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LESSON PLANNER 6 and 7

Class: Date: Time: No of boys: Period:


55 min No of girls:

No. at SA No. at SAP No. Statemented Range of Levels/Grades


targeted
Levels 2 - 7

Topic: NC Reference: N/A


Creating and Understanding Scratch Programs –
Assessment

Teaching objectives and learning outcomes:


Level 2 – follow instructions to create a program

Level 3 –develop and improve program instructions.

Level 4 – use sequence, selection, and repetition in programs and work with variables
and various forms of input and output

Level 5 – explore the effects of changing the variables in a model or program.

Level 6 – use programming interfaces to make predictions and vary the rules within
the programs.

Level 7 - design and develop modular programs that use procedures or functions
Assessment opportunities:
Q&A session – using higher order questioning & checking with lower ability students to
ensure task/explanation is articulated precisely.
Completion of written tasks and programs at hand.
Teacher observation.

Differentiation (SEN / higher attaining pupils):


By outcome (learning objective), questions colour coded by levels, pupil grouping, choice and
self-direction by asking questions not answering questions.

Subject-specific language (key words):


Evaluation
Use of Technology:
Students use the following software installed on school networks:
SCRATCH and Microsoft Office Word

Resources: Prior knowledge:


Microsoft Office software, Scratch, Lesson 1 - Introduction to Scratch IDE, Sequences and
school intranet for teaching Variables
materials, projector, Student Lesson 2 - Conditional Statements and Event Handling
Booklets and PowerPoint Lesson 3 - Interactivity and Using the Paint Editor
presentation Lesson 1 with links to Lesson 4 - Logical Operators
Lesson 6 and 7 Lesson 5 - Sounds, Backgrounds and Broadcasts

Homework:
Evaluation: Completion of evaluation and coding tasks with screenshots and annotation

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Class: Date: Time: Teacher: Room:

Lesson title: More on Variables, Broadcasts, User Input and Evaluation

Learning objectives:
Level 2 – follow instructions to create a program

Level 3 –develop and improve program instructions.

Level 4 – use sequence, selection, and repetition in programs and work with variables
and various forms of input and output

Level 5 – explore the effects of changing the variables in a model or program.

Level 6 – use programming interfaces to make predictions and vary the rules within
the programs.

Level 7 - design and develop modular programs that use procedures or functions
PoS/NC links: N/A Target ability (Set No/Band No/ Mixed
ability) : Levels 3 - 6
Cross curricular links: (ICT, Literacy, Resources:
numeracy) Microsoft Office software, Scratch, school
Literacy, ICT intranet for teaching materials, projector.
Student Booklets and PowerPoint
presentation Lesson 1 with links to Lesson 6
and 7

Timing Activities and pupil opportunities for learning ….


Starter: Differentiated tasks / expectations:
10 mins Students complete the starter activity 6 in their booklets

Main Activity
45 min Teacher goes through PowerPoint with Q and A with students

 Students can choose one of two scratch task sheets to folow


14. Fish Chomp
15. Marble Racer
 Students to answer the questions a, b, c, d, e, f, g, h and i
Extension Task
Students do the extensions tasks for the relevant task sheet they have been
following.

Mini - Plenaries
In the main activity at the end of each step (s) can go through with class to assess
their understanding by the use of the questions in their booklets

Homework: N/A
Assessment and consolidation / plenary:
 Q&A session – using higher order questioning & checking with lower ability students
to ensure task/explanation is articulated precisely.
 Completion of written tasks and programs at hand.
 Teacher observation.

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