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Characteristic Inter-

Simple Trained Expert TOTAL XP SPENT XP TO SPEND


Advances (+5%) mediate

Arbitrator Weapon Skill 250 500 750 1000


Ballistic Skill 100 250 500 750
Current Rank: Strength 500 750 1000 2500 Elite Advances At Rank XP cost
Toughness 100 250 500 500

<- Rank number is marked into the box when the rank is achieved Agility 500 750 1000 2500
Intelligence 100 250 500 750
Trooper Alternative Background
Perception 250 500 750 1000
XP Level:
0–799 Willpower 250 500 750 1000
Fellowship 250 500 750 1000
Enforcer Contact Name At Rank XP cost
XP Level:
800–1,499

Regulator
XP Level: Evaluation period, where
1,500–2,699 Arbitrator cannot choose
Alternative Ranks and needs Trooper Advances XP 0-799 Enforcer Advances XP 800-1499
to present good performance Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Investigator
in order to qualify being
XP Level: Awareness 100 S —
named Arbitrator Barter 200 S —
2,700–3,799 Common Lore (Adeptus Arbites) 100 S —
Common Lore Ciphers (Acolyte) 200 S —
Common Lore (Adeptus Arbites) +10 100 S
Obligatory Service period, (Adeptus Arbites) Common Lore
Arbitrator Common Lore (Adeptus Arbites) +20 100 S
where Arbitrator cannot Common Lore (Imperium) 100 S — (Adeptus Arbites) +10
XP Level: choose Alternative Ranks and
3,800–6,849 is being constantly evaluated. Drive (Ground Vehicle) 100 S — Common Lore (Underworld) 100 S —
Drive (Hover Vehicle) 100 S — Drive (Ground Vehicle) +10 100 S Drive (Ground
Proctor Intelligencer Inquiry 100 S —
Intimidate 100 S —
XP Level: XP Level: Inquiry +10 100 S Inquiry
6,850–8,499 6,850–8,499 Security 100 S —
Literacy 100 S —
Tech-Use 200 S —
Judge Judge Career period, where Scrutiny 100 S —
Arbitrator cannot choose Tracking 100 S —
XP Level: Swim 100 S —
Alternative Ranks , but can Basic Weapon Training (Las) 100 T —
8,500–11,999
add Rank extensions. Basic Weapon Training (Primitive) 100 T —
Disarm 100 T Ag 30
Basic Weapon Training (SP) 100 T —
Magistrate Double Team 100 T —
Melee Weapon Training (Primitive) 100 T —
XP Level: Leap Up 100 T Ag 30
12,000– Pistol Training (Las) 100 T —
Light Sleeper 100 T Per 30
14,999 Pistol Training (Primitive) 100 T —
Melee Weapon Training (Shock) 100 T —
Pistol Training (SP) 100 T —
Altenative Rank Replaces Rank Peer (Adeptus Arbites) 100 T Fel 30
Quick Draw 100 T Ag 35
Resistance (Cold) 100 T —
Rapid Reload 100 T Ag 35
Resistance (Heat) 100 T —
Sound Constitution 100 T —
Sound Constitution 100 T —
Sound Constitution 100 T —
Takedown 100 T —
Sound Constitution 100 T —
Thrown Weapon Training (Primitive) 100 T —
Investigator Evaluation Passed
Purity Evaluation: To be able continue within Arbitrator career the

Regulator Evaluation Passed


These two Ranks, Regulator and Investigator, cannot be replaced with
Regulators and Investigators need to undergo a series of scrutiny Investigator Advances XP 2700-3799
any Alternative Rank unless the character has Permanent No-Pass status.
events observed by their forth coming superiors. Each scrutiny Advance Cost Type Prerequisites
event will likely take a week or more to complete. Only rarely even Blather 200 S —
Regulator Advances XP 1500 - 2699 Inquisition dares to intervene with this process as it would or sure
Carouse 200 S —
place them easily as a wanted person for breaking Sacred Laws of
Advance Cost Type Prerequisites Imperium. Charm 100 S —
Awareness +10 100 S Awareness
The mental health needs to be excellent and the long mental Common Lore (Administratum) 100 S —
Ciphers (Underworld) 100 S — scrutiny cannot reveal issues. If the character has any Mental Deceive 100 S —
Climb 200 S — Disorders, he must try to keep them at bay by achieving at least
Evaluate 200 S —
combined total of 10 Degrees of Success with maximum of 7
Dodge 100 S — Challenging(+0) Willpower Tests. Any mental issues that can be Inquiry +20 100 S Inquiry +10
observed within this week-long period are immediately listing Search +10 100 S Search
Drive (Ground character for Permanent No-Pass**.
Drive (Ground Vehicle) +20 100 S Secret Tongue
Vehicle) +10 Secret Tongue (Acolyte) +10 200 S
Not a separate test: No detectable mutations can be observed (Acolyte)
Interrogation 100 S —
while any evaluation still ongoing. Any such place the character for Secret Tongue (Iquisition) 300 S —
Navigation (Surface) 150 S — Permanent No-Pass**.
Security +10 100 S Security
Scholastic Lore (Judgement) 100 S — Physical health must be supreme. Any missing body parts or Tech-Use +10 300 S Tech-Use
Search 100 S — senses that have not been replaced with at least good quality
Bionic / Cybernetic keeps the character in No-Pass. Tracking +10 100 S Tracking
Secret Tongue (Acolyte) 200 S —
Basic Weapon Training (Bolt) 100 T —
Silent Move 200 S — † Regulator Physical Performance Evaluation needs to be on
top level: The character needs to achieve a combined 10 Degrees Decadence 100 T T 30
Survival 300 S — of Success within week long Testing period for each category of Hard Target 100 T Ag 40
Basic Weapon Training (Flame) 200 T — Strength, Agility and Toughness. For each category the Arbitrator
makes a maximum of 8 Challenging(+0) Tests with corresponding Heightened Senses (Hearing) 100 T —
Basic Weapon Training (Launcher) 200 T —
characteristic with some exceptions as given in evaluation details. Heightened Senses (Sight) 100 T —
Crushing Blow 300 T S 40
†† Investigator Knowledge and Combat Performance Evaluation Iron Jaw 100 T T 40
Die Hard 100 T WP 40 needs to be on top level: The character needs to achieve a
combined 10 Degrees of Success within week long Testing period Peer (Underworld) 100 T Fel 30
Heavy Weapon Training (SP) 200 T —
for each category of Combat and Knowledge. For each category
Pistol Training (Flame) 200 T — Pistol Training (Bolt) 100 T —
the Arbitrator makes a maximum of 8 Challenging(+0) Tests with
Sound Constitution 100 T — corresponding characteristic with some exceptions as given in Rapid Reaction 100 T Ag 40
evaluation details. Sound Constitution 200 T —
Sprint 200 T —
Street Fighting 200 T — Complete Investigator Purity Complete Purity
*Passing Purity Evaluation: This evaluation put the character in physical and Spe-
Two-Weapon Wielder (Ballistic) 200 T BS 35, Ag 35 Evaluation to be able to advance -400* Evaluation as listed
mental scrutiny that is strictly observed for some time even after the cial
within Arbitrator career below
Two-Weapon Wielder (Melee) 200 T WS 35, Ag 35 evaluation has been done. To represent this distrust and blocking of career
options, immediately upon completion reduce the Spent XP by 400. This
Complete Regulator Purity Evaluation Complete Purity
Spe- does not remove any gained Skills or Talents, but simply lowers the amount ††While doing Investigator Knowledge and Combat Performance Evaluation:
to be able to advance within Arbitrator -400* Evaluation as listed
cial of XP counting toward Career progression. - Combat: Perform 4 Weapon Skill Tests and 4 Ballistic Skill Tests. Up to 2
career below
Weapon Skill tests are Routine(+20) if possessing Crushing Blow Talent. Up to 2
**Permanent No-Pass: The character has been listed as non-qualified and Ballistic Skill Tests are Routine(+20) if possessing both of Rapid Reaction and
†While doing Regulator Physical Performance Evaluation: cannot proceed within Arbitrator Career anymore. Modify the Spent XP by Rapid Reload Talents. Also one more Routine(+20 Weapon Skill Test can be
- Strength: Use up to 2 times Ordinary(+10) Climb and up to 3 times reducing the amount by 1000. This does not remove any gained Skills or made if possessing Leap Up Talent and one more Routine (+20) Ballistic Skill
Routine(+20) Swim instead of using Strength characteristic. Talents, but simply lowers the amount of XP counting toward Career Test can be made if possessing both Quick Draw and Thrown Weapon Training
- Agility: Sprint Talent allows making up to 3 of the Agility Tests as Routine progression. (Primitive) Talents.
(+20). Having Disarm Talent allows making up to 3 Routine(+20) Dodge The Arbitrator must now choose a new career, at which he will start at rank - Knowledge and Awareness: Make 6 Intelligence Tests and 2 Perception
Tests instead of using Agility characteristic. that is equivalent to the rank he now is at Arbitrator tree after applying the Tests. Up to 3 Intelligence Tests can be made as Routine(+20) Scholastic Lore
- Toughness: Possessing Street Fighter and Die Hard Talents allows making XP reduction. Possible new careers are Guardsman and Scum or some (Judgement) Tests, one as a Routine Common Lore (Adeptus Arbites) Test and
up to 3 Toughness Tests as Routine(+20). Use up to 2 times Routine(+20) others as deemed appropriate by GM. Count all already gained ranks from one as a Routine(+20) Tech-Use Test. One Perception Test can be replaced
Survival instead of Toughness characteristic. Survival can be used one the Arbitrator career as Alternative Ranks within this new selected career with Ordinary(+20) Search Test and another with Ordinary(+10) Tracking Test.
more time for each of Resistance(Cold) and Resistance(Heat) possessed. path.
Arbitrator Advances XP 3800-6849
Advance Cost Type Prerequisites
Failure
Awareness +20 100 S Awareness +10 Constant Evaluations Prerequisites
Penalty
Charm +10 100 S Charm Failing Evaluation Period: The evaluation is expected to be
hard and most Arbitrators fail them several times. Each
Climb +10 100 S Climb Complete Period 1 -50 4500+ Spent XP failure costs some amount of XP. This does not remove any
Chem-Use 100 S — gained Skills or Talents, but simply lowers the amount of
Complete Period 2 -100 Period 1 Complete Spent XP counting toward Career progression.
Common Lore (Underworld) +10 100 S Common Lore

Concealment 100 S — Complete Period 3 -150 Period 2 Complete


Dodge +10 100 S Dodge
Forbidden Lore (Cults) 200 S — Evaluation Periods: To be able continue within Arbitrator career the Arbitrators need to perform well within several challenging
Forbidden Lore (Mutants) 200 S — events where their dedication, determination, morale and skills are judged. Arbitrator may voluntarily surrender himself into trials
at any time when he is available among his superiors to judge the performance. Each scrutiny event will likely take a week or more
Interrogation +10 100 S Interrogation to complete. Only rarely even Inquisition dares to intervene with this process as it would or sure place them easily as a wanted
Intimidation +10 100 S Intimidation person for breaking Sacred Laws of Imperium.
Logic 200 S — Each period of evaluation consist of similar scrutiny that focuses on all aspects of the Arbitrator’s performance. After having all 3
Scholastic Lore (Occult) 200 S — periods complete, the Arbitrator is deemed worthy to proceed within Ranks of Adeptus Arbites.
Scholastic Lore (Tactica Imperialis) 100 S — When volunteering to take up an evaluation, the following Scrutiny is made by the Arbitrator’s superiors:
Scrutiny +10 100 S Scrutiny Morale: GM should determine, how the morale of the Arbitrator has been from what they have been able to observe before the
Secret Tongue (Gutter) 100 S — evaluation period:
Shadowing 200 S — 1. Has any suspicion been raised?
Silent Move +10 200 S Silent Move 2. Has Arbitrator been found in possession of improper of heretical material?
3. Has Arbitrator show determination in providing justice to those he has judged? Are there any concerns about too low or
Sleight of Hand 200 S — too overt judgements?
Ambidextrous 100 T Ag 30 4. Has Arbitrator presented a proper reporting and justification to all his judgements?
Having more than one no to these questions should always indicate failure.
Athletics 200 T Ag 30, T 30
Basic Weapon Training (Plasma) 200 T — Ballistic Skill: Make 3 Hard(-20) Tests. The Tests are only Challenging(+0) if possessing Deadeye Shot Talent. One Test can be
forfeited if the Arbitrator has both Basic Weapon Training (Flame) and Heavy Weapon Training (Flame) Talents.
Combat Master 200 T WS 30
Deadeye Shot 200 T BS 30 Weapon Skill: Make 3 Hard(-20) Tests. The Tests are only Challenging(+0) if possessing both Sure Strike and Combat Master
Talents. One Test can be forfeited if the Arbitrator has either Exotic Weapon Training (Webber) or Exotic Weapon Training (Web
Exotic Weapon Training (Web Pistol) 300 T — Pistol) Talent.
Exotic Weapon Training (Webber) 300 T —
Judgement: Make 3 Hard(-20) Scholastic Lore (Judgement) Tests. For each of possessed Skills in Scholastic Lore (Occult), Forbidden
Hardy 100 T T 40 Lore (Cults) and Forbidden Lore (Mutants) these Tests are one step easier.
Heavy Weapon Training (Flame) 200 T — Performance: Make Hard(-20) Silent Move, Tracking, Shadowing, Search and Awareness Tests. The Arbitrator may attempt
Melee Weapon Training (Chain) 200 T — Ordinary(+10) Common Lore (Underworld) Test and/or Ordinary(+10) Logic Test for each these Tests to make them one step easier
Nerves of Steel 100 T — per successful Test in these two Tests. Possessing Peer (Underworld) and Decadence Talents allows the Arbitrator to ignore one
failed Test or two failed Tests if also possessing Secret Tongue (Gutter).
Peer (Government) 100 T Fel 30
Pistol Training (Plasma) 200 T —
Sound Constitution 200 T —
Sound Constitution 200 T —
Sound Constitution 200 T —
Step Aside 100 T Ag 40, Dodge
Sure Strike 100 T WS 30
Swift Attack 300 T WS 35
True Grit 100 T T 40
XP 6850 - 7999 XP 8000-9999 BS 30, Basic Weapon
Proctor Advances Judge Advances Arms Master 200 T
Training (any two)
Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Athletics (+10) 200 T Athletics
Chem-Use +10 200 S Chem-Use Charm +20 100 S Charm +10
Blind Fighting 100 T Per 30
Ciphers (War Cant) 200 S — Command 200 S —
Bulging Biceps 100 T S 45
Climb +20 100 S Climb +10 Command +10 100 S Command
Crack Shot 300 T BS 40
Command 100 S — Common Lore (Ecclesiarchy) 100 S —
Furious Assault 300 T WS 35
Common Lore Common Lore (Imperial Creed) 100 S —
Common Lore (Imperium) +10 100 S
(Imperium)
Common Lore (Imperial Navy) 200 S — Gunslinger 200 T BS 40, Two-Weapon
Diplomacy 300 S Fel 35
Common Lore Heavy Weapon Training (Plasma) 200 T —
Common Lore (Imperium) +20 100 S
Evaluate +10 200 S Evaluate (Imperium) +10
Independent Targeting 100 T BS 40
Interrogation +20 100 S Interrogation +10 Common Lore (Machine Cult) 100 S —
Iron Discipline 200 T WP 30, Command
Intimidation +20 100 S Intimidation +10 Common Lore (Tech) 200 S —

Common Lore (War) 200 S — Jaded 100 T —


Medicae 200 S —

Navigation (Surface) +10 150 S Navigation (Surface) Diplomacy 300 S Fel 35


Lightning Reflexes 100 T —
Secret Tongue (Military) 200 S — Forbidden Lore (Heresy) 200 S —
Peer (Inquisition) 200 T —
Survival +10 100 S Survival Forbidden Lore (Psykers) 300 S —

Tracking +20 100 S Tracking +10 Literacy +10 100 S Literacy Peer (Military) 200 T Fel 30

BS 30, Basic Weapon Medicae, Trade Precise Blow 100 T WS 40, Sure Strike
Arms Master 100 T Medicae +10 200 S
Training (any two) (Embalmer)
Pilot (Civilian Craft) 200 S — Resistance (Fear) 100 T Jaded, WP 40
Basic Weapon Training (Melta) 200 T —

Blind Fighting 200 T Per 30 Pilot (Military Craft) 200 S — Resistance (Fear) 300 T —

Heavy Weapon Training (Bolt) 200 T — Scholastic Lore (Bureaucracy) +10 100 S Scholastic Lore Resistance (Poisons) 100 T —
Heavy Weapon Training (Las) 200 T — Sound Constitution 200 T —
Scholastic Lore (Cryptology) +10 100 S Scholastic Lore
Heavy Weapon Training (Launcher) 200 T — Sound Constitution 200 T —
Heavy Weapon Training (Primitive) 200 T — Scholastic Lore (Judgement) +10 100 S Scholastic Lore Sound Constitution 200 T —
Hip Shooting 100 T BS 40, Ag 40 Sound Constitution 300 T —
Scholastic Lore (Occult) +10 100 S Scholastic Lore
Jaded 100 T — Sound Constitution 300 T —
Scholastic Lore (Philosophy) 100 S —
Lightning Attack 300 T Swift Attack Sound Constitution 300 T —
Scholastic Lore
Scholastic Lore (Tactica Imperialis) +10 100 S
Marksman 200 T BS 35 (Tactica Imperialis)

Melee Weapon Training (Power) 200 T — Security +20 100 S Security +10

Pistol Training (Melta) 200 T — Speak Language (High Gothic) +10 100 S Speak Language (High
Sound Constitution 300 T — This Rank, Judge, cannot be replaced with any Alternative Rank (though
Trade (Embalmer) 250 S — can become extended with some ranks) unless the character has some
Air of Authority 200 T Fel 30 permanent status that prevents him from being a (high) member of
Arbites.
XP 6850 - 7999 XP 10000-14999 Ag 40, Two-Weapon
Intelligencer Advances Magistrate Advances Dual Shot 200 T
Wielder (Ballistic)
Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Ag 40, Two-Weapon
Common Lore Spe- Dual Strike 300 T
Common Lore (Administratum) +10 100 S Good Quality Judge Carapace armour — — Wielder (Melee)
(Administratum) cial
Heavy Weapon Training (Bolt) 200 T —
Common Lore (Machine Cult) 200 S — Command +20 100 S Command +10

Deceive +10 200 S Deceive Common Lore Heavy Weapon Training (Melta) 200 T —
Common Lore (Administratum) +10 200 S
(Administratum)
Disguise 200 S — Hip Shooting 200 T BS 40, Ag 40
Common Lore
Common Lore (Machine Cult) +10 100 S Into the Jaws of Hell 100 T Iron Discipline
Interrogation +20 100 S Interrogation +10 (Machine Cult)

Lip Reading 200 S — Common Lore (War) +10 200 S Common Lore (War) Iron Discipline 100 T WP 30, Command

Medicae 200 S — Diplomacy +10 500 S Diplomacy Lightning Attack 300 T Swift Attack
Scholastic Lore (Bureaucracy) 200 S — Forbidden Lore (Cults) +10 200 S Forbidden Lore (Cults)
Mighty Shot 300 T BS 40
Scholastic Lore (Chymistry) 300 S — Forbidden Lore
Forbidden Lore (Heresy) +10 200 S
(Heresy) Peer (Nobility) 200 T Fel 30
Scholastic Lore (Cryptology) 200 S —
Forbidden Lore (Inquisition) 300 S —
Pistol Training (Melta) 200 T —
Search +20 100 S Search +10 Forbidden Lore
Forbidden Lore (Mutants) +10 200 S
Common Lore (Mutants) Sound Constitution 300 T —
Secret Tongue (Administratum) 300 S (Administratum), Forbidden Lore
Forbidden Lore (Psykers) +10 200 S Sound Constitution 300 T —
Peer (Government) (Psykers)
Security +20 150 S Security +10 Sound Constitution 300 T —
Literacy +20 200 S Literacy +10
Shadowing +10 100 S Shadowing Scholastic Lore (Bureaucracy) 200 S — Sound Constitution 300 T —

Speak Language (High Gothic) 100 S — Scholastic Lore Sound Constitution 300 T —
Scholastic Lore (Bureaucracy) +10 250 S
(Bureaucracy)
Tracking +20 100 S Tracking +10 Sound Constitution 300 T —
Scholastic Lore
WS 30, Melee Scholastic Lore (Judgement) +10 100 S Talented (Command) 200 T Command
(Judgement)
Blademaster 200 T Weapon Training
(any one) Scholastic Lore Talented (Diplomacy) 300 T Diplomacy
Scholastic Lore (Judgement) +20 100 S
(Judgement) +10
Counter Attack 300 T WS 40 Wall of Steel 200 T Ag 35
Scholastic Lore (Philosophy) 200 S —
Crippling Strike 300 T WS 50
Scholastic Lore
Scholastic Lore (Tactica Imperialis) +10 100 S
Melee Weapon Training (Power) 200 T — (Tactica Imperialis)
Scholastic Lore
Resistance (Insanity) 100 T —
Scholastic Lore (Tactica Imperialis) +20 100 S (Tactica Imperialis)
Resistance (Psychic Powers) 300 T — +10

Sound Constitution 200 T — Scrutiny +20 200 S Scrutiny +10

WP 30, Resistance Speak Language (High Gothic) 100 S —


Strong Minded 100 T
(Psychic Powers)
Basic Weapon Training (Melta) 200 T —
Talented (Inquiry) 200 T Inquiry
Cleanse and Purify 200 T Basic Weapon Trai-
Talented (Logic) 200 T Logic

Talented (Shadowing) 200 T Shadowing Counter Attack 300 T WS 40

Total Recall 100 T Int 30 Crippling Strike 300 T WS 50

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