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XP TO SPEND Elite Advances At Rank XP cost

Magos

Current Rank: TOTAL XP SPENT

Career Start XP:

Magos

Career Start XP =

Characteristic
Heroic Master
Advances (+5%)
Weapon Skill 2000 3500
Ballistic Skill 1000 1500
Strength 1500 2000 Magos has no ranks, but instead they are free to have their advances from all those available. Whenever the character has
Toughness 1000 1500 gained at least 11000 XP after they start Magos ascended rank, they are granted with entitlement of Archmagos. This does not
Agility 3000 3500 affect the actual advances available, but but is still concidered as achivement within the Adeptus Mechanicus.
Intelligence 1000 1500
Perception 1000 1500
Willpower 1500 2000
Fellowship N/A N/A

Magos
Ascended Traits
Soul of Iron
Choice Traits
Weapon-Tech
Armour-Monger
Tech-Tinker
Exotic Weapon Training
Magos Advances 250 Talent Peer (Adeptus Mechanicus)
(Choose One)
Advance Cost Type Prerequisites
Exotic Weapon Training
Ally of the Departmento 200 Talent Peer (Adeptus Mechanicus)
500 Influence Talent Peer (Military), Peer (Imperial Guard) (Choose One)
Munitorum
Exotic Weapon Training
Armour Plating 1000 Trait Machine Trait, Enhanced Bionic Frame 200 Talent Peer (Adeptus Mechanicus)
(Choose One)
Awareness +10 300 Skill Awareness, Logic
Exotic Weapon Training
200 Talent Peer (Adeptus Mechanicus)
Awareness +20 450 Skill Awareness +10, Logis Prophesying +10, Machine Trait (Choose One)
Per 30, This skill comes from special arrays of psychoactive Fellowship +4 800 Special Conciliator
Basic Psyniscience 450 Skill detection that are installed to the characters body as part of
Forbidden Lore Mastery 500 Mastered Skill —
Electoos and cranial circuitry
Foresight 350 Talent Int 30
Basic Weapons Expertise 400 Paragon Talent Any three different Basic Weapon Training Talents
Gamble 300 Skill Logic
Best Quality Omnisian Axe 1000 Elite Equipment Good Reputation (Adeptus Mechanicus)
Gamble +10 300 Skill Logic +10, Gamble
Call of Iron 500 Paragon Talent Mechanicus Implants, Ferric Lure, Ferric Summons
Good Quality Refractor
Ciphers (Any deemed Field intagrated to the
400 Skill — 1500 Elite Equipment —
appropriate by the GM) character and not requiring
Climb 300 Skill Enhanced Bionic Frame any energy
Common Lore (Any) 250 Skill — Good Reputation (Adeptus
700 Talent Peer (Adeptus Arbites)
Arbites)
Common Lore (Any) +10 250 Skill Common Lore (As Chosen)
Good Reputation (Adeptus
Common Lore (Imperial 700 Talent Peer (Adeptus Astartes)
100 Skill — Astartes)
Navy)
Good Reputation (Adeptus
Common Lore (Imperial 700 Talent Peer (Adeptus Mechanicus)
200 Skill Common Lore (Imperial Navy) Mechanicus)
Navy) +10
Good Reputation (Adeptus
Common Lore (Void 500 Talent Peer (Adeptus Titanicus)
200 Skill Common Lore (Imperial Navy) Titanicus)
Battles)
Good Reputation (Cult
Common Lore (Void Common Lore (Void Battles) +10, Common Lore (Imperial 700 Talent Peer (Cult (specific))
200 Skill (specific))
Battles) +10 Navy) +10
Good Reputation
Conciliator 500 Influence Talent Diplomacy, Some Roleplay needed 700 Talent Peer (Government)
(Government)
Conditioned Intellect 500 Paragon Talent Int 40,Foresight, Total Recall, Logic Good Reputation (Imperial
700 Talent Peer (Imperial Guard)
Cryptological Mastery 500 Mastered Skill Special Guard)
Dragon Scale Armour 2000 Elite Equipment Good Reputation (Adeptus Mechanicus) Good Reputation (Imperial
700 Talent Peer (Imperial Navy)
Navy)
Driving Mastery 500 Mastered Skill Special
Good Reputation
Electro Illumination 500 Paragon Talent Mechanicus Implants 700 Talent Peer (Inquisition)
(Inquisition)
Enemy (Adepta Sororitas) –300 Talent Some Roleplay needed
Good Reputation (PDF) 700 Talent Peer (PDF)
Enemy (Cult (specific)) –200 Talent Some Roleplay needed Good Reputation (Planet
700 Talent Peer (Planet (specific)), Some Roleplay needed
Enemy (Ecclesiarchy) –300 Talent Some Roleplay needed (specific)), Renown +4
Enhanced Bionic Frame 550 Talent Mechanicus Implants, Machinator Array Good Reputation (Planet
950 Talent Peer (Planet (specific)), Some Roleplay needed
(specific)), Renown +6
Etiquette 800 Trait Conciliator
Good Reputation
Mechanicus Implants, Enhanced Bionic Frame, Machinator
(Recidivist Organisation
Array, Mechadendrite Use (Gun, Manipulator, Medicae, 700 Talent Peer (Recidivist Organisation (specific))
Exemplar of Metal 1000 Paragon Talent (specific)), Some Roleplay
Optical, Utility), The Rite of Setesh cybernetic, The Flesh is
needed
Weak (x1)
Good Reputation (Void
Exotic Weapon Training
250 Talent Peer (Adeptus Mechanicus) Born), Some Roleplay 700 Talent Peer (Void Born)
(Choose One)
needed
Advance Cost Type Prerequisites Peer (Recidivist
600 Talent Some Roleplay needed
Good Reputation Organisation (specific))
(Workers), Some Roleplay 700 Talent Peer (Workers) Peer (Rogue Trader) 700 Talent Some Roleplay needed
needed
Peer (Void Born) 500 Talent Some Roleplay needed
Gravitic Levitation 500 Paragon Talent Mechanicus Implants, Maglev Grace, Maglev Transcendence
Pilot (Civilian Craft) +10 300 Skill Pilot (Civilian Craft)
Heavy Weapon Training
300 Talent — Pilot (Civilian Craft) +20 300 Skill Pilot (Civilian Craft) +10
(Choose One)
Heavy Weapons Expertise 400 Paragon Talent Any three different Heavy Weapon Training Talents Pilot (Military Craft) +10 300 Skill Pilot (Military Craft)

Hoverer (6) 2000 Trait Gravitic Levitation Pilot (Spacecraft) +10 300 Skill Pilot (Spacecraft)

Indomitable Fortitude 500 Paragon Talent T 40, WP 40, Machine Trait Piloting Mastery 500 Mastered Skill —

Inquiry +10 350 Skill Inquiry Mechanicus Implants, Autosanguine, Chem Geld, Orthoproxy,
Purity of the Machine 500 Paragon Talent
Prosanguine, Rite of Pure Thought
Lathe Ballistic Mechadentrite Use (Gun), Machinator Array, This is a special
Mechadendrite with 800 Elite Equipment type of Ballistic Mechadentrite able to carry integrated Remove 1d10+5 Insanity
350 Special —
Integrated Lathe-Pistol cybernetic weapon Points

Machinator Array 750 Talent Mechanicus Implants Remove 1d10+5 Insanity


350 Special —
Points
Int 30, Fel 30, Mechanicus Implants, Binary Chatter, Electro
Machine Spirit Empathy 500 Paragon Talent Revolutionary 500 Influence Talent —
Graft Use, Gun Blessing, Technical Knock
Medicae +20 450 Skill Medicae +10 Rival (Adepta Sororitas) –300 Talent Some Roleplay needed

Mnemonic Purging 500 Talent Int 45, WP 45 Rival (Cult (specific)) –100 Talent Some Roleplay needed

Navigation (Stellar) +10 300 Skill Navigation (Stellar) Rival (Ecclesiarchy) –300 Talent Some Roleplay needed

Navigation (Stellar) +20 500 Skill Navigation (Stellar) +10 Scholastic Lore (Naval
300 Skill —
Warfare)
Navigation (Surface) +10 300 Skill Navigation (Surface)
Scholastic Lore (Naval
Navigation (Surface) +20 350 Skill Navigation (Surface) +10 350 Skill Scholastic Lore (Naval Warfare)
Warfare) +10
Observation Mastery 700 Mastered Skill Special Search +10 300 Skill Search
Peer (Adeptus Arbites) 400 Talent — Search +20 350 Skill Search +10
Peer (Adeptus Astartes) 700 Talent Some Roleplay needed Secret Tongue (Throne
500 Skill —
Peer (Adeptus Mechanicus) 400 Talent — Agent)
Peer (Adeptus Titanicus) 400 Talent Some Roleplay needed Soul of Stone 500 Paragon Talent WP 50, Machine Trait, Logic +20
Peer (Administratum) 700 Talent — Sound Constitution (x3) 500 Talent —
Peer (Chartist Captains) 700 Talent Some Roleplay needed Sound Constitution (x3) 500 Talent —
Peer (Cult (specific)) 700 Talent Some Roleplay needed Sturdy 600 Trait Enhanced Bionic Frame
Peer (Enforcers) 400 Talent — Talented (Common Lore
400 Talent Common Lore (Tech)
(Tech))
Peer (Government) 400 Talent Some Roleplay needed
Talented (Logic) 400 Talent Logic +20
Peer (Hivers) 700 Talent Some Roleplay needed
Talented (Logis
Peer (Imperial Guard) 400 Talent — 500 Talent Logis Prophesying
Prophesying)
Peer (Imperial Navy) 400 Talent —
Talented (Medicae) 450 Talent Medicae +20
Peer (Inquisition) 400 Talent Some Roleplay needed
Basic Psyniscience, This talent is given by enhanced
Peer (PDF) 700 Talent — Talented (Psyniscience) 450 Talent functionalities and additional detectors installed to the
character
Peer (Planet (specific)) 650 Talent Some Roleplay needed
Talented (Scholastic Lore
Peer (Planet (specific)) 800 Talent Some Roleplay needed 400 Talent Scholastic Lore (Chymistry)
(Chymistry))
Talented (Security) 400 Talent Security +20
Advance Cost Type Prerequisites
Talented (Tech-Use) 400 Talent Tech-Use +20
Talented (Trade
500 Talent Trade (Armourer)
(Armourer))
Talented (Trade
500 Talent Trade (Technomat)
(Technomat))
Talented (Trade (Wright)) 500 Talent Trade (Wright)
Tech Lore Mastery 500 Mastered Skill Special
The Flesh Is Weak 500 Talent Machinator Array
The Flesh Is Weak 500 Talent Enhanced Bionic Frame
The Flesh Is Weak 500 Talent Sturdy
The Flesh Is Weak 500 Talent —
Total Recall 400 Talent —
Trade (Any) +10 300 Skill Trade (As Chosen)
Trade (Any) +10 400 Skill Trade (As Chosen)
Trade (Any) +10 500 Skill —
Trade (Any) +20 400 Skill Trade (As Chosen) +10
Trade (Any) +20 500 Skill —
Trade (Any) +20 500 Skill Trade (As Chosen) +10
Unnatural Intelligence (x2) 1000 Trait —
Unnatural Strength (x2) 2000 Trait Exemplar of Metal
Unnatural Toughness (x2) 2000 Trait Exemplar of Metal
Upgrade Lathe Ballistic
Mechadentrite Use, Machinator Array, Lathe Ballistic
Mechadendrite to have 1000 Elite Equipment
Mechadendrite with Lathe-Pistol
Integrated Lathe-Lasblaster

Voice of the Omnissiah 500 Paragon Talent Mechanicus Implants, Disturbing Voice, Feedback Screech,

Warmonger 500 Influence Talent Some Roleplay needed

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