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Murder Hobo Articles plundered from

the ELFMAIDS & OCTOPI blog


Chris Tamm 2017
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Murder Hobo Articles plundered from :
Poleboy:
the ELFMAIDS & OCTOPI blog
Master
by Chris Tamm What is
Adelaide Australia 2017
best in
Part 1 Introduction to Murder Hobology p3 life?
d12 Murderhobo types in the city p4

Part 2 Murder Hobos For Hire p6 Murder


-d10 Quick Murder Hobos For Hire
-d100 Murder Hobos For Hire Hobo:
Kill!
Part 3 Murder Hobo Shanty Towns p10
Town fit for murder hobos p14 Loot!
-d10 Settlement Types p10
-d10 Leadership p11
Drink!
-d10 Non Murder Hobos p12 Repeat!
-d20 Businesses p12
d20 Industry p13
d100 Shanty Town Encounters p14
d100 Local Problems p17
d100 Seasonal Visitors p19
d10 Quick Dungeon Town Mercenaries p21
d100 Dungeon Town Mercenaries p21
Royal Dungeoneer Corp p23
3
Murder
millions of Napoleanic A private prison is and desperation to
war dead. a good investment be effective than one
because you can use hour in the dungeon.

Hobology
After a discussion
Murder Hobos are not
just a big naughty and
greedy. They will kill
it for storing ransoms,
captives, receiving
bribes and running
Believe me I tried.

Sometimes you might


about how horrible and enslave everything drugs and prostitutes. get a mission but the
your murder hobo living then sell the Plus inmates can be only details to worry
must be in this age corpses and collect turned into sweatshop about is where the loot
of murder hobo eat every valuable shred of workers and can help is. I recommend when
murder hobo I have loot. Even the not very strip dungeons and rescuing a princess not
decided to make valuable like doors, glean every fibre of to eat her until dad
the ultimate murder old bones, tables, hair, every tooth and hands over the loot. A
hobo setting in my chairs, shreds of cloth every brick. charmed doppelganger
current campaign. will not go to waste. or illusionary disguised
This is a guide to the Slumb lords are a orc works just as well
kinds of things you Modern Murder Hobos common advanced as a real princess
can do in your setting bring workers to glean career. An easy way but best to run away
to facilitate murder every scrap. Some to start is make a to your gruberhole
hobos like I did for my will bring rending vats list of every haunted (robbers cave) quickly
Shadelport setti ng. and turn corpse fat house, squatters shack with those old tricks.
into tallow and sell and unwanted demon
It is a new age of as devotional candles murder house and buy Now to compete with
dungeon exploration or use as fuel to burn them at low low prices. the Empire’s open cut
and exploitation. down a goblin fort Then clear them out dungeon mine military
Kill the monsters and (ancient Chinese did and rent them or sell engineers, the Baron is
leave nothing of value. this to thousands of them to new more having work crews use
people at a time). A profitable tenants. A the town Bloodsand
rotten corpse thrown tavern is good buy as a processing facility
Kill em in a well can cause all if you dont drink all where murder hobos
rob em kinds of problems for
the locals. Dont forget
the profits. Possibly
invest in a trade boat
send dead monsters,
bricks and dungeon
& to disembowel every
monster in case it ate
so you use it to loot
and enslave backward
junk for processing by
the waggon load.
forget em some treasure. islands far from the
law or smuggle drugs In the Barony murder
Murder Hobos only A murder hobo doesn’t or set up a slave hobos often start out
prejudice if how much need a mission or plantation. as scavengers and
more one corpse a cause or a story. gleaners looking for
can make profit over They just need to Also remember items not looted by a
another. A prisoner know there are cannibalism is only more advanced party.
might make a salable creatures they can with your own species. The next step is to go
slave if you can be rob and muder for It’s totally ok to spit prospecting perhaps
bothered. A corpse profit and preferably roast a kobold. I do in the wilds looking
can make bait, or a not be called recommend if your for a new dungeon
terrifying leather outfit wanted criminals in party isn’t made up of or join a shanty town
or artwork or scary civilization. evil degenerates to not near a megadungeon
deterrent. Teeth can start eating dead party full of Murder Hobos,
make jewelry or even Once a Murder Hobo members an hour bandits, killers and
dentures and bones has sated their basic inside the dungeon. I scum. Finally some
can be ground and lusts and desires find using the excuse experience elite
used as fertilizer like and have some left “we might get trapped murder hobos with
what happened to the over money then or lost and need food” a entourage of their
it is time to invest. needs a bit more time own can take over
4
their own dungeons
and build their own
Barony will find the
Empire will have sold d12 Murder Hobo
tiny fortified camps
with rending vats
them to the Baron by
the time they reach a Types in the City
and prison cages on tavern. Respectable 1 Insane wild eyed murder hobos chewing on
waggons. Murder Hobos in bones and fighting over dead rats in gutter
nice clothes who can 2 Washed up old murder hobos mostly
In the Empire life is fake good manners hopelessly drunk in muddy streets
a bit less horrible and might get offered 3 Battered murder hobos seen better days,
more wholesome. Most officers commissions missing limbs, plagued or drug addicts
Murder Hobos start as in the Royal Dungeon 4 Returned murder hobo party from roaming
penal dungeon scouts Engineers Corp. A wilds like prospectors looking for dungeons
and are forced in by great reward might be 5 Murder hobos in transit to a dungeon they are
soldiers. While they a gifted commision mid looting, suspicious and tight lipped
explore and evaluate and territory but 6 Murder hobos with full bellies and purses,
the dungeon the Royal mostly you pay for the looking for vice and strange pleasures
Dungeoneering Corp privelage. You might 7 Murder hobos for hire, post excavation after
sets up a tiny fort even have to outfit recovering long lost items under contract
and locates all the and train your own 8 Murder hobos selling dungeon monster meat
dungeon entries and troops. The Empire in the street half price
air holes and seals demands first purchase 9 Murder hobos leading blind pony carts of
them. Then they can rights of uncommon bricks, monster corpses and furnishings
pump in smoke and magic which is a drag. 10 Murder hobos after post dungeon piss up,
drive out monsters into If the party can fake now inspecting slum properties to invest in
a kill zone of archers respectability in public 11 Murder hobos flinging copper pieces to poor,
or waggon mounted they will go far. dressed in gaudy new clothes
crossbows or cannon 12 Murder hobos with entourage, lovers,
freeloaders and pets, strutting about like
arrays or spike filled
pits. With a sufficient What nobility
crew the Engineers will happens
get workers to open
cut mine the dungeon. in the Poleboy:
It can be risky but
the Empire provides
dungeon Why be a
healing at least and stays murder hobo?
job prospects.
in the
When these murder dungeon.
hobos earn their
legitimate freedom With the Barony
Murder Hobo:
the Governor of the
Empire colonies
and the Empire
both expanding and
Stories are for weaklings.
might grant them a
licence or letter of
building settlements
dungeons are useful as
Don’t think about being
marque to explore
dungeons. Freelance
brick mines at least.
Both sides want magic
a murder hobo.
Murder Hobos in the
Empire can work fine
items. Both sides want
Murder Hobos kept
Just let your greed flow
but best off avoiding
civilization.
busy on the frontier
and not too long in
and let it happen.
Escapee convict scouts civilization.
or deserters who cross
the border to the

5
Murder d100 Tragic Old 05 “Prostitutes, I 12 “If there is a
cant get enough, I will chance I can kill a
Murder Hobos follow you anywhere wizard Im in” Has

Hobos
for money” sleazy terrible burn marks,
01 “Ive been homeless
pervert will harass mutters something
for years but I
party members of any about hating wizards

for hire
know all the local
gender and will harass and fire
dungeons” needy and
prisoners and monster 13 “There is plenty
possibley exaggerates
When you want a vet corpses of life in me yet” Has
or underrates danger
dungeon raider but 06 “For a while a artificial leg or
02 “For a few years
without the attitude or everything was lovely, walking stick with a
business was good
cost, look around your then my partner and compartment for d4
then my partners
graveyards, parks, kids died” bitter about 1=grog 2=weapon
robbed me” bitter and
alleys and that really family loss now has 3=map 4=potion
paranoid, might stab
cheap sly grog shop nothing to live for but 14 “Yous should see
and run first chance
near the edge of town. revenge the guy who did this
for loot
Quite a few work 07 “I invested to me” Has a artificial
03 “I need help
at the abattoir too. everything in a farm hand or arm d4
paying off my
Everyone has a sob but it was was eaten 1=claw 2=weapon
gambling debts,
story best discovered by (d4 1=kobolds 3=advanced
the mob are really
sooner than later. 2=rats 3=gremlins functional hand
unforgiving” desperate
4=undead)” bitter 4=buckler
to pay off mob, might
and ruined warns 15 “I dont want to
sell out party to them
young to not bother talk about me eye but
04 “I just need
trying life is hopeless I can see well enough
enough for a really big
08 “Do you have to kill” Has a missing
fix so I can get really
anything to drink for eye and possibly eye
high then I can quit
an old man?” will do patch d4 1=glass
for good” hopeless
anything for booze, 2=gem 3=glowing
drug fiend
mostly unreliable gem 4=magical stone
09 “Nobility took 16 “Im keen to take
everything as tax. Said back what I lost”
it was a social climber Has no hair blames
d10 Quick Tragic Old Murder Hobos
tax for living outside it on d4 1=time in
1 Broke and down and out
my class” bitter to dungeons 2=wizards
- usually needy
rich and authority and 3=monsters 4=fear
2 Mutilated on the job
likes to get in fights 17 “Sniff, I will
- disabled but a willing scrapper
with lawmen and fowwow yoo to tha
3 Imprisoned
nobility unnerworld” Nose
- spent years imprisoned
10 “I invested missing, hideous
4 Enslaved - spent years performing
everything in a ship especially when
humiliating back breaking work
and cargo but (d4 sneezing
5 Sole Survivor - all comrades long gone
1=sunk 2=pirated 18 “You need a
6 Legal Problems
3=lost 4=crew barrelwright? No
- has some problems with authority
mutinied)” desperate sonny I’m a murder
7 Sickness - has some problems with
and broken will do hobo by trade” Ear
illness
anything to get cash or ears missing or
8 Madness - has some problems with
even rob party hearing lost, might
sanity
11 “Oh yes I spent use a ear trumpet
9 Cursed by something
quite a while in but misunderstands
- a magical burden placed on you
dungeons” Has everything
10 Tainted by something
terrible whip marks 19 “Yes I long to
- a strange secret best kept hidden
and torture scars, come with you and
winces often kill things in the deep”
6
Hideous mutilated for years while they Enslaved as oarsman 46 “Ha haha ha!
face with bite marks, bargained with state in a galley in ocean or Ive been to the land
sweats when thinks and kin under ground sea beyond and there is
can hears monsters 28 “Anyone touch our 38 “Lets go straight nowhere to hide”
20 “One last trip eh, loot we’re gonna kill for the boss, the rest Sole survivor of
well Ive been lucky em all” Imprisoned will crumble” Enslaved expedition to Faerie
so far” Wrinkled and for looting a dungeon as personal slave of a Land, all others lost to
old, time has not been claimed by a boss monster elves and madness and
kind, a bit deranged nobleman 39 “Ive got lots of time travel
and limpy but still 29 “Yes, I can help unfinished business” 47 “Things in the
dangerous you he he he!” Enslaved as skilled wilds, they are vile and
21 “I was kept there Imprisoned in mental laborer helping to watching us, we must
for years by a cult of hospital for outlandish craft goods for years kill them first” Sole
madmen, if I ever find adventurer talk in sweatshop survivor of explorers
them...” Imprisoned 30 “Oh I will come, 40 “The things I have who went searching
by cult or monsters as nothing on earth seen and done nobody the mysterious
sacrifice waiting till scares me anymore” should” Enslaved as woodland
the stars were right Imprisoned and magicians servant 48 “Perhaps they
22 “Ive lots of tortured by planar performing ghastly remember me” Sole
experience fighting beings like devils for deeds survivor of army who
humanoids, bit of years 41 “Well these new lost against humanoid
an expert actually” 31 “Ive spent so monsters are soft, hordes
Imprisoned by much time down we killed toughest 49 “Trick their
state for instigating below I think I prefer ones years ago” Sole warriors to leaving
humanoid tribal unrest it” Enslaved in a survivor of famous then kill their women
23 “Sure but we mine with horrible mega dungeon crawl and children” Sole
should leave the conditions of yesteryear survivor of famous non
territory when we 32 “Monsters aren’t 42 “Can you pay me human tribe massacre
have loot” Imprisoned so bad” Enslaved as by letting me take 50 “The fighting
for tax evasion and a house servant and all prisoners” Sole never ends it only has
everything taken came close to monster survivor of ship crew pauses” Sole survivor
24 “I know a guy family that raided islands for of borderland battle
who can lend us some 33 “Any chance I get slaves and gold long ago
money” Imprisoned to kill those scum” 43 “I am last of a 51 “Sure, I am keen
for debt, needs help Enslaved as jester by doomed band perhaps to get somewhere
to buy self out of monster noble I can attach my underground” Wanted
sentance 34 “I have been fortune to yours” fugitive known by
25 “Why yes I love dreaming of killing Sole survivor of a many lawmen
to kill monsters of all again” Enslaved as a expedition seeking a 52 “Nothing will catch
sizes” Imprisoned by concubine or eunuch famed relic us mates” Escaped
monsters as pet or toy in dungeon harem 44 “Ive never felt from several prisons
to abuse and amuse 35 “Ive lots of safe on the surface and is wanted
monsters kids experience in dealing since old days” Sole 53 “There is none
26 “Don’t get caught! with monsters” survivor of heroes who more loyal than me
Always be ready to Enslaved as expert destroyed and robbed clever masters” Was in
slit your own throat” adviser and translator a strange cult prison for murdering
Imprisoned by monster 36 “All those years of 45 “Ive seen fellow party members
that thought captives kill or be killed, now remnants of bygone 54 “Yes Id love to
were offspring it’s my turn” Enslaved ages and horror best see you youngsters
27 “Don’t forget to as a gladiator or pit left forgotten” Sole in action” Member
have your finances fighter survivor of trip to of secret police
ready and your kin 37 “Im gonna break Underland and battle pretending to be a
informed” Imprisoned some necks and against the hidden murder hobo
by bandits for ransom strangle some sucker” races of the deep
7
55 “Ive had plenty mummy rot follow you” Madness - will run screaming
of military and 63 “I feel not pain - has some problems if anything too scary,
underground fighting from the blows of with sanity has shakes
experience, you fiends or scorn of 72 “Great to meet 80 “Heh heh! Stabbin
will need me” Awol men” Leprosy victim is you, It would be good monsters is what I do!
military man wanted deformed and shunned to get out of town Depends what you call
from long ago even by monsters for a while” Into a monster. Heh heh!”
56 “Yes we will rob 64 “Ewww hic yeah, cannibalism, tries to Serial killer, seems
those stupid monsters sure lets do this!” Is a eat anything killed fine until gets chance
shit poor or dead” plague carrier whose 73 “Were gonna show to go on murdering
Wanted bandit leader fleas may spread to those bastards! When spree, possibly after all
from years ago others near by I get my hands on wounded badly
57 “I will follow where 65 “Ya reacon they them!” Likes to torture 81 “Things can only
others would not got any attractive and abuse prisoners or get bettor for me now
dare follow for glory” prisoners we could wounded foes with you guys” Cursed
Hunted by family break out?” Has 74 “Sure im game, by god and hunted by
assassins embarrassed terrible VD, insane, Id like to get some a cult
by washed up murder paranoid and damned monsters” 82 “The drums, the
hobo kin dangerous, sex mad Sexually abuses and idols and strange
58 “Ive worked with 66 “Caugh! caugh! torments monsters if gods, we’ve gotta kill
dozens of parties” atchoo! Yea lets make they can em! Dont trust their
Will inform rival it happen!” Always 75 “This will mumbo jumbo” Cursed
adventurers about sneezing and coughing be no problems by shaman, attracts
party actions for a few from cold or snuff guys” Narcoleptic extra wandering
beers powder prone to sleeping monsters
59 “Sure Id love to 67 “I claim all in inappropriate 83 “Change just falls
follow yous guys, will smoking pouches situations though my hands, but
catch up after I do found” Always 76 “The tales I could their is always another
some legal business” smoking stinking pipes tell, the years of dungeon” Cursed
Will try to make legal 68 “Yeah! Lets go wisdom I could share by spirit, treasure is
dungeon claim with kill and rob those with you” Pathological always smaller when
city officials then sue bastards!” Serious liar actually never around
party for treasure or drug addict, likes to went adventuring just 84 “Im bringing
offer them jobs with get high on guard duty a town drunk plenty of stimulants
pay cut or boring times in 77 “I know the signs for guard duty, do you
60 “Treasure me dungeon that lead to great want some?” Cursed
hearties, thats what 69 “Ok I feel like treasure, I would by wizard, turns into
it’s all about” Wanted some action, Ive love to take you” Is a monster when asleep
for back taxes, taxman been laying about insane cultist will try 85 “Seems like today’s
will try to claim party for weeks” Fungal to lead party to cult in monster are so much
loot infection, will explode need of sacrifices more viscous with no
61 “Urp, sure better with spores if killed, 78 “Monsters are respect or honour”
than sitting around a bit dopey and slow dirty double crossing Cursed by demons,
here, err urp” Carries normally bastards eh, but we rarely hits anything
huge dungeon 70 “Me help you kill will have each other” 86 “Dam the lords
parasites d4 1=worms bad monsers and bad Will try to sneak off of order, let us loose
2=fleas or ticks men, you tell me who to make deal with anarchy on those
3=fungus 4=baby to kill boss” Brain monsters, hopeless fiends” Cursed by
monster damaged and living as compulsive traitor Archons, fails every
62 “I recon I’m a village idiot 79 “Yes why not end saving throw
goner anyway” Looks 71 “Yes I can see a it all, Im too ashamed 87 “In my dreams,
hideous and smells pattern here yes I will to go on” Broken it’s as if something is
bad, actually dying of spirit with low morale

8
coming, I must ready 4=stinger with egg Hey Pip,
myself ” Cursed by implanter When we go adventuring lets not take
chaos, devolving into a 95 “I have a taste for
shoggoth, will instantly adventure” Actually a anymore runaway kids to hold our
burst from skin if doppelgänger hoping torches and teen gangs to be scouts or
killed to kill eat and rob accept people the militia wouldn’t take,
88 “Beings from party with buddies lets get some competent hirelings.
beyond damn us but 96 “Horrors
we fight onward as everywhere, there is no
best we can” Cursed escape” Haunted by You mean mercenaries?
by elementals d4 invisible entities from
1=pyromaniac beyond (possibly mad) Well Pip, I guess they would be
2=falls into water 97 “Ive got some expensive but I thought more like some
3=falls from any ledge surprises that can
experienced adventurers.
4=attracts cave ins help us out in a tight
89 “I will not die fix” Carries a evil
easily and those that relic slowly working Well they might accept us as their
try to kill me shall evil to bearer and followers or take all our loot.
regret it” Cursed when surroundings
sold soul, when dies 98 “Oh yes this is
Why Pip I meant more just some washed
demon enters world to normal adventurer
make havoc custom, enjoy lads” up old guys who need the money?
90 “The voices every Sold soul to demon
night at sleep, but I now seeks to corrupt Oh you mean murder hobos.
can still kill” Cursed young adventurers
to be haunted by 99 “I know where
victims spirits, screams there is loads of
from night terrors in treasure, a secret
sleep room, If we could
91 “I love to fight” just get to it” Agent
Berserker who once of the dungeon boss
fights starts goes on who lures dupes into
murder spree till killed dungeon
92 “I have survived 100 “Yess we have no
near death, other incongruous motives
things frighten me for the moment let
less now” When dies us work together”
returns as undead d4 Warlock in service of
1=zombie 2=ghoul dark powers has own
3-wight 4=vampire dark secrets they are
93 “There are searching for
always surprises
on adventures”
Lycanthropy
d4 1=wererat
2=werewolf
3=wereboar
4=weretiger
94 “Yeah lets just
get going” Mutated
but keeps hidden
d4 1=extra face
2=tentacles 3=tail

9
Muder
the gold is gone and The local dungeon
some ruler appoints a might retaliate and the
noble or locals elect a camp might require

Hobo mayor and legitimate


settlers move in under
increased presence of
more mercenaries and
build a wall.

Shanty law. A camp like this and


it’s growth might be a
In first year most entertaining diversion
Towns will use tents and
wagons but wooden
from a campaign
megadungeon. Heroes
kit buildings spring might get to become
So in a big dungeon
up after it is apparent important or even
with many adventurers
the town will be name the town. A
increasingly flocking
here a while. Some graveyard with wooden
to the call of easy
adventurers after a few headstones might well
gold and slaves,
sorties see town grow appear within a few
enterprising folk
and go into business. months.
decide to cash in.
When settlers move
in and the dungeon
is fished murder d10 Settlement Types
hobos move to a 1 Tent town with a few traders and poor
new megadungeon. health and sanitation, plenty of drunken
Sometimes a noble violence
takes interest and 2 Crude wooded shacks and tents with a
sends in tax men few traders and
or military to take 3 Fortified building surrounded by
over. When a noble shacks and tents
begins charging for 4 Wooden pioneer fort in centre of
a dungeon licence shacks and huts
and his men begin 5 Sprawling out of control town
to inspect and hopelessly disorganised chaos
imprison adventurers 6 Neat well planned main street with
this also can mean buildings and several two story buildings
death for the town. 7 Fortified town with improvised
Military might move wooden walls, barricades and watch
in and build a fort towers
to establish order 8 Company town with kit houses, second
and control. Military story buildings, good walls and fences
dungeon engineers 9 Military town with trenches, good walls
To start with some and strict grid and organised camps and
will of course start
adventurers usually shacks
strip and open cut
leave a camp with 10 Church town with temple in centre
mining on the mega
donkeys, carts, guards on hill and good walls with orderly
dungeon. Some even
and other followers. As buildings
seal entrieTreating it
more adventurers and
as a seige situation.
curious come a shanty
Amateur murder hobos
town begins to form.
are no match for
Each week a new
imperial dungeoneers
feature is added till it
mining magic for the
evolves into a village
empire.
then a town. Many
survive long after
10
Hey Pip did those murder hobos work
d10 Leadership out for you?
1 Anarchy reigns and people do as they
please with violence often resolving Well I won’t forget that lesson!
things
2 Close knit brotherhood cooperate
Took 12 madmen with us each worse
and share for survival and profit against than the last. Utter scum.
monsters
3 Leader has emerged by brute strength So you have given up on the plan?
with gang of cronies
4 Leader has emerged by cunning,
charisma and political intrigue including Oh no a couple of them were useful.
dirty tricks One got eaten instead of me.
5 Leader has proven to be right, given One found a cursed relic.
good advice and earned respect and One found a bottle of poison wine.
allegiance One ran away with some party money
6 Leader with money has invested in
town and bribed way to top with paid but if I can find him at the pub I will
thugs take him again.
7 Theives guild has taken over in secret
with a expendable puppet leader Why is that Pip?
8 Secret police secretly run with a
puppet who makes sure best goods go to
the Baron Well he says he knows this really fat
9 Town elect a leader who makes sleepy dragons lair and has great tips
outrageous promises and is lynched or on making a demonic pact.
flees if they fail
10 A veteran adventurer runs town based
Pip you are well on your way to being a
on experience and superior might
murder hobo too.

11
d10 Non Murder Hobos d20 Businesses
1 labourer works dirty jobs digging or 1 Dungeoneer supply store - every day
building or felling trees tools of exploration and mining
2 Drunks damaged by horrors of the pit 2 Brothel - a few local women in tents at
trying to muster bravery to go back first to pimp run whorehouse later
3 Cripples and sick injured and awaiting 3 Sly grog shop - a humble drinking
chance to get better or no way to leave venue with company and music
4 Orphans and runaways looking for 4 Stable - donkeys, wagons and care for
work or too young to be taken below mounted beasts
5 Trader selling booze and food from the 5 Tavern - a large drinking den with
city to treasure laden adventurers gambling and food and later brings in
6 Shifty thief looking for opportunity entertainers
disguised as labourer or servant 6 Pawn Shop - buy and sell goods from
7 Servant or baggage handler looking broke adventurers
after adventurers tent or shack while 7 Boarding and bath house - initially
away rows of tents to eventually a wooden
8 Slave or possibly non human caring house
for masters property 8 Smithy - horseshoes, tool making,
9 Opportunist selling grob and drugs and weapon and armour repairs,
possibly a prostitute for right price 9 Shrine - a priest has come to heal and
10 Old timer prospecting for new convert immoral adventurers
dungeon holes, hunting game, collecting 10 Food seller - buy rations, fresh and
scraps or loot cooked food, each a specialty
11 Baker - brings in a oven and flour,
makes bread daily for settlement
12 Butcher - provides meat and buys
exotic dungeon meats
13 Money Changer - trades currency
(d4% rate) and lends money
14 Slaver - buys and sells humanoids
and men, most end up heavy labour till
death
25 Barber - also acts as dentist and
doctor for first aid
16 Thieves guild - will move in to control
crime and keep tabs on adventurers
17 Mercenary guild - where you may
hire guards or soldiers
18 Magic Shop - with a magician to
identify and trade magics
19 Healer - sets up a hospital for
diseased and wounded
20 Sheriff is elected and paid for by
local business owners with a hut and a
cage

12
d20 Industry for bigger murder hobo towns
1 Foundry where dozens of workers melt 13 Tanners yard where leather is made and
metal, make tools, manacles and weapons made into goods for locals
2 Lumber yard where dozens of workers cut 14 Freight yard where waggons of goods
wood and make walls and shacks and other come and go and crated goods are stored
goods for shipping
3 Worker Dormitories with rows of beds, 15 Hotel several stories with
latrines and kitchen for poorest workers accommodation, meals, bathhouse, saloon,
4 Barracks for military or mercenaries slightly gambling and hookers
better than labourers and fortified 16 Graveyard in a busytown will be
5 Slave yard where slaves are bought and sold huge with coffin makers, undertakers,
and caged up when not at work crematorium and shrines
6 Waggon maker makes all kinds of wheeled 17 Builders busy serving increasing demand
vehichles, pulleys and winches for mining for specialized construction with brick and
7 Junkyard where town refuse and dungeon stone
rubbish thrown and sorted by poorest workers 18 Rendering yard where monster and
8 Brewery where most beer comes from humanoid corpses are boiled up to make
employing dozens making mash and bottling flammable oil
beer 19 Warehousing for stored goods, freight
9 Hospital as there are so many injured and handlers and travelling traders, storage for
sick at anyone time with many beds hire
10 Prison where drunken brawlers and killers 20 Bank and fortified administration for
locked up if they cant pay and put to convict company owned business usually manager
labour lives inside. Most banks are set up by
11 Slaughteryard where animals are killed, merchant or banking guilds or even churches
hacked up, salted and pickled or big government and they usually bring in
12 Docks and fisheries where boats provide more law and order
transport and provide locals with fish

Wizards working for


the Baron often pay
murder hobos to take
a floating wizard
eye with them so the
idle rich can watch
dungeon adventures
from palaces in city

13
are atracted to lives or have aggressive
d100
A Town of adventure and are
pressed into service
defenders.
Shanty
fit for
as linkboys, lantern Most towns start as
bearers and pole camps with a few Town
holders. Half the tents but can grow
Encounters
Murder population is usually
outside working some
absent for days at a
into hundreds of
shacks turning the
area into garbage
01 Rats get underfoot
trying to get food

Hobos
People call these
time. When dungeons
and mines dry up
strewn stinking muddy
bog. Towns started
02 Stray dog tries to
beg or steal food even
murder hobos move by military or guilds nipping backpacks
shambling heaps out. When families, are usually better 03 Dog fight breaks
towns but one could farmers, church going planned as are ones out and people start
mistake them for ruins folk and law turn up where a strong leader betting
struck by earthquakes, most murder hobos emerges. The bigger 04 Mad dog foaming
mudslides and storms. move on. In some the town the more at mouth running
Everything covered towns former dungeon law and order there around on biting spree
in mud, often from monsters would be is. Destroying all 05 Organised dog
recycled materials slaves but also when local monsters makes fight gathers a crowd
made by incompetent gangs and cults are area safe enough that 06 Organised bare
unskilled labour. They destroyed members farming families move knuckles fight gathers
stink of piss, vomit, might join the shanty in is the beginning a crowd
rotten food and old town as labourers, of the end. When big 07 Fight between two
beer. mercenaries and industry arrives and men people mostly
prostitutes. Many banks and streets and ignore it
Many locals are in murder hobos don’t temples and law set up 08 Men having a knife
states of alcoholic care if your human or permanent buildings fight, winner tries to
or drugged stupors not. Many hate non the days of murder finish off loser if not
or nursing wounds in humans, murdering hobos are over and the stopped
between expeditions. them and and scum leave. 09 Wrestling
Those less brave organising genocidal competition gathers a
simply labour and raids on their camps. yelling mob
carry loot and dig Women are treated 10 Woman vs woman
holes as directed by poorly and might need fight announced a sp
more experienced to kill quite a few to enter the fight tent
murder hobos. Many people to get respect 11 Stray squealing
runaways and orphans pig runs through street

The Empire has bought in over a


knocking people over
12 Crazy donkey or

thousand convicts to labour and


pony panics from cruel
treatment

settle the south of Exile Island. Many


13 Man beating a
donkey or pony

of them have been put on labour


14 Mad billy goat
butts any one he can

details into open cut dungeon


when loose
15 Stray chicken

mines. Everything is run by the


chased by murder
hobo

military with many prisoners with


16 Homeless kid begs
for food

skills being freed and given land.


14
17 Slippery mud and 30 Man offers 42 A man selling a poisoned stew
excrement puddle, attractive company animal on a rope d4 49 A bard busking for
DEX save or fall in in tent d4 1=pimp 1=pig 2=goat 3=big money or food scraps
18 Failed begging 2=slaver 3=monster lizard 4=sheep 50 A goblin child
adventurer with 4=robber 43 A old woman spying on people from
missing body parts 31 A man offering selling sack under garbage heap
19 Dog follows treasure maps of local of d6 animals 51 Invisible person
adventurers dungeons (d4 1=chicken pushes past you
20 Stray cat stalking 32 A desperate old 2=blackbird 3 d4 1=adventurer
mice or birds murder hobo looking =seagull 4=duck) 2=imp 3=stalker
21 Sitting old man has for a rescue party for 44 A man selling rat 4=humanoid spy
died and no body has friends in dungeon on a stick 52 A priest preaching
noticed yet 33 A man selling d4 45 A man selling dead about vice and murder
22 Kangaroo court humanoid slaves (d4 rats tied by tails to his hobos
held to punish thief 1=orc 2=hobgoblin stick in a rat hide coat 53 A tax agent spying
23 Man put in stocks 3=goblin 4=kobold) 46 A man with a on who makes it rich
for thieving or fighting 34 A man selling his goblin charging people or has conspicuous
24 Man being hung for wife gathers a crowd to beat or stab the wealth
thieving or murder by for auction goblin
mob 35 A man selling 47 A local hunter
25 Person being monster trophies for selling scrawny hill
burned or tortured for cowards rabbits
witchcraft 36 A man selling d6 48 A disguised orc
26 Panic about clay bottles of beer selling cheap
doppelganger in town 37 A bakers boy
eating and robbing selling bread
people 38 A fisherman selling
27 Man collecting cooked fish or eel stew
corpses on wagon 39 A goblin selling
not serving any legal shroom stew and
official service drugs on the side
28 A bard here to 40 A farm boy
collect stories of selling apples and
heroism or vice blackberries
29 A hungry prostitute 41 A farmer selling his
makes you a offer son or daughter

15
67 A mercenary healing potions and 92 A pimp with d4
recruiter looking for tonics hobgoblin sex slaves
possible soldiers 84 A druid cultist offering half price
68 A army sergeant offering to rid people services
in disguise looking for and packs of vermin 93 Healer looking for
deserters with a cantrip (0lv clients who can pay
69 See a huge 12 inch spell) might have some spells
mosquito sucking on a 85 A man selling a d6 94 Cloaked man
unconscious drunk dogs of varied types selling tobacco, hash,
70 See a gremlin 86 Dust clouds and opium and novelty
drop from someones smoke make everyone clay pipes
backpack into garbage sneeze and choke 95 Boy selling a live
54 A gentleman and 71 A sickly pox 87 Lumbering smelly or dead chicken
guards seeing the covered man limping old man in rags 96 A man selling
degradation and filthy and coughing actually a zombie monster ear and finger
sub humans locals 72 A drunken hobo 88 A man with whip necklaces
55 A old woman or vomiting in the street makes goblins fight for 97 A man seling saucy
man looking for their 73 A man coughs up money and bets banned prints from the
missing son blood staggers and 89 A raggedy city pay 1cp per view,
56 A game of kickball falls dead in mud puppet show about 1gp each
or stickball erupts 74 A tattooist offering adventurers in 98 A man crying out
upsetting many in the cheap poor quality dungeons for paid adventurers
way unhygenic tattoos 90 Flies swarming for mission
57 A gambler calls out 75 Lice, fleas and every where crawling 99 Men are skinning a
for any interested in a ticks swarm into your in eyes, mouths and live goblin or orc
game of cards hair and clothes ears 100 Men cooking a
58 Bard playing and 76 Cockroaches or 91 A man selling dog in street 1cp a
a tattered crowd weevils get into pack strange monster eggs chunk with gravy
dancing a jig spoiling food he found
59 A struck it rich 77 Man selling cups of
adventurer provides a fresh spring water with
keg of beer for a street a tin cup and barrel
party 1sp each
60 A evil cultist opens 78 Man selling dirty
a keg of poison ale ditch water from a
then departs bucket 1cp each BYO
61 A man selling cup
demonic trinkets that 79 Old woman selling
he claims protect you eggs (probably bird
from harm eggs) 1sp each
62 A man selling a 80 Huge farm lad
cursed item cheap selling bundles of
63 A Empire crier straw for bedding and
calls out news about floors
cheap land on frontier 81 Local woodcutter
64 A group of old selling bundles of
women denounce vice firewood
and advocate good life 82 Fancy capped self
65 A priest looking for proclaimed alchemist
troubled souls to save selling d4 healing
66 A cultist potions
proscribing his secret 83 A flash robed man
society as the best selling fake miracle

16
d100 Local 20 Livestock thieves
plundering animals
31 Gambling mania
of town attracts poker
40 Locals play hillbilly
music and make
Problems (from dungeon or town
or forest)
shark criminals
32 Mimic kills several
terrible folk art
41 Magical
01 Preachers looking
21 Rampaging people vermin infest stuff
to save godless murder
great beast of wilds 33 Gelatinous cube d4 1=goldbugs
hobos
attacking people eating homeless by 2=gembugs
02 Animal cruelty
22 Abandoned night 3=potionleech
rampant
children growing more 34 Evil spirit intruding 4=gremlins
03 Monster moves into
common on sleepers dreams 42 Magical vermin
communal midden
23 Poison food kills 35 Supernatural being infest stuff (d4
heap or cesspit
several locals uses sex appeal to gain 1=scroll weevil
04 Plague of creatures
24 Someone hobbling power and souls of 2=bookworm
crawl everywhere
and crippling animals locals 3=potion leech
d4 1=frogs 2=mice
25 Cannibal in 36 Visiting flagellants 4=kyuss worms)
3=bugs 4=flies
43 Important local
05 Forest fire starts
ill or missing d4
nearby threatening
1=crafter 2=healer 3
settlement
44 Claim jumping
06 Nomad travellers
disputes and land grab
flood town
fights rampant
07 Theives guild set up
45 Streets stinking and
house
choked with sewerage
08 Bandits gang move
and mud stops traffic
in
46 Local stirring up
09 Zombies seen from
hatred towards some
recent local burials
type of person or
10 Rust monsters seen
creature
sniffing around town
47 Toxic alchemical
11 Carrion crawlers
spill mixes in the
caught kidnapping
streets causing weird
people
magical phenomena
12 Repulsive giant
48 Gangsters offering
bugs d4 1=crickets
loans, protections
2=ticks 3=flies
and cash for dungeon
4=centipede
claims
13 Dungeon mould or
49 Giant dungeon
slime outbreak
fungus growing in
14 Government tax
village midden pit
agents spying on town
50 Local was really
15 Escaped convicts
town was sharing inspire pious self abuse a magical creature in
and fugitives moving
stew frequently was cult fad disguise
into town
captured by mob 37 Visiting bard 51 Bandits begin
16 Part of town slides
26 Everyone gets music scene attracting to prey on route to
a few yards
parasitic worms feckless youths civilization
17 Abnormally
28 Crippled murder 38 Ghost stories 52 Lack of sanitation,
frequent storms
hobos begging and proliferate and stinks at first then
18 Celestial event has
blocking mainstreet superstition running disease outbreaks
everyone speculating
29 Murder becoming wild 53 Humanoids harass
and inspiring
everyday from cult or 39 Local music style travelers in area
superstitious follies
serial killer and songs spread 54 Humanoids
19 Tough guy declares
30 Fighting breaking town fame as tax free skirmishers attack,
they will clean up this
out daily degenerate vice pit possibly prelude to
town dead in d20
major attack
hours
17
55 Drunk murder 71 Stray dogs 81 Local business man 92 Leeches crawling
hobos flood town, increasing some with tries to take over other everywhere
sleep in streets and rabies shops with dirty tricks 93 Flash flood washes
brawl in the mud 72 Rat swarms 82 People found eaten away part of camp
56 Homeless refugees everywhere bit people by some monster 94 A tree falls on
and urchins looking in beds at night attracted to camp camp killing someone
for work arrive and 73 Lack of clean 84 Monsters setting 95 Trail covered by
start begging water brings disease traps around camp rockslide and new
57 Humanoids and high prices 85 Backstabbed path required
increasingly wander 74 A phantom robbed corpses found 96 Humanoids poison
into town outraged terrifying locals about town local water supply
people dont serve them 75 A lycanthrope in 86 Gangs form among 97 Pile of severed
58 Main street is a camp everyone under residents and start to murder hobo heads
foot deep in stinking suspicion brawl left by gate in morning
mud 76 Doppelgangers 87 Plague carrier 98 Locals fight over
59 Shortage of women infiltrate camp to visits and dies woman often results in
brings out peculiar murder 88 A wolfpack in area huge brawls
habits not approved by 77 Drug addiction and starting to attack 99 Signs of demonic
church alcoholism common locals and kill dogs summoning or cult
60 Booze all drunk killer 89 A big cat like a ritual found near camp
dry, fights break out 78 Tunnel under town panther or mountain 100 Campers dig up
61 VD epidemic collapses lion eats a few locals haunted burial mound
- locals itchy, 79 Everyone in false 90 Shoddy building and undead attack by
scabby, infertile and panic that monster collapses and kills night
increasingly insane attack imminent several people
62 Inquisitor comes to 80 Local thugs try 91 Mosquitoes swarms
inspect camp for signs to take over and spread disease to
of heretics or cultists monopolise alcohol locals and animals
63 Cultists infiltrate
camp and start
murdering victims
64 Lice, fleas and
ticks break out
65 Horses and
donkeys all sick most
die of disease
66 Local lynch mob
hang or burn some one
once a week
67 Spy from dungeon
starts to murder,
sabotage and cause
local unrest
68 Fire breaks out
damaging buildings,
tents and killing some
locals
69 Grog supplies bad,
many go blind or mad
or die
70 Lack of food
causes price hikes and
illness

18
or fugitives 26 Hobo selling fresh 43 Crier will tell news
10 Lawman or balif farm chickens straight from city for a copper
from seeking fugitive from local farm 44 Crier advertising
11 Bounty hunter 27 Madman wanders work for adventurers
and gang looking for from hills found eating 45 Locals seen ghost
bounties garbage from roadside of missing adventurer
12 Slaver selling 28 Monk scribe comes and heard spooky cries
d4 1=halflings to take letters by by night
2=children 3=kobolds dictation and to visit 46 Desperate
4=goblins murder hobos farmer lost a child
13 Farm kids looking 29 Farmer comes to to humanoids wants
around easily duped sell basket of field revenge
attract trouble from mushrooms 47 Priest come to
families 30 Tinkerer with study if evil cults and
14 Sailors on leave donkey buys any scrap humanoids up to some
looking for adventure metal plot
d100 and cash
15 A wizard looking
31 A depressed jester
looking for work or
48 Hobbling old man
visits telling rambling
Seasonal for party to help him
research dungeons and
change of career
32 Ex servant looking
stories of similar
settlement years ago

Visitors monsters
16 Travelling tinkerer
for work or new trade
33 Alchemist
49 Bailiffs looking for
escaped slave, prisoner
01 Flagellants come good at fixing things apprentice selling or fugitive
and have drunken 17 Revolutionary fireworks 50 Professional slave
parties between holy searching for killers 34 Tobacco dealer gladiator now free
flogging sessions to help him commit also selling razors, looking for work
02 Headstone or treason tinderboxes and pipes 51 Trapper comes to
coffin salesman taking 18 Old scholar with 35 Rat on a stick sell meat and traps
commissions for servant researching dealer from town 52 Wagon of fancy
master something lost in 36 Lamp maker prostitutes from city
03 Recruiters of dungeon selling candles, oil and 53 Travelling minstrel
competent adventurers 19 Runaway youth lanterns and actors come to
d4 1=nobility will do anything 37 Local hunters lads perform
2=dungeon boss to serve a veteran looking for work 54 Traveling circus
3=foreigners 4=guild dungeon killer 38 Crooked priest always looking to buy
04 Famous Bard visits 20 Runaway goblin collecting money for new freaks
for inspiration and his wishes to serve mighty absolving sins 55 Slaver come with
fans stalk him human 39 Con man selling shipment of wives to
05 Farmers looking for 21 Tatoo artist of kangaroo farms, sell
someone who wronged questionable skills bridges and cheap 56 Priest and acolytes
family 22 Butchers boy slightly haunted comes to convert
06 Road builders buying exotic dungeon castles sinners and feud with
come to improve road meat (no humanoids) 40 A fortune teller any local priests
to civilization 23 Wheel maker setting up tent with
07 Old wizard taking orders for carts crystal ball and pet
professor with or waggons donkey
carpetbag seeking 24 Farmer with 41 Glamorous foreign
adventurers for waggon passing prostitute or female
dungeon raid will take goods and impersonator visits
08 Mischievous local passengers for a fee town in carriage
faerie creatures 25 Messenger boy 42 Man selling a dog
playing tricks carting messages to pulled wagon willing
09 Secret police spy town to sell
looking for dissident
19
57 Travelling tailor land deeds and fake with man and beast 89 A band of filthy
comes to mend and potions and monsters murder hobos
sell clothing and hats 68 Thief gang passes 78 A fight promoter join camp and
58 Travelling tinkerer through to rob with star gladiator start rivalries with
fixes things like boots, everyone and move on takes on all comers for established ones
weapons and tools 69 Gambler passes cash 90 An apothecary’s
59 Tanner comes to through to suck camp 79 A builder comes to son comes to trade
buy exotic skins, furs dry of money construct a structure potions for exotic
and hides 70 Bounty hunters 80 Fortune Tellers monster organs
60 Cobbler comes to looking for a wanted mostly hucksters 91 Inbred rednecks
mend and sell boots murder hobo exploiting locals visit to see if a good
61 Visiting noble with 71 Military inspect 81 Brewer visits with place to settle down
entourage inspects area to consider barrels on wagon 92 Farming family
camp for local ruler building a fort 82 Preachers come to visits to examine land
62 Wizard and 72 Lumber men come encourage adventurers and judge if camp a fit
apprentice visits to in to clear trees to quit lives of sin community
trade magic items 73 Missionaries 83 Cultist comes to 93 A poet comes to
63 Family of come to aid limbless, recruit new members compose works on the
adventurer looking diseased and drunken 84 Fight promoter local heroes or murder
for kinsman who they murder hobos comes to buy monsters hobos if he cant find
have not seen in a 74 Tax men come to for city gladiators any heroes
while claim income tax from 85 Messenger arrives 94 A bard comes to
64 Drug dealer come business men and looking for client to put on shows, seduce
to supply area and adventurers deliver map or letter to women and make a
enjoy local vices 75 Historian comes 86 Monster boss from name for himself
65 Demihuman to visit to document dungeon sends envoy 95 A cat seller with
adventurers arrive, happenings and to make deal with wagon load of cats
usually disgusted and examine historic finds camp arrives, guaranteed to
make own camp 76 Dandy wannabee 87 Loud braggart reduce rats
66 Quality cook visits adventurers from city adventurer declares he 96 Miracle medicine
and everyone raving insult scruffy locals will cleanse dungeon show comes through to
about quality of food and start fights 88 A famous fleece the foolish
67 Con man comes to 77 Hoodlum from city adventurer and 97 Military officer
fleece adventurers with organises pit fights followers joins camp comes to make sure
locals not stirring up
war with humanoids
98 Rural hunters and
trappers come seeking
furs and exotic game
99 Rich hunters come
to hunt monsters for a
lark, treat locals like
stupid scum
100 Settlers with
wagons come to
inspect local land and
community

20
13 A bunch of 3d6 28 A barbarian priestly
desperate squirming or druidic hero with a
d10 Quick dungeon goblins will fight or pet seeks relics of tribe
town mercenaries carry loads or guard or lost in local dungeon
1 Murder hobos - thieving wandering labour 29 A band of 3d6
killers and cheap violent drunks 14 A half squad of six young barbarians with
disciplined hobgoblin javelins and hatchets,
2 Humanoids - dungeon dwelling races
soldiers with a sub chief more courage than
willing to fight own kind
15 A group of 3d6 orc sense
3 Savage warriors - fighting men from
marauders keen to hunt 30 A berserker with
the frontier and kill with bow or incredible muscles,
4 Civilized soldiers - fighting men from sword or spear mutates from chaos
the empire 16 A pack of d6 goblin power when berserk
5 Dungeon engineers - workers who can archers riding wolves 31 A half squad of 12
aid camp or attack dungeon structure 17 A orc sergeant scout men at arms in quality
6 Dungeon siege mercenaries - workers riding a warg armour with bill hooks,
who use siege combat against dungeon 18 A group of 1d6 maces and crossbows
7 Demi Humanoids - exotic allied races giant bat riding goblins 32 A band of
who work with humans 19 A group of d4 professional archers
8 Magical mercenaries - spell casters of bugbears keen to skilled in skirmishing
various types assassinate and terrify and scouting terrain
9 Monster mercenaries - creatures and enemies 33 A squad of 12
handlers 20 A savage beast folk shield and spear troops
10 Strange hirelings - odd hirelings with scout party of a d6 with who fight in a wall
own interests 1in6 gangs being mixed formation like the old
breed empire
21 A group of 2d6 34 A group of 6 land
like to infiltrate and viking warriors keen knights with rich
d100 hunt dungeon bosses for battle and very clothes, two handed
Dungeon 07 A gang of 2d6 ex vindictive if betrayed swords and pistols
town militia guards with 22 A gang of 2d6
crazed berserker
35 A band of 2d4 ex
gladiators, specialists
mercenaries spear and crossbow
men barbarians who quickly in brutal monster and
01 A rude gang of 3d6 08 A local slingers turn into a liability beast fighting
bandits led by a ex club of 3d6 who like to 23 A group of 2d4 huge 36 A half squad of
adventurer, competent drink and shoot targets wasteland barbarians halberdiers with
wilderness scouts together who really like crossbows and quality
02 A gang of 3d4 09 A bunch of filthy chopping things up armour
thieves with experience 2d6 trashed out old 24 A huge barbarian 37 A band of 2d6
in tomb and dungeon hobos with rambling with his exotic pet and marine veterans
infiltration stories and broken mount that fights along with mixed weapons
03 A gang of 3d6 thrill weapons side them including swords and
killers on the run from 10 A bunch of 3d6 25 A half ogre pistols
law keen to charge into cannibal hobo barbarian with huge 38 A poor knight and
a dungeon screaming wanderers who happily muscle mass and pole 2d4 of his entourage,
04 A bunch of murder in a dungeon axe, easily conned very brave band who
former 2d6 soldiers for a change 26 A band of 3d4 support knight
experienced in raiding 11 A strange man has nomad savages able 39 A band of templar
humanoid lairs d100 gremlins in sacks scouts and skirmishers warriors with shield and
05 A band of young and cages he swears with bows and javelins mace, fanatic to their
boys offering service as will ruin dungeon life 27 A band of d6 Noble cult
lamp, pole and baggage 12 A Man in a wagon nomads with scale 40 A band of martial
bearers selling 4d6 kobolds in armour, spears and artists dedicated to
06 A gang of 3d4 caged wagon as skilled hatchets, proud and perfection are raising
tavern cut throats who tunnel fighters & miners fearless funds for monastery or
school
21
41 A band of 4d4 54 A band of 3d4 67 A halfling master helpers will fight but
sappers who dig own incendiary makers who burglar will enter lecture everyone about
dungeon entries, render flammable oil dungeon and locate alignment
trenches and huge open from monster bodies entrances and food 81 A disgusting were
cut pits 55 A ballista crew of stores beast offers services as
42 A band of 3d4 1d3 apparatus each 68 A elf infiltrator will a killing machine, as
sappers who dig shaft with four operators who enter invisibly to map human is arrogant
into dungeon then can even build more parts of dungeon and 82 A traveller with a
pump in smoke with 56 A catapult crew of leave traps behind young trained owlbear
bellows six who can build from 69 Halfling assassins on a chain good for
43 A band of 3d4 scratch and hurl pots will scout ahead and tracking and fighting
engineers who build a full of stone shrapnel kill guards silently but 83 A ex circus carny
gatehouse over dungeon 57 A cannon crew of cowardly in fair fight with a trained hook
entrance six operate a small 70 A band of elf horror, one day he will
44 A band of 4d4 siege cannon they drag soldiers inexperienced beat it too much
engineers build a on a sled but disciplined and rely 84 A boy with his pet
wooden palisade wall 58 A crew of six with a mostly on bows terror bird he can ride
and watch tower waggon with six large 71 A sly old witch it to flee but is a fierce
45 A band of 3d4 guns that can be fired and her daughters will fighter and guard
sappers who dig close singly or all at once curse enemies and offer 85 A lady with her
to dungeon then set off 59 A mangonel stone advice and divination man eating ape that
a huge explosive mine launcher on wagon with 72 A rascally self dotes on her, savagely
46 A band of 3d4 crew of six, can hurl indulgent sorcerer down dismembers enemies
workers who dig head size rocks on luck needs cash for 86 A necromancer with
trenches and set sharp 60 A shielded battering drug dealer a charmed ghoul and
wooden stakes and ram with a dozen crew, 73 A haughty wizard several skeletons and
traps can enter dungeon with will support dungeon zombies
47 A band of 2d4 smaller rams expedition but really 87 A lizard man with
builders who will make 61 A band of 2d6 searching for arcane a bonesnapper pet he
bridges or structures drunken homicidal lore raised since a egg
like prison or barracks dwarfs who kill keenly 74 A holy healer 88 A orc mercenary
48 A band of 3d4 but belch lots with d4 followers with a giant boar he
wood workers who fell 62 A band of 2d4 will establish a field can ride and sort of
trees and build wooden hobbit rock chuckers hospital direct in a fight
structures and walls able to provide 75 A druidic priest will 89 A old lady with 3d4
49 A band of 2d3 suppressive fire, aid but really they seek shrieking trained stirges
quarry men who build constantly eating to destroy unnatural in a sack, dangerous
defencive stone walls, 63 A band of 1d6 monsters but possibly helpful
bunkers and tunnels snooty elf warrior 76 A priest with a d6 90 A evil apprentice
50 A band of 2d4 mine mages, calm cool killers followers who will serve with his imp familiar
engineers who build who hate most dungeon to hunt evil and undead that is capable of
wooden rail line and life 77 A elderly battle espionage and offers
carts to move goods 64 A changeling spy priest will cast spells to advice
51 A crew of siege who can adopt a enhance other troops 91 A loner who
missile apparatus on animal form able to before a fight only fights by night
wheels casts a dozen enter dungeon without 78 A creepy wizard will alone, sneaks into
javelins notice perform spell casting dungeon and terrorizes
52 A siege shield team 65 A band of 2d4 dutifully actually a inhabitants
in 1d4 groups of three, gnome sapper and necromancer seeking 92 A grim knight who
one man holds huge tunnel fighters, wise in relics has trouble speaking
shield others use slings ways of dungeons 79 A sleazy drug actually undead seeks
53 A band of 2d4 who 66 A dwarf priest and addicted sorcerer will something in dungeon
manufacture black 1d6 followers seeking serve poorly and get 93 A darkstalker who
powder explosive mines lost relics, dour and camp members hooked seeks relic in dungeon
that damage walls boastful of dwarf 80 A grumpy priest will act as a thief or
history and his d6 devout assassin
22
94 A gang of 2d6 ugly
sailors actually fish During one of the force was fond of have withstood the
men hybrids who want empires many wars, giant ferrets. corp - but ones
something in dungeon Emperor Lutipold on mountains and
95 A shape shifting the 23rd noticed When ready most inaccessible places are
serpent man wizard artifacts and magic enterances are more resistant. Some
with d6 cultists up to treasure could blocked and unspeakable evils were
no good sway a war. So a engineers pump buried and sealed
96 A gang of ugly siege engineer unit away untouched.
smoke and gas into
gutter thugs actually became the first hole. This helps
chaos mutants who are
dedicated anti find more entries Sometimes the corp
looking for trouble
dungeon excavation and drives creatures press gang adventurers
97 A criminal gang
force. With a staff of into traps and or local lords hand
of 3d6 thugs join
researcher scribes, waiting troops. Then prisoners to the
adventurers to betray
and rob them librarian and openings are dug corp for the dirty
98 A gang of 2d6 wizards as support down and troops work. In light of the
wannabe adventurers the corp is fully sent in to destroy Empires recent trouble
actually working equipped to destroy all inhabitants. If and Exile Island
for rival dungeon and strip dungeons possible the dungeon being crawling with
expedition clean. is excavated leval by untouched dungeons,
99 A gang of 2d6 ex leval until stripped a division of the corp
military swordsmen The dungeon bare. Priests and have arrived to seek
actually agents of state advisory committee wizards advise and war winning relics. The
informing tax and selects choice assist in the process. Baron is cooperating
military targets from a Ballistia and archers in hope if nicking a
100 A gang of 2d6 list prepared surround each few relics for himself
cheap spearmen one by the Imperial exit ready to kill and to subjugate
is reincarnated or Dungeoneers Guild. escapees. Sometimes inhumans not under
possessed by a former Scouts investigate they accept his rule.
dungeon inhabitant the site and mark surrenders and send
from ancient times the first stakes out whole inhuman Comparisons with
who seeks to know for the survey team. open cut mines,
tribes to slavery.
what happened to their While surveyors siege war and rabbit
Some inhumans are
former loved ones. The
map out the area kept by the corp hunting are made.
being is helpful but
scouts locate as as auxiliaries and Many traditional
will react to finds and
many entries, air informants. adventurers think the
will have knowledge of
holes, chimneys, corp unsporting and
layout. Such knowledge
might be inaccurate garbage shutes and Kobold on a 30ft against free enterprise.
as building may have any entrances. The chain is the new tech Underworld goddesses
changed. They may topmost area if replacement of a are displeased with
share their story and possible is flattened 10ft pole the corp and preach
develop a relationship and a wooden fort dungeons are part of
with party to emphasize is assembled from Some dungeons with the natural order.
their tragedy and a prefab one with a say up to date evil
feed clues to party. whole support town. wizards may put So far the corp have
Eventually they will Monster holes are up more organized just begun to survey
break down when finds trapped and troops fights but a thousand a dungeon sth of the
remains of loved ones concentrate on years of dungeon border with 4 levels.
and will try and commit letting the survey get open cut mining Adventurers are
suicide. to work. War dogs have made the corp welcome to apply for
and exotic trained document most scout and dungeon
beast are used by tricks and behaviors. delver positions
the corp too. One A few dungeons

23
Poleboy:
Master what is the
secret of living a long life?

Murder Hobo:
Shut up and get in that hole boy!

24

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