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Knowledge Management in E-Learning Systems

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60 Revista Informatica Economică nr.2(46)/2008

Knowledge Management in E-Learning Systems


Rodica MIHALCA, Adina UŢĂ
Anca ANDREESCU, Iulian ÎNTORSUREANU
Department of Informatics in Economy, Academy of Economic Studies Bucharest

Current knowledge management systems focus on knowledge acquisition, storage,


retrieval and maintenance. Yet, for that knowledge to be operational, to
become knowledge rather than information, requires internalization and learning. E-
learning systems and courseware, on the other hand, are all too often monolithic and
inert and fail to facilitate the development and sharing of knowledge. In this paper we discuss
some aspects about knowledge providing and present our research in this field through an e-
learning system for major risks management.
Keywords: Knowledge, management, e-learning, information, data, simulation, case study.

conversation, storytelling and shared expe-


1 Knowledge, Data, Information and
Knowledge Management
Knowledge is commonly distinguished from
rience. Explicit knowledge is consciously
understood and can be more precisely and
data and information. Data represents facts formally articulated. Explicit knowledge is
often in the form of measurements. Informa- readily codified, documented, transferred and
tion places data within a meaningful context. shared.
Knowledge is an understanding of informa- Explicit knowledge can be of several types:
tion acquired by study, investigation, obser- • declarative knowledge - knowledge about
vation, or experience. A tactical definition of something - concepts, categories or descrip-
knowledge is the ability to turn information tors
and data into effective action. In this sense • procedural knowledge - knowledge of how
"managing knowledge" means delivering the something occurs or is performed
understanding of information and data people • causal knowledge - knowledge why some-
need to be effective in their jobs. Knowledge thing occurs
can be viewed both as a thing to shared and Knowledge management is particularly chal-
as an applied process. As a practical matter lenged in attempting to explicate, share, and
organizations need to manage knowledge leverage tacit knowledge.
both as an object and as a process. Knowledge management is a discipline ori-
The relationship between data, information, ginating from management studies, but al-
and knowledge can be view as a pyramid ways going hand in hand with information
where data forms the foundation, information technologies both as a reason for its necessity
forms the middle section and knowledge re- and as a technical solution for the implemen-
sides at the top. In terms of volume, data tation. Knowledge management takes an or-
takes up the most space, information takes up ganizational perspective on learning, and the
a little less, and knowledge forms the small main problem it tries to address is the lack of
portion at the top sharing knowledge among members of the
Extracting knowledge involves interpreting organization.
volumes of data and information to arrive at The language of knowledge management is
concepts and guidelines that can be docu- to some degree naïve because it assumes that
mented, packaged and delivered. knowledge is an asset that can be “pro-
Knowledge can be classified as tacit or expli- duced”, “captured” or “transferred” and that
cit. Tacit knowledge is subconsciously un- can be summed up to a corporate memory.
derstood and applied, difficult to articulate, Starting from metadata-driven document
developed from direct experience and action, management, knowledge management has
and usually shared through highly interactive now adopted communication and collabora-
Revista Informatica Economică nr.2(46)/2008 61

tion solutions in order to address the problem ledge. E-learning refers to using electronic
of tacit knowledge. applications and processes to learn. E-
Still, knowledge management does not fully learning applications and processes include
realize that it is mainly about facilitating pur- Web-based learning, computer-based learn-
pose-oriented learning in organizations and ing, virtual classrooms and digital collabora-
that thus understanding how learning takes tion. Content is delivered via the Internet,
place is extremely important to consider. And intranet/extranet, audio or video tape, satel-
learning – in the view of modern constructiv- lite TV, and CD-ROM
ist learning theories – is not just transferring E-Learning, focuses on the individual's ac-
knowledge; it is a highly individualized task quisition (or rather construction) of new
of construction. knowledge and the technological means to
In some ways, educational systems are like support this construction process.
knowledge management systems; both in- Simulations close to the real world are the
volve the creation of useful knowledge from answer to constructivist learning theories,
information or data found in available re- demanding situated learning with a high de-
sources. gree of engagement of the learner.
Knowledge management is a system and ma- Learning process can be seen as a process
nagerial approach to collecting, processing for:
and organizing enterprise-specific knowledge • acquiring information;
assets. • acquiring information and processing expe-
Accentors views knowledge management rience;
functions as a six-step process: acquire, • acquiring information and processing expe-
create, synthesize, share, use to achieve or- rience that effects a long-term change in the
ganizational goals and establish an environ- consciousness of the learner;
ment conducive to knowledge sharing. Ernst • acquiring information and processing expe-
and Young promotes a 4-phase knowledge rience in which the learner integrates new in-
management approach: knowledge genera- formation and experience into his/her current
tion, knowledge representation, knowledge knowledge base;
codification, knowledge application. • acquiring information and processing expe-
Implementations of knowledge management rience in which the learner perceives, selects
focus on four main aspects: people (know- and integrates new information and expe-
ledge users, knowledge authors and know- rience into his/her current knowledge base,
ledge analysts), culture (create a culture thereby changing it;
where knowledge sharing is the norm, con- • acquiring information and processing expe-
tent: (creating and managing data, informa- rience, in which the learner selects and con-
tion, and knowledge), technology (technical structs knowledge that is useful and appro-
infrastructure that enables the capture, sto- priate for him/herself and in turn uses this to
rage, and delivery of content to those who drive and determine his/her own continuous
need it, when they need it). learning process;
• learning that becomes an individual process
2. E-Learning Systems of interaction between the individual and
E-learning can be defined as learning using his/her environment, in which the subjective
electronic means: the acquisition of know- reality of the learner is actively constructed.
ledge and skill using electronic technologies Learning process in a e-learning systems can
such as computer- and Internet-based be seen in two approach
courseware and local and wide area networks
• a technology driven development approach:
Another definition of e-learning is as educa-
Learning media → Learning environment →
tion via the Internet, network, or standalone
Categories of learning → Learning objectives
computer. e-learning is essentially the net-
→ Learner
work-enabled transfer of skills and know-
62 Revista Informatica Economică nr.2(46)/2008

• a pedagogical driven development ap- • The preliminary examples- which are in-
proach: Learner → Learning objectives → troducing students in the specific domain of
Categories of learning → Learning environ- activity;
ment → Learning media • The basic chunk of knowledge that gives
Thus, the use of computer technology to sup- the ways to perform the specific task for
port learning leading to the development and which the eduknowledge was built (for ex-
creation of knowledge requires new pedagog- ample, a specific eduknowledge is oriented
ical processes. However, the tendency to- towards the design and development of ex-
wards technology driven development has pert systems- this basic chunk of knowledge
led to a focus on the dissemination and ac- is a step-by-step procedure for development
quisition of information. Pedagogic strategies of an expert system from scratch);
and computer based technologies to support
knowledge development and creation require
development schema based on the needs of
learners. Researchers have recognized the
importance of different types of knowledge
including know-what, know-why, know-
how, and know-who.

3. Eduknowledge – A Framework for


Educational Purposes
What is eduknowledge? A relatively new
concept in the learning domain, eduknow-
ledge could be defined as an object like edu-
cational tailored knowledge.
Eduknowledge could be also defined as a
process of developing and adapting specific
knowledge for educational purposes. As the
new method is based on individual interac- Fig.1. The eduknowledge framework
tion between the training system and the trai-
nee, the subject of training could individually • How to do (HTD) knowledge- which
improve his/hers training paths and rise the shows how to perform specific tasks related
efficiency of personal training contributing to to the main task (for example, an efficient
the increase in the whole training process. expert system uses data from databases, as
After understanding the basics in his specific the eduknowledge is centered around effi-
activity the trainee interacts with various ciently building expert systems one of HTD
scenarios, in order to use the acquired know- is centered around the development of data-
ledge and develop his abilities in virtual envi- bases that could be used in conjunction with
ronments re-enacting the real ones. the expert system)
Eduknowledge could be also seen as a • Maintenance (M) knowledge- which has
framework to structure knowledge for educa- the role to help in solving specific problems
tional purposes, whose general schema is that could appear during the task perfor-
presented in figure 1. mance (for example, in building an expert
From the figure could be individualized the system the inference mechanism is not clos-
main eduknowledge components: ing on the production rules that are leading to
• The eduknowledge header- which gives de- the solution- maintenance knowledge gives
tails regarding the specific eduknowledge the solutions for tracking and debugging the
chunk and also acts as an user-friendly inter- inference process);
face; • Examples and case studies- are used in or-
der to give the student the possibility to see
Revista Informatica Economică nr.2(46)/2008 63

in practice the applications of the knowledge; tice which is available to everyone and can
• Dissemination mechanism- the tutorial me- be downloaded from there.
chanism used to train the student; Digital library - While curriculum tools
• Feedback mechanism- the mechanism used support class functions, digital library tools
to take the feedback from the student and use focus on locating resources. These functions
it to adapt accordingly the tutorial process. support the exploration and collection phases
of information search. Digital library tools
4. How Does Knowledge Management and help users find the right information amidst a
E-Learning Interact? huge amount of digital material. Digital li-
Knowledge management and training are brary features usually include search, brows-
integral and closely associated parts within a ing, and discovering special collections or
single framework. Knowledge management exhibits. Search and browsing are used to lo-
allows effective control and management of cate resources and explore related topics.
the corporate memory – the knowledge that Special collections or exhibits contain orga-
is within the organization. nized materials representing a unique trea-
As a result of corporate knowledge, a virtual sure for interested users.
classroom evolves, which in addition to the
classic "live training program" makes a di- 5. Rules and Rules Engines
alog / interaction possible despite "distance As in e-learning systems knowledge will
learning." For example the interaction of vir- evolve more rapidly than the rest of the sys-
tual teams and how they can process infor- tem, this is sufficient reason for us to try to
mation together. Especially the exchange of implement it in such a way that it should be
experience and interaction in form of chats, easier to change knowledge implementation
discussion forums is one of the most efficient structures without affecting the rest of the
ways of informal training. application. This is where the concept of rule
On the other hand corporate memory that has will play an important role.
been collected, managed, organized and has Also known in software development as
been made accessible to everyone within the business rules, rules are pieces of knowledge
company through a KM program, could work that intend to assert business structure, or to
proactively pushing knowledge and new in- control or influence the behaviour of the
formation to interested parties (alerting) so business. Their roots come from artificial in-
that they could better accomplish their job. telligence community and database tradition,
The training is provided through 4 different the oldest business rules management ap-
media: User Guides (available on knowledge proach being the creation of a so-called ex-
management community of practice), FAQ pert system shell. According to different
documents, CBTs and Digital Library. classification schema, business rules can take
User Guides - When new versions of each various forms, like if-then or event-condition
tool becomes available or changes occur. Us- action statements. Rules engines or inference
ers receive an email or announcements on the engines are software components capable to
knowledge management newsletter regarding manage, execute and separate rules from the
changes and upgrades and are encouraged to rest of the system.
download the latest version of the guide.
FAQ - FAQ documents are created based on 6. Use of Knowledge Management in E-
questions received from users over time and Learning Systems
sent to K-advisors and reflect user’s needs An efficient e-learning system should also be
and feedback. based upon knowledge, and not exclusively
Computer Based Training was developed on information. As an example and argue for
by the knowledge management team and are the previous affirmation, we will present an
stored on Learning Management System the e-learning system for major risks manage-
knowledge management community of prac- ment, built on the eduknowledge framework
64 Revista Informatica Economică nr.2(46)/2008

presented above. The system has been devel-


oped by the authors of this paper during the
development of a research grant in the year Event description (Movie, Photos, Text)

2004. Such a system should offer to interest-


ed parties information regarding the specific
legislation and also a knowledge database Identify causes

useful in the prevention of accidents prone to


major risks. The system was functionally or-
ganized in tree main modules, which will be
briefly depict in the following paragraphs. Managerial Technical Natural
Training Module aims to:
a) provide information about domain specific
legislation;
b) provide knowledge using case studies. Identify actions taken
Each case contains a description of the event
that took place (through movie, photos and
natural language text), specify the manageri- Identify effects

al, technical and natural causes that lead to


the accident and also the actions that have
been taken and the effects of these actions.
Testing Module has the following roles: Fig.2. Knowledge structure in case studies
a) evaluates acquired information regarding
legislation using tests with single choice According to previous knowledge classifica-
questions; tion, in our e-learning system knowledge is
b) verify acquired knowledge, through simu- of causal type. Knowledge representation
lation tests. A simulation starts with the pres- uses a system of rules in the form of caus-
entation of the event and the causes that have es/actions – effects. In fact, these rules are
led to it. Students have to choose correct ac- similar with production rules and are imple-
tions to take for the given simulation case. mented as “IF cause/action THEN effect”
Then the system will evaluate their choices constructions. The left hand side of a rule can
and indicate the consequences of these ac- be a complex statement constructed from
tions. simpler ones (causes and actions), connected
Administration Module manages student by logical operators. The right side of a rule
information and educational content. Only is always an effect.
the system administrator and the course man- Causes can be of three types: managerial (eg.
ager have access to this module. transport of chemical substances in inade-
As it was previously mentioned, the e- quate storage conditions), technical (eg. use
learning system provides both information of inadequate substances for fire extinction),
and knowledge, introducing knowledge man- natural (eg. rain, wind). As an example of ef-
agement in the case studies and simulation fect: explosion, fire propagation and reduc-
sub-modules. Starting from the information tion of noxious gas.
that was given about the accident and its The rule-based structure allowed knowledge
causes, the process of knowledge identifica- to be managed by a rule engine. The main
tion involved information rehashing. The re- advantages of such an approach are: rules can
sults of this process is knowledge about ade- be externalized from the rest of the applica-
quate actions and their results. tion code, and thus changed more easily; we
The flow diagrams in Figures 2 and Figure 3 are able to define rule sets for complex busi-
describe the process of knowledge identifica- ness rules; rules priority levels can be pro-
tion for case studies and respectively for si- vided.
mulation tests.
Revista Informatica Economică nr.2(46)/2008 65

based on rules engine capabilities was cho-


sen.

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are appropriate for representing knowledge in
this case. Also, an implementation solution

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