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CRANE MACHINE
LCM Version
CANDY CRANE
MY LITTLE DUCKS
Section 2: Component
Section 6: Troubleshooting
Section 7: Enclosure
Section 1:
Safety Notice
1 SAFETY NOTICE
3 POWER NOTICE
a. Before power connecting, verified the voltage is correct. 110V, 220V or 240V
b. DO NOT touch the plug with damp hands to avoid electric shock.
c. When installing the device, should ensure a smooth footing.
4 ORDER IN POWER ON
Plug in and turn on the power.
Component
List of Components
QT’Y:5
a. KEY REMARK:2735 x 2、3123 x 2
QT’Y:1
b. Power line REMARK:
Plug form according area.
Manual
QT’Y:1 pc
c. Manual
REMARK:
Section 3:
Voltage:100V、110V、220V、240V
a. Voltage & Frequency (Refer to Specification Label)
Frequency:50/60HZ
b. User 1 person
d. Temperature 0°C~40°C
e. Humidity 10%~70%
Game Introduction
Game Introduction
1 How To Play
a. Game Instruction:
When the machine alarms error code, it will reboot automatically after alarming for 3
minutes. If the machine alarms again within 1 hour after rebooting, it will not reboot again.
And it needs troubleshooting. But if the machine alarms again after 1 hour, the machine
will reboot as it supposes to be after 3 minutes.
As the machine rebooting for error alarming has been disabled (the machine alarms
again after 1 hour), it can be enabled by pressing SETTING button to enter setting page
when turning on the machine.
2 System Setting
Electronic Counter
① FREE PLAY
(Input : J3-5) ③RESERVE
④RESERVE
②SETTING
Maintenance Tray
Select Setting
Item
(1) When the machine is in stand-by mode, enter SETTING button to enter setting
menu. Or keep pressing SETTING button and turn on the machine to enter setting
menu.
(2) 6 main setting items in setting menu :
>>A : Setting
>>B : Clamp Power (Claw Power)
>>C : Accounts
>>D : Play Mode
>>E : Motor Speed
>>F : Test
>>G : Default Value
Joystick: UP or DOWN - select items. RIGHT – enter the item. LEFT - Exit
2. >A : Setting:
>>A1 : Coin->Play
>>A2 : Game time
>>A3 : TSS (Trade Show Settings)
>>A4 : Attract Mu.(Music)
>>A5 : Clamp Catch
>>A6 : Coin Save
>>A7: Play T- Win (Play Till Win)
>>A8: Volume Adj
>>A9 : Clamp Start
>>A10 : Coin Disable/Enable
>>A11 : Clamp End-P (Position)
A1 : Coin->Play :
AA1 : Coin1 Set
AA2: Bill Accept. (Acceptor)
AA3: Credit > Play
AA4: Bonus
AA5 : Coin Display
Joystick : UP or DOWN - select items. RIGHT – enter the item. LEFT - Exit
AA 2: Bill Accept.
↑:+ ↓:- ☼→Exit
1P= 1 (1~10) Credits
COIN1 :
Joystick [Up] / [Down] Adjust value
[CATCH] ☼ Save & Exit
> AA 5 Coin Display:
AA 5 : Coin Display
↑↓:Change ☼ ->Exit
>> CREDIT / PLAY
Joystick [Up]/ [ Down] Change setting
Display for : CREDIT OR PLAY.
[CATCH] ☼ Save & Exit
A2 Game time :(example:30 seconds)。
A2 Game time
↑:+ ↓:- ☼→Exit
= 30 sec
Joystick [Up] / [Down] Adjust value
Range:5~60 seconds
[CATCH] ☼ Save & Exit
A4 : Attract Music :
(The explanation below is for demo music sounding per 5 minutes.)
A4 : Attract Mu.(Music)
↑:+ ↓:- ☼→Exit
->ON= 5 minutes
Joystick [Up] / [Down] Adjust value
Range:1~30 minutes or disable。
[CATCH] ☼ Save & Exit
A5:Clamp Catch Position:
A5 : Clamp Catch
↑↓:Change ☼ ->Exit
= At Air / At Bottom
Joystick [Up]/ [ Down] Change setting
AT AIR – Available to catch in before claw reaches the bottom
AT BOTTOM—Only catch when claw reach the bottom
[CATCH] ☼ Save & Exit
A6:Coin Save:
A6 : Coin Save
↑↓:Change ☼ ->Exit
=Save / Clear
Joystick [Up]/ [ Down] Change setting
Save:To memory remaining credits when rebooting
Clear:Reset to 0 when rebooting
[CATCH] ☼ Save & Exit
A9:Clamp Start
Start = At Home / At center
Forward=1.0 ~5.0 sec
Right= 1.0 ~5.0 sec
Joystick [Right] / [Left] Select
Joystick [Up] / [Down] Adjust value
The adjustment for seconds of “Forward” and “Right” is only available when it was
set “At center”.
[CATCH] ☼ Save & Exit
↑↓:Change ☼ ->Exit
>> Clamp End-P (Position) Front /Behind
Joystick [Up]/ [ Down] Change setting
Clamp End-P(Position) Front / Behind.
[CATCH] ☼ Save & Exit
3. >B : Clamp Power : (Claw Power / Claw Voltage)
>B1 : Strong-V
>B2 : Middle-V
>B3 : Weak-V
>B4:Mid-V Height
B2 : Weak-V
Low voltage remains for catching:
The voltage remains when claw is
reached top and moving to prize
output hole.
B2:Middle-V
Middle voltage remains for
catching. The voltage remains
when claw reached setting height
until reached top position.
B1 : Strong-V
High voltage for catching: High
voltage for claw catching in
bottom.
B4:Mid-V Height
The height for claw catching from
High voltage to Middle voltage. 1
is at the top and 10 is at the
bottom.
B1 : Strong-V:
B1 : Strong-V
20.0V ~ 48.0V
↑:+ ↓ :- ☼→Exit
= 48.0V
B2 : Middle-V:
B2 : Middle-V
0.0V ~ 48.0V
↑:+ ↓ :- ☼→Exit
= 20.0V
B3 : Weak-V:
B3 : Weak-V
0.0V ~ 30.0V
↑:+ ↓ :- ☼→Exit
= 10.0V
B4 : Mid-V Height
1 (HI) ~ 10(LOW)
↑:+ ↓ :- ☼→Exit
=5
Joystick [Up]/ [ Down] Change setting
Range:1~10,
1:Highest ; 10:Lowest
[Press The CATCH Button] ☼ Save & Exit
1. > C : Accounts :
C : Accounts
C1>Bonus N. Bank
C2>Coin Play Cou.(Play Counter)
C3>Gift Out Cou. (Prize Counter)
C1:C1:Bonus N. Bank :
(example : 0)。
C1 : C1 : Bonus N. Bank
Counter
= 0
“0”= push ☼-> 2 sec
Bonus N. Bank:the value increase 1 for every play by inserting coins, and will be
reset after winning
Joystick No use
Press [CATCH] once Exit
Press [CATCH] once for 2 seconds Reset value & Exit
Joystick No use
Press [CATCH] once Exit
Press [CATCH] once for 2 seconds Reset value & Exit
2. >D:Play Mode:
4. >F:Test:
F : Test
>>F1 : Gift Sensor
>>F2 : Coin Test
Joystick [Right] Enter
Joystick [Left] Exit
>F1:Gift Sensor test (Prize Sensor Test)
Step 1:
F1 Gift Sensor Test (Prize Sensor)
>>Sensor VR Adj.
LED=OFF
<< OK >>
(1) Check LED is on or off. If it is off, it may be caused by loosing connector or sensor
failure.
(2) Step 1 and step 2 should be all ok.
>F2:Coin Test
>F2:Coin Test
~ Insert Coins ~
Coins=0
(1) It counts once on “Counter” when inserting a coin. And it will not count on
electronic counter.
(2) Joystick [Left] or [CATCH] Exit。
>G:Default Value
G:Default Value
>NO--> Exit
>YES-> Save & Exit
**Default Value :
1. AA5 : Coin Display = PLAY .
2. A5:Clamp Catch Position= At Bottom .
3. A6:Coin Save= Clear .
4. A9:Clamp Start Position = At center .
Section 5:
Wiring Diagram
LCD DIAGRAM
VR1K-
Brightness
Adjustment
3 4 8 7 6 12
123456789
LCD
J12
Diagram Of Main Board
1 5 1 6 1 9
1
J4 1
5 14 2
15 3
16 4
17 5
1 18
J11 2
19
6
7 J1
20 8
21 9
22 10
23
13 24
11
12
25 13
J7
7
J6
1
10
J3
1
1
J2
J15
6
VOLUME
10 1 12 1 11 1
J10 J5 J9
NO USE NO USE
J1 (GANTRY) J2 (POWER SUPPLY) J3 (SPEAKER & IINPUT)
1. & 14. FORWARD OR 11. NC 1. GND 1. +12V
BACK MOTOR 12. NC 2. VCC 2. GND
2. & 15. LEFT OR RIGHT 13. NC 3. +24V 3. SENSOR OUT
MOTOR 18. GND 4. -48V 4. SENSOR IN 1
3. & 16. UP OR DOWN 19. GND 5. +48V 5. FREE PLAY
MOTOR 6. +12V 6. TILT INPUT
20. GND
4. & 17. POWER SUPPLY 7. GND
FOR CLAW 21. GND 8. SETTING INPUT
5. FRONT LIMIT SWITCH 22. NC 9. SPEAKER OUT
6. HOME LIMIT SWITCH 23. NC 10. GND
7. NC 24. NC
8. LEFT LIMIT SWITCH 25. NC
9. TOP LIMIT SWITCH
10. BOTTOM LIMIT SWITCH
J5
J4
(COIN SELECTOR & J6 (JOYSTICK) J7 (OUTPUT)
( TILT SW )
METER)
1. +12V 1. GND 1. CATCH BUTTON 1. LED LIGHT BAR 1
2. GND 2. GND 2. RESERVED 2. LED LIGHT BAR 2
3. NC 3. GND 3. LEFT 3. COIN2 METER
4. TILT SW IN 4. COIN SELECTOR 1 4. RIGHT 4. BUTTON LAMP
5. NC SIGNAL 5. BACK 5. +12V
5. COIN SELECTOR 2 6. FORWARD 6. NC
SIGNAL 7. GND 7. NC
6. OUTPUT RESERVED 8. NC
7. INPUT RESERVED 9. NC
8. COIN POWER (V+) 10. NC
9. OUTPUT METER 11. NC
10. INPUT METER 1 12. NC
11. +12V 13. +5V
12. COIN2 /BILL ACCEPTOR
J11 ( GND ) J12 (LCD) J15 ( VR )
1. GND 3. ~9. LCD DISPLAY 1~3 VOLUME VR-10K
2. GND
Section 6:
Troubleshooting
Error Codes
Enclosure
1 Warranty
Please be prepared to provide the following information for place a warranty request:
2 Maintenance