Professional Documents
Culture Documents
General Mechanics:
1. The team needs to state the order of their race/sequence of their rounds before they
start the actual race.
2. Contestants are allowed to talk and communicate with one another unless the mechanics
of the round says otherwise.
3. The mechanics of each round will be flashed on the screen and once all members
understand the mechanics the Team Leader will say “FIRE” that will serve as the counting
time starting point and as soon as the team cleared the round they must all say the word
“HALT”, the counting time ending point per round.
4. The team is responsible for reading the mechanics of each round. Facilitators are only
responsible for answering the queries raised through a “yes” or “no” answer even when the
round has already commenced.
5. Team member participants will be given five (5) minutes in reading the mechanics of the
round. After each round, the team will be given three (3) minutes to raise a question, a
protest, or a clarification before they can proceed to the next round. If there are no
questions, protests, or clarifications or after the allotted time has elapsed, the facilitator
shall proceed to the next round. Hence, protests, clarifications, or any concerns shall no
longer be entertained. The allotted time shall not be included in the accumulated time of
each team.
6. During the race proper, facilitators will utilize the chatbox to answer the queries to avoid
distracting the participating team in the race or consuming their time.
7. All clarifications, queries, and questions must be raised to the facilitator before they say
the counting time cue word (FIRE). The counting time will start when the Team Leader say
the word “FIRE” and any clarifications raised after it will be counted in the running time.
8. Each team can avail clues but the respective clues will have corresponding points which
will be added to the running time of the specific round where they ask for clues (e.g., round
9. When the team opts to use their clue cards, one member must say “CLUE”. Below are the
point equivalent of clues:
Round 2: DUGTUNGAN
1. This round is composed of ten (10) items with three (3) missing words per item.
2. Participants must identify the sequence of answering the round. (e.g., 1st – Jirah, 2nd –
Rom, 3rd – Telle, 4th – Chubs, 5th – Tine) which is applicable to all items.
3. An incomplete definition will be flashed on the screen and the participant must take turns
reciting clearly his/her answer to the missing word to complete the definition
chronologically (1st blank up to the last blank).
4. The last person to recite the last missing word shall read the full definition and must guess
the word being defined.
5. Participants are not allowed to coach each other.
6. The remaining participants must put their hands on their head while waiting for their turn.
7. Additional one (1) minute shall be charged to the running time in this round if a participant
will coach the other participant.
8. A participant can skip an item (with additional 3 minutes in time), then the next participant
will answer for the skipped item.
Round 3: PAIR ME UP
1. Participants must identify the sequence of answering the round. (e.g., 1st – Tine, 2nd –
Daisy, 3rd – Charles, 4th – Alliah, 5th – Kenn) which is applicable to all items.
2. Participants are not allowed to coach each other.
3. The remaining participants must put their hands on their head while waiting for their turn.
4. Two tables will be flash on the screen and participants must pair table A with table B
correspondingly and chronologically (e.g., one to ten).
5. Participants will recite the paired words, titles, numbers, and the like one at a time.
6. Additional one (1) minute shall be charged to the running time per round if a participant will
coach the other participant.
7. For instance, if the participant failed to match it correctly, or skipped a certain item, they
must recite again from the start.
Round 5: BINGO-GO-GO
1. There shall be twenty-five (25) numbers in 5 rows and 5 columns shown on the screen. Each
number contains one problem-solving question.
2. The team can accomplish this round by completing either a row, column, or diagonal line
consisting of five (5) numbers by correctly answering the corresponding questions given in
the five (5) numbers.
3. The problem can be solved by the whole team, but the members must identify the sequence
of sending the answer per question. (.g., 1st – Tine, 2nd – Daisy, 3rd – Charles, 4th – Alliah,
5th – Kenn).
4. The team will first choose the number on the screen, and the problem will be revealed.
5. The player will send their exact answer on the zoom chat box.
6. The answer should be rounded off to the nearest whole number.
7. Only the first answer sent on the zoom chat box will be accepted.
8. Once the member of the team answers the problem correctly, the number will be marked
white, and they can choose another number that will complete the row, column, or diagonal
line.
9. If the answer is wrong, they cannot send another answer. The number chosen will be
marked red.
10. The number marked red cannot be included in the formation of the completed row, column,
or diagonal line. To complete a row, they will have to choose other numbers that can
complete the formation.
11. If the team would like to skip the problem, they can say “PASS” (with additional 3 minutes in
time) but the number will already be marked red.
12. If there’s no chance to complete the either a row, column, nor diagonal line consisting of five
(5) numbers, there shall be an additional 10 minutes in the accumulated time