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XP TO SPEND Elite Advances At Rank XP cost

Judge

Current Rank: TOTAL XP SPENT

Career Start XP:

Magistrate Characteristic
Heroic Master
Advances (+5%)
Career Start XP =
Weapon Skill 1500 2000
Ballistic Skill 1500 2000
Marshal
Strength 2000 2500
XP Level to enter this Toughness 1500 2000
rank: Previous Rank
Agility 1500 2000
Starting XP + 8500 XP =
Intelligence 1500 2000

Justicar Perception 1500 2000 Rival (Underworld) — Talent —


Willpower 1500 2000
XP Level to enter this Enemy (Underworld) — Talent —
rank: Previous Rank Fellowship 3000 3500
Starting XP + 13500 XP =
Judge
Ascended Traits
Imperial Authority
Choice Traits
Hammer of Heretics
Master of Mutants
Good Reputation (Nobility) 400 Talent Fel 35, Peer (Nobility), Some Roleplay required
Magistrate Advances
Advance Cost Type Prerequisites Good Reputation (PDF) 400 Talent Fel 35, Peer (PDF)
Common Lore (Imperial Creed), Common Lore (Ecclesiarchy), BS 40, Ag 40, Pistol Weapon Training (any), Ambidextrous,
Armour of Contempt 550 Talent Scholastic Lore (Imperial Creed), Good Reputation (Adepta Gunfighter Saint 500 Paragon Talent Two-Weapon Wielder (Ballistic), Dual Shot, Independent
Sororitas) Targeting, Gunslinger
Athletic Mastery 500 Mastered Skill Special Heavy Weapons Expertise 400 Paragon Talent Any three different Heavy Weapon Training Talents
Basic Weapons Expertise 400 Paragon Talent Any three different Basic Weapon Training Talents Ag 40, Per 40, Combat Sense, Quick Draw, Paranoia, Rapid
Charismatic Mastery 400 Mastered Skill Special Heightened Reactions 500 Paragon Talent Reaction, Rapid Reload, Leap Up, Light Sleeper, Lightning
Reflexes
Combat Sense 400 Talent Per 40
Investigation Mastery 400 Mastered Skill Special
Common Lore Mastery 400 Mastered Skill Special
Logic +10 350 Skill Logic
Driving Mastery 500 Mastered Skill Special
Logic +20 350 Skill Logic +10
Duty Unto Death 350 Talent WP 45
Logis Prophesying 400 Skill —
Enemy (Chartist Captains) –200 Talent Rival (Chartist Captains), Some Roleplay required
Melee Weapons Expertise 1200 Paragon Talent Any two different Melee Weapon Training Talents
Enemy (Cult (Specific)) –200 Talent Rival (Cult (specific)), Some Roleplay required
Member of the Tyrantine
Enemy (Nobility) –400 Talent Rival (Nobility), Some Roleplay required 500 Influence Talent Good Reputation (Inquisition), Some Roleplay required
Cabal
Enemy (Recidivist Rival (Recidivist Organisation (Specific)), Some Roleplay Peer (Academics) 700 Talent Fel 30
–200 Talent
Organisation (Specific)) required
Peer (Adepta Sororitas) 400 Talent Fel 30
Enemy (Recidivist Rival (Recidivist Organisation (Specific)), Some Roleplay Peer (Chartist Captains) 500 Talent Fel 30, Some Roleplay required
–200 Talent
Organisation (Specific)) required
Peer (Ecclesiarchy) 350 Talent Fel 30, Some Roleplay required
Enemy (Recidivist Rival (Recidivist Organisation (Specific)), Some Roleplay
–200 Talent Peer (Enforcers) 350 Talent Fel 30
Organisation (Specific)) required
Peer (Imperial Guard) 500 Talent Fel 30
Exotic Weapon Training
250 Talent Good Reputation (Inquisition)
(Choose any melee) Peer (PDF) 300 Talent Fel 30
Exotic Weapon Training Peer (Workers) 300 Talent Fel 30
250 Talent —
(Choose any ranged) BS 50, Crack Shot, Deadeye Shot, Marksman, Mighty Shot,
Peerless Marksman 600 Paragon Talent
Exotic Weapon Training Sharpshooter
250 Talent —
(Choose any)
Good Reputation (Adepta Sororitas), Scholastic Lore (Imperial
Pious Observation 500 Influence Talent
Exotic Weapon Training Creed)
250 Talent Good Reputation (Inquisition)
(Choose any)
Pistol Expertise 400 Paragon Talent Any three different Pistol Training Talents
Foresight 300 Talent Int 30, Logic
Remove 1d5 +2 Corruption 550 Special Good Reputation (Adepta Sororitas), Peer (Ecclesiarchy)
Good Reputation
400 Talent Fel 35, Peer (Academics) Remove 1d5 +2 Insanity 400 Special —
(Academics)
Remove 1d5 +2 Insanity 400 Special Good Reputation (Adepta Sororitas)
Good Reputation (Adepta
400 Talent Fel 35, Peer (Adepta Sororitas), Some Roleplay required Remove 1d5 +2 Insanity 400 Special Peer (Ecclesiarchy)
Sororitas)
Good Reputation (Adeptus Revolutionary 400 Influence Talent Some Roleplay required
700 Talent Fel 35, Peer (Adeptus Arbites)
Arbites) Rival (Chartist Captains) –200 Talent Some Roleplay required
Good Reputation (Chartist Rival (Cult (Specific)) –100 Talent Some Roleplay required
400 Talent Fel 35, Peer (Chartist Captains), Some Roleplay required
Captains)
Rival (Cult (Specific)) –100 Talent Some Roleplay required
Good Reputation
700 Talent Fel 35, Peer (Enforcers) Rival (Nobility) –200 Talent Some Roleplay required
(Enforcers)
Good Reputation Rival (Recidivist
500 Talent Fel 35, Peer (Government) –100 Talent Some Roleplay required
(Government) Organisation (Specific))

Good Reputation
(Inquisition)
500 Talent Fel 35, Peer (Inquisition) Magistrate Advances — Continued ->
Magistrate Advances — Continued Marshal Advances — Continued
Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Conditioned Intellect 500 Paragon Talent Fel 30, Int 40,Foresight, Total Recall, Logic
Rival (Recidivist
–100 Talent Some Roleplay required
Organisation (Specific)) Cryptological Mastery 600 Mastered Skill Special
Dodge +20 350 Skill Dodge +10
Rival (Recidivist –100 Talent Some Roleplay required Drill Instruction 300 Talent Command
Favoured By Fate 800 Talent Good Reputation (Adepta Sororitas), Peer (Ecclesiarchy)
Rival (Recidivist –100 Talent Some Roleplay required
Fel 50, WP 30, Command, Air of Authority, Iron Discipline,
Heroic Leadership 400 Paragon Talent
Rival (Rogue Trader) –200 Talent Some Roleplay required Into the Jaws of Hell
Hightened Senses (Hearing) 600 Talent —
Scholastic Lore (Imperial 400 Skill Common Lore (Imperial Creed), Common Lore (Ecclesiarchy)
Hightened Senses (Sight) 600 Talent —
Search +20 450 Skill Search +10 T 50, WP 40, Die Hard, Hardy, Iron Jaw, Resistance (Cold,
Indomitable Fortitude 650 Paragon Talent
Heat, Poisons), True Grit
Secret Tongue (Throne 300 Skill —
Influence +5 300 Special —
Shadow Craft Mastery 500 Mastered Skill Special Influence +5 300 Special —
Sound Constitution 400 Talent — Influence +10, Renown +3 300 Special —
Sound Constitution 400 Talent — Logis Prophesying +10 400 Skill Logis Prophesying
Sound Constitution 400 Talent — Observation Mastery 400 Mastered Skill Special
Outspoken Monodominant 400 Influence Talent Some Roleplay required
WS 40, Ag 40, Ambidextrous, Dual Strike, Lightning Attack,
Storm of Blows 750 Paragon Talent Remove 1d5 +2 Corruption 550 Special Good Reputation (Adepta Sororitas), Peer (Ecclesiarchy)
Swift Attack, Two-Weapon Wielder (Melee)
Resistance (Psychic
Strong-Minded 350 Talent WP 40 350 Talent Strong-Minded, Unnatural Willpower (x1)
Powers)

Talented (Interrogation) 500 Talent Interrogation Scholastic Mastery 500 Mastered Skill Special
Shadow Lord 500 Influence Talent Some Roleplay required
Talented (Intimidation) 500 Talent Intimidation
Soul of Stone 700 Paragon Talent WP 40, Jaded, Resistance (Fear), Unshakeable Faith

Talented (Scrutiny) 500 Talent Scrutiny Sound Constitution 400 Talent —


Sound Constitution 400 Talent —
Talented (Search) 500 Talent Search Speak Language (High
350 Skill Speak Language (High Gothic)
Gothic) +10
Unarmed Master 500 Talent WS 45, Ag 45, Unarmed Warrior Speak Language (Low
350 Skill Speak Language (Low Gothic)
Gothic) +10
Unarmed Warrior 500 Talent WS 35, Ag 35
Talented (Inquiry) 400 Talent Inquiry
Unshakeable Faith 350 Talent — Talented (Logic) 400 Talent Logic
Talented (Scholastic Lore
500 Talent Scholastic Lore (Judgement)
(Judgement))
Talented (Shadowing) 400 Talent Shadowing
Unarmed Ascendant WS 45, Ag 45, Disarm, Unarmed Master, Unarmed Warrior,
950 Paragon Talent
Mastery Takedown, Street Fighting
Unnatural Weapon Skill
1000 Trait WS 45
(x1)
Unnatural Willpower (x1) 1000 Trait WP 45

Warmonger 400 Influence Talent Some Roleplay required


Justicar Advances
Advance Cost Type Prerequisites
Conciliator 400 Influence Talent —
Diplomacy +20 400 Skill Diplomacy +10
Ear of the Lord Sector 700 Influence Talent —
Favoured By Fate 800 Talent Good Reputation (Adepta Sororitas), Peer (Ecclesiarchy)

Good Reputation (Planet 400 Talent Fel 35, Peer (Planet (Specific))

Gain the other Ascended


Trait you had not yet 800 Ascended Trait —
chosen
Influence +5, Renown +2 300 Special —
Influence +5, Renown +2 300 Special —
Influence +5, Renown +2 300 Special —
Influence +5, Renown +2 300 Special —
Influence +5, Renown +2 300 Special —
Influence +5, Renown +2 300 Special —
Influence +5, Renown +2 300 Special —
Influence +5, Renown +2 300 Special —
Influence +5, Renown +2 300 Special —
Logis Prophesying +20 400 Skill Logis Prophesying +10
Peer (Planet (Specific)) 700 Talent Fel 30
Peer (Planet (Specific)) 700 Talent Fel 30
Remove 1d5 +2 Corruption 550 Special Good Reputation (Adepta Sororitas), Peer (Ecclesiarchy)
Sound Constitution 400 Talent —
Sound Constitution 400 Talent —
Speak Language (High
550 Skill Speak Language (High Gothic) +10
Gothic) +20
Speed Reading 350 Talent —
Unnatural Intelligence (x1) 1000 Trait —

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