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TANGLES

____________ would be a hit at parties if they’d just listen to your advice.


The Muse
The talent producers,
You’ve made out with __________________ but there’s no real connection there. The too smooth seducers,
The ones who take home
__________________ knows about that thing you did, that one time. Anyone but losers;
__________________‘s cynical outlook is exhausting for you.
You make everyone look good,
You learned about __________________’s greatest ambition. Are you encouraging them Especially yourself.
to follow up on it? The kingmaker, the shot taker,
__________________ is your best friend and keeps you level when you get full of yourself.
You invented top shelf.

Character Name: ____________


SPINDLE
What it is: Divine Parent: ________________
Why you cared:
Pantheon: ___________________
BACKSTORY
Your look:
ADVANCEMENTS
Spend five threads to check a box and advance. You can choose them
Informed by:
in any order, but can only check each box once. You have to check five boxes up
here before choosing advances from below the line.
Pantheon feels:
q q Take +1 Prowess (max +1)
Mortal parents:
q q Take +1 Mettle (max +2)
q Take +1 Awe (max +3)
q q Take +1 Judgement (max +2)
q q Take +1 Wyrd (max +2)
q Choose a new Gift from any playbook: _______________________
q Take another move from your playbook
q Take another move from your playbook
q Take a move from another playbook: _______________________ ASCENDANCE MOVE
q Take a move from another playbook: _______________________
q Take on a mortal protege/assistant devoted to you qqq
(check a box to use, then select a consequence)
q Take #OutfitOfTheDay from the Trickster playbook
_______________________________________________________________________________ Content Creator: Permanent Consequences:
After you take five advances from above the line, you can take advances from down You reach into the hearts of everyone q Mortals flock to you for autographs
here. present and lay bare their emotions. While q Reduce max Harm to 6 boxes
they experience perfect empathy, you can q Move Harm penalty to 3 Harm
q Take +1 Awe (max +4) see each person’s greatest desire or goal. q Reduce your lowest attribute by one
q Take the Celebrity and/or Wealth Gifts, if you don’t have them already Choose one of them and will it into being - q Take Fate’s Disfavor to SWAY mortals
q Change your playbook to a new one, keeping Gifts, and replacing moves 1-for-1 a great play, a painting - you make it real.
q Advance three basic moves to Godlike status
After the third use of your ascendance move your character ascends
q Advance the other two basic moves to Godlike status to their pantheon and leaves the game.
4 Make a new character. 1
ATTRIBUTES GIFTS, choose 3: MUSE MOVES
Start with these values: q Aura of Inspiration choose 3
Prowess -1, Mettle +0, Awe +2, Judgement +0, Wyrd +1 q Celebrity
Then add +1 to one of them. q Divine Charm q #Blessed: Things just work out for you. q Short Skirt, Long Jacket: Roll 2d6 + Wyrd to
q Epic Armor There’s always a parking spot right out blend into nearly any social environment.
front, a table ready, and your name is On a 10+ employees assume you work
USED WITH BASIC MOVE:
q Epic Instrument
definitely on the VIP list. If there’s a mortal there, partygoers remember meeting
q Epic Steed
PROWESS ____
SMITE YOUR ENEMIES q Epic Weapon
inconvenience in the narrative, let the you somewhere. You definitely belong
Herald know how it works itself out. Any at- here.
q Perfect Focus tack that only deals 1 Harm (before armor) On a 7-9 you’ll need to pick up some
q Wealth misses you every time. slack. Describe what you do to make it
METTLE ____
PERFORM UNDER PRESSURE look like you belong here.
q Entourage: You have a group of loyal staff. On a 6- you’re dragged into some drama
Describe whether these four or five people or obligation unless you want to blow
AWE ____
SWAY SOMEONE are actually your friends, or just employees. your cover.
They know your industry well and can get a
lot done for you. q The “I” In Team: You may roll Awe instead
GIFTED: If you have Wealth and/or of Tangles when using the PROVIDE AID
JUDGEMENT ____ PIERCE THE VEIL Celebrity this group is a small business move. If you do, on a hit they get an addi-
of 20-30 people. If you have both it’s
more like 50.
tional +1 on top of the AID result.
GIFTED: If you have Aura of Inspiration,
WYRD ____
BEND FATE
they gain a Thread on any hit, not just
q Fascinate: Roll 2d6 + Awe when making 10+.
eye contact with a mortal to create a minor
hypnotic effect. q Turn It Up: Any party or performance you
THREADS: q q q q q HARM: q q q q q q q On a 10+ you can look away and move
around. They remain still, watching
take part in is cranked up to eleven. Food
and drink doesn’t run out until the scene
Spend 1 for Fate’s Favor, Alter the Scene, or Avoid 2 Harm. -1 to all rolls
Spend 5 to buy an Advancement from your playbook. you. It ends if you break line of sight or ends. If you want to ward the party against
anyone touches them. violence roll 2d6 + Wyrd.Wyrd You can only ward
GAIN A THREAD DEATH MOVE On a 7-9 you must maintain eye contact, a particular party once.
but they can’t move or look away On a 10+ no one can commit violence
Always: Exquisite Corpse: unless someone touches them. at the party until you leave, or for the
Roll doubles While you are dead, your shade in duration of the scene.
q Influencer: You can roll SWAY SOMEONE On a 7-9 you can quell an immediate
Be epic the mortal world can still use the
when speaking to an audience, even danger or fight, but it won’t last.
PROVIDE AID move, but without any through mass media. This does not work GIFTED: If you have an Epic Instrument
Once Per Session: of the benefits your playbook may with text or still images though, only video you can make an ad-hoc party almost
q Throw a party provide. can convey your power. anywhere with just a few people if
q Take the spotlight they’re into it.
q Urge someone to greatness q Protégé: You’ve taken a mortal under your SPINDLE: If you ward a party at the
q Help someone accomplish a goal wing. You help them with their career, and Spindle, treat a 6- like a 7-9, and a 7-9
they would do almost anything for you. If like a 10+.
they die, move on, or lose faith in you, cross
out this move and take an Advancement. q Woke Up Like This: Take +1 when you roll
Favor q q Disfavor to SWAY SOMEONE.
GIFTED: If you have Divine Charm, roll
with Fate’s Favor instead of the +1.

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