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U18INI3600 – Design Sprint

L T P J C

2 0 2 0 3

Design Sprint develops key skill areas essential for a product designer from the perspective of design,
its inherent complexity and supports them with tools & techniques to prototype rapidly. The hands-on
activities during the course are organised to enable the participants to visualise the experience for a
user, and learn the roles & responsibilities of a designer in creating and shaping experiences for the
user. The participants shall learn through the lenses of system thinking of how existing products work
and become capable of selecting & applying various practice tools that will aid them in rapid
prototyping.

Upon the successful completion of the course, the students will be able to:

CO 1: Understand the elements and principles of product and service design

Course CO 2: Apply system thinking concepts in reverse engineering


Outcomes Apply user research techniques to meet the UX needs of a customer and design
CO 3:
a visual prototype
Develop prototyping models using the tools from mechanical, electrical and
CO 4:
software prototyping methods

Syllabus

UNIT I Design Fundamentals

Introduction to Visual Design, History and Modernism, Design Thinking methodology, seven elements of
design, principles of design, principles of good design, designing a product and a service

UNIT II System Thinking and Reverse Engineering


System Thinking for Engineering Problem Solving, Understanding Systems, Examples and
Understandings, Complex Systems, Reverse Engineering Methodology, Identify building
blocks/Components - Re-Engineering a complex system
UNITIII User interface & User experience
Introduction to UI/UX, Human-Computer interface, user-centered Design Principles, User research
techniques, UX Design workflow, Information Architecture, UI Components, need for UI prototyping,
Wireframes
Module IV Rapid Prototyping
Introduction
Need for prototyping - Domains in prototyping - Difference between actual manufacturing and prototyping
- Rapid prototyping methods - Tools used in different domains

Mechanical Prototyping
Introduction - Working with Fusion 360 - 3D Modeling - 3D Printing and classification - Laser Cutting and
engraving - RD Works - Additive manufacturing
Electronic Prototyping
Introduction to Lumped Circuits - Electronic Prototyping - Tinker CAD - Designing in KI CAD - PCB design

Software Prototyping
Source code management and version control - GitHub - GitHub Actions - GitBash - Continuous
Integration - Platform as service - Heroku - Build Packs

Reading Materials

Module 1 - Design Fundamentals


● Design Thinking - Click here for Reading Material
● Elements of Design - Click here for Reading Material
● Good Design sense - Click here for Reading Material
● Product & Service - Click here for Reading Material

Module 2- System Thinking & Reverse Engineering


● System Thinking - Click here for Reading Material
● Other Online Reading Materials
○ Unlocking the Power of Systems Thinking
■ https://medium.com/disruptive-design/unlocking-the-power-of-systems-thinking-
b3809eaab519
○ Introduction to System Thinking - Daniel H.Kim
■ https://thesystemsthinker.com/wp-content/uploads/2016/03/Introduction-to-Sy
stems-Thinking-IMS013Epk.pdf
○ Thinking in Systems - Donal H.Meadows
■ https://wtf.tw/ref/meadows.pdf
○ System Thinking 101
■ https://www.unschools.co/journal-blog/2019/8/11/week-14-systems-thinking-10
1

Module 3 - UI UX
● Introduction & User Research - Click here for Reading Material
● UX & UI Basics - Click here for Reading Material
● Prototyping & Wireframes - Click here for Reading Material

Module 4 - Rapid Prototyping


● Mechanical Prototyping
○ https://formlabs.com/blog/ultimate-guide-to-prototyping-tools-for-hardware-and-product-
design/
● Electronic Prototyping
○ https://docs.kicad-pcb.org/
○ https://www.tinkercad.com/learn/circuits
● Software Prototyping
○ https://guides.github.com/
○ https://devcenter.heroku.com/start
○ https://docs.github.com/en/free-pro- team@latest/actions/guides

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