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Information Age

Instr. Jeremiah G. Pedral


Republic of the Philippines
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES
Office of the Vice President for Academic Affairs
College of Science

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Information Utilization Inventory

PLATFORM DO YOU OWN IT? INCOMING OUTGOING

Blogs
Online Video
Smartphone
Social Media Network

Online Music
Smart Watches

PC/Laptops
Tablets
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THE GUTENBERG REVOLUTION

He was instrumental in
democratizing the spread of
information through his
printing press.

The Gutenberg Principle


refers to the establishment
of mass communication.
Johannes Gens eisch zur Laden zum
Gutenberg
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THE GUTENBERG REVOLUTION

The occurrence of the


printing press and mass
communication allowed the
voice of the people to be
heard and spread.

The ability to print


information in hard copies
and storing them for future
use eventually changed the
societal norms in Europe. Johannes Gens eisch zur Laden zum
Gutenberg
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Gutenberg’s Way of Printing

Xylography - was a process used


for printing during the earliest
time in Europe. It was a method of
using a wooden block to press ink
into the paper.

Gutenberg melted a mixture of


lead, tin, and antimony at a low
temperature and carved lower- and
upper-case letters and punctuation
marks.
Xylography equipment
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Gutenberg’s Way of Printing


The rst document to be
mass produced was the Bible,
which was called the
Gutenberg Bible

It was noted that, 0.6% of the


books in the entire Europe
were copies of the Gutenberg
Bible. There are 49 copies of
this Bible that still exist in
libraries, universities, and
museums today, which are
worth an estimated $35 a page of the Gutenberg Bible
million per complete copy.
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Information Age
Information Age is also
called Computer Age,
Cyber Age, or Digital
Age.

During this age,


information can
effortlessly be obtained
or accessed through to
massive publications,
and pro cient data
management.
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Information Age
The computer became so powerful that it escalated the way of
communication, transportation, entertainment, culture, etc. It
also ampli ed the economy of a society, the different industries,
and the environment.

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Robert Harris and the Truth of the
Information Age
Media space must eat.
The media sell what the culture
Information must compete. buy
The early word gets the You are what you eat and so is
perm. your brai
The frame makes the All ideas are seen as
painting controversia
Selection is a viewpoin Anything in great demand will
Newer is equated with truer be counterfeited

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Brief History of the Computer

Abacus (2500 BC). The word


abacus came from the Greek
term abacon, which means
table. It computes basic
calculations like addition,
subtraction, multiplication,
and division.

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Brief History of the Computer
Napier’s bone (1614 AD) is
a set of bones consisting of
nine rods (for numbers 1-9)
and a constant rod that
represents zero. It was
invented by a Scottish
mathematician, John
Napier, to perform the
multiplication of any
number by numbers 2-9.

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Brief History of the Computer
Slide Rule (1633 AD) It was invented by William Oughtred
primarily for multiplication and division, not for addition and
subtraction. It is likewise used for such functions as logarithms
and trigonometry, as well as exponents and roots.

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Brief History of the Computer
Rotating Wheel Calculator (1642 AD) was rst developed by a
French philosopher, Blaise Pascal. Consisting of gear and levers,
it is considered the predecessor of today’s calculator. It is also
known as Pascal’s calculator or Pascaline or Arithmetique.

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Brief History of the Computer
Difference Engine (1822 AD)
was built by a British
Mathematician and engineer,
Charles Babbage, the “Father”
of today’s computer. It is the
rst automatic mechanical
calculator designed to
tabulate polynomial functions
and recognized as the verging
invention toward the rst
computer in history.
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Brief History of the Computer
Hollerith Tabulating Machine (1890 AD) was built by a British
Mathematician and engineer, Charles Babbage, the “Father” of
today’s computer. It is the rst automatic mechanical calculator
designed to tabulate polynomial functions and recognized as
the verging invention toward the rst computer in history.

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Generation of Computers

1st Generation: Vacuum Tube


(1940-1956

The computers in this generation


are literally so large that they can
ll a room. They can solve only one
problem at a time and its ef ciency
is very low. They require large
amounts of electricity because of
so much heat wastes.

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Generation of Computers
2nd Generation: Transistors (1956-1963) These computers are better than
the rst-generation computers in terms of size because they are smaller
and less heavy in electric use. They are also faster and cheaper, but
they still use punched cards for input and printout for output.

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Generation of Computers
3rd Generation: Integrated Circuits (1964-1971) Silicon chips are known to be
semiconductors that increase the speed and ef ciency of computers. Being able
to solve several problems at a time, the computers have keyboards and
monitors with an operating system as replacement for punch cards and print-
outs.

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Generation of Computers
4th Generation: Microprocessor (1971-Present) The Intel 4004 chip was developed
in 1971, which positioned CPU, memory, and input-output controls in one chip.
There are thousands of integrated circuits built into a single silicon chip, which
can also be linked together to form networks that make the computer more
powerful. This has eventually led to the development of the internet.

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Generation of Computers
5th Generation: Arti cial Intelligence (Present and Beyond) This is still in the
development process, but some of these technologies are already emerging. A
parallel processing and superconductors has made Arti cial Intelligence (AI)
possible. This technology also leads to quantum computation and
nanotechnologies.

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Great Produce of Computer
Advancement

3d animation Virtual video gaming

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Great Produce of Computer
Advancement

Music Quality Enhancement

Space Technologies

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Great Produce of Computer
Advancement

Improved Transportation
Ef cient Academic output
System

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The Era of Social Media


“Social” refers to interactions
among people with different levels
of communication. “Media” (plural
for “medium”) refers to instruments
that aid communication, such as TV,
internet, radio, newspaper, etc.
Therefore, “social media” are
computer-based technologies that
build network among people
through sharing of ideas and
information within a virtual
community.
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The Era of Social Media
A study shows that people check out
their phones about 80 times a day. That is
at least every 12 minutes. The majority of
mobile phone interactions include
intermingling with Instagram, Snapchat,
Tweeter, and the most utilized platform,
Facebook. Many other people even spend
more time than once every 12 minutes.
“NoMoPhobia” or no-mobile-phone
phobia, coined by some psychologists
today, refers to the real separation anxiety
caused when a person fails to check his
phone and view the latest feed.

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The Era of Social Media

Scientists from Nottingham


Trent University conducted a
study, saying that Facebook has
caused some people to neglect
their personal life, social
obligations, and academic
duties, and has also resulted in
escapism and mood alterations,
which are destructive rather
than bene cial.

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The Era of Social Media
According to the researchers from the University of Missouri, the
regular use of Facebook could lead to symptoms of depression (2015

Research shows that Facebook can lead to life dissatisfaction by


making them feel less in the moment. It causes various negative
psychological effects including envy, materialism, and theft-
tendency

Instead of providing social engagement, Facebook can actually lead a


person to isolation and severe depression

Based on the recent UK study, 62% of the Facebook and Tweeter


users had feelings of inadequacy while 60% of them felt jealous after
comparing themselves to their networks in the social media.

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Other Negative Effects of Social


Media

F.O.M.O. (Fear of Missing Out

Unrealistic expectation

Unhealthy sleep pattern

Cyberbullying

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People tend to use Social Media


continuously, because…
Ef cient channel of communicatio

Promotion of collaboration in business, union, and


associatio

Business promotion via reviews and opinion

Convenient shopping and sellin

Entertainmen

Media sharing and expression of talents and passions


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People tend to use Social Media


continuously, because…
Political activity and news reportin

Streaming of free tutorial for personal and skill


enhancemen

Arti cial Intelligence and machine learning;


an

Personal life-story keeping and platform for


blogging.
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References
Business to Business. (2016). The ve generations of computers. Available: http://btob.co.nz/business-
news/ ve-generations-computers/

Ismael, N. (2018). Cyber security best practice: De nition, diversity, training, responsibility and technology.
information-age. Available https://www.information-age.com/cyber-security-best-practice-123474528/

Birkinshaw, J. (n.d.) London Business School. Beyond the Information Age. Wired. Available: https://
www.wired.com/insights/2014/06/beyond-information-age/

Ratner, P. (2018). Why the Era of Social Media Is Due to Come to an End. Big Think Smarter Faster. Available:
https://bigthink.com/paul-ratner/why-the-era-of-social-media-is-due-to-come-to-an-end

Rouse, M. (2018). Information Age. WhatIs.com. Available at https://www.techtarget.com/contributor/


Margaret-Rouse

Simmons, B. (2011). International studies in the global information age. International Studies Quarterly 55(3):
589-599

Woodford, C. (2017). A brief history of computers. Chris Woodford. Available at http://


dhtools.labcd.unipi.it/wp-content/uploads/2017/06/VittoreCasarosa_ BriefHistoryComputers.pdf

Zimmermann, K. A. (2017). History of Computers: A Brief Timeline. Live Science. https://


www.livescience.com/20718-computer-history.html .

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