Professional Documents
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BAHASA INGGERIS
TAHUN 5
SET INDUCTION To attract pupils’ interest at the beginning of the 1. Pupils enter Google Meet by clicking Teaching Aid(s):
(5 minutes) lesson. on the link in Google Classroom. (a) Simulation Props
2. Teacher makes sure pupils are ready (b) PowerPoint Slide
Simulation Props: and focused on teacher’s screen.
Characters involved: Headmaster and student. 3. Pupils are driven into the theme of Rationale:
the day, Trapped on the Island. - To increase
4. Teacher does a short simulation to pupils’ curiosity
bring out the situation. and anticipation.
5. Pupils are exposed to the Hangman - To allow pupils to
Game. have a general
6. Teacher starts the game by guiding idea about the
pupils on how to run the game. topic of the day.
7. Teacher thinks of a food in mind.
(e.g: BURGER.)
8. Teacher displays a number of blank
spaces equivalent to the number of
letters in the word.
(e.g: 6 blank spaces that pupils need
to fill in with letters.)
The Hangman Game: 9. Pupils simply suggest a letter at one
time.
(e.g: “B”.)
10. Teacher fills the letter in the right
place of the blanks if pupils suggest
the letter correctly; Teacher draws
one element of a hangman’s gallows
if pupils suggest letter which does not
Process of Segment of the Gallows and a Victim
occur in the word.
Formed:
11. Pupils are given 8 chances to guess
the wrong alphabet.
12. Pupils win the game if they
successfully guessed all of the letters
in the word correctly before the
segment of the gallows and a victim
are not completely drawn.
13. Pupils sing a song as penalty if pupils
are unable to guess all of the letters
after using up the 8 chances.
14. Teacher then shows a picture of the
food to recap the food pupils had
learnt in the previous lesson.
15. Teacher asks if pupils like the food
mentioned.
16. Steps 5 – 11 are repeated for another
2 times by replacing the word
‘BURGER’ with ‘CHICKEN’ and
‘SANDWICH’.
17. Pupils guess the topic of the day.
PRESENTATION Guide pupils to express their feelings towards 1. Teacher draws pupils’ attention to Teaching Aid(s):
(10 minutes) food in daily conversation. the lesson of the day. (a) Simulation Prop
2. Teacher leads pupils to follow the (b) PowerPoint
Simulation Prop: lesson of today while waiting to be Slides
Character involved: Teacher Joeann saved on the island. (c) Wordwall
3. Teacher directs pupils on how to play
Match the Feelings Activity. Rationale:
4. Pupils are exposed to the 6 key - To enable pupils
phrases of likes and dislikes. to learn how to
5. Pupils are guided to explore the 6 express feelings
Match the Feelings Activity:
key phrases by matching the showed of likes and
emotions to respective emojis. dislikes towards a
CCTS: Grouping and Categorising type of food in
6. Teacher moves the emojis one by daily
one based on pupils’ choices. conversation.
7. Pupils are then explained the
meaning of every key phrases to CCTS:
express feelings of likes and dislikes. Grouping and
8. Teacher gives sample of daily Categorising
conversations on how to express
likes and dislikes towards a type of Moral Value:
food. 4.0 Mutual Respect
9. Pupils are shown 3 sample 4.11 Value Self-
dialogues performed by teacher. Respect
10. Teacher emphasizes the importance
of taking care and expressing own Soft Skill:
feelings in daily life. Long-life Learning
Moral Value: Value self-respect (Growth Mindset)
Soft Skill: Long-life Learning
(Growth Mindset)
List of Key Phrases:
i. I really like ……
ii. I like ……
iii. I don’t mind ……
iv. I don’t like ……
v. I really don’t like …….
vi. I hate …….
Dialogue 1:
Person 1: Do you like chicken salad?
Person 2: Yes, I really like chicken salad.
Dialogue 2:
Person 1: Do you like pasta?
Person 2: Hmm… I don’t mind pasta.
Dialogue 3:
Person 1: Do you like vegetables?
Person 2: No, I really don’t like vegetables.
Sample of Question (Must be asked): depends on which group won the Communicating with
1. Do you like (food invented)? maze runner game.) Clarity and Precision
(e.g: Group 1 starts first.)
Sample of Questions (Selectively ask): 12. Teacher asks a question. Soft Skill:
1. Do you know how to make (food invented)? (e.g: Do you like Kelly’s biscuit with Teamwork Skill
3. Is (food invented by pupil) a healthy food? 13. The selected pupil answers the
5. What is the taste of (food invented)? (e.g: I don’t mind biscuit with
6. Will you try (food invented) next time? scrambled egg because I like biscuit
and egg.)
EE: Mastery Learning
CCTS: Application
HOM: Thinking and
Communicating with Clarity and
Precision
14. Pupils in group 1 suggest on which
column to drop their checker on.
Soft Skill: Teamwork Skill
15. Teacher dops the checker by
following their decision.
16. Steps 9 – 15 are repeated by
alternating the turns between Group
1 and 2.
17. Groups that can connect 3 dices in a
straight line get one mark for their
groups.
18. Teacher continues the simulation
where volunteer comes and saves
them with helicopter.
CLOSURE Summarize the lesson. 1. Teacher draws pupils’ attention to Teaching Aid(s):
(5 minutes) the last part of the lesson, which is (a) Toilet Roll
Roll the Toilet Roll Activity: Roll the Toilet Roll Activity.
2. Teacher simulates the situation Rationale:
where pupils need to complete the To enhance pupils’
last task to get tickets for a free memory about the
helicopter ride. knowledge pupils
3. Pupils are shown toilet roll with have learnt.
photos.
4. Pupils are asked to stand up in front CCTS:
of their cameras. Translating
5. Teacher demonstrates on how to run Information
the activity.
6. Teacher rolls down one sheet of
paper at a time.
7. Pupils build a sentence based on the
emoji and food given.
(e.g: I really like sandwiches.)
CCTS: Translating Information
8. Pupils follow the special instructions
if they get a special sheet of paper.
(e.g: Star jump and act like an
elephant)
9. Steps 4 – 6 are repeated for another
5 times.
10. Teacher praises and saves pupils
from the island.
11. Teacher ends the lesson of the day.
REFLECTIVE: PdP ditangguhkan kerana:
Mesyuarat / Kursus
In a conclusion, the lesson for today went smoothly. Pupils were very excited with the adventure
Program Sekolah
in the island. During the set induction (Hangman game), pupils were able to guess the letters of the food
Guru Pengiring
correctly before all of the hangman’s sections was completely drawn. They were also able to answer
Aktiviti Luar
simple questions (such as Do you like …?) by providing simple answer (such as yes or no) as a warming
Cuti Rehat / Cuti Sakit
up session of the lesson. For the presentation stage, pupils were able to match the emojis to the correct
Cuti Peristiwa / Cuti Am
feelings. Pupils had also learnt about how to express their feelings of likes and dislikes through the
Cuti Bencana / Cuti Khas
examples given. Next, during the practice stage (Maze Runner battle), teacher faces internet problem
Lain-lain:
while displaying the spin wheel. Therefore, teacher took an immediate solution to show the spin wheel
_________________
using the phone. Pupils were able to look at the spin wheel and participate in the activity actively. When
_________________
passing through the maze, pupils were also able to give clear direction on which way to go. Besides
that, for the production stage, pupils were very excited and taking part in the Connect 3 game actively.
However, some of the pupils were not using the 2 types of food they got to invent a new food, they were
creating a new food by only using their imagination. Hence, pupils face difficulty when teacher was
asking them to show the 2 types of food they got and share about their newly invented food. Pupils were
able to express their feelings towards the food invented by pupils. Nevertheless, they were able to speak
their feelings towards the food created by their friends and they were very happy when they wanted to
drop the checkers for their groups. Lastly, during the closure stage, pupils were able to translate every
pictures of food and emojis to a complete sentence about feelings of likes and dislikes correctly. Pupils
were also completed every special instruction (such as star jump and act like an elephant) very actively.
32 / 35 pupils achieved objective of the lesson
3 / 35 pupils have not achieved objective of the lesson
FOLLOW-UP ACTIONS:
Some pupils did not understand teacher’s instruction during the production stage was the issue
teacher was facing in today’s lesson. Pupils were told to combine the 2 types of food they get and create
a new food, but some of the pupils did not go and get the food. This had caused pupils to face difficulty
in sharing the food to their friends in front of the camera. Therefore, for the follow-up actions, teacher
has learnt to always check with pupils’ progression step by step throughout the lesson. For instance,
teacher could ask pupils to show the 2 types food that they have gotten in order to make sure everyone
of them has already gotten their food. After that, teacher could proceed to the food invention part by
giving an example to show how to create a new type of food. Teacher should also motivate and
encourage pupils to be as creative as they can.