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Becoming a Cult-Stalker Cult-Stalker Advances XP Alternative Rank

Advance Cost Type Prerequisites


Cult-Stalkers need to have a keen eye for detail and strong, inquisitive minds. Those
Blather 100 S —
that come from the Scum career are more often than not con-men who use their
silver tongues to gain access to a cult and infiltrate its ranks. They pass any Ciphers (Underworld) 100 S —
Table: Cult-Stalker Income
information they gain on to their Arbites contacts, who can then swiftly and 1d10 Result Earnings Deceive 100 S —
mercilessly destroy the cult. 1–3 Scrounge 10+1d10 Disguise 100 S —
4–5 Confidence 20+FB+d10
Required Career: Arbitrator or Scum 6–7 Exort 25+SB+d10 Inquiry 100 S —
8–9 Embezzle 35+IB+d10 Interrogation 100 S —
Alternate Rank: Rank 1 or higher 10 Luck 50+FP+d10
Scholastic Lore (Judgement) 100 S —
FB=Fellowship Bonus AB=Agility Bonus
Income: The character's Income becomes Outcast, but uses Table: Cult-Stalker
IB=Intelligence Bonus FP=Fate Points Scrutiny 100 S —
Income rather than the Scum Career Income. SB = Strength Bonus
Survival 100 S —

Forbidden Lore (Cults) 100 S —

Concealed Cavity 200 S —

Disguise +10 200 S Disguise

Search +10 200 S Search

Sleight of Hand 200 S —

Deceive +10 200 S Deceive

Lip Reading 200 S —


Forbidden Lore
Forbidden Lore (Cults) +10 200 S
(Cults)
Inquiry +10 200 S Inquiry

Decadence 200 T —

Hatred (Cults) 200 T —

Street Fighting 200 T —

Unremarkable 200 T —

Catfall 300 T Ag 30

Concealed Cavity 300 T —

Disarm 300 T WS 35

Takedown 300 T —

Disguise +20 400 S Disguise +10

Sleight of Hand +10 400 S Sleight of Hand

Cult Briefing 400 T —

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