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Modeling and Simulation,

Experimentation, and Wargaming -


Assessing a Common Landscape
Ernest H. Page, The MITRE Corporation

he efficient and effective exploration of today reached a level of predictive capabil-

T “what if ” questions is fundamentally nec-


essary to ensure the continued preemi-
nence of U.S. military forces. Accomplishing
ity that it now firmly complements the tra-
ditional pillars of theory and experimenta-
tion/observation. Many critical technologies
this mission requires human ingenuity, insight are on the horizon that cannot be under-
and creativity, as well as the rigorous applica- stood, developed, or utilized without simu-
tion of formal analytical methods. Principal lation.
among these methods are: modeling and sim-
ulation, experimentation and wargaming. In Some estimates establish total U.S. expenditures on
this white paper, we briefly review the cur- M&S at $50B USD annually, including $9B USD
rent state of each, noting their fundamental within the Department of Defense (DoD) [2].
interrelationships, and identify opportunities M&S supports the full range of defense missions –
for future focus and community investment. from concept exploration, analysis, acquisition, test
Our assessment also includes a discussion of and evaluation, planning, development of doctrine
MITRE capabilities across these three disci- and tactics, operations, and training – within each
plines. Service and within the Joint commands.
Over the past several decades, the defense com-
munity has made great strides in establishing the
1 Modeling and Simulation community of interest and practice surrounding M&S:
Modeling and simulation (M&S) pervades science OSD, Joint and Service offices were established for
and engineering in all its applications. It has been management and coordination of M&S-related activi-
suggested that [1]: ties; policies and standards have been developed and
promulgated; federations of interoperating defense
Today we are at a tipping point in computer simulations have become commonplace; knowledge
simulation for engineering and science. Com- management repositories created; and research fund-
puter simulation is more pervasive today – ing shaped through community-wide engagement.
and having more impact – than at any other There have also been missteps. The revolution
time in human history. No field of science in defense business practices to be brought about
or engineering exists that has not been ad- by Simulation-Based Acquisition (SBA) [3] and the
vanced by, and in some cases transformed Army’s Simulation and Modeling for Acquisition Re-
by, computer simulation. Simulation has quirements and Training (SMART) initiative [4] were

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never fully-realized. The failure of the Army’s Fu- where we need to be. In order for us to truly
ture Combat System (FCS) – prominently touted as achieve an impact on readiness, we must take the
an example SBA/SMART acquisition program [5] – next steps toward a complete integration of live,
caused some in leadership to question the value of virtual and constructive assets.”
M&S all together. Support and funding for the OSD-
level management activities conducted by the Defense • Low-overhead event support. In addition to the
Modeling and Simulation Office (DMSO) (established overhead associated with role players, most train-
in 1991, and redesignated the Modeling and Simula- ing and experimentation events have considerable
tion Coordination Office (MSCO) in 2006) has waned overhead in technical support personnel. The
over the last decade. provision for such technical support is a major
Looking forward, some of the challenges facing the impediment to the DoD’s ability to fully realize
defense M&S community include: its vision for Home Station Training.

• Demonstrating the Return on Investment (ROI)


of M&S. Practitioners and advocates for the tech- 2 Experimentation
nique recognize the need to definitively illustrate
its value to policy and decision makers. HistoricalExperimentation is intrinsic to the scientific method –
efforts by the General Accounting Office (GAO) providing any reasonable history of its application in
and others to quantify the cost-effectiveness of a defense context is beyond the scope of this white pa-
M&S investments have yielded mixed results per. In the modern era, most of the concepts, methods
[6, 7]. Recent efforts have shown notable progress and activities associated with defense experimentation
in defining metrics to support ROI calculations are aligned with the Code of Best Practices for Ex-
[8]. perimentation, which grew out of the Command and
Control Research Program (CCRP) and its focus on
• Representation of new systems, technologies and network-centric warfare and military transformation
challenges. In particular, the representation of [9]. The code identifies three categories of experimen-
cyber and cyber effects, space systems, and Anti- tation, as applied within the DoD:
Access Area-Denial (A2AD) environments.
• Discovery experiments involve introducing novel
• Representation of threat systems. A perpet- systems, concepts, organizational structures,
ual challenge in defense M&S involves updat- technologies, or other elements to a setting where
ing our threat models in accordance with our their use can be observed and catalogued.
best-available intelligence data. The recently de-
veloped ITASE framework may provide a useful • Hypothesis testing experiments are the classic
long-term solution for many defense M&S appli- type used by scholars to advance knowledge by
cations. seeking to falsify specific hypotheses (specifically
ifthen statements) or discover their limiting con-
• Live-Virtual-Constructive integration. The inte- ditions.
gration of Live, Virtual and Constructive (LVC)
simulation elements portends an opportunity to • Demonstration experiments in which known truth
maximize the effectiveness of training, experi- is recreated, are analogous to the experiments
mentation and mission rehearsal environments. conducted in a high school, where students follow
However, improper or inadequate integration of instructions that help them prove to themselves
these elements can have deleterious effects. As that the laws of chemistry and physics operate
Maj. Gen. James Jones, Air Force Assistant as the underlying theories predict.
Deputy Chief of Staff for Operations, Plans and
Requirements, said in a December 2013 keynote In addition to differentiating experiments by their
at the Interservice/Industry Training, Simulation purpose, we can also differentiate experiments by scale
and Education Conference (I/ITSEC), “I don’t and complexity. Such a spectrum of experimentation
think any of us here today would say that we’re might include:

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Figure 1: The Experimentation Campaign Space (adapted from [9]).

• Brainstorming events - gain knowledge on a spe- ment. Similarly, many of these classes of experiments
cific topic through a specialized environment for may also be viewed as wargames.
innovative thinking. In a follow-on to the Code of Best Practices, Alberts
and Hayes emphasize that experiments should be
• Tabletop events - assess a topic one situation at
regarded as part of an ongoing process, rather than as
a time.
“one off” events [10]. As illustrated in Figure 1, above,
• Scenario-Based Demonstration and Prototyping - a campaign of experiments should involve experiments
experiment with a concept using a prototype. from different parts of the experimentation fidelity
spectrum – a concept that seems promising based on
• Standalone Simulation-Based Experiments, with- a tabletop experiment may be explored in more detail
out runtime human interaction - experiment with using a simulation-based experiment, or a concept that
a concept using a simulation that runs uninter- fares well in a standalone simulation may be further
rupted. assessed in a more complex distributed simulation
experiment.
• Standalone Simulation-Based Experiments, with
Human-in-the-Loop - experiment with a concept While Programs of Record may conduct experi-
using a single interactive simulation. mentation as part of system design and development,
the preponderance of experimentation-related activity
• Distributed Simulation-Based Experiments - ex- across DoD is in support of pre-acquisition concept
periment with a concept using an integrated set development.
of interactive simulations and C4I systems. Recently, the Defense Science Board (DSB) has
called for [11]: “an increased use of experimentation
• Large-Scale Experimentation in Operational En-
for discovery and analysis of potential new technolo-
vironments - experiment with a concept using a
gies. This would replace the current Department focus
large-scale integrated set of interactive simula-
on test and evaluation and developmental milestones.”
tions and C4I systems in an operational environ-
ment. The Air Force has responded to this challenge by
funding both a MITRE study and Air Force Studies
We see from the list above that experimentation is Board examination on AF experimentation policies
not completely disjoint from M&S. In many cases, sim- and practices, and the creation of a Strategic Develop-
ulations provide a basis for an experimental environ- ment Planning and Experimentation (SDPE) Office

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within the Air Force Materiel Command (AFMC). • Inductive game. Inductive games begin without
The Air Force has earmarked $87M for experimenta- a pregame concept. With inductive games, the
tion in the FY17 President’s budget. concept is discerned after analyzing game data
Current challenges facing defense experimentation for patterns. This type of gaming is used early
include those cited previously for M&S. In addition, in the concept development process, and makes
the experimentation community could benefit from use of open-ended brainstorming styles during
the governance structures, knowledge management the event.
processes and properly designated and resourced “vi-
• Deductive game. In contrast, deductive games
sion” centers, like those that have been established
begin with general game ideas to be tested, fol-
within the M&S community. The Air Force SDPE
lowed by observations collected during the game
Office is a positive step in that direction. The other
to support or refute the initial game hypothesis.
Services and Joint community should consider a simi-
This type of gaming is used later in the concept
lar approach.
development process, after the concept is more
fully developed. This is used during course of
action (COA) analysis or to test a plan prior to
3 Wargaming
execution.
At its core, wargaming is a tool for exploring human • Scenario-based game. This technique presents
decision-making, particularly in environments with players with a specific scenario, which is used to
incomplete and imperfect information. Perla defines guide the course of the wargame while the players
wargaming as [12]: “...a warfare model or simulation examine a particular strategic problem or issue.
whose operation does not involve the activities of Scenario based games, starting with present-day
actual military forces, and whose sequence of events conditions, can be used to ”take an intellectual
affects and is, in turn, affected by the decisions made walk into the future.” Based on a sponsor’s re-
by players representing the opposing sides.” quirements, the wargame may be based on a
Typically, wargames are strategically focused. Dur- specified scenario.
ing the course of a wargame, players may discover the
need to make unanticipated decisions in order for the • Alternative futures game. An alternative fu-
game to progress. According to [13] , there can also be tures wargame involves presenting the partici-
an educational component to a wargame. Experience pants with two or more scenarios of a plausible
has shown that players learn from each other while future. Players are asked to determine key indica-
participating in the wargame. Most players find the tors that would signal that the future represented
exchanges of ideas and information that occur during by the scenario might be emerging. In contrast
a wargame to be professionally rewarding. to the scenario based game, an alternative future
Some common types of wargames are [14]: game starts in the future and works backward to
the present. Game results often include identi-
• Table-Top Exercise. A table-top exercise is a fying both unique and common indicators from
discussion-based wargame where players sit at across several scenarios. Toward the end of game
tables and interact with one another to address play, the players may be asked to identify what
the key issues of the wargame. While not specifi- they believe is the most plausible future based
cally structured as a turn based game, facilitators on game play.
will often cause players to consider issues in a • Single-sided game. A single- or one-sided game
particular order, to determine the relationship includes one player cell, with the opposition fur-
between specific decisions or actions. nished by a control group that presents scripted
scenario injects.
• Workshop. Workshops involve subject matter
experts (SMEs) gathered to discuss a problem. • 1 1/2-sided game. A 1 1/2-sided game also includes
Workshops have a narrow, discrete focus, and one player cell, with the opposition furnished by a
often serve as an input to follow-on events. control group, but with scenario injects developed

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during game execution, versus pre-scripted, to • Near-term (present - 5 years): operations and
force the players to wrestle with specific decisions logistics
related to game objectives.
• Mid-term (5-15 years): new capabilities and op-
• Two-sided game. As contrasted with a 1-sided erational concepts for issues, such as overcoming
game, two-sided games involve two separate, com- A2AD strategies
peting player cells. The two sides play by rules
• Long-term (beyond 15 years): technology trends
that vary from restrictive to entirely free play.
and future challenges
Player decisions from each cell are adjudicated,
with results presented to the players and used to
inform subsequent game play. 4 M&S, Experimentation and
• Multisided game. Games may be designed with Wargaming at MITRE
several competing cells. These games are referred
We note the significant overlap in the underlying
to as multisided, or by the actual number of sides
technologies, techniques and methods associated with
(e.g., ”three-sided”). The rules of conduct for
M&S, experimentation and wargaming. At MITRE,
multi-sided games can be significantly more com-
we see some synergy of language and methodology
plex than in a two-sided game due to the number
across the researchers and practitioners of these dis-
of possible interactions between the various player
ciplines, but there remain disconnections that can
cells.
and should be resolved. We review the MITRE land-
Wargaming has a rich history in the U.S. military. scape in these disciplines below. The discussion is
The Naval aviation community’s deliberate and ag- not a comprehensive survey of MITRE’s capabilities
gressive use of wargames during the 1930s is often or its past or current work program in M&S, experi-
credited with the defeat of the Japanese carrier force mentation and wargaming. Our objective is simply
at the Battle of Midway in the Second World War [15]. to illustrate the breadth of work ongoing, point out
Today, the military wargaming community remains areas of commonality, and highlight a few notable
active. However, a recent review of Service and Joint efforts and directions of future focus.
wargaming revealed a lack of coordination within the
wargaming community and the absence of any direct 4.1 MITRE capabilities today
link between the insights gained from wargaming and Looking first at M&S, we observe that it is arguably a
the Department’s programmatic action. As a result, fundamental technology, intrinsic to many of MITRE’s
the DoD leadership has called for focused efforts to sponsor’s missions. M&S technologies are being de-
reinvigorate wargaming across the Department [16]. veloped and applied extensively throughout MITRE
As part of this reinvigoration process, DoD has across the range of its sponsor base in the Depart-
created a classified wargaming repository, and es- ment of Defense, Intelligence Communities, and Civil
tablished a Defense Wargaming Alignment Group Agencies, and their many missions - systems design
(DWAG). The DWAG will undertake an inventory and analysis, experimentation, wargaming, training,
of wargaming capacity and capability across DoD, mission rehearsal, and test and evaluation. A few
particularly among the Services and the Combatant notable application areas, include:
Commands. It will also institute a series of regularly
occurring senior leader wargaming events. • Communications and Networking MITRE spon-
DoD leadership is also asking the War Colleges sors’ missions include military operations, hu-
and Schools to consider making wargaming courses manitarian operations, Intelligence Community
more intrinsic to their curricula. In many cases today, operations, civil aviation operations, and first
wargaming courses are electives. The Pentagon has responder operations. These missions entail a
requested $55M for wargaming in FY17 and more growing dependence on communications and net-
than $525M over the five-year Future Years Defense working and an increasing need for resilience.
Program spending plan [17]. The wargaming program MITRE maintains significant expertise in de-
will focus on three time horizons: sign, analysis, and implementation of networks

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across a diverse set of communication environ- and application of advanced distributed simula-
ments including virtual, wired, tactical wireless tion architectures, and simulation-C4I interop-
(MANET), optical, cellular, commercial wireless erability through systems engineering roles on
(LTE, WiFi, and WiMAX), and SATCOM. Some many of today’s most critical individual, collec-
areas where M&S has played a critical role in- tive and command-post training and experimen-
clude: disruption tolerance [18], encryption [19], tation systems [28, 29], and leadership with a
and spectrum management [20]. variety of initiatives to further the application of
Live Virtual Constructive (LVC) architectures.
• Command and Control. Since its founding in July
1958, MITRE has been a prominent contributor • Applications of Institutionally-Adopted M&S Sys-
to the advancement in both Federal Aviation and tems. MITRE engineers and scientists have ex-
DoD Command and Control (C2) architectures pertise in the application of many of the standard
and systems [21]. MITRE has supported the modeling platforms used by the U.S. Government,
design and development of many of the fielded C2 including: JANUS, JCATS, JTLS, EADSIM, Ea-
systems and their supporting protocols, as well gle, Combat XXI, STORM, JSAF, SEAS, One-
as in the evolution of C2 concepts of operations, SAF.
and linkages between M&S and C2.
• Large-Scale and High-Performance M&S.
• Intelligence, Surveillance and Reconnaissance .
MITRE researchers have been developing new
MITRE conducts a wide variety of ISR model-
approaches for High Performance applications
ing and analysis activities from very high-fidelity
of M&S for several decades. Notable examples
phenomenological models for bistatics radar, Po-
of this work include: conservative protocols
sition Navigation and Timing (PNT) technolo-
for parallel discrete event simulation [30],
gies, etc., to aggregated analysis of mission and
optimistic parallel discrete simulation of air
campaign-level ISR effects.
traffic [31], simulation and parallelized linear
• Aviation. MITRE works with the Federal Avia- inequalities [32], and multi-paradigm simulation
tion Administration to provide the safest, most of large-scale wireless networks [33].
efficient aerospace system in the world and to
meet the evolving needs of the nation’s airspace. • Model-Based Systems Engineering. MITRE has
M&S contributions to this domain include: anal- played an active role in the development and
ysis of system-wide en route [22] and terminal promulgation of standards for MBSE.
area [23] traffic flows, evaluation of aviation safety
operations [24], and Human-in-the-Loop exper- • Complex Systems Modeling and Analysis. Claim-
imentation and training for air traffic control ing numerous graduates of the Santa Fe Institute
operations [25]. for Complex Systems, MITRE has applied com-
plex systems modeling and analysis in wide range
• Systems Engineering of Simulation-Based Sys- of domains, including: asymmetric warfare [34],
tems. MITRE has been playing a leading role in disease spread [32], critical infrastructures [35],
the development of distributed simulation tech- and financial markets [36].
nology for nearly 30 years. Dating to its lead-
ership in the DARPA Synthetic Theater of War • Autonomy. M&S plays a central role in MITRE’s
(STOW) [26], and the subsequent community- research and practice in the area of autonomy [37].
wide effort to develop scalable and reliable tech- For example, the simulation of the sensing and
nologies for simulation interoperability, MITRE control systems for MITRE’s Meteor entry into
played a key role in the establishment of the De- the 2005 DARPA Grand Challenge evolved di-
fense Modeling and Simulation Office (DMSO), rectly into the actual system software [38]. M&S
and subsequently ”wrote the book” on the High is also fundamental to the design of millimeter-
Level Architecture (HLA) [27]. MITRE remains scale robots [39], and Unmanned Aerial Vehicles
on the forefront of the evolution, standardization (UAVs) [40].

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Figure 2: MITRE Activities Across the Experimentation Spectrum.

• Cyber. Advanced cyber adversaries have growing ing [43], and grid-computing frameworks [44].
arsenals that include attacks on the global sup-
ply chain, insider subversion, physical attacks on In addition to its significant base of M&S activ-
supporting infrastructures, electronic-warfare at- ity, MITRE has over 20 distinct labs and facilities
tacks, social engineering, and slow-moving cyber supporting a wide range of activities across the ex-
attacks. These are increasingly being blended perimentation spectrum. A few of these are noted in
and orchestrated to achieve effects on a wide Figure 2.
range of targets, including enterprise networks, One of MITRE’s more prominent experimentation
tactical networks, embedded systems, cyber phys- activities is its National Security Experimenta-
ical systems, etc. Adversaries have established a tion Lab (NSEL). NSEL responds to the need for
persistent, embedded presence on some of our net- operationally realistic environments where MITRE
works, and their advanced blended-attack cam- sponsors can conduct detailed investigations into new
paigns are very hard to prevent or even detect. and innovative concepts, technologies, platforms, sys-
M&S challenges in the cyber arena are many, tems, and tactics, techniques, and procedures (TTPs).
particularly in the area of assessing the mission The NSEL provides affordable, dynamic experimenta-
impacts of cyber effects [41]. tion designed to bring new capabilities one step closer
to the operational community. It enables MITRE
• Optimization and Metamodeling. MITRE re- and our partners to conduct simulation experiments,
searchers have developed numerous enabling or SIMEXs, with real Command and Control (C2)
technologies to support very large-scale and re- systems, simulated weapons and sensors, and real mil-
altime decision support frameworks, including itary and civilian operators executing various crisis
simulation-based optimization [42], metamodel- action scenarios. Conducted in distributed environ-

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ments over NIPRNET, SIPRNET, DREN, SDREN,
and Virtual Private Networks (VPNs), these SIMEXs
address interoperability among systems and evolve
concepts of operation and TTPs using advanced tech-
nology.
MITRE has evolved NSEL from testing time-
sensitive targeting initiatives to addressing other mis-
sion areas and scenarios associated with military oper-
ations and homeland security. NSEL conducts four to Figure 3: M&S, Experimentation and Wargaming.
six SIMEXs per year and has served as home base for
46 events since 2002. Each SIMEX lasts one week, but
the preparation process usually takes several weeks provide a state-of-the-art facility to support com-
to months. mand and operations center experimentation, im-
Other notable experimentation activities at MITRE mersive visualization, and interactive strategic
are supported through the Resources for Early analysis.
and Agile Capability Testing (REACT) lab,
the Agile Capability Mashup Environment • Within MITRE’s Independent Research and De-
(ACME), and the Integration Demonstration velopment (IR&D) program, its “Future of C2”
and Experimentation for Aeronautics (IDEA) innovation area is expected to employ M&S, ex-
lab. perimentation and wargaming to explore future
MITRE’s connections with the wargaming com- concepts and methods for C2, particularly in
munity are arguably less prominent than those with support of multi-domain operations, and discon-
the defense M&S and experimentation communities. nected, intermittent and low-bandwidth environ-
MITRE’s National Security Analysis Group ments.
(NSAG), however, has supported a variety of wargam-
• The Networked Experimentation, Research, and
ing efforts, including the series of ”Space Games”
Virtualization Environment (NERVE) is being
conducted by OUSD(P) under then-USAF Maj. Gen.
developed to provided interconnectivity among
Santee, and a recent ISR wargame under the sponsor-
MITRE’s experimentation and wargaming facili-
ship of OUSD(I).
ties and provide access to authoritative, fielded
C2 systems and other applications.
4.2 MITRE investments in future
capabilities
Strategic planning within MITRE and its operating
5 Conclusions
centers is an ongoing process, and outside the scope of
To adopt a well-worn metaphor, M&S, experimenta-
this white paper. We note, however, the emerging and
tion, and wargaming comprise the 3 legs of the ”What
growing interest in strategic analysis, multi-domain
If?” stool that is the critical to ensuring the future
command and control (C2), command center oper- success of the U.S. military (Figure 3). Continued
ations, resilience, autonomy, and cyber, to name aDoD investments in each of these methods and their
few. The opportunities and challenges for modelingsupporting technologies are critical.
and simulation, experimentation and wargaming in As evident (hopefully) from the summaries given
these problem domains are numerous; we will exam- in the previous sections, there are not precise delin-
ine specific opportunities in other white papers. For
eations among M&S, experimentation and wargaming
purposes of this article, we note a few ongoing ini-
– M&S may be used to support an experiment or
tiatives that should support M&S, experimentation wargame; a wargame might be viewed as an experi-
and wargaming across the range of emerging topics ment and vice versa; where the presence of a “thinking
of interest: opposing force” is a key characteristic of a wargame,
• Opening in January 2017, MITRE’s Simulation such an OPFOR may also be present in an experi-
Experimentation and Analytics Lab (SEAL) will ment; while we may tend to think of wargaming and

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experimentation as having human participants in a Initial data collection,” Tech. Rep. IDA Doc-
prominent role, human-in-the-loop M&S applications ument D-1825, Institute for Defense Analyses,
are also widely used. November 1996.
Each of M&S, experimentation and wargaming exist
[8] I. Oswalt, T. Cooley, W. Waite, E. Waite, S. Gor-
on a spectrum ranging from very basic applications
don, R. Severinghaus, J. Feinberg, and G. Light-
to the highly complex. In many ways, these tech-
ner, “Calculating return on investment for us
niques are fundamentally intertwined and there are
department of defense modeling and simulation,”
meaningful opportunities for reuse and cross-domain
tech. rep., DTIC Document, 2011.
solutions within this space. We encourage researchers
and practitioners in these areas to maintain a wide [9] D. S. Alberts and R. E. Hayes, Codes of Best
aperture in their pursuits, and work toward an inclu- Practices for Experimentation. Command and
sive community of interest. Control Research Program publication series,
2002.

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