NAME CAREER ROGUE – aspiring treasure hunter LEVEL 1 XP 0
LOOK (Describe yourself) DRIVE (Choose one) PIETY VS CORRUPTION
BODY FIGHT INJUSTICE CORRUPTION EYES Give from the rich to the poor ADORNMENTS ON THE LAM ARMOUR VS WOUNDS Avoid detection or infiltrate a dangerous location CLOTHES THRILLSEEKING WOUNDS 6+CON of Leap into danger without a plan DEITY/PATRON FATE 2 Assign these scores to stats: (+2), (+1), (+1), (/), (/), (-1) BACKGROUND BONDS DAMAGE DIE D8 Threaten, violence Imperial Dwarf Fill in the names of your PC companions, in at least 1, up to 4: __________ and I have a con running. MIGHT When you discern realities, add this to the list of __________ has my back when things go wrong. questions you can ask: Is there treasure here? Weakened: __________ helped me make some important contacts. I owe them. Wood Elf __________ is my lover, or was, or would have been, or, it’s complicated. Act fast, with panache Treat your starting weapons as if they had the precise __________ knows incriminating details about me. FINESSE tag. Start with -1 FATE __________ left me in a pinch when they were supposed to come through for me. Shaky: Halfling __________ still owes me for some stuff they were supposed to fence for me. __________ and I are the only survivors of a dubious adventure. When you attack with a ranged weapon, deal +1 Stay alive, travel damage. Start with +1 FATE Human VIGOUR The professional. When you spout lore or discern Sickened: realities about criminal activities, take +1. Understand, plan STARTING MOVES INSIGHT Ward of Protection I’ve Got a Bad Feeling About This Perplexed: You have a device that is proof against arcane magic. When you spend a moment surveying an area, roll + INS. On a 10+ hold three. On a Steel yourself This could be something you wear, like a bracelet or 7-9 hold one. Sped your holds as your scrutinize the area to ask these questions: an amulet, or it could be a procedure of limited Is there a trap or ambush here, and if so, where? WILL duration—a potion you prepare, symbols painted on What can I see that no one else can? Confused: your skin, etc. When you use the protection of this What here is the biggest threat to me? Seduce, Manipulate, Circles device to thwart a magical effect (actively or Where’s my best way in, out, or through? passively), roll+VIG. On a 10+, you are unaffected by INFLUENCE the magic. On a 7-9, you can either suffer the effect Tainted: to a lesser degree or exhaust yourself and mark
THE ENEMY WITHIN CAMPAIGN
STARTING MOVES (cont) Tools of the Trade Flexible Morals When you have time to prepare for a job, you can produce the tools you need later When someone tries to detect your Drive, you can tell them any motivation you like. on. When you produce them, say what they are and roll+FIN. On a 10+, they work perfectly and aren’t even the only thing inside your black bag. On a 7-9, either there’s plenty more where that one came from but the GM will add a tag or a complication to it, or this is the last thing up your sleeve and it works perfectly. On a miss, there is probably something wrong with your tools. TRAPPINGS LOAD 8 + MIG of You start with your own clothes (or someone else’s), some dungeon ○ Healing potion. rations (5 uses, 1 weight), and choose one piece of roguish gear: ○ Lantern (2 weight) and oil (5 uses). ○ Backpack and adventuring gear (5 uses, 1 weight). ○ Ragged bow (near, 2 weight) and a bundle of arrows (3 ammo,1 weight). ○ Dagger (hand, 1 weight). ADVANCED MOVES (when you level up choose one) ○ Tricks of the Trade ○ Safecracker When you pick locks or pockets or disable traps, roll+FIN. On a 10+, you do it, no Requires: Tools of the Trade problem. On a 7-9, you still do it, but the GM will offer you two options between a When you use your tools to break through a door, safe, wall, or other sealed cost, danger, and suspicion. obstacle, roll+FIN. On a 10+, choose two option from the list below. On a 7-9, choose one: Breakin’ It doesn’t cost you anything. When you scout a location with the intention of breaking in, roll+INS. On a 10+, ask You do it quickly. the GM three questions from the list below. On a 7-9, ask one: You do it quietly What’s my best way in? What’s out of place here? ○ Life, Death, and Greed What’s the greatest danger here? When you have a great and valuable treasure in your possession, you deal +1d6 Where do they keep the valuables? damage. Take +1 forward when you take advantage of the answers. ○ Greed is Good ○ The Long Climb When you obtain a great and valuable treasure for the first time, gain 1d6 temporary When you assess a stretch of dangerous terrain between you and an objective, the hit points. Damage is applied to these temporary hit points before harming you. GM will sketch out a map or diagram to help you plot your approach. Working together, make note of a number of useful features equal to your level, and take +1 forward when you make use of them.