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6+MCON 8: UK High Intelligence (?)
6+MCON 8: UK High Intelligence (?)
INSPIRATION
STRENGTH
13 +3 30 ft UK
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
High intelligence (?)
11 PERSONALITY TRAITS
+2
Dexterity
Constitution
6+MCON = 8 Moon elf exploration?
CURRENT HIT POINTS IDEALS
● +6
Intelligence
16 ● +4
Wisdom
+1
Charisma UK
CONSTITUTION SAVING THROWS
Why are we here?
TEMPORARY HIT POINTS BONDS
+2
+3
Acrobatics (Dex) Total SUCCESSES
15 UK
+2
Animal Handling (Wis) 1d6 FAILURES
●
+6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)
+4 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+4
History (Int) Darkvision
Quarterstaff +2 1d6 Blud/Vers (1d8)
18 +2
Insight (Wis) Accustomed to twilit forests and the
+1
Intimidation (Cha) Fire Bolt +6 1d10 Fire Damage night sky, you have superior vision in
dark and dim conditions. You can see
WISDOM ●
+6
Investigation (Int) in dim light within 60 feet of you as if it
Ray of Frost +6 1d8 Cold Damage
+2
Medicine (Wis) were bright light, and in darkness as if
+2 +4
Nature (Int) it were dim light. You can’t discern
color in darkness, only shades of gray.
14
●
+4
Perception (Wis)
+1
Performance (Cha) Keen Senses
CHARISMA +1
Persuasion (Cha) You have proficiency in the Perception
+4
Religion (Int) skill.
+1 +3
Sleight of Hand (Dex)
Fey Ancestry
+3
Stealth (Dex) You have advantage on saving throws
13
+2
Survival (Wis) against being charmed, and magic
SKILLS ATTACKS & SPELLCASTING
can’t put you to sleep.
Trance
14 PASSIVE WISDOM (PERCEPTION)
Quarterstaff Elves don’t need to sleep. Instead,
CP
they meditate deeply, remaining
semiconscious, for 4 hours a day. (The
SP Component pouch Common word for such meditation is
Common “trance.”) While meditating, you can
Elvish Scholar pack: dream after a fashion; such dreams
EP
Draconian (extra-language) Backpack, book of lore, are actually mental exercises that have
Armor: None ink, ink pen, parchment become reflexive through years of
GP practice. After resting in this way, you
Shortbow, Shortsword, (10), little bag of sand, gain the same benefit that a human
Longsword, Longbow, Daggers, PP
small knife. does from 8 hours of sleep.
Darts, Slings, Quarterstaffs,
Light-crossbows. Spell book
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
450 5 ft Pending
AGE HEIGHT WEIGHT
NAME
SYMBOL
Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day
when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have
a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots
can be 6th level or higher.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
INT 8+4+2=14 4+2=6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Mage hand
Fire Bolt
Prestidigitation
Ray of Frost
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 0 7
EPAR
SPELL NAME
ED
PR
Thunderwave
Witch Bolt
4
Magic Missile
Mage armor
SPELLS KNOWN
Burning Hands
Identify
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.