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Fraser Simons’
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YOUNG AT HEART pitched your heart out. Always believing that
win or lose, putting everything you’ve got into
something is what really matters.
The Lover
[Read out loud] They have never allowed
themselves to be defined by the fact that
they’ve been romantically entangled with the
Pitcher for quite some time now.
The desire to be intimate and speak
sincerely despite possible judgement from
Starting
fellow baseball players, friends, or society, Resources
stems from Heart. It’s also their childish
hopes and dreams in relation to their lover, At the start of play, everyone begins with a
their parents, hobbies, interests, etc. Heart is communal five Talent and no other resources.
also what probably sparked the Pitcher’s love You can never gain more Talent, but you will
of the baseball in the first place. be increasing your Heart or Pride in scenes,
depending on the scene. The two main types of
Pride is the armor one has that shields them scenes you’ll be using to play out your story are
when they should stumble and fall. The opening scenes and flashback scenes.
Pitcher is admired and loved for the things
they have accomplished and could not have
had them had they not been strong, confident Outline of Play
and unyielding at times.
A session of Young at Heart can be broken
They have a gift that they use in the spirit down into the following steps and each step
of the game they love, which gives them the is further detailed on page 8:
confidence they need to test themselves
against the very best in the game.
Opening scenes outline:
It’s important to note that both are
• Create the main cast of the story
absolutely essential to the Pitcher’s life and
are very subjective, this is on purpose. • Divide yourselves into teams representing
either Heart or Pride
Part of Young at Heart is seeing what other
player’s interpretation of Pride and Heart for • Choose someone to frame the first scene or the
the Pitcher is, and just how intertwined one youngest person is selected to do so
really is to the other despite them initially • They frame a scene in which one question from
feeling so disparate. And, without either, they the opening scene list must be answered and
arguably would not have had a such a prolific events in said scene also lead up to the Pitcher
baseball career or played baseball at all. actually pitching in the game
They are two sides of a coin that are both • At the end of the scene each team rolls a
integral, which means neither is good or bad. single six-sided dice and the team with the
Both are the root of the Pitcher, so you are highest die result increases their resource by
not choosing who is good and who is bad, one
rather what is most interesting to you or,
• If it is a tie, both teams increase their
possibly what you identify the most with.
resources by one
Just as important within a scene, the two • Narrative control passes to the team that
will create diverging and interesting paths hasn’t gone yet
in the story. Young at Heart uses the struggle
for each resource in order to have no player • Once all the questions are answered the next
know what will happen next — that way scene will be a flashback scene
everyone is playing to find out what happens
next.
Flashback scenes outline: • If you can, narrative control goes to the team
who did not start with narrative control last
• Each team now frames scenes with scene and begins the new scene. Regardless
the Pitcher being on the mound of the of who ended with narrative control, it always
stadium, pitching a game and recalling passes from who began with narrative control
their life in short flashback scenes that to the team that did not
are defining moments in the Pitcher’s
backstory • Flashback scenes end when both teams have
solidified their answers to the overarching
• Whomever has narrative control starts questions in the opening scenes
linearly in the Pitcher’s past and always
leads the scene to a point called a Fork. The final pitch scene outline:
This is when the player with narrative
control wants the Pitcher to do or say • All players from both teams count how many
something that would increase their team resources they have without mixing them
resource together
• When this point is reached the scene is • For each resource from both teams, players
work together to create a blow by blow account
paused and each team rolls their six-sided
of what happens in this scene by adding a
die with the highest number deciding
Moment for each total resource
which team both gets narrative control of
the scene moving forward, but also • This last scene is a slow motion, dramatic
increases their resource by one finale to the baseball game that is both used to
• Play then resumes and the team with establish the final score of the game, as well
narrative control completes the scene, as end the game in the most spectacular and
having the scene reflect which resource dramatic way possible
was increased • Once this scene is over, proceed to the epilogue
• Decrease your Talent by one at the end scenes
of each flashback scene and when you The epilogue scenes outline:
no longer have any, the next scene is the
pushing through scene found in detailed • Whichever team with the most resources
play frames a final scene in which the Pitcher acts
out their desired outcome for their overarching
• When all the Talent resource is gone, at
questions in opening scenes
the end of each flashback scene, consume
one Pride and one Heart, if you cannot do • The player currently
so, instead go to the epilogue scenes narrating for said team
will bring the scene up to
a point when the Pitcher
would do or say something
to result in the answer of
that team’s question, which
results in the scene being
paused so that team's die
can be rolled
• The team rolls their six-
sided die and, in order to
succeed, the result
of the die must not be
greater than the number of
resource tokens the team
has.
If it matches, the team remains in • Why do you have to decide whether or not to
control, if the die result is greater than retire or be traded at the end of this game?
the team’s resources, the other team takes
over narrative control of the epilogue • Why does your Best Friend have to catch for
you this game and who is proposing they don’t
• The next team does the same process for and for what reason?
their overarching question and the game
is over when narration of the final scene These opening scenes are also what will
stops introduce the Pitcher, the Best Friend and the
Lover. So, treat each scene like that of a movie,
Purview of all scenes: and also work in answering a question. Show
where these people are and what they are like.
• No matter what scene you have The type of chemistry they have or don’t have
narrative control in and are narrating or with each other, the uniforms they may wear, their
participating in, you can never dictate demeanor, mannerisms, and even so much as the
the score of the game until the final pitch music you think might be playing if this story
scene. From the circumstances happening were actually a real movie or TV show, are all
during the game the Pitcher is playing in great things to contribute. Anything you think is
that cause a flashback scene to occur, to pertinent to your own vision of what would make
who is in the stands, it’s all yours to do for a great story should be touched on in every
with as you like. But who gets on base, scene you have narrative control over.
who scores, if a ball is caught or not, etc.,
Is not within the purview of the players At the end of each opening scene, both teams
until the final pitch mechanics allow you roll one six-sided die and generate either Heart
that purview. or Pride depending on who has the highest die
result. If there is a tie, both teams increase their
Detailed play resources by one. Once that’s done, regardless of
who ends the scene with narrative control, the
team that did not start the current scene with it
Opening scenes always gets it next.
Play always starts with opening scenes, and Once all of these opening questions are
during the first one players choose whomever answered, the next person to frame a scene
has an idea of what they want an opening begins with flashback scenes.
scene to be, or whoever is the youngest if
there is no volunteer.
Flashback scenes
This player narrates a scene, with a very
specific purpose in mind. Chiefly, to answer The focus of these flashback scenes now shifts
one of the following questions to create the focus towards making a cohesive timeline for the
overarching questions the Pitcher needs to Pitcher’s backstory while they are pitching the
answer during the course of their flashbacks game. This means that after the opening scenes,
detailed after this. Just know, these as time passes in the flashback scenes, so too is
questions mold your story so treat them as time passing in the baseball game, we just do not
such. focus on the game.
With every opening scene, one question must Weaving in and out of this game into flashback
be answered. These questions are: scenes is completely fine and adds a lot of great
flavor. However, always remember that you do
• Why and how did your Lover tell you they not have purview as a player to decide any of the
were leaving tonight and where are they score of the game, everything else however, is fair
going? game.
From when the Pitcher began learning
baseball, until the events that led up to the Pushing through scene
game the Pitcher now finds themselves in,
can and should be used in flashback scenes When all your Talent has been consumed, the
to encapsulate the backstory. Making it so next player to portray the Pitcher answers both of
these scenes progress in a linear fashion to these questions with their next scene. This scene
current events is also best practice and temporarily shifts focus from the flashbacks to
a very satisfying way to tie a bow on your the present ball game. Remember, your Talent is
story, though invariably sometimes this won’t your golden arm, your raw natural ability, and
be possible when players have specific scenes right now it’s gone! What does that look like for
they want to have happen, and that’s fine. the Pitcher?
Each scene should also strive to figure out • Why is it so hard to continue to pitch right
what each team will do about the overarching now? Is it a past injury, old age, etc.?
questions they must deal with at the end of • What is it that makes you push through
the game, which is finalized in the epilogue whatever this problem is, in order to finish the
scenes. These questions are: game?
• Do you retire or allow yourself to be At the end of the scene once both questions are
traded to another team? answered, both teams roll their six-sided dice
and the winner increases their resources by one.
• What, if anything, are you going to do Narrative control passes as normal and flashback
about your Lover? scenes continue.
Always try to drive exploration of the
Pitcher’s past while trying to eventually But, at the end of each flashback scene going
come to a conclusion as to what the Pitcher forward, you must decrease both your Pride and
will do about either problem they face as is your Heart resources in order to keep pitching. If
revealed by their backstory you now create. you cannot do that at any time, you immediately
move to the epilogue scenes.
At the end of each flashback scene, you also
must decrease your Talent. You always begin
with five Talent, and at the end of each
The Last Pitch scene
flashback scene, decrease it by one until you
It’s the last pitch of the game. Both teams work
have none left. When you no longer have any,
together to add Moments to this special finale
the pushing through scene takes place with
scene. Think of it as a slow motion dramatic pitch
the next person who has narrative control,
in a movie. Each die either team has, is used as a
not another flashback scene. As long as you
currency you spend in order to detail a play by
still have Talent though, flashback scenes
play description of everything in this scene
proceed as normal.
focusing on the finale of the game.
5. Another teammate slides in and throws Each team decides on a final scene for either
the ball to first base. Heart or Pride respectively, building up to a fork
in the story like a flashback scene, with the end
6. The ball travels into the glove of the goal being to answer what the Pitcher is going to
first baseman just a few seconds before do about that specific question. This time though,
the runner gets there and it’s declared a that team rolls their own die in order to see if
strike. it a success or not. They count their resources
and when they roll they must meet that number
Once everyone is happy with the outcome of exactly or get below it in order to succeed.
the final pitch scene (and however many
Moments you have corresponding to the For instance, if you have 3 Heart and roll, to
number of dice each team has are spent) succeed you need to roll a 1, 2, or a 3 in order get
proceed to the epilogue scenes to see what the complete success you hope for. If you do not,
happens next. instead narrative control goes to the other team,
Pride in this case.
The Long Game and certainly not just the romantic. They bleed
into my overall outlook and choices that go into
how I end up treating all people on a daily basis.
This game lends itself well to one shot play, All I can speak to is my own perspective of
however, going forward after playing this course, but I posited that a lot of people struggle
scenario, it would be very easy to adapt similarly, as do the heroes we place on pedestals.
to long term play as well. Do away with
the current overarching questions in the Athletes, and often all heroes, make it look so
opening scenes for completely new ones or, easy when we watch them from afar. But what
replace only some of them with others to tell really goes on in their heads? Our heroes are just
a different story–retaining only what you as fallible as us and in drawing parallels between
yourself liked about it. This template can be the two we might realize that we too, are capable
applied to many different kinds of stories, of just as amazing feats, physical or otherwise. In
all you would need to do is tweak the main the end, everyone is built up of these
cast questions, swap the opening scenes
imperfect moments that constitute their
past. There is something moving I found
Credits
in the realization that there is something
profoundly human in the failures of even
those we hold in high regard.
Game design & writing
My goal for this game was giving complete Fraser Simons
strangers and friends a window into some
of my own struggles via a story I care
about deeply. I think sometimes people just
need a good excuse to start to speak to one
another, at least I do. Why not let the
developmental editing
common ground be a sport that has always
fostered a great deal of love in its fans Jason Cordova
coupled with a story that means a lot to me?
I find myself feeling lucky after playing this
game, as a part of me I don’t usually let out
always manages to find its way into the story,
no matter how many times I play. I think
layout & image manipulation
doing it in this manner makes it easy for me,
this safe buffer between characters, no Oli Jeffery
matter how small the veneer, is often enough
pretense to start telling some of my own
story. As such, a story I recalled from my
past, rooted in a sport that is known for its
simplicity, symmetry, and a primal duality playtesters
between pitcher and batter– is where you
may well end up finding me should you listen. Richard J. Rogers, Jeff Stormer,
Kyle Simons, YG Mitchell, David
All these things and more I hope you find in LaFreniere
Young at Heart.