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Huge fiend (demon), chaotic evil

Armor Class 15 (natural armor)


Hit Points 138 (12d12 + 60)
Speed 40 ft.

STR DEX CON INT WIS CHA


23 (+6) 13 (+1) 20 (+5) 5 (-3) 6 (-2) 10 (+0)

Saving Throws Str +10, Con +9


Damage Resistance cold, fire, lightning; bludgeoning, piercing, and
slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 8
Languages understands Abyssal but can't speak
Challenge 9 (5,000 XP)

Magic Resistance. The bull has advantage on saving throws against


spells and other magical effects.
Reactive Chains. The bull can take one reaction on every turn in
combat. It makes these opportunity attacks using its writhing
chain.
Trampling Charge. If the bull moves at least 20 feet straight toward
a creature and then hits it with a gore attack on the same turn, that
target must succeed on a DC 20 Strength saving throw or be
knocked prone. If the target is prone, the bull can make one stomp
attack against it as a bonus action.

Actions
Multiattack. The bull makes two attacks: one with its gore and one
with its writhing chain.
Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 22 (3d10 + 6) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone
target. Hit: 25 (3d12 + 6) bludgeoning damage.
Writhing Chain. Melee Weapon Attack: +10 to hit, reach 15 ft., one
target. Hit: 16 (3d6 + 6) bludgeoning damage.

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