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OWNER’S MANUAL

CRANE MACHINE
LCM Version

TOY CHEST PIRATE CHEST

TICKET TIME HOT DIAMOND

CANDY CRANE

CANDY CRANE HOUSE

SWEETHEART CANDY CRANE

PRIZE TIME DELUXE

MY LITTLE DUCKS

SMART INDUSTRIES MANUAL VERSION:FI3E-R3-04


www.smartind.com ISSUE DATE:2017.01.03
CONTENTS
Section 1: Safety Notice

Section 2: Component

Section 3: About The Machine

Section 4: Game Introduction

Section 5: Wiring Diagram

Section 6: Troubleshooting

Section 7: Enclosure
Section 1:

Safety Notice
1 SAFETY NOTICE

a. Please read carefully with enclosure of “Warranty”.


b. Please read carefully with enclosure of “Maintenance”.
c. Please check and maintain the machine regularly, DO NOT use any synthetic
detergents to clean the machine.
d. Places where the ground is sloping, uneven or there is strong vibration.
e. Avoid direct sunlight machine placed in place in case the internal parts damaged.
f. Avoid machine in high dust, high humidity, high temperature environment, so as to
avoid damage to machine parts.
g. Machine does not have waterproof, limited to indoor use, do not place water &
beverages in the machine.
h. DO NOT climbing or stand above the machine in any time, to avoid a threat to
personal safety.
i. Any casualties which caused by inappropriate behavior and dangerous acts, the
Company shall not be responsible.
j. This appliance is not for children and persons with reduced physical, sensory or
mental capabilities or lack of experience and knowledge.
k. After using this appliance should be cleaned to avoid the accumulation of grease and
other residues.
l. Children should be supervised to ensure that they do not play with the appliance.
m. If the supply cord is damaged, it must be replaced by the manufacturer, its service
agent or similarly qualified persons in order to avoid a hazard.

2 TRANSPORTATION AND MOVING


a. Before moving the machine, make sure to unplug it from the mains.
b. Turn off the power as notice before unplug from the mains, inappropriate handling will
cause damage to the machine.

3 POWER NOTICE
a. Before power connecting, verified the voltage is correct. 110V, 220V or 240V
b. DO NOT touch the plug with damp hands to avoid electric shock.
c. When installing the device, should ensure a smooth footing.

4 ORDER IN POWER ON
Plug in and turn on the power.

5 ORDER IN POWER OFF


Turn off the power and unplug

Wait for 10 seconds to reboot


Section 2:

Component
List of Components

ITEM DESCRIPTION PICTURE

QT’Y:5
a. KEY REMARK:2735 x 2、3123 x 2

QT’Y:1
b. Power line REMARK:
Plug form according area.

Manual
QT’Y:1 pc
c. Manual
REMARK:
Section 3:

About The Machine


About The Machine: Specifications

Voltage:100V、110V、220V、240V
a. Voltage & Frequency (Refer to Specification Label)
Frequency:50/60HZ

b. User 1 person

c. Environment Weather Protected Environment

d. Temperature 0°C~40°C

e. Humidity 10%~70%

f. Power Consumption Maximum: 660W


Section 4:

Game Introduction
Game Introduction

1 How To Play

a. Game Instruction:

(1) Insert coin(s)

(2) Control the claw moving by joystick

(3) Press CATCH button to catch

(4) The claw moves to prize hole to release catching of prize

When the machine alarms error code, it will reboot automatically after alarming for 3
minutes. If the machine alarms again within 1 hour after rebooting, it will not reboot again.
And it needs troubleshooting. But if the machine alarms again after 1 hour, the machine
will reboot as it supposes to be after 3 minutes.

As the machine rebooting for error alarming has been disabled (the machine alarms
again after 1 hour), it can be enabled by pressing SETTING button to enter setting page
when turning on the machine.
2 System Setting

 Electronic Counter

① FREE PLAY
(Input : J3-5) ③RESERVE

A:Coin Mech 1 Counter


B:Coin Mech 2 Counter
C:Prize Counter

④RESERVE
②SETTING

 Maintenance Tray

Select Setting Item

Exit the Item Enter the Item Confirm and save

Select Setting
Item

Joystick Display CATCH button

※ The arrangement above will be varied according to different machine version.


SETTING
1. To Enter Setting Menu:
※ The range of values will be varied according to different machine specification.
Please refer to actual values on display.

(1) When the machine is in stand-by mode, enter SETTING button to enter setting
menu. Or keep pressing SETTING button and turn on the machine to enter setting
menu.
(2) 6 main setting items in setting menu :
>>A : Setting
>>B : Clamp Power (Claw Power)
>>C : Accounts
>>D : Play Mode
>>E : Motor Speed
>>F : Test
>>G : Default Value
Joystick: UP or DOWN - select items. RIGHT – enter the item. LEFT - Exit

2. >A : Setting:

>>A1 : Coin->Play
>>A2 : Game time
>>A3 : TSS (Trade Show Settings)
>>A4 : Attract Mu.(Music)
>>A5 : Clamp Catch
>>A6 : Coin Save
>>A7: Play T- Win (Play Till Win)
>>A8: Volume Adj
>>A9 : Clamp Start
>>A10 : Coin Disable/Enable
>>A11 : Clamp End-P (Position)
A1 : Coin->Play :
AA1 : Coin1 Set
AA2: Bill Accept. (Acceptor)
AA3: Credit > Play
AA4: Bonus
AA5 : Coin Display
Joystick : UP or DOWN - select items. RIGHT – enter the item. LEFT - Exit

>AA1 Coin1 Set :


AA1 : Coin1 Set
↑: + ↓: - ☼→Exit
1C= 1 (1~10) Credits

Joystick [Up] / [Down] Adjust value


[CATCH] ☼ Save & Exit

> AA 2: Bill Accept.:

AA 2: Bill Accept.
↑:+ ↓:- ☼→Exit
1P= 1 (1~10) Credits

Joystick [Up] / [Down] Adjust value


[CATCH] ☼ Save & Exit

AA 3: Credit > Play:


AA 3: Credit > Play
↑: + ↓: - ☼→Exit
1 (1~30) Credits =1 Play

Joystick [Up] / [Down] Adjust value


[CATCH] ☼ Save & Exit
> AA 4 Bonus :
AA 4: Bonus
↑: + ↓: - ☼→Exit
1 (0~10) Plays +1 Play

COIN1 :
Joystick [Up] / [Down] Adjust value
[CATCH] ☼ Save & Exit
> AA 5 Coin Display:

AA 5 : Coin Display
↑↓:Change ☼ ->Exit
>> CREDIT / PLAY
Joystick [Up]/ [ Down] Change setting
Display for : CREDIT OR PLAY.
[CATCH] ☼ Save & Exit
A2 Game time :(example:30 seconds)。

A2 Game time
↑:+ ↓:- ☼→Exit
= 30 sec
Joystick [Up] / [Down] Adjust value
Range:5~60 seconds
[CATCH] ☼ Save & Exit

A3 : TSS : (Trade Show Settings)


The explanation below is for a setting of 100.
A3 : TSS
↑:+ ↓:- →Next
= 100
>>MODE: Random / Set
Joystick [Up] / [Down] Adjust value
Joystick [Right] / [Left] Select
Range:0~1000
MODE : Random / Set.
[CATCH] ☼ Save & Exit

A4 : Attract Music :
(The explanation below is for demo music sounding per 5 minutes.)

A4 : Attract Mu.(Music)
↑:+ ↓:- ☼→Exit
->ON= 5 minutes
Joystick [Up] / [Down] Adjust value
Range:1~30 minutes or disable。
[CATCH] ☼ Save & Exit
A5:Clamp Catch Position:

A5 : Clamp Catch
↑↓:Change ☼ ->Exit
= At Air / At Bottom
Joystick [Up]/ [ Down] Change setting
AT AIR – Available to catch in before claw reaches the bottom
AT BOTTOM—Only catch when claw reach the bottom
[CATCH] ☼ Save & Exit

A6:Coin Save:

A6 : Coin Save
↑↓:Change ☼ ->Exit
=Save / Clear
Joystick [Up]/ [ Down] Change setting
Save:To memory remaining credits when rebooting
Clear:Reset to 0 when rebooting
[CATCH] ☼ Save & Exit

A7:Play Till Win:

A7 : Play Till Win


↑↓:Change ☼ ->Exit
=YES / NO
Joystick [Up]/ [ Down] Change setting
YES:In win game, allow player to play all the time until winning
NO:Only allow player to play by credits even in win game.
[CATCH] ☼ Save & Exit
A8 : Volume Adjustment:
A8 Volume Adj.
↑:+ ↓:- ☼→Exit
= 1~10
Joystick [Up] / [Down] Adjust value
Range:1~10
[CATCH] ☼ Save & Exit

A9:Clamp Start Position:

A9:Clamp Start
Start = At Home / At center
Forward=1.0 ~5.0 sec
Right= 1.0 ~5.0 sec
Joystick [Right] / [Left] Select
Joystick [Up] / [Down] Adjust value
The adjustment for seconds of “Forward” and “Right” is only available when it was
set “At center”.
[CATCH] ☼ Save & Exit

A10 Coin Disable/Enable:

A10 : Coin Dis/En


↑↓:Change ☼ ->Exit
When Game Start
>> Coin Enable / Coin Disable
Joystick [Up]/ [ Down] Change setting
When Game Start to select : Coin Enable / Coin Disable.
[CATCH] ☼ Save & Exit

A11 Clamp End-P (Position):

A11 : Clamp End-P (Position)

↑↓:Change ☼ ->Exit
>> Clamp End-P (Position) Front /Behind
Joystick [Up]/ [ Down] Change setting
Clamp End-P(Position) Front / Behind.
[CATCH] ☼ Save & Exit
3. >B : Clamp Power : (Claw Power / Claw Voltage)

>B1 : Strong-V

>B2 : Middle-V

>B3 : Weak-V

>B4:Mid-V Height

B2 : Weak-V
Low voltage remains for catching:
The voltage remains when claw is
reached top and moving to prize
output hole.

B2:Middle-V
Middle voltage remains for
catching. The voltage remains
when claw reached setting height
until reached top position.

B1 : Strong-V
High voltage for catching: High
voltage for claw catching in
bottom.

B4:Mid-V Height
The height for claw catching from
High voltage to Middle voltage. 1
is at the top and 10 is at the
bottom.
B1 : Strong-V:

B1 : Strong-V
20.0V ~ 48.0V
↑:+ ↓ :- ☼→Exit
= 48.0V

Joystick [Up]/ [ Down] Change setting


Range: 20V~48V
[Press The CATCH Button] ☼ Save & Exit
It will save the setting and exit automatically if operator doesn’t change anything
for 30 seconds.

B2 : Middle-V:

B2 : Middle-V
0.0V ~ 48.0V
↑:+ ↓ :- ☼→Exit
= 20.0V

Joystick [Up]/ [ Down] Change setting


Range: 0V~48V
[Press The CATCH Button] ☼ Save & Exit
It will save the setting and exit automatically if operator doesn’t change anything for
30 seconds.

B3 : Weak-V:

B3 : Weak-V
0.0V ~ 30.0V
↑:+ ↓ :- ☼→Exit
= 10.0V

Joystick [Up]/ [ Down] Change setting


Range:0V~30V
[Press The CATCH Button] ☼ Save & Exit
It will save the setting and exit automatically if operator doesn’t change anything
for 30 seconds.
B4 : Mid-V Height:

B4 : Mid-V Height
1 (HI) ~ 10(LOW)
↑:+ ↓ :- ☼→Exit
=5
Joystick [Up]/ [ Down] Change setting
Range:1~10,
1:Highest ; 10:Lowest
[Press The CATCH Button] ☼ Save & Exit
1. > C : Accounts :

C : Accounts
C1>Bonus N. Bank
C2>Coin Play Cou.(Play Counter)
C3>Gift Out Cou. (Prize Counter)

C1:C1:Bonus N. Bank :
(example : 0)。

C1 : C1 : Bonus N. Bank
Counter
= 0
“0”= push ☼-> 2 sec
Bonus N. Bank:the value increase 1 for every play by inserting coins, and will be
reset after winning
Joystick  No use
Press [CATCH] once  Exit
Press [CATCH] once for 2 seconds  Reset value & Exit

C2:Coin Play Counter :


(example : 31)。

C2 : Coin Play Cou.(counter)


Counter
= 31
“0”= push ☼-> 2 sec
Coin Play Counter : the value increase 1 for every play by inserting coins.
Joystick  No use
Press [CATCH] once  Exit
Press [CATCH] once for 2 seconds  Reset value & Exit
C3:Gift Out counter : (Prize Counter)
(example : 17)。

C3 : Gift Out Cou. (prize counter)


Counter
= 17
“0”= push ☼-> 2 sec

Joystick  No use
Press [CATCH] once  Exit
Press [CATCH] once for 2 seconds  Reset value & Exit

2. >D:Play Mode:

>D: Play Mode


>>Business (Game Play Mode)
>>Free Play
>>Machine Test
Joystick [Up]/ [ Down] Change setting
> Business:Disable free play mode.
> Free Play:Enable free play mode.
> Machine Test:To enter auto test mode. The mode is for QC purpose of
manufacturer only.
[CATCH] ☼ Save & Exit
3. >E:Motor Speed Adjustment:

>E : Motor Speed


E1>F&B Motor Sp. (Speed)
E2>L&R Motor Sp. (Speed)
E3>U&D Motor Sp. (Speed)
E4>All Speed 100%

E1> Forward & Backward


E2> Left & Right
E3> Up & Down
Joystick [Up] / [Down] Select items
Joystick [Right  Enter
Joystick [Left] Exit

E1:Forward & Backward Motor Speed Adjustment

E1>F&B Motor Sp. (Speed)


↑:+ ↓ :- ☼→Test
=100%
Joystick [Up] / [Down] Adjust value
Range : 30%~100%
30%:Slowest
100%:Fastest
[CATCH] Save & Enter to test mode

Speed test mode :


E1>F&B Motor Sp. (Speed)
>>Joystick Test
=100% Test
Joystick [Up] / [Down] To make motor moving forward or backward
[CATCH] ☼ Exit
E2:Left & Right Motor Speed Adjustment

E2>L&R Motor Sp. (Speed)


↑:+ ↓ :- ☼→Test
=80%
Joystick [Up] / [Down] Adjust value
Range: 30%~100%
30%:Slowest
100%:Fastest
[CATCH] Save & Enter to test mode

Speed test mode :


E2>L&R Motor Sp. (Speed)
>>Joystick Test
=80% Test
Joystick [Right] / [Left] To make motor moving left or right
[CATCH] ☼ Exit

E3:Up & Down Motor Speed Adjustment

E3>U&D Motor Sp. (Speed)


↑:+ ↓ :- ☼→Test
=50%
Joystick [Up] / [Down] Adjust value
Range: 30%~100%
30%:Slowest
100%:Fastest
[CATCH] Save & Enter to test mode

Speed test mode:

E3>U&D Motor Sp. (Speed)


>>Joystick Test
=50% Test
Joystick [Up] / [Down] To make claw rising or falling
[CATCH] ☼ Exit
E4> E4>All Speed 100%
E4>All Speed 100%
>>No -->Exit
>>Yes -->Save
Joystick [Up] / [Down] No/ Yes。
No : Refer to settings.
Yes : Speed of all motors are 100%
[CATCH] ☼ Save & Exit

4. >F:Test:

F : Test
>>F1 : Gift Sensor
>>F2 : Coin Test
Joystick [Right] Enter
Joystick [Left] Exit
>F1:Gift Sensor test (Prize Sensor Test)
Step 1:
F1 Gift Sensor Test (Prize Sensor)

>>Sensor VR Adj.
LED=OFF
<< OK >>

Sensor Adjustment: Please adjust the sensor in this test


(1) Check the LED on sensor. If it is on, make sure that no any obstruction remaining
in prize chamber.
(2) Adjust VR by screwdriver. Turn the VR clockwise to the end (lowest value) and the
LED supposes to be off. If not, it is probably caused by sensor failure or improper
black sticker inside prize chamber.
(3) Adjust VR again. Turn it counterclockwise (increase value) until LED is on.
(4) And turn it clockwise again until LED is off and then turn it clockwise a little more.
(5) As the adjustment has been done, test sensitivity of the sensor by some items
during the game.

CW→ Lower the current of sensor


to reduce its sensitivity. 4 O/P
3 EN
2 GND
CCW→ Heighten current of sensor LED VR 1 +12V
to increase its sensitivity.

[CATCH] button : Enter to next item


Step 2:
F1 Gift Sensor test
>>[CATCH]-->Exit
LED=ON
<< OK >>

(1) Check LED is on or off. If it is off, it may be caused by loosing connector or sensor
failure.
(2) Step 1 and step 2 should be all ok.

>F2:Coin Test
>F2:Coin Test
~ Insert Coins ~
Coins=0
(1) It counts once on “Counter” when inserting a coin. And it will not count on
electronic counter.
(2) Joystick [Left] or [CATCH] Exit。
>G:Default Value

G:Default Value
>NO--> Exit
>YES-> Save & Exit

Joystick [Up]/ [ Down] Change setting。


>> Select "YES" to make (AA5,A5,A6,A9) settings returning default value。
[Press The CATCH Button] ☼ Save & Exit

**Default Value :
1. AA5 : Coin Display = PLAY .
2. A5:Clamp Catch Position= At Bottom .
3. A6:Coin Save= Clear .
4. A9:Clamp Start Position = At center .
Section 5:

Wiring Diagram
LCD DIAGRAM

VR1K-
Brightness
Adjustment

3 4 8 7 6 12

123456789

LCD
J12
Diagram Of Main Board

NO USE NO USE LCD


J14 J13 J12

1 5 1 6 1 9

1
J4 1
5 14 2
15 3
16 4
17 5
1 18
J11 2
19
6
7 J1
20 8
21 9
22 10
23
13 24
11
12
25 13

J7

7
J6
1

10

J3
1
1
J2
J15
6
VOLUME

10 1 12 1 11 1

J10 J5 J9
NO USE NO USE
J1 (GANTRY) J2 (POWER SUPPLY) J3 (SPEAKER & IINPUT)
1. & 14. FORWARD OR 11. NC 1. GND 1. +12V
BACK MOTOR 12. NC 2. VCC 2. GND
2. & 15. LEFT OR RIGHT 13. NC 3. +24V 3. SENSOR OUT
MOTOR 18. GND 4. -48V 4. SENSOR IN 1
3. & 16. UP OR DOWN 19. GND 5. +48V 5. FREE PLAY
MOTOR 6. +12V 6. TILT INPUT
20. GND
4. & 17. POWER SUPPLY 7. GND
FOR CLAW 21. GND 8. SETTING INPUT
5. FRONT LIMIT SWITCH 22. NC 9. SPEAKER OUT
6. HOME LIMIT SWITCH 23. NC 10. GND
7. NC 24. NC
8. LEFT LIMIT SWITCH 25. NC
9. TOP LIMIT SWITCH
10. BOTTOM LIMIT SWITCH

J5
J4
(COIN SELECTOR & J6 (JOYSTICK) J7 (OUTPUT)
( TILT SW )
METER)
1. +12V 1. GND 1. CATCH BUTTON 1. LED LIGHT BAR 1
2. GND 2. GND 2. RESERVED 2. LED LIGHT BAR 2
3. NC 3. GND 3. LEFT 3. COIN2 METER
4. TILT SW IN 4. COIN SELECTOR 1 4. RIGHT 4. BUTTON LAMP
5. NC SIGNAL 5. BACK 5. +12V
5. COIN SELECTOR 2 6. FORWARD 6. NC
SIGNAL 7. GND 7. NC
6. OUTPUT RESERVED 8. NC
7. INPUT RESERVED 9. NC
8. COIN POWER (V+) 10. NC
9. OUTPUT METER 11. NC
10. INPUT METER 1 12. NC
11. +12V 13. +5V
12. COIN2 /BILL ACCEPTOR
J11 ( GND ) J12 (LCD) J15 ( VR )
1. GND 3. ~9. LCD DISPLAY 1~3 VOLUME VR-10K
2. GND
Section 6:

Troubleshooting
Error Codes

NO. ERROR ITEM SOLUTION


(1) Check wiring
01 COIN COUNTER 1 ERROR
(2) Replace counter
(1) Check wiring
02 COIN COUNTER 2 ERROR
(2) Replace counter
(1) Check wiring
03 PRIZE COUNTER
(2) Replace counter
Check NC/NO SW on coin selector,
04 COIN SELECTOR 1 ERROR
it should be NO
Check NC/NO SW on coin selector,
05 COIN SELECTOR 2 ERROR
it should be NO
(1) Adjust sensor VR
06 PRIZE SENSOR ERROR
(2) Replace sensor
07 PCB DATA ERROR Enter to setting menu to re-set all values
08 PCB MEMORY ERROR Replace PCB
TICKET (CARD OR
10 Refill tickets (cards or capsules)
CAPSULE) OUTPUT ERROR
(1) Check UP SW
11 MOTOR UP ERROR
(2) Check fuse “F1” on PCB
(1) Check DOWN SW.
12 MOTOR DOWN ERROR
(2) Check fuse “F1” on PCB
(1) Check LEFT SW.
13 MOTOR LEFT ERROR
(2) Check fuse “F1” on PCB
14 MOTOR RIGHT ERROR Check fuse “F1” on PCB
(1) Check FORWARD SW.
15 MOTOR FORWARD ERROR
(2) Check fuse “F1” on PCB
(1) Check BACKWARD SW.
16 MOTOR BACKWARD ERROR
(2) Check fuse “F1” on PCB
Section 7:

Enclosure
1 Warranty

Please be prepared to provide the following information for place a warranty request:

(1) The Machine type or product number.

(2) Serial Number of Game or Commercial Invoice of Sale.

(3) A Detailed Description of the Equipment Fault Symptoms.

2 Maintenance

Items Maintenance Period Notice

1.Do not use strong acid or


Depend on corrosive detergent to clean
Interior Use dry cloth with normal
machine 2. Do not use water to wash it
clean detergent to clean
situation directly to avoid any electronic
damage

1.Do not use strong acid or


Depend on corrosive detergent to clean
Exterior Use dry cloth with normal
machine 2. Do not use water to wash it
clean detergent to clean
situation directly to avoid any electronic
damage

1.Do not use strong acid or


Depend on corrosive detergent to clean
Use dry cloth with normal
Glass clean machine 2. Do not use water to wash it
detergent to clean
situation directly to avoid any electronic
damage

1.Do not use strong acid or


Depend on corrosive detergent to clean
Gantry
Use dry cloth to clean machine 2. Do not use water to wash it
clean
situation directly to avoid any electronic
damage

Check LEDs Check LED Lights monthly Change LEDs as necessary

Do not touch power cord by


Check
Check power cord weekly hand directly to avoid electric
power cord
shock

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