This document contains a question bank for the subject Computer Graphics for the second semester of the academic year 2018-2019. It is divided into two units: [1] 2D and 3D Transformations and Projections, and [2] Segments and Animation. The first unit contains questions about 2D transformations, homogeneous coordinate systems, differences between 2D and 3D transformations, and inverse and shear transformations. The second unit focuses on segments, segmentation algorithms, animation and animation languages, keyframes, and properties of light and color models. Recommended textbooks are also listed.
This document contains a question bank for the subject Computer Graphics for the second semester of the academic year 2018-2019. It is divided into two units: [1] 2D and 3D Transformations and Projections, and [2] Segments and Animation. The first unit contains questions about 2D transformations, homogeneous coordinate systems, differences between 2D and 3D transformations, and inverse and shear transformations. The second unit focuses on segments, segmentation algorithms, animation and animation languages, keyframes, and properties of light and color models. Recommended textbooks are also listed.
This document contains a question bank for the subject Computer Graphics for the second semester of the academic year 2018-2019. It is divided into two units: [1] 2D and 3D Transformations and Projections, and [2] Segments and Animation. The first unit contains questions about 2D transformations, homogeneous coordinate systems, differences between 2D and 3D transformations, and inverse and shear transformations. The second unit focuses on segments, segmentation algorithms, animation and animation languages, keyframes, and properties of light and color models. Recommended textbooks are also listed.
Department: Computer Engg. Academic Year: 2018 - 2019 Semester: II
Year and Div.: SE COMP DIV: A Unit Test – II
Subject: Computer Graphics (CG)
Unit III: 2-D, 3-D Transformations and Projections
Q1. Comment on: 2D Transformations: Translation, scaling, rotation.
Q2. Short Notes on: Homogeneous and Composite Coordinate System. Q3. Difference between 2D and 3D transformations. Q4. Explain in detail: inverse and shear transformations. Q5. Justify the importance of: a) 3-D viewing transformations, b) 3-D Clipping and c) Projections.
Unit IV: Segment and Animation
Q1. Comment on: Segment and Segment table.
Q2. Explain various Segmentation Algorithms: a) Segment creation, b) closing, c) deleting and d) renaming
Q3. Describe Animation and Animation languages with examples.
Q4. Short Notes on: Key- frame, Morphing Q5. Explain Properties of Light with CIE chromaticity concept. Q6. Describe in detail: RGB, HSV, CMY, YIQ. Text Books:
1. S. Harrington, ―Compuetr Graphics‖, 2nd Edition, McGraw-Hill Publications, 1987, ISBN 0
– 07 – 100472 – 6.
2. D. Rogers, ―Procedural Elements for Computer Graphics‖, 2nd Edition, Tata McGraw-Hill
Publication, 2001, ISBN 0 – 07 – 047371 – 4.
3. Donald D. Hearn, ―Computer Graphics with Open GL‖, 4th Edition, ISBN13:
9780136053583.
Reference Books:
1. J. Foley, V. Dam, S. Feiner, J. Hughes, ―Computer Graphics Principles and Practice‖,
2nd Edition, Pearson Education, 2003, ISBN 81 – 7808 – 038 – 9. 2. D. Rogers, J. Adams, ―Mathematical Elements for Computer Graphics‖, 2nd Edition, Tata McGrawHill Publication, 2002, ISBN 0 – 07 – 048677 – 8. 3. Mario Zechner, Robert Green, ―Beginning Android 4 Games Development‖, Apress, ISBN: 978-81- 322-0575-3.