
To understand that people are different.
To feel for others.
Respect for differences.
To support and welcome.
To treat people fairly and equitably,
inspite of their cultural differences.
Elements for Dealing
with Diversity
Tolerance! Communication!
To tolerate a fundamental cultural To avoid sensitive topics.
difference among employees. Do not behave offensively .
Component C:
Virtual Reality
More and more Virtual Reality (VR) is affecting to the process of Learning and
Development (L&D). Advances in technology have brought virtual reality into an important
place in our lives. The question arises, however, whether or not VR can be the future of
L&D.
learning and development by offering exciting and immersive experience, that can produce
"People feel like they’re really there and they’re really doing it" (Carlos,2018).
Moreover, VR can reduce risks and costs for both organizations and trainers.
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On the other hand, Virtual Reality might have real draw-backs. The most obvious is
isolation from society and the real world. Furthermore, people can try a skill in the reality that
they’ve only done under VR conditions, which can cause unacceptable behavior or even
To conclude, Virtual Reality definitely will amuse and improve the way of learning.
And again, as Mary Gannon, Ph.D., Senior Learning Strategist at SweetRush state, that,
"I’ve never witnessed any other technology as effective and immersive as this. It may not be
2. How has virtual reality impacted training and development for leadership/management
skills?
Over the years, disruptive innovations have revolutionized the business world. In order
for a company to strive, management and technological inventions should go hand in hand
with the time. This essay will examine some of the skills, which potential managers need, in
For solving these issues, a report by ASTD suggest that the most essential abilities are: 1)
clear vision, 2) appropriate measurement of the project, 3) focusing on the important things,
337)
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According to the ASTD study, virtual leaders run into various issues to collaborate
effectively, when workers are in different time zone. Moreover, lack of face-to-face contact
can create barriers to operate efficiently and reduce the quality of communication. In
addition, remote employees might have a feeling of isolation. (Denisi, Griffin, 2017, p.337)
Each of these issues have merit and a professional manager will need to balance all
his skills in order to address them. In any case, to quote the ASTD survey conclude:
networking, and all of the interpersonal skills that build relationships and trust are always
Probably even more so in a virtual world, where misunderstandings are easy and trust can be
3. What are the most important elements to consider when designing training using virtual
In recent years, some companies have suffered from the fast-technological changes. In
order to be prepared, organizations should follow the upcoming information and considering
a VR training project for the company. There are several main practices are associated with
virtual management.
In the first place is communication. ASTD suggest, virtual leaders should learn
how to utilize multiple channels to increase the effective communication. Phone, e-mail,
video conferencing, and instant messaging are virtual channels, which should be suitable to
Secondly, VR reveal how it can be used to increase the employee engagement with
another important practice like team building. Following the study of ASTD, in the case
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when the workforce is geographically dispersed, leader should organize team-building
activities, involving structured job-related events and if possible social events (Denisi,
Finally, the essential rules also must be considered for the organizations which is
interacted with VR. Fortunately, companies and government working on the establishing
official and ethical rules for Virtual Reality. ASTD research made it clear, concluding:
“While at first glance it may seem that all the same leadership skills are needed, it may be
that leaders in a virtual environment need just a little more of everything: more knowledge of
technology, more knowledge of how to work with team dynamics, stronger communication
skills, and, of course, a little more patience.” (Denisi, Griffin, 2017, p.337).
References
Assessments & surveys. (n.d.). Cultural competence assessment tools & surveys.
delivery/assessments-surveys/
Ayoun B., Palakurthi R., & Moreo P., (2010). Cultural Influences on Strategic Behavior of
Carlos J., (2018). 4 Ways Virtual Reality Training (VR) Changes L&D. eLearning Industry.
ways
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DeNisi, A., & Griffin, R., (2017). Human Resources. HR4th ed. Boston, MA 02210. Cengage
Learning
Jones D., (2018). Becoming Culturally Competent: Best Practices for Leaders. DeEtta Jones,
competent/
Johansson A., (2018). 9 ethical problems with VR we still have to solve. TNW News.
vr-still-solve/
McSweeney B., (2002). Hofstede's model of national cultural differences and their
Maclachlan M., (2010). Cross Cultural Attitudes to Risk and Uncertainty. Communicaid a
https://www.communicaid.com/cross-cultural-training/blog/cross-cultural-attitudes-
to-risk-and-uncertainty/
Orji R., Reisinger M., Busch M., Dijkstra A., Stibe A., Tscheligi M. et al., (2016).
https://www.researchgate.net/publication/301778891_Persuasion_and_Culture_Indivi
dualism-Collectivism_and_Susceptibility_to_Influence_Strategies
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Plaister T., J., (2014). Cross cultural competency tools. Training Journal. Retrieved from:
https://www.trainingjournal.com/articles/feature/cross-cultural-competency-tools
Patterson D., (2018). Virtual Reality Meets Learning & Development. Learning light. [Web
development/
Vecchi A., Brennan L., (2011), Quality management: a cross-cultural perspective based on
http://dx.doi.org/10.1108/01443571111126319
Yeganeh H., Dr. Su Z., & Sauers D. (2009). The Applicability of Widely Employed
https://www.researchgate.net/publication/46542980_THE_APPLICABILITY_OF_WI
DELY_EMPLOYED_FRAMEWORKS_IN_CROSS-
CULTURAL_MANAGEMENT_RESEARCH
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