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Many people are filled with such wonder that they must climb to the tops of
peaks. During great migrations, mountains made travelers and refugees quake
with dread.
No easy road lies before them when mountains cross their path.
The purpose of this little guide is to get you thinking how to extract details from
mountains. Do not create your campaign or adventure in a vacuum. Let the
terrain give you ideas and complications. Work with it, not against it. Use images
and new thoughts to inspire you. Put yourself into the shoes of travelers looking
at distant, cloud-shrouded peaks.
Hopefully, you will never present your players with non-descript journeys again.
Mountain Ranges
Mountain ranges can extend for
thousands and thousands of miles. They
can encircle entire lands. They can cut
half a continent off from rain and soak
the other half.
When a party is traveling and they come upon a mountain range, unique and
strenuous challenges should present themselves. The constant climbing pushes
the hardiest soul to its limit. Switchback paths make a mile walk into an eight-mile
journey. Rocks and loose stones falling from cliffs or littering the path make every
step require forethought.
Sheer cliffs are incredible obstacles. The lack of oxygen at high altitudes tests
physical endurance. Pack animals become incredibly cumbersome, unless they
have been bred for mountain paths.
Secret mountain passes become advantages that can win wars and change the
course of history.
In winter, a mountain pass can fill with dozens and dozens of feet of snow,
trapping would-be travelers at high elevations. With scarce food, it could lead to
incidents like the Donner Party.
Summiting
In most adventures, characters will be
tasked with crossing mountains into new
lands. These parties will follow—
however treacherous—paths and or
somewhat defined roads.
As a GM, remember
the characters hands
and knees would be
covered in bumps,
bruises, cuts, and scrapes after only a day or two. At times, finding handholds and
footholds will command a climber’s full attention.
Lonely Mountains
A lone mountain juts up from a plain or other low-lying surrounding land. These
mountains often become the focal point of a society that lives near them.
Holy ground either too dangerous or too revered to be traveled. Perhaps ancient
traditions were handed down here. Maybe a great battle took place on its peaks.
Perhaps it is the tomb of an ancient hero or ruler.
Living Mountains
In fantasy RPGs, seize the
opportunity to include a living
mountain if it suits your
game.
At nearby inns, legends swirl about its hatred of travelers. Old-timers tell strange
tales of the mountain speaking or weeping or perhaps even moving.
Snowcapped Mountains
Eternal snow caps the tallest mountains. Think of how this sight affects cultures or
societies that live nearby.
Desert Mountains
Some mountains in deserts are nothing more than gigantic heaps of stones. They
are rocky, dry wastes that forebode danger and peril.
Tropical Mountains
Tropical mountains can be covered in rainforests. Great canopies of mighty and
powerful trees spread amid the cliffs and crags. These mountains add their own
treachery to travelers.
Torrents of rain can send flashfloods cascading down the slopes and paths.
Tropical forests always obscure visibility making the terrain ripe for ambushes.
The vegetation also hides pits and traps of all kinds and possibly ancient cities or
ruins.
Volcanoes
Of course, certain mountains are
formed by volcanoes.
When GMing an adventure near a volcano, consider the heat, the smoke, the ash,
the steam, scalding or boiling rivers and lakes, different kinds of lava, and the
dread pyroclastic flashes.
Terraced Gardens
Societies that live in mountains
often craft the terrain to meet their
lifestyles. Terraced gardens are one
such example.
Naming Mountains
Naming conventions for mountains
should be thought of in a number of
ways.
The View
As your party is traveling
through mountains,
never forget to describe
the view.
Conclusion
Never gloss over a mountain in your game. Use them to create adventure. As I
said at beginning, climbing a mountain is an adventure in itself.
When your players cross mountains in your game, at the end they should truly be
able to say they had an adventure.
Mountain Resources:
Mountains - https://en.wikipedia.org/wiki/Mountain
Mountains in Mythology -
https://en.wikipedia.org/wiki/Category:Mythological_mountains
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