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FOWW SCP-034-111

THE UNDISCOVERED VAULT


INTRODUCTION
SURVIVORS DEPLOYMENT ZONE
Survivors: The Survivors are trying to power up
the entrance to an undiscovered Vault they have
heard is nearby. If they can activate the entrance,
they can find its location and will have a strong
defensive position in this area. The entrance
override can be triggered by accessing enough of the
computer terminals.

Super Mutants: The Super Mutants know the


Survivors are up to something, but do not know
why; however, nothing good ever came from letting
Survivors access computers. The Super Mutants’
Enslaved Tech suggests an alternative to directly
stopping any hacking: flipping the circuit breaker
for the computer network would shut off all the
terminals. Circuit breaker boxes are very secure, so
either the reinforced casing needs to be destroyed
to get inside it, or a key found to open it (which
would originally have been located in the area).
SUPER MUTANTS DEPLOYMENT ZONE

BATTLEFIELD SET-UP NOT TO SCALE

This scenario is played on a 3 feet x 3 feet (90cm x 90cm) table, Super Mutants
and pits Survivors against Super Mutants. nn 4 x Super Mutants
nn 1 x Brute with Laser Rifle, Sledgehammer, and Leader:
Markers
Brawler
nn 4 x Terminal Markers
nn 2 x Super Mutants with Bolt-Action Pipe Rifle, and Board
nn 4 x Investigation Markers
nn 1 x Mutant Hound with Hound Bite
(potential circuit breaker
box locations). Placement of Scenery
Each marker should be placed face-down on the map (see Layout will depend on available scenery and terrain, but should
'Placement of Models and Markers’, below). The marker include some LoS-breaking objects to encourage movement, with
showing 1 is the location of the circuit breaker box. some terrain of this type placed between the Super Mutant start
nn 7 x Searchables. positions and the two Investigation Markers.
The following Searchable Markers should be used, the first
Placement of Models and Markers
six being placed face-down on the map (see 'Placement of
1. The Super Mutants player places 4 Terminal Markers, each
Models and Markers’, below). The one remaining Searchable
Black apart: one in the third of the battlefield closest to the
Marker remains off the battlefield, and is used to replace
Survivors Deployment Zone, one in the central third, and two in
the Investigation Marker that shows a Searchable, if it is
the third closest to the Super Mutants Deployment Zone.
interacted with (see below).
2. Next, the Survivors player places 4 Investigation Markers,
face down, in their own half of the battlefield, at least Red from
the side edges and from one another.
3. The players then take turns to place 6 Searchable Markers,
Survivor Forces
face down, two in each third of the battlefield, and each at least
nn 4 x Survivors
Green from one another.
nn 1 x Sole Survivor with Hunting Rifle, Baseball Bat,
4. Finally, the Super Mutant and Survivor players take turns to
T-60 Power Armor, and Leader: Hunter
place their models in their designated deployment zones (up
nn 2 x Settlers with Assault Rifle
to Yellow from opposite sides of the battlefield).
nn 1 x Dogmeat with Dog Bite

© 2018 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered trademarks
of ZeniMax Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved.
The Modiphius Entertainment logo is TM of Modiphius Entertainment. All rights reserved to their respective owners.
SET-UP (CONTINUED)
Card Decks
Create card decks from the following cards, shuffling
each deck.

Dangers cards: Containment Leak; Creature;


Rigged to Blow; Rogue Eyebot.

Creature cards: Radroach Nest; Opportunist


Mongrel.

Event cards: Vertibirds Overhead; Unbearable Heat;


Dust Cloud; Quiet; A Neutral Party.

Item cards: Mentats; Iguana Bits; Missile Launcher;


Desk Fan; 10mm Pistol; Nuka-Cola; Bourbon;
Frag Grenade.

SCENARIO RULES
Objectives:
nn Survivors: Hack 3 of the 4 terminals.
nn Super Mutants: Activate the circuit breaker.
Circuit Breaker Key
Terminals The key to open the circuit breaker is with one of the Items from the
A successful Use Computers test (whilst ) Searchables.
is required to hack a terminal. Once successfully
When any Super Mutant player’s model gains an Item from a Searchable,
hacked, remove the Terminal Marker from the
roll the red Armor Dice. If the roll is equal to or lower than the number
battlefield (as each terminal can only provide one
of Items the Super Mutant has found from Searchables so far (including the
success during the battle).
current one), they have found the key with it too.
Circuit Breaker
The key can be found before the circuit breaker box has been located.
To activate the circuit breaker, Super Mutants must:
Note also that the Survivors know activating a circuit breaker will shut
5. F
 ind it. The two likely locations of the circuit
down the terminals (so they could guard it if they find it), but they are
breaker are marked by Investigation Markers.
unaware of the key that will open the circuit breaker box, so do not roll
The actual location of the circuit breaker is
to find it if they find an Item from a Searchable.
initially hidden, revealed when one of the
Investigation markers is turns to reveal The key can be ‘Shared’, so any friendly model within Yellow of the key holder
Investigation Marker 1 ( ). Both players can can use it.
view Investigation Markers as per usual rules.
Rules to Remember
6. Open it using one of the following two methods: nn Investigation Markers can be viewed only when they are (1) in LoS of a
model and (2) up to the model’s Awareness away (one range ruler).
nn Using the key: The model can with the
They can be viewed before or after a model’s Action, but not during.
circuit breaker box to use the key to open it.
nn Models need to to look at Searchables (i.e. being in base contact and
This does not require an action.
not be engaged). If not a Danger, the model’s player can choose not to
nn Prying it open (non-dog model only): Spend resolve them, and leave them in play.
an action whilst to make a STR test at -6
Game Duration: 6 rounds.
penalty. If multiple models are , penalty is
-2 instead. Success opens the box.
VICTORY CONDITIONS
7. Activate it. PLAYER CONDITION
Once open, a model can with the circuit
Survivors Survivors successfully hack their 3rd terminal.
breaker to activate it.
This does not require an action. Super Mutants The circuit breaker is flipped.

Draw No victory by end of 6 rounds.

© 2018 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered trademarks
of ZeniMax Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved.
The Modiphius Entertainment logo is TM of Modiphius Entertainment.
All rights reserved to their respective owners.

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