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+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 18 10 --
+2 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
15
• +1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
Weapons
14 +2 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
-1 Deception CHA
Common, Draconic, Dwarvish, Elvish
+0 History INT
INTELLIGENCE
P +4 Insight WIS
35 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
10 P +4 Medicine WIS SPEED
+2 Stealth DEX
CHARISMA P +4 Survival WIS
-1
8
SKILLS ACTIONS
Darkvision 60 ft.
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Cleric 1 RexusMoon
CLASS & LEVEL PLAYER NAME
Tszzal
Wood Elf Acolyte 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Hit Points • PHB 57 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Proficiencies • PHB 57 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Elf Weapon Training • BR 24
spellcasting modifier (Spell DC 12, Spell Attack +4) You have proficiency with the longsword, shortsword,
and prepared cleric spells as rituals if they have the shortbow, and longbow.
ritual tag. You can use a holy symbol as a spellcasting
focus. * Fleet of Foot • BR 24
Your base walking speed increases to 35 feet.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional * Mask of the Wild • BR 24
spells and other features related to your deity. You can attempt to hide even when you are only lightly
obscured.
| Life Domain
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
Longsword 1 3 lb.
EP 0 Crossbow Bolts 20 1.5 lb.
Backpack 1 5 lb.
GP 135 Blanket 1 3 lb.
Candle 10 --
PP 0 Tinderbox 1 1 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Tszzal
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S
O Bane <C> Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
SPELLS
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