Cult-Stalkers infiltrate cults to gain intelligence on them. Those from a Scum background often use deception to blend in. They pass information to Arbites who destroy the cults. To become a Cult-Stalker requires the Arbitrator or Scum career. Income comes from risky missions like embezzlement, but can yield great rewards if successful. Skills in deception, stealth and interrogation help infiltrate cults and expose their secrets.
Original Description:
Original Title
Advanced Dark Heresy - Character Sheet Alternative Rank - Cult-Stalker fillable
Cult-Stalkers infiltrate cults to gain intelligence on them. Those from a Scum background often use deception to blend in. They pass information to Arbites who destroy the cults. To become a Cult-Stalker requires the Arbitrator or Scum career. Income comes from risky missions like embezzlement, but can yield great rewards if successful. Skills in deception, stealth and interrogation help infiltrate cults and expose their secrets.
Cult-Stalkers infiltrate cults to gain intelligence on them. Those from a Scum background often use deception to blend in. They pass information to Arbites who destroy the cults. To become a Cult-Stalker requires the Arbitrator or Scum career. Income comes from risky missions like embezzlement, but can yield great rewards if successful. Skills in deception, stealth and interrogation help infiltrate cults and expose their secrets.
Becoming a Cult-Stalker Cult-Stalker Advances XP Alternative Rank
Advance Cost Type Prerequisites
Cult-Stalkers need to have a keen eye for detail and strong, inquisitive minds. Those Blather 100 S — that come from the Scum career are more often than not con-men who use their silver tongues to gain access to a cult and infiltrate its ranks. They pass any Ciphers (Underworld) 100 S — Table: Cult-Stalker Income information they gain on to their Arbites contacts, who can then swiftly and 1d10 Result Earnings Deceive 100 S — mercilessly destroy the cult. 1–3 Scrounge 10+1d10 Disguise 100 S — 4–5 Confidence 20+FB+d10 Required Career: Arbitrator or Scum 6–7 Exort 25+SB+d10 Inquiry 100 S — 8–9 Embezzle 35+IB+d10 Interrogation 100 S — Alternate Rank: Rank 1 or higher 10 Luck 50+FP+d10 Scholastic Lore (Judgement) 100 S — FB=Fellowship Bonus AB=Agility Bonus Income: The character's Income becomes Outcast, but uses Table: Cult-Stalker IB=Intelligence Bonus FP=Fate Points Scrutiny 100 S — Income rather than the Scum Career Income. SB = Strength Bonus Survival 100 S —
Forbidden Lore (Cults) 100 S —
Concealed Cavity 200 S —
Disguise +10 200 S Disguise
Search +10 200 S Search
Sleight of Hand 200 S —
Deceive +10 200 S Deceive
Lip Reading 200 S —
Forbidden Lore Forbidden Lore (Cults) +10 200 S (Cults) Inquiry +10 200 S Inquiry