Professional Documents
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Vassal Families & Extra Clan Schools: By: Various Authors
Vassal Families & Extra Clan Schools: By: Various Authors
Within each clan are a number of vassal families as Multiple styles within the Existing schools
well as extra schools that are followed by the major Within each of the warrior schools of the Great Clans
families. there exists multiples styles, handed down within the
Each vassal family serves a particular great family. the dojos of the school. Great warriors and sensei
These families have long histories of service to their occasionaly develope new techniques, secret methods,
liege family. This is how some ronin are inducted into and other innovations that result in new styles. One
a clan, rather than being adopted into a major family. feature that gives a uniformity to the school is that the
These families also have schools, though less powerful rank 1 technique always remains the same.
or versatile than those of the great families.
Characters from vassal families are forbidden from Changing Styles
taking ancestors from other than their liege family and While characters rarely change schools, it is much
such ancestors cost one extra point. For such characters more common for a character to change styles within
it takes an extra two points of glory to go up a glory his school. Death of a sensei, changing of lords, or
rank. finding that one's temperment is simply not suited to a
The extra greater family schools are alternate schools style's teachings may all result in a character changing
that are allowable to anyone of the greater families. styles. This should be treated as a two experience point
advantage; Multiple Styles (school name). Characters
All of the vassal schools presented here are of the who change styles still receive only one technique per
three technique/rank variety, while some of the extra school rank, but do not have to repeat techniques they
greater family ones are of the 5 technique/rank variety. already know.
The second and third rank techniques of the vassal
family schools may be slightly more powerful than Rank and Title
those of five rank schools (just as the existing Wasp One of the greatest moment's in a bushi's life is the
school's 2nd and 3rd rank techniques are quite strong). awarding of his "certificate" by his sensei. A bushi's
In all instances the reference to school rank in a certificate is a scroll formally states that the bushi has
technique should be read as "number of techniques mastered the esentials of his choosen style, and may
learned in this school" by characters who have taken refer to himself a bushi or swordsman of his school.
the Multiple School advantage. A character who had The school cirtificate is earned when the character has
two ranks as a Hida bushi and takes Multiple Schools learned the school's first technique and the skills
to join the Wasps, gaining two more ranks is a 4th associated with that style. This often happens before a
Rank Bushi. However he does not gain four free raises PC enters play, and is ussually around the time of the
or shoot four times per round. He has two Wasp bushi's gempuku ceremony. To a typical Hida bushi for
techniques and receives two raises and shoots twice. example this would confer the title "Mountain of Iron
Swordsman" or "Student of Mountain of Iron Style
To join one of these schools the character must make Swordsmanship".
a character from that clan, or take the different school To be awarded a certificate of mastery, the bushi
advantage. Characters from one of the main families of must have learned at least four techniques and have a 4
the clan may be schooled by a vassal school at no cost or greater in all the skills taught by her style. This
and visa versa. Clan ronin may be created receiving confers the title "kengo" or master fencer. This is
their initial skills and one technique from a minor generally the minimum level of acoplishment require
school. True ronin wishing to learn a minor school's to be placed as the head of a dojo. This is roughly
technique must take the Different School advantage, analogous to a black belt in our own world. The
the Sensei advantage (min. 3 points), and pay for the character is seen as suficiently skilled to teach and to
school's skills and bonus trait out of their own CPs. represent the school in important functions, but does
Both types of ronin may only advance in the school not have a voice in the policies of the school, nor
through especially good role-playing (in addition to the access to all the secrets handed down within the dojo.
insight requirements). In all instances these schools are This title is sepperate from that of sensei, for while the
small and have relatively few members. The one- character is theoretically qualified to teach, she may
character-from-this-school-per-party restriction applies not actually be doing so.
(as with the Kuni witch hunters). Kengo who are given teaching duties have additional
titles that describe their possition. A "shisho" is the
head of an entire ryu or style. He may head one or understanding of technique, the beginning of
more dojos. A "shihan" is the head of a single dojo, or understanding the Do, or Way. At this rank and each
most senior instructor where a shisho is present. rank hereafter the samurai may study one of the
"Kyoshi" are fourth rank bushi who give instruction at school's seven skills, keeping an extra die when using
the direction of a shihan. There may be several kyoshi that skill. The same skill may be chosen up to three
in a single dojo. times (keeping multiple dice). Only bugei or related
The final honor a bushi may be granted is to be made skills (i.e. horsemanship) can be taken more than once.
a master of their school (not just of a particular style).
Our typical Hida would become a "Master of the Hida Rank 2:
School" as well as being a kengo of his style. A bushi At this rank the student begins to show the simplicity
in this possition is a respected leader of the school of effort that comes with mastery of the forms. He
whose influence goes well beyond just her own style receives a free raise when using any skill studied with
and dojo. A master helps determine the policies of the the rank one technique. Only one free raise is granted
school as a whole. This title can only be awarded by by this technique even if the character has studied the
the current masters of the school, or by the clan skill more than once.
champion. It has never been given to a bushi who has
not learned at least five techniques of the school. A Rank 3:
five in all of the style's skills is also typical. At this rank the student begins to see the freedom of
the Way and not the limits of forms. When using any
The Benefits of Rank 5 skill the character has studied with the rank one
If a character has achieved Rank 5 in a School, and technique, the character is not limited to his Void Ring
having learned all the techniques of a Style, at each 25 when deciding how many raises to make.
points of insight there after choose to learn any one
technique of a different style of his school. He is not Rank 4:
required to learn them in any particular order, but At this rank the Way fills the student's every effort.
instead may pick and choose how his knowledge of the When using any skill studied twice with the rank one
school grows. technique, the character may make two attacks per
turn.
Bushi Schools
Terms Rank 5:
Bushi: A warrior. One who studies the arts of war While others may see the student as a master, at this
broadly. rank he has learned that he will never know more than
Kenshi: A “swordsman”. Another type of warrior, but the smallest part of the Way. Even so, the student may
one who specializes in the sword. spend any number of his void points when using a skill
Kenshinzo: “Swordmaster”. In Rokugan, the duelists he has studied twice with the rank one technique.
of the Kakita Academy. Furthermore, when using such a skill in a non-combat
Sagasu: A hunter. situation, a student may automatically succeed. This
Yojimbo: A bodyguard. A warrior who specializes in does not apply to opposed rolls. He is entitled to any
defending another. free raises, but must roll if he wishes to make any other
Berserkers, Scouts, Bounty Hunters, & Battlemaidens raises.
are also considered “Bushi”
Your Outfit is based on concept station and clan.
A Way of Bushi
By: Devon E. Sanders Again a rank 5 student of the way who has selected
Benefit: GM's discretion or none iaijutsu three times and kenjutsu (Kolat bodyguard or
Beginning Honor: GM's discretion based on concept, Mikio perhaps) would be a excellent with katana in
family, etc. combat and an iaijutsu duel but limited to using his
Skills: To be worked out between GM and character, natural abilities (which could be enough) sans katana
but Survival Guides templates provide suggested skills (excellent enough to give a clan bushi who is use to
for various professions. However at least 4 should be picking on techniquely disadvantaged ronin pause).
bugei, and samurai should have kenjutsu and archery.
As I said before I think the system is a great way to
Techniques through a wrench in your players plans, and can make
Rank 1: for valuable non samurai retainers...whether craftsmen,
The young student begins learning the intricacies of kolat, or nin......
the skills. However, this study is only the
Shugenja Schools
Terms Rank 2:
Shugenja: A holyman. One who may speak to the At this rank the student begins to show the simplicity
spirits to produce magical effects. of effort that comes with mastery of the forms. He
Sodan-senzo: A spirit-medium. One who chanels the receives a free raise whenever using any skill studied
spirits. with the rank one technique. Only one free raise is
granted by this technique even if the character has
A Way of Magic and Prayer studied the skill more than once.
(For shugenja)
By: Jason C Marshall Rank 3:
Benefit: GM's Discretion or none At this rank the student begins to see the freedom of
Beginning Honor: GMs discretion based on concept, the Way and not the limits of forms. When using any
family, etc. skill the character has studied with the rank one
technique, the character is not limited to his Void Ring
Skills: To be worked out between GM and character, when deciding how many raises to make.
but Survival Guides templates provide suggested skills
for various professions. However at least 4 should be Rank 4:
High, with Shintao and Meditation a must. At this rank the Way fills the student's every effort.
When using any skill studied twice with the rank one
Spells technique, the student may spend any number of his
3 of primary element, 2 of secondary element, 1 of void points.
tertiary element.
Rank 5:
Other Schools While others may see the student as a master, at this
Terms rank he has learned that he will never know more than
Butei: An actor. A type of artisan. the smallest part of the Way. Even so, the student may
Ise Zumi: A tattooed man. An Order of monks within automatically succeed at the use of any skill he has
the Dragon Clan. studied three times with the rank one technique. This
Kodo: A drummer. A type of artisan. does not apply to opposed rolls. He is entitled to any
Omoidoso: A bard. A type of artisan. free raises, but must roll if he wishes to make any other
Tsukai-sagasau: A witch-hunter. raises.
Rank 5: At the Peak You See Another Mountain Rank 3: The Visage of the Void
While others may see the student as a master, at this The Gambler has learned how to maintain a
rank he has learned that he will never know more than ultimate blank face. Whever someone attempts to
the smallest part of the Way. Even so, the battlemaster determine if the Gambler is cheating or lying the
may automatically succeed at the use of any skill he Gambler may spend any number of void points on his
has studied three times with the rank one technique. awareness, as long as he has them.
This does not apply to opposed rolls. He is entitled to
any free raises, but must roll if he wishes to make any Rank 4: Raising the Stakes
other raises. The Gambler has learned how to frustrate his
enemy to break his focus. Whenever the Gambler
Outfit succeeds in a contested roll, he may cause his enemy to
Katana, wakizashi, heavy armor, kimono, surveying gain a rank of impairment per 10 points the Gambler
tools, drawing paper and pens, scroll case beat the opponents score by. The opponent may not be
driven past the Down level of impairment. The
The Yasuki opponent doesn't gain the wounds for this, just the
The Yasuki have their hands into all kinds of illicit impairment. If the opponent has a means of decreasing
activities. Some of them become gamblers, giving a the penality (Strength of the Earth) it is as if he did not
portion of the money they, eh, make to the family. have that ability. This effect wears off after the
These masters of Gambling almost seem to have a effected opponents next roll. This technique may be
unnatural amount of luck whether at the table or the used a number of times a day equal to the Gambler's
court. Others become smugglers, using skills passed awareness.
down the generations to get past the magistrates of
hostile lands. Rank 5: Breath of Daikoku
The Yasuki Gambler "learns" how to become
Yasuki (Crab Clan) Gambler School more lucky (or cheat better). It seems whatever he
By: Tony Reed does, he is blessed by Daikoku. Whenever the
Gambler makes a roll involving dexterity , he may re-
Benefit: +1 Awareness roll any dice that rolls under his agility + school rank.
Beginning Honor: 0 +5 boxes The Gambler may do this a number of times a day
(the Gambler doesn't lose honor for using his equal to his school rank. If the Gambler is in a game
Gambling skill until he reaches Honor rank of 2) of chance, he may re-roll any dice that roll less than his
Awareness+Gambling.
Skills
Forgery, Acting, Sincerity, Defense, Commerce, Outfit
Gambling 2. (All of average quality) Kimono, Katana, Wakizahi,
traveling pack, 10 Koku (Stake Money)
Techniques
Rank 1: Knowing the Fortune's Price Yugi Family (Yasuki Vassals)
The Gambler is a expert at figuring out statistics, and By: Tony Reed
can figure out the likely outcome. Whenever the
gambler needs to make a blind roll, he may spend a The Yugi have their hands into all kinds of illicit
void point to ask the GM the TN. If the Gambler activities. Some of them become gamblers, giving a
doesn't spend a void point to figure out the TN, he portion of the money they, eh, make to the family.
gains a number of free void points to use for the roll These masters of gambling almost seem to have a
equal to his school rank. He may only get these free unnatural amount of luck whether at the table or the
void points a number of times a day equal to his court.
awareness. Benefit: +1 Perception
Yugi (Crab Clan) Smuggler School Skills
Benefit: +1 Awareness Archery, Athletics, Defense, History (Crab), Kenjutsu,
Beginning Honor: + 5 boxes Jiujutsu, and Tetsubo
Benefit: +1 Reflexes
Beginning Honor: 2, plus 5 boxes
CRANE Royama Family (Kakita Vassals)
By: JCMarshall
Tsume Family (Doji
vassals) The Royama are descendants of the Yasuki who
By: Scott Gearin stayed with the Crane. Over the years they have
changed their name as to throw off the shame and
Perhaps the most aggressive of dishonor done to them by their former family
the Doji vassals, the Tsume are more noted as warriors members.
than poets. Benefit: +1 Perception
Benefit: +1 Agility
Royama (Crane Clan) Merchant School
Tsume (Crane Clan) Bushi School Benefit: +1 Awareness
Benefit: +1 Reflexes Beginning Honor: 1 + 5 boxes
Beginning Honor: 2 + 5 boxes
Skills
Skills Etiquette, Sincerity, Commerce, Craft: Gambling,
Battle, Defense, Etiquette, Iaijutsu, Intimidation, Courtier, +2 High/Bugei/Merchant skills.
Kenjutsu, and pick one high skill Among the Royama, Commerce and other merchant
skills are not considered dishonorable.
Techniques
Rank 1: Talons of the Crane Techniques
The Tsume, like the Kakita, fight returning the sword Like the Yasuki of the Crab Clan, the Royama receive
to the sheath after every stroke, striking with blinding items at each rank. See Way of the Crab, pg. 53, for
speed. The bushi may substitute his iaijutsu skill for details of each ranks items.
kenjutsu when attacking with a katana. The bushi also
adds his reflexes to the total of his to-hit rolls. Rank 1 Items
As the Yasuki Rank 1 items.
Rank 2: Know Your Place!
The Tsume are masters of intimidation through Rank 2 Items
swordplay. They receive a number of free raises to As the Yasuki Rank 2 Items, plus 2 Yasuki Rank 3
called shots that do no damage (disarms, trimming items.
moustaches, cropping topknots) equal to their school
rank. Normal intimidation rolls should be suitably Rank 3 Items
modified after a successful maneuver (GMs As the Yasuki Rank 4 Items.
discretion).
Outfit
Rank 3: Strike Without Striking (All considered to be of average quality) Kimono,
The bushi is so swift in his motions that he can strike, katana, wakizashi, wicker backpack, sleeping roll,
return his blade to the sheath, and still has time to travelling pony with storage packs, 8 koku
dodge. The character can make a roll for a normal
attack (never full attack) but his TN to be hit this round Iwase Family (Daidoji Vassals)
is as if using full defense. The character may not By: Scott Gearin
combine this technique with any technique that gives The Iwase serve as the scouts and spearmen of the
two attacks in one round. Crane armies.
Benefit: +1 Perception
Your Outfit
(All items are of fine quality): Katana, Wakizashi, Iwase (Crane Clan) Scout School
Travelling Pack, 3 Kimonos, 4 Koku. May choose light These spearmen of the Crane have a great rivalry with
armor or mount. the Shimada-ryu, the Lion’s school of the spear. The
Iwase hold the spear overhead, thrusting downward
like the sharp beak of the crane, and balance on one
foot when striking.
Benefit: +1 Reflexes
Beginning Honor: 2 + 5 boxes
school are often not regarded as real bushi by many
Skills other schools, but that's fine, they serve their clan in
Athletics, Defense, Horsemanship, Hunting, Kenjutsu, their capacity.
Sojutsu (yari), and Stealth
Benefit: +1 Reflexes
Techniques Beginning Honor: 2 + 5 boxes
Rank 1: Stance of the Crane
At this rank the bushi learns to emulate the motions of Skills
the crane: wings that batter and a beak that strikes Archery 2, defense, kenjutsu, meditation, battle, any 1
instantly. Instead of a normal attack the bushi may high or bugei skill
sweep an opponent (as the Kaze-do maneuver) using
the butt end of a yari, naginata, or bo-staff. Use the Rank 1: Kyudo
appropriate weapon skill in place of Kaze-do. Also, if The archer begins to learn the deep strength necessary
the bushi gets an extra initiative die for using a pole- to use the bow to its most effective degree. At this rank
arm, he keeps an extra die as well. he may substitute his archery skill for his meditation
skill when he has his bow. Additionally, he may add
Rank 2: Wading in the Rushes his AIR ring to all hit rolls with the bow
From observing the crane, the bushi learns to watch for
opportunities before committing to battle. The scout Rank 2: All Or Nothing
may declare the degree to which he is engaged in a At this level of skill the the archer has come to
battle after advantage has been determined and after he realize that by 'opening himself' to the target, he can
has rolled to determine which row of the battle table he make seemingly precise shots. For each action spent
will read from this turn. meditating on the target, he receives a free raise up to
the limit of his skill. When doing so, the archer is still
Rank 3: Fishing for Men and has a TN to hit of 5.
As the crane hunts fish, so the bushi learns to hunt
men: killing with a single stroke. The bushi may use Rank 3: A Moment of Clarity
raises to strike a fatal blow. Each raise allows the bushi At this level, the archer's skill has further
to keep one extra die of damage. If the damage does progressed so that he may fire with surety more
not kill the target it instead does exactly one wound. swiftly. He may spend a number of void points equal
This is not considered a reduction of damage. to his school rank when firing a bow.
Skills
Defense, Iaijustu, Kenjutsu 2, Meditation, Shugenja
Lore, any one High or Bugei skill
Techniques
As per Mirumoto Bushi School (L5R RPG, pg 82),
except substitute the Rank 3 technique with the
following...
Outfit
(All considered to be average quality; Player chooses
one item to be of fine quality) Katana, wakizashi, bow,
20 arrows of any type, light armor, helm, travelling
pack, kimono, any 3 weapons, 5 koku
clans count as a single pick, and the unaligned and
The Akodo imperial lands count as another.
Akodo Tactical School
The Akodo Tactical School has long been respected Rank 2: The Soul of Akodo
as the pre-eminent place to learn the essentials of "A great man's heart can pump the life's blood of a
command and manuever. While other clans send their thousand men." Where the Akodo bushi learns to enter
generals and commanders to the Akodo school to study the thick of battle and destroy the enemy, the Akodo
the scrolls and records maintained by the Ikoma tactician must learn that upon his life depends the lives
historians, only the school's permanent students learn of others. The tactician adds his Honor Rank to his TN
the deeper secrets of the tactical school founded by to be hit and subtracts it from the damage taken each
Akodo himself. turn on the battle table.
Outfit
Same as in Way of the Lion.
PHOENIX Karubo Family (Isawa Vassals)
By: JCMarshall
Asako (Phoenix Clan)
School of Knowledge Though the Isawa are the Empire's best spell casters
and are known for their ability to create and research
Benefit: +1 Intelligence spells the Karubo are artificers without peer.
Beginning Honor: 2 + 5 boxes Benefit: +1 Intelligence
Techniques Skills
Rank 1: Understanding the Way Calligraphy, Meditation, Shintao, Artificing,
Re-roll any History, Heraldry or Lore skill dice rolled Weaponsmith, Armorer, +1 High or Bugei skill
that are equal to current school rank or less. Also the
character may participate in rituals. Techniques
Artificers make magical items. Each rank allows the
Rank 2: Lore of Spirits artificer to bestow a new spell or ability into an item.
Gain Commune, Sense, Counter-spell, and Summon, For example, a rank 1 artificer can put a single
plus 3 spells of any element. spell/ability into an item while a rank 3 artificer can
place 3 spells/abilities into an item.
Rank 3: Focus of Mind Artificers carry spell scrolls like normal shugenja, but
Spend any number Void points on any Lore, Heraldry they are incapable of casting them. They instead
or History skill possessed. emplace them into the items they create.
Techniques
The Healers of the Chiba family are known for their
ability to heal and diagnose almost anything. The
Chiba healer may add a free raise to all skills that deal
with the medical profession for each school rank that of any type(s), Light Armor, Fine travelling pack,
his has. Heavy Kimono, and 1 Koku
Outfit
As the Shiba Bushi school.
SCORPION
Iioka Family (Shosuro Katokawa Family (Shosuro Vassals)
The Katokawa are known for their willingness to learn
vassals) all there is to know about the courts and all that takes
By: Scott Gearin place within them.
Benefit: +1 Perception
The slim and frail looking
members of this minor scorpion family rely more on Katoaka (Scorpion Clan) School of Intrigue
words than blows. Those that do take up the sword Disadvantage: Not Samurai. May purchase samurai
must respect their own weaknesses before mastering for 2 CP points.
the weaknesses of others. Advantage: Quick may be purchased for 2 CPs.
Benefit: +1 Agility Benefit: +1 Reflexes
Beginning Honor: 1 + 5 boxes
Iioka (Scorpion Clan) Bushi School
Benefit: +1 Intelligence Skills
Beginning Honor: 1 + 5 boxes Stealth, Poison, Sincerity, Herbalism, Defence, any 2
Penalty: Students of this school may not use any of Bugei, High or low skills
their techniques while wearing armor
Skills
Techniques
Archery, Dance, Defense, Kenjutsu, Lore (bushi Rank 1: Distraction of the Scorpion
schools), Oration, and pick one low skill The Katokawa can make a test of Awareness + rank vs.
a TN of the higher of (Opponents Willpower or rank)
Techniques X 5. If successful the target is distracted and may not
Rank 1: The Way of Grace spend any Void and any Raises will increase the TN by
The bushi learns to control his body and weapons with 10 (not 5). This is treated as Full Defence for the
subtlety rather than muscle. When rolling damage for Katokawa.
any weapon he has a skill of 3 or better with the
character may roll Agility + Damage Rating instead of Rank 2: The Taunt
Strength + DR. The Character also adds his Fire Ring The Katokawa can make a test of (Awareness + rank)
to initiative rolls. vs. a TN of the higher of Opponents Willpower or
Honor X 5, +10 if not already in combat. If successful
Rank 2: Learning to Learn the target is enraged by the words of the Katokawa.
At this rank the Bushi is expected to begin mastering a He must attack, and his next attack must be a Full
variety of weapons. This constant training teaches the Attack. If done in combat, this is treated as Full
bushi the most important lesson: how to learn. The Defence for the Katokawa.
experience point cost to improve any bugei skill the
character has (already at rank 1) is reduced by one Rank 3: Master of Court
point. The Katokawa is a master of honor distraction. With a
successful Sincerity test, the Katokawa may redirect
Rank 3: My Enemy's Weakness any honor loss to another target, by weaving a grand
At this rank the bushi has learned to counter or evade tale, which the target is wise enough to not try to
the multiple-attacks-per-round techniques of other refute. The difficulty is equal to (Honor of the new
schools. No single opponent may make more than one target + Honor of governing body) X 5. Example
attack per round on the bushi. If an opponent's second Bayushi Kachiko is trying to pass the blame for a
(or third) attack is directed against the bushi it is lost kidnapping on the Dragons (not the Scorpion). Her
without effect. This technique may never be used in TN is 2 (honor of Dragon Bushi) + 3 (Honor of
combination with a technique that grants multiple Mirumoto Daini) X 5.
attacks.
Outfit
Your Outfit Travelling Pack, Kimono, 2 weapons or 1 plus Daisho
(All considered to be average quality) katana, if samurai, 2 types of poison (make up before play), 5
wakizashi, bow, 20 arrows of any type, light armor, Koku.
travelling pack, any 1 weapon, kimono, 2 koku.
The Shosuro
Kochako Family (Shosuro Vassals) Shosuro (Scorpion Clan) Assassin School
By: Scott Gearin By: Scott Gaerin
The slim and frail looking members of this minor Benefit: +1 Perception
scorpion family rely more on words than blows. Those Beginning Honor: 1 + 5 boxes
that do take up the sword must respect their own
weaknesses before mastering the weaknesses of others. Skills
Benefit: +1 Agility Acting, Conversation or Seduction, Herbalism,
Investigation, Poison, Sleight of Hand, Stealth
Kochako (Scorpion Clan) Bushi School
Benefit: +1 Intelligence Techniques
Beginning Honor: 1 + 5 boxes Rank 1: The Underhand
Penalty: Students of this school may not use any of The assassin’s first task is to be the eyes and ears of
their techniques while wearing armor the Emperor. To see and deal with those threats others
will not. The Scorpion receives a free raise when using
Skills any low skill.
Archery, Dance, Defense, Kenjutsu, Lore (bushi
schools), Oration, and pick one low skill Rank 2: Sting not the Scorpion
At this rank the assassin has worked diligently to build
Techniques up a tolerance for the tools of his craft. He gets to pick
Rank 1: The Way of Grace one specific poison that he is immune to. If the poison
The bushi learns to control his body and weapons with is particularly strong it may make him dizzy or
subtlety rather than muscle. When rolling damage for nauseous, but nothing like what it should do. At each
any weapon he has a skill of 3 or better with the rank here after the character may pick another poison
character may roll Agility + Damage Rating instead of to which he becomes immune.
Strength + DR. While so armed, the Scorpion also adds
his Fire Ring to initiative rolls. Rank 3: I Can Swim
The assassin is the master of unseen skills and hidden
Rank 2: Learning to Learn advantages. Once per adventure the assassin may
At this rank the Bushi is expected to begin mastering a “reveal” a skill he possess. He may spend un-spent
variety of weapons. This constant training teaches the experience points to increase a skill one rank. This
bushi the most important lesson: how to learn. The may also be used to purchase a new skill at rank 1. Use
experience point cost to improve any bugei skill the of this technique does not require an action and may be
character has (already at rank 1 or better) is reduced by done at any time.
one point.
Rank 4: My Only Virtue
Rank 3: My Enemy's Weakness The loyalty of the Scorpion is a thing few can fathom.
At this rank the bushi has learned to counter or evade Even fewer recognize its intensity. While performing a
the multiple-attacks-per-round techniques of other task for his lord (or on behalf of those on his loyalty
schools. No single opponent may make more than one list) the Assassin may make a test of honor using his
attack per round on the bushi. If an opponent directs a loyalty (his honor + 2) with a TN of 5 x the number of
second attack against the bushi it is lost without effect. wound ranks he has filled. If the test succeeds he may
This technique may never be used in combination with ignore all wounds (even death) for a number of rounds
a technique that grants multiple attacks. equal to twice his loyalty rank. This may be done only
once per day.
Outfit
(All considered to be average quality) Katana, Rank 5: “Simplify, Simplify, Simplify”
wakizashi, bow, 20 arrows of any type, light armor, At this rank the assassin has achieved the greatest
travelling pack, any 1 weapon, kimono, 2 koku. mastery in the craft of poisons. He no longer needs to
roll to succeed when using the poison or herbalism
skills. The character is entitled to any free raises, but
may not make raises while using this technique. If the
assassin wishes to raise he must roll.
Outfit declared a full defense as his action for the round, he
(All considered to be average quality) Kimono, may make a poison+agility roll with a TN equal to the
Katana, Wakizashi, Travelling pack, equipment, 3 attacking bushi's TN to be hit. If successful, the
Koku attaclomg Bushi is poisoned (Provided the poison
master has a vial of poison available). Because of his
Hitaki Family (ShosuroVassals) concentration elsewhere, when this technique is used,
The Hitaki family are the bodyguards of the Scorpion the Bodyguard loses the normal bonus for full defense.
courtiers, and use their odd abilities to sniff out
poisons in the court. The family began when it's Outfit
progenitor, Shoshuro Hitaki(then of the Shoshuro (All considered to be average quality)
School) saved the Emperor from being poisoned by Kimono, Katana, Wakizashi, Travelling pack,
smelling a drop of potent poison on the lip of his sake equipment (includes poison ring)
cup.
Bayushi Duelling School
"Legends tell of Shoshuro Hitaki, who saved the (Note this is inspired by Shiba Toma-san’s "Multiple
Emperor Hantei XV by smelling a single drop of styles within Existing schools" e-mail a few days back.
Blood Lotus poison on his Sake cup, even though he Thanks!)
sat at the end of the table. After such heroism, it was
said that he set at the left of that Emperor for the rest of While not their main forte, the Bayushi bushi have
his days." always been rather respected duellists, known for their
Benefit: +1 Perception speed and cunning. They are the only non-Crane clan
that makes iaijutsu a mandatory starting skill. (to the
Hitaki Poisoner Schools best of my knowledge, correct me if I’m wrong please)
Benefit: +1 Reflexes Over the years there have been a growing number of
Beginning Honor: 0 + 5 boxes Bayushi Bushi who have dedicated an increasing
amount of their time away from their manipulations
Skills and into the beauty of the one strike.
Poison 2, Defense, Stealth, Plus two Ninjutsu
This has resulted in a sub-style of the main bushi
Techniques techniques; there are likely only two or three bushi in
Rank 1: Scent of the familiar venom the whole of Rokugan who have mastered the entire
Due to almost supernatural familiarity to poison, the school, there are around fourty bushi between the first
Bodyguard is able to detect poison on a successful and fourth ranks spread out all over Rokugan. This,
poison+perception roll, up to 5 feet away/school rank. added to the style’s relatively young age (Bayushi
This ability ignores amount of dose, and can even Tajima, the founder of the sub-style, died a mere fourty
detect poisons in a sealed vial. This is not mereily a years ago), and lack of a formal dojo, has prevented it
scent thing, it is a combination of all senses, and from being a real force to reckon with, and no threat to
perhaps a supernatural sense to poison. the Kakita Duelling Academy.
Rank 3: The secret sting of the Scorpion Rank 2: As per Bayushi Bushi
At this rank the Hitaki master is trained in the use of
concealed needles to poison opponents in the heat of Rank 3: Mask the blade
battle, as well as a variety of hemotoxins that can be Scorpion duellists at this rank adapt their Rank 2 to
used to best result during the extertion of combat. If techniques to the iaijutsu duel. The mechanics are
the bodyguard's charge is attacked , and the guard has different, however:
In duels, after the awareness rolls and before the actual
raising begins, they may make an Agility+Sleight of
Hand roll against the opponent's Perception x 5. If
successful, the base TN to be hit for the duellist is
increased by how much the roll was made by, with a
minimum of 5. The TN for the opponent remains 5.
This may only be done once per duel, although it does
not count as an action, attack, or raise. Raises can't be
made on this roll.
Techniques The Nozara are the only family within the Unicorn
Rank 1: Strength of the Unicorn clan to actually want to live at the courts of the other
The bushi has learned how to use the fact that his is clans and deal with them on a permanent basis. Most
on horseback to his advantage when attacking and as Nozara are considered strange because they seem to
such, may add his Horsemanship skill to all damage prefer the indoors to the outdoors and the stale air of a
rolls when on horseback. grand hall rather than the air rushing past them as they
ride on the open plains.
Rank 2: Dangerous even Un-horsed Benefit: +1 Awareness
The bushi become proficient enough with horse based
weapons that he can use them effectively off the horse Nozara (Unicorn Clan) Courtier School
as well as on a horse. This does mean that the bushi Benefit: +1 Willpower
could feasibly take a lance and use it while on the Beginning Honor: 2, plus 5 boxes
ground.
Skills
Rank 3: Horse and Rider as One Courtier, Etiquette, Law, Horsemanship, Archery + 2
The bushi may attack twice per round as long as on High/Bugei Skills
horseback.
Techniques
Outfit Rank 1: One Voice filled with Anger
(All considered to be fine quality)Katana, wakizashi, The Courtier uses the rage within himself to further
bow, 20 arrows or any type, light armor, helm, his goals of speaking. The Courtier may add a number
travelling pack, steed, kimono, any 2 weapons, 8 koku of free raises to his courtier skills equal to his Fire
Ring.
Horiuchi (Unicorn Clan) Shugenja School
The followers of Horiuchi have committed themselves Rank 2: One Voice, Louder than any Other
to the mastery of the meishodo form of magic. They The Courtier learns how to pitch his voice so that
have at long last made a breakthrough in shaping the even if he speaks in a calm tone, it will carry to all
energies released be speaking the words of creation. listening. This is especially nasty when he raises his
They have discovered a secret way of singing the voice. When Courtier uses this technique, all within
words that modulates the effect. normal hearing will immediately hear him. There is no
Benefit: +1 Perception way not too. This is useful when blaming someone of
Beginning Honor: 2 + 5 boxes something unhonorable and you want to make sure all
know it, even if it sounds like only the person you're
talking to is meant to hear it.
Outfit
(All considered to be of average quality) 2 Kimonos,
travelling pack, steed, tanto, 4 koku.