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© 2021 LMNOP Resources

1. This resource was created by Lesley Pike and Melissa Seco. If


referencing this resource to others via word of mouth, in person,
via social media, etc, please credit us and provide the link back
to @MsPikeTeach and @MelissaSeco (Twitter) or
@melissamseco and @lmnop_resources (Instagram) and TpT
https://www.teacherspayteachers.com/Store/Lmnop-Resource
s

2. This resource is for personal use with your class (own students).
It is not for redistribution.

3. Do not email, share, upload this resource (either in part or in


whole) to the Internet.

LMNOP Resources (L. Pike & M. Seco), 2021


Clip art and fonts obtained from “A Perfect Blend” - Find them at:
https://www.teacherspayteachers.com/Store/A-Perfect-Blend

Clip art and fonts obtained from “Whimsy Clips” - Find them at:
https://www.whimsyclips.com/

Clip art and fonts obtained from “Binky’s Clipart” - Find them at:
https://www.teacherspayteachers.com/Store/Binkys-Clipart

LMNOP Resources (L. Pike & M. Seco), 2021


Kindergarten Grade 1 Expectations Grade 2 Expectations Grade 3 Expectations
Name Of Game Expectations Sequential Event Sequential & Sequential,
Positional Language Concurrent Event Concurrent &
Repeating Event

Rose Robot Says OE 17, SE 17.2

Guess My Route OE 17, SE 17.2 C 3.1 , C 3.2

Seasonal Challenges OE 17, SE 17.2 C 3.1 , C 3.2

Can You Find the OE 17, SE 17.2 C 3.1 , C 3.2


Robot?

Who Will Find it First? C 3.1 , C 3.2 C 3.1 , C 3.2

I Spy C 3.1 , C 3.2

Race to the End C 3.1 , C 3.2

Race to the Time C 3.1 , C 3.2

Lunch Rush C 3.1 , C 3.2

Loop de Loop C 3.1

High or Low? C. 3.1

Candy Patterns C.3.1

Loop It Up! C.3.1

Code a Word C 3.1 , C 3.2 C 3.1 , C 3.2 C 3.1 , C 3.2

Write The Code C 3.1 , C 3.2 C 3.1 , C 3.2 C 3.1 , C 3.2

LMNOP Resources (L. Pike & M. Seco), 2021


9
For this game, two players compete against each other to complete their lunch order.

Materials Needed: grid, coding cards, lunch menu cards, number cube, stop and go cards,
counter/loose part for each player

How To Play

1. Players agree where the “go” and the “stop” cards are placed on or off the grid.
2. Put the “Lunch Menu Cards” in a pile with the menus face down. Turn the top card over.
These are the lunch items each player has to collect. Each player begins to plan their code
to collect the items. Remember: Each player must get all of the items on their menu before
they can head to the “stop.”
3. Player 1 rolls the number cube. This is the number of arrows they place down on the grid.
4. Player 2 then rolls the number cube. This is the number of arrows they place down on the
grid. The game continues until the first player reaches the “stop” sign.
Note: Items do not need to be collected in the order they are on the Lunch Menu (but could
be done that way for an extra challenge or if working on sequential events). Players should
put an arrow on the lunch item that they pick up. They also could use the corner cards
where appropriate on the grid.

Suggestions For Play:


- You could make this a repeating
code by having each player roll a
number cube (prior to starting)
to determine how many of each
item they need to get.

LMNOP Resources (L. Pike & M. Seco), 2021


Player 2 - On their first roll, they
Player 1 - On their first roll, they
rolled a 3. They put three cards
rolled a 1. They put one card
down on the grid. They were
down on the grid. They were
able to cross off the slice of
able to cross off the donut from
pizza from their lunch list.
their lunch list right away.

2
1

LMNOP Resources (L. Pike & M. Seco), 2021


LMNOP Resources (L. Pike & M. Seco), 2021
LMNOP Resources (L. Pike & M. Seco), 2021
LMNOP Resources (L. Pike & M. Seco), 2021
LMNOP Resources (L. Pike & M. Seco), 2021
Step 1 - Decide where “go” and
“stop” will be. Then turn the top
card over. Each player puts their
marker on go.
Step 2 - Players take turns rolling
the number cube. This is the
number of arrows they can put
down on the grid (Foods do not
have to be collected in order.)
Step 3 - The game continues until
the first person collects all of their
items and then makes it to the
“stop.”

Cut these out to help with storage and the playing of the game.
Use the grids on the next page to store in your kit. Students can use
whiteboard markers to write on them.

LMNOP Resources (L. Pike & M. Seco), 2021


LMNOP Resources (L. Pike & M. Seco), 2021
LMNOP Resources (L. Pike & M. Seco), 2021

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