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OVER G UNDER

12/13 BASH F $ F $
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES W M S W M
C C S
ON TO ON BLOCKING PRINCIPLES. C C
FORMATION: E N T E E T N E
TREY (UP), TRIO
CODE WORDS: ASS
CAGE B
BASH = QB IS READING THE BSDE. RB IS
HORIZONTAL SPEED STRETCH. 13 BASH 13 BASH

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITE SIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACK SIDE = MAN - GUT = WEDGE 90 TO THE ID LB DEFENDER, STAY SQUARE.
PST - ODD = GUT - POSSIBLE OUT CALL = TRACKS

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND\ - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB - OUT CALL = TRACKS
- ODD = GUT - MAN = INSIDE V AIMING POINT

- ID 1ST LB IN THE BOX FROM OUTSIDE IN - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB
PLAYSIDE. ID LB. IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. OUTSIDE B GAP WORK CAGE.
C G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - OUT CALL = TRACKS
- BLACKSIDE = SHADE – ASS UP TO ID LB
G – CAGE - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST
- ODD = A TO BSLB THE ID BACKSIDE).

- WHITESIDE = SHADE – MAN / ASS - ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
G – MAN / B VERTICAL. VERTICAL SO RB CAN WORK
- BLACKSIDE = B - B = DELIVER 3 TECH TO BST UP BS A GAP.
BSG - ODD = A (JACK) TO BSLB TO BSLB. - STAY SQUARE ON “B” WITH
- ODD A = DELIVER NG TO OC UP EYES ON BSLB .
TO BSLB (#1 PAST THE ID BACKSIDE). - POSSIBLE TRACKS
- BASE = MAN
- WHITESIDE = MAN/SIFT/B BASED ON BSLB 1 - SIFT TECHNIQUE WORK VERTICAL TO BSLB - OUT CALL = TRACKS.
PAST THE ID ALIGNMENT. LEAVE BSDE FOR QB READ. (READ–REACT) - POTENTIAL LOOP TO
- BLACKSIDE = B/ POSSIBLE MAN BASED ON - BLACKSIDE - WEDGE 90 WORK TO PS VEER 5 VS. RIFLE PROFILE.
BST BSLB ALIGNMENT. NUMBER AND TAKEOVER BLOCK. - TE IS PROTECTING THE RIFLE SO
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK DO NOT BLOCK OUT.
FOR COLOR AND CLIMB TO LB. - NEVER BLOCK THE READ KEY
- D GAP RIFLE TO SECURE AND CLIMB - NOD BSDE, MINI ARC AND SECURE - HARD FOOTWORK TO
- INFLUENCE BSDE INFLUENCE BSDE.
BOX TO SECONDARY DEFENDER.
TE - NEVER PASS UP OPPOSITE COLOR
JERSEY ON WAY TO SECONDARY
DEFENDER.
- LANDMARK = CIRCLE THE FIELD. POSSIBLE - BASE ALIGNMENT (HEELS @ QB’S TOES – - ARMS ON BODY.
DUCK VS. RIFLE. INSIDE FOOT ON GUARD’S O/S FOOT) = - SPRINT THROUGH THE MESH
TB - IF THE QB PULLS, SELL THE FAKE. OPEN LATERAL STEP FLAT TO MESH. - VS. RIFLE, POSSIBLE DUCK.

- READ BSDE. - SLIDE STEP BACKSIDE. - VS. RIFLE = GIVE


- IF KEEP, PRESS THE HEELS OF
QB - IF KEEP, LANDMARK = P/S LEG OF CENTER.
THE O-LINE.

- STYLE OF RUN PLAY: COMBO - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #

- STYLE OF RUN PLAY: COMBO - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER
FS2/3
- STYLE OF RUN PLAY: COMBO - SUPPORT TO MAN ON, NOSE UP STALK - GIVE THE RB A TWO WAY GO
BS1 BLOCK

- STYLE OF RUN PLAY: COMBO - MAN ON, NOSE UP O/S # STALK BLOCK - ARC TO NOSE-UP DEFENDER
- OUTSIDE # BLOCK
BS2
12/13 BASH
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
BS BS GANG GANG LOOP BANJO READ 3 TECH BS
GIVE GIVE GIVE LOOP LOOP = GIVE
FS FS GIVE
OUT CALL OUT CALL

STEELER CHOP

F $ F
$
C W M W M S
C C
E T N E S C E T N E

“LOOP”
“GIVE” OUT CALL
TRACKS

13 BASH 13 BASH
BRONCO RAIDER

F F $

W M $ C W M S
C C C
E T N E S E T N E

GANG GANG
13 BASH 13 BASH
6-1 ODD

F $
F
C M $ C W M C
C B S
WE T N E S E N E

“LOOP” GUT ASS MAN

GIVE 13 BASH 13 BASH


BEAR PIRATE SQUEEZE
F $
F

C M $ C W M S C
C
S
W E N T E E T N E

ASS “LOOP” ASS

READ 3 TECH
GIVE 13 BASH 13 BASH

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