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[Name] IS A [Descriptor]

WHO [Focus] AND


[Other]

Recovery Rolls EFFORT TIER XP [Player]

1 Action 1 Hour Power Shifts


Accuracy Dexterity
10 Min 10 Hours
Healing Intelligenc
e
Power Resilience
Damage Track
Single Attack Strength
Debilitated Skills

[I]·Inability, [T]·Trained, I T S A
MIGHT [S]·Specialized, [A]·Attribute.
Edge
POOL

SPEED
Edge
POOL

INTELLECT
Edge
POOL

SpecialIntrusions
Abilities Cost. Pag.

Edge
POOL

Armor

Equipment Credits Cyphers


Attacks Attribute Mod Cost Distance Description… (Pag)

Background & Inabilities

INCREASE MOVE EXTRA SKILL OTHER


WeaponsTOWARD Mod
CAPABILITIES Dmg
EFFORT Reach
TRAINING Ammo
Refer to the Special
+4 points to PERFECTION +1 into Train in a skill Cypher System
divide +1 to the Edge Effort. or specialize Rulebook,
between stat of your choice. in a trained Page 240.
pools. skill.

Artifacts & Oddities

Notes
Character Advancement

1
Special Rolls
GM intrusion with 0 XP.
1: Failure, GM Intrusion without xp.
17
17: +1 Damage.
+1 Damage. (Pag. 210)
18: +2 Damage Bonus.
18
19: +3 Damage or the PC can get a minor effect in addition to the normal results of
+2 attack,
the Damage. task.
19
20: +4 Damage or the PC can get a major effect in addition to the normal results of
+3 task
the Damage
and if or
theMinor
PC spenteffect.
points from a stat Pool on the action, the character
20
regains those points as if they had not spent them at all.
+4 Damage or Major effect + Any effort spent on the roll is regained.

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