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XP TO SPEND

Elite Advances At Rank XP cost


Death Cult Assassin

Current Rank: TOTAL XP SPENT

Career Start XP:


Career Transition Rank
Characteristic
Heroic Master
Death Cult Candidate Advances (+5%)
Weapon Skill 1000 1500
Death Cult Initiate
Ballistic Skill 2500 2800
Candidate end XP:
Strength 1500 2000
Death Cult Outer Toughness 1500 2000
Circle Cultist
Death Cult Candidate
Agility 1000 1500
XP Level to enter this The Death Cult Candidate is a Advance Cost Type Prerequisites
Intelligence 3000 3500
rank: Candidate end mandatory rank to complete in Concealment 50 Skill —
XP + 5000 XP = Perception 3000 3500
full for any Skills and Talents Concealment +10 150 Skill Concealment
Willpower 1500 2000 Contortionist 50 Skill —
the character is missing before
Death Cult Palantine Fellowship 3000 3000 Contortionist +10 150 Skill Contortionist
XP Level to enter this gaining the Ascended Traits
rank: Previous Rank Death Cult Assassin and gaining the first actual
Dodge 50 Skill —
Starting XP +5000 XP = Dodge +10 150 Skill Dodge
Ascended Traits rank of Death Cult Initiate.
Dodge +20 300 Skill Dodge +10
If from Death Cult Upon entering the Death Cult Shadowing 150 Skill —
background: Preternatural Speed
Initiate rank, the character Silent Move 50 Skill —
Career Start XP: Choice Traits
gains Preternatural Speed As- Silent Move +10 300 Skill Silent Move
Cult of Blood
Death Cult Palantine
cended Trait and chooses one Tracking 150 Skill —
Cult of Death
Mortis of Cult of Blood, Cult of Pain Disarm 100 Talent —
Cult of Pain
XP Level to enter this and Cult of Death Ascended Hard Target 150 Talent —
rank: Previous Rank Traits to represent the Death Leap Up 150 Talent —
Cult Initiation
Starting XP +9500 XP =
Same choice as for Traits
Cult. The character also gains Lightning Attack 100 Talent Swift attack
effects of corresponding cult Lightning Reflexes 150 Talent —
Death Cult Imperator Death Cult Temple Cult of Blood
initiation. Melee Weapon Training
Mortis Master Cult of Death 100 Talent —
(Chain)
XP Level to enter this XP Level to enter this
rank: Previous Rank rank: Previous Rank
Cult of Pain Characters from Death Cult Melee Weapon Training
100 Talent —
(Primitive)
Starting XP + 8500 XP = Starting XP + 8500 XP = background skip straight to
Custom Initiation:
Sprint 150 Talent —
Death Cult Palantine Rank.
Death Cult Imperator Death Cult Temple Step Aside 150 Talent Dodge
They also immediately gain the
Mortis Exitus Master Aeternus Sure Strike 150 Talent —
XP Level to enter this XP Level to enter this Ascended Traits and they may
Swift attack 100 Talent —
rank: Previous Rank rank: Previous Rank design their own cult initiation.
Starting XP + 8500 XP = Starting XP + 8500 XP = Two-Weapon Wielder
100 Talent —
(Melee)
Death Cult Initiate Death Cult Outer Circle Cultist
Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Athletic Mastery 500 Mastered Skill Special Forbidden Lore Mastery 1250 Mastered Skill Special
Fieldcraft Mastery 500 Mastered Skill Special Shadow Craft Mastery 500 Mastered Skill Special
Stealth Mastery 500 Mastered Skill Special Agility 40, Acrobatics skill, Weapon Skill 40, Melee Weapon
Blade Dancer 850 Paragon Talent Training (any), Assassin Strike, Blade Master, Combat
WS 40, S 40, Crippling Strike, Crushing Blow, Precise Blow,
Death Blow 1000 Paragon Talent Master, Counter Attack, Wall of Steel
Sure Strike, Cult of Death
Thrown Weapon Expertise 1000 Paragon Talent Thrown Weapon Training(any)
Melee Weapon Expertise 1200 Paragon Talent Any two different Melee Weapon Training Talents
Ciphers (Own Death Cult) +10 400 Skill Ciphers (Own Death Cult)
Weapon Skill 40, Agility 40, Ambidextrous, Dual Strike,
Storm of Blows 850 Paragon Talent
Lightning Attack, Swift Attack, Two-Weapon Wielder (Melee) Forbidden Lore (Officio
400 Skill —
Assassinorum)
Ciphers (Own Death Cult) 200 Skill —
Tracking +10 200 Skill Tracking
Forbidden Lore (Cults) 200 Skill —
Remove 1d5+2 Insanity Points 300 Special Cult of Pain
Forbidden Lore (Mutants) 200 Skill —
Assassin Strike 250 Talent Ag 40, Acrobatics
Forbidden Lore (Ordo 200 Skill —
Athletics 600 Talent Ag 30, T 30
Secret Tongue (Inquisition) 200 Skill — Blade Master 350 Talent WS 40, Melee Weapon Training (Any)
Combat Master 400 Talent WS 45, Blade Master
Secret Tongue (Throne 200 Skill —
Combat Sense 400 Talent Per 40
Shadowing +10 200 Skill Shadowing
Concealed Cavity 150 Talent —
Deflect Shot 200 Talent —
Counter-Attack 250 Talent —
Exotic Weapon Training
250 Talent WS 40 Crushing Blow 150 Talent S 40
(Choose a Melee weapon)
Peer (Underworld) 350 Talent Fel 30, Some Roleplay needed
Fearless and gain 1d5 500 Talent WP 35, Insanity 20
Rival (Enforcers) –200 Talent Some Roleplay needed
Heightened Senses (Any) 300 Talent Heightened Senses (Any) Sound Constitution 150 Talent Cult of Pain
Heightened Senses (Any) 500 Talent — Sound Constitution 300 Talent —
Labyrinth Conditioning 400 Talent — The Reaping 800 Talent WS 45, Cult of Blood
Nerves of Steel 200 Talent — Wall of Steel 300 Talent WS 35, Ag 35
Peer (Cult (specific)) 400 Talent Some Roleplay needed
Peer (Inquisition) 200 Talent —
Peer (Pilgrims) 400 Talent Some Roleplay needed
Resistance (Fear) 200 Talent —
Sound Constitution 300 Talent —
Sound Constitution 300 Talent Toughness 45
Unarmed Warrior 500 Talent WS 35, Ag 35, Acrobatics, Ambidextrous
Death Cult Palantine Death Cult Palantine Mortis
Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Peer (Recidivist Organisation (specific)) OR Peer (Cult Pure Faith 500 Faith Talent Corruption below 15, Peer (Own Death Cult)
Hidden Cultist 500 Influence Talent
(specific)), Some Roleplay needed
Crimelord 500 Influence Talent Peer (Underworld), Fel 30
Member of the Tyrantine 800 Influence Talent Some Roleplay needed WS 50, S 40, Crippling Strike, Crushing Blow, Precise Blow,
Death Blow 1000 Paragon Talent
Sure Strike, Peer (Own Death Cult)
Driving Mastery 500 Mastered Skill Special
Mental Aegis 1000 Paragon Talent WP 50, Mental Fortress, Resistance (Psychic), Strong Minded
Observation Mastery 500 Mastered Skill Special
Ag 50, Dodge, Deflect Shot, Hard Target, Step Aside,
Unassailable Grace 1000 Paragon Talent
Ag 40, Per 40, Combat Sense, Quick Draw, Paranoia, Rapid Lightning Reflexes, Peer (Own Death Cult)
Heightened Reactions 1250 Paragon Talent Reaction, Rapid Reload, Leap Up, Light Sleeper, Lightning
Ciphers (Own Death Cult) +20 400 Skill Ciphers (Own Death Cult) +10
Reflexes
Remove 4 Corruption Points 650 Special Peer (Own Death Cult)
Per 30, Int 30, Pure Faith, This skill comes through some
Basic Psyniscience 250 Skill specific training in a cult of Imperial Creed specializing in Remove one Subtle or Minor 650 Special Peer (Own Death Cult)
Psyker detection, Some Roleplay needed
Per 30, Int 30, This skill comes through nascent psychic Enemy (Enforcers) –200 Talent Some Roleplay needed
Psyniscience 500 Skill abilities induced by some Warp encounter that the Good Reputation (Cult
character has experienced, Some Roleplay needed 500 Talent Fel 50, Peer (Cult (specific))
(specific))
Per 30, Int 30, This skill comes through implants placed to Good Reputation (Own Death
Psyniscience 650 Skill 500 Talent Peer (Own Death Cult)
the character Cult)
Shadowing +20 300 Skill Shadowing +10 Good Reputation (Pilgrims) 700 Talent Fel 50, Peer (Pilgrims)
Per 30, Int 30, Pure Faith, Basic Psyniscience, This skill Good Reputation (Underworld) 500 Talent Fel 50, Peer (Underworld)
comes through some specific training in a cult of Imperial
Talented (Psyniscience) 450 Skill Creed specializing in Psyker detection, Some Roleplay Peer (Academics) 800 Talent Fel 30, Some Roleplay needed
needed, Can only be selected by a character having the Peer (Enforcers) 200 Talent Fel 30, Some Roleplay needed
Basic Psyniscience choice taken
Peer (Government) 800 Talent Fel 30, Some Roleplay needed
Remove 1d5+1 Corruption
550 Special Peer (Own Death Cult), Some Roleplay needed Peer (Middle Class) 700 Talent Fel 30, Some Roleplay needed
Points
Rite of Protection 800 Talent WP 40
Remove 1d5+1 Insanity Points 300 Special Peer (Own Death Cult)
Rival (Cult (specific)) –200 Talent Some Roleplay needed
Remove one Subtle mutation 650 Special Peer (Own Death Cult); Cult of Death or Cult of Blood
Peer (Own Death Cult), Good Reputation (Own Death Cult),
Remove one Subtle mutation Rival (Death Cult (specific)) –300 Talent
Some Roleplay needed
and lose 1 Wound 500 Special Peer (Own Death Cult), Cult of Pain, Some Roleplay needed
permanently
Battle Rage 300 Talent Frenzy, WP 40
Favoured by Fate 700 Talent —
Peer (Own Death Cult) 400 Talent —
Peer (PDF) 700 Talent Fel 30, Some Roleplay needed
Peer (Recidivist Organisation
500 Talent Fel 30, Some Roleplay needed
(specific))
Rival (Adeptus Arbites) –300 Talent Peer (Own Death Cult), Some Roleplay needed
Sound Constitution 150 Talent Cult of Pain
The Reaping 800 Talent WS 45, Peer (Own Death Cult)

Unnatural Agility (x2) 1500 Trait Ag 45, Peer (Own Death Cult)
Death Cult Imperator Mortis Death Cult Temple Master
Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Stealth Mastery 650 Mastered Skill Special Worthy of the Calixian Elite 800 Influence Talent Some Roleplay needed
Ciphers (Own Death Cult) 350 Skill — Charismatic Mastery 600 Mastered Skill Special
Dark Soul 500 Talent — Common Lore Mastery 600 Mastered Skill Special

Enemy (Adeptus Arbites) –300 Talent — Command 200 Skill —

Exotic Weapon Training Command +10 400 Skill Command


500 Talent —
(Choose One Melee Weapon) Diplomacy 400 Skill —
Exotic Weapon Training Diplomacy +10 600 Skill Diplomacy
250 Talent Cult of Death
(Choose One Melee Weapon)
Forbidden Lore (Officio
400 Skill Forbidden Lore (Officio Assassinorum)
Assassinorum) +10
Rite of Protection 300 Talent WP 40, Pure Faith
Forbidden Lore (Psykers) 400 Skill —
Rival (Ecclesiarchy) –250 Talent Some Roleplay needed
Forbidden Lore (Psykers) +10 400 Skill Forbidden Lore (Psykers)
Talented (Concealment) 550 Talent Concealment +10
Air of Authority 400 Talent Fel 35
Talented (Silent Move) 550 Talent Silent Move +10
Enemy (Adeptus Arbites) –300 Talent —
Unarmed Master 500 Talent WS 45, Ag 40 Enemy (Adeptus Mechanicus) –300 Talent —
Unnatural Agility (x3) 1500 Trait Unnatural Agility (x2), Ag 45 Enemy (Ecclesiarchy) –300 Talent —
Enemy (Navigators) –300 Talent Some Roleplay needed
Death Cult Imperator Mortis Exitus Good Reputation (Adeptus
700 Talent Fel 50, Peer (Adeptus Arbites)
Advance Cost Type Prerequisites Arbites)
Faith Talent (Emperor’s Wrath) 900 Faith Talent Pure Faith, Varies Good Reputation (Hivers) 500 Talent Fel 50, Peer (Hivers)
Wrath of the Righteous 700 Faith Talent Pure Faith Good Reputation (Imperial
700 Talent Fel 50, Peer (Imperial Guard)
Unarmed Ascendent Mastery 1000 Paragon Talent WS 45, Ag 40 Guard)
Good Reputation (Inquisition) 700 Talent Fel 50, Peer (Inquisition)
Enemy (Cult (specific)) –200 Talent Some Roleplay needed
Good Reputation (Middle
700 Talent Fel 50, Peer (Middle Class), Diplomacy
Furious Assault 300 Talent WS 35 Class)
Hardy 300 Talent — Good Reputation (PDF) 500 Talent Fel 50, Peer (PDF)
Hatred (Any Group) 300 Talent Some Roleplay needed Peer (Adeptus Astartes) 800 Talent Fel 30, Diplomacy +10, Some Roleplay needed
Hatred (Any Group) 450 Talent Some Roleplay needed Peer (Adeptus Mechanicus) 800 Talent Fel 30, Diplomacy, Some Roleplay needed
Fear (1) Disturbing 1000 Trait — Peer (Adminstratum) 700 Talent Fel 30, Diplomacy +10, Some Roleplay needed

Unnatural Agility (x4) 2800 Trait Unnatural Agility (x3), Ag 45 Peer (Astropaths) 700 Talent Fel 30, Diplomacy +10, Some Roleplay needed
Peer (Imperial Guard) 700 Talent Fel 30, Diplomacy, Some Roleplay needed
Peer (Navigators) 700 Talent Fel 30, Diplomacy +10, Some Roleplay needed
Peer (Nobility) 700 Talent Fel 30, Diplomacy +10, Some Roleplay needed
Death Cult Temple Master Aeternus
Advance Cost Type Prerequisites
Rival (Ecclesiarchy) –250 Talent Some Roleplay needed
Fel 30, Diplomacy +10, Forbidden Lore (Officio
Peer (Officio Assassinorum) 500 Talent
Assassinorum)
Armour of Contempt 600 Talent —
Good Reputation
700 Talent Fel 50, Peer (Adminstratum)
(Adminstratum)
Good Reputation (Nobility) 700 Talent Fel 50, Peer (Nobility), Some Roleplay needed
Peer (Adepta Sororitas) 700 Talent Fel 30, Diplomacy +10, Some Roleplay needed
Peer (Chartist Captains) 700 Talent Fel 30, Diplomacy, Some Roleplay needed
Good Reputation (Adeptus
800 Talent Fel 50, Peer (Adeptus Astartes)
Astartes)
Watched From On High 800 Influence Talent Good Reputation (Inquisition)

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