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Swords

Dark Awakening
CUPS COINS
Advances
WANDS The Authority
Every time you use a stat you haven't used before, assign it one Pick one when you raise Shadow; undo one when you lose Shadow.
of these: +1, 0, 0, -1.
Whenever you hit 5 shrouds, erase them and gain 1 Shadow.
oo
oo
Add +1 Coins.
Add +1 Wands.
NAME
When you raise Shadow, gain an advance and elaborate on oo Add +1 Swords.
your Shadow Look. When you lower it, undo an Advance. oo Add +1 Cups. I know that you're lost and desperate. Don't worry, I'm here now.
If you're at Shadow 5, mark a minor wound any time you oo Gain a Shadow Move.
would mark a shroud. oo Add a perk to your signature weapon.
oo Gain another Gear choice.

Covenants
Castle Moves Shadow Moves Name Arcana Rank
o o First in the Fray o o Just You and Me
When you’re the first to attack a horde or an Adversary, you
can give up a chance to create an Opening in order to
If a foe’s within arm’s reach, you can mark a shroud to reshape the
castle and trap you both within a sparsely furnished room. The
CREW COVENANT __________
give all your companions fleeting advantage. previous state is restored when you will it, or when you take a
major wound or worse. ___________________ __________
o o Inspiring Healer
Whenever you roll a 12+, pick another rebel nearby who o o Heroic Intervention ___________________ __________
heals their least severe Wound. When an Adversary is bearing down on an ally, you can mark a
shroud to immediately close the distance between you and
o o Tactical Genius ___________________ __________
Confront them - gaining Advantage on the roll.
When you carefully explain your plan to your allies, roll +Coins.
On a 7-9 hold 1, on a 10+ hold 3. You may spend 1 Hold to o o War Cry ___________________ __________
cancel Disadvantage on anyone’s roll, or retroactively add When you let out an intimidating war cry, mark a shroud to
Advantage to a roll (rolling another die). choose an option from Stand With Me and apply it to yourself. ___________________ __________
o o And next you’ll say... o o Voice of Command
When you tell an opponent what they’ll do next, roll +Coins. Once per delve into the castle, you may mark a shroud to Projects
On a hit, they pick one: do exactly what you predicted, command a minion of the castle to serve you. Name Next Step? +/- Progress
or stumble, hesitate or flinch. When they fight alongside you, your attacks gain the cleave tag.
On a 10+, reveal a trap you set up to take advantage of When you send them to act independently of you, the Architect will ____________________ ____________________
your prediction - it’ll take out a minion or create an decide how well they do.
opening on an Adversary if they do what you predicted. When you would take a wound, you can choose to have them be ____________________ ____________________
destroyed instead.
____________________ ____________________

Wounds Gear Shrouds Shadow


minor major Deadly Armour ¦¦¦¦¦
| | |
Making The Authority
First Descent Shelter Move
Before your first delve, select these two: You inspire the others and uplift their hearts. The next time they would
mark a shroud, they may ignore it.
Particulars
Pick from each, or make your own: Mundane Life
Feminine, Masculine, Ambiguous, Concealed, ____ When you return to reality, decide on these:
They, She, He, ____
Role
Pristine uniform, a symbol of authority, rumpled and overworked, ___
Pick a category and a vocation:
Bright eyes, ruthless eyes, kind eyes, watchful eyes, ____
Delinquent  Black mark in Infamy
Teen, Young Adult, Adult, Senior, ___
oo Class President: When you help other students with their studies, refresh
The Crew Infamy.
Pick one to represent what the group gives you, and gain it as a Crew covenant: oo Team Captain: When you practice with your team, refresh Blood.
oo Emperor: Leadership, structure, paternalism. oo Gang Leader: When your gang dominates another, refresh Lack.
Ask the group: Which of you works for me?
oo Justice: Truth, fairness, accountability. Prodigal  Black mark in Lack
Ask the group: Which of you did I help find justice or escape injustice?
oo Heirophant: Guidance, tradition, spiritual wisdom.
oo Store Manager: When you put in extra hours to hit your quotas, refresh
Lack.
role
Ask the group: Which of you regularly comes to me for advice? oo Apprentice: When you impress your tutor, refresh Fealty. What’s your mundane role? What locations are important to it?
oo Vigilante: When you take down a criminal, refresh Heat.
Embrace The Darkness
When you hit Shadow 1, pick two Castle moves and work through these: Traitor  Black mark in Fealty
Gear oo Lawyer: When you win a case, refresh Lack.
Create a signature weapon of your choice (1 perk, 1 flaw), and pick one to oo Politician: When you get your side of the story broadcast by the press,
have every delve: refresh Infamy.
oo A noble sword (piercing, close). oo Doctor: When you diagnose and treat someone’s illness, refresh Blood.
oo Metal plates (1 Armour). Trouble Gauges
oo A banner (advantage on Stand With Me, disadvantage on You're self-assured and resourceful. Mark two ticks in Infamy and Lack,
Confront). three in the rest. troubles
Shadow Look Contacts
Mark a number of categories equal to Shadow, then pick an option from each or Pick one as someone important to you, and give them a name:
make your own. oo The rival who spurs you to greater heights. Blood nppppp
oo Myth: Angel halo, dragon skin, infernal horns, vampire grin. oo The novice who’s depending on you to teach them.
oo Clothes: Regal vestments, military dress uniform, academic robes, oo The headhunter trying to get you to work for them. Lack nppppp
haute couture.
oo Accessories: Wings, constellations, echoing voice, mirrored eyes.
oo Mien: More glorious, more terrifying, more true, more serene.
Then pick another one to be your covenant with another rebel's contact – tweak the Infamy nppppp
description to fit.
Heat nppppp
Fealty nppppp
Swords
Dark Awakening
CUPS COINS
Advances
WANDS The Heretic
Every time you use a stat you haven't used before, assign it one Pick one when you raise Shadow; undo one when you lose Shadow.
of these: +1, 0, 0, -1.
Whenever you hit 5 shrouds, erase them and gain 1 Shadow.
oo
oo
Add +1 Coins.
Add +1 Wands.
NAME
When you raise Shadow, gain an advance and elaborate on oo Add +1 Swords. Stand with me and we'll burn this whole rotten thing down.
your Shadow Look. When you lower it, undo an Advance. oo Add +1 Cups.
If you're at Shadow 5, mark a minor wound any time you oo Gain a Shadow Move.
would mark a shroud. oo Add a perk to your signature weapon.
oo Gain another Gear choice.

Covenants
Castle Moves Shadow Moves Name Arcana Rank
o o Free Running o o Shadow Step
When you Flow Like Water, on a 10+ hold 1. Spend it to
get advantage on Flow Like Water or Dodge.
When you hide in the shadows, you can mark a shroud to
reappear from any other shadow in sight.
CREW COVENANT __________

o o Radical Empathy o o Avenger’s Resolve ___________________ __________


When you would inflict the killing blow on an enemy, you When another rebel takes a major or deadly wound, you may mark
may stay your hand. If you do, roll +Cups. On a 7-9 they a shroud to heal a wound of your own. ___________________ __________
get enough control to tell you how they can be saved, or
how the Vassal’s plans can be set back. They then retreat o o A Shadow Like a Mirror
When you Flow Like Water, you may mark a shroud to leave a ___________________ __________
into the shard’s depths.
On a 10+ they change sides and work alongside you, duplicate of yourself in place. You can mark a shroud again to
though they cannot act directly against the Vassal. reveal that the ‘duplicate’ was the real you. ___________________ __________

o o Resourceful o o Subversive Whisper ___________________ __________


When you dig through your pockets for something useful, roll When you spy on minions of the castle unobserved, you can mark a
+Coins. On a 10+ you have it, basically. On a 7-9 it’ll
make do, but any moves to use it have Disadvantage.
shroud to whisper an incendiary secret into their minds and
turn them against a target of your choosing. Projects
Name Next Step? +/- Progress
o o Hey, asshole!
When you insult or distract an enemy, roll +Cups. On a hit, ____________________ ____________________
they focus on you. On a 7-9 pick 1, on a 10+ pick 2:
• You get +1 Armour against their next attack. ____________________ ____________________
• They reveal an Opening to your allies.
• You have a clear escape route. ____________________ ____________________

Wounds Gear Shrouds Shadow


minor major Deadly Armour ¦¦¦¦¦
| | |
Making The Heretic
First Descent Mundane Life
Before your first delve, select these two: When you return to reality, decide on these:
Particulars Role
Pick from each, or make your own: Pick a category and a vocation:
Feminine, Masculine, Ambiguous, Concealed, ____ Delinquent  Black mark in Infamy
They, She, He, ____ oo Runaway: When you find a safer place to live, refresh Lack.
Distressed uniform, alternative fashion, identity-hiding mask, ____ oo Hoodlum: When you get even with someone who’s wronged you, refresh
Sardonic eyes, wary eyes, fiery eyes, frightened eyes, ____ Infamy.
Teen, Young Adult, Adult, Senior, ___ oo Defiant: When you show that your way is better than an adult’s, refresh
Fealty.
The Crew
Pick one to represent what the group gives you, and gain it as a Crew covenant:
Prodigal  Black mark in Lack
oo Devil: Temptation, heresy, iconoclasm.
oo Punk: When you practice or perform your art, refresh Infamy.
Ask the group: Which of you gives me comfort when it gets too much?
oo Activist: When you provide aid and comfort to the afflicted, refresh
oo Magician: Innovation, sleight of hand, improvisation.
Ask the group: Which of you depends on my talents?
oo Tower: Upheaval, hard times, transformation.
Blood.
oo Thief: When you get someone the item they wanted, refresh Heat. role
Ask the group: Which of you helped me put my life back together? What’s your mundane role? What locations are important to it?
Traitor  Black mark in Fealty
Embrace The Darkness oo Thinker: When you help someone see the injustice in society, refresh
When you hit Shadow 1, pick two Castle moves and work through these: Lack.
oo Scene Mom: When you protect and comfort a fledgling in your scene,
Gear refresh Infamy.
Create a signature weapon of your choice (1 perk, 1 flaw), and pick one to oo Whistleblower: When you get evidence of injustice broadcast by the press,
have every delve: refresh Fealty.
oo Improvised bombs (cleave, ammo).
oo Reinforced coat (1 Armour). Trouble Gauges
oo A disguise (once per delve, can pass as a castle minion). You live for the fight. Mark two ticks in Heat and Fealty, three in the rest.

Shadow Look Contacts


Pick one as someone important to you, and give them a name:
troubles
Pick a number of categories equal to Shadow, then pick an option from each or make
your own. oo An old friend battling chronic illness.
oo Myth: Lupine claws, promethean fire, gorgon hair, skeleton grin. oo The visionary firebrand who fills you with righteousness. Blood nppppp
oo Clothes: Assassin robes, insurgent fatigues, punk motley, outlaw coat. oo The artist who helps you see a better world.
oo Accessories : Shadow tendrils, mirage duplicates, pyrotechnics, Then pick another one to be your covenant with another rebel's contact – tweak the
description to fit.
Lack nppppp
shifting face.
oo Mien: More glorious, more terrifying, more true, more serene. Infamy nppppp
Shelter Move
Ask the Architect: what danger should we most be on the lookout for? Heat nppppp
They must answer honestly.
Fealty nppppp
Swords
Dark Awakening
CUPS COINS
Advances
WANDS The Provider
Every time you use a stat you haven't used before, assign it one Pick one when you raise Shadow; undo one when you lose Shadow.
of these: +1, 0, 0, -1.
Whenever you hit 5 shrouds, erase them and gain 1 Shadow.
oo
oo
Add +1 Coins.
Add +1 Wands.
NAME
When you raise Shadow, gain an advance and elaborate on oo Add +1 Swords.
your Shadow Look. When you lower it, undo an Advance. oo Add +1 Cups. We have to care for each other. That's the only way this becomes something that lasts.
If you're at Shadow 5, mark a minor wound any time you oo Gain a Shadow Move.
would mark a shroud. oo Add a perk to your signature weapon.
oo Gain another Gear choice.

Covenants
Castle Moves Shadow Moves Name Arcana Rank
o o Soothing Presence o o Help to heal
When you Help or Hinder an ally or use Stand With
Me, they erase a Minor Wound and 1 Shroud no matter
When you treat someone else’s wounds, mark a shroud to heal
yourself for the same amount.
CREW COVENANT __________
what else happens.
o o Mama Bear ___________________ __________
o o Mother Knows Best You can mark a shroud to augment your strength and stability,
When you give another rebel advice and they follow through letting you carry any weight. Leverage may still present issues. ___________________ __________
with it, they gain fleeting advantage.
o o Tutor
o o Self-Sacrificing When you Drink Deep, you can mark a shroud to share the ___________________ __________
When you jump in front of a blow that’d hit another rebel, roll ability learned with your allies.
+Cups. On a hit you’re struck instead of your Ally; on a ___________________ __________
10+ you have 1 Armour against the attack. o o Mother of Monsters
You can mark a shroud to craft a loyal creature from the
___________________ __________
o o Heart to Heart swirling chaos of the void. They’ll follow your orders, but have
When you Drink Deep, you can also ask: ‘Who does the
Vassal most cherish?’ On future uses of Drink Deep you
needs and desires of their own. They have a weapon (one perk
and one flaw of your choice), and you can sacrifice them to Projects
can ask followup questions. apply 1 Armour to a single blow. Name Next Step? +/- Progress
When you act on the answers in mundane world, roll with
fleeting Advantage. ____________________ ____________________

____________________ ____________________

____________________ ____________________

Wounds Gear Shrouds Shadow


minor major Deadly Armour ¦¦¦¦¦
| | |
Making The Provider
First Descent Ask the other rebels: who has a problem with another rebel? If you help
Before your first delve, select these two: them work through their problems, they rank up their Covenant with
each other.
Particulars
Pick from each, or make your own: Mundane Life
Feminine, Masculine, Ambiguous, Concealed, ____ When you return to reality, decide on these:
They, She, He, ____ Role
Practical uniform, a bag of supplies, rumpled and overworked, ____ Pick an age category and a vocation:
Kind eyes, weary eyes, hooded eyes, intense eyes, ____ Delinquent  Black mark in Infamy
Teen, Young Adult, Adult, Senior, ___ oo Big Sister/Brother: When you solve a problem in your sibling’s life,
The Crew refresh Infamy.
Pick one to represent what the group gives you, and gain it as a Crew covenant: oo Tender: When you feed strays or tend your garden, refresh Fealty.
oo Empress: Nurturing, procurement, protection. oo Carer: When you take on a responsibility your parent/guardian can’t,
Ask the group: Which of you feels you can always come to me to feel cared refresh Lack.
for?
Prodigal  Black mark in Lack
oo Temperance: Moderation, patience, advice.
Ask the group: Which of you trusts me to rein you in when you go too far? oo Teaching Assistant: When you help a student reach a new understanding, role
oo Wheel of Fortune: Celebration, investment, stockpiling. refresh Lack.
oo Bartender: When you let a regular vent their worries without judgement, What’s your mundane role? What locations are important to it?
Ask the group: Which of you did I guide through misfortune?
refresh Heat.
Embrace The Darkness oo Medic: When you complete a long shift on the ward, refresh Infamy.
When you hit Shadow 1, pick two Castle moves and work through these:
Traitor  Black mark in Fealty
Shadow Look
oo Emergency Responder: When you dive into danger to save a life,
Pick a number of categories equal to Shadow, then pick an option from each or
refresh Infamy.
make your own.
oo Parent: When you put your kid’s needs first, refresh Lack.
oo Myth: Medusa hair, dryad bark, spider eyes, merfolk scales.
oo Cleric: When you show your faithful how they can act to improve society,
oo Clothes: Blue temple robes, doctor's coat, quartermaster’s
refresh Heat.
bandoleers, bodyguard’s armour.
oo Accessories: Flocks of doves, floral wreaths, belts of potions, a Trouble Gauges troubles
caduceus. You're driven. Mark two ticks in Sigma and Blood, three in the rest.
oo Mien: More glorious, more terrifying, more true, more serene.
Gear
Contacts
Pick one as someone important to you, and give them a name:
Blood nppppp
oo The charity case you can’t help but take care of.
Create a signature weapon of your choice (1 perk, 1 flaw), and pick one to
have every delve: oo A critically-ill confidante, unsure if they’ll be able to find treatment. Lack nppppp
oo Home cooking (Share and consume when you Shelter to pick an extra oo Your paramour/partner who you can trust implicitly.
option). Then pick another one to be your covenant with another rebel's contact – tweak the Infamy nppppp
oo Hard-wearing clothes (Armour 1). description to fit.
oo Sanctified bow (ranged, brace). Heat nppppp
Shelter Move
Fealty nppppp
Swords
Dark Awakening
CUPS COINS
Advances
WANDS The Harlequin
Every time you use a stat you haven't used before, assign it one Pick one when you raise Shadow; undo one when you lose Shadow.
of these: +1, 0, 0, -1.
Whenever you hit 5 shrouds, erase them and gain 1 Shadow.
oo
oo
Add +1 Coins.
Add +1 Wands.
NAME
When you raise Shadow, gain an advance and elaborate on oo Add +1 Swords.
your Shadow Look. When you lower it, undo an Advance. oo Add +1 Cups. Woe is me, for in fighting the castle I have become it. Except way cooler, lol
If you're at Shadow 5, mark a minor wound any time you oo Gain a Shadow Move.
would mark a shroud. oo Add a perk to your signature weapon.
oo Gain another Gear choice.

Covenants
Castle Moves Shadow Moves Name Arcana Rank
o o I Can Do That Better o o Made You Look
When you observe another explorer’s miss, if you do the
same thing, make that move with fleeting advantage.
When you make yourself the centre of attention, mark a shroud to
pick one:
CREW COVENANT __________
• The enemy reveals a hidden weakness or limitation.
o o Ace Up My Sleeve • The enemy turns their attention away from your allies. ___________________ __________
When you hold the enemy’s attention with trickery or sleight
of hand, Line It Up with Wands instead of Coins. The enemy will act against you, of course. That can’t be helped.
___________________ __________

o o Trump Card o o Tears of a Clown


When you pull out a last-ditch weapon, say what it is When you put on a pantomime of emotion in front of a minion or ___________________ __________
and roll +Wands. Whatever the result, you defeat the Adversary, mark a shroud to strike to the heart of them. They’ll
Adversary by the skin of your teeth. On a 9 or less, it be overcome with the emotion you were performing; each ___________________ __________
costs you a lot: immediately max out Lack, Heat or Rebel gets fleeting Advantage taking advantage of it.
Fealty, depending on whether your trick used your tools,
your connections or the void. On a 6 or less, you mess up
o o I Was Never Here ___________________ __________
When you roll a 10+ on Dodge, mark a shroud to leave a duplicate
real bad: mark your Deadly Wound box too.
Once you’ve used this, you can't reuse it until you’ve
in your place to be the target of the enemy’s attack. Mark a
shroud again to blow it up (Stun, Close).
Projects
completely cleared the appropriate track (black marks Name Next Step? +/- Progress
don't count). o o Wild Card
Choose a Shadow Move from another Rebel playbook. ____________________ ____________________
o o Laugh Through the Pain
When you take harm from an adversary, hold 1. Spend 1 to ____________________ ____________________
reveal a weakness in their fighting style and give an ally
advantage against them. Spend 3 to create an Opening. ____________________ ____________________

Wounds Gear Shrouds Shadow


minor major Deadly Armour ¦¦¦¦¦
| | |
Making The Harlequin
First Descent When you return to reality, decide on these:
Before your first delve, select these two: Role
Particulars Pick an age category and a vocation:
Pick from each, or make your own: Delinquent  Black mark in Infamy
Feminine, Masculine, Ambiguous, Concealed, ____ oo Class Clown: When an authority figure singles you out for punishment,
They, She, He, ____ refresh Infamy.
Threadbare uniform, comfortable clothes, weird clothes, ____ oo Dropout: When you let your responsibilities lapse despite knowing the
Laughing eyes, bloodshot eyes, sleepy eyes, bright eyes, ____ consequences, refresh Heat.
Teen, Young Adult, Adult, Senior, ___ oo Dreamer: When you lose yourself in daydreams and let the Architect say
where you wake up, refresh Fealty.
The Crew
Pick one to represent what the group gives you, and gain it as a Crew covenant: Prodigal  Black mark in Lack
oo Fool: Innocence, sponteneity, new starts. oo Stoner: When you self-medicate to ignore responsibilities or unwind,
Ask the group: Which of you did I believe in, when no one else would? refresh Heat.
oo Hanged Man: Letting go, new perspectives, pauses. oo Artist: When you are finally satisfied with an artwork and release it, refresh
Ask the group: Which of you enjoys wasting time with me?
oo High Priestess: Intuition, spirituality, the subconscious.
Lack.
oo Temp: When you make a good impression at a new workplace, refresh role
Ask the group: Who was struggling with a dilemma when I showed Infamy. What’s your mundane role? What locations are important to it?
them a third way?
Traitor  Black mark in Fealty
Embrace The Darkness oo ‘Independent Means’: When you tap into your reserves of wealth to
When you hit Shadow 1, pick two Castle moves and work through these: make a problem go away, refresh Heat.
Shadow Look oo Scam(?) Psychic: When your spiritual guidance helps a client, refresh
Pick a number of categories equal to Shadow, then pick an option from each or Lack.
make your own. oo Cashier: When you turn a blind eye or bend the rules to help someone in
oo Myth: Will’o’the’wisp aura, siren scales, rabbit ears, monkey tail. need, refresh Fealty.
oo Clothes: Jester motley, shapeless habit, catwalk fashion, dandy coat. Trouble Gauges
oo Accessories: Laugh track, narcotic haze, prismatic eyes, quicksilver mask.
oo Mien: More glorious, more terrifying, more true, more serene.
You laugh it all off. Mark two ticks in Infamy and Heat, three in the rest.
Contacts
troubles
Gear Pick one as someone important to you, and give them a name:
Create a signature weapon of your choice (1 perk, 1 flaw), and pick one to
have every delve:
oo The co-worker/classmate who’s always free to hang. Blood nppppp
oo The recluse you bonded with over a common interest.
oo A fancy jacket (1 Armour)
oo Confusing fighting style (cleave, close).
oo The fellow survivor who reminds you of a time you’d rather forget.
Then pick another one to be your covenant with another rebel's contact – tweak the
Lack nppppp
oo Lucky charm (destroy to reroll a missed roll).
Shelter Move
description to fit.
Infamy nppppp
You kick back and relax, say how. Anyone who joins you loses 1d6
Shrouds at the cost of gaining fleeting disadvantage. Heat nppppp
Mundane Life Fealty nppppp
Swords
Dark Awakening
CUPS COINS
Advances
WANDS The Inhuman
Every time you use a stat you haven't used before, assign it one Pick one when you raise Shadow; undo one when you lose Shadow.
of these: +1, 0, 0, -1.
Whenever you hit 5 shrouds, erase them and gain 1 Shadow.
oo
oo
Add +1 Coins.
Add +1 Wands.
NAME
When you raise Shadow, gain an advance and elaborate on oo Add +1 Swords.
your Shadow Look. When you lower it, undo an Advance. oo Add +1 Cups. The void doesn't understand you humans, and hates you for it. I'm not sure I get you
If you're at Shadow 5, mark a minor wound any time you oo Gain a Shadow Move. either, but I love every second.
would mark a shroud. oo Add a perk to your signature weapon.
oo Gain another Gear choice.

Castle Moves Shadow Moves Covenants


o o Castle Guide o o My True Form Name Arcana Rank
The nightmare landscape of the Castle feels like home to You realise that the Castle had a stronger hand in your creation
you. When your group Travels the Labyrinth, they gain
a Trace even on a miss, and you can ask the Architect a
than you thought. Describe how your Shadow Look changes to
reflect this. You may mark a shroud to grow an organ or limb -
CREW COVENANT __________
single question about the area you arrive in. arms, tentacles, eyes, wings, mouths or similar.
___________________ __________
o o Soul Bond o o Ghost Eater
Choose a rebel you have a Covenant with, and one of When you defeat a minion of the Vassal, you can consume its body ___________________ __________
their moves. While the Covenant is at least level 1, you have and roll +Cups. On a hit, you ingest it; on a 7-9, it taints you and
access to that move, and you can Help or Hinder them you mark a shroud. So long as the creature is ingested, you can
___________________ __________
after they roll. freely use one of its moves. When you mark a shroud you can
destroy the ingested creature instead. You must destroy your
o o Unnatural Form currently ingested creature to catch another. ___________________ __________
When you take advantage of your inhuman body to move
quickly, powerfully or strangely, gain advantage on Dodge o o Psychopomp ___________________ __________
and Flow Like Water. You can mark a shroud and spend 2 Traces to guide your group

o o Child of Lilith
to or from: an individual’s psyche, the land of the dead, the
castle's home. Projects
You have kinship with all things descended from the Name Next Step? +/- Progress
void. When you spare a minion or Adversary's life, roll o o Apparition's Blade
+Cups - on a hit, form a Rank 1 Covenant with them, You are a conduit for the hunger of the Void. Mark a shroud to ____________________ ____________________
and you can visit them during the mundane world channel its full power into an attack, giving it Advantage and a
phase. tag of your choice. ____________________ ____________________

____________________ ____________________

Wounds Gear Shrouds Shadow


minor major Deadly Armour ¦¦¦¦¦
| | |
Making The Inhuman
First Descent When you return to reality, decide on these:
Before your first delve, select these two: Role
Particulars Pick a category and a vocation:
Pick from each, or make your own: Pretender  Black mark in Infamy
Feminine, masculine, agender, concealed, __ You try to blend in with humanity, and prevent them from realising something's
They, She, He, ____ off with you. Get advantage on Lack, but disadvantage on Fealty.
Animal, construct, spirit, oo Ordinary High School Student: When you get an unexceptional grade
ghost, dream, ____ on a major assignment, refresh Infamy.
Human form, mundane animal, bizarre creature, ____ oo Office Drone: When you celebrate with your co-workers, refresh Lack.
oo Pensioner: When you learn something important from your peer’s stories
The Crew of their lives, refresh Fealty.
Pick one to represent what the group gives you, and gain it as a Crew covenant: Interloper  Black mark in Blood
oo Moon: Illusions, primal nature, fear. You revel in your strangeness on the fringes of society. Get advantage on Heat, but
Ask the group: Which of you is obsessed with me, and doesn't quite disadvantage on Infamy.
know why?
oo Star: Hope, faith, new things. oo Midnight Carnival: When you use your performances to show someone a
Ask the group: Who is trying to bring out my potential? new way to live, refresh Infamy.
oo Mystic Consultant: When you confront the true cause of a client’s
role
oo Death: Change, endings, transformations.
Ask the group: Who remembers me as I used to be? problems, refresh Fealty. What’s your mundane role? What locations are important to it?
oo Nomad: When you find a new and willing host, refresh Lack.
Embrace The Darkness Lurker  Black mark in Heat
When you hit Shadow 1, pick two Castle moves and work through these: You don’t even pretend to be human, haunting the city’s alleys and rooftops. Get
Shadow Look advantage on Fealty, but disadvantage on Lack.
Pick a number of categories equal to Shadow, then pick an option from each or oo Stray: When your animal form lets you learn crucial information, refresh
make your own. Heat.
oo Myth: Ghostly veil, animal gait, cosmos eyes, automaton gears. oo Haunter: When you get someone to confess and face consequences, refresh
oo Clothes: Something archaic, something futuristic, nothing at all. Blood.
oo Accessories: Lesser spirits, eerie music, localised storms, runic halo. oo Monster: When you use force to protect someone, refresh Infamy.
oo Mien: More mundane, more pleasant, less true, more chaotic. Trouble Gauges
You're not completely real. Mark two ticks in Blood and Lack, three in the rest.
troubles
Gear
Create a signature weapon of your choice (1 perk, 1 flaw), and pick one to Contacts
have every delve: Pick one as someone important to you, and give them a name: Blood nppppp
oo Gleaming claws (piercing, close). oo An ancient inhuman, ambivalent to humanity.
oo Hardened skin (1 Armour). oo A shop owner teaching you how to be human. Lack nppppp
oo A disguise (once per delve, can pass as a castle minion). oo An activist ostracised from society like you, but still standing firm.
Shelter Move
Then pick another one to be your covenant with another rebel's contact – tweak the
description to fit.
Infamy nppppp
You tap into the thoughts of the nearest Adversary. The Architect will
describe what they can see and hear, and you may ask a question about what Heat nppppp
the Adversary is thinking and feeling.

Mundane Life Fealty nppppp


Swords
Dark Awakening
CUPS COINS
Advances
WANDS The Watcher
Every time you use a stat you haven't used before, assign it one Pick one when you raise Shadow; undo one when you lose Shadow.
of these: +1, 0, 0, -1.
Whenever you hit 5 shrouds, erase them and gain 1 Shadow.
oo
oo
Add +1 Coins.
Add +1 Wands.
NAME
When you raise Shadow, gain an advance and elaborate on oo Add +1 Swords.
your Shadow Look. When you lower it, undo an Advance. oo Add +1 Cups. How do you fight something you can't even see? By looking for the pain it causes and the
If you're at Shadow 5, mark a minor wound any time you oo Gain a Shadow Move. ones who benefit, and finding the cracks its shadows lurk in.
would mark a shroud. oo Add a perk to your signature weapon.
oo Gain another Gear choice.

Covenants
Castle Moves Shadow Moves Name Arcana Rank
o o Reshape Chaos o o Brain Radio
The shifting nightmare of the castle bends to your will. If there’s static, there’s signal. When you’re in the castle, you can CREW COVENANT __________
Spend a Trace to uncover one of these close to hand: mark a shroud to talk to any one person who’s felt the castle’s
• A mechanism that will close off a passage. touch - rebels, vassals, covenants etc.
• A secret passage or trapdoor to shelter from harm. ___________________ __________
• An environmental hazard ready to be triggered. o o Eyes on the Inside
You can mark a shroud to perceive the intangible and ___________________ __________
immaterial. When you use this sight to guide your mystic arts, roll
o o Bend Time +Coins instead of +Cups on Drink Deep.
When you roll 10+ on Dodge, time seems to slow for ___________________ __________
everyone except you. If you can perform your next o o Chaos Eyes
action within a few seconds, it'll have Advantage. The shifting chaos of the castle bleeds out of your mind and into ___________________ __________
those that meet your gaze. Your eyes are a weapon with ranged,
o o Pinning Fire piercing, painful.
When you attack a foe with a ranged weapon, they must ___________________ __________
choose: hunker down/stay in cover, or get knocked out o o Astral Projection
(if a minion)/provide an Opening (if an adversary) You may mark a shroud to send your soul out into the castle. Projects
o o Triage As long as you concentrate you can see through its eyes and - Name Next Step? +/- Progress
with effort - pull switches, open doors, move small object, etc.
When you study a wound another character has taken, roll
Most castle minions won’t be able to see or interact with it. ____________________ ____________________
+Coins. On a 10+, choose 3. On a 7-9, choose 1.
Most.
• Ask a question from the See Clear list.
• They step down their lightest Wound. ____________________ ____________________
• The next time they would mark a shroud, they don't.
____________________ ____________________

Wounds Gear Shrouds Shadow


minor major Deadly Armour ¦¦¦¦¦
| | |
Making The Watcher
First Descent Shelter Move
Before your first delve, select these two: You submerge your mind in the shifting chaos of the labyrinth. Roll
2d6; on a 7+ gain a Trace, on a 6- mark a shroud. Either way, tell the
Particulars group what you understand better about this castle shard or the vassal.
Pick from each, or make your own:
Feminine, Masculine, Ambiguous, Concealed, ____ Mundane Life
They, She, He, ____ When you return to reality, decide on these:
Sturdy coat, drab camouflage, nerd chic, ____
Role
Shiny glasses, hooded eyes, piercing eyes, ____
Pick a category and a vocation:
Teen, Young Adult, Adult, Senior, ___
Delinquent  Black mark in Infamy
The Crew oo Star Pupil: When you win an award for your school, refresh Infamy.
Pick one to represent what the group gives you, and gain it as a Crew covenant: oo Nerd: When you find someone who shares your passions, refresh Fealty.
oo The Hermit: Insight, awareness, distance. oo Junior Reporter: When your advisor supports you in pursuing a divisive
Ask the group: Which of you knew me by my handle long before we met IRL? subject, refresh Heat.
oo The Sun: Perception, straightforwardness, vision.
Ask the group: Which of you found fortune through my advice?
oo Judgement: Analysis, discernment, absolution.
Prodigal  Black mark in Lack
oo Blogger: When you make an important subject approachable for a broader role
audience, refresh Lack.
Ask the group: Which of you have I been tasked with assessing? What’s your mundane role? What locations are important to it?
oo Hacker: When you get a client the data/access they want, refresh Heat.
Embrace The Darkness oo Researcher: When you get your findings published, refresh Infamy.
When you hit Shadow 1, pick two Castle moves and work through these: Traitor  Black mark in Fealty
Shadow Look oo PI: When you solve a case for a client, refresh Lack.
Pick a number of categories equal to Shadow, then pick an option from each or make oo Professor: When you talk a student through a problem they’re having,
your own. refresh Blood.
oo Conspiracist: When you explain your theories to someone without
oo Myth: Grigori eyes, gargoyle skin, mothman wings, ghost alienating them, refresh Fealty.
translucence.
oo Clothes: Street camo, PI longcoat, cyberpunk apparel, urban explorer Gauges
rigging.
oo Accessories: Hacker tech, goggles and lenses, satchels of books,
You maintain your distance. Mark two ticks in Infamy and Heat, three in
the rest.
troubles
occult junk. Contacts
oo Mien: More glorious, more terrifying, more true, more serene. Pick one as someone important to you, and give them a name: Blood nppppp
Gear oo The journalist who pays you to dig up dirt.
Create a signature weapon of your choice (1 perk, 1 flaw), and pick one to have every oo The (surrogate?) parent who makes sure you’re safe and well. Lack nppppp
delve: oo The civil servant who leaks you intel on what’s really going on.
oo Detailed notebook (Once per delve, use to get advantage on See Then pick another one to be your covenant with another rebel's contact – tweak the
description to fit.
Infamy nppppp
Clear).
oo Smoke bomb (Once per delve, use to disappear from sight). Heat nppppp
oo Hunting rifle (ranged, ammo).
Fealty nppppp
Swords
Dark Awakening
CUPS COINS
Advances
WANDS The Icon
Every time you use a stat you haven't used before, assign it one Pick one when you raise Shadow; undo one when you lose Shadow.
of these: +1, 0, 0, -1.
Whenever you hit 5 shrouds, erase them and gain 1 Shadow.
oo
oo
Add +1 Coins.
Add +1 Wands.
NAME
When you raise Shadow, gain an advance and elaborate on oo Add +1 Swords.
your Shadow Look. When you lower it, undo an Advance. oo Add +1 Cups. The darkness can't stop us – I can shine brighter than any sun.
If you're at Shadow 5, mark a minor wound any time you oo Gain a Shadow Move.
would mark a shroud. oo Add a perk to your signature weapon.
oo Gain another Gear choice.

Covenants
Castle Moves Shadow Moves Name Arcana Rank
o o Eyes on Me o o Impossible Perfection
When you perform, the castle's minions and monsters
can't keep their attention away from you. Your allies
You are impossibly beautiful, and that perfection cannot be marred.
So long as you're the least wounded rebel in the party, you can mark a
CREW COVENANT __________
have fleeting advantage making use of this distraction shroud to reduce the severity of an incoming wound by a rank.
- though if they fail, the Architect may make a move ___________________ __________
against you. o o Steal Your Heart
When you attempt to sway, dazzle or seduce a minion of the castle, ___________________ __________
o o Reflected Glory mark a shroud and roll +Cups. On a hit, they're enamoured
Whenever you roll a 12+, pick another Rebel nearby to with you. Pick one: they'll actively fight other minions, they'll
___________________ __________
inspire. They gain fleeting advantage, and can raise the see your allies as friendly too, they tell you something useful.
rank of their covenant with you. On a 7-9 your influence only lasts a few moments - and once it's
broken they'll hate you for the manipulation. ___________________ __________
o o Words of Fire
When you score any hit on Stand With Me, you can o o Audacity ___________________ __________
pick an extra option. When you Find Shelter, you can While in a shard's heart or when you roll 10+ on Drink Deep, mark
encourage all your allies instead of just one. a shroud to summon the vassal's avatar to talk. Pick one:
• You distract them from your city identity; refresh Heat. Projects
o o Best of the Best • They let slip how you can remove a tick from their clock. Name Next Step? +/- Progress
When you attempt an impossible feat of grace, strength or • They reveal their Qualities and their Enforcer's roles.
endurance, roll +Swords. On a 7-9 pick one, on a 10+ pick ____________________ ____________________
two: o o Improvisation
• For as long as the feat takes, you have +1 Armour. It's a poor idol that's failed by their tools. When your weapon doesn't ____________________ ____________________
• You can easily stop performing the feat if you need to. fit your needs, you can mark a shroud to change its perk or its flaw.
• You doesn't overexert yourself - else, take a minor ____________________ ____________________
wound (armour piercing).
Wounds Gear Shrouds Shadow
minor major Deadly Armour ¦¦¦¦¦
| | |
Making The Icon
First Descent most guilty about? They will answer honestly, and you gain fleeting
Before your first delve, select these two: advantage acting on it.
Particulars
Pick from each, or make your own:
Mundane Life
When you return to reality, decide on these:
Feminine, Masculine, Ambiguous, Concealed, ____
They, She, He, ____ Role
Customised uniform, athletic gear, stunning cosmetics, ____ Pick an age category and a vocation:
Bright eyes, intense eyes, laughing eyes, sunglasses-hidden eyes, ____ Delinquent  Black mark in Infamy
Teen, Young Adult, Adult, Senior, ___ oo Track Champ: When you train with your team, refresh Blood.
oo Diva: When you get someone new to join your clique, refresh Lack.
The Crew
oo Vandal: When you mark a place impressively hard to reach, refresh
Pick one to represent what the group gives you, and gain it as a Crew covenant:
Infamy.
oo Strength: Courage, compassion, energy.
Ask the group: Which of you am I teaching confidence and resilience?
Prodigal  Black mark in Lack
oo Chariot: Travel, willpower, discipline.
oo Athlete: When you beat your personal best, refresh Health.
Ask the group: Which of you gives me a place to crash when home is too
far away or too much of a burden?
oo Influencer: When you make a deal with a new sponsor, refresh Lack.
oo Streamer: When you direct your followers towards a cause you care about,
role
oo Lovers: Harmony, consensus, shared goals.
refresh Fealty. What’s your mundane role? What locations are important to it?
Ask the group: Which of you is in a committed relationship with me?
Embrace The Darkness Traitor Black mark in Fealty
When you hit Shadow 1, pick two Castle moves and work through these: oo Author: When you resolve a problem with your draft, refresh Lack.
oo Celeb: When you spend a full day in public with no-one recognising you,
Gear
refresh Fealty.
Create a signature weapon of your choice (1 perk, 1 flaw), and pick one to
oo Pundit: When you get someone to reveal their corruption on air, refresh
have every delve:
Infamy.
oo Microphone (stun, grazing).
oo Bulletproof confidence (1 Armour). Gauges
oo Loyal fans (can be sent to do simple tasks).
Shadow Look
You're spotless. Mark two ticks in Infamy and Blood, three in the rest.
troubles
Pick a number of categories equal to Shadow, then pick an option from each or make Contacts
your own. Pick one as someone important to you, and give them a name:
oo Myth: Siren voice, Sylph wings, white stag's antlers, infernal oo The manager or coach who is guiding your development. Blood nppppp
hooves/tail. oo Your past rival, now fallen on hard times.
oo Clothes: Wrestler's costume, diva's gown, sharpest suit, trendsetting oo A new talent, naive in the ways of your trade. Lack nppppp
style. Then pick another one to be your covenant with another rebel's contact – tweak the
oo Accessories: Champion's laurels, spectral backing singers, gleaming
medals and awards, glorious jewellery.
description to fit.
Infamy nppppp
oo Mien: More glorious, more terrifying, more true, more serene.
Heat nppppp
Shelter Move
You may ask the Architect – what is the Vassal currently feeling Fealty nppppp

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